<?xml version="1.0"?>
<doc>
    <assembly>
        <name>OpenTK.GLControl</name>
    </assembly>
    <members>
        <member name="T:OpenTK.GLControl">
            <summary>
            OpenGL-aware WinForms control.
            The WinForms designer will always call the default constructor.
            Inherit from this class and call one of its specialized constructors
            to enable antialiasing or custom <see cref="P:OpenTK.GLControl.GraphicsMode"/>s.
            </summary>
        </member>
        <member name="F:OpenTK.GLControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:OpenTK.GLControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.#ctor">
            <summary>
            Constructs a new instance.
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.#ctor(OpenTK.Graphics.GraphicsMode)">
            <summary>
            Constructs a new instance with the specified GraphicsMode.
            </summary>
            <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
        </member>
        <member name="M:OpenTK.GLControl.#ctor(OpenTK.Graphics.GraphicsMode,System.Int32,System.Int32,OpenTK.Graphics.GraphicsContextFlags)">
            <summary>
            Constructs a new instance with the specified GraphicsMode.
            </summary>
            <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
            <param name="major">The major version for the OpenGL GraphicsContext.</param>
            <param name="minor">The minor version for the OpenGL GraphicsContext.</param>
            <param name="flags">The GraphicsContextFlags for the OpenGL GraphicsContext.</param>
        </member>
        <member name="M:OpenTK.GLControl.OnHandleCreated(System.EventArgs)">
            <summary>Raises the HandleCreated event.</summary>
            <param name="e">Not used.</param>
        </member>
        <member name="M:OpenTK.GLControl.OnHandleDestroyed(System.EventArgs)">
            <summary>Raises the HandleDestroyed event.</summary>
            <param name="e">Not used.</param>
        </member>
        <member name="M:OpenTK.GLControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            Raises the System.Windows.Forms.Control.Paint event.
            </summary>
            <param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
        </member>
        <member name="M:OpenTK.GLControl.OnResize(System.EventArgs)">
            <summary>
            Raises the Resize event.
            Note: this method may be called before the OpenGL context is ready.
            Check that IsHandleCreated is true before using any OpenGL methods.
            </summary>
            <param name="e">A System.EventArgs that contains the event data.</param>
        </member>
        <member name="M:OpenTK.GLControl.PerformContextUpdate">
            <summary>
            Execute the delayed context update
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.OnParentChanged(System.EventArgs)">
            <summary>
            Raises the ParentChanged event.
            </summary>
            <param name="e">A System.EventArgs that contains the event data.</param>
        </member>
        <member name="M:OpenTK.GLControl.SwapBuffers">
            <summary>
            Swaps the front and back buffers, presenting the rendered scene to the screen.
            This method will have no effect on a single-buffered <c>GraphicsMode</c>.
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.MakeCurrent">
            <summary>
            <para>
            Makes <see cref="P:OpenTK.GLControl.Context"/> current in the calling thread.
            All OpenGL commands issued are hereafter interpreted by this context.
            </para>
            <para>
            When using multiple <c>GLControl</c>s, calling <c>MakeCurrent</c> on
            one control will make all other controls non-current in the calling thread.
            </para>
            <seealso cref="P:OpenTK.GLControl.Context"/>
            <para>
            A <c>GLControl</c> can only be current in one thread at a time.
            To make a control non-current, call <c>GLControl.Context.MakeCurrent(null)</c>.
            </para>
            </summary>
        </member>
        <member name="M:OpenTK.GLControl.GrabScreenshot">
            <summary>
            Grabs a screenshot of the frontbuffer contents.
            When using multiple <c>GLControl</c>s, ensure that  <see cref="P:OpenTK.GLControl.Context"/>
            is current before accessing this property.
            <seealso cref="P:OpenTK.GLControl.Context"/>
            <seealso cref="M:OpenTK.GLControl.MakeCurrent"/>
            </summary>
            <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
            <exception cref="T:OpenTK.Graphics.GraphicsContextException">
            Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
            </exception>
        </member>
        <member name="P:OpenTK.GLControl.CreateParams">
            <summary>
            Gets the <c>CreateParams</c> instance for this <c>GLControl</c>
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.IsIdle">
            <summary>
            Gets a value indicating whether the current thread contains pending system messages.
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.Context">
            <summary>
            Gets the <c>IGraphicsContext</c> instance that is associated with the <c>GLControl</c>.
            The associated <c>IGraphicsContext</c> is updated whenever the <c>GLControl</c>
            handle is created or recreated.
            When using multiple <c>GLControl</c>s, ensure that <c>Context</c>
            is current before performing any OpenGL operations.
            <seealso cref="M:OpenTK.GLControl.MakeCurrent"/>
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.AspectRatio">
            <summary>
            Gets the aspect ratio of this GLControl.
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.VSync">
            <summary>
            Gets or sets a value indicating whether vsync is active for this <c>GLControl</c>.
            When using multiple <c>GLControl</c>s, ensure that <see cref="P:OpenTK.GLControl.Context"/>
            is current before accessing this property.
            <seealso cref="P:OpenTK.GLControl.Context"/>
            <seealso cref="M:OpenTK.GLControl.MakeCurrent"/>
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.GraphicsMode">
            <summary>
            Gets the <c>GraphicsMode</c> of the <c>IGraphicsContext</c> associated with
            this <c>GLControl</c>. If you wish to change <c>GraphicsMode</c>, you must
            destroy and recreate the <c>GLControl</c>.
            </summary>
        </member>
        <member name="P:OpenTK.GLControl.WindowInfo">
            <summary>
            Gets the <see cref="T:OpenTK.Platform.IWindowInfo"/> for this instance.
            </summary>
        </member>
        <member name="T:OpenTK.GLControl.DelayUpdate">
            <summary>
            Needed to delay the invoke on OS X. Also needed because OpenTK is .NET 2, otherwise I'd use an inline Action.
            </summary>
        </member>
        <member name="M:OpenTK.Platform.MacOS.Agl.aglChoosePixelFormat(System.IntPtr,System.Int32,System.Int32[])">
            <summary>
            Use this overload only with IntPtr.Zero for the first argument.
            </summary>
            <param name="gdevs">
            </param>
            <param name="ndev">
            </param>
            <param name="attribs">
            </param>
            <returns>
            </returns>
        </member>
        <member name="T:OpenTK.Platform.MacOS.AglContext">
            <summary>
            AGL context implementation for WinForms compatibility.
            </summary>
        </member>
    </members>
</doc>
