// Path: src/main/java/com/github/dayzminecraft/dayzminecraft/common/world/IWorldType.java
// public interface IWorldType {
// 
//   /**
//    * Returns an array of large, "major" biomes, such as forest, desert, or taiga in the overworld.
//    */
//   BiomeGenBase[] setMajorBiomes();
// 
//   /**
//    * Returns a "minor" biome based on conditions of modder's choosing. Examples of such biomes in the overworld include
//    * the hilly or mountainous areas within larger biomes such as tundra or jungle, as well as the splotches of forest
//    * across the plains.
//    */
//   BiomeGenBase setMinorBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated in the pattern of overworld oceans; note that this does not mean the biome generated is
//    * or must be an actual ocean biome.
//    *
//    * @params See the "setMinorBiomes" method.
//    */
//   BiomeGenBase setOceanBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated in the pattern of overworld rivers; note that this does not mean the biome generated is
//    * or must be an actual river biome.
//    *
//    * @params See the "setMinorBiomes" method.
//    */
//   BiomeGenBase setRiverBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated consistently along the border of two separate biomes.
//    */
//   BiomeGenBase setBorderBiomes(BiomeGenBase biome1, BiomeGenBase biome2, GenLayer genLayer);
// 
//   /**
//    * Returns a biome that can be generated anywhere; only the rarity of the biome, not its generation overtop of other
//    * biomes, can be defined.
//    */
//   BiomeGenBase setMiscellaneousBiomes(GenLayer genLayer);
// }


import com.github.dayzminecraft.dayzminecraft.common.world.IWorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
package com.github.dayzminecraft.dayzminecraft.common.world.genlayer;


public class GenLayerDayZBorderBiome extends GenLayer {
  private IWorldType worldType;

// Path: src/main/java/com/github/dayzminecraft/dayzminecraft/common/world/IWorldType.java
// public interface IWorldType {
// 
//   /**
//    * Returns an array of large, "major" biomes, such as forest, desert, or taiga in the overworld.
//    */
//   BiomeGenBase[] setMajorBiomes();
// 
//   /**
//    * Returns a "minor" biome based on conditions of modder's choosing. Examples of such biomes in the overworld include
//    * the hilly or mountainous areas within larger biomes such as tundra or jungle, as well as the splotches of forest
//    * across the plains.
//    */
//   BiomeGenBase setMinorBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated in the pattern of overworld oceans; note that this does not mean the biome generated is
//    * or must be an actual ocean biome.
//    *
//    * @params See the "setMinorBiomes" method.
//    */
//   BiomeGenBase setOceanBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated in the pattern of overworld rivers; note that this does not mean the biome generated is
//    * or must be an actual river biome.
//    *
//    * @params See the "setMinorBiomes" method.
//    */
//   BiomeGenBase setRiverBiomes(BiomeGenBase biome, GenLayer genLayer);
// 
//   /**
//    * Returns a biome generated consistently along the border of two separate biomes.
//    */
//   BiomeGenBase setBorderBiomes(BiomeGenBase biome1, BiomeGenBase biome2, GenLayer genLayer);
// 
//   /**
//    * Returns a biome that can be generated anywhere; only the rarity of the biome, not its generation overtop of other
//    * biomes, can be defined.
//    */
//   BiomeGenBase setMiscellaneousBiomes(GenLayer genLayer);
// }


// Path: src/main/java/com/github/dayzminecraft/dayzminecraft/common/world/genlayer/GenLayerDayZBorderBiome.java
import com.github.dayzminecraft.dayzminecraft.common.world.IWorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;

package com.github.dayzminecraft.dayzminecraft.common.world.genlayer;


public class GenLayerDayZBorderBiome extends GenLayer {
  private IWorldType worldType;

  public GenLayerDayZBorderBiome(long l, GenLayer genlayer, IWorldType worldType) {