# Path: util/colors.py
# class Colors:
#     BLACK_COLOR = (0, 0, 0)
#     WHITE_COLOR = (255, 255, 255)
#     DARK_BLUE = (0, 0, 100)
#     DARK_GRAY = (75, 75, 75)
#     TROLL_GREEN = (100, 180, 150)
#     ORC_GREEN = (150, 250, 230)
#     BLOOD_RED = (255, 50, 50)


from util.colors import Colors
    desc -- A description of what the item is/does
    stat_mod -- The stat that the item modifies, can be null
    op -- The operation effect the item has on the stat, can be null.
    value -- The amount the stat is raise or lowered by, can be null.

Example
    A simple health potion might recover the players health by 10:

    HEALTH_POTION = {
        'name': 'Health Potion',
        'desc': 'Heals 10 points of damage.',
        'stat_mod': 'hp',
        'op': 'add',
        'value': 10
    }
"""

# Item Categories
CONSUMABLE = 'CONSUMABLE'
ARTIFACT = 'Artifact'
SCROLL = 'SCROLL'
WEAPON = 'WEAPON'
ARMOR = 'ARMOR'


HEALTH_POTION = {
    'name': 'Health Potion',
    'desc': 'Heals 10 points of damage.',
    'ascii_char': '!',
    'fgcolor': Colors.WHITE_COLOR,

# Path: util/colors.py
# class Colors:
#     BLACK_COLOR = (0, 0, 0)
#     WHITE_COLOR = (255, 255, 255)
#     DARK_BLUE = (0, 0, 100)
#     DARK_GRAY = (75, 75, 75)
#     TROLL_GREEN = (100, 180, 150)
#     ORC_GREEN = (150, 250, 230)
#     BLOOD_RED = (255, 50, 50)


# Path: items/config.py
from util.colors import Colors

    desc -- A description of what the item is/does
    stat_mod -- The stat that the item modifies, can be null
    op -- The operation effect the item has on the stat, can be null.
    value -- The amount the stat is raise or lowered by, can be null.

Example
    A simple health potion might recover the players health by 10:

    HEALTH_POTION = {
        'name': 'Health Potion',
        'desc': 'Heals 10 points of damage.',
        'stat_mod': 'hp',
        'op': 'add',
        'value': 10
    }
"""

# Item Categories
CONSUMABLE = 'CONSUMABLE'
ARTIFACT = 'Artifact'
SCROLL = 'SCROLL'
WEAPON = 'WEAPON'
ARMOR = 'ARMOR'


HEALTH_POTION = {
    'name': 'Health Potion',
    'desc': 'Heals 10 points of damage.',
    'ascii_char': '!',
    'fgcolor': Colors.WHITE_COLOR,

    'bgcolor': Colors.BLACK_COLOR,