local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)

local condition = Condition(CONDITION_DROWN)
condition:setParameter(CONDITION_PARAM_DELAYED, 1)
condition:addDamage(20, 5000, -20)
combat:addCondition(condition)

function onCastSpell(creature, var)
	return combat:execute(creature, var)
end
