/*
 *  Siemens API for MicroEmulator
 *  Copyright (C) 2003 Markus Heberling <markus@heberling.net>
 *
 *  It is licensed under the following two licenses as alternatives:
 *    1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
 *    2. Apache License (the "AL") Version 2.0
 *
 *  You may not use this file except in compliance with at least one of
 *  the above two licenses.
 *
 *  You may obtain a copy of the LGPL at
 *      http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
 *
 *  You may obtain a copy of the AL at
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the LGPL or the AL for the specific language governing permissions and
 *  limitations.
 */

package com.siemens.mp.game;

import java.util.Vector;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

public class GraphicObjectManager extends com.siemens.mp.misc.NativeMem {

	private Vector<GraphicObject> v = new Vector<>();

	public void addObject(GraphicObject gobject) {
		v.addElement(gobject);
	}

	public static byte[] createTextureBits(int width, int height, byte[] texture) {
		return null;
	}

	public void deleteObject(GraphicObject gobject) {
		v.removeElement(gobject);
	}

	public void deleteObject(int position) {
		v.removeElementAt(position);
	}

	public GraphicObject getObjectAt(int index) {
		return v.elementAt(index);
	}

	public int getObjectPosition(GraphicObject gobject) {
		return v.indexOf(gobject);
	}

	public void insertObject(GraphicObject gobject, int position) {
		v.insertElementAt(gobject, position);
	}

	public void paint(ExtendedImage eimage, int x, int y) {
		paint(eimage.getImage(), x, y);
	}

	public void paint(Image image, int x, int y) {
		Graphics g = image.getGraphics();

		for (int i = 0; i < v.size(); i++) {
			GraphicObject go = v.elementAt(i);
			if (go instanceof Sprite && go.getVisible()) {
				((Sprite) go).paint(g);
			} else if (go instanceof TiledBackground) {
				((TiledBackground)go).paint(g);
			}
		}

	}

}

/*
 *  Siemens API for MicroEmulator
 *  Copyright (C) 2003 Markus Heberling <markus@heberling.net>
 *
 *  It is licensed under the following two licenses as alternatives:
 *    1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
 *    2. Apache License (the "AL") Version 2.0
 *
 *  You may not use this file except in compliance with at least one of
 *  the above two licenses.
 *
 *  You may obtain a copy of the LGPL at
 *      http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
 *
 *  You may obtain a copy of the AL at
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the LGPL or the AL for the specific language governing permissions and
 *  limitations.
 */

package com.siemens.mp.game;

import java.util.Vector;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

public class GraphicObjectManager extends com.siemens.mp.misc.NativeMem {

	private Vector<GraphicObject> v = new Vector<>();

	public void addObject(GraphicObject gobject) {
		v.addElement(gobject);
	}

	public static byte[] createTextureBits(int width, int height, byte[] texture) {
		return null;
	}

	public void deleteObject(GraphicObject gobject) {
		v.removeElement(gobject);
	}

	public void deleteObject(int position) {
		v.removeElementAt(position);
	}

	public GraphicObject getObjectAt(int index) {
		return v.elementAt(index);
	}

	public int getObjectPosition(GraphicObject gobject) {
		return v.indexOf(gobject);
	}

	public void insertObject(GraphicObject gobject, int position) {
		v.insertElementAt(gobject, position);
	}

	public void paint(ExtendedImage eimage, int x, int y) {
		paint(eimage.getImage(), x, y);
	}

	public void paint(Image image, int x, int y) {
		Graphics g = image.getGraphics();

		for (int i = 0; i < v.size(); i++) {
			GraphicObject go = v.elementAt(i);
			if (go.getVisible()) {
				if (go instanceof Sprite) {
					((Sprite) go).paint(g);
				} else if (go instanceof TiledBackground) {
					((TiledBackground) go).paint(g);
				}
			}
		}

	}

}

Fix TiledBackground visibility