# Path: cuwo/constants.py
# WARRIOR_CLASS = 1
# 
# RANGER_CLASS = 2
# 
# MAGE_CLASS = 3
# 
# ROGUE_CLASS = 4
# 
# Path: cuwo/vector.py
# def qvec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int64)
# 
# def ivec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int32)
# 
# def vec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.float32)


from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS,
                            MAGE_CLASS, ROGUE_CLASS)
from cuwo.vector import qvec3, ivec3, vec3
         'weapon': (6, ),
         'mana_consumption': 0.0},

    # Boomerang skills
    26: {'class': (RANGER_CLASS, ),
         'weapon': (8, )},
    27: {'class': (RANGER_CLASS, ),
         'weapon': (8, )},

    # Fire Staff skills
    30: {'class': (MAGE_CLASS, ),
         'spec': 0,
         'weapon': (10, )},
    31: {'class': (MAGE_CLASS, ),
         'spec': 0,
         'weapon': (10, )},

    # Water Staff skills
    32: {'class': (MAGE_CLASS, ),
         'spec': 1,
         'weapon': (10, )},
    33: {'class': (MAGE_CLASS, ),
         'spec': 1,
         'weapon': (10, )},

    # Water Mage skill 1 (heal)
    34: {'class': (MAGE_CLASS, ),
         'spec': 1},

    # Fire Bracelet\unarmed skills

# Path: cuwo/constants.py
# WARRIOR_CLASS = 1
# 
# RANGER_CLASS = 2
# 
# MAGE_CLASS = 3
# 
# ROGUE_CLASS = 4
# 
# Path: cuwo/vector.py
# def qvec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int64)
# 
# def ivec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int32)
# 
# def vec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.float32)


# Path: scripts/anticheat/constants.py
from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS,
                            MAGE_CLASS, ROGUE_CLASS)
from cuwo.vector import qvec3, ivec3, vec3

         'weapon': (6, ),
         'mana_consumption': 0.0},

    # Boomerang skills
    26: {'class': (RANGER_CLASS, ),
         'weapon': (8, )},
    27: {'class': (RANGER_CLASS, ),
         'weapon': (8, )},

    # Fire Staff skills
    30: {'class': (MAGE_CLASS, ),
         'spec': 0,
         'weapon': (10, )},
    31: {'class': (MAGE_CLASS, ),
         'spec': 0,
         'weapon': (10, )},

    # Water Staff skills
    32: {'class': (MAGE_CLASS, ),
         'spec': 1,
         'weapon': (10, )},
    33: {'class': (MAGE_CLASS, ),
         'spec': 1,
         'weapon': (10, )},

    # Water Mage skill 1 (heal)
    34: {'class': (MAGE_CLASS, ),
         'spec': 1},

    # Fire Bracelet\unarmed skills

    37: {'class': (MAGE_CLASS, ),