// Copyright © 2010, Esko Luontola <www.orfjackal.net>
// This software is released under the Apache License 2.0.
// The license text is at http://www.apache.org/licenses/LICENSE-2.0

package net.orfjackal.textadventure.ui;

import net.orfjackal.textadventure.*;
import net.orfjackal.textadventure.domain.*;

import java.util.*;

/**
 * @author Esko Luontola
 * @since 14.11.2010
 */
public class TextUI {

    public static void main(String[] args) {
        Item legs = new Item("legs");
        Item torso = new Item("torso");
        Item head = new Item("head");
        Item toolBench = new ToolBench();

        Room room1 = new Room("You are in a big room.").withItems(legs);
        Room room2 = new Room("You are in a small room.").withItems(torso, head).eastOf(room1);
        Room room3 = new Room("You are in a factory.").withItems(toolBench).southOf(room2);
        Game game = new Game(room1, new GameEndsWhenPlayerHasARobot());
        CommandParser parser = new CommandParser(game);

        Scanner in = new Scanner(System.in);

        while (!game.hasEnded()) {
            System.out.println(game.descriptionOfCurrentRoom());

            printList("The room contains", game.namesOfItemsInCurrentRoom());
            printList("There are doors towards", game.possibleDirections());
            printList("You have", game.namesOfItemsOwned());

            System.out.print("> ");
            String message = parser.parse(in.nextLine().trim());
            System.out.println(message);
            System.out.println();
        }
    }

    private static void printList(String title, Collection<String> items) {
        if (!items.isEmpty()) {
            System.out.print(title + ": ");
            boolean first = true;
            for (String item : items) {
                if (!first) {
                    System.out.print(", ");
                } else {
                    first = false;
                }
                System.out.print(item);
            }
            System.out.println();
        }
    }
}

// Copyright © 2010, Esko Luontola <www.orfjackal.net>
// This software is released under the Apache License 2.0.
// The license text is at http://www.apache.org/licenses/LICENSE-2.0

package net.orfjackal.textadventure.ui;

import net.orfjackal.textadventure.*;
import net.orfjackal.textadventure.domain.*;

import java.util.*;

/**
 * @author Esko Luontola
 * @since 14.11.2010
 */
public class TextUI {

    public static void main(String[] args) {
        Item legs = new Item("legs");
        Item torso = new Item("torso");
        Item head = new Item("head");
        Item toolBench = new ToolBench();

        Room room1 = new Room("You are in a big room.").withItems(legs);
        Room room2 = new Room("You are in a small room.").withItems(torso, head).eastOf(room1);
        Room room3 = new Room("You are in a factory.").withItems(toolBench).southOf(room2);
        Game game = new Game(room1, new GameEndsWhenPlayerHasARobot());
        CommandParser parser = new CommandParser(game);

        Scanner in = new Scanner(System.in);

        while (!game.hasEnded()) {
            System.out.println(game.descriptionOfCurrentRoom());

            printList("The room contains", game.namesOfItemsInCurrentRoom());
            printList("There are doors towards", game.possibleDirections());
            printList("You have", game.namesOfItemsOwned());

            System.out.print("> ");
            String message = parser.parse(in.nextLine().trim());
            System.out.println(message);
            System.out.println();
        }

        System.out.println("The End");
    }

    private static void printList(String title, Collection<String> items) {
        if (!items.isEmpty()) {
            System.out.print(title + ": ");
            boolean first = true;
            for (String item : items) {
                if (!first) {
                    System.out.print(", ");
                } else {
                    first = false;
                }
                System.out.print(item);
            }
            System.out.println();
        }
    }
}

Print "The End" when the game ends