/*
 * This file is part of Sponge, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered <https://www.spongepowered.org>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.common.mixin.api.mcp.fluid;

import net.minecraft.fluid.Fluid;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.fluid.FluidState;
import org.spongepowered.api.fluid.FluidType;
import org.spongepowered.asm.mixin.Implements;
import org.spongepowered.asm.mixin.Interface;
import org.spongepowered.asm.mixin.Intrinsic;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;

@Mixin(net.minecraft.fluid.FluidState.class)
@Implements(@Interface(iface = FluidState.class, prefix = "fluidState$"))
public interface IFluidStateMixin_API extends FluidState {

    // @formatter:off
    @Shadow Fluid shadow$getType();
    @Shadow net.minecraft.block.BlockState shadow$createLegacyBlock();
    @Shadow boolean shadow$isEmpty();
    // @formatter:on

    @Override
    default BlockState getBlock() {
        return (BlockState) this.shadow$createLegacyBlock();
    }

    @Intrinsic
    default FluidType fluidState$getType() {
        return (FluidType) this.shadow$getType();
    }

    @Intrinsic
    default boolean fluidState$isEmpty() {
        return this.shadow$isEmpty();
    }
}

/*
 * This file is part of Sponge, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered <https://www.spongepowered.org>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spongepowered.common.mixin.api.mcp.fluid;

import net.minecraft.fluid.Fluid;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.fluid.FluidState;
import org.spongepowered.api.fluid.FluidType;
import org.spongepowered.asm.mixin.Implements;
import org.spongepowered.asm.mixin.Interface;
import org.spongepowered.asm.mixin.Intrinsic;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;

@Mixin(net.minecraft.fluid.FluidState.class)
@Implements(@Interface(iface = FluidState.class, prefix = "fluidState$"))
public abstract class IFluidStateMixin_API implements FluidState {

    // @formatter:off
    @Shadow public abstract Fluid shadow$getType();
    @Shadow public abstract net.minecraft.block.BlockState shadow$createLegacyBlock();
    @Shadow public abstract boolean shadow$isEmpty();
    // @formatter:on

    @Override
    public BlockState getBlock() {
        return (BlockState) this.shadow$createLegacyBlock();
    }

    @Intrinsic
    public FluidType fluidState$getType() {
        return (FluidType) this.shadow$getType();
    }

    @Intrinsic
    public boolean fluidState$isEmpty() {
        return this.shadow$isEmpty();
    }
}

Fix IFluidStateMixin_API