/**
 * This file is part of Client, licensed under the MIT License (MIT).
 *
 * Copyright (c) 2013 Spoutcraft <http://spoutcraft.org/>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spoutcraft.client;

import java.net.InetSocketAddress;
import java.net.SocketAddress;

import org.spoutcraft.client.networking.GameNetworkClient;

/**
 * The game class.
 */
public class Game {
    private final Universe universe = new Universe();
    private final Interface nterface = new Interface();
    private GameNetworkClient network;

    public void start() {
        start(new InetSocketAddress(25565));
    }

    public void start(SocketAddress connectTo) {
        universe.start();
        nterface.start();
        //network = new GameNetworkClient(connectTo);
    }

    public void stop() {
        nterface.stop();
        universe.stop();
    }
}

/**
 * This file is part of Client, licensed under the MIT License (MIT).
 *
 * Copyright (c) 2013 Spoutcraft <http://spoutcraft.org/>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.spoutcraft.client;

import java.net.InetSocketAddress;
import java.net.SocketAddress;

import org.spoutcraft.client.networking.GameNetworkClient;

/**
 * The game class.
 */
public class Game {
    private final Universe universe = new Universe();
    private final Interface nterface = new Interface();
    private GameNetworkClient network;

    public void start() {
        universe.start();
        nterface.start();
    }

    public void stop() {
        nterface.stop();
        universe.stop();
    }

    public void connect() {
        connect(new InetSocketAddress(25565));
    }

    public void connect(SocketAddress address) {
        network = new GameNetworkClient(address);
    }
}

Add connect methods to game