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using UnityEngine; |
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public class PosePreview : MonoBehaviour |
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{ |
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public BoundingBox boundingBox; |
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public BoundingCircle boundingCircle; |
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public Keypoint[] keypoints; |
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public void SetActive(bool active) |
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{ |
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gameObject.SetActive(active); |
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} |
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public void SetBoundingBox(bool active, Vector3 position, Vector2 size) |
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{ |
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boundingBox.Set(active, position, size); |
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} |
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public void SetBoundingCircle(bool active, Vector3 position, float radius) |
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{ |
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boundingCircle.Set(active, position, radius); |
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} |
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public void SetKeypoint(int index, bool active, Vector3 position) |
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{ |
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keypoints[index].Set(active, position); |
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} |
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} |
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