interface Constants { // not sure what an interface is, but hey
	public final static String MSG_BLOCKINWAY       = "You can't do that.";
	public final static String MSG_ERRMOVE 	        = "Invalid move.";
	public final static String MSG_GAMENAME 	= "BlockAttack";
	public final static String MSG_GAMEOVER 	= "*** GAME OVER ***";
	public final static String MSG_GAMESUBTITLE 	= "Avoid the blocks!";
	public final static String MSG_INVALIDMOVE 	= "Invalid move.";
	public final static String MSG_LEVEL		= "Level: ";
	public final static String MSG_LEVELCOMPLETE    = "*** LEVEL COMPLETE ***";
	public final static String MSG_MOVECOUNTER      = "Score: ";
	public final static String MSG_QUITTING         = "Quitting...";
	public final static String MSG_SELECTOPTION     = "Please select an option: ";
	public final static String MSG_STRENGTH         = "Strength: ";
	public final static String MSG_WINNER           = "YOU HAVE WON";
	public final static char   BLOCK                = 'B'; // a block
	public final static char   BORDERX              = '-'; // horizontal borders of board
	public final static char   BORDERY              = '|'; // vertical border of board
	public final static char   CORNER               = '+'; // corners of board
	public final static char   PADDINGCHAR          = ' '; // char used to pad
	public final static char   PLAYER               = '@'; // the player character
	public final static char   SHADOW               = 'S'; // a block's shadow
	public final static char   ZERO                 = ' '; // a blank space
	public final static int    HEIGHT               = 12; // height of board
	public final static int    INITIALSTRENGTH      = 3; // lives the player starts with
	public final static int    LEVELGOAL            = 200; // points player must reach to continue
	public final static int    LEVELLIFE[]          = {66, 88, 110}; // blocks' lifespan
	public final static int    LEVELMAX             = 3; // number of levels at which the game ends
	public final static int    PADDING              = 3; // padding each side of board
	public final static int    SHADOWTIME           = -2; // shadows turn to blocks at 0
	public final static int    WIDTH                = 12; // width of board
}
interface Constants { // not sure what an interface is, but hey
	public final static String MSG_BLOCKINWAY       = "You can't do that.";
	public final static String MSG_ERRMOVE 	        = "Invalid move.";
	public final static String MSG_GAMENAME 	= "BlockAttack";
	public final static String MSG_GAMEOVER 	= "*** GAME OVER ***";
	public final static String MSG_GAMESUBTITLE 	= "Avoid the blocks!";
	public final static String MSG_INVALIDMOVE 	= "Invalid move.";
	public final static String MSG_LEVEL		= "Level: ";
	public final static String MSG_LEVELCOMPLETE    = "*** LEVEL COMPLETE ***";
	public final static String MSG_MOVECOUNTER      = "Score: ";
	public final static String MSG_QUITTING         = "Quitting...";
	public final static String MSG_SELECTOPTION     = "Please select an option: ";
	public final static String MSG_STRENGTH         = "Strength: ";
	public final static String MSG_WINNER           = "YOU HAVE WON";
	public final static char   BLOCK                = 'B'; // a block
	public final static char   BORDERX              = '-'; // horizontal borders of board
	public final static char   BORDERY              = '|'; // vertical border of board
	public final static char   CORNER               = '+'; // corners of board
	public final static char   PADDINGCHAR          = ' '; // char used to pad
	public final static char   PLAYER               = 'P'; // the player character
	public final static char   SHADOW               = 'S'; // a block's shadow
	public final static char   ZERO                 = ' '; // a blank space
	public final static int    HEIGHT               = 12; // height of board
	public final static int    INITIALSTRENGTH      = 3; // lives the player starts with
	public final static int    LEVELGOAL            = 200; // points player must reach to continue
	public final static int    LEVELLIFE[]          = {66, 88, 110}; // blocks' lifespan
	public final static int    LEVELMAX             = 3; // number of levels at which the game ends
	public final static int    PADDING              = 3; // padding each side of board
	public final static int    SHADOWTIME           = -2; // shadows turn to blocks at 0
	public final static int    WIDTH                = 12; // width of board
}

change player char from nethack's @ to spec's P