package com.laytonsmith.abstraction.enums;

import com.laytonsmith.annotations.MEnum;

@MEnum("com.commandhelper.Effect")
public enum MCEffect {
	/**
	 * VISUAL
	 */
	DRAGON_BREATH(2006),
	END_GATEWAY_SPAWN(3000),
	ENDER_SIGNAL(2003),
	MOBSPAWNER_FLAMES(2004),
	POTION_BREAK(2002),
	SMOKE(2000),
	VILLAGER_PLANT_GROW(2005),
	/**
	 * SOUND
	 */
	ANVIL_BREAK(1029),
	ANVIL_LAND(1031),
	ANVIL_USE(1030),
	BAT_TAKEOFF(1025),
	BLAZE_SHOOT(1018),
	BOW_FIRE(1002),
	BREWING_STAND_BREW(1035),
	CHORUS_FLOWER_DEATH(1034),
	CHORUS_FLOWER_GROW(1033),
	CLICK1(1001),
	CLICK2(1000),
	DOOR_CLOSE(1012),
	DOOR_TOGGLE(1006),
	ENDERDRAGON_GROWL(3001),
	ENDERDRAGON_SHOOT(1017),
	ENDEREYE_LAUNCH(1003),
	EXTINGUISH(1009),
	FENCE_GATE_CLOSE(1014),
	FENCE_GATE_TOGGLE(1008),
	FIREWORK_SHOOT(1004),
	GHAST_SHOOT(1016),
	GHAST_SHRIEK(1015),
	IRON_DOOR_CLOSE(1011),
	IRON_DOOR_TOGGLE(1005),
	IRON_TRAPDOOR_CLOSE(1036),
	IRON_TRAPDOOR_TOGGLE(1037),
	PORTAL_TRAVEL(1032),
	RECORD_PLAY(1005),
	STEP_SOUND(2001),
	TRAPDOOR_CLOSE(1013),
	TRAPDOOR_TOGGLE(1007),
	ZOMBIE_CHEW_WOODEN_DOOR(1019),
	ZOMBIE_CHEW_IRON_DOOR(1020),
	ZOMBIE_DESTROY_DOOR(1012),
	WITHER_BREAK_BLOCK(1022),
	WITHER_SHOOT(1024),
	ZOMBIE_CONVERTED_VILLAGER(1027),
	ZOMBIE_INFECT(1026);

	private final int id;

	MCEffect(int id) {
		this.id = id;
	}

	public int getId() {
		return this.id;
	}
}

package com.laytonsmith.abstraction.enums;

import com.laytonsmith.annotations.MEnum;

@MEnum("com.commandhelper.Effect")
public enum MCEffect {
	/**
	 * VISUAL
	 */
	DRAGON_BREATH,
	END_GATEWAY_SPAWN,
	ENDER_SIGNAL,
	INSTANT_POTION_BREAK,
	MOBSPAWNER_FLAMES,
	POTION_BREAK,
	SMOKE,
	VILLAGER_PLANT_GROW,
	/**
	 * SOUND
	 */
	ANVIL_BREAK,
	ANVIL_LAND,
	ANVIL_USE,
	BAT_TAKEOFF,
	BLAZE_SHOOT,
	BOW_FIRE,
	BREWING_STAND_BREW,
	CHORUS_FLOWER_DEATH,
	CHORUS_FLOWER_GROW,
	CLICK1,
	CLICK2,
	DOOR_CLOSE,
	DOOR_TOGGLE,
	ENDERDRAGON_GROWL,
	ENDERDRAGON_SHOOT,
	ENDEREYE_LAUNCH,
	EXTINGUISH,
	FENCE_GATE_CLOSE,
	FENCE_GATE_TOGGLE,
	FIREWORK_SHOOT,
	GHAST_SHOOT,
	GHAST_SHRIEK,
	IRON_DOOR_CLOSE,
	IRON_DOOR_TOGGLE,
	IRON_TRAPDOOR_CLOSE,
	IRON_TRAPDOOR_TOGGLE,
	PORTAL_TRAVEL,
	RECORD_PLAY,
	STEP_SOUND,
	TRAPDOOR_CLOSE,
	TRAPDOOR_TOGGLE,
	ZOMBIE_CHEW_WOODEN_DOOR,
	ZOMBIE_CHEW_IRON_DOOR,
	ZOMBIE_DESTROY_DOOR,
	WITHER_BREAK_BLOCK,
	WITHER_SHOOT,
	ZOMBIE_CONVERTED_VILLAGER,
	ZOMBIE_INFECT
}

Add MCEffect.INSTANT_POTION_BREAK.