 

/**
 * Representations for all the rooms in the game
 * 
 * @author Alexandre Boursier & Nolan Potier
 * @version 2011.10.28
 */

public enum Type {
    // One of the first SIX ELEMENTS is randomly chosen to be a trap door
    ENTRANCE, PIT_ROOM, CORRIDOR, TELEPORT, TELEPORTER, FOUNTAIN, T_HALL, TRAP_ROOM, TREASURE,
    CRYPT, LANDING_ROOM, OUTSIDE;
}

Create Type.java