Q:

lack of icons for iPad/iPhone when loading an app on itunes connect libgdx

EDIT: SOLUTION IN THE ANSWER
I just uploaded an application made ​​in libgdx on itunes connect , and my problem is that I get this email :

Dear developer,
We have discovered one or more issues with your recent delivery for
  "Surf Survivor". Your delivery was successful, but you may wish to
  correct the following issues in your next delivery:
Missing recommended icon file - The bundle does not contain an app
  icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png
  format for iOS versions >= 7.0.
Missing recommended icon file - The bundle does not contain an app
  icon for iPad of exactly '76x76' pixels, in .png format for iOS
  versions >= 7.0.
Missing recommended icon file - The bundle does not contain an app
  icon for iPad of exactly '152x152' pixels, in .png format for iOS
  versions >= 7.0.
After you’ve corrected the issues, you can use Xcode or Application
  Loader to upload a new binary to iTunes Connect.
Regards,
The App Store team

Now , I've already added (Icon-76.png Icon-120.png Icon-152.png) to the folders of icons giving them as image name names there are in the text of the email , I reloaded the app but the error persists . how can I solve it ? how to add these images to project libgdx ? thank you

A:

SOLUTION 
add this:
<key>CFBundleIcons</key>
<dict>
    <key>CFBundlePrimaryIcon</key>
    <dict>
        <key>CFBundleIconFiles</key>
        <array>
            <string>Icon</string>
            <string>Icon-72</string>
            <string>Icon-76</string>  //add here
            <string>Icon-120</string> //add here
            <string>Icon-152</string> //add here
        </array>
    </dict>
</dict>

inside the file project\ios\info.plist.xml

