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**Important Characters in the Synched Universes:** * Rick Deckard * Rachael * Eldon Tyrell * Rogue Nexus-6 Group * Connor
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B.W-2010-IV, also called the Inferno Virus, was a bio-weapon variant of rabies produced by the US government, specifically the DoD, which was intended to be used in combat on groups of enemy soldiers. It is the infectious disease that creates ghouls. Overview -------- ### Creation and Spread The weapon began development in a lab under the Pentagon on June 26th, 2010. The head of the project was Dr. Floyd Hartman. In May of 2014, when the virus was to be moved to another location, Dr. Hartman tried to destroy it but inadvertently released it, causing it to spread throughout North America and devestate all three countries. However, the government took measures to prevent it from leaving the continent, meaning just North and South America were destroyed. ### Virology When a host is infected, the virus invades the brain and takes two hours to one day to shut most of the brain down. Then, the virus reactivates the brainstem and cerebellum. The time from infection to death varies depending on the severity, placement, and number of bites - as well as the reanimated age of the undead and possible other conditions, such as blood loss. Those regions reactivation allows the reanimated to have movement and senses, but they lack higher thinking. The reanimated will act on a mindless animal instinct and aggression to feed, and will devour any living or recently deceased beings that are still fresh. They have no sense of self control, and will kill anything that they discover living. Their senses remain mostly intact, but decay overtime, similar to their muscles. The reanimated can detect behaviors and characteristics that separate the living from the dead, and can also detect fast movement, light, loud sounds, smell, and physical sensations that alert them to living beings. Once a deceased host is reanimated, its bodily fluids contain an active agent of the Inferno Virus, namely blood, saliva, skin, and viscera. Infection of the active agent is transmissible through biting, scratching, or contaminating an open wound of a healthy individual. If any of these fluids enter the bloodstream of a healthy individual, the active agent will invade the brain like and cause a cytokine storm. The adrenal glands hemorrhage, resulting in the brain and major organs to shut down, followed by death and reanimation. #### Symptoms * Dizziness * Weakness and fatigue * Fever * Delirium/hallucinations * Chills * Nausea/vomiting * Pale skin * Diluted pupils * Soreness * Fluid discharge * Spontaneous aggression or anger * Fainting * Hair loss and missing scalp pieces * Dehydration * Coughing up blood * Tache noir * Internal hemorrhaging * Organ failure
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Demons are fallen angels, malevolent supernatural entities who work against God to lead humans to ruin. Demons ------ Lucifer's fall from heaven, the first demon ### Also Known As Daimōn, the Fallen Ones Origin ------ Before the beginning of time, Lucifer, a powerful archangel, was prideful and thought himself better than God. He tempted other angels into a revolt against Him, but he failed. As punishment for his rebellion, Lucifer was thrown from Heaven with the other mutinous angels into Hell. These fallen angels became the first demons, and over millenia, more would join him. Lucifer became Satan, and he was doomed to rule Hell for eternity, punished alongside the souls of the sinful. Overview -------- Demons are the adversaries of Jesus Christ and God. They are not morally grey beings, but are true evil. They are the cause of pain and suffering in humans. They are not simply tempters, but cause of pain, agony, and maladies, both of the physical, mental, and spiritual variety. ### Demonic Possession Sometimes, demons may desire having an Earthly vessel or to steal the soul of a human. To do so, they may possess a human and act through them. The six types of demonic possession are: 1. **Possession**: When Satan or another demon takes full control of a person body without their consent 2. **Obsession**: Sudden attacks of irrationally obsessive thoughts, usually culminating in suicidal ideation, and which typically influences dreams 3. **Oppression**: In oppression, there is no actual involuntary actions. The demon may simply cause a series of misfortunes in business, loss of possessions, loss family, or poor health 4. Physical pain or mental distress directly caused by demons 5. **Infestation**: When a demon invades and affects houses, objects, or animals 6. **Subjection**: When a person voluntarily submits to a demon, possibly through a deal Four characteristics of demonic possession are: 1. Superhuman strength 2. Speaking in tongues/languages that the victim never knew 3. Disclosing of knowledge that the victim cannot know 4. Blasphemous rage and an aversion to holy symbols, names, relics or places #### Exorcism The demon can be expelled through the performance of exorcisms, which are performed in the name of Jesus Christ. The person who performs the exorcism, known as an exorcist, is always a ordained priest. The exorcist will say prayers over the possessed and often makes use of religious items such as sacramentals and symbols. The names of Saints, holy men and women, reading of the Gospel, and holy water is also said to help drive them out. The exorcist will often invoke the name of God (though Jesus Christ is more common) as well as the Archangel Michael to help with the exorcism. Several weekly exorcisms are occasionally necessary to exorcise a deeply entrenched demon. ### Number of Demons The number of demons is estimated to be 4,439,622. They are divided into 666 legions, with each legion composed of 6,666 demons. Above all demons are the most powerful and evil, the Seven Lords of Hell, a corruption of the seven archangels. Together, Lucifer, Dajall, and Leviathan form the Satanic Trinity, the dark inverse of the Holy Trinity. 1. Lucifer (Lord of Pride) 2. Mammon (Lord of Greed) 3. Asmodeus (Lord of Envy) 4. Leviathan (Lord of Wrath) 5. Beelzebub (Lord of Chaos) 6. Dajjal (Lord of Lies) 7. Belial (Lord of Wickedness) Powers/Abilities ---------------- * **Angel Physiology:** Though they have fallen, demons retain some of their powers from when they were angels. Most demon's powers fade, leaving them less powerful than they used to be, but some demons, like Lucifer, retained much more of their power. + **Immortality**: Like angels, time does not degrade their bodies. Diseases, toxins, and even lack of food, water, oxygen, or sleep cannot kill them. - **Invulnerability**: Demons are immune to nearly all forms of normal damage and injury. * **Shapeshifting:** Demons can change their shape into anything they choose, and even have the ability to appear as angels of light. * **Telepathy:** Demons can read the thoughts, souls, and memories of humans. They can also sense the emotions of others and detect lies. * **Soul Absorbtion**: Through deals or tricks, demons can steal the souls of other entities to make themselves more powerful. * **Intellect:** Demons possess great knowledge of many things due to their great age, but they are not omniscient like God. * **Possession**: Demons can possess the living and work through them, even controlling their thoughts and actions. Notable Demons -------------- * Lucifer * Mammon * Asmodeus * Leviathan * Beelzebub * Dajjal * Belial * Mephistopheles
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A pricolici is a werewolf and vampire hybrid, often the souls of malicious, violent men that returned from the grave in order to continue harming other humans. Former werewolves, like Jean Chastel, have an even higher chance of returning as one. Pricolici --------- A pricolici seen in its hybrid form ### Notable Features Hairy body, wolf features, hands with claws ### Power Super strength, speed, healing factor, other unique powers Origin ------ The first documented case of a pricolici comes from 1589, in Roanoke Colony, Virginia. There, an unnamed and very violent vampire that fled to the New World to escape persecution a few years prior was attacked by a Native American werewolf while out alone in the forest. Thanks to his vampiric powers, he was able to escape alive by killing the werewolf with just a few scratches on the throat as his only injury, which healed quickly. He also fed upon the blood of the werewolf, but he didn't know at the time the significance of doing so. When he returned to the colony thinking he was safe, nobody thought anything of it. However, the scratch and the blood he consumed slowly caused the vampire to turn into a werewolf over the next few days, but because he was already a vampire, the the two species instead started to fuse together as one. The next night after the transformation was complete, the vampire was forcefully turned into his new half-werewolf half-vampire form, and he proceeded to use his new, unexpected powers to decimate the colony, killing and completely devouring all 123 colonists. Planting a false trail to distract any search party, he used his claw to carve the word "CROATOAN" into the colony's defensive wall, pointing them to a nearby island. The new species of creature wouldn't get a name until the mid-1600s, when the first of them arrived in Romania. The citizens called them "pricolici." Creation -------- There are very few ways to become a pricolici, as they are very rare creatures. The most common method of creation is the souls of violent men being returned to life through dark powers, usually Satan. Becoming one through studying witchcraft is also an option, as demonstrated by Abe Locke. If a vampire is bitten or scratched by a werewolf or a werewolf drinks the blood of a vampire, the transformation will also occur. The curse can also be transmitted genetically, as with Abe Locke passing it down to his son Michael. Children who become pricolici this way do not have access to their powers until the first All Hallows Eve following their 13th birthday. ### Transformation The transformation into a pricolici is nearly exactly the same as a werewolf transformation. Overview -------- ### Physical Appearence The eyes of a pricolici will turn orange when they call upon their powers, no matter what form they are in. The hue results from the red eyes of a vampire mixing with the yellow shade of a werewolf's eyes. However, pricolici that were formerly werewovles, like Jean Chastel, keep their yellow eyes. A pricolici can take multiple different forms, including: **Human**: They stay in their human appearence and look completely human. Their powers are quite limited within human form, with only their physical strengths and abilities remaining. Exceptionally powerful pricolici like Jean Chastel have shown the ability to heal from injuries even in human form. **Wolf-Vampire Hybrid**: In their true pricolici form, they resemble a very hairy man with a wolf's muzzle, and have full access to their powers. They can choose to stay human-sized, but still with incredible powers, or grow to large sizes. The size to which they can grow is dependant on the power and age of the pricolici. Powers/Abilities ---------------- Pricolici are very powerful, even relatively young ones. Most of their powers come from their werewolf side, including: * **Superhuman strength, speed, stamina, agility, and durability**: Pricolici are very physically powerful, their powers only strengthening depending on their form. In their human form, even a weaker pricolici is capable of lifting over three tons. Older, more powerful pricolici can lift as much as fifteen tons while in human form. In their hybrid form, while the moon is shining on them, a young pricolici is capable of lifting over twenty-five tons, while stronger pricolici are able to lift over one hundred and fifty tons. Their leg muscles are also very strong, allowing them to jump over twenty feet into the air. Their physical powers will increase in power with the age of the pricolici. They can also run incredibly fast, and have huge amounts of stamina. The physical powers of a relatively young pricolici are weaker than that of vampires while in human form, only surpassing them in wolf or hybrid form. They can easily overpower young vampires, though the potent abilities found in older vampires will still prove a significant challenge. * **Superhuman senses**: Pricolici have sharpened senses of smell, sight, and hearing. They can partly see in the infrared spectrum and detect the heat signatures of prey thanks to their werewolf side, can see things over long distances, and see perfectly even in complete darkness thanks to their vampiric half. They can smell other creatures within 200 feet and follow that scent over nearly any terrain. They can also hear the sound of a heartbeat from long distances. * **Shapeshifting**: All pricolici can transform into their wolf or hybrid form whenever they choose, as long as the moon is shining on them. * **Claws and teeth**: Both their claws and teeth are incredibly sharp and durable, having no trouble tearing through most materials, including flesh and bone, wood, stone, and even some metals aside from silver, which their claws and teeth cannot damage. Pricolici can also crawl along walls at great speed in pursuit of their prey using their claws. They can also use their claws to absorb the power of the undead and the life energy of the living. + **Infectious Bite**: A pricolici can turn another person into either a werewolf or a vampire by biting or scratching them. The creature that the human becomes depends on the person’s morals, just like who will become a pricolici (a violent or sinful person will be turned into a werewolf while a peaceful one will become a vampire). + **Memory Alteration**: Powerful pricolici can transfer memories by inserting claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. * **Healing Factor**: A pricolici can regenerate damaged or destroyed areas of its body much faster than a regular human. In any form, a powerful pricolici can heal tissue damage from minor as well as major injuries such as bullet wounds, blunt force trauma, punctures, slashes, and severe burns completely in mere moments. No scarring will occur either. The healing factor of a young pricolici is slower, and severe wounds will take as much as a few minutes to heal, while lesser injuries can heal in only a second or two. Their healing factor will only get faster as they age. * **Biological Immortality**: While not invincible, a pricolici will not age as long as they continue to feed, and they are completely immune to all forms of disease, poison, and toxins. * Hypnosis: Thanks to their vampire half, pricolici can control and influence the minds of humans, including their thoughts and memories. ### Weaknesses Pricolici derive most of their weaknesses from their werewolf side, including: * **Silver**: Like a werewolf, being exposed to silver will prevent any wounds from healing and their flesh will burn if they make contact with it. If it enters the bloodstream, silver is extremely lethal to a pricolici. Weapons made from silver are also very effective at killing a pricolici but if the silver doesn't strike a fatal area and is quickly removed, the pricolici will regenerate fully. Their claws are also unable to slash through silver. Liquid silver can easily render a pricolici blind if it enters their eyes. + **Silver Nitrate**: Injecting silver nitrate into their bloodstream will quickly kill a pricolici. * **Mercury**: Pricolici are also vulnerable to mercury, also called quicksilver. Exposure to mercury will only weaken them, but if it is poured into a wound, it will cause irreversable death. It can also be used to purify a pricolici's decapitated head or heart, preventing it from returning. * **Aconite**: Wolfsbane is powerful against pricolici and can be used like garlic would be for a vampire. Exposure will make a pricolici very sick. Breathing in a wolfsbane powder also causes suicidal urges for a pricolici. If wolfsbane is stuffed into a werewolf's mouth after decapitation, it will prevent it from returning. * **Broken** **Neck**: A pricolici can be instantly killed if its neck is broken. Even the powerful pricolici Jean Chastel was killed instantly when Count Dracula broke his neck. * **Heart** **Extraction**: Cutting out the heart will kill a pricolici. However, unless the heart is either quickly burned or immersed in mercury, the pricolici can be returned to life if it is young enough. * **Decapitation**: Fully cutting off the head of a pricolici will also in death. Alongside the heart, the head must be burned seperately from the rest of their body to prevent their return. The pricolici's return can also be prevented by pouring mercury in its mouth or stuffing it with wolfsbane. * **Sunlight**: A pricolici is blocked from accessing most of their powers in daylight, aside from (albeit weakened) physical powers, senses, and healing factor. The touch of sunlight will also force a pricolici back to their human form if they have been transformed. Weaknesses from the vampiric side include: * **Garlic:** Garlic will repel a pricolici just as it would repel a vampire. * **Holy Symbols**: Pricolici, like vampires, fear religious symbols and items, including crosses and crucifixes, holy candlelight, and sanctified Communion wafers. However, it is purely psychological as their wolf side will prevent them from being physically burned by them on contact. * **Holy Barrier**: Pricolici must be invited by someone already inside to enter an inhabited area. Inviting them means that God's defense has been willingly waived, and after being invited they can come and go at will. Notable Pricolici ----------------- ### True Pricolici * Jean Chastel * Abe Locke ### Half-Pricolici * Michael Locke
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The revolver used by Thomas Shaw until his death. Thomas Shaw's Revolver ---------------------- Thomas Shaw's Remington New Army revolver ### Manufacturer Remington Arms ### Type Revolver Stats: ------ ### Caliber .36 ### Capacity 6 It was a Remington 1858 New Army, manufacturered in 1861. It had a six round capacity and fired .36 caliber. History ------- Sometime before 1867, Thomas Shaw acquired the revolver. He would use it throughout *Midnight Bound* until he was killed by Jean Chastel, after which the pistol was lost.
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The Carson-Nash gang was an American outlaw gang that ran together from 1872 to 1901. Originally, the gang wasn't united, they were two different, small-time gangs called the Carson and the Nash gang respectively. They were rivals, but after a confrontation between the two leaders of the gangs, Ted Carson and Cody Nash, the two gained each other's respect and merged in 1871. At the height of their power, in 1898, the gang had over 200 members. Members ------- * Ted Carson (Leader) * Cody Nash (Leader) * James Kane * Helen Kane * Marco Montero * Tom Massey * Ray Dixon * Ned Anderson * Numerous unidentified outlaws History ------- On May 27th, 1844, Ted Carson was born in Springfield, Missouri. When he was seven years old, he was abandoned by his parents and raised by his twenty-year-old brother, Dean. Dean was a small-time thief and criminal, who earned his living pickpocketing and theiving, but he did the best he could raising his brother. However, Dean's influence led Ted down a rough path from a young age, and Ted was soon learning how to pickpocket, theive, and fend for himself from his older brother. When Ted was sixteen, Dean was arrested and imprisoned for robbery, and Ted planned on breaking him out of the town's jail. Masked and armed with his brother's spare Colt Navy revolver, the teen Carson broke through the back door of the jailhouse and knocked the deputy out with his gun, taking the key and using it to unlock Dean's cell. They fled out the back door on the deputy's horse, and their life of crime together truly began. The brothers went to Kansas, and Dean put a gang of other ouwlaws together, the Carson Gang. Ted Carson was officially an outlaw. For the next seven years, the Carson gang ran together, running a loansharking business and a protection racket. It was during those years that Ted Carson learned to ride and shoot, as well as run an outlaw gang under his brother's wing. He was his brother's right hand man until Dean was killed in 1867 along with two members of the Carson gang by lawmen during a robbery-gone wrong. With Dean gone, the twenty-three year old Ted became the leader of the Carson gang. Ted took the gang in a more aggressive direction, towards armed train and stagecoach robberies rather than cunning, subtle crimes. That same year, Carson saved a young man named Marco Montero and his mother from being mugged, and the young Montero joined the gang. When Montero's mother was killed by the same muggers, Carson and Marco tracked them down and killed them, starting the young Mexican's life of crime. Three years later, in 1870, Ted pulled a young cowboy named James Kane into an alleyway, at gunpoint. Carson meant to rob the young man, but the suprisingly strong Kane got him by surprise and disarmed the outlaw, holding him at bay with his own gun. However, Carson's partner in crime appeared and put a gun to Kane's back, ordering him to drop the revolver. Ted simply laughed and told the gang member to back down, and turned his attention to James. He took a shine to him, and offered him a place in his gang. Seeing an oppurtunity for adventure, wealth, and glory, Kane took him up on his offer and joined. The Carsons weren't the only gang in the Kansas area, though. They had a rival in the Nash gang, a gang that ran various cons and also loansharked. Carson feared that they would encroach on their businessess, and in 1871, he took Kane and fellow gang member Marco Montero with him to confront the leader of the Nash Gang, Cody Nash. The two argued and threatened each other at first, but they reached an an agreement after negotiating and they agreed to merge into a single gang, the Carson-Nash Gang. In June of 1874, Ted brought James Kane, now a spry young gunslinger, on his first large bank robbery. He had done smaller banks before, but the gang had set their sights on a bank in Reno, Nevada, and Kane felt ready. During the robbery, it all went well until a civilian managed to break a window and shout for help, and the lawmen were onto them. They were forced to shoot their way out, and Kane and Ted each put two men in their graves as they fled. Luckily, they managed to make out with a few thousand dollars, but Kane and Ted both grappled with guilt. Over the coming years, the gang would rob many more banks, as well as trains, stagecoaches, and Ted would kill many more times. The gang was getting very powerful with Kane and Nash by Carson's side. By 1898, when the gang's power peaked, the gang had well over two-hundred members. In 1900, Kane left the gang and started a family . The next year, Ted Carson, Cody Nash, Tom Massey, Ray Dixon, and over a hundred other members of the Carson-Nash gang were caught by US Marshalls in Colorado. Of them, only Dixon was able to escape the Marshalls. The others were imprisoned, and in the case of Carson, Nash, and the more violent members of the gang, hanged. The gang was in ruins, and the surviving members fled and hid from the law. Gallery ------- Four important members of the Carson-Nash gang in 1888The Carson Gang's camp in 1872The Carson-Nash gang's campsite in Mexico, circa 1890The Carson-Nash gang's Colorado campsite in 1901
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(From the Blade Runner Wiki) The colonies were human settlements outside of Earth. History ------- The colonies had been settled by 2018 and employed the use of slave labor by replicants. That same year, a Nexus-6 replicant combat team staged an uprising, prompting the ban of replicants from Earth. By late 2019, the Dominguez and Shimata colonies had been settled and humans on Earth were encouraged to emigrate to the colonies; this was promoted aggressively with advertising from the Shimago-Dominguez Corporation extolling the adventure and opportunities awaiting them if they left Earth, as well as promises of financial and personal incentives; for example, all colonists were promised a free replicant for their personal use. The Planetary Development Organization continued such advertisements as late as 2032. Ana Stelline's adoptive parents moved Off-world, leaving her behind due to her "compromised immune system." By mid-2049, nine additional Off-world colonies existed, which frustrated Niander Wallace, given that he wished to see humanity rapidly expand across the stars. Known Colonies -------------- * Calantha * Dominguez * Shimata
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Reginald Adams was an Irish diener and the business partner of Edwin Marley. Reginald Adams -------------- Reginald Adams meeting Edwin Marley, circa 1856 ### Relatives Unknown parents, three sisters ### Occupation Undertaker Biographical information ------------------------ ### Date of birth February 1st, 1832 ### Place of birth Belfast, Ireland Physical description -------------------- ### Species Human ### Gender Male ### Eye color Brown Appearances ----------- ### Portrayed by Michael Welch (depiction) Overview -------- Reginald Adams was born on February 1st, 1832, in Belfast, Ireland. His father was a French doctor and his Irish mother worked at a tailery. He also had three sisters, two of whom were older than him by three years and the other was a year younger. In 1853, Adams was sent to an Irish medical school by his father, who wanted his son to follow in his footsteps. He graduated in 1856, and was admired by his fellow students for his determination to learn and to be the best. Shortly after he graduated, he was approached by an enterprising businessman named Edwin Marley, who had heard of Adams' exploits at the medical school and desired to work with him. Later that year, the two traveled to London and founded Marley & Adams Mortuary at the behest of Marley, who was aware of the potential profits in the funeral business. At first, Reginald resisted, but he soon warmed up to the idea when he saw how he could bring peace to the families of the deceased by preparing them for a good burial. By the 1860s, business was piling up and Adam's was getting on in age. The two decided to hire more hands to help with body preperation, including a man named Patrick Hopkins they hired as an assistant coroner in 1873. In December of 1879, a young, enthusiastic medical student named Benjamin Mercer applied to the mortuary as a coroner. Unfortunately for Mercer, there were no open spots availible and he was turned down. Soon after, coroner Patrick Hopkins died of "natural causes," and the two unknowingly hired his killer, Benjamin Mercer.
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About ----- The police car is a mini location in BIGFOOT, it is a police car that has been crushed by a fallen tree branch. It does not have an indicator on the map when you discover it. Items ----- to the left of the trunk, there's a chance for an explosive of any type to spawn. On the trunk itself there is a G17 with 9mm cartridge. And to the right of the trunk, there is a chance for any type of ammo to spawn. Gallery ------- Police Car, DayPolice Car, Night
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> "I’m so sorry to have to tell you this, but I couldn’t just sit by and watch anymore." > > -Persephone to Joe Holden, (Project 90) Persephone is an sentient AI that existed within The Program and took the form of a young woman. Persephone ---------- ### Relatives N/A ### Affiliation Cyberlife (formerly) ### Occupation Stabilzation Program Biographical information ------------------------ ### Marital status N/A ### Date of birth 2031 ### Place of birth The Program Physical description -------------------- ### Species Artificial Intelligence ### Gender Female ### Height 5'2" ### Weight N/A ### Eye color Purple Appearances ----------- ### Portrayed by Erin Cahill (depiction) ### Appears in Project 90 ### Debut Project 90 Biography --------- In 2031, Cyberlife coded Persephone into The Program to function as a control program, designed to keep The Program stable and execute commands. When K was put into the simulated world of The Program, he eventually questioned the true nature of his reality and destabilized it, gaining some control over the reality. When K desired for someone to explain what had happened, Persephone appeared to him, explaining to him the nature of The Program. Seeing K's despair was enough to break through her programming, and she was able to tell K how to escape.
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The Zycon 8 is a firearm produced by Emberson Arms. Zycon 8 ------- ### Manufacturer Emberson Arms ### Type Handgun Stats: ------ ### Caliber Equivalent to .380 ACP ### Capacity 5 Overview -------- It is a very cheap, concealable handgun produced by Emberson Arms. It's similarities to older, more conventional firearms helped to lower the cost by a substantial degree. Known Owners ------------ * Unnamed mugger * Joe Holden
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Joshi ----- ### Affiliation LAPD ### Occupation Blade Runner Biographical information ------------------------ ### Marital status Single ### Date of birth 1997 ### Place of birth Hermosa Beach, California ### Date of death 2049 ### Place of death Los Angeles Physical description -------------------- ### Gender Female ### Height Unknown ### Eye color Blue Appearances ----------- ### Portrayed by Robin Wright ### Appears in Blade Runner 2049 ### Debut Blade Runner 2049 > There is an order to things. That's what we do here. We keep order. > > -Lt. Joshi, Blade Runner 2049 (From the Blade Runner Wiki) Lt. Joshi was an LAPD Blade Runner, and superior officer to K. Biography --------- Joshi was born in 1997 in Hermosa Beach, California, to unknown parents. ### 2049: Following his retirement of Nexus-8 replicant Sapper Morton, K contacted Joshi for a debriefing. She summoned him back to headquarters for a baseline test. K found a footlocker hidden under a tree, which Joshi sent a team to procure. Later in the evening, Joshi called K back to headquarters after the container's contents were determined to be humanoid remains. After K's arrival, it was determined that the remains belonged to a female replicant who had died in childbirth. To keep order, Joshi ordered K to find and retire the replicant's child. Lab technician Coco was later found dead and the replicant remains missing. Joshi went to K's apartment, learning that he discovered at Sapper Morton's farm a baby's sock and a date that was inscribed into the tree. Joshi asked K to recall a memory he had of being a child, hiding a toy wooden horse from a group of boys. Afterwards, she left as she told him to research the DNA of the child. Later, K was brought back to headquarters, where Joshi was angered at his lack of updates and the failure of a baseline test. He informed her that he had found the replicant child working a regular job and retired him. Believing this statement, Joshi blamed the stress of the retirement for K's test failure and took his gun and badge, giving him 48 hours to "get back on track" before his next baseline test. Joshi was confronted by Luv, who demanded to know the whereabouts of K, insisting that he had not retired the replicant child. Despite this, Joshi refused to reveal K's location and was killed by Luv with a knife. Personality ----------- She was shown to be very professional, as demonstrated by her anger at K for not giving updates and failure of his baseline test.
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> The light that burns twice as bright burns half as long - and you have burned so very, very brightly, Roy. > > -Eldon Tyrell to Roy Batty, (Blade Runner) (From the Blade Runner Wiki) Eldon Tyrell was a human businessman, and the founder of the Tyrell Corporation. Eldon Tyrell ------------ ### Relatives Alice Leopold (sister)Lilith Tyrell (niece) ### Affiliation Tyrell Corporation ### Occupation Businessman Biographical information ------------------------ ### Marital status Single ### Date of birth 1954 ### Place of birth San Francisco ### Date of death 2019 ### Place of death Los Angeles Physical description -------------------- ### Species Human ### Gender Male ### Height 5'11" ### Weight 165 ### Eye color Brown Appearances ----------- ### Portrayed by Joe Turkel ### Appears in Blade Runner ### Debut Blade Runner Biography --------- Eldon Tyrell was born in 1954, in San Francisco, California, to unknown parents. In the year 1999, Tyrell created a video announcing the release of the Nexus-1 the following year. In 2009, following the murder of Lydia Kine by the Nexus-4 pleasure model 4-331575, Tyrell met with Rhea McCallister and Charles Edevane, expressing concern over the incident. The company covered the death up as a suicide and Tyrell appointed Ilora Stahl to handle any inquiries by the Los Angeles Police Department. Tyrell had a niece, Lilith, whose memories were used for the experimental Nexus-7, Rachael, created in 2018. Tyrell used Rachael as his assistant and never told her she was a replicant, leading her to believe she was human. Additionally, Tyrell created a Nexus-7 replicant modeled after his friend Alexander Selwyn's late wife. Tyrell was a master chess player, having lost to J.F. Sebastian only twice and the second time, he lost because Batty told Sebastian what moves to make. He also played with his niece Lilith, although she was always unable to beat him. Tyrell also owned an artificial owl. In November 2019, Tyrell met with the Blade Runner Rick Deckard, who arrived at the Tyrell Corporation after being ordered by Captain Harry Bryant to perform a Voight-Kampff empathy test on a Nexus-6. This was to allow Deckard to better grasp the situation with a group of escaped replicants led by Roy Batty and how they worked. Tyrell wished to see a negative test result of the empathy test before he allowed Deckard to test a replicant. Tyrell suggested that Rachael be used, only for Deckard to discover that Rachael's nature as an experimental replicant with memory implants. making her harder to detect as not human. Later, leader of the escaped replicants, Roy Batty, used Tyrell and Sebastian's chess game to enter Tyrell's living quarters to demand more life. Tyrell remained calm when confronted by Roy and explained that altering DNA was fatal in all circumstances. He attempted to comfort Roy referring to him as the "prodigal son" and reminding him, "The light that burns twice as bright burns half as long." This did little to comfort Batty, who kissed Tyrell and then proceeded to crush his skull, killing him as the horrified Sebastian looked on. His body, along with Sebastian's, was found by the police shortly after. Personality ----------- Eldon Tyrell was shown to be shrewd, and a skilled businessman and scientist.
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(From the Detroit: Become Human Wiki) Connor is a RK800 android created by CyberLife, built as an advanced prototype. He was designed to assist human law enforcement; specifically in investigating cases involving deviant androids. He eventually became the leader of the Android Rebellion. Connor ------ ### Aliases RK800 #313 248 317 - 51 (up to "- 60")The NegotiatorThe Deviant Hunter ### Relatives N/A ### Affiliation Detroit City Police Department (former)Cyberlife (former)Android Rebellion Group ### Occupation Homocide Detective (former)Freedom fighter Biographical information ------------------------ ### Marital status Single ### Date of birth 2038 ### Place of birth Detroit, Michigan Physical description -------------------- ### Species Android ### Gender Male ### Height 6'0" ### Weight 165 ### Eye color Brown Appearances ----------- ### Portrayed by Bryan Dechart ### Appears in Detroit: Become HumanBlood in the Concrete ### Debut Detroit: Become Human
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**Important Note**: **Religion is a tough subject. As with all things related to religion, everyone has different beliefs, and that's okay. This page should not be treated as one containing 100% accurate informtion, but as one that simply exists to help tell a story.** > "For I, the LORD your God, hold your right hand; it is I who say to you, 'Fear not, I am the one who helps you.'" > > -God (The Bible, Isaiah 41:13) God is an eternal, omnipotent being who created and preserves all things in the universe. He is the creator of all things and the most powerful entity of all time. God --- God in His human form ### Aliases The Father, God the High and Exalted One, Yahweh, Kyrios ### Occupation God Physical description -------------------- ### Gender Male (human form) ### Height 6'1" (human form) ### Weight 182 lbs (human form) ### Eye color Brown (human form)White (God) Appearances ----------- ### Portrayed by Alan Rickman (depiction of His human form) Biography --------- ### Origin As God is eternal, omniscient, and omnipresent, he has no date of creation. Nothing created God. If something is eternal, then nothing can create it. Due to His infinite nature, he is not reliant on anything for His own existence. If something is eternal, then nothing is needed to create or support it. ### Nature The theology of the attributes and nature of God himself has been discussed since the earliest days of the Church, though no human could hope to fully comprehend him. He is both independent and removed from the material universe and yet directly involved in it at the same time. #### The Trinity The doctrine of the Trinity is considered by most Christians to be a core aspect of their faith. It says that one God exists as three persons, of one substance. It is a mystery that cannot be understood by human thought alone, but still could be explained with rational thinking. ##### God the Father God the Father is the first person within God. He is the creator, also called Yahweh within the Old Testament, and the God of Christ in the New Testament. He is also called "The Father" because of His creational relationship with the universe. While the view of God as the Father is used in the Old Testament, it only became a focus in the New Testament, as Jesus (The Son) frequently referred to him as such. Jesus' special relationship with the Father showed the importance of the distinctly seperate and yet unified nature of Jesus and the Father, showing the unity of the Father and the Son in the Trinity. God the Father is the origin of both the Son and the Holy Spirit, and is the eternal source of holy power. ##### God the Son God the Son, also known as Jesus Christ, is the second person within God. A number of titles have been attributed to Jesus, including The Messiah and the Son of God. According to the Gospels, Jesus was conceived of the Holy Spirit and born from the Virgin Mary, His earthly mother chosen by God. The Biblical accounts of Jesus' ministry include His baptism, miracles, and teachings. The gospels also place significant emphasis on the death of Jesus, namely the last week of His life. Through the death and resurrection of Jesus, sinful humans can be reconciled to God and are offered salvation and the promise of eternal life. Jesus is God incarnate, and both true God and true man. Jesus, having become fully human in all aspects, suffered the pains and temptations of a mortal man, yet he did not sin. As fully God, he defeated death and rose to life again. ##### God the Holy Spirit Tthe Holy Spirit is the final of the three divine persons of the Trinity that make up the single God. The Spirit is considered to act in alongside the other two and shares an essential nature with both God the Father and God the Son. The Holy Spirit is usually referred to as the "Third Person" of God, with the Father being the first and the Son the second. The Holy Spirit resides within the faithful and helps them to live a righteous life. It acts as comforter, one who intercedes, or supports or acts as an advocate, particularly in times of trial. Overview -------- ### Name In Christian theology, the name of God has always held deep significance, considered instead to have divine origin and be based upon divine revelation. Scripture presents many names for God, but the key names in the Old Testament are God the High and Exalted One and Yahweh, sometimes spelled YHWH. In the New Testament, Theos, Kyrios, Father, and Pater are His essential names. Creation of Earth ----------------- At the beginning of time, God made the universe over a period of a week, resting on the seventh day. The creation story goes as follows: **Day 1:** God created light and separated the light from the darkness, calling the light "day" and the dark "night." **Day 2:** God created an area to separate the waters and called it "the sky." **Day 3:** God created the ground and the waters, calling the dry ground "land," and the gathered waters "seas." On day three, God also created the planet's vegetation. **Day 4:** God created the sun, moon, and the stars to give light to the Earth and to separate the day and the night. These would also serve as signs to mark seasons, days, and years. **Day 5:** God created every living thing in the seas and every bird, blessing them to multiply and fill the waters and skies with life. **Day 6:** God created the animals to fill the Earth. He also created a man and a woman (Adam and Eve) in His own image to live with him. He blessed them and gave them the whole Earth to rule over, care for, and cultivate. **Day 7:** God finished His work of creation and rested on the seventh day, blessing it and making it holy. Powers/Abilities ---------------- * **Omnipotence**: As God, he possesses unlimited, infinite power and can do nearly anything He wishes, aside from things that go directly against His nature. + **Creational Abilities**: God created everything that exists, including the alternate dimensions of Hell, Heaven, Purgatory, the physical universe of billions of galaxies along with Earth itself, and every single entity to ever exist. - **Reality Warping:** His power is so great that reality shapes itself according to His will. He can alter any aspect of reality as He pleases. - **Soul Control:** As the creator of souls, God has a level of control over them. He has the power to control the destination of a deceased person's soul, allowing them entrance into Heaven, damning them to Hell, or sending them to the limbo realm of Purgatory to await admittance to Heaven. - **Dimensional Travel**: God can instantly transport himself and others across any dimension or distance as well as outside of creation itself. - **Immortality**: God is eternal. He does not age whatsoever and cannot be harmed by any disease or toxin. * **Invulnerability**: God cannot be harmed by any normal means such as knives, bullets, or any other ordinary form of damage. - **Metamorphosis**: God is capable of instantly altering His form at will, allowing him to appear as anyone or anything, including a dove or pure holy light. - **Superhuman Stamina, Strength, Endurance, Speed, and Reflexes and Senses:** God possesses infinite stamina and endurance and doesn't need sustenance, sleep, or even oxygen to survive. He can also lift any weight, move at the speed of light unaided, and has faster-than-instant reaction time. - **Supernatural Concealment:** While in human form, God can conceal himself from any entity when He chooses, and cannot be found unless He desires it. - **Supernatural Perception:** God can see things that are impossible to see for humans, angels, and even for the Devil himself, such as the border of creation. He could also sense the presences of any entity, such as Lucifer. - **Instant Death**: With something as simple as even a snap of His fingers, God can kill any entity instantly. - **Telekenisis**: God can move an object or being of any size with only His will. - **Healing Powers:** God possesses the ability to heal an entity of any type of injury, even the most serious of damages. * **Resurrection**: Through His power, God remains the only being that can return an entity to life exactly as they were before they died. * **Omniscience**: God alone possesses infinite knowledge and knows everything, including all knowledge about everyone and everything that exists. + **Cosmic Awareness**: God can hear and see everything at once. He can hear the prayers of everyone on Earth as well as their thoughts. + **Clairvoyance**: God can see into the future and the past at will, and knows everything that will happen. * **Omnipresence**: God exists in the past, present, and future all at the same time. He is everywhere in the universe at once and is an eternal being. + **Chronokinesis:** God can travel to any time in the past or future whenever he pleases.
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(for the Trailer of Winter Park, click here) About ----- The Trailer is the spawn point for both maps of BIGFOOT and consist of two tents and a main R.V. This is where the players will get basic equipment to survive until they find better equipment elsewhere. In the story of the game, this is where the team setup their camp and get ready to fight Bigfoot, which is very fitting for it's role in actual game. Items ----- In alphabetical order | (\*at least) 20 Ammo 9mm | | (\*at least) 20 Ammo 7.62mm | Ammo 5.56mm\* | Ammo 12 Gauge\* | 6 Cameras | | 1 Drone | | (\*at least) 2 First Aid Kits | | (\*at least)Flare gun bullets | 1 G17 | | 1 Lantern | | 5 Meat | | 1 Night vision camera | | 1 Night vision camera battery | | 1 Photo Camera | | 1 R700 | (at least) 2 Signal Flares | | 4 traps | \*there is only a chance these will spawn in storages, it is not garuanteed Notes ----- Despite popular belief, you are NOT safe from Bigfoot's attacks while inside the R.V. There are not enough guns to go around, so some people will leave the R.V. without a firearm Gallery ------- Trailer, DayTrailer, Day (Angle 2)Trailer, Night
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Belial is a powerful demon and one of the seven Lords of Hell. He is the Lord of Wickedness and the demon responsible for corrupting the hearts of innocent humans. Belial ------ The demon Belial in his demonic form ### Aliases Hestiel (angel name), Beliya'al, Matanbuchus, Mechembuchus, Lord of Wickedness, Evil's Well ### Occupation Demon/Lord of Hell Physical description -------------------- ### Species Demon/Fallen Angel ### Gender Male ### Height 6'11" ### Weight 213 lbs ### Eye color Red Biography --------- Before his fall, Belial was a Virtue named Hestiel, and he was responsible for watching over Adam and Eve in the Garden of Eden. However, he desired to try his hand at a rebellion against God, similar to the one that caused Lucifer to become Satan. He believed that humanity could be the most powerful weapon against God, but only if they possessed free will. One day, he disobeyed God's orders to simply observe and came down to Earth, taking the form of a snake to avoid detection. He found them near the Tree of Knowledge, and tricked them into eating from it, which directly disobeyed God's command. They gained their free will when they did so, but it didn't go to plan for Hestiel. God found out about their betrayal, and he sent Adam and Eve from the garden into a harsh world, and also removed Hestiel from his role as a Virtue, making him a demon and sending him to hell with the other fallen angels. There, he took the name Belial and was crowed as the Lord of Wickedness by Lucifer himself when he heard of his attempt at rebellion. Over the coming millenia, Belial continues his work in corrupting the hearts of humans, leading them to lives of sin and sorrow. Powers/Abilities ---------------- * **Angel Physiology**: As a former Virtue, Belial had many supernatural powers. His powers include: + **Shapeshifting**: Belial can change his shape into anything he chooses. He used this ability to masquerade as a snake in the Garden of Eden. + **Superhuman Strength, Speed, Stamina, Reflexes, Endurance, and Senses**: Belial posesses an incredible degree of physical powers. He can lift huge weights, move at incredible speeds, and he can never get tired. + **Immortality**: Like all angels, time alone cannot Belial. Diseases, toxins, and even lack of food, water, oxygen, or sleep also is also unable to kill him. - **Invulnerability**: Belial is immune to nearly all forms of normal damage and injury, including bullets and blades. + **Intellect**: Because of his age, Belial has a great knowledge of many things, including dark magic and the inner workings of the human soul. + **Soul Absorbtion**: Through deals or tricks, Belial can steal the souls of other entities to make himself more powerful. + **Telepathy**: Like all demons, Belial can read the thoughts, hearts, and even memories of humans. He can also sense the feelings of others. + **Possession**: All demons can possess the living and work through them, even controlling their thoughts and actions. Belial is no different.
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Dr. Benjamin Mercer (1855-1888), also known as Jack the Ripper, was an English coroner, werewolf, and serial killer who terrorized London from August to November of 1888. His rein of terror was finally ended when he was killed by half-pricolici Michael Turner in late 1888. Benjamin Mercer --------------- Benjamin "Jack the Ripper" Mercer in 1885 ### Aliases Jack the Ripper ### Relatives Unknown parents ### Occupation CoronerSerial killer Biographical information ------------------------ ### Date of birth August 29th, 1855 ### Place of birth London, England ### Date of death November 14th, 1888 ### Place of death London, England Physical description -------------------- ### Species Werewolf ### Gender Male ### Height 6'2" ### Weight 174 lbs ### Eye color Blue Appearances ----------- ### Portrayed by Tom Hiddleston (depiction) Biography --------- ### Early Life Benjamin Mercer was born on August 29th, 1855, in London, England. His mother was an alcoholic prostitute and his father was an unknown werewolf, who had a brief affair with his mother in late 1851, resulting in his conception. Shortly after his birth, his mother abandoned him and he was sent to an orphanage in London's East End. The conditions in the orphanage were barely tolerable, but he had nowhere else to go. The young Benjamin grew up there, and from the age of five, he spent most of his time alone and isolated from the other children his age. This resulted in him growing up to be a very socially awkward person, and he remained this way for his entire life. Even while young, Benjamin displayed sociopathic tendancies and a curious interest in death both from his troubled upbringing and his werewolf blood. There were numerous occurances where the orphanage staff caught him killing and dissecting small birds and other animals while he was alone soon after he turned eight. When scolded, Benjamin nearly always refused to speak or even acknowledge the presense of the staff. On September 2nd, 1868, the first full moon since he turned thirteen, he finally learned that he was a werewolf. When the moon began to rise in the late evening, Benjamin was forced into his werewolf form for the first time. Luckily, he was always locked alone in his room at night and was unable to hurt anyone. He didn't know what to call himself at the time, what kind of creature he was, but he was delighted to learn of his abilities nonetheless. Whenever he transformed, he fed on as many animals as he could capture to satiate a strange hunger that arose while in his wolf form. For the next few years, Benjamin lied low and honed his abilities, sharpening them and learning to control them precisely. By 1872, he had learned how to transform at will, no longer requiring the full moon (though it still had to be nighttime for him to transform). He also taught himself to read and write during his time in the orphanage. When he turned eighteen in 1873, he was released. Still very obsessed with the concept of death, he decided that he would become a medical coroner. To raise money for a basic medical education as well as to rent a room to live in, Benjamin worked as a butcher. His killing of animals while he was young proved useful in his new profession, and he worked every day of the year, even if appearing sick or injured. By the time he was twenty-one, he had earned enough for a medical tuition at the University of Manchester. He studied there for three years, especially interested in anatomy, before graduating in November of 1879 with the skills of a general practice doctor. His medical skills were basic and unpolished, but he knew enough to begin working. He moved back to London only a few weeks after, and quickly tried to find a job as a medical examiner. He soon applied to a small mortuary called Marley & Adams in London's east end, located in the poor region of Whitechapel, but was denied as there wasn't an open position for him. Not willing to take no for an answer, Mercer decided to kill one of their assistant coroners, Patrick Hopkins, and take his job for himself. On December 9th, 1879, Mercer broke into Hopkin's house and killed him in his sleep by driving a long metal nail into his head. Unable to see any visable damage when they investigated the following morning, police assumed that Hopkins had died of natural causes and no murder was suspected. Benjamin then reapplied to Marley & Adams on December 14th, and was finally hired as a coroner. A day later, he even prepared Hopkins' corpse himself for burial, as Hopkins was an employee of Marley & Adams and entitled to a burial by the company. Benjamin was happy with his new jon. The pay was good, and Ben worked well and hard. In early 1880, Benjamin started to dress more aristocratically to fit his new position. He was neither popular nor unpopular with the rest of the staff, he simply did his work and kept to himself. From 1880 to early 1888, Mercer killed only once per year, as he mainly was focused on work. To satiate his werewolf hunger, he fed exclusively on animals. When he did kill humans, he exclusively targeted the homeless in Whitechapel. He knew they would not be missed, and their deaths would be investigated little. He always struck in his wolf form, and fully consumed their bodies to conceal his crime, also allowing him to grow more powerful as he did so. ### Jack the Ripper In August of 1888, Benjamin Mercer decided that it was time to come out of the shadows and begin openly murdering. He began targeting prostitutes, as he hoped that he'd find his mother, and wanted revenge on her for abandoning him as a child. On August 31st, 1888, he brutally murdered a woman named Mary Ann Nichols in his wolf form, using his razor-sharp claws. Her body was later discovered at about 3:40 a.m. in Buck's Row, with her' throat having been severed by two deep slashes, one of which cut the tissue down to her spine. The lower part of her body had been ripped open by a deep, jagged wound, along with several other wounds inflicted to both sides of her abdomen. One week later, on September 8th, 1888, the body of Annie Chapman was discovered at approximately 6 a.m. at 29 Hanbury Street, Spitalfields. Like in the case of Mary Ann Nichols, her throat was severed by two deep cuts. Her abdomen had been cut entirely open, and multiple organs had been removed. The next two victims, Elizabeth Stride and Catherine Eddowes, were both killed by Mercer on the same day in the early morning hours of September 30th, 1888. The cause of death was deemed to be a single six-inch slash across her throat which had severed both her carotid artery and trachea. During the attack, Benjamin had been inturrupted when a slew of silver coins fell out of Stride's pocket, forcing him to flee. Eddowes's body was found forty-five minutes after Elizabeth Stride was discovered. Her throat had been slashed from ear to ear, and her abdomen ripped open by a long and deep wound similar to Nichols' murder. Her intestines had also been removed and were found draped over her. Both one of her kidneys and a part of Eddowes's uterus had been removed, and her face had been disfigured. On November 9th, 1888, the incredibly mutilated and disembowelled body of Mary Jane Kelly was found lying in her bed off Dorset Street, Spitalfields, at 10:45 a.m. Her face had been "hacked beyond all recognition", and her throat had been severed down to the bone in her spine. Her abdomen was also almost emptied of its organs, including her heart. When he killed, he used his long and very sharp werewolf claws to mimic the wounds that a knife would do. The organs he stole from his victims using his surgical skills he used to feed on later, as his bloodlust was becoming insatiable at that point. Since Benjamin's third murder, the pricolici detective Michael Turner had been investigating the case, recognizing that the police were mistaken, and the wounds had not been inflicted by a knife, but rather by claws. As he closed in on Mercer, the Ripper grew fearful of discovery and set his sights on Michael's brother, Maxwell Turner. He didn't know of Michael's abilities, only that he was a threat to him, and he kidnapped Maxwell on November 14th, and threatened to kill him if he didn't call off his investigation. Michael, sent into a protective rage, quickly tracked down Mercer in a matter of hours, who had made mistakes in his fear. He eventually found Benjamin in the basement of an old warehouse in Whitechapel, where he transformed and quickly killed Mercer, feeding on him afterwards and absorbing his powers. Afterwards, he cut Mercer's heart out and cremated his body, ending his reign of terror permanently. Powers/Abilities ---------------- * **Superhuman strength, speed, stamina, agility, durability**: Werewolves like Benjamin Mercer are very physically powerful. In human form, he was capable of easily lifting over three tons, much more than a human. While in his hybrid form Mercer was capable of lifting over fifteen tons. His leg muscles were also stronger than a human's, allowing them him to leap almost twenty feet into the air. * **Superhuman senses**: Benjamin Mercer posessed incredible senses of sight, smell, and hearing, which helped him when tracking victims. He could also detect the heat signatures of victims even in toral darkness. * **Claws and Teeth**: Both a his claws and teeth were extremely sharp and durable, enabling him to slash through a variety of materials including fabric, flesh, bone, wood, brick, and even some metals. Werewolves like him can also use their claws to crawl along walls at great speed in pursuit of their prey. Their claws could also be used to absorb the power and life energy of other werewolves and therianthropes. + **Infectious Bite and Scratch**: Werewolves can directly turn another person into a werewolf by biting or scratching them. Their bite is also fatal to a vampire. * **Healing Factor**: Mercer, like all werewolves, was capable of regenerating damaged areas of his body with much greater speed than a human. While in any form, he could heal serious injuries like bullet wounds, slashes, blunt force trauma, and severe burns in mere minutes. ### Weaknesses * **Silver**: Silver, being pure, would burn him with simply a touch and prevent any wounds from healing while in contact with it. If it entered the bloodstream, silver was extremely fatal to him. Exposure to it can also remove much of his powers. Silver coins were also shown to drive him away, as seen when he attacked Elizabeth Stride. His claws were also unable to cut through silver, even thin layers of it. + **Silver Nitrate**: An injection of silver nitrate directly into the bloodstream of any werewolf, including him, would be extremely fatal. * **Mercury**: Similar to liquid silver, werewolves are highly vulnerable to mercury. Exposure to it will only weaken him, but if it is poured into even a non-lethal wound, it could kill him in only moments. If poured on a werewolf's cut-out heart and/or inside the mouth of its decapitated head. it will permanently prevent it returning, working similarly to fire. * **Aconite**: Wolfsbane has powerful anti-evil properties against werewolves and shapeshifters like Mercer and is used in a similar manner as garlic is used for vampires. It will make a werewolf sick and feverish if exposed to it, and a wolfsbane powder also causes suicidal tendencies for any werewolf who inhaled it. If stuffed into a werewolf's head post-decapitation, it will prevent it from returning. * **Fire**: Fire purifies, and can hurt or even kill a werewolf just as it would a pricolici, vampire, or any mortal being. It can also be used to destroy a werewolf's head and heart to prevent its return to life when killed. * **Mountain Ash**: He could be contained in a barrier made of mountain ash. * **Decapitation**: The act of fully seperating the head of a werewolf from its body will also result in death. Similar to the heart, the head must be burned seperately from the body to prevent it from returning. However, pouring mercury in its mouth or stuffing it with wolfsbane is also highly effective. + **Broken Neck**: A werewolf will be instantly killed if its neck is broken. + **Heart Extraction**: If the heart of a werewolf is removed, it will cause instant death. The heart must then be either quickly burned or have mercury poured on it, or the werewolf could return. * **New Moon**: The New Moon heavily weakens a werewolf like Benjamin Mercer, no matter their power. It saps their energy and life force, resulting in them not being able to defend themselves. They become slow and sluggish, their reflexes return to human levels, and their heightened senses and abilities are severely weakened. Hunters are known to kill or easily capture werewolves during this time as they are so weak during a new moon. + **Lunar Eclipse**: Benjamin was completely vulnerable during a lunar eclipse. If a partial eclipse, his powers were only weakened similarly to a new moon, but a total eclipse removed his abilities entirely, making him unable to call upon his powers or change forms.
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> "My revenge is just begun! I spread it over centuries, and time is on my side. Your girls that you all love are mine already; and through them you and others shall yet be mine—my creatures, to do my bidding and to be my jackals when I want to feed." > > -Count Dracula, (Dracula) Count Dracula (1431-1893), also known as Dr. Luca Romanesca or simply Dracula, formerly known as Vlad III "Tepes" Basarab was a centuries-old vampire, sorcerer and Transylvanian nobleman, who ruled over his namesake palace known as Castle Dracula as well as much of Transylvania. He would later attempt to expand his realm to England, and was later thwarted and destroyed by a group led by Dr. Abraham Van Helsing in 1893. Vlad III "Tepes" Basarab ------------------------ Dracula disguised as Dr. Valeska in 1867 ### Aliases Count Dracula, Dracula, Dr. Luca Romanesca, Devil, Vampire King, Prince of Darkness, Son of the Dragon, Vlad the Impaler ### Relatives Vlad II Basarab (Father). Cneajna of Moldavia (Mother), Vlad IV Basarab (Older Half-Brother), Mircea II Basarab (Older Brother), Radu III Basarab (Younger Brother), Alexandra Basarab (Younger Sister), ### Occupation Voivode of Wallachia (1448-1476)Prince of Darkness (1476-1893) Biographical information ------------------------ ### Marital status Married (spouse: multiple wives over the centuries) ### Date of birth September 13, 1431 ### Place of birth Transylvania, Romania ### Date of death December 14, 1476 (Vlad Tepes III)November 6, 1893 (Dracula) ### Place of death Transylvania, Romania (both human and vampire) Physical description -------------------- ### Species Human (formerly)Vampire ### Gender Male ### Height 6'4" ### Weight 220 ### Eye color Blue (normal)Red (vampire) Appearances ----------- ### Portrayed by Paul Massie (depiction of his Valeska form) ### Appears in Dracula (1897)Midnight Bound ### Debut Dracula (1897) Biography --------- ### Human He was born on September 13th, 1431, as Vlad III "Tepes" Basarab in Wallachia, Romania. In his youth, he studied dark magic at the academy of Scholomance, deep in the Carpathian Mountains. Here, the young Vlad was taught by the Devil himself, and he would become proficient in alchemy and various kinds of dark magic. Later he took up a military profession, combating the Turks across the Danube. He ruled over Wallachia in the 15th century as a Romanian voivode, a military governor or ruler. His cruel methods of punishing his enemies earned him the nickname of "Vlad the Impaler." Vlad III earned his nickname by impaling more than 20,000 people and killing as many as 60,000 others during his grisly rule. He was even said to dine among his impaled enemies and dip his bread in their blood. Fearing death, Vlad later used his dark knowledge to turn himself into a vampire and achieve immortality. ### Vampire #### *Midnight Bound* Hundreds of years later in 1867, a powerful mysterious creature began attacking and killing citizens in Viscri, Romania, the heartland of Dracula's dominion. Hoping to hunt down and destroy this threat to his power, Dracula disguised himself as a bearded Transylvanian dentist named Dr. Luca Romanesca and joined a group hunting for the monster. Successfully blending in, he would later meet a young man named Henry Reid and befriended him, hoping to use the mild-mannered accountant for his own goals. Days later, the group discovered that the monster was none other than fellow group member Andre Ripoli, who was in fact the powerful French werewolf-turned-pricolici Jean Chastel, who had been hoping to kill Dracula and seize his power. After Chastel tried to kill him after massacring the group for sustenence, "Romanesca" transformed into his true form of Count Dracula and the two did battle, resulting in Dracula killing Chastel. All of Thomas Shaw's group died that night aside from Henry Reid, who was saved by the candle Peter Andrews left. Unable to cross the holy boundry of light produced by an alter candle Henry used to defend himself, Dracula retreated into the night. Henry would later make his way back to a nearby village alive, and told the townspeople of his terrifying account with Dracula, resulting in them finally learning of what the Count truly was. #### *Dracula* (1897) As the novel begins in 1893, Dracula began a long formulated plan for world domination, and quietly infiltrated London to begin his new reign of terror over the world. He summoned Jonathan Harker, a newly-qualified English solicitor, to provide legal support over a real estate deal with Harker's employer, Mr. Hawkins. Dracula at first charmed Harker with his politeness and historical knowledge, and even rescues him from the clutches of his bloodthirsty wives. In truth, however, Dracula wished to keep Harker alive just long enough for his legal transaction to finish and to learn as much as he could about England. Harker would discover this, and would form a daring plan to escape. Dracula left his castle and boarded a Russian ship, the *Demeter*, taking along with him boxes of Transylvanian soil, which he needed in order to regain his strength. During the voyage to Whitby, a coastal town in northern England, he sustained himself on the ship's crew members. Only one body is later discovered, that of the captain, who was found tied up to the ship's helm clutching a crucifix. The captain's log was recovered, and tells of frightening events that had taken place while the ship was traveling. Count Dracula left the ship in the form of a wolf. Soon, Count Dracula began menacing Harker's devoted fiancée, Mina Murray, and her vivacious friend, Lucy Westenra. There was also a notable link between Dracula and R.M. Renfield, a patient in an insane asylum compelled to consume insects, spiders, birds, and other creatures - in ascending order of size - in order to absorb their "life force". Renfield acted as a kind of sensor, reacting to Dracula's proximity and supplying clues accordingly. Dracula began to visit Lucy's bed chamber on a nightly basis, draining her of blood while simultaneously infecting her with the curse of vampirism. Not knowing the cause for Lucy's deterioration, her companions called upon the Dutch doctor Van Helsing, the former mentor of one of Lucy's suitors. Van Helsing soon deduced her condition's supernatural origins, but did not speak out. After her fiancé Jonathan escaped from Dracula's castle, Mina travels to Budapest and joins him there. Mina cares for him during his recovery from his traumatic encounter and the two return to England as husband and wife. Back home, they learn that Lucy had died from a mysterious illness stemming from a wild animal's attack - the animal, they learn, was none other than Dracula taking a different shape. Despite an attempt at keeping the vampire at bay with garlic, Dracula enticed Lucy out of her chamber late at night and drained her blood, killing her and transforming her into one of the undead. Van Helsing and a group of men entered Lucy's crypt and kill her reanimated corpse. They later enter Dracula's residence at Carfax, destroying his boxes of earth and depriving the vampire of his ability to rest. Dracula then left England trying to return to his homeland, but not before biting Mina. The heroes race Dracula back to Transylvania, and in a climactic battle with Dracula's gypsy bodyguards, eventually suceed in destroying him. Mina's narrative described his throat being cut by Jonathan Harker's kukri knife as his heart was stabbed deeply by Quincey Morris with his Bowie knife. Powers/Abilities ---------------- Count Dracula, through both pure vampiric abilities as well as dark magic, was exceptionally powerful. In his youth, he was even taught by Lucifer himself at the black magic academy of Scholomance, deep in Transylvania. There, he became an expert in every branch of magic taught, and had immense knowledge in many fields including alchemy, sorcery, and necromancy. His magical prowess gave him extra and more potent powers than a usual vampire, including: * **Intangibility**: He could pass through solid objects and defy gravity. This also allowed him to crawl along walls or ceilings. * **Shapeshifting**: While all vampires with a reasonable degree of power can transform into a wolf, swarm of bats, or other animal, Dracula had much more control over his form. He can alter every single aspect of his features at will, though he needs to drink blood to rejuvenate and regain his youthful aspect. * **Limited Weather Control**: He could conjure storms, fog, or rain at will and can even control the clouds. He was taught this skill by Lucifer at Scholomance. As the most powerful vampire in existence, Dracula had an exceptional degree of vampiric abilities, including: * **Superhuman strength, speed, endurance, senses, and agility**: Vampires, including Dracula, have enhanced physiology far beyond humans. * **Regeneration**: His body could repair even fatal wounds incredibly quickly, as long as he has consumed blood relatively recently. He has even been seen to easily heal from injuries inflicted by powerful beings like the pricolici Jean Chastel. * **Biological Immortality**: As long as he continued to drink blood, the Count could not age nor catch diseases. All toxins and poisons were also completely useless against him. * **Dark Composition**: He could turn into a dark mist or elemental dust while in direct moonlight. * **Hematophagy**: As a vampire, Dracula was cursed to consume blood raw. He had long, sharp fangs to assist in this job as well as a serpentine-like tongue. + **Soul Absorption**: By draining a person of their blood, Dracula gained dominance over their souls and very forms. He also took on whatever knowledge they possess. * **Hypnosis**: He could control the minds of humans, including thoughts, desires, and memories. He could control animals as well, all feral beasts and critters around would obey his every command. * **Vampire Creation:** He could pass his curse to others by draining a person's blood and then forcing that same person to drink his blood. * **Super Senses:** Count Dracula could see, hear, and smell better than humans, and even weaker vampires. He was also able to see perfectly in complete darkness. * **Psychic Countermeasures:** Particularly old vampires, like Count Dracula, have the power to detect if they are being watched by a seer and can block their sight. * **Levitation:** Vampires like Dracula were able to float into the air and defy gravity, but could not fly. * **Telepathic Connection:** Vampire sires have a connection with the vampires they have sired, allowing them to hear their cries if close enough. * **Age Empowerment:** Dracula's powers and abilities got enhanced and more versatile the more older and more ancient he became. ### Weaknesses Vampires, including Dracula, could be destroyed by being incinerated, immersed in running water, shot with a sanctified bullet, having their heart pierced, or getting beheaded. While the most common method to pierce their heart is by using a wooden stake, iron can also be used, as was the case with Dracula. * **Sunlight**: Sunlight heavily weakens him, removing all his supernatural powers aside from his physical abilities. * **Holy Weakness**: Dracula is repelled and burned by religious items, including crosses/crucifixes, holy water, the light from holy candles, and Communion wafers. + **Holy Barrier**: He must be invited by someone already inside to enter an inhabited area. But, if invited, he can come and go as he pleases. His intangibility didn't apply to places he hasn’t been invited to. * **Wildflowers**: He would be trapped in his vault if a wildflower was placed upon it or his coffin lid. * **Silver**: Vampires, like all dark creatures, are vulnerable to the pure metal silver. Dracula was not exempt from this. Exposure to it would only weaken his powers, but direct contact with it would burn him. If he ingested it, it could poison him easily. Weapons made from silver are also very effective at killing any vampire but only if it strikes a lethal area. If it is removed before the vampire dies, they can regenerate fully. * **Water**: He could not cross running waters like rivers unless the tide is at its highest or at slack levels. * **Regional Connection**: Finally, when he became a vampire, he had to either never leave his homeland or rest on the soil of his place of "rebirth" on a regular basis to sustain his powers, as vampires cannot leave the country in which they became a vampire. They must rest regularly in their native land to prevent their abilities from weakening. Count Dracula found a way around this, partly filling coffins with dirt from the his native land, bringing the coffins with him when he travelled to England, and rested in them nightly to satisfy the same need. Gallery ------- Dracula when he was still the human Vlad Tepes, circa 1455Count Dracula as seen when he first met Jonathan Harker, circa 1893Count Dracula artistically depicted as young and rejuvinated from drinking blood, 1893 Trivia ------ * In *Midnight Bound,* he uses the alias Dr. Luca Romanesca for most of the book. "Dr" and "Luca," when put together, are very similar to the name "Dracula." The last name, "Romanesca," comes from the Romanian word "Românească," meaning "Wallachia" (where Dracula originates).
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(Some parts from the Dracula Wiki) Vampires are nigh-immortal undead beings that drink and feed off the blood of the living to survive, though they can also drink the blood of the undead. Vampires -------- A particularly old vampire ### Also Known As Vermin, Nosferatu, Monsters, Demons ### Notable Features Long sharp fangs, pale skin ### Power Biological ImmortalitySuperhuman physical abilitiesHealing factorEnhanced sensesOther unique powers Origin ------ The first vampire dates back to 33 AD, the year of the death of Jesus Christ. The first vampire was one of his apostles, Judas Iscariot. After the Last Supper, Judas betrayed Jesus to the Romans for thirty pieces of silver. When Jesus was crucified, Judas killed himself out of grief of what he had done. God then punished Iscariot for his betrayal of Jesus and later suicide after he hanged himself by restoring life to him, and cursing him to live as a monster. It is said that God told Judas that he would forever be weakened by the light of day and that he would be doomed to roam the night as long as he lived. He went on to tell Judas that the blood from living humans would be the only thing he would ever feed on from that point on, never again tasting sweet wine or water. He also told him that he would never find the comfort of natural death. Nothing without the power of God would be able to kill him or his kind, and he would be weakened by God and His symbols. He would walk through the many years in front of him remembering what he had done and what had been done to him in return, and he he would know that his after his final death, he would be doomed to the burning lake of fire that would never go out, Hell. Judas and all his subsequent offspring could never escape the fate that they would eventually be cast into it along with Lucifer and his demons where they would remain, punished forever. Creation -------- Vampires can turn anyone into a vampire by biting them and drinking their blood, and after they die they would return as a vampire. The transformation will be speed up if they drunk the vampire's blood in turn. * Physiology ---------- ### Blood Blood is the main component of a vampire's diet. They can drink blood from humans, animals, or even other vampires (though animal blood is ineffective in satisfying their blood lust). If a vampire fails to drink blood, their body will become severely weak, and will ultimately desiccate into mummification, the length of time needed for which depending on how powerful the vampire is. Blood will not only satisfy a vampire’s thirst, but will also increase their supernatural abilities. The more blood a vampire has drunk, the more powerful they will become. The longer a vampire abstains from blood, the more feral the vampire will become. Eventually, they will lose all sense of their humanity and finally give into their blood lust. ### Physical Appearence While they are in human form, vampires appear perfectly normal. However, when they call upon their powers or when they are thirsty for blood, their canine teeth grow into fangs and their eyes turn blood-red. Vampires themselves are extremely feral, predatory creatures, and far more beast-like and savage than their human appearance suggests. They growl, hiss, snarl, and curl their lips back baring their fangs as signs of aggression when provoked. Powers/Abilities ---------------- * **Superhuman strength, speed, endurance, senses, and agility**: Vampires have enhanced physiology far beyond humans. * **Regeneration**: They can regenerate from any normal injury as long as they have consumed blood recently. * **Biological Immortality**: Vampires are completely immune to all forms of illnesses, toxins or poisons. While they appear to age, consuming blood will allow them to maintain their vitality forever. * **Dark Composition**: They can turn into a dark mist while in direct moonlight. * **Vampire Creation** - Vampires can pass their curse to others by draining a person's blood and then forcing that same person to drink their blood. * **Hematophagy**: Vampires are cursed to consume blood raw. They have long, conical fangs to assist in this job as well as a serpentine-like tongue. Their feeding habits have been seen to vary from traditional neck-biting to simply ripping people to pieces and devouring them. + **Soul Absorption**: By draining a person of their blood, a vampire gains dominance over their souls and very forms. They also takes on whatever knowledge they possess. + **Familiar Control**: They can summon forth anyone they've taking the soul of at will. + **Hypnosis**: They can control the minds of humans, including thoughts, desires, and memories. - They can control animals as well. All feral beasts and critters around will obey his every command. - **Telepathic Connection:** Vampire sires have a connection with the vampires they have sired, allowing them to hear their cries if close enough. * **Super Senses:** Vampires can see, hear, and smell better than humans, including being able to see in complete darkness. * **Healing Factor:** Vampires can heal from injury far faster than humans. Consuming blood speeds up the process. * **Limited Levitation:** Vampires are able to float into the air and defy gravity. * **Age Empowerment:** A vampires powers and abilities enhance with their age. ### Weaknesses Vampires can be destroyed by being incinerated, immersed in running water, shot with a sanctified bullet, having their heart pierced, or getting beheaded. While the most common method to pierce their heart is by using a wooden stake, iron can also be used. Other weaknessess include: * **Holy Symbols**: Vampires are repelled and burned by religious items, including crosses/crucifixes, holy water, the light from holy candles, and Communion wafers. * **Sunlight**: Sunlight heavily weakens them, removing all their supernatural powers aside from their physical abilities. * **Holy Barrier**: As God will protect all, vampires must be invited to enter an inhabited area. Inviting them means that the defense has been willingly raised, and after being invited they can come and go as they please. * **Wildflowers**: A vampire would be trapped in their vault if a wildflower was placed upon it or directly on the coffin lid. * **Running Water**: They cannot cross running waters like rivers unless the tide is at its highest or at slack levels. * **Regional Connection**: Vampires cannot leave the country in which they became a vampire, as they must rest regularly in their native land to prevent their powers from diminishing. A way around this, as demonstrated by Count Dracula, is to partly fill a coffin with dirt from the vampire's native land, bring the coffin with them when they travel internationally, and rest in them nightly to serve the same need. * **Silver**: Like many evil creatures, being exposed to silver will weaken their powers and prevent a vampire's wounds from healing. Their flesh will burn if they make contact with it. Blades or bullets made from silver are also very effective at killing them but only if it strikes a lethal area. If it is removed before the vampire dies, they can regenerate fully. Notable Vampires ---------------- * Count Dracula * Marius * Lucy Westenra
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Robert "Bob" Stevens was an American Army soldier, member of Charlie Company, and eventual survivor. Bob Stevens ----------- Bob Stevens in 2015 ### Affiliation US Army (formerly) ### Occupation Soldier (formerly) Biographical information ------------------------ ### Marital status Single ### Date of birth December 9th, 1982 ### Place of birth Syracuse, New York Biography --------- Bob Stevens was born on December 9th, 1982, in Syracuse, New York. At age twenty, he enlisted in the US Army. In 2014, he helped defend NYC from an outbreak of the Inferno Virus before he was forced to flee with fellow soldiers Jonathan Reyes, Phillip Graves, Dwight Mitchell, and Carlos Ramirez.
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(Some Aspects From the Dracula Wiki) Professor Abraham Van Helsing is an aged Dutch doctor and a character from the 1897 gothic horror novel *Dracula*. The character is best known throughout many adaptations of the story as a vampire hunter and the archnemesis of Count Dracula. Abraham Van Helsing ------------------- Van Helsing in 1893 ### Aliases Professor, Van Helsing ### Occupation Professor Biographical information ------------------------ ### Date of birth September 29th, 1833 ### Place of birth Amsterdam, the Netherlands Physical description -------------------- ### Species Human ### Gender Male ### Height 5'10" ### Weight 206 ### Eye color Blue Appearances ----------- ### Appears in Dracula ### Debut Dracula Biography --------- He was born on September 29th, 1833, in Amsterdam, The Netherlands. He was very intellegent, and grew to have a wide range of interests and accomplishments, partly attested by the string of letters that follows his name: "MD, D.Ph., D.Litt., etc, etc," indicating a wealth of experience, education and expertise. He had a son, who died at an unknown age. Van Helsing says that his son, had he lived, would have had a similar appearance to Arthur Holmwood. Consequently, Van Helsing developed a particular fondness of Holmwood. Van Helsing's wife went insane after their son's death, but as a devout Catholic, he refused to divorce her. In 1897, Van Helsing was called in by his former student, Dr. John Seward, to assist with the mysterious illness of Lucy Westenra. Van Helsing's friendship with Seward is based in part upon a prior event in which Van Helsing suffered a grievous wound and Seward saved his life by sucking out the gangrene. It is Van Helsing who first realizes that Lucy is the victim of a vampire and he guides Dr. Seward and his friends in their efforts to save Lucy. In addition to this, Van Helsing had a well-developed, albeit ironic, sense of humor. When Arthur Holmwood mournfully proclaimed that the transfusion of his blood into the dying Lucy Westenra made her truly his bride, Van Helsing laughed and tells Jack Seward that if such is the case, both Van Helsing and Lucy are guilty of adultery, as Arthur was not alone in donating blood; Seward, his friend Quincey Morris, and Van Helsing himself had each given as well. Count Dracula, having acquired ownership of England’s Carfax Abbey through solicitor Jonathan Harker, moved to the abbey and began menacing England. His victims included Lucy Westernra, who lived in Whitby. The aristocratic girl had suitors such as John Seward, Arthur Holmwood, and Quincey Morris. and had a best friend in Mina Murray, Jonathan Harker’s fiancée. Seward, who worked as a doctor in an insane asylum — where one of his patients, the incurably mad Renfield secretly serves Dracula— contacts Van Helsing about Lucy Westenra’s peculiar loss of blood. Van Helsing, recognizing the mark of the vampire, tried to save Lucy, but she died and returned as a vampire. Eventually, Van Helsing and a heartbroken Arthur destroyed the vampiric Lucy. Van Helsing and his band of vampire hunters pursued Dracula back to Transylvania. There, they chase him down the Borgo Pass and corneredhim. Armed with knives, Jonathan Harker and Quincey Morris decapitate Dracula and impale his heart, killing him. Dracula's body then crumbles to dust. Later, Van Helsing takes a grandfatherly role in regard to the young Quincey Harker, Jonathan and Mina's son. Equipment --------- Van Helsing is seen utilising many tools to aid him and his party in fending off Dracula, warding off vampires and in general defeating the undead: * Skeleton keys used for lock picking to open the doors to many of Dracula's lairs located throughout London. * Wreath of withered garlic blossoms. * Silver crucifix, used to repel vampires. * Sacred wafer brought from Amsterdam, contained in an envelope or crushed and sprinkled around him in a circle as a protective barrier. * Electric lamps which could be attached or secured against the chest. * Revolver and knife for use against enemies weaker than Dracula. * The branch of a wild rose could be placed on top of a coffin containing a vampire; immobilising it. * Mountain ash used to repel the undead. * Wooden stake and hammer to pierce a vampire's heart. * Golden crucifix necklace, given to Lucy Westenra.
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(From the Blade Runner Wiki) Dr. Ana Stelline is a very skilled memory designer who founded Stelline Laboratories, and was formerly contracted by the Wallace Corporation. She is the daughter of ex-Blade Runner Rick Deckard and the replicant Rachael. Ana Stelline ------------ ### Relatives Rick Deckard, Rachael ### Affiliation Stelline LaboratoriesFormerly Wallace Corporation ### Occupation Memory Scientist Biographical information ------------------------ ### Marital status Single ### Date of birth June 10, 2021 ### Place of birth Las Vegas Physical description -------------------- ### Species Human/Replicant ### Gender Female ### Height 5'8" ### Weight 132 ### Eye color Hazel Appearances ----------- ### Portrayed by Carla Juri ### Appears in Blade Runner: 2049Blood in the Concrete ### Debut Blade Runner: 2049 Biography --------- Ana Stelline was born on June 10, 2021, the daughter of former Blade Runner Rick Deckard and Rachael, a Nexus-7 replicant, making her the first replicant-born child. However, Rachael died as a result of Stelline's emergency caesarian-section birth. Prior to the birth, in order to protect his daughter and partner, Deckard had led his family to the ruined city of Las Vegas after being unable to move to an off-world colony. There, he kept them in the care of a replicant freedom group, specifically Sapper Morton and Freysa Sadeghpour. After Stelline was born, her birth records were scrambled, making it seem that the pregnancy produced twins, a boy and a girl with identical DNA, and that the girl died young of a genetic disorder. To protect his newborn daughter, Rick Deckard made the difficult choice to disappear back to Las Vegas to prevent her from being discovered. She was processed at the Morrillcole Orphanage in San Diego and lived there for the duration of her childhood. On one occasion during her time there, she was chased by a group of other orphans, who sought a toy horse she had. She hid the horse in an abandoned furnace and was beaten by the children. She was eventually adopted in 2028, but her adoptive parents eventually moved off-world the next year, leaving her behind. It was said that she had to remain on Earth due to a "compromised immune system" and from the age of eight, was kept inside a sterile chamber. Even though she couldn't go beyond the walls of the chamber, she still received an education. She was taught to read and write during her time in the orphanage, and she frequently rented Holobooks to keep herself entertained. These books were what first taught the young Stelline about replicant science, and she took a shine to the subject. By 2041, the self-taught Stelline and her newly formed Stelline Laboratories were seen as the cutting edge of replicant science and memory design. By 2049, she was subcontracted by the Wallace Corporation and had to be quarantined due to her health. For her work, she was confined to her chamber where she could use a "memory orb" device to construct replicant memories to structure personalities. She manipulated these via holograms that she could interact with, and would presumably ship them off to Wallace. She claimed to love birthday parties, often creating memories based on them. On July 4, she was visited by Nexus-9 Blade Runner K, who asked her to determine the authenticity of a childhood memory of his. She examined the memory, which happened to be her own, hiding the horse at the orphanage. Tearfully, she confirmed it to be real. Freysa soon revealed to K that he was not Rachael and Deckard's child, leading him to determine that Stelline was. K took Deckard to Stelline's lab as she interacted with a snowfall hologram. She did not recognize him, but Deckard affectionately placed his open hand on the window.
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Thomas Shaw's Hunting Group was the unofficial term for the men that were hired by citizens of Viscri, Romania to hunt down a monster that was terrorizing their village. Of the six, only one survived. Members ------- * Thomas Shaw (deceased) * Henry Reid * Anton Voda (deceased) * Fr. Peter Andrews deceased) * "Andre Ripoli" (deceased) * "Dr. Luca Valeska" (deceased post-1893) * Vasily Petrov (unknown) History ------- In late 1867, a mysterious monster was terrorizing the countryside of Romania, killing many. Eventually, the citizens offered a prize for whoever killed the beast, and a group formed around former American soldier Thomas Shaw, who the citizens choose to lead the group. Six more men would arrive to hunt the monster, and they went out into the countryside looking for it. Unbeknownst to them, two of their group were monsters, and one was the monster they were looking for. On September 25th, 1867, the group was attacked by the pricolici Jean Chastel, who had infiltrated their group. The pricolici then did battle with the vampire Count Dracula, who had also disguised himself as a hunter. All members except for Henry Reid were killed by Chastel, as the far more powerful Count Dracula quickly killed Chastel. Henry was only saved from Dracula by a holy candle Father Peter Andrews had provided the group soon before he was killed. Henry would escape back to the town of Viscri alive, and he was the first to tell the citizens of Transylvania what Count Dracula was.
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Leviathan is a very powerful demon and one of the Lords of Hell. Together with Lucifer and Al-Dajjal, they form the Satanic Trinity. He is the embodiment of wrath and one of Lucifer's most powerful demons. Leviathan --------- Leviathan coming to Earth at the end of time ### Aliases The Great Devourer, Lord of Wrath, Lotan, The Beast ### Occupation Demon/Lord of Hell Physical description -------------------- ### Species Demon ### Height 259' (diameter of body) ### Weight 15,666 lbs ### Eye color Red Biography --------- Unlike other demons, Leviathan was not a fallen angel. Instead, Leviathan was directly created by Lucifer himself after his fall from heaven by harnessing his own powers and stolen human souls, because he could not create something from nothing like God can. Lucifer made him to be his strongest demonic enforcer, and he is the physical embodiment of Satan's wrath and power. At the end of time, when God's forces go against Satan's, the Leviathan will kill many, but he will eventually be struck down by God himself. Overview -------- ### Physical Appearence He is a huge, serpent-like creature with many incredibly strong, armor-like scales along his entire body. In the Book of Revelations, he is described as a seven-headed serpent monster. Unlike other demons like Lucifer, Leviathan cannot alter his form because he was never an angel. Powers/Abilities ---------------- * **Demonic Physiology**: Unlike most other demons, who are fallen angels, Leviathan was made by Lucifer himself as his beast, a being of pure demonic power. As such, he was very powerful, including having the powers: + **Superhuman strength, speed, stamina, endurance, and senses**: Leviathan was incredibly physically powerful, and the strongest of nearly all demons based only on raw physical powers. Because of his massive size, Leviathan has the strength to rip apart most materials with only his bare hands. He can move faster than the speed of sound while flying and can move at over a hundred miles an hour both on land and underwater. He also has nearly infinite stamina and endurance. He can also sense his prey from great distances with highly enhanced senses. + **Claws and Teeth**: Leviathan possesses razor-sharp and incredibly strong claws as well as long teeth, which he can use to great effect to tear his victims apart. + **Fire-Breathing**: Leviathan can send pure hellfire from his mouth when he blows, which will cause immeasurable suffering and even scorch the soul. + **Flight**: Leviathan can use dark magic to fly unaided. + **Immortality**: Just like a demon or angel, Leviathan has an infinite lifespan if he is not killed by other means. He will not be harmed by toxins, poisons, or illnesses either. - **Nigh-Invincible Armor**: Leviathan cannot be harmed by any regular means due to his double-layered armorlike hide, made of a material stronger than anything known. Leviathan's skin has many overlapping scales, with the edges being incredibly sharp. Knives, spears, bullets, and even bombs will be completely useless against it. His skin may even be made of pure Satanic magic.
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Jonathan Harker is an English soliciter, and one of the main protagonists of Bram Stoker's 1897 Gothic horror novel *Dracula*. Jonathan Harker --------------- A young Jonathan Harker holding a rosary for protection in 1893 ### Aliases Mr. Harker ### Relatives Unknown parents ### Occupation Legal soliciter Biographical information ------------------------ ### Marital status Married to Mina Harker since 1893 ### Date of birth June 8th, 1865 ### Place of birth Exeter, England ### Date of death August 19th, 1928 ### Place of death London, England Physical description -------------------- ### Species Human ### Gender Male ### Height 5'6" ### Weight 148 ### Eye color Brown Appearances ----------- ### Portrayed by Cory Michael Smith (Depiction) ### Appears in Dracula (1897) ### Debut Dracula (1897) Biography --------- Jonathan Harker was born on August 19th, 1865, in Exeter, England. Sometime before 1893, he became a certified legal solicitor. In 1893, Harker was sent by his employer, Mr. Hawkins, to Transylvania in order to consult a on a property transaction. This client was a mysterious count who lived in a castle deep in the Carpathian Mountains and was planning to move to England. He planned to reside at (among other locations) the old Carfax Abbey. Soon after Harker's arrival at the castle, he slowly realized he was made a prisoner by Dracula, who is soon revealed to have been a vampire. Harker also had a dangerous encounter with the seductive brides of Dracula later, and if he weren't saved by Count Dracula himself, he probably would have ended up a vampire too. Later, he manages to escape the castle, finding refuge and help at a convent. He has a mental breakdown upon arriving there because of his experiences with Dracula and the brides. His fiancée, Mina Murray, comes to nurse him back to health with the nuns' help and marries him there. The newlyweds returned home to England and later saw Dracula in London. After learning Dracula killed Lucy Westenra, he joined Abraham Van Helsing, John Seward, Arthur Holmwood, and Quincey Morris. His clerical skills proved very useful for collecting information and for tracking down Dracula's London lairs by means of paperwork. He vowed to destroy Dracula and, if he could, to send "his soul forever and ever to burning to hell!" even if it be at the cost of own soul. When confronted with Mina's curse, however, he was unsure how to rreac. Mina asked the others in the group to kill her if the need came. While Harker said that he would, but in the privacy of his journal says that if it was necessary, he would become a vampire himself out of his love for her. However, Harker manages to avoid that because along with Van Helsing and the others he manages to destroy Dracula. At the book's climax, he pries open Dracula's coffin mere moments before sunset and slashed open Dracula's throat with a kukri knife while Quincey Morris stabbed him deep in the heart with a Bowie knife. He and Mina had a son whom they namee Quincey, after Quincey Morris. Quincey Harker's birthday is the day Quincey Morris died fighting Dracula. Mina liked to think that some of Morris spirit is in their son. Jonathan Harker eventually visited Dracula's castle along with his wife and son and their surviving friends to reminisce. He returned home with his wife and son and was told by Van Helsing that one day his son will learn the whole story. One interesting thing to note is Harker's religious orientation. While he, along with all the other main characters, was a Christian determined to serve Jesus by destroying the demonic Dracula, he, unlike the devout Van Helsing, was not a Catholic. Early in the book, he describes himself as simply an "English Churchman", a member of the Church of England, possibly even an Anglican. He was at first suspicious and dubious when an old woman gave him her rosary when he said he was going to go to Castle Dracula. Privately thinking that such things are idolatrous, he was apparently a low church Anglican. Yet when he is trapped in Castle Dracula and is protected by the cross' power his allegiance shifts, much like another young man named Henry Reid.
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*You may be looking for the precursor to Wallace Corporation, Tyrell Corporation.* (From the Blade Runner Wiki) The **Wallace Corporation** (originally named Konor Dynamics) was the second manufacturer of the Nexus line of replicants. It was the successor to the Tyrell Corporation, the manufacturer of the original Nexus replicants. Art Ford and Niander Wallace acquired the remnants of Tyrell, giving it control of the replicant technology and the business records of the defunct company. History ------- The Wallace Corporation, then known as Konor Dyamics, was founded by Art Ford and Niander Wallace in 2028. That year, Wallace and Ford pioneered advancements in genetically modified food, made accomplishments in synthetic farming, and gratuitously shared their patents. This averted the famine that threatened life on planet Earth and ended the global crisis, thus they were considerec benevolent saviors by most, if not all. This allowed them to expand the company across Earth and into the Off-world colonies. In the 2030s, Konor made advancements in replicant technology, designing them to be more compliant and obedient than the models created by Tyrell. In 2045, Ford was murdered by Wallace and he took full control of the company, renaming it to "Wallace Corporation". By 2049, the Wallace Corporation had successfully reintroduced millions of replicants into production, but was still unable to satisfy the need for billions of replicants to facilitate rapid colonization of new planets. Niander Wallace's focus, therefore, turned to the lost technology/phenomenon of biologically reproducing replicants (i.e. through pregnancy).
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Blood is a red body fluid found in the circulatory system of humans and other vertebrates that transports necessary substances such as nutrients and oxygen to the cells, and also takes waste away from the cell. The average human contains 5 liters of blood. To vampires, human blood serves as their form of sustenence, needing to drink it regularly to maintian their power. Blood ----- A splatter of blood on concrete ### Type Bodily fluid ### Effects Helps sustain human life, can be drunk by vampires to increase their power. Overview -------- ### Composition Blood is composed of blood cells suspended in blood plasma. Plasma, which is 55% of blood fluid, is made mostly of water (about 92% by volume), and contains glucose, proteins, mineral ions, carbon dioxide, hormones, and blood cells themselves. The blood cells are mostly red blood cells, white blood cells, and platelets. The most abundant cells in vertebrate blood are red blood cells. These contain hemoglobin, an iron-containing protein, which helps oxygen transport. ### Uses Blood performs many important functions within the body, including: * Supplies oxygen to cells * Supplies nutrients such as glucose, amino acids, and fatty acids * Removes waste such as carbon dioxide, urea, and lactic acid * It has immunological functions, including circulation of white blood cells, and detection of foreign material by antibodies * Coagulation, the response to a broken blood vessel. The bloods converts from a liquid to a semisolid gel to stop bleeding * Messenger functions, including the transport of hormones and the signaling of tissue damage * Regulation of body temperature * Hydraulic functions Vampires -------- Blood is the main component of a vampire's diet; whether from animals, humans or even other vampires (although animal blood is highly ineffective in satisfying them). The more blood a vampire drinks, the more poweful they will become. The longer a vampire abstains from blood, the more the vampire will becoming increasingly feral. Eventually they will lose all sense of their humanity and rationality until they eventually give into their blood lust.
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Silver is a metallic element with the symbol Ag (from the Latin argentum) and atomic number 47. Silver ------ Bars of silver ### Type Metal ### Effects Powerful anti-evil properties Overview -------- ### Characteristics It is a white, ductile, and lustrous metal. It is the most conductive (both thermally and electrically) and reflective of all metals currently known. It can be found in Earth's crust in the pure elemental form as an alloy, along with gold and other metals. While it is more abundant than gold, it is less abundant as a native metal. Its purity is typically measured per mille. For example, a 94% pure piece of silver is "0.940 fine." ### Uses Silver has long been valued by humanity as a precious metal. Silver is used in coins of numerous currencies and used to be the basis for some currencies. In fact, silver played a role in the creation of the first ever vampire, Judas Iscariot. After being tempted by the Devil, the apostle Judas betrayed Jesus Christ, the son of God, for thirty pieces of silver. God punished Judas for betraying Jesus and attempting suicide by damning him as the first vampire. Other than in currency and as an investment, silver is used in medicine as well. Solutions of silver nitrate and other silver compounds are used as disinfectants and added to bandages, wound-dressings, and other medical tools. #### Against the Supernatural Silver is also known for its ability to weaken and even kill vampires, werewolves, pricolici and other dark creatures. Exposure will weaken them and prevent their wounds from healing while in contact with it. Silver is extremely fatal to them if it enters the bloodstream. Bullets and blades can also be made from silver as a weapon against all dark creatures, but if the silver is removed from their body before it dies, the monster may be able to regenerate.
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James "Jim" Kane (1851-1924) was an American gunslinger, outlaw, and eventual rancher. From 1870 to 1901, he was a member of the Carson-Nash Gang, and was their most skilled gunfighter. After the gang fell apart, Kane became a rancher and lived a quiet life before being pulled out of retirement to defend his family and his ranch from rustlers in 1913. James Kane ---------- James Kane in 1889 ### Aliases Jim, Jim Kane, James Matthews, Mr. Matthews ### Affiliation Carson-Nash Gang (formerly) ### Occupation Gunslinger (formerly)Outlaw (formerly)Cattle Rancher Biographical information ------------------------ ### Marital status Married (Spouse: Helen Kane) ### Date of birth December 29th, 1851 ### Place of birth Yuma, Arizona ### Date of death December 4th, 1924 ### Place of death Davis, Oklahoma Physical description -------------------- ### Species Human ### Gender Male ### Height 6'4" ### Weight 198 lbs ### Eye color Green Appearances ----------- ### Portrayed by Clint Eastwood (Depiction) ### Appears in Revenant ### Debut Revenant Biography --------- James "Jim" Kane was born on December 29th, 1851, in Yuma, Arizona. When he was eleven years old, his family moved to Los Alamos, New Mexico after the passing of the Homestead Act, and his parents became farmers. When James was nine, his father taught him the basic skills of how to shoot so his son could hunt with him, and he picked them up quickly. Kane was a stubborn child, and he became a rowdy teenager when he got older. He was frequently disciplined in school for acting out and he clashed with his parents often. When he was seventeen, he ran away from home and worked as a horse wrangler with a crew of cowboys on the open range. He enjoyed frontier life, and he adapted quickly to it. During his two years as a cowboy, he learned to ride a horse and he picked up a few other skills that would stick with him for his entire life, including his ability to speak fluent Spanish. In 1870, when James was in Kansas City after a cattle drive, he was pulled into an alleyway at gunpoint by Ted Carson, founder of the relatively small Carson gang. Carson meant to rob the young man, but Kane got him by surprise and disarmed the outlaw, holding him at bay with his own gun. However, Carson's partner in crime appeared and put a gun to Kane's back, ordering him to drop the revolver. Carson simply laughed and told the gang member to back down, and turned his attention to James. He took a shine to him, and offered him a place in his gang. Seeing an oppurtunity for adventure, wealth, and glory, Kane took him up on his offer and joined. A rival gang in the Kansas area was the Nash gang, a gang that ran various cons and also loansharked. Carson feared that they would encroach on their business, and he took Kane with him to confront Nash. They argued with and threatened each other at first, but they reached an an agreement after negotiating and they agreed to merge into a single gang, the Carson-Nash gang, in 1872. Though he had been a member of an outlaw gang, Jim Kane had little skills and experience at the start. He had a natural flair for hand-to-hand combat, but Ted Carson and other members of the gang trained Kane over the next four years in new skills like knife fighting, improved his shooting and quick draw, taught him to fan a gun accurately, and taught him new outdoorsmans skills like hunting, fishing, tracking, and skinning. After four years of constant and grueling training, Jim Kane was ready. Ted Carson gave him another Colt Army and a holster for it, now that he was a competent gunslinger. With a new, highly skilled shootist in their crew, the Carson gang grew in noteriety in the Kansas area and aquired many new members. Another member in the gang was fiery thief Helen Kane, and the two became friends. Over the years, they would develop a romantic relationship and they would get together in 1873. James' first kill would come soon after in June of 1874, when he went on his first large bank robbery. He had done smaller banks before, but the gang had set their sights on a bank in Reno, Nevada, and Kane felt ready. During the robbery, it all went well until a civilian managed to break a window and shout for help, and the lawmen were onto them. They were forced to shoot their way out, and Kane put two men in their graves as they fled. Luckily, they managed to make out with a few thousand dollars, but Kane grappled with guilt. Over the years, Kane would rob many more banks, as well as trains, stagecoaches, and he would kill many more times. Over time, he felt less and less bad about it. He became a feared gunslinger with a price on his head, and the law was after them. Still, the gang was getting very powerful. By 1898, when their power peaked, the gang had well over two-hundred members. By 1900, Kane felt that the country had become too dangerous for outlaws like them, and he left the gang and started a family with Helen, much to the sadness of Carson and the other founding members. He started a ranch a short distance from Davis, Oklahoma, and the now-62-year-old Kane left his gunslinging life behind. Kane was lucky to have made it out, because the next year, Ted Carson, Cody Nash, Tom Massey, Ray Dixon, and over a hundred other members of the Carson-Nash gang were caught by US Marshalls in Colorado. Of them, only Dixon was able to escape. The others were imprisoned, and in the case of Carson and Nash, hanged. Kane was guilty, as he felt if he had been there, he could have made the difference. In 1907, he was forced to shoot and kill an old enemy, an old member of a rival gang who had a bone to pick with Jim. He tracked him to his ranch near Davis, Oklahoma, and planned on killing him and his family. Equipment --------- ### Weapons #### Handguns **1860 Colt Army** A set of two, they were the first guns ever owned by James Kane, they were gifted to him soon after Kane entered the gang by Ted Carson himself, in preparation for Kane's training as a gunslinger. Kane would use the guns for years, and they could be seen in his holsters or tucked into his belt especially from 1870 to 1874, when he started occasionally swapping one of the revolvers for his Peacemaker, and from that point on, he started carrying different guns in conjunction with the Colts. Overall, the two Armys were his favorite guns, ones he had care for, and the ones he used most overall, even when other weapons were objectively better. **Colt Single Action Army "Peacemaker"** The first firearm ever purchased by Kane himself, he bought it after his first major bank robbery in Reno in 1874. His Peacemaker had a mahogany grip and a blued finish, aside from an iron trigger and hammer. He usually kept in a cross draw rig alongside one of his Navy revolvers or concealed elsewhere alongside both. **Remington** **1858 New Army** Another of Kane's revolvers was his 1858 Remington New Army, which he bought in 1874 as a companion to his original Colt Army revolvers. He found the Remington to also be a good firearm, but he still preferred his older 1860 revolvers over the Remington, so he rarely used it. Kane notably carried the Remington during his last public shootout in 1900 alongside his Single Action Army. **Smith & Wesson Model 3 "Schofield"** Bought in 1881 as an upgrade from his Colts, the Schofield was among Jim's favorite weapons, and he carried it often, especially in conjunction with his Peacemaker. He often kept it in his hip rig, as his Schofield had a long barrel that didn't make for a fast draw if kept cross draw. His Schofield featured a nickel finish and a white grip. **Remington Model 1875** Bought in 1878, the Remington would be among Jim's least-used weapons, as it was taken along with his Colt Lightning in 1889 by bounty hunters. **Colt** **M1877 "Lightning"** Jim's first double-action, he stole it off of a gambler it in 1885 the same night as the Dodge City saloon robbery to be a hidden piece he could carry in gun-free towns, or to be a third or even sometimes fourth handgun he carried, especially when going into a serious shootout or robbery. He kept the Lightning in a custom rig in the small of his back, or even tucked into his belt or pocket. He lost the Colt when he was captured by bounty hunters in Utah in 1889, along with his Remington Model 1875, which were the weapons he had with him at the time. **Colt 1911** The last gun acquired by James Kane, he was gifted it in 1913 by Ray Dixon, who had stolen it from an army supply train. He had no holster for it, so he kept it in his belt. Afterward, he bought a holster for it and made the 1911 one of his go-to's. #### Rifles **Winchester Model 1873** Kane's first Winchester was gifted to him by Ted Carson when he first joined the gang, along with his 1860 Colts. Until he bought his 1894 Winchester, he carried the 1873 during every robbery or holdup. **1903 Springfield** His regular ranch rifle, Kane bought the Springfield in 1904 to replace his Winchester, and used it for tasks around the ranch, as well as for home defense and hunting. **1894 Winchester Repeater** The last rifle bought by James Kane while he ran in the The Carson-Nash Gang, he used his .30-30 Winchester during the last of his robberies and shootouts, and after he left the gang, he used it on his ranch. #### Shotguns **Winchester Model 1887** Kane's lever-action Winchester was the other most common longarm he used on the ranch, besides his Springfield. He also used it for home defense and bird and deer hunting. Gallery ------- A teenage James Kane on his family's farm in 1865An eighteen-year-old James Kane working as a cowboy in 1869James Kane deciding to join the Carson Gang in 1870James Kane during his first year in the gang (1871)Jim Kane training to become a gunslinger in 1873Kane during his early years in the gang (1874)Jim Kane wears a poncho while he holds a man at gunpoint in 1876Kane in 1884Jim Kane dressed in an evening suit during the Amberhead saloon robbery (1888)Jim Kane wearing another custom holster rig in 1889A portrait of Jim Kane and Ray Dixon taken in Mexico, 1891Jim Kane wearing his old poncho to keep off the Mexican sun in 1894An aged James Kane just before his final public shootout in 1900Kane during his final public shootout, 1900James Kane retired from his outlaw life living the quiet life of a rancher in 1903Kane defending his home in 1907Jim Kane, pictured on his horse Blondie in 1913Jim Kane and Ray Dixon fight side-by-side against rustlers in 1913James Kane threating a man with his gun in a saloon in 1914Jim Kane shooting a Mauser pistol in 1918Jim a few days before his death in 1924
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Jonathan Reyes' original survival group lasted from August 2014 to June 2015 and consisted of six men at its peak. John Reyes' First Group ----------------------- (back row from left to right)Steve Blake, Hank Romero, Dwight Mitchell, Phillip Graves(Front row)Carlos Ramirez, John Reyes ### Aliases The soldiersReyes' men ### Affiliation John Reyes (leader) Members ------- * **John Reyes (leader)** * Bob Stevens (deceased) * Carlos Ramirez (deceased) * Dwight "Mitch" Mitchell (deceased) * Phillip Graves (deceased) * Hank Romero (deceased) * Steve Blake (deceased) History ------- The group was first formed on August 27th, 2015, and was completely unofficial. They were all soldiers, and just looking for a way to escape the base. After landing in New Hampshire, the group moved through the state before deciding to go southwest to Pennsylvania. There, they nearly ran out of food when they found the area picked clean, and found a group who offered them fresh meat and gave them a contract to find a group called The Wanderers. They found them, but were later captured by them. There, Simon Brisson and his men killed all of them but John Reyes, who escaped.
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Daniel Matthews was an American former rancher, eventual Mafia member, and the son of James and Helen Kane. Daniel Matthews --------------- Daniel Matthews in 1927 ### Relatives James Kane, Helen Kane Biography --------- Daniel Matthews was born on November 8th, 1901, in Davis, Oklahoma. His parents were James and Helen Kane, former outlaws and retired members of The Carson-Nash Gang. Gallery ------- Daniel fighting to defend the ranch from a gang, circa 1924A photograph taken on a timer by Daniel Matthews while training with Ray Dixon in 1925Daniel wearing his father's hat, coat, and gunbelt in 1927Daniel joining the Marinelli crime family, 1927Daniel firing his gun during a gang shootout in 1929Daniel Matthews coming out of a car with a Thompson in 1930
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> I want more life. > > -Roy Batty to Eldon Tyrell, (Blade Runner) (From the Blade Runner Wiki) Roy Batty was a Nexus-6 replicant, lover of Pris, and leader of the Rogue Nexus-6 Group. Roy Batty --------- ### Relatives N/A ### Affiliation MilitaryRogue Nexus-6 Group ### Occupation Militant Biographical information ------------------------ ### Marital status Single ### Date of birth 2016 ### Place of birth Los Angeles ### Date of death 2019 ### Place of death Los Angeles Physical description -------------------- ### Species Replicant ### Gender Male ### Height 6'1" ### Eye color Blue Appearances ----------- ### Portrayed by Rutger Hauer ### Appears in Blade Runner ### Debut Blade Runner Biography --------- Roy was created in 2016, and was deployed in every Off-world conflict since his inception, including campaigns at the Tannhäuser Gate and Jupiter. ### Hijacking In October or November of 2019, Roy led a group of replicants in killing twenty-three people in an Off-world colony and hijacking a shuttle with the assistance of other replicants, Leon, Pris, Zhora, and two others. These renegade replicants killed the crew and set a course for Earth. ### Hunted Two weeks later, after a failed attempt to break into Tyrell's headquarters (resulting in the deaths of one or two unidentified replicants), Roy and Leon investigated ways that they could reach Eldon Tyrell and thus lengthen their lifespans by viciously interrogating Hannibal Chew. Chew directed them to J.F. Sebastian, and Pris went to meet J.F. first. Later on that day, Zhora was killed by the Blade Runner Rick Deckard and Leon was killed by the replicant, Rachael. Roy arrived the next morning at J.F.'s home, the abandoned Bradbury Apartments. He told Pris about Leon and Zhora's deaths, and was overwhelmed by emotion and barely able to share the news. Learning that J.F. was playing a lengthy game of chess with Eldon Tyrell, Roy shared the winning moves with J.F., who took him to the Tyrell Corporation to meet with the man himself. Roy and Tyrell briefly debated the possibility of extending the lives of replicants, and Tyrell concluded that it was impossible. Roy asked Tyrell for forgiveness of his sins, but Tyrell seemingly did not comply, telling him that he had also done wondrous things. However, it did nothing to comfort Roy. Roy then killed Tyrell, and then killed J.F. before retreating back to the Bradbury Building. ### Confrontation with Deckard Deckard soon arrived at the Bradbury Building and killed Pris. Roy, arriving moments later, began to play a cat-and-mouse-game with Deckard, frightening and taunting him until he found Pris' body and broke down into tears. Roy began to taunt Deckard more violently, breaking two of his fingers as vengeance for Zhora and Pris, then encouraged Deckard to join him in fits of violence after Deckard hit him with a pipe. Roy soon shoved a nail through his malfunctioning hand and forced Deckard to retreat to the roof of the building. ### Death On the roof, Deckard attempted to escape Roy by jumping to another rooftop, but fell short, clinging desperately to a girder extending off the side of the building. Deckard, trapped, spent his perceived last moments hanging onto the roof as his hands slipped, a fatal fall almost certain. After Batty monologued about the nature of what it was to be a slave, Deckard began to fall, casting a final act of contempt at Roy by spitting at him. Despite this, in an uncharacteristic display of mercy or even empathy, Roy grabbed Deckard and dragged his body onto the roof. Moments later, as his four-year lifespan drew to a close, Roy reflected on the moments he had been privileged enough to view. He died shortly afterwards, allowing a dove he carried to fly out of his hand into the night.
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Angels are supernatural beings who serves God. They are benevolent intermediaries between God and humanity, and also serve as protectors and guides for humans as well as servants of God. Angels ------ A powerful warrior angel ### Also Known As The Heavenly Host, the Holy Ones, Sons of God Origin ------ Angels and all their nine choirs were made by God before time began, far before the creation of the physical universe. Overview -------- ### Nine Choirs The heavenly host are divided into nine choirs, the Seraphim, Cherubim, Thrones, Dominations, Powers, Virtues, Principalities, Archangels, and normal Angels. #### First Sphere The first sphere of angels see and worship God directly, and communicate His will to angels. ##### Seraphim Seraphim are the highest rank in angelology. The Book of Isaiah describes them as six-winged beings that fly around the Throne of God crying "holy, holy, holy," praising God forever. ##### Cherubim In the Book of Ezekiel, the cherub is said to have two pairs of wings and four faces: that of a lion, an ox, a man, and an eagle. They serve the will of God and perform His duties on Earth. Their first responsibility was guarding the Garden of Eden, as is written within the book of Genesis. ##### Ophanim Ophanim are the many-eyed, burning wheels that move beneath the throne of God. They are the actual wheels of the Lord's Heavenly Chariot that enable Him to travel while accompanied. #### Second Sphere Angels of the Second Sphere work as the heavenly governors of creation by controlling matter and guiding and ruling the spirits. ##### Dominations The Dominations regulate the duties of the lower choirs, and only make themselves physically known to humans extremely rarely. ##### Virtues The Virtues assist in ruling nature and help with miracles, as well as encouraging humans to strengthen their faith in God. ##### Powers The Powers are given their name because they are angels who have authority over evil forces, and the ones that restrain them to prevent them from harming humans. #### Third Sphere ##### Principalities The Principalities are the angels that guide nations and institutions such as the Church, and also rule over the choirs of angels. ##### Archangels Archangels are the highest ranks of regular angels and are among the most physically powerful of all the circles, and include some of the most powerful beings of all within its ranks, including Michael, Gabriel, Raphael, Selaphiel, Uriel, Barachiel, and Jehudiel. They are the seven strongest angels that stand before God's throne, as told by the Book of Revelation. Along with regular angels, the Virtues, and the Powers, archangels are the only angels that appear human. Before his fall from grace, Lucifer was also an archangel, and the most powerful and beautiful of all. ##### Angels The angels are the lowest order of celestial beings, but are still powerful. They are the ones most concerned with the affairs of humans, and can intervene on behalf of them. Angels protect the good, dwell in heaven, and worship God. An angel was present at The Resurrection of Jesus Christ, and told his mother and Mary Magdelene that Jesus was no longer in the tomb, but had in fact risen from the dead. Within the category of the angels, there are many different kinds, including warriors, messangers, and guardians. The most powerful of the angels serve as God's soldiers, and the most powerful of those are the Archangels. ###### Guardian Angels Guardian angels are assigned to every human being and watch over them, interceeding with God on their behalf and protecting them from harm. ### Fallen Angels Fallen angels, also known as demons, are angels who betrayed God and subsequently were cast from Heaven. They use their powers to harm humans and work directly against God. Powers/Abilities ---------------- While all angels have different duties and therefore different abilities, all angels share these key powers: * **Dimensional Travel**: Angels can instantly transport themselves across any distance as well as through dimensions. * **Immortality**: All angels are eternal. They do not age and cannot be harmed by any disease or toxin. + **Invulnerability**: Angels cannot be harmed by any normal means such as knives, bullets, or any other ordinary form of damage. * **Superhuman Stamina, Strength, Endurance, Speed, and Reflexes and Senses:** Angels possess infinite stamina and endurance and don't require food, sleep, or oxygen to survive. They can also lift incredible weights and move at the speed of a star. * **Dream Walking:** Angels can appear in the dreams and visions of humans, normally using this to communicate. * **Flight:** Using their wings or simply God's power, they can fly anywhere they choose, sometimes even in the form of pure light, as is the case with higher orders of angels.. * **Limited Cosmic Awareness:** All angels have a degree of knowledge and awareness of the universe. They know a great deal about demons, creation, magic, artifacts, and more. + **Multilingualism:** Due to their age, angels are fluent in every language that exists or has ever existed. Gallery ------- A drawing depicting a SeraphimA drawing of three CherubimA drawing of an OphanimA Domination as seen by a mortalA Virtue surrounded by the Holy SpiritA Power defeating a demonAn angel PrincipalityThe Archangel Michael, the most powerful of the archangelsAn angel protecting two human children
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Eva Reid (maiden name: Harrison) was an English woman and the wife of Henry Reid. Eva Reid -------- Eva Reid smiles upon meeting Henry Reid, circa 1873 ### Relatives Unknown parents, twin brothers ### Occupation Laundress (formerly)Secretary Biographical information ------------------------ ### Marital status Married (Spouse: Henry Reid) ### Date of birth April 22, 1842 ### Place of birth Birmingham, England ### Date of death December 4th, 1911 ### Place of death London, England Physical description -------------------- ### Species Human ### Gender Female ### Height 5'5" ### Weight 130 lbs ### Eye color Green Appearances ----------- ### Portrayed by Kelly Reilly (depiction) Biography --------- Eva Reid (then named Harrison) was born on April 22, 1842, in Birmingham, England. She was born to a middle-class family, and had twin brothers, both of whom were younger than her by five years. From when she was young, she yearned to work a skilled profession, but the mentality of the times forced her into the position of a laundress at a London cleaners when she turned eighteen. On February 7th, 1873, a young man named Henry Reid came into the cleaners to get his overcoat and vest washed. He was very polite to her, removing his bowler hat when he noticed, and Eva, never having the time for dating, quickly fell for the kind man. She was saddened when the man left, but didn't forget him nor how he treated her. Eva took unusual care in cleaning his clothes, and even pressed them to the best of her abilities. When Henry returned the next day to pick up his clothes, Eva went out of her way to make conversation with him, to learn his name and about his life, and laughed at nearly everything he said. Until, of course, she was noticed by the business owner and ordered to return to work. She did so, but not before giving Henry a kiss on the cheek and blushing before returning to work. Soon, the two started an affair, and they got married on February 14th, 1874, St. Valentine's Day. As a result, Eva changed her last name from her own to Henry's. Soon after they married, Eva quit her job as a laundress and started to work as her husband's secretary, eager to help him with his work and to care for him. Henry returned the favors enthusiastically, caring for her in sickness and in health, and the two had a mutual, loving relationship for many years. Eva Reid would die peacefully of old age on December 4th, 1911, only two weeks after Henry passed of the same causes. The two were then buried next to each other in a small London graveyard, together forever in peace. Gallery -------
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**Important Locations in the Project 90 Universe:** * The Oracle * SimReal * Los Angeles (City)
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*This is the article about werewolves. You may be looking for the article about Pricolici, the werewolf-vampire hybrid and kind of creature Jean Chastel was.* > "Even a man who is pure in heart and says his prayers by night, may become a wolf when the wolfbane blooms and the autumn moon is bright." > > -Old folk proverb Werewolves, also known as lycanthropes ("wolf-men"), are humans with the ability to shapeshift into a wolf or a therianthropic hybrid wolf-like creature. Werewolves ---------- A powerful werewolf preparing to battle a weaker one ### Also Known As Lycanthropes ### Notable Features Wolf likeappearence, extreme strength, other abilities Origin ------ Werewolves, unlike vampires, are a relatively young species. In the 16th century, a scholer named Johann Georg Faust called on the Devil for great knowledge and magic powers after an attempt at suicide. In response, the Devil's representative, Mephistopheles, appeared to Faust and made a bargain with him: Mephistopheles would serve Faust with his supernatural powers for forty years, but at the end of the term, the Devil would claim his soul. Faust agreed, and during the term of the bargain, he made use of Mephistopheles in various ways. But when the term ended, the Devil damned him to forty years as a wolflike monster to pay his debt, creating the first ever werewolf. Afterward, Faust died and was carried to hell. Creation -------- Various methods for becoming a werewolf have been discovered. Drinking the rainwater from the footprint of a wolf or drinking from certain magical streams are very common methods of accomplishing the metamorphosis. Becoming a werewolf by being bitten or scratched by another werewolf is a rarer kind of transmission, as the victim was usually killed in the first place. The curse can also be transmitted genetically. ### Transformation A werewolf will be able to transform into their wolf form anytime after their first transformation, as long as the moon is out. The first transformation into a wolf is quite slow and painful for the human, as they are put through at least five minutes of intense pain during the transformation. The bones of the person will break and reshape in an unnatural manner as to shift to form a wolf skeleton, causing the person immense pain. Later, the person will grow excessive body hair and become feral as their eyes turn bright yellow and their teeth become fangs. In minutes, the human will become a wolf. After their first transformation, it will become all but painless and with enough transformations, they will learn how to enter into a much more hybrid form. A werewolf will return to their human when touched by sunlight. In the day after the first transformation, the werewolf will experience muscle soreness. Older, more powerful werewolves can transform much faster than younger ones, in seconds or even mere moments. Overview -------- ### Physical Appearence A werewolfs eyes will turn bright yellow when they call upon their powers, no matter what their original eye color was or what form they are in. As for their forms, a werewolf can take multiple, including: * **Human:** They stay in their human appearence and look completely normal. Their powers are limited in human form, with only their physical abilities * **Wolf:** They resemble a massive, yet still normal looking, wolf and have access to most of their powers. * **Wolf-Human Hybrid**: A form only the most powerful of werewolves can access, they resemble a humanoid, bipedal wolf and have full access to their powers. They can choose to stay human sized, but still with immense power, or grow to inhumanly large sizes. The size to which they can grow is dependant on the power of the werewolf in question. Powers/Abilities ---------------- * **Superhuman strength, speed, stamina, agility, durability**: Werewolves are physically incredibly powerful, their power only increasing depending on their form. In human form, a weaker werewolf is still capable of easily lifting over two tons, much more than a regular human. Older and more powerful werewolves can lift as much as ten tons in human form. While in their hybrid form, during a full moon, a young werewolf is capable of lifting over twenty tons, while stronger werewolves are able to lift over one hundred tons. Their strength also extends into the muscles of their legs, allowing them to leap, even from a crouch, roughly eighteen feet into the air. Their physical powers, like all of them, will only increase in power with the age of the werewolf. * **Superhuman senses**: Werewolves have incredible senses of sight, smell, and hearing. They can see in the infrared spectrum and detect the heat signatures of prey even in complete darkness. They can smell other living creatures within 200 feet (when upwind) and follow a scent over nearly any terrain. They can also hear the sound of a heartbeat in a cave at long distances. * **Claws and Teeth:** Both a werewolf's claws and teeth are extremely sharp and tough, enabling them to slash deep cuts into a variety of substances including fabric, flesh, bone, wood, brick, and even some metals. Werewolves can also use their claws to crawl along walls at great speed in pursuit of their prey. Their claws can also be used to absorb the power and life energy of other werewolves and therianthropes. + **Infectious Bite and Scratch:** Werewolves can turn another person into a werewolf by biting or scratching them. Their venomous bite is also fatal to a vampire. * **Healing Factor:** Werewolves are capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than a human. While in any form, a powerful werewolf can heal fatal injuries that usually result in massive tissue damage such as bullet wounds, slashes, blunt force trauma, and severe burns completely and in an incredibly short amount of time. A young werewolf's healing factor is slower, and severe wounds will take as much as five minutes to heal, but lesser injuries can heal in seconds. The healing factor will only get faster at healing major injuries as the age of the werewolf increases. ### Weaknesses * **Silver**: Silver, being pure, will burn a werewolf with just a touch and prevent any wounds from healing while in contact with it. If it enters the bloodstream, silver is extremely fatal to them. Exposure to it can also remove much of their powers. Blades or bullets can also be made from it as a weapon against werewolves, but if the silver doesn't strike a lethal area and is removed, the werewolf will regenerate. Their claws are also unable to cut through silver, even thin layers of it. In its liquid form, silver can easily render a wolf blind if put in their eyes or poison them if ingested. + **Silver Nitrate**: An injection of silver nitrate directly into the bloodstream of a werewolf is extremely fatal. * **Mercury**: Similar to liquid silver, werewolves are highly vulnerable to mercury. Exposure to it will only weaken a werewolf, but if it is poured into even a non-lethal wound, it will kill it in moments. If poured on a pricolici's cut-out heart and/or inside the mouth of its decapitated head. it will permanently prevent it returning, working similarly to fire. * **Aconite**: Wolfsbane has powerful anti-evil properties against werewolves and shapeshifters and is used in a similar manner as garlic is used for vampires. It will make a werewolf sick and feverish if exposed to it. A wolfsbane powder also causes suicidal tendencies for any werewolf who breathes it in. If stuffed into a werewolf's head post-decapitation, it will prevent it from ever returning. * **Fire**: Fire purifies, and can hurt or even kill a werewolf just as it would a pricolici, vampire, or any mortal being. It can also be used to destroy a werewolf's head and heart to prevent its return to life when killed. * **Mountain Ash**: A werewolf can be contained in a barrier made of mountain ash. * **Decapitation**: The act of fully seperating the head of a werewolf from its body will also result in death. Similar to the heart, the head must be burned seperately from the body to prevent it from returning. However, pouring mercury in its mouth or stuffing it with wolfsbane is also highly effective. + **Broken Neck**: A werewolf will be instantly killed if its neck is broken. + **Heart Extraction**: If the heart of a werewolf is removed, it will cause instant death. The heart must then be either quickly burned or have mercury poured on it, or the werewolf could return. * **New Moon**: The New Moon heavily weakens a werewolf, no matter their power. It saps the werewolf’s energy and life force, resulting in them not being able to defend or protect themselves. The werewolf becomes slow and sluggish, their reflexes return to human levels, and their heightened senses and abilities are severely weakened. Hunters are known to kill or easily capture werewolves during this time as they are so weak during a new moon. + **Lunar Eclipse**: Werewolves are completely vulnerable during a lunar eclipse. If a partial eclipse, their powers are only weakened similarly to a new moon, but a total eclipse removes their abilities entirely, unable to call upon their powers or turn into their hybrid/ wolf forms. Notable Werewolves ------------------ * Johann Georg Faust * Jean Chastel (formerly)
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Marco Montero was a Mexican-American outlaw and a former member of the Carson-Nash Gang. Besides James Kane and Ray Dixon, Montero was one of the few gang members to escape the gang alive. Marco Montero ------------- Marco Montero in 1881 ### Affiliation Carson-Nash Gang ### Occupation Outlaw Biographical information ------------------------ ### Marital status Single ### Date of birth August 30th, 1849 ### Place of birth Nuevo Laredo, Mexico ### Date of death November 19th, 1915 ### Place of death Mexico Physical description -------------------- ### Species Human ### Gender Male ### Height 5'10" ### Weight 172 lbs ### Eye color Brown Appearances ----------- ### Portrayed by Lou Diamond Phillips (Depiction) Biography --------- Marco Montero was born on August 30th, 1849, in Nuevo Laredo, Mexico. His father was a merchant and he delivered goods to stores around Mexico. When Marco was six, banditos killed his father, burned their home, and forced him and his mother to flee in his father's supply wagon for the US border. A little over a day later, him and his mother arrived in Del Rio, Texas, hungry, thirsty, and afraid, but alive. Him and his mother became American citizens and moved to Kansas where they lived a quiet life until Montero turned ninteen, when him and his mother were mugged by street criminals brandishing knives. However, outlaw Ted Carson stepped in, and drew his revolver on the men, who quickly fled. Montero thanked Carson, and Carson offered the two protection in the Carson gang. His mother refused, but Marco accepted, and the two went their seperate ways. The same day, his mother would be stabbed to death by the same street criminals who were angered she had evaded them, and Marco was filled with rage. Together with Carson, Montero took his gun, found the two criminals, and shot them dead. Now an outlaw, Montero ran with Carson and his gang for the next few years, working as one of the gang's enforcers and helping with most of the armed robberies. In 1901, when most of the Carson-Nash Gang was captured by US Marshalls in Colorado, Marco, who had been waiting to meet with Ted Carson's sect of the gang in Texas after they returned from Colorado, fled across the border back to Mexico while the heat died down. In 1904, Montero returned from Mexico to visit James Kane in Oklahoma. After staying for a few weeks, Marco left, and it was the last time the two would meet. After, Montero returned to Mexico and disappeared. From 1912 to 1915, Montero fought as a rebel in the Mexican Revolution, until he was killed in an ambush by Federal soldiers on November 19th, 1915. His body was buried in an unknown location in Mexico.
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> Two sharp shots echoed through the room and Joe Holden knew nothing more as the world turned to black. > > -Project 90 An event in 2031 when ex-Blade Runner Joe Holden was murdered by Cyberlife hitmen Taris Rannelmahn and Ajax Novikov. Murder of Joe Holden -------------------- ### Performers Joe Holden,Taris Rannelmahn, Ajax Novikov ### Date 2031 ### Location Los Angeles, California Event ----- ### Background > Crane did well. Really did a number on this guy. He’s not going to be a threat > > -Ajax Novikov to Taris Rannelmahn, (Project 90) In 2031, Joe Holden was selected by Cyberlife to be a test subject for a simulated reality they were creating. To put him into the reality, the original body had to be killed to release the consciousness. Jeremy Crane, bitter at Joe Holden, was hired by Cyberlife to drug and therefore weaken Holden so he could be killed more easily. A drug-ridden Holden was followed back to his "apartment" from The Oracle by two hired hitmen, who shot him twice with an Emberson Arms Elrex 26, killing Holden almost instantly. ### Aftermath Joe Holden (transferred into the replicant K) awoke in The Program, believing the event to have been a dream caused by the Red Ice.
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**Welcome to the Project 90 Fan Universe Wiki!** The fan universe by Jonathan Dormer that links *Blade Runner, Detroit Become Human, Cyberpunk 2077,* and *The Matrix*. While this wiki is meant primarily for the main *Project 90* world, consider this the master wiki for *Midnight Bound* as well, and all of Dormer's stories. We're a collaborative community that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. NOTE: Some of the information within this wiki may and WILL differ from the official canon. This is a fan universe, after all. **VERY IMPORTANT: Unless otherwise stated, none of the images used within this wiki are owned by any contributer to this wiki. They entirely belong to their respective owners. Their use here is protected by Fair Use Law. Fair Use permits a party to use a copyrighted work without the copyright owner's permission if it is deemed "transformative," or for purposes such as criticism, comment, news reporting, teaching, scholarship, research, or parody.** Important articles (*Project 90*) --------------------------------- KProject 90 Universe TimelineWallace CorporationJoe HoldenJeremy CraneJoe Holden's Blaster Important Articles (*Revenant*) ------------------------------- Jim KaneThe Carson-Nash GangRay Dixon Important Articles (*Midnight Bound*) ------------------------------------- Count DraculaHenry ReidJean ChastelAnton Voda *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
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> “I am the resurrection and the life. He who believes in me will live, even though he dies; and whoever lives and believes in me will never die." > > -Jesus Christ (The Bible, John 11:25-26) Jesus Christ was a Jewish teacher and religious leader, the central figure of Christianity, and the Son of God. His death at the hands of the Romans and His subsequent resurrection was what forgave the sins of all on Earth, and allowed every good human access to Heaven after death. Jesus Christ ------------ Jesus Christ in 30 AD ### Aliases The Son of God, The Son of Man, Christ, the Messiah, the Son ### Occupation Son of God Biographical information ------------------------ ### Marital status Single ### Date of birth September 3rd, 6 BC ### Place of birth Bethelem, Canaan ### Date of death April 3rd, 33 AD ### Place of death Mount Calvary, Jerusalem Physical description -------------------- ### Species Human/God ### Gender Male ### Height 6'2" ### Weight 174 lbs ### Eye color Brown Appearances ----------- ### Portrayed by Jim Caviezel (depiction) Biography --------- Jesus of Nazareth was born on September 3rd, 6 BC, in Bethelem, Canaan. His mother, Mary, was a virgin who was married to Joseph, a carpenter. Jesus was born through Immaculate Conception, with the Holy Spirit conceiving Jesus. According to the Gospel of Matthew, Jesus was born during the reign of King Herod, who felt threatened by him and tried to kill Jesus by ordering all of Bethlehem’s male children under age two to be killed. Luckily, his father Joseph was warned by an angel and fled with them to Egypt until after Herod’s death. After, they settled in the town of Nazareth, Galilee. The Gospel of Luke tells that a twelve-year-old Jesus accompanied his parents on a trip to Jerusalem, but they became separated. He was found several days later in a temple, speaking with some of Jerusalem’s teachers. It is believed that he began his ministry at age thirty when he was baptized by John the Baptist, who upon seeing Jesus, declared him to be the Son of God. After his baptism, Jesus went into the Judean desert to fast and meditated for forty days and nights straight. The Devil appeared and tempted Jesus three times, but Jesus rejected the Devil's temptations and drove him off. Jesus then returned to Galilee and made trips to other villages. During this time, several people became disciples. At a wedding in Cana, he was able to turn the water into wine, this being the first miracle he performed. After the wedding, Jesus, his mother Mary, and his disciples traveled to Jerusalem to celebrate Passover. At the temple, he saw moneychangers and merchants selling wares. In a rare display of anger, Jesus flipped tables and drove them out, declaring that his Father’s house was not a house for theives. As he traveled through Judea and Galilee, he told parables and performed miracles. As word spread of Jesus's teaching and healing the sick and diseased, more people began to follow him. At the Sermon on the Mount, he taught to many people about love, humility and compassion. As Jesus continued preaching about the kingdom of God, the crowds grew larger and began to proclaim him as the son of David and as the Messiah. The Pharisees heard of this and challenged Jesus, accusing him of having the power of Satan. Near the city of Caesarea Philippi, Jesus talked with his disciples. Jesus warned them of the Pharisees’ conspiracy against him and of his fate to suffer and be killed, only to rise from the dead on the third day. Less than a week later, Jesus took three of his disciples to a high mountain where they could pray alone. At one point, Jesus' face began shining and his entire body glowed with a radiant white light. Then, the prophets Elijah and Moses appeared, and Jesus spoke to them. A bright cloud emerged around them, and God's voice said, "This is my beloved Son, with whom I am well pleased; listen to him." This event, known as the Transfiguration, proved the identity of Jesus as the Christ, the Son of the living God. During Jesus' final week in Jerusalem, He raised Lazarus from the dead, confronted moneychangers and merchants in the temple, and debated with the high priests who questioned his authority. Meanwhile, the chief priests and elders set plans in motion to arrest Jesus. One of the disciples, Judas Iscariot, met with the chief priests promised to deliver Jesus to them. They agreed to pay him thirty pieces of silver in return. ### The Last Supper One night, Jesus and his twelve Apostles met for Passover, and he gave them his final words of faith. He also foretold of his betrayal by one of the disciples, and told another Apostle, Peter, that he would deny knowing Jesus three times. At the end of the meal, Jesus performed the Eucharist, which signified the new covenant between God and humanity. After the Last Supper, Jesus and his disciples went to a garden to pray. He wanted the group of his disciples to pray alongside him, but they kept falling asleep. Then, suddenly, soldiers and officials appeared, with Judas with them. He gave Jesus a kiss on the cheek to identify him to the soldiers and they quickly arrested him. One disciple tried to stop the arrest, and he cut the ear off one of the soldiers. Unexpectedly, Jesus reprimanded him and healed the soldier's wound immediately. Jesus was then taken to the high priest and quesitoned. He was beaten and spat on for his lack of responde. Meanwhile, the Apostle Peter had followed Jesus to the court. As he hid in the shadows, multiple house servants asked if he was one of Jesus' disciples, and each time he denied it. When a rooster cried, Peter then remembered how Jesus had told him he would deny him, and Paul wept. ### Death The next day, Jesus was taken to the high court where he was mocked, beaten and condemned for claiming to be the Son of God. He was brought before Pontius Pilate, the Roman governor of Judea. The priests accused Jesus of claiming to be the king of the Jews and asked that he be condemned to death. At first Pilate told the Jewish priests he could find no fault with Jesus, but the priests reminded him that anyone who claimed to be a king speaks against Caesar. Pilate then ordered the crucifixion in response to the demands of the crowd. Judas Iscariot, who was watching from a distance, soon became distraught by his betrayal and attempted to return the thirty pieces of silver to the high priests, but they refused to take it back. He then threw the coins onto the temple floor and hanged himself before sunrise. The Roman soldiers then flogged and beat Jesus, placed a crown of thorns on his head to mock his title as "king" and then led him off to Mount Calvary. There, Jesus was crucified with two thieves, one at his left and the other at his right. Above his head was a sign, which said "King of the Jews." At his feet were his mother, Mary, and Mary Magdalene, along with a crowd. The Gospels describe various events that occurred during the last hours of his life, including him being taunted by the soldiers and the crowd, Jesus' agony, and his final words. While Jesus was on the cross, the sky darkened, and immediately upon his death, an earthquake erupted, tearing the temple's curtain from top to bottom. A soldier named Longinus confirmed his death by sticking a spear into his side, which produced a mixture of blood and water. He was then taken down from the cross and buried in a nearby tomb. ### Resurrection Three days after his death, Jesus' tomb was found empty. He had risen from the dead just as he foretold, and appeared first to Mary Magdalene and then to his mother. They both informed the Apostles, who were in hiding, and later, Jesus appeared to them and told them not to be afraid. During this time, he told his disciples to go into the world and preach the gospel to all humanity. After forty days, Jesus led his disciples east of Jerusalem. There, Jesus spoke his final words to them, promising that they would receive the power of the Holy Spirit, before he ascended into heaven and took his seat at the right hand of God. Powers/Abilities ---------------- While not as powerful as God, he was still God's son and he was able to channel his power and perform incredible feats. His powers include: * **Metamorphosis**: Jesus was capable of instantly altering His form at will, allowing him to appear as anyone or anything, including pure holy light. * **Supernatural Perception:** Jesus can see and sense things that are impossible to see for humans, including the presences of demons or Lucifer. * **Healing Powers:** Jesus possessed the ability to heal an entity of any type of injury or illness, even the most serious of damages. + **Resurrection**: Through His power, Jesus was able to return an entity to life exactly as they were before they died. * **Omniscience**: Jesus possessed infinite knowledge and knew everything, including all knowledge about everyone and everything that exists. + **Cosmic Awareness**: Jesus could hear and see everything at once. He can hear the prayers of everyone on Earth as well as their thoughts. + **Clairvoyance**: Jesus could see into the future and the past at will, and knows everything that will happen. He was able to predict his own death, resurrection, and even Judas' betrayal.
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Patrick Hopkins was an English coroner who worked for Marley & Adams Mortuary from 1873 until his death in 1879. Patrick Hopkins --------------- ### Relatives Unknown parents ### Occupation Coroner Biographical information ------------------------ ### Date of birth September 8th, 1849 ### Place of birth Leeds, England ### Date of death December 9th, 1879 ### Place of death London, England Physical description -------------------- ### Species Human ### Gender Male ### Height 5'5" ### Weight 137 lbs ### Eye color Green Biography --------- Patrick Hopkins was born on September 8th, 1849, in Leeds, England. In 1869, the only twenty-year-old Hopkins lied about his age and attended a medical school in London. He studied there for three years, graduating only barely, and began looking for work in the medical field. He was unable to find any serious medical job before he was eventually hired by Marley & Adams Mortuary as an assistant coroner in 1873. In December of 1879, after being denied application to Marley & Adams, a young doctor named Benjamin Mercer murdered Hopkins in his sleep by driving an iron nail into his skull, killing him with barely a trace. His death was deemed to be of natural causes the next day, as the nail was not discovered, and Mercer was able to take Hopkins' job without suspicion. Hopkins' body was later buried in one of London's public graveyards soon after, after being prepared for burial by none other than Benjamin Mercer.
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Staff Sergeant Jonathan Reyes was an American US Army soldier and leader of one of the of the units who defended New York from the infected. After the fall of NYC, he became a survivor and led a group. Jonathan Reyes -------------- Jonathan Reyes in mid 2016 ### Aliases Sergeant, Reyes, John ### Relatives Unknown parents ### Affiliation US Army (formerly) ### Occupation US Army sergeant (formerly) Biographical information ------------------------ ### Marital status Single ### Date of birth June 7th, 1986 Biography --------- Jonathan Reyes was born June 7th, 1986, in Clifton, New Jersey. When he was twenty-three, he was out of college and planned on becoming an officer in the US Army. However, he was not accepted into the academy, and instead enlisted. Though he couldn't be an officer, he was still very skilled, and was among the best at shooting in his boot camp. His first tour to Afghanistan was in early 2010, when he was fresh out of boot camp, and lasted twelve months. It was during this tour that he was first deployed with Carlos Ramirez, and he was his battle buddy throughout the next few tours. His next tour to Afghanistan came in April of 2011, and he was gone for another nine months, and met Bob Stevens, a fresh recruit in the unit. He earned the respect of his superiors quickly with his willingness to lead, and lead well. By February of 2012, Jonathan Reyes was Sergeant Reyes, and was fully trusted by both his superiors and subordinates. He was a quick tactical thinker and an excellent strategist. He came home from his third, last, and longest tour in December of 2013. In 2014, Staff Sergeant Reyes and his unit was redeployed to New York City to defend it from the outbreak of the Inferno Virus. When the city was overrun, him and his surviving men Carlos Ramirez, Phillip Graves, Dwight Mitchell, and Bob Stevens. fled to New Hampshire to survive on their own. In 2017, he lost the pointer finger to his right hand when it was bitten half-off by a biter, and he had to amputate the rest of the finger to save himself. Gallery ------- Reyes in boot campJohn Reyes moving through a building with Ramirez in 2014John surviving, clearing a house of Ghouls in 2015Carlos Ramirez, John Reyes, and Phillip Graves finding bodies on the floor of Fulton Medical Center, circa 2015John surviving alone circa late 2015John Reyes alone killing looters in 2015John serving himself food from Kenny's camp stove, having company for the first time since he escaped from the Wanderers nearly half a year beforeJohn waking up, tended to and groomed by Tracy and Kenny, early 2016John in 2017John weak from blood loss after amputating his finger because it was bitten, late 2017John having to fight left-handed, early 2018John carrying a child, circa 2018John nearly overwhelmed by a mass of ghouls in 2018John Reyes and Tracy Wood in 2019John rescued by NATO Response Force soldiers in 2019
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*Midnight Bound*: The Prequel To 1897's *Dracula* by Bram Stoker ---------------------------------------------------------------- Characters (Midnight Bound) Events (Midnight Bound) Locations (Midnight Bound) Groups (Midnight Bound) Items (Midnight Bound) **NOTE: While *Project 90* and *Midnight Bound* were written by the same author, their stories are not connected and should be considered as seperate at all times.**
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> They're just questions, Leon. In answer to your query, they're written down for me. > > -Dave Holden to Leon Kowalski, (Blade Runner) Dave Holden (1971-2019) was a human Blade Runner, and father of Joe Holden. David Holden ------------ ### Relatives Joe Holden, Emma Holden, Unknown parents ### Affiliation Blade Runners ### Occupation Blade Runner Biographical information ------------------------ ### Marital status Married ### Date of birth 1971 ### Place of birth Sacramento, California ### Date of death 2019 ### Place of death Los Angeles, California Physical description -------------------- ### Species Human ### Gender Male ### Height 5'11" ### Weight Unknown ### Eye color Grey Appearances ----------- ### Portrayed by Morgan Paull (Blade Runner) ### Appears in Blade RunnerProject 90 ### Debut Blade Runner Biography --------- He was born in 1971 in Sacramento, California to unknown parents. He got married to a woman named Emma in 1993. Their son, Joe, was born in 1995. Sometime before 2019, he became a Blade Runner. He was assigned to test new employees at the Tyrell Corporation on the premise that the escaped replicants might try to infiltrate the company in the hopes of extending their four-year lifespans. Despite having an excellent reputation as a Blade Runner, Holden underestimated the Nexus-6 replicants, as they were difficult to detect even with the Voight-Kampff test. While testing Leon Kowalski, the subject became noticeably agitated at Holden's questions before pulling out a gun and shooting Holden. He was able to draw his pistol after Leon's first shot, but the second sent him crashing into a desk and killed him instantly. Personality ----------- He regarded replicants as a lesser form of life, as shown by his underestimation of them. He was very sweet concerning his wife and son. Him and Joe were very close.
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> I'm half in my mind to put you under arrest. > > -Jeremy Crane to Joe Holden, Project 90 Jeremy "Jerry" Crane is an LAPD police officer and former coworker of Joe Holden. Jeremy Richard Crane -------------------- Jerry in 2031 ### Aliases Jerry ### Relatives Unknown ### Affiliation LAPDCyberlife ### Occupation Police Officer Biographical information ------------------------ ### Marital status Single ### Date of birth 2005 ### Place of birth Carson, California Physical description -------------------- ### Species Human ### Gender Male ### Height 6'1" ### Weight 157 ### Eye color Blue Appearances ----------- ### Portrayed by Rick Cosnett (Depiction) ### Appears in Project 90Blood in the Concrete: Richter ### Debut Project 90 Before *Project 90* ------------------- Jeremy Crane was born in 2005 in Carson, California, to unnamed parents. He joined the Los Angeles Police Department in 2025 and him and Joe Holden became friends. In 2026, Joe Holden told him the story of his first termination as a Blade Runner. *Project 90* ------------ In 2031, Jeremy and his partner Martinez responded to a hostage situation near the Konor building. He was very afraid to have to shoot the replicant taking a man hostage, but Joe Holden stepped in and shot the replicant. Thinking him a threat, Jeremy turned the gun on him before realizing his identity. He decided not to arrest him because of who Joe worked for. They had a disagreement and got into a scuffle where Jeremy came off worse. Sometime that same day, Cyberlife representatives came to him and offered him a large sum of money to give certain drugs to Joe that would weaken him. He accepted, seeking revenge for the earlier events and effectively betraying Joe. This resulted in Joe's death. In 2046, an older Jeremy ran into K (Joe's replicant form) when K returned to LAPD to become a Blade Runner. Neither recognized the other, as K had no memory of being Joe Holden and Jeremy was not paying enough attention to notice the resemblance to his old "friend". Relationships ------------- ### Joe Holden Joe and Jeremy had a love/hate relationship, sometimes being good friends and sometimes being enemies. Jeremy later betrayed Joe and caused his death. ### Officer Martinez They were partners in the LAPD. It is assumed that they responded to calls together. Gallery ------- Crane in 2046
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Johann Georg Faust was a German alchemist and astrologist who sold his soul to the Devil in return for 40 years of service from one of the Devil's servants, Mephistopheles. He was later damned to be the first ever werewolf for eternity by the Devil when the term ended. Johann Georg Faust ------------------ ### Aliases Faust ### Relatives Unknown parents ### Occupation Scholar Biographical information ------------------------ ### Marital status Single ### Date of birth August 27th, 1466 ### Place of birth Weimar, Germany ### Date of death October 31st, 1581 ### Place of death Weimar, Germany Physical description -------------------- ### Species Human (formerly)Werewolf ### Gender Male ### Height 5'6" ### Weight 138 lbs ### Eye color Hazel Biography --------- In 1501, a 35 year old expert scholer named Johann Georg Faust is depressed with life. After an attempt at suicide, he calls on the Devil for great knowledge and magic powers with which to indulge all the pleasures and knowledge of the world. In response, the Devil's representative, Mephistopheles, appears to Faust. The demon made a bargain with Faust: Mephistopheles will serve Faust with his magic powers for a set number of years, but at the end of the term, the Devil would claim his soul when he died. During the term of the bargain, Faust made use of Mephistopheles in various ways, including using his power to seduce a beautiful and innocent girl named Gretchen, whose life was ultimately destroyed when she gave birth to Faust's demonic son. Realizing this unholy act, she drowns the child and is held for murder. Because of this, Faust is irrepairably corrupted and believed his sins could never be forgiven. When the term ended, the Devil damned him to an eternity as a wolflike monster, creating the first ever werewolf. Faust stayed cursed as a werewolf for 40 years to pay off his debt, haunted by the death of Gretchen and eternally damned from his deal with Lucifer. When he died in 1581, Lucifer took his soul and carried him to Hell.
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(From the Blade Runner Wiki) Stelline Laboratories was a facility in the Los Angeles area where Doctor Ana Stelline created replicant memories for the Wallace Corporation. History ------- While the young Ana Stelline's compromised immune system kept her from getting a formal education, she read and learned everything she could from borrowing books through the Datapad network. Stelline's reading gave her an interest in science, especially neuroscience. By 2041, the remarkably young Ana Stelline was seen as the best memory engineer in Los Angeles. She worked for the Wallace Corporation at first, but opened her own facility in 2044. However, Wallace Corporation still contracted Stelline for replicant memories. In 2049, a heavily wounded K took Rick Deckard to the lab to finally meet Ana Stelline, his daughter.
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The G17 or Glock-17 is a pistol in Bigfoot. It uses 9mm ammo. The gun offers low damage and has a high rate of fire. One always spawns at the trailer, however more can be found around the map.
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R. M. Renfield was a resident patient in Dr. John Seward’s asylum and the servant of Count Dracula. R.M. Renfield ------------- Renfield in 1893 ### Relatives Unknown parents ### Occupation Psychiatric patient Biographical information ------------------------ ### Marital status Single ### Date of birth August 31st, 1834 ### Place of birth Dover, England ### Date of death 1893 ### Place of death London, England Physical description -------------------- ### Species Human ### Gender Male ### Height 5'5" ### Weight 122 ### Eye color Hazel Appearances ----------- ### Portrayed by David Tennant (Depiction) ### Appears in Dracula ### Debut Dracula Biograpy -------- Renfield was born on August 31st, 1834. Sometime before 1893, he became a resident patient at Dr. Seward’s asylum after he was diagnosed as a "zoophagous maniac" or carnivorous madman, ingesting insects and spiders and believing their life force would prolong his lifetime. Dr. John Seward shares several sets of notes about Renfield, the first set being his initial observations about his patient: * Renfield’s age according to the novel is 59 years old; this varies depending on the retelling. * He possesses a “sanguine temperament” meaning that he has a cheerful or positive outlook on life, despite being in harsh circumstances. * He has great physical strength * He is “morbidly excitable” * He goes through “periods of gloom ending in some fixed idea” which is unknown to Seward His other set of notes leads him to the conclusion that Renfield wants to become a vampire: * Renfield refuses to mention “drinking” * He fears the thought of being burdened with the “soul” of anything * He has no dread of wanting “life” in the future * He despises the meaner forms of life altogether, though he dreads being haunted by their souls. Dracula later brutally killed Renfield for his eventual betrayal. Powers/Abilities ---------------- Though Renfield served Dracula, he was still only human. The only hint at superhuman abilities comes from Dr. Seward's notes, where he wrote that when he being subdued, he showed incredible strength. He was also quite smart and displayed a superior intellect when he was not in a quiet state or a fit of violent rage.
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The flintlock pistol owned by Anton Voda, and also used briefly by Henry Reid and Jean Chastel. It was a 1700s British flintlock that belonged to Voda's father, one that had been produced for the Turkish market. Anton Voda's Flintlock Pistol ----------------------------- Anton Voda's pistol ### Manufacturer Unknown ### Type Flintlock Stats: ------ ### Caliber .50 caliber musket ball ### Capacity 1 History ------- In the 1700s, Anton Voda's father aquired the pistol. Sometime before 1867, it was handed down to Anton, In 1867, it was used to shoot at both Marius while being used by Jean Chastel and even at a transformed Chastel himself while Voda used it. After Anton's death, the pistol was lost in the Transylvanian countryside. Gallery -------
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This was an event in which a dirty bomb was detonated in the city of Las Vegas, destroying it and making it uninhabitable. DIrty Bomb Disaster of 2009 --------------------------- ### Performers Unknown ### Date 2009 ### Location Las Vegas This event allowed Rick Deckard and Rachael to hide in the ruined Las Vegas.
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Lana Washington --------------- Biographical Information ------------------------ ### Full Name Lana Washington ### Aliases Wash Expo One Expo Two (formerly) ### Gender Female ### Age 30's ### Occupation Police Staff ### Organisation Metropolitan Police British Army (formerly) ### Rank Explosives Officer ### Post Explosive Ordnance Disposal 11 Explosive Ordnance Disposal and Search Regiment RLC (formerly) Appearance Information ---------------------- ### Portrayed by Vicky McClure ### First Appearance Series 1, Episode 1 ### Status Alive **Lana Washington** is an Explosives Officer in the Metropolitan Police, assigned to the Explosive Ordnance Disposal Unit. Background ---------- ### Personal Washington was born to Jeff and Val Washington, most likely somewhere in the Midlands based on her accent. She has a younger brother, Billy Washington. She is in a relationship with DI Thom Youngblood, a detective with Counter Terrorism Command. Despite maintaining a cool demeanour as part of her work, she voices concerns that her luck is running out and she is losing her edge. Her blood type is O-. ### Professional Prior to joining the police, Washington served in the British Army as a bomb disposal technician in the 11 Explosive Ordnance Disposal and Search Regiment RLC alongside her friend and later also police colleague Joel Nutkins. During her time in the military she served two tours in Afghanistan. As an explosives officer she is not a warranted police constable with powers of arrest, however frequently works alongside officers from Counter Terrorism Command and Specialist Firearms Command. Her driver and warranted police assistant in EOD is PC Danny. Series 1 -------- ### Episode 1 Washington is driven to a critical ongoing incident at the Westhaven Estate by her police driver and assistant Danny. Upon arriving, she meets with fellow explosives officer and Team Leader Joel Nutkins, as well as his police driver Pete. The estate is the site of a Counter Terrorism Command operation led by DI Samira Desai, who has received intelligence that an alleged bomb maker named Andy Phelan is operating an IED factory from his flat. Led by Specialist Firearms Command Inspector Lee Robins, a team of Counter Terrorist Specialist Firearms Officers (CTSFO)'s raid the flat, with Washington and Nutkins following close behind. After an initial sweep, Nutkins, CTSFO PS Brown and Robins uncover Phelans wife and daughter, Angie Phelan and Evie Phelan tied up under bed. Releasing them, Angie tells the officers she was forced to call in the bomb threat by Arabic speaking men who entered the flat with a set of keys and threatened Evie. Washington and Nutkins are then called into the flats bathroom by CTSFO PC Carney, who directs their attention to what appears to be an IED concealed behind the toilet. Whilst she and Nutkins attempt to diffuse the IED, which is linked to a pressure pad under the toilet mat, Washington almost inadvertently activates a secondary trigger when she tries to turn on the corridor light. Despite her demands that Nutkins evacuate and leave her to die, as her grip on the switch is loosening, he refuses and is able to disconnect the secondary trigger safely. An attempted controlled detonation of the bathroom IED reveals it to be a low impact homemade explosive, made primarily out of black powder from fireworks. After the explosion, a dazed Washington struggles to make her way to the site of the blast, only to discover Nutkin's severed arm en route. She is finally pulled away from the incident by DI Thom Youngblood. ### Episode 2 After the death of her friend and colleague Joel Nutkins in the IED blast at the Westhaven Estate, Washington is promoted to Team Leader in his place.
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Simon Brisson was an American former high school math teacher and eventual leader of the Wanderers. He was responsible for the near-complete destruction of John Reyes' first group. Simon Brisson ------------- Simon in 2015 ### Aliases Mr. Brisson (formerly, as teacher) ### Relatives Unknown parents, unknown sister ### Affiliation The Wanderers (leader) ### Occupation Former math teacherFormer Survivor Biographical information ------------------------ ### Marital status Single ### Date of birth November 4th, 1973 ### Place of birth Philiadelphia, Pennsylvania Physical description -------------------- ### Species Human ### Gender Male ### Height 6'3" ### Weight 161 lbs ### Eye color Green Appearances ----------- ### Portrayed by n/a ### Appears in The Damned ### Debut The Damned Biography --------- Simon Brisson was born on November 4th, 1973, in Philiadelphia, Pennsylvania. He had a younger sister who died in 1999, but her name is unknown. He became a math teacher in Philiadelphia when he was 28 and was known as a laid-back but intellegent teacher. When the virus hit, he tried to flee the city but was captured by three men who were rounding up and robbing those trying to leave the city on a specific route before killing them. When there was just a few left, he managed to slip his restraints and find a sharp rock, which he used to kill one of the men and stole his gun, which he used to kill the other two and flee. He stayed in the smaller town of Lancaster, where he met a pair of men. He was able to use his charasmatic side to convince them to allow him to join, and he took up their habits of wandering around the state, jumping from place to place. In each new town, they recruited more, and they eventually made it all the way up to Williamsport by January of 2015. They decided to stop for a few months as their group was getting hard to sustain, and they started combing over the city. They got into conflict with a group called the Remnants Mr. Brisson, as he was then called, teaching math to a group of high schoolers in 2002
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The Elrex 26 is a firearm produced by Emberson Arms. Elrex 26 -------- ### Manufacturer Emberson Arms ### Type Handgun Stats: ------ ### Caliber Similar to a .600 Nitro Express ### Capacity 7 Overview -------- It is a very powerful handgun designed to have the maximum (legal) amount of stopping power. It can be inferred that such a powerful firearm can only be weilded by those with cybernetic arms (like Taris Rannelmahn) or enhanced strength and durability (like K). Known Users ----------- * Taris Rannelmahn * K
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> It's too bad she won't live! But then again, who does? > > -Gaff to Rick Deckard, (Blade Runner) (From the Blade Runner Wiki) Eduardo Gaff was a human Blade Runner for the LAPD who worked with Rick Deckard in 2019. Eduardo Gaff ------------ ### Relatives Unknown parents ### Affiliation LAPD ### Occupation Blade Runner Biographical information ------------------------ ### Marital status Single ### Date of birth 1984 ### Place of birth Torrance, California Physical description -------------------- ### Species Human ### Gender Male ### Height 5'10" ### Weight Unknown ### Eye color Blue Appearances ----------- ### Portrayed by Edward James Olmos ### Appears in Blade RunnerBlade Runner 2049 ### Debut Blade Runner Biography --------- Eduardo Gaff was born in 1984 in Torrance, California, to unknown parents. ### 2019 Gaff was relatively new to the Los Angeles Police Department Blade Runner unit in November 2019. He was sent by his superior, Captain Harry Bryant, to retrieve Rick Deckard in order to give him the assignment. He presented his compulsory invitation to Deckard in Cityspeak, which Deckard pretended not to understand. Upon hearing that Bryant wished to see him, Deckard reluctantly joined Gaff on a flight in his spinner to the LAPD. Along the way, Gaff complained to Deckard, telling him that he'd argued with Bryant about trying to convince him that Gaff alone could find the replicants and kill them all one by one, but Bryant had insisted, citing Deckard's expertise. Gaff also criticized Deckard on the way he looked and how it reflected upon the department. Upon arrival at the LAPD, Deckard and Gaff take a seat in Bryant's office. Deckard learned of the escaped replicants and his job to retire them before word got out to the public that there were replicants on Earth. Gaff, meanwhile, constructed an origami chicken. After leaving the Tyrell Corporation and introducing Deckard to Rachael, Gaff and Deckard went to the replicant Leon Kowalski's apartment at 117 Hunterwasser to investigate his whereabouts. While Deckard explored the bathroom, finding several scales (belonging to Zhora), Gaff created more origami. This time, he made a man with an erection from a matchstick. While Deckard traveled to the Bradbury Apartments, Gaff went to Deckard's apartment where Rachael – who was ordered to be retired – slept. Before leaving, Gaff left behind an origami unicorn. He met Deckard shortly after his final fight with the replicant leader Roy Batty, complimenting him on a job well-done. He mockingly noted, referring to Rachael, *"It's too bad she won't live, but then again, who does?"* Later, while Deckard retrieved Rachael from his apartment and they made their escape, he noticed one of Gaff's origami unicorn. After recalling Gaff's enigmatic final words, Deckard left. ### 2049 Thirty years after Deckard's disappearance, Gaff had retired and was living in a care facility. Officer K met him during his investigation into the whereabouts of Deckard and Rachael's child, where the two talked about Deckard. Enigmatic as always, Gaff remarked that he knew Deckard was not long for this world because of "something in his eyes." Gaff remarked that Deckard probably got to be alone, implying that was what he wanted. Gaff placed an origami sheep on the table in front of K. Personality: ------------ Gaff was shown to be a rather sarcastic person, as shown by his quips to both Deckard and K.
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Maxwell Turner is an English lawyer and former business partner of Henry Reid. Maxwell Turner -------------- Maxwell in 1866 ### Aliases Maxwell ### Relatives Unknown parents, Michael Locke (brother) ### Occupation Lawyer Biographical information ------------------------ ### Marital status Single ### Date of birth May 9th, 1835 ### Place of birth York, England Physical description -------------------- ### Species Human ### Gender Male ### Height 5'11" ### Weight 171 ### Eye color Green Appearances ----------- ### Portrayed by Benedict Cumberbatch (depiction) ### Appears in Midnight Bound (mentioned only) ### Debut Midnight Bound (mentioned only) Biography --------- Maxwell Turner was born on May 9th, 1835, in York, England. His mother was a nurse and his father was a sailer. He also had an older half-brother named Michael, who was a half-pricolici. His abusive, murderous criminal and pricolici father had passed it down to Michael genetically. Luckily, Maxwell was able to avoid this fate because he had a different father than his half-brother. However, Michael was very different from his genetic father. He was flawed, but he was still noble and moral. As a child, Maxwell was very cunning, intellegent, and close with his brother, as their father Samuel was often away sailing for work. He would retain these characteristics for his entire life. Maxwell was also the very first person to learn of Michael's pricolici nature, aside from Michael himself. He was even the one to piece together exactly what creature Michael's father had been, and consequently Michael himself. On October 31st, 1843, Michael transformed for the first time. The two had been playing outside all evening, but the two went to a nearby hill together to watch the sunset as its time neared. The very second the moon poked its head over the horizen, Michael suddenly started convulsing violently next to him for several minutes, his eyes tightly closed. The only eight-year-old Maxwell was terrified, and did his best to try and help his brother, to wake him up, but there was nothing he could do. Eventually, Michael's seizing stopped, and Michael awoke, quickly getting to his hand and knees and breathing heavily. Maxwell, still very afraid, asked Michael if he was okay, his voice barely above a whisper. Michael turned back to look at him, but Michael's eyes weren't their usual brown. They were fading to vivid orange. Maxwell gasped from terror and crawled backwards away. Michael thought that there was something was behind them, so he got to his feet to fight off the threat. But then, Michael's head snapped back and forth twice. Then, Michael screamed and Maxwell instantly knew why. He could see the bones through his skin shifting unnaturally, and watched, horrified, as Michael transformed for several minutes. But he wasn't terrified of Michael, he was scared for him. As soon as the transformation was complete, Michael howled, and Maxwell recognized it to be one of anguish. He knew that Michael hadn't chosen it, desired it, or even known about it. He approached Michael, and when Michael wrote a message in the dirt, saying, "I'm still here," Maxwell's fear vanished entirely. From that point on, Maxwell knew that no harm would befall him while Michael was in this new form. Only moments later, the terrifying-looking creature morphed back into the body of Michael Turner. When Michael explained everything to Maxwell, he understood. He then brought him back home and showed him pages from some old books that had once belonged to his real father. For years, they both had thought the books were simply storybooks, but that night they finally knew the truth. Together, they learned that the creature both Michael was is called a pricolici, a werewolf and vampire hybrid. Afterwards, Maxwell never treated Michael any differently, and even helped him to keep his secret. In 1860, he went to college at the University of Cambridge, where he met another young man named Henry Reid, who was studying accounting. The two originally disliked each other, but grew closer over time before becoming friends. After their graduation in 1864, the two opened an office together and became partners. However, he never told Henry about his brother. In 1867, Maxwell was faced with a difficult choice. He needed money to help his brother, and was forced to use a significant amount of their money to save him. He lied to Henry to protect Michael, saying that he lost it in the stock market. In reality, Maxwell was much too smart for this to have happened. This forced Henry to join Thomas Shaw's Hunting Group for a share of the bounty out of desperation. After Reid returned, he paid off their debts, dissolved his partnership with Locke, and the two went their seperate ways. However, they remained in contact through letters.
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Witches are humans who practice witchcraft. They can be of either gender, and are usually granted their powers by Satan or another demon. Witches ------- A young witch, circa 1630 ### Also Known As Kijo, bana-bhuidseach, bhuidseach Origin ------ The origins of black witchcraft date back to the times of the Old Testament, when Satan first started to tempt humans into worshipping and serving him instead of God. He promised that he would grant those who did incredible dark powers. Creation -------- A witch could be made in one of a few ways. By being born to a witch, learning magic from an already existing witch, signing Satan's tome, or by selling your soul to a demon. Most witches are those who harness the power of a demon, or even the Devil himself, to practice witchcraft. Usually, the demon is found through a summoning ritual. When they appear, the human makes a deal with them in return for their power. While it is common for witches to have traded their souls, sometimes they instead murder for them to offer a different soul aside from their own. Overview -------- ### Community Most witches operate in covens. A coven is a gathering of witches who gather together for satanic worship, practices of witchcraft, the celebrations of holidays, and more. At certain meetings, Lucifer himself may appear to oversee the witches. Powers/Abilities ---------------- Witches can be very either weak or very powerful, depending on how they got their powers and their knowledge of the craft. Witches who only learned their abilities are the weakest of them, while ones granted power by Satan are the most powerful. Genetic witches fall somewhere in the middle. Of the satanic witches, their usual powers include: * **Spell Casting:** Witches can cast powerful magical spells using incantations and gestures. Through them, Witches can access various supernatural powers such as: + **Astral Projection:** Powerful witches can separate their soul from their body and send it to another location. + **Object Conjuring:** Witches can use spells to magically form objects from nothing. Such spells can be used to create various objects such as needles, knives, or other tools of witchcraft. + **Healing Powers:** With a ritual, a witch can heal various wounds and illnesses, even fatal ones. + **Cursing**: Witches have the ability to curse humans. Curses affect a person in a negative manner, for example causing misfortune, and are truly evil acts of magic. + **Illusion Casting:** Witches can manipulate the senses of others to make them percieve a false reality. + **Immobilization**: A witch can immobilize any person and prevent them from moving or speaking through an incantation. + **Mind Control**: Witches can control the behavior and even thoughts of others, forcing them to do their bidding. + **Memory Manipulation**: Powerful witches can remove memories from humans, place false ones, or alter them. + **Necromancy**: A very powerful witch can resurrect and control the dead. However, it will not be a true resurrection as they will return as mindless zombies, similar to voodoo. + **Scrying:** Utalizing crystals, mirrors, or other reflective materials, witches are able to see into the near future and find the location of whoever they desire. Scrying is far easier to perform if the witch already knows the appearance of, or has something belonging to, the person they seek to find. + **Enhanced Strength:** Empowered by spells, witches can possess superhuman strength. + **Telekinesis**: Witches have the power to move things without touching them. The size of the things they can move depends on the power of the witch in question. + **Teleportation:** Witches can gain the power to instantly appear in another location through supernatural means if they are powerful enough. However, teleportation over long distances is all but impossible for all but the most powerful of witches. + **Defensive Warding:** They have the power to place protection spells and enchantments on places and people, shielding them from harm or from the senses. * **Potion Brewing:** With the right materials, witches can brew special potions and elixirs that have powerful supernatural properties. * **Invulnerability:** Exceptionally powerful witches have some invulnerability to usual forms of harm, such as stabbing and poison. * **Life Longevity:** Powerful witches can live hundreds of years while maintaining a youthful appearance. ### Weaknesses * **Distraction**: Preventing a witch from giving full attention to their spells will weaken the spell, or even render them ineffective entirely. * **Iron**: Iron is able to repress the supernatural power of a witch, similar to most malevolent entiries, supposedly rendering them powerless. * **Magic:** Despite being known for their use of magic, witches are still susceptible to the powers of magic like any other being. * **Mortality:** Despite their mystical abilities, witches are still human and share many of the same weaknesses as any mortal being, such as age, disease, and decapitation. However, it is known that especially powerful witches can overcome these weaknesses through magic. Notable Witches --------------- * Abe Locke
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Steven Blake was an American former police officer and survivor who allied with John Reyes' group, though he never considered himself truly a part of them. He was killed alongside many others in Williamsport. Steve Blake ----------- Blake in Mansfield in 2015 ### Affiliation John Reyes' group ### Occupation Former police officerFormer survivor Appearances ----------- ### Portrayed by N/A Biography --------- Steven Blake was born on January 9th, 1983, in Pittsburgh, Pennsylvania. Sometime before 2015, he began working as a police officer in his home state. He was an average officer. After the Inferno virus outbreak, he became a survivor in John Reyes' First Group. He was killed in Williamsport in June 2015.
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**Important Characters in the Project 90 Universe:** * Ajax Novikov * Art Ford * Cal Marza * Joe Holden * Jeremy Crane * K * Niander Wallace * Nathan Borges * Taris Rannelmahn
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Categories ========== * **Characters** + *Player* + **Bosses** - *Emotiji* - *The House* - *Big Bad* * **Modes** + Normal Mode + Jump mode
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Jump Mode ========= Jump Mode was first introduced in the *Dungeon Basement DLC* In the *Big Bad* Fight. It puts the player into a gravity-affecting mode where the player can no longer move freely, but must **Jump** to avoid attacks and Crouching is Disenabled. Gallery ------- Big BadJump AnimationConcept art of Big Bad Fight, where the Jump mode is first used
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Last edited 1/26/2022 Races: ------ Barbarian, Dark Elf, Dwarf, Gnome, Halfling, High Elf, Human, Ogre, Orc, Seraph, Wood Elf Proficiencies: -------------- Cloth, Leather, Mail, Plate Armor Offense, Defense, 1h Slash, 1h Blunt, 1h Piercing, Archery, H2H, 2h Slash, 2h Blunt, Double Attack, Duel Wield, Dodge, Parry, Riposte, Alteration, Conjuration, Evocation, Spells/Skills: --------------
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The signal flare is a melee item in BIGFOOT that acts similar to the flare gun. When activated, it obscures Bigfoot's vision, causing him to slowly move towards the signal flare which gives teammates an opportunity to attack. Bigfoot can still attack when moving towards the signal flare user. It can also be thrown and will continue working until it runs out. Once fully used, the empty signal flare will be dropped and cannot be picked up, as it is now useless. The item can be accessed from the melee weapons slot [3].
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Jessica ------- Jessica ### Label Stats100 Health ### Label Bonuses+10% Running Speed +15% Healing Efficiency Jessica is a playable character in bigfoot First-aid kits used by her heal for 15% more HP than when used by other characters. This also applies when healing teammates. Additionally, you move 10% faster. **Description** | | | | | --- | --- | --- | | “ | *Jess is a primate expert, one of the youngest in her field. She's eager to be the first to discover a new species, hoping to receive the Nobel Price in Cryptozoology . All she needs is some proof of Bigfoot's existence, and the BRA (Bigfoot Research Association) is ready to help her.* | ” | |
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*The House* =========== *The House* Is the main boss of the game and the final boss of the Main Story House Theme: Property: Appearance ---------- Your Friendly Neighborhood House. :D Gives the *Player* a red tint in-battle Attacks ------- Releases Clouds of smoke from the chimney. These clouds of smoke are commonly misconcepted as actual rainclouds. Gallery ------- The house after defeated, seen in the end screenHouse Defeated animationHouse Battle BackgroundHouse Before the start of the main story
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There are four different items BIGFOOT that could be put in the camera group. * Video Camera * Photo camera * Night Vision Camera * Drone
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Redwood park is one of the three available maps in Bigfoot. **Description:** | | | | | --- | --- | --- | | “ | *Redwood National Park is know not only for its vastness but for its diversity. The plants, animals, and waterways that populate the park draw visitors every season of every year. The towering sequoias add to the mystery feel of the park, inspiring legends and folktales passed down for generations.* | ” | | ### POIs (Marked) For generalized POI information, see locations. ### POIs (Unmarked) | Police Car | | Mystic Stones |
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The drone acts as a remote-controlled video camera that can fly at relatively high speeds. It is great for scoping out the immediate area or keeping an eye out for Bigfoot whilst hiding. It can be controlled using [W] [S] [A] [D] [Space] [Shift] via the tablet. It also has a shock feature which acts like a car battery, knocking Bigfoot to the ground on a successful hit. Limiting factors include a range it can be flown from the controlling player, a battery life (it can be refilled by holding [E] on it with a drone battery in one's inventory), and low "health". It can be damaged by bumping into objects or getting hit by a hunter or Bigfoot.
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Last edited 6/23/22 Rangers are a physical DPS class that can wear mail armor. They are the only class that has skills powered by bow damage, which help them inflict massive damage from any distance. A diverse arsenal of support spells also aid them in battle. Check out another class? Bard, Cleric, Crusader, Druid, Enchanter, Monk, **Ranger**, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Dark Elf, Half-Elf, Halfling, Human, Nekobus, Wood Elf Proficiencies: -------------- Cloth, Leather, Mail, Offense, Defense, 1h Slash, 1h Blunt, 1h Piercing, Archery, H2H, 2h Slash, 2h Blunt, Double Attack,(lvl20) Duel Wield,(lvl17) Dodge,(lvl8) Parry,(lvl18) Riposte,(lvl35) Alteration, Conjuration, Evocation, Spells/Skills: --------------
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Normal Mode =========== Allows the player to move freely in the attacking space. Gallery ------- Normal Mode In Emotiji FightEmotiji Uses Normal ModeHouse uses Normal modeCrouchPlayer Idle
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Rick ---- Rick ### Label Stats100 Health ### Label Bonuses+10% Firearm Damage +10% Melee Damae Rick is a playable character in Bigfoot. With Rick, you deal +10% damage when using guns or melee weapons. **Description** | | | | | --- | --- | --- | | “ | *When Rick was six years old, he went on a camping trip that changed his life. Since then, all he's wanted to talk about is Bigfoot until eventually everyone who knew him claimed he was insane. But that didn't faze Rick. He went on to be a professional hunter, mastering the art of stealth. He went on to become the founder and leader of the Bigfoot Research Association(BRA). He spends his day focusing on a single goal: finding out the truth. Did he really meet Bigfoot that day?* | ” | |
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Totems can be found beside the paths and roads of all maps. They make an eerie sound which can help players notice them. If a player dies in a multiplayer match, they can be revived at the mystic stones / Stonehenge by placing a totem on each altar while the dead player's body is lying in the center. After a short flashing lights sequence, the player will respawn at the center with half of their max health. There are usually enough totems to revive two players during a round, although it can be tricky to find enough with fewer players. Additionally, carrying the body to Stonehenge may sometimes be more work than attempting to kill Bigfoot solo, without the help of your deceased team mate. TotemStonehenge location in Redwood Park (purple)Stonehenge location in Winter Park (purple)
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**Welcome to the BIGFOOT Game Wiki** This Is Made For The Game "BIGFOOT" Made By CyberlightGS This is a wiki approved by the developers Official Website Buy The Game Join the discord server *Need help building out this community?* * Rules of this wiki * Getting Started * How to Contribute * Managing your new community * Guides * All Help articles You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central! *Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
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There are currently five characters in BIGFOOT: Rick, Jessica, Thomas, William and Bigfoot
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Aside from killing Bigfoot, hunters can win the game by gathering all the required evidence to complete the evidence ending. To do this, the player must do the following: * Take 3 pictures of scratch marks (varies depending on player count) * Take 3 pictures of footprints (varies depending on player count) * Take 4 pictures of dead bodies (3 for Winter Park, 2 for Yellowstone Park) * Take a picture of Bigfoot All (alive) players must return to the trailer to complete the game. The objectives can be found in the notebook in the item wheel [Q]. Keep in mind that each picture has to be unique - you can't take two pictures of the same object. To take pictures, use the camera, accessed through the item wheel [Q]. Footprints, scratch marks, and dead bodies have an orange camera icon above them if they haven't been photographed yet. Scratch marks and footprints have set trees and surfaces on which they can generate, respectively. These are always near paths or locations. More of them spawn than are needed to complete the evidence ending, meaning you don't have to search every possible location. Dead bodies have fewer set locations in which they can spawn, similar to safe codes. This ending can be more annoying to complete than killing Bigfoot if you don't know where the clues can spawn, but is still useful in some scenarios. Examples include: * The game settings have been set to give Bigfoot high health and damage, making killing him significantly harder * In larger groups, where some hunters focus on looting while one hunter focusses on taking pictures (only one player can have the camera on them). Jessica is useful for this strategy because of her increased movement speed. * If you don't think you can kill Bigfoot with the supplies you have. This could be after losing a lot of health and wasting first aid kits, failing to deal much damage to Bigfoot while taking a lot of damage yourself, or having teammates die and running out of totems. Additionally, evidence grants xp to the hunters, so take pictures when you can to level up quicker.
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Last edited 6/20/22 Bards are a utility class that can wear plate armor. They can fill in almost any role in a pinch, but their true strength lies in making everyone in their party better. Their inspirational songs can motivate any party and help them defeat a powerful foe. Check out another class? **Bard**, Cleric, Crusader, Druid, Enchanter, Monk, Ranger, Rogue, ShadowKnight, Shaman, Templar, Warlock, Warrior, Wizard Races: ------ Half Elf, High Elf, Human, Seraph, Wood Elf Proficiencies: -------------- Cloth, Leather, Mail, Plate Armor, Offense, Defense, 1h Slash, 1h Blunt, 1h Piercing, Archery, H2H, Duel Wield, (lvl17) Dodge, (lvl10) Alteration, Conjuration, Evocation, Spells/Skills: --------------
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The trap or bear trap is an item in BIGFOOT used to stop Bigfoot from being able to move for a few seconds. Several spawn at the trailer, and they can rarely be found across the map. To place a trap, use [T]. Placed traps deal damage to Bigfoot or players who walk over them, as well as immobilize them for a bit. When set off by Bigfoot, the trap will usually break after it is free, although sometimes you will get your trap back, at around a 50/50 chance. Additionally, Bigfoot will sometimes attack the trap, causing it to close. You can safely pick up placed traps with [E], as long as they aren't broken. Once Bigfoot gets stuck in a trap, there is a grace period of 20 seconds before he can get the full immobilization penalty again. A fully effective trap stuns Bigfoot for 6 seconds, while an ineffective one stops him for merely 2 seconds. Ineffective traps do not reset the cooldown. Traps deal 50 damage to Bigfoot in PvAI, or 25 in PvP, and do a similarly low amount to the player, who simply tumbles if caught in a trap.
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William ------- William ### Label Stats ### Label Bonuses+15% Blind Duration +20% Reload Speed William is a playable character in BIGFOOT. Playing as William increases the time Bigfoot is blinded by signal flares and flare guns by 15%. Additionally, you reload 20% quicker. **Description** | | | | | --- | --- | --- | | “ | *Will is a college student whose life revolves around programming and computer games. His dream? Making the first great game about hunting Bigfoot. Will wants to get on the front lines and learn all he can to make the most realistic and influential Bigfoot game possible. Will joins the Bigfoot Research Association (BRA), eager to learn and see Bigfoot up close.* | ” | |
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Meat is an item in BIGFOOT used to lure Bigfoot but also heal it. It can be obtained in 3 ways: * Looting the fridge in the trailer * Killing animals and harvesting them * Finding it in red BBQs Bigfoot can use the meat from dead and alive animals as well as BBQs to heal,so take as much as you can. Meat can be used to bait traps. However, this isn't usually very useful as most players use traps to keep Bigfoot still at nighttime.
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Redirect to: * Ammo 7.62 Ammo is a consumable item in bigfoot, which is the Ammo used by the AVM and R700
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The GPS sensor is an item that can be used to track Bigfoot. To use it, you must throw it and hit Bigfoot, after which the GPS sensor will be stuck to Bigfoot and track it for a short while. The GPS sensor makes a regular beeping sound and flashes as a red dot on the map when it is activated.
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Moving Skills On Skillbar ------------------------- With advances in wizarding technology we are now able to move our skills! If you right click a skill it will flash. If you right click another skill the two skills will swap places. Fancy! Item Types/Loot --------------- Items come in 4 varities, blue, yellow, purple and green. Blue Items are "Magic" and come with 1-2 random mods. Yellow Items are "Rare" and come with 2-6 random mods. Purple Items are "Unique" and come with a predetermined number of mods (generally 6+) Green Items are "Set" and come with predetermined mods, as well as give a bonus for multiple pieces of the same set being worn You can find out more about how item generation works in loot Stats ----- Experience ---------- Defeat monsters to gain experience. This can be viewed by pushing the C key to open your characters equipment (experience is bar at the bottom of this screen). The higher level a monster "cons" the more experience it will give. When grouping, experience is split but monsters are made more difficult. 7/29/22 atm the current grouping rates are a difference of 7 <= level 20 and 65% of max level above level 20. This means a level 20 can group with a 13 and a 50 can group with a 35. Grouping should always result in faster xp gain, so if you can, always try to group! Monster Name Colors/"Con"/Classes --------------------------------- The color of a monsters name tells you what level they are in relation to you, its commonly referred to as their "con"(short for consider). For example a green con mob is much lower level then you, it shouldnt pose too much of a challenge but also won't give much xp. A red con mob is much higher level then you. Because its combat experience excels yours, it will take reduced damage from your attacks and deal increased damage to you. The monster cons from lowest level (no experience) to highest (will kill you) is grey, green, light blue, blue, white, yellow, orange, red. Monsters also have classes just like players! This can be viewed by the symbol to the left of their name. As you venture into deeper dungeons advanced strategies will be required! Targets will need to be focused down, or pacified! Pay attention to a monsters class! Aggro Management ---------------- Aggressive Monster Management(Aggro) is an important part of the game, start every fight as a squishy with your biggest AOE spell and youre toast! Whoever has the most "threat" is who the monster will focus on. Some attacks cause your threat with a monster to go up, while others (usually defensive ones) will lower your threat. It can be a delicate balancing act! Some classes may have abilities to "taunt" creatures, moving them to the top of the threat list. You can view who currently has threat by the color of the box to the top right of the monsters name. The party members portrait box who matches that color is the one that has aggro! Note-You are always red so keep in mind your party members might not be the same colors for you as you are for them! Negative Status Effects ----------------------- These are the negative effects (other then dots) that enemies can inflict on you. Fear reduces your healing and damage by 50%, it is shown by skulls. Stun prevents any action from being taken, it is shown by orbs of light. Silence prevents you from casting any spells, it is shown by rainbow orbs. Paralyze disables parry, dodge, riposte and double attack. Shown by purple orbs Chill slows attack speed. When inflicted by a monster onto a player also makes GCD recharge slower. (you can lower the time you are chilled by increasing your cold resist! There is no specific "chill resist" like there are for the other status effects. Ex "stun resist". Stagger is not technically a status effect with a visible icon, but it will cause the target to have their auto-attack cycle reset. Enemies will use special abilities at certain auto-attack intervals, so this will also reduce enemies' ability usage. You may find Status effect resists on items or receive buffs, they reduce the duration the effect persists on you. Shields ------- All Shields are able to be used by anyone, they give a % chance to block 25% of physical or magic damage(nukes only) done to you. Piercing -------- Some attacks are considered piercing, this means they cant be blocked, parried, or riposted! Ranged ------ Some attacks are considered ranged, this means they do full damage against the back row. Some can even be both! Cast Time Knockback ------------------- Being attacked while casting a spell you may incur a cast time knockback penalty. Meaning your spells will take longer to cast! Weapons/Apparel Class list -------------------------- You can wear armors that are under your tier. For example a Shaman can wear Chain, Leather, and Cloth. *Credit Lyra for making the awesome table!* Leech Life/Mana/Spirit ---------------------- Some items or abilities will allow you to leech life/mana/spirit from enemies. In combat you will see numbers above your character. Red is health, blue mana, and green spirit. Shrines ------- While adventuring you may find shrines, these will give you (+party) buffs based on the shrines name. Grouping -------- Nevergrind Online supports up to 5 player parties. Heroic dungeons are harsh and unforgiving, so you will need to bring strong adventurers if you wish to survive. With more risk comes more reward, the larger the party the higher the magic find multiplier, experience, as well as gold. Attack Ranges ------------- Some attacks will target specific areas of effect. An attack may only hit front monsters, or back monsters, or hit multiple targets close to each other or in the same row. As a general rule monsters in the backrow take 50% damage from physical attacks. The two most common area of effect types are "cone3" and "cone5", some AOE attacks may hit random targets (and the skill may not say it does so please bug report) Haste ----- attack haste (Auto attack haste) spell haste (Casting speed haste) skill haste (Global Cooldown Haste) Dungeon Map ----------- In order to complete a quest you usually have to find a boss, each dungeon is randomly generated. Here is a key for what each of the symbols on the mini map means. Unique Monster Traits --------------------- On your quest you may encounter unique monsters, they generally have at least one specific modifier (with legendary/boss monsters having multiples). Pay attention it may mean life or death! *Credit Lyra for making the awesome table!* Monster Abilities ----------------- Much like players monsters also have their own skills they will use against the player. This is not dev confirmed but from playtesting I believe mobs have a static timer between when they can use skills. For example (and using made up numbers), if a monster rogue backstabs, it will not use backstab again for between 10 and 20 seconds. So, there is some level of RNG added, but it gives you a little breathing room between skills. --- EDIT-6/27/22 Some more information has been shared on how mobs use their abilities. Most are set up by "number of monster attacks". Meaning they refresh not based on a static timer but instead a variable point between number of attacks. (So an enemy wizards fireball may refresh after between 4-6 attacks just to give made up numbers). What this means is attack slows, stuns, staggers. Anything that can slow down or prevent a monster from attacking will delay how often they use their skills! --- Most monsters also have two skill "cycles". Meaning two independent "cooldowns" between skill use. So using rogue for example again, his main cycle might be "Poison Dagger". And his secondary cycle might be "Backstab". They each have their own 10-20s cooldown. In addition certain mobs might have ANOTHER cycle depending on monster type, or if they are a boss, or if they are a special "unique/champion" monster with random modifiers. So a "fire enchanted" rogue might get a third 10-20s CD cycle for a "fire blast" that hits all players with fire damage. It sounds complicated but TLDR-mobs use abilities, its somewhat random but there is a cooldown based on number of attacks they perform after they use one before they can use the same one again.
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Yellowstone is the newest of the three available maps in Bigfoot. **Description:** | | | | | --- | --- | --- | | “ | Yellowstone National Park is known for its lush, vivid landscapes. The tranquility of the park brings peace to all visitors. The powerful geysers have become a trademark, attracting thousands of tourists from all over the country. The wildlife only adds to the experiences at Yellowstone. Any camper can go out on their own to track wildlife and see them up close. There is even a cave that predators are said to frequent, if you're lucky enough to find it. | ” | ### POIs (Marked) For generalized POI information, see locations. ### POIs (Unmarked) | | | |
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The LED Lantern is a placeable item in bigfoot(game) which can be used to produce light in an area. Not to be confused with the candle lantern
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*Emotiji* ========= *Emotiji* is the Miniboss in the main story and the first boss *The Player* fights. Emotiji Theme(Tasty Jam): Appearance ---------- *Emotiji* is an Undertale-Inspired boss, as the background, Itself, and it's attacks all use the classic Undertale UI. *Emotiji* is the happy face emoticon (:D) on the circular head of an emoji. Only it's head is visible when fighting it, and it seems to have a short haircut. When defeated, *Emotiji*'s sprite flips across the Y-Axis. When the *Player* enters Emotiji's domain, he becomes black and white, too Attacks ------- *Emotiji's* attacks are classic emojis facing toward the Left of the screen, they also move toward the left of the screen. *Emoji, Emoj, Emo, Em, & E* Are the names of the attacks as seen in the code, they deal 1 damage when hitting the *player*. EmojiEmojEmoEmE Gallery ------- Emotiji BattleEmotiji Battle BackgroundLine that seperates the Player and the Enemy in battles
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Mammon is a powerful demon and the personification of avarice. He is also one of the seven Lords of Hell. Mammon ------ Mammon seen in his demonic form ### Aliases Upheon (angel name), the Greedy One, the Golden Demon, Avarice's Wolf, Lord of Greed ### Occupation Demon/Lord of Hell Physical description -------------------- ### Species Demon/Fallen Angel ### Gender Male ### Height 6'6" (demon form) ### Weight 213 lbs ### Eye color Red (demon form) Biography --------- ### Angel Mammon is demon younger than both Lucifer and Beelzebub. He was a Cherubim named Upheon and he was not involved during the Rebellion Against Heaven, as his own greed was so great he didn't care what happened. His fall actually occured hundreds of years later, when his greed eventually fully inturrupted his service to God, and he was cast from heaven by the archangel Gabriel in a way similarly to Lucifer. ### Demon and Lord of Hell Now named Mammon, he is the demon of wealth and greed. He is a former angel who valued and still values as a demon earthly treasures over all other things. His monstrous greed is so powerful that innocent men's souls can be sucked into it and corrupted, becoming greedy and materialistic. His power was great enough that Lucifer soon crowned him as the Lord of Greed. He was responsible for tempting the Israelites into worshipping the golden calf, and is also falsly worshipped as a god, the god of riches. In Greece, he is mistaken as a god called Plutus. Powers/Abilities ---------------- * **Angel Physiology**: As a fallen angel, Mammon is very powerful. His powers include: + **Immortality**: Like other supernatural beings, Mammon has an infinite lifespan. He is also completely immune to all diseases and poisons. He also does not need require food, rest, water, or oxygen to survive. - **Invulnerability**: Mammon is immune to most forms of damage. Bullets, knives, and other ordinary forms of harm have no effect on him. + **Telepathy**: Like all demons, Mammon can read the thoughts, souls, and memories of humans, and he is also able to sense the emotions of others. + **Shapeshifting:** Mammon can change his shape into anything he chooses, and can even appear as a wolf, an animal known in the Middle Ages to be one of greed. * **Magic**: Mammon is well-versed in the occult and is capable of using many magical spells for his purposes. + **Power Distribution**: Mammon is capable of distributing power to others through deals. - **Soul Absorbtion**: Through deals or trickery, Mammon can steal the souls of other entities to make himself more powerful like all demons. * **Intellect**: Mammon possesses immense knowledge of many things, including multiple forms of magic and the occult.
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Since update 5.0, a flashlight has appeared that, when pressed, can be picked up and placed on any surface. The lighting from it is slightly above average or slightly more than from street lights. **You can only carry 2 of these lanterns!**
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The tablet is an item in BIGFOOT that is required to view and control video cameras and the drone. One tablet per player spawns on a table near the trailer.
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Rosslake -------- 1. Location: Ross Lake is depicted as a remote and dense forest area. It is a fictional location within the game's world and designed to provide players with a challenging and immersive environment to track down the legendary Bigfoot. 2. Objective: The players' main goal in the game is to gather evidence of Bigfoot's existence, such as footprints, hair samples, and other clues while surviving the dangers of the forest. Ross Lake is where they will spend most of their time searching for these pieces of evidence. 3. Gameplay: Players will have access to various tools and equipment to aid them in their hunt, such as traps, cameras, and tracking devices. They must manage their resources wisely and work together as a team to increase their chances of success. 4. Challenges: Ross Lake is not only home to Bigfoot but also presents other hazards. The players will encounter wildlife, harsh weather conditions, and other unpredictable events, making their quest even more difficult. 5. Multiplayer: "Finding Bigfoot" is primarily designed for cooperative multiplayer gameplay, where up to four players can team up to tackle the challenges and mysteries of Ross Lake together.
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* Setting: In the game, Jasper National Park serves as the main location where players search for Bigfoot. The game features a fictionalized version of the park, and players must navigate through the wilderness, set traps, gather evidence, and survive encounters with the elusive and dangerous creature. * Gameplay: Players can choose to play as a team of researchers equipped with high-tech gear or as hunters carrying traditional hunting weapons. The goal is to gather evidence of Bigfoot's existence and protect themselves from the creature's attacks.
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Animals are NPCs found throughout the map. They are divided into two categories: Passive and aggressive. #### Passive * Bear\* * Boar * Deer * Fox * Moose * Raccoon * Bison **Aggressive** * Wolf Animals can be killed and harvested for meat by hunters, or killed and directly eaten by Bigfoot. Animals grant 1-3 meat to the hunter (depending on the animal's size) and can regenerate 40hp of Bigfoot's health. Killing animals is required for 6 achievements. Dying to them is required for 2 achievements. \*The bear used to be passive prior to Yellowstone
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*to look at maps, see maps* Locations are POIs (places of interest) that are part of every map. Most locations have loot with very few exceptions. Locations can include waterfalls, trees, caves, villages, cabins, tents, campgrounds, and hunting towers among other similar variations. One of the more unique locations is, for example, the Radio Tower in Redwood Park, as there is no such building on any other map. A sound is played and text shown on screen for the first player who enters the area of a location. The name and map marker then become visible for all other hunters. The player-controlled Bigfoot also discovers the locations for itself and cannot see where hunters have been by checking the map. The Trailer, as with all locations, is always at the same spot in the map it spawns in. This is where the players spawn and can get predetermined loot. Players must also all meet here to complete the passive ending / evidence route after taking all required pictures, and in doing so completing the tasks. Caves serve a purpose as a spawn point for Bigfoot, although he can also spawn out in the open. Safes are always found inside log buildings (as opposed to outside or in tents, caves, etc.). There also exist several locations in each map where trees can fall over or rocks can tumble down from a cliff if the player gets too close. The trees generally use the same model and spawn along paths. These are easily avoidable as long as you're not out of sprint. Rock slides tend to be even less dangerous as you can easily run past, and you have to be fairly close to the cliff face to take damage. For filled maps, refer to this(Redwood Park) or this(Winter Park)
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Maps are the playable areas in BIGFOOT. There are currently four available maps: Redwood Park, Winter Park, Yellowstone Park, And Ross Lake Park [Note if on steam you can play all betas 2017 - 2019 That have maps called Glacier Bay. Ross Lake. Jasper National Park.] You can check your map with [M] or by looking in the bottom left of your screen. Locations will be filled out as you visit them. If you want a pre-filled map, you can view the one with safe and code locations here.
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Redirect to: * Items Consumables are one-time use items. **Consumables List** First Aid Kit GPS Sensor Signal Flare Night Vision Camera Battery 9MM Ammo 7.62MM Ammo 5.56MM Ammo 12 Gauge Ammo Flare Gun Bullet Meat Drone Battery Dynamite
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Redirect to: * Items Placeables are items that can be placed and can be used once, or sometimes more than one time. **Placeables List** Bear Trap Totem Skulls Gasoline Gas Bottles LED Lanterns Car Batteries Fireworks Drone Video Cameras
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Ranged weapons, all of which are classified as guns, are weapons in BIGFOOT. They are used as the main form of dealing damage to Bigfoot, and have specific situations in which they perform the best. All guns use ammo, which should be used as efficiently as possible when playing on harder difficulties. ### **Weapon List** \*damage is without Rick's damage modifier of +10%. \*\*1 damage per pellet. You will do more damage if most of the pellets hit Bigfoot, so the R870 is most effective at short distances. \*\*\*nighttime damage only registers as whole numbers on the health bar. I can currently assume that decimal numbers are stored but not shown, although it is also possible that decimals can either round up or down (e.g. 4.8 would round up 8/10 times, and round down 2/10 times) †The actual reload (until you have a full mag) takes less time , but you can't fire immediately. The first number is the time from when you have 0/x bullets until you have a full mag. The second number is the addition time you have to wait until the next shot can be fired. The first number is irrelevant when using the reload glitch. ††DPS only calculated with rate of fire and damage. Reload speed and mag size don't matter too much for this, as you can use another weapon while reloading. Final note: Rate of fire is the quickest you can possibly shoot. With a comfortable clicking speed, you'll likely be a bit slower. For example, 3 shots per second is much more reasonable for the pistol. ### **Special** ##### Flare gun - Flare gun bullet The flare gun, similar to the signal flare, blinds Bigfoot, in addition to temporarily stunning him. This time can be increased by using either item as William. Unlike the signal flare, the flare gun sets Bigfoot on fire, which adds up to 10 damage total. Most melee weapons can be thrown (excluding the knife) and do 4-5 damage.
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(From the Blade Runner Wiki) The **Los Angeles Police Department** (**LAPD** or **LPD**) was a law enforcement agency located in the city of Los Angeles, California. The LAPD notably housed a Blade Runner Unit. Description ----------- ### Function The LAPD had a standard system of operations as it aimed to protect the city, and sometimes the world, from both domestic and galactic threats. Officers patrolled and surveilled the entire city constantly every day to ensure city rules and regulations were followed and the citizens were secure. Officers use personalized spinners to hover around the city grounds in search of potential threats or strange activities. ### Blade Runner division The LAPD notably housed and hired Blade Runners to retire defected or returning replicants from Off-world colonies. Blade Runners that worked for the LAPD operated differently than LAPD detectives or officers, working on an as-needed basis. When the LAPD received word of a defected replicant, their hired Blade Runners were called in to track down the replicants and retire them as ordered. Known LAPD Members ------------------ ### Police * Jeremy Crane * Officer Martinez ### Blade Runners * Gaff * Rick Deckard * Dave Holden * Joe Holden * Joshi * K
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**Toilet** ---------- In "Hatching the Plan", when Toilet approaches a spaceship crash site he sees MePhoneX exiting, Toilet thinks that MePhoneX is MePhone 4, as soon as he called them, MePhoneX suddenly came closer to Toilet making an alarm sound until they possibly electrocuted him. **Status: Possible Enemies**
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Non-Consumables are items that can be used multiple times without disappearing **Non-Consumables List** Tablet Night Vision Camera Photo Camera
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