// Path: core/src/com/laststandstudio/space/SpaceShooter.java
// public class SpaceShooter extends Game {
// 
//     public static final String BUILD_VERSION = "v0.0.2-alpha";
// 
//     public static AssetManager assetManager;
//     public static boolean debug;
//     public static MusicManager musicManager;
//     public static Logger logger;
//     public static List<SpaceShooterAddon> addons;
//     public static GameMode mode;
//     public static StartupOptions startupOptions;
// 
//     public enum GameMode {
//         INITIALIZATION,
//         MENU_MAIN,
//         MENU_PAUSE,
//         RUNNING_SINGLEPLAYER,
//         RUNNING_MULTIPLAYER,
//         CLOSING,
//         HALTED,
//     }
// 
//     private String[] mix = {
//             "music/TSLASH_Mixtape/rain.ogg",
//             "music/TSLASH_Mixtape/dawn.ogg",
//             "music/TSLASH_Mixtape/wanted.ogg",
//     };
// 
// 
//     public SpaceShooter(StartupOptions startupOptions) {
//         SpaceShooter.startupOptions = startupOptions;
//         debug = startupOptions.debug;
//     }
// 
// 
//     @Override
//     public void create() {
//         mode = GameMode.INITIALIZATION;
//         logger = new Logger();
//         SpaceShooter.logger.logDebug("DEBUGGING MODE ACTIVATED");
//         SpaceShooter.logger.logDebug("Current Version = " + BUILD_VERSION);
//         logger.logDebug("Building Game Instance");
//         assetManager = new AssetManager();
//         setCursor("menus/slick_arrow-delta.png");
//         musicManager = new MusicManager(mix);
//         logger.logDebug("Setting Screen to 'Splash Screen'");
//         setScreen(new SplashScreen(this));
//     }
// 
//     @Override
//     public void render() {
//         super.render();
//         musicManager.update();
//     }
// 
//     @Override
//     public void dispose() {
//         logger.logDebug("Destroying Space Game Instance");
//         musicManager.dispose();
//         super.dispose();
//     }
// 
//     private void setCursor(String fileLoc) {
//         Pixmap cursor = new Pixmap(Gdx.files.internal(fileLoc));
//         Gdx.input.setCursorImage(cursor, 0, 0);
//         cursor.dispose();
//     }
// }


import com.laststandstudio.space.SpaceShooter;
import com.uwsoft.editor.renderer.Overlap2DStage;
/******************************************************************************
 * Space Shooter Software License
 * Version 0.0.2-alpha
 *
 * Copyright (C) 2015 Last Stand Studio
 *
 *  SpaceShooter is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  SpaceShooter is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with SpaceShooter.  If not, see <http://www.gnu.org/licenses/>.
 *****************************************************************************/

package com.laststandstudio.space.Levels;


public class Test extends Overlap2DStage {

    public Test() {
        try {
// Path: core/src/com/laststandstudio/space/SpaceShooter.java
// public class SpaceShooter extends Game {
// 
//     public static final String BUILD_VERSION = "v0.0.2-alpha";
// 
//     public static AssetManager assetManager;
//     public static boolean debug;
//     public static MusicManager musicManager;
//     public static Logger logger;
//     public static List<SpaceShooterAddon> addons;
//     public static GameMode mode;
//     public static StartupOptions startupOptions;
// 
//     public enum GameMode {
//         INITIALIZATION,
//         MENU_MAIN,
//         MENU_PAUSE,
//         RUNNING_SINGLEPLAYER,
//         RUNNING_MULTIPLAYER,
//         CLOSING,
//         HALTED,
//     }
// 
//     private String[] mix = {
//             "music/TSLASH_Mixtape/rain.ogg",
//             "music/TSLASH_Mixtape/dawn.ogg",
//             "music/TSLASH_Mixtape/wanted.ogg",
//     };
// 
// 
//     public SpaceShooter(StartupOptions startupOptions) {
//         SpaceShooter.startupOptions = startupOptions;
//         debug = startupOptions.debug;
//     }
// 
// 
//     @Override
//     public void create() {
//         mode = GameMode.INITIALIZATION;
//         logger = new Logger();
//         SpaceShooter.logger.logDebug("DEBUGGING MODE ACTIVATED");
//         SpaceShooter.logger.logDebug("Current Version = " + BUILD_VERSION);
//         logger.logDebug("Building Game Instance");
//         assetManager = new AssetManager();
//         setCursor("menus/slick_arrow-delta.png");
//         musicManager = new MusicManager(mix);
//         logger.logDebug("Setting Screen to 'Splash Screen'");
//         setScreen(new SplashScreen(this));
//     }
// 
//     @Override
//     public void render() {
//         super.render();
//         musicManager.update();
//     }
// 
//     @Override
//     public void dispose() {
//         logger.logDebug("Destroying Space Game Instance");
//         musicManager.dispose();
//         super.dispose();
//     }
// 
//     private void setCursor(String fileLoc) {
//         Pixmap cursor = new Pixmap(Gdx.files.internal(fileLoc));
//         Gdx.input.setCursorImage(cursor, 0, 0);
//         cursor.dispose();
//     }
// }


// Path: core/src/com/laststandstudio/space/Levels/Test.java
import com.laststandstudio.space.SpaceShooter;
import com.uwsoft.editor.renderer.Overlap2DStage;

/******************************************************************************
 * Space Shooter Software License
 * Version 0.0.2-alpha
 *
 * Copyright (C) 2015 Last Stand Studio
 *
 *  SpaceShooter is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  SpaceShooter is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with SpaceShooter.  If not, see <http://www.gnu.org/licenses/>.
 *****************************************************************************/

package com.laststandstudio.space.Levels;


public class Test extends Overlap2DStage {

    public Test() {
        try {
            initSceneLoader();