How do you know when to give up?
robfitz: if you haven't already, i'd first make a budget (of time, money, or whatever other resource you're consuming) and see what it might take to reach a win scenario you'd be happy with (ie $3k/mo passive income). laying it out in rows and columns with required user #s and growth is surprisingly helpful.i haven't seen the site and have no idea of the specifics, but based on what i'm imagining, i would jump ship. the chicken-egg issue is hard for anything social (especially when bootstrapped w/ no marketing $), and gaming is a saturated space, so it'll be hard to get the user base to critical mass.that said, if you're still excited about what you're building, that carries a lot of weight.