Q:

How to link .obj Files into an opengl program and use them?

The purose of my question is, that I want .obj Files (from blender) to be available in my (opengl) program without having these visible on my hard drive. So, I imagined that it could be possible to link these .obj files into my program file and read from them. How this could be done or is it not possible? What could I do else?
Remark: the .obj files contain 3d meshes which shouldn't be editable by the user and I don't want to hard code these .obj files into a .cpp file. Working on a osx mavericks + eclipse.

A:

On Windows, you can embed a file into the resources and then load them from within your software. 

