# Path: cuwo/constants.py
# WARRIOR_CLASS = 1
# 
# RANGER_CLASS = 2
# 
# MAGE_CLASS = 3
# 
# ROGUE_CLASS = 4
# 
# Path: cuwo/vector.py
# def qvec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int64)
# 
# def ivec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int32)
# 
# def vec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.float32)


from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS,
                            MAGE_CLASS, ROGUE_CLASS)
from cuwo.vector import qvec3, ivec3, vec3
         'scale_unknown': 1.00,
         'offset_body': vec3(0, 0, -5),
         'offset_head': vec3(0, 0.5, 5),
         'offset_hand': vec3(6, 0, 0),
         'offset_foot': vec3(3, 1, -10.5),
         'offset_back': vec3(0, -8, 2),
         'offset_wing': vec3(0, 0, 0)},

    14: {'scale': 0.96,
         'radius': 0.96,
         'height': 2.16,
         'model_head': list(range(1334, 1337 + 1)),
         'model_hair': list(range(1338, 1341 + 1)),
         'model_hand': (1342, ),
         'model_feet': (432, ),
         'model_body': (1, ),
         'model_back': (-1, ),
         'model_shoulder': (-1, ),
         'model_wing': (-1, ),
         'scale_head': 1.01,
         'scale_body': 1.00,
         'scale_hand': 1.00,
         'scale_feet': 0.98,
         'scale_weapon': 0.95,
         'scale_back': 0.80,
         'scale_shoulder': 1.00,
         'scale_wing': 1.00,
         'scale_unknown': 1.00,
         'offset_body': vec3(0, 0, -5),
         'offset_head': vec3(0, 0.5, 5),

# Path: cuwo/constants.py
# WARRIOR_CLASS = 1
# 
# RANGER_CLASS = 2
# 
# MAGE_CLASS = 3
# 
# ROGUE_CLASS = 4
# 
# Path: cuwo/vector.py
# def qvec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int64)
# 
# def ivec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.int32)
# 
# def vec3(x=0, y=0, z=0):
#     return Vector3((x, y, z), dtype=np.float32)


# Path: scripts/anticheat/constants.py
from cuwo.constants import (WARRIOR_CLASS, RANGER_CLASS,
                            MAGE_CLASS, ROGUE_CLASS)
from cuwo.vector import qvec3, ivec3, vec3

         'scale_unknown': 1.00,
         'offset_body': vec3(0, 0, -5),
         'offset_head': vec3(0, 0.5, 5),
         'offset_hand': vec3(6, 0, 0),
         'offset_foot': vec3(3, 1, -10.5),
         'offset_back': vec3(0, -8, 2),
         'offset_wing': vec3(0, 0, 0)},

    14: {'scale': 0.96,
         'radius': 0.96,
         'height': 2.16,
         'model_head': list(range(1334, 1337 + 1)),
         'model_hair': list(range(1338, 1341 + 1)),
         'model_hand': (1342, ),
         'model_feet': (432, ),
         'model_body': (1, ),
         'model_back': (-1, ),
         'model_shoulder': (-1, ),
         'model_wing': (-1, ),
         'scale_head': 1.01,
         'scale_body': 1.00,
         'scale_hand': 1.00,
         'scale_feet': 0.98,
         'scale_weapon': 0.95,
         'scale_back': 0.80,
         'scale_shoulder': 1.00,
         'scale_wing': 1.00,
         'scale_unknown': 1.00,
         'offset_body': vec3(0, 0, -5),
         'offset_head': vec3(0, 0.5, 5),

         'offset_hand': vec3(6, 0, 0),