import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkSphereSource;
import vtk.vtkOutlineFilter;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;

public class Outline 
{
	  // -----------------------------------------------------------------
	  // Load VTK library and print which library was not properly loaded
	  static 
	  {
	    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
	    {
	      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
	      {
	        if (!lib.IsLoaded()) 
	        {
	          System.out.println(lib.GetLibraryName() + " not loaded");
	        }
	      }
	    }
	    vtkNativeLibrary.DisableOutputWindow(null);
	  }
	  // -----------------------------------------------------------------
	  
	  public static void main(String s[]) 
	  {
		  vtkNamedColors Color = new vtkNamedColors();
		  
		    //For Actor Color
		    double ActorColor[] = new double[4];
		    //For Outline Actor Color
		    double OutlineActorColor[] = new double[4];
		    //Renderer Background Color
		    double BgColor[] = new double[4];
		  
			   
		    //Change Color Name to Use your own Color for Change Actor Color
		    Color.GetColor("LightCoral",ActorColor);
		    //Change Color Name to Use your own Color for Change Outline Actor Color
		    Color.GetColor("Black",OutlineActorColor);
		    //Change Color Name to Use your own Color for Renderer Background
		    Color.GetColor("Cornsilk",BgColor);


		    //Create a Sphere
		    vtkSphereSource Sphere = new vtkSphereSource();
		    Sphere.SetCenter(0.0,0.0,0.0);
		    Sphere.SetRadius(5.0);
		    Sphere.Update();
		  
		    //Change Phi and Theta Value for Smooth Surface
		    Sphere.SetPhiResolution(20);
		    Sphere.SetThetaResolution(20);
		  
		    //Create a Mapper and Actor for Sphere
		    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
		    Mapper.SetInputConnection(Sphere.GetOutputPort());


		    vtkActor Actor = new vtkActor();
		    Actor.SetMapper(Mapper);
		    Actor.GetProperty().SetColor(ActorColor);

		    
		    // Create the outline 
		    vtkOutlineFilter OutLiner = new vtkOutlineFilter();
		    OutLiner.SetInputConnection(Sphere.GetOutputPort());

		    vtkPolyDataMapper OutlineMapper = new vtkPolyDataMapper();
		    OutlineMapper.SetInputConnection(OutLiner.GetOutputPort());
		 
		    vtkActor OutlineActor = new vtkActor();
		    OutlineActor.SetMapper(OutlineMapper);
		    OutlineActor.GetProperty().SetColor(OutlineActorColor);
		    
    
		    // Create the renderer, render window and interactor.
		    vtkRenderer ren = new vtkRenderer();
		    vtkRenderWindow renWin = new vtkRenderWindow();
		    renWin.AddRenderer(ren);
		    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
		    iren.SetRenderWindow(renWin);
		    
		    // Visualise the arrow
		    ren.AddActor(Actor);
		    ren.AddActor(OutlineActor);
		    ren.SetBackground(BgColor);
		    ren.GetActiveCamera().Azimuth(40);
		    ren.GetActiveCamera().Elevation(30);
		    ren.ResetCamera();
		    ren.ResetCameraClippingRange();
		      
		    renWin.SetSize(300,300);
		    renWin.Render();

		    iren.Initialize();
		    iren.Start();

	  }
}

Create Outline.java