import pygame, sys
from pygame.locals import *

pygame.init()

DISPLAYSURF = pygame.display.set_mode((500,400),0,32)
pygame.display.set_caption("Primitive Drawing")

#colour setup
BLACK = (0,0,0)
WHITE = (255,255,255)
RED =(255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)

#draw surface objects

DISPLAYSURF.fill(WHITE)

pygame.draw.polygon(DISPLAYSURF,GREEN,((146,0),(291,106),(236,277),(56,277),(0,106)))

pygame.draw.line(DISPLAYSURF,BLUE,(60,60),(120,60),4)
pygame.draw.line(DISPLAYSURF,BLUE,(120,60),(60,120))
pygame.draw.line(DISPLAYSURF,BLUE,(60,120),(120,120),4)
pygame.draw.circle(DISPLAYSURF,BLUE,(300,50),20,0)
pygame.draw.ellipse(DISPLAYSURF,RED,(300,250,40,80),1)
pixObj= pygame.PixelArray(DISPLAYSURF)
pixObj[480][380]=BLACK
pixObj[482][382]=BLACK
pixObj[484][384]=BLACK
pixObj[486][386]=BLACK
pixObj[488][388]=BLACK

while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()


























