/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package com.edinarobotics.utils.gamepad;

import edu.wpi.first.wpilibj.Joystick;

/**
 * Represents a gamepad with two joysticks and several buttons.
 * Makes interacting with a gamepad easier.
 */
public class Gamepad extends Joystick{
    public static final int LEFT_X_AXIS = 1;
    public static final int LEFT_Y_AXIS = 2;
    public static final int RIGHT_X_AXIS = 3;
    public static final int RIGHT_Y_AXIS = 5;
    
    public static final int LEFT_BUMPER = 5;
    public static final int LEFT_TRIGGER = 7;
    public static final int RIGHT_BUMPER = 6;
    public static final int RIGHT_TRIGGER = 8;
    public static final int BUTTON_1 = 1;
    public static final int BUTTON_2 = 2;
    public static final int BUTTON_3 = 3;
    public static final int BUTTON_4 = 4;
    public static final int BUTTON_9 = 9;
    public static final int BUTTON_10 = 10;
                    
    
    public Gamepad(int port){
        super(port);
    }
    
    public double getLeftX(){
        return this.getRawAxis(LEFT_X_AXIS);
    }
    
    public double getLeftY(){
        return this.getRawAxis(LEFT_Y_AXIS);
    }
    
    public double getRightX(){
        return this.getRawAxis(RIGHT_X_AXIS);
    }
    
    public double getRightY(){
        return this.getRawAxis(RIGHT_Y_AXIS);
    }
}

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package com.edinarobotics.utils.gamepad;

import edu.wpi.first.wpilibj.Joystick;

/**
 * Represents a gamepad with two joysticks and several buttons.
 * Makes interacting with a gamepad easier.
 */
public class Gamepad extends Joystick{
    public static final int LEFT_X_AXIS = 1;
    public static final int LEFT_Y_AXIS = 5;
    public static final int RIGHT_X_AXIS = 3;
    public static final int RIGHT_Y_AXIS = 2;
    
    public static final int LEFT_BUMPER = 5;
    public static final int LEFT_TRIGGER = 7;
    public static final int RIGHT_BUMPER = 6;
    public static final int RIGHT_TRIGGER = 8;
    public static final int BUTTON_1 = 1;
    public static final int BUTTON_2 = 2;
    public static final int BUTTON_3 = 3;
    public static final int BUTTON_4 = 4;
    public static final int BUTTON_9 = 9;
    public static final int BUTTON_10 = 10;
                    
    
    public Gamepad(int port){
        super(port);
    }
    
    public double getLeftX(){
        return this.getRawAxis(LEFT_X_AXIS);
    }
    
    public double getLeftY(){
        return this.getRawAxis(LEFT_Y_AXIS);
    }
    
    public double getRightX(){
        return this.getRawAxis(RIGHT_X_AXIS);
    }
    
    public double getRightY(){
        return this.getRawAxis(RIGHT_Y_AXIS);
    }
}

Correct Gamepad axis numbers (fix y-axis numbers).