got to 33 in the App Store. Now what?
hyung: If I were in your position, I'd do a few things simultaneously:- Cut the price to $1.99.- Contact as many app review sites and forums as possible and tell them that, thanks to support from the community, you've decided to reduce the price for a few days, and give away a few copies of the game.- Give the sites promo codes that they can give away/promote for you.Generally speaking, I've found that total revenue remains about the same regardless of your price.  But what you have is a relatively interesting talking point (spike in sales) that you may be able to use to get other people to promote the game for you.(I've previously had a game in the top 10 paid games.)