gamedev blog
# [a327ex.github.io](https://a327ex.github.io)

#### 2021-02-02 [Why indiedevs shouldn't fear being cancelled](https://github.com/a327ex/blog/issues/70)
#### 2021-01-22 [Thoughts on making small games](https://github.com/a327ex/blog/issues/69)
#### 2021-01-16 [Why 1-based indexing is right for Lua](https://github.com/a327ex/blog/issues/68)
#### 2021-01-15 [Game Ideas](https://github.com/a327ex/blog/issues/67)
#### 2020-12-26 [Borders vs. No Borders](https://github.com/a327ex/blog/issues/66)
#### 2020-12-23 [New Programming Taxonomies](https://github.com/a327ex/blog/issues/63)
#### 2020-10-24 [Arguments on why developers might want to prevent streamers from streaming their game](https://github.com/a327ex/blog/issues/62)
#### 2020-10-14 [Personality Trait Instance Archive](https://github.com/a327ex/blog/issues/61)
#### 2020-06-23 [Springs](https://github.com/a327ex/blog/issues/60)
#### 2020-06-23 [Object Management](https://github.com/a327ex/blog/issues/59)
#### 2020-06-23 [Personality-led irrational behavior during the coronavirus pandemic](https://github.com/a327ex/blog/issues/58)
#### 2020-05-30 [Cancellation-proof automated cyberchains](https://github.com/a327ex/blog/issues/57)
#### 2020-05-20 [Making rxi's lite my main text editor](https://github.com/a327ex/blog/issues/56)
#### 2019-09-16 [Easy Modes](https://github.com/adnzzzzZ/blog/issues/54)
#### 2019-09-11 [Neuroticism in Indie Gamedev](https://github.com/adnzzzzZ/blog/issues/53)
#### 2019-08-20 [Posting gamedev progress online](https://github.com/adnzzzzZ/blog/issues/52)
#### 2019-08-17 [Kimetsu no Yaiba and Agreeableness](https://github.com/adnzzzzZ/blog/issues/50)
#### 2019-07-14 [Psychedelics and Finishing Games](https://github.com/adnzzzzZ/blog/issues/51)
#### 2019-05-06 [Timer and Tween Functions in Lua](https://github.com/adnzzzzZ/blog/issues/48)
#### 2019-04-28 [Procedural Dungeon Generation #3](https://github.com/adonaac/blog/issues/47)
#### 2019-04-07 [Accessibility and Challenge](https://github.com/SSYGEN/blog/issues/46)
#### 2019-03-23 [Roguelikes and Grinding](https://github.com/SSYGEN/blog/issues/45)
#### 2019-02-21 [One Year Sales Data for BYTEPATH](https://github.com/SSYGEN/blog/issues/44)
#### 2018-12-30 [Why I really like Artifact](https://github.com/SSYGEN/blog/issues/43)
#### 2018-09-29 [The Indiepocalypse Isn't Real](https://github.com/SSYGEN/blog/issues/41)
#### 2018-08-14 [Creators and Mechanists in Indie Gamedev](https://github.com/SSYGEN/blog/issues/40)
#### 2018-04-30 [How I made my own 2D game engine in under 2 months](https://github.com/adonaac/blog/issues/39)
#### 2018-04-27 [Luck Isn't Real](https://github.com/adonaac/blog/issues/38)
#### 2018-04-24 [Hidden Gems Don't Exist](https://github.com/adonaac/blog/issues/37)
#### 2018-04-14 [BYTEPATH Postmortem](https://github.com/adonaac/blog/issues/35)
#### 2018-02-24 [Programming lessons learned from making my first game and why I'm writing my own engine in 2018](https://github.com/SSYGEN/blog/issues/31)
#### 2018-02-14 [BYTEPATH #0 - Introduction](https://github.com/adonaac/blog/issues/30)
#### 2018-02-14 [BYTEPATH #15 - Final](https://github.com/adonaac/blog/issues/29)
#### 2018-02-14 [BYTEPATH #14 - Console](https://github.com/adonaac/blog/issues/28)
#### 2018-02-14 [BYTEPATH #13 - Skill Tree](https://github.com/adonaac/blog/issues/27)
#### 2018-02-14 [BYTEPATH #12 - More Passives](https://github.com/adonaac/blog/issues/26)
#### 2018-02-14 [BYTEPATH #11 - Passives](https://github.com/adonaac/blog/issues/25)
#### 2018-02-14 [BYTEPATH #10 - Coding Practices](https://github.com/adonaac/blog/issues/24)
#### 2018-02-14 [BYTEPATH #9 - Director and Gameplay Loop](https://github.com/adonaac/blog/issues/23)
#### 2018-02-14 [BYTEPATH #8 - Enemies](https://github.com/adonaac/blog/issues/22)
#### 2018-02-14 [BYTEPATH #7 - Player Stats and Attacks](https://github.com/adonaac/blog/issues/21)
#### 2018-02-14 [BYTEPATH #6 - Player Basics](https://github.com/adonaac/blog/issues/20)
#### 2018-02-14 [BYTEPATH #5 - Game Basics](https://github.com/adonaac/blog/issues/19)
#### 2018-02-14 [BYTEPATH #4 - Exercises](https://github.com/adonaac/blog/issues/18)
#### 2018-02-14 [BYTEPATH #3 - Rooms and Areas](https://github.com/adonaac/blog/issues/17)
#### 2018-02-14 [BYTEPATH #2 - Libraries](https://github.com/adonaac/blog/issues/16)
#### 2018-02-14 [BYTEPATH #1 - Game Loop](https://github.com/adonaac/blog/issues/15)
#### 2016-01-01 [Downwell Trails](https://github.com/adonaac/blog/issues/9)
#### 2015-12-25 [Replay System and Lua's Flexibility](https://github.com/adonaac/blog/issues/8)
#### 2015-08-30 [Procedural Dungeon Generation #2](https://github.com/adonaac/blog/issues/7)
#### 2015-08-21 [Automatic Game Updates with LÖVE](https://github.com/adonaac/blog/issues/6)
#### 2015-01-09 [Tilemap to Collision Geometry](https://github.com/adonaac/blog/issues/5)
#### 2014-08-17 [Behavior Trees #2](https://github.com/adonaac/blog/issues/4)
#### 2014-08-16 [Behavior Trees #1](https://github.com/adonaac/blog/issues/3)
#### 2014-01-07 [The Power of Lua and Mixins](https://github.com/adonaac/blog/issues/2)
#### 2013-06-30 [Procedural Dungeon Generation #1](https://github.com/adonaac/blog/issues/1)
