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In 2016 McConaghy released two new modern Classics as part of the McConaghy Classic Yachts range. The McConaghy Classic 57 and the McConaghy Classic 67 combine the classic styling of Hoek Design, with the benefits of a performance cruising yacht. Constructed with some of the world's most advanced production methods and materials, these two yachts will be built in semi-production, but allow a level of customisation and owner involvement to ensure every yacht is unique. The yachts will be built at McConaghy's facilities near Hong Kong, the same facilities that build many of the world's leading race yachts. The composite hulls employ carbon for structural reinforcement and carbon will also feature in items including the clear coat carbon wheel, pedestal and deck features.
No. 1 Healthcare Treatment in USA & Canada A Kinetic Chain Release (KCR) treatment has a profound effect on the human body and when the physical body is brought into alignment many existing physical impairments or discomforts simply disappear, often within one or two sessions. The treatment utilises a series of medically approved, joint mobilisations & stretches that quickly & easily bring the body into balance, alleviating pain, increasing energy levels and improving your overall health. KCR is a safe, gentle and non-invasive therapy that is suitable for all ages. The protocol was developed by Scottish Physiotherapist, Hugh Gilbert, a recognised leader in his field. See below for a list of conditions that KCR is known to have helped and click here to see the clinical data demonstrating the speed and effectiveness of treatments. Some of the conditions helped and often eliminated by KCR include: Tennis (Golfer's) Elbow Hip/Pelvic Problems Groin Strains Knee Problems Weak/Sprained Ankles Repeatitive Strain Injury Snorning / Sleep Apnoea Behavioural Disorders in Children What about Sports Performance? Poor alignment and posture inhibit performance, range of movement and decrease strength. Therefore many athletes are now using KCR treatments to return their bodies to a balanced state, which maximises their overall potential, maintains their edge and reduces the occurrence of injuries. KCR benefits athletes of any age or commitment level. Cyclists can go faster over longer distances Golfers hit straighter and further Skiers or snowboarders improve their technique Runners increase their stamina Horse Riders feel more balanced in the saddle Kinetic Chain Release Clinical Results Over 2,500 Kinetic Chain Release patient cases have been evaluated by FOTO inc* and as a result of these studies, KCR is now ranked as the No.1 treatment in USA & Canada. The results shown in the table demonstrate the speed and effectiveness of KCR treatments for a variety of conditions. For example, someone coming with the complaint of neck pain was predicted to be resolved within an average of 10.81 visits (this is based on the current gold standard treatment times), however, it was actually resolved in an average of only 1.26 KCR treatments with an effectiveness rating of 98%. *FOTO inc is a data outcome measurement system that reports on patient rehabilitation outcomes. This KCR data was collected from over 2500 Kinetic Chain Release cases, from KCR practitioners that have been trained through the Hugh Gilbert Organisation. The data was then compared against FOTO inc's massive database of over 21 million patient cases from more than 22,000 other clinicians, of which most are physiotherapists.
October is here and we're rounding the corner into one of the best seasons of the year. Now that fall has really begun and that the cooler weather is slowly beginning to creep into town, we're starting to think about all of the recipes that we love to make during this time of year. It's the time of year where everyone begins to crave warm, flavorful comfort foods. If one of your favorite comfort foods is a savory soup, we have a great recipe to share with you. Place potatoes, cut side down, in a large microwave-safe baking dish. Add 1/2 cup of water and cover with plastic wrap. Microwave on high for 15 minutes or until potatoes are tender. Let cool slightly, then squeeze sweet potato flesh out of skins. Discard skins. Add olive oil to a medium saucepan set to medium-high heat. Add onion and garlic, sautéing for 2 minutes until softened. Stir in chili powder, salt, cumin, and cinnamon. Add sweet potatoes and chicken broth. Bring to a boil & then remove from heat.
One of our bestsellers in Sharm El Sheikh! This property is 11 minutes walk from the beach. Overlooking Sinai Mountains, Falcon Hills Hotel offers value-for-money accommodation with 2 beaches nearby. It features 2 outdoor pools, tennis courts and a spa with massage treatments. This property is also rated for the best value in Sharm El Sheikh! Guests are getting more for their money when compared to other properties in this city. WiFi is available in some hotel rooms and costs USD 10 per 24 hours.
Time ZoneTz2 not chosen or n/a Africa/Sao_Tome America/Cancun America/Grand_Turk America/Merida America/Nassau Asia/Pyongyang Asia/Seoul Use if your location is in the drop-down. Will override the following two (Time Offset and DST) settings. Time OffsetTime Off. (timezone) Enter the difference in hours3 to Greenwich, U.K. (GMT/UTC), positive for east, negative for west. Numbers can include one decimal point or a comma for entering fractional portions. Because of rounding, the preview text and the calendar may differ by 1/10th of a minute—this does not significantly affect any of the times calculated. 2. The time zone setting, will adjust time offsets (zones) and DST rules for locations that changed either during their existence, e.g. Cancún, Mexico changed from Central to Eastern time on 1 Feb 2015; and, The Bahamas has used both North American and their own DST rules. This will override the time offset and dst rule settings. 3. To enter a half-hour time zone use a .5, for example -3.5 for Newfoundland, Canada. 4. On the calendar, latitude and longitude will be shown with the notation "not for navigational purposes". Please see the Accuracy page for the reason why. †Use the appropriate time zone for accurate, historical time offsets and DST settings.
Computational Medicine Begins to Enhance the Way Doctors Detect and Treat Disease Media Contact: Phil Sneiderman [email protected] Computational medicine, a fast-growing method of using computer models and sophisticated software to figure out how disease develops–and how to thwart it–has begun to leap off the drawing board and land in the hands of doctors who treat patients for heart ailments, cancer and other illnesses. Using digital tools, researchers have begun to use experimental and clinical data to build models that can unravel complex medical mysteries. These are some of the conclusions of a new review of the field published in the Oct. 31 issue of the journal Science Translational Medicine. The article, "Computational Medicine: Translating Models to Clinical Care," was written by four Johns Hopkins professors affiliated with the university's Institute for Computational Medicine. The institute was launched in 2005 as collaboration between the university's Whiting School of Engineering and its School of Medicine. The goal was to use powerful computers to analyze and mathematically model disease mechanisms. The results were to be used to help predict who is at risk of developing a disease and to determine how to treat it more effectively. In recent years, "The field has exploded. There is a whole new community of people being trained in mathematics, computer science and engineering, and they are being cross-trained in biology," said institute director Raimond Winslow. "This allows them to bring a whole new perspective to medical diagnosis and treatment. Engineers traditionally construct models of the systems they are designing. In our case, we're building computational models of what we trying to study, which is disease." Looking at disease through the lens of traditional biology is like trying to assemble a very complex jigsaw puzzle with a huge number of pieces, he said. The result can be a very incomplete picture. "Computational medicine can help you see how the pieces of the puzzle fit together to give a more holistic picture," Winslow said. "We may never have all of the missing pieces, but we'll wind up with a much clearer view of what causes disease and how to treat it." Raimond Winslow, director of the Johns Hopkins Institute for Computational Medicine. Biology in both health and disease is very complex, Winslow added. It involves the feed-forward flow of information from the level of the gene to protein, networks, cells, organs and organ systems. This is already complex, he said, and to make matters even more difficult, it also involves feed-back pathways by which, for example, proteins, mechanical forces at the level of tissues and organs, and environmental factors regulate function at lower levels such as the gene. Computational models, Winslow said, help us to understand these complex interactions, the nature of which is often highly complex and non-intuitive. Models like these allow researchers to understand disease mechanisms, aid in diagnosis, and test the effectiveness of different therapies. By using computer models, he said, potential therapies can be tested "In Silico" at high speed. The results can then be used to guide further experiments to gather new data to refine the models until they are highly predictive. "Our intent in writing this journal article was to open the eyes of physicians and medical researchers who are unfamiliar with the field of computational medicine," said Winslow, who is first author of the Science Translational Medicine overview. He also wanted to describe examples of computational medicine that are making their way out of research labs and into clinics where patients are being treated. "This transition," he said, "is already under way." Here are some examples described in the paper: Advanced mathematical models are allowing researchers to better understand how networks of molecules are implicated in cancer and then use this knowledge to predict which patients are at risk of developing the disease. A discipline called computational physiological medicine is using computer models to look at how biological systems change over time from a healthy to an unhealthy state. This approach is being used to help develop better treatments for cancer, diabetes and heart disease. Computational anatomy uses medical images to detect changes, for example, in the shape of various structures in the brain. Researchers have found shape changes that appear to be associated with Alzheimer's disease and neuropsychiatric disorders, such as schizophrenia. Computational models of electrical activity in the heart are on their way to being used to guide doctors in preventing sudden cardiac death and in diagnosing and treating those at risk for it. Winslow said many challenges must still be overcome before computational medicine becomes a routine part of patient care. But, as one example of how quickly the field is being embraced, he points to a new iPad application that uses computational anatomy methods to guide doctors in delivering deep brain stimulation to patients with Parkinson's disease. "We are poised at an exciting moment in medicine," he writes in the journal article. "Computational medicine will continue to grow as a discipline because it is providing a new quantitative approach to understanding, detecting and treating disease at the level of the individual." Winslow's coauthors are Natalia Trayanova and Michael I. Miller, professors of biomedical engineering, and Donald Geman, a professor of applied mathematics and statistics. Research described in the paper was supported by the National Institutes of Health and the National Science Foundation. A brief video depicting computational models of the heart, with caption, can be viewed at http://www.youtube.com/watch?v=AzrD0_cKDOw . The journal article is online here: http://stm.sciencemag.org/content/4/158/158rv11.full Johns Hopkins Institute for Computational Medicine: http://icm.jhu.edu Whiting School of Engineering: http://engineering.jhu.edu Johns Hopkins Department of Biomedical Engineering: http://www.bme.jhu.edu/ Johns Hopkins University news releases can be found on the World Wide Web at http://www.jhu.edu/news_info/news/ Information on automatic E-mail delivery of science and medical news releases is available at the same address. November 1, 2012 Tags: biomedical devices, biomedical engineering, computational medicine, computer models, imaging technology, Science Translational Medicine Posted in Engineering, Medicine and Nursing, Technology
How Magicians Think by Joshua Jay Review by Michael Close [Full disclosure: I offered editorial suggestions on an earlier version of this book.] Joshua Jay is well known to magicians as a lecturer, performer, magazine columnist, and magic dealer. He has written several books for the general public, including Magic – The Complete Course, Big Magic for Little Hands, and Joshua Jay's Amazing Book of Cards. These are books of instruction, geared toward aspiring, beginning magicians. His newest book, How Magicians Think: Misdirection, Deception, and Why Magic Matters has a different goal and is aimed toward a different audience: those who enjoy the performance of magic as a spectator sport. In his Introduction, he writes: "My hope is that after reading How Magicians Think, you'll watch magic shows differently – not less critically, but in a more enlightened way. Too many of us watch magic shows to figure out how the tricks are done. As you'll learn, that mindset is a trap. While you're busy trying to find the solution to an illusion, you miss what is in plain sight: artistry. You miss the staging of the illusion, the carefully considered script, and a perfectly timed observation that distracts your mind or makes you laugh. You ignore the aesthetics of the show, the grace with which the objects appear and disappear, and the way the lighting, the costumes, and the props are thematically linked. You fail to grasp the metaphor of what the magician is doing and the interplay between their work and what's going on in the world around them. Magic tricks aren't puzzles, but most of us see them that way. "At its very best, magic reminds us of the thrill of the unknown. Many of the performing arts can take our breath away, but only magic makes you question whether you saw what you just saw. Most other performing arts are about understanding and experience. Magic puts front and center what we don't understand, so we can marvel at the mystery. "People often conflate being fooled with feeling foolish. I want to help people see that although being fooled is magic's baseline for success, it can be – and ought to be – much more. Magicians do things beyond our comprehension. When done well, those things should instill in us a unique cocktail of feelings that no other performing art can deliver: escape, awe, and – in the best cases – pure wonder." How Magicians Think can be most easily categorized as a "magic appreciation" book. Such books exist for every aspect of artistic endeavour. A cursory search on Amazon turned up the following: What to Listen for in Music by Aaron Copland, The Joy of Art by Carolyn Schlam, Dance Appreciation by Amanda Clark and Sara Pecina, The Art of Watching Films by Dennis Petrie and Joe Boggs, and Understanding Jazz by Tom Piazza and Wynton Marsalis. The function of these books is explained by William Schuman in the Introduction to What to Listen for in Music: "For the innocent music lover it must seem strange indeed to read a how-to book on the subject of listening to music. Since when are there problems in listening to music? Music is there to be enjoyed. Why should one have to learn or need guidance on how to listen to what one is hearing? And why would one of our great composers take time from composing to write a primer on music? The answer is simple. Listening to music is a skill that is acquired through experience and learning. Knowledge enhances enjoyment." Classical music, jazz, dance, photography, painting, sculpture, film making, and a host of other artistic creative fields are deep and complex. The more the enthusiast understands about them, the greater the appreciation of both the art and the artist. With How Magicians Think, Josh Jay attempts to provide a similar level of enlightenment to magic show audiences. However, there is an inherent challenge, and it's a big one. If you want to understand how jazz works, you can go as deep down the rabbit hole as you want – learning about chord functions, song forms, scales, the evolution of harmonic and melodic complexity, and the history of jazz styles and the related major players. None of that information is going to diminish your appreciation of jazz, because none of it is a secret. Of all the arts (and, for the moment, let's consider conjuring to be an art form), only magic strives to convince an audience of the veracity of a deceptive experience. In order to do this, magicians must distort the facts, and the methods to accomplish this distortion have to be withheld from our spectators. If those methods are revealed, the deception vanishes. If you have been in magic for any length of time, you understand the implications of gaining knowledge of the techniques and principles of conjuring: with experience, we have fewer and fewer opportunities to experience the moments of astonishment that "hooked" us at the beginning. We may appreciate the theatricality, emotion, and technical expertise of a particular performer, but if we're not "fooled," we lose magic's unique factor. This, then, is the challenge Joshua Jay faced when writing How Magicians Think: how do you educate without eliminating magic's ability to create wonder? Fortunately, Josh has walked this tightrope adroitly; he illuminates how (the best) magicians approach their art/craft without revealing secrets. And bravo to that. How Magicians Think contains fifty-two chapters; each chapter answers a question a layman has asked Josh over the past years. Examples are: What does it Feel Like to Perform Magic, How do you Create Magic, How Often do Magicians Practice, Why is Magic so Male-dominated, What Role do Words Play in Magic, Do Magicians Get Fooled, What's the Next Big Thing in Magic, and a two-part chapter, Why Magic. Josh also discusses his favorite magicians, including Jerry Andrus, Rune Klan, Richard Turner, Rene Lavand, Ricky Jay, Simon Aronson, Jeff McBride, Derren Brown, Rob Zebrecky, David Williamson, Tommy Wonder, and Juan Tamariz. Obviously, the answers to these questions reflect Josh's opinions and life experiences; I think most good magicians around the world would agree with them. Mixed in are a substantial amount of magic history, plus information on magicians whose names are more familiar to the public: David Copperfield, David Blaine, and Penn & Teller. And, as I mentioned earlier, Josh does all this without exposing secrets. How Magicians Think is an excellent resource to suggest to laymen who are fans of magic. Rather than steering them to a beginner magic text (which might only produce a layman who knows too much), this book provides a sense of what goes on in the world of magic and what the best magicians think about when they prepare their tricks, routines, and shows. While it is not geared toward magicians, you might find it useful as a guide to answering questions your audience may ask you. Recommended. ♦ Tags: Book review Joshua Jay Variations by Boris Wild Bob Farmer Manuscripts Every Card You Take by Sylvain Juzan John Carney's Legerdemain Manuscripts Bob Farmer David Regal denis behr Dennis Loomis Denny Haney Jamy Ian Swiss Joshua Jay Juzan Larry Jennings Max Maven Michael Rubinstein Stephen Minch
Government presents developments on strategy of Ukraine's quarantine exit Restrictions will be lifted in several stages, and this, according to government estimates, may last until early July of this year Press-service of the Cabinet of Ministers The Cabinet of Ministers of Ukraine has begun to develop a strategy for quitting the country, which should be completed in May, as Prime Minister Denys Shmygal wrote in his Telegram channel. "The Cabinet of Ministers created the Council on Economic Development of Ukraine, which includes the best scientists and economists with world renown. Now we are working together to develop a quarantine exit strategy that we are introducing next week," Shmygal said. According to him, it is planned that in May, Ukrainians should leave their homes and go to work. Related: Price of petrol, diesel fuel, autogas continue to fall in Ukraine Shmygal pointed to several ready-made points in the quarantine exit strategy: Stage 1 - during the 'emergency' regime, by early May, the government should implement programs to support vulnerable groups of the population, the unemployed and physicians, as well as mobilize medical resources. Stage 2 - beginning of May - beginning of June: creation of 500 thousand new jobs, credit support for small and medium-sized businesses, partial removal of restrictions on public transport, shifted work schedule. Stage 3 - beginning of June - beginning of July: completion of the academic year 2019-2020, the resumption of public transport according to the new rules, the lifting of the ban on visiting recreational areas subject to safety requirements, the weakening of self-isolation conditions for the elderly. As we reported before, the World Bank will provide Ukraine $ 150 million, of which $ 50 million to support vulnerable segments of the population during the coronavirus epidemic and $ 100 million to improve social protection in general. Related: Death toll from coronavirus in world exceeds 100,000 Cabinet of Ministers coronavirus Covid-2019 Denys Shmygal (PM) CovidUkraine Zelensky instructs Ukrainian govt to inform Ukrainians on current quarantine restrictions 11 January 2021, 16:14 Ukrainian govt approves concept of Donbas' economic development 23 December 2020, 16:53 Ukrainian govt approves concept of country's space program for 2021-2025 13 January 2021, 17:47 Ukrainian govt approves bill on Ukraine's withdrawal from another CIS agreement 29 December 2021, 08:06
Check out our recent special, Kid Tycoons, on Jan 30 at 10/9c on TLC. Three motivated child entrepreneurs are giving their all to build their family businesses to empires. But when your child is your boss, drama always ensues!
Home Unlabelled England, Norway, Denmark surround North Sea. England, Norway, Denmark surround North Sea. 1. Falkland Islands are situated in Pacific Ocean. 2. Red Sea separates Sudan from Egypt. 3. England, Norway, Denmark surround North Sea.
"The 2008 Sammarco is striking. Freshly cut flowers, red berries, mint and licorice burst from the glass. The 2008 is remarkably open and vibrant today, but it will almost certainly shut down with more time in bottle. Today the 2008 impresses for its length and pure, mineral-infused fruit. Dazzling aromatics, beautifully delineated fruit and fabulous structure all come to life in this stunning, breathtaking wine. I wish every Wine Advocate reader could taste this wine. Anticipated maturity: 2018-2038. Rampolla is one of the most fascinating wineries in Tuscany, and Italy, for that matter. The relentless pursuit of excellence is evident in these spectacular wines. The 2008s capture Rampolla in a transitional phase that marks the move to cement and amphora, which was completed by 2009. As for the wines, they are spectacular. In 2010, Rampolla introduced a new wine, a 100% Sangiovese fermented and aged in amphora, with no additional SO2, that I was not able to taste for this article. Simply put, these are reference point wines from Luca and Maurizia Di Napoli."
all of her investigation was poured into those beautiful lines. in this one, i sense an organic evolution which represents her manifiesto. coherent pieces and constant evolution look after look is what i consider to make a runway successful.
A World Without Bees? Here's What Happens If Bees Go Extinct Assessing our chances of survival without the prodigious pollinator. by Brian Palmer Biden's Clean Trucks Proposal Is Too Slow on Ditching Dirty Diesel Communities in high-traffic corridors need trucks to stop polluting their air—and they need it now. by Courtney Lindwall It's Time to Defuse Oil as a Weapon of War Russia is financing its invasion of Ukraine with oil and gas sales—and many of the same nations horrified by its actions are its customers. by Jeff Turrentine IPCC: We Cannot Look Away—Climate Risks Are Cascading The U.N. panel's latest report paints a picture of the grim effects of global warming—and underscores the need for urgent, transformative adaptation. Here's What's Happening at COP26 We're keeping track of the latest news from Glasgow as government and climate leaders hash out how to rein in runaway warming. The Mission to Save Florida's Reefs Here's how a sweeping reef restoration plan in the Florida Keys hopes to transform an ecological disaster into a great American comeback story. IPCC: We've Already Warmed the Planet to Catastrophic Effect, but the Level of That Catastrophe Is Up to Us There's no going back, but there is a way forward: Act now and go big. Biden's American Jobs Plan Is Also a Climate Plan The $2 trillion it would invest in the country's infrastructure and workforce will help the United States recover from the past while preparing for the future. A Race to Track the Southern Seas To help prepare coastlines for the worsening effects of the climate crisis, scientists need more historical sea level records from the Global South—and they're looking everywhere, from libraries to attics. Biden Pledges to Cut U.S. Carbon Emissions in Half by 2030 It's urgent. It's ambitious. But most of all, it's totally doable.
Maher Terminals welcomes 10,000 TEUs ZIM ANTWERP 27-6月-2017|9:26 The historic Bayonne Bridge was raised to allow the arrival of larger ships following the expansion of the Panama Canal. ZIM is one of the leading carriers serving the Asia-East Coast trade ​10,000 TEUs ZIM ANTWERP passed under the elevated Bayonne Bridge in New York, the first of such size to call Maher terminals. Upon arrival, an official ceremony took place on board the ZIM ANTWERP with the participation of Port Authority of NY & NJ, Maher terminals and ZIM USA representatives headed by President George Goldman, to mark the historic passage. ZIM Antwerp's captain received a plaque commemorating the event. ZIM ANTWERP arrived in New York after calling ports in China, crossing the new Panama Canal and calling the US ports of Savannah, Charleston and Norfolk. It will head next to Halifax before returning to Asia. The ZIM ANTWERP sails the ZIM Container Service Pacific (ZCP), one of ZIM's flagship lines, recently upgraded as part of the company's renewed network. It is part of ZIM's global strategy to operate as an independent company, focusing on trade routes where it has competitive advantages. George Goldman, President of ZIM USA: "ZIM is a significant player in this trade and one of the leading carriers serving the Asia-East Coast trade, which is expected to continue to grow following the expansion of the Panama Canal. The trade is also served by another major ZIM service, the ZIM Seven Star Express (Z7S) along with additional complementary lines." Maher terminals President & CEO, Mr. Gary Cross, said: "ZIM Integrated Shipping Services has been a loyal container customer of Maher Terminals dating back to the opening of our first terminal in the early seventies. Now, nearly fifty years later, we are privileged to share in this momentous occasion of the 10062 teu ZIM Antwerp calling in the Port of NY/NJ at our facility under the newly raised roadway of the Bayonne Bridge. This event adds to the list of important milestones we share together in our long relationship. We applaud ZIM for their continued success and look forward to handling many more of their mega-vessels at Maher Terminals for many more years to come." 03-7月-2019 | 10:12 ZIM is Launching two Direct Services between Asia and the US Gulf, Further Expanding its Strategic Operational Cooperation with the 2M Alliance ZIM Introduces myZIM Personal Notifications to Enhance Customer Experience 阅读所有最新消息
Thought it would be fun to start a thread that is somewhat opposite of the franken thread, that highlights and appreciates fine Soviet and Russian pieces found on the web, but not necessarily in your personal collection. The fact is Russian/Soviet watches have increased in price quite a bit so there are some very unique and interesting pieces out there that may be beyond many of our means, but I thought it might still be fun to highlight them and have a conversation about them. To kick things off, I wanted to show this Officer's Award Pavel Bure that has been on ebay for a while. It seems dropped dead gorgeous, fully 14k pocket watch, with excellent detailing of the royal court seal and a professionally well done inscription (something that I've found is quite rare with Russian pieces in general for some reason - inscriptions aren't done well and many seem sloppy, this one seems perfect). mroatman, slowprop, Perdendosi and 3 others like this. That one is a Grail watch - modified valjoux 61 movement apparently. There is a homage project in progress through the watch.ru forum (https://forums.watchuseek.com/f10/rei...es-937903.html). What I would give to get my hands on one of those and its chronograph sibling (photo is from Misrob's collection) . These rarities are from an older thread. Last edited by Ham2; April 19th, 2015 at 04:47. mvmt, RustyNutsMGs, DC guy and 4 others like this. Chascomm, heimdalg and herdingwetcats like this. heimdalg, OhDark30 and maguirejp like this. Balance looks like it could withstand a direct hit. I wonder what the terminals are for. Is this some kind of hybrid? Could this be connected to the very interesting prototype in Mark's collection #1529? Last edited by schnurrp; April 21st, 2015 at 13:16. Probably with the 24 jewels movement. 1) Ohotsk is small "town type settlement" (just not a town!) in Habarovsk region ("Habarovskiy kray"), and Magadan is much bigger city in the same (msk+8) time zone. 2) Since 1956 Ohotsk and Habarovsk are in one time zone (msk+7). 3) Gorky is written as "ГОРЬКИИ", but correct is "ГОРЬКИЙ" - in russian we newer use "И" instead of "Й", this is different letters! Chascomm and oldfox like this.
Long-Term Care Leader Rhonda Guilin of xACSIA Partners Insurance Agency Will Help "Kill the Wicked Witch of Alzheimer's" Brea, CA January 10, 2017 -- For the second year in a row, xACSIA Partners Insurance Agency, a national long-term care insurance agency, will join the fight against Alzheimer's disease. As part of its three-day annual conference, the company will host a fundraiser on behalf of the Alzheimer's Association, which seeks a cure for the debilitating disease. The gala event, on January 14, is at the Sheraton Seattle Hotel. The company has hundreds of agents nationwide, all invited to the conference. Those attending the gala will don purple capes as "Wizards of Alzheimer's" to highlight the need to "kill the wicked witch." Last year, the company raised thousands of dollars for the Alzheimer's Association. "We aim to raise thousands again this year," says Rhonda Guilin, who represents xACSIA Partners Insurance Agency in AZ, CA, HI, IL, MI, MT, NM, NV, OH, TX, WA, WV. Why the company's interest in Alzheimer's? "It's simple," says Guilin. "The disease has become a leading reason care is needed." About one in four long-term care insurance claims are due to Alzheimer's, according to the Society of Actuaries. Alzheimer's or another form of dementia afflicts one in nine Americans age 65 and older, and one in three age 85 and older, according to the Alzheimer's Association. "It's a real threat to most families," says Guilin. "At some point Alzheimer's sufferers may need help eating, moving around, or going to the bathroom. Unless their loved ones are prepared to help them do such things, they need savings or insurance to hire professionals. Our mission is to educate Americans about their options." "Eventually," Guilin adds, "we'd like to knock the disease stone dead. In the meantime, we can help people live better lives in spite of it." Rhonda Guilin is a leading long-term care agent serving consumers and organizations in AZ, CA, HI, IL, MI, MT, NM, NV, OH, TX, WA, WV, with colleagues covering all other parts of the country.
Keeping track of time zones can be a bit of a pain, especially if you are collaborating with others in foreign countries. Vista gives you a convenient fix for this by allowing you to have up to two additional time zones that display whenever you hover your mouse over the clock. Here's how . . . 1. Right-click on the clock in the taskbar. 3. Select the Additional Clocks tab. 4. Check the box for additional clock 1 and/or 2 and select the time zone(s). 5. Type in a display name for your clock(s). Now you can hover your mouse over the clock and see the what time it is in your friend's time zone.
Welcome to our Discover Tuscany Forum! Our goal is to make this forum an excellent place to answer questions and share our tips about traveling in Tuscany, Italy! If this is your first time here, check out the FORUM RULES and FAQ first. To post, you need to REGISTER, find a sub-forum and create a new thread. This Forum is completely FREE - we hope you find it a useful resource! Have you ever heard about Geocaching? We hadn't until a good friend of ours told us about it a few months ago, knowing how much we love to go hiking and discovering new places. Fall in love with Tuscany! Sign up to our free monthly newsletter!
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You'll begin the game as Desmond on a beach. You are only able to move forward, so do that, and you'll run into Subject 16, a recurring but unseen character from previous games. You'll follow him automatically as he walks and talks to you, bringing you to a big gate. After he disappears, head into the gate. In the next scene, you'll be playing as an old and grizzled Ezio, the main character from Assassin's Creed II and Brotherhood. The game picks up where the high-definition trailer scene leaves off, in the former Assassin stronghold of Masyaf. Follow Altair up a series of beams to the first platform by holding RT+A to enter free run. Continue to climb up to the final beam, then walk across to the attached platform. Continue to follow the ghost image of Altair, climbing up the side of the building in free run mode. At the top, you'll encounter a Templar guard. Press X repeatedly to punch him out. If you want, you can walk over to him and press B to search his body for gold and possibly items. Follow Altair up the wall ahead, then shimmy across to the left as he does. At the leftmost post, climb up onto the building. Up here, you'll trigger a scene where Ezio collects the HIDDEN BLADE and an ASSASSIN YATAGHAN SWORD. You can press UP to equip the hidden blade and RIGHT for the sword. Walk along the wall to encounter two more enemies to fight with your newfound sword. Walk up the steps ahead and fight a couple more guards, then continue forward across the side of the bridge with scaffolding. Next to the scaffolding is a lift. Hold RT and approach it to ascend to the top level automatically. Approach the window in free run to start climbing, then move upward while holding RT to speed up your ascent until you reach the beam above the window. From this beam, jump across to the left to a building extension and climb the handholds above you. Shimmy around to the left, then at the end, jump across several poles to reach a place where you can climb up the wall to a ledge. Climb up the window ahead, then shimmy across to the left to a ledge directly beneath a guard. Press X to assassinate this guard from below. Jump to the beam across from you, then jump to a hanging light that swings around to another beam, from which you can jump to a ledge and assassinate another guard. From here, climb the pillar on the wall and jump across to the right, where you can climb up to the roof. Follow Altair and approach the eagle statue, then press B to interact. You'll emerge from a body of water and engage a lone Templar. This is a good time to counter his attack (RT+X) for a counter kill, which will earn you full synchronization for this mission. Head ahead, and you'll be given four targets to assassinate. The first one can be taken out with an air assassination (RT+X). Now approach each of the targets and silently assassinate them each, then speak to the man in front of you. The worker will lead you to a mission to recover the Templars' journal. To get the full sync bonus for this mission, you must not fail any of the tailing segments, so if you get spotted during one and you were aiming for full sync, you may wish to restart. Turn around, walk to the door leading out of the room, and open it with B. In the next room, go through the door on the right leading outside. Take out the group of guards on your left, then climb the ladder up to the wall and kill another group of four guards. Don't forget to search their bodies for money and items. From this wall, jump and press X to deploy your parachute, then steer toward the village area where your mark is headed. This is a tailing sequence, so avoid being spotted. To tail your target, try jumping along rooftops along their path to stay out of sight. If this proves difficult, move in a group of people to hide yourself. If the target spots you, get your distance or blend in with a group of people immediately to avoid detection. You'll catch your target, the Templar captain, as he exits the town. He will be getting into a carriage, and you will unavoidably be detected. Don't worry, this won't cost you your full sync. Ezio will run after the carriage and grab onto a rope randomly hanging from the back. Hopee he doesn't get a brushburn. Anyway, that completes this mission. As you are pulled along by the carriage, use the left stick to move back and forth. When the rope begins to tear, hold the left stick up to reel it in, but don't forget to stop reeling and pull to the left to avoid the upcoming rocks, then right to avoid the next rock bank. After the obstacles are behind you, continue reeling in the rope. Rocky patches will continue to appear, alternating between left and right each time. Be sure to stop reeling in and move into position well in advance, then continue after each passes. After a few more obstacles, you should pass up the tearing section. After this, the carriage will enter a narrow pass, and it will become necessary to avoid hitting the walls with each turn. Continue to pull yourself up, and after another section will rocky patches to avoid, you should be able to reach the carriage. Unfortunately, your target jumps across to another carriage before you can get to him, and your own carriage is toppled. You'll now be on a separate carriage chasing the target. An enemy carriage will follow you. As it nears you, aggressively steer your carriage into it to damage it. Ramming the carriage will cause damage, as well as running it off the road. You will deal more damage if you wind up more first. When the carriage's health is depleted, it will be destroyed. It appears that Ezio has quite a need for speed, as it were. The battle with the Templar's carriage will be more difficult. Your main concern will not be damage dealt by the opponent's carriage, but damage dealt by running over patches of rubble. Avoid rubble while trying to strategically shove your opponent into these rough patches. When you reach a fork up ahead, a scene will interrupt the fight, and the mission will conclude with an automatic full sync. You will be weakened and facing three guards. Your gun will automatically be equipped. Press RT to lock on, then hold Y to aim and release to fire. If you're quick, you can shoot the guards before they can get in close. Loot the bodies, then proceed to the bridge ahead. Cross the bridge while the guard is moving away, then equip your hidden blade and assasinate him. Walk up to the waterwheel and ascend, then assassinate yet another unsuspecting guard. Proceed into the town, which is patrolled by numerous guards. There's a haystack just behind the carriage ahead that can help you get full sync for this mission. Simply lure enemies to the haystack by triggering the investigative state (yellow) without starting combat (red). When they go to investigate the haystack with you inside, press X to assassinate them and drag them into the haystack. Do this five times successfully with any haystack to accomplish a full sync for this mission. As you proceed through the town, you will be unable to climb buildings due to your injury. You can, however, use other methods to avoid enemies or sneak up on them. You can use throwing knives to take guards out from afar, or use poison darts to cause targets to make a scene when they die and draw attention away from you. Use the new and improved Eagle Vision (LS) to see the patrol paths of the guards so that you can sneak up and assassinate them from behind. Proceed through the fairly linear streets until you reach a large gate. Walking through the gate triggers a scene, and you'll have to fight three guards while still on low health. Block their attacks (by holding RT) to avoid damage. When they are dead, loot their bodies for MEDICINE, then hold RB to open the item menu and select the medicine to heal yourself. Now that you're back to full functionality, you can go after the captain. Proceed through the hostile area and avoid or fight any enemies in your path. Head for the marker near the castle and try to climb the wall, onlu to be shot by a gunner on the opposite roof. Climb quickly to avoid being shot, then climb up the next wall until you are propelled upward by a lift. You will be launched up to the roof, where the captain awaits. This captain proves to be a surprisingly easy fight. Block his attacks and hit him until his measly health is depleted, and a scene will ensue. After the scene, you will have completed your first DNA sequence, earning you the achievement, "Best Served Cold." When you return to Animus Island, reenter the main gate for the next DNA sequence, where you will find yourself playing as Ezio in Constantinople. Speak to the assassin who greeted you, Yusuf Tazim, to begin the first memory in this sequence. This mission is simple. Follow Yusuf around as he shows you the city. To keep your full sync, stay close to Yusuf at all times. To walk alongside Yusuf, simply approach him and release the controls, and Ezio will walk with him automatically. When you reach a certain point, a group of Templars will attack you. Kill the Templars with Yusuf's help, then run after him. You will encounter another group of Templars, who will be fought off by Ottoman guards. After that scene, follow Yusuf and go into the automatic "walk and talk" mode again. He will take you to the Assassin headquarters. Enter the building to continue to the next memory. This mission, if it wasn't obvious from the title, allows you to explore the city and upgrade your equipment. You'll need 343 gold to buy your first piece of armor, so if you don't have that much yet, walk around pickpocketing people on the street with A until you gather sufficient funds. Now head over to the store marked on your map and purchase the AZAP LEATHER SPAULDERS to finish up with this mission. Head back to the Assassin's Guild to meet up with your allies and get a HOOKBLADE, beginning a mission in which Yusuf will teach you to use this new tool. To get a full sync for this mission, you'll have to perform every hookblade move. Yusuf will lead you along a few rooftops, then leap across a gap using his hookblade. To replicate this, jump across and hold B to catch the ledge with your hookblade. This move allows you to leap horizontal distances that were previously impossible to bridge. Continue to follow Yusuf over another gap that you need the hookblade to make, then over a tightrope across a third gap, where you can see one of the numerous ANIMUS DATA FRAGMENTS hidden throughout the city. Past here, you will jump from a wall using the hookblade, and then Yusuf will introduce you to a new move: the long jump. To emulate Yusuf's move, you must jump toward a lamp, which would normally cause you to swing around the corner. However, press B when you grab the lamp to pull out your hookblade and swing upward instead, allowing you to cross a great gap. Follow Yusuf and perform two more long jumps, then he will lead you back to your assassin homies. You will now practice a less situational hookblade move: the hook-and-run. Sprint at an enemy, then hold B to pull them down and hop over them. You can press B instead of holding it to knock them to the ground as you do so. If you performed this and both previous techniques correctly, you'll get a full sync for this mission. Your hookblade training is not yet complete. You must now ascend a tower with your newfound tool, and if you want a full sync, you have to do it in one minute or less. All while learning more hookblade moves, at that. You may want to come back and do this mission a second time once you've learned these moves. The first climbing move you can do with the hookblade is the hook leap. To perform this move, run forward while holding RT and press A to propel yourself into the air. This extends your jump height. While climbing, you can now hold RT and hold A to jump up to the ledge above, then launch yourself up with the hookblade to the next ledge. Use this to rapidly ascend the tower windows, then shimmy across to the next window. Don't jump while shimmying, or Ezio will jump away from the tower and you will fall. Continue to jump up and shimmy across to the next grab point when necessary. If you keep going and don't get stuck or fall, it is entirely possible to get a full sync for this mission when you reach the top. If you fail at this and wish to try again, make sure you restart the memory instead of simply dying, as the game will remember your failure and you won't be able to get full synchronization until you restart. At the top, after a brief scene, walk out onto the beam and click the left stick to synchronize the viewpoint, then jump down to perform a leap of faith to complete the mission and start a new one immediately: Advanced Tactics. Climb the building to catch up with Yusuf, and he will show off ziplines. Run and jump to slide down the zipline. Note that holding RT increases your zip speed. After a second zipline, follow Yusuf and climb a building to reach a third. This is your chance for a full sync. Slide down the zipline, and as you pass over the Templar below, press X to assassinate him and get a full sync. Yusuf will take off and leave you on your own. Head to the tower he points to, and you'll encounter a fellow assassin nearby. Press B to talk with him. That's all there is to this mission. Your Assassin Den is under attack, so you'll need to play a Den Defense minigame to defend it. This game type is similar to the Tower Defense genre of games: you'll place Assassins on rooftops and barricades to defend against incoming waves of Templars. To begin, place an Assassin Leader on a rooftop that you want to assign your other assassins to. I recommend placing them near the barricade on your right so they can attack the enemies at the barricade. Placing this unit, as well as any others, will use a resource called "Morale" that can be replenished slowly by leaders or incrementally by killing enemy units. Once the leader is in place, hold RB and select the crossbow symbol to select an Assassin Crossbowman, then click on two ledges on the roof you picked to assign the crossbowmen to their posts. The battle will now begin. During the fight, you have a little more to do besides standing around and watching. When an enemy falls, select the enemy with the cursor and press B to loot their bodies with your telekinetic powers. You can also hold X to shoot a Templar with the Hidden Gun, which will also indicate to your fellow Assassins to target the slain soldier's group. After the first fight, go to the RB menu again and select the barricade, then use the cursor to place it in the street (preferably near your assassins so they can guard it). After the next fight, go to your RB menu and select another leader, then place him on another rooftop, allowing you to place additional assassins there. Be sure to place riflemen as well, in order to counter the incoming heavy enemies. Don't forget to use your Hidden Gun, and notice that while your uses of it are normally limited, you can use it repeatedly against enemies that are attacking a barricade. The next wave will come with yet another power: the cannon. Press LB to shoot a cannonball at a target at the cost of one bar, or hold LB to fire a volley of cannon shots to incapacitate a whole group, though the cost is a full three bars of your cannon guage. You'll need it too, as a large enemy group is coming in next. If you can survive the next couple of rounds, a new surprise awaits you: an enemy battering ram. This ram is a good target for your cannon, if you can save up a volley shot. This thing can tear through barricades, so don't waste too much morale on those. Instead, flood your rooftops with riflemen, whose heavy damage is more effective against the battering ram than the lighter crossbowmen. Use all the cannon fire that you can muster, and hopefully you'll succeed in bringing it down before it can reach the last barricade. To begin this mission, head to the docks and speak to the ferryman to cross over to the Imperial District. For a full sync, be sure not to initiate a battle while in the Imperial North District. Your objective is to find out what's become of Yusuf while you were playing startegy games. As it turns out, he's gotten himself into a battle. Fight off these templars for him. Go with Yusuf into the area ahead, which is controlled by the Templars. You can automatically "walk and talk" by approaching him and simply releasing the controls. He will take you to a Templar squad and show off a new tool: the Cherry Bomb, an explosive device that creates a lot of noise and instigates Templars to investigate it. This will allow you to continue walking with Yusuf into the next area. Yusuf will hand you a bomb and prompt you to use it. First, open the weapon menu with RB and select the Cherry Bomb as your secondary weapon with the right stick. Hold Y to aim the bomb, then release to throw it. Aim for the blue circle so that the Templars will move far enough away that you and Yusuf can pass by. Note that simply tapping Y while running will drop a bomb behind you. Follow Yusuf up to a rooftop with a zipline. Your objective is to kill a Templar Captain and light the signal fire at the top of the tower while Yusuf creates a distraction. This is where you'll want to avoid being spotted. First, zip down the line and assassinate the stunned target below, then climb up and regroup with Yusuf. Press LS to use Eagle Vision, then scan the streets below for the Templar Captain, who will glow gold instead of red like the other enemies. Identify the targets below by highlighting them with the targeting reticule until they turn either red or hopefully gold. As soon as you identify the captain, he'll start walking with his men. He'll stop in a courtyard. Quickly kill the men on the rooftops before they sound the alarm, leaving only the guard and the captain below you. From a nearby rooftop, press X to leap down and assassinate both of them at once. If all of the nearby guards were assassinated first, you shouldn't trigger an alarm. Now, get back on the roof and climb the tower, then press B to light the signal fire. Completing this mission, will end the DNA Sequence, giving you the achievement, "Istanbul and Constantinople." After another scene, you can head back into the gate to start the third sequence. You will be allowed to run around freely, but when you wish to begin the next mission, head to a cage full of prisoners near the docks, and speak to one of them. Your goal is to free and recruit him. For a full sync, you should steal the cage key from the guard rather than killing him. Head to the indicated Templar-controlled area, then use Eagle Vision from the rooftops to identify your target. If you can, sneak up and pickpocket him without him taking notice, then run away. If you can't avoid a fight, you can still press RT+Y to counter one of his attacks and steal the key off of him in one move. Be warned that if you pick a fight with him, his guards will come running to join him at a moment's notice. With the key in hand, return to the prisoner and free him. For this mission, head to the marked Assassin Den and step into the central light to begin. Select the Assassin in the menu to be the leader of this den. The choice isn't two hard, as only one is available to you. With that done, speak to the apprentice to begin a mission for him. Be sure to use the Assassin Signal (LB) at least once during this mission for the full sync. Walk with your apprentice, then head to the objective marker on the rooftop. Your apprentice will take out two Templars, then run and hide in a haystack. There are three more Templars nearby for you to kill. Here's what I recommend: kill the guard on the nearest rooftop yourself, then signal for your assassins to kill the one on the higher rooftop nearby. With those Templars eliminated, you can safely assassinate the final target from above. Go to the haystack to speak with your apprentice. You will now need to search the area with your Eagle Sense (LS). Search the nearby bloodstain to reveal a stealthy Templar enemy. Chase him until a scene unfolds. You will then need to fight off a group of Templars with your apprentice, who reveals that the Sentinel you chased was once an Assassin. Approach the marked object directly in front of you to begin the next mission. Select the city of Burma (the only one available) and select the Mediterranean Defense mission "The Little Prince." Assign your apprentice to complete the mission (again, you have only one choice), then press Y to start the mission. He should have a 100% chance of success anyway. For the next mission, head to the den to meet Yusuf, who will follow up on his promise to teach you to craft explosives. Approach the crafting table and activate it, then select "Lethal Pouch" in the menu. For this bomb, you are required to use certain ingredients, so it is honestly quite difficult to mess it up. The first ingredient of a bomb is the casing. This will determine how the bomb's detonation is triggered. Impact shells will cause the bomb to explode instantly on impact, while the fuse shell gives it the capacity to bounce off surfaces and causes it to detonate after three seconds. Tripwire will cause the bomb to explode if touched, and the sticky pouch will make the bomb stick to its target and detonate after five seconds. For this tutorial, you must use the fuse shell. Next up is the gunpowder, which determines the explosion radius. Indian gunpowder will create a tight, controlled radius, while Arabic will give you a moderate explosion and British will produce an explosion of a rather large radius. In this case, you must use Arabic gunpowder for your bomb. The final ingredient is what gives the bomb its effect. As you are making a bomb for your Lethal Pouch, the effects are all items that will inflict harm. Shrapnel will send shards of metal in all directions like a grenade, while Datura Powder emits poison gas and Coal Dust will create a purely explosive bomb whose effects will cripple enemies. You are required to use shrapnel in this first bomb. After creating the bomb, press Y to test it out in a virtual environment with an infinite supply of your grenade. When you are satisfied, return to the menu and press A to craft the bomb. You must then make two more bombs of the same type by going to "Add Bomb" in your Lethal Pouch and pressing A. The mission is not over yet, however. Head to a man named Reis, who will show you the location of the Polo Trading Post and complete the quest. You will now be able to use Bomb Crafting Stations to make your own bombs. Head to the Polo trading post to begin. You will need to investigate for clues about the Masyaf Keys. Scan the objects in the back rooms with Eagle Sense until you find a hidden door. Ezio will automatically open the door and head inside, to a secret chamber beneath the city. You'll overhear some guards talk about the key just as you arrive. Be careful not to be detected at any point during this mission, or you will lose your full synchronization. Jump from beam to beam, walk across some netting, and you'll come to a lamp. Jump toward it and press B to perform a long jump off of it. Jump to a swinging pole and leap across to reach the opposite side of the cistern, where you'll encounter chests full of loot. When you're done looting, run toward the stair-shaped stack of boxes nearby. Climb up to the top, then perform a sideways wall jump to reach the glowing platform. To do this, run up the wall next to you, then push in the direction of the platform and jump again to somehow jump off the wall and grab it. From this ledge, jump to the opposite pole and then swing yourself to land on the ground. In the next room, you'll have to avoid the guards but kill their captain to acquire his key. Remember that you need to stay undetected for the full sync. Assassinate any guards in your path on your way to the captain, then kill him. Though it defies logic, Ezio will still somehow recover the key instantly if you kill the captain with a ranged weapon, such as a throwing knife. Head for the cistern door and open it. Wade through the water to search the chests on the opposite platform, then climb the stair-shaped stack of barrels to reach an opening. Proceed through here for another room full of Templars, with a single captain to recover the key from. This time, his high patrol makes it almost necessary to take him down with a ranged weapon, while also making it the best way to remain undetected. Once he is dead, take the gate to the next area. The next room contains many chests guarded by a single Templar. Climb the central pillar to reach a platform, then jump from here to a series of beams and then to the exit. Here you'll encounter another group of Templars with a captain, but you'll need Eagle Sense to identify him. To get close enough to do that, you can perform a long jump off a lamp to a pole. This may also be a good point from which to hit the captain with a silent ranged weapon. With him dead, head for the exit gate. Collect the two chests in the next chamber, then use Eagle Sense to find and scan a hidden door. Ezio will knock this door down with a touch of his hand, allowing you to enter. Walk forward and collect the first MASYAF KEY, which looks suspiciously like a CD. This concludes the mission. Ezio will return to Sofia with a map of hidden books. Leave the trading post, and you'll run into Yusuf and another mission. He wants you to contact the Romanies for him. As he suggests, use the fast travel network to travel to a location near the mission start point. Approach the Romanies and speak to them to begin this mission. You'll need to poison all of the Templar targets while blending in with the Romanies, at least if you want full sync. Approach the designated group of Romanies and hire them. Stand in the middle of the Romanies to automatically blend in and follow them. When you approach the chest, shoot the marked guard with a poison dart to kill him in such a way that it appears he died from the curse. Follow the guards with the chest (while remaining among your Romanies so you stay undetected), and then when they stop, shoot the guy carrying the chest with a poison dart. The guards will start to suspect that a curse is at work. Continue to tail them, then kill the next guard carrying the chest. With this, the guards will run away, and you can retrieve the chest. Return it to the Gypsy camp, and don't forget that you can run with the chest to reduce your travel time. The Romanies will now be a faction that you can hire. Head to the assassin base and approach Ezio's desk, whereupon he will inspect the key you obtained. You will now be taken back in time to play as Altair at Masyaf. Fight through waves of Templars to reach Masyaf castle, but be aware that Altair does not retain any of Ezio's fancy equipment, only a few basic weapons. For a full sync, you must save all citizens that are being attacked by templars on the way. At the castle gates, you will encounter a traitor to the Assassin Order who now sides with the Templars. He closes the gate, so climb up the wall on the right, then leap up with A and grab the ledge with B (Altair lacks a hookblade, sadly). Take out the guards up here and head to the roof above him, then assassinate him from above. Leave the base and head to the docks to start the next part of The Sentinel. You are tasked with seeking out and finding the Sentinel from earlier. Speak to your apprentice, who will inform you that two assassins have been taken prisoner. For a full synchronization, you should also be sure to avoid detection during your search for the prisoners. There are guards protecting each location, but a diversionary bomb should serve to distract them. Free the assassins, and the second of them will reveal that the Sentinel is headed to the Assassin Headquarters. Head back to the base, where the Sentinel waits. Chase the Sentinel, and your apprentice will leap from above and kill him. This will unlock the achievement "Seal the Deal" and complete the third DNA sequence. When this sequence begins, Yusuf will already be nearby. Speak to him to begin the first memory. Your objective is Topkapi Palace. To complete your full sync objective, you must get to the objective marker before Yusuf does. You should be able to outstrip Yusuf, but if you become stuck and he gets far ahead of you, you may wish to reload and try again. You will now have to assault three groups of minstrels. Use Eagle Sense to locate the targeted groups, then descend upon them. Unequip any weapons, then punch a minstrel while your allies do the same. Once the minstrels are knocked out, pick them up and carry them to the nearest haystack, then covertly deposit the bodies in the hay. No one will ever know. Repeat the process listed above for the next two minstrels. Hop over the low wall to get to the second group of minstrels. Take them out and bring them to the haystack nearby, sneaking past the unsuspecting guardsmen. The final group is in a nearby courtyard, and you can get the drop on them from the roof to avoid the guards. Take your final minstrel body and bring it to the objective marker. Now that you are completely unrecognizable, attempt to enter through the main guarded door. You'll have to press buttons to play the lute until the guard lets up and allows you in. Once inside, use Eagle Sense to locate the groups you need to play for. Identify your target and position yourself when playing so that the target is in the back of the group, allowing your fellow assassins to deal with him. Repeat the process with your second target, then speak with Yusuf. You'll need to repeat the same process you used to eliminate your previous targets to eliminate the Templars in the crowd, before they assassinate the prince. Maintain proximity to the prince while searching for Templars by scanning the crowd with Eagle Sense. Once one is identified, quickly set yourself up to distract the crowd before the assassins show up to kill him. There should be four in all. The final Templar will give up trying to do this the stealthy way and go for an all-out attack on the prince. When you see this happen, switch to your hidden blade and run toward the would-be assassin to intercept him. Assassinate the Templar before he can do the same to the prince, and the mission is over. After that mission, you must head right back to the prince's palace to speak with him. The synchronization requirement to avoid detection is easily met, as long as you don't go find a guard a pick a fight with him. The conversation will lead right into your next mission, so climb up to the roof to reach the tower, then drop in through the trapdoor at the top. Your objective for this mission is to help out Sofia, whose ship and cargo have been intercepted. It seems you'll just have to go retrieve the cargo yourself. The full sync requirement is that you avoid detection yet again. To do that, you'll have to be willing to get a little wet. Swim into the harbor and climb up onto the boat's ledge, then grab one of the guards above as he passes for a ledge assassination. This leaves only one guard, whom you may eliminate however you wish. With the guards dead, approach the cargo they were guarding. Use Eagle Sense to scan the cargo until you identify Sofia's belongings. Once you've spotted the goods, pick them up and head back to Sofia's shop. You're not out of the woods, however, until you escape the restricted zone undetected, so give any nearby guards a wide berth. Otherwise, you could lose your hard-earned synchronization at the cusp of your victory. This mission has you scaling a legendary landmark: the Hagia Sophia. There's an objective marker at the very top of the long climb. From the marked location, use your Eagle Sense to search for symbols on the nearby buildings. The one you need is to the southeast of your location. Once you spot it, scan it to confirm that it's the symbol you're looking for. Descend from the tower. You can either use your fancy parachute or perform a leap of faith like a good old-fashioned Assassin. Head to the building with the symbol you saw earlier and climb it. You should find the book you were looking for at the objective marker. This mission will be continued in the next memory sequence. Begin the mission by climbing to the top of the tower. The objective for full sync is to complete the area in a mere six minutes, a task best saved for your second attempt at the mission. Take your first attempt as the opportunity to learn the directions you need to follow to maximize your time. Shaving your time down to less than six minutes will certainly be a challenge even once you know where you're going. After entering the tower, descend the spiral staircase. At the bottom of the stairs, jump toward the lift in the center. During your descent, direct your descent to avoid four hazards that can cut your fall short. When your fall ceases, climb up into the crane until you reach the topmost ledge, then jump backward from the surface to land on the ledge of an arch. Shimmy to the right, then jump across to the platform near you. From here, take the zipline down to the caverns. The first chamber contains a wooden ledge to jump up to. From here, use the hookblade to perform a long jump off of the lantern. Upon landing on the opposite side, climb the ledges and shimmy around to the other side at the top ledge. Jump backwards from here, and you should be able to grab the pole with your hookblade. Swing across from the pole and walk across the beam you land on to reach a zipline. Jump at the end and scale the waterwheel. Shimmy around until you can jump backwards and catch the opposite ledge, then proceed to a beam and several jumps. At the end, climb the wall to reach a second zipline that will take you through a waterfall. At the end, scale the wall ahead. Head to your right, up another wall, and onto some scaffolding, while promptly collapses as you cross it. Take a third zipline, then perform a leap of faith from the waterfall. Climb out of the water and head right, then jump across the gap with your hookblade. After the broken bridge, ascend several beams to reach a zipline again. Surprisingly, ziplines can break, which is what this one does. I understand this goes against basic video game principles, but bear with me, as your goal is in sight. Ascend the cliffside to reach a door with your reward. There are three chests in the area to loot. After that, use Eagle Sense to find a secret door with the second MASYAF KEY. This is another Altair mission, which is accessed from the headquarters like before. Your full sync requirement is not to lose more than 3 synchronization points, which is an unnecessarily confusing term for HP. In this sequence, carry Al Mualim's body through the crowd to the courtyard gate. Once you reach the pyre, light it to begin a scene. After the scene, you must fight several assassins, but you can't kill them. You must instead go unarmed and disarm them. Unfortunately, this automatically equips the stolen weapon, forcing you to drop it and unequip yourself again each time. Use the flashing health indicators on the enemies if you need help with the timing. After the fight, Abbas will use the Apple of Eden. You must now climb the tower, which is made difficult by the fact that the energy waves unleashed by the Apple will knock your grip loose. The key is to wait on solid ground for the energy pulse to pass, then continue climbing. If you are knocked down by the Apple's power, press B to grab a ledge as you fall. You must hurry to reach the top of the tower before Abbas runs out of health. At the top, grab the Apple to save him. You'll get the achievement, "The Prince." To begin this memory, seek out a merchant in the market area. The merchant will give you your target, a man named Tarik, and you'll be off to the marked map area. For a full sync on this mission, be aware that you'll need to distract two guards using bombs. Fortunately, there are cherry bombs in a chest nearby if you are lacking in diversionary explosives. At the marked location, make use of Eagle Sense to identify your target. Follow him while maintaining your distance, hiding in groups of people if they are moving in his direction. The target will occasionally turn around, so you'll want to be in some kind of concealment when he does this. After following him for a bit, a brief scene will occur at a checkpoint. Tarik has escaped past two guards, and you'll need to get rid of them. This is the time to break out those cherry bombs (or other distracting bombs you may be carrying, such as smoke bombs). Throw a bomb off to a safe distance to get the guards out of the way, then continue following your man. Don't let him out of your sight for more than half a minute, or you're desynchronized. You'll pass some Romanies as you continue following, and it will make your job a lot easier if you hire them and use them as moving cover, so Tarik won't see you even when he turns around. Then, when he passes another couple of guards, you can send your Romanies to distract them. Sadly, this means you'll have to go on alone. Tarik will head down into an alley of sorts. You can follow from the rooftop above or go around to avoid being seen when he turns around in that narrow space. After he comes out the other side, resume your pursuit. You may encounter a last group of guards, in which case you can distract them or call your assassins to eliminate them. Keep tailing him until he crosses a bridge, and you should be done with the mission after that. For this mission, you'll be instructed to bribe three heralds, which will cost you a little pocket change. If you're broke, of course, there's no better way to get pocket change than by picking pockets. Once your bribery is complete, speak to Yusuf to get this riot started. Note that once the fighting begins, you'll need to keep more than forty rioters from dying to get a full sync. The first wave of enemies will be the easiest, but certainly don't be complacent. At the beginning of the battle, you can bring in your assassins to help. Nonlethal explosives can also help by disorienting enemies. Luckily, with so much fighting going on, it's easy to walk around backstabbing the enemies with the hidden blade while their busy with rioters. After the first group of enemies is dead, there will be a second wave. As soon as the Janissary shows up, sic your assassins on him before he starts killing rioters left and right. The rest of the crowd is less hazardous, and you can generally use the same tactics from the first wave. The faster you drop these enemies, the more likely you are to make it through the mission with under forty deaths. The last memory leads right into this one. The surrounding area is enveloped in chaos and destruction. As soon as you gain control, use Eagle Sense and you'll be able to follow the path straight to Manuel, your target. As a forewarning, you'll need to assassinate an enemy from a zipline to get full sync for the mission. Enemies may attack and delay your pursuit, or if you're quick, you may bypass them entirely. You'll especially want to avoid those bothersome Janissaries, who should ignore you if you stay away from them. The trail leads to the docks area. There should be a zipline on a building nearby, and it should take you right over an enemy sentry. Perfect chance to get that assassination, no? Enter the search area, colored green, after dealing with any enemies pestering you. Your Eagle Sense should lead you into a building, which will end up getting you into an uneven battle. Hightail it out of there one way or another; a good escape route takes you across the ships in the harbor, and a zipline there can make for a good air assassination opportunity if you missed the last one. Once you reach the point of safety, you're done. This mission has you going after a precious painting for Sofia. For the full sync, you must steal it without being seen by its possessor, a merchant. First, though, you'll have to find out the merchant's location. This can be found out from a man in the market area. Use Eagle Sense to find the man, who should be a gold figure sitting on the ground. Scan him to verify your target. The only way to get the information you need is by violence, so equip your firsts and fight him hand-to-hand. A single counter will end the conflict, and he'll reveal the merchant who has the painting. Once you've found the merchant, getting his painting without being detected can be a troublesome objective. You'll need to distract him or conceal yourself somehow. One method is to pay the Romanies to provide you with crowd cover. Money bombs can also serve as the distraction you need. During your window of opportunity, grab the painting and run. Back to Sofia, of course. This is essentially the same as the first Signs and Symbols memory. No full sync to worry about. Just go to your marker and climb the tower, just like in the first mission. Using Eagle Sense, look to the nearby aqueduct. Of the three symbols on it, scan the central one for the book's location. To actually reach the book, you'll have to jump across to the aqueduct from a nearby building using your hookblade to extend the jump's reach. Check the marked area for the book. This will reveal a new location, which will lead into the next mission when you arrive. This mission is basically a free-running quest, and it will lead you to the third Masyaf key. To get a full sync, you must avoid taking any damage. There's not much in the way of fighting to worry about, as you'll mostly be on the chase, but be careful nonetheless. This may be one of those missions you should come back to after beating it once, if you're having trouble making it all the way without getting hurt. Head across the poles to reach the dock, then follow the torches to the left. Run through a cave along the path with some broken arches, and you'll end up racing a boat. Keep going along the path that is essentially set out for you, and don't stop lest you take a hit from a projectile and lose your full sync. When you see a lamp ahead, jump off of it with your hookblade to long jump. After briefly losing control, continue and you'll have to jump over several difficult gaps, which will require your hookblade's reach. When you see a zipline conveniently pointed out to you, use it. Another lamp means another long jump for you to perform off of it. At this point, a bridge should get demolished, leaving you to traverse flaming poles. Enemies will be shooting at you, so keep on the move, and you should hopefully avoid damage. Proceed until you reach a second zipline. Jump onto it and it should take you right to your assassination targets. Descend upon them with an air assassination. After the boat guards are dead, it will crash. You'll have to fight four more guards after that, but this should be a piece of cake for you. Just be defensive to avoid taking damage; I recommend countering one guard's attack, then chaining the attack to each of the surrounding guards to take them out fast. After that's done, loot the chests and uncover the secret door with Eagle Vision as you have in the past. Within lies your prize: the third MASYAF KEY. Head back to the Assassin HQ for another Altair mission. As Altair, follow Maria to Abbas. After a scene, you'll have to either fight or run. Note that Altair has upgraded since the last time we saw him, and is now equipped with two hidden blades. Escape the fortress by jumping through the window on the upper floor and head back to the village. Darim, Altair's son, joins up with you here. You'll have to stick by Darim's side now, or you'll be desynchronized. This means you'll have to fight your way through the town. Darim will occupy enemies, allow you to assassinate them from behind. When you see the enemies on the rooftops, take them out with throwing knives so that Darim will continue. Continue as various escape routes are blocked off, until finally Darim comes up with a plan of his own. Follow him up to the roof, and he'll perform a leap of faith. Follow in his footsteps and do the same to proceed. Again, you'll have to fight your way through and knife the enemies on the rooftops. Once the path is clear, run to the exit. Completing the sequence earns you the achievement "The Plot Thickens." Proceed to the main mission marker, and you'll uncover the location of a Janissary. Your objective will be to assassinate him, but of course, it couldn't be easy. Get too close, and you'll invariably get his attention and fail the mission. For a full sync, you must assassinate him from a hiding spot. First, use Eagle Sense to locate your target. Once he's been identified, you'll need to draw him to a hiding spot. The best tool for this is a cherry bomb. Throw one over by the nearby haystack, then dive into the hay. When he comes over to investigate, assassinate him from within the haystack. Nearby guards may investigate explosions as well, so wait until there are no other enemies nearby for best results. Your last target has graciously furnished you with a Janissary disguise. With this, you'll be following a group of other Janissaries to reach your target. Stay close to your unit as you follow. You can even blend in with them to follow them automatically. Along the way, you'll be forced to beat up a civilian to maintain your disguise. Upon reaching the camp, your previous victim, the real Janissary, has been discovered, so the guards will be suspicious. If you get too close to them, they will expose you. To get past the guards blocking the way forward, find a moving group of Janissaries and blend in with them as they enter. This is where it gets tricky. You'll have to move from your current convoy to a group of Janissaries standing around on the other side. When the guards are looking away, run from this group to a bench with Janissaries. From here, wait until you're in the clear, then leave the bench and head to the corner of this area, where you can climb up the wall without being detected. Travel along the wall to reach the third section of the camp, where you'll find your target, Tarik's tent. After the guard on patrol has passed, drop down, then blend in with the nearest Janissaries. A scene will ensue, and the moment of truth will be at hand. Here, don't forget the full sync objective of killing Tarik with an air assassination. Here's the best way to accomplish this. When the guards aren't looking, skip from your current group to another Janissary crowd near the wall. Wait for another chance to move undetected, then scale the wall and hope you aren't seen in the process. Move across the scaffolding, which contains a few chests to loot. When your target is below, lock on to him, then initiate the assassination. Enter the restricted area of the palace, and this mission will automatically begin. You can't kill anyone, or your full sync is lost. The easiest method to avoid having to kill anyone is to hire the group of Romanies near the west entrance and move within their group, making you effectively invisible. Don't get too close to the guards, though, or the Romanies will break off to distract them. Suleiman, the man you need to speak to, is marked on your map, so take the staircases to reach him. After the scene with Suleiman, you'll have to hire a second group of Romanies if you want your escape to be as simple as your entrance. Once you reach the wall on the southwest end, climb it and exit the area. This is a mission for Sofia, and it's pleasantly simple; no full sync restriction to worry about this time. From Sofia, head to the florist, marked on our map, and when you reach your objective, a scene will ensue. After the scene, follow the florist. As usual, you'll need to avoid being seen during your pursuit. The florist only occasionally turns around to look for you, so he shouldn't be too difficult. He also isn't especially quick to become alarmed if he sees you, so just put some distance between the two of you if you're seen, and he should disregard the matter. At his destination, you'll find his precious flower garden. There are flowers all over the place, but you need only to pick three of them. With the flowers in hand, head back to Sofia, who is also marked on your map, and speak to her. That concludes your quest for her. This is pretty much the same as the previous two missions of the same name. From the tower, you should be able to see several symbols with Eagle Sense. The one that holds the book you seek is the Little Hagia Sophia building, which is on the other side from where the mission began. Recover the book, and prepare for the real mission. For a full sync on this mission for a Masyaf Key, be sure not to fall in the water. Now, proceed into the room on the right and interact with the drain. Proceed along until you reach the entrance to this area. Note that the "puzzles" you face in this mission all require you to navigate various areas within a limited time. Pull the switch on the right, and you'll have less than a minute to reach the newly opened hole in the wall, which is up on the wall to your left. Activate the device within, and a scene will ensue. Afterward, jump across to the ledges on the block and climb down, then jump across to the previous ledge. Continue downward, then shimmy over and drop down to reach the platform on the left. From the platform, use the beams to reach the next switch. Pull it, then climb the wall on your right. Jump backwards at the top to a pole, which you can swing from to reach a ledge. Perform a long jump off the lantern and continue to the switch ahead, which will trigger another scene when pulled. After the scene, there's a straight shot to the next switch, which activates the next timed puzzle. Jump to the wall across from you and climb up. Jump from ledge to ledge to reach a platform. Proceed around the corner and jump from ledge to ledge, then turn right and cross the ledges, but be careful not to fall into the water below. When you reach the column, climb it. At the top, shimmy around to the other side and jump to the opposite column. Shimmy around to the right on this one, then jump across to a few beams leading to the next switch to pull, initiating another scene. Afterward, proceed ahead to the switch and start the next puzzle. Don't worry; you're getting close. Jump to the ledge on the rock face across from you, then shimmy around to the left. Jump to the ledge across from you, then run along it and jump to a pole. Swing across to the next ledge, and you'll come to a wall that you can climb. At the top, shimmy to the right and jump across to a beam. Proceed across the beams, then jump from the final beam and swing to the switch. Pull it to complete this last timed puzzle. When you regain control, climb the rock wall ahead. At the top, jump to the left and cross the beams to reach another rock. Climb up, then jump from there to the wall. At the top, climb up another rock, then jump from the top of that to another climbable rock. Continue climbing up to the top, then jump across to the statue with chests and the MASYAF KEY. This is another Altair mission, which can be triggered from the headquarters. Follow your fellow assassin to the path where two guards wait. These captains, as well as Abbas himself, are the only people you can kill during this mission if you want your full sync. Killing these two is simple enough; you can just walk between them and use your dual hidden blades for a double assassination. The next captain will be talking to his men, and after a short while, he will attack the nearby group of assassins with them. This fight is the perfect opportunity to kill him; just walk up behind him during the battle and assassinate him, then get out of there without killing anyone else or drawing unwanted attention. Head through the Masyaf gate, where a group of guards will attack you. Do not kill them, as this will cause you to fail. Instead, go weaponless and beat them up or disarm them in combat to dispatch these foes as you head up to Abbas's location. When you have control of Altair again, shoot Abbas. Ezio's part in this sequence isn't over yet. Your last mission will take place at the dock. The condition is tough: for a full sync, you must not kill anyone with blades. Bombs and other non-blade-based weapons, however, are okay. Speak with Yusuf first to begin the memory. It's time to kiss Constantinople goodbye for one whole sequence. Enter the area ahead and hire the Romanies nearby, then blend in with them. This will save you the necessity of having to resort to your forbidden blade weapons. This will help you get past the guards and reach the lighthouse. Climb up the lighthouse, then shimmy around it and drop down to the street. However, be sure there aren't any patroling guards waiting down there for you before you jump. Interact with the chain down here. After the scene, you'll be surrounded by guards. Ignore them and run to the end of the ship, leaving your fellow assassins to deal with the guards. Once you're anonymous, use the Greek Fire flamethrower to light all of the surrounding boats. Light them on fire and continue to bombard each boat until it is destroyed. Once that's done, the rest of the mission is fairly linear. Climb the sail and jump across to a beam, leading to another ship. Proceed to the marked location, then jump to the lantern and perform a long jump to escape with your life. Continue across the next boat, then jump from the bow to yet another ship. After the scene, you have but to jump across to the ship across from you to trigger one last scene interruption. Jump from the ledge on the left and ignore the guards, instead running to the front of the boat and finally jumping to your own boat. Don't miss and land in the water here, or it's an instant desynchronization for you. Your success is accompanied by the end of the sequence and the achievement "Successes and Failures." This hidden city can only be experienced during Sequence 7, Underworld. If you want to return to collect items or animus fragments, you can do so by replaying the first memory in this sequence. Welcome to the hidden underground city of Cappadocia. This is a sneaking mission, so you can't afford to be apprehended by the guards, or you can kiss your full sync goodbye. Follow the corridor at the beginning into the city proper. There are quite a few Templars around, but the ones you have to worry about are the gunmen, who will spot you and attack, ruining your full sync. Head toward the prominent tower in the middle of the city. At one side of the wall, you should be able to climb up. The climb gets a bit trickier once you reach the wooden platform; jump across the beams on the left, and you'll reach another climbable wall section. This should take you to a broken bridge with a chest to loot. Pass the bridge to reach more beams, which will take you to another climbing place. From here, head up to the top and take a look at the view. In other words, synchronize. Once you've synced up, drop down into a convenient haystack below. A guard will be patroling the area nearby. The best way to get rid of him is to assassinate him from the hay. Now head toward the green search area on your map while avoiding any other guards. When you arrive, switch on your Eagle Sense. Locate the trail in this area and follow it to a group of pedestrians, one of whom is Tarik's spy. Pursue her and speak to her. Of course, your dealings with the spy will continue on for a while longer. Notice the clever Austin Powers reference in the memory title? The guy they pay to come up with mission titles at Ubisoft is clearly too clever for his own good. By the way, you can't kill anyone in this mission, or your full sync is forfeit. Don't forget! Ascend the stairs to reach the location marked on your map, which takes you into a restricted area. You'll find your target in the crowd, watching a fight. As usual, you'll need Eagle Sense to pick him out from the commoners. Once you identify him by scanning, walk up behind him and pick his pocket for the key. Now leave before he wises up, and head back the way you came from. Naturally, there are guards all about that you must avoid. You can either try to avoid them, distract them with bombs, or run past them before they notice you. Just don't get spotted and don't kill anyone. Back at the prison, find the cell and use the key to open it. For this quick mission, you'll have to fight a few enemy Templars while protecting Janos. Of course, you can't let your ally die, but if you want the full sync for this mission, you can't let Janos's health fall below half either. Honestly, it shouldn't be that difficult, as this sync requirement is easy to meet even without setting out to do so. To reach the riflemen, climb up the wall and ascend using the damaged pillar. Climb up, then position yourself over your target and assassinate him from above. Now proceed and ascend to the second guard, whom you can assassinate from below with a ledge assassination while hanging from the railing. From the platform up ahead, jump up onto the beam, and you should be able to swing to another beam close to the next guard. Jump up to the ledge above and perform another ledge assassination on the third guard. These kills have been fairly straightforward, but the next one has a bit of a trick to it. Ascend the last wall, then perform a wall jump away from it and press the assassinate button to kill the last guard. Now walk out onto the cross overhanging a pit, and from here, assassinate your final target, Shahkulu, in midair. Of course, he's not that easy to kill. Furthermore, he has reinforcements to aid him. The common guards are easy enough; you've been fighting these basic enemy types for the whole game by now. Shahkulu is a bit more difficult, but he's not so different either. Simply fight him as you would fight a Janissary. Unlike his enemy counterpart, he has no guns, so all the better for you. Now, finish him for real. Once you start this mission, you can't explore the hidden city anymore, so finish up your business here first. Also, be sure to equip yourself with the best bombs you have, in both the lethal and stun categories. Why? Because this mission requires you to make it through without taking any damage if you want a full sync, and it also requires you to fight many groups of enemies to progress. Some high-explosive shrapnel bombs can alleviate this difficulty. First off, it's "Climbing the Tower, Part II." You already did this in the first memory of the sequence, so I'll stop holding your hand and let you climb it like you did before. This time, locate the nearby tightrope and cross it, then take the zipline. You'll be dropped into the weapon depot with several groups of Templar enemies. I recommend liberal use of explosives and a defensive strategy for these fights. However, don't go hitting yourself with your own bombs, or you're kind of putting the cart before the horse. Save a bomb, too, for the last (and biggest) fight. After ascended a couple flights of stairs and fighting a few groups of enemies, you'll find the explosives you're looking for. Now proceed through the weapons depot until you finally reach the stairs leading down. The final encounter here will be the biggest yet, with about eight enemies total. What better time than this to use a bomb and take out a whole group at once? The answer is that there won't be one. Hopefully you saved at least one. After the last battle, descend and plant the explosives on the door. Did you enjoy the full sync requirement for the last mission? Well, if you did, then good news: the exact same applies for this mission. You still can't take any damage. Gladly, the fighting isn't quite so heavy, but it's still an easy requirement to fail in almost any situation. The only real difference is that this time, the smarter choice is to run from battle instead of fighting directly. First off, you'll want to start running immediately towards your objective marker. You can travel by streets or by rooftops, but if you choose the latter, don't making any foolish jumps that might cause you to lose your precious health. Keep running until you reach the objective, and you shouldn't have to worry about the guards apprehending you. When you arrive, go to Manuel. After the scene, Manuel escapes and you are faced with several enemies. Fighting them is a waste of time and a hazard to your full sync objective, so ignore them. Well, not "ignore," if you're going to take me 100% literally, but "avoid." Instead of wasting your time with the guards, circumvent them and climb the gate that Manuel passed through as he fled. The guards shouldn't cause you any trouble once you're on the other side. Continue on ahead, and you should catch up with Manuel at the dock. Now that you have him cornered, Manuel will draw his weapon and attack almost immediately, which can catch you unprepared and cost you your full sync. However, if you know he's going to do this, you can simply counter his attack for a quick, safe kill. This mission presents a rather unique challenge. Ezio must not fall below 50% health in this mission. First off, this gets easier if you have better armor, and thus more total health. Secondly, you can heal with medicine as much as you please, as long as you don't let your health drop to less than half before using it. On the other hand, not only can you lose health by fighting, but as you run through the smoke, it will drain your health. You start off in the middle of a fight with a group of guards, easily killed with a counter and a combo. Run up the stairs and fight a few more guards, and you'll have the opportunity to escape. Out in the city, the smoke will start draining your health, so here's where the medicine trick comes in handy. New obstacles will be obstructing your path, making your escape even more troublesome. Thankfully, Eagle Sense allows you to see through the smoke. The passage that serves as your escape route is guarded by a final group of templars, including a tough leader. If you can't be troubled to fight him, a bomb can handle the situation. Otherwise, use defense and counters, then flow into a kill combo, and you might be able to get the leader in the middle of your combo. After the scene, there's one more memory to this sequence. The simplest mission of its kind, with no special requirement for a full sync. Simply guide the Polo brothers out of the fortress, and if anyone tries to stop you, use the Apple of Eden to make them think twice. As you slowly descend the hill, just keep mashing the attack button and your enemies will be helpless to stop you. When you reach the tower, use the Apple from up there to hit a wide radius, then descend and finish escorting your allies out of here. The achievement you receive is "Old Boss, New Boss." It's nice to be back in Constantinople. What's even nicer is that you're closer to the end of the game than you think, as Sequences 8 and 9 are fairly short and sweet. If you've been following my full sync instructions, you are now close to getting 100% on every mission in the game. Here's the goal this time around: kill five guards in melee without taking a hit. The game qualifies this with the phrase "if attacked," but what they really mean is, "when you are attacked." Avoiding combat won't get you a full sync. Have a look around Sofia's place, and you'll come across a body. Poor Yusuf. Next thing you know, a scene goes by and you're at a gate. With your assassins at your side, head into the gate, where you'll encounter some guards. You'd best get killing if you want those five kills in a row, because your oh-so-helpful assassin pals are also maddening kill-stealers. On the bright side, once you get your combo, you can enjoy having unlimited assassin signals at your disposal, including arrow storms. This can be helpful against the leader types. Enjoy the killing as much as you want, but whenever you're ready, you can bypass the fight and head straight onward after your target. Run after him and climb the building, then descend upon him. You can't really kill him, as angry as you (and Ezio) might be, so there's no need to press "assassinate" this time. My apologies if that's what you really wanted to do. At last you have a breather between missions, and you can start this one at your leisure. However, if you're like me, you're probably excited to play the ending of the game. In that case, head on down to the Assassin Headquarters to start out. It's another one of those missions where you have an ally you must protect from losing 50% health for a full sync, and don't let her die or you fail completely. This time, however, it's Sofia, so the stakes feel higher somehow. Bring a parachute, and your life will be significantly easier. After starting the mission, meet up with your fellow assassins at the marked point, then climb up to the wall near the nearby tower. Once you regain control of your character, it's time for the game's ultimate climbing challenge: scale this tower. If this were Assassin's Creed Brotherhood, the tower would be impossible to climb. You must use the hookblade to extend your jumps. Don't get overhasty and jump from the tower by mistake. Really though, if you can't climb buildings by now, I wonder at how you got along thus far. At the top of the tower, you'll see a scene, and then it's time to head down and save Sofia. Now, you could descend normally and fight your way through the streets with your assassins. That's the hard way. The easy way is just to use a parachute and glide toward Sofia's location, bypassing the enemies in the streets. This way, you'll almost surely get your full sync. As soon as you arrive, free Sofia. Would you believe that this is the last memory in the sequence already? You should be getting deja vu, as this scene has you returning to where we started this game: racing in carriages. Of course, this is once again no gentle journey. You'll still be fighting by pushing other carriages off the road in the first part and assasinating the guards during the second part. In fact, the full sync requirement here is that you kill a total of 20 guards this way. Instead of worrying about enemy carts, focus on staying on the safe terrain, and let them run through the rocks. This should actually damage them a lot more than if you were focusing on trying to push them off the road. After you overcome two carriages, you'll encounter Ahmet. In an all-too-familiar scene, you'll be pull along, but this time, you've got a parachute. Press the button when prompted to deploy it. While gliding through the air, steer yourself to avoid trees and buildings, which will damage you. Thankfully, you can use medicine if you get hurt this time around. When an enemy passes below, you can perform a special aerial assassination while gliding. Work quickly to rack up 20 such kills and satisfy the full sync requirement. You have a decent length of time in which to accomplish this, so don't get too frantic. At the end of the road, it's time for a fight with Ahmed, man to man. This fights a little different from the usual Assassin's Creed fare. When Ahmed attacks, hit the block button, even though the blocking doesn't seem to be working out too well for Ezio. When Ezio starts to be able to hold his own, switch to attacking, but don't forget to block when your attacks are returned. Eventually, Ahmed will fall, and the sequence is finished. You'll get the achievement "Priorities" for the sequence. By the way, that was your last full sync for the whole game. Once you've completed all of them, you'll get the achievement, "Fond Memories." Now for the final sequence of the game. Like the previous one, it is short in span, but epic. No full sync to worry about anymore, so enjoy your hard-earned ending. Welcome back to Masyaf, by the way. Follow Sofia into the fortress, then pass through the hidden passage to the library that she locates. Wish I had known about this little shortcut nine sequences ago. At last, you've returned to this door, now with all five keys needed to unseal it. However, there's a little puzzle for you to solve first. Use your Eagle Sense to reveal the puzzle, which requires you to complete a constellation shape with the keys. You should be able to produce the shape in the upper right by rotating the keys. With that, it should be simple enough to figure out. With the door open, pass through the corridor ahead. Ezio will stop at each torch to light it, making this journey a slow one. At the end, proceed forward and approach what appears to be a throne of sorts in the middle of the room ahead. Remember the last memory? Basically, follow the exact same path as Ezio, but now as Altair. There are a few differences across the timespan. Altair is putting out these torches, not lighting them. They won't be lit again for hundreds of years, or until a few seconds ago, depending on how you subjectively perceive the timestream here. At the objective, place the Apple of Eden, then approach the chair and rest there. This the final mission, if you can even call it a mission. You're Ezio again, back at the chair. Recall where you just placed the Apple of Eden as Altair, and go to that spot as Ezio. Approach the Apple of Eden... and you'll get a really long cutscene. You get the achievement "Revelations" for completing this sequence, and the game itself. Was that a bit cheesy? Admittedly yes, but it's a hell of a lot closer to being climactic than previous Assassin's Creed games have been. Anyway, congratulations on beating the game. You'll now be returned to Constantinople as Ezio, to before the turmoil that began in "The End of an Era." Feel free to continue rebuilding Constantinople, collecting items, performing repeating missions, and collecting Animus Fragments to unlock episodes of Desmond's Journey. To unlock all five usable gates on Animus Island, you need 30 fragments in all. These missions are played from the first person, but the basic controls are the same. Head up the stairs ahead and the wall will open up, revealing a beam for you to walk out on. Drop down a series of platforms, and you'll come to a particularly long drop to a platform far below. You don't really need to worry about falling damage in this world, though, so simply drop down. Even if you fall into the chasm below, you'll be teleported back to the entrance of the room. On the bottom level, press A to jump across a path of blocks toward the platform in the center of the room. The doorway on the left leads to a room with a button on the wall resembling the click icon (a finger pointing). Press this button to open the nearby barrier. Pass through the barrier into the next room, where you'll see a projection from Desmond's early memories. Proceed to the far end of the room, where some stairs and ramps on your right lead up to the level above. Take the thin bridge across and walk around the ledge to reach the next hand-shaped button, which will unlock another barrier. Through it, turn left and go up a ramp leading to another doorway, this one leading into a room with a black tower in the center. Circle around the tower and head down the stairs leading into it. Drop down the platforms ahead, then approach the moving platforms. Wait for one to come down to you, then jump to it. Then, when the platform raises, jump to the next one, and then again to the next, until you reach the upper ledge. Drop down into a hallway that will take you out to another room. Drop down to the bottom level and take the glowing bridge to another moving platform, which will take you up to a button. The button causes another bridge to appear. Drop down and cross this bridge, which will take you to a ledge by a moving platform. This time, walk straight across the platform and go around the ledge to hit a button before you take the platform up. At the top, use the bridge that the button created to get up to a gate. Walk through the gate, and you will get the power to place a floating platform in front of you by pressing RT. Change the shape of the platform with LB and RB, and delete platforms with X. Use the bridges to cross the gap ahead, and you'll come into a roof full of moving blocks that will send you back to the start if they touch you. At first, you can simply make a path around, but eventually you'll need to be able to raise and lower yourself. To go up, press LB and RB to change your bridge shape to a ramp, which you can traverse to go up. To go down, jump downward and place a platform to catch yourself. When you reach the blocks moving in a circular motion, be sure to "steer" yourself with bridges so that you move away from the incoming block. The floor ahead holds a MULTIPLAYER EMBLEM. Collect it, then use ramps to get up to the opening on your left. This will take you back to the starting room, except this time, you can simply use ramps or bridges to get yourself to the platform across from the starting area and pass through the gate. Before you do so, however, return to the original path, and you should find a second MULTIPLAYER EMBLEM in the room after the farm scene. Passing through the gate will end this first level of Desmond's Journey and earn you the achievement, "The Early Years." Proceed through the corridor into the first room. Place ramps to create a path to the opening on the other side, but be aware that the wind in the room will move your blocks over time. The second room contains numerous data streams, which send you back to the start if touched. Avoid the first two by ascending with ramps, then drop down and catch yourself with a block. The final stream waxes and wanes, so wait for the interval where you can safely pass through. The next room contains orange-colored fields that prevent you from making blocks within their confines. Drop through the gap at the end of the room, then as soon as you're past the barrier, catch yourself with a block and proceed. This room has a wind effect that pushes your blocks down, so you can use this to descend by placing a single block in it. To climb back up at the next windstream, you must place ramps and ascend against the current. At the top, you can find a MULTIPLAYER EMBLEM. Proceed on the block path to a room with a big eye. Proceed to the next room by placing more blocks. This room contains a barrier that will prevent you from placing blocks. Go to the wind stream and place a block there, then use the propulsion to bypass the barrier. Past the barrier, you'll need to drop into another windstream and place another block to be propelled to the platform. The next area contains data towers that will delete your blocks on contact. Use a block in a windstream to rise above the barrier, then maneuver to avoid the data towers. The wind will move you back and forth, which can steer you past the obstacles, but you may need to take the matter of steering into your own hands by adjusting your blocks. When you see Desmond's childhood memories, look behind them for a MULTIPLAYER EMBLEM. This room requires you to proceed through a path blowing up while making paths to avoid the data cubes. You'll have to drop down at one point, so position yourself so you won't contact the deleting surface. The final room is surprisingly simple. Just make a block path across to the gate and enter. You earn the achievement "The Reluctant Assassin." Cross the gap with a bridge of blocks, then when you reach the barrier, fall through it and immediately make a block to catch yourself on the other side. After that, your goal is the switch on the other side of the room, represented by a hand symbol. To reach it, make a path up to the beams, one of which holds a MULTIPLAYER EMBLEM, and walk through the orange barrier. Once you're through, make a path to the switch. After hitting it, cross the beams again to reach the newly opened doorway. The next room contains a moving barrier that destroys your blocks as it passes. To cross, wait for the barrier to leave and then place a block path. The following room is much the same, only with multiple moving barriers and intermittent platforms. The trick is to bridge across to each platform along the way to your destination and wait there for an opening to create the next path. In the next room, place a block and place a block in the stream to proceed. When the ceiling lowers, you'll have to drop and catch yourself with a block. Once you're able to do so, make a path up to the crossed beams where you can pick up a MULTIPLAYER EMBLEM. By placing blocks against the wall, you can prevent them from moving and create a stable path to the exit. The next area contains a cycle of moving barriers. As each barrier passes, creates paths, and when the next barrier moves through and destroys your block, drop and catch yourself with a block below the barrier to get past it. Repeat this process for the next room, which is essentially the same except for an unpredictable wind. The third room is even more complex, but luckily some large blocks appear to help you across the gap. At the end is the exit and the "Escape to New York" achievement. This journey comes with a new obstacle: a moving laser grid. Wait for an opening before proceeding. The lasers will wipe you out, but they won't affect blocks. Once you're through, make a ramp up to the next one. Pass through this one through an opening on the right at the opportune moment. Proceed to the final laser array, which can be passed through either on the left or the right when the openings appear. Now make another ramp up to the next room. This leads to another laser room, and when you enter, collect the MULTIPLAYER EMBLEM on your left. Use ramps to pass over the lasers and the chasm, then at the exit, wait to fall through the laser array until the opening appears for you to jump through. After each array, land on a block and wait for the next one to open up before dropping again. After the third array, you reach the bottom. Cross the bridge in the next room. After doing so, a barrier will appear and the bridge will disappear, but the path through the lasers will open. There is also wind that moves your blocks around unpredictably. Use ramps to pass over the lasers, then when you have to go around the lasers, keep to the left path. Finally, you reach a room where you must simply create a bridge across. The wind will blow you down and take you to the switch you need to press, which restores the bridge. The next group of lasers sways back and forth across the room, so pass on the right while the lasers are on the left side of the room. Descend by catching yourself with a block to collect the low-hanging MULTIPLAYER EMBLEM. After that, you can use ramps to get up to the end of the room, and proceed to the gate. You will unlock another achievement: "The Rotten Apple." Only one journey remains. Enter the elevator and push the button. The elevator doesn't actually move, so throw down a block and ride the wind field up. Proceed through the unobstructed paths, and don't miss the MULTIPLAYER EMBLEM as you cross the walkway. As you proceed, you will encounter incoming barriers, so steer around them with your blocks. On the other side, press the button to open the next elevator. Enter the downward wind field and create a path to the opposite side while avoiding data blocks. In the next room, there is a barrier moving back and forth across the room. After it passes, create a path to the nearest safe ground, then proceed each time it passes until you're across. When you reach the elevator, use a block to ride the lift upward like before. Hug the right and you'll come across another barrier. This one is rapidly opening and closing like a gate. This requires you to quickly make a path and cross during the interval when it is open. Cross the data stream while avoiding barriers, and you'll come to another gateway barrier. Pass through it just as before, by quickly making a path and running across it while the barrier is open. The final obstacle simply requires you to forge a path across while fighting a wind that constantly pushes you back. This means you'll have to place blocks quickly, as your progress constantly degrades. On the other end, take a left to collect the last MULTIPLAYER EMBLEM, then take the opposite path to reach the last exit. For completing Desmond's final journey, you receive the achievement, "Are You Desmond Miles?" Story walkthrough covers up to Sequence 3. Desmond's Journey walkthrough covers up to "Doubts."
My lord, having the cape would truly seal the deal for me. I don't need it, but if done right, it could really add gravitas to the look. Lordy, I need it! Bring on the shiny silver zebra print cloaks! If it's not included, it would be a relatively easy thing to work up. I've seen some larger Batman figures use a wire armature inside a cape for posing. It's cool that he even comes with the little dagger he tried to stab Splinter with. I wonder if there'd be a place on his body to store it. In the back of his waistband tie where he pulls it from. I wouldn't bank on a cape at this point but it would appear that the mask may wind up being removable. He's coming with an cape you can count on it. Neca wouldn't skip out on that. To be fair, we can't expect it. Toy companies that make movie accurate figures usually choose a scene to base the design on. So it could be 'final rooftop fight scene' Shredder (no cape). Or it could be 'Speech to young delinquents" Shredder (with cape). I would not be at all surprised if he did not come with a cape. DAMN. Balljoint aside (what can ya do?), that looks fantastic. I bet the gang at NECA never has to look for a miniature can opener! LOOKS AWESOME!!!! I might have to hit mine with a little glitter, but that's cool. I'm so excited for all the dynamic poses I'm going to get these guys in when Shredder finally arrives. What are we thinking? Early/late spring or early summer for a release for this guy? We're almost into December and we've already seen the Foot Soldier previews with no hint or idea on when that guy will be on sale. Thankfully, I've been saving my Amazon cash rewards like crazy for when Shredder finally gets here and I can just pre order him from there. I think I'm just going to grab the Giant Shredder and place him behind my four small scale turtles. Like some sort of super cheesy "Shredder looming large over the turtle's lives" look that is sure to get me laid. We know it will be sometime next month unless there is a delay, since the pre-order went up around two months ago. Pre-order has been up since July.... BBTS, EE, has them up for pre-order. Oh yeahhhh ... derp. I keep thinking about when NECA releases figures via their eBay or Amazon and we have had yet to know of on sale date so that's where I got all messed up. They're usually a few weeks late. This has been my experience, anyway. I haven't even pre-sold one. I imagine I will do better with Shredder, but I feel the demand has gone down now that there is a guarantee of these being released in 7" scale. I think I sold close to ten of Leonardo and the same number of Michelangelo so I would expect my theories to be correct.
In school, we believe that technology can be greatly beneficial to a child's academic progress and add an exciting dimension to their learning experiences. We place great importance on ensuring that pupils' use of these technologies occur in a controlled and safe environment. All children receive specific E-safety lessons as part of the computing curriculum as well as constant references to staying safe when using technology throughout their time in school. All technologies used in school are monitored using Impero software. For more information about E Safety in school, please view the E-safety policy in the School Policies section of the Parents Zone. Ensure that you look on your internet provider's website to activate parental controls to filter out inappropriate material. If your children play games online, ensure that their contact settings are private so they will not be able to play or receive communications from people they don't know. Always check the age rating of games your children play and observe them playing the game to check for inappropriate or adult themes. Ensure children know the SMART rules of using the internet and are not giving away too much personal information. Adhere to the age limits given on social media platforms (13+ on Facebook, Snapchat & Instagram). Monitor their use of the internet and check internet browsing history. Ensure children use secure passwords for websites that require a login. Take care with websites or platforms that are linked to your bank account/ credit card. It can be very easy to run up huge bills! If you have any questions regarding your child's online safety, contact Ms Sharratt or Mr Shea for more information. It has come to our attention that some of the children in school are playing a game called Fortnite. The NSPCC have raised concerns relating to children being "groomed" or bullied over the internet. Parents are advised to turn off the voice chat system in the game to make sure children are not speaking to strangers. Unfortunately, there is no way to turn off the text system which means that strangers can send messages to and from your child. The game has an age restriction of 12 which means no child in this school should be playing it and as a school we agree with this. However, if you wish your child to play Fortnite we would strongly recommend this is only when being watched by an adult. If you would like any further support or assistance relating to this or any other issue's, please contact Ms Sharratt or Mr Shea. Click on the link below to view the school's E Safety at home report and findings. We are now a member of the National Online Safety scheme. This means staff and governors have received training related to the latest E Safety issues and further training is available to parents. Excellent information about a range of prominent issues can be found in the files below.
I'm happy to back from this year's annual meeting of the Society of American Archivists in Chicago. I was part of a great session, "What Happens After 'Here Comes Everybody': An Examination of Participatory Archives," along with Elizabeth Yakel and Alexandra Eveleigh, moderated by Robert Townsend. We were lucky to be selected by the online publication CMSWire as a session worth highlighting, and so you can read a full summary of our remarks in their article. Below is my presentation (via SlideShare). An organization, site or collection in which people other than archives professionals contribute knowledge or resources, resulting in increased understanding about archival materials, usually in an online environment. As you can see from the slides, I think it's important to make a distinction between engagement and participation. This distinction is not intended to create a hierarchical system in which participation is "better." Rather I think it will assist us, as a profession whose experience with both types on online activity is relatively new, to think more clearly and have more focused discussions about what makes each type of activity successful. You'll see more from me about this in the future, but for now I'd be interested in feedback on this first iteration of the definition, which I know doesn't necessarily conform to the way others have used those terms. UPDATE: You can read Alexandra's own posts about her SAA experiences on her blog, Around the World in 80 Gigabytes, and about our session in particular here. Her slides are up on Slideshare too.
Q: Debugging SSL/TLS Connections in Android Can any one guide me for how to debug SSL/TLS Connections all handshake process. like: * *How key generation takes place (Random number , asymmetric key). *How to handshake process wrap and unwrap socket channel, and get converted with proper decryption. *How to enable debugging log in android for SSL/TLS socket. According to Debugging SSL/TLS Connections, Java uses java -Djavax.net.debug=all MyApp sor ssl debuging.
Clark County Bar Association Serving Southern Nevada Bar Luncheons Live CLE Seminars Recorded CLE Seminars EJDC Civil Bench Bar Meeting – July 9, 2019 CLE Committee Meeting – July 12, 2019 CCBA Picture Day – July 16, 2019 Community Dinner Service at Las Vegas Rescue Mission – July 23, 2019 LVJC Civil Bench Bar Meeting – July 30, 2019 Post Bar Exam Mixer – Aug 1, 2019 Community Service Committee Meeting – Aug 2, 2019 Publications Committee Meeting – Aug 6, 2019 Annual Attorney Memorial Service – Sep 20, 2019 New Lawyers Committee Meeting – August 8, 2019 Highlights of the 2019 Legislative Session's Changes to Probate and Trust Law – Sept 19, 2019 CLE Seminar: The Lawyer's Use of Social Media – Oct 2, 2019 CLE at Sea – Oct 13-20, 2019 CCBA Event Calendar Communiqué Advertising Rates & Specs Marketplace Advertising Rates & Specs View The Marketplace Ads Meet the CCBA Staff Join CCBA! Register online Renew a CCBA Membership Capital Campaign Donors Search: Site Members Search Directory: Meet Your Judges Mixer CCBA Community Service Activities CLE at Sea CCBA Picture Day CCBA Events Calendar Pro Bono Opportunities for Attorneys CCBA Members Directory Nevada Appellate Court Summaries (11-1-18) December 4, 2018 | Category: Court News, Nevada Appellate Court Summaries | Topics: Nevada Appellate Court Summaries Nevada Appellate Court Summaries was written by attorney Joe Tommasino. This long format piece is designed to highlight summaries of recent opinions from Nevada's Court of Appeals and Supreme Court from the Nevada. The content of this post was originally submitted for publication in the December 2018 issue of Communique, the official publication of the Clark County Bar Association (CCBA). Due to space constraints, this long format feature will be published exclusively on the CCBA's website. All rights reserved. To request permissions to reprint, contact CCBA at (702) 387-6011. Supreme Court of Nevada: Civil procedure: The district court properly denied a pro-se plaintiff's NRCP 60(b) motion for relief that was filed more than five months after the court dismissed his case because he did not comply with procedural requirements. A motion for NRCP 60(b)(1) relief must be filed "within a reasonable time" and "not more than 6 months after the proceeding was taken or the date that written notice of entry of the judgment or order was served." While district courts should assist pro-se litigants as much as reasonably possible, a pro-se litigant cannot use his alleged ignorance as a shield to protect him from the consequences of failing to comply with basic procedural requirements. Rodriguez v. Fiesta Palms, LLC, 134 Nev. Adv. Op. No. 78, ___ P.3d ___ (October 4, 2018). Criminal Procedure: When a defendant moves to admit evidence to show that a young victim has the knowledge to contrive sexual allegations, a district court should afford the defendant an opportunity, outside the jury's presence, to show that "due process requires the admission of such evidence because the probative value in the context of that particular case outweighs its prejudicial effect on the [victim]." When seeking to offer evidence to show that a young victim has the knowledge to contrive sexual allegations, the defendant must first make an offer of proof as to the evidence the defendant seeks to admit at trial. Next, the district court should conduct a hearing where the defendant "must present justification for admission of the evidence, detailing how the evidence is relevant to the defense under the facts in the case." The State then should be given the opportunity to respond by showing how the evidence lacks sufficient probative value to overcome the risk of unfair prejudice, confusion of the issues, or misleading the jury. The district court should then determine whether the evidence is relevant and, if so, weigh the probative value of the evidence against its prejudicial effect as required by NRS 48.035. The district court should focus on "whether the introduction of the victim's past sexual conduct may confuse the issues, mislead the jury, or cause the jury to decide the case on an improper emotional basis." Finally, the district court should state, on the record, its findings of fact and conclusions of law as to what evidence is and is not admissible. In this opinion, the Court also reminded district courts to follow the three-step procedure in Batson v. Kentucky, 476 U.S. 79, 86 (1986), because the use of a peremptory strike to remove a potential juror on the basis of race is unconstitutional. Williams (Gregory) v. State, 134 Nev. Adv. Op. No. 83, ___ P.3d ___ (October 25, 2018). Family law: (1) NRS 432B.550(5)(a) creates a sibling presumption and mandates that when a child is in foster care, the district court must presume that the child's best interest is "to be placed together with the siblings of the child"; and (2) although adoption severs a child's legal relationship with the biological parents and places with the adoptive parents the power of making all parental decisions concerning the child, adoption does not preclude application of the legislative presumption that placing siblings together is in a child's best interest. While no statute defines "sibling" for purposes of placements under NRS Chapter 432B, NRS 432B.550(5)(b) recognizes relative status based on consanguinity, and no statute expressly severs sibling status for placement purposes once one of the siblings is adopted. Given the Legislature's emphasis on maintaining such relationships whenever possible throughout domestic-relations and dependency statutes, the Supreme Court of Nevada could not conclude that the Legislature intended that the sibling presumption disappear once a child is adopted. Mulkern v. Dist. Ct. (Clark Cty. Dep't of Family Serv.'s), 134 Nev. Adv. Op. No. 82, ___ P.3d ___ (October 18, 2018). Medical malpractice: For purposes of NRS 41A.100(1)(d), a tooth injury is not "directly involved" or "proximate" to a hysterectomy; therefore, the plaintiff in this case was not required to attach to her complaint a supporting affidavit from a medical expert. The Supreme Court of Nevada interprets the phrase "directly involved in the treatment or proximate thereto" in NRS 41A.100(1)(d) quite narrowly. Moreover, the Court has indicated that parts of the body targeted by anesthesia are not "directly involved" with or "proximate" to surgery upon an unrelated part of the body. Dolorfino v. Univ. Med. Ctr. of S. Nevada, 134 Nev. Adv. Op. No. 79, ___ P.3d ___ (October 4, 2018). Physicians: A physician's due-process rights do not attach at the investigation stage of a complaint made to the Nevada State Board of Medical Examiners. When a complaint against a physician is filed with the Board, a committee of Board members investigates the complaint. Because NRS 630.352(1) prevents members in the investigative committee from later participating in adjudicating claims stemming from the investigation, the Nevada Supreme Court extended the holding in Hernandez v. Bennett-Haron, 128 Nev. 580, 287 P.3d 305 (2012), and concluded that "a physician's due process rights do not attach to the administrative agency's fact-finding role." Sarfo v. State, Bd. of Med. Exam'rs, 134 Nev. Adv. Op. No. 85, ___ P.3d ___ (November 1, 2018). Public records: (1) The Public Employees' Retirement System of Nevada (PERS) maintains in a computer database certain employment and pension-payment information about government retirees; and (2) under the Nevada Public Records Act, where a records request "merely requires searching a database for existing information, is readily accessible and not confidential," and "the alleged risks posed by disclosure do not outweigh the benefits of the public's interest in access to the records," the Act mandates that PERS disclose the information. While an individual retiree's physical file, which contains personal information such as social-security numbers and beneficiary designations, may not be inspected in its entirety, that does not make all the information kept in that file confidential when the information is stored electronically and PERS can extract the nonconfidential information from the individual files. The Act requires a state agency to query and search its database to identify, retrieve, and produce responsive records for inspection if the agency maintains public records in an electronic database. Moreover, the search of a database or the creation of a program to search for existing information is not the "creat[ion] [of] new documents or customized reports," as contemplated by prior cases. Pub. Employees' Retirement Sys. of Nevada v. Nevada Policy Research Inst., Inc., 134 Nev. Adv. Op. No. 81, ___ P.3d ___ (October 18, 2018). Public records: A two-part, burden-shifting test applies to determine the scope of redaction of names of persons identified in an investigative report with nontrivial privacy claims. First, the government is required to establish a "personal privacy interest stake to ensure that disclosure implicates a personal privacy interest that is nontrivial or. . . more than [ ] de minimis." Second, if the agency succeeds in showing that the privacy interest at stake is nontrivial, the requester "must show that the public interest sought to be advanced is a significant one and that the information [sought] is likely to advance that interest." Clark Cty. School Dist. v. Las Vegas Review-Journal, 134 Nev. Adv. Op. No. 84, ___ P.3d ___ (October 25, 2018). Real property: (1) The presumptions from Sack v. Tomlin, 110 Nev. 204, 871 P.2d 298 (1994), concerning tenants in common apply to joint tenants; and (2) prior to dividing fractional shares held by cotenants, the initial presumption of equal ownership must be successfully rebutted. Under Sack, cotenants are presumed to equally share property, "unless circumstances indicate otherwise." Additionally, the presumption of equal shares may be rebutted through unequal contributions to property by unrelated cotenants who lack donative intent. If successfully rebutted, fractional shares are based on the amount contributed by each party. The case of Langevin v. York, 111 Nev. 1481, 907 P.2d 981 (1995), purportedly applied the Sack presumptions to joint tenants, but it divided property in proportion to the amount contributed by each party without clearly rebutting the presumption of equal ownership. In the instant case involving the partition of real property, the Supreme Court of Nevada clarified that "Langevin did not overrule Sack, particularly because Langevin noted that Sack was controlling law." As such, the initial presumption that cotenants share equally must first be successfully rebutted through evidence of lack of relatedness or donative intent, prior to the court dividing the property or proceeds in proportion to each party's contributions. Howard v. Hughes, 134 Nev. Adv. Op. No. 80, ___ P.3d ___ (October 4, 2018). "Advance Opinions" are viewable at this link: http://nvcourts.gov/Supreme/Decisions/Advance_Opinions/ A list of "Forthcoming Opinions" is available at this link every Wednesday: http://nvcourts.gov/Supreme/Decisions/Forthcoming_Opinions/ "Supreme Court Unpublished Orders" are viewable at this link: http://nvcourts.gov/Supreme/Decisions/Unpublished_Orders/ "Court of Appeals Unpublished Orders" are viewable at this link: http://nvcourts.gov/Supreme/Decisions/Court_of_Appeals/Unpublished_Orders/ Joe Tommasino has served as Staff Attorney for the Las Vegas Justice Court since 1996. Joe is the President of the Nevada Association for Court Career Advancement (NACCA). Be loyal to the companies that are loyal to you! Public Legal Resources Bar Luncheon Featuring Vegas Golden Knights CMO Brian Killingsworth Get the inside scoop about the amazing Vegas Golden Knights' upcoming season! On Thursday, August 22, 2019, the Clark County Bar Association will host a luncheon ...Read More View the"Family Law" issue of COMMUNIQUÉ (June/July 2019), the official publication of the Clark County Bar Association. See features written by members of Nevada's legal ...Read More Tweets by @clarkcountybar [socialbox class="justified"] Copyright © 2013 - 2019 Clark County Bar Association. All Rights Reserved. Web Design by D4
Outlying Durbanville wine tourism destination, Phizante Kraal, established Anno 1698, according to its letterhead, has come a long way – and not just over those three centuries or so. Until a few years ago, it was barely open at all for tasting – largely because it sold the vast majority of its grapes to other cellars. Indeed, it still has no cellar of its own. But it does make wine now – and has done for nearly a decade. But until last year, you could only have tasted it once a month on a Saturday morning if the wind was in the right direction. Now things are a lot more professional and a bit more regular – though Mondays, please note, the restaurant is NOT open, as signs tell you as you come up the drive. Sunday, too, in fact. But the new tasting and eating venue is very much worth getting the day and time right for. An ancient cow byre has been elegantly converted to a long dining room, complete with ancient troughs and less than level cobbled floor, with a very funky resin finish. And the next door tasting venue, in contrast, is all glass and light and an even funkier flavour jar installation, which has to be seen (and smelt) to be believed… comfy sofas and armchairs complete the picture. Outside, the minimalist garden is coming on apace as the herbs and shrubs establish themselves adjacent to the courtyard where outside tables are an option for tasting or coffee (full meals are only served inside for now). Opening Times: 8.30pm to 4.30pm for tasting Monday to Friday. Saturday 8.30am to 2.30pm. Restaurant open for lunch every day except Sunday and Monday. Brunch on Saturdays. Telephone: 021 976 2114 and for other farms, see our listings in our book, downloadable from our website: see below. Best thing about the Durbanville Wine Valley? The views, the food, the wine and the gees – always a warm welcome and so close to Cape Town! Adults or children? All Durbanville festivals and farms are child-friendly. Red or white? White is the signature here – cool climate Sauvignons and intriguing blends – but Merlot is not far behind. Best time to go? Festival time, if you like friendly crowds and to taste all the farms offerings in one place: otherwise any time in spring to catch the new Sauvignon Blancs before they sell out!
Duane Ramsdell "Dewey" Clarridge (April 16, 1932 – April 9, 2016) was an American senior operations officer for the Central Intelligence Agency (CIA) and supervisor for more than 30 years. Clarridge was the chief of the Latin American division from 1981 to 1987 and a key figure in the Iran-Contra Affair. Clarridge pleaded guilty to seven counts of perjury and making false statements relating to 1985 shipment to Iran. CIA career Clarridge was born into a "staunchly Republican family" in Nashua, New Hampshire. His father was Duane Herbert Clarridge, and his mother was Alice Scott Ramsdale. Duane Herbert Clarridge worked as a dentist and he remained a staunch conservative the rest of his life. Duane Ramsdell Clarridge went to the private college preparatory Peddie School for high school, and then went to Brown University. For graduate school he went to Columbia University's Graduate School of International Affairs and joined the CIA in 1955. He then rose through the ranks of the CIA in "a normal career pattern up to the late 70s", (as quoted in an interview he gave to CNN's Cold War Episodes program), being chief of the CIA station in Istanbul, where he maintained close contacts with the Counter-Guerrilla, the Turkish stay-behind anti-communist organization. He transferred to Rome before becoming chief of the Latin America division in 1981. According to The New York Times, "[f]rom his days running secret wars for the C.I.A. in Central America to his consulting work in the 1990s on a plan to insert Special Operations troops in Iraq to oust Saddam Hussein, Mr. Clarridge has been an unflinching cheerleader for American intervention overseas." During his three-year tenure, he directed several of the CIA's more notorious operations in Latin America, including the 1984 mining of Nicaraguan harbors, an act for which the United States was convicted in a 1986 World Court case at the Hague (Nicaragua v. United States). When asked about his role in the mining, Clarridge was open about his involvement but downplayed the severity of the covert operation: "So we decided to go big time for the economics alright... So I was sitting at home one night, frankly having a glass of gin, and I said you know the mines has gotta be the solution. I knew we had 'em, we'd made 'em outta sewer pipe and we had the good fusing system on them and we were ready. And you know they wouldn't really hurt anybody because they just weren't that big a mine, alright? Yeah, with luck, bad luck we might hurt somebody, but pretty hard you know?" Clarridge was also instrumental in organizing and recruiting Contra forces to overthrow Nicaragua's leftist Sandinista government. Clarridge used aliases such as "Dewey Maroni" during these operations. He described the early Contra force as "about 500... some of them were former members of the Nicaraguan National Guard (whose leader Anastasio Somoza Debayle had been overthrown by the Sandinistas in 1979), or a lot of them were just you know peasants from the mountainous areas between Honduras and Nicaragua who had been at war with somebody, forever. And in many respects they were like a bunch of cattle rustlers. Bandits. Not bandits, they weren't robbing people but they were doing the things they do in that area." But, Clarridge maintained, by the end of the conflict, the Contras numbered more than 20,000 peasants due less to the CIA's efforts than to the Sandinistas' attempts at reeducation and land redistribution. Clarridge defended the overthrow of democratically elected governments, specifically the Allende government in Chile saying "We'll intervene whenever we decide it's in our national security interests to intervene. Get used to it, worldwe're not going to put up with nonsense." He admitted to the House Intelligence Committee staff in a secret briefing in 1984 that the Contras were routinely murdering "civilians and Sandinista officials in the provinces as; well as heads of cooperatives, nurses, doctors and judges". But he claimed that this did not violate President Reagan's executive order prohibiting assassinations because the agency defined it as just 'killing'. "After all, this is war—a paramilitary operation," Clarridge said in conclusion. In 1984, he became chief of the European Division of the CIA, where he ran a successful "counterterrorist" operation. Later, with the support of CIA director William Casey, he set up a Counterterrorist Center that operated out of Langley, Virginia. Iran-Contra Clarridge has said that he had no involvement in the later illegal diversion of funds to the Contras. Clarridge was indicted in November 1991 on seven counts of perjury and false statements. On Christmas Eve 1992 in the waning hours of his presidency, George H. W. Bush pardoned Clarridge before his trial could finish. At the same time, Bush pardoned five of Clarridge's associates in the Iran-Contra Affair including former Defense Secretary Caspar Weinberger, Elliott Abrams, a former assistant secretary of state for Inter-American affairs; former National Security Advisor Robert McFarlane; and former CIA employees Alan Fiers and Clair George. The final version of the Walsh Report concluded that "there was strong evidence that Clarridge's testimony was false." Post-CIA career Clarridge operated a "private spying operation ... from poolside at his home near San Diego." Colleagues said that Clarridge viewed the CIA "largely with contempt." He has "likened his operation, called the Eclipse Group, to the Office of Strategic Services, the C.I.A.'s World War II precursor." In November 2015, Trip Gabriel of The New York Times reported that Clarridge was a top adviser to the Ben Carson presidential campaign on terrorism and national security. Clarridge was quoted as indicating that Carson struggled to grasp foreign policy, and could not grasp "one iota of intelligent information about the Middle East." The Carson campaign released a statement charging the Times with taking advantage of "an elderly gentleman." Carson subsequently replied: "He's not my adviser. He is not my adviser. He is a person who has come in on a couple of our sessions to offer his opinions about what was going on... To call himself my adviser would be a great stretch, and he has no idea who else I'm sitting down and talking to." Clarridge died at the age of 83, a week short of his 84th birthday in Leesburg, Virginia on April 9, 2016 from complications of esophageal cancer. In his last interview, Clarridge hinted that Reagan's October Surprise may have been real. See also Operation Gladio Operation Charly List of people pardoned or granted clemency by the president of the United States References Further reading Baer, Robert. See No Evil: The True Story of a Ground Soldier in the CIA's War on Terrorism. New York: Three Rivers Press, 2002. Clarridge, Duane. A Spy for All Seasons (1997 memoirs) Kornbluh, Peter and Malcolm Byrne, eds. The Iran-Contra Affair: The Making of a Scandal, 1983-1988 (Document collection). Alexandria, VA: Chadwyck-Healey; Washington, D.C.: National Security Archive, 1990. Kornbluh, Peter and Malcolm Byrne, eds. The Iran-Contra Scandal: The Declassified History. New York: New Press, Distributed by W.W. Norton, 1993. Walsh, Lawrence E. Firewall: The Iran-Contra Conspiracy and Cover-up. New York: Norton, 1997. External links Interview With Duane Clarridge, February 21, 1999 1932 births 2016 deaths American perjurers American spies Iran–Contra affair Peddie School alumni People of the Central Intelligence Agency Recipients of American presidential pardons People from Nashua, New Hampshire New Hampshire Republicans California Republicans
SynopsisBased on a true story that centers on the unlikely relationship between Ann Atwater, an outspoken civil rights activist, and C.P. Ellis, a local Ku Klux Klan leader who reluctantly co-chaired a community summit, battling over the desegregation of schools in Durham, North Carolina during the racially-charged summer of 1971. Now Playing At Choose a theatre Shawnee 18 with Grand Screen®, MX4D®, and screenPLAY! Lee's Summit 16 with Grand Screen®, MX4D® & screenPLAY!Northland 14 Tulsa Starworld 20 w/ Grand Screens®, MX4D®, & screenPLAY!
Home Wiki Sonam Bajwa Wiki – Famous Punjabi actor and Naah Goriye Fame Sonam Bajwa Wiki – Famous Punjabi actor and Naah Goriye Fame Neel Ashar Do you know this famous celebrity? If not, let us help you out. Moreover, she is an actor and a dancing sensation too. Wondering who is she? Well, she is none other than Sonam Bajwa. She is a popular celeb due to appearances in various films and shows too. Let us have a detailed look into her profile and find out more! Childhood and Personal Life Sonampreet Kaur Bajwa, popularly known as Sonam Bajwa is a popular celebrity born on 16th of August in 1989. Besides, she is 30 years old as of now. Also, she hails from Nanakmatta located near Rudrapur in the state of Uttarakhand. Additionally, she is a Punjabi by birth. Besides, Sonam's mother is Ritu Bajwa. Also, she is a renowned teacher in Rudrapur village. Moreover, her father is a famous teacher too. However, we do not know further details regarding him as of now. Besides, Jaideep Bajwa is her brother. Nonetheless, they are twins and identical by faces too! How adorable! She shares a strong bond and camaraderie with her grandma on the maternal side as well. Additionally, Sonam accomplished her schooling from the renowned Jaycees Public School located in Rudrapur in Uttarakhand. Afterwards, she shifted to Delhi for pursuing a Bachelor's Degree. Also, she accomplished her graduation from the famous Delhi University. Besides, Sonam is an astute follower of Jesus Christ. However, many fans lashed back posing questions regarding her belief. Moreover, Sonam hit back and clarified that religious belief is a personal choice and she respects every religion. Also, read about Sonarika Bhadoria Wiki, Kunal Kamra Wiki. Sonam always aspired to be a model right from her childhood days. However, she commenced her career as an air hostess for a renowned airline company. However, she quit it after a short span of time. She aspired to become Miss India one fine day. In the year 2012, she threw her hat into the Femina Miss India competition. Unfortunately, she could not emerge triumphantly. However, she can be proud of her valiant efforts as one of the finalists in the pageant competition. Afterwards, she also bagged a contract for a movie. Her dream came true in 2013 when she debuted in the Punjabi film industry with the film Best of Luck. She portrayed the famous role of Simran in that film. Also, she appeared in the blockbuster Tamil film titled Kappal in the same year. She garnered much fame and attention for her splendid performance. Moreover, she rose notches up with the film titled Punjab 1984. Shot exquisitely, this film made her famous like never before. Everybody critically acclaimed and approved of her performance. Besides, she appeared in the movie titled Aatadukundam Raa in 2016. This became her Telugu debut film. Moreover, she appeared in various Punjabi films thereafter. Some of them include Carry on Jatta 2, Nikka Zaildar and many others. She portrays every expression and scene with sheer brilliance. This is why she is so highly regarded in the film industry. Besides, her breakthrough came in 2019 when she debuted in Bollywood. In the film Bala, she played a crucial role. Besides, she is famous for a cameo in Harddy Sandhu's song Naah Goriye. She became a sensation in Bollywood after this song released. Besides, Sonam is allegedly in a relationship with India's cricketer Lokesh Rahul. Sonam Bajwa Wiki and Biography Name: Sonam Bajwa Date of Birth: 16th August 1989 Birth Place: Nanakmatta, Rudrapur District, Uttarakhand Religion: Sikh Hometown: Nanakmatta, Rudrapur District, Uttarakhand Profession: Actor and Model School: Jaycees Public School, Rudrapur College: Delhi University Marital Status: In a relationship Husband/ Spouse: None Mother: Ritu Bajwa Brother: Jaideep Bajwa Skin Colour: Tan Eye Colour: Brown Hair Colour: Brown Hobbies: Travelling, Shopping and Dancing Zodiac Sign/ Sun Sign: Leo Favourite Place: Unknown Net Worth: Unknown Instagram: @sonambajwa Sonam Bajwa Biography Sonam Bajwa Wiki I love to watch cricket and also read travel blogs and travelogues in my leisure time. It is a privilege to work with Reporter Live. Looking forward to giving my best in whatever tasks I do. You can contact me at [email protected] Surbhi Jyoti Wiki – Very Famous Telefilms Actor and Talented Hostess Khushi Kapoor Wiki – Social Media Sensation and Jhanvi Kapoor's Sister Sonia Kapoor Wiki – Popular Bollywood Singer Himesh Reshammiya's Wife and Famous Actor Arti Singh Wiki, Govinda's Niece, Comedian Krushna Abhishek's sister & Bigg...
Welcome to read the Hyip Information Survey #462, which is the first one in the year 2016. HYIPNews teal is back from holidays and back to regular news coverage of the HYIP industry and publishing the surveys online. Today we are pleased to start with the good news. The Top Choice section remains stable as before. The only change is getting the SaliPay HYIP on the 10th place, as 2-3 Percent moves down a bit. As for the Sticky listing it is represented with the only program, the same as two weeks ago, Universe Investment. Stability matters! We are happy to announce a large number of new programs launched starting from the beginning of the year 2016. Eight new hyips have been recently added to HYIPNews. The majority of them are offering mostly paid-upon-expiry investment plans with ultra high possible revenues. The Problem section of the first in the year 2016 Hyip Information Survey is full of surprises. First of all, it needs to be mentioned there are only two Problem HYIPs there and a comparatively short list of closed programs in the Closures section, which among others includes two HYIPs, which used to be listed at HYIPNews: Forexpekka added 4 days ago to HYIPNews and Altair Limited added to HYIPNews 44 days ago. Some news from the Hyips online and the article about the advantages of using password managers are provided in the Hyip Events and Emoney sections of the survey accordingly. We can see some changes occurred in the TOP 5 of the Hyip Quotes section during the first days of the year. Two programs Poker Automatics and Albion Union moved up in the list as Poker Adv lost nearly 60 points within last two days. Compared to the results shown at the end of the year 2015, the index is declining, though fluctuating. Check the list of the Top 10 programs included to the Top Choice section this Friday in the Hyip Information Survey #462 published at HYIPNews.com. 1. Albion Union Listed: 787 days Profit: 0.6-2.4% daily! Term: up to 120 business days! 2. Investfond Listed: 693 days Profit: up to 19% weekly! Term: for lifetime! 3. Poker Automatics Listed: 505 days Profit: 0.4-1.3% daily! Term: up to 180 calendar days! 4. COMEX Brokerage Listed: 406 days Profit: 1.8-2.2% daily! Term: for 160 business days! 5. Nano-11 Listed: 352 days Profit: 3% weekly for 500 days! Term: for 500 calendar days! 6. Zooo Listed: 343 days Profit: 3% weekly! Term: for lifetime! 7. AtlantInv Listed: 378 days Profit: 0.5% daily 3% weekly! Term: for 365 calendar days! 8. Hyip Winners Listed: 56 days Profit: 1-8% daily for 3-20 days! Term: up to 20 calendar days! 9. Boost Holdings Listed: 74 days Profit: 6.4-14% daily for 20 days 160-1000% after 10-60 days! Term: up to 90 calendar days! 10. SaliPay Listed: 60 days Profit: 0.3-0.6% daily! Term: until 150% reached! Universe Investment Listed: 28 days Profit: 1.5-2.3% daily for 7-30 days 300-800% after 30-60 days! Term: up to 60 calendar days! It's been two weeks since the previous hyip information survey was published. Actually it was before the New Year. And today we are pleased to announce by the time the first Hyip Information Survey in the year 2016 is released the Top Choice section remains stable as before. The only change is getting the SaliPay HYIP on the 10th place, as 2-3 Percent moves down a bit. As for the Sticky listing it is represented with the only program, the same as two weeks ago, Universe Investment. Stability matters! We are happy about the fact the majority of to hyips managed to survive through the Christmas and Ney Year holidays, which is supposed to be considered as the most dangerous time for hyip investing. Take your time to see the list of the new programs launched online since the start of the year 2016. Globaxteam 1.2-5% daily up to 45 calendar days! Trusty Finance 3-10% daily 102-149% after 1-5 days! Eligible Invest 3-7% daily 280-800% after 6-20 days! Startup Insider 135-2500% after 1-40 days! Fund Alliance 131-1500% after 1-30 days! Airspace-Inv 130-1300% after 1-15 days! We are happy to announce a large number of new programs launched starting from the beginning of the year 2016. Eight new hyips have been recently added to HYIPNews. The majority of them are offering mostly paid-upon-expiry investment plans with ultra high possible revenues. Only two programs added lately are offering daily based payouts and one, Arbitrage hyip is even providing monthly decent profit of up to 15%, which makes it automatically an interesting and potentially attractive source of long-term investment. The Problem section of the first in the year 2016 Hyip Information Survey is full of surprises. First of all, it needs to be mentioned there are only two Problem HYIPs there and a comparatively short list of closed programs in the Closures section, which among others includes two HYIPs, which used to be listed at HYIPNews: Forexpekka added 4 days ago to HYIPNews and Altair Limited added to HYIPNews 44 days ago. World Forex Fund (125 days), Forex Plex (31 days), Basis50 (78 days), PM Fiesta (24 days), SwissIncomes (38 days), Investments Perfect Money (216 days), Forexpekka (4 days), Altair Limited (44 days). The HYIPNews team is back from holidays. Today on Friday the first Hyip information survey in 2016 is published. Let us start the year with the overview of the latest updates from the HYIPs listed at HYIPNews. Boost Holdings, taking the ninth place in the list, thanks for the great support all the partners and celebrates 365 days online. On that occasion the special investment plan has been offered to the members of the project, according to the terms of which one can double the deposit within 4 days. Each client is only allowed to make one deposit in the One Year Online Celebration plan. And only total 200 unites are available. When there are total of 200 deposits the plan is closed automatically. The admin of Captains Fund, another HYIPNews listed program, announces the launch of Live Support with the help of which one can ask questions and get answers 24/7. As claimed Captains Fund does its best to provide best services possible to every user. Along with that there is some nice piece of news in terms of deposit bonus. Captains Fund announced 10% deposit bonus to every member making active deposit, valid till January 7, 2016. And finally one more update comes from Hyperial Limited, currently placed on the 11th place at HYIPNews listing. The admin of the program announces the completion of 55 calendar days since the program was launched. Within the entire time the program has been online, all members of the project team have proved their professional skills and always timely resolution of any issue possible. The admin is very happy with the support of the customers and their trust, which is proven with multiple reinvestments. As claimed there are lots of plans for the current year. As it's been announced for members' comfort the support phone will be added within few days so that you could keep in touch with the agent and resolve any possible issue that you care about. Along with the phone support, Live chat will be added with the same purpose. Poker Automatics listed on the second place at HYIPNews decides to close all active virtual (demo) deposits to reduce load of the script. By now there are more than 60K clients and over 81K active deposits in the system. All VIRTUAL funds are returned to your virtual balances. However, the option to create new virtual accounts is still available, which means the system has been simply restarted with no serious changes. Providing the opportunity to create virtual accounts, it is not tolerated to do so, in case customer understand the way Poker Automatics works well enough. SolidTrustPay raises the problem of password security publishing the article on whether it is safe to use password managers and how actually one should use them properly. The matter is most of people use very weak passwords and reuse the same password for all different websites and accounts. With so many passwords to keep track of, of course it is human nature to use the same one over and over again for simplicity's sake. However, this makes our accounts and passwords very vulnerable to hackers. Naturally there may be a problem to store all the unique passwords in one's memory and some solutions may come to mind instantly, which are all not quite secured. I am talking about writing the passwords on piece of papers, saving passwords as word doc on the PC or saving the password inside your browser. As i have said earlier all these options are not very secured. You can lose the piece of paper. A family member, friend, neighbor, or even the person who came into your house to fix the broken window could find and use your passwords from the paper you keep. Your computer could crash and the saved document lost forever – unrecoverable. A hacker could gain access to your computer and find the document with all your passwords. The browser that auto saved the passwords is also vulnerable to hacks if your computer is compromised. Also, there can be some auto-fill issues where the browser remembers an older password but not the new one. Here comes the question, what to do with all those passwords? How one should keep all passwords in one spot without too much risk of losing them. Password Managers can be useful here. This is where a Password Manager can come in handy. There is a variety of Password Managers that you could use. Regardless of the one you choose to use they all work basically the same. They securely store your login information for all the websites you use and help you log into them automatically. They encrypt your password database with a master password – the master password is the only one that must be memorized! We have just gone from trying to remember 10-20-30 or more passwords to only 1!!! And let's not even mention trying to remember all the usernames or login ID's that go with each account. These are also remembered for you by the Password Manager. Using Password Managers seems to be really handy and secure way to store passwords, though one should always keep in mind there is nothing 100% secured. Hackers are in constant search for the new ways of intrusion. There was a hack on one password manager program earlier this year. The hack actually proved the general trustworthiness of password managers, since despite the hack no passwords were compromised. The passwords are quite safe as they are buried under many, many layers of encryption. With using a dedicated password manager you can store all your passwords in an encrypted form and some can allow you to access your passwords across your different devices (computers, smartphones, and tablets). The outcome is evident - using passwords managers is a perfect alternative to keep record of all your passwords in one place. Poker Automatics. The HYIP is back to the first place in the Hyip Quotes section. At the same time it needs to be said last days of the year were not too positive for the project. By December 31, the index fell down to 102 points and then starting from the very first day of January it started to go up until reached 154 points on January 3. Albion Union. The HYIP moved two positions up compared to the TOP 5 published at the end of December. The situation with the quotation index was rather interesting. It was moving up and down without global changes. Eventually by January 1 the index reached 145 quotation points, which is only 8 points lower than the index shown on December 18. SaliPay. The program moves to the third place of the Hyip Quotes TOP 5 for the first time. During the period from January 1 till January 7 the quotation index trend was fluctuating and changing day by day, though all in all it looks declining. Compared to January 1 the index is 3 points lower. Poker Adv. The situation with the quotation index of this HYIP, which used to take the first place till recently, changed all of a sudden on January 6, when the declining trend commenced. Within two days on January 6-7 index decreased from 172 to 118 points, which in its turn led to going for places down. Obviously that is the most serious decline of the quotation index shown by all programs included in the TOP 5 of the Hyip Quotes section. Globox Trade. The situation with the quotation index of this HYIP is very similar to the one of SaliPay. The index was going up and down moving downwards after all. First three days of the year were rising, then decline occurred, after that on January 5 the quotation index moved up again and then down the following day. Eventually on January 7 the quotation index entered another rising trend and increased to 118 points, which is still less than the one on January 1. We can see some changes occurred in the TOP 5 of the Hyip Quotes section during the first days of the year. Two programs Poker Automatics and Albion Union moved up in the list as Poker Adv lost nearly 60 points within last two days, eventually loosing four positions as the result. The newcomers of the Hyip Quotes section today are two programs: SaliPay, taking the third place and Globox Trade, which has already been a member of TOP 5 before. All in all the quotation index trend of all the HYIPs looks negative. Compared to the results shown at the end of the year 2015, the index is declining, though fluctuating.
Connect with travel bloggers Inma Gregorio 10 Iceland Movies And Documentaries Worth Watching By Inma Gregorio Travel Blogger Contact Inma Gregorio 1. Angels of the Universe 2. Children of Nature 3. The Sea 4. Stormy Weather 5. 101 Reykjavik 6. Dreamland 7. Metalhead 8. Screaming Masterpiece 9. Volcano 10. Cold Fever Iceland has an outstanding cinema film industry, with a good number of Icelandic artists who received attention and regard from all over the world. Also, Icelandic movies have been nominated or won many international awards. See Also: The Story of Icelandic Cinema. For people who are looking to watch great Icelandic movies and get inspired to visit Iceland, below you can find a few good options: It is a very good Icelandic movie that was released in 2000, produced and directed by Friðrik Þór Friðriksson. Angels of the Universe is a story about a young man and his fight with a dangerous mental disease and the people in his ordinary life. The movie is funny and sad at the same time and the characters are very good. This movie was released in 1991, directed by Friðrik Þór Friðriksson. It is the only Icelandic movie that has ever been nominated for the best foreign language film Oscar at the 64th Academy Awards. The movie is about Thorgeir who has grown too old to take care of himself and his farm. He also is not welcome at his daughter and son in law's urban house, so he ends up alone in a home for the elderly people. There he meets an old woman called Stella and the story of the movie begins. The movie was released in 2002, directed by Baltasar Kormákur. It is a story of a rich Icelandic family that is famous in a small town. They have a fish company to run and family problems to deal with. The movie was released in 2003, directed by Sólveig Anspach. It is a story of a relationship between French psychologist called Cora and her unclear and confused patient Loa who has returned back to Iceland from France. Cora begins to notice some changes in Loa's attitude and the weird scientific questions she held in her mind. Wanna know more about the unpredictable Iceland weather? Check this out! This movie was released in 2000, directed by Baltasar Kormákur, starring Victoria Abril and Hilmir Snær Guðnason. It is a story of Hlynur, an ordinary 101 rat (rat is the name of the people who live in 101), that is lost in his life. One day his mother comes out as a lesbian and she comes home with her girlfriend. Since then Hlynur's life has changed and never remain the same. This movie was released in 2009, directed by Andri Snær Magnason and Thorfinnur Gudnason, it is a documentary that searches about the importance of keeping the Icelandic nature protected. And generally, talks about the bad things that happened when the Kárahnjúkar dam was built and how people and nature have been influenced by the aluminium giants. The movie was released in 2013, written and directed by Ragnar Bragason. It is a story of a girl who has lost her brother so she has very hard days dealing with his death. She spends her time playing metal music, the only thing she is good at. The movie was released in 2005 written and directed by Ari Alexander Ergis Magnússon. It is a documentary film about the music life in Iceland. It searches about the facts and reasons why Iceland has so many kinds of musical talent. A drama movie was released in 2011, directed by Rúnar Rúnarsson. It is a story of Hannes, an old man who has lived far away from his kids, his wife gets sick so he retires and starts trying to reconnect with them. A comedy, drama movie was released in 1995, directed by Friðrik Þór Friðriksson. It is a story about a Japanese man who travels to Iceland and the troubles he's got while going to a remote area to execute a traditional ritual where his parents died seven years ago. The Icelandic movie makers are very creative and smart they have made the cinema a leading part of the Icelandic culture and economy. They produce many films each year. Also, Iceland has a beautiful landscape which is a strong reason to make the country a popular location for filming Hollywood productions. Also they help the film companies to shoot in the country. Here are some Hollywood movies that were made in Iceland: Die Another Day, Journey to the Center of the Earth, The Secret Life of Walter Mitty, Flags of our Fathers and Batman Begins. 6 Towns You Need To Visit In Iceland There are a number of small towns in Iceland you need to visit. When I first started planning our trip to Iceland it was really hard to actually narrow it down. While the country itself has seen an The Best Bits Of Reykjavik Iceland. An incredible place and a beautiful country, the focal point of which is the bustling city of Reykjavik. During my stay in Iceland i spent 4 days in the dainty city and I'm going to share wit When is the Best Time to See the Northern Lights in Iceland? Are you looking for some information on the best time to see the Northern Lights in Iceland? Unfortunately, there is no magic formula that will give you 100% chance of seeing the Northern Lights in Ic When is the Best Time to Visit Iceland? By now, like most, you've seen all sorts of magical photos of Iceland. Waterfalls galore, black sand beaches, glacier hikes and rainbows in every direction. It truly is a special place to visit. You'v 5 Things You Must Do During Your Iceland Stopover Iceland stopovers are becoming a popular addition to any Europe trip these days. Everyone from Icelandair, Wow Airlines and Air Canada offer passengers a day, or even a couple of days in Iceland for
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CAA Micro Roni Review | Glock Carbine Conversion Kit With IGB Barrel December 9, 2017 By Eve Flanigan Leave a Comment CAA Micro Roni: yes, you can have it all, no NFA required! Not gonna lie, when I saw the first press release for the CAA Micro Roni series, my line of thinking included the words "cheesy," and "gimmick." That changed when I tested one out for myself. Throngs of Glock fans have dreamt of a carbine version of the famously dependable pistol. CAA, of Israel, has made that dream a reality. Meet the Micro Roni, a 3.5-pound, polymer and aluminum contraption that converts most double stack Glock pistols into a short-barreled rifle (SBR). For $250, plus the $200 ATF tax stamp, a shooter can switch between pistol and rifle modes in seconds. Don't want to deal with the legal hassle and expense associated with SBR permitting? There are two other options. CAA makes an arm brace version of the Micro Roni that requires no tax stamp, and still offers the benefits—if not quite the cool appearance, in my opinion—of the regular Micro Roni. Yet another off-the-shelf (or over-the-internet) option is to grab what was provided in this trial, and truly have it all—a Micro Roni SBR, or Glock Carbine Conversion kit, with a 16-inch replacement barrel by IGB of Austria. Together, these products make your Glock into an incredibly versatile, non-NFA regulated carbine. The non-NFA Micro Roni disassembled Inserting a Glock into either Micro Roni on its own is a straightforward process. The gun plugs into the polymer shroud; snapping the insertion port back into place secures the charging handle over the slide. It only takes a few seconds, and it's ready to go. The IGB barrel adds a few steps and a bit of complexity. First, the barrel simply replaces the original in the normal field strip/reassembly. There are two Allen (2.5 and 3mm) screws to remove, a pin that requires a punch, and some parts, including a one-inch spring, to keep track of. It's not rocket science, but in the windy country where this writer lives, it's definitely a job to do indoors. Useful features The utterly cool Micro Roni, a G17, and a 16 inch barrel The CAA Micro Roni conveniently holds a spare mag in the foregrip, so the user can start with 35 rounds on board, assuming the chamber is hot. Why not, considering that a simple finger-operated polymer triangle rotates to cover both sides of the trigger guard as a safety. When it's not in use, the stock folds in half. At just 24 inches folded, including the barrel, it's a very easy to carry package; ideal for small spaces like a truck or bedside. A full-length Picatinny rail on the top, and smaller sections on the sides, allow for installation of sights or an optic, a light, a sling, or whatever floats your boat. Go for the upgrade package for $175, and your Micro Roni Glock Carbine Conversion comes complete with push-button sling swivels, thumb rests (yes they exist), a sling, a light that fits into the frame, and flip-up rear and front sights … a pretty good bargain when compared to purchasing these components separately, not to mention that the light socket under the muzzle is made exclusively for CAA's tactical flashlight. There is enough rail space for both a scope and iron sights The slide racks with a charging handle like most semi-auto rifles. It, as well as the safety lever, are ambidextrous. In this test, a Glock 17 was used—Gen 1 and 2 need not apply, by the way. Firing the familiar Glock pistol through the shroud-and-barrel combo is a pleasant combination of familiar components. The stability of a shoulder-mounted rifle means less fatigue and better accuracy at distance. A familiar, if not stellar, Glock trigger and nearly non-existent felt recoil make for an enjoyable, affordable practice session. These same traits also make it an easy-to-deploy defensive carbine. With on-board ammo storage in standard magazines, it might also be considered to have greater immediate capacity than an AR-15, unless the higher-powered rifle carries a mag coupler or the shooter carries extra ammo on their person. After about 75 rounds, some light strike misfires were experienced with two brands of ammunition, one a newer brand that uses nickel in the casing, and one more common brand of brass-cased FMJ. We surmised the system had caused excess fouling, as this has been reported by other reviewers using the Micro Roni alone. Upon disassembling the setup, the Glock appeared not dirty at all, but perhaps under-lubricated. It functioned well with all other types of ammunition, and this Glock has fired both test brands without the kit without issue. It's not clear whether this is a developing problem in the gun, or with its interface with the Micro Roni. I suspect the former, however test time and ammo supply didn't allow for another range session sans the Micro Roni's at-home disassembly. Suffice to say that some ammunition reliability testing is indicated for any individual Glock in the device. Accuracy and performance This still shows why a thumb rest can be an attractive accessory Our testers found themselves hitting a large, 36-inch square steel target with a hit rate of 60-70 percent with the long-barreled Micro Roni Glock Conversion. With just the Glock 17, that rate is about 40-50 percent. The range of the Glock was thus improved, without much sacrifice of close-up action. At 25 yards, a 4 MOA group was achieved with Federal 147 grain jacketed hollow point. This was, by far, the best group of the three grain weights and four brands. The heavier the bullet, the tighter the group. 115 grain bullets' groups, even using a supported bench rest position were surprisingly loose, with some not even hitting the IDPA-regulation target. I could do better with a naked Glock. It's obvious, ammunition makes a big difference using the IGB barrel. Were I to speculate, I'd guess that the heavier rounds don't create as much instability in the long, unsupported barrel, which can be rattled around if grabbed near the muzzle end. With steel target shooting in the plan for this review, I reached out to YRS Inc., distributor of IGB barrels, to inquire about the barrel's effect on muzzle velocity. With the caveat that different loads will yield different results, the YRS Inc. rep said one can expect an increase of around 14 percent from a round fired from a full-size pistol with a 4.5- to 5-inch barrel. Barrel-related speed enhancements for 9mm pistols tend to peak at a barrel length of 10 inches. After that, slight decreases are observed. Long story short, it's considered safe to use the IGB 16-inch barrel as a pistol caliber carbine (PCC) for matches or recreational shooting. Nevertheless, I'm hesitant to get closer than 15 yards to steel targets with a PCC. For me, the risk of injury doesn't outweigh the enjoyment at closer distances. Some reviewers of the Micro Roni, using it as an SBR, complained about excess carbon buildup. After approximately 200 rounds, I disassembled the setup to see what sort of grime awaited. To my surprise, there was no more than I'd expect from 200 rounds being fired through the pistol alone. There is a noticeable gunpowder ignition smell that emanates from the Micro Roni after firing, and that, along with common sense, are indications that a little extra attention to cleaning and lubrication are advised. Specs and price The CAA Micro Roni wearing flip-up front and rear sights The Micro Roni is 2.5 inches wide, 5.7 inches at its tallest point. It's 23.75 inches long folded; 31.75 inches with the stock ready, barrel included. It weighs 56 ounces sans Glock and barrel. The complete assembly, without mags and ammo, weighs in at a bit less than five pounds—my scale can't give an exact weight without a little help from the handler, which doesn't yield a precise measurement. The threaded IGB barrel in this test is pricey at $280. But think of how fun it is to be able to shoot your Micro Roni now rather than wait for ATF to approve your tax stamp, not to mention the trouble saved. As stated before, the Micro Roni is now widely available in the US and retail prices depend on options. The Micro Roni and IGB barrel combo are a great way to milk a plain ol' Glock for all the versatility it has to offer, without sacrificing the firearm as a pistol. It's far less expensive than a new rifle, and makes a stash-friendly kit for truck or bedside use. With the barrel, I'll stop short of saying it's backpack-ready. Running the Glock as a rifle increases range and ease of use. In addition to being a great contender in the pistol caliber carbine market, the Micro Roni/barrel may make a Glock easier to use for home defense for people with disabilities. The longer barrel makes for safer handling for those who struggle with muzzle control, yet need a lightweight platform. Yes, there is a non-NFA brace version of the Micro Roni that can, under the latest ATF ruling, be legally shoulder fired. The original model is the focus of this test, and although both function the same, I think the original is a much more attractive package while also being easier to pack due to its slimmer profile. YRS Inc., the vendor of IGB barrels, is actively seeking US-based distributors. Interested businesses should look up YRS Inc. marketing department. All photos by Team HB. Filed Under: Gear Reviews, Gun Reviews Tagged With: 9mm, CAA, glock carbine, rifle, second amendment, self-defense, self-defense lifestyle

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