What is the going rate for developing an iPhone app?
hyung: I've found it's easy to find relatively small projects (1 good engineer, 1-2 months), but more difficult to find larger projects.I generally advise potential clients not to expect too much from the App Store (~$30K-$40K revenue for a "good" game that's featured by Apple for a short time), unless they get lucky.Our company is based in Vietnam and self-published a relatively successful iPhone game recently.  Using it as our foot-in-the-door, we've been seeing ~$80/hour for smaller projects requiring 1-2 very talented engineers, and ~$40/hour for larger projects requiring more engineers.