Q:

Objects follow each other on a curve path

Similar question but answer does not work. - Animating a series of objects along a path independently
I am trying to make the human objects (which are seperate objects) all follow each other on a path kind of like the stars in the "Paramount Pictures Intro" like below

So this is my setup right now

So I have about 28 people that I need to follow a path.  They will not have moving arms or legs all I need is for all of them to make a nice curvy path around a globe and then end up around the earth in a circle.  
When I made one person follow path then tried to offset follow location and follow rotation of object in front of it, did not work.  Also tried both methods in the question above.
Does anyone know how this path can be follow to imitate a similar animation as Paramount Pictures.

A:

You can use a "clamp to" constraint.
This will make the mesh follow the curve when transformed.
Or stick with the curve modifier

A:

Create your object.
Cerate a curve and shape it to the path you want the other objects to follow.
Make sure they have their origins on the same place.
Select the object and add a Follow Path constraint. Set the curve as target. Your object will move to the beginning of the curve. Then animate the offset value to make the object travel along the curve.

For several object you can use an array modifier and set the number of clones you need on the array. 
Then add a curve modifier after the array modifier, selecting the curve as object. Then move the object on the X axis.
 

