Q:

How to create realistic plastic effect in packaging

How to render realistic plastic packaging with wrinkles same with the image attached

A:

For the following cloth simulation, the ground plane is set to be a collision object and the box has the 'leather' cloth preset applied.
There is a Sub-Division modifier in the stack below the Cloth Sim modifier, you can place the Sub-D higher up the stack for more detail however this greatly increases the time needed for the calculations to run.
Once the simulation is run, you should have a series of frames to choose from.  Select the one you prefer and Apply the modifier so that the mesh becomes frozen in that shape.

