Archivos de marques: OGL
Dolphin Progress Report: February and March and April 2019
Escritu por MayImilae, JMC47 en Mar. 4, 2019
/ Caberu anovamientu'l May. 12, 2019 / Enllaz curtiu / Filu del foru
The last few months have been absolutely hectic, with several long-awaited features hitting the emulator all at once. In order to keep users up to date with these major changes, the blog staff has been busy with feature article after feature article. It has been exciting, but also pretty exhausting! With us burning the candle at both ends to keep up with development, the Progress Reports have fallen a bit behind.
Wha-what? You want a Progress Report even after three articles this month? Okaaaay, it has been a while... yawn it might be a little late though... pic.twitter.com/RMmREeHFMG
— Dolphin Emulator (@Dolphin_Emu) May 2, 2019
So here were are, bleary eyed and with three months worth of changes to go through. So without further delay, let's go through February, March, and April's Notable Changes! Please enjoy while we go collapse in the corner.
D3D9: Why It's Not a Part of Dolphin's Future
Escritu por MayImilae en Och. 12, 2013
As many people have noticed, revision 4.0-155 removed D3D9 as a video backend, leaving D3D11 and OpenGL as the sole hardware backends in Dolphin. For the longest time, D3D9 was considered Dolphin's fastest backend and was a favorite of Windows users. But then, why would it be removed?
While it was enjoyed by users, it was a source of endless frustration for the developers. D3D9 is inherently flawed, and working around its problems wasted time and slowed development. With D3D9 removed, the developers can focus their effort on making the emulator better instead of pandering to the ever growing demands of a flawed backend. This is why the D3D9 backend was removed.
D3D9: Inherently Flawed¶
Dolphin's D3D9 backend was mostly known for its speed. On AMD and Integrated Graphics cards, it is by far the fastest backend. But Direct3D9 is very old; it was released in 2001 and received its last update in 2004. Its age means that many modern features are simply not available for it, features that Dolphin needs for GameCube and Wii emulation. And that's where its speed came from. The D3D9 backend was as fast as it was because it simply didn't emulate certain effects. All kinds of modern functions are simply not possible in D3D9.