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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
char_145_prove_CN_028 | char_145_prove | Xanthe Huynh | char_145_prove_CN_028 | null | BATTLE_SKILL_4 | [] | DIRECT | char_145_prove/CN_028 | CN_028 | 28 | The wilderness has its own rules. | In Battle 4 | ENUM | char_145_prove | 1.804989 | 44,100 | 79,600 | 1 | char_145_prove_CN_028.wav | audio/x-wav | 159,244 |
|
char_145_prove_CN_029 | char_145_prove | Xanthe Huynh | char_145_prove_CN_029 | null | FOUR_STAR | [] | DIRECT | char_145_prove/CN_029 | CN_029 | 29 | Compared to natural Catastrophes, these enemies are really powerless. | 4-star Result | ENUM | char_145_prove | 4.384989 | 44,100 | 193,378 | 1 | char_145_prove_CN_029.wav | audio/x-wav | 386,800 |
|
char_145_prove_CN_030 | char_145_prove | Xanthe Huynh | char_145_prove_CN_030 | null | THREE_STAR | [] | DIRECT | char_145_prove/CN_030 | CN_030 | 30 | Disaster assessment report: we received zero damage! | 3-star Result | ENUM | char_145_prove | 3.82 | 44,100 | 168,462 | 1 | char_145_prove_CN_030.wav | audio/x-wav | 336,968 |
|
char_145_prove_CN_031 | char_145_prove | Xanthe Huynh | char_145_prove_CN_031 | null | TWO_STAR | [] | DIRECT | char_145_prove/CN_031 | CN_031 | 31 | Everyone worked hard. Even if we suffered some damage, let's not be discouraged! | Sub 3-star Result | ENUM | char_145_prove | 4.82 | 44,100 | 212,562 | 1 | char_145_prove_CN_031.wav | audio/x-wav | 425,168 |
|
char_145_prove_CN_032 | char_145_prove | Xanthe Huynh | char_145_prove_CN_032 | null | LOSE | [] | DIRECT | char_145_prove/CN_032 | CN_032 | 32 | Aw... my assessment was off. This'll leave a spot on my record for sure... | Operation Failure | ENUM | char_145_prove | 5.854989 | 44,100 | 258,205 | 1 | char_145_prove_CN_032.wav | audio/x-wav | 516,454 |
|
char_145_prove_CN_033 | char_145_prove | Xanthe Huynh | char_145_prove_CN_033 | null | BUILDING_PLACE | [] | DIRECT | char_145_prove/CN_033 | CN_033 | 33 | It'd be nice to have a room to rest in! | Assigned to Facility | ENUM | char_145_prove | 2.164989 | 44,100 | 95,476 | 1 | char_145_prove_CN_033.wav | audio/x-wav | 190,996 |
|
char_145_prove_CN_034 | char_145_prove | Xanthe Huynh | char_145_prove_CN_034 | null | BUILDING_TOUCHING | [] | DIRECT | char_145_prove/CN_034 | CN_034 | 34 | Oh, Doctor? | Tap | ENUM | char_145_prove | 1.71 | 44,100 | 75,411 | 1 | char_145_prove_CN_034.wav | audio/x-wav | 150,866 |
|
char_145_prove_CN_036 | char_145_prove | Xanthe Huynh | char_145_prove_CN_036 | null | BUILDING_FAVOR_BUBBLE | [] | DIRECT | char_145_prove/CN_036 | CN_036 | 36 | I've got a fluffy tail~ a fluffy tail~♪ | Trust Tap | ENUM | char_145_prove | 3.38 | 44,100 | 149,058 | 1 | char_145_prove_CN_036.wav | audio/x-wav | 298,160 |
|
char_145_prove_CN_037 | char_145_prove | Xanthe Huynh | char_145_prove_CN_037 | null | LOADING_PANEL | [] | DIRECT | char_145_prove/CN_037 | CN_037 | 37 | Arknights. | Title | ENUM | char_145_prove | 0.724989 | 44,100 | 31,972 | 1 | char_145_prove_CN_037.wav | audio/x-wav | 63,988 |
|
char_145_prove_CN_042 | char_145_prove | Xanthe Huynh | char_145_prove_CN_042 | null | GREETING | [] | DIRECT | char_145_prove/CN_042 | CN_042 | 42 | Oh, good morning, Doctor. | Greeting | ENUM | char_145_prove | 1.8 | 44,100 | 79,380 | 1 | char_145_prove_CN_042.wav | audio/x-wav | 158,804 |
|
char_150_snakek_CN_001 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_001 | null | HOME_PLACE | [] | DIRECT | char_150_snakek/CN_001 | CN_001 | 1 | Here I am! What should we play, baseball or board games? Oh, you're working? | Appointed as Assistant | ENUM | char_150_snakek | 5.14 | 44,100 | 226,674 | 1 | char_150_snakek_CN_001.wav | audio/x-wav | 453,392 |
|
char_150_snakek_CN_002 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_002 | null | HOME_SHOW | [] | DIRECT | char_150_snakek/CN_002 | CN_002 | 2 | Where was I born, you ask? Well, umm...no idea. But that doesn't matter, right? | Talk 1 | ENUM | char_150_snakek | 6.625011 | 44,100 | 292,163 | 1 | char_150_snakek_CN_002.wav | audio/x-wav | 584,370 |
|
char_150_snakek_CN_003 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_003 | null | HOME_SHOW | [] | DIRECT | char_150_snakek/CN_003 | CN_003 | 3 | Hello, Professor Rhodes Island! Wait, am I calling you by the right name?... | Talk 2 | ENUM | char_150_snakek | 4.44 | 44,100 | 195,804 | 1 | char_150_snakek_CN_003.wav | audio/x-wav | 391,652 |
|
char_150_snakek_CN_004 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_004 | null | HOME_SHOW | [] | DIRECT | char_150_snakek/CN_004 | CN_004 | 4 | Hm, what's my assignment today? To capture some long, sleek animals? | Talk 3 | ENUM | char_150_snakek | 5.354989 | 44,100 | 236,155 | 1 | char_150_snakek_CN_004.wav | audio/x-wav | 472,354 |
|
char_150_snakek_CN_005 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_005 | null | HOME_SHOW | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_150_snakek/CN_005 | CN_005 | 5 | Hey! Don't knock on my backpack! Oh, sorry, I'm not mad, I'm just worried. If you're not careful, you could hurt your hand! Here, let me show you how it's done. | Talk after Promotion 1 | ONLY_TEXT | char_150_snakek | 10.424989 | 44,100 | 459,742 | 1 | char_150_snakek_CN_005.wav | audio/x-wav | 919,528 |
|
char_150_snakek_CN_006 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_006 | null | HOME_SHOW | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_150_snakek/CN_006 | CN_006 | 6 | If anyone dares to hurt you, I'll smash them with my baseball bat. Oh, uh... so... there really are people who hurt you? Um... actually, I'm not that good at fighting, hehe… | Talk after Promotion 2 | ONLY_TEXT | char_150_snakek | 15.32 | 44,100 | 675,612 | 1 | char_150_snakek_CN_006.wav | audio/x-wav | 1,351,268 |
|
char_150_snakek_CN_007 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_007 | null | HOME_SHOW | [
{
"valueInt": 40,
"valueStr": null
}
] | FAVOR | char_150_snakek/CN_007 | CN_007 | 7 | I love spending the whole day just walking down the street. I get to watch the people, enjoy the sunshine, and then… lose my way! | Talk after Trust Increase 1 | ONLY_TEXT | char_150_snakek | 7.8 | 44,100 | 343,980 | 1 | char_150_snakek_CN_007.wav | audio/x-wav | 688,004 |
|
char_150_snakek_CN_008 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_008 | null | HOME_SHOW | [
{
"valueInt": 100,
"valueStr": null
}
] | FAVOR | char_150_snakek/CN_008 | CN_008 | 8 | You've been treating my sickness, and you gave me a place to live... you're really so kind... | Talk after Trust Increase 2 | ONLY_TEXT | char_150_snakek | 5.87 | 44,100 | 258,867 | 1 | char_150_snakek_CN_008.wav | audio/x-wav | 517,778 |
|
char_150_snakek_CN_009 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_009 | null | HOME_SHOW | [
{
"valueInt": 200,
"valueStr": null
}
] | FAVOR | char_150_snakek/CN_009 | CN_009 | 9 | Doctor, are you my big brother? Or big sister?... Well, does't matter! I'm not leaving you, even if you throw me out! It's not like I can walk far anyway. | Talk after Trust Increase 3 | ONLY_TEXT | char_150_snakek | 12.1 | 44,100 | 533,610 | 1 | char_150_snakek_CN_009.wav | audio/x-wav | 1,067,264 |
|
char_150_snakek_CN_010 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_010 | null | HOME_WAIT | [] | DIRECT | char_150_snakek/CN_010 | CN_010 | 10 | Oh, the Doctor is busy. I'll just play by myself then... | Idle | ENUM | char_150_snakek | 5.704989 | 44,100 | 251,590 | 1 | char_150_snakek_CN_010.wav | audio/x-wav | 503,224 |
|
char_150_snakek_CN_011 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_011 | null | GACHA | [] | DIRECT | char_150_snakek/CN_011 | CN_011 | 11 | Hm? Where am I? Who am I? | Onboard | ENUM | char_150_snakek | 5.534989 | 44,100 | 244,093 | 1 | char_150_snakek_CN_011.wav | audio/x-wav | 488,230 |
|
char_150_snakek_CN_012 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_012 | null | LEVEL_UP | [] | DIRECT | char_150_snakek/CN_012 | CN_012 | 12 | I can make myself super tough! It's my only special skill! | Watching Battle Record | ENUM | char_150_snakek | 4.364989 | 44,100 | 192,496 | 1 | char_150_snakek_CN_012.wav | audio/x-wav | 385,036 |
|
char_150_snakek_CN_013 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_013 | null | EVOLVE_ONE | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_150_snakek/CN_013 | CN_013 | 13 | Promotion? What's a promotion?... Whatever, let's play for a bit longer! You and me, together! | Promotion 1 | ONLY_TEXT | char_150_snakek | 7.054989 | 44,100 | 311,125 | 1 | char_150_snakek_CN_013.wav | audio/x-wav | 622,294 |
|
char_150_snakek_CN_014 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_014 | null | EVOLVE_TWO | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_150_snakek/CN_014 | CN_014 | 14 | New position or not, I don't really care. All I want is to be by your side every day. Can you grant this tiny wish of mine? | Promotion 2 | ONLY_TEXT | char_150_snakek | 9.45 | 44,100 | 416,745 | 1 | char_150_snakek_CN_014.wav | audio/x-wav | 833,534 |
|
char_150_snakek_CN_017 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_017 | null | SQUAD | [] | DIRECT | char_150_snakek/CN_017 | CN_017 | 17 | I've got lots of friends here! | Added to Squad | ENUM | char_150_snakek | 1.744989 | 44,100 | 76,954 | 1 | char_150_snakek_CN_017.wav | audio/x-wav | 153,952 |
|
char_150_snakek_CN_018 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_018 | null | SQUAD_FIRST | [] | DIRECT | char_150_snakek/CN_018 | CN_018 | 18 | Everybody, let's go! | Appointed as Squad Leader | ENUM | char_150_snakek | 1.87 | 44,100 | 82,467 | 1 | char_150_snakek_CN_018.wav | audio/x-wav | 164,978 |
|
char_150_snakek_CN_019 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_019 | null | BATTLE_START | [] | DIRECT | char_150_snakek/CN_019 | CN_019 | 19 | We'll be fine if we stick together! | Depart | ENUM | char_150_snakek | 2.05 | 44,100 | 90,405 | 1 | char_150_snakek_CN_019.wav | audio/x-wav | 180,854 |
|
char_150_snakek_CN_020 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_020 | null | BATTLE_FACE_ENEMY | [] | DIRECT | char_150_snakek/CN_020 | CN_020 | 20 | Everyone, let's play! | Begin Operation | ENUM | char_150_snakek | 1.854989 | 44,100 | 81,805 | 1 | char_150_snakek_CN_020.wav | audio/x-wav | 163,654 |
|
char_150_snakek_CN_021 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_021 | null | BATTLE_SELECT | [] | DIRECT | char_150_snakek/CN_021 | CN_021 | 21 | I'm here~! | Selecting Operator 1 | ENUM | char_150_snakek | 0.8 | 44,100 | 35,280 | 1 | char_150_snakek_CN_021.wav | audio/x-wav | 70,604 |
|
char_150_snakek_CN_022 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_022 | null | BATTLE_SELECT | [] | DIRECT | char_150_snakek/CN_022 | CN_022 | 22 | Doctor! | Selecting Operator 2 | ENUM | char_150_snakek | 0.644989 | 44,100 | 28,444 | 1 | char_150_snakek_CN_022.wav | audio/x-wav | 56,932 |
|
char_150_snakek_CN_023 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_023 | null | BATTLE_PLACE | [] | DIRECT | char_150_snakek/CN_023 | CN_023 | 23 | Ora ora! | Deployment 1 | ENUM | char_150_snakek | 1.41 | 44,100 | 62,181 | 1 | char_150_snakek_CN_023.wav | audio/x-wav | 124,406 |
|
char_150_snakek_CN_024 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_024 | null | BATTLE_PLACE | [] | DIRECT | char_150_snakek/CN_024 | CN_024 | 24 | Hey, dummies, bring it on! | Deployment 2 | ENUM | char_150_snakek | 1.814989 | 44,100 | 80,041 | 1 | char_150_snakek_CN_024.wav | audio/x-wav | 160,126 |
|
char_150_snakek_CN_025 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_025 | null | BATTLE_SKILL_1 | [] | DIRECT | char_150_snakek/CN_025 | CN_025 | 25 | Muda muda muda muda! | In Battle 1 | ENUM | char_150_snakek | 1.504989 | 44,100 | 66,370 | 1 | char_150_snakek_CN_025.wav | audio/x-wav | 132,784 |
|
char_150_snakek_CN_026 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_026 | null | BATTLE_SKILL_2 | [] | DIRECT | char_150_snakek/CN_026 | CN_026 | 26 | C'mon, show me what you got! | In Battle 2 | ENUM | char_150_snakek | 1.724989 | 44,100 | 76,072 | 1 | char_150_snakek_CN_026.wav | audio/x-wav | 152,188 |
|
char_150_snakek_CN_027 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_027 | null | BATTLE_SKILL_3 | [] | DIRECT | char_150_snakek/CN_027 | CN_027 | 27 | This is my playground! | In Battle 3 | ENUM | char_150_snakek | 1.66 | 44,100 | 73,206 | 1 | char_150_snakek_CN_027.wav | audio/x-wav | 146,456 |
|
char_150_snakek_CN_028 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_028 | null | BATTLE_SKILL_4 | [] | DIRECT | char_150_snakek/CN_028 | CN_028 | 28 | I won't back down! | In Battle 4 | ENUM | char_150_snakek | 1.34 | 44,100 | 59,094 | 1 | char_150_snakek_CN_028.wav | audio/x-wav | 118,232 |
|
char_150_snakek_CN_029 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_029 | null | FOUR_STAR | [] | DIRECT | char_150_snakek/CN_029 | CN_029 | 29 | Was that tough? Didn't feel much different from any other battle. | 4-star Result | ENUM | char_150_snakek | 3.394989 | 44,100 | 149,719 | 1 | char_150_snakek_CN_029.wav | audio/x-wav | 299,482 |
|
char_150_snakek_CN_030 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_030 | null | THREE_STAR | [] | DIRECT | char_150_snakek/CN_030 | CN_030 | 30 | Homerun! | 3-star Result | ENUM | char_150_snakek | 1.8 | 44,100 | 79,380 | 1 | char_150_snakek_CN_030.wav | audio/x-wav | 158,804 |
|
char_150_snakek_CN_031 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_031 | null | TWO_STAR | [] | DIRECT | char_150_snakek/CN_031 | CN_031 | 31 | Safe! | Sub 3-star Result | ENUM | char_150_snakek | 0.804989 | 44,100 | 35,500 | 1 | char_150_snakek_CN_031.wav | audio/x-wav | 71,044 |
|
char_150_snakek_CN_032 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_032 | null | LOSE | [] | DIRECT | char_150_snakek/CN_032 | CN_032 | 32 | Aww... struck out… | Operation Failure | ENUM | char_150_snakek | 2.97 | 44,100 | 130,977 | 1 | char_150_snakek_CN_032.wav | audio/x-wav | 261,998 |
|
char_150_snakek_CN_033 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_033 | null | BUILDING_PLACE | [] | DIRECT | char_150_snakek/CN_033 | CN_033 | 33 | Just don't throw fireballs at me, okay? | Assigned to Facility | ENUM | char_150_snakek | 2.101451 | 44,100 | 92,674 | 1 | char_150_snakek_CN_033.wav | audio/x-wav | 185,392 |
|
char_150_snakek_CN_034 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_034 | null | BUILDING_TOUCHING | [] | DIRECT | char_150_snakek/CN_034 | CN_034 | 34 | Wow, fun! | Tap | ENUM | char_150_snakek | 1.724989 | 44,100 | 76,072 | 1 | char_150_snakek_CN_034.wav | audio/x-wav | 152,188 |
|
char_150_snakek_CN_036 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_036 | null | BUILDING_FAVOR_BUBBLE | [] | DIRECT | char_150_snakek/CN_036 | CN_036 | 36 | Hey Doctor! Can we play a little bit longer? Just a little bit! | Trust Tap | ENUM | char_150_snakek | 4.564989 | 44,100 | 201,316 | 1 | char_150_snakek_CN_036.wav | audio/x-wav | 402,676 |
|
char_150_snakek_CN_037 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_037 | null | LOADING_PANEL | [] | DIRECT | char_150_snakek/CN_037 | CN_037 | 37 | Arknights. | Title | ENUM | char_150_snakek | 0.914989 | 44,100 | 40,351 | 1 | char_150_snakek_CN_037.wav | audio/x-wav | 80,746 |
|
char_150_snakek_CN_042 | char_150_snakek | Xanthe Huynh | char_150_snakek_CN_042 | null | GREETING | [] | DIRECT | char_150_snakek/CN_042 | CN_042 | 42 | Heya! Doctor! | Greeting | ENUM | char_150_snakek | 0.914989 | 44,100 | 40,351 | 1 | char_150_snakek_CN_042.wav | audio/x-wav | 80,746 |
|
char_2024_chyue_CN_001 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_001 | null | HOME_PLACE | [] | DIRECT | char_2024_chyue/CN_001 | CN_001 | 1 | You would like to be my 'kung fu recorder?' The way Rhodes Island treats its guests truly moves me. It is no wonder my sisters love this place so much… I misunderstand? No problem, I have no qualms with being your subordinate either. | Appointed as Assistant | ENUM | char_2024_chyue | 20.71 | 44,100 | 913,311 | 1 | char_2024_chyue_CN_001.wav | audio/x-wav | 1,826,666 |
|
char_2024_chyue_CN_002 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_002 | null | HOME_SHOW | [] | DIRECT | char_2024_chyue/CN_002 | CN_002 | 2 | Doctor.' Your title reminds me of the Yanese scholars. Experienced and knowledgeable, they see the forest for the trees. You feel like we've met before? It's true that after awakening from my dream of chaos, I have traveled to many places... Sadly, the more friends I make, the lonelier I feel. Perhaps we are alike in that respect. | Talk 1 | ENUM | char_2024_chyue | 32.68 | 44,100 | 1,441,188 | 1 | char_2024_chyue_CN_002.wav | audio/x-wav | 2,882,420 |
|
char_2024_chyue_CN_003 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_003 | null | HOME_SHOW | [] | DIRECT | char_2024_chyue/CN_003 | CN_003 | 3 | As you can see, I note down only my experiences and insights, rather than any specific kung fu moves. What really matters to the martial arts is 'Yi' — your intent. If you let yourself be constrained by those gaudy forms, you will find it hard to break out of them. Take Dusk's paintings, for example. If I couldn't grasp the intent behind them, and sought to discuss techniques and styles with her, she would only shut the door on my face. | Talk 2 | ENUM | char_2024_chyue | 33.384989 | 44,100 | 1,472,278 | 1 | char_2024_chyue_CN_003.wav | audio/x-wav | 2,944,600 |
|
char_2024_chyue_CN_004 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_004 | null | HOME_SHOW | [] | DIRECT | char_2024_chyue/CN_004 | CN_004 | 4 | I agreed to be a 'fight choreographer' for Nian's movie. It keeps her from making too much of a racket, or getting too lonely. Dusk is timid, and Ling is too fond of drink. I will look after them as well... We are far from a normal family. Nevertheless, we are siblings, and not the collective 'we' as we are often called. | Talk 3 | ENUM | char_2024_chyue | 27.434989 | 44,100 | 1,209,883 | 1 | char_2024_chyue_CN_004.wav | audio/x-wav | 2,419,810 |
|
char_2024_chyue_CN_005 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_005 | null | HOME_SHOW | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_2024_chyue/CN_005 | CN_005 | 5 | Death is a daily occurrence to warriors on campaign. But the real challenge they face, is preserving their humanity and morality after facing such morbidity, rather growing jaded and desensitized. Indeed, conflicts and mortality have been the way of these lands for eons. But only those giant, terrible creatures are cold-hearted enough to think so. | Talk after Promotion 1 | ONLY_TEXT | char_2024_chyue | 28.97 | 44,100 | 1,277,577 | 1 | char_2024_chyue_CN_005.wav | audio/x-wav | 2,555,198 |
|
char_2024_chyue_CN_006 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_006 | null | HOME_SHOW | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_2024_chyue/CN_006 | CN_006 | 6 | The world is a vast place, and wonderful sceneries abound, yet man has limited strength and time. It is impossible to see all these sights, much less defend them. To those who practice the martial arts, all we can do is train day and night, from the depths of winter to the height of summer. It may sound like a clumsy and brutish method, but the result is giving every last drop you have, leaving no regrets. | Talk after Promotion 2 | ONLY_TEXT | char_2024_chyue | 32.714989 | 44,100 | 1,442,731 | 1 | char_2024_chyue_CN_006.wav | audio/x-wav | 2,885,506 |
|
char_2024_chyue_CN_007 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_007 | null | HOME_SHOW | [
{
"valueInt": 40,
"valueStr": null
}
] | FAVOR | char_2024_chyue/CN_007 | CN_007 | 7 | That sword is an unwanted possession that must not be cast away. Huai Tianpei keeping it is an outcome that all concerned parties can accept. My duel with him, you ask? He trained for forty years, and landed a single heavy blow on me. But how many comings and goings of spring and autumn have I trained? All things considered, I was the one who lost. | Talk after Trust Increase 1 | ONLY_TEXT | char_2024_chyue | 30.84 | 44,100 | 1,360,044 | 1 | char_2024_chyue_CN_007.wav | audio/x-wav | 2,720,132 |
|
char_2024_chyue_CN_008 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_008 | null | HOME_SHOW | [
{
"valueInt": 100,
"valueStr": null
}
] | FAVOR | char_2024_chyue/CN_008 | CN_008 | 8 | 'Who am I'... For this question, you need only gaze upon the water. Be it human, beast, mountains, foggy woods, or the reflection of the twin moons on the night sky, whatever it is you see, that is your answer. As for the distant, radically different future, whether we siblings will return to chaos and seek new answers, is an entirely different question. | Talk after Trust Increase 2 | ONLY_TEXT | char_2024_chyue | 33.434989 | 44,100 | 1,474,483 | 1 | char_2024_chyue_CN_008.wav | audio/x-wav | 2,949,010 |
|
char_2024_chyue_CN_009 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_009 | null | HOME_SHOW | [
{
"valueInt": 200,
"valueStr": null
}
] | FAVOR | char_2024_chyue/CN_009 | CN_009 | 9 | The scholars at court seek perfect answers in everything. The kung fu practitioners who wander in jianghu seek revenge, status, glory, or a simple resolution. Their obsessions run deep, yet their time runs short. Often, they spend their whole lifetimes chasing a single ideal or undertaking... All those people, how woeful and pitiful, how respectable and regrettable. | Talk after Trust Increase 3 | ONLY_TEXT | char_2024_chyue | 39.674989 | 44,100 | 1,749,667 | 1 | char_2024_chyue_CN_009.wav | audio/x-wav | 3,499,378 |
|
char_2024_chyue_CN_010 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_010 | null | HOME_WAIT | [] | DIRECT | char_2024_chyue/CN_010 | CN_010 | 10 | The spring comes and goes, leaving a lonely autumn. | Idle | ENUM | char_2024_chyue | 5.494989 | 44,100 | 242,329 | 1 | char_2024_chyue_CN_010.wav | audio/x-wav | 484,702 |
|
char_2024_chyue_CN_011 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_011 | null | GACHA | [] | DIRECT | char_2024_chyue/CN_011 | CN_011 | 11 | Doctor, thank you kindly for taking care of my sisters. I hope you will excuse me for intruding upon Rhodes Island for a little while. Please call me 'Chongyue.' It's a name given to me by... an old friend of mine. | Onboard | ENUM | char_2024_chyue | 16.06 | 44,100 | 708,246 | 1 | char_2024_chyue_CN_011.wav | audio/x-wav | 1,416,536 |
|
char_2024_chyue_CN_012 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_012 | null | LEVEL_UP | [] | DIRECT | char_2024_chyue/CN_012 | CN_012 | 12 | The colors that once embellished the autumn grass, hues long buried by war. | Watching Battle Record | ENUM | char_2024_chyue | 6.804989 | 44,100 | 300,100 | 1 | char_2024_chyue_CN_012.wav | audio/x-wav | 600,244 |
|
char_2024_chyue_CN_013 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_013 | null | EVOLVE_ONE | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_2024_chyue/CN_013 | CN_013 | 13 | Often I think about those soldiers who traveled from all corners of Great Yan to Yumen. They risked their lives in battle until death took them, or their age crept upon themselves... yet never for their own ends. | Promotion 1 | ONLY_TEXT | char_2024_chyue | 17.27 | 44,100 | 761,607 | 1 | char_2024_chyue_CN_013.wav | audio/x-wav | 1,523,258 |
|
char_2024_chyue_CN_014 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_014 | null | EVOLVE_TWO | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_2024_chyue/CN_014 | CN_014 | 14 | Battles we have fought, death we have braved. Doctor, no need to say more. | Promotion 2 | ONLY_TEXT | char_2024_chyue | 6.224989 | 44,100 | 274,522 | 1 | char_2024_chyue_CN_014.wav | audio/x-wav | 549,088 |
|
char_2024_chyue_CN_017 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_017 | null | SQUAD | [] | DIRECT | char_2024_chyue/CN_017 | CN_017 | 17 | Lit, quenched, then lit again… The signal fires never ever rest. | Added to Squad | ENUM | char_2024_chyue | 8.094989 | 44,100 | 356,989 | 1 | char_2024_chyue_CN_017.wav | audio/x-wav | 714,022 |
|
char_2024_chyue_CN_018 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_018 | null | SQUAD_FIRST | [] | DIRECT | char_2024_chyue/CN_018 | CN_018 | 18 | In that case, Doctor, will you beat the drums for me as we sortie? | Appointed as Squad Leader | ENUM | char_2024_chyue | 5.034989 | 44,100 | 222,043 | 1 | char_2024_chyue_CN_018.wav | audio/x-wav | 444,130 |
|
char_2024_chyue_CN_019 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_019 | null | BATTLE_START | [] | DIRECT | char_2024_chyue/CN_019 | CN_019 | 19 | The sunset weaves a silken river. Heaven and earth bolster me upon departure. | Depart | ENUM | char_2024_chyue | 7.23 | 44,100 | 318,843 | 1 | char_2024_chyue_CN_019.wav | audio/x-wav | 637,730 |
|
char_2024_chyue_CN_020 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_020 | null | BATTLE_FACE_ENEMY | [] | DIRECT | char_2024_chyue/CN_020 | CN_020 | 20 | Warriors from afar rest scarce, the armor they wear spurs them to march. | Begin Operation | ENUM | char_2024_chyue | 6.25 | 44,100 | 275,625 | 1 | char_2024_chyue_CN_020.wav | audio/x-wav | 551,294 |
|
char_2024_chyue_CN_021 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_021 | null | BATTLE_SELECT | [] | DIRECT | char_2024_chyue/CN_021 | CN_021 | 21 | One should spar from time to time. | Selecting Operator 1 | ENUM | char_2024_chyue | 2.67 | 44,100 | 117,747 | 1 | char_2024_chyue_CN_021.wav | audio/x-wav | 235,538 |
|
char_2024_chyue_CN_022 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_022 | null | BATTLE_SELECT | [] | DIRECT | char_2024_chyue/CN_022 | CN_022 | 22 | At your command. | Selecting Operator 2 | ENUM | char_2024_chyue | 1.07 | 44,100 | 47,187 | 1 | char_2024_chyue_CN_022.wav | audio/x-wav | 94,418 |
|
char_2024_chyue_CN_023 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_023 | null | BATTLE_PLACE | [] | DIRECT | char_2024_chyue/CN_023 | CN_023 | 23 | Look at this spectacular sight. Alas, it is now a battlefield. | Deployment 1 | ENUM | char_2024_chyue | 6.384989 | 44,100 | 281,578 | 1 | char_2024_chyue_CN_023.wav | audio/x-wav | 563,200 |
|
char_2024_chyue_CN_024 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_024 | null | BATTLE_PLACE | [] | DIRECT | char_2024_chyue/CN_024 | CN_024 | 24 | Many intellectuals must join a battle before penning a decent verse, including that sister of mine… This too is an opportunity. | Deployment 2 | ENUM | char_2024_chyue | 9.85 | 44,100 | 434,385 | 1 | char_2024_chyue_CN_024.wav | audio/x-wav | 868,814 |
|
char_2024_chyue_CN_025 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_025 | null | BATTLE_SKILL_1 | [] | DIRECT | char_2024_chyue/CN_025 | CN_025 | 25 | Unsteady posture, wavering intent. Much to learn yet. | In Battle 1 | ENUM | char_2024_chyue | 4.234989 | 44,100 | 186,763 | 1 | char_2024_chyue_CN_025.wav | audio/x-wav | 373,570 |
|
char_2024_chyue_CN_026 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_026 | null | BATTLE_SKILL_2 | [] | DIRECT | char_2024_chyue/CN_026 | CN_026 | 26 | A thousand moves in one breath! | In Battle 2 | ENUM | char_2024_chyue | 1.98 | 44,100 | 87,318 | 1 | char_2024_chyue_CN_026.wav | audio/x-wav | 174,680 |
|
char_2024_chyue_CN_027 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_027 | null | BATTLE_SKILL_3 | [] | DIRECT | char_2024_chyue/CN_027 | CN_027 | 27 | Strike, and sunder the tides cleft. Retract, and leave no peace bereft. | In Battle 3 | ENUM | char_2024_chyue | 6.71 | 44,100 | 295,911 | 1 | char_2024_chyue_CN_027.wav | audio/x-wav | 591,866 |
|
char_2024_chyue_CN_028 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_028 | null | BATTLE_SKILL_4 | [] | DIRECT | char_2024_chyue/CN_028 | CN_028 | 28 | After all this time, you still turn to war for solutions! | In Battle 4 | ENUM | char_2024_chyue | 4 | 44,100 | 176,400 | 1 | char_2024_chyue_CN_028.wav | audio/x-wav | 352,844 |
|
char_2024_chyue_CN_029 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_029 | null | FOUR_STAR | [] | DIRECT | char_2024_chyue/CN_029 | CN_029 | 29 | You calmly place your pieces to plot your victory... Doctor, a weiqi player like you is a truly rare sight. | 4-star Result | ENUM | char_2024_chyue | 10.984989 | 44,100 | 484,438 | 1 | char_2024_chyue_CN_029.wav | audio/x-wav | 968,920 |
|
char_2024_chyue_CN_030 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_030 | null | THREE_STAR | [] | DIRECT | char_2024_chyue/CN_030 | CN_030 | 30 | A thousand armies move at the beating of your war drums, with a handful of sand to clean the blood from one's armor... What a tremendous victory! | 3-star Result | ENUM | char_2024_chyue | 10.574989 | 44,100 | 466,357 | 1 | char_2024_chyue_CN_030.wav | audio/x-wav | 932,758 |
|
char_2024_chyue_CN_031 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_031 | null | TWO_STAR | [] | DIRECT | char_2024_chyue/CN_031 | CN_031 | 31 | There is never a true victory in brandishing a sword and formulating a strategy, while looking for gains and losses is an even greater folly. So long as you leave no regrets, then all is well. | Sub 3-star Result | ENUM | char_2024_chyue | 12.274989 | 44,100 | 541,327 | 1 | char_2024_chyue_CN_031.wav | audio/x-wav | 1,082,698 |
|
char_2024_chyue_CN_032 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_032 | null | LOSE | [] | DIRECT | char_2024_chyue/CN_032 | CN_032 | 32 | All warriors must face defeat. Don't lose heart. | Operation Failure | ENUM | char_2024_chyue | 3.59 | 44,100 | 158,319 | 1 | char_2024_chyue_CN_032.wav | audio/x-wav | 316,682 |
|
char_2024_chyue_CN_033 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_033 | null | BUILDING_PLACE | [] | DIRECT | char_2024_chyue/CN_033 | CN_033 | 33 | This is much more comfortable than a military tent. Can I even manage a good night's sleep without the sound of drilling soldiers…? | Assigned to Facility | ENUM | char_2024_chyue | 10.59 | 44,100 | 467,019 | 1 | char_2024_chyue_CN_033.wav | audio/x-wav | 934,082 |
|
char_2024_chyue_CN_034 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_034 | null | BUILDING_TOUCHING | [] | DIRECT | char_2024_chyue/CN_034 | CN_034 | 34 | Doctor, have you figured out how to counter that move from yesterday? | Tap | ENUM | char_2024_chyue | 4.454989 | 44,100 | 196,465 | 1 | char_2024_chyue_CN_034.wav | audio/x-wav | 392,974 |
|
char_2024_chyue_CN_036 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_036 | null | BUILDING_FAVOR_BUBBLE | [] | DIRECT | char_2024_chyue/CN_036 | CN_036 | 36 | The times are changing, and man along with them. So too does the scenery change. | Trust Tap | ENUM | char_2024_chyue | 8.234989 | 44,100 | 363,163 | 1 | char_2024_chyue_CN_036.wav | audio/x-wav | 726,370 |
|
char_2024_chyue_CN_037 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_037 | null | LOADING_PANEL | [] | DIRECT | char_2024_chyue/CN_037 | CN_037 | 37 | Arknights. | Title | ENUM | char_2024_chyue | 0.81 | 44,100 | 35,721 | 1 | char_2024_chyue_CN_037.wav | audio/x-wav | 71,486 |
|
char_2024_chyue_CN_042 | char_2024_chyue | Yong Yea | char_2024_chyue_CN_042 | null | GREETING | [] | DIRECT | char_2024_chyue/CN_042 | CN_042 | 42 | Doctor, I did not see you at this morning's training session. | Greeting | ENUM | char_2024_chyue | 4.344989 | 44,100 | 191,614 | 1 | char_2024_chyue_CN_042.wav | audio/x-wav | 383,272 |
|
char_1024_hbisc2_CN_001 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_001 | null | HOME_PLACE | [] | DIRECT | char_1024_hbisc2/CN_001 | CN_001 | 1 | Doctor—oh, no need to panic, I'm not dragging you into a checkup, I'd just like to sit down in here for a moment... Out of all of Rhodes Island, it feels like your office is the one place that hasn't changed. | Appointed as Assistant | ENUM | char_1024_hbisc2 | 13.714989 | 44,100 | 604,831 | 1 | char_1024_hbisc2_CN_001.wav | audio/x-wav | 1,209,706 |
|
char_1024_hbisc2_CN_002 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_002 | null | HOME_SHOW | [] | DIRECT | char_1024_hbisc2/CN_002 | CN_002 | 2 | Doctor, we're about to partially renovate Rhodes Island's wards to better meet patient aftercare needs. I've written down all the supplies we need here. Would you like to check over it quickly? Yes, I am in charge of this work now. | Talk 1 | ENUM | char_1024_hbisc2 | 14.46 | 44,100 | 637,686 | 1 | char_1024_hbisc2_CN_002.wav | audio/x-wav | 1,275,416 |
|
char_1024_hbisc2_CN_003 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_003 | null | HOME_SHOW | [] | DIRECT | char_1024_hbisc2/CN_003 | CN_003 | 3 | Doctor, I've adjusted the flavor of my healthy meals based on everyone's input. I came to realize that blindly insisting on my own views might not actually be best—you can only resolve conflicts better once you listen to the other side, and stand in their shoes... It would've been nice if I'd realized that sooner. | Talk 2 | ENUM | char_1024_hbisc2 | 20.854989 | 44,100 | 919,705 | 1 | char_1024_hbisc2_CN_003.wav | audio/x-wav | 1,839,454 |
|
char_1024_hbisc2_CN_004 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_004 | null | HOME_SHOW | [] | DIRECT | char_1024_hbisc2/CN_004 | CN_004 | 4 | I've always been so hard on everyone, keeping them to healthy schedules, never letting them do anything bad for their illness. It turns out I was the one failing at all of that, heheh... But don't worry, there's still a lot I've got to do. I'm not giving in yet. | Talk 3 | ENUM | char_1024_hbisc2 | 19.244989 | 44,100 | 848,704 | 1 | char_1024_hbisc2_CN_004.wav | audio/x-wav | 1,697,452 |
|
char_1024_hbisc2_CN_005 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_005 | null | HOME_SHOW | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_1024_hbisc2/CN_005 | CN_005 | 5 | Diseases don't just torment the body—they impact the mind too. 'How will others see me? Can I ever live how I used to?' Everyone has worries like that... If I can't help my patients put them to rest, then my treatment isn't done yet. | Talk after Promotion 1 | ONLY_TEXT | char_1024_hbisc2 | 17.84 | 44,100 | 786,744 | 1 | char_1024_hbisc2_CN_005.wav | audio/x-wav | 1,573,532 |
|
char_1024_hbisc2_CN_006 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_006 | null | HOME_SHOW | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_1024_hbisc2/CN_006 | CN_006 | 6 | I once saved a child in Leithanien. When she came to and saw me, she screamed for her life and ran away. Before that, I never thought there was much of a difference between Caprinae horns and Sarkaz horns. We can't change how everyone sees things, but at the very least, I don't want my patients to fear me. | Talk after Promotion 2 | ONLY_TEXT | char_1024_hbisc2 | 21.144989 | 44,100 | 932,494 | 1 | char_1024_hbisc2_CN_006.wav | audio/x-wav | 1,865,032 |
|
char_1024_hbisc2_CN_007 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_007 | null | HOME_SHOW | [
{
"valueInt": 40,
"valueStr": null
}
] | FAVOR | char_1024_hbisc2/CN_007 | CN_007 | 7 | I think Lava's really changed lately. She gets up and sleeps early without needing me to remind her, and she barely ever talks back when I nag her, but it's all the more worrying for some reason... Doctor, if you ever feel tired or depressed, you can come vent to me! I'd be perfectly happy! | Talk after Trust Increase 1 | ONLY_TEXT | char_1024_hbisc2 | 19.72 | 44,100 | 869,652 | 1 | char_1024_hbisc2_CN_007.wav | audio/x-wav | 1,739,348 |
|
char_1024_hbisc2_CN_008 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_008 | null | HOME_SHOW | [
{
"valueInt": 100,
"valueStr": null
}
] | FAVOR | char_1024_hbisc2/CN_008 | CN_008 | 8 | This flute? It's actually an Arts staff. It's from when I went to Vyseheim. It was there I used Arts to harm someone for the first time, and it was the first I saw a friend leave us forever, just out of reach. Every time I hold this staff, all my feelings in that moment come back to me. | Talk after Trust Increase 2 | ONLY_TEXT | char_1024_hbisc2 | 20.254989 | 44,100 | 893,245 | 1 | char_1024_hbisc2_CN_008.wav | audio/x-wav | 1,786,534 |
|
char_1024_hbisc2_CN_009 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_009 | null | HOME_SHOW | [
{
"valueInt": 200,
"valueStr": null
}
] | FAVOR | char_1024_hbisc2/CN_009 | CN_009 | 9 | We happily see off recovered patients, and say goodbye to former companions with a smile. People come and leave. Our varied dreams may lead us to different paths, but we'll always mean something to each other... Doctor, would you be open for food with me today? I'll go and ask Lava along. | Talk after Trust Increase 3 | ONLY_TEXT | char_1024_hbisc2 | 20.46 | 44,100 | 902,286 | 1 | char_1024_hbisc2_CN_009.wav | audio/x-wav | 1,804,616 |
|
char_1024_hbisc2_CN_010 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_010 | null | HOME_WAIT | [] | DIRECT | char_1024_hbisc2/CN_010 | CN_010 | 10 | Doctor, you might be reliable with work, but you act just like a child when you're off. Now you're sleeping on desk again. I've told you so many times, it's bad for your spine, and you might catch a cold just like that... *sigh* If I'm not there one day, could you really take care of yourself? | Idle | ENUM | char_1024_hbisc2 | 21.634989 | 44,100 | 954,103 | 1 | char_1024_hbisc2_CN_010.wav | audio/x-wav | 1,908,250 |
|
char_1024_hbisc2_CN_011 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_011 | null | GACHA | [] | DIRECT | char_1024_hbisc2/CN_011 | CN_011 | 11 | Doctor, I'm back—Umm, Doctor, I know my last field assignment took longer than usual, but don't look at me like you don't recognize me... Medic Operator Hibiscus, reporting in. | Onboard | ENUM | char_1024_hbisc2 | 13.97 | 44,100 | 616,077 | 1 | char_1024_hbisc2_CN_011.wav | audio/x-wav | 1,232,198 |
|
char_1024_hbisc2_CN_012 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_012 | null | LEVEL_UP | [] | DIRECT | char_1024_hbisc2/CN_012 | CN_012 | 12 | Everyone's taking charge of themselves, now—that's nice to see. | Watching Battle Record | ENUM | char_1024_hbisc2 | 3.85 | 44,100 | 169,785 | 1 | char_1024_hbisc2_CN_012.wav | audio/x-wav | 339,614 |
|
char_1024_hbisc2_CN_013 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_013 | null | EVOLVE_ONE | [
{
"valueInt": 1,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_1024_hbisc2/CN_013 | CN_013 | 13 | I'm suddenly reminded of my time in A1, training with everybody... Everyone's matured so much now. I'll keep up the effort, for all we've been through. | Promotion 1 | ONLY_TEXT | char_1024_hbisc2 | 11.9 | 44,100 | 524,790 | 1 | char_1024_hbisc2_CN_013.wav | audio/x-wav | 1,049,624 |
|
char_1024_hbisc2_CN_014 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_014 | null | EVOLVE_TWO | [
{
"valueInt": 2,
"valueStr": null
},
{
"valueInt": 1,
"valueStr": null
}
] | AWAKE | char_1024_hbisc2/CN_014 | CN_014 | 14 | Bodily trauma can be treated through medicine and surgery, but how do we cure the pain from hostility and prejudice? Healing people's hearts, Doctor, that's what I will devote myself to. | Promotion 2 | ONLY_TEXT | char_1024_hbisc2 | 12.604989 | 44,100 | 555,880 | 1 | char_1024_hbisc2_CN_014.wav | audio/x-wav | 1,111,804 |
|
char_1024_hbisc2_CN_017 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_017 | null | SQUAD | [] | DIRECT | char_1024_hbisc2/CN_017 | CN_017 | 17 | I won't fail you—this time, I'll be sure to protect everyone. | Added to Squad | ENUM | char_1024_hbisc2 | 4.67 | 44,100 | 205,947 | 1 | char_1024_hbisc2_CN_017.wav | audio/x-wav | 411,938 |
|
char_1024_hbisc2_CN_018 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_018 | null | SQUAD_FIRST | [] | DIRECT | char_1024_hbisc2/CN_018 | CN_018 | 18 | I'm leading? I wasn't usually the one doing that before... No, I won't shirk responsibility. | Appointed as Squad Leader | ENUM | char_1024_hbisc2 | 7.544989 | 44,100 | 332,734 | 1 | char_1024_hbisc2_CN_018.wav | audio/x-wav | 665,512 |
|
char_1024_hbisc2_CN_019 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_019 | null | BATTLE_START | [] | DIRECT | char_1024_hbisc2/CN_019 | CN_019 | 19 | Don't be afraid. I've got your backs. | Depart | ENUM | char_1024_hbisc2 | 2.624989 | 44,100 | 115,762 | 1 | char_1024_hbisc2_CN_019.wav | audio/x-wav | 231,568 |
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char_1024_hbisc2_CN_020 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_020 | null | BATTLE_FACE_ENEMY | [] | DIRECT | char_1024_hbisc2/CN_020 | CN_020 | 20 | I'm not going to let you harm my friends. | Begin Operation | ENUM | char_1024_hbisc2 | 2.204989 | 44,100 | 97,240 | 1 | char_1024_hbisc2_CN_020.wav | audio/x-wav | 194,524 |
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char_1024_hbisc2_CN_021 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_021 | null | BATTLE_SELECT | [] | DIRECT | char_1024_hbisc2/CN_021 | CN_021 | 21 | I'll make sure everyone's safe. | Selecting Operator 1 | ENUM | char_1024_hbisc2 | 1.684989 | 44,100 | 74,308 | 1 | char_1024_hbisc2_CN_021.wav | audio/x-wav | 148,660 |
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char_1024_hbisc2_CN_022 | char_1024_hbisc2 | Yuuki Luna | char_1024_hbisc2_CN_022 | null | BATTLE_SELECT | [] | DIRECT | char_1024_hbisc2/CN_022 | CN_022 | 22 | Doctor, I'm here. | Selecting Operator 2 | ENUM | char_1024_hbisc2 | 1.654989 | 44,100 | 72,985 | 1 | char_1024_hbisc2_CN_022.wav | audio/x-wav | 146,014 |