Floyd Mueller
Professor, Department of Human Centred Computing
EmailFlorian.Floyd.Mueller@monash.edu
https://supervisorconnect.it.monash.edu/
170 Conference Paper
8 Chapter (Book)
6 Foreword / Postscript
Chapter (Book)
Playing the subject
Penney, T. & Mueller, F. F., 2018, Playful Disruption of Digital Media. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 29-46 18 p. (Gaming Media and Social Effects).
Research output: Chapter in Book/Report/Conference proceeding › Chapter (Book) › Other › peer-review
Design of Serious Games
Mildner, P. & Mueller, F. F., 2016, Serious Games: Foundations, Concepts and Practice. Dörner, R., Göbel, S., Effelsberg, W. & Wiemeyer, J. (eds.). 1st ed. Cham Switzerland: Springer, p. 57-82 26 p.
Research output: Chapter in Book/Report/Conference proceeding › Chapter (Book) › Research › peer-review
Wiemeyer, J., Nacke, L., Moser, C. & Mueller, F. F., 2016, Serious Games: Foundations, Concepts and Practice. Dörner, R., Göbel, S., Effelsberg, W. & Wiemeyer, J. (eds.). 1st ed. Cham Switzerland: Springer, p. 243-271 29 p.
Designing for social and physical interaction in exertion games
Mueller, F. F., Gibbs, M. & Vetere, F., 2014, Playful User Interfaces : Interfaces that Invite Social and Physical Interaction. Nijholt, A. (ed.). Singapore Singapore: Springer, p. 227-251 25 p. (Gaming Media and Social Effects).
Information and communication technology-enhanced learning and training
Wiemeyer, J. & Mueller, F. F., 2014, Computer Science in Sport: Research and practice. Baca, A. (ed.). 1st ed. New York NY USA: Taylor & Francis, p. 187-213 27 p.
Technologies in exertion games
Mueller, F., 7 Nov 2013, Routledge Handbook of Sports Technology and Engineering. Taylor & Francis, p. 94-108 15 p.
Computer supported collaborative sports: an emerging paradigm
Wulf, V., Mueller, F. F., Moritz, E. F., Stevens, G. & Gibbs, M. R., 2009, Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. IGI Global, p. 136-149 14 p.
Digital sport: merging gaming with sports to enhance physical activities such as jogging
Mueller, F. F., 2009, Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. IGI Global, p. 150-166 17 p.
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