The earth is under an attack of a deadly virus. Luckily, prompt actions of the Ministry of Health against this emergency successfully confined the spread of the infection within a square grid of areas. Recently, public health specialists found an interesting pattern with regard to the transition of infected areas. At each step in time, every area in the grid changes its infection state according to infection states of its directly (horizontally, vertically, and diagonally) adjacent areas.

* An infected area continues to be infected if it has two or three adjacent infected areas.
* An uninfected area becomes infected if it has exactly three adjacent infected areas.
* An area becomes free of the virus, otherwise.



Your mission is to fight against the virus and disinfect all the areas. The Ministry of Health lets an anti-virus vehicle prototype under your command. The functionality of the vehicle is summarized as follows.

* At the beginning of each time step, you move the vehicle to one of the eight adjacent areas. The vehicle is not allowed to move to an infected area (to protect its operators from the virus). It is not allowed to stay in the same area.
* Following vehicle motion, all the areas, except for the area where the vehicle is in, change their infection states according to the transition rules described above.
Special functionality of the vehicle protects its area from virus infection even if the area is adjacent to exactly three infected areas. Unfortunately, this virus-protection capability of the vehicle does not last. Once the vehicle leaves the area, depending on the infection states of the adjacent areas, the area can be infected.
The area where the vehicle is in, which is uninfected, has the same effect to its adjacent areas as an infected area as far as the transition rules are concerned.



The following series of figures illustrate a sample scenario that successfully achieves the goal.

Initially, your vehicle denoted by @ is found at (1, 5) in a 5 × 5-grid of areas, and you see some infected areas which are denoted by #'s.

<image>

Firstly, at the beginning of time step 1, you move your vehicle diagonally to the southwest, that is, to the area (2, 4). Note that this vehicle motion was possible because this area was not infected at the start of time step 1.

Following this vehicle motion, infection state of each area changes according to the transition rules. The column "1-end" of the figure illustrates the result of such changes at the end of time step 1. Note that the area (3, 3) becomes infected because there were two adjacent infected areas and the vehicle was also in an adjacent area, three areas in total.

In time step 2, you move your vehicle to the west and position it at (2, 3).

Then infection states of other areas change. Note that even if your vehicle had exactly three infected adjacent areas (west, southwest, and south), the area that is being visited by the vehicle is not infected. The result of such changes at the end of time step 2 is as depicted in "2-end".

Finally, in time step 3, you move your vehicle to the east. After the change of the infection states, you see that all the areas have become virus free! This completely disinfected situation is the goal. In the scenario we have seen, you have successfully disinfected all the areas in three time steps by commanding the vehicle to move (1) southwest, (2) west, and (3) east.

Your mission is to find the length of the shortest sequence(s) of vehicle motion commands that can successfully disinfect all the areas.



Input

The input is a sequence of datasets. The end of the input is indicated by a line containing a single zero. Each dataset is formatted as follows.

n
a11 a12 ... a1n
a21 a22 ... a2n
...
an1 an2 ... ann


Here, n is the size of the grid. That means that the grid is comprised of n × n areas. You may assume 1 ≤ n ≤ 5. The rest of the dataset consists of n lines of n letters. Each letter aij specifies the state of the area at the beginning: '#' for infection, '.' for free of virus, and '@' for the initial location of the vehicle. The only character that can appear in a line is '#', '.', or '@'. Among n × n areas, there exists exactly one area which has '@'.

Output

For each dataset, output the minimum number of time steps that is required to disinfect all the areas. If there exists no motion command sequence that leads to complete disinfection, output -1. The output should not contain any other extra character.

Examples

Input

3
...
.@.
...
3
.##
.#.
@##
3
##.
#..
@..
5
....@
##...
#....
...#.
##.##
5
#...#
...#.
#....
...##
..@..
5
#....
.....
.....
.....
..@..
5
#..#.
#.#.#
.#.#.
....#
.#@##
5
..##.
..#..
#....
#....
.#@..
0


Output

0
10
-1
3
2
1
6
4


Input

3
...
.@.
...
3
.##
.#.
@##
3
.
..
@..
5
....@
...
....
...#.
.##
5
...#
...#.
....
...##
..@..
5
....
.....
.....
.....
..@..
5
..#.
.#.#
.#.#.
....#
.#@##
5
..##.
..#..
....
....
.#@..
0


Output

0
10
-1
3
2
1
6
4
#define  _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES

#pragma comment (linker, "/STACK:526000000")

#include "bits/stdc++.h"

using namespace std;
typedef string::const_iterator State;
#define eps 1e-5L
#define MAX_MOD 1000000007LL
#define GYAKU 500000004LL
#define MOD 998244353LL
#define pb push_back
#define mp make_pair
typedef long long ll;
#define REP(a,b) for(long long (a) = 0;(a) < (b);++(a))
#define ALL(x) (x).begin(),(x).end()

// geometry library

typedef complex<long double> Point;
typedef pair<complex<long double>, complex<long double>> Line;

typedef struct Circle {
    complex<long double> center;
    long double r;
}Circle;

long double dot(Point a, Point b) {
    return (a.real() * b.real() + a.imag() * b.imag());
}
long double cross(Point a, Point b) {
    return (a.real() * b.imag() - a.imag() * b.real());
}

long double Dist_Line_Point(Line a, Point b) {
    if (dot(a.second - a.first, b - a.first) < eps) return abs(b - a.first);
    if (dot(a.first - a.second, b - a.second) < eps) return abs(b - a.second);
    return abs(cross(a.second - a.first, b - a.first)) / abs(a.second - a.first);
}

int is_intersected_ls(Line a, Line b) {
    return (cross(a.second - a.first, b.first - a.first) * cross(a.second - a.first, b.second - a.first) < eps) &&
        (cross(b.second - b.first, a.first - b.first) * cross(b.second - b.first, a.second - b.first) < eps);
}

Point intersection_l(Line a, Line b) {
    Point da = a.second - a.first;
    Point db = b.second - b.first;
    return a.first + da * cross(db, b.first - a.first) / cross(db, da);
}

long double Dist_Line_Line(Line a, Line b) {
    if (is_intersected_ls(a, b) == 1) {
        return 0;
    }
    return min({ Dist_Line_Point(a,b.first), Dist_Line_Point(a,b.second),Dist_Line_Point(b,a.first),Dist_Line_Point(b,a.second) });
}

pair<Point, Point> intersection_Circle_Circle(Circle a, Circle b) {
    long double dist = abs(a.center - b.center);
    assert(dist <= eps + a.r + b.r);
    assert(dist + eps >= abs(a.r - b.r));
    Point target = b.center - a.center;
    long double pointer = target.real() * target.real() + target.imag() * target.imag();
    long double aa = pointer + a.r * a.r - b.r * b.r;
    aa /= 2.0L;
    Point l{ (aa * target.real() + target.imag() * sqrt(pointer * a.r * a.r - aa * aa)) / pointer,
            (aa * target.imag() - target.real() * sqrt(pointer * a.r * a.r - aa * aa)) / pointer };
    Point r{ (aa * target.real() - target.imag() * sqrt(pointer * a.r * a.r - aa * aa)) / pointer,
        (aa * target.imag() + target.real() * sqrt(pointer * a.r * a.r - aa * aa)) / pointer };
    r = r + a.center;
    l = l + a.center;
    return mp(l, r);
}

//end of geometry

template<typename A>
A pows(A val, ll b) {
    assert(b >= 1);
    A ans = val;
    b--;
    while (b) {
        if (b % 2) {
            ans *= val;
        }
        val *= val;
        b /= 2LL;
    }
    return ans;
}

template<typename A>
class Compressor {
public:
    bool is_zipped = false;
    map<A, ll> zipper;
    map<ll, A> unzipper;
    queue<A> fetcher;
    Compressor() {
        is_zipped = false;
        zipper.clear();
        unzipper.clear();
    }
    void add(A now) {
        assert(is_zipped == false);
        zipper[now] = 1;
        fetcher.push(now);
    }
    void exec() {
        assert(is_zipped == false);
        int cnt = 0;
        for (auto i = zipper.begin(); i != zipper.end(); ++i) {
            i->second = cnt;
            unzipper[cnt] = i->first;
            cnt++;
        }
        is_zipped = true;
    }
    ll fetch() {
        assert(is_zipped == true);
        A hoge = fetcher.front();
        fetcher.pop();
        return zipper[hoge];
    }
    ll zip(A now) {
        assert(is_zipped == true);
        assert(zipper.find(now) != zipper.end());
        return zipper[now];
    }
    A unzip(ll a) {
        assert(is_zipped == true);
        assert(a < unzipper.size());
        return unzipper[a];
    }
    ll next(A now) {
        auto x = zipper.upper_bound(now);
        if (x == zipper.end()) return zipper.size();
        return (ll)((*x).second);
    }
    ll back(A now) {
        auto x = zipper.lower_bound(now);
        if (x == zipper.begin()) return -1;
        x--;
        return (ll)((*x).second);
    }
};

template<typename A>
class Matrix {
public:
    vector<vector<A>> data;
    Matrix(vector<vector<A>> a) :data(a) {

    }
    Matrix operator + (const Matrix obj) {
        vector<vector<A>> ans;
        assert(obj.data.size() == this->data.size());
        assert(obj.data[0].size() == this->data[0].size());
        REP(i, obj.data.size()) {
            ans.push_back(vector<A>());
            REP(q, obj.data[i].size()) {
                A hoge = obj.data[i][q] + (this->data[i][q]);
                ans.back().push_back(hoge);
            }
        }
        return Matrix(ans);
    }
    Matrix operator - (const Matrix obj) {
        vector<vector<A>> ans;
        assert(obj.data.size() == this->data.size());
        assert(obj.data[0].size() == this->data[0].size());
        REP(i, obj.data.size()) {
            ans.push_back(vector<A>());
            REP(q, obj.data[i].size()) {
                A hoge = this->data[i][q] - obj.data[i][q];
                ans.back().push_back(hoge);
            }
        }
        return Matrix(ans);
    }
    Matrix operator * (const Matrix obj) {
        vector<vector<A>> ans;
        assert(obj.data.size() == this->data[0].size());
        REP(i, this -> data.size()) {
            ans.push_back(vector<A>());
            REP(q, obj.data[0].size()) {
                A hoge = (this->data[i][0]) * (obj.data[0][q]);
                for (int t = 1; t < obj.data[i].size(); ++t) {
                    hoge += this->data[i][t] * obj.data[t][q];
                }
                ans.back().push_back(hoge);
            }
        }
        return Matrix(ans);
    }
    Matrix& operator *= (const Matrix obj) {
        *this = (*this * obj);
        return *this;
    }
    Matrix& operator += (const Matrix obj) {
        *this = (*this + obj);
        return *this;
    }
    Matrix& operator -= (const Matrix obj) {
        *this = (*this - obj);
        return *this;
    }
};

class modint {
public:
    using u64 = std::uint_fast64_t;
    u64 value = 0;
    u64 mod;
    modint(ll a, ll b) : value(((a% b) + 2 * b) % b), mod(b) {

    }
    modint operator+(const modint rhs) const {
        return modint(*this) += rhs;
    }
    modint operator-(const modint rhs) const {
        return modint(*this) -= rhs;
    }
    modint operator*(const modint rhs) const {
        return modint(*this) *= rhs;
    }
    modint operator/(const modint rhs) const {
        return modint(*this) /= rhs;
    }
    modint& operator+=(const modint rhs) {
        assert(rhs.mod == mod);
        value += rhs.value;
        if (value >= mod) {
            value -= mod;
        }
        return *this;
    }
    modint& operator-=(const modint rhs) {
        assert(rhs.mod == mod);
        if (value < rhs.value) {
            value += mod;
        }
        value -= rhs.value;
        return *this;
    }
    modint& operator*=(const modint rhs) {
        assert(rhs.mod == mod);
        value = (value * rhs.value) % mod;
        return *this;
    }
    modint& operator/=(modint rhs) {
        assert(rhs.mod == mod);
        ll rem = mod - 2;
        while (rem) {
            if (rem % 2) {
                *this *= rhs;
            }
            rhs *= rhs;
            rem /= 2LL;
        }
        return *this;
    }
    bool operator <(modint rhs) const {
        return value < rhs.value;
    }
    friend ostream& operator<<(ostream& os, modint& p) {
        os << p.value;
        return (os);
    }
};

class Dice {
public:
    vector<ll> vertexs;
    //Up: 0,Left: 1,Center: 2,Right: 3,Adj: 4, Down: 5
    Dice(vector<ll> init) :vertexs(init) {

    }
    //Look from Center
    void RtoL() {
        for (int q = 1; q < 4; ++q) {
            swap(vertexs[q], vertexs[q + 1]);
        }
    }
    void LtoR() {
        for (int q = 3; q >= 1; --q) {
            swap(vertexs[q], vertexs[q + 1]);
        }
    }
    void UtoD() {
        swap(vertexs[5], vertexs[4]);
        swap(vertexs[2], vertexs[5]);
        swap(vertexs[0], vertexs[2]);
    }
    void DtoU() {
        swap(vertexs[0], vertexs[2]);
        swap(vertexs[2], vertexs[5]);
        swap(vertexs[5], vertexs[4]);
    }
    bool ReachAble(Dice now) {
        set<Dice> hoge;
        queue<Dice> next;
        next.push(now);
        hoge.insert(now);
        while (next.empty() == false) {
            Dice seeing = next.front();
            next.pop();
            if (seeing == *this) return true;
            seeing.RtoL();
            if (hoge.count(seeing) == 0) {
                hoge.insert(seeing);
                next.push(seeing);
            }
            seeing.LtoR();
            seeing.LtoR();
            if (hoge.count(seeing) == 0) {
                hoge.insert(seeing);
                next.push(seeing);
            }
            seeing.RtoL();
            seeing.UtoD();
            if (hoge.count(seeing) == 0) {
                hoge.insert(seeing);
                next.push(seeing);
            }
            seeing.DtoU();
            seeing.DtoU();
            if (hoge.count(seeing) == 0) {
                hoge.insert(seeing);
                next.push(seeing);
            }
        }
        return false;
    }
    bool operator ==(const Dice& a) {
        for (int q = 0; q < 6; ++q) {
            if (a.vertexs[q] != (*this).vertexs[q]) {
                return false;
            }
        }
        return true;
    }
    bool operator <(const Dice& a) const {
        return (*this).vertexs < a.vertexs;
    }
};

pair<Dice, Dice> TwoDimDice(int center, int up) {
    int target = 1;
    while (true) {
        if (center != target && 7 - center != target && up != target && 7 - up != target) {
            break;
        }
        target++;
    }
    return mp(Dice(vector<ll>{up, target, center, 7 - target, 7 - center, 7 - up}), Dice(vector<ll>{up, 7 - target, center, target, 7 - center, 7 - up}));
}

tuple<Dice, Dice, Dice, Dice> OneDimDice(int center) {
    int bo = min(center, 7 - center);
    pair<int, int> goa;
    if (bo == 1) {
        goa = mp(2, 3);
    }
    else if (bo == 2) {
        goa = mp(1, 3);
    }
    else if (bo == 3) {
        goa = mp(1, 2);
    }
    tuple<Dice, Dice, Dice, Dice> now = make_tuple(Dice(vector<ll>{goa.first, goa.second, center, 7 - goa.second, 7 - center, 7 - goa.first}),
        Dice(vector<ll>{goa.first, 7 - goa.second, center, goa.second, 7 - center, 7 - goa.first}),
        Dice(vector<ll>{7 - goa.first, goa.second, center, 7 - goa.second, 7 - center, goa.first}),
        Dice(vector<ll>{7 - goa.first, 7 - goa.second, center, goa.second, 7 - center, goa.first}));
    return now;
}

template<typename A, typename B>
class Dijkstra {
public:
    vector<vector<pair<int, A>>> vertexs;
    B Cost_Function;
    Dijkstra(int n, B cost) : Cost_Function(cost) {
        vertexs = vector<vector<pair<int, A>>>(n, vector<pair<int, A>>{});
    }
    ~Dijkstra() {
        vertexs.clear();
    }
    void add_edge(int a, int b, A c) {
        vertexs[a].push_back(mp(b, c));
    }
    vector<ll> build_result(int StartPoint) {
        vector<ll> dist(vertexs.size(), 2e18);
        dist[StartPoint] = 0;
        priority_queue<pair<ll, int>, vector<pair<ll, int>>, greater<pair<ll, int>>> next;
        next.push(make_pair(0, StartPoint));
        while (next.empty() == false) {
            pair<ll, int> now = next.top();
            next.pop();
            if (dist[now.second] != now.first) continue;
            for (auto x : vertexs[now.second]) {
                ll now_cost = now.first + Cost_Function(x.second);
                if (dist[x.first] > now_cost) {
                    dist[x.first] = now_cost;
                    next.push(mp(now_cost, x.first));
                }
            }
        }
        return dist;
    }
};

class Dinic {
public:
    struct edge {
        int to;
        int cap;
        int rev;
    };
    vector<vector<edge>> Graph;
    vector<int> level;
    vector<int> itr;
    Dinic(int n) {
        Graph = vector<vector<edge>>(n, vector<edge>());
    }
    void add_edge(int a, int b, int cap) {
        Graph[a].push_back(edge{ b, cap ,(int)Graph[b].size() });
        Graph[b].push_back(edge{ a,0,(int)Graph[a].size() - 1 });
    }
    void bfs(int s) {
        level = vector<int>(Graph.size(), -1);
        level[s] = 0;
        queue<int> next;
        next.push(s);
        while (next.empty() == false) {
            int now = next.front();
            next.pop();
            for (auto x : Graph[now]) {
                if (x.cap == 0) continue;
                if (level[x.to] == -1) {
                    level[x.to] = level[now] + 1;
                    next.push(x.to);
                }
            }
        }
    }
    int dfs(int now, int goal, int val) {
        if (goal == now) return val;
        for (int& i = itr[now]; i < (int)Graph[now].size(); ++i) {
            edge& target = Graph[now][i];
            if (target.cap > 0 && level[now] < level[target.to]) {
                int d = dfs(target.to, goal, min(val, target.cap));
                if (d > 0) {
                    target.cap -= d;
                    Graph[target.to][target.rev].cap += d;
                    return d;
                }
            }
        }
        return 0;
    }
    int run(int s, int t) {
        int ans = 0;
        int f = 0;
        while (bfs(s), level[t] >= 0) {
            itr = vector<int>(Graph.size(), 0);
            while ((f = dfs(s, t, 1e9)) > 0) {
                ans += f;
            }
        }
        return ans;
    }
};

//by ei1333
//https://ei1333.github.io/luzhiled/snippets/structure/segment-tree.html
template< typename Monoid >
struct SegmentTree {
    using F = function< Monoid(Monoid, Monoid) >;

    int sz;
    vector< Monoid > seg;

    const F f;
    const Monoid M1;

    SegmentTree(int n, const F f, const Monoid& M1) : f(f), M1(M1) {
        sz = 1;
        while (sz < n) sz <<= 1;
        seg.assign(2 * sz + 1, M1);
    }

    void set(int k, const Monoid& x) {
        seg[k + sz] = x;
    }

    void build() {
        for (int k = sz - 1; k > 0; k--) {
            seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
        }
    }

    void update(int k, const Monoid& x) {
        k += sz;
        seg[k] = x;
        while (k >>= 1) {
            seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
        }
    }

    Monoid query(int a, int b) {
        Monoid L = M1, R = M1;
        for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
            if (a & 1) L = f(L, seg[a++]);
            if (b & 1) R = f(seg[--b], R);
        }
        return f(L, R);
    }

    Monoid operator[](const int& k) const {
        return seg[k + sz];
    }

    template< typename C >
    int find_subtree(int a, const C& check, Monoid& M, bool type) {
        while (a < sz) {
            Monoid nxt = type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]);
            if (check(nxt)) a = 2 * a + type;
            else M = nxt, a = 2 * a + 1 - type;
        }
        return a - sz;
    }


    template< typename C >
    int find_first(int a, const C& check) {
        Monoid L = M1;
        if (a <= 0) {
            if (check(f(L, seg[1]))) return find_subtree(1, check, L, false);
            return -1;
        }
        int b = sz;
        for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
            if (a & 1) {
                Monoid nxt = f(L, seg[a]);
                if (check(nxt)) return find_subtree(a, check, L, false);
                L = nxt;
                ++a;
            }
        }
        return -1;
    }

    template< typename C >
    int find_last(int b, const C& check) {
        Monoid R = M1;
        if (b >= sz) {
            if (check(f(seg[1], R))) return find_subtree(1, check, R, true);
            return -1;
        }
        int a = sz;
        for (b += sz; a < b; a >>= 1, b >>= 1) {
            if (b & 1) {
                Monoid nxt = f(seg[--b], R);
                if (check(nxt)) return find_subtree(b, check, R, true);
                R = nxt;
            }
        }
        return -1;
    }
};

unsigned long xor128() {
    static unsigned long x = 123456789, y = 362436069, z = 521288629, w = 88675123;
    unsigned long t = (x ^ (x << 11));
    x = y; y = z; z = w;
    return (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)));
}

void init() {
    iostream::sync_with_stdio(false);
    cout << fixed << setprecision(20);
}

#define int long long

void solve() {
    while (true) {
        int n;
        cin >> n;
        if (n == 0)return;
        int cnt = 0;
        REP(i, n) {
            string s;
            cin >> s;
            REP(q, n) {
                if (s[q] == '#') {
                    cnt += (1 << (i * n + q + 5));
                }
                else if (s[q] == '@') {
                    cnt += i * n + q;
                }
            }
        }
        set<int> gogo;
        gogo.insert(cnt);
        queue<pair<int, int>> next;
        next.push(mp(cnt, 0));
        int ans = -1;
        while (next.empty() == false) {
            pair<int, int> now = next.front();
            next.pop();
            int grid[5][5] = {};
            int cnt = 0;
            REP(i, n) {
                REP(q, n) {
                    if ((1LL << (i * n + q + 5)) & now.first) {
                        grid[i][q] = 1;
                        cnt++;
                    }
                }
            }
            if (cnt == 0) {
                ans = now.second;
                break;
            }
            const int dx[8] = { 1,1,1,0,0,-1,-1,-1 };
            const int dy[8] = { 1,0,-1,1,-1,1,0,-1 };
            pair<int, int> place = mp((now.first % (1 << 5)) / n, (now.first % (1 << 5)) % n);
            REP(q, 8) {
                int x = place.first + dx[q];
                int y = place.second + dy[q];
                if (x >= 0 && x < n && y >= 0 && y < n&&grid[x][y]  == 0) {
                    grid[x][y] = 1;
                    int tmp = x * n + y;
                    REP(j, n) {
                        REP(t, n) {
                            if (j == x && t == y) continue;
                            int cnter = 0;
                            REP(p, 8) {
                                int next_x = j + dx[p];
                                int next_y = t + dy[p];
                                if (next_x >= 0 && next_x < n && next_y >= 0 && next_y < n) {
                                    cnter += grid[next_x][next_y];
                                }
                            }
                            int doing = 0;
                            if (grid[j][t] == 1) {
                                if (cnter >= 2 && cnter <= 3) {
                                    doing = 1;
                                }
                            }
                            else {
                                if (cnter == 3) {
                                    doing = 1;
                                }
                            }
                            tmp += doing * (1LL << (5 + j * n + t));
                        }
                    }
                    if (gogo.count(tmp) == 0) {
                        gogo.insert(tmp);
                        next.push(mp(tmp, now.second + 1));
                    }
                    grid[x][y] = 0;
                }
            }
        }
        cout << ans << endl;
    }
}
#undef int
int main() {
    init();
    solve();
}
