Graphic Design: Visiting Designers
Graphic Design has hosted numerous visiting designers for workshops, lectures and juries of student work.
Game Designers | 2018 Analogy + Interaction Gallery Talks
Janet Abrams, Minneapolis
Frank Armstrong, California State University, Chico | images from workshop
Helen Armstrong, Miami University
Paul Berkbigler, Concordia University
John Bielenberg, Project M: Think Wrong
Can I. Birand, Ankara, Turkey
Kyle Blue, Dwell Magazine, San Francisco
Shawn Brixey, DX Arts, Seattle
Ben Day, Virginia Commonwealth University | images from workshop
Matt Checkowski, Los Angeles
Steff Geissbuhler, New York
Deeno Golding, Morehead State University
Cassie Hester + Joey Hannaford, University of West Georgia
Hannah Higgins, University of Illinois, Chicago
Kristin Hughes, Carnegie Mellon University
Steven Hoskins, Virginia Commonwealth University
Mark Jamra, Maine College of Art | images from workshop
Warren Lehrer + Judith Sloan, New York
Mo Leibowitz, printmaker
Victor Margolin, University of Illinois, Chicago
Chris Pullman, Boston
Robert Sedlack Notre Dame University
Pinkie Shmerler, Fiber Artist, Florida
Brian Stone, The Ohio State University
Barbara Sudick, California State University, Chico | images from workshop
D.J. Trischler, designer, Cincinnati, OH | images from workshop
Jenn Visocky-O'Grady, Cleveland State University | images from workshop
Ken Viscoky O'Grady, Kent State University | images from workshop
2018 Analogy + Interaction Gallery Talks
The Ewing Gallery hosted an exhibit by Graphic Design: Analogy + Interaction: Creating a Context for Curiosity though Games + Play, on Sept. 5 and Sept. 7, 2018, for open conversations with game designers. Exhibiting designers Skyped in for discussions and Q+A session about their games. The exhibition closed on Friday with a Community of Scholars Discussion and a reception.
The schedule included conversations with the following:
Tracy Fullerton – Walden, a game.
Hayley Gordon + Vee Hendro – Good Society
Erika Svanoe + Erik Evensen – Marrying Mr. Darcy
Peter Brinson + Kurosh Valanejad – The Cat + The Coup
Read more about each game designer and the Community of Scholars:
Join us for an open skype conversation with game designer Tracy Fullerton about Walden, a game. This presentation is in conjunction with Analogy + Interaction: creating a context for curiosity through Games + Play, currently on display in the Ewing Gallery.
Technology is often accused of disconnecting us from nature and the world around us, however Walden, a game posits a new genre of video game play, in which reflection and insight play an important role.
Play as Henry David Thoreau, the American philosopher and naturalist, during his experiment in living simply in nature. Apply yourself to both the daily tasks of maintaining your basic needs of life at Walden Pond, as well as searching for the small beauties and wonders of nature in this virtual environment. Can we re-engage with the importance of nature in our lives while navigating the virtual woods of Walden Pond?
Tracy Fullerton M.F.A., is a game designer, educator and author with twenty-five years of professional experience. She is currently Director of the joint USC Games Program, which is a collaboration between the School of Cinematic Arts and the Viterbi School of Engineering. She is also a Professor and Chair of the Interactive Media & Games Division of the USC School of Cinematic Arts. In December 2008, she was installed as the holder of the Electronic Arts Endowed Chair of Interactive Entertainment. Tracy is the author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games. This design textbook is in use at game programs worldwide. Her research lab, the Game Innovation Lab, is a leading center for game design research. Recent credits include faculty adviser for the award-winning student games Cloud, and flOw; and game designer for The Night Journey, a unique game/art project with media artist Bill Viola. She is currently designing a game based on Henry David Thoreau's experiment in living at Walden Pond. Also, she is leading a team of designers to create a suite of college knowledge games collectively known as FutureBound Games.'=
Join us for an open skype conversation with game designers Hayley Gordon + Vee Hendron about Good Society. This presentation is in conjunction with Analogy + Interaction: creating a context for curiosity through Games + Play, currently on display in the Ewing Gallery.
Good Society is a collaborative roleplaying game that seeks to capture the heart, and the countenance, of Jane Austen's work. It is a game of balls, estates, sly glances, and turns about the garden. At least on the surface. Underneath this, just as in Austen's own novels, it is a game of social ambition, family obligation and breathtaking, heart-stopping longing.
In this game, you play the type of characters that captured your imagination in Austen's books – from a wealthy heir who falls in love with the aloof new arrival, to a charming socialite bent on ruining the reputation of their rivals. Exploit your advantages, connections, and family influence to achieve your secret desire – all while jealously guarding your good name.
Join us for an open skype conversation with game designers Erika Svanoe + Erik Evensen about Marrying Mr. Darcy. This presentation is in conjunction with Analogy + Interaction: creating a context for curiosity through Games + Play, currently on display in the Ewing Gallery.
Marrying Mr. Darcy is a strategy card game where players are one of the female characters from Jane Austen's novel Pride and Prejudice. Players work to improve themselves and attract the attention of the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of marrying well and becoming the most satisfied character at the end of the game!
Marrying Mr. Darcy is the first game designed by Erika Svanoe, conductor, musician, and lover of all things Austen. Art and graphic design are provided by award winning illustrator and graphic novelist, Erik Evensen.
Join us for an open skype conversation with game designers Peter Brinson + Kurosh Valanejad about The Cat + The Coup. This presentation is in conjunction with Analogy + Interaction: creating a context for curiosity through Games + Play, currently on display in the Ewing Gallery.
The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.
Community of Scholars Discussion
Analogy + Interaction: Creating a Context for Curiosity though Games + Play was coordinated by the Simulations + Gaming + Role-Playing (SGR) Community of Scholars. This multi-disciplinary group brings together members of the UT community who share an interest in researching the development and use of simulations, gaming, role-playing, and similar strategies for teaching and learning.
Such strategies are among the latest developments in higher education and have been shown to
create interactivity and collaboration
increase engagement and retention
deepen reflection and understanding
engender positive values and thoughtful behavior and
open authentic spaces for real-world problem-solving.
Games and Simulations provide players/users with the opportunity to not only visualize but also experience the world of a problem from a variety of perspectives.