// Path: src/main/java/me/snowleo/bleedingmobs/IBleedingMobs.java
// public interface IBleedingMobs extends Plugin
// {
// 	Storage getStorage();
// 
// 	boolean isWorldEnabled(World world);
// 
// 	boolean isSpawning();
// 
// 	void setSpawning(boolean set);
// 
// 	Settings getSettings();
// 
// 	void restartTimer();
// 
// 	BloodStreamTask getTimer();
// 
// 	boolean isParticleItem(final UUID uuid);
// }


import me.snowleo.bleedingmobs.IBleedingMobs;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Item;
import org.bukkit.inventory.ItemStack;
/*
 * BleedingMobs - make your monsters and players bleed
 *
 * Copyright (C) 2011-2012 snowleo
 *
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package me.snowleo.bleedingmobs.particles;



public class Particle
{
	private final IBleedingMobs plugin;
	private final ParticleType type;
	private final ItemStack stack;
	private final int lifetime;
	private final Item item;

// Path: src/main/java/me/snowleo/bleedingmobs/IBleedingMobs.java
// public interface IBleedingMobs extends Plugin
// {
// 	Storage getStorage();
// 
// 	boolean isWorldEnabled(World world);
// 
// 	boolean isSpawning();
// 
// 	void setSpawning(boolean set);
// 
// 	Settings getSettings();
// 
// 	void restartTimer();
// 
// 	BloodStreamTask getTimer();
// 
// 	boolean isParticleItem(final UUID uuid);
// }


// Path: src/main/java/me/snowleo/bleedingmobs/particles/Particle.java
import me.snowleo.bleedingmobs.IBleedingMobs;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Item;
import org.bukkit.inventory.ItemStack;

/*
 * BleedingMobs - make your monsters and players bleed
 *
 * Copyright (C) 2011-2012 snowleo
 *
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package me.snowleo.bleedingmobs.particles;



public class Particle
{
	private final IBleedingMobs plugin;
	private final ParticleType type;
	private final ItemStack stack;
	private final int lifetime;
	private final Item item;

	public Particle(final IBleedingMobs plugin, final Location loc, final ParticleType type, final boolean bones)