# Path: video_processing/stream_processor.py
# class Frame(collections.namedtuple('FrameSet', ['index', 'data'])):
# class StreamSet(collections.namedtuple('StreamSet', ['frame_rate_hz',
#                                                      'stream_headers'])):
# class ProcessorBase(object):
#   def __new__(cls, index=0, data=None):
#   def __new__(cls, frame_rate_hz=-1):
#   def __init__(self, configuration):
#   def open(self, stream_set):
#   def process(self, frame_set):
#   def close(self):


import atexit
import base64
import json
import os
import subprocess
import threading
import numpy
import six.moves.BaseHTTPServer
import six.moves.queue
import cv2
from video_processing import stream_processor
    if self.path != '/':
      self.server.rendering_complete = True
    elif self.server.image_callback is not None:
      content_length = int(self.headers['Content-Length'])
      post_data = self.rfile.read(content_length)
      image_base64 = post_data.split(b',')[1]
      image_data = base64.b64decode(image_base64)
      decoded_image = cv2.imdecode(
          numpy.fromstring(image_data, dtype='uint8'), 1)
      self.server.image_callback(decoded_image)
    self.send_response(200)
    self.end_headers()
    self.wfile.write(bytes('200'))


class ServerThread(threading.Thread):
  """Thread running a server to get content to and from the renderer."""

  def __init__(self, server):
    super(ServerThread, self).__init__()
    self.daemon = True
    self._server = server
    self.start()

  def run(self):
    # Because this is run in a daemon thread, the thread will be automatically
    # killed at program exit.
    self._server.serve_forever()



# Path: video_processing/stream_processor.py
# class Frame(collections.namedtuple('FrameSet', ['index', 'data'])):
# class StreamSet(collections.namedtuple('StreamSet', ['frame_rate_hz',
#                                                      'stream_headers'])):
# class ProcessorBase(object):
#   def __new__(cls, index=0, data=None):
#   def __new__(cls, frame_rate_hz=-1):
#   def __init__(self, configuration):
#   def open(self, stream_set):
#   def process(self, frame_set):
#   def close(self):


# Path: video_processing/processors/vectorized_video_decoder.py
import atexit
import base64
import json
import os
import subprocess
import threading
import numpy
import six.moves.BaseHTTPServer
import six.moves.queue
import cv2
from video_processing import stream_processor

    if self.path != '/':
      self.server.rendering_complete = True
    elif self.server.image_callback is not None:
      content_length = int(self.headers['Content-Length'])
      post_data = self.rfile.read(content_length)
      image_base64 = post_data.split(b',')[1]
      image_data = base64.b64decode(image_base64)
      decoded_image = cv2.imdecode(
          numpy.fromstring(image_data, dtype='uint8'), 1)
      self.server.image_callback(decoded_image)
    self.send_response(200)
    self.end_headers()
    self.wfile.write(bytes('200'))


class ServerThread(threading.Thread):
  """Thread running a server to get content to and from the renderer."""

  def __init__(self, server):
    super(ServerThread, self).__init__()
    self.daemon = True
    self._server = server
    self.start()

  def run(self):
    # Because this is run in a daemon thread, the thread will be automatically
    # killed at program exit.
    self._server.serve_forever()



class VectorizedVideoDecoderProcessor(stream_processor.ProcessorBase):