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[Viden] Development Submissions
Post any Viden development projects for approval here!
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Aur'ren
Joined: Fri Feb 16, 2018 3:08 am
Profession: Tactician
BrumbleWurt
Developed by Aur'ren
Price 10 GN/ 8 Fruit
Found: Virtually Everywhere Outside Viden
Toxicity/Hazard: N/A
Appearance: Brumblewurt is a unique plant in appearance; it boasts a bright red coloration in direct contrast to the environment it grows in. The flora is of a small variety, and can be found in an abundance of places outside Viden. Due to their bright red hue; animals of various species are attracted to them not only for their sweet scent, but because of their obvious appearance. They are roughly the size of apples, and when ripe have a taste similar to wine. When they are not ripe (During the hot cycle) they have a bitter-sweet taste, and scent. These plants are known to sprout from the frozen ground, and root themselves beneath the sheets of ice.
These roots are so incredibly dense, hard, and durable with a high flexibility capacity. The roots are actually composed of a wood. The wood erects only from the roots of these plants, but more often than not they are deeply rooted in permafrost. Thus they are difficult to access, and require competent herbalism to harvest from the ground. The wood can be used to make weapons of various types. There are several unique properties about brumblewart. Firstly, they have an exterior so dense, and thick that they have become entirely cold-proof. Their seeds gestate deep within the confides of permafrost, and the reason for their coloration is so that they can be eaten. They are only spread, and grown as a direct result of being fertilized within the gut of another animal. Which offers an explanation as to why they are so brightly colored.
Properties: Very Sweet during the cold cycle, bitter sweet during the hot cycle, bright red, can be Juiced and enjoyed for the pulp. Attract Animals with ease. Thick skin surrounding the plants, roots so dense, and flexible that they could have various uses. High Alcoholic content, and if enough are eaten.. One would get drunk.
Other Information: Feel Free for your character to stumble across several bunches of this fruit.
Profession: Living a libertine lifestyle.
Re: [Viden] Development Submissions
The Yalta family are an old and well respected member of the Videnese aristocracy, having been part of it for at least the last six generations. This is a family steeped in history and tradition, their wealth comes from the slave trade and they have thrived in Viden for many an arc. As the family owns a number of slave-related businesses, they are one of the wealthier members of the Videnese Aristocracy. Furthermore, they are known for ensuring that their slaves are well trained and suitable for other members of the Aristocracy or the Masters of Videnese society - to own a Yalta- Trained Slave is to own the best.
The family has close links with the FRA, for obvious reasons and with the Academy.
Current Family Members:
Lord Philip Yalta (Patriarch) Lady Cicile Yalta (dec'd Arc 715)
Lord Giro (Heir) Spouse: Jina Lord Pal'yn Spouse: Corrine Lady Ses'ka Currently Unwed
Lord Philip (Patriarch)
Name: Lord Philip Yalta
Created by:Zana
Birthday/Age: Age 50 in 718
Title: Lord
Skills: Business Management - Master (76), Logistics - Expert (70), Mathematics - Competent (40). Rumoured to be a master with the sword and very useful with poisons. But those are just rumours.....
Details: The patriarch of the Yalta house, Lord Philip is utterly focused on ensuring that his family line continues. He is a ruthless and cold hearted bastard of a man and since his wife died her more gentle influence has been sorely missed. His four children have been raised wanting for nothing but there is a lot of pressure on them from him now. For the boys, for them to get their wives with children and for his daughter to marry. He does not want Giro to take over the family as he worries that his sons sadistic tendencies and depraved tastes will be his undoing.
NB This NPC has other skills which mods will reveal as appropriate to your story.
Lord Giro (Heir)
Name: Giro Yalta
Birthday/Age: 30 in 718
Skills: Medicine - Expert (65), Torture - Expert (53), Seduction - Expert (50).
Details: Giro is as cruel as he is handsome and he rules his wife with an iron first - often literally. Jina is a frightened mouse of a woman and Giro has a number of mistresses who he openly courts. His appetites are sadistic and he respects only those who show him strength. He believes women to be weak and exerts his control and dominance in all things.
Lord Pal'yn
Name: Pal'yn Yalta
Skills: Painting - Expert (68), Drawing - Expert (60), Etiquette - Competent (40)
Details: The opposite of his brother as chalk is to cheese, Pal'yn is a gentle and artistic soul. He has no wish to take over the family business as he finds it distasteful in the extreme. He has no interest in his wife who, though beautiful is not at all interested in the arts. Therefore, since he adheres to his marriage vows, Pal'yn spends his time painting and drawing and longing for a life which is simply not available to him.
Lady Ses'ka
Name: Ses'ka Yalta
Title: Lady
Skills: Acrobatics - Master (76), Etiquette - Expert (54), Business Management - Expert (52), Logistics - Competent (45)
Details: Ses'ka is the youngest child of the Yalta family and there is a lot of pressure on her to wed appropriately. However, she is not bending to pressure and will be marrying someone when she chooses. This fact is much to her father's chagrin. She is a bright and knowledge-hungry woman who is by far and away the one most capable of running the family business when the current patriarch dies. However, as the youngest child and the daughter of a very strict-minded man, her chances are very slim indeed. She is a spirited and determined individual who has often be described as wilful by her family. She likes to think of herself as having a lot of character, she is quick to respond.
Very happy to make any changes, thought I'd just give an overview of the skills so the Prophets can add in as needed. Sorry about the lack of images - will do them!
! Message from: Banshee
Approved! Don't worry about the images, we don't really go in for them!
Scalvoris Council Member for Foreign Affairs
~~ Faldrass Office ~~ Correspondence Thread ~~ Office Tracker ~~
Linika
Race: Naerikk
Profession: Apothecary
The Hidden Hold
Developed by Linika
A man who took a rap which had him exiled from Blackbrine, and another that forced him from Scalvoris, Parman "Knots" Strakely still has decades of experience in "maritime larceny". Enough so that his hand is found with alarming frequency in most of the more lucrative games in town. Dismissed speculation that his ejections from these more globally-recognized pirate communities were part of bigger deals that required a "fall guy", have given way to near unanimous acceptance that "Old Knots" got the best of both deals.
He runs The Hidden Hold, an extensive storehouse of maritime paraphernalia, located near the perpetually frigid Viden Docks, that will rarely fail to turn up whatever item a customer would like quietly obtained. Somehow, hard-to-find equipment and non-local specialties are to be found regularly in The Hidden Hold. It is almost as if those two Pirate conclaves are honoring some bargain to keep Old Knots' venture provided in exchange for keeping quiet about a thing or two...or three......or four.
This is not to say that such items as would be ruled "illegal" are going to be sitting out on one of the numerous shelves in plain sight. But damned if the old pirate doesn't find a way to get what's needed where it's needed. Nor would it be fair to say that Knots never stocks perfectly legal and commercially viable items on those shelves either. There are dozens of shelves in the place; fully stocked with everything from anchors to augers, log books to baldrics, and anything else you may be needing.
However, it would be fair to say that The Hidden Hold keeps irregular breaks, as Strakely is a wiley man, not given to being predictable, or easily found. More than one deal has been concluded at the end of a blade. But he always hears when someone is looking for him. So if he's not found down by the docks, regaling young sailors with bold tales that are less exaggerated than one might believe, he'll probably be found warming a seat at The Devil's Advocate.
Name: Parman "Knots" Strakely (Old Knots)
Created by: Linika
Birthday/Age: 63 is his best guess
Title: "Old Knots"...that's it.
Skills: Seafaring - 68 / Negotiation - 81 / Detection - 55
Blade (shortsword) - 47 / Throwing Knife - 55
Details: An orphan for as far back as his memory goes, he ran away to sea at the age of nine and became a cabin boy. By the time he was twenty, there were few men at sea that knew more of its ways than "Knots" Strakely.
But old age has begun to catch up on 'Old Knots'. His skills have started to slow down, but his craftiness has compensated. Part of this is his realization that having friends will help him stay protected. As a result, he has scaled back his crusty demeanor to 'lovable', rather than the previous 'abrasive' degree. But there are a number of acquaintances that know him by his prior description and are likely to maintain a cold attitude toward him.
The rumors about him are true, but the details are known only to himself, and those who want him to remain quiet about them. There are, of course, others who believe him guilty of the transgressions for which he took the fall. Both groups share the belief that it would be best if Old knots was rendered permanently quiet. But coming all the way to Viden has been the primary obstacle to this pursuit. The few who have tried it have either returned disappointed, or never returned at all.
"Did I not just say that Old Knots can getcha damn near anything ya could be lookin' fer?"
Just see the price list and give reasonable thought as to whether it is an item likely to be found in or around Viden. If not, expect to pay more.
Items of questionable legality will still be available, but may take some time.
But remember that wheeling, dealing, and favors going both ways can affect prices, especially where the things you don't want to get caught with are concerned. Price breaks are fine if you show a reasonable rp reason why Old knots would do it for you. Do him a big favor and he may just give it to you. But don't try to exploit this too much or you may just find yourself being arrested as you leave his shop.
Self-moderation be fine by the likes o' me, so long as you don't be goin' overboard on the 'Yarr's and 'Arrr's. If'n ya'd like an example o' how Ol' Knots'd be turnin' a phrase, ya'd best be readin' up on this thread here.
- Poison -
"Shelf Life'...What an ironically contradictory concept."
- Linika Amarinthine -
Seren Fahe
Race: Eídisi
Name: Florens Glev
Created by: Seren Fahe
Birthday/Age: 41
Title: Dean of Viden Infirmary
Surgery - Master
Medicine - Master
Research - Expert
Psycology - Expert
Detection - Competent
Persuasion - Novice
Details: Florens is an energetic, humorous, and caring man. He started his career as a doctor at a young age and worked his way up the ladder to become the head of the infirmary, the youngest known to hold the position. His many years of schooling and experience has earned him the reputation of one of the greatest doctors. His main job is to manage the infirmary - from staff management to finances - but he also serves as one of the doctors. In the infirmary, he can be found roaming around and reading, catering to different patients, or in his office reviewing paperwork.
Name: Elsie Crowther
Race: Eidisi
Title: Nurse in Infirmary
Caretaking - Competent
Medicine - Competent
Seduction - Novice
Socialization - Novice
Sociology - Novice
Details: Elsie is a nurse often found helping patients. Sometimes, she even flirts with patients she finds attractive. Her beauty is admired by many people who see the young nurse, and she definitely flaunts it. Despite her constant flirting, she is a great nurse who cherishes her job of helping others.
Name: Adeline Naelor
Title: Secretary in Infirmary
Medicine - Expert
Linguistics - Competent
Socialization - Competent
Poisons - Competent
Gardening - Competent
Details: Adeline is a kindly old woman who usually works from her desk at the entrance of the infirmary. She is responsible for greeting patients as they enter the building, helping manage records, checking if a patient is a citizen/student/visitor, and for transporting patients to their designated room. Adeline's personality makes her liked by many. Much of her time is spent at the infirmary or at home, living out the rest of her life.
Zemos
Race: Sev'ryn
Profession: Creep
Tanner Mantis
Developed by Nzi'Fuma
Habitat: Viden snowfields
Lifespan and Development: The life cycle of a Tanner Mantis begins in the egg stage. When an adult consumes it's prey, it gathers the viscera left over after its feeding, and reproduces hermaphroditically. Afterward, it will lay a cluster of eggs beneath the surface of the snow, nested in the leftover viscera of its former prey.
The eggs tend to lay dorman beneath the snow either until the snow thaws enough for the eggs to be exposed (Which kills them) or until an animal's body warmth activates the latent eggs, immediately hatching and inserting itself into the subcutaneous layer of the creature's skin.
From there, it proceeds to feed on the blood sugar of the creature it inhabits, until it absorbs the bloodline memory of its host. Once it has attained a certain level of 'familiarity' with it's host's bloodline, it will take that memory with it to the next stage, pupae.
The pupae stage can go one of a few ways. Either it will exit the host through one of it's orifices without much damage done, or it will tear out of the skin violently causing wounds that are difficult to heal, because the toxic slime it leaves behind complicates healing, encouraging the growth of disease.
In any case, the host creature is rendered with a less capable immune reaction for at least a season before they are able to recover, if they survive.
The Tanner Mantis then seeks out the snowfields, and from there lies in wait beneath the snows, insulated from the freezing winds by a surrounding layer of snow and whatever hide or skin it was able to tear off its former host.
It has deadly pincers and scythe-like appendages that are capable of ripping and tearing, more than capable of taking down local herds or stray wanderers. With every kill, it collects parts and pieces, covering itself with the hide of it's kills and laying eggs as it will.
Diet: carnivorous in pupae stage. Parasitic in larval.
Temperament: Hostile trapper.
Abilities: The properties of the larval slime of the Tanner Mantis are said to have certain benefits, when it comes to speeding up the rotting process of materials, whether it be for mulching materials, or the processing of flax, and other processes.
It can also be used as a toxin when insinuated into a wound. Injested, it's mostly harmless.
! Message from: Splinter
Approved! Nasty little thing! Love it. Added to the Wiki here!
Nzi'Fuma is going by the name Zemos until further notice
Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.
Yithnain Suggestions
Wald Lowca
Profession: Hunter
Vel'ky Bear
Developed by Wald Lowca
Price: Price Declared by Moderator. Their pelt is super thick. Meat is something to be desired.
Habitat: The white forrests, Murk Pass, and The Dead Hills
Lifespan and Development: Average lifespan is 19-21 arcs. With adult males growing to the size of 2.5 meters from ground to shoulder. and 5.7 meters tall standing on their hind limbs. The bears will have a weight of nearly 2000 kilograms. This means after adulthood the only threat to their lives is man, and time. They take around 1 arc to mature into adolescence. Then at 2.5 arcs of age they are sexually mature.
Diet: Omnivorous, The Vel'ky Bear will eat anything it can get its hands on.
Temperament: Territorial. Will not hunt humans unless in dire straights.
Abilities: It is a giant bear. IT doesn't need anything special. The raw power of this bear can knock down trees.
Approved! Only thing I didn't transfer over was pricing. Really on any of these creatures. I think it'll be more of a case by case deal, than something I can slap a price on at the moment. Otherwise I like it! Keep the submissions coming please! Submission can be found here on the wiki!
Lietajúci Pardus
Price: It is Illegal to hunt theses beasts.
Habitat: Devanti Mountains, Champion's Pass, Murk Pass
Lifespan and Development: The Lietajúci Pardus resembles a leopard in appearance, but don't let that fool you. This beast has a wingspans of 9 meters from tip to tip. They are know to ambush pray from above, and going for their neck. Some rare sightings are disclosed in the mythical texts, where they speech telepathically to men. These myths have not been proven true though. Because of their coat and beautiful horns, these animals are hunted for trophies, due to this their numbers have dwindle to endangered. Despite this people still hunt the animals closer to extinction. They are around 10 meters long and a weight of 200-230kgs. Despite this size humans are not on their prey item list. Except during hard times, or when under threat. Attempts to domesticate these animals are ill advised. Stories of circuses being destroyed from stealing cubs are no myth. Rangers are sent out in squads of no less then 10 when needing to take on one of these beasts. Luckily attacks are rare just like their sightings.
Diet: Carnivorous
Temperament: Cautious
Abilities: Flight bombing: Diving and breaking the neck of its prey.
Approved! Beautiful creature! Nice little write up, fleshing out the predators of the Viden area. Keep up the good work! Submission can be found here on the wiki!
Snow Foxowl
Price: Their fur is wanted for it's quality.
Habitat: Through out the Viden area
Lifespan and Development: The Snow Fox Owl Is known for its thick coat and sharp senses. Only the most skilled of hunters can sneak up on the beast, and claim it's coat as a prize. It is nocturnal and sees in thermal. Its ears are so keen that it can pick up a mouse, miles away. The growths on their head are to help with finding mates. And can also be used as an Alchemical ingredient. They are 65cm long, and weigh 9.5kg. During mating season the males sing songs. This is a tourist attraction for Viden. The songs are known to sound of flutes played by masters.
Diet: Predatory Small animals.
Temperament: Skittish
Approved! Such a cute little fox .... thing. I want one as a pet but then I see the fangs and have to think twice. Keep up the good work! Love your submissions! Your submission can be found here on the wiki!
Last edited by Wald Lowca on Sun Apr 21, 2019 2:57 am, edited 1 time in total. word count: 198
Terralagoisrex
Price: Pending Approvial
Habitat: The open areas in Videnese wilderness
Lifespan and Development:
This terrifying beast of the cold reaches of Viden, may look like a mammalian predator. But in truth they are of the species of Non-avian Dinosaurs. The warm blooded reptilian relatives hunt the flat lands near forests and rivers. With a size of of 5 m and 1400kg. This animal is known for it's large bite and destructive claws. When digging a burrow they use the claws as shovels. The have amazing eyesight even in blizzards. Egg laying season for the mothers happens twice a year, once in Ashen the second in Vhalar, during this time the high pitched clicking of mating calls can be heard. The creatures take 20 trials to hatch, in which they start having a rapid growth. Being independent from their mother after only 30 trials of life. Though not fully grown, it will take a full arc to get to full size. Even though the youth is small, they tend to be just as aggressive, using faster attacks then the adults, as they are a bit more frail then the adult. A full den for a Terralagoisrex is dug into mountains and hill sides, piles of rubble and a hole in the earth being the only signs of it. They only tolerate each other's company during mating season, and only very rarely would they hunt together, within their 20 arc lifespan.
In a encounter, it is best that you try and run. IF this is not possible in your situation, you should avoid their sharp teeth and diamond like claws. One wrong move could turn you into ribbons. They do not have a ranged method of striking, though sightings of trained creatures are thought to be able to throw boulders.
The Terralagoisrex were used by the people of Black Peak to form a tunnel through the mountains, making it the easiest way through the mountains. Though, keeping control of any of them requires almost legendary ability.
Temperament: Very Aggressive attacks on sight in most cases.
Abilities: Moving earth in a fast manner. A loud roar that induces fear into animals and man alike. (Treat it as an Intimidation expert without knowledge bonuses)
! Message from: "Tempest"
Approved. I would definitely not want to get into a fight with that beast for sure.
Last edited by Wald Lowca on Mon Dec 16, 2019 4:46 am, edited 3 times in total. word count: 415
Rehsarkan
Price: Pending
Habitat: The Skies of Viden
This majestic animal flies through out the skies around Viden. They are known to bring the sun when they first fly over a settlement. Their meat is some of the best you can find. They are encouraged to be hunted, due to their primary predator, The Lietajúci Pardus, being near extinction. Their lives are 15 arcs long with a 2 arc maturity period.
The Rehsarkans go through mating season once a arc during the rebirth cycle. Normally in Ashan. During this time the males will fight each other for the females of the species. They will then mate with the winner of the battle, before going their separate ways to raise the offspring on their own.
If threatened they may use their antlers in a charge, though they will most often try and fly away from such encounters. Choosing to stay in large herds of up to 30 individuals, with a large male at the head of the flight pattern. Sleeping in turns in open fields, with a few awake as look outs.
Diet: Herbivorous
Temperament: Shy
Abilities: A fast flight when spooked.
That looks great Wald. thank you so much for the work you do on the animals you have created. I can't wait to see what else you come up with. Approved
Last edited by Wald Lowca on Tue Jan 28, 2020 4:07 pm, edited 2 times in total. word count: 250
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