Web-based Cloud Gaming service for Retro Game
# CloudRetro
[![Build](https://github.com/giongto35/cloud-game/workflows/build/badge.svg)](https://github.com/giongto35/cloud-game/actions?query=workflow:build)
[![Latest release](https://img.shields.io/github/v/release/giongto35/cloud-game.svg)](https://github.com/giongto35/cloud-game/releases/latest)

**Open-source Cloud Gaming Service For Retro Games**  
**Video demo**: https://www.youtube.com/watch?v=GUBrJGAxZZg  
**Technical wrapup**: https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/  
**CloudMorph**: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph): My current focus
on generic solution for cloudgaming

Discord: [Join Us](https://discord.gg/sXRQZa2zeP)

## Announcement
**Due to the current economic recession, i'm unable to keep demo server. Google Stadia also shutdown the Cloud service because of high cost and low adoption. I still believe Cloud Gaming is a brilliant idea and it should keep getting more investment. I open source my works so that everyone can experience self-hosting cloud gaming service to hold this spirit. You can check the rest of idea in the wiki**

## Try the service at **[cloudretro.io](https://cloudretro.io)**
Direct play an existing game: **[Pokemon Emerald](https://cloudretro.io/?id=1bd37d4b5dfda87c___Pokemon%20-%20Emerald%20Version%20(U))**

## Introduction

CloudRetro provides an open-source cloud gaming platform for retro games. It started as an experiment for testing cloud
gaming performance with [WebRTC](https://github.com/pion/webrtc/) and [Libretro](https://www.libretro.com/), and now it
aims to deliver the most modern and convenient gaming experience through the technology.

Theoretically, in cloud gaming, games are run on remote servers and media are streamed to the player optimally to ensure
the most comfortable user interaction. It opens the ability to play any retro games on web-browser directly, which are
fully compatible with multi-platform like Desktop, Android, ~~IOS~~.

In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo.
Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some
latency issues + connection problem. You can try hosting the service following the instruction the next section to have
a better sense of performance.

## Feature

1. **Cloud gaming**: Game logic and storage is hosted on cloud service. It reduces the cumbersome of game
   initialization. Images and audio are streamed to user in the most optimal way using advanced encoding technology.
2. **Cross-platform compatibility**: The game is run on web browser, the most universal built-in app. No console,
   plugin, external app or devices are needed.
3. **Emulator agnostic**: The game can be played directly without any extra effort to set up the gaming emulator or
   platform.
4. **Collaborate gameplay**: Follow the idea of
   crowdplay([TwitchPlaysPokemon](https://en.wikipedia.org/wiki/Twitch_Plays_Pok%C3%A9mon)), multiple players can play
   the same game together by addressing the same deeplink. The game experience is powered by cloud-gaming, so the game
   is much smoother. [Check CrowdPlay section](#crowd-play-play-game-together)
5. **Online multiplayer**: The first time in history, you can play multiplayer on Retro games online. You can try
   Samurai Showndown with 2 players for fighting game example.
5. **Horizontally scaled**: The infrastructure is designed to be able to scale under high traffic by adding more
   instances.
6. **Cloud storage**: Game state is storing on online storage, so you can come back and continue playing your incomplete
   game later.

## Development environment

* Install [Go](https://golang.org/doc/install)
* Install [libvpx](https://www.webmproject.org/code/), [libx264](https://www.videolan.org/developers/x264.html)
  , [libopus](http://opus-codec.org/), [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/)
  , [sdl2](https://wiki.libsdl.org/Installation)

```
# Ubuntu / Windows (WSL2)
apt-get install -y make gcc pkg-config libvpx-dev libx264-dev libopus-dev libsdl2-dev

# MacOS
brew install pkg-config libvpx x264 opus sdl2

# Windows (MSYS2)
pacman -Sy --noconfirm --needed git make mingw-w64-x86_64-{gcc,pkgconf,dlfcn,libvpx,opus,x264-git,SDL2}
```

Because the coordinator and workers need to run simultaneously. Workers connect to the coordinator.

1. Script

* `make dev.run`
* The scripts spawns 2 processes one in the background and one in foreground

2. Manual

* Need to run coordinator and worker separately in two session
* `go run cmd/coordinator/main.go` - spawn coordinator
* `go run cmd/worker/main.go --coordinatorhost localhost:8000` - spawn workers connecting to coordinator

__Additionally, you may install and configure an `X Server` display in order to be able to run OpenGL cores.__
__See the `docker-compose.yml` file for Xvfb example config.__

## Run with Docker

Use makefile script: `make dev.run-docker` or Docker Compose directly: `docker-compose up --build`
(`CLOUD_GAME_GAMES_PATH` is env variable for games on your host). It will spawn a docker environment and you can access
the service on `localhost:8000`.

## Configuration

The configuration parameters are stored in the [`configs/config.yaml`](configs/config.yaml) file which is shared for all
application instances on the same host system. It is possible to specify individual configuration files for each
instance as well as override some parameters, for that purpose, please refer to the list of command-line options of the
apps.

## Deployment

See an example of [deployment scripts](.github/workflows/cd) if you want to try to host your own cloud-retro copy in the
cloud. This script (deploy-app.sh) allows pushing configured application to the group of servers automatically. The
cloud server should be any Debian-based system with the docker-compose
application [installed](https://docs.docker.com/compose/install/).

## Technical documents

- [webrtchacks Blog: Open Source Cloud Gaming with WebRTC](https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/)
- [Wiki (outdated)](https://github.com/giongto35/cloud-game/wiki)

- [Code Pointer Wiki](https://github.com/giongto35/cloud-game/wiki/Code-Deep-Dive)

|              High level              |               Worker internal               |
| :----------------------------------: | :-----------------------------------------: |
| ![screenshot](docs/img/overview.png) | ![screenshot](docs/img/worker-internal.png) |

## FAQ

- [FAQ](https://github.com/giongto35/cloud-game/wiki/FAQ)

## Crowd Play, play game together

By clicking these deep link, you can join the game directly and play it together with other people.

- [Play Pokemon Emerald](https://cloudretro.io/?id=652e45d78d2b91cd%7CPokemon%20-%20Emerald%20Version%20%28U%29)
- [Fire Emblem](https://cloudretro.io/?id=314ea4d7f9c94d25___Fire%20Emblem%20%28U%29%20%5B%21%5D)
- [Samurai Showdown 4](https://cloudretro.io/?id=733c73064c368832___samsho4)
- [Metal Slug X](https://cloudretro.io/?id=2a9c4b3f1c872d28___mslugx)

And you can host the new game by yourself by accessing [cloudretro.io](https://cloudretro.io) and click "share" button
to generate a permanent link to your game.

<p align="center">
  <img width="420" height="300" src="docs/img/multiplatform.png"> <br>
Synchronize a game session on multiple devices
</p>

## Credits

We are very much thankful to [everyone](https://github.com/giongto35/cloud-game/graphs/contributors) we've been lucky to
collaborate with and many people for help and inspiration from their awesome works.

Thanks:

* [Pion](https://github.com/pion) team for the incredible Golang WebRTC library and their support.
* [Libretro](https://www.libretro.com) team for the greatest emulation lib.
* [kivutar](https://github.com/kivutar) for [go-nanoarch](https://github.com/libretro/go-nanoarch)
  and [ludo](https://github.com/libretro/ludo).
* [gen2brain](https://github.com/gen2brain) for the [h264](https://github.com/gen2brain/x264-go) and VPX encoder.
* [poi5305](https://github.com/poi5305) for the [YUV video encoding](https://github.com/poi5305/go-yuv2webRTC).
* [fogleman](https://github.com/fogleman) for the [NES emulator](https://github.com/fogleman/nes).

#### Art

* [October 2nd - Gameboy poltergeist](https://www.deviantart.com/wanyo/art/October-2nd-Gameboy-poltergeist-707754217)
  by [Wayne Kubiak (wanyo)](https://www.deviantart.com/wanyo)
* [1978](http://simoncpage.co.uk/blog/2009/01/retro-art-wallpaper/) by [Simon C Page](http://simoncpage.co.uk/)
* [Linear Video game controller background Gadgets seamless pattern](https://stock.adobe.com/ru/images/linear-video-game-controller-background-gadgets-seamless-pattern/241143639)
  by [Anna](https://stock.adobe.com/contributor/208277224/anna)

# Announcement


**[CloudMorph](https://github.com/giongto35/cloud-morph) is a sibling project that offers a more generic to
run any offline games/application on browser in Cloud Gaming
approach: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph))**

## Team

Authors:

- Nguyen Huu Thanh (https://www.linkedin.com/in/huuthanhnguyen)
- Tri Dang Minh (https://trich.im)

Maintainers:

- Sergey Stepanov (https://github.com/sergystepanov)
