カスタムセルが、漢字変換の候補のように、一列に表示されます。

表示ボタンを押し、作成関数InsertTextで文字を入力し、それに合わせた候補を呼び込むために、セルの内容やセル数を更新したいんですが、文字が入力されたら、強制的に作成関数serchTextで、候補を読み直したのち、そのデータでセルを強制的に更新したいんです。

どうすれば、できるでしょうか？

```

    import UIKit
    import RealmSwift
    import Foundation
    
    class dic: Object {
        dynamic var ID = 0
        dynamic var yomi = ""
        dynamic var Kigou = ""
        dynamic var date = NSDate(timeIntervalSince1970: 1)
    
        override static func primaryKey() -> String? {
            return "ID"
        }
    }
    
    class KeyboardViewController: UIInputViewController, UICollectionViewDelegate, UICollectionViewDataSource {
    
        @IBOutlet var nextKeyboardButton: UIButton!
    
        private var lexicon: UILexicon!
        var myCollectionView : UICollectionView!
    
        var button11: UIButton!
        var button12: UIButton!
        var fFastBoot = true
        var fPri = CGFloat(20)
        var ifontSize = 18.0
        var RPath = ""
        var sTextNum: Int = 0
        var sTexst: String = "12345"
        var cellNum: Int = 0
        var tText:String = ""
        var sText:String = ""
        var listYomi: [String] = [];
        var listKigou: [String] = [];
        var listDate: [NSDate] = [];
        var layout = UICollectionViewFlowLayout()
    
        // Portrait表示におけるキーボードの高さ
        private var portraitHeight: CGFloat = 190.0
        private var portraitWidth: CGFloat!
    
        // Landscape表示におけるキーボードの高さ
        private var landscapeHeight: CGFloat = 100.0
        private var landscapeWidth: CGFloat!
    
        override func updateViewConstraints() {
            super.updateViewConstraints()
    
            // Add custom view sizing constraints here
        }
    
        var realmPath: String {
            let containerURL = NSFileManager().containerURLForSecurityApplicationGroupIdentifier("group.AppGroupKigouKeybora")
            return containerURL!.URLByAppendingPathComponent("Dictionary.realm").path!
    
        }
        override func viewDidLoad() {
            super.viewDidLoad()
    
            let pas = realmPath
            print(pas)
    
            // Perform custom UI setup here
            self.nextKeyboardButton = UIButton(type: .System)
    
            self.nextKeyboardButton.setTitle(NSLocalizedString("Next Keyboard", comment: "Title for 'Next Keyboard' button"), forState: .Normal)
            self.nextKeyboardButton.sizeToFit()
            self.nextKeyboardButton.translatesAutoresizingMaskIntoConstraints = false
    
            self.nextKeyboardButton.addTarget(self, action: "advanceToNextInputMode", forControlEvents: .TouchUpInside)
    
            self.view.addSubview(self.nextKeyboardButton)
    
            let nextKeyboardButtonLeftSideConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Left, relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 0.0)
            let nextKeyboardButtonBottomConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
            self.view.addConstraints([nextKeyboardButtonLeftSideConstraint, nextKeyboardButtonBottomConstraint])
    
            // CollectionViewのレイアウトを生成.
            let layout = UICollectionViewFlowLayout()
            // サイズの設定
            layout.itemSize.height = 10
            layout.itemSize.width = 10
            // Cell一つ一つの大きさ.
            layout.itemSize = CGSizeMake(25, 25)
            // Cellのマージン.
            layout.sectionInset = UIEdgeInsetsMake(2, 2, 2, 2)
            // セクション毎のヘッダーサイズ.
            layout.headerReferenceSize = CGSizeMake(0,0)
            // 横スクロール
            layout.scrollDirection = .Horizontal  //.Vertical
    
            // CollectionViewを生成.
            myCollectionView = UICollectionView(frame: self.view.frame, collectionViewLayout: layout)
            myCollectionView.frame.size.height = 30
            myCollectionView.frame.size.width = 100
            myCollectionView.frame.offset(dx: 2, dy: 2)
            myCollectionView.backgroundColor = UIColor(red: 0.9, green: 0.9, blue: 0.9, alpha: 1.0)
    
            myCollectionView.delegate = self
            print(myCollectionView.delegate)
            myCollectionView.dataSource = self
            print(myCollectionView.dataSource)
    
            // Cellに使われるクラスを登録.
            myCollectionView.registerClass(CustomUICollectionViewCell.self, forCellWithReuseIdentifier: "MyCell")
    
            myCollectionView.sizeToFit()
            print(myCollectionView.frame)
    
            view.addSubview(myCollectionView)
    
            serchText("（")
    
        }
    
        override func viewDidAppear(animated: Bool) {
            super.viewDidAppear(animated)
    
            let heightConstraint = NSLayoutConstraint(item: view, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 0, constant: 500)
            view.addConstraint(heightConstraint)
        }
    
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated
        }
    
        override func viewDidLayoutSubviews() {
            var myNativeBoundSize: CGSize = UIScreen.mainScreen().bounds.size
            let myNativeBoundSizeStrW: CGFloat = myNativeBoundSize.width
            let myNativeBoundSizeStrH: CGFloat = myNativeBoundSize.height
    
            var myWidth = myNativeBoundSize.width
            var myHeight = myNativeBoundSize.height
            // 向きの判定.
    
            if isLandscape() { // Landscapeだったら、
                let orientation = "Landscape"
                // Landscape用の viewを表示する。
                //print(orientation)
    
            } else { // Portraitだったら、
                let orientation = "Portrait"
                // Portrait用の viewを表示する。
                //print(orientation)
            }
            var sKishu = "iPad"
            if String(self.view.bounds.size) == "(320.0, 330.0)" {
                // iPhone, iPod touch
                sKishu = "iPhone"
                myWidth = 30
            }else if String(self.view.bounds.size) == "(768.0, 500.0)" {
                myCollectionView.frame.size.width = 764
            }else if String(self.view.bounds.size) == "(1024.0, 500.0)" {
                myCollectionView.frame.size.width = 1020
            }
            print(String(self.view.bounds.size))
            //print(sKishu)
    
            if CGFloat(myNativeBoundSizeStrH) == CGFloat(1024.0){
                myWidth = myNativeBoundSizeStrW / CGFloat(13)
                myHeight = myNativeBoundSizeStrH / CGFloat(20)
                //print("iPad縦")
            }else if CGFloat(myNativeBoundSizeStrH) == CGFloat(768.0){
                myWidth = myNativeBoundSizeStrW / CGFloat(13)
                myHeight = myNativeBoundSizeStrH / CGFloat(11)
                //print("iPad横")
            }else{
                myWidth = myNativeBoundSizeStrW / CGFloat(10)
                myHeight = myNativeBoundSizeStrH / CGFloat(10)
                //print("Non")
            }
    
            if fFastBoot == false {
                self.button11.frame = CGRectMake(0,3 + fPri, myWidth - CGFloat(2) ,myHeight - CGFloat(6))
                self.button12.frame = CGRectMake(myWidth, 3 + fPri, myWidth - CGFloat(2), myHeight - CGFloat(6))
            }else{
    
                self.button11 = UIButton(type: .System)
                self.button11 = UIButton(frame: CGRectMake(0, 3 + fPri, myWidth - CGFloat(2) ,myHeight - CGFloat(6)))
                self.button11.setTitleColor(UIColor.blackColor(), forState: .Normal)
                self.button11.addTarget(self, action: "btnUp11:", forControlEvents:.TouchUpInside)
                self.button11.addTarget(self, action: "btnDown11:", forControlEvents:.TouchDown)
    
                self.button12 = UIButton(type: .System)
                self.button12 = UIButton(frame: CGRectMake(myWidth, 3 + fPri, myWidth - CGFloat(2), myHeight - CGFloat(6)))
                self.button12.setTitleColor(UIColor.blackColor(), forState: .Normal)
                self.button12.addTarget(self, action: "btnUp12:", forControlEvents:.TouchUpInside)
                self.button12.addTarget(self, action: "btnDown12:", forControlEvents:.TouchDown)
    
            }
    
            self.button11.setTitle(NSLocalizedString(String(myNativeBoundSizeStrH), comment: "("), forState: .Normal)
            self.button12.setTitle(NSLocalizedString(String(myNativeBoundSizeStrW), comment: ")"), forState: .Normal)
            if fFastBoot == true {
    
                self.button11.titleLabel?.font = UIFont.systemFontOfSize(CGFloat(ifontSize))
                self.button12.titleLabel?.font = UIFont.systemFontOfSize(CGFloat(ifontSize))
    
                self.view.addSubview(self.button11)
                self.view.addSubview(self.button12)
                fFastBoot = false
            }
        }
    
        func btnDown11(sender: UIButton){
            //fDub = false
            self.button11.backgroundColor = UIColor.blackColor()
        }
        func btnUp11(sender: AnyObject){
            self.button11.backgroundColor = UIColor.whiteColor()
    
            let tText = "）"
            InsertText(tText)
        }
    
        func InsertText (str: String){
            tText = ""
            sTextNum = sTextNum + 1
            sText = sText + str
            let proxy = textDocumentProxy
            proxy.insertText(str)
            serchText(str)
        }
    
        private func isWidth() -> CGFloat {
            // 現時点で Landscape表示が適当かどうかを判断する。
            let screenSize = UIScreen.mainScreen().bounds.size
            let screenW = self.view.bounds.size.width
            return screenW
        }
    
        private func isLandscape() -> Bool {
            // 現時点で Landscape表示が適当かどうかを判断する。
            let screenSize = UIScreen.mainScreen().bounds.size
            let screenH = screenSize.height
            let screenW = screenSize.width
            let isLandscapeNow =  !(self.view.frame.size.width ==
                screenW * ((screenW < screenH) ? 1 : 0) +
                screenH * ((screenW > screenH) ? 1 : 0))
            return isLandscapeNow
        }
    
        override func textWillChange(textInput: UITextInput?) {
            // The app is about to change the document's contents. Perform any preparation here.
        }
    
        override func textDidChange(textInput: UITextInput?) {
            // The app has just changed the document's contents, the document context has been updated.
    
            var textColor: UIColor
            let proxy = self.textDocumentProxy
            if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
                textColor = UIColor.whiteColor()
            } else {
                textColor = UIColor.blackColor()
            }
            self.nextKeyboardButton.setTitleColor(textColor, forState: .Normal)
        }
    
        // セルの幅自動修正
        func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize {
            var size: CGSize = listKanji[indexPath.row].sizeWithAttributes([NSFontAttributeName: UIFont.systemFontOfSize(20.0)])
            print(CGSizeMake(size.width + 20.0, 25))
            return CGSizeMake(size.width + 20.0, 25) //self.flowLayout.itemSize.height)
        }
    
        /*
        Cellが選択された際に呼び出される
        */
        func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
            print("Num: \(indexPath.row)")
            print(listKigou[indexPath.row])
        }
    
        /*
        Cellの総数を返す
        */
        func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
            print(cellNum)
            return cellNum
        }
    
        /*
        Cellに値を設定する
        */
        func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
    
            let cell : CustomUICollectionViewCell = collectionView.dequeueReusableCellWithReuseIdentifier("MyCell", forIndexPath: indexPath) as! CustomUICollectionViewCell
            //cell.textLabel?.text = indexPath.row.description
            print(indexPath.row)
            cell.textLabel?.text = listKigou[indexPath.row]
            return cell
        }
    
        func serchText(inputText: NSString){
            let realm = try! Realm(path: realmPath)
            let results = realm.objects(dic).filter("yomi BEGINSWITH %@", inputText).sorted("date", ascending: false)
            cellNum = 0
            for result in results {
                print(result.kanji)
                listYomi = listYomi + [result.yomi]
                listKigou = listKigou + [result.kigou]
                listDate = listDate + [result.date]
                cellNum = cellNum + 1
            }
            if cellNum == 0{
            }else{
                cellNum = cellNum - 1
            }
        }
    }
    
    class CustomUICollectionViewCell : UICollectionViewCell{
    
        var textLabel : UILabel?
    
        required init?(coder aDecoder: NSCoder) {
            super.init(coder: aDecoder)
        }
    
        override init(frame: CGRect) {
            super.init(frame: frame)
    
            // UILabelを生成.
            textLabel = UILabel(frame: CGRectMake(0, 0, frame.width, frame.height))
            textLabel?.text = "nil"
            textLabel?.backgroundColor = UIColor.whiteColor()
            textLabel?.textAlignment = NSTextAlignment.Center
    
            // Cellに追加.
            self.contentView.addSubview(textLabel!)
        }
    
    }
    
    class InputCandidate: NSObject {
        var input: String?
    }
    
```
CC BY-SA 3.0
2015-08-22T07:31:19.823
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2015-10-16T16:08:33.023
2015-10-16T16:08:33.023
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question
ios swift xcode
UICollectionViewのカスタムセルの表示を変更（更新）する方法を知りたい