Q:

Camera Shake in 3d video games

I am making a 3rd person game in the blender game engine and I noticed that most 3d adventure games (Ocarina of Time, Super Mario 64) do not hold the camera exactly behind the player. Instead, the camera will loosly follow the player. I made the player the parent of the camera so, obviously, it will not naturaly bob around. Thanks in advance to anyone who can help me.

A:

This can be accomplished with the "slow parent" settings. They are found under Properties > Object > Relations Extras. Open them up under the camera and turn the offset up to, say, 9.00. This will give a lot of drag between your camera following the player; When the player moves, the camera follows loosely, just like you wanted. If you want a longer time between parent movement ad the child movement, increase the offset, less time, decrease the offset. 

