head
stringlengths
3
76
tail
stringlengths
3
77
relation
stringclasses
18 values
dataset
stringclasses
4 values
label
int64
0
1
PersonX hear
PersonX be wear headphone
HinderedBy
atomic2020
1
PersonX hear
PersonY 's microphone be not work
HinderedBy
atomic2020
1
PersonX hear
PersonX have break headphone
HinderedBy
atomic2020
1
PersonX hear
PersonY be in a sound proof room
HinderedBy
atomic2020
1
PersonX hear
PersonX can not get to show
HinderedBy
atomic2020
1
PersonX hear
PersonX lose PeopleX hearing
HinderedBy
atomic2020
1
PersonX hear
PersonX do not live with house
HinderedBy
atomic2020
1
PersonX hear
ticket to lecture be sell out
HinderedBy
atomic2020
1
PersonX hear
the room be too noisy
HinderedBy
atomic2020
1
PersonX hear
PersonX can not afford ticket to event
HinderedBy
atomic2020
1
PersonX hear
PersonY will not let PeopleX inside
HinderedBy
atomic2020
1
PersonX hear
no one be knock on door
HinderedBy
atomic2020
1
PersonX hear
PeopleX hearing aid malfunction
HinderedBy
atomic2020
1
PersonX hear
PersonY do not have a microphone
HinderedBy
atomic
1
PersonX hear
PeopleX boyfriend be not come over
HinderedBy
atomic2020
1
PersonX hear
the pizza PersonY have not arrive yet
HinderedBy
atomic2020
1
PersonX hear
PeopleX friend be not at the door
HinderedBy
atomic
1
PersonX hear
PersonX have poor hearing
HinderedBy
atomic2020
1
PersonX hear
the outer door be away in the house
HinderedBy
atomic2020
1
PersonX hear
PersonX be listen to music
HinderedBy
atomic
1
PersonX hear
PersonX have the tv loud
HinderedBy
atomic2020
1
PersonX hear
there be no-one knock
HinderedBy
atomic2020
1
PersonX hear
PersonX be away from the house
HinderedBy
atomic2020
1
PersonX hear
PersonX be in a forest
HinderedBy
atomic2020
1
PersonX hear
PersonX have the television
HinderedBy
atomic2020
1
PersonX hear
PersonX 's mother be talk loudly
HinderedBy
atomic
1
PersonX hear
PersonX see PersonY 's son come
isAfter
atomic2020
1
PersonX hear
PersonX get y 's attention
isBefore
atomic2020
1
PersonX hear
PersonX be away from persony
HinderedBy
atomic2020
1
PersonX hear
PersonX cheer along
HasSubEvent
atomic
1
PersonX hear
PersonX join in fun
HasSubEvent
cn
1
PersonX hear
PersonX wave
HasSubEvent
atomic
1
PersonX hear
PersonX wave to crowd
HasSubEvent
cn
1
PersonX hear
PersonX cover ear
HasSubEvent
cn
1
PersonX hear
PersonX go mad
HasSubEvent
atomic
1
PersonX hear
PersonX see replay
HasSubEvent
cn
1
PersonX hear
PersonX think to safety
HasSubEvent
cn
1
PersonX have a good time
PersonX be happy
xAttr
atomic
1
PersonX have a good time
PersonX be happy
xReact
atomic
1
PersonX have a good time
there be nothing
HinderedBy
atomic2020
1
PersonX have a good time
PersonX get there
HinderedBy
atomic2020
1
PersonX have a good time
PersonX relax
xIntent
atomic
1
PersonX have a good time
PersonX be excite
xAttr
atomic
1
PersonX have a good time
PersonX have fun
xIntent
atomic
1
PersonX have a good time
PersonX pay for ticket
isBefore
atomic2020
1
PersonX have a good time
PersonX go home
isBefore
glucose
1
PersonX have a good time
PersonY want to meet new people
oWant
atomic
1
PersonX have a good time
PersonY want to have fun
oWant
atomic
1
PersonX have a good time
PersonY want to drink
oWant
atomic
1
PersonX have a good time
PersonY want to celebrate
oWant
atomic
1
PersonX have a good time
PersonY want to hear about it
oWant
atomic
1
PersonX have a good time
PersonY want to go themselves
oWant
atomic
1
PersonX have a good time
PersonX be fun
xAttr
atomic
1
PersonX have a good time
PersonX be popular
xAttr
atomic
1
PersonX have a good time
PersonX be entertain
xAttr
atomic
1
PersonX have a good time
PersonX be engage
xAttr
atomic
1
PersonX have a good time
PersonX be surprised
xAttr
atomic
1
PersonX have a good time
PersonX be determine
xAttr
atomic
1
PersonX have a good time
PersonX be energetic
xAttr
atomic
1
PersonX have a good time
PersonX be delightful
xAttr
atomic
1
PersonX have a good time
PersonX be wonderful
xAttr
atomic
1
PersonX have a good time
PersonX be amuse
xAttr
atomic
1
PersonX have a good time
PersonX be social
xAttr
atomic
1
PersonX have a good time
PersonX be boisterous
xAttr
atomic
1
PersonX have a good time
PersonX be jolly
xAttr
atomic
1
PersonX have a good time
PersonX be fortunate
xAttr
atomic
1
PersonX have a good time
PersonX be stimulate
xAttr
atomic
1
PersonX have a good time
PersonX be fun-loving
xAttr
atomic
1
PersonX have a good time
PersonX be light-hearted
xAttr
atomic
1
PersonX have a good time
PersonX be spirited
xAttr
atomic
1
PersonX have a good time
PersonX be playful
xAttr
atomic
1
PersonX have a good time
PersonX enjoy themselves
xIntent
atomic
1
PersonX have a good time
PersonX enjoy a event
xIntent
atomic
1
PersonX have a good time
PersonX celebrate
xIntent
atomic
1
PersonX have a good time
PeopleX like
xNeed
atomic
1
PersonX have a good time
PersonX enjoy do it
xNeed
atomic
1
PersonX have a good time
PersonX go camping
xNeed
atomic
1
PersonX have a good time
PersonX go to see a movie
xNeed
cn
1
PersonX have a good time
PersonY go to park
xNeed
atomic
1
PersonX have a good time
PersonX need to ride
xNeed
atomic
1
PersonX have a good time
PersonX need to go to party
xNeed
atomic
1
PersonX have a good time
PersonX greet the people
xNeed
atomic
1
PersonX have a good time
PersonX attend party
xNeed
atomic
1
PersonX have a good time
PersonX have low expectation
xNeed
atomic
1
PersonX have a good time
PersonX need to go somewhere
xNeed
atomic
1
PersonX have a good time
PersonX need to enjoy it
xNeed
atomic
1
PersonX have a good time
PersonX need to spend time with friend
xNeed
atomic
1
PersonX have a good time
PersonX need to go to bar
xNeed
atomic
1
PersonX have a good time
PersonX need to relax home with book
xNeed
atomic
1
PersonX have a good time
PersonX need to go out
xNeed
atomic
1
PersonX have a good time
PersonX need to get in car
xNeed
atomic2020
1
PersonX have a good time
PersonX need to make plan
xNeed
atomic
1
PersonX have a good time
PersonX be satisfied
xReact
atomic
1
PersonX have a good time
PersonX be releive
xReact
atomic
1
PersonX have a good time
PersonX be calm
xReact
atomic
1
PersonX have a good time
PersonX be enjoyment
xReact
atomic
1
PersonX have a good time
PersonX be good
xReact
atomic
1
PersonX have a good time
PersonX keep do it
xWant
atomic
1
PersonX have a good time
PersonX want to make it a regular thing
xWant
atomic
1
PersonX have a good time
PersonX want to go home
xWant
atomic
1