# Path: mau_mau/rules.py
# class BasicRule:
# class MakePlayerDrawTwoCards(BasicRule):
# class SkipNextPlayer(BasicRule):
# class DemandWantedSuit(BasicRule):
# class MauMau:
#     def __init__(self, card, ruleClass):
#     def __repr__(self):
#     def find_playable_cards(self, cards):
#     def no_play_action(self, player, table):
#     def __init__(self, *args, **kwargs):
#     def _find_antidotes(cards):
#     def _punishment(player, table):
#     def __init__(self, *args, **kwargs):
#     def find_playable_cards(self, cards):
#     def __init__(self, cardsPerPlayer=5):
#     def __repr__(self):
#     def get_rule(cls, card):
#     def find_playable_cards(upcard, cards):
#     def no_play_action(player, table):
#     def wins(cards):
#     SPECIAL_RULES = {
#         DECK.SEVEN: MakePlayerDrawTwoCards,
#         DECK.EIGHT: SkipNextPlayer,
#         DECK.JACK: DemandWantedSuit,
#     }
# 
# Path: mau_mau/play.py
# def play(self, players=["Eric", "John", "human"]):
#     """Play a game against two computer players.
# 
#     If one of the players' names is 'human' it will be interactive.
#     """
#     self._play(players)
# 
# Path: mau_mau/constants.py
# class DECK:
#     SEVEN = 7
#     EIGHT = 8
#     JACK = "Jack"
#     VALUES = [SEVEN, EIGHT, 9, 10, JACK, "Queen", "King", "Ace"]
#     SUITS = ["♦", "♥", "♠", "♣"]
# 
# Path: mau_mau/subjects.py
# class Croupier:
#     """Prepares everything to get the game going
# 
#     * can summon, manipulate and coordinate all needed subjects and objects
#     """
# 
#     def __init__(self):
#         self._deck = None
#         self._deckSize = 0
# 
#     def fetch_fresh_deck_of_cards(self):
#         self._deck = [Card(v, s) for v in DECK.VALUES for s in DECK.SUITS]
#         self._deckSize = len(self._deck)
# 
#     @classmethod
#     def invite(cls, seed, table):
#         realPlayers = cls._create_real_players(seed)
#         log.debug("invite %s to: %s", realPlayers, table)
#         table.join(realPlayers)
# 
#     @classmethod
#     def _create_real_players(cls, seed):
#         """given an amount or some names magic some players out of thin air.
# 
#         :type seed: int or list of str
#         """
#         if not isinstance(seed, Iterable):
#             return [Player(f"Player {n}") for n in range(1, seed + 1)]
# 
#         return [
#             Player(p, HumanStrategy if p == "human" else BasicStrategy)
#             for p in seed
#         ]
# 
#     def check_setup(self, players, cardsPerPlayer):
#         numPlayers = len(players)
#         assert numPlayers > 1, "not enough players (need at least two)"
#         neededCards = numPlayers * cardsPerPlayer
#         assert (
#             neededCards <= self._deckSize
#         ), f"too many players ({numPlayers})"
# 
#     def check_table(self, table):
#         assert table.upcard
#         tableCardsLen = len(table.stock) + len(table.waste) + 1
#         handsLen = sum(len(p.hand) for p in table.players if p.hand)
#         assert tableCardsLen + handsLen == self._deckSize, (
#             tableCardsLen,
#             handsLen,
#             self._deckSize,
#         )
# 
#     def set_table(self, table, rules):
#         table.rules = rules
#         table.stock = Stock(self._deck)
#         table.stock.shuffle()
#         table.waste = Waste()
#         table.upcard = table.stock.fetch()
#         table.rule = rules.get_rule(table.upcard)


import pytest
from mau_mau import rules, play
from mau_mau.constants import DECK
from mau_mau.subjects import Croupier


mmRules = rules.MauMau()


def test_game_with_too_many_players_crashes_early():
    deckSize = len([(v, s) for v in DECK.VALUES for s in DECK.SUITS])
    tooManyPlayers = deckSize // mmRules.cardsPerPlayer + 2
    with pytest.raises(AssertionError):
        play.play_game(mmRules, tooManyPlayers)


def test_game_with_one_player_crashes_early():
    with pytest.raises(AssertionError):
        play.play_game(mmRules, 1)


def test_game_with_default_amount_of_players_succeeds():

# Path: mau_mau/rules.py
# class BasicRule:
# class MakePlayerDrawTwoCards(BasicRule):
# class SkipNextPlayer(BasicRule):
# class DemandWantedSuit(BasicRule):
# class MauMau:
#     def __init__(self, card, ruleClass):
#     def __repr__(self):
#     def find_playable_cards(self, cards):
#     def no_play_action(self, player, table):
#     def __init__(self, *args, **kwargs):
#     def _find_antidotes(cards):
#     def _punishment(player, table):
#     def __init__(self, *args, **kwargs):
#     def find_playable_cards(self, cards):
#     def __init__(self, cardsPerPlayer=5):
#     def __repr__(self):
#     def get_rule(cls, card):
#     def find_playable_cards(upcard, cards):
#     def no_play_action(player, table):
#     def wins(cards):
#     SPECIAL_RULES = {
#         DECK.SEVEN: MakePlayerDrawTwoCards,
#         DECK.EIGHT: SkipNextPlayer,
#         DECK.JACK: DemandWantedSuit,
#     }
# 
# Path: mau_mau/play.py
# def play(self, players=["Eric", "John", "human"]):
#     """Play a game against two computer players.
# 
#     If one of the players' names is 'human' it will be interactive.
#     """
#     self._play(players)
# 
# Path: mau_mau/constants.py
# class DECK:
#     SEVEN = 7
#     EIGHT = 8
#     JACK = "Jack"
#     VALUES = [SEVEN, EIGHT, 9, 10, JACK, "Queen", "King", "Ace"]
#     SUITS = ["♦", "♥", "♠", "♣"]
# 
# Path: mau_mau/subjects.py
# class Croupier:
#     """Prepares everything to get the game going
# 
#     * can summon, manipulate and coordinate all needed subjects and objects
#     """
# 
#     def __init__(self):
#         self._deck = None
#         self._deckSize = 0
# 
#     def fetch_fresh_deck_of_cards(self):
#         self._deck = [Card(v, s) for v in DECK.VALUES for s in DECK.SUITS]
#         self._deckSize = len(self._deck)
# 
#     @classmethod
#     def invite(cls, seed, table):
#         realPlayers = cls._create_real_players(seed)
#         log.debug("invite %s to: %s", realPlayers, table)
#         table.join(realPlayers)
# 
#     @classmethod
#     def _create_real_players(cls, seed):
#         """given an amount or some names magic some players out of thin air.
# 
#         :type seed: int or list of str
#         """
#         if not isinstance(seed, Iterable):
#             return [Player(f"Player {n}") for n in range(1, seed + 1)]
# 
#         return [
#             Player(p, HumanStrategy if p == "human" else BasicStrategy)
#             for p in seed
#         ]
# 
#     def check_setup(self, players, cardsPerPlayer):
#         numPlayers = len(players)
#         assert numPlayers > 1, "not enough players (need at least two)"
#         neededCards = numPlayers * cardsPerPlayer
#         assert (
#             neededCards <= self._deckSize
#         ), f"too many players ({numPlayers})"
# 
#     def check_table(self, table):
#         assert table.upcard
#         tableCardsLen = len(table.stock) + len(table.waste) + 1
#         handsLen = sum(len(p.hand) for p in table.players if p.hand)
#         assert tableCardsLen + handsLen == self._deckSize, (
#             tableCardsLen,
#             handsLen,
#             self._deckSize,
#         )
# 
#     def set_table(self, table, rules):
#         table.rules = rules
#         table.stock = Stock(self._deck)
#         table.stock.shuffle()
#         table.waste = Waste()
#         table.upcard = table.stock.fetch()
#         table.rule = rules.get_rule(table.upcard)


# Path: tests/test_sim.py
import pytest
from mau_mau import rules, play
from mau_mau.constants import DECK
from mau_mau.subjects import Croupier



mmRules = rules.MauMau()


def test_game_with_too_many_players_crashes_early():
    deckSize = len([(v, s) for v in DECK.VALUES for s in DECK.SUITS])
    tooManyPlayers = deckSize // mmRules.cardsPerPlayer + 2
    with pytest.raises(AssertionError):
        play.play_game(mmRules, tooManyPlayers)


def test_game_with_one_player_crashes_early():
    with pytest.raises(AssertionError):
        play.play_game(mmRules, 1)


def test_game_with_default_amount_of_players_succeeds():

    play.play_game(mmRules, 3)