This is the original AI Dungeon 2 model back from when AI Dungeon 2 was an open source project.
The model used for this conversion has been converted prior to the Huggingface Pytorch 16-bit format and was then further quantized to a 4.0 quantization (The original model was a 32-bit Tensorflow model).

The purpose of this model is to allow faster access to the classic AI Dungeon 2 experience, for the sake of nostalgia or for use on low end hardware.
It is best used with Koboldcpp and was tested on the [Windows 7 version of Koboldcpp 1.25](https://github.com/LostRuins/koboldcpp/releases/download/v1.25/koboldcpp_win7_test.exe).
{"license": "mit"}
license:mit region:us
TAGS
#license-mit #region-us 

This is the original AI Dungeon 2 model back from when AI Dungeon 2 was an open source project.
The model used for this conversion has been converted prior to the Huggingface Pytorch 16-bit format and was then further quantized to a 4.0 quantization (The original model was a 32-bit Tensorflow model).

The purpose of this model is to allow faster access to the classic AI Dungeon 2 experience, for the sake of nostalgia or for use on low end hardware.
It is best used with Koboldcpp and was tested on the Windows 7 version of Koboldcpp 1.25.
TAGS
#license-mit #region-us 
