package virtualgameshelf.backend.domain;

public class Game {
    private long ID; // AutoSet / Not Required
    private String name; // REQUIRED
    private String system; // REQUIRED
    private int hours = 0;
    private String finish; // REQUIRED
    private int rating = 0; // rating will be 1-5
    private String excess; /* will not be grab-able. Is only used to store
                              excess information from file grabs */

    /* Start Set Functions */
    public void setId(long ID) {
        this.ID = ID;
    }

    public void setName(String name) {
        this.name = name;
    }

    public void setSystem(String system) {
        this.system = system;
    }

    public void setHours(int hours) {
        this.hours = hours;
    }

    public void setFinish(String finish) {
        this.finish = finish;
    }

    public void setRating(int rating) {
        this.rating = rating;
    }

    public void setExcess(String excess) {
        this.excess = excess;
    }
    /* End Set Functions */

    /* Start Get Functions */
    public long getId() {
        return ID;
    }

    public String getName() {
        return name;
    }

    public String getSystem() {
        return system;
    }

    public int getHours() {
        return hours;
    }

    public String getFinish() {
        return finish;
    }

    public int setRating() {
        return rating;
    }
    /* End Get Functions */
}

package virtualgameshelf.backend.domain;

public class Game {
    private long ID; // AutoSet / Not Required
    private String name; // REQUIRED
    private String system; // REQUIRED
    private int hours = 0;
    private String finish; // REQUIRED
    private int rating = 0; // rating will be 1-5
    private String excess; /* will not be grab-able. Is only used to store
                              excess information from file grabs */

    /* Start Set Functions */
    public void setId(long ID) {
        this.ID = ID;
    }

    public void setName(String name) {
        this.name = name;
    }

    public void setSystem(String system) {
        this.system = system;
    }

    public void setHours(int hours) {
        this.hours = hours;
    }

    public void setFinish(String finish) {
        this.finish = finish;
    }

    public void setRating(int rating) {
        this.rating = rating;
    }

    public void setExcess(String excess) {
        this.excess = excess;
    }
    /* End Set Functions */

    /* Start Get Functions */
    public long getId() {
        return ID;
    }

    public String getName() {
        return name;
    }

    public String getSystem() {
        return system;
    }

    public int getHours() {
        return hours;
    }

    public String getFinish() {
        return finish;
    }

    public int getRating() {
        return rating;
    }
    /* End Get Functions */
}

Fix name for getRating() (#49)