Gaming Horizons
End date 31 January 2018
INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
GAMING HORIZONS s is a multidisciplinary project that aims to expand the research and innovation agenda on serious gaming and gamification. The project is particularly interested in the use of games for learning and cultural development. Gamification - and gaming more broadly – are very important from a socio-economic point of view, but over the past few years they have been at the centre of critical and challenging debates, which highlighted issues such as gender and minority representation, and exploitative game mechanics. Our project's key contention is that it is important for the European ICT community to engage with design trends and social themes that have affected profoundly the mainstream and 'independent' game development cultures over the past few years, especially because the boundaries between leisure and serious games are increasingly blurred. GAMING HORIZONS is a direct response to the official recognition by the H2020 programme of work that multidisciplinary research can help to advance the integration between Responsible Research and Innovation (RRI) and the Social Sciences and the Humanities (SSH). The project's objective is to enable a higher uptake of socially responsible ICT-related research in relation to gaming. This objective will be achieved through a research-based exchange between communities of developers, policy makers, users and researchers. The methodology will involve innovative data collection activities and consultations with a range of stakeholders over a period of 14 months. We will interrogate the official 'H2020 discourse' on gamification – with a particular focus on 'gamified learning' - whilst engaging with experts, developers and critical commentators through interviews, events, workshops and systematic dialogue with an Advisory Board. Ultimately, GAMING HORIZONS will help identify future directions at the intersection of ethics, social research, and both the digital entertainment and serious games industries.
social scienceseducational sciencesdidactics
social scienceseducational sciencesspecial education
humanitieslanguages and literatureliterature studiesliterary genresessays
social scienceseconomics and businesseconomicsproduction economicsproductivity
natural sciencescomputer and information sciencessoftwaresoftware applicationsvideo games
H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT) Main Programme
ICT-35-2016 - Enabling responsible ICT-related research and innovation
H2020-ICT-2016-2017
Sub call
H2020-ICT-2016-1
RIA - Research and Innovation action
Woodhouse Lane
LS2 9JT Leeds
Yorkshire and the Humber West Yorkshire Leeds
CONSIGLIO NAZIONALE DELLE RICERCHE
Piazzale Aldo Moro 7
Centro (IT) Lazio Roma
STICHTING BREDA UNIVERSITY OF APPLIED SCIENCES
Mgr. Hopmansstraat 1
4817 JT Breda
Noord-Brabant West-Noord-Brabant
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EC signature date: 13 October 2016
Last update: 8 August 2022