// Path: src/main/java/de/zh32/teleportsigns/server/GameServer.java
// @Data
// @Accessors(chain = true)
// @EqualsAndHashCode
// public class GameServer implements Cloneable {
// 	private String name;
// 	private int playersOnline = 0;
// 	private int maxPlayers = 0;
// 	private String motd;
// 	private boolean online = false;
// 	private InetSocketAddress address;
// 	private String displayname;
// 
// 	@Override
// 	public GameServer clone() {
// 		try {
// 			return (GameServer) super.clone();
// 		} catch (CloneNotSupportedException e) {
// 			throw new InternalError();
// 		}
// 	}
// }


import de.zh32.teleportsigns.server.GameServer;
import lombok.Getter;
import java.io.*;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.util.logging.Logger;
package de.zh32.teleportsigns.server.status;



/**
 * @author zh32
 */
public class ServerListPing {

	private final Logger logger;

	public ServerListPing(Logger logger) {
		this.logger = logger;
	}

// Path: src/main/java/de/zh32/teleportsigns/server/GameServer.java
// @Data
// @Accessors(chain = true)
// @EqualsAndHashCode
// public class GameServer implements Cloneable {
// 	private String name;
// 	private int playersOnline = 0;
// 	private int maxPlayers = 0;
// 	private String motd;
// 	private boolean online = false;
// 	private InetSocketAddress address;
// 	private String displayname;
// 
// 	@Override
// 	public GameServer clone() {
// 		try {
// 			return (GameServer) super.clone();
// 		} catch (CloneNotSupportedException e) {
// 			throw new InternalError();
// 		}
// 	}
// }


// Path: src/main/java/de/zh32/teleportsigns/server/status/ServerListPing.java
import de.zh32.teleportsigns.server.GameServer;
import lombok.Getter;
import java.io.*;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.util.logging.Logger;

package de.zh32.teleportsigns.server.status;



/**
 * @author zh32
 */
public class ServerListPing {

	private final Logger logger;

	public ServerListPing(Logger logger) {
		this.logger = logger;
	}

	public boolean updateStatus(GameServer server) {