/*
 * This file is part of SpongeSurvivalGamesPlugin, licensed under the MIT License (MIT).
 *
 * Copyright (c) Matthew Broomfield <m0pt0pmatt17@gmail.com>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package io.github.m0pt0pmatt.spongesurvivalgames.tasks;

import io.github.m0pt0pmatt.spongesurvivalgames.BukkitSurvivalGamesPlugin;
import io.github.m0pt0pmatt.spongesurvivalgames.SurvivalGame;
import org.bukkit.Location;

import java.util.Optional;

/**
 * Task for rotating the players towards the center location
 */
public class RotatePlayersTask implements SurvivalGameTask {
    @Override
    public void execute(SurvivalGame game) {

        Optional<Location> center = game.getCenter();

        if (!center.isPresent()) {
            return;
        }

        BukkitSurvivalGamesPlugin.getPlayers(game.getPlayerUUIDs()).stream().filter(player -> game.getCenter().isPresent()).forEach(player -> {

            //TODO: This is probably completely wrong. I'm on a plane
            player.getLocation().setDirection(center.get().toVector());
        });
    }
}

/*
 * This file is part of SpongeSurvivalGamesPlugin, licensed under the MIT License (MIT).
 *
 * Copyright (c) Matthew Broomfield <m0pt0pmatt17@gmail.com>
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package io.github.m0pt0pmatt.spongesurvivalgames.tasks;

import io.github.m0pt0pmatt.spongesurvivalgames.BukkitSurvivalGamesPlugin;
import io.github.m0pt0pmatt.spongesurvivalgames.SurvivalGame;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;

import java.util.Optional;

/**
 * Task for rotating the players towards the center location
 */
public class RotatePlayersTask implements SurvivalGameTask {
    @Override
    public void execute(SurvivalGame game) {

        Optional<Location> center = game.getCenter();

        if (!center.isPresent()) {
            return;
        }

        BukkitSurvivalGamesPlugin.getPlayers(game.getPlayerUUIDs()).stream().filter(player -> game.getCenter().isPresent()).forEach(player -> {
            Vector direction = player.getLocation().toVector().subtract(center.get().toVector()).normalize();
            Location newLocation = player.getLocation().clone();
            newLocation.setYaw(180 - (float) Math.toDegrees(Math.atan2(direction.getX(), direction.getZ())));
            newLocation.setPitch(90 - (float) Math.toDegrees(Math.acos(direction.getY())));
            player.teleport(newLocation);
        });
    }
}

fix player rotation