Why is HTML so complicated?
jheriko: I've often found myself just wanting to access a framebuffer as an array or pointer or whatever like in the "good ol' days", but the truth is that unless you are writing low level libraries, or bleeding edge special effects you shouldn't need to do this. Its not a nice way to work 99% of the time, when what you really want is to draw a whole polygon, or image or whatever.Unfortunately the web is yet to catch up with hardware accelerated graphics, so we don't have shaders etc. yet. Stuff like WebGL are looking to solve this problem though, and soon you will have a similar level of low-level access to a framebuffer.