// Path: DuskFiles/Dusk3.0.1/src/in/groan/dusk/DuskObject.java
// public class DuskObject implements Constants
// {
// 	public static final byte LIVING_THING    = 0;
// 	public static final byte ITEM            = 1;
// 	public static final byte PROP            = 2;
// 	public static final byte SIGN            = 3;
// 	public static final byte MERCHANT        = 4;
// 	public static final byte PLAYER_MARCHANT = 5;
// 
// 	public byte bytObjType;						// Object Type - Item, Drink, Food, Weapon, Armor, etc.
// 	public long ID;								// Unique ID if this object
// 	public String NAME 		= "";				// Name of this object
//     protected String info				= null;				// Description of this object
// 	protected int Image;									// Image # used to represent this object on the client map
// 	protected int Weight;									// How much this object weighs
// 	protected int Size;									// Amount of space this object takes up
// 	protected boolean BLN_HIDE_NAME	= false;			// if true: Do not display object's name on the client map.
// 	public int intLocX;
// 	public int	intLocY;
// 
// 	public DuskObject objNext		= null;	//Linked List
// 	
// 	public boolean isLivingThing() {
// 		if (bytObjType == 0)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isItem() {
// 		if (bytObjType == 1)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isProp() { 
// 		if (bytObjType == 2)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isSign() {
// 		if (bytObjType == 3)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isMerchant() {
// 		if (bytObjType == 4)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isPlayerMerchant() {
// 		if (bytObjType == 5)
// 			return true;
// 		return false;
// 	}
// }


import in.groan.dusk.DuskObject;
package in.groan.dusk.object;

/*
All code copyright Tom Weingarten (captaint@home.com) 2000
Tom Weingarten makes no assurances as to the reliability or
functionality of this code. Use at your own risk. 

You are free to edit or redistribute this code or any portion
at your wish, under the condition that you do not edit or 
remove this license, and accompany it with all redistributions.
*/


/**
*A Prop is an entity that cannot move or be used.
*
*@author Tom Weingarten
*/
public class Prop extends DuskObject
{
// Path: DuskFiles/Dusk3.0.1/src/in/groan/dusk/DuskObject.java
// public class DuskObject implements Constants
// {
// 	public static final byte LIVING_THING    = 0;
// 	public static final byte ITEM            = 1;
// 	public static final byte PROP            = 2;
// 	public static final byte SIGN            = 3;
// 	public static final byte MERCHANT        = 4;
// 	public static final byte PLAYER_MARCHANT = 5;
// 
// 	public byte bytObjType;						// Object Type - Item, Drink, Food, Weapon, Armor, etc.
// 	public long ID;								// Unique ID if this object
// 	public String NAME 		= "";				// Name of this object
//     protected String info				= null;				// Description of this object
// 	protected int Image;									// Image # used to represent this object on the client map
// 	protected int Weight;									// How much this object weighs
// 	protected int Size;									// Amount of space this object takes up
// 	protected boolean BLN_HIDE_NAME	= false;			// if true: Do not display object's name on the client map.
// 	public int intLocX;
// 	public int	intLocY;
// 
// 	public DuskObject objNext		= null;	//Linked List
// 	
// 	public boolean isLivingThing() {
// 		if (bytObjType == 0)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isItem() {
// 		if (bytObjType == 1)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isProp() { 
// 		if (bytObjType == 2)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isSign() {
// 		if (bytObjType == 3)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isMerchant() {
// 		if (bytObjType == 4)
// 			return true;
// 		return false;
// 	}
// 	
// 	boolean isPlayerMerchant() {
// 		if (bytObjType == 5)
// 			return true;
// 		return false;
// 	}
// }


// Path: DuskFiles/Dusk3.0.1/src/in/groan/dusk/object/Prop.java
import in.groan.dusk.DuskObject;

package in.groan.dusk.object;

/*
All code copyright Tom Weingarten (captaint@home.com) 2000
Tom Weingarten makes no assurances as to the reliability or
functionality of this code. Use at your own risk. 

You are free to edit or redistribute this code or any portion
at your wish, under the condition that you do not edit or 
remove this license, and accompany it with all redistributions.
*/


/**
*A Prop is an entity that cannot move or be used.
*
*@author Tom Weingarten
*/
public class Prop extends DuskObject
{
    public Prop(long lngID)