require 'tinysplineruby'

# Create a cubic spline with 7 control points in 2D using
# a clamped knot vector. This call is equivalent to:
# spline = Tinysplineruby::BSpline.new(7, 2, 3, Tinysplineruby::CLAMPED)
spline = Tinysplineruby::BSpline.new(7)

# Setup control points.
ctrlp = spline.ctrlp
ctrlp[0]  = -1.75; # x0
ctrlp[1]  = -1.0;  # y0
ctrlp[2]  = -1.5;  # x1
ctrlp[3]  = -0.5;  # y1
ctrlp[4]  = -1.5;  # x2
ctrlp[5]  =  0.0;  # y2
ctrlp[6]  = -1.25; # x3
ctrlp[7]  =  0.5;  # y3
ctrlp[8]  = -0.75; # x4
ctrlp[9]  =  0.75; # y4
ctrlp[10] =  0.0;  # x5
ctrlp[11] =  0.5;  # y5
ctrlp[12] =  0.5;  # x6
ctrlp[13] =  0.0;  # y6
spline.ctrlp = ctrlp

# Evaluate `spline` at u = 0.4 using 'evaluate'.
result = spline.evaluate(0.4).result
puts "x = #{result[0]}, y = #{result[1]}"

# Derive `spline` and subdivide it into a sequence of Bezier curves.
beziers = spline.derive.toBeziers

# Evaluate `beziers` at u = 0.3 using '()' instead of 'evaluate'.
result = beziers.call(0.3).result
puts "x = #{result[0]}, y = #{result[1]}"
