Cthulhu Beat
Check out Cthulhu Beat.
An insanely addictive realtime
puzzle game for iOS and tvOS!
NSBliss
Chronicles of an iOS App Developer
Replacing my MacBook Pro with an iPad Pro
September 2, 2016 By roger
Currently Apple has been promoting the iPad Pro as a full featured computer. Some have scoffed at this, so I decided to put that claim to the test by creating a logo featuring a new NSBliss character named "Sparks" (above) using only the iPad Pro and the Apple Pencil, replacing $4000+ worth of equipment and software.
Here's how I was able to pull it off. (If you have a moment, please take the time to follow me on Twitter: @NS_Bliss) [Read more…]
Objective C Variables Demystified
February 3, 2016 By roger
One of the first subjects that causes a little bit of confusion among new Objective C programmers is that of variable naming conventions and options. Terms such as CamelCase, strong, weak, atomic, nonatomic, readonly, readwrite, ivars, and properties, can cause no small degree of confusion, but with a little bit of elucidation, I think you'll see these terms are a lot less scary than you might think.
(Note: Please take a moment to follow me on twitter, won't you? If you would like to hire us for your next iOS project, please drop us a line at streamside7@hotmail.com.)
Indie tvOS Game Development: Why It's All Or Nothing
December 15, 2015 By roger
This past week, our first tvOS game, Cthulhu Beat, was accepted to the Apple App Store. It's been an amazing 10-week journey that has only affirmed the wisdom of our decision to go all-in and become iOS/watchOS/tvOS developers full-time. (Please take a moment and follow me on Twitter, won't you?)
tvOS Early Days
The initial commit for our game was made September 23, 2015, just a few days after we received our Apple TV Developer Kit. At this point, information about tvOS programming consisted mainly of the official Apple documentation, and everyone was scouring the forums to affirm the methodology of working with the hardware.
Localization, Localization, Localization!
July 6, 2015 By roger
As I was sitting across from a pair of marketing advisers at WWDC 2015, one of them asked, "how important do you feel localization is to your success as an iOS developer?"
I of course answered, "very important" only partially believing what I'd just said. "That's right," he said. "VERY important!"
That made an impression. The reason I was attending WWDC was to get advice from the those who knew Apple best — their employees. But why localization?
Anticipating WWDC 2015, My Wish List
June 5, 2015 By roger
Bejopi packs for WWDC (iPad, iPhone, and Apple Watch are trademarks of Apple Inc.)
Hard to believe Apple's big developer conference is just 3 days away!
Rumors are swirling around what new products will or will not be announced at what Apple is calling "The Epicenter of Change." Will the news live up to this earth-shaking title?
I am thankful to be among one of the lucky 5000 developers who will be attending this year, and I am hoping for some surprises.
I thought I'd take a moment to put in my wish list.
(Please consider following me on Twitter and adding my RSS feed.)
Roger Pingleton is the creator of NSBliss, a blog and cartoon strip that chronicles his journey as an iOS app developer. He lives with his wife Jill, step-son Noah, a dog, a cat, two parrots, and a rabbit. This site is not affiliated with Apple Inc.
To hire Roger Pingleton or Streamside Software for your next project, please contact us at: streamside7@hotmail.com
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