#pragma once
#include "d3d11pfx_effect.h"
class D3D11PFX_HeightFog :
	public D3D11PFX_Effect
{
public:
	D3D11PFX_HeightFog(D3D11PfxRenderer* rnd);
	~D3D11PFX_HeightFog(void);

	/** Draws this effect to the given buffer */
	XRESULT Render(RenderToTextureBuffer* fxbuffer);
};

