/*
 * Copyright (c) 2014, The TridentSDK Team
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     1. Redistributions of source code must retain the above copyright
 *        notice, this list of conditions and the following disclaimer.
 *     2. Redistributions in binary form must reproduce the above copyright
 *        notice, this list of conditions and the following disclaimer in the
 *        documentation and/or other materials provided with the distribution.
 *     3. Neither the name of the The TridentSDK Team nor the
 *        names of its contributors may be used to endorse or promote products
 *        derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL The TridentSDK Team BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package net.tridentsdk.api.world;

import net.tridentsdk.api.*;

public interface World {
    String getName();

    Chunk getChunkAt(ChunkLocation loc, boolean generateIfNotFound);

    Chunk getChunkAt(int x, int z, boolean generateIfNotFound);

    Chunk generateChunk(int x, int z);

    Chunk generateChunk(ChunkLocation location);

    Block getBlockAt(Location location);

    ChunkSnapshot getChunkSnapshot();

    Dimension getDimesion();

    Difficulty getDifficulity();

    GameMode getDefaultGamemode();

    LevelType getLevelType();
}

/*
 * Copyright (c) 2014, The TridentSDK Team
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     1. Redistributions of source code must retain the above copyright
 *        notice, this list of conditions and the following disclaimer.
 *     2. Redistributions in binary form must reproduce the above copyright
 *        notice, this list of conditions and the following disclaimer in the
 *        documentation and/or other materials provided with the distribution.
 *     3. Neither the name of the The TridentSDK Team nor the
 *        names of its contributors may be used to endorse or promote products
 *        derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL The TridentSDK Team BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package net.tridentsdk.api.world;

import net.tridentsdk.api.*;

public interface World {
    String getName();

    Chunk getChunkAt(ChunkLocation loc, boolean generateIfNotFound);

    Chunk getChunkAt(int x, int z, boolean generateIfNotFound);

    Chunk generateChunk(int x, int z);

    Chunk generateChunk(ChunkLocation location);

    Block getBlockAt(Location location);

    ChunkSnapshot getChunkSnapshot();

    Dimension getDimesion();

    Difficulty getDifficulty();

    GameMode getDefaultGamemode();

    LevelType getLevelType();
}

Fix spelling error in World.getDifficulty() - Thanks @justcool393