# Path: webservice/service_func.py
# class func_error(Exception):
# class service_func:
# class default_func(service_func):
#     def __init__(self, message):
#     def __str__(self):
#     def __init__(self, func_path):
#     def check_server_key(self, args, server):
#     def init(self):
#     def execute(self, args, server):
#     def answer(self):
#     def get_meta(self):
#     def __init__(self, functions):
#     def answer(self):


from ..service_func import service_func, func_error, meta_arg

class add_team(service_func):
    def __init__(self):
        service_func.__init__(self, "/team/add")
        self.name = "Add team"
        self.description = "Add a new team to the jeopardy"
        self.args.append(meta_arg("key", "Protection Key", "none"))
        self.args.append(meta_arg("name", "New Team Name", "none"))
        self.team = None

    def init(self):
        self.team = None

    def execute(self, args, server):
        key = args["key"]
        name = args["name"]

        if key != server.key:
            raise func_error("Invalid key")
        else:

            for t in server.game_data.teams:
                if t.name == name:

# Path: webservice/service_func.py
# class func_error(Exception):
# class service_func:
# class default_func(service_func):
#     def __init__(self, message):
#     def __str__(self):
#     def __init__(self, func_path):
#     def check_server_key(self, args, server):
#     def init(self):
#     def execute(self, args, server):
#     def answer(self):
#     def get_meta(self):
#     def __init__(self, functions):
#     def answer(self):


# Path: webservice/funcs/add_team.py
from ..service_func import service_func, func_error, meta_arg


class add_team(service_func):
    def __init__(self):
        service_func.__init__(self, "/team/add")
        self.name = "Add team"
        self.description = "Add a new team to the jeopardy"
        self.args.append(meta_arg("key", "Protection Key", "none"))
        self.args.append(meta_arg("name", "New Team Name", "none"))
        self.team = None

    def init(self):
        self.team = None

    def execute(self, args, server):
        key = args["key"]
        name = args["name"]

        if key != server.key:
            raise func_error("Invalid key")
        else:

            for t in server.game_data.teams:
                if t.name == name:

                    raise func_error("Team name already exists")