Q:

Correct YUV422 to RGB conversion

I've been trying to tackle a YUV422 into a RGB conversion problem for about a week. I've visited many different websites and have gotten different formulas from each one. If anyone else has any suggestions I would be glad to hear about them. The formulas below give me an image with either and overall purple or a green hue in them. As of this moment I haven't been able to find a formula that allows me to get back a proper RGB image. I have include all my various chunks of code below.
    //for(int i = 0; i < 1280 * 720 * 3; i=i+3)
    //{
    //  /*m_RGB->imageData[i] = pData[i] + pData[i+2]*((1 - 0.299)/0.615);
    //  m_RGB->imageData[i+1] = pData[i] - pData[i+1]*((0.114*(1-0.114))/(0.436*0.587)) - pData[i+2]*((0.299*(1 - 0.299))/(0.615*0.587));
    //  m_RGB->imageData[i+2] = pData[i] + pData[i+1]*((1 - 0.114)/0.436);*/

    //  m_RGB->imageData[i] = pData[i] + 1.403 * (pData[i+1] - 128);
    //  m_RGB->imageData[i+1] = pData[i] + 0.344 * (pData[i+1] - 128) - 0.714 * (pData[i+2] - 128);
    //  m_RGB->imageData[i+2] = pData[i] + 1.773 * (pData[i+2] - 128);
    //}

    for(int i = 0, j=0; i < 1280 * 720 * 3; i+=6, j+=4)
    {
        /*m_RGB->imageData[i] = pData[j] + pData[j+3]*((1 - 0.299)/0.615);
        m_RGB->imageData[i+1] = pData[j] - pData[j+1]*((0.114*(1-0.114))/(0.436*0.587)) - pData[j+3]*((0.299*(1 - 0.299))/(0.615*0.587));
        m_RGB->imageData[i+2] = pData[j] + pData[j+1]*((1 - 0.114)/0.436);
        m_RGB->imageData[i+3] = pData[j+2] + pData[j+3]*((1 - 0.299)/0.615);
        m_RGB->imageData[i+4] = pData[j+2] - pData[j+1]*((0.114*(1-0.114))/(0.436*0.587)) - pData[j+3]*((0.299*(1 - 0.299))/(0.615*0.587));
        m_RGB->imageData[i+5] = pData[j+2] + pData[j+1]*((1 - 0.114)/0.436);*/

        /*m_RGB->imageData[i] = pData[j] + 1.403 * (pData[j+3] - 128);
        m_RGB->imageData[i+1] = pData[j] + 0.344 * (pData[j+1] - 128) - 0.714 * (pData[j+3] - 128);
        m_RGB->imageData[i+2] = pData[j] + 1.773 * (pData[j+1] - 128);
        m_RGB->imageData[i+3] = pData[j+2] + 1.403 * (pData[j+3] - 128);
        m_RGB->imageData[i+4] = pData[j+2] + 0.344 * (pData[j+1] - 128) - 0.714 * (pData[j+3] - 128);
        m_RGB->imageData[i+5] = pData[j+2] + 1.773 * (pData[j+1] - 128);*/

        BYTE Cr = pData[j+3] - 128;
        BYTE Cb = pData[j+1] - 128;
        /*m_RGB->imageData[i] = pData[j] + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
        m_RGB->imageData[i+1] = pData[j] - ((Cb >> 2) + (Cb >> 4) + (Cb >> 5)) - ((Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5));
        m_RGB->imageData[i+2] = pData[j] + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);
        m_RGB->imageData[i+3] = pData[j+2] + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
        m_RGB->imageData[i+4] = pData[j+2] - ((Cb >> 2) + (Cb >> 4) + (Cb >> 5)) - ((Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5));
        m_RGB->imageData[i+5] = pData[j+2] + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);*/

        /*int R1 = clamp(1 * pData[j] + 0 * Cb + 1.4 * Cr, 0, 255), R2 = clamp(1 * pData[j+2] + 0 * Cb + 1.4 * Cr, 0, 255);
        int G1 = clamp(1 * pData[j] - 0.343 * Cb - 0.711 * Cr, 0, 255), G2 = clamp(1 * pData[j+2] - 0.343 * Cb - 0.711 * Cr, 0, 255);
        int B1 = clamp(1 * pData[j] + 1.765 * Cb + 0 * Cr, 0, 255), B2 = clamp(1 * pData[j+2] + 1.765 * Cb + 0 * Cr, 0, 255);*/

        /*int R1 = clamp(pData[j] + 1.403 * (pData[j+3] - 128), 0, 255), R2 = clamp(pData[j+2] + 1.403 * (pData[j+3] - 128), 0, 255);
        int G1 = clamp(pData[j] + 0.344 * (pData[j+1] - 128) - 0.714 * (pData[j+3] - 128), 0, 255), G2 = clamp(pData[j+2] + 0.344 * (pData[j+1] - 128) - 0.714 * (pData[j+3] - 128), 0, 255);
        int B1 = clamp(pData[j] + 1.773 * (pData[j+1] - 128), 0, 255), B2 = clamp(pData[j+2] + 1.773 * (pData[j+1] - 128), 0, 255);*/

        int R1 = clamp((298 * (pData[j] - 16) + 409 * (pData[j+3] - 128) + 128) >> 8, 0, 255), R2 = clamp((298 * (pData[j+2] - 16) + 409 * (pData[j+3] - 128) + 128) >> 8, 0, 255);
        int G1 = clamp((298 * (pData[j] - 16) - 100 * (pData[j+1] - 128) - 208 * (pData[j+3] - 128) + 128) >> 8, 0, 255), G2 = clamp((298 * (pData[j+2] - 16) - 100 * (pData[j+1] - 128) - 208 * (pData[j+3] - 128) + 128) >> 8, 0, 255);
        int B1 = clamp((298 * (pData[j] - 16) + 516 * (pData[j+1] - 128) + 128) >> 8, 0, 255), B2 = clamp((298 * (pData[j+2] - 16) + 516 * (pData[j+1] - 128) + 128) >> 8, 0, 255);

        //printf("R: %d, G: %d, B: %d, R': %d, G': %d, B': %d \n", R1, G1, B1, R2, G2, B2);

        m_RGB->imageData[i] = (char)R1;
        m_RGB->imageData[i+1] = (char)G1;
        m_RGB->imageData[i+2] = (char)B1;
        m_RGB->imageData[i+3] = (char)R2;
        m_RGB->imageData[i+4] = (char)G2;
        m_RGB->imageData[i+5] = (char)B2;

        /*m_RGB->imageData[i] = (char)(clamp(1.164 * (pData[j] - 16) + 1.793 * (Cr), 0, 255));
        m_RGB->imageData[i+1] = (char)(clamp(1.164 * (pData[j] - 16) - 0.534 * (Cr) - 0.213 * (Cb), 0, 255));
        m_RGB->imageData[i+2] = (char)(clamp(1.164 * (pData[j] - 16) + 2.115 * (Cb), 0, 255));
        m_RGB->imageData[i+3] = (char)(clamp(1.164 * (pData[j+2] - 16) + 1.793 * (Cr), 0, 255));
        m_RGB->imageData[i+4] = (char)(clamp(1.164 * (pData[j+2] - 16) - 0.534 * (Cr) - 0.213 * (Cb), 0, 255));
        m_RGB->imageData[i+5] = (char)(clamp(1.164 * (pData[j+2] - 16) + 2.115 * (Cb), 0, 255));*/
    }

Any help is greatly appreciated.

A:

Some clues to help you along:
You are confusing Cr with Cb.
Assuming UYVY/422 
Y1 = data[j+0];
Cr = data[j+1];
Y2 = data[j+2];
Cb = data[j+3];

Your conversion calculation are wierd, and incorrect for HD.
For SD
R = max(0, min(255, 1.164(Y - 16) + 1.596(Cr - 128)));
G = max(0, min(255, 1.164(Y - 16) - 0.813(Cr - 128) - 0.391(Cb - 128)));
B = max(0, min(255, 1.164(Y - 16) + 2.018(Cr - 128)));

For HD
R = max(0, min(255, 1.164(Y - 16) + 1.793(Cr - 128)));
G = max(0, min(255, 1.164(Y - 16) - 0.534(Cr - 128) - 0.213(Cb - 128)));
B = max(0, min(255, 1.164(Y - 16) + 2.115(Cr - 128)));

You could simply use ConvertFrame which is a part of the Decklink SDK.

A:

Your problem is that there are lots of YUV422 formats out there. You must find the exact one (the FOURCC index for the specific video you're using), and then figure out the correct way to decode it.
What you can do is to save some video from your board, open it in VLC, and look at the Codec details to find the exact FOURCC used.
http://www.fourcc.org/yuv.php

