# Path: mau_mau/constants.py
# class DECK:
# class LOG:
#     SEVEN = 7
#     EIGHT = 8
#     JACK = "Jack"
#     VALUES = [SEVEN, EIGHT, 9, 10, JACK, "Queen", "King", "Ace"]
#     SUITS = ["♦", "♥", "♠", "♣"]
#     FMT = "%(name)-20s%(lineno)-3s %(funcName)-17s: %(message)s".format()
# 
# Path: mau_mau/concepts.py
# class Game:
# class _CardCollection:
#     def __init__(self, table):
#     def __repr__(self):
#     def next_turn(self):
#     def over(self):
#     def __init__(self, seed=None):
#     def __repr__(self):
#     def __len__(self):
#     def __iter__(self):
#     def shuffle(self) -> None:
#     def put(self, card):
#     def fetch(self, criterion=None):
# 
# Path: mau_mau/subjects.py
# class Croupier:
# class Player:
#     def __init__(self):
#     def fetch_fresh_deck_of_cards(self):
#     def invite(cls, seed, table):
#     def _create_real_players(cls, seed):
#     def check_setup(self, players, cardsPerPlayer):
#     def check_table(self, table):
#     def set_table(self, table, rules):
#     def __init__(self, name, strategyClass=BasicStrategy):
#     def __repr__(self):
#     def __eq__(self, other):
#     def play(self, table):
#     def draw(self, table, amount=1):
#     def put(self, table, card, strategy):
# 
# Path: mau_mau/rules.py
# class BasicRule:
# class MakePlayerDrawTwoCards(BasicRule):
# class SkipNextPlayer(BasicRule):
# class DemandWantedSuit(BasicRule):
# class MauMau:
#     def __init__(self, card, ruleClass):
#     def __repr__(self):
#     def find_playable_cards(self, cards):
#     def no_play_action(self, player, table):
#     def __init__(self, *args, **kwargs):
#     def _find_antidotes(cards):
#     def _punishment(player, table):
#     def __init__(self, *args, **kwargs):
#     def find_playable_cards(self, cards):
#     def __init__(self, cardsPerPlayer=5):
#     def __repr__(self):
#     def get_rule(cls, card):
#     def find_playable_cards(upcard, cards):
#     def no_play_action(player, table):
#     def wins(cards):
#     SPECIAL_RULES = {
#         DECK.SEVEN: MakePlayerDrawTwoCards,
#         DECK.EIGHT: SkipNextPlayer,
#         DECK.JACK: DemandWantedSuit,
#     }
# 
# Path: mau_mau/objects.py
# class Table:
# class Stock(_CardCollection):
# class Waste(_CardCollection):
# class Hand(_CardCollection):
# class Card:
#     def __init__(self):
#     def __repr__(self):
#     def join(self, players):
#     def transfer_punishments(sourceRule, destinationRule):
#     def replenish_stock(self):
#     def winner(self):
#     def __init__(self, value, suit):
#     def __repr__(self):


import logging
import sys
import fire
from mau_mau import constants, concepts, subjects, rules, objects



log = logging.getLogger(__name__)


def play_game(gameRules, playerSeed):
    game = setup_game(gameRules, playerSeed)
    while not game.over:
        player = game.next_turn()
        player.play(game.table)
    return game


def setup_game(rules, playerSeed):
    croupier = subjects.Croupier()
    croupier.fetch_fresh_deck_of_cards()
    table = objects.Table()
    croupier.invite(playerSeed, table)
    croupier.check_setup(table.players, rules.cardsPerPlayer)
    croupier.set_table(table, rules)
    for player in table.players:

# Path: mau_mau/constants.py
# class DECK:
# class LOG:
#     SEVEN = 7
#     EIGHT = 8
#     JACK = "Jack"
#     VALUES = [SEVEN, EIGHT, 9, 10, JACK, "Queen", "King", "Ace"]
#     SUITS = ["♦", "♥", "♠", "♣"]
#     FMT = "%(name)-20s%(lineno)-3s %(funcName)-17s: %(message)s".format()
# 
# Path: mau_mau/concepts.py
# class Game:
# class _CardCollection:
#     def __init__(self, table):
#     def __repr__(self):
#     def next_turn(self):
#     def over(self):
#     def __init__(self, seed=None):
#     def __repr__(self):
#     def __len__(self):
#     def __iter__(self):
#     def shuffle(self) -> None:
#     def put(self, card):
#     def fetch(self, criterion=None):
# 
# Path: mau_mau/subjects.py
# class Croupier:
# class Player:
#     def __init__(self):
#     def fetch_fresh_deck_of_cards(self):
#     def invite(cls, seed, table):
#     def _create_real_players(cls, seed):
#     def check_setup(self, players, cardsPerPlayer):
#     def check_table(self, table):
#     def set_table(self, table, rules):
#     def __init__(self, name, strategyClass=BasicStrategy):
#     def __repr__(self):
#     def __eq__(self, other):
#     def play(self, table):
#     def draw(self, table, amount=1):
#     def put(self, table, card, strategy):
# 
# Path: mau_mau/rules.py
# class BasicRule:
# class MakePlayerDrawTwoCards(BasicRule):
# class SkipNextPlayer(BasicRule):
# class DemandWantedSuit(BasicRule):
# class MauMau:
#     def __init__(self, card, ruleClass):
#     def __repr__(self):
#     def find_playable_cards(self, cards):
#     def no_play_action(self, player, table):
#     def __init__(self, *args, **kwargs):
#     def _find_antidotes(cards):
#     def _punishment(player, table):
#     def __init__(self, *args, **kwargs):
#     def find_playable_cards(self, cards):
#     def __init__(self, cardsPerPlayer=5):
#     def __repr__(self):
#     def get_rule(cls, card):
#     def find_playable_cards(upcard, cards):
#     def no_play_action(player, table):
#     def wins(cards):
#     SPECIAL_RULES = {
#         DECK.SEVEN: MakePlayerDrawTwoCards,
#         DECK.EIGHT: SkipNextPlayer,
#         DECK.JACK: DemandWantedSuit,
#     }
# 
# Path: mau_mau/objects.py
# class Table:
# class Stock(_CardCollection):
# class Waste(_CardCollection):
# class Hand(_CardCollection):
# class Card:
#     def __init__(self):
#     def __repr__(self):
#     def join(self, players):
#     def transfer_punishments(sourceRule, destinationRule):
#     def replenish_stock(self):
#     def winner(self):
#     def __init__(self, value, suit):
#     def __repr__(self):


# Path: mau_mau/play.py
import logging
import sys
import fire
from mau_mau import constants, concepts, subjects, rules, objects




log = logging.getLogger(__name__)


def play_game(gameRules, playerSeed):
    game = setup_game(gameRules, playerSeed)
    while not game.over:
        player = game.next_turn()
        player.play(game.table)
    return game


def setup_game(rules, playerSeed):
    croupier = subjects.Croupier()
    croupier.fetch_fresh_deck_of_cards()
    table = objects.Table()
    croupier.invite(playerSeed, table)
    croupier.check_setup(table.players, rules.cardsPerPlayer)
    croupier.set_table(table, rules)
    for player in table.players:

        player.draw(table, rules.cardsPerPlayer)