Tag Archives: Temple of Yog
It's undoubtedly time to put my Wii U out to pasture
When the news hit in September 2018's Nintendo Direct that a brand-new Animal Crossing was coming to the Nintendo Switch in 2019, I immediately told Melanie this: "Well, looks like I need to buy a Switch next year." Sure, sure, there are plenty of other Switch-only games I've been wanting to play, such as Super Mario Odyssey, Pokemon: Let's Go, Eevee!, and Octopath Traveler, but nothing has gotten me as excited as the prospect of losing myself once more into the world of chattering animals, larger-than-life debts, and a thousand and one things to collect. Plus, similar to Animal Crossing: New Leaf, this is playable on the go, which is how I've always preferred to play; sorry about that, Animal Crossing: City Folk.
That, unfortunately, means the Wii U needs to go into storage. Why, you so nicely ask? Well, I only have so much space in our entertainment center, and right now the three slots are taken up by our cable box, the Xbox One, and the sadly underused Wii U. My PlayStation 3, PlayStation 2, and Xbox 360 (also now basically unused due to the solid amount of backwards-compatible games on the Xbox One), along with my NES Classic, are upstairs in my office/drawing space. Now, my Wii U library is quite small, tiny enough that I don't feel odd listing every single game I own for it right here and now, both digitally and on disc:
Affordable Space Adventures
amiibo tap – Nintendo's Greatest Bits
Mario & Luigi: Superstar Saga
NES Remix
New Super Mario Bros. U/New Super Luigi U
Shantae and the Pirate's Curse
Temple of Yog
Wii Fit U
Honestly, originally, I only bought a Wii U for Wii Fit U, as I was trying to work some exercise into my life at the time, and I'd rather gamify working out than go to a gym and feel super not confident on machines and such. It came with a copy of New Super Mario Bros. U/New Super Luigi U, though I don't know if I played it at all yet since getting my Wii U back in…oh my god, 2014. This is probably the most underused console I've ever owned, with The Legend of Zelda: Breath of the Wild seeing the most action on it, followed by Super Mario Maker and the Netflix app. Yikes on that last part.
Since the Wii U is backwards compatible with the Wii, though you still have to use the sensor bar and keep those WiiMotes full of fresh batteries, which is beyond exhausting, I'll list all my Wii games too that will eventually just go into storage soon, many of which I haven't even played once, ugh, because I'm a terrible gamer-man:
Disney Epic Mickey
FlingSmash
Heavenly Guardians
Legend of the Dragon
The Lord of the Rings: Aragorn's Quest
MySims Agents
MySims Kingdom
Super Paper Mario
Zack & Wiki: Quest for Barbaros' Treasure
Some of these I've played and already written about here on Grinding Down, but I just don't know if I will ever to get trying them all out. Which is a dang shame, especially for Super Paper Mario and MySims Agents, which, of the latter, is completely different than the version I played on the Nintendo 3DS. Same goes for The Lord of the Rings: Aragorn's Quest, though this would be my third variation of that game (one on the PlayStation 2, and one on the Nintendo DS).
Either way, I'm going to try to milk out a few more posts about some of these games before eventually boxing them up and, most likely, never seeing them again.
Posted in entertainment, musings, randomness, videogames, wii u
Tagged Affordable Space Adventures, Earthbound, NES Remix, New Super Luigi U, New Super Mario Bros. U, Nintendo Land, nintendo switch, Super Mario Maker, Temple of Yog, Wii, Wii Fit U, Wii U
Perishing is progress for Temple of Yog's tributes
Posted on December 23, 2015 | Leave a comment
Let's get the nitty-gritty out of the way: I'm buddies with Lee Bretschneider, the artist from ChudChud Industries and main pixel-morpher on the company's first release Temple of Yog, which dropped on the Nintendo Wii U's eShop last week, alongside something called Mimecrass. Real quick aside, spellcheck suggests the following instead of nitty-gritty, which I find amusing–bitty-gritty, nutty-gritty, natty-gritty, titty-gritty, and ditty-gritty. Also, I paid for Temple of Yog with my own hard-earned digital dollars, so don't go thinking I'm on the take here. The last and only free game I got for review purposes was Monster Tale…a game that had you looking between two screens in the middle of all the action. Hmm, coincidence.
Temple of Yog's lore is thick with murky ancient history and told through a somewhat difficult font to read. Here's what I've grokked so far: after Ao the Original, the leader of a small band of villagers, sacrificed himself for the greater good, things have been pretty good for said band of villagers. They found refuge outside a large temple's base, finding great returns in terms of ripe fruit and fresh fish. The settlement prospered in the Zenith Portal's protective glow. However, in appreciation for the temple's generosity, the villagers provide a sacrificial offering via someone's life. Depending on how great of a warrior this someone is will affect how the village continues to grow.
Basically: get as far as you can and collect as many Boon points before you die so that you can upgrade your different classes to be stronger, better, more prepared for the next run. Think Rogue Legacy, but without the castle or hereditary traits. Or replace the castle with guilds. It's a twin-stick shooter, so you move your character with the left stick and fire magic projectiles with the right. Everything you kill and do earns you Boon points, including moving on to the next area, which means players that can't help but clear out every enemy in both the Light and Shadow realms will benefit the most. Right, there's two realms, which you can switch between at will: one is on your TV screen, and the other below on the Wii U GamePad. However, you can only linger in the Shadow world for so long until your meter drains.
Before heading through the Zenith Portal to begin racking up Boon points, you'll have to pick one of four classes: Holy Augur, Cult of the Magi, Livid Blade, or Rogue's Nest. Each has their own stats and special abilities, and I've tried every one now, but found that I'm only interested in the Holy Augur guild. Why? Its special power is healing, a necessity when making headway through a jungle full of dangerous creatures. They also have fantastic reach. I've spent a lot of Boon points enhancing this guild the most. As you explore, you can find special items–like boots that make you move faster–as well as crystals that will give you side objectives for a chance to earn extra Boon. I wish there was more of the latter, or that the crystals showed up more frequently, as it gives me something to work towards, other than just eventually buying the farm.
Look, I'm not great at Temple of Yog. This has been my best run yet, getting as far as fighting the first giant wolf (warg?), but Fromage the Beloved hit the ground fast with one bite from its snout. Turns out, you should attack wolves from behind. Since the floors are randomly generated, some areas are tougher than others. I've encountered empty Light worlds, a Light world with one static plant monster, and then another filled with six to seven spiders, all bent on spitting in my face. This randomization greatly affects, at least for me, how far I'll make it in a run. It also helps feed the "one more run" mentality.
Not every element here is a worthy sacrifice. This might be a problem only specific to me, but I had to "pause" the game a few times during runs, either to get a phone call or clean up surprise kitty cat vomit, and my natural inclination is to hit the "+" button. Nope. That doesn't pause; it automatically sacrifices your character, and yes, I did this a few times before learning from my mistake. Still, when you are in a world where everything wants to murder you, a pause button would be welcome. I've also spawned inside a spider or right next to a spider when moving on to a new level, which is not ideal. Lastly, I play with the Wii U GamePad in my lap, which makes looking down at it and away from the TV screen a dangerous and unnerving task. Others might be better at it, but I'm still hesitant to do it often.
So, this first slice of Temple of Yog falls under the label of "The First Epoch," with three further updates forthcoming next year. Early investors, like me, will get those for free, but others will have to suffer with the game's base price increasing with each new add-on. Regardless, I'm going to keep playing, because death is progress, even for meager Boon points, and, theoretically, I'll only get better as the guilds grow stronger and can take on and dish out more damage. Let's check back later when I can take down a clutter of spiders like a pro.
Also: Temple of Yog's soundtrack is killer, probably something like 805,967 in Boon points. Sacrifice gladly accepted.
Posted in entertainment, impressions, musings, randomness, videogames, wii u
Tagged Ao the Original, ChudChud Industries, eShop, indie, Minecraft, Monster Tale, Nintendo, permadeath, roguelike, Temple of Yog, Zenith Portal