package me.zombieranke.Schatttenwanderer;

import org.newdawn.slick.*;
import org.newdawn.slick.state.StateBasedGame;

public class Schattenwanderer extends StateBasedGame
{
		

	public Schattenwanderer()
	{
		super("Schattenwanderer");
	}

	public static void main(String[] args)
	{
		try
		{
		AppGameContainer container = new AppGameContainer(new Schattenwanderer());
		container.setDisplayMode(1280, 1024, false);
		container.setVSync(true);
		container.start();
		}
		catch(SlickException e)
		{
			e.printStackTrace();
		}
	}


	@Override
	public void initStatesList(GameContainer container) throws SlickException
	{
		addState(new GameMenu());
		addState(new Level());
		
	}

}

package me.zombieranke.Schatttenwanderer;

import org.newdawn.slick.*;
import org.newdawn.slick.state.StateBasedGame;

public class Schattenwanderer extends StateBasedGame
{
		

	public Schattenwanderer()
	{
		super("Schattenwanderer");
	}

	public static void main(String[] args)
	{
		try
		{
		AppGameContainer container = new AppGameContainer(new Schattenwanderer());
		container.setDisplayMode(1280, 1024, false);
		container.setVSync(true);
		container.setShowFPS(false);
		container.start();
		}
		catch(SlickException e)
		{
			e.printStackTrace();
		}
	}


	@Override
	public void initStatesList(GameContainer container) throws SlickException
	{
		addState(new GameMenu());
		addState(new Level());
		
	}

}

Hide FPS