If C++ is so bad, what should game developers use?
InclinedPlane: C++ isn't bad, per se. It's an incredibly powerful and rich language, verging on being a meta-language that allows you to create your own language. However, that flexibility is a double edged sword. Just like Perl or Javascript, any powerful, flexible language can, and will, be abused.The main downfall of C++ is probably that it's too flexible in every direction. It takes an equivalent amount of effort to do the "right" thing as to do the "wrong" thing. In a sense, the language makes no value judgments regarding design. Which is helpful in some ways because it doesn't lock you into the straight-jacket that Java does, for example, but it doesn't encourage users to fall into a "pit of success" either (which a truly good language should, even if it is ultimately flexible enough to let you do those "wrong" things).