title: Split Track to MusicGen
python_version: '3.9'
tags:
- music generation
- language models
- LLMs
app_file: app.py
emoji: 🎵
colorFrom: blue
colorTo: pink
sdk: gradio
sdk_version: 3.36.1
pinned: true
license: cc-by-nc-4.0
duplicated_from: fffiloni/Image-to-MusicGen
Audiocraft
Audiocraft is a PyTorch library for deep learning research on audio generation. At the moment, it contains the code for MusicGen, a state-of-the-art controllable text-to-music model.
MusicGen
Audiocraft provides the code and models for MusicGen, a simple and controllable model for music generation. MusicGen is a single stage auto-regressive Transformer model trained over a 32kHz EnCodec tokenizer with 4 codebooks sampled at 50 Hz. Unlike existing methods like MusicLM, MusicGen doesn't not require a self-supervised semantic representation, and it generates all 4 codebooks in one pass. By introducing a small delay between the codebooks, we show we can predict them in parallel, thus having only 50 auto-regressive steps per second of audio. Check out our sample page or test the available demo!
Installation
Audiocraft requires Python 3.9, PyTorch 2.0.0, and a GPU with at least 16 GB of memory (for the medium-sized model). To install Audiocraft, you can run the following:
# Best to make sure you have torch installed first, in particular before installing xformers.
# Don't run this if you already have PyTorch installed.
pip install 'torch>=2.0'
# Then proceed to one of the following
pip install -U audiocraft # stable release
pip install -U git+https://[email protected]/facebookresearch/audiocraft#egg=audiocraft # bleeding edge
pip install -e . # or if you cloned the repo locally
Usage
You can play with MusicGen by running the jupyter notebook at demo.ipynb
locally, or use the provided colab notebook. Finally, a demo is also available on the facebook/MusiGen
HugginFace Space (huge thanks to all the HF team for their support).
API
We provide a simple API and 4 pre-trained models. The pre trained models are:
small
: 300M model, text to music only - 🤗 Hubmedium
: 1.5B model, text to music only - 🤗 Hubmelody
: 1.5B model, text to music and text+melody to music - 🤗 Hublarge
: 3.3B model, text to music only - 🤗 Hub
We observe the best trade-off between quality and compute with the medium
or melody
model.
In order to use MusicGen locally you must have a GPU. We recommend 16GB of memory, but smaller
GPUs will be able to generate short sequences, or longer sequences with the small
model.
Note: Please make sure to have ffmpeg installed when using newer version of torchaudio
.
You can install it with:
apt get install ffmpeg
See after a quick example for using the API.
import torchaudio
from audiocraft.models import MusicGen
from audiocraft.data.audio import audio_write
model = MusicGen.get_pretrained('melody')
model.set_generation_params(duration=8) # generate 8 seconds.
wav = model.generate_unconditional(4) # generates 4 unconditional audio samples
descriptions = ['happy rock', 'energetic EDM', 'sad jazz']
wav = model.generate(descriptions) # generates 3 samples.
melody, sr = torchaudio.load('./assets/bach.mp3')
# generates using the melody from the given audio and the provided descriptions.
wav = model.generate_with_chroma(descriptions, melody[None].expand(3, -1, -1), sr)
for idx, one_wav in enumerate(wav):
# Will save under {idx}.wav, with loudness normalization at -14 db LUFS.
audio_write(f'{idx}', one_wav.cpu(), model.sample_rate, strategy="loudness")
Model Card
See the model card page.
FAQ
Will the training code be released?
Yes. We will soon release the training code for MusicGen and EnCodec.
Citation
@article{copet2023simple,
title={Simple and Controllable Music Generation},
author={Jade Copet and Felix Kreuk and Itai Gat and Tal Remez and David Kant and Gabriel Synnaeve and Yossi Adi and Alexandre Défossez},
year={2023},
journal={arXiv preprint arXiv:2306.05284},
}
License
- The code in this repository is released under the MIT license as found in the LICENSE file.
- The weights in this repository are released under the CC-BY-NC 4.0 license as found in the LICENSE_weights file.