source: golgotha/src/i4/gui/divider.hh @ 80
Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
/********************************************************************** <BR>
This file is part of Crack dot Com's free source code release of
Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
information about compiling & licensing issues visit this URL</a>
<PRE> If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef __DIVIDER_HH
#define __DIVIDER_HH
#include "window/window.hh"
#include "device/device.hh"
class i4_graphical_style_class;
class i4_divider_class : public i4_parent_window_class
i4_event_handler_reference_class<i4_window_class> w1,w2;
i4_bool split_up_down;
i4_graphical_style_class *style;
int split_value, min1, min2;
i4_bool dragging, w_attached, h_attached;
void get_drag_area(int &x1, int &y1, int &x2, int &y2);
virtual void reparent(i4_image_class *draw_area, i4_parent_window_class *parent);
void resize(w16 new_width, w16 new_height);
i4_divider_class(int w, int h, // -1 uses parent w or height
i4_bool split_up_down,
int split_x_or_y, // -1 splits the middle
i4_window_class *window1,
i4_graphical_style_class *style,
int window1_min_size=1,
int window2_min_size=1);
void parent_draw(i4_draw_context_class &context);
void receive_event(i4_event *ev);
char *name() { return "divider"; }