Load at least two prerecorded sounds, and demonstrate as many of these features as you can:

 playing them individually and simultaneously
 stopping before the end of the sound
 looping (preferably glitch-free)
 setting the volume of each sound
 stereo or 3D positional mixing
 performing other actions when marked times in the sound arrive
Describe:

 The supported audio formats, briefly.
 Whether it is suitable for game sound effects (low-latency start, resource efficiency, supports many simultaneous sounds, etc.)
 Whether it is suitable for playing music (long duration ).
[Note: If it seems to be a good idea, this task may be revised to specify a particular timeline rather than just 'demonstrate these features'.]

Where applicable, please categorize examples primarily by the audio facility used (library/API/program/platform) rather than the language if the language is incidental (e.g. "Mac OS X CoreAudio" or "mplayer" rather than "C" or "bash").

using System;
using System.Threading;
using System.Media;
 
class Program
{
    static void Main(string[] args)
    {
        //load sound file
        SoundPlayer s1 = new SoundPlayer(); //
        s1.SoundLocation = file; // or "s1 = new SoundPlayer(file)"
 
        //play
        s1.Play();     
 
        //play for 0.1 seconds
        s1.Play();
        Thread.Sleep(100);
        s1.Stop();
 
        //loops
        s1.PlayLooping();
    }
}