// Path: src/main/java/pl/letscode/tanks/map/terrain/TerrainObject.java
// public class TerrainObject extends BaseGameObject {
// 
// 	public static final int DEFAULT_TERRAIN_SIZE = 32;
// 
// 	protected TerrainType type;
// 
// 	public TerrainObject(Body body, long id) {
// 		super(body, id);
// 	}
// 
// 	public TerrainType getType() {
// 		return type;
// 	}
// 
// }


import org.dyn4j.dynamics.Body;
import org.dyn4j.dynamics.BodyFixture;
import org.dyn4j.geometry.Mass.Type;
import org.dyn4j.geometry.Rectangle;
import pl.letscode.tanks.map.terrain.TerrainObject;
package pl.letscode.tanks.map.terrain.sand;



public final class SandBlockFactory {

	private SandBlockFactory() {
		// private
	}

	public static SandBlock getBlock(final long id) {
// Path: src/main/java/pl/letscode/tanks/map/terrain/TerrainObject.java
// public class TerrainObject extends BaseGameObject {
// 
// 	public static final int DEFAULT_TERRAIN_SIZE = 32;
// 
// 	protected TerrainType type;
// 
// 	public TerrainObject(Body body, long id) {
// 		super(body, id);
// 	}
// 
// 	public TerrainType getType() {
// 		return type;
// 	}
// 
// }


// Path: src/main/java/pl/letscode/tanks/map/terrain/sand/SandBlockFactory.java
import org.dyn4j.dynamics.Body;
import org.dyn4j.dynamics.BodyFixture;
import org.dyn4j.geometry.Mass.Type;
import org.dyn4j.geometry.Rectangle;
import pl.letscode.tanks.map.terrain.TerrainObject;

package pl.letscode.tanks.map.terrain.sand;



public final class SandBlockFactory {

	private SandBlockFactory() {
		// private
	}

	public static SandBlock getBlock(final long id) {
		Body sandBody = buildBody();