# Path: src/dp_screenshot.py
# def take_screenshot():
# 
# Path: src/helper.py
# def validate_function_key(slot_key):
# def get_output_folder():
# def get_models_folder():
# def get_dataset_folder():
# def get_home_folder():
# def pickle_object(data, name, directory=get_output_folder()):
# def generate_img_key(image):
# def get_tensor(image):
# def get_output_vector(presses):
# def get_key_state_from_vector(vector):
# 
# Path: src/mk_downsampler.py
# class Downsampler:
#     def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10):
#     def downsample_dir(self, save_imgs=False, clean_data=False):
#     def downsample(self, file_path, output_name=None, save_img=False, clean_data=False):
#     def save_image(self, img, output_name):
# 
# Path: src/key2pad.py
# class KeyPadMap:
#     def __init__(self):
#     def update(self, keys):
#     def convert_key(self, key, is_press):
# 
# Path: src/dp_frames.py
# def advance(slot_key):
# def inc_speed(slot_key):
# def dec_speed(slot_key):
# def res_speed(slot_key):


import logging
import pickle
import os
import time
import random
from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames
        saved_model_file = open(pickled_model_path, 'rb')
        saved_model_obj = pickle.load(saved_model_file)
        self.decision_map = saved_model_obj.get("model")
        self.default_map = saved_model_obj.get("defaults")
        saved_model_file.close()

        self.frame_delay = delay
        self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name)
        self.key_map = key2pad.KeyPadMap()
        self.key_states = dict()

    def process_frame(self):
        """ Process a single frame of the current Dolphin game.

        Note:
            Process means read the state of the game and decide what action to take in this context.
            Dolphin will not take screenshots if the game is paused!
        """
        # Advance the Dolphin frame
        dp_frames.advance('P')

        # Take screenshot of current Dolphin frame
        dp_screenshot.take_screenshot()
        screenshot_file = os.path.join(self.screenshot_dir, 'NABE01-1.png')
        time.sleep(self.frame_delay)

        try:
            # Downsample the screenshot and calculate dictionary key
            ds_image = mk_downsampler.Downsampler(self.game_name, final_dim=15).downsample(screenshot_file)


# Path: src/dp_screenshot.py
# def take_screenshot():
# 
# Path: src/helper.py
# def validate_function_key(slot_key):
# def get_output_folder():
# def get_models_folder():
# def get_dataset_folder():
# def get_home_folder():
# def pickle_object(data, name, directory=get_output_folder()):
# def generate_img_key(image):
# def get_tensor(image):
# def get_output_vector(presses):
# def get_key_state_from_vector(vector):
# 
# Path: src/mk_downsampler.py
# class Downsampler:
#     def __init__(self, game_name, blur_size=25, intermediate_dim=300, final_dim=10):
#     def downsample_dir(self, save_imgs=False, clean_data=False):
#     def downsample(self, file_path, output_name=None, save_img=False, clean_data=False):
#     def save_image(self, img, output_name):
# 
# Path: src/key2pad.py
# class KeyPadMap:
#     def __init__(self):
#     def update(self, keys):
#     def convert_key(self, key, is_press):
# 
# Path: src/dp_frames.py
# def advance(slot_key):
# def inc_speed(slot_key):
# def dec_speed(slot_key):
# def res_speed(slot_key):


# Path: src/agents/mk_naive_agent.py
import logging
import pickle
import os
import time
import random
from src import dp_screenshot, helper, mk_downsampler, key2pad, dp_frames

        saved_model_file = open(pickled_model_path, 'rb')
        saved_model_obj = pickle.load(saved_model_file)
        self.decision_map = saved_model_obj.get("model")
        self.default_map = saved_model_obj.get("defaults")
        saved_model_file.close()

        self.frame_delay = delay
        self.screenshot_dir = os.path.join(helper.get_home_folder(), '.dolphin-emu', 'ScreenShots', self.game_name)
        self.key_map = key2pad.KeyPadMap()
        self.key_states = dict()

    def process_frame(self):
        """ Process a single frame of the current Dolphin game.

        Note:
            Process means read the state of the game and decide what action to take in this context.
            Dolphin will not take screenshots if the game is paused!
        """
        # Advance the Dolphin frame
        dp_frames.advance('P')

        # Take screenshot of current Dolphin frame
        dp_screenshot.take_screenshot()
        screenshot_file = os.path.join(self.screenshot_dir, 'NABE01-1.png')
        time.sleep(self.frame_delay)

        try:
            # Downsample the screenshot and calculate dictionary key
            ds_image = mk_downsampler.Downsampler(self.game_name, final_dim=15).downsample(screenshot_file)


            state_key = helper.generate_img_key(ds_image)