// Path: core/src/nl/arjanfrans/mario/model/MovingActor.java
// public static enum State {
// 		
// 	Standing, Walking, Jumping, Dying, Dead, FlagSlide, NoControl, Pose
// }


import nl.arjanfrans.mario.model.MovingActor.State;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
					return standing_big;
				}
			case Jumping:
				if(level == 1) {
					return jumping;
				}
				else if(level == 2) {
					return jumping_big;
				}
			case FlagSlide:
				if(level == 1) {
					return flagslide_small;
				}
				else if(level == 2) {
					return flagslide_big;
				}
			case Dying:
				return dying;
			case Pose:
				if(level == 1) {
					return pose_small;
				}
				else if(level == 2) {
					return pose_big;
				}
			default:
					return standing;
		}
	}
	
// Path: core/src/nl/arjanfrans/mario/model/MovingActor.java
// public static enum State {
// 		
// 	Standing, Walking, Jumping, Dying, Dead, FlagSlide, NoControl, Pose
// }


// Path: core/src/nl/arjanfrans/mario/graphics/MarioAnimation.java
import nl.arjanfrans.mario.model.MovingActor.State;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;

					return standing_big;
				}
			case Jumping:
				if(level == 1) {
					return jumping;
				}
				else if(level == 2) {
					return jumping_big;
				}
			case FlagSlide:
				if(level == 1) {
					return flagslide_small;
				}
				else if(level == 2) {
					return flagslide_big;
				}
			case Dying:
				return dying;
			case Pose:
				if(level == 1) {
					return pose_small;
				}
				else if(level == 2) {
					return pose_big;
				}
			default:
					return standing;
		}
	}
	
	public Vector2 getDimensions(State state, int level) {