Q:

libgdx stage doesn't draw stretched image

I'm using libgdx' stage to draw a background.
The background image should stretch to fit all sizes of phones and tablets. But the image is only displayed as a small image and doesn't stretch. Any ideas why?
@Override
public void show() {
      stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
      batch = new SpriteBatch();
      Assets.load();
      Image img = new Image(new TextureRegion(Assets.background));
      stage.addActor(img);  
      Table table = new Table(skin);
      stage.addActor(table);
}

@Override
public void render(float delta) {
     Gdx.gl.glClearColor(1, 1, 1, 1);
     Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
     stage.act(delta);
     stage.draw();  
}

@Override
public void resize(int width, int height) {
    stage.setViewport(width, height, true);
}

A:

This would do the trick:
img.setFillParent(true);

Reference: Widget#setFillParent

