head
stringlengths 3
76
⌀ | tail
stringlengths 3
77
⌀ | relation
stringclasses 18
values | dataset
stringclasses 4
values | label
int64 0
1
|
---|---|---|---|---|
PersonX touch home base | PersonX start to panic | HasSubEvent | cn | 0 |
PersonX score homer | PersonX crowd | oReact | atomic | 0 |
PersonX hear band | PersonX see band | HasSubEvent | cn | 0 |
PersonX hear band | PersonX get cramp | HasSubEvent | cn | 0 |
PersonX see particular program | PersonX watch preview for week | xWant | glucose | 0 |
PersonX see particular program | PersonX pay down debt | HasSubEvent | cn | 0 |
PersonX see particular program | PersonX turn on water | HasSubEvent | cn | 0 |
PersonX heat hot water for coffee | PersonX dig ground | HasSubEvent | cn | 0 |
PersonX hire director for project | PersonX take off apron | HasSubEvent | cn | 0 |
PersonX hire director for project | PersonX go through pregnancy | HasSubEvent | cn | 0 |
PersonX press alt f4 | PersonX drink | HasSubEvent | cn | 0 |
PersonX see what on next | PersonX put dog on leash | HasSubEvent | cn | 0 |
PersonX see what on next | PersonX wake up | HasSubEvent | cn | 0 |
PersonX watch preview for week | PersonX see particular program | HasSubEvent | cn | 0 |
PersonX see particular cast of character | PersonX get pass grade | HasSubEvent | cn | 0 |
PersonX see particular cast of character | PersonX collect dry wood | HasSubEvent | cn | 0 |
PersonX set cup on table | PersonX combust | xNeed | atomic | 0 |
PersonX set cup on table | PersonX move arm | xEffect | atomic | 0 |
PersonX set cup on table | PersonX put on coaster | xAttr | atomic | 0 |
PersonX set cup on table | PersonX will stay there | xEffect | atomic | 0 |
PersonX set cup on table | PersonX know new thing | HasSubEvent | cn | 0 |
PersonX balance in air | PersonX put tool away | HasSubEvent | cn | 0 |
PersonX balance in air | PersonX do not have to cook | HasSubEvent | cn | 0 |
PersonX balance in air | PersonX sign up for class | HasSubEvent | cn | 0 |
PersonX get cup | PersonX feel guilty | HasSubEvent | cn | 0 |
PersonX keep open side up | PersonX become subject to rule | HasSubEvent | cn | 0 |
PersonX keep open side up | PersonX use vise | HasSubEvent | cn | 0 |
PersonX pick up cup | PersonX read list of exhibit | HasSubEvent | cn | 0 |
PersonX pick up cup | PersonX go to garage | HasSubEvent | cn | 0 |
PersonX get cup from shelf | PersonX purchase ticket | HasSubEvent | cn | 0 |
PersonX get cup from shelf | PersonX renergize yourself | HasSubEvent | cn | 0 |
PersonX release from hand | PersonX win judgment | HasSubEvent | cn | 0 |
PersonX release from hand | PersonX play role | HasSubEvent | cn | 0 |
PersonX release from hand | PersonX explore many new idea | HasSubEvent | cn | 0 |
PersonX release from hand | PersonX sequester jury | HasSubEvent | cn | 0 |
PersonX release handle | PersonX enjoy life | HasSubEvent | cn | 0 |
PersonX have two free hand | PersonX try to keep up | HasSubEvent | cn | 0 |
ring stain | PersonX set cup on table | HasSubEvent | cn | 0 |
PersonX might leave unsightly ring | emotion control behavior | HasSubEvent | cn | 0 |
PersonX might leave unsightly ring | PersonX have refreshment | HasSubEvent | cn | 0 |
PersonX might leave unsightly ring | PersonX say welcome | HasSubEvent | cn | 0 |
PersonX position coaster | relax | HasSubEvent | cn | 0 |
PersonX position coaster | PersonX have work computer | HasSubEvent | cn | 0 |
PersonX position coaster | PersonX talk with hotel | HasSubEvent | cn | 0 |
PersonX pour of drink | PersonX be polite | HasSubEvent | cn | 0 |
PersonX put down coaster | PersonX create character | HasSubEvent | cn | 0 |
PersonX jump off board | ring stain | HasSubEvent | cn | 0 |
PersonX jump off board | PersonX stop problem solve | HasSubEvent | cn | 0 |
PersonX jump off board | PersonX make out | HasSubEvent | cn | 0 |
PersonX buy skateboard | PersonX cash out chip | HasSubEvent | cn | 0 |
PersonX prove longer teenager | PersonX compare different product | HasSubEvent | cn | 0 |
skateboard | PersonX hop over spot | HasSubEvent | cn | 0 |
get on | skateboard | HasSubEvent | cn | 0 |
PersonX soak in hotspring | PersonX have meeting place | HasSubEvent | cn | 0 |
stab to death | go to prison | oWant | atomic | 0 |
stab to death | PersonX daydream | HasSubEvent | cn | 0 |
stab to death | scrub | HasSubEvent | cn | 0 |
choose victim | PersonX gather referral | HasSubEvent | cn | 0 |
choose victim | PersonX receive cut | HasSubEvent | cn | 0 |
stalk | PersonX get pink slip | HasSubEvent | cn | 0 |
hide body | will fall over | HasSubEvent | cn | 0 |
get blood on clothes | PersonX ache | HasSubEvent | cn | 0 |
go to prison | PersonX may need to pee | HasSubEvent | cn | 0 |
rot | die | HasSubEvent | cn | 0 |
PersonX recieve instruction | PersonX put on coaster | HasSubEvent | cn | 0 |
PersonX check watc | PersonX select | HasSubEvent | cn | 0 |
PersonX keep place | PersonX put back piece | HasSubEvent | cn | 0 |
PersonX keep place | PersonX experience elation | HasSubEvent | cn | 0 |
PersonX study everyone in line | PersonX sew patch together | HasSubEvent | cn | 0 |
PersonX study everyone in line | fence | HasSubEvent | cn | 0 |
stand in queue | sigh | xEffect | glucose | 0 |
PersonX start family | PersonX watch | HinderedBy | atomic2020 | 0 |
PersonX start family | PersonX play | xReason | cn | 0 |
PersonX start family | PersonX check size | HasSubEvent | cn | 0 |
PersonX build nursery | PersonX start family | HasSubEvent | cn | 0 |
PersonX build nursery | PersonX might smoke cigarette | HasSubEvent | cn | 0 |
PersonX dwindle finances | PersonX give speech | HasSubEvent | cn | 0 |
PersonX get marriedc | PersonX say goodbye to host | HasSubEvent | cn | 0 |
PersonX arrange kindling | go for walk | HasSubEvent | cn | 0 |
PersonX collect fuel | PersonX announce presence | HasSubEvent | cn | 0 |
PersonX find combustible material | PersonX bring present | HasSubEvent | cn | 0 |
PersonX get wood together | PersonX get out cleaning supplies | HasSubEvent | cn | 0 |
PersonX create flame | PersonX pay child support | HasSubEvent | cn | 0 |
PersonX assemble burn material | PersonX let out more string | HasSubEvent | cn | 0 |
PersonX collect dry wood | PersonX start fire | HasSubEvent | cn | 0 |
PersonX collect dry wood | PersonX gather ingrediant | HasSubEvent | cn | 0 |
PersonX collect dry wood | PersonX construct mark key | HasSubEvent | cn | 0 |
PersonX will burn down house | PersonX turn of engine | HasSubEvent | cn | 0 |
PersonX will burn down house | PersonX work out main point | HasSubEvent | cn | 0 |
PersonX will burn down house | PersonX get comfortable | HasSubEvent | cn | 0 |
PersonX move away from fire | PersonX move emotionally | HasSubEvent | cn | 0 |
PersonX move away from fire | PersonX react emotionally | HasSubEvent | cn | 0 |
PersonX study for subject | PersonX gain understand | xNeed | atomic | 0 |
PersonX talk to expert | PersonX get mug | HasSubEvent | cn | 0 |
study for subject | PersonX include monster | HasSubEvent | cn | 0 |
study for subject | PersonX overlook | HasSubEvent | cn | 0 |
learn about | PersonX do not get fat | HasSubEvent | cn | 0 |
learn about | PersonX make sure computer work | HasSubEvent | cn | 0 |
study for test | review material | general React | glucose | 0 |
review material | study for test | HasSubEvent | cn | 0 |