# frozen_string_literal: true

Layout.seed(:layout_code) do |s|
  s.layout_code = 'AFTERMATH'
  s.name = 'Aftermath'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'AUGMENT'
  s.name = 'Augment'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'DOUBLE_FACED_TOKEN'
  s.name = 'Double Faced Token'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'EMBLEM'
  s.name = 'Emblem'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'FLIP'
  s.name = 'Flip'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'HOST'
  s.name = 'Host'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'LEVELER'
  s.name = 'Leveler'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'MELD'
  s.name = 'Meld'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'NORMAL'
  s.name = 'Normal'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'PLANAR'
  s.name = 'Planar'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'SAGA'
  s.name = 'Saga'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'SCHEME'
  s.name = 'Scheme'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'SPLIT'
  s.name = 'Split'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'TOKEN'
  s.name = 'Token'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'TRANSFORM'
  s.name = 'Transform'
end

Layout.seed(:layout_code) do |s|
  s.layout_code = 'VANGUARD'
  s.name = 'Vanguard'
end
