/*
 * This file is part of SpongeSurvivalGamesPlugin, licensed under the MIT License (MIT).
 *
 * Copyright (c) Matthew Broomfield <m0pt0pmatt17@gmail.com>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package io.github.m0pt0pmatt.spongesurvivalgames.tasks;

import io.github.m0pt0pmatt.spongesurvivalgames.BukkitSurvivalGamesPlugin;
import io.github.m0pt0pmatt.spongesurvivalgames.SurvivalGame;

class DespawnPlayersTask implements SurvivalGameTask {
    @Override
    public boolean execute(SurvivalGame game) {
        if (game.getExit().isPresent()) {
            BukkitSurvivalGamesPlugin.getPlayers(game.getPlayerUUIDs())
                    .forEach(player -> player.teleport(game.getExit().get()));
        }
        return true;
    }
}

/*
 * This file is part of SpongeSurvivalGamesPlugin, licensed under the MIT License (MIT).
 *
 * Copyright (c) Matthew Broomfield <m0pt0pmatt17@gmail.com>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package io.github.m0pt0pmatt.spongesurvivalgames.tasks;

import io.github.m0pt0pmatt.spongesurvivalgames.BukkitSurvivalGamesPlugin;
import io.github.m0pt0pmatt.spongesurvivalgames.SurvivalGame;
import org.bukkit.entity.Player;

class DespawnPlayersTask implements SurvivalGameTask {
    @Override
    public boolean execute(SurvivalGame game) {
        if (game.getExit().isPresent()) {
            BukkitSurvivalGamesPlugin.getPlayers(game.getPlayerUUIDs())
                    .forEach(player -> {
                        player.teleport(game.getExit().get());
                        player.getInventory().clear();
                        clearEquipment(player);
                    });
        }
        return true;
    }

    private void clearEquipment(Player player) {
        player.getInventory().setHelmet(null);
        player.getInventory().setChestplate(null);
        player.getInventory().setLeggings(null);
        player.getInventory().setBoots(null);
    }
}

remove inventory contents and armor when stopping a game. Resolves #16