/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2017 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

package be.yildiz.shared.entity.fields;

import be.yildiz.common.vector.Point3D;

/**
 * @author Grégory Van den Borre
 */
public class SharedPosition implements PositionData {

    private Point3D position = Point3D.ZERO;

    private Point3D direction = Point3D.INVERT_Z;

    public void lookAt(final Point3D destination) {
        this.setDirection(destination.subtract(this.position));
    }

    public void translate(final float distance) {
        this.position = this.position.add(Point3D.normalize(this.direction).multiply(distance));
    }

    @Override
    public float squaredDistance(Point3D other) {
        return Point3D.squaredDistance(this.position, other);
    }

    public void setPosition(final Point3D position) {
        this.position = position;
    }

    public Point3D getPosition() {
        return this.position;
    }

    public void setDirection(final Point3D direction) {
        this.direction = direction;
    }

    public Point3D getDirection() {
        return this.direction;
    }
}

/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2017 Grégory Van den Borre
 *
 * More infos available: https://www.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

package be.yildiz.shared.entity.fields;

import be.yildiz.common.vector.Point3D;

/**
 * @author Grégory Van den Borre
 */
public class SharedPosition implements PositionData {

    private Point3D position = Point3D.ZERO;

    private Point3D direction = Point3D.INVERT_Z;

    public void lookAt(final Point3D destination) {
        this.setDirection(destination.subtract(this.position));
    }

    public void translate(final float distance) {
        this.position = this.position.add(Point3D.normalize(this.direction).multiply(distance));
    }

    @Override
    public float squaredDistance(Point3D other) {
        return Point3D.squaredDistance(this.position, other);
    }

    public void setPosition(final Point3D position) {
        this.position = position;
    }

    @Override
    public Point3D getPosition() {
        return this.position;
    }

    public void setDirection(final Point3D direction) {
        this.direction = direction;
    }

    @Override
    public Point3D getDirection() {
        return this.direction;
    }
}

Fix sonar: add missing override.