Q:

Greater Feint Clarification

I don't understand the benefits of Greater Feint feat in Pathfinder.
Its Benefit states:

Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack.

Since feinting is a move action, how many attacks am I allowed to perform after a feint? Just one or maybe two if I wield two weapons?
Can you describe some scenario in which Greater Feint gives some advantage thanks to its extended Dexterity-loss duration?
Thanks.

A:

The benefit to you is relatively minimal, since attacks of opportunity are the only way you're likely to be making additional attacks against the target before your next turn. Not the only way, but the most likely way, and not very likely at that. As C. Ross pointed out, while Hero points are few & far between, Greater Feint can really help them hit hard.
The benefit to the rest of your party is a turn of the target not getting their Dex bonus; rogues in particular will be appreciative of the free sneak attacks this gives them.
Remember that denying a target their Dex bonus is not the same as making them flat-footed; they can still make attacks of opportunity, for example.

