package solace.util;

import java.net.*;
import java.util.*;
import java.io.*;
import solace.util.*;
import solace.game.*;
import solace.cmd.*;

/**
 * Resonisible for saving the state of characters / accounts in
 * the game periodically.
 *
 * @author Ryan Sandor Richards
 */
public class AccountWriter implements Runnable {
  List<solace.game.Character> saveQueue;
  boolean running = true;

  public AccountWriter() {
    saveQueue = Collections.synchronizedList(new LinkedList<solace.game.Character>());
  }

  /**
   * Places a specific character into the save queue.
   * @param ch Charactet to save.
   */
  public void save(solace.game.Character ch) {
    saveQueue.add(ch);
  }

  /**
   * Stops the writer and ensures each of the queued players and
   * all active players are saved.
   */
  public void stop() {
    running = false;
    saveActive();
    saveQueued();
  }

  /**
   * Saves all currently active player characters.
   */
  protected void saveActive() {
    Collection<solace.game.Character> active = World.getActiveCharacters();
    synchronized(active) {
      for (solace.game.Character ch : active) {
        try {
          Account act = ch.getAccount();
          act.save();
        }
        catch (IOException ioe) {
          Log.error(
            "Error while saving character '" +
            ch.getName() + "': " + ioe.getMessage()
          );
        }
      }
    }
  }

  /**
   * Saves all characters who have been put into the save queue.
   */
  protected void saveQueued() {
    synchronized(saveQueue) {
      while (saveQueue.size() > 0) {
        solace.game.Character ch = saveQueue.remove(0);
        try {
          Account act = ch.getAccount();
          act.save();
        }
        catch (IOException ioe) {
          Log.error(
            "Error while saving character '" +
            ch.getName() + "': " + ioe.getMessage()
          );
        }
      }
    }
  }

  /**
   * Automatically saves all characters every 1000ms.
   */
  public void run() {
    while (running) {
      try {
        saveActive();
        saveQueued();
        Thread.sleep(1000);
      }
      catch (InterruptedException ie) {
        Log.error("AccountWriter interrupted: " + ie.getMessage());
      }
    }
  }
}

package solace.util;

import java.net.*;
import java.util.*;
import java.io.*;
import solace.util.*;
import solace.game.*;
import solace.cmd.*;

/**
 * Resonisible for saving the state of characters / accounts in
 * the game periodically.
 *
 * @author Ryan Sandor Richards
 */
public class AccountWriter implements Runnable {
  List<solace.game.Character> saveQueue;
  boolean running = true;

  public AccountWriter() {
    saveQueue = Collections.synchronizedList(
      new LinkedList<solace.game.Character>()
    );
  }

  /**
   * Places a specific character into the save queue.
   * @param ch Charactet to save.
   */
  public void save(solace.game.Character ch) {
    saveQueue.add(ch);
  }

  /**
   * Stops the writer and ensures each of the queued players and
   * all active players are saved.
   */
  public void stop() {
    running = false;
    saveActive();
    saveQueued();
  }

  /**
   * Saves all currently active player characters.
   */
  protected void saveActive() {
    Collection<solace.game.Character> active = World.getActiveCharacters();
    synchronized(active) {
      for (solace.game.Character ch : active) {
        try {
          Account act = ch.getAccount();
          act.save();
        }
        catch (IOException ioe) {
          Log.error(
            "Error while saving character '" +
            ch.getName() + "': " + ioe.getMessage()
          );
        }
      }
    }
  }

  /**
   * Saves all characters who have been put into the save queue.
   */
  protected void saveQueued() {
    synchronized(saveQueue) {
      while (saveQueue.size() > 0) {
        solace.game.Character ch = saveQueue.remove(0);
        try {
          Account act = ch.getAccount();
          act.save();
        }
        catch (IOException ioe) {
          Log.error(
            "Error while saving character '" +
            ch.getName() + "': " + ioe.getMessage()
          );
        }
      }
    }
  }

  /**
   * Automatically saves all characters every 1000ms.
   */
  public void run() {
    while (running) {
      try {
        saveActive();
        saveQueued();
        Thread.sleep(1000);
      }
      catch (InterruptedException ie) {
        Log.error("AccountWriter interrupted: " + ie.getMessage());
      }
    }
  }
}

Fix for 80 character width.