Pig the dice game/Player

You are encouraged to solve this task according to the task description, using any language you may know.
Task

Create a dice simulator and scorer of Pig the dice game and add to it the ability to play the game to at least one strategy.

 State here the play strategies involved.
 Show play during a game here.


As a stretch goal:

 Simulate playing the game a number of times with two players of given strategies and report here summary statistics such as, but not restricted to, the influence of going first or which strategy seems stronger.


Game Rules

The game of Pig is a multiplayer game played with a single six-sided die. The
object of the game is to reach 100 points or more.
Play is taken in turns. On each person's turn that person has the option of either

 Rolling the dice: where a roll of two to six is added to their score for that turn and the player's turn continues as the player is given the same choice again; or a roll of 1 loses the player's total points for that turn and their turn finishes with play passing to the next player.
 Holding: The player's score for that round is added to their total and becomes safe from the effects of throwing a one. The player's turn finishes with play passing to the next player.


References
 Pig (dice)
 The Math of Being a Pig and Pigs (extra) - Numberphile videos featuring Ben Sparks.


my $GOAL = 100;
 
package Player;
 
sub new {
    my ($class,$strategy) = @_;
    my $self = {
        score    => 0,
        rolls    => 0,
        ante     => 0,
        strategy => $strategy || sub { 0 } # as fallback, always roll again
    };
    return bless($self, $class);
}
 
sub turn {
    my ($P) = @_;
    $P->{rolls} = 0;
    $P->{ante}  = 0;
    my $done    = 0;
    do {
        my $v = 1 + int rand 6;
        $P->{rolls}++;
        if ($v == 1) {
            $P->{ante} = 0;
            $done = 1;
        } else {
            $P->{ante} += $v;
        }
        $done = 1 if $P->{score} + $P->{ante} >= $GOAL or $P->{strategy}();
    } until $done;
    $P->{score} += $P->{ante};
}
 
package Main;
 
# default, go-for-broke, always roll again
$players[0] = Player->new;
 
# try to roll 5 times but no more per turn
$players[1] = Player->new( sub { $players[1]->{rolls} >= 5 } );
 
# try to accumulate at least 20 points per turn
@players[2] = Player->new( sub { $players[2]->{ante} > 20 } );
 
# random but 90% chance of rolling again
$players[3] = Player->new( sub { rand() < 0.1 } );
 
# random but more conservative as approaches goal
$players[4] = Player->new( sub { rand() < ( $GOAL - $players[4]->{score} ) * .6 / $GOAL } );
 
for (1 .. shift || 100) {
    my $player = -1;
    do {
        $player++;
        @players[$player % @players]->turn;
    } until $players[$player % @players]->{score} >= $GOAL;
 
    $wins[$player % @players]++;
 
    printf "%5d", $players[$_]->{score} for 0..$#players; print "\n";
    $players[$_]->{score} = 0 for 0..$#players; # reset scores for next game
}
 
print ' ----' x @players, "\n";
printf "%5d", $_ for @wins; print "\n";