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Retro-inspired with plenty of modern tricks, Prodeus looks bloody awesome! Sadly though, we have to wait a bit longer to frag as the Early Access date has slipped. In a big update on Kickstarter, the team explained that while it's come far they're just not there yet, so they've pushed Early Access until Summer this year. The extra few months will be used to "deliver an amazing game" and "polish the game to get it to release quality".
Obversion from former-Google developer Adrian Marple is out now, I played through a bunch of it and found it delightful. Visually simple, mechanically very straightforward too but it's also very accessible. You can play the entire game with a gamepad or mouse/keyboard - the choice is yours. The idea of each level is simply to reach the exit, you do this by manipulating the environment by creating and destroying certain blocks. Even if you get something wrong, you can undo entire moves at the tap of a button making it quite peaceful and relaxing even when you're stuck as you're free to experiment at your own pace.
Currently crowdfunding on Kickstarter, Aquamarine looks like a very sweet survival adventure about exploring an alien ocean. In development by Moebial Studios with a plan to release for Linux, macOS and Windows in Q4 this year, Aquamarine is a small-scale story-driven adventure inspired largely by the psychedelic sci-fi of the '70s and '80s. With gameplay combining elements of old-school roguelikes and the survival genre with the exploration and puzzle solving of classic point-and-click adventures.
HERE COMES GODOT 3.2, WITH QUALITY AS PRIORITY
Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.
After nearly a year of development, the free and open source game engine Godot Engine has a big new feature-filled release out with 3.2 focusing on quality as their priority. Even though it's a massive release, the Godot team is encouraging developers to upgrade from the older version as practically "every area of the engine has seen some degree of enhancement". There are a few breaking changes though so check the changelog. Originally planned as a small release, however a lot of features introduced in 3.0 and 3.1 "needed refinement" and they did "a lot of work" to improve the "usability, implement missing components and fix bugs" to ensure Godot 3.2 is a long-lasting release with long-term support due to how vastly different Godot 4.0 will be.
While developers are hard at work on Godot 4.0 with Vulkan support, that release won't be ready until mid-2020 so as a result Godot 3.2 is out today as their latest stable release and serving as a "long-term support" release until transitioning to Godot 4. Godot 3.2 is bringing with it better documentation, Mono / C# integration working on Android and WebAssembly, Oculus Quest support, overhauling of Godot's visual shaders, various graphics/rendering improvements, glTF 2.0 3D asset support, WebSocket and WebRTC support, new editor features, and a variety of other enhancements.