# Path: spriteworld/demo_ui.py
# class MatplotlibUI(object):
# class HumanDragAndDropAgent(object):
# class HumanEmbodiedAgent(object):
#   def __init__(self):
#   def ax_image(self):
#   def _setup_callbacks(self):
#     def _onkeypress(event):
#   def _draw_observation(self, image, action):
#   def _draw_rewards(self):
#   def register_callback(self, event_name, callback):
#   def update(self, timestep, action):
#   def __init__(self, action_space, timeout=600):
#   def help(self):
#   def register_callbacks(self, ui):
#     def _onclick(event):
#   def begin_episode(self):
#   def step(self, timestep):
#     def _get_click():
#     def _get_action():
#   def __init__(self, action_space, timeout=600):
#   def help(self):
#   def register_callbacks(self, ui):
#     def _onkeypress(event):
#     def _onkeyrelease(event):
#   def begin_episode(self):
#   def step(self, timestep):
#     def _wait_for_movement_key_press():
#     def _get_action():
# def setup_run_ui(env_config, render_size, task_hsv_colors, anti_aliasing):
#   MOTION_KEY_TO_ACTION = {
#       'up': 0,
#       'left': 1,
#       'down': 2,
#       'right': 3,
#       'w': 0,
#       'a': 1,
#       's': 2,
#       'd': 3
#   }


import importlib
from absl import app
from absl import flags
from spriteworld import demo_ui
"""Start demo GUI for Spriteworld task configs.

To play a task, run this on the task config:
```bash
python run_demo.py --config=$path_to_task_config$
```

Be aware that this demo overrides the action space and renderer for ease of
playing, so those will be different from what are specified in the task config.
"""

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function


FLAGS = flags.FLAGS
flags.DEFINE_string('config', 'spriteworld.configs.cobra.clustering',
                    'Module name of task config to use.')
flags.DEFINE_string('mode', 'train', 'Task mode, "train" or "test"]')
flags.DEFINE_boolean('task_hsv_colors', True,
                     'Whether the task config uses HSV as color factors.')
flags.DEFINE_integer('render_size', 256,
                     'Height and width of the output image.')
flags.DEFINE_integer('anti_aliasing', 10, 'Renderer anti-aliasing factor.')


def main(_):
  config = importlib.import_module(FLAGS.config)
  config = config.get_config(FLAGS.mode)

# Path: spriteworld/demo_ui.py
# class MatplotlibUI(object):
# class HumanDragAndDropAgent(object):
# class HumanEmbodiedAgent(object):
#   def __init__(self):
#   def ax_image(self):
#   def _setup_callbacks(self):
#     def _onkeypress(event):
#   def _draw_observation(self, image, action):
#   def _draw_rewards(self):
#   def register_callback(self, event_name, callback):
#   def update(self, timestep, action):
#   def __init__(self, action_space, timeout=600):
#   def help(self):
#   def register_callbacks(self, ui):
#     def _onclick(event):
#   def begin_episode(self):
#   def step(self, timestep):
#     def _get_click():
#     def _get_action():
#   def __init__(self, action_space, timeout=600):
#   def help(self):
#   def register_callbacks(self, ui):
#     def _onkeypress(event):
#     def _onkeyrelease(event):
#   def begin_episode(self):
#   def step(self, timestep):
#     def _wait_for_movement_key_press():
#     def _get_action():
# def setup_run_ui(env_config, render_size, task_hsv_colors, anti_aliasing):
#   MOTION_KEY_TO_ACTION = {
#       'up': 0,
#       'left': 1,
#       'down': 2,
#       'right': 3,
#       'w': 0,
#       'a': 1,
#       's': 2,
#       'd': 3
#   }


# Path: run_demo.py
import importlib
from absl import app
from absl import flags
from spriteworld import demo_ui

"""Start demo GUI for Spriteworld task configs.

To play a task, run this on the task config:
```bash
python run_demo.py --config=$path_to_task_config$
```

Be aware that this demo overrides the action space and renderer for ease of
playing, so those will be different from what are specified in the task config.
"""

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function


FLAGS = flags.FLAGS
flags.DEFINE_string('config', 'spriteworld.configs.cobra.clustering',
                    'Module name of task config to use.')
flags.DEFINE_string('mode', 'train', 'Task mode, "train" or "test"]')
flags.DEFINE_boolean('task_hsv_colors', True,
                     'Whether the task config uses HSV as color factors.')
flags.DEFINE_integer('render_size', 256,
                     'Height and width of the output image.')
flags.DEFINE_integer('anti_aliasing', 10, 'Renderer anti-aliasing factor.')


def main(_):
  config = importlib.import_module(FLAGS.config)
  config = config.get_config(FLAGS.mode)

  demo_ui.setup_run_ui(config, FLAGS.render_size, FLAGS.task_hsv_colors,