Feedback for new virtual worlds tech web magazine
jlees: First: I can't really tell from an immediate glance, design-wise, what the subject matter is. The design, pictures, etc, don't scream 'virtual world technologies' to me at all, and it takes a fair while of staring at the palm tree pic to figure out what's going on.Second: A few things stand out after I get over that hurdle. The text on "Adventures on the New Frontier" is tiny, I can't read it. "Technology feature"/"Business feature" etc; do they really need the word "feature"? Looks repetitive when it's laid out like that.Now in no particular order:Why is 'The Sandbox' black and why am I told to register before I find out what it even is?I really like the idea of 'get started' being immediately clickable from the intro text and I assume it'll be a detailed HOWTO when finished. Personally that's the first thing I'd read. I'd probably also link first occurrences of terms like OpenSim to the HOWTO - well maybe that's too basic for your expected readers, but to engage new ones who might not understand what any of the articles on the front page are about.Generally, though, I think I'd like to see more pictures and possibly better use of the pictures you do have (http://www.maxping.org/virtual-life/avatars/projecting-the-v... - the images are so untidy). Images are one of the best ways to lead people into content. Excerpts are also good, and I don't really think you're making the most of them. For example the excerpt on your 'business feature' assumes I've read the headline thoroughly. I haven't, I've skim-read it, so interrupting my reading to go back and re-read it to figure out what "the answer" refers to is painful.(Disclaimer: I'm a MMO blogger & techie, but have no experience with open source virtual worlds, only commercial ones. So I might not be your perfect audience in terms of wanting pretty pictures and the like.)