/**
* Copyright (c) 2014 Google, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.google.fpl.liquidfunpaint.tool;

import com.google.fpl.liquidfun.ParticleFlag;
import com.google.fpl.liquidfun.ParticleGroupFlag;

/**
 * Rigid tool
 * We create particle groups per draw, and join them so they act in one piece.
 */
public class RigidTool extends Tool {
    public RigidTool() {
        super(ToolType.RIGID);
        mParticleFlags = ParticleFlag.wallParticle |
                ParticleFlag.barrierParticle |
                ParticleFlag.repulsiveParticle;
        mParticleGroupFlags =
                ParticleGroupFlag.rigidParticleGroup |
                ParticleGroupFlag.solidParticleGroup;
    }
}

/**
* Copyright (c) 2014 Google, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.google.fpl.liquidfunpaint.tool;

import com.google.fpl.liquidfun.ParticleFlag;
import com.google.fpl.liquidfun.ParticleGroupFlag;

/**
 * Rigid tool
 * We create particle groups per draw, and join them so they act in one piece.
 */
public class RigidTool extends Tool {
    public RigidTool() {
        super(ToolType.RIGID);
        mParticleFlags = ParticleFlag.repulsiveParticle;
        mParticleGroupFlags =
                ParticleGroupFlag.rigidParticleGroup |
                ParticleGroupFlag.solidParticleGroup;
    }
}

reset RigidTool