Ludic numbers   are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers.

The first ludic number is   1.

To generate succeeding ludic numbers create an array of increasing integers starting from   2.

2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
(Loop)

 Take the first member of the resultant array as the next ludic number   2.
 Remove every   2nd   indexed item from the array (including the first).
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
 (Unrolling a few loops...)
 Take the first member of the resultant array as the next ludic number   3.
 Remove every   3rd   indexed item from the array (including the first).
3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 ...
 Take the first member of the resultant array as the next ludic number   5.
 Remove every   5th   indexed item from the array (including the first).
5 7 11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77 ...
 Take the first member of the resultant array as the next ludic number   7.
 Remove every   7th   indexed item from the array (including the first).
7 11 13 17 23 25 29 31 37 41 43 47 53 55 59 61 67 71 73 77 83 85 89 91 97 ...
  ... 
 Take the first member of the current array as the next ludic number   L.
 Remove every   Lth   indexed item from the array (including the first).
  ... 


Task

 Generate and show here the first 25 ludic numbers.
 How many ludic numbers are there less than or equal to 1000?
 Show the 2000..2005th ludic numbers.


Stretch goal

Show all triplets of ludic numbers < 250.

 A triplet is any three numbers     



x
,


{\displaystyle x,}

   



x
+
2
,


{\displaystyle x+2,}

   



x
+
6


{\displaystyle x+6}

      where all three numbers are also ludic numbers. 


 
#  Start with a pool large enough to meet the requirements
$Pool = [System.Collections.ArrayList]( 2..22000 )
 
#  Start with 1, because it's grandfathered in
$Ludic = @( 1 )
 
#  While the size of the pool is still larger than the next Ludic number...
While ( $Pool.Count -gt $Pool[0] )
    {
    #  Add the next Ludic number to the list
    $Ludic += $Pool[0]
 
    #  Remove from the pool all entries whose index is a multiple of the next Ludic number
    [math]::Truncate( ( $Pool.Count - 1 )/ $Pool[0])..0 | ForEach { $Pool.RemoveAt( $_ * $Pool[0] ) }
    }
 
#  Add the rest of the numbers in the pool to the list of Ludic numbers
$Ludic += $Pool.ToArray()
 