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Loot Hoarder NAME_END 2 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Deathrattle:</b> Draw a card.
class LootHoarder(MinionCard):§ def __init__(self):§ super().__init__("Loot Hoarder", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 1, deathrattle=Deathrattle(Draw(), PlayerSelector()))§
Lord Jaraxxus NAME_END 0 ATK_END 15 DEF_END 0 COST_END -1 DUR_END Hero TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Legendary RARITY_END NIL
class LordJaraxxus(MinionCard):§ def __init__(self):§ super().__init__("Lord Jaraxxus", 9, CHARACTER_CLASS.WARLOCK, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DEMON, battlecry=(Battlecry(ReplaceHeroWithMinion(Jaraxxus()), HeroSelector()), Battlecry(Remove(), SelfSelector()), Battlecry(Equip(BloodFury()), PlayerSelector())))§§ def create_minion(self, player):§ return Minion(3, 15)§
Lord Jaraxxus NAME_END 3 ATK_END 15 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Legendary RARITY_END <b>Battlecry:</b> Destroy your hero and replace it with Lord Jaraxxus.
class LordJaraxxus(MinionCard):§ def __init__(self):§ super().__init__("Lord Jaraxxus", 9, CHARACTER_CLASS.WARLOCK, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DEMON, battlecry=(Battlecry(ReplaceHeroWithMinion(Jaraxxus()), HeroSelector()), Battlecry(Remove(), SelfSelector()), Battlecry(Equip(BloodFury()), PlayerSelector())))§§ def create_minion(self, player):§ return Minion(3, 15)§
Lorewalker Cho NAME_END 0 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Whenever a player casts a spell, put a copy into the other player’s hand.
class LorewalkerCho(MinionCard):§ def __init__(self):§ super().__init__("Lorewalker Cho", 2, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(0, 4, effects=[Effect(SpellCast(player=BothPlayer()), ActionTag(AddCard(CardQuery(source=CARD_SOURCE.LAST_CARD)), PlayerSelector(OtherPlayer())))])§
Mad Bomber NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Deal 3 damage randomly split between all other characters.
class MadBomber(MinionCard):§ def __init__(self):§ super().__init__("Mad Bomber", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Damage(1), CharacterSelector(players=BothPlayer(), picker=RandomPicker(3))))§§ def create_minion(self, player):§ return Minion(3, 2)§
Malygos NAME_END 4 ATK_END 12 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END <b>Spell Damage +5</b>
class Malygos(MinionCard):§ def __init__(self):§ super().__init__("Malygos", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(4, 12, spell_damage=5)§
Mana Addict NAME_END 1 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever you cast a spell, gain +2 Attack this turn.
class ManaAddict(MinionCard):§ def __init__(self):§ super().__init__("Mana Addict", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(1, 3, effects=[Effect(SpellCast(), ActionTag(Give(BuffUntil(ChangeAttack(2), TurnEnded())), SelfSelector()))])§
Mana Tide Totem NAME_END 0 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Rare RARITY_END At the end of your turn, draw a card.
class ManaTideTotem(MinionCard):§ def __init__(self):§ super().__init__("Mana Tide Totem", 3, CHARACTER_CLASS.SHAMAN, CARD_RARITY.RARE, minion_type=MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 3, effects=[Effect(TurnEnded(), ActionTag(Draw(), PlayerSelector()))])§
Mark of Nature NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Choose One</b> - Give a minion +4 Attack; or +4 Health and <b>Taunt</b>.
class MarkOfNature(SpellCard):§ def __init__(self):§ super().__init__("Mark of Nature", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ class MarkOfNatureAttack(ChoiceCard):§ def __init__(self):§ super().__init__("Mark of Nature +4 Attack", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ target.change_attack(4)§§ class MarkOfNatureHealth(ChoiceCard):§ def __init__(self):§ super().__init__("Mark of Nature +4 Health", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ target.increase_health(4)§ target.taunt = True§§ super().use(player, game)§ target = self.target§ option = game.current_player.agent.choose_option([MarkOfNatureAttack(), MarkOfNatureHealth()], player)§ option.use(player, game)§
Mass Dispel NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Silence</b> all enemy minions. Draw a card.
class MassDispel(SpellCard):§ def __init__(self):§ super().__init__("Mass Dispel", 4, CHARACTER_CLASS.PRIEST, CARD_RARITY.RARE)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in game.other_player.minions:§ minion.silence()§§ player.draw()§
Master Swordsmith NAME_END 1 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END At the end of your turn, give another random friendly minion +1 Attack.
class MasterSwordsmith(MinionCard):§ def __init__(self):§ super().__init__("Master Swordsmith", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(1, 3, effects=[Effect(TurnEnded(), ActionTag(Give(ChangeAttack(1)), MinionSelector(picker=RandomPicker())))])§
Master of Disguise NAME_END 4 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Give a friendly minion <b>Stealth</b>.
class MasterOfDisguise(MinionCard):§ def __init__(self):§ super().__init__("Master of Disguise", 4, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE, battlecry=Battlecry(Give(Stealth()), MinionSelector(picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(4, 4)§
Millhouse Manastorm NAME_END 4 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> Enemy spells cost (0) next turn.
class MillhouseManastorm(MinionCard):§ def __init__(self):§ super().__init__("Millhouse Manastorm", 2, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(GiveAura(AuraUntil(ManaChange(-100), CardSelector(condition=IsSpell()), TurnEnded())), PlayerSelector(players=EnemyPlayer())))§§ def create_minion(self, player):§ return Minion(4, 4)§
Mind Control Tech NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> If your opponent has 4 or more minions, take control of one at random.
class MindControlTech(MinionCard):§ def __init__(self):§ super().__init__("Mind Control Tech", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Steal(), MinionSelector(players=EnemyPlayer(), condition=None, picker=RandomPicker()), OpponentMinionCountIsGreaterThan(3)) )§§ def create_minion(self, player):§ return Minion(3, 3)§
Mindgames NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Epic RARITY_END Put a copy of a random minion from your opponent's deck into the battlefield.
class Mindgames(SpellCard):§ def __init__(self):§ super().__init__("Mindgames", 4, CHARACTER_CLASS.PRIEST, CARD_RARITY.EPIC)§§ def use(self, player, game):§ super().use(player, game)§§ minion_card = game.random_draw(game.other_player.deck.cards, lambda c: not c.drawn and isinstance(c, MinionCard))§ if not minion_card:§ minion_card = ShadowOfNothing()§ else:§ minion_card = copy.copy(minion_card)§ minion_card.drawn = True§ minion_card.summon(player, game, 0)§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) < 7§
Mirror Entity NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When your opponent plays a minion, summon a copy of it.
class MirrorEntity(SecretCard):§ def __init__(self):§ super().__init__("Mirror Entity", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§ self.player = None§§ def _reveal(self, minion):§ if len(self.player.minions) < 7:§ mirror = minion.copy(self.player)§ mirror.add_to_board(len(self.player.minions))§ minion.player.trigger("minion_summoned", mirror)§ minion.player.trigger("after_added", mirror)§ super().reveal()§§ def activate(self, player):§ player.game.current_player.bind("minion_played", self._reveal)§ self.player = player§§ def deactivate(self, player):§ player.game.current_player.unbind("minion_played", self._reveal)§ self.player = None§
Molten Giant NAME_END 8 ATK_END 8 DEF_END 20 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Epic RARITY_END Costs (1) less for each damage your hero has taken.
class MoltenGiant(MinionCard):§ def __init__(self):§ super().__init__("Molten Giant", 20, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, buffs=[Buff(ManaChange(Attribute("damage", HeroSelector()), -1))])§§ def create_minion(self, player):§ return Minion(8, 8)§
Mortal Strike NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal $4 damage. If you have 12 or less Health, deal $6 instead.
class MortalStrike(SpellCard):§ def __init__(self):§ super().__init__("Mortal Strike", 4, CHARACTER_CLASS.WARRIOR, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ if player.hero.health <= 12:§ self.target.damage(player.effective_spell_damage(6), self)§ else:§ self.target.damage(player.effective_spell_damage(4), self)§
Mountain Giant NAME_END 8 ATK_END 8 DEF_END 12 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Epic RARITY_END Costs (1) less for each other card in your hand.
class MountainGiant(MinionCard):§ def __init__(self):§ super().__init__("Mountain Giant", 12, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, buffs=[Buff(ManaChange(Count(CardSelector()), -1))])§§ def create_minion(self, player):§ return Minion(8, 8)§
Murloc Tidecaller NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Rare RARITY_END Whenever a Murloc is summoned, gain +1 Attack.
class MurlocTidecaller(MinionCard):§ def __init__(self):§ super().__init__("Murloc Tidecaller", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(1, 2, effects=[(Effect(MinionSummoned(IsType(MINION_TYPE.MURLOC), player=BothPlayer()), ActionTag(Give(ChangeAttack(1)), SelfSelector())))])§
Murloc Warleader NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Epic RARITY_END ALL other Murlocs have +2/+1.
class MurlocWarleader(MinionCard):§ def __init__(self):§ super().__init__("Murloc Warleader", 3, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(3, 3, auras=[Aura(ChangeAttack(2), MinionSelector(IsType(MINION_TYPE.MURLOC), BothPlayer())), Aura(ChangeHealth(1), MinionSelector(IsType(MINION_TYPE.MURLOC), BothPlayer()))])§
Nat Pagle NAME_END 0 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END At the start of your turn, you have a 50% chance to draw an extra card.
class NatPagle(MinionCard):§ def __init__(self):§ super().__init__("Nat Pagle", 2, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(0, 4, effects=[Effect(TurnStarted(), ActionTag(Draw(), PlayerSelector(), OneIn(2)))])§
Naturalize NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Destroy a minion. Your opponent draws 2 cards.
class Naturalize(SpellCard):§ def __init__(self):§ super().__init__("Naturalize", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.die(self)§ game.other_player.draw()§ game.other_player.draw()§
Nightmare NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Dream PLAYER_CLS_END NIL RACE_END NIL RARITY_END Give a minion +5/+5. At the start of your next turn, destroy it.
class Nightmare(SpellCard):§ def __init__(self):§ super().__init__("Nightmare", 0, CHARACTER_CLASS.DREAM, CARD_RARITY.COMMON, False, hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.add_buff(Buff(ChangeAttack(5)))§ self.target.add_buff(Buff(ChangeHealth(5)))§ self.target.add_effect(Effect(TurnStarted(player=CurrentPlayer()), ActionTag(Kill(), SelfSelector())))§
Nozdormu NAME_END 8 ATK_END 8 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END Players only have 15 seconds to take their turns.
class Nozdormu(MinionCard):§ def __init__(self):§ super().__init__("Nozdormu", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(8, 8)§
Onyxia NAME_END 8 ATK_END 8 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END <b>Battlecry:</b> Summon 1/1 Whelps until your side of the battlefield is full.
class Onyxia(MinionCard):§ def __init__(self):§ super().__init__("Onyxia", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON, battlecry=Battlecry(Summon(Whelp(), 6), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(8, 8)§
Panther NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class Panther(MinionCard):§ def __init__(self):§ super().__init__("Panther", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False, MINION_TYPE.BEAST)§§ def create_minion(self, _):§ return Minion(3, 2, MINION_TYPE.BEAST)§
Patient Assassin NAME_END 1 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Stealth</b>. Destroy any minion damaged by this minion.
class PatientAssassin(MinionCard):§ def __init__(self):§ super().__init__("Patient Assassin", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.EPIC)§§ def create_minion(self, player):§ return Minion(1, 1, stealth=True, effects=[Effect(DidDamage(), ActionTag(Kill(), TargetSelector(IsMinion())))])§
Perdition's Blade NAME_END 2 ATK_END -1 DEF_END 3 COST_END 2 DUR_END Weapon TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Deal 1 damage. <b>Combo:</b> Deal 2 instead.
class PerditionsBlade(WeaponCard):§ def __init__(self):§ super().__init__("Perdition's Blade", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE, battlecry=Battlecry(Damage(1), CharacterSelector(None, picker=UserPicker())), combo=Battlecry(Damage(2), CharacterSelector(None, picker=UserPicker())))§§ def create_weapon(self, player):§ return Weapon(2, 2)§
Pint-Sized Summoner NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END The first minion you play each turn costs (1) less.
class PintSizedSummoner(MinionCard):§ def __init__(self):§ super().__init__("Pint-Sized Summoner", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 2, effects=[Effect(TurnStarted(), ActionTag(GiveAura(AuraUntil(ManaChange(-1), CardSelector( condition=IsMinion()), MinionPlaced())), PlayerSelector()))])§
Pit Lord NAME_END 5 ATK_END 6 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Epic RARITY_END <b>Battlecry:</b> Deal 5 damage to your hero.
class PitLord(MinionCard):§ def __init__(self):§ super().__init__("Pit Lord", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.EPIC, minion_type=MINION_TYPE.DEMON, battlecry=Battlecry(Damage(5), HeroSelector()))§§ def create_minion(self, player):§ return Minion(5, 6)§
Power Overwhelming NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
class PowerOverwhelming(SpellCard):§ def __init__(self):§ super().__init__("Power Overwhelming", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_friendly_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.add_effect(Effect(TurnEnded(), ActionTag(Kill(), SelfSelector())))§ self.target.change_attack(4)§ self.target.increase_health(4)§
Priestess of Elune NAME_END 5 ATK_END 4 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Restore 4 Health to your hero.
class PriestessOfElune(MinionCard):§ def __init__(self):§ super().__init__("Priestess of Elune", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Heal(4), HeroSelector()))§§ def create_minion(self, player):§ return Minion(5, 4)§
Prophet Velen NAME_END 7 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Double the damage and healing of your spells and Hero Power.
class ProphetVelen(MinionCard):§ def __init__(self):§ super().__init__("Prophet Velen", 7, CHARACTER_CLASS.PRIEST, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(7, 7, auras=[Aura(MultiplySpellDamage(2), PlayerSelector()), Aura(MultiplyHealAmount(2), PlayerSelector())])§
Pyroblast NAME_END -1 ATK_END -1 DEF_END 10 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal $10 damage.
class Pyroblast(SpellCard):§ def __init__(self):§ super().__init__("Pyroblast", 10, CHARACTER_CLASS.MAGE, CARD_RARITY.EPIC, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(10), self)§
Questing Adventurer NAME_END 2 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever you play a card, gain +1/+1.
class QuestingAdventurer(MinionCard):§ def __init__(self):§ super().__init__("Questing Adventurer", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 2, effects=[Effect(CardPlayed(), ActionTag(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), SelfSelector()))])§
Raging Worgen NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Enrage:</b> <b>Windfury</b> and +1 Attack
class RagingWorgen(MinionCard):§ def __init__(self):§ super().__init__("Raging Worgen", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(3, 3, enrage=[Aura(ChangeAttack(1), SelfSelector()), Aura(Windfury(), SelfSelector())])§
Ragnaros the Firelord NAME_END 8 ATK_END 8 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Can't attack. At the end of your turn, deal 8 damage to a random enemy.
class RagnarosTheFirelord(MinionCard):§ def __init__(self):§ super().__init__("Ragnaros the Firelord", 8, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(8, 8, effects=[Effect(TurnEnded(), ActionTag(Damage(8), CharacterSelector(players=EnemyPlayer(), picker=RandomPicker())))], buffs=[Buff(CantAttack())])§
Rampage NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Give a damaged minion +3/+3.
class Rampage(SpellCard):§ def __init__(self):§ super().__init__("Rampage", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target, filter_func=lambda target: target.health != target.calculate_max_health() and target.spell_targetable())§§ def use(self, player, game):§ super().use(player, game)§ self.target.change_attack(3)§ self.target.increase_health(3)§
Ravenholdt Assassin NAME_END 7 ATK_END 5 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Stealth</b>
class RavenholdtAssassin(MinionCard):§ def __init__(self):§ super().__init__("Ravenholdt Assassin", 7, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(7, 5, stealth=True)§
SI:7 Agent NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Combo:</b> Deal 2 damage.
class SI7Agent(MinionCard):§ def __init__(self):§ super().__init__("SI:7 Agent", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE, combo=Battlecry(Damage(2), CharacterSelector( players=BothPlayer(), picker=UserPicker()) ))§§ def create_minion(self, player):§ return Minion(3, 3)§
Savagery NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal damage equal to your hero's Attack to a minion.
class Savagery(SpellCard):§ def __init__(self):§ super().__init__("Savagery", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(player.hero.calculate_attack()), self)§
Savannah Highmane NAME_END 6 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Rare RARITY_END <b>Deathrattle:</b> Summon two 2/2 Hyenas.
class SavannahHighmane(MinionCard):§ def __init__(self):§ super().__init__("Savannah Highmane", 6, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(6, 5, deathrattle=Deathrattle(Summon(Hyena(), 2), PlayerSelector()))§
Scarlet Crusader NAME_END 3 ATK_END 1 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Divine Shield</b>
class ScarletCrusader(MinionCard):§ def __init__(self):§ super().__init__("Scarlet Crusader", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(3, 1, divine_shield=True)§
Scavenging Hyena NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END Whenever a friendly Beast dies, gain +2/+1.
class ScavengingHyena(MinionCard):§ def __init__(self):§ super().__init__("Scavenging Hyena", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(2, 2, effects=[Effect(MinionDied(IsType(MINION_TYPE.BEAST)), ActionTag(Give(ChangeAttack(2)), SelfSelector())), Effect(MinionDied(IsType(MINION_TYPE.BEAST)), ActionTag(Give(ChangeHealth(1)), SelfSelector()))])§
Sea Giant NAME_END 8 ATK_END 8 DEF_END 10 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Epic RARITY_END Costs (1) less for each other minion on the battlefield.
class SeaGiant(MinionCard):§ def __init__(self):§ super().__init__("Sea Giant", 10, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, buffs=[Buff(ManaChange(Count(MinionSelector(None, BothPlayer())), -1))])§§ def create_minion(self, player):§ return Minion(8, 8)§
Secretkeeper NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever a <b>Secret</b> is played, gain +1/+1.
class Secretkeeper(MinionCard):§ def __init__(self):§ super().__init__("Secretkeeper", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(1, 2, effects=[Effect(SpellCast(IsSecret(), BothPlayer()), ActionTag(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), SelfSelector()))])§
Sense Demons NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Put 2 random Demons from your deck into your hand.
class SenseDemons(SpellCard):§ def __init__(self):§ super().__init__("Sense Demons", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for i in range(0, 2):§ demon_card = game.random_draw(game.current_player.deck.cards, lambda c: not c.drawn and c.is_minion() and c.minion_type == MINION_TYPE.DEMON)§ if demon_card:§ demon_card.drawn = True§ player.deck.left -= 1§ if len(player.hand) < 10:§ player.hand.append(demon_card)§ demon_card.player = player§ self.trigger("card_drawn", demon_card)§ else:§ player.trigger("card_destroyed", demon_card)§ else:§ if len(player.hand) < 10:§ player.hand.append(hearthbreaker.cards.minions.warlock.WorthlessImp())§ player.hand[-1].player = player§ self.trigger("card_drawn", hearthbreaker.cards.minions.warlock.WorthlessImp())§
Shadowflame NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Rare RARITY_END Destroy a friendly minion and deal its Attack damage to all enemy minions.
class Shadowflame(SpellCard):§ def __init__(self):§ super().__init__("Shadowflame", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_friendly_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ shadowflame_damage = self.target.calculate_attack()§ self.target.die(self)§ for minion in game.other_player.minions:§ minion.damage(player.effective_spell_damage(shadowflame_damage), self)§
Shadowform NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Epic RARITY_END Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage.
class Shadowform(SpellCard):§ def __init__(self):§ super().__init__("Shadowform", 3, CHARACTER_CLASS.PRIEST, CARD_RARITY.EPIC)§§ def use(self, player, game):§ super().use(player, game)§§ if type(player.hero.power) is not hearthbreaker.powers.MindShatter and type( player.hero.power) is not hearthbreaker.powers.MindSpike:§ player.hero.power = hearthbreaker.powers.MindSpike()§ player.hero.power.hero = player.hero§ elif type(player.hero.power) is hearthbreaker.powers.MindSpike:§ player.hero.power = hearthbreaker.powers.MindShatter()§ player.hero.power.hero = player.hero§
Shadowstep NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Return a friendly minion to your hand. It costs (2) less.
class Shadowstep(SpellCard):§ def __init__(self):§ super().__init__("Shadowstep", 0, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_friendly_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.bounce()§ self.target.card.add_buff(Buff(ManaChange(-3)))§
Shield Slam NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal 1 damage to a minion for each Armor you have.
class ShieldSlam(SpellCard):§ def __init__(self):§ super().__init__("Shield Slam", 1, CHARACTER_CLASS.WARRIOR, CARD_RARITY.EPIC, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(player.hero.armor), self)§
Shieldbearer NAME_END 0 ATK_END 4 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>
class Shieldbearer(MinionCard):§ def __init__(self):§ super().__init__("Shieldbearer", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(0, 4, taunt=True)§
Silence NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Silence</b> a minion.
class Silence(SpellCard):§ def __init__(self):§ super().__init__("Silence", 0, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.silence()§
Silver Hand Knight NAME_END 4 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Summon a 2/2 Squire.
class SilverHandKnight(MinionCard):§ def __init__(self):§ super().__init__("Silver Hand Knight", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Summon(Squire()), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(4, 4)§
Silvermoon Guardian NAME_END 3 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Divine Shield</b>
class SilvermoonGuardian(MinionCard):§ def __init__(self):§ super().__init__("Silvermoon Guardian", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(3, 3, divine_shield=True)§
Snake NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class Snake(MinionCard):§ def __init__(self):§ super().__init__("Snake", 0, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1)§
Snake Trap NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Secret:</b> When one of your minions is attacked, summon three 1/1 Snakes.
class SnakeTrap(SecretCard):§ def __init__(self):§ super().__init__("Snake Trap", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.EPIC)§§ def activate(self, player):§ player.game.current_player.bind("character_attack", self._reveal)§§ def deactivate(self, player):§ player.game.current_player.unbind("character_attack", self._reveal)§§ def _reveal(self, attacker, target):§ if isinstance(target, Minion):§ snake = hearthbreaker.cards.minions.hunter.Snake()§ player = target.player.game.other_player§ for i in range(0, 3):§ snake.summon(player, player.game, len(player.minions))§ super().reveal()§
Snipe NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Secret:</b> When your opponent plays a minion, deal $4 damage to it.
class Snipe(SecretCard):§ def __init__(self):§ super().__init__("Snipe", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON)§§ def activate(self, player):§ player.game.current_player.bind("minion_played", self._reveal)§§ def deactivate(self, player):§ player.game.current_player.unbind("minion_played", self._reveal)§§ def _reveal(self, minion):§ minion.damage(4, None)§ super().reveal()§
Sorcerer's Apprentice NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Your spells cost (1) less.
class SorcerersApprentice(MinionCard):§ def __init__(self):§ super().__init__("Sorcerer's Apprentice", 2, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(3, 2, auras=[Aura(ManaChange(-1), CardSelector(condition=IsSpell()))])§
Soul of the Forest NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Give your minions "<b>Deathrattle:</b> Summon a 2/2 Treant."
class SoulOfTheForest(SpellCard):§ def __init__(self):§ super().__init__("Soul of the Forest", 4, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ from hearthbreaker.cards.minions.druid import Treant§ for minion in player.minions:§ minion.deathrattle.append(Deathrattle(Summon(Treant()), PlayerSelector()))§
Southsea Captain NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Pirate RACE_END Epic RARITY_END Your other Pirates have +1/+1.
class SouthseaCaptain(MinionCard):§ def __init__(self):§ super().__init__("Southsea Captain", 3, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.PIRATE)§§ def create_minion(self, player):§ return Minion(3, 3, auras=[Aura(ChangeAttack(1), MinionSelector(IsType(MINION_TYPE.PIRATE))), Aura(ChangeHealth(1), MinionSelector(IsType(MINION_TYPE.PIRATE)))])§
Southsea Deckhand NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Pirate RACE_END Common RARITY_END Has <b>Charge</b> while you have a weapon equipped.
class SouthseaDeckhand(MinionCard):§ def __init__(self):§ super().__init__("Southsea Deckhand", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.PIRATE)§§ def create_minion(self, player):§ return Minion(2, 1, buffs=[Buff(Charge(), GreaterThan(Count(WeaponSelector()), value=0))])§
Spellbender NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Secret:</b> When an enemy casts a spell on a minion, summon a 1/3 as the new target.
class Spellbender(SecretCard):§ def __init__(self):§ super().__init__("Spellbender", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.EPIC)§ self.player = None§§ def _reveal(self, card, index):§ if card.is_spell() and len(self.player.minions) < 7 and card.target and card.target.is_minion():§ SpellbenderMinion().summon(self.player, self.player.game, len(self.player.minions))§ card.target = self.player.minions[-1]§ super().reveal()§§ def activate(self, player):§ player.game.current_player.bind("card_played", self._reveal)§ self.player = player§§ def deactivate(self, player):§ player.game.current_player.unbind("card_played", self._reveal)§ self.player = None§
Spirit Wolf NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt</b>
class SpiritWolf(MinionCard):§ def __init__(self):§ super().__init__("Spirit Wolf", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.RARE, False)§§ def create_minion(self, p):§ return Minion(2, 3, taunt=True)§
Spiteful Smith NAME_END 4 ATK_END 6 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Enrage:</b> Your weapon has +2 Attack.
class SpitefulSmith(MinionCard):§ def __init__(self):§ super().__init__("Spiteful Smith", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(4, 6, enrage=[Aura(ChangeAttack(2), WeaponSelector())])§
Squire NAME_END 2 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL
class Squire(MinionCard):§ def __init__(self):§ super().__init__("Squire", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False)§§ def create_minion(self, player):§ return Minion(2, 2)§
Squirrel NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class Squirrel(MinionCard):§ def __init__(self):§ super().__init__("Squirrel", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1)§
Stampeding Kodo NAME_END 3 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Rare RARITY_END <b>Battlecry:</b> Destroy a random enemy minion with 2 or less Attack.
class StampedingKodo(MinionCard):§ def __init__(self):§ super().__init__("Stampeding Kodo", 5, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.BEAST, battlecry=Battlecry(Kill(), MinionSelector(AttackLessThanOrEqualTo(2), EnemyPlayer(), RandomPicker())))§§ def create_minion(self, player):§ return Minion(3, 5)§
Starfall NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Choose One -</b> Deal $5 damage to a minion; or $2 damage to all enemy minions.
class Starfall(SpellCard):§ def __init__(self):§ super().__init__("Starfall", 5, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE)§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(game.other_player.minions) > 0§§ def use(self, player, game):§ super().use(player, game)§ option = player.agent.choose_option([DamageAll(), DamageOne()], player)§ option.use(player, game)§
Stormforged Axe NAME_END 2 ATK_END -1 DEF_END 2 COST_END 3 DUR_END Weapon TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Overload:</b> (1)
class StormforgedAxe(WeaponCard):§ def __init__(self):§ super().__init__("Stormforged Axe", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, overload=1)§§ def create_weapon(self, player):§ return Weapon(2, 3)§
Stranglethorn Tiger NAME_END 5 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Stealth</b>
class StranglethornTiger(MinionCard):§ def __init__(self):§ super().__init__("Stranglethorn Tiger", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(5, 5, stealth=True)§
Sunwalker NAME_END 4 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt</b> NL <b>Divine Shield</b>
class Sunwalker(MinionCard):§ def __init__(self):§ super().__init__("Sunwalker", 6, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(4, 5, divine_shield=True, taunt=True)§
Sword of Justice NAME_END 1 ATK_END -1 DEF_END 3 COST_END 5 DUR_END Weapon TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Epic RARITY_END Whenever you summon a minion, give it +1/+1 and this loses 1 Durability.
class SwordOfJustice(WeaponCard):§ def __init__(self):§ super().__init__("Sword of Justice", 3, CHARACTER_CLASS.PALADIN, CARD_RARITY.EPIC)§§ def create_weapon(self, player):§ return Weapon(1, 5, effects=[Effect(MinionSummoned(), ActionTag(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), TargetSelector())), Effect(MinionSummoned(), ActionTag(DecreaseDurability(), WeaponSelector()))])§
Sylvanas Windrunner NAME_END 5 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Deathrattle:</b> Take control of a random enemy minion.
class SylvanasWindrunner(MinionCard):§ def __init__(self):§ super().__init__("Sylvanas Windrunner", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(5, 5, deathrattle=Deathrattle(Steal(), MinionSelector(players=EnemyPlayer(), picker=RandomPicker())))§
Tauren Warrior NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>. <b>Enrage:</b> +3 Attack
class TaurenWarrior(MinionCard):§ def __init__(self):§ super().__init__("Tauren Warrior", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 3, taunt=True, enrage=[Aura(ChangeAttack(3), SelfSelector())])§
Temple Enforcer NAME_END 6 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Give a friendly minion +3 Health.
class TempleEnforcer(MinionCard):§ def __init__(self):§ super().__init__("Temple Enforcer", 6, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, battlecry=Battlecry(Give(ChangeHealth(3)), MinionSelector(picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(6, 6)§
The Beast NAME_END 9 ATK_END 7 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Legendary RARITY_END <b>Deathrattle:</b> Summon a 3/3 Finkle Einhorn for your opponent.
class TheBeast(MinionCard):§ def __init__(self):§ super().__init__("The Beast", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(9, 7, deathrattle=Deathrattle(Summon(FinkleEinhorn()), PlayerSelector(EnemyPlayer())))§
The Black Knight NAME_END 4 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> Destroy an enemy minion with <b>Taunt</b>.
class TheBlackKnight(MinionCard):§ def __init__(self):§ super().__init__("The Black Knight", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(Kill(), MinionSelector(HasStatus("taunt"), EnemyPlayer(), UserPicker())))§§ def create_minion(self, player):§ return Minion(4, 5)§
Thoughtsteal NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Copy 2 cards from your opponent's deck and put them into your hand.
class Thoughtsteal(SpellCard):§ def __init__(self):§ super().__init__("Thoughtsteal", 3, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for i in range(0, 2):§ new_card = game.random_draw(game.other_player.deck.cards, lambda c: not c.drawn)§ if new_card:§ new_card = copy.copy(new_card)§ new_card.drawn = True§ if len(player.hand) < 10:§ player.hand.append(new_card)§ new_card.player = player§ self.trigger("card_drawn", new_card)§ else:§ player.trigger("card_destroyed", new_card)§
Tirion Fordring NAME_END 6 ATK_END 6 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Divine Shield</b>. <b>Taunt</b>. <b>Deathrattle:</b> Equip a 5/3 Ashbringer.
class TirionFordring(MinionCard):§ def __init__(self):§ super().__init__("Tirion Fordring", 8, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(6, 6, divine_shield=True, taunt=True, deathrattle=Deathrattle(Equip(Ashbringer()), PlayerSelector()))§
Treant NAME_END 2 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Charge</b>. At the end of the turn, destroy this minion.
class Treant(MinionCard):§ def __init__(self):§ super().__init__("Treant", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)§§ def create_minion(self, _):§ return Minion(2, 2)§
Treant NAME_END 2 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL
class Treant(MinionCard):§ def __init__(self):§ super().__init__("Treant", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)§§ def create_minion(self, _):§ return Minion(2, 2)§
Treant NAME_END 2 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END NIL RARITY_END <b>Taunt</b>
class Treant(MinionCard):§ def __init__(self):§ super().__init__("Treant", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)§§ def create_minion(self, _):§ return Minion(2, 2)§
Twilight Drake NAME_END 4 ATK_END 1 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Rare RARITY_END <b>Battlecry:</b> Gain +1 Health for each card in your hand.
class TwilightDrake(MinionCard):§ def __init__(self):§ super().__init__("Twilight Drake", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.DRAGON, battlecry=Battlecry(Give(Buff(ChangeHealth(Count(CardSelector())))), SelfSelector()))§§ def create_minion(self, player):§ return Minion(4, 1)§
Twisting Nether NAME_END -1 ATK_END -1 DEF_END 8 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Epic RARITY_END Destroy all minions.
class TwistingNether(SpellCard):§ def __init__(self):§ super().__init__("Twisting Nether", 8, CHARACTER_CLASS.WARLOCK, CARD_RARITY.EPIC)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(game.other_player.minions)§ targets.extend(game.current_player.minions)§ for minion in targets:§ minion.die(self)§
Unbound Elemental NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever you play a card with <b>Overload</b>, gain +1/+1.
class UnboundElemental(MinionCard):§ def __init__(self):§ super().__init__("Unbound Elemental", 3, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 4, effects=[Effect(CardPlayed(HasOverload()), ActionTag(Give(ChangeAttack(1)), SelfSelector())), Effect(CardPlayed(HasOverload()), ActionTag(Give(ChangeHealth(1)), SelfSelector()))])§
Unleash the Hounds NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END For each enemy minion, summon a 1/1 Hound with <b>Charge</b>.
class UnleashTheHounds(SpellCard):§ def __init__(self):§ super().__init__("Unleash the Hounds", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for target in hearthbreaker.targeting.find_enemy_minion_spell_target(player.game, lambda x: True):§ hound = hearthbreaker.cards.minions.hunter.Hound()§ hound.summon(player, game, len(player.minions))§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(game.other_player.minions) >= 1 and len(player.minions) < 7§
Venture Co. Mercenary NAME_END 7 ATK_END 6 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Your minions cost (3) more.
class VentureCoMercenary(MinionCard):§ def __init__(self):§ super().__init__("Venture Co. Mercenary", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(7, 6, auras=[Aura(ManaChange(3), CardSelector(condition=IsMinion()))])§
Violet Apprentice NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL
class VioletApprentice(MinionCard):§ def __init__(self):§ super().__init__("Violet Apprentice", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False)§§ def create_minion(self, player):§ return Minion(1, 1)§
Violet Teacher NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever you cast a spell, summon a 1/1 Violet Apprentice.
class VioletTeacher(MinionCard):§ def __init__(self):§ super().__init__("Violet Teacher", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(3, 5, effects=[Effect(SpellCast(), ActionTag(Summon(VioletApprentice()), PlayerSelector()))])§
Void Terror NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Rare RARITY_END <b>Battlecry:</b> Destroy the minions on either side of this minion and gain their Attack and Health.
class VoidTerror(MinionCard):§ def __init__(self):§ super().__init__("Void Terror", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, minion_type=MINION_TYPE.DEMON, battlecry=(Battlecry( Give([Buff(ChangeHealth(Attribute("health", MinionSelector(Adjacent())))), Buff(ChangeAttack(Attribute("attack", MinionSelector(Adjacent()))))]), SelfSelector()), Battlecry(Kill(), MinionSelector(Adjacent()))))§§ def create_minion(self, player):§ return Minion(3, 3)§
Whelp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END NIL RARITY_END NIL
class Whelp(MinionCard):§ def __init__(self):§ super().__init__("Whelp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(1, 1)§
Whelp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END NIL RARITY_END NIL
class Whelp(MinionCard):§ def __init__(self):§ super().__init__("Whelp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(1, 1)§
Wild Pyromancer NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END After you cast a spell, deal 1 damage to ALL minions.
class WildPyromancer(MinionCard):§ def __init__(self):§ super().__init__("Wild Pyromancer", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(3, 2, effects=[Effect(CardUsed(IsSpell()), ActionTag(Damage(1), MinionSelector(condition=None, players=BothPlayer())))])§
Windfury Harpy NAME_END 4 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Windfury</b>
class WindfuryHarpy(MinionCard):§ def __init__(self):§ super().__init__("Windfury Harpy", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(4, 5, windfury=True)§
Worthless Imp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END <i>You are out of demons! At least there are always imps...</i>
class WorthlessImp(MinionCard):§ def __init__(self):§ super().__init__("Worthless Imp", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, False, MINION_TYPE.DEMON)§§ def create_minion(self, p):§ return Minion(1, 1)§
Wrath NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Choose One</b> - Deal $3 damage to a minion; or $1 damage and draw a card.
class Wrath(SpellCard):§ def __init__(self):§ super().__init__("Wrath", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ class WrathOne(ChoiceCard):§ def __init__(self):§ super().__init__("Wrath 1 Damage", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ target.damage(player.effective_spell_damage(1), wrath)§ player.draw()§§ class WrathThree(ChoiceCard):§ def __init__(self):§ super().__init__("Wrath 3 Damage", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ target.damage(player.effective_spell_damage(3), wrath)§§ super().use(player, game)§ option = game.current_player.agent.choose_option([WrathOne(), WrathThree()], player)§ target = self.target§ wrath = self§ option.use(player, game)§
Young Dragonhawk NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Windfury</b>
class YoungDragonhawk(MinionCard):§ def __init__(self):§ super().__init__("Young Dragonhawk", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1, windfury=True)§
Young Priestess NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END At the end of your turn, give another random friendly minion +1 Health.
class YoungPriestess(MinionCard):§ def __init__(self):§ super().__init__("Young Priestess", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 1, effects=[Effect(TurnEnded(), ActionTag(Give(ChangeHealth(1)), MinionSelector(picker=RandomPicker())))])§