// Path: HexBoxServer/src/com/hexabeast/hexboxserver/NCompressedLayer.java
// public class NCompressedLayer 
// {
// 	public boolean isMain;
// 	public String layer;
// 	
// 	public NCompressedLayer()
// 	{
// 	}
// }


import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.hexabeast.hexboxserver.NCompressedLayer;
package com.hexabeast.sandbox;



public class LoadingScreen implements Screen {

	public OrthographicCamera camera;
	
	Texture loadingJ;
	TextureRegion loadingV;
	Texture backGround;
	TextureRegion loadingShadow;
	boolean passed = false;
	
	Texture[] loadingCadre = new Texture[7];
	
	SpriteBatch batch;
	int state = 0;
	int checkState = 2;
	float progress = 0f;
	float progresspeed = 0.3f;
	float progressSmooth = 0f;
	float width = Gdx.graphics.getWidth();
	float height = Gdx.graphics.getHeight();
	boolean mapLoaded = false;
	
	public boolean NmainLoaded;
	public boolean NbackLoaded;
// Path: HexBoxServer/src/com/hexabeast/hexboxserver/NCompressedLayer.java
// public class NCompressedLayer 
// {
// 	public boolean isMain;
// 	public String layer;
// 	
// 	public NCompressedLayer()
// 	{
// 	}
// }


// Path: core/src/com/hexabeast/sandbox/LoadingScreen.java
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.hexabeast.hexboxserver.NCompressedLayer;

package com.hexabeast.sandbox;



public class LoadingScreen implements Screen {

	public OrthographicCamera camera;
	
	Texture loadingJ;
	TextureRegion loadingV;
	Texture backGround;
	TextureRegion loadingShadow;
	boolean passed = false;
	
	Texture[] loadingCadre = new Texture[7];
	
	SpriteBatch batch;
	int state = 0;
	int checkState = 2;
	float progress = 0f;
	float progresspeed = 0.3f;
	float progressSmooth = 0f;
	float width = Gdx.graphics.getWidth();
	float height = Gdx.graphics.getHeight();
	boolean mapLoaded = false;
	
	public boolean NmainLoaded;
	public boolean NbackLoaded;
	public NCompressedLayer NmainLayer;