package org.usfirst.frc.team340.robot.commands;

import org.usfirst.frc.team340.robot.commands.overrides.MO_ShooterOut;

import edu.wpi.first.wpilibj.command.CommandGroup;

/**
 *
 */
public class CG_Shoot extends CommandGroup {
    
    public  CG_Shoot() {
        // Add Commands here:
        // e.g. addSequential(new Command1());
        //      addSequential(new Command2());
        // these will run in order.

        // To run multiple commands at the same time,
        // use addParallel()
        // e.g. addParallel(new Command1());
        //      addSequential(new Command2());
        // Command1 and Command2 will run in parallel.

        // A command group will require all of the subsystems that each member
        // would require.
        // e.g. if Command1 requires chassis, and Command2 requires arm,
        // a CommandGroup containing them would require both the chassis and the
        // arm.
    	addSequential(new MO_ShooterOut(), 0.5);
    	addSequential(new Shoot());
    }
}

package org.usfirst.frc.team340.robot.commands;

import org.usfirst.frc.team340.robot.commands.overrides.MO_ShooterOut;

import edu.wpi.first.wpilibj.command.CommandGroup;

/**
 * Lets see if we can remove this file since the shoot command has done a bunch of this already.
 */
public class CG_Shoot extends CommandGroup {
    
    public  CG_Shoot() {
        // Add Commands here:
        // e.g. addSequential(new Command1());
        //      addSequential(new Command2());
        // these will run in order.

        // To run multiple commands at the same time,
        // use addParallel()
        // e.g. addParallel(new Command1());
        //      addSequential(new Command2());
        // Command1 and Command2 will run in parallel.

        // A command group will require all of the subsystems that each member
        // would require.
        // e.g. if Command1 requires chassis, and Command2 requires arm,
        // a CommandGroup containing them would require both the chassis and the
        // arm.
    	addSequential(new MO_ShooterOut(), 0.5);
    	addSequential(new Shoot());
    }
}

Update CG_Shoot.java