license:creativeml-openrail-m arxiv:2203.11096 region:us
GamePhysics dataset
@article{taesiri2022clip,
  title={CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning},
  author={Taesiri, Mohammad Reza and Macklon, Finlay and Bezemer, Cor-Paul},
  journal={arXiv preprint arXiv:2203.11096},
  year={2022}
}
---
license: creativeml-openrail-m
---


# GamePhysics Dataset

[![Website](http://img.shields.io/badge/Website-4b44ce.svg)](https://asgaardlab.github.io/CLIPxGamePhysics/)
[![arXiv](https://img.shields.io/badge/arXiv-2203.11096-b31b1b.svg)](https://arxiv.org/abs/2203.11096)
[![Hugging Face Spaces](https://img.shields.io/badge/%F0%9F%A4%97%20Hugging%20Face-Spaces-blue)](https://huggingface.co/spaces/taesiri/CLIPxGamePhysics)

The GamePhysics dataset is a collection of gameplay bug videos sourced from the [GamePhysics subreddit](https://www.reddit.com/r/GamePhysics/).

## Sample videos
<video src="https://asgaardlab.github.io/CLIPxGamePhysics/static/videos/9rqabp.mp4" controls="controls" muted="muted" playsinline="playsinline" width=480></video>
<video src="https://asgaardlab.github.io/CLIPxGamePhysics/static/videos/g5pm35.mp4" controls="controls" muted="muted" playsinline="playsinline" width=480></video>
<video src="https://asgaardlab.github.io/CLIPxGamePhysics/static/videos/6xplqg.mp4" controls="controls" muted="muted" playsinline="playsinline" width=480></video>
<video src="https://asgaardlab.github.io/CLIPxGamePhysics/static/videos/4jirzj.mp4" controls="controls" muted="muted" playsinline="playsinline" width=480></video>
