Q:

Test helper for expected events sequence reporting duplicate events

I have a helper method for my unit tests that asserts that a specific sequence of events were raised in a specific order. The code is as follows:
public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction)
{
    var expectedSequence = new Queue<int>();
    for (int i = 0; i < subscribeActions.Count; i++)
    {
        expectedSequence.Enqueue(i);
    }

    ExpectEventSequence(subscribeActions, triggerAction, expectedSequence);
}

    public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction, Queue<int> expectedSequence)
    {
        var fired = new Queue<int>();
        var actionsCount = subscribeActions.Count;

        for(var i =0; i< actionsCount;i++)
        {
            subscription((o, e) =>
                {
                    fired.Enqueue(i);
                });
        }

        triggerAction();

        var executionIndex = 0;

        var inOrder = true;

        foreach (var firedIndex in fired)
        {

            if (firedIndex != expectedSequence.Dequeue())
            {
                inOrder = false;
                break;
            }

            executionIndex++;
        }

        if (subscribeActions.Count != fired.Count)
        {
            Assert.Fail("Not all events were fired.");
        }

        if (!inOrder)
        {
            Assert.Fail(string.Format(
                CultureInfo.CurrentCulture,
                "Events were not fired in the expected sequence from element {0}",
                executionIndex));
        }

    }

Example usage is as follows:
    [Test()]
    public void FillFuel_Test([Values(1, 5, 10, 100)]float maxFuel)
    {
        var fuelTank = new FuelTank()
        {
            MaxFuel = maxFuel
        };

        var eventHandlerSequence = new Queue<Action<EventHandler>>();

        eventHandlerSequence.Enqueue(x => fuelTank.FuelFull += x);

        //Dealing with a subclass of EventHandler
        eventHandlerSequence.Enqueue(x => fuelTank.FuelChanged += (o, e) => x(o, e));

        Test.ExpectEventSequence(eventHandlerSequence, () => fuelTank.FillFuel());
    }

And the code under test:
    public float Fuel
    {
        get
        {
            return fuel;
        }
        private set
        {
            var adjustedFuel = Math.Max(0, Math.Min(value, MaxFuel));

            if (fuel != adjustedFuel)
            {
                var oldFuel = fuel;

                fuel = adjustedFuel;

                RaiseCheckFuelChangedEvents(oldFuel);
            }
        }
    }

    public void FillFuel()
    {
        Fuel = MaxFuel;
    }

    private void RaiseCheckFuelChangedEvents(float oldFuel)
    {
        FuelChanged.FireEvent(this, new FuelEventArgs(oldFuel, Fuel));

        if (fuel == 0)
        {
            FuelEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (fuel == MaxFuel)
        {
            FuelFull.FireEvent(this, EventArgs.Empty);
        }

        if (oldFuel == 0 && Fuel != 0)
        {
            FuelNoLongerEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (oldFuel == MaxFuel && Fuel != MaxFuel)
        {
            FuelNoLongerFull.FireEvent(this, EventArgs.Empty);
        }
    }

So the test expects FuelFilled to be fired before FuelChanged but in actuality FuelChanged is fired first, which fails the test.
However my test is instead reporting that FuelChanged is being fired twice, but when I step through the code it is clear that FuelFilled is fired after FuelChanged and FuelChanged is only fired once.
I assumed that it was something to do with the way lambdas work with local state, maybe the for loop iterator variable was only ever set to the final value, so I replaced the for loop with this:
        var subscriptions = subscribeActions.ToList();

        foreach (var subscription in subscriptions)
        {
            subscription((o, e) =>
                {
                    var index = subscriptions.IndexOf(subscription);
                    fired.Enqueue(index);
                });
        }

However the result is the same, fired contains {1;1} instead of {1;0}.
Now I'm wondering if the same lambda is being assigned to both events instead of using the different subscription / index state. Any ideas?
Update: I was unable to get success with either answer posted so far (same as my initial results), despite their similarities to my actual code, so I presume the issue is located elsewhere in my FuelTank code. I've pasted the full code for FuelTank below:
public class FuelTank
{
    public FuelTank()
    {

    }

    public FuelTank(float initialFuel, float maxFuel)
    {
        MaxFuel = maxFuel;
        Fuel = initialFuel;
    }

    public float Fuel
    {
        get
        {
            return fuel;
        }
        private set
        {
            var adjustedFuel = Math.Max(0, Math.Min(value, MaxFuel));

            if (fuel != adjustedFuel)
            {
                var oldFuel = fuel;

                fuel = adjustedFuel;

                RaiseCheckFuelChangedEvents(oldFuel);
            }
        }
    }

    private float maxFuel;

    public float MaxFuel
    {
        get
        {
            return maxFuel;
        }
        set
        {
            if (value < 0)
            {
                throw new ArgumentOutOfRangeException("MaxFuel", value, "Argument must be not be less than 0.");
            }
            maxFuel = value;
        }
    }

    private float fuel;

    public event EventHandler<FuelEventArgs> FuelChanged;

    public event EventHandler FuelEmpty;

    public event EventHandler FuelFull;

    public event EventHandler FuelNoLongerEmpty;

    public event EventHandler FuelNoLongerFull;

    public void AddFuel(float fuel)
    {
        Fuel += fuel;
    }

    public void ClearFuel()
    {
        Fuel = 0;
    }

    public void DrainFuel(float fuel)
    {
        Fuel -= fuel;
    }

    public void FillFuel()
    {
        Fuel = MaxFuel;
    }

    private void RaiseCheckFuelChangedEvents(float oldFuel)
    {
        FuelChanged.FireEvent(this, new FuelEventArgs(oldFuel, Fuel));

        if (fuel == 0)
        {
            FuelEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (fuel == MaxFuel)
        {
            FuelFull.FireEvent(this, EventArgs.Empty);
        }

        if (oldFuel == 0 && Fuel != 0)
        {
            FuelNoLongerEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (oldFuel == MaxFuel && Fuel != MaxFuel)
        {
            FuelNoLongerFull.FireEvent(this, EventArgs.Empty);
        }
    }
}

FuelEventArgs looks like this:
public class FuelEventArgs : EventArgs
{
    public float NewFuel
    {
        get;
        private set;
    }

    public float OldFuel
    {
        get;
        private set;
    }

    public FuelEventArgs(float oldFuel, float newFuel)
    {
        this.OldFuel = oldFuel;
        this.NewFuel = newFuel;
    }
}

The FireEvent extension method is looks like this:
public static class EventHandlerExtensions
{
    /// <summary>
    /// Fires the event. This method is thread safe.
    /// </summary>
    /// <param name="handler"> The handler. </param>
    /// <param name="sender">  Source of the event. </param>
    /// <param name="args">    The <see cref="EventArgs"/> instance containing the event data. </param>
    public static void FireEvent(this EventHandler handler, object sender, EventArgs args)
    {
        var handlerCopy = handler;

        if (handlerCopy != null)
        {
            handlerCopy(sender, args);
        }
    }

    /// <summary>
    /// Fires the event. This method is thread safe.
    /// </summary>
    /// <typeparam name="T"> The type of event args this handler has. </typeparam>
    /// <param name="handler"> The handler. </param>
    /// <param name="sender"> Source of the event. </param>
    /// <param name="args"> The <see cref="EventArgs"/> instance containing the event data. </param>
    public static void FireEvent<T>(this EventHandler<T> handler, object sender, T args) where T : EventArgs
    {
        var handlerCopy = handler;

        if (handlerCopy != null)
        {
            handlerCopy(sender, args);
        }
    }
}

The full test code can be found above in the question, there is no other code called during test execution.
I am using NUnit test framework via the Unity Testing Tools plugin for the Unity3D engine, .NET version 3.5 (ish, it's closer to Mono 2.0, I believe), and Visual Studio 2013.
Update 2:
After extracting the code and tests to their own project (outside of the Unity3D ecosystem) all tests run as expected, so I'm going to have to chalk this one up to a bug in the Unity -> Visual Studio bridge.

A:

I have the following implementation based upon Nick's question.
First the class for the FuelTank:
public class FuelTank
{
    private float fuel;

    //Basic classes for the event handling, could be done by providing a few simple delegates,
    //but this is just to stick as close to the original question as possible.
    public FuelChanged FuelChanged = new FuelChanged();
    public FuelEmpty FuelEmpty = new FuelEmpty();
    public FuelFull FuelFull = new FuelFull();
    public FuelNoLongerEmpty FuelNoLongerEmpty = new FuelNoLongerEmpty();
    public FuelNoLongerFull FuelNoLongerFull = new FuelNoLongerFull();

    public float MaxFuel { get; set; }

    public float Fuel
    {
        get
        {
            return fuel;
        }
        private set
        {
            var adjustedFuel = Math.Max(0, Math.Min(value, MaxFuel));

            if (fuel != adjustedFuel)
            {
                var oldFuel = fuel;

                fuel = adjustedFuel;

                RaiseCheckFuelChangedEvents(oldFuel);
            }
        }
    }

    public void FillFuel()
    {
        Fuel = MaxFuel;
    }

    private void RaiseCheckFuelChangedEvents(float oldFuel)
    {
        FuelChanged.FireEvent(this, new FuelEventArgs(oldFuel, Fuel));

        if (fuel == 0)
        {
            FuelEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (fuel == MaxFuel)
        {
            FuelFull.FireEvent(this, EventArgs.Empty);
        }

        if (oldFuel == 0 && Fuel != 0)
        {
            FuelNoLongerEmpty.FireEvent(this, EventArgs.Empty);
        }
        else if (oldFuel == MaxFuel && Fuel != MaxFuel)
        {
            FuelNoLongerFull.FireEvent(this, EventArgs.Empty);
        }
    }      
}

As the code for the event handlers was missing, I made an assumption to use this. As the comment describes in the previous code block, it could be done more easily with plain delegates. It's just a matter of choice, for which I think this implementation isn't the best yet, but suitable enough for debugging:
public class FuelEventArgs : EventArgs
{
    private float oldFuel, newFuel;

    public FuelEventArgs(float oldFuel, float newFuel)
    {
        this.oldFuel = oldFuel;
        this.newFuel = newFuel;
    }
}

public class FuelEvents
{      
    public event EventHandler FireEventHandler;

    public virtual void FireEvent(object sender, EventArgs fuelArgs)
    {
        EventHandler handler = FireEventHandler;
        if (null != handler)
            handler(this, fuelArgs);
    }

}

public class FuelChanged : FuelEvents
{             

    public override void FireEvent(object sender, EventArgs fuelArgs)
    {
        Console.WriteLine("Fired FuelChanged");
        base.FireEvent(sender, fuelArgs);
    }
}

public class FuelEmpty : FuelEvents
{
    public override void FireEvent(object sender, EventArgs fuelArgs)
    {
        Console.WriteLine("Fired FuelEmpty");
        base.FireEvent(sender, fuelArgs);
    }
}

public class FuelFull : FuelEvents
{
    public override void FireEvent(object sender, EventArgs fuelArgs)
    {
        Console.WriteLine("Fired FuelFull");
        base.FireEvent(sender, fuelArgs);
    }
}

public class FuelNoLongerEmpty : FuelEvents
{
    public override void FireEvent(object sender, EventArgs fuelArgs)
    {
        Console.WriteLine("Fired FuelNoLongerEmpty");
        base.FireEvent(sender, fuelArgs);
    }
}

public class FuelNoLongerFull : FuelEvents
{
    public override void FireEvent(object sender, EventArgs fuelArgs)
    {
        Console.WriteLine("Fired FuelNoLongerFull");
        base.FireEvent(sender, fuelArgs);
    }
}

And to test it all, I used this class, containing most code from the original question:
[TestFixture]
public class Tests
{
    public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction)
    {
        var expectedSequence = new Queue<int>();
        for (int i = 0; i < subscribeActions.Count; i++)
        {
            expectedSequence.Enqueue(i);
        }

        ExpectEventSequence(subscribeActions, triggerAction, expectedSequence);
    }

    public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction, Queue<int> expectedSequence)
    {
        var fired = new Queue<int>();
        var actionsCount = subscribeActions.Count;

        //This code has been commented out due to the fact that subscription is unknown here.
        //I stuck to use the last solution that Nick provided himself

        //for (var i = 0; i < actionsCount; i++)
        //{
        //    subscription((o, e) =>
        //    {
        //        fired.Enqueue(i);
        //    });
        //}

        var subscriptions = subscribeActions.ToList();

        foreach (var subscription in subscriptions)
        {
            subscription((o, e) =>
            {
                var index = subscriptions.IndexOf(subscription);
                Console.WriteLine("[ExpectEventSequence] Found index: {0}", index);
                fired.Enqueue(index);
            });
        }

        triggerAction();

        var executionIndex = 0;

        var inOrder = true;

        foreach (var firedIndex in fired)
        {

            if (firedIndex != expectedSequence.Dequeue())
            {
                inOrder = false;
                break;
            }

            executionIndex++;
            Console.WriteLine("Execution index: {0}", executionIndex);
        }

        if (subscribeActions.Count != fired.Count)
        {
            Assert.Fail("Not all events were fired.");
        }

        if (!inOrder)
        {
            Console.WriteLine("Contents of Fired Queue: {0}", PrintValues(fired));

            Assert.Fail(string.Format(
                CultureInfo.CurrentCulture,
                "Events were not fired in the expected sequence from element {0}",
                executionIndex));

        }
    }

    private static string PrintValues(Queue<int> myCollection)
    {
        return string.Format( "{{0}}", string.Join(",", myCollection.ToArray()));

    }

    [Test()]
    [ExpectedException(typeof(DivideByZeroException))]
    public void FillFuel_Test([Values(1, 5, 10, 100)]float maxFuel)
    {  

        var fuelTank = new FuelTank()
        {
            MaxFuel = maxFuel
        };

        var eventHandlerSequence = new Queue<Action<EventHandler>>();

        eventHandlerSequence.Enqueue(x => fuelTank.FuelFull.FireEventHandler += x);

        //Dealing with a subclass of EventHandler
        eventHandlerSequence.Enqueue(x => fuelTank.FuelChanged.FireEventHandler += (o, e) => x(o, e));

        ExpectEventSequence(eventHandlerSequence, () => fuelTank.FillFuel());
    }
}

Now, when running the tests with NUnit, I noticed the following results:
The first event that got triggered was the FuelChanged event, this causes the fired queue within the method
public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction, Queue<int> expectedSequence)

to contain {1}.
The next event that triggers is the FuelFull event, which means that the fired queue now contains:
{1,0} as expected according to the question of Nick.
The last event that triggers is the FuelNoLongerEmpty event and this one fails the test.
Note:
As this code does not yet provide an answer to the original question of the fact that lambda's might cause some interference, as the code I provided above, does just the right thing.
The following rules apply to variable scope in lambda expressions:

A variable that is captured will not be garbage-collected until the
delegate that references it goes out of scope.     
Variables introduced within a lambda expression are not visible in
the outer method. 
A lambda expression cannot directly capture a ref or out parameter
from an enclosing method.     
A return statement in a lambda expression does not cause the
enclosing method to return.     
A lambda expression cannot contain a goto statement, break statement,
or continue statement whose target is outside the body or in the body
of a contained anonymous function.

So the problem in Nick's original question might be caused by the fact that you enumerate over a queue. While enumerating and passing these directly to a lambda expression, you will work with a reference. A trick might be to actually de-reference it by copying it to a local variable within the scope of the iteration loop. This is exactly what smiech is referring to in his post.
EDIT:
I've just looked into it again for you. Are you sure the 'challenge' that you are having is not just the fact that comparing the fired dictionary's indices to the expectedSequence.Dequeue is happening in reversed order? Please note that queue's are FIFO based, so when dequeueing, it will retrieve the first that is inserted...
I noticed that (according to my code) the fired dictionary contains {1,0} whereas the expectedSequence dictionary contains {0,1}. By looking at the expected events, this is good for the expectedSequence queue. So actually the fired queue (filled within your last code block) is built up incorrectly by means of the 'age' of the eventhandler.
When I change one statement within the code that you provided in the original 
 public static void ExpectEventSequence(Queue<Action<EventHandler>> subscribeActions, Action triggerAction, Queue<int> expectedSequence)

method from
  var subscriptions = subscribeActions.ToList();

  foreach (var firedIndex in fired)
  {

    if (firedIndex != expectedSequence.Dequeue())
    {
       inOrder = false;
       break;
    }

    executionIndex++;
    Console.WriteLine("Execution index: {0}", executionIndex);
  }

to this:
   //When comparing indexes, you'll probably need to reverse the fired queue
   fired = new Queue<int>(fired.Reverse());
   foreach (var firedIndex in fired)
   {

     if (firedIndex != expectedSequence.Dequeue())
     {
       inOrder = false;
       break;
     }

     executionIndex++;
     Console.WriteLine("Execution index: {0}", executionIndex);
   }

then everything in your test will pass flawlessly, as you can see with this screenshot:

