# Path: xy/progress.py
# def pretty_time(seconds):
#     def __init__(self, max_value=100, min_value=0):
#     def percent_complete(self):
#     def elapsed_time(self):
#     def eta(self):
#     def __call__(self, sequence):
#     def __enter__(self):
#     def __exit__(self, exc_type, exc_val, exc_tb):
#     def update(self, value):
#     def done(self):
#     def stop(self):
#     def render(self):
#     def render_percent_complete(self):
#     def render_value(self):
#     def render_bar(self, size=30):
#     def render_elapsed_time(self):
#     def render_eta(self):
# class Bar(object):


from matrix import Matrix
from xy import progress
import itertools
import tree
import util

class Scene(object):

    def __init__(self, shapes):
        self.shapes = shapes
        self.tree = tree.Tree(shapes)

    def paths(self):
        result = []
        for shape in self.shapes:
            result.extend(shape.paths())
        return result

    def intersect(self, o, d, tmin, tmax):
        return self.tree.intersect(o, d, tmin, tmax)

    def clip_paths(self, eye, step):
        print 'Clipping paths...'

# Path: xy/progress.py
# def pretty_time(seconds):
#     def __init__(self, max_value=100, min_value=0):
#     def percent_complete(self):
#     def elapsed_time(self):
#     def eta(self):
#     def __call__(self, sequence):
#     def __enter__(self):
#     def __exit__(self, exc_type, exc_val, exc_tb):
#     def update(self, value):
#     def done(self):
#     def stop(self):
#     def render(self):
#     def render_percent_complete(self):
#     def render_value(self):
#     def render_bar(self, size=30):
#     def render_elapsed_time(self):
#     def render_eta(self):
# class Bar(object):


# Path: xyz/scene.py
from matrix import Matrix
from xy import progress
import itertools
import tree
import util


class Scene(object):

    def __init__(self, shapes):
        self.shapes = shapes
        self.tree = tree.Tree(shapes)

    def paths(self):
        result = []
        for shape in self.shapes:
            result.extend(shape.paths())
        return result

    def intersect(self, o, d, tmin, tmax):
        return self.tree.intersect(o, d, tmin, tmax)

    def clip_paths(self, eye, step):
        print 'Clipping paths...'

        bar = progress.Bar()