Q:

SDL with OpenGL start

If I want to make a better performanced game, should I use SDL with OpenGL? Or I have to make pure OpenGL code without SDL.
Why OpenGL with SDL is better than pure SDL or pure OpenGL?
Or the best choice is to make the window management, and input handling with SDL, and the drawing with OpenGL?
I found very nice tutorials about OpenGL (http://www.opengl-tutorial.org/)
Can I use this tutorials combined with SDL?

A:

This site has the answers you are looking for. Coincidentally, it also has SDL and OpenGL tutorials. Hope this helps!

A:

My question is, that if I want to make a better performanced game, should I use SDL with OpenGL?

Doesn't matter, actually.

Or I have to make pure OpenGL code without SDL.

You have to create a window for your OpenGL somehow. If you do it yourself or using a framework makes no difference to OpenGL. The odds are that a newbie's window management will be not as elegant a properly written framework.
My advice: Usr a framework. Which one doesn't matter when it comes to performance.

