# Path: pam/constants.py
# RAY_FAC = 0.3
# INTERPOLATION_QUALITY = 10
# CACHE_QUADTREE_DEPTH = 2
# UV_THRESHOLD = 1e-8
# UV_GRID_THRESHOLD = 1e-3
# DEFAULT_RESOLUTION = 0.05
# KERNEL_THRESHOLD = 0.05
# PATH_BEVEL_DEPTH = 0.005


import random
from pam import constants

    while quantity:
        limiter = random.random() * sum_items
        index = 0

        cumsum = accumulate(items)
        for i in cumsum:
            if i > limiter:
                break
            index += 1

        indices.append(index)
        quantity -= 1

    return indices


# TODO(SK): Check if ojects are really of type bpy.types.Mesh
def transformed_objects():
    """Returns a list of all objects with transformation modifiers applied

    :return: Transformed objects
    :rtype: list of ``bpy.types.Mesh``

    """
    objects = bpy.data.objects
    transformed = []

    for obj in objects:
        is_relocated = obj.location != constants.DEFAULT_LOCATION
        is_scaled = obj.scale != constants.DEFAULT_SCALE

# Path: pam/constants.py
# RAY_FAC = 0.3
# INTERPOLATION_QUALITY = 10
# CACHE_QUADTREE_DEPTH = 2
# UV_THRESHOLD = 1e-8
# UV_GRID_THRESHOLD = 1e-3
# DEFAULT_RESOLUTION = 0.05
# KERNEL_THRESHOLD = 0.05
# PATH_BEVEL_DEPTH = 0.005


# Path: pam/helper.py
import random
from pam import constants

    while quantity:
        limiter = random.random() * sum_items
        index = 0

        cumsum = accumulate(items)
        for i in cumsum:
            if i > limiter:
                break
            index += 1

        indices.append(index)
        quantity -= 1

    return indices


# TODO(SK): Check if ojects are really of type bpy.types.Mesh
def transformed_objects():
    """Returns a list of all objects with transformation modifiers applied

    :return: Transformed objects
    :rtype: list of ``bpy.types.Mesh``

    """
    objects = bpy.data.objects
    transformed = []

    for obj in objects:
        is_relocated = obj.location != constants.DEFAULT_LOCATION
        is_scaled = obj.scale != constants.DEFAULT_SCALE

        is_rotated = obj.rotation_euler != constants.DEFAULT_ROTATION
