package org.avslor.JourneyThroughAvslor.Engine.Shared;

/*   Copyright 2013 James Loyd , Joshua Theze
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIYES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */
public class GameEngine implements iGameState
{
	private boolean isRunning = false;
        private String mapName;
	private String charachterName;
	private String sectionName;
	public GameEngine(String mapName, String charachterName , String sectionName)
    	{
        	this.mapName = mapName;
		this.charachterName = charachterName;
		this.sectionName = sectionName;
    	}

   	public void Start()
   	{
       		isRunning = true;
	   	while(isRunning)
	   	{
			int i = 3;
			Storyreader storyreader = Storyreader.createStoryReader();
			System.out.println(storyreader.ReadStory());
			System.out.println(storyreader.ReadStoryAtLine(sectionName,i));
			isRunning = false;
	    	}
    	}

}

package org.avslor.JourneyThroughAvslor.Engine.Shared;

/*   Copyright 2013 James Loyd , Joshua Theze
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIYES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */
public class GameEngine implements iGameState
{
    private String mapName;
	private String charachterName;
	private String sectionName;
	public GameEngine(String mapName, String charachterName , String sectionName)
    {
        this.mapName = mapName;
		this.charachterName = charachterName;
		this.sectionName = sectionName;
    }

   	public void Start()
   	{
       	boolean isRunning = true;
	   	while(isRunning)
	   	{
			int i = 3;
			Storyreader storyreader = Storyreader.createStoryReader();
			System.out.println(storyreader.ReadStory());
			System.out.println(storyreader.ReadStoryAtLine(sectionName,i));
			isRunning = false;
	    	}
    	}

}

update to gamengine