/*
 * Copyright 2013 MovingBlocks
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.terasology.world.block.regions;

import org.terasology.entitySystem.Component;
import org.terasology.math.Region3i;

/**
 * @author Immortius
 */
public class BlockRegionComponent implements Component {
    public Region3i region = Region3i.EMPTY;
    public boolean overrideBlockEntities = true;

    public BlockRegionComponent() {
    }

    public BlockRegionComponent(Region3i region) {
        this.region = region;
    }
}

/*
 * Copyright 2013 MovingBlocks
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.terasology.world.block.regions;

import org.terasology.entitySystem.Component;
import org.terasology.math.Region3i;
import org.terasology.network.Replicate;

/**
 * @author Immortius
 */
public class BlockRegionComponent implements Component {
    @Replicate
    public Region3i region = Region3i.EMPTY;
    public boolean overrideBlockEntities = true;

    public BlockRegionComponent() {
    }

    public BlockRegionComponent(Region3i region) {
        this.region = region;
    }
}

Fix interaction with door by replicating the BlockReginoComponent.