function Movable(id, x, y) {
  this.currentX = x;
  this.currentY = y;
  this.id = id;

  this.htmlObj = document.getElementById(id);
  this.htmlObj.style.left = (this.currentX + "px");
  this.htmlObj.style.top = (this.currentY + "px");

}


Movable.prototype.move = function(x, y)
{
  destX = destX + x;
  destY = destY + y;
};

Movable.prototype.MoveUp = function(x, y)
{
  move.move(this.destX, this.destY - 10);
};

Movable.prototype.MoveDown = function(x, y)
{
  move.move(this.destX, this.destY + 10);
};

Movable.prototype.MoveLeft = function(x, y)
{
  move.move(this.destX - 10, this.destY);
};

Movable.prototype.MoveRight = function(x, y)
{
  move.move(this.destX + 10, this.destY);
};



GameInitilize()
{
  dad = new Movable('Dad', 3, 5); 
  mom = new Movable('Mom', 5, 59); 
  jordan = new Movable('Jordan', 40, 20); 
  house = new Movable('House', 60, 5); 
  candyhouse = new Movable('CandyHouse', 60, 75); 
};




function Movable(id, x, y) {
  this.currentX = x;
  this.currentY = y;
  this.id = id;

  this.htmlObj = document.getElementById(id);
  this.htmlObj.style.left = (this.currentX + "px");
  this.htmlObj.style.top = (this.currentY + "px");

}


Movable.prototype.move = function(x, y)
{
  destX = destX + x;
  destY = destY + y;
}

Movable.prototype.MoveUp = function(x, y)
{
  move.move(this.destX, this.destY - 10);
}

Movable.prototype.MoveDown = function(x, y)
{
  move.move(this.destX, this.destY + 10);
}

Movable.prototype.MoveLeft = function(x, y)
{
  move.move(this.destX - 10, this.destY);
}

Movable.prototype.MoveRight = function(x, y)
{
  move.move(this.destX + 10, this.destY);
}



GameInitilize()
{
  dad = new Movable('Dad', 3, 5); 
  mom = new Movable('Mom', 5, 59); 
  jordan = new Movable('Jordan', 40, 20); 
  house = new Movable('House', 60, 5); 
  candyhouse = new Movable('CandyHouse', 60, 75); 
}




Update Game.js