    exports.BattleMovedex = {    
        "waterpulse": {
              inherit: true,
                basePower: 80
        }
    },
        
        "submission": {
              inherit: true,
                accuracy: 100,
                basePower: 120,
                category: "Physical",
                secondary: {
                        chance: 10,
                        volatileStatus: 'flinch'
        }
    },
        
        "lunardance": {
              inherit: true,
                accuracy: true,
                basePower: 0,
                isViable: true,
                boosts: {
                        spa: 1,
                        spe: 1
                },
                secondary: false,
                target: "self",
                type: "Psychic"
        }
    },
        
        
        "airslash": {
              inherit: true,
                basePower: 90,
        }
    },
};  
 

    exports.BattleMovedex = {    
        "waterpulse": {
              inherit: true,
                basePower: 80
        }
    },
        
        "submission": {
              inherit: true,
                accuracy: 100,
                basePower: 120,
                category: "Physical",
                secondary: {
                        chance: 10,
                        volatileStatus: 'flinch'
        }
    },
        
        "lunardance": {
                num: 461
                accuracy: true,
                basePower: 0,
                category: "Status",
                des: "The user faints and the Pokemon brought out to replace it has its HP and PP fully restored aling with having any major status condition cured. Fails if  the user is the last unfainted Pokemon in its party.",
                shortDesc: "User faints. Replacement is fully healed, with PP.",
                id: "lunardance",
                isViable: true,
                name: "Lunar Dance",
                pp: 20,
                priority: 0,
                isSnatchable: true,
                boosts: {
                        spa: 1,
                        spe: 1
                },
                secondary: false,
                target: "self",
                type: "Psychic"
        }
    },
        
        
        "airslash": {
              inherit: true,
                basePower: 90,
        }
    },
};  
 

Update moves.js