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ee314adc625320f5d9816b1570c675c1fe31b614 | 47f89380f778b6ee8311678e48970ea710e8c1a8 | /atask/Repair.h | 6b911bd6b6c802d679fbd160e8cb3032f8f21c47 | [] | no_license | hoijui/E323AI | f53a0fb388b67557fc92f38835343a85ef01135a | c4fcac72b77cff352350326c01ecab2d0ba9b388 | refs/heads/master | 2021-01-17 23:26:30 | 2010-12-17 00:35:34 | 2010-12-17 00:35:34 | 358,032 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 595 | h | #ifndef E323_TASKREPAIR_H
#define E323_TASKREPAIR_H
#include "../ATask.h"
class UnitType;
struct RepairTask: public ATask {
RepairTask(AIClasses* _ai): ATask(_ai) { t = TASK_REPAIR; }
RepairTask(AIClasses* _ai, int target, CGroup& group);
/* build type to string */
static std::map<buildType, std::string> buildStr;
bool repairing;
int target;
/* overloaded */
void onUpdate();
/* overloaded */
bool onValidate();
/* overloaded */
void toStream(std::ostream& out) const;
/* overloaded */
void onUnitDestroyed(int uid, int attacker);
};
#endif
| [
"[email protected]"
] | [
[
[
1,
29
]
]
] |
549af41db9a65d7fe1acf52e5054a2bf629b70d4 | 21da454a8f032d6ad63ca9460656c1e04440310e | /test/utest/StringTest.cpp | 85fb41c510728e6ec167722582db6d8c20583906 | [] | no_license | merezhang/wcpp | d9879ffb103513a6b58560102ec565b9dc5855dd | e22eb48ea2dd9eda5cd437960dd95074774b70b0 | refs/heads/master | 2021-01-10 06:29:42 | 2009-08-31 09:20:31 | 2009-08-31 09:20:31 | 46,339,619 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,030 | cpp | #include "StringTest.h"
#include <wcpp/lang/wscUUID.h>
#include <wcpp/lang/wscSystem.h>
#include <wcpp/lang/wscLong.h>
#include <wcpp/lang/wscThrowable.h>
StringTest::StringTest(void)
{
}
StringTest::~StringTest(void)
{
}
ws_result StringTest::doTest(void)
{
trace( "========================================\n" );
trace( "case:StringTest - begin\n" );
test_wsString();
test_wsLong_ToString();
test_wscUUID_ToString();
trace( "case:StringTest - end\n" );
trace( "========================================\n" );
return ws_result( WS_RLT_SUCCESS );
}
void StringTest::test_wscUUID_ToString(void)
{
trace( " -------------------------------- \n" );
trace( "func:test_wscUUID_ToString - begin\n" );
{
ws_ptr<wsiString> str1, str2;
wscUUID::ToString( wsiObject::sIID.uuid, &str1 );
ws_uuid uuid;
wscUUID::ParseUUID( str1, uuid );
wscUUID::ToString( uuid, &str2 );
trace( "wsiObject::sIID : " ); trace( "{3F45A92B-A7D5-4d93-946C-373E56A8C17B}" ); trace( "\n" );
trace( "wsiObject::sIID ToString : " ); trace( str1->GetBuffer() ); trace( "\n" );
trace( "wsiObject::sIID ParseUUID : " ); trace( str2->GetBuffer() ); trace( "\n" );
}
ws_ptr<wsiString> str1,str2;
wscUUID::ToString( wsiSystem::sIID.uuid, &str1 );
ws_uuid uuid;
wscUUID::ParseUUID( str2, uuid );
wscUUID::ToString( uuid, &str2 );
trace( "wsiSystem::sIID : " ); trace( "{FAC4AD98-7554-4561-AF17-9A5ADB66AD30}" ); trace( "\n" );
trace( "wsiSystem::sIID ToString : " ); trace( str1->GetBuffer() ); trace( "\n" );
trace( "wsiSystem::sIID ParseUUID : " ); trace( str2->GetBuffer() ); trace( "\n" );
trace( "func:test_wscUUID_ToString - end\n" );
trace( " -------------------------------- \n" );
}
void StringTest::test_wsLong_ToString(void)
{
trace( " -------------------------------- \n" );
trace( "func:test_wsLong_ToString - begin\n" );
const int len = 8;
ws_long values[len] =
{
-1,
0,
1,
2147483647,
-2147483647,
2147483647,
// -2147483648,
};
ws_ptr<wsiString> str;
trace( "ws_long [wsString]\n" );
for (int i=0; i<len; i++) {
wscLong::ToString( values[i], &str );
trace( values[i] );
trace( " [" );
trace( str->GetBuffer() );
trace( "]\n" );
}
trace( "func:test_wsLong_ToString - end\n" );
trace( " -------------------------------- \n" );
}
void StringTest::test_wsString(void)
{
trace( " -------------------------------- \n" );
trace( "func:test_wsString - begin\n" );
ws_str str1;
ws_str str2( static_cast<wsiString*>(WS_NULL) );
ws_str str3( "" );
ws_str str4( "hello" );
str1 = str4;
str2 = str4;
str3 = str4;
str4 = "";
str3 = str4;
str4.SetString( 0, 0 );
str3 = "abcdefg hijk lmn opq rst uvw xyz";
str4 = "hp";
trace( "func:test_wsString - end\n" );
trace( " -------------------------------- \n" );
}
| [
"xukun0217@98f29a9a-77f1-11de-91f8-ab615253d9e8"
] | [
[
[
1,
132
]
]
] |
ca0c3b13465618bea0dfd72c097003afb2d6d543 | dae66863ac441ab98adbd2d6dc2cabece7ba90be | /examples/flexrun/ASWorkFlexRun.h | aad3385447c35be6ad42d6653b4001fb392c9140 | [] | no_license | bitcrystal/flexcppbridge | 2485e360f47f8d8d124e1d7af5237f7e30dd1980 | 474c17cfa271a9d260be6afb2496785e69e72ead | refs/heads/master | 2021-01-10 14:14:30 | 2008-11-11 06:11:34 | 2008-11-11 06:11:34 | 48,993,836 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,045 | h | /*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Flex C++ Bridge.
*
* The Initial Developer of the Original Code is
* Anirudh Sasikumar (http://anirudhs.chaosnet.org/).
* Portions created by the Initial Developer are Copyright (C) 2008
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*/
#pragma once
#include "aswork.h"
class CASWorkFlexRun :
public CASWork
{
protected:
virtual void Worker();
public:
CASWorkFlexRun(void);
virtual ~CASWorkFlexRun(void);
virtual CASWork* Clone();
};
| [
"anirudhsasikumar@1c1c0844-4f48-0410-9872-0bebc774e022"
] | [
[
[
1,
37
]
]
] |
c4ab3dfaef1a8239e53b2ee0d4b5f79eeff19733 | 4e8581b6eaaabdd58b1151201d64b45c7147dac7 | /src/Direction.h | 4222efa696a82a056182af970d0fbd7670521d4c | [] | no_license | charmingbrew/bioinformatics-mscd-2011 | c4a390bf25d2197d4e912d7976619cb02c666587 | 04d81d0f05001d3ed82911459cff6dddb3c7f252 | refs/heads/master | 2020-05-09 12:56:08 | 2011-05-17 05:55:14 | 2011-05-17 05:55:14 | 33,334,714 | 0 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 1,025 | h | class Node;
/**
* @file Direction.h
* @class Direction
* @brief Directions in a guide tree node.
* A direction contains a direction (as in left
* or right) OR a direction.
* A direction can only have three states:
* -# Empty: A node or a sequence can be placed.
* -# Sequence: Only A sequence can be contained.
* -# Node: Only a branch down the tree.
* Never can it have both a sequence and a branch.
* These should members should be called from the
* Node Object.
*/
#ifndef _DIRECTION_H
#define _DIRECTION_H
#include "Sequence.h"
class Direction
{
private:
Node * next;
Sequence * seq;
public:
Direction();
Direction(Sequence *seq);
Direction(Node *n);
Sequence *GetSequence();
void SetSequence(Sequence *s);
Node *GetNode();
void SetNextNode(Node *next);
void SetScore();
/// Checks for an empty Direction Object
bool isOpen();
};
#endif // _DIRECTION_H
| [
"[email protected]@e9cc6749-363d-4b58-5071-845f21bc09f4",
"millardfillmoreesquire@e9cc6749-363d-4b58-5071-845f21bc09f4"
] | [
[
[
1,
2
],
[
4,
39
]
],
[
[
3,
3
]
]
] |
e3d9c3f1e076ae554af9d032aa9628c1aa5df376 | 0f40e36dc65b58cc3c04022cf215c77ae31965a8 | /src/apps/vis/writer/vis_writer_factory.cpp | f17a2d9662492c70428061ca51440dccfd7d2525 | [
"MIT",
"BSD-3-Clause"
] | permissive | venkatarajasekhar/shawn-1 | 08e6cd4cf9f39a8962c1514aa17b294565e849f8 | d36c90dd88f8460e89731c873bb71fb97da85e82 | refs/heads/master | 2020-06-26 18:19:01 | 2010-10-26 17:40:48 | 2010-10-26 17:40:48 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,323 | cpp | /************************************************************************
** This file is part of the network simulator Shawn. **
** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project **
** Shawn is free software; you can redistribute it and/or modify it **
** under the terms of the BSD License. Refer to the shawn-licence.txt **
** file in the root of the Shawn source tree for further details. **
************************************************************************/
#include "../buildfiles/_apps_enable_cmake.h"
#ifdef ENABLE_VIS
#include "apps/vis/writer/vis_writer_factory.h"
#include "apps/vis/writer/vis_writer_keeper.h"
#include "apps/vis/writer/vis_png_writer.h"
#include "apps/vis/writer/vis_pdf_writer.h"
namespace vis
{
WriterFactory::
WriterFactory( void )
{}
WriterFactory::~WriterFactory()
{}
// ----------------------------------------------------------------------
std::string
WriterFactory::
name( void )
const throw()
{
return "vis_writer";
}
// ----------------------------------------------------------------------
std::string
WriterFactory::
description( void )
const throw()
{
return "Vis filewriter objects";
}
}
#endif
| [
"[email protected]"
] | [
[
[
1,
44
]
]
] |
59cfee9693984396770fc2f0acd89767985b10b0 | 188058ec6dbe8b1a74bf584ecfa7843be560d2e5 | /GodDK/io/InputStream.cxx | e9fb7b8a2f429b4ea12c964b1cf68b8ad74d9c23 | [] | no_license | mason105/red5cpp | 636e82c660942e2b39c4bfebc63175c8539f7df0 | fcf1152cb0a31560af397f24a46b8402e854536e | refs/heads/master | 2021-01-10 07:21:31 | 2007-08-23 06:29:17 | 2007-08-23 06:29:17 | 36,223,621 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,429 | cxx |
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "io/InputStream.h"
#include "lang/String.h"
using goddk::lang::String;
#include "lang/NullPointerException.h"
using goddk::lang::NullPointerException;
using namespace goddk::io;
jint InputStream::available() throw (IOExceptionPtr)
{
return 0;
}
void InputStream::close() throw (IOExceptionPtr)
{
}
void InputStream::mark(jint readlimit) throw ()
{
}
bool InputStream::markSupported() throw ()
{
return false;
}
jint InputStream::read(bytearray& b) throw (IOExceptionPtr)
{
return read(b.data(), 0, b.size());
}
jint InputStream::read(byte* data, jint offset, jint length) throw (IOExceptionPtr)
{
if (!data)
THROWEXCEPTIONPTR(NullPointerException)
jint b = read();
if (b < 0)
return -1;
data[offset] = (byte) b;
jint i = 1;
try
{
while (i < length)
{
b = read();
if (b < 0)
break;
data[offset+i++] = (byte) b;
}
}
catch (IOException&)
{
// ignore
}
return i;
}
jint InputStream::skip(jint n) throw (IOExceptionPtr)
{
jint remaining = n;
byte skip[2048];
while (remaining > 0)
{
jint rc = read(skip, 0, remaining > 2048 ? 2048 : remaining);
if (rc < 0)
break;
remaining -= rc;
}
return n - remaining;
}
void InputStream::reset() throw (IOExceptionPtr)
{
THROWEXCEPTIONPTR1(IOException,"reset not supported");
}
| [
"soaris@46205fef-a337-0410-8429-7db05d171fc8"
] | [
[
[
1,
87
]
]
] |
785a2968acee3a5b3ac23300a3b0314227b2f999 | 61fc00b53ce93f09a6a586a48ae9e484b74b6655 | /src/tool/src/wrapper/chemical/wrapper_chemicalcmd_to_avoaction.cpp | c37769e8310891c503fa776faf653c6aa0dbd82b | [] | no_license | mickaelgadroy/wmavo | 4162c5c7c8d9082060be91e774893e9b2b23099b | db4a986d345d0792991d0e3a3d728a4905362a26 | refs/heads/master | 2021-01-04 22:33:25 | 2011-11-04 10:44:50 | 2011-11-04 10:44:50 | 1,381,704 | 2 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 59,177 | cpp |
/*******************************************************************************
Copyright (C) 2010,2011 Mickael Gadroy, University of Reims Champagne-Ardenne (Fr)
Project managers: Eric Henon and Michael Krajecki
Financial support: Region Champagne-Ardenne (Fr)
Some portions :
Copyright (C) 2007-2009 Marcus D. Hanwell
Copyright (C) 2006,2008,2009 Geoffrey R. Hutchison
Copyright (C) 2006,2007 Donald Ephraim Curtis
Copyright (C) 2008,2009 Tim Vandermeersch
This file is part of WmAvo (WiiChem project)
WmAvo - Integrate the Wiimote and the Nunchuk in Avogadro software for the
handling of the atoms and the camera.
For more informations, see the README file.
WmAvo is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
WmAvo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with WmAvo. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#include "wrapper_chemicalcmd_to_avoaction.h"
#include "wmtool.h"
#include "moleculemanipulation.h"
#include "contextmenu_to_avoaction.h"
namespace Avogadro
{
const Eigen::Vector3d WrapperChemicalCmdToAvoAction::m_vect3d0(Eigen::Vector3d(0., 0., 0.)) ;
Eigen::Transform3d WrapperChemicalCmdToAvoAction::m_transf3d0 ;
const QPoint WrapperChemicalCmdToAvoAction::m_qpoint0(QPoint(0,0)) ;
const double WrapperChemicalCmdToAvoAction::m_PI180=M_PI/180.0 ;
const double WrapperChemicalCmdToAvoAction::m_180PI=180.0/M_PI ;
WrapperChemicalCmdToAvoAction::WrapperChemicalCmdToAvoAction
( GLWidget *widget, WITD::ChemicalWrap *chemWrap, InputDevice::WmDevice *wmdev )
: m_widget(widget), m_moleculeManip(NULL),
m_wmDev(wmdev),
m_isCalculDistDiedre(false),
m_isMoveAtom(false), m_tmpBarycenter(m_vect3d0),
m_isRenderRect(false), m_rectP1(m_qpoint0), m_rectP2(m_qpoint0),
m_needAnUpdateMore(false),
m_isAtomDraw(false), m_isBondOrder(false),
m_drawBeginAtom(false), m_drawCurrentAtom(false), m_drawBond(false),
m_hasAddedBeginAtom(false), m_hasAddedCurAtom(false), m_hasAddedBond(false),
m_beginPosDraw(m_vect3d0), m_curPosDraw(m_vect3d0),
m_lastCursor(m_qpoint0),
m_beginAtomDraw(NULL), m_curAtomDraw(NULL), m_bondDraw(NULL),
m_timeFirst(0), m_timeSecond(0), m_canDrawOther(false)
{
/// Initiate the objects.
m_moleculeManip = new MoleculeManipulation( widget->molecule() ) ;
m_contextMenu = new ContextMenuToAvoAction( widget, m_moleculeManip, chemWrap ) ;
m_transf3d0.matrix().setIdentity() ;
/// Initiate some attributs to realize mouse simulations.
m_testEventPress = false ;
m_p = new QPoint(1,1) ;
m_me1 = new QMouseEvent(QEvent::MouseButtonPress, *m_p, Qt::LeftButton, Qt::NoButton, Qt::NoModifier) ;
m_me2 = new QMouseEvent(QEvent::MouseMove, *m_p, Qt::NoButton, Qt::LeftButton, Qt::NoModifier) ;
m_me3 = new QMouseEvent(QEvent::MouseButtonRelease, *m_p, Qt::LeftButton, Qt::NoButton, Qt::NoModifier) ;
m_time.start() ;
m_nbUpdate1 = new WIWO<unsigned int>(20) ;
m_nbUpdate2 = new WIWO<unsigned int>(20) ;
m_nbUpdate3 = new WIWO<unsigned int>(20) ;
}
WrapperChemicalCmdToAvoAction::~WrapperChemicalCmdToAvoAction()
{
if( m_me1 != NULL ){ delete( m_me1 ) ; m_me1=NULL ; }
if( m_me2 != NULL ){ delete( m_me2 ) ; m_me2=NULL ; }
if( m_me3 != NULL ){ delete( m_me3 ) ; m_me3=NULL ; }
if( m_p != NULL ){ delete( m_p ) ; m_p=NULL ; }
if( m_nbUpdate1 != NULL ){ delete( m_nbUpdate1 ) ; m_nbUpdate1=NULL ; }
if( m_nbUpdate2 != NULL ){ delete( m_nbUpdate2 ) ; m_nbUpdate2=NULL ; }
if( m_nbUpdate3 != NULL ){ delete( m_nbUpdate3 ) ; m_nbUpdate3=NULL ; }
}
MoleculeManipulation* WrapperChemicalCmdToAvoAction::getMoleculeManip()
{
return m_moleculeManip ;
}
ContextMenuToAvoAction* WrapperChemicalCmdToAvoAction::getContextMenu()
{
return m_contextMenu ;
}
/**
* Transform a wrapper action to an Avogadro action.
* @param wmData All Wiimote data get.
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToAvoAction( WITD::ChemicalWrapData_from *data )
{
WITD::ChemicalWrapData_from::wrapperActions_t wa ;
WITD::ChemicalWrapData_from::positionCamera_t pc ;
WITD::ChemicalWrapData_from::positionPointed_t pp ;
//bool upWa=data->getWrapperAction( wa ) ;
//bool upPc=data->getPositionCamera( pc ) ;
//bool upPp=data->getPositionPointed( pp ) ;
wa = data->getWrapperAction() ;
pc = data->getPositionCamera() ;
pp = data->getPositionPointed() ;
QPoint posCursor=pp.posCursor ;
int state=wa.actionsWrapper ;
Eigen::Vector3d pos3dCurrent=pp.pos3dCur ;
Eigen::Vector3d pos3dLast=pp.pos3dLast ;
double rotCamAxeXDeg=pc.angleRotateDegree[0] ;
double rotCamAxeYDeg=pc.angleRotateDegree[1] ;
double distCamXTranslate=pc.distanceTranslate[0] ;
double distCamYTranslate=pc.distanceTranslate[1] ;
double distCamZoom=pc.distanceTranslate[2] ;
//cout << nbDotsDetected << " " << nbSourcesDetected << " " << distBetweenSource << endl ;
// Adjustment for the rotation of atoms.
if( WMAVO_IS2(state,WMAVO_CAM_ROTATE_BYWM) && m_widget->selectedPrimitives().size()>=2 )
{ // Disable the context menu action.
WMAVO_SETOFF2( state, WMAVO_CAM_ROTATE_BYWM ) ;
WMAVO_SETON2( state, WMAVO_ATOM_MOVE ) ;
WMAVO_SETON2( state, WMAVO_ATOM_ROTATE ) ;
}
const Eigen::Vector3d pointRef=m_moleculeManip->getBarycenterMolecule() ;
transformWrapperActionToMoveAtom( state, pointRef, pos3dCurrent, pos3dLast, rotCamAxeXDeg, rotCamAxeYDeg ) ;
transformWrapperActionToMoveMouse( state, posCursor ) ;
transformWrapperActionToSelectAtom( state, posCursor ) ;
transformWrapperActionToCreateAtomBond( state, pointRef, posCursor ) ;
transformWrapperActionToDeleteAllAtomBond( state ) ;
transformWrapperActionToRemoveAtomBond( state, posCursor ) ;
transformWrapperActionToRotateCamera( state, pointRef, rotCamAxeXDeg, rotCamAxeYDeg ) ;
transformWrapperActionToTranslateCamera( state, pointRef, distCamXTranslate, distCamYTranslate ) ;
transformWrapperActionToZoomCamera( state, pointRef, distCamZoom ) ;
transformWrapperActionToInitiateCamera( state, pointRef ) ;
transformWrapperActionToSaturateAtoms( state ) ;
transformWrapperActionToUseContextMenu( state, posCursor ) ;
transformWrapperActionToAvoUpdate( state ) ;
}
void WrapperChemicalCmdToAvoAction::transformWrapperActionToAvoUpdate( int state )
{
//
// Update Avogadro to see modification.
updateForAvoActions1( state ) ;
updateForAvoActions2( state ) ;
updateForAvoActions3( state ) ;
}
/**
* Transform a wrapper action to an Avogadro action : move the mouse cursor.
* @param wmavoAction All actions ask by the wrapper
* @param posCursor The new position of the mouse cursor
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToMoveMouse( int wmavoAction, const QPoint& posCursor )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CURSOR_MOVE) || WMAVO_IS2(wmavoAction,WMAVO_CREATE) )
{
//cout << "WrapperChemicalCmdToAvoAction::transformWrapperActionToMoveMouse" << endl ;
QCursor::setPos(posCursor) ;
}
}
/**
* Transform a wrapper action to an Avogadro action : select an atom,
* (or a bond to initiate a rotation axe).
* @param wmavoAction All actions ask by the wrapper
* @param posCursor The position where a "click" is realised
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToSelectAtom( int wmavoAction, const QPoint& posCursor )
{
if( WMAVO_IS2(wmavoAction,WMAVO_SELECT) || WMAVO_IS2(wmavoAction,WMAVO_SELECT_MULTI) )
{
//cout << "WrapperChemicalCmdToAvoAction::transformWrapperActionToSelectAtom" << endl ;
if( WMAVO_IS2(wmavoAction,WMAVO_SELECT) )
{ // Select only 1 object.
/*
{ // Test to add a real mouse click
// - Code occurs crash.
// - It can't access to the menu pull-down.
QPoint p=QCursor::pos() ;
//QCoreApplication *app=QCoreApplication::instance() ;
//QWidget *widget=app->widgetAt( p ) ;
QWidget *widget=QApplication::widgetAt( p ) ;
//QWidget *widget=QApplication::activeWindow() ;
if( widget!=NULL )
{
mytoolbox::dbgMsg( widget->accessibleName() ) ;
QPoint p2=widget->mapFromGlobal(p) ;
QEvent *me1 = new QMouseEvent( QEvent::MouseButtonPress, p2,
Qt::LeftButton, Qt::NoButton, Qt::NoModifier ) ;
QEvent *me3 = new QMouseEvent( QEvent::MouseButtonRelease, p2,
Qt::LeftButton, Qt::NoButton, Qt::NoModifier ) ;
QApplication::postEvent( widget, me1 ) ;
QApplication::postEvent( widget, me3 ) ;
}
else
{
mytoolbox::dbgMsg( "nada" ) ;
}
}
*/
// Just one rumble.
InputDevice::RumbleSettings rumble( false, false, 10 ) ;
rumble.setStart( true ) ;
rumble.setDistance( 0 ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
QPoint p=m_widget->mapFromGlobal(posCursor) ;
bool hasAddHydrogen=m_moleculeManip->hasAddedHydrogen() ;
Atom *atom=NULL ;
Bond *bond=NULL ;
// One method:
// Not adapted here: atom = m_widget->computeClickedAtom( p ) ;
// OR,
// use the method below :
QList<GLHit> hits=m_widget->hits( p.x()-5, p.y()-5, 10, 10 ) ;
// Search the 1st primitive which is interesting.
foreach( const GLHit& hit, hits )
{
if( hit.type() == Primitive::AtomType )
{
atom = m_widget->molecule()->atom( hit.name() ) ;
break ;
}
if( hit.type() == Primitive::BondType )
{
bond = m_widget->molecule()->bond( hit.name() ) ;
break ;
}
}
if( atom==NULL && bond==NULL )
{ // No selection.
m_widget->clearSelected() ;
m_moleculeManip->resetRotationAxe() ;
}
else if( bond != NULL )
{ // Bond selection.
// Get the previous bond.
Bond *oldBond=m_moleculeManip->getRotationAxeBond() ;
// Check if identical with the new.
if( oldBond!=NULL && oldBond==bond )
{ // Disable it.
m_moleculeManip->resetRotationAxe() ;
PrimitiveList pl ;
pl.append( oldBond ) ;
m_widget->setSelected( pl, false ) ;
}
else
{ // Enable the new, and disable the old.
m_moleculeManip->setRotationAxe( bond ) ;
if( oldBond != NULL )
{ // Unselect the previous bond used to the rotation axe.
PrimitiveList pl ;
pl.append( oldBond ) ;
m_widget->setSelected( pl, false ) ;
}
// Select the new bond used to the rotation axe.
PrimitiveList pl ;
pl.append( bond ) ;
m_widget->setSelected( pl, true ) ;
}
}
else if( atom != NULL )
{ // Atom seletion.
m_moleculeManip->resetRotationAxe() ;
if( m_isCalculDistDiedre )
{ // Manage the selection of atom for the calculation of distance & Co.
// It works with an association of the WmTool class.
// Put the "calcul distance" mode of the WrapperChemicalCmdToAvoAction class to off.
m_isCalculDistDiedre = false ;
// Inform the WmTool class of the selected atom.
emit sendAtomToCalculDistDiedre( atom ) ; // To wmTool.
// Nota Bene : it is the WmTool class which infoms the WrapperChemicalCmdToAvoAction class when
// it is necessary to select an atom for the "calcul distance" mode.
}
else
{ // Manage the selection of one atom.
QList<Primitive*> hitList ;
hitList.append(atom) ;
m_widget->toggleSelected(hitList) ;
//m_widget->setSelected(hitList, true) ;
// Select H-neighbors.
if( hasAddHydrogen
&& m_widget->isSelected(static_cast<Primitive*>(atom))
&& !atom->isHydrogen() )
{
Atom *a=NULL ;
PrimitiveList pl ;
foreach( unsigned long ai, atom->neighbors() )
{
a = m_widget->molecule()->atomById(ai) ;
if( a!=NULL && a->isHydrogen() )
pl.append( a ) ;
}
m_widget->setSelected( pl, true) ;
}
}
}
}
else //if( WMAVO_IS2(wmavoAction,WMAVO_SELECT_MULTI) )
{ // Multiple selection.
// For the display of the selection rectangle.
if( !m_isRenderRect )
{ // Save the 1st point of the rectangle.
m_isRenderRect = true ;
m_rectP1 = posCursor ;
}
// Save the 2nd point of the rectangle.
m_rectP2 = posCursor ;
QPoint p1=m_widget->mapFromGlobal(m_rectP1) ;
QPoint p2=m_widget->mapFromGlobal(m_rectP2) ;
// Adjust the 1st point always at bottom/left,
// the 2nd point always at up/right.
int x1=( p1.x()<p2.x() ? p1.x() : p2.x() ) ;
int y1=( p1.y()<p2.y() ? p1.y() : p2.y() ) ;
int x2=( p1.x()>p2.x() ? p1.x() : p2.x() ) - 1 ;
int y2=( p1.y()>p2.y() ? p1.y() : p2.y() ) - 1 ;
// Inform the WmTool class of the 2 points of the selection rectangle for the display.
emit renderedSelectRect( true, QPoint(x1,y1), QPoint(x2,y2) ) ;
}
}
else
{
if( m_isRenderRect )
{
//
// 1. Realize the selection
QList<GLHit> hitList ;
PrimitiveList pList ;
Primitive *p=NULL ;
Atom *a=NULL ;
QPoint p1=m_widget->mapFromGlobal(m_rectP1) ;
QPoint p2=m_widget->mapFromGlobal(m_rectP2) ;
int x1=( p1.x()<p2.x() ? p1.x() : p2.x() ) ;
int y1=( p1.y()<p2.y() ? p1.y() : p2.y() ) ;
int x2=( p1.x()>p2.x() ? p1.x() : p2.x() ) ; // - 1 ;
int y2=( p1.y()>p2.y() ? p1.y() : p2.y() ) ; // - 1 ;
// Perform an OpenGL selection and retrieve the list of hits.
hitList = m_widget->hits( x1, y1, x2-x1, y2-y1 ) ;
if( hitList.empty() )
{
m_widget->clearSelected() ;
}
else
{
// Build a primitiveList for toggleSelected() method.
foreach( const GLHit& hit, hitList )
{
if( hit.type() == Primitive::AtomType )
{
a = m_widget->molecule()->atom( hit.name() ) ;
p = static_cast<Primitive *>( a ) ;
if( p != NULL )
pList.append( p ) ;
else
mytoolbox::dbgMsg( "Bug in WrapperChemicalCmdToAvoAction::transformWrapperActionToSelectAtom : a NULL-object not expected." ) ;
}
}
// Toggle the selection.
m_widget->toggleSelected( pList ) ; // or setSelected()
//cout << "toggle primitive" << endl ;
}
//
// 2. Finish the action.
m_isRenderRect = false ;
m_needAnUpdateMore = true ;
m_rectP1 = QPoint( 0, 0 ) ;
m_rectP2 = QPoint( 0, 0 ) ;
p1 = m_widget->mapFromGlobal(m_rectP1) ;
p2 = m_widget->mapFromGlobal(m_rectP2) ;
emit renderedSelectRect( false, p1, p2) ;
}
}
}
/**
* Transform a wrapper action to an Avogadro action : move the selected atoms.
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point
* @param pos3dCurrent The current position calculate by the Wiimote
* @param pos3dLast The last position calculate by the Wiimote
* @param rotAtomDegX The desired X-axis angle
* @param rotAtomDegY The desired Y-axis angle
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToMoveAtom
( int wmavoAction,
const Eigen::Vector3d& pointRef,
const Eigen::Vector3d& pos3dCurrent,
const Eigen::Vector3d& pos3dLast,
double rotAtomDegX,
double rotAtomDegY )
{
if( WMAVO_IS2(wmavoAction,WMAVO_ATOM_MOVE) )
{ // Object is in "travel mode", but just in the mode.
// It is necessary to know what is the movement.
if( WMAVO_IS2(wmavoAction,WMAVO_ATOM_TRANSLATE) || WMAVO_IS2(wmavoAction,WMAVO_ATOM_ROTATE) )
{ // Work when an atom is moving. If no movement, do not pass here.
//cout << "WrapperChemicalCmdToAvoAction::transformWrapperActionToMoveAtom" << endl ;
Eigen::Vector3d vectAtomTranslate ;
Eigen::Transform3d transfAtomRotate ;
bool isMoved=calculateTransformationMatrix
( wmavoAction, pos3dCurrent, pos3dLast,
pointRef,
rotAtomDegX, rotAtomDegY,
vectAtomTranslate, transfAtomRotate
) ;
if( isMoved )
{
if( !m_isMoveAtom )
m_isMoveAtom = true ;
QList<Primitive*> pList=m_widget->selectedPrimitives().subList(Primitive::AtomType) ;
if( WMAVO_IS2(wmavoAction,WMAVO_ATOM_TRANSLATE) )
m_moleculeManip->tranlateAtomBegin( pList, vectAtomTranslate ) ;
else if( WMAVO_IS2(wmavoAction,WMAVO_ATOM_ROTATE) )
m_moleculeManip->rotateAtomBegin( pList, transfAtomRotate ) ;
// Active rumble in the Wiimote only if one atom is selected.
if( pList.size() == 1 )
{
Atom *a=static_cast<Atom*>(pList.at(0)) ;
if( a != NULL )
{
Atom *an=m_moleculeManip->calculateNearestAtom( a->pos(), a ) ;
Eigen::Vector3d dist = *(a->pos()) - *(an->pos()) ;
double act = dist.norm() ;
InputDevice::RumbleSettings rumble( false, true ) ;
rumble.setStart( true ) ;
rumble.setDistance( act, WMRUMBLE_MIN_DISTANCE, WMRUMBLE_MAX_DISTANCE ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
}
}
}
}
}
else
{ // Finish the action.
if( m_isMoveAtom ) // Caution, this attribut is initialised/used in moveAtom*() methods.
{
m_isMoveAtom = false ;
QList<Primitive*> pList=m_widget->selectedPrimitives().subList(Primitive::AtomType) ;
m_moleculeManip->moveAtomEnd( pList ) ;
InputDevice::RumbleSettings rumble( false, false ) ;
rumble.setStart( false ) ;
rumble.setDistance( 0 ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
m_tmpBarycenter = m_vect3d0 ;
}
}
}
/**
* Transform a wrapper action to an Avogadro action : create atom(s) and bond(s).
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point
* @param posCursor The position of the cursor
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToCreateAtomBond
( int wmavoAction, const Eigen::Vector3d& pointRef, const QPoint &posCursor )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CREATE) || m_isAtomDraw )
// for m_isAtomDraw : Necessary for the action of "isCreateAtom".
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToCreateAtomBond" ;
Molecule *mol=m_widget->molecule() ;
// molecule->lock()->tryLockForWrite() :
// GLWidget::render(): Could not get read lock on molecule.
// Lock the write on the molecule => so it locks the render too ...
// This means the possibility that the Avogadro software can be really multi-thread
// (or in anticipation).
// The lock justifies it by the array used to store a new atom, and with the search
// of a new id for this new atom y tutti quanti ...
//if( molecule->lock()->tryLockForWrite() )
//{
// Add an atom.
QPoint p=m_widget->mapFromGlobal(posCursor) ;
if( !m_isAtomDraw )
{ // The 1st action : a request of creation
m_lastCursor = p ;
Primitive* prim=m_widget->computeClickedPrimitive( p ) ;
m_timeFirst = m_time.elapsed() ;
if( prim == NULL )
{
m_isAtomDraw = true ;
m_drawBeginAtom = true ;
m_drawCurrentAtom = false ;
m_drawBond = false ;
//cout << "cursor position:" << p.x() << "," << p.y() << endl ;
//cout << "ref position:" << pointRef[0] << "," << pointRef[1] << "," << pointRef[2] << endl ;
m_beginPosDraw = m_widget->camera()->unProject( p, pointRef ) ;
m_curPosDraw = m_beginPosDraw ;
}
else if( prim->type() == Primitive::AtomType )
{
m_isAtomDraw = true ;
m_drawBeginAtom = false ;
m_drawCurrentAtom = false ;
m_drawBond = false ;
m_beginAtomDraw = static_cast<Atom*>(prim) ;
m_beginPosDraw = *(m_beginAtomDraw->pos()) ;
m_curPosDraw = m_beginPosDraw ;
}
else if( prim->type() == Primitive::BondType )
{
m_isBondOrder = true ;
m_isAtomDraw = true ;
m_drawBeginAtom = false ;
m_drawCurrentAtom = false ;
m_drawBond = false ;
m_bondDraw = static_cast<Bond*>(prim) ;
}
//else
// Nothing to do.
// Request the temporary display of the 1st atom(by the WmTool class).
if( m_isAtomDraw || m_isBondOrder )
emit renderedAtomBond( m_beginPosDraw, m_curPosDraw, m_drawBeginAtom, m_drawCurrentAtom, m_drawBond ) ;
}
else if( m_isAtomDraw && WMAVO_IS2(wmavoAction,WMAVO_CREATE) && !m_isBondOrder )
{ // The 2nd action.
// That means, the 1st atom has been "selected/created" and
// the mouse is moving to create/select an 2nd atom with (new) bond.
// Timeout before to create a 2nd atom.
if( !m_canDrawOther )
{
m_timeSecond = m_time.elapsed() ;
if( (m_timeSecond-m_timeFirst) > 1000 )
m_canDrawOther = true ;
}
if( m_canDrawOther )
{
m_curPosDraw = m_widget->camera()->unProject(p, pointRef) ;
Atom *an = m_moleculeManip->calculateNearestAtom( &m_curPosDraw, NULL ) ;
if( an != NULL )
{
Eigen::Vector3d dist=m_curPosDraw - *(an->pos()) ;
double act=dist.norm() ;
// Activate rumble.
InputDevice::RumbleSettings rumble( false, true ) ;
rumble.setStart( true ) ;
rumble.setDistance( act, WMRUMBLE_MIN_DISTANCE, WMRUMBLE_MAX_DISTANCE ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
}
// Methode0 : SPEED !!
Atom* a=NULL ;
// Methode1 : SLOW !!
//a = m_widget->computeClickedAtom( p ) ;
// Methode2 : SLOW !!
/*
QList<GLHit> hits=m_widget->hits( p.x()-5, p.y()-5, 10, 10 ) ;
foreach( const GLHit& hit, hits )
{
if( hit.type() == Primitive::AtomType )
{ // Le 1er element est le plus proche.
a = m_widget->molecule()->atom( hit.name() ) ;
break ;
}
}*/
if( a == NULL )
{
double var1=m_beginPosDraw[0]-m_curPosDraw[0] ;
double var2=m_beginPosDraw[1]-m_curPosDraw[1] ;
double var3=m_beginPosDraw[2]-m_curPosDraw[2] ;
double distVect=sqrt( var1*var1 + var2*var2 + var3*var3 ) ;
// Draw a 2nd atom only if the distance is bigger than ...
if( distVect > WMEX_DISTBEFORE_CREATE )
{
//cout << "Display current atom & bond" << endl ;
m_drawCurrentAtom = true ;
if( m_beginAtomDraw!=NULL && m_beginAtomDraw->isHydrogen()
&& m_beginAtomDraw->bonds().count()>0 )
m_drawBond = false ;
else
m_drawBond = true ;
m_curAtomDraw = a ;
}
else
{
m_drawCurrentAtom = false ;
m_drawBond = false ;
m_curAtomDraw = NULL ;
}
}
else if( *(a->pos()) == m_beginPosDraw )
{
//cout << "Display nothing" << endl ;
m_drawCurrentAtom = false ;
m_drawBond = false ;
m_curAtomDraw = NULL ;
}
else //if( a )
{
//cout << "Display Bond" << endl ;
m_drawCurrentAtom = false ;
m_drawBond = true ;
// Limit the number of bond if Hydrogen Atom.
if( a->isHydrogen() && a->bonds().count() > 0 )
m_drawBond = false ;
if( m_drawBond && m_beginAtomDraw!=NULL
&& m_beginAtomDraw->isHydrogen() && m_beginAtomDraw->bonds().count() > 0 )
m_drawBond = false ;
m_curAtomDraw = a ;
m_curPosDraw = *(a->pos()) ;
}
// Request the temporary display of the atoms and bond (by the WmTool class).
emit renderedAtomBond( m_beginPosDraw, m_curPosDraw, m_drawBeginAtom, m_drawCurrentAtom, m_drawBond ) ;
}
}
else if( m_isAtomDraw && !WMAVO_IS2(wmavoAction,WMAVO_CREATE) )
{ // The 3rd and last action : creation
// - either adjust number of bond ;
// - or create atoms(s) and bond.
bool addSmth=false ;
//QUndoCommand *undo=NULL ;
if( m_isBondOrder )
{
//int oldBondOrder = m_bondDraw->order() ;
#if !AVO_DEPRECATED_FCT
// 1.
m_moleculeManip->changeOrderBondBy1( m_bondDraw ) ;
#else
// 2.
undo = new ChangeBondOrderDrawCommand( m_bondDraw, oldBondOrder, m_addHydrogens ) ;
m_widget->undoStack()->push( undo ) ;
#endif
}
else //if( m_isAtomDraw && !m_isBondOrder )
{
//cout << "End of the creation of atom/bond" << endl ;
Atom* a=NULL ;
Eigen::Vector3d addAtomPos ;
InputDevice::RumbleSettings rumble( false, false ) ;
rumble.setStart( false ) ;
rumble.setDistance( 0 ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
if( m_beginAtomDraw == NULL )
{
addSmth = true ;
m_hasAddedBeginAtom = true ;
}
// Timeout before to create a 2nd atom.
if( !m_canDrawOther )
{
m_timeSecond = m_time.elapsed() ;
if( (m_timeSecond-m_timeFirst) > 1000 )
m_canDrawOther = true ;
}
// Add 2nd atom & bond.
if( m_canDrawOther )
{
a = m_widget->computeClickedAtom( p ) ;
if( a == NULL )
{ // Create atome/bond.
double var1=m_beginPosDraw[0]-m_curPosDraw[0] ;
double var2=m_beginPosDraw[1]-m_curPosDraw[1] ;
double var3=m_beginPosDraw[2]-m_curPosDraw[2] ;
double distVect=sqrt( var1*var1 + var2*var2 + var3*var3 ) ;
// Draw a 2nd atom only if the distance is bigger than ...
if( distVect > 0.6 )
{
addAtomPos = m_widget->camera()->unProject( p, pointRef ) ;
addSmth = true ;
m_hasAddedCurAtom = true ;
if( m_drawBond
/* !(m_curAtomDraw->isHydrogen() && m_curAtomDraw->bonds().count()>0)
&& !(m_beginAtomDraw->isHydrogen() && m_beginAtomDraw->bonds().count()>0)
*/
)
m_hasAddedBond = true ;
}
}
else
{ // Create bond.
if( *(a->pos()) != m_beginPosDraw
&& mol->bond(a,m_beginAtomDraw) == NULL
&& m_drawBond
/* !(a->isHydrogen() && a->bonds().count()>0)
&& !(m_beginAtomDraw->isHydrogen() && m_beginAtomDraw->bonds().count()>0)
*/
)
{
m_curAtomDraw = a ;
addSmth = true ;
m_hasAddedBond = true ;
}
}
}
if( mol->lock()->tryLockForWrite() )
{
int atomicNumber=m_moleculeManip->getAtomicNumberCurrent() ;
// Create just the 1st atom.
if( m_hasAddedBeginAtom && !m_hasAddedCurAtom && !m_hasAddedBond )
m_beginAtomDraw = m_moleculeManip->addAtom( &m_beginPosDraw, atomicNumber ) ;
// Create just the 2nd atom.
if( !m_hasAddedBeginAtom && m_hasAddedCurAtom && !m_hasAddedBond )
m_curAtomDraw = m_moleculeManip->addAtom( &addAtomPos, atomicNumber ) ;
// Create just the bond.
if( !m_hasAddedBeginAtom && !m_hasAddedCurAtom && m_hasAddedBond )
m_bondDraw = m_moleculeManip->addBond( m_beginAtomDraw, a, 1 ) ;
// Create the 2nd atom bonded at 1st.
if( !m_hasAddedBeginAtom && m_hasAddedCurAtom && m_hasAddedBond )
m_curAtomDraw = m_moleculeManip->addAtom
( &addAtomPos, atomicNumber,
m_beginAtomDraw, 1 ) ;
// Create the 1st atom bonded at 2nd.
if( m_hasAddedBeginAtom && !m_hasAddedCurAtom && m_hasAddedBond )
m_beginAtomDraw = m_moleculeManip->addAtom
( &m_beginPosDraw, atomicNumber,
m_curAtomDraw, 1 ) ;
// Create 2 atoms.
if( m_hasAddedBeginAtom && m_hasAddedCurAtom )
{
int order=0 ;
PrimitiveList *pl=NULL ;
if( m_hasAddedBond )
order = 1 ;
pl = m_moleculeManip->addAtoms
( &m_beginPosDraw, atomicNumber,
&addAtomPos, atomicNumber, order ) ;
if( pl!=NULL && pl->size()>=2 )
{
PrimitiveList::const_iterator ipl=pl->begin() ;
m_beginAtomDraw = static_cast<Atom*>(*ipl) ;
ipl++ ;
m_curAtomDraw = static_cast<Atom*>(*ipl) ;
}
if( pl != NULL )
delete pl ;
}
// Substitute atom by atom.
if( !m_hasAddedBeginAtom && !m_hasAddedCurAtom && !m_hasAddedBond && !m_canDrawOther )
m_moleculeManip->changeAtomicNumber( m_beginAtomDraw, atomicNumber ) ;
GLfloat projectionMatrix[16] ;
glGetFloatv( GL_PROJECTION_MATRIX, projectionMatrix ) ;
//cout << "Projection Matrix:" << endl ;
//cout<<" "<<projectionMatrix[0]<<" "<<projectionMatrix[4]<<" "<<projectionMatrix[8]<<" "<<projectionMatrix[12]<<endl;
//cout<<" "<<projectionMatrix[1]<<" "<<projectionMatrix[5]<<" "<<projectionMatrix[9]<<" "<<projectionMatrix[13]<<endl;
//cout<<" "<<projectionMatrix[2]<<" "<<projectionMatrix[6]<<" "<<projectionMatrix[10]<<" "<<projectionMatrix[14]<<endl;
//cout<<" "<<projectionMatrix[3]<<" "<<projectionMatrix[7]<<" "<<projectionMatrix[11]<<" "<<projectionMatrix[15]<<endl;
}
mol->lock()->unlock() ;
}
mol->update() ;
if( addSmth )
{
InputDevice::RumbleSettings rumble( false, false, 10 ) ;
rumble.setStart( true ) ;
rumble.setDistance( 0 ) ;
InputDevice::WmDeviceData_to wmDevDataTo ;
wmDevDataTo.setRumble( rumble ) ;
m_wmDev->setDeviceDataTo( wmDevDataTo ) ;
}
//addAdjustHydrogenRedoUndo( molecule ) ;
// Initialization before next use.
m_isBondOrder=false ; m_isAtomDraw=false ;
m_drawBeginAtom=false ; m_drawCurrentAtom=false ; m_drawBond=false ;
m_hasAddedBeginAtom=false ; m_hasAddedCurAtom=false ; m_hasAddedBond=false ;
m_beginAtomDraw=NULL ; m_curAtomDraw=NULL ; m_bondDraw=NULL ;
m_timeFirst=0 ; m_timeSecond=0 ;
m_canDrawOther = false ;
// "Push" all modifications & redraw of the molecule.
emit renderedAtomBond( m_vect3d0, m_vect3d0, false, false, false ) ;
}
//}
}
}
/**
* Transform a wrapper action to an Avogadro action : delete all atom.
* @param wmavoAction All actions ask by the wrapper
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToDeleteAllAtomBond( int wmavoAction )
{
if( WMAVO_IS2(wmavoAction,WMAVO_DELETEALL) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToDeleteAllAtomBond" ;
m_moleculeManip->deleteAllElement() ;
}
}
/**
* Transform a wrapper action to an Avogadro action : delete atom(s).
* @param wmavoAction All actions ask by the wrapper
* @param posCursor The position of the cursor
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToRemoveAtomBond( int wmavoAction, const QPoint &posCursor )
{
if( WMAVO_IS2(wmavoAction,WMAVO_DELETE) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToRemoveAtomBond" ;
Molecule *mol=m_widget->molecule() ;
if( mol->lock()->tryLockForWrite() )
{
QPoint p=m_widget->mapFromGlobal(posCursor) ;
Primitive* prim=m_widget->computeClickedPrimitive( p ) ;
PrimitiveList pl=m_widget->selectedPrimitives() ;
if( prim == NULL )
{ // Remove the selected atoms.
#if !AVO_DEPRECATED_FCT
m_moleculeManip->removeAtoms( &pl ) ;
#else
// 2. with undo/redo, not adjust hydrogen ...
deleteSelectedElementUndoRedo( mol ) ;
#endif
}
else
{
if( prim->type() == Primitive::AtomType )
{ // Remove atom.
Atom *atom = static_cast<Atom*>(prim) ;
m_moleculeManip->removeAtom( atom ) ;
}
if( prim->type() == Primitive::BondType )
{ // Remove bond.
Bond *bond = static_cast<Bond*>(prim) ;
#if !AVO_DEPRECATED_FCT
// 1.
m_moleculeManip->removeBond( bond ) ;
#else
// 2.
deleteBondWithUndoRedo( bond ) ;
#endif
}
}
mol->lock()->unlock() ;
}
}
}
/**
* Transform a wrapper action to an Avogadro action : rotate the camera.
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point
* @param rotCamAxeXDeg The desired angle on the X-axis of the screen
* @param rotCamAxeYDeg The desired angle on the Y-axis of the screen
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToRotateCamera
( int wmavoAction,
const Eigen::Vector3d &pointRef,
double rotCamAxeXDeg, double rotCamAxeYDeg )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CAM_ROTATE) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToRotateCamera" ;
if( WMAVO_IS2(wmavoAction,WMAVO_CAM_ROTATE_BYWM) )
{ // If use the cross of the Wiimote.
// Use this method to get the wanted angle of rotation.
// Value in (radian / Avogadro::ROTATION_SPEED) == the desired angle.
double rotCamAxeXRad = (rotCamAxeXDeg*m_PI180) / Avogadro::ROTATION_SPEED ;
double rotCamAxeYRad = (rotCamAxeYDeg*m_PI180) / Avogadro::ROTATION_SPEED ;
Navigate::rotate( m_widget, pointRef, rotCamAxeXRad, rotCamAxeYRad ) ;
}
else if( WMAVO_IS2(wmavoAction,WMAVO_CAM_ROTATE_BYNC) )
{ // Turn in a direction.
// Do not search an unit speed or other, just a direction.
Navigate::rotate( m_widget, pointRef, rotCamAxeXDeg, rotCamAxeYDeg ) ;
}
}
}
/**
* Transform a wrapper action to an Avogadro action : translate the camera.
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point
* @param distCamXTranslate Desired distance on the X-axis of the screen
* @param distCamYTranslate Desired distance on the Y-axis of the screen
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToTranslateCamera
( int wmavoAction, const Eigen::Vector3d &pointRef, double distCamXTranslate, double distCamYTranslate )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CAM_TRANSLATE) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToTranslateCamera" ;
Navigate::translate( m_widget, pointRef, distCamXTranslate, distCamYTranslate ) ;
}
}
/**
* Transform a wrapper action to an Avogadro action : zoom the camera.
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point
* @param distCamZoom Desired distance for the zoom on the Z-axis of the screen
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToZoomCamera
( int wmavoAction, const Eigen::Vector3d &pointRef, double distCamZoom )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CAM_ZOOM) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToZoomCamera" ;
Navigate::zoom( m_widget, pointRef, distCamZoom ) ;
}
}
/**
* Transform a wrapper action to an Avogadro action : initiate the camera.
* @param wmavoAction All actions ask by the wrapper
* @param pointRef The position of the reference point.
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToInitiateCamera
( int wmavoAction, const Eigen::Vector3d &pointRef )
{
if( WMAVO_IS2(wmavoAction,WMAVO_CAM_INITIAT) )
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::transformWrapperActionToInitiateCamera" ;
#if 0
// 1
//m_widget->camera()->setModelview( m_cameraInitialViewPoint ) ;
if( !(
((rotCamAxeXDeg==90.0 || rotCamAxeXDeg==-90.0) && rotCamAxeYDeg==0.0)
|| ((rotCamAxeYDeg==90.0 || rotCamAxeYDeg==-90.0) && rotCamAxeXDeg==0.0)
)
)
{ // If not use the cross of the Wiimote.
// 2
//mytoolbox::dbgMsg( "pointRefRot:" << pointRefRot[0] << pointRefRot[1] << pointRefRot[2] ;
//Navigate::translate( m_widget, pointRefRot, -pointRefRot[0], -pointRefRot[1] ) ;
// 3
Eigen::Vector3d barycenterScreen=m_widget->camera()->project(pointRefRot) ;
QPoint barycenterScreen2(barycenterScreen[0], barycenterScreen[1]) ;
//mytoolbox::dbgMsg( "pointRefRot:" << barycenterScreen[0] << barycenterScreen[1] << barycenterScreen[2] ;
//Navigate::translate( m_widget, pointRefRot, -barycentreEcran[0], -barycentreEcran[1] ) ;
// 4
//Navigate::zoom( m_widget, pointRefRot, m_widget->cam_beginPosDrawmera()->distance(pointRefRot)/*+10*/ ) ;
//mytoolbox::dbgMsg( " distance:" << m_widget->camera()->distance(pointRefRot) ;
// 5
Eigen::Vector3d transformedGoal = m_widget->camera()->modelview() * pointRefRot ;
double distance=m_widget->camera()->distance(pointRefRot) ;
double distanceToGoal = transformedGoal.norm() ;
//mytoolbox::dbgMsg( " distance:" << distance ;
//mytoolbox::dbgMsg( " distanceToGoal:" << distanceToGoal ;
/*
double distanceToGoal = transformedGoal.norm();m_beginPosDraw
double t = ZOOM_SPEED * delta;
const double minDistanceToGoal = 2.0 * CAMERA_NEAR_DISTANCE;
double u = minDistanceToGoal / distanceToGoal - 1.0;
if( t < u )
{
t = u;
Navigate::rotate( m_widget, pointRefRot, rotCamAxeXDeg, rotCamAxeYDeg ) ;
}
widget->camera()->modelview().pretranslate(transformedGoal * t);
*/
// 6
//m_widget->camera()->modelview().pretranslate(-transformedGoal /*+ (camBackTransformedZAxis*-40)*/ ) ;
//m_widget->camera()->modelview().translate(-transformedGoal /*+ (camBackTransformedZAxis*-10)*/ ) ;
// 7
//Eigen::Vector3d camBackTransformedZAxis=m_widget->camera()->transformedZAxis() ;
//m_widget->camera()->modelview().translate( camBackTransformedZAxis*-10.0 ) ;
distance=m_widget->camera()->distance(pointRefRot) ;
distanceToGoal = transformedGoal.norm();
//mytoolbox::dbgMsg( " distance:" << distance ;
//mytoolbox::dbgMsg( " distanceToGoal:" << distanceToGoal ;
#endif
//Eigen::Vector3d barycenterScreen=m_widget->camera()->project(pointRefRot) ;
//QPoint barycenterScreen2(barycenterScreen[0], barycenterScreen[1]) ;
//mytoolbox::dbgMsg( "pointRefRot:" << barycenterScreen[0] << barycenterScreen[1] << barycenterScreen[2] ;
//Eigen::Transform3d cam=m_widget->camera()->modelview() ;
/* OK
Eigen::Vector3d right(cam(0,0), cam(1,0), cam(2,0)) ;
Eigen::Vector3d up(cam(0,1), cam(1,1), cam(2,1)) ;
Eigen::Vector3d dir(cam(0,2), cam(1,2), cam(2,2)) ;
Eigen::Vector3d pos(cam(0,3), cam(1,3), cam(2,3)) ;
cout << "right:" << right << endl ;
cout << "dir:" << dir << endl ;
cout << "up:" << up << endl ;
cout << "pos:" << pos << endl ;
*/
/* OK
cam(0,3) = 0 ;
cam(1,3) = 0 ;
cam(2,3) = -20 ;
*/
/* Oui, et non, apres quelques rotations de camera, le barycentre n'est plus centre.
mytoolbox::dbgMsg( "pointRefRot:" << pointRefRot[0] << pointRefRot[1] ;
cam(0,3) = -pointRefRot[0] ;
cam(1,3) = -pointRefRot[1] ;
cam(2,3) = -25 ;
m_widget->camera()->setModelview(cam) ;
*/
Eigen::Vector3d barycenterScreen=m_widget->camera()->project( pointRef ) ;
QPoint barycenterScreen2((int)barycenterScreen[0], (int)barycenterScreen[1]) ;
GLint params[4] ;
// Do not work (with .h and compilation flag, the final error is : ~"impossible to use without a first call of glinit"~).
//int screen_pos_x = glutGet((GLenum)GLUT_WINDOW_X);
//int screen_pos_y = glutGet((GLenum)GLUT_WINDOW_Y);
//mytoolbox::dbgMsg( " :" << screen_pos_x << screen_pos_y ;
glGetIntegerv( GL_VIEWPORT, params ) ;
GLenum errCode ;
const GLubyte *errString ;
if( (errCode=glGetError()) != GL_NO_ERROR )
{
errString = gluErrorString( errCode ) ;
fprintf (stderr, "OpenGL Error: %s\n", errString);
}
GLdouble x=params[0] ;
GLdouble y=params[1] ;
GLdouble width=params[2] ;
GLdouble height=params[3] ;
QPoint widgetCenter( (int)((x+width)/2.0), (int)((y+height)/2.0) ) ;
Navigate::translate( m_widget, pointRef, barycenterScreen2, widgetCenter ) ;
Eigen::Transform3d cam=m_widget->camera()->modelview() ;
cam(2,3) = -25 ;
m_widget->camera()->setModelview(cam) ;
}
}
/**
* Transform a wrapper action to an Avogadro action : enable/disable the atom saturation.
* @param wmavoAction All actions ask by the wrapper
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToSaturateAtoms
( int wmavoAction )
{
if( WMAVO_IS2(wmavoAction,WMAVO_SATURATE_ATOMS) )
{
m_moleculeManip->invertHasAddHydrogen() ;
}
}
/**
* Transform a wrapper action to an context menu action.
* @param wmavoAction All actions ask by the wrapper
* @param posCursor The position of the cursor
*/
void WrapperChemicalCmdToAvoAction::transformWrapperActionToUseContextMenu( int &wmavoAction, const QPoint &posCursor )
{
m_contextMenu->manageAction( wmavoAction, posCursor ) ;
}
/**
* Update Avogadro according to the Avogadro actions realized.
* Here, the update is for the Avogadro delete actions.
* @param wmavoAction All actions ask by the wrapper
*/
void WrapperChemicalCmdToAvoAction::updateForAvoActions1( int wmavoAction )
{
if( WMAVO_IS2(wmavoAction,WMAVO_DELETE)
|| WMAVO_IS2(wmavoAction,WMAVO_DELETEALL)
/*|| WMAVO_IS2(wmavoAction,WMAVO_CREATE)*/
// Put in the transformWrapperActionToCreateAtomBond() method to
// gain update during multiple creation.
)
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::updateForAvoActions1" ;
// Update
// If we have done stuff then trigger a redraw of the molecule
m_widget->molecule()->update() ;
/*
// Not resolve an update problem ...
m_widget->molecule()->update() ;
m_widget->update() ; // update( &Region ), update( int, int, int, int ) ...
m_widget->updateGeometry() ;
m_widget->updateGL() ;
m_widget->updateOverlayGL() ;
m_widget->updatesEnabled() ;
//m_widget->molecule()->updateAtom() ;
m_widget->molecule()->updateMolecule() ;
m_widget->molecule()->calculateGroupIndices() ;
*/
}
}
/**
* Update Avogadro according to the Avogadro actions realized.
* Here, the update is for a lot of Avogadro actions.
* This is a special update, because it simulates a mouse click to realize update.
* In fact, some optimization are available only when some Avogadro class realize
* update.
* <br/>To activate the quick render (the previous optimization) , it is necessary to simulate a mouse click.
* Explanation, the quick render is activated when :
* - Check the quick render option
* Set (allowQuickRender) attribut to enable. Now Avogadro MAY accept
* quick render.
* - While a mouse movement, if the mouse is down
* The call of GLWidget::mouseMoveEvent(), and only this method sets
* the (quickRender) attribut at true.
*
* @param wmavoAction All actions ask by the wrapper
*/
void WrapperChemicalCmdToAvoAction::updateForAvoActions2( int wmavoAction )
{
if( //(WMAVO_IS2(wmavoAction, WMAVO_MENU_ACTIVE) ? 0 // To update wmInfo in wmTool class
// : 1 ) // To avoid a bug with periodic table.
//||
WMAVO_IS2(wmavoAction,WMAVO_SELECT)
|| WMAVO_IS2(wmavoAction,WMAVO_SELECT_MULTI)
|| WMAVO_IS2(wmavoAction,WMAVO_CREATE)
|| WMAVO_IS2(wmavoAction,WMAVO_CAM_ROTATE)
|| WMAVO_IS2(wmavoAction,WMAVO_CAM_ZOOM)
|| WMAVO_IS2(wmavoAction,WMAVO_CAM_TRANSLATE)
|| WMAVO_IS2(wmavoAction,WMAVO_CAM_INITIAT)
|| m_needAnUpdateMore
)
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::updateForAvoActions2" ;
if( m_needAnUpdateMore ) m_needAnUpdateMore = false ;
if( !m_widget->quickRender() )
{
// 1. No quick render.
m_widget->update() ;
}
else
{
// 2. No compile : mouseMove is protected.
// Call directly GLWidget->mouseMove signal.
//emit m_widget->mouseMove(&me) ;
// 3. Call directly Tool->mouseMouseEvent. No quick render.
//m_widget->tool()->mouseMoveEvent( m_widget, &me) ;
//m_widget->tool()->mouseMoveEvent( m_widget->current(), &me) ;
// 4. Try Fake mouse event. WORKS !!!
if( !m_testEventPress )
{
m_testEventPress = true ;
QApplication::sendEvent( m_widget->m_current, m_me1 ) ;
}
QApplication::sendEvent( m_widget->m_current, m_me2 ) ;
// Test, but be carefull, you must allocate the event each time
// it put in a queue, and delete the object after use.
//QApplication::postEvent( app, me1 ) ;
//QApplication::postEvent( app, me3 ) ;
// Install something else.
// 5. Try Fake mouse event.
//qTestEventList events;
//events.addMouseMove(p,1);
//events.simulate(m_widget);
}
}
else
{
// 4. Finish fake mouse event.
if( m_widget->quickRender() && m_testEventPress )
{
m_testEventPress = false ;
QApplication::sendEvent( m_widget->m_current, m_me3 ) ;
}
}
}
/**
* Update Avogadro according to the Avogadro actions realized.
* Here, the update is for the Avogadro move actions.
* @param wmavoAction All actions ask by the wrapper
*/
void WrapperChemicalCmdToAvoAction::updateForAvoActions3( int wmavoAction )
{
if( WMAVO_IS2(wmavoAction,WMAVO_ATOM_MOVE) )
{ // Object is in "travel mode", but just in the mode.
// It is necessary to know what is the movement.
if( (WMAVO_IS2(wmavoAction,WMAVO_ATOM_TRANSLATE) || WMAVO_IS2(wmavoAction,WMAVO_ATOM_ROTATE))
&& m_widget->selectedPrimitives().size()>0
)
{
//mytoolbox::dbgMsg( "WrapperChemicalCmdToAvoAction::updateForAvoActions3" ;
// 1. No Quick Render.
//m_widget->molecule()->update() ; // Update & Redraw (without quick Render)
// 2. Quick Render seems activated, but it lags ...
m_widget->molecule()->updateMolecule() ; // Update & Redraw.
}
}
}
/**
* Calculate the transformation vector and/or matrix according to the need.
* "Convert" the wiimote coordinate system to the Avogadro coordinate system.
* @return TRUE if the transformation matrix is different to null ; FALSE else.
* @param wmactions All actions ask by the wrapper
* @param curPos The current position calculate by the Wiimote
* @param lastPos The last position calculate by the Wiimote
* @param refPoint_in The position of the reference point.
* @param rotAtomdegX_in The desired X-axis angle
* @param rotAtomdegY_in The desired Y-axis angle
*/
bool WrapperChemicalCmdToAvoAction::calculateTransformationMatrix
( int wmactions_in,
const Eigen::Vector3d& curPos_in,
const Eigen::Vector3d& lastPos_in,
const Eigen::Vector3d& refPoint_in,
double rotAtomdegX_in,
double rotAtomdegY_in,
Eigen::Vector3d &vectAtomTranslate_out,
Eigen::Transform3d &transfAtomRotate_out )
{
bool isMoved=false ;
if( WMAVO_IS2(wmactions_in,WMAVO_ATOM_TRANSLATE) || WMAVO_IS2(wmactions_in,WMAVO_ATOM_ROTATE) )
{
QPoint currentPoint((int)curPos_in[0], (int)curPos_in[1]) ;
QPoint lastPoint((int)lastPos_in[0], (int)lastPos_in[1]) ;
Eigen::Vector3d fromPos=m_widget->camera()->unProject( lastPoint, refPoint_in ) ;
Eigen::Vector3d toPos=m_widget->camera()->unProject( currentPoint, refPoint_in ) ;
Eigen::Vector3d camBackTransformedXAxis=m_widget->camera()->backTransformedXAxis() ;
Eigen::Vector3d camBackTransformedYAxis=m_widget->camera()->backTransformedYAxis() ;
Eigen::Vector3d camBackTransformedZAxis=m_widget->camera()->backTransformedZAxis() ;
if( WMAVO_IS2(wmactions_in,WMAVO_ATOM_TRANSLATE)
&& !(curPos_in[0]==lastPos_in[0] && curPos_in[1]==lastPos_in[1]) )
{
vectAtomTranslate_out = (toPos - fromPos) / WMAVO_ATOM_SMOOTHED_MOVE_XY ;
//cout << "currentWmPos.x():" << currentWmPos.x() << " currentWmPos.y():" << currentWmPos.y() << endl ;
//cout << " lastWmPos.x():" << lastWmPos.x() << " lastWmPos.y():" << lastWmPos.y() << endl ;
//cout << " fromPos[0]:" << fromPos[0] << " fromPos[1]:" << fromPos[1] << " fromPos[2]:" << fromPos[2] << endl ;
//cout << " toPos[0]:" << toPos[0] << " toPos[1]:" << toPos[1] << " fromPos[2]:" << fromPos[2] << endl ;
//cout << " newVectAtomTranslate:" << m_vectAtomTranslate[0] << " " << m_vectAtomTranslate[1] << " " << m_vectAtomTranslate[2] << endl ;
if( WMAVO_IS2(wmactions_in,WMAVO_ATOM_TRANSLATE) )
{
// Z-movement.
if( (curPos_in[2]-lastPos_in[2]) <= -WMAVO_WM_Z_MINPOINTING_MOVEALLOWED )
vectAtomTranslate_out += (camBackTransformedZAxis*WMAVO_ATOM_MAX_MOVE_Z) ;
if( (curPos_in[2]-lastPos_in[2]) >= WMAVO_WM_Z_MINPOINTING_MOVEALLOWED )
vectAtomTranslate_out -= (camBackTransformedZAxis*WMAVO_ATOM_MAX_MOVE_Z) ;
}
isMoved = true ;
//cout << " m_vectAtomTranslate:" << m_vectAtomTranslate[0] << " " << m_vectAtomTranslate[1] << " " << m_vectAtomTranslate[2] << endl ;
}
else if( WMAVO_IS2(wmactions_in,WMAVO_ATOM_ROTATE) )
{
Eigen::Vector3d rotAxe=m_moleculeManip->getRotationAxe() ;
if( m_tmpBarycenter == m_vect3d0 )
{ // Calculate the barycenter of selected atoms.
Eigen::Vector3d tmp=m_vect3d0 ;
int i=0 ;
Atom *a=NULL ;
foreach( Primitive *p, m_widget->selectedPrimitives() )
{
if( p->type() == Primitive::AtomType )
{
a = static_cast<Atom*>(p) ;
tmp += *(a->pos()) ;
i++ ;
}
}
m_tmpBarycenter = tmp / i ;
}
if( rotAxe != m_vect3d0 )
{
Eigen::Vector3d rotAxePoint=m_moleculeManip->getRotationAxePoint() ;
// Rotate the selected atoms about the center
// rotate only selected primitives
transfAtomRotate_out.matrix().setIdentity();
// Return to the center of the 3D-space.
transfAtomRotate_out.translation() = rotAxePoint ;
// Apply rotations.
transfAtomRotate_out.rotate(
Eigen::AngleAxisd( (rotAtomdegX_in/90.0)* 0.1, rotAxe) ) ;
// /90.0 => Eliminate the initial 90° rotation by the Wiimote,
// then to apply a step (in unknown metric).
transfAtomRotate_out.rotate(
Eigen::AngleAxisd( (rotAtomdegY_in/90.0)*-0.1, rotAxe ) ) ;
// Return to the object.
transfAtomRotate_out.translate( -rotAxePoint ) ;
}
else
{ // Rotation around the barycenter.
// Rotate the selected atoms about the center
// rotate only selected primitives
transfAtomRotate_out.matrix().setIdentity();
// Return to the center of the 3D-space.
transfAtomRotate_out.translation() = m_tmpBarycenter ;
// Apply rotations.
transfAtomRotate_out.rotate(
Eigen::AngleAxisd( (rotAtomdegX_in/90.0)* 0.1, camBackTransformedYAxis) ) ;
// /90.0 => Eliminate the initial 90° rotation by the Wiimote,
// then to apply a step (in unknown metric).
transfAtomRotate_out.rotate(
Eigen::AngleAxisd( (rotAtomdegY_in/90.0)*-0.1, camBackTransformedXAxis) ) ;
// Return to the object.
transfAtomRotate_out.translate( -m_tmpBarycenter ) ;
}
isMoved = true ;
}
else
{ // Put all transformation "at zero".
transfAtomRotate_out.matrix().setIdentity();
transfAtomRotate_out.translation() = m_vect3d0 ;
vectAtomTranslate_out[0] = 0.0 ;
vectAtomTranslate_out[1] = 0.0 ;
vectAtomTranslate_out[2] = 0.0 ;
isMoved = false ;
}
}
return isMoved ;
}
/**
* Receive the "calcul distance" feature from the WmTool class..
*/
void WrapperChemicalCmdToAvoAction::receiveRequestToCalculDistance()
{
m_isCalculDistDiedre = true ;
}
}
| [
"[email protected]",
"[email protected]"
] | [
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a7c2d371a8662864421098ac237ce6d3c4331ef9 | a96b15c6a02225d27ac68a7ed5f8a46bddb67544 | /SetGame/Application.hpp | 76fef5eec3e63653410a8dbaf3329aa344342995 | [] | no_license | joelverhagen/Gaza-2D-Game-Engine | 0dca1549664ff644f61fe0ca45ea6efcbad54591 | a3fe5a93e5d21a93adcbd57c67c888388b402938 | refs/heads/master | 2020-05-15 05:08:38 | 2011-04-03 22:22:01 | 2011-04-03 22:22:01 | 1,519,417 | 3 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 511 | hpp | #ifndef APPLICATION_HPP
#define APPLICATION_HPP
#include "Common.hpp"
#include "GazaApplication.hpp"
#include "GazaFrameSheet.hpp"
#include "GazaImageManager.hpp"
#include "GazaLogger.hpp"
#include "GameState.hpp"
#include "CardFrameSheetGenerator.hpp"
class Application : public Gaza::Application
{
public:
Application();
~Application();
Gaza::ImageManager * getImageManager();
private:
Gaza::ImageManager imageManager;
Gaza::FrameSheetCollection * cardFrames;
};
#endif | [
"[email protected]"
] | [
[
[
1,
28
]
]
] |
cf2a06f81eb7045b31dd1a84c6a824280a9ec8aa | ea72aac3344f9474a0ba52c90ed35e24321b025d | /PathFinding/PathFinding/PathFinding.cpp | ee86e175b6437840cdb4904cdd62c789f72b837e | [] | no_license | nlelouche/ia-2009 | 3bd7f1e42280001024eaf7433462b2949858b1c2 | 44c07567c3b74044e59313532b5829f3a3466a32 | refs/heads/master | 2020-05-17 02:21:02 | 2009-03-31 01:12:44 | 2009-03-31 01:12:44 | 32,657,337 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,208 | cpp | #include "PathFinding.h"
//--------------------------------------------------------------
PathFind::PathFind(int * _map[],int _rows,int _cols)
:
m_pkPath(NULL),
m_pkClosedNodes(NULL),
m_pkOpenNodes(NULL),
m_CurrentNode(NULL),
m_pkiPathIT(0),
m_pkOpenNodesIT(0),
m_pkClosedNodesIT(0)
{
// Copiamos el mapa pasado a un mapa fijo.
for (int i = 0; i > LARGO_MAPA; i++){
m_Map[i] = (int)_map[i];
}
/***/
}
//--------------------------------------------------------------
PathFind::~PathFind(){
/***/
}
//--------------------------------------------------------------
void PathFind::OpenNodes(Node * _node){
// m_pkOpenNodes.insert(_node); // Insertar nodo en la lista
/***/
}
//--------------------------------------------------------------
void PathFind::CloseNode(Node * _node){
/***/
}
//--------------------------------------------------------------
bool PathFind::ExistOpenNodes(){
/***/
return false;
}
//--------------------------------------------------------------
bool PathFind::IsExitNode(Node *_node){
/***/
return false;
}
//--------------------------------------------------------------
Node * PathFind::LessValueNode(){
/***/
return m_CurrentNode;
}
//--------------------------------------------------------------
list<Node*> PathFind::GenerarCamino(){
/***/
return m_pkPath;
}
//--------------------------------------------------------------
bool PathFind::IsEndingNode(Node * _node){
return false;
}
//--------------------------------------------------------------
void PathFind::CalculateMap(Node * _initialNode, Node * _endingNode){
// Copiamos Posicion X,Y de nodos inicial y destino.
//m_InitialPosition.Initial_X = _initial.Initial_X;
//m_InitialPosition.Initial_Y = _initial.Initial_Y;
//m_EndingPosition.Ending_X = _ending.Ending_X;
//m_EndingPosition.Ending_Y = _ending.Ending_Y;
OpenNodes(_initialNode);
while (ExistOpenNodes()){
m_CurrentNode = LessValueNode();
if (IsEndingNode(m_CurrentNode)){
//GenerarCamino();
}
else {
CloseNode(m_CurrentNode);
OpenNodes(m_CurrentNode);
}
}
}
//-------------------------------------------------------------- | [
"calaverax@bb2752b8-1d7e-11de-9d52-39b120432c5d"
] | [
[
[
1,
84
]
]
] |
e26d12af72425b08369187d42732ce82d4a10cea | 709cd826da3ae55945fd7036ecf872ee7cdbd82a | /Term/WildMagic2/Source/Intersection/WmlIntrTri3Con3.cpp | a0d5a7f4353d6bec1785653a15cf4f674bd4a8f5 | [] | no_license | argapratama/kucgbowling | 20dbaefe1596358156691e81ccceb9151b15efb0 | 65e40b6f33c5511bddf0fa350c1eefc647ace48a | refs/heads/master | 2018-01-08 15:27:44 | 2011-06-19 15:23:39 | 2011-06-19 15:23:39 | 36,738,655 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 10,534 | cpp | // Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlIntrTri3Con3.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
bool Wml::TestIntersection (const Triangle3<Real>& rkTri,
const Cone3<Real>& rkCone)
{
// NOTE. The following quantities computed in this function can be
// precomputed and stored in the cone and triangle classes as an
// optimization.
// 1. The cone squared cosine.
// 2. The triangle squared edge lengths |E0|^2 and |E1|^2.
// 3. The third triangle edge E2 = E1 - E0 and squared length |E2|^2.
// 4. The triangle normal N = Cross(E0,E1) or unitized normal
// N = Cross(E0,E1)/Length(Cross(E0,E1)).
// triangle is <P0,P1,P2>, edges are E0 = P1-P0, E1=P2-P0
int iOnConeSide = 0;
Real fP0Test, fP1Test, fP2Test, fAdE, fEdE, fEdD, fC1, fC2;
Real fCosSqr = rkCone.CosAngle()*rkCone.CosAngle();
// test vertex P0
Vector3<Real> kDiff0 = rkTri.Origin() - rkCone.Vertex();
Real fAdD0 = rkCone.Axis().Dot(kDiff0);
if ( fAdD0 >= (Real)0.0 )
{
// P0 is on cone side of plane
fP0Test = fAdD0*fAdD0 - fCosSqr*(kDiff0.Dot(kDiff0));
if ( fP0Test >= (Real)0.0 )
{
// P0 is inside the cone
return true;
}
else
{
// P0 is outside the cone, but on cone side of plane
iOnConeSide |= 1;
}
}
// else P0 is not on cone side of plane
// test vertex P1
Vector3<Real> kDiff1 = kDiff0 + rkTri.Edge0();
Real fAdD1 = rkCone.Axis().Dot(kDiff1);
if ( fAdD1 >= (Real)0.0 )
{
// P1 is on cone side of plane
fP1Test = fAdD1*fAdD1 - fCosSqr*(kDiff1.Dot(kDiff1));
if ( fP1Test >= (Real)0.0 )
{
// P1 is inside the cone
return true;
}
else
{
// P1 is outside the cone, but on cone side of plane
iOnConeSide |= 2;
}
}
// else P1 is not on cone side of plane
// test vertex P2
Vector3<Real> kDiff2 = kDiff0 + rkTri.Edge1();
Real fAdD2 = rkCone.Axis().Dot(kDiff2);
if ( fAdD2 >= (Real)0.0 )
{
// P2 is on cone side of plane
fP2Test = fAdD2*fAdD2 - fCosSqr*(kDiff2.Dot(kDiff2));
if ( fP2Test >= (Real)0.0 )
{
// P2 is inside the cone
return true;
}
else
{
// P2 is outside the cone, but on cone side of plane
iOnConeSide |= 4;
}
}
// else P2 is not on cone side of plane
// test edge <P0,P1> = E0
if ( iOnConeSide & 3 )
{
fAdE = fAdD1 - fAdD0;
fEdE = rkTri.Edge0().Dot(rkTri.Edge0());
fC2 = fAdE*fAdE - fCosSqr*fEdE;
if ( fC2 < (Real)0.0 )
{
fEdD = rkTri.Edge0().Dot(kDiff0);
fC1 = fAdE*fAdD0 - fCosSqr*fEdD;
if ( iOnConeSide & 1 )
{
if ( iOnConeSide & 2 )
{
// <P0,P1> fully on cone side of plane, fC0 = fP0Test
if ( (Real)0.0 <= fC1 && fC1 <= -fC2
&& fC1*fC1 >= fP0Test*fC2 )
{
return true;
}
}
else
{
// P0 on cone side (Dot(A,P0-V) >= 0),
// P1 on opposite side (Dot(A,P1-V) <= 0)
// (Dot(A,E0) <= 0), fC0 = fP0Test
if ( (Real)0.0 <= fC1 && fC2*fAdD0 <= fC1*fAdE
&& fC1*fC1 >= fP0Test*fC2 )
{
return true;
}
}
}
else
{
// P1 on cone side (Dot(A,P1-V) >= 0),
// P0 on opposite side (Dot(A,P0-V) <= 0)
// (Dot(A,E0) >= 0), fC0 = fP0Test (needs calculating)
if ( fC1 <= -fC2 && fC2*fAdD0 <= fC1*fAdE )
{
fP0Test = fAdD0*fAdD0 - fCosSqr*(kDiff0.Dot(kDiff0));
if ( fC1*fC1 >= fP0Test*fC2 )
return true;
}
}
}
}
// else <P0,P1> does not intersect cone half space
// test edge <P0,P2> = E1
if ( iOnConeSide & 5 )
{
fAdE = fAdD2 - fAdD0;
fEdE = rkTri.Edge1().Dot(rkTri.Edge1());
fC2 = fAdE*fAdE - fCosSqr*fEdE;
if ( fC2 < (Real)0.0 )
{
fEdD = rkTri.Edge1().Dot(kDiff0);
fC1 = fAdE*fAdD0 - fCosSqr*fEdD;
if ( iOnConeSide & 1 )
{
if ( iOnConeSide & 4 )
{
// <P0,P2> fully on cone side of plane, fC0 = fP0Test
if ( (Real)0.0 <= fC1 && fC1 <= -fC2
&& fC1*fC1 >= fP0Test*fC2 )
{
return true;
}
}
else
{
// P0 on cone side (Dot(A,P0-V) >= 0),
// P2 on opposite side (Dot(A,P2-V) <= 0)
// (Dot(A,E1) <= 0), fC0 = fP0Test
if ( (Real)0.0 <= fC1 && fC2*fAdD0 <= fC1*fAdE
&& fC1*fC1 >= fP0Test*fC2 )
{
return true;
}
}
}
else
{
// P2 on cone side (Dot(A,P2-V) >= 0),
// P0 on opposite side (Dot(A,P0-V) <= 0)
// (Dot(A,E1) >= 0), fC0 = fP0Test (needs calculating)
if ( fC1 <= -fC2 && fC2*fAdD0 <= fC1*fAdE )
{
fP0Test = fAdD0*fAdD0 - fCosSqr*(kDiff0.Dot(kDiff0));
if ( fC1*fC1 >= fP0Test*fC2 )
return true;
}
}
}
}
// else <P0,P2> does not intersect cone half space
// test edge <P1,P2> = E1-E0 = E2
if ( iOnConeSide & 6 )
{
Vector3<Real> kE2 = rkTri.Edge1() - rkTri.Edge0();
fAdE = fAdD2 - fAdD1;
fEdE = kE2.Dot(kE2);
fC2 = fAdE*fAdE - fCosSqr*fEdE;
if ( fC2 < (Real)0.0 )
{
fEdD = kE2.Dot(kDiff1);
fC1 = fAdE*fAdD1 - fCosSqr*fEdD;
if ( iOnConeSide & 2 )
{
if ( iOnConeSide & 4 )
{
// <P1,P2> fully on cone side of plane, fC0 = fP1Test
if ( (Real)0.0 <= fC1 && fC1 <= -fC2
&& fC1*fC1 >= fP1Test*fC2 )
{
return true;
}
}
else
{
// P1 on cone side (Dot(A,P1-V) >= 0),
// P2 on opposite side (Dot(A,P2-V) <= 0)
// (Dot(A,E2) <= 0), fC0 = fP1Test
if ( (Real)0.0 <= fC1 && fC2*fAdD1 <= fC1*fAdE
&& fC1*fC1 >= fP1Test*fC2 )
{
return true;
}
}
}
else
{
// P2 on cone side (Dot(A,P2-V) >= 0),
// P1 on opposite side (Dot(A,P1-V) <= 0)
// (Dot(A,E2) >= 0), fC0 = fP1Test (needs calculating)
if ( fC1 <= -fC2 && fC2*fAdD1 <= fC1*fAdE )
{
fP1Test = fAdD1*fAdD1 - fCosSqr*(kDiff1.Dot(kDiff1));
if ( fC1*fC1 >= fP1Test*fC2 )
return true;
}
}
}
}
// else <P1,P2> does not intersect cone half space
// Test triangle <P0,P1,P2>. It is enough to handle only the case when
// at least one Pi is on the cone side of the plane. In this case and
// after the previous testing, if the triangle intersects the cone, the
// set of intersection must contain the point of intersection between
// the cone axis and the triangle.
if ( iOnConeSide > 0 )
{
Vector3<Real> kN = rkTri.Edge0().Cross(rkTri.Edge1());
Real fNdA = kN.Dot(rkCone.Axis());
Real fNdD = kN.Dot(kDiff0);
Vector3<Real> kU = fNdD*rkCone.Axis() - fNdA*kDiff0;
Vector3<Real> kNcU = kN.Cross(kU);
Real fNcUdE0 = kNcU.Dot(rkTri.Edge0()), fNcUdE1, fNcUdE2, fNdN;
if ( fNdA >= (Real)0.0 )
{
if ( fNcUdE0 <= (Real)0.0 )
{
fNcUdE1 = kNcU.Dot(rkTri.Edge1());
if ( fNcUdE1 >= (Real)0.0 )
{
fNcUdE2 = fNcUdE1 - fNcUdE0;
fNdN = kN.SquaredLength();
if ( fNcUdE2 <= fNdA*fNdN )
return true;
}
}
}
else
{
if ( fNcUdE0 >= (Real)0.0 )
{
fNcUdE1 = kNcU.Dot(rkTri.Edge1());
if ( fNcUdE1 <= (Real)0.0 )
{
fNcUdE2 = fNcUdE1 - fNcUdE0;
fNdN = kN.SquaredLength();
if ( fNcUdE2 >= fNdA*fNdN )
return true;
}
}
}
}
return false;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM bool TestIntersection<float> (
const Triangle3<float>&, const Cone3<float>&);
template WML_ITEM bool TestIntersection<double> (
const Triangle3<double>&, const Cone3<double>&);
}
//----------------------------------------------------------------------------
| [
"[email protected]"
] | [
[
[
1,
301
]
]
] |
c7e21c79ce487e3bac74a8bd5a338c49635898f6 | 9df55ed98688ff13caec3061237a2a0895914577 | /main.cpp | bd29e05649bceeeba97307229ac0bcc781176516 | [] | no_license | tiashaun/sdl_tetris | f625ee0f06e642411f7a04b18b470aa0df61c1ca | 4799cfa4b28cd21b8431f8b6a00bacfb89e794f0 | refs/heads/master | 2020-11-30 23:32:43 | 2009-12-06 20:33:43 | 2009-12-06 20:33:43 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 165 | cpp | #include <iostream>
#include <SDL/SDL.h>
#include "Game.h"
int main(int argc, char* argv[]) {
Game *game = new Game();
game->startGame();
return 0;
}
| [
"[email protected]"
] | [
[
[
1,
10
]
]
] |
c6ae62bae17c0ec324ca0aa0d67cbb08a72dce4d | b08e948c33317a0a67487e497a9afbaf17b0fc4c | /Display/Font.h | 03d4940ce4ff0bfd662810249e01fff5b4dea7da | [] | no_license | 15831944/bastionlandscape | e1acc932f6b5a452a3bd94471748b0436a96de5d | c8008384cf4e790400f9979b5818a5a3806bd1af | refs/heads/master | 2023-03-16 03:28:55 | 2010-05-21 15:00:07 | 2010-05-21 15:00:07 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,208 | h | #ifndef __FONT_H__
#define __FONT_H__
#include "../Display/Display.h"
namespace ElixirEngine
{
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
class DisplayFontText : public DisplayObject
{
public:
DisplayFontText();
virtual ~DisplayFontText();
virtual void SetText(const wstring& _wstrText) = 0;
virtual void SetColor(const Vector4& _f4Color) = 0;
};
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
class DisplayFont : public CoreObject
{
public:
DisplayFont(DisplayFontManagerRef _rFontManager);
virtual ~DisplayFont();
virtual DisplayFontTextPtr CreateText() = 0;
virtual void ReleaseText(DisplayFontTextPtr _pText) = 0;
virtual DisplayRef GetDisplay() = 0;
protected:
DisplayFontManagerRef m_rFontManager;
};
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
class DisplayFontLoader : public CoreObject
{
public:
DisplayFontLoader(DisplayFontManagerRef _rFontManager);
virtual ~DisplayFontLoader();
virtual DisplayFontPtr Load(const string& _strFileName) = 0;
virtual void Unload(DisplayFontPtr _pFont) = 0;
protected:
DisplayFontManagerRef m_rFontManager;
};
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------
class DisplayFontManager : public CoreObject
{
public:
DisplayFontManager(DisplayRef _rDisplay);
virtual ~DisplayFontManager();
virtual bool Create(const boost::any& _rConfig);
virtual void Update();
virtual void Release();
bool Load(const Key& _uNameKey, const string& _strFileName);
void Unload(const Key& _uNameKey);
DisplayFontPtr Get(const Key& _uNameKey);
DisplayRef GetDisplay();
protected:
struct Link
{
Link();
Link(DisplayFontPtr _pFont, DisplayFontLoaderPtr _pLoader);
DisplayFontPtr m_pFont;
DisplayFontLoaderPtr m_pLoader;
};
typedef map<Key, Link> LinkMap;
protected:
bool RegisterLoader(const Key& _uExtensionKey, DisplayFontLoaderPtr _pLoader);
void UnregisterLoader(const Key& _uExtensionKey);
DisplayFontLoaderPtr GetLoader(const Key& _uExtensionKey);
protected:
DisplayRef m_rDisplay;
LinkMap m_mFonts;
DisplayFontLoaderPtrMap m_mLoaders;
};
}
#endif
| [
"voodoohaust@97c0069c-804f-11de-81da-11cc53ed4329"
] | [
[
[
1,
100
]
]
] |
83184b7823427dbb500e80b21cc18d05f9552848 | 406b4b18f5c58c689d2324f49db972377fe8feb6 | /ANE/Include/Memory/IMemoryPool.h | cd118b1a3cd79d2f003a329221fb47c1e0b00b8c | [] | no_license | Mobiwoom/ane | e17167de36699c451ed92eab7bf733e7d41fe847 | ec20667c556a99351024f3ae9c8880e944c5bfbd | refs/heads/master | 2021-01-17 13:09:57 | 2010-03-23 16:30:17 | 2010-03-23 16:30:17 | 33,132,357 | 0 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 258 | h | #pragma once
namespace Ane
{
class IMemoryPool
{
public:
IMemoryPool(){}
virtual ~IMemoryPool(){}
virtual void* Alloc() = 0;
virtual void* Alloc(unsigned int Size) = 0;
virtual void Free(void* pMemory) = 0;
};
} | [
"inthejm@5abed23c-1faa-11df-9e62-c93c6248c2ac"
] | [
[
[
1,
14
]
]
] |
01e8ec44b80deffdd92d33706685a9deabbffac3 | ea12fed4c32e9c7992956419eb3e2bace91f063a | /zombie/code/zombie/nscene/src/nscene/nsurfacenode_main.cc | 74d5e83ef12b4c20b501095b24518e59c6cfe3b1 | [] | no_license | ugozapad/TheZombieEngine | 832492930df28c28cd349673f79f3609b1fe7190 | 8e8c3e6225c2ed93e07287356def9fbdeacf3d6a | refs/heads/master | 2020-04-30 11:35:36 | 2011-02-24 14:18:43 | 2011-02-24 14:18:43 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 10,575 | cc | #include "precompiled/pchnscene.h"
//------------------------------------------------------------------------------
// nsurfacenode_main.cc
// (C) 2002 RadonLabs GmbH
//------------------------------------------------------------------------------
#include "nscene/nsurfacenode.h"
#include "nscene/nsceneshader.h"
#include "nscene/nscenegraph.h"
#include "nscene/nshadertree.h"
#include "gfx2/ngfxserver2.h"
#include "gfx2/nshader2.h"
#include "gfx2/ntexture2.h"
#include "kernel/ntimeserver.h"
#include "nscene/ncscene.h"
#include "entity/nentity.h"
#include "kernel/ndebug.h"
#include "nscene/nanimator.h"
nNebulaScriptClass(nSurfaceNode, "nabstractshadernode");
//------------------------------------------------------------------------------
/**
*/
nSurfaceNode::nSurfaceNode() :
shaderArray(4, 4)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
nSurfaceNode::~nSurfaceNode()
{
this->UnloadResources();
}
//------------------------------------------------------------------------------
/**
Unload all shaders.
*/
void
nSurfaceNode::UnloadShaders()
{
int i;
for (i = 0; i < this->shaderArray.Size(); i++)
{
if (this->shaderArray[i].IsShaderValid())
{
this->shaderArray[i].GetShader()->Release();
this->shaderArray[i].Invalidate();
}
}
for (i = 0; i < this->shaderTreeArray.Size(); ++i)
{
if (this->shaderTreeArray[i].isvalid())
{
this->shaderTreeArray[i]->Release();
this->shaderTreeArray[i].invalidate();
}
}
}
//------------------------------------------------------------------------------
/**
Load shader resources.
*/
bool
nSurfaceNode::LoadShaders()
{
// load shaders
int i;
for (i = 0; i < this->shaderArray.Size(); i++)
{
ShaderEntry& shaderEntry = this->shaderArray[i];
if (!shaderEntry.IsShaderValid() && shaderEntry.GetName())
{
#if 0 // keep this commented while the shader database is not used
// try to get shader by name from shader repository
int shaderIndex = nSceneServer::Instance()->FindShader(shaderEntry.GetName());
if (shaderIndex != -1)
{
nSceneShader& sceneShader = nSceneServer::Instance()->GetShaderAt(shaderIndex);
if (!sceneShader.IsValid())
{
sceneShader.Validate();
n_assert(sceneShader.IsValid());
}
sceneShader.GetShaderObject()->AddRef();
shaderEntry.SetShaderIndex(shaderIndex);
shaderEntry.SetShader(sceneShader.GetShaderObject());
}
else
#endif
{
// create a new empty shader object
nShader2* shd = nGfxServer2::Instance()->NewShader(shaderEntry.GetName());
n_assert(shd);
if (!shd->IsLoaded())
{
// load shader resource file
shd->SetFilename(shaderEntry.GetName());
}
if (shd)
{
// register shader object in scene shader database
nSceneShader sceneShader;
sceneShader.SetShader(shaderEntry.GetName());// filename
sceneShader.SetShaderName(shaderEntry.GetName());// shader name
int shaderIndex = nSceneServer::Instance()->FindShader(shaderEntry.GetName());
if (shaderIndex == -1)
{
shaderIndex = nSceneServer::Instance()->AddShader(sceneShader);
n_assert(shaderIndex != -1);
}
// set shader object and index for local entry
shaderEntry.SetShader(shd);
shaderEntry.shaderIndex = shaderIndex;
// create a degenerate decision tree for use in the render path
nShaderTree* shaderTree = static_cast<nShaderTree*>( kernelServer->New("nshadertree") );
n_assert( shaderTree );
shaderTree->BeginNode( nVariable::InvalidHandle, 0 );
shaderTree->SetShaderObject( shd );
shaderTree->SetShaderIndexAt( 0, shaderIndex );
shaderTree->EndNode();
this->shaderTreeArray.Set( shaderEntry.GetPassIndex(), shaderTree );
}
}
}
}
return true;
}
//------------------------------------------------------------------------------
/**
Load the resources needed by this object.
*/
bool
nSurfaceNode::LoadResources()
{
if (this->LoadShaders())
{
if (nAbstractShaderNode::LoadResources())
{
return true;
}
}
return false;
}
//------------------------------------------------------------------------------
/**
Unload the resources if refcount has reached zero.
*/
void
nSurfaceNode::UnloadResources()
{
nAbstractShaderNode::UnloadResources();
this->UnloadShaders();
}
//------------------------------------------------------------------------------
/**
Find shader object associated with fourcc code.
*/
nSurfaceNode::ShaderEntry*
nSurfaceNode::FindShaderEntry(nFourCC fourcc) const
{
int i;
int numShaders = this->shaderArray.Size();
for (i = 0; i < numShaders; i++)
{
ShaderEntry& shaderEntry = this->shaderArray[i];
if (shaderEntry.GetFourCC() == fourcc)
{
return &shaderEntry;
}
}
// fallthrough: no loaded shader matches this fourcc code
return 0;
}
//------------------------------------------------------------------------------
/**
Return number of levels.
*/
int
nSurfaceNode::GetNumLevels()
{
return (this->shaderArray.Size() > 0) ? 1 : 0;
}
//------------------------------------------------------------------------------
/**
Return number of passes for a level
*/
int
nSurfaceNode::GetNumLevelPasses(int /*level*/)
{
return this->shaderArray.Size();
}
//------------------------------------------------------------------------------
/**
Return number of passes for a level
*/
int
nSurfaceNode::GetLevelPassIndex(int level, int pass)
{
n_assert_return((level == 0) && (pass < this->shaderArray.Size()), -1);
return this->shaderArray[pass].GetPassIndex();
}
//------------------------------------------------------------------------------
/**
*/
nShaderTree*
nSurfaceNode::GetShaderTree(int /*level*/, int passIndex)
{
n_assert(passIndex < this->shaderTreeArray.Size());
return this->shaderTreeArray[passIndex];
}
//------------------------------------------------------------------------------
/**
*/
void
nSurfaceNode::SetShader(nFourCC fourcc, const char* name)
{
n_assert(name);
ShaderEntry* shaderEntry = this->FindShaderEntry(fourcc);
if (shaderEntry)
{
shaderEntry->Invalidate();
shaderEntry->SetName(name);
}
else
{
ShaderEntry newShaderEntry(fourcc, name);
this->shaderArray.Append(newShaderEntry);
}
}
//------------------------------------------------------------------------------
/**
*/
const char*
nSurfaceNode::GetShader(nFourCC fourcc) const
{
ShaderEntry* shaderEntry = this->FindShaderEntry(fourcc);
if (shaderEntry)
{
return shaderEntry->GetName();
}
else
{
return 0;
}
}
//------------------------------------------------------------------------------
/**
*/
bool
nSurfaceNode::IsTextureUsed(nShaderState::Param /*param*/)
{
#if 0
// check in all shaders if anywhere the texture specified by param is used
int i;
int numShaders = this->shaderArray.Size();
for (i = 0; i < numShaders; i++)
{
const ShaderEntry& shaderEntry = this->shaderArray[i];
// first be sure that the shader entry could be loaded
if (shaderEntry.IsShaderValid())
{
nShader2* shader = shaderEntry.GetShader();
if (shader->IsParameterUsed(param))
{
return true;
}
}
}
// fallthrough: texture not used by any shader
return false;
#else
return true;
#endif
}
//------------------------------------------------------------------------------
/**
Setup shader attributes before rendering instances of this scene node.
FIXME
*/
bool
nSurfaceNode::Apply(nSceneGraph* sceneGraph)
{
n_assert(sceneGraph);
int shaderIndex = sceneGraph->GetShaderIndex();
if (shaderIndex != -1)
{
nSceneShader& sceneShader = nSceneServer::Instance()->GetShaderAt(shaderIndex);
nGfxServer2::Instance()->SetShader(sceneShader.GetShaderObject());
nAbstractShaderNode::Apply(sceneGraph);
return true;
}
return false;
}
//------------------------------------------------------------------------------
/**
Update shader and set as current shader in the gfx server.
- 15-Jan-04 floh AreResourcesValid()/LoadResources() moved to scene server
*/
bool
nSurfaceNode::Render(nSceneGraph* sceneGraph, nEntityObject* entityObject)
{
n_assert(sceneGraph);
n_assert(entityObject);
//nShader2* shader = nSceneServer::Instance()->GetShaderAt(sceneGraph->GetShaderIndex()).GetShaderObject();
// invoke shader manipulators
this->InvokeAnimators(entityObject);
/*
//nGfxServer2* gfxServer = nGfxServer2::Instance();
// set texture transforms (that can be animated)
//n_assert(nGfxServer2::MaxTextureStages >= 4);
static matrix44 m;
this->textureTransform[0].getmatrix44(m);
gfxServer->SetTransform(nGfxServer2::Texture0, m);
this->textureTransform[1].getmatrix44(m);
gfxServer->SetTransform(nGfxServer2::Texture1, m);
*/
// transfer the rest of per-instance (animated, overriden) parameters
// per instance-set parameters are handled at Apply()
// also, shader overrides are handled at nGeometryNode::Render()
nAbstractShaderNode::Render(sceneGraph, entityObject);
return true;
}
| [
"magarcias@c1fa4281-9647-0410-8f2c-f027dd5e0a91"
] | [
[
[
1,
353
]
]
] |
4bd2d3863e213b995ce4c797f69651b760fb6ceb | be0db8bf2276da4b71a67723bbe8fb75e689bacb | /Src/App/init.cpp | d888c01b5df8390fb58162ef1efbd36db997300d | [] | no_license | jy02140486/cellwarfare | 21a8eb793b94b8472905d793f4b806041baf57bb | 85f026efd03f12dd828817159b9821eff4e4aff0 | refs/heads/master | 2020-12-24 15:22:58 | 2011-07-24 12:36:45 | 2011-07-24 12:36:45 | 32,970,508 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 6,030 | cpp | #include "app.h"
#include "event.h"
#include <time.h>
bool T_App::init()
{
try
{
//initail window description
mWinDesc.set_title("CellWarfare");
mWinDesc.set_allow_resize(true);
mWinDesc.set_size(CL_Size (800, 600), false);
CL_String resource("../Res/GUITheme/resources.xml");
CL_String theme("../Res/GUITheme/theme.css");
//initail resource manager
mResManager.load(resource);
////initail gui theme
mGUITheme.set_resources(mResManager);
//initail gui
mpDisplayWindow = new CL_DisplayWindow(mWinDesc);
mpWinManager = new CL_GUIWindowManagerTexture(*mpDisplayWindow);
mGui.set_window_manager(*mpWinManager);
mGui.set_theme(mGUITheme);
mGui.set_css_document(theme);
mpWinManager->func_repaint().set(this, &T_App::render);
//initail GUIComponet window
CL_DisplayWindowDescription comWindowDesc;
comWindowDesc.show_border(false);
comWindowDesc.set_allow_resize(true);
comWindowDesc.set_title("settings");
comWindowDesc.set_size(CL_Size(300, 570),false);
comWindowDesc.set_allow_resize(true);
comWindowDesc.set_layered(true);
mpComWindow = new CL_Window(&mGui, comWindowDesc);
mpComWindow->set_draggable(false);
//initail events
mInput = mpDisplayWindow->get_ic();
mKeyboard = mInput.get_keyboard();
mMouse = mInput.get_mouse();
//mJoystick = mInput.get_joystick();
mpConsole = new CL_ConsoleWindow("Console", 80, 100);
entites=new EM();
entites->iniLVs();
words=new CL_Font(mpComWindow->get_gc(),"Tahoma",20);
offset.x=320;
offset.y=420;
entites->initScrObjs();
body=new CL_Image(mpDisplayWindow->get_gc(),"../res/body.png");
stage_clear=new CL_Image(mpDisplayWindow->get_gc(),"../res/stage clear.png");
if(RandomVal::randombool())
gameover=new CL_Image(mpDisplayWindow->get_gc(),"../res/gameover2.png");
else
gameover=new CL_Image(mpDisplayWindow->get_gc(),"../res/gameover.png");
all_clear=new CL_Image(mpDisplayWindow->get_gc(),"../res/allclear.png");
//init menu items
mx=new CL_LineEdit(mpComWindow);
mx->set_geometry(CL_Rect(40,40, CL_Size(80, 20)));
my=new CL_LineEdit(mpComWindow);
my->set_geometry(CL_Rect(40,80, CL_Size(80, 20)));
cirfirm=new CL_PushButton(mpComWindow);
cirfirm->set_text("enter");
cirfirm->set_geometry(CL_Rect(40,500, CL_Size(150, 30)));
cirfirm->func_clicked().set(this,&T_App::ButtonClick);
PainKiller=new CL_PushButton(mpComWindow);
PainKiller->set_text("PainKiller");
PainKiller->set_geometry(CL_Rect(40,540, CL_Size(100, 20)));
PainKiller->func_clicked().set(this,&T_App::takePill);
CL_Point lboffset(10,10);
CL_Size sspin(80,20);
CL_Size slb(80,20);
infoBF=new CL_Label(mpComWindow);
infoBF->set_geometry(CL_Rect(10,110, CL_Size(290, 300)));
infoBF->set_text("infobf");
infoBF->set_visible(false);
lbcellsdeployed=new CL_Label(infoBF);
lbcellsdeployed->set_geometry(CL_Rect(lboffset.x,lboffset.y+5, slb));
lbcellsdeployed->set_text("Cells deployed");
cellsdeployed=new CL_Spin(infoBF);
cellsdeployed->set_geometry(CL_Rect(lboffset.x+80,lboffset.y, sspin));
cellsdeployed->set_step_size(1);
cellsdeployed->set_ranges(0,100);
cellsdeployed->set_value(entites->curLV->defbfs[0].ImmunityPoints);
lbintruders=new CL_Label(infoBF);
lbintruders->set_geometry(CL_Rect(lboffset.x,lboffset.y+35, slb));
lbintruders->set_text("Intruders");
intruders=new CL_Spin(infoBF);
intruders->set_geometry(CL_Rect(lboffset.x+80,lboffset.y+30, sspin));
lbtimeleft=new CL_Label(infoBF);
lbtimeleft->set_geometry(CL_Rect(lboffset.x,lboffset.y+65, slb));
lbtimeleft->set_text("Time left");
timeleft=new CL_ProgressBar(infoBF);
timeleft->set_geometry(CL_Rect(lboffset.x+80,lboffset.y+65, slb));
timeleft->set_min(0);
timeleft->set_max(40);
timeleft->set_position(20);
SendingCirfirm=new CL_PushButton(infoBF);
SendingCirfirm->set_geometry(CL_Rect(lboffset.x,lboffset.y+95, slb));
SendingCirfirm->set_text("Send");
SendingCirfirm->func_clicked().set(this,&T_App::OnSendingCirfirmClick);
//tatical layer
TaticalBoard=new CL_Label(mpComWindow);
TaticalBoard->set_geometry(CL_Rect(10,310, CL_Size(290, 200)));
TaticalBoard->set_text("TaticalBoard");
TaticalBoard->set_visible(true);
// TaticalBoard->set_constant_repaint(true);
lbTcellsdeployed=new CL_Label(TaticalBoard);
lbTcellsdeployed->set_geometry(CL_Rect(lboffset.x,lboffset.y+5, slb));
lbTcellsdeployed->set_text("Cells deployed");
lbTcellsdeployed->set_visible(true);
Tcellsdeployed=new CL_Label(TaticalBoard);
Tcellsdeployed->set_geometry(CL_Rect(lboffset.x+100,lboffset.y+5, slb));
Tcellsdeployed->set_text("Cells deployed");
Tcellsdeployed->set_visible(true);
lbTintruders=new CL_Label(TaticalBoard);
lbTintruders->set_geometry(CL_Rect(lboffset.x,lboffset.y+15, slb));
lbTintruders->set_text("Itruders");
lbTintruders->set_visible(true);
Tintruders=new CL_Label(TaticalBoard);
Tintruders->set_geometry(CL_Rect(lboffset.x+100,lboffset.y+15, slb));
Tintruders->set_text("Itruders");
Tintruders->set_visible(true);
entites->hero->eventTimer->func_expired().set(this,&T_App::invading_LogicLayer_Failure);
entites->hero->eventTimer->begin(true);
//LibDebugOnConsole();
time(&Atime);
}
catch (CL_Exception &exception)
{
CL_Console::write_line("Exception:Init error",
exception.get_message_and_stack_trace());
// mpConsole->display_close_message();
CL_Console::write_line(exception.get_message_and_stack_trace());
return true;
}
running=true;
T_Event::eventInit();
T_App::eventInit();
// slotMouseDown = mMouse.sig_key_down().connect(this,
// &T_App::onMouseDown);
return true;
}
void T_App::OnSendingCirfirmClick()
{
if (entites->SOselected!=NULL)
{
entites->SOselected->datas->ImmunityPoints+=cellsdeployed->get_value();
if (entites->hero->ImmunityPoints->minusable(cellsdeployed->get_value()))
{
entites->hero->ImmunityPoints->minus(cellsdeployed->get_value());
}
}
} | [
"[email protected]@7e182df5-b8f1-272d-db4e-b61a9d634eb1"
] | [
[
[
1,
198
]
]
] |
c94152890c940b22bdb79f243c4f1585d5936f63 | 024d621c20595be82b4622f534278009a684e9b7 | /SupportPosCalculator.h | a5e6a26a02bc832a3e52b38065da83d11c7d94e0 | [] | no_license | tj10200/Simple-Soccer | 98a224c20b5e0b66f0e420d7c312a6cf6527069b | 486a4231ddf66ae5984713a177297b0f9c83015f | refs/heads/master | 2021-01-19 09:02:02 | 2011-03-15 01:38:15 | 2011-03-15 01:38:15 | 1,480,980 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,396 | h | #ifndef SUPPORTING_POS_CALCULATOR_H
#define SUPPORTING_POS_CALCULATOR_H
#include "GameHeaders.h"
#include "Player.h"
class SupportPosCalculator
{
private:
D3DXVECTOR2 **regions,
goal,
RegSize;
Player *teammate,
*oppTeam,
*ballCarrier;
int rows,
cols,
numPlayers,
homeTeamIdxOffset;
double **passPotential,
**goalPotential,
**supportRegions,
**distValue;
bool regionsAvail;
void passPotentialCalc ();
void goalPotentialCalc ();
void distFromAttackerCalc();
void setBallCarrier ();
public:
SupportPosCalculator (D3DXVECTOR2 **Regs, D3DXVECTOR2 Goal, Player *sameTeam,
Player *opposing, int RegRows, int RegCols,
int players, bool isHomeTeam, int regOffset){
regions = Regs;
goal = Goal;
teammate = sameTeam;
oppTeam = opposing;
passPotential = new double *[RegRows];
goalPotential = new double *[RegRows];
supportRegions = new double *[RegRows];
distValue = new double *[RegRows];
for (int x = 0; x < RegRows; x++)
{
passPotential[x] = new double [RegCols];
goalPotential[x] = new double [RegCols];
supportRegions[x]= new double [RegCols];
distValue[x] = new double [RegCols];
}
rows = RegRows;
cols = RegCols;
numPlayers = players;
homeTeamIdxOffset = regOffset;
regionsAvail = false;
}
D3DXVECTOR2 getBestSupportPos ();
double getPassPotential ( int regX,
int regY);
double getGoalPotential ( int regX,
int regY);
Player *getClosestTeammate ( Player p,
Player *team);
Player *getClosestToTgt ( Player *team,
D3DXVECTOR2 tgt);
D3DXVECTOR2 getGoalShot ( Player *p);
D3DXVECTOR2 getPassShot ( Player *p,
Player *team);
void calcSupportingRegions ( Player *ballCarrier);
D3DXVECTOR2 getSupportPos ( Player *p,
Player *ball);
bool isShotSafe ( D3DXVECTOR2 startLoc,
D3DXVECTOR2 endLoc);
};
#endif
| [
"[email protected]"
] | [
[
[
1,
84
]
]
] |
a895c5eb6bec1153d70cf30ce6fc9a001a90652b | 1e976ee65d326c2d9ed11c3235a9f4e2693557cf | /CommonSources/TransmitterPattern/Transmitter.h | a7656b3abfc3434e8609eb6ac9d03591993fcc53 | [] | no_license | outcast1000/Jaangle | 062c7d8d06e058186cb65bdade68a2ad8d5e7e65 | 18feb537068f1f3be6ecaa8a4b663b917c429e3d | refs/heads/master | 2020-04-08 20:04:56 | 2010-12-25 10:44:38 | 2010-12-25 10:44:38 | 19,334,292 | 3 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,349 | h | // /*
// *
// * Copyright (C) 2003-2010 Alexandros Economou
// *
// * This file is part of Jaangle (http://www.jaangle.com)
// *
// * This Program is free software; you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation; either version 2, or (at your option)
// * any later version.
// *
// * This Program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with GNU Make; see the file COPYING. If not, write to
// * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
// * http://www.gnu.org/copyleft/gpl.html
// *
// */
#pragma once
#define MSG_TRANSMITTER_QUIT 0
class MessageDetails
{
public:
virtual ~MessageDetails() {}
};
class Receiver
{
public:
virtual void OnMessage(UINT msgID, LPVOID sender, MessageDetails* detail) = 0;
#ifdef _DEBUG
virtual LPCTSTR GetReceiverName() = 0;
#endif
};
class Transmitter
{
public:
virtual ~Transmitter() {}
virtual void RegisterReceiver(Receiver& receiver) = 0;
virtual void UnRegisterReceiver(Receiver& receiver) = 0;
//===SendMessage
//Sends a message directly to the Registered Receivers
//- msgID: The App-Defined Identification of the message. *value 0 is reserved
//- sender: [Optional]The sender of the message.
//- detail: [Optional] Details for the message.
// The receiver must be able to cast the derived MessageDetain through the ID
virtual void SendMessage(UINT msgID,
LPVOID sender = NULL, MessageDetails* detail = NULL) = 0;
//===PostMessage
//Queues the message in a storage. The message is being send in the next Heartbeat.
//Extra options
//- bGroupSimilar. Similar msgIDs may be grouped in one.
virtual void PostMessage(UINT msgID,
LPVOID sender = NULL, MessageDetails* detail = NULL,
BOOL bGroupSimilar = FALSE) = 0;
//===HeartBeat
//- Posted Messages are send when HeartBeat is called
virtual void HeartBeat() = 0;
};
| [
"outcast1000@dc1b949e-fa36-4f9e-8e5c-de004ec35678"
] | [
[
[
1,
68
]
]
] |
64ceb84bfde0c56e82627a9bac15d50b077eed63 | da32684647cac4dcdbb60db49496eb8d10a8ea6d | /Deadbeef/Classes/Box2D/Dynamics/b2Fixture.cpp | bb4ea5470d16a4bdaf17bc5606c94777b0d6c807 | [] | no_license | jweinberg/deadbeef | a1f10bc37de3aee5ac6b5953d740be9990083246 | 8126802454ff5815a7a55feae82e80d026a89726 | refs/heads/master | 2016-09-06 06:13:46 | 2010-06-18 21:51:07 | 2010-06-18 21:51:07 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 4,173 | cpp | /*
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "b2Fixture.h"
#include "Contacts/b2Contact.h"
#include "../Collision/Shapes/b2CircleShape.h"
#include "../Collision/Shapes/b2PolygonShape.h"
#include "../Collision/b2BroadPhase.h"
#include "../Collision/b2Collision.h"
#include "../Common/b2BlockAllocator.h"
b2Fixture::b2Fixture()
{
m_userData = NULL;
m_body = NULL;
m_next = NULL;
m_proxyId = b2BroadPhase::e_nullProxy;
m_shape = NULL;
m_density = 0.0f;
m_physicsSprite = NULL;
}
b2Fixture::~b2Fixture()
{
b2Assert(m_shape == NULL);
b2Assert(m_proxyId == b2BroadPhase::e_nullProxy);
}
void b2Fixture::Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def)
{
m_userData = def->userData;
m_friction = def->friction;
m_restitution = def->restitution;
m_body = body;
m_next = NULL;
m_filter = def->filter;
m_isSensor = def->isSensor;
m_isMagnetic = def->isMagnetic;
m_shape = def->shape->Clone(allocator);
m_density = def->density;
}
void b2Fixture::Destroy(b2BlockAllocator* allocator)
{
// The proxy must be destroyed before calling this.
b2Assert(m_proxyId == b2BroadPhase::e_nullProxy);
// Free the child shape.
switch (m_shape->m_type)
{
case b2Shape::e_circle:
{
b2CircleShape* s = (b2CircleShape*)m_shape;
s->~b2CircleShape();
allocator->Free(s, sizeof(b2CircleShape));
}
break;
case b2Shape::e_polygon:
{
b2PolygonShape* s = (b2PolygonShape*)m_shape;
s->~b2PolygonShape();
allocator->Free(s, sizeof(b2PolygonShape));
}
break;
default:
b2Assert(false);
break;
}
m_shape = NULL;
}
void b2Fixture::CreateProxy(b2BroadPhase* broadPhase, const b2Transform& xf)
{
b2Assert(m_proxyId == b2BroadPhase::e_nullProxy);
// Create proxy in the broad-phase.
m_shape->ComputeAABB(&m_aabb, xf);
m_proxyId = broadPhase->CreateProxy(m_aabb, this);
}
void b2Fixture::DestroyProxy(b2BroadPhase* broadPhase)
{
if (m_proxyId == b2BroadPhase::e_nullProxy)
{
return;
}
// Destroy proxy in the broad-phase.
broadPhase->DestroyProxy(m_proxyId);
m_proxyId = b2BroadPhase::e_nullProxy;
}
void b2Fixture::Synchronize(b2BroadPhase* broadPhase, const b2Transform& transform1, const b2Transform& transform2)
{
if (m_proxyId == b2BroadPhase::e_nullProxy)
{
return;
}
// Compute an AABB that covers the swept shape (may miss some rotation effect).
b2AABB aabb1, aabb2;
m_shape->ComputeAABB(&aabb1, transform1);
m_shape->ComputeAABB(&aabb2, transform2);
m_aabb.Combine(aabb1, aabb2);
b2Vec2 displacement = transform2.position - transform1.position;
broadPhase->MoveProxy(m_proxyId, m_aabb, displacement);
}
void b2Fixture::SetFilterData(const b2Filter& filter)
{
m_filter = filter;
if (m_body == NULL)
{
return;
}
// Flag associated contacts for filtering.
b2ContactEdge* edge = m_body->GetContactList();
while (edge)
{
b2Contact* contact = edge->contact;
b2Fixture* fixtureA = contact->GetFixtureA();
b2Fixture* fixtureB = contact->GetFixtureB();
if (fixtureA == this || fixtureB == this)
{
contact->FlagForFiltering();
}
edge = edge->next;
}
}
void b2Fixture::SetSensor(bool sensor)
{
m_isSensor = sensor;
}
| [
"bhelgeland@9c1d8119-421d-44e4-8328-69b580a11e1d"
] | [
[
[
1,
165
]
]
] |
1b4652ce09bd2c88b5d27ad38a58c0cb9df76eec | 59166d9d1eea9b034ac331d9c5590362ab942a8f | /ParticlePlayer/MainNode/UpdClbkMainNode.cpp | 2c608e342c584f67905f27aeec17af4b43872bf5 | [] | no_license | seafengl/osgtraining | 5915f7b3a3c78334b9029ee58e6c1cb54de5c220 | fbfb29e5ae8cab6fa13900e417b6cba3a8c559df | refs/heads/master | 2020-04-09 07:32:31 | 2010-09-03 15:10:30 | 2010-09-03 15:10:30 | 40,032,354 | 0 | 3 | null | null | null | null | WINDOWS-1251 | C++ | false | false | 3,004 | cpp | #include "UpdClbkMainNode.h"
#include "KeyboardState.h"
#include "CameraState.h"
#include <osg/Math>
#include <iostream>
UpdClbkMainNode::UpdClbkMainNode() : m_fMoveSpeed( 0.0 )
{
}
void UpdClbkMainNode::operator()( osg::Node* node, osg::NodeVisitor* nv )
{
//обработать вращения
ProcessRotate();
//обработать перемещение
ProcessMove();
// first update subgraph to make sure objects are all moved into position
traverse(node,nv);
}
void UpdClbkMainNode::ProcessRotate()
{
//обработать вращения
//получить доступ к состоянию клавиатуры
binEvents &mEvents = KeyboardState::Instance().GetEvents();
//получить доступ к состоянию камеры
binCameraState &mCamState = CameraState::Instance().GetCameraState();
mCamState.m_dR = mCamState.m_dR + mEvents.m_dX * 0.5;
mCamState.m_dH = mCamState.m_dH + mEvents.m_dY * 0.5;
//ограничение диапазона углов
if ( mCamState.m_dH > 360.0 )
mCamState.m_dH -= 360.0;
else
if ( mCamState.m_dH < -360.0 )
mCamState.m_dH += 360.0;
if ( mCamState.m_dR > 360.0 )
mCamState.m_dR -= 360.0;
else
if ( mCamState.m_dR < -360.0 )
mCamState.m_dR += 360.0;
}
void UpdClbkMainNode::ProcessMove()
{
//обработать перемещение
//получить доступ к состоянию клавиатуры
binEvents &mEvents = KeyboardState::Instance().GetEvents();
if ( mEvents.m_bLeft )
//перемещение камеры вперед
MoveForward();
else
if ( mEvents.m_bRight )
//перемещение камеры назад
MoveBackward();
}
void UpdClbkMainNode::MoveForward()
{
//перемещение камеры вперед
//получить доступ к состоянию камеры
binCameraState &mCamState = CameraState::Instance().GetCameraState();
double dZ = cos( osg::DegreesToRadians( -mCamState.m_dH + 90.0 ) );
double nD = sqrt( 1.0 - dZ * dZ );
double dX = -nD * sin( osg::DegreesToRadians( mCamState.m_dR ) );
double dY = -nD * cos( osg::DegreesToRadians( mCamState.m_dR ) );
mCamState.m_dX += dX * 0.01;
mCamState.m_dY += dY * 0.01;
mCamState.m_dZ += dZ * 0.01;
std::cout << mCamState.m_dY << " ";
}
void UpdClbkMainNode::MoveBackward()
{
//перемещение камеры назад
//получить доступ к состоянию камеры
binCameraState &mCamState = CameraState::Instance().GetCameraState();
double dZ = -cos( osg::DegreesToRadians( -mCamState.m_dH + 90.0 ) );
double nD = sqrt( 1.0 - dZ * dZ );
double dX = nD * sin( osg::DegreesToRadians( mCamState.m_dR ) );
double dY = nD * cos( osg::DegreesToRadians( mCamState.m_dR ) );
mCamState.m_dX += dX * 0.01;
mCamState.m_dY += dY * 0.01;
mCamState.m_dZ += dZ * 0.01;
std::cout << mCamState.m_dY << " ";
}
| [
"asmzx79@3290fc28-3049-11de-8daa-cfecb5f7ff5b"
] | [
[
[
1,
108
]
]
] |
cb40a5319f9a5c372afccc7dfbd3157cea518a56 | 075043812c30c1914e012b52c60bc3be2cfe49cc | /src/SDLGUIlibTests/SDL_Fixture.h | b7fee6cd1013f277ad13175a51caadc584545e0f | [] | no_license | Luke-Vulpa/Shoko-Rocket | 8a916d70bf777032e945c711716123f692004829 | 6f727a2cf2f072db11493b739cc3736aec40d4cb | refs/heads/master | 2020-12-28 12:03:14 | 2010-02-28 11:58:26 | 2010-02-28 11:58:26 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 746 | h | #pragma once
#include <sdl.h>
#include <iostream>
#include <Widget.h>
struct SDL_fixture
{
bool SDL_init_ok;
SDL_Surface* screen;
SDL_fixture()
{
SDL_init_ok = true;
int init_result;
if((init_result = SDL_Init(SDL_INIT_VIDEO)) != 0)
{
SDL_init_ok = false;
std::cout << "Error starting SDL\n" << init_result << "\n";
}
else
{
screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
if(!screen)
{
SDL_init_ok = false;
std::cout << "Error starting SDL\n";
}else
{
// std::cout << "Starting SDL\n";
}
}
}
~SDL_fixture()
{
if(SDL_init_ok)
{
SDL_Quit();
//std::cout << "Shutting down SDL\n";
}
Widget::ClearRoot();
}
}; | [
"[email protected]"
] | [
[
[
1,
42
]
]
] |
ca47830e3446012cd8c35fb4140f006594e89045 | 3ac8c943b13d943fbd3b92787e40aa5519460a32 | /Source/IPC/Semaphore.cpp | 902ca06f146c6ecf022dfd6531720f5a1c7010ff | [
"BSD-3-Clause",
"LicenseRef-scancode-warranty-disclaimer"
] | permissive | locosoft1986/Microkernel-1 | 8069bd2be390d6d8ad10f73e8a944112a764a401 | c9dfeec4581d4dd8b1e9020adb3778ad78b3e525 | refs/heads/master | 2021-01-24 04:54:08 | 2010-09-23 19:38:01 | 2010-09-23 19:38:01 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,142 | cpp | #include <IPC/Semaphore.h>
Semaphore::Semaphore(unsigned int atom)
{
atomic = atom;
}
Semaphore::~Semaphore()
{
}
Semaphore &Semaphore::operator =(const Semaphore &x)
{
atomic = x.atomic;
return *this;
}
unsigned int Semaphore::operator +=(unsigned int x)
{
return __sync_add_and_fetch(&atomic, x);
}
unsigned int Semaphore::operator -=(unsigned int x)
{
return __sync_sub_and_fetch(&atomic, x);
}
unsigned int Semaphore::operator |=(unsigned int x)
{
return __sync_or_and_fetch(&atomic, x);
}
unsigned int Semaphore::operator &=(unsigned int x)
{
return __sync_and_and_fetch(&atomic, x);
}
unsigned int Semaphore::operator ^=(unsigned int x)
{
return __sync_xor_and_fetch(&atomic, x);
}
bool Semaphore::operator ==(const Semaphore &x)
{
return (x.atomic == this->atomic);
}
bool Semaphore::operator !=(const Semaphore &x)
{
return !(*this == x);
}
Semaphore::operator unsigned int () const
{
return atomic;
}
bool Semaphore::CompareAndSwap(unsigned int oldValue, unsigned int newValue)
{
return __sync_bool_compare_and_swap(&atomic, oldValue, newValue);
}
| [
"[email protected]"
] | [
[
[
1,
61
]
]
] |
63601d52d33c9d54071905905b58be453a896972 | 992d3f90ab0f41ca157000c4b18d071087d14d85 | /draw/CPPCODER.CPP | df1cbad125fdc62a8c9606dc67eae4e1c7b1039d | [] | no_license | axemclion/visionizzer | cabc53c9be41c07c04436a4733697e4ca35104e3 | 5b0158f8a3614e519183055e50c27349328677e7 | refs/heads/master | 2020-12-25 19:04:17 | 2009-05-22 14:44:53 | 2009-05-22 14:44:53 | 29,331,323 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 14,855 | cpp | # include <process.h>
# include <graphics.h>
# include <dos.h>
# include <stdio.h>
# include <ctype.h>
# include <stdlib.h>
# include <string.h>
# include <dir.h>
# include <conio.h>
# include <mouse.h>
int fc(char *file1,char *file2,char *dest);
void ccoder(char *);
int main(int argc,char *argv[])
{
if (argc < 1)
return 1;
ccoder(argv[1]);
char path[100],path1[100];
strcpy(path,argv[1]);
strcpy(path1,path);
strcat(path1,"prog.java");
fc("code.cpp",NULL,path1);
strcpy(path1,path);
strcat(path1,"code.h");
remove(path1);
remove("head");
fc("head","code.tmp",path1);
remove("head");
FILE *fp = fopen("end.bat","wt");
fprintf(fp,"cls");
fclose(fp);
strcpy(path1,path);
return 0;
}
void ccoder(char *path)
{
char object[100];
remove("code.cpp");
strcat(path,"\\");
char *path1 =(char *)calloc(1,100);
#ifdef AXE
printf("%s",path);
getch();getch();
click();
# endif
char *name;
if (!path1)
return;
strcpy(path1,path);
FILE *fp,*prog,*draw;
strcat(path1,"code.cpp");
prog=fopen("code.cpp","wt");
if (prog == NULL)
return ;
strcpy(path1,path);
/**********writing to file ***********/
fprintf(prog,"import java.awt.*;\n");
fprintf(prog,"import javax.swing.*;\n");
fprintf(prog,"import java.applet.*;\n");
fp = fopen ("object.tmp","rt");
if (fp != NULL)
{
fprintf(prog,"\n\nvoid redraw();\n\n");
draw = fopen("draw.ini","rt");
int type=0,c=0;
fgets(object,100,fp);
if (object[strlen(object)-1] == '\n')
object[strlen(object)-1] = NULL;
fgets(path1,100,fp);
do
{
rewind(draw);
while (path1[c] != '=' && path1[c]!= NULL)
c++;
type = atoi(path1+c+1);
c = 0;
fscanf(draw,"%d %s",&c,path1);
do{
char ss[100];
fscanf(draw,"%s\n",ss);
if (type == c)
break;
fscanf(draw,"%d %s",&c,path1);
}while(!feof(draw));
fprintf(prog,"%s %s(",path1,object);
{
FILE *head;
head = fopen("head","at");
fprintf(head,"extern %s %s;\n",path1,object);
fclose(head);
}
//fist arguement
fgets(path1,100,fp);
c=0;
while (path1[c] != '=' && path1[c]!= NULL)
c++;
name = path1+c+1;
if (name[strlen(name)-1] == '\n')
name[strlen(name)-1] = NULL;
if (isdigit(name[0])) fprintf(prog,"%d",atoi(name));
else fprintf(prog,"\"%s\"",name);
fgets(path1,100,fp);c=0;
do{
while (path1[c] != '=' && path1[c]!= NULL)
c++;
name = path1+c+1;
if (name[strlen(name)-1] == '\n')
name[strlen(name)-1] = NULL;
if (isdigit(name[0]))
fprintf(prog,",%d",atoi(name));
else
fprintf(prog,",\"%s\"",name);
fgets(path1,100,fp);c=0;
}while (strcmp(path1,"**********\n") != 0 && !(feof(fp)));
fprintf(prog,");\n");
fgets(object,100,fp);fgets(path1,100,fp);
object[strlen(object)-1] = NULL;
}while (!feof(fp));
fclose(draw);
fclose(fp);
}
fprintf(prog,"\n\nint main()\n{\n");
fprintf(prog,"\tint gdriver = VGA, gmode=VGAMED, errorcode;\n");fprintf(prog,"\tinitgraph(&gdriver, &gmode,\"\");\n");
fprintf(prog,"\terrorcode = graphresult();");fprintf(prog,"\n\tif (errorcode != grOk) // an error occurred \n");fprintf(prog,"\t\t{\n");
fprintf(prog,"\t\tprintf(\"Graphics error:\");\n");fprintf(prog,"\t\tprintf(\"Press any key to halt:\");\n");fprintf(prog,"\t\tgetch();\n");fprintf(prog,"\t\texit(1);\n\t\t}\n");
fprintf(prog,"\nredraw();");
fprintf(prog,"\nmouse_present();\nshow_mouse();");
fprintf(prog,"\nwhile(1)\n{\nfocus = -1;key = 0;\n");
fprintf(prog,"\tmouse1 = mouse;\n\tmouse = status();");
fprintf(prog,"\tif (kbhit()) \n\t\tkey = getch();\n");
//start of events
fp = fopen("object.tmp","rt");
draw = fopen("code.tmp","rt");
if (fp != NULL && draw != NULL)
{
fgets(object,100,fp);
do{
object[strlen(object)-1] = NULL;
fprintf(prog,"\tif (inarea(mouse.x,mouse.y,%s.x1,%s.y1,%s.x2,%s.y2))\n\t{\n\t\tfocus = %s.action();\n",
object,object,object,object,object);
//events are writen here
rewind(draw);
fgets(path1,100,draw);
do{
int op = 0;
while (path1[op++] != ' ');
name=path1+op;
if (path1[strlen(path1) -1] == '\n')
path1[strlen(path1) -1] = NULL;
if (strncmp(object,name,strlen(object)) == 0)
fprintf(prog,"\t\t%s;\n",name);
op = 1;fgetc(draw);
while (op != 0)
{
if (path1[0] == '\"')
while (fgetc(draw) == '\"');
else if (path1[0] == '\'')
while (fgetc(draw) == '\'');
else if (path1[0] =='{') op++;
else if (path1[0] =='}') op--;
path1[0] = fgetc(draw);
}//read till end of function
fgets(path1,100,draw);
}while (!feof(draw));
//events are completed here
fprintf(prog,"\t}//end of %s\n\n",object);
while (strcmp(object,"**********\n") != 0)
fgets(object,100,fp);
fgets(object,100,fp);
fgets(path1,100,fp);
}while(!feof(fp));
fclose(fp);
}
fclose(draw);
//end of events
fprintf(prog,"\n}//end of main program execution loop");
fprintf(prog,"\n}//end of function main");
fprintf(prog,"\n\nvoid redraw()\n\t{\n");
fprintf(prog,"char pattern[8];\n");
fp = fopen("draw.tmp","rt");
while (!feof(fp) && fp != NULL)
{
fscanf(fp,"%s ",&object);
int sx,sy,ex,ey,thk,ls,col,fs,fc;
unsigned int fonts,fontn,fontdir;
char cp[8];
sx=sy=ex=ey=thk=ls=col=fs=fc=fonts=fontn=fontdir=0;
if (strcmp(object,"object") == 0)
{
fgets(object,100,fp);
*(object + strlen(object) -1 ) = NULL;
fprintf(prog,"%s.draw();\n",object);
}//end of drawing objects
else if (strcmp(object,"print") == 0)
{
fscanf(fp,"%03d,%03d,",
&sx,&sy);
fgets(object,100,fp);
*(object + strlen(object) -1 ) = NULL;
fprintf(prog,"gotoxy(%d,%d);\n",sx,sy);
fprintf(prog,"printf(\"%s\");\n",object);
}//end of text
else if (strcmp(object,"line") == 0 || strcmp(object,"rectangle") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%07d\n",
&sx,&sy,&ex,&ey,&col,&thk,&ls,&fontn);
fprintf(prog,"setcolor(%d);setlinestyle(%d,%d,%d);\n",col,ls,fontn,thk);
if (strcmp(object,"rectangle") == 0)
fprintf(prog,"rectangle(%d,%d,%d,%d);\n",sx,sy,ex,ey);
else
fprintf(prog,"line(%d,%d,%d,%d);\n",sx,sy,ex,ey);
}//end of drawing a line
else if (strcmp(object,"bar") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,&fc,&fs);
fprintf(prog,"setfillstyle(%d,%d);\n",fs,fc);
fprintf(prog,"bar(%d,%d,%d,%d);\n",sx,sy,ex,ey);
}//end of drawing a rectangle
else if (strcmp(object,"barp") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,&fc,
&cp[0],&cp[1],&cp[2],&cp[3],&cp[4],&cp[5],&cp[6],&cp[7]);
fprintf(prog,"\npattern[0] = %d;",cp[0]);fprintf(prog,"\npattern[1] = %d;",cp[1]);fprintf(prog,"\npattern[2] = %d;",cp[2]);fprintf(prog,"\npattern[3] = %d;",cp[3]);
fprintf(prog,"\npattern[4] = %d;",cp[4]);fprintf(prog,"\npattern[5] = %d;",cp[5]);fprintf(prog,"\npattern[6] = %d;",cp[6]);fprintf(prog,"\npattern[7] = %d;",cp[7]);
fprintf(prog,"\nsetfillpattern(pattern,%d);\n",fc);
fprintf(prog,"bar(%d,%d,%d,%d);\n",sx,sy,ex,ey);
}
else if (strcmp(object,"text") == 0)
{
fscanf(fp,"%02d,%03d,%03d,%02d,%02d,%02d,",
&col,&sx,&sy,
&fontn,&fontdir,&fonts);
fgets(object,100,fp);
*(object + strlen(object) -1 ) = NULL;
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"settextstyle(%d,%d,%d);\n",fontn,fontdir,fonts);
fprintf(prog,"outtextxy(%d,%d,\"%s\");\n",sx,sy,object);
}//end of text
else if (strcmp(object,"ellipse") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,&fonts,&fontn,&col,&thk);
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"setlinestyle(0,0,%d);\n",thk);
fprintf(prog,"ellipse(%d,%d,%d,%d,%d,%d);\n",sx,sy,ex,ey,fonts,fontn);
}//end of ellipse
else if (strcmp(object,"pie") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,&fonts,&fontn,
&col,&thk,&fc,&fs);
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"setlinestyle(0,0,%d);\n",thk);
fprintf(prog,"setfillstyle(%d,%d);\n",fs,fc);
fprintf(prog,"sector(%d,%d,%d,%d,%d,%d);\n",sx,sy,ex,ey,fonts,fontn);
}//end of drawing simple piechart
else if (strcmp(object,"piepattern") == 0)
{
int xradius,yradius;
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,
&ex,&ey,
&xradius,&yradius,
&col,&thk,&fc,
&cp[0],&cp[1],&cp[2],&cp[3],&cp[4],&cp[5],&cp[6],&cp[7]);
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"setlinestyle(0,0,%d);\n",thk);
fprintf(prog,"\npattern[0] = %d;",cp[0]);fprintf(prog,"\npattern[1] = %d;",cp[1]);fprintf(prog,"\npattern[2] = %d;",cp[2]);fprintf(prog,"\npattern[3] = %d;",cp[3]);
fprintf(prog,"\npattern[4] = %d;",cp[4]);fprintf(prog,"\npattern[5] = %d;",cp[5]);fprintf(prog,"\npattern[6] = %d;",cp[6]);fprintf(prog,"\npattern[7] = %d;",cp[7]);
fprintf(prog,"setfillpattern(pattern,%d);\n",fc);
fprintf(prog,"sector(%d,%d,%d,%d,%d,%d);\n",sx,sy,ex,ey,fonts,fontn);
}//end of complex pie chart
else if (strcmp(object,"fillellipse") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,
&col,&thk,&fc,&fs);
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"setlinestyle(0,0,%d);\n",thk);
fprintf(prog,"setfillstyle(%d,%d);\n",fs,fc);
fprintf(prog,"fillellipse(%d,%d,%d,%d);\n",sx,sy,ex,ey);
}//end of fillellipse simple
else if (strcmp(object,"fillellipsep") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&ex,&ey,
&col,&thk,&fc,
&cp[0],&cp[1],&cp[2],&cp[3],&cp[4],&cp[5],&cp[6],&cp[7]);
fprintf(prog,"setcolor(%d);\n",col);
fprintf(prog,"setlinestyle(0,0,%d);\n",thk);
fprintf(prog,"\npattern[0] = %d;",cp[0]);fprintf(prog,"\npattern[1] = %d;",cp[1]);fprintf(prog,"\npattern[2] = %d;",cp[2]);fprintf(prog,"\npattern[3] = %d;",cp[3]);
fprintf(prog,"\npattern[4] = %d;",cp[4]);fprintf(prog,"\npattern[5] = %d;",cp[5]);fprintf(prog,"\npattern[6] = %d;",cp[6]);fprintf(prog,"\npattern[7] = %d;",cp[7]);
fprintf(prog,"setfillpattern(pattern,%d);\n",fc);
fprintf(prog,"fillellipse(%d,%d,%d,%d);\n",sx,sy,ex,ey);
}//end of complex ellipse filler
else if (strcmp(object,"fillstyle") == 0)
{
fscanf(fp,"%03d,%03d,%02d,%02d,%02d\n",
&sx,&sy,&col,&fc,&fs);
fprintf(prog,"setfillstyle(%d,%d);\n",fs,fc);
fprintf(prog,"floodfill(%d,%d,%d);\n",sx,sy,col);
}//end of floodfilling
else if (strcmp(object,"fillpattern") == 0)
{
fscanf(fp,"%03d,%03d,%02d,%02d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&sx,&sy,&col,&fc,
&cp[0],&cp[1],&cp[2],&cp[3],&cp[4],&cp[5],&cp[6],&cp[7]);
fprintf(prog,"\npattern[0] = %d;",cp[0]);fprintf(prog,"\npattern[1] = %d;",cp[1]);fprintf(prog,"\npattern[2] = %d;",cp[2]);fprintf(prog,"\npattern[3] = %d;",cp[3]);
fprintf(prog,"\npattern[4] = %d;",cp[4]);fprintf(prog,"\npattern[5] = %d;",cp[5]);fprintf(prog,"\npattern[6] = %d;",cp[6]);fprintf(prog,"\npattern[7] = %d;",cp[7]);
fprintf(prog,"setfillpattern(pattern,%d);\n",fc);
fprintf(prog,"floodfill(%d,%d,%d);\n",sx,sy,col);
}//end of fill pattern
else if (strcmp(object,"polygon") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%07d\n",
&fontdir,&col,&ls,&thk,&fontn);
int points[30];
fprintf(prog,"{\nint poly[] = {");
for (int i = 0; i < fontdir*2 && i < 30;i+=2)
{
fscanf(fp,"%03d,%03d",&points[i],&points[i+1]);
fprintf(prog,"%3d,%3d,",points[i],points[i+1]);
}//end of for next loop
fprintf(prog,"0};\nsetcolor(%d);\n",col);
fprintf(prog,"setlinestyle(%d,%d,%d);\n",ls,fontn,thk);
fprintf(prog,"drawpoly(%d,poly);}\n",fontdir);
}//end of simple polygon
else if (strcmp(object,"fillpolygon") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%03d,%07d\n",
&fontdir,&col,&ls,&thk,&fc,&fs,&fontn);
int points[30];
fprintf(prog,"{\nint poly[] = {");
for (int i = 0; i < fontdir*2 && i < 30;i+=2)
{
fscanf(fp,"%03d,%03d",&points[i],&points[i+1]);
fprintf(prog,"%3d,%3d,",points[i],points[i+1]);
}//end of for next loop
fprintf(prog,"0};\nsetcolor(%d);\n",col);
fprintf(prog,"setlinestyle(%d,0,%d);\n",ls,fontn,thk);
fprintf(prog,"setfillstyle(%d,%d);\n",fs,fc);
fprintf(prog,"fillpoly(%d,poly);}\n",fontdir);
}//end of simple polygon filling simple
else if (strcmp(object,"fillpolygonp") == 0)
{
fscanf(fp,"%03d,%03d,%03d,%03d,%03d,%07d,%03d,%03d,%03d,%03d,%03d,%03d,%03d,%03d\n",
&fontdir,&col,&ls,&thk,&fc,&fontn,
&cp[0],&cp[1],&cp[2],&cp[3],&cp[4],&cp[5],&cp[6],&cp[7]);
int points[30];
fprintf(prog,"{\nint poly[] = {");
for (int i = 0; i < fonts*2 && i < 30;i+=2)
{
fscanf(fp,"%03d,%03d",&points[i],&points[i+1]);
fprintf(prog,"%3d,%3d,",points[i],points[i+1]);
}//end of for next loop
fprintf(prog,"0};\nsetcolor(%d);\n",col);
fprintf(prog,"setlinestyle(%d,%d,%d);\n",ls,fontn,thk);
fprintf(prog,"\npattern[0] = %d;",cp[0]);fprintf(prog,"\npattern[1] = %d;",cp[1]);fprintf(prog,"\npattern[2] = %d;",cp[2]);fprintf(prog,"\npattern[3] = %d;",cp[3]);
fprintf(prog,"\npattern[4] = %d;",cp[4]);fprintf(prog,"\npattern[5] = %d;",cp[5]);fprintf(prog,"\npattern[6] = %d;",cp[6]);fprintf(prog,"\npattern[7] = %d;",cp[7]);
fprintf(prog,"setfillpattern(pattern,%d);\n",fc);
fprintf(prog,"fillpoly(%d,poly);}\n",fontdir);
}//end of simple polygon filling simple
else if (strcmp(object,"bmp") == 0)
{
int sx,sy,ex,ey;
fscanf(fp,"%03d,%03d,%03d,%03d,%s\n",
&sx,&sy,&ex,&ey,&object);
fprintf(prog,"loadbmp(\"%s\",%d,%d,%d,%d);\n",object,sx,sy,ex,ey);
}//end of loading bitmaps
}//end of parsing all values
fclose(fp);
fprintf(prog,"\n\t}//end of redrawing all objects\n\n");
fclose(prog);
free(path);
free(path1);
}//end of function
int fc(char *file1,char *file2,char *dest)
{
FILE *src,*dst;
src = fopen(file1,"rt");
dst = fopen(dest,"at");
if (dst == NULL)
return 1;
char *buffer = (char *)calloc(1,100);
if (src != NULL)
{
fgets(buffer,100,src);
do{
fprintf(dst,"%s",buffer);
fgets(buffer,100,src);
}while (!feof(src));
fclose(src);
}
src = fopen(file2,"rt");
if (src != NULL)
{
fgets(buffer,100,src);
do{
fprintf(dst,"%s",buffer);
fgets(buffer,100,src);
}while (!feof(src));
fclose(src);
}
free(buffer);
fclose(dst);
return 0;
}
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