pygame.font.init()
srf = pygame.display.set_mode((640, 480))
f = pygame.font.Font('Cyberbit.ttf', 20)
srf.blit(f.render(unistr, True, (0, 0, 0)), (0, 0))
pygame.display.flip()
while True:
    srf.blit(f.render(unistr, True, (255, 255, 255)), (0, 0))
for e in pygame.event.get():
    if e.type == pygame.QUIT:
        pygame.quit()
sys.exit()
Unicode fonts in PyGame