Liquid simulation resources
wallflower: EDIT: Coding from scratch will be hard. Go Blender!I briefly looked at writing an iPhone app to simulate the Wave Machine. As far as I can gather, fluid simulation is quite a massive (graduate school level) topic.http://developer.nvidia.com/GPUGems/gpugems_ch01.htmlThe references section (1.6) is a good starting point (including this one)
http://www.darwin3d.com/vsearch/FluidSim.txthttp://graphics.pixar.com/library/http://www.google.com/search?hl=en&q=FEA+%2B+droplet+%2B...