/*
 * This file is part of libbluray
 * Copyright (C) 2010  William Hahne
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see
 * <http://www.gnu.org/licenses/>.
 */

package org.havi.ui;

public class HScreenRectangle {
    public HScreenRectangle(float x, float y, float width, float height)
    {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
    }

    public void setLocation(float x, float y)
    {
        this.x = x;
        this.y = y;
    }

    public void setSize(float width, float height)
    {
        this.width = width;
        this.height = height;
    }

    public float x;
    public float y;
    public float width;
    public float height;
}

/*
 * This file is part of libbluray
 * Copyright (C) 2010  William Hahne
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see
 * <http://www.gnu.org/licenses/>.
 */

package org.havi.ui;

public class HScreenRectangle {
    public HScreenRectangle(float x, float y, float width, float height)
    {
        this.x = x;
        this.y = y;
        this.width = width;
        this.height = height;
    }

    public void setLocation(float x, float y)
    {
        this.x = x;
        this.y = y;
    }

    public void setSize(float width, float height)
    {
        this.width = width;
        this.height = height;
    }

    public String toString()
    {
        return "HScreenRectangle[" + x + "," + y + " " + width + "x" + height + "]";
    }

    public float x;
    public float y;
    public float width;
    public float height;
}

Add toString()