# Path: src/helper.py
# def validate_function_key(slot_key):
# def get_output_folder():
# def get_models_folder():
# def get_dataset_folder():
# def get_home_folder():
# def pickle_object(data, name, directory=get_output_folder()):
# def generate_img_key(image):
# def get_tensor(image):
# def get_output_vector(presses):
# def get_key_state_from_vector(vector):


import json
import logging
import os
from src import helper


logger = logging.getLogger(__name__)

def merge(game_name, existing_data='log.json'):
    # merge new data with master dataset for the game
    output_dir = helper.get_output_folder()

# Path: src/helper.py
# def validate_function_key(slot_key):
# def get_output_folder():
# def get_models_folder():
# def get_dataset_folder():
# def get_home_folder():
# def pickle_object(data, name, directory=get_output_folder()):
# def generate_img_key(image):
# def get_tensor(image):
# def get_output_vector(presses):
# def get_key_state_from_vector(vector):


# Path: src/dataset_merger.py
import json
import logging
import os
from src import helper



logger = logging.getLogger(__name__)

def merge(game_name, existing_data='log.json'):
    # merge new data with master dataset for the game
    output_dir = helper.get_output_folder()

    dataset_dir = helper.get_dataset_folder()