Posts tagged "fantasy"
[from wstarosta] A Retrospective View of 50 Years of Advertising Research) [ARF.org] – The Advertising Research Foundation is celebrating its 75th year of being in the business of marketing research. When asked about some of the industry's advances in the previous 50 years, chairman Gian Fulgoni owes many of them to technology that allows marketers to more effectively communicate their message and measure it's impact. His sentiments and even the industry terminology he uses highlight the fundamental differences between market research and design research.] In the 1980s, for example, the availability of point-of-sale scanner data provided a much-needed solution for Consumer Packaged Goods (CPG) and other industries. For the first time, marketers had the tools needed to quickly and accurately measure the impact of price, promotions and print / TV advertising on brand sales, develop sophisticated market mix models, and link sales lift to various promotional and advertising levers.
[from wstarosta] PSFK Asks the Purple List, What are the Limits of Digital? [PSFK] – [The next time you are brainstorming and you come up with an idea to make an analog object, action or experience better by digitizing it, pause and consider this fact that I just learned: Your brain can recognize the time faster on an analog watch than a digital one! More about the trade-offs of going digital here…] There's another way to approach this question, by venturing to guess that there's nothing un-digitizable, rather there are deeply human things that will just be conveyed in different forms. For example, our need for feedback as in the above is one representation of a "deeply human thing," but another interesting manifestation comes up when you start thinking about digital books. There's a lot of social data encoded into the act of carrying a physical book. If I see you on the metro and you're carrying a book I've read, it makes me want to talk to you. And if I don't, I'm at least subtly comforted knowing that I'm in the company of someone likeminded.
[from julienorvaisas] Plastics News Executive Forum: Human behavior holds clues to design [Plastics News] – [Is it possible to avoid a reference to The Graduate? I'll try. We often see design thinking methodology applied to development efforts of end-products and services, of consumable things. When it's already soup. Here the plastics industry is having a dialogue about inspiring innovation at the "ingredient" level. Interesting question about where the responsibility for innovation lies.] It may be tempting to think of concepts like "design thinking" or "open innovation" like they're just new business buzzwords. But designers and many OEMs have embraced the ideas for years, and plastics firms would be smart to join the party, experts said at the Plastics News Executive Forum. One molder in attendance pointed out that, in his experience, some OEMs are bad at innovation. "Many of our customers come up … with new designs that are horribly flawed. What's the fundamental breakdown organizationally, where companies [that] are supposed to do this for a living are really bad at it?" he asked.
[from steve_portigal] R2-D2 makers an attraction at WonderCon in S.F. [SFGate] – [The devotion of fans is a constant source of wonder and delight.] A fully functional droid can cost as much as a Toyota Corolla, and takes half a decade or more to complete…R2 builders study the movies frame by frame to mine the tiniest details for their droids. Builders say they get asked two questions all the time: "Can it fly?" and "Does it project a hologram of Princess Leia?" Neither of those visual-effects-enhanced features from the movies is practical or possible because the technology doesn't exist. Builders also get frequent requests to sell their droids, and to perform at parties. That answer is "no," too. The R2 Builders Club operates with the blessing of Lucasfilm, with the understanding that the droids are not produced for sale. There's also a Jedi-like code among the builders, who consider profiting from the droids a trip to the Dark Side.
advertising, advice, ARF, builder, design, digital, droid, fandom, fantasy, gaming, innovation, marketing, metrics, nfl, plastics, public, quickies, research, teaching, technology
[from steve_portigal] Camp Half-Blood, a real camp based on the Percy Jackson books – Fans ask me, "Wouldn't it be cool to go to Camp Half-Blood for real?" We hope you'll become a part of our demigod family. We'll do anything to keep kids interested in reading. Since your kids are such huge Percy Jackson fans and have basically memorized the books I felt that it was more important to create an environment, with engaging backstories, that run parallel to the books without copying. This allows your kids to become their own demigod characters within the world of Percy Jackson. Your demigod will get to have adventures and go on quests as their own story unfolds over the course of their camp session. They'll learn and utilize critical lateral problem solving skills and use creative play and teamwork to win the day. We try to make meaningful connections between history, mythology, literature, art, science, sports, current events, language and rampant creativity. Oh yeah, sword training, chariot racing, archery, lava wall climbing, and phalanx training are pretty fun too.
adventure, camp, children, diegesis, experience, fan, fantasy, half-blood, quickies, reality, stories, summer
Paul Graham on the "social norm" problem with the Segway – This is a point I made in my interactions column "Some Different Approaches To Making Stuff" – Kamen is the genius who got it wrong, because he focused only on technology and not on culture and behavior.
"The Segway hasn't delivered on its initial promise, to put it mildly. There are several reasons why, but one is that people don't want to be seen riding them. Someone riding a Segway looks like a dork.
My friend Trevor Blackwell built his own Segway, which we called the Segwell. He also built a one-wheeled version, the Eunicycle, which looks exactly like a regular unicycle till you realize the rider isn't pedaling. He has ridden them both to downtown Mountain View to get coffee. When he rides the Eunicycle, people smile at him. But when he rides the Segwell, they shout abuse from their cars: "Too lazy to walk, ya fuckin homo?"
Why do Segways provoke this reaction? The reason you look like a dork riding a Segway is that you look smug. You don't seem to be working hard enough."
Like Nike+ for happiness, iPhone app is data collection for PhD thesis – "At repeated periods throughout the day you'll be pinged by your iPhone either by email or by SMS, and prompted to answer a short one-minute survey. This one asks how happy you are, what you're doing (yes, "making love" is an option, though hopefully it's an activity you'd prioritize over doing some science) whether you exercised recently, whether you're alone, who you're talking to and what you're thinking about." Essentially a "beeper study" but somehow a more viral story ("iPhone"!) than normal.
'True Blood' Beverage – "Inspired by HBO's hugely successful vampire drama series, True Blood, Omni Consumer Products struck a deal with the network's licensing division to releasing 'Tru Blood' the actual beverage..a drinkable product inspired by a beverage meant to taste like blood so that fake vampires from a pay-cable TV show can survive without having to resort to feasting on humans."
appearance, apps, beverage, blood, culture, design, drink, fake, fantasy, genius, gesture, happiness, HBO, innovation, interactions, iphone, kamen, language, narrative, norms, pretend, product, psychology, reality, research, segway, simulation, society, success, tracking, trends, tv, vampire