// Path: core/src/com/ychstudio/components/MovementComponent.java
// public class MovementComponent implements Component {
// 
//     public float speed = 3.6f;
//     public Body body;
// 
//     public MovementComponent(Body body) {
//         this.body = body;
//     }
// }
// 
// Path: core/src/com/ychstudio/components/PillComponent.java
// public class PillComponent implements Component {
//     public boolean eaten;
//     public boolean big;
// 
//     public PillComponent(boolean isBig) {
//         big = isBig;
//         eaten = false;
//     }
// }
// 
// Path: core/src/com/ychstudio/gamesys/GameManager.java
// public class GameManager implements Disposable {
// 
//     public static final GameManager instance = new GameManager();
// 
//     public static final float PPM = 16f;
// 
//     public static final short NOTHING_BIT = 0;
//     public static final short WALL_BIT = 1;
//     public static final short PLAYER_BIT = 1 << 1;
//     public static final short PILL_BIT = 1 << 2;
//     public static final short GHOST_BIT = 1 << 3;
//     public static final short GATE_BIT = 1 << 4;
//     public static final short LIGHT_BIT = 1 << 5;
// 
//     public AssetManager assetManager;
// 
//     public Vector2 playerSpawnPos;
//     public Vector2 ghostSpawnPos;
// 
//     public int totalPills = 0;
// 
//     public int highScore = 0;
//     public int score = 0;
// 
//     public int displayScore = 0;
//     public int displayHighScore = 0;
// 
//     public int playerLives = 4;
//     public boolean playerIsInvincible = true;
// 
//     public boolean bigPillEaten = false;
//     public boolean playerIsAlive = true;
//     private boolean gameOver = false;
// 
//     public AStartPathFinding pathfinder;
// 
//     public Location<Vector2> playerLocation;
// 
//     private GameManager() {
//         assetManager = new AssetManager();
//         assetManager.load("images/actors.pack", TextureAtlas.class);
//         assetManager.load("sounds/pill.ogg", Sound.class);
//         assetManager.load("sounds/big_pill.ogg", Sound.class);
//         assetManager.load("sounds/ghost_die.ogg", Sound.class);
//         assetManager.load("sounds/pacman_die.ogg", Sound.class);
//         assetManager.load("sounds/clear.ogg", Sound.class);
// 
//         assetManager.finishLoading();
// 
//         playerSpawnPos = new Vector2();
//         ghostSpawnPos = new Vector2();
//     }
// 
//     public void decreasePlayerLives() {
//         playerLives--;
//     }
// 
//     public void resetPlayerLives() {
//         playerLives = 3;
//     }
// 
//     public void makeGameOver() {
//         gameOver = true;
//     }
// 
//     public boolean isGameOver() {
//         return gameOver;
//     }
// 
//     public void resetGame(boolean restart) {
//         if (restart) {
//             score = 0;
//             displayScore = 0;
//             resetPlayerLives();
//         }
//         totalPills = 0;
//         playerIsAlive = true;
//         bigPillEaten = false;
//         gameOver = false;
//     }
// 
//     public void addScore(int score) {
//         this.score += score;
//         if (this.score > highScore) {
//             highScore = this.score;
//         }
//     }
// 
//     @Override
//     public void dispose() {
//         assetManager.dispose();
//     }
// }


import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.physics.box2d.Body;
import com.ychstudio.components.MovementComponent;
import com.ychstudio.components.PillComponent;
import com.ychstudio.gamesys.GameManager;
package com.ychstudio.systems;


public class PillSystem extends IteratingSystem {

    private final ComponentMapper<PillComponent> pillM = ComponentMapper.getFor(PillComponent.class);
    private final ComponentMapper<MovementComponent> movementM = ComponentMapper.getFor(MovementComponent.class);

    public PillSystem() {
        super(Family.all(PillComponent.class, MovementComponent.class).get());
    }

    @Override
// Path: core/src/com/ychstudio/components/MovementComponent.java
// public class MovementComponent implements Component {
// 
//     public float speed = 3.6f;
//     public Body body;
// 
//     public MovementComponent(Body body) {
//         this.body = body;
//     }
// }
// 
// Path: core/src/com/ychstudio/components/PillComponent.java
// public class PillComponent implements Component {
//     public boolean eaten;
//     public boolean big;
// 
//     public PillComponent(boolean isBig) {
//         big = isBig;
//         eaten = false;
//     }
// }
// 
// Path: core/src/com/ychstudio/gamesys/GameManager.java
// public class GameManager implements Disposable {
// 
//     public static final GameManager instance = new GameManager();
// 
//     public static final float PPM = 16f;
// 
//     public static final short NOTHING_BIT = 0;
//     public static final short WALL_BIT = 1;
//     public static final short PLAYER_BIT = 1 << 1;
//     public static final short PILL_BIT = 1 << 2;
//     public static final short GHOST_BIT = 1 << 3;
//     public static final short GATE_BIT = 1 << 4;
//     public static final short LIGHT_BIT = 1 << 5;
// 
//     public AssetManager assetManager;
// 
//     public Vector2 playerSpawnPos;
//     public Vector2 ghostSpawnPos;
// 
//     public int totalPills = 0;
// 
//     public int highScore = 0;
//     public int score = 0;
// 
//     public int displayScore = 0;
//     public int displayHighScore = 0;
// 
//     public int playerLives = 4;
//     public boolean playerIsInvincible = true;
// 
//     public boolean bigPillEaten = false;
//     public boolean playerIsAlive = true;
//     private boolean gameOver = false;
// 
//     public AStartPathFinding pathfinder;
// 
//     public Location<Vector2> playerLocation;
// 
//     private GameManager() {
//         assetManager = new AssetManager();
//         assetManager.load("images/actors.pack", TextureAtlas.class);
//         assetManager.load("sounds/pill.ogg", Sound.class);
//         assetManager.load("sounds/big_pill.ogg", Sound.class);
//         assetManager.load("sounds/ghost_die.ogg", Sound.class);
//         assetManager.load("sounds/pacman_die.ogg", Sound.class);
//         assetManager.load("sounds/clear.ogg", Sound.class);
// 
//         assetManager.finishLoading();
// 
//         playerSpawnPos = new Vector2();
//         ghostSpawnPos = new Vector2();
//     }
// 
//     public void decreasePlayerLives() {
//         playerLives--;
//     }
// 
//     public void resetPlayerLives() {
//         playerLives = 3;
//     }
// 
//     public void makeGameOver() {
//         gameOver = true;
//     }
// 
//     public boolean isGameOver() {
//         return gameOver;
//     }
// 
//     public void resetGame(boolean restart) {
//         if (restart) {
//             score = 0;
//             displayScore = 0;
//             resetPlayerLives();
//         }
//         totalPills = 0;
//         playerIsAlive = true;
//         bigPillEaten = false;
//         gameOver = false;
//     }
// 
//     public void addScore(int score) {
//         this.score += score;
//         if (this.score > highScore) {
//             highScore = this.score;
//         }
//     }
// 
//     @Override
//     public void dispose() {
//         assetManager.dispose();
//     }
// }


// Path: core/src/com/ychstudio/systems/PillSystem.java
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.physics.box2d.Body;
import com.ychstudio.components.MovementComponent;
import com.ychstudio.components.PillComponent;
import com.ychstudio.gamesys.GameManager;

package com.ychstudio.systems;


public class PillSystem extends IteratingSystem {

    private final ComponentMapper<PillComponent> pillM = ComponentMapper.getFor(PillComponent.class);
    private final ComponentMapper<MovementComponent> movementM = ComponentMapper.getFor(MovementComponent.class);

    public PillSystem() {
        super(Family.all(PillComponent.class, MovementComponent.class).get());
    }

    @Override
    protected void processEntity(Entity entity, float deltaTime) {