// Path: randomizer/common/enums/ItemType.java
// public enum ItemType {
//     Swords,
//     Lances,
//     Axes,
//     Tomes,
//     Bows,
//     Shurikens,
//     Staves,
//     Beaststone,
//     Treasure,
//     Fists,
//     DarkBreath,
//     Breaths,
//     Stones,
//     Saws
// }
// 
// Path: randomizer/common/enums/JobState.java
// public enum JobState 
// {
// 	Base, Promoted, SpecialPromote
// }


import randomizer.common.enums.ItemType;
import randomizer.common.enums.JobState;
	}

	public void setJid(String jid) {
		this.jid = jid;
	}

	public short getId() {
		return id;
	}

	public void setId(short id) {
		this.id = id;
	}

	public byte getWeaponRank() {
		return weaponRank;
	}

	public void setWeaponRank(byte weaponRank) {
		this.weaponRank = weaponRank;
	}

	public Short getTiedJob() {
		return tiedJob;
	}

	public void setTiedJob(Short tiedJob) {
		this.tiedJob = tiedJob;
	}

// Path: randomizer/common/enums/ItemType.java
// public enum ItemType {
//     Swords,
//     Lances,
//     Axes,
//     Tomes,
//     Bows,
//     Shurikens,
//     Staves,
//     Beaststone,
//     Treasure,
//     Fists,
//     DarkBreath,
//     Breaths,
//     Stones,
//     Saws
// }
// 
// Path: randomizer/common/enums/JobState.java
// public enum JobState 
// {
// 	Base, Promoted, SpecialPromote
// }


// Path: randomizer/common/structures/Job.java
import randomizer.common.enums.ItemType;
import randomizer.common.enums.JobState;

	}

	public void setJid(String jid) {
		this.jid = jid;
	}

	public short getId() {
		return id;
	}

	public void setId(short id) {
		this.id = id;
	}

	public byte getWeaponRank() {
		return weaponRank;
	}

	public void setWeaponRank(byte weaponRank) {
		this.weaponRank = weaponRank;
	}

	public Short getTiedJob() {
		return tiedJob;
	}

	public void setTiedJob(Short tiedJob) {
		this.tiedJob = tiedJob;
	}

	public ItemType getItemType() {