/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package tonegod.gui.effects;

import java.util.LinkedList;
import java.util.List;

/**
 *
 * @author t0neg0d
 */
public class EffectQueue {
	EffectManager effectManager;
	List<EffectQueueItem> queue = new LinkedList();
	EffectQueueItem currentEffectItem = null;
	float currentDelay;
	float updateTime = 0;
	float targetTime = 0;
	boolean effectSet = false;
	boolean effectStarted = false;
//	boolean delayComplete = true;
	boolean isActive = true;
	
	public EffectQueue() {
		
	}
	
	public void addEffect(Effect effect, float delayTime) {
		EffectQueueItem item = new EffectQueueItem(effect, delayTime);
		queue.add(item);
	}
	
	public void update(float tpf) {
		if (isActive) {
			if (!effectSet) {
				currentEffectItem = queue.remove(0);
				targetTime = currentEffectItem.getDelay();
				updateTime  = 0;
				effectSet = true;
				effectStarted = false;
			} else {
				if (!effectStarted) {
					if (updateTime < targetTime) {
						updateTime += tpf/targetTime;
					} else {
						effectManager.applyEffect(currentEffectItem.getEffect());
						effectStarted = true;
					}
				} else {
					if (!currentEffectItem.getEffect().getIsActive()) {
						effectSet = false;
						effectStarted = false;
						if (queue.isEmpty()) {
							isActive = false;
							effectManager.removeEffectQueue(this);
						}
					}
				}
			}
		}
	}
	
	public class EffectQueueItem {
		private Effect effect;
		private float delay;
		
		public EffectQueueItem(Effect effect, float delay) {
			this.effect = effect;
			this.delay = delay;
		}
		
		public Effect getEffect() {
			return this.effect;
		}
		
		public float getDelay() {
			return this.delay;
		}
	}
	
	public void setEffectManager(EffectManager effectManager) {
		this.effectManager = effectManager;
	}
}

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package tonegod.gui.effects;

import java.util.LinkedList;
import java.util.List;

/**
 *
 * @author t0neg0d
 */
public class EffectQueue {
	EffectManager effectManager;
	List<EffectQueueItem> queue = new LinkedList();
	EffectQueueItem currentEffectItem = null;
	float currentDelay;
	float updateTime = 0;
	float targetTime = 0;
	boolean effectSet = false;
	boolean effectStarted = false;
//	boolean delayComplete = true;
	boolean isActive = true;
	
	public EffectQueue() {
		
	}
	
	public void addEffect(Effect effect, float delayTime) {
		if (effect.getEffectType() != Effect.EffectType.Pulse && effect.getEffectType() != Effect.EffectType.PulseColor) {
			EffectQueueItem item = new EffectQueueItem(effect, delayTime);
			queue.add(item);
		}
	}
	
	public void update(float tpf) {
		if (isActive) {
			if (!effectSet) {
				currentEffectItem = queue.remove(0);
				targetTime = currentEffectItem.getDelay();
				updateTime  = 0;
				effectSet = true;
				effectStarted = false;
			} else {
				if (!effectStarted) {
					if (updateTime < targetTime) {
						updateTime += tpf/targetTime;
					} else {
						effectManager.applyEffect(currentEffectItem.getEffect());
						effectStarted = true;
					}
				} else {
					if (!currentEffectItem.getEffect().getIsActive()) {
						effectSet = false;
						effectStarted = false;
						if (queue.isEmpty()) {
							isActive = false;
							effectManager.removeEffectQueue(this);
						}
					}
				}
			}
		}
	}
	
	public class EffectQueueItem {
		private Effect effect;
		private float delay;
		
		public EffectQueueItem(Effect effect, float delay) {
			this.effect = effect;
			this.delay = delay;
		}
		
		public Effect getEffect() {
			return this.effect;
		}
		
		public float getDelay() {
			return this.delay;
		}
	}
	
	public void setEffectManager(EffectManager effectManager) {
		this.effectManager = effectManager;
	}
}

Update that ingores the addition of cycled effects. These being: Pulse & PulseColor