// --------------------------------------------------------------------------------
// Copyright (c) 2015 Ruggero Enrico Visintin
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE. 
// --------------------------------------------------------------------------------

console.log("RenderMesh.js included");

function MeshVertex() 
{
    this.position;   // Vec3
    this.normal;     // Vec3
    this.texCoord;   // Vec2
    
    return this;
}

function RenderMesh() {
    var mVertexBufferHandle;  
    var mVerticesSet;
    var mIndicesSet;

    this.setVerticesSet = function (verticesSet) {
        mVerticesSet = verticesSet;
    };

    this.setVertexBufferHandle = function (vertexBufferHandle) {
        mVertexBufferHandle = vertexBufferHandle;
    };

    this.getVerticesSet = function() { 
        return mVerticesSet;
    };

    this.getVertexBufferHandle = function() { 
        return mVertexBufferHandle;
    };

    this.setIndicesSet = function (indicesSet) {
        mIndicesSet = indicesSet;
    };

    this.getIndicesSet = function() {
        return mIndicesSet;
    };

    return this;
}

// --------------------------------------------------------------------------------
// Copyright (c) 2015 Ruggero Enrico Visintin
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE. 
// --------------------------------------------------------------------------------

console.log("RenderMesh.js included");

function MeshVertex() 
{
    // not implemented yet
    throw "Not implemented";
    
    this.position;   // Vec3
    this.normal;     // Vec3
    this.texCoord;   // Vec2
    
    return this;
}

function RenderMesh() {
    var mVertexBufferHandle;  
    var mVerticesSet;
    var mIndicesSet;

    this.setVerticesSet = function (verticesSet) {
        mVerticesSet = verticesSet;
    };

    this.setVertexBufferHandle = function (vertexBufferHandle) {
        mVertexBufferHandle = vertexBufferHandle;
    };

    this.getVerticesSet = function() { 
        return mVerticesSet;
    };

    this.getVertexBufferHandle = function() { 
        return mVertexBufferHandle;
    };

    this.setIndicesSet = function (indicesSet) {
        mIndicesSet = indicesSet;
    };

    this.getIndicesSet = function() {
        return mIndicesSet;
    };

    return this;
}

Update RenderMesh.js