 Should I remove the level limit in the DropZap web demo?
weaksauce: The demo is long enough to get a feel for the game. Instead of removing the web demo limit I would focus on making an android version and improve the app on the iPhone by improving the aesthetic appeal of it. Hire a designer to make the app look better if you lack the skills. It is a fun app for sure but I was actually not going to give it much of a chance because the game looked less appealing than a popcap game or something like that. The initial reaction that I had was that if the developer did not spend much time on making the app look great then they probably didn't spend a whole lot of time on making it fun.