/*
 * Minecraft Forge
 * Copyright (c) 2016-2020.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation version 2.1
 * of the License.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

package net.minecraftforge.fml.common.event;

import net.minecraftforge.fml.common.LoaderState.ModState;

/**
 * This is a mostly internal event fired to mod containers that indicates that loading is complete. Mods should not
 * in general override or otherwise attempt to implement this event.
 *
 * @author cpw
 */
public class FMLLoadCompleteEvent extends FMLStateEvent
{

    public FMLLoadCompleteEvent(Object... data)
    {
        super(data);
    }
    
    @Override
    public ModState getModState()
    {
        return ModState.AVAILABLE;
    }

}
