package com.udacity.gamedev.icicles;

import com.badlogic.gdx.graphics.Color;


public class Constants {
    public static final float WORLD_SIZE = 10.0f;
    public static final Color BACKGROUND_COLOR = Color.BLUE;

    public static final float PLAYER_HEAD_RADIUS = 0.5f;
    public static final float PLAYER_HEAD_HEIGHT = 4.0f * PLAYER_HEAD_RADIUS;
    public static final float PLAYER_LIMB_WIDTH = 0.1f;
    public static final int PLAYER_HEAD_SEGMENTS = 20;
    public static final Color PLAYER_COLOR = Color.BLACK;
    public static final float PLAYER_MOVEMENT_SPEED = 10.0f;

    // TODO: Add constant for Accelerometer sensitivity
    public static final float ACCELEROMETER_SENSITIVITY = 0.5f;

    // TODO: Add constant for acceleration due to gravity (9.8)
    public static final float GRAVITATIONAL_ACCELERATION = 9.8f;

    public static final float ICICLES_HEIGHT = 1.0f;
    public static final float ICICLES_WIDTH = 0.5f;
    public static final Color ICICLE_COLOR = Color.WHITE;

}

package com.udacity.gamedev.icicles;

import com.badlogic.gdx.graphics.Color;


public class Constants {
    public static final float WORLD_SIZE = 10.0f;
    public static final Color BACKGROUND_COLOR = Color.BLUE;

    public static final float PLAYER_HEAD_RADIUS = 0.5f;
    public static final float PLAYER_HEAD_HEIGHT = 4.0f * PLAYER_HEAD_RADIUS;
    public static final float PLAYER_LIMB_WIDTH = 0.1f;
    public static final int PLAYER_HEAD_SEGMENTS = 20;
    public static final Color PLAYER_COLOR = Color.BLACK;
    public static final float PLAYER_MOVEMENT_SPEED = 10.0f;

    // TODO: Add constant for Accelerometer sensitivity


    // TODO: Add constant for acceleration due to gravity (9.8)
    

    public static final float ICICLES_HEIGHT = 1.0f;
    public static final float ICICLES_WIDTH = 0.5f;
    public static final Color ICICLE_COLOR = Color.WHITE;

}

Remove constants from exercise