Q:

Blocking the scroll-bar's value change event-handler until the bar is released

Suppose, I need to perform a resource intensive task with the movement of scroll-bar.
private void hScrollBar_ValueChanged(object sender, EventArgs e)
{
    ReCalculate();
}

void ReCalculate()
{
    try
    {
        int n = hScrollBar1.Value;
        int f0 = hScrollBar2.Value;
        int theta = hScrollBar3.Value;
        int a = hScrollBar4.Value;

        //... resource-intensive task which uses scroll-bar's values.
    }
    catch
    {

    }
}

The problem I am facing is, the event-handler gets executed with the slightest change of the scroll-bar.
I need to block the execution of event-handler until the mouse is released.
So, I tried using mouse-enter and mouse-leave event-handlers like:
bool ready = false;
private void hScrollBars_MouseEnter(object sender, EventArgs e)
{
      ready = false;
}

private void hScrollBars_MouseLeave(object sender, EventArgs e)
{
      ready = true;
}

along with a checking like:
void ReCalculate()
{
    if(ready)
    {
        try
        {
            int n = hScrollBar1.Value;
            int f0 = hScrollBar2.Value;
            int theta = hScrollBar3.Value;
            int a = hScrollBar4.Value;

            //... resource-intensive task which uses scroll-bar's values.
        }
        catch
        {

        }
    }
}

But, it doesn't work.
How can I do that?

A:

You can handle Scroll event and check the e.Type and if it was ScrollEventType.EndScroll, run your logic:
private void hScrollBar1_Scroll(object sender, ScrollEventArgs e)
{
    if (e.Type == ScrollEventType.EndScroll)
    {
        // Scroll has ended
        // You can use hScrollBar1.Value
    }
}

