# Path: camp/band/selectors/endlessly.py
# class Endlessly(Selector):
# 
#     def __init__(self, alist, mode=None):
#         self.data = alist
#         self.my_generator = endlessly_generate(alist)
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Endlessly", data=dict(alist=self.data))
# 
# Path: camp/band/selectors/repeatedly.py
# class Repeatedly(Selector):
# 
#     def __init__(self, alist, cycles=1, mode=None):
#         self.data = alist
#         self.cycles = cycles
#         self.my_generator = do_generate(cycles, alist)
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Repeatedly", data=dict(alist=self.data, cycles=self.cycles))
# 
# Path: camp/band/selectors/randomly.py
# class Randomly(Selector):
# 
#     # see examples/11_randomness.py for usage
# 
#     # TODO: implement serialism by allowing a serialism=True flag which will pop
#     # the item off the list once consumed.  When done, update comments in 11_randomness.py
#     # to show the example.
# 
#     def __init__(self, alist, mode='choice'):
#         self.data = alist
#         self.mode = mode
#         self.my_generator = endlessly_generate(alist, mode)
# 
#         random.seed()
# 
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Randomly", data=dict(alist=self.data, mode=self.mode))


from camp.band.selectors.endlessly import Endlessly
from camp.band.selectors.repeatedly import Repeatedly
from camp.band.selectors.randomly import Randomly

        self._factory = song
        self._patterns = dict()
        self._save(patterns)

    def _save(self, patterns):
        for (name, pattern) in patterns.items():
            if isinstance(pattern, str):
                pattern = pattern.replace("|","").split()
                # print("USING PATTERN: %s" % pattern)
            self._patterns[name] = self.create(pattern)

    def create(self, pattern):
        raise NotImplementedError()

    def as_dict(self):
        return self._patterns

class RandomPatterns(Patterns):

    def __init__(self, song, mode=None, patterns=None):
        self.mode = mode
        super().__init__(song, patterns=patterns)

    def create(self, pattern):
        return Randomly(pattern, mode=self.mode)

class EndlessPatterns(Patterns):

    def create(self, pattern):

# Path: camp/band/selectors/endlessly.py
# class Endlessly(Selector):
# 
#     def __init__(self, alist, mode=None):
#         self.data = alist
#         self.my_generator = endlessly_generate(alist)
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Endlessly", data=dict(alist=self.data))
# 
# Path: camp/band/selectors/repeatedly.py
# class Repeatedly(Selector):
# 
#     def __init__(self, alist, cycles=1, mode=None):
#         self.data = alist
#         self.cycles = cycles
#         self.my_generator = do_generate(cycles, alist)
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Repeatedly", data=dict(alist=self.data, cycles=self.cycles))
# 
# Path: camp/band/selectors/randomly.py
# class Randomly(Selector):
# 
#     # see examples/11_randomness.py for usage
# 
#     # TODO: implement serialism by allowing a serialism=True flag which will pop
#     # the item off the list once consumed.  When done, update comments in 11_randomness.py
#     # to show the example.
# 
#     def __init__(self, alist, mode='choice'):
#         self.data = alist
#         self.mode = mode
#         self.my_generator = endlessly_generate(alist, mode)
# 
#         random.seed()
# 
# 
#     def draw(self):
#         result = next(self.my_generator)
#         return result
# 
#     def to_data(self):
#         return dict(cls="camp.band.selectors.selector.Randomly", data=dict(alist=self.data, mode=self.mode))


# Path: camp/tracker/patterns.py
from camp.band.selectors.endlessly import Endlessly
from camp.band.selectors.repeatedly import Repeatedly
from camp.band.selectors.randomly import Randomly


        self._factory = song
        self._patterns = dict()
        self._save(patterns)

    def _save(self, patterns):
        for (name, pattern) in patterns.items():
            if isinstance(pattern, str):
                pattern = pattern.replace("|","").split()
                # print("USING PATTERN: %s" % pattern)
            self._patterns[name] = self.create(pattern)

    def create(self, pattern):
        raise NotImplementedError()

    def as_dict(self):
        return self._patterns

class RandomPatterns(Patterns):

    def __init__(self, song, mode=None, patterns=None):
        self.mode = mode
        super().__init__(song, patterns=patterns)

    def create(self, pattern):
        return Randomly(pattern, mode=self.mode)

class EndlessPatterns(Patterns):

    def create(self, pattern):

        return Endlessly(pattern)