// Path: src/main/java/com/github/koraktor/steamcondenser/servers/packets/A2M_GET_SERVERS_BATCH2_Packet.java
// public class A2M_GET_SERVERS_BATCH2_Packet extends SteamPacket {
// 
//     private String filter;
//     private byte regionCode;
//     private String startIp;
// 
//     /**
//      * Creates a new A2M_GET_SERVERS_BATCH2 request object, filtering by the
//      * given paramters
//      *
//      * @param regionCode The region code to filter servers by region.
//      * @param startIp This should be the last IP received from the master
//      *        server or 0.0.0.0
//      * @param filter The filters to apply in the form ("\filtername\value...")
//      */
//     public A2M_GET_SERVERS_BATCH2_Packet(byte regionCode, String startIp, String filter) {
//         super(SteamPacket.A2M_GET_SERVERS_BATCH2_HEADER);
// 
//         this.filter = filter;
//         this.regionCode = regionCode;
//         this.startIp = startIp;
//     }
// 
//     /**
//      * Returns the raw data representing this packet
//      *
//      * @return A byte array containing the raw data of this request packet
//      */
//     @Override
//     public byte[] getBytes() {
//         byte[] bytes, filterBytes, startIpBytes;
// 
//         filterBytes = (this.filter + "\0").getBytes();
//         startIpBytes = (this.startIp + "\0").getBytes();
//         bytes = new byte[2 + startIpBytes.length + filterBytes.length];
// 
//         bytes[0] = this.headerData;
//         bytes[1] = this.regionCode;
//         System.arraycopy(startIpBytes, 0, bytes, 2, startIpBytes.length);
//         System.arraycopy(filterBytes, 0, bytes, startIpBytes.length + 2, filterBytes.length);
// 
//         return bytes;
//     }
// }
// 
// Path: src/main/java/com/github/koraktor/steamcondenser/servers/packets/M2A_SERVER_BATCH_Packet.java
// public class M2A_SERVER_BATCH_Packet extends SteamPacket {
// 
//     private Vector<String> serverArray;
// 
//     /**
//      * Creates a new M2A_SERVER_BATCH response object based on the given data
//      *
//      * @param data The raw packet data replied from the server
//      * @throws PacketFormatException if the packet data is not well formatted
//      */
//     public M2A_SERVER_BATCH_Packet(byte[] data)
//             throws PacketFormatException {
//         super(SteamPacket.M2A_SERVER_BATCH_HEADER, data);
// 
//         if(this.contentData.getByte() != 0x0A) {
//             throw new PacketFormatException("Master query response is missing additional 0x0A byte.");
//         }
// 
//         int firstOctet, secondOctet, thirdOctet, fourthOctet, portNumber;
//         this.serverArray = new Vector<>();
// 
//         do {
//             firstOctet = this.contentData.getByte() & 0xFF;
//             secondOctet = this.contentData.getByte() & 0xFF;
//             thirdOctet = this.contentData.getByte() & 0xFF;
//             fourthOctet = this.contentData.getByte() & 0xFF;
//             portNumber = this.contentData.getShort() & 0xFFFF;
// 
//             this.serverArray.add(firstOctet + "." + secondOctet + "." + thirdOctet + "." + fourthOctet + ":" + portNumber);
//         } while(this.contentData.remaining() > 0);
//     }
// 
//     /**
//      * Returns the list of servers returned from the server in this packet
//      *
//      * @return An array of server addresses (i.e. IP addresses + port numbers)
//      */
//     public Vector<String> getServers() {
//         return this.serverArray;
//     }
// }


import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.util.HashSet;
import java.util.Set;
import java.util.Vector;
import java.util.concurrent.TimeoutException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.github.koraktor.steamcondenser.exceptions.SteamCondenserException;
import com.github.koraktor.steamcondenser.servers.packets.A2M_GET_SERVERS_BATCH2_Packet;
import com.github.koraktor.steamcondenser.servers.packets.M2A_SERVER_BATCH_Packet;
import com.github.koraktor.steamcondenser.servers.sockets.MasterServerSocket;
/*
 * This code is free software; you can redistribute it and/or modify it under
 * the terms of the new BSD License.
 *
 * Copyright (c) 2008-2018, Sebastian Staudt
 */

package com.github.koraktor.steamcondenser.servers;




/**
 * This class represents a Steam master server and can be used to get game
 * servers which are publicly available
 * <p/>
 * An instance of this class can be used much like Steam's server browser to
 * get a list of available game servers, including filters to narrow down the
 * search results.
 *
 * @author Sebastian Staudt
 */
public class MasterServer extends Server {

    protected static final Logger LOG = LoggerFactory.getLogger(MasterServer.class);

    /**
     * The master server address to query for GoldSrc game servers
     */
    public static final String GOLDSRC_MASTER_SERVER = "hl1master.steampowered.com:27011";

    /**
     * The master server address to query for GoldSrc game servers
     */
// Path: src/main/java/com/github/koraktor/steamcondenser/servers/packets/A2M_GET_SERVERS_BATCH2_Packet.java
// public class A2M_GET_SERVERS_BATCH2_Packet extends SteamPacket {
// 
//     private String filter;
//     private byte regionCode;
//     private String startIp;
// 
//     /**
//      * Creates a new A2M_GET_SERVERS_BATCH2 request object, filtering by the
//      * given paramters
//      *
//      * @param regionCode The region code to filter servers by region.
//      * @param startIp This should be the last IP received from the master
//      *        server or 0.0.0.0
//      * @param filter The filters to apply in the form ("\filtername\value...")
//      */
//     public A2M_GET_SERVERS_BATCH2_Packet(byte regionCode, String startIp, String filter) {
//         super(SteamPacket.A2M_GET_SERVERS_BATCH2_HEADER);
// 
//         this.filter = filter;
//         this.regionCode = regionCode;
//         this.startIp = startIp;
//     }
// 
//     /**
//      * Returns the raw data representing this packet
//      *
//      * @return A byte array containing the raw data of this request packet
//      */
//     @Override
//     public byte[] getBytes() {
//         byte[] bytes, filterBytes, startIpBytes;
// 
//         filterBytes = (this.filter + "\0").getBytes();
//         startIpBytes = (this.startIp + "\0").getBytes();
//         bytes = new byte[2 + startIpBytes.length + filterBytes.length];
// 
//         bytes[0] = this.headerData;
//         bytes[1] = this.regionCode;
//         System.arraycopy(startIpBytes, 0, bytes, 2, startIpBytes.length);
//         System.arraycopy(filterBytes, 0, bytes, startIpBytes.length + 2, filterBytes.length);
// 
//         return bytes;
//     }
// }
// 
// Path: src/main/java/com/github/koraktor/steamcondenser/servers/packets/M2A_SERVER_BATCH_Packet.java
// public class M2A_SERVER_BATCH_Packet extends SteamPacket {
// 
//     private Vector<String> serverArray;
// 
//     /**
//      * Creates a new M2A_SERVER_BATCH response object based on the given data
//      *
//      * @param data The raw packet data replied from the server
//      * @throws PacketFormatException if the packet data is not well formatted
//      */
//     public M2A_SERVER_BATCH_Packet(byte[] data)
//             throws PacketFormatException {
//         super(SteamPacket.M2A_SERVER_BATCH_HEADER, data);
// 
//         if(this.contentData.getByte() != 0x0A) {
//             throw new PacketFormatException("Master query response is missing additional 0x0A byte.");
//         }
// 
//         int firstOctet, secondOctet, thirdOctet, fourthOctet, portNumber;
//         this.serverArray = new Vector<>();
// 
//         do {
//             firstOctet = this.contentData.getByte() & 0xFF;
//             secondOctet = this.contentData.getByte() & 0xFF;
//             thirdOctet = this.contentData.getByte() & 0xFF;
//             fourthOctet = this.contentData.getByte() & 0xFF;
//             portNumber = this.contentData.getShort() & 0xFFFF;
// 
//             this.serverArray.add(firstOctet + "." + secondOctet + "." + thirdOctet + "." + fourthOctet + ":" + portNumber);
//         } while(this.contentData.remaining() > 0);
//     }
// 
//     /**
//      * Returns the list of servers returned from the server in this packet
//      *
//      * @return An array of server addresses (i.e. IP addresses + port numbers)
//      */
//     public Vector<String> getServers() {
//         return this.serverArray;
//     }
// }


// Path: src/main/java/com/github/koraktor/steamcondenser/servers/MasterServer.java
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.util.HashSet;
import java.util.Set;
import java.util.Vector;
import java.util.concurrent.TimeoutException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.github.koraktor.steamcondenser.exceptions.SteamCondenserException;
import com.github.koraktor.steamcondenser.servers.packets.A2M_GET_SERVERS_BATCH2_Packet;
import com.github.koraktor.steamcondenser.servers.packets.M2A_SERVER_BATCH_Packet;
import com.github.koraktor.steamcondenser.servers.sockets.MasterServerSocket;

/*
 * This code is free software; you can redistribute it and/or modify it under
 * the terms of the new BSD License.
 *
 * Copyright (c) 2008-2018, Sebastian Staudt
 */

package com.github.koraktor.steamcondenser.servers;




/**
 * This class represents a Steam master server and can be used to get game
 * servers which are publicly available
 * <p/>
 * An instance of this class can be used much like Steam's server browser to
 * get a list of available game servers, including filters to narrow down the
 * search results.
 *
 * @author Sebastian Staudt
 */
public class MasterServer extends Server {

    protected static final Logger LOG = LoggerFactory.getLogger(MasterServer.class);

    /**
     * The master server address to query for GoldSrc game servers
     */
    public static final String GOLDSRC_MASTER_SERVER = "hl1master.steampowered.com:27011";

    /**
     * The master server address to query for GoldSrc game servers
     */
    public static final String SOURCE_MASTER_SERVER = "hl2master.steampowered.com:27011";