Q:

Is Image.Clip or Path.Fill faster when applying transforms (translate/rotate) on an image cutout?

I'm having the user drag and rotate a clipped image using RotateTransform and TranslateTransform.  
I want to lessen any image "flicker"/"jitter" during redraw as much as possible.
To create the clipped image, I can either use Image.Clip (to pathgeometry) or Path.Fill (with image). 
Which would provide the smoothest experience for the user?

A:

Path.Fill (becose it's a simple texturing, for Image.Clip there is happening some additional computations)

