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Add new SentenceTransformer model.
5f867e9 verified
metadata
base_model: sentence-transformers/all-MiniLM-L12-v2
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
  - sentence-transformers
  - sentence-similarity
  - feature-extraction
  - generated_from_trainer
  - dataset_size:192
  - loss:TripletLoss
widget:
  - source_sentence: >-
      What happens if a player is serving time in the Sin Bin at the
      commencement of the Drop-Off?
    sentences:
      - " becomes \nDead when the ball or a player in Possession touches the ground on or over a \nSideline or Dead Ball Line.\n2  Player Registration  \n2.1\tParticipating players are to be registered with a NTA or with an approved NTA \ncompetition provider.\n2.2\tTeams playing unregistered players are liable to forfeit any match in which \nunregistered players have competed.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n5\n3  The Ball  \n3.1\tThe game is played with an oval, inflated ball of a shape, colour and size \napproved by FIT or the NTA.\n3.2\tThe ball shall be inflated to the manufacturers’ recommended air pressure.\n3.3\tThe Referee shall immediately pause the match if the size and shape of the ball \nno longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the \nissue rectified.\n3.4\tThe ball must not be hidden under player attire.\n4   Playing Uniform  \n4.1\tParticipating players are to be correctly attired in matching Team uniforms\n4.2\tPlaying uniforms consist of shirt, singlet or other item as approved by the NTA \nor NTA competition provider, shorts and/or tights and socks.\n4.3\tAll players are to wear a unique identifying number not less than 16cm in height, \nclearly displayed on the rear of the playing top.\n4.3.1\tIdentifying numbers must feature no more than two (2) digits.\n4.4\tHats or caps are permitted to be worn during a match provided they are safe \nand meet any NTA regulations.\n4.5\tSafe footwear must be worn with exceptions allowed for game variants such as \nBeach Touch.\n4.6\tLight leather or synthetic boots with soft moulded soles are permitted.\n4.6.1\tShoes with screw-in studs are not to be worn by any player or Referee.\n4.7\tPlayers are not to participate in any match wearing any item of jewellery, \nchain, identification band/bracelet or similar item that may prove dangerous. \nAny jewellery or other items that cannot be removed are to be taped to the \nsatisfaction of the Referee.\n4.8\tLong (extend beyond the finger flesh when viewed from the palm) or sharp \nf"
      - " at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until a \nTry is scored.\n24.1.7\tThere is no time off during the Drop-Off and the clock does not stop at \nthe two (2) minute interval.\n24.1.8\tSubstitution during the Drop-Off is permitted in accordance with normal \nInterchange Rules.\n24.2\tMixed gender Teams may have no more than (2) males on the field during the \nDrop-Off.\n24.2.1\tIn the case of a male player serving time in the Sin Bin at the \ncommencement of the Drop-Off the offending Team will start with no \nmore than one (1) male on the field.\n24.2.2\tWhere a male player has been dismissed for the remainder of the match, \nthe offending Team will be permitted to have no more than one (1) male \non the field for the duration of the Drop-Off. \nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n17\n24.3\tAt the commencement of the Drop-Off, if there is a player serving time in the \nSin  Bin and is yet to complete the required time, their Team commences the \nDrop-Off with one (1) less player on the field than their opposition and continues \nto play with one (1) player less until the Sin Bin period has been completed.\n24.4\tAt the commencement of the Drop-Off, if a Team has had a player dismissed for \nthe remainder of the match that Team continues to play with one (1) player less \nthan the opposition Team for the duration of the Drop-Off.\n24.5\tFor the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team \nwill retain a numerical advantage on the Field of Play during the Drop-Off.\n25  Match Officials  \n25.1\tThe Referee is the sole judge on all match related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to"
      - " distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4\tWhen a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty \nTap within ten (10) metres of the Defending Team’s Try Line, all players from the \nDefending Team must have both feet on or behind their Try Line and no other \npart of the body in contact with the ground Forward of their Try Line.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the \npoint of the Infringement.\n15.5\tAfter effecting the Touch, the defending player must retire the required seven \n(7) metres or to the Defending Try Line as indicated by the Referee without \ninterfering with the Attacking Team.\nRuling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if \non the Defensive Try Line, on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n13\n16  Obstruction  \n16.1\tA player in Possession must not run or otherwise move behind other attacking \nplayers or the Referee in an attempt to avoid an Imminent Touch.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.2\tThe player in Possession is not to hold or otherwise impede a defending player \nin any way.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.3\tAn attacking player in support of the player in Possession may move as \nnecessary to achieve a supporting position but must not grab, hold, push or \notherwise  deliberately interfere with a defending player attempting to make a \nTouch\nRuling = A Penalty to the non-offending Team at the point of the Infringement or on the  \nseven (7) metre line if the Infringement occurs in the In-Goal Area. \n16.4\tPlayers in the Defending Team may not obstruct or interfere with an attacking \nplayer.\nRuling = A Penalty to the non-offending Team at the point of the In"
  - source_sentence: >-
      What happens if a match is abandoned due to circumstances other than those
      referred to in clause 24.1.6?
    sentences:
      - " without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8  Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute halves with \na Half Time break.\n8.1.1\tThere is no time off for injury during a match.\n8.2\tLocal competition and tournament conditions may vary the duration of a match.\n8.3\tWhen time expires, play is to continue until the next Touch or Dead Ball and End \nof Play is signaled by the Referee. \n8.3.1\tShould a Penalty be awarded during this period, the Penalty is to be taken.\n8.4\tIf a match is abandoned in any circumstances other than those referred to in \nclause 24.1.6 the NTA or NTA competition provider in its sole discretion shall \ndetermine the result of the match.\n9  Possession  \n  \n9.1\tThe Team with the ball is entitled to six (6) Touches prior to a Change of \nPossession. \n9.2\tOn the Change of Possession due to an intercept, the first Touch will be zero (0) \nTouch. \n9.3\tFollowing the sixth Touch or a loss of Possession due to any other means, the \nball must be returned to the Mark without delay.\nRuling = A deliberate delay in the changeover procedure will result in a Penalty awarded to \nthe non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.\n9.4\tIf the ball is dropped or passed and goes to ground during play, a Change of \nPossession results.\nRuling = The Mark for the Change of Possession is where the ball makes initial contact  with \nthe ground.\n9.5\tIf the ball, while still under the control of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\nRuling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football Australia 2020\n9.6\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10  The Touch  \n10.1\tA Touch may be made"
      - " item that may prove dangerous. \nAny jewellery or other items that cannot be removed are to be taped to the \nsatisfaction of the Referee.\n4.8\tLong (extend beyond the finger flesh when viewed from the palm) or sharp \nfingernails are not allowed.\n4.9\tReferees and players may wear spectacles or sunglasses provided they are safe \nand securely attached.\n4.10\tReferees and players may wear sport monitoring equipment and medical \nsupports such as knee or ankle braces provided, at the sole discretion of \ncompetition’s controlling body, the items are not dangerous.\n5  Team Composition  \n5.1\tA Team consists of a maximum of 14 players, no more than six (6) of whom are \nallowed on the field at any time. \nFIT Playing Rules - 5th Edition\n6\nCOPYRIGHT © Touch Football Australia 2020\nRuling = A Penalty awarded to the non-offending Team at the time the offence is identified \nseven (7) metres infield on the Halfway Line or the position of the ball, whichever is the \ngreater Advantage.\n5.2\tA Team must have a minimum of four (4) players on the field for a match to \ncommence or continue, except during a Drop-Off.\n5.3\tWhere the number of players on the field from one Team falls below four (4), \nthe match is to be abandoned and the non-offending Team is to be declared the \nWinner.\n5.3.1\tThis does not apply for players sent to the Sin Bin Area.\n5.4\tIn mixed gender competitions, the maximum number of males allowed on the \nField of Play is three (3), the minimum male requirement is one (1) and the \nminimum female requirement is one (1).\n6  Team Coach and Team Officials  \n6.1\tThe Team coach(s) and Team officials may be permitted inside the Perimeter \nbut shall be required to be positioned either in the Interchange Area or at the \nend of the Field of Play for the duration of the match.\n6.2\tThe Team coach(s) and Team officials may move from one position to the other \nbut shall do so without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal"
      - " it is not the sixth  Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven (7) metres directly \nForward of the contact point from the Defending Team’s Try Line, a Rollball is \nperformed.\n10.10\tIf a player in Possession intentionally makes a Touch on an Offside defender \nwho is making every effort to retire and remain out of play, the Touch counts.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n9\n10.11\tIf a Touch is made on a player in Possession while the player is juggling the ball \nin an attempt to maintain control of it, the Touch counts if the attacking player \nfollowing the Touch retains Possession.\n10.12\tIf a player in Possession is Touched and subsequently makes contact with \neither the Sideline, a field marker or the ground outside the Field of Play, the \nTouch counts and play continues with a Rollball at the Mark where the Touch \noccurred.\n10.13\tWhen a player from the Defending Team enters its defensive Seven Metre Zone, \nthe Defending Team must move Forward at a reasonable pace until a Touch is \nImminent or made.\nRuling = A Penalty to the Attacking Team at the point of the Infringement.\n10.14\tWhen a player in Possession enters the Defending Teams’ Seven Metre Zone \nthe Defending Team is not obliged to move Forward but cannot retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of \nthe Infringement.\n11  Passing  \n  \n11.1\tA player in Possession may not kick, pass, flick, knock, throw, hand-off or \notherwise propel the ball in a Forward direction, either intentionally or otherwise \nto another player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where the ball was \npropelled Forward unless Advantage is applied.\n11.2\tA player in Possession  may not intentionally kick, pass, flick, knock, throw, \nhand-off or otherwise propel the ball in a Forward direction over an opposition \nplayer and regain Possession.\nR"
  - source_sentence: >-
      What are some examples of Misconduct warranting Penalty, Forced
      Interchange, Sin Bin or Dismissal?
    sentences:
      - " Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19  Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or Rollball and attempts \nto interfere with play, the Referee will allow Advantage or award a Penalty, \nwhichever is of greater Advantage to the Attacking Team.\n19.2\tShould the Attacking Team in the act of taking the Advantage subsequently \ninfringe, the Ruling on the initial Infringement will apply.\n20  Misconduct  \n20.1\tMisconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal \nincludes:\n20.1.1\tContinuous or regular breaches of the Rules;\n20.1.2\tSwearing towards another player, Referee, spectator or other match \t\nofficial;\n20.1.3\tDisputing decisions of Referees or other match official(s);\n20.1.4\tUsing more than the necessary physical force to make a Touch;\n20.1.5\tPoor sportsmanship;\n20.1.6\tTripping, striking, or otherwise assaulting another player, Referee, \nspectator or other match official; or\n20.1.7\tAny other action that is contrary to the spirit of the game.\n21  Forced Interchange  \n21.1\tWhere the Referee deems it necessary to implement a Forced Interchange \nfollowing an Infringement, the Referee is to stop the match, direct the ball to \nbe placed on the Mark, advise the offending player of the reason for the Forced \nInterchange, direct that player to return to the Interchange Area, display the \nrelevant signal and award a Penalty to the non-offending Team.\n22  Sin Bin  \n22.1\tThe on-field Referee is required to indicate the commencement and the end of \nthe Sin Bin time.\n22.2\tAny player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s \nend of the Field of Play and on the same side as their Interchange Area. \n22.3\tAny player sent to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of"
      - "\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10  The Touch  \n10.1\tA Touch may be made by either a defending player or a player in Possession.\n10.2\tA defending player may not claim a Touch if contact has not been made. If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and the offending \nplayer sent to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5\tThe defending player must not deliberately knock the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\tA player must not pass or otherwise deliver the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch is made in the In-Goal Area before the ball is grounded, the player in \nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth  Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven ("
      - " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23  Dismissal  \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24  Drop-Off  \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
  - source_sentence: >-
      What is the consequence of a player in possession making contact with the
      sideline, a field marker, or the ground outside the field of play after
      being touched?
    sentences:
      - |-
        /or outside the boundaries of the Field of Play prior to the 
        subsequent Rollball.
        Dead Ball Line
        The end boundaries of the Field of Play. There is one at each end of 
        the Field of Play. See Appendix 1.
        Defending Try Line
        The line which a Team has to defend to prevent a Try.
        Defending Team
        The Team without or which is losing Possession.
        Dismissal
        When a player is sent from the Field of Play for the rest of the match.
        Drop-Off
        A procedure used to determine a Winner following equal scores at 
        the expiration of normal Duration.
        Duration
        The length of time a competition match lasts, which is normally 
        forty-five minutes, inclusive of a five (5) minute Half Time.
        End of Play
        When the Referee indicates completion of the match.
        Exclusion
        When a player is sent to the nearest Sin Bin Area following three (3) 
        penalties by the Defending Team upon entering their Seven Metre 
        Zone. The player is counted as a player on the Field of Play and 
        cannot be replaced or interchanged.
        FIT Playing Rules - 5th Edition
        COPYRIGHT © Touch Football Australia 2020
        1
        FIT 
        Federation of International Touch
        Field of Play
        The playing area bounded by the Sidelines and Dead Ball Lines, both 
        of which are out of bounds. See Appendix 1.
        Forced Interchange
        When a player is required to undertake a compulsory Interchange for 
        an Infringement ruled more serious than a Penalty but less serious 
        than a Permanent Interchange, Sin Bin or Dismissal.
        Forward
        A position or direction towards the Dead Ball Line beyond the Team’s 
        Attacking Try Line.
        Full Time
        The expiration of the second period of time allowed for play.
        Half
        The player who takes Possession following a Rollball.
        Half Time
        The break in play between the two halves of a match.
        Imminent
        About to occur, it is almost certain to occur.
        Infringement
        The action of a player contrary to the Rules of the game.
        In-Goal Area
        The area in the Field of Play bounded by the Sidelines, the Try Lines 
        and the Dead Ball Lines. There are two (2), one (1) at each end of the 
        Field of Play. See Appendix 1.
        Interchange
        The act of an on-field player leaving the Field of Play to be replaced 
        by
      - "\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10  The Touch  \n10.1\tA Touch may be made by either a defending player or a player in Possession.\n10.2\tA defending player may not claim a Touch if contact has not been made. If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and the offending \nplayer sent to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5\tThe defending player must not deliberately knock the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\tA player must not pass or otherwise deliver the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch is made in the In-Goal Area before the ball is grounded, the player in \nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth  Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven ("
      - " it is not the sixth  Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven (7) metres directly \nForward of the contact point from the Defending Team’s Try Line, a Rollball is \nperformed.\n10.10\tIf a player in Possession intentionally makes a Touch on an Offside defender \nwho is making every effort to retire and remain out of play, the Touch counts.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n9\n10.11\tIf a Touch is made on a player in Possession while the player is juggling the ball \nin an attempt to maintain control of it, the Touch counts if the attacking player \nfollowing the Touch retains Possession.\n10.12\tIf a player in Possession is Touched and subsequently makes contact with \neither the Sideline, a field marker or the ground outside the Field of Play, the \nTouch counts and play continues with a Rollball at the Mark where the Touch \noccurred.\n10.13\tWhen a player from the Defending Team enters its defensive Seven Metre Zone, \nthe Defending Team must move Forward at a reasonable pace until a Touch is \nImminent or made.\nRuling = A Penalty to the Attacking Team at the point of the Infringement.\n10.14\tWhen a player in Possession enters the Defending Teams’ Seven Metre Zone \nthe Defending Team is not obliged to move Forward but cannot retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of \nthe Infringement.\n11  Passing  \n  \n11.1\tA player in Possession may not kick, pass, flick, knock, throw, hand-off or \notherwise propel the ball in a Forward direction, either intentionally or otherwise \nto another player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where the ball was \npropelled Forward unless Advantage is applied.\n11.2\tA player in Possession  may not intentionally kick, pass, flick, knock, throw, \nhand-off or otherwise propel the ball in a Forward direction over an opposition \nplayer and regain Possession.\nR"
  - source_sentence: >-
      What is the distance that players from the Defending Team must retire to
      at a Rollball?
    sentences:
      - " without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal or non-\nverbal) with either Team or the Referees.\n7  Commencement and Recommencement of Play  \n7.1\tTeam captains are to toss a coin in the presence of the Referee(s) with the \nwinning captain’s Team having the choice of the direction the Team wishes \nto run in the first half; the choice of Interchange Areas for the duration of the \nmatch, including any extra time; and the choice of which team will commence \nthe match in Possession.\n7.2\tA player of the Attacking Team is to commence the match with a Tap at the \ncentre of the Halfway Line following the indication to commence play from the \nReferee.\n7.3\tFor the recommencement of play following a Half Time break, Teams shall \nchange directions and the Team not commencing the match with Possession is \nto re-start the match with a Tap.\n7.4\tFor the recommencement of play following the scoring of a Try, the Team \nagainst which the Try was conceded will recommence play with a Tap.\n7.5\tA Tap may not be taken until all attacking Players are in an Onside position.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n7\n7.6\tA Tap may not be taken until at least four (4) defending players are in an Onside \nposition or unless directed to so by the Referee. Where the number of players \non the field from the Defending Team falls below four (4), all players must be in \nan Onside position for a Tap to be taken unless directed to do so by the Referee.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\n7.7\tThe Tap to commence or recommence play must be performed without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8  Match Duration  \n  \n8.1\tA match is 40 minutes in duration, consisting of two (2) x 20 minute"
      - " a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18  Penalty  \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19  Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or"
      - " \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 2020\n14  Scoring  \n14.1\tA Try is worth one (1) point. \n14.2\tA Try is awarded when a player, other than the Half, places the ball on or over \nthe Try Line without being Touched.\n14.3\tIn attempting to score a Try, a player must have control of the ball prior to \nplacing it on or over the Try Line.\n14.4\tIf a Player places the ball on the ground and releases it short of the Try Line \nwhile attempting to Score a Try, the Player is required to perform a Rollball to \nrestart play and a Touch is counted. If a Player does not release the Ball from \ntheir hands, the match continues and no Touch is counted. \n14.5\tAt the End of Play the team that has scored the most Tries is declared the \nWinner. In the event of neither team scoring, or in the event of both teams \nscoring the same number of Tries, a draw is declared.\n15  Offside  \n15.1\tAt a Rollball, all players from the Defending Team must retire a distance of \nseven (7) metres or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.2\tAt a Tap, all players from the Defending Team must retire a distance of ten (10) \nmetres from the Mark or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) \nmetre line directly Forward of the Infringement.\n15.3\tAt a Rollball or Tap, players from the Defending Team must not retire an \nunreasonable distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4"

SentenceTransformer based on sentence-transformers/all-MiniLM-L12-v2

This is a sentence-transformers model finetuned from sentence-transformers/all-MiniLM-L12-v2. It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.

Model Details

Model Description

  • Model Type: Sentence Transformer
  • Base model: sentence-transformers/all-MiniLM-L12-v2
  • Maximum Sequence Length: 128 tokens
  • Output Dimensionality: 384 tokens
  • Similarity Function: Cosine Similarity

Model Sources

Full Model Architecture

SentenceTransformer(
  (0): Transformer({'max_seq_length': 128, 'do_lower_case': False}) with Transformer model: BertModel 
  (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
  (2): Normalize()
)

Usage

Direct Usage (Sentence Transformers)

First install the Sentence Transformers library:

pip install -U sentence-transformers

Then you can load this model and run inference.

from sentence_transformers import SentenceTransformer

# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/all-MiniLM-L12-v2-ft-triplets-10q")
# Run inference
sentences = [
    'What is the distance that players from the Defending Team must retire to at a Rollball?',
    ' \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 2020\n14\u2002 Scoring  \n14.1\tA Try is worth one (1) point. \n14.2\tA Try is awarded when a player, other than the Half, places the ball on or over \nthe Try Line without being Touched.\n14.3\tIn attempting to score a Try, a player must have control of the ball prior to \nplacing it on or over the Try Line.\n14.4\tIf a Player places the ball on the ground and releases it short of the Try Line \nwhile attempting to Score a Try, the Player is required to perform a Rollball to \nrestart play and a Touch is counted. If a Player does not release the Ball from \ntheir hands, the match continues and no Touch is counted. \n14.5\tAt the End of Play the team that has scored the most Tries is declared the \nWinner. In the event of neither team scoring, or in the event of both teams \nscoring the same number of Tries, a draw is declared.\n15\u2002 Offside  \n15.1\tAt a Rollball, all players from the Defending Team must retire a distance of \nseven (7) metres or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.2\tAt a Tap, all players from the Defending Team must retire a distance of ten (10) \nmetres from the Mark or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) \nmetre line directly Forward of the Infringement.\n15.3\tAt a Rollball or Tap, players from the Defending Team must not retire an \nunreasonable distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4',
    ' a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18\u2002 Penalty  \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19\u2002 Advantage  \n19.1\tWhere a Defending Team player is Offside at a Tap or',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]

# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]

Training Details

Training Hyperparameters

Non-Default Hyperparameters

  • eval_strategy: steps
  • per_device_train_batch_size: 4
  • per_device_eval_batch_size: 4
  • learning_rate: 1e-05
  • num_train_epochs: 1
  • lr_scheduler_type: cosine
  • warmup_ratio: 0.3

All Hyperparameters

Click to expand
  • overwrite_output_dir: False
  • do_predict: False
  • eval_strategy: steps
  • prediction_loss_only: True
  • per_device_train_batch_size: 4
  • per_device_eval_batch_size: 4
  • per_gpu_train_batch_size: None
  • per_gpu_eval_batch_size: None
  • gradient_accumulation_steps: 1
  • eval_accumulation_steps: None
  • learning_rate: 1e-05
  • weight_decay: 0.0
  • adam_beta1: 0.9
  • adam_beta2: 0.999
  • adam_epsilon: 1e-08
  • max_grad_norm: 1.0
  • num_train_epochs: 1
  • max_steps: -1
  • lr_scheduler_type: cosine
  • lr_scheduler_kwargs: {}
  • warmup_ratio: 0.3
  • warmup_steps: 0
  • log_level: passive
  • log_level_replica: warning
  • log_on_each_node: True
  • logging_nan_inf_filter: True
  • save_safetensors: True
  • save_on_each_node: False
  • save_only_model: False
  • restore_callback_states_from_checkpoint: False
  • no_cuda: False
  • use_cpu: False
  • use_mps_device: False
  • seed: 42
  • data_seed: None
  • jit_mode_eval: False
  • use_ipex: False
  • bf16: False
  • fp16: False
  • fp16_opt_level: O1
  • half_precision_backend: auto
  • bf16_full_eval: False
  • fp16_full_eval: False
  • tf32: None
  • local_rank: 0
  • ddp_backend: None
  • tpu_num_cores: None
  • tpu_metrics_debug: False
  • debug: []
  • dataloader_drop_last: False
  • dataloader_num_workers: 0
  • dataloader_prefetch_factor: None
  • past_index: -1
  • disable_tqdm: False
  • remove_unused_columns: True
  • label_names: None
  • load_best_model_at_end: False
  • ignore_data_skip: False
  • fsdp: []
  • fsdp_min_num_params: 0
  • fsdp_config: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
  • fsdp_transformer_layer_cls_to_wrap: None
  • accelerator_config: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
  • deepspeed: None
  • label_smoothing_factor: 0.0
  • optim: adamw_torch
  • optim_args: None
  • adafactor: False
  • group_by_length: False
  • length_column_name: length
  • ddp_find_unused_parameters: None
  • ddp_bucket_cap_mb: None
  • ddp_broadcast_buffers: False
  • dataloader_pin_memory: True
  • dataloader_persistent_workers: False
  • skip_memory_metrics: True
  • use_legacy_prediction_loop: False
  • push_to_hub: False
  • resume_from_checkpoint: None
  • hub_model_id: None
  • hub_strategy: every_save
  • hub_private_repo: False
  • hub_always_push: False
  • gradient_checkpointing: False
  • gradient_checkpointing_kwargs: None
  • include_inputs_for_metrics: False
  • eval_do_concat_batches: True
  • fp16_backend: auto
  • push_to_hub_model_id: None
  • push_to_hub_organization: None
  • mp_parameters:
  • auto_find_batch_size: False
  • full_determinism: False
  • torchdynamo: None
  • ray_scope: last
  • ddp_timeout: 1800
  • torch_compile: False
  • torch_compile_backend: None
  • torch_compile_mode: None
  • dispatch_batches: None
  • split_batches: None
  • include_tokens_per_second: False
  • include_num_input_tokens_seen: False
  • neftune_noise_alpha: None
  • optim_target_modules: None
  • batch_eval_metrics: False
  • batch_sampler: batch_sampler
  • multi_dataset_batch_sampler: proportional

Training Logs

Epoch Step Training Loss loss
0.0417 2 4.9264 -
0.0833 4 4.8257 -
0.125 6 4.9006 4.8771
0.1667 8 4.8759 -
0.2083 10 4.9937 -
0.25 12 4.8677 4.8693
0.2917 14 4.8867 -
0.3333 16 4.8766 -
0.375 18 4.8604 4.8569
0.4167 20 4.8747 -
0.4583 22 4.7916 -
0.5 24 4.9293 4.8437
0.5417 26 4.8256 -
0.5833 28 4.7996 -
0.625 30 4.929 4.8354
0.6667 32 4.8513 -
0.7083 34 4.8432 -
0.75 36 4.7557 4.8297
0.7917 38 4.876 -
0.8333 40 4.8902 -
0.875 42 4.8303 4.8269
0.9167 44 4.8368 -
0.9583 46 4.9358 -
1.0 48 4.9286 4.8264

Framework Versions

  • Python: 3.10.12
  • Sentence Transformers: 3.0.1
  • Transformers: 4.41.2
  • PyTorch: 2.3.1
  • Accelerate: 0.31.0
  • Datasets: 2.17.1
  • Tokenizers: 0.19.1

Citation

BibTeX

Sentence Transformers

@inproceedings{reimers-2019-sentence-bert,
    title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
    author = "Reimers, Nils and Gurevych, Iryna",
    booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
    month = "11",
    year = "2019",
    publisher = "Association for Computational Linguistics",
    url = "https://arxiv.org/abs/1908.10084",
}

TripletLoss

@misc{hermans2017defense,
    title={In Defense of the Triplet Loss for Person Re-Identification}, 
    author={Alexander Hermans and Lucas Beyer and Bastian Leibe},
    year={2017},
    eprint={1703.07737},
    archivePrefix={arXiv},
    primaryClass={cs.CV}
}