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Abyssal Kingshark
Effect Monster
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
1700
600
4
Fish
WATER
null
null
null
null
Accel Synchro Stardust Dragon
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
2500
2000
8
Dragon
WIND
null
Stardust
null
null
Accel Synchron
Synchro Tuner Monster
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
500
2100
5
Machine
DARK
null
Synchron
null
null
Accellight
Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
null
null
null
Normal
null
null
Photon
null
null
Accesscode Talker
Link Monster
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
2300
null
null
Cyberse
DARK
null
Code Talker
4
['Top', 'Left', 'Bottom', 'Right']
Accumulated Fortune
Trap Card
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
null
null
null
Normal
null
null
null
null
null
Achacha Archer
Effect Monster
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
1200
600
3
Warrior
FIRE
null
null
null
null
Achacha Chanbara
Effect Monster
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
1400
400
3
Warrior
FIRE
null
null
null
null
Achichi @Ignister
Effect Monster
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
800
800
2
Cyberse
FIRE
null
@Ignister
null
null
Acid Crawler
Normal Monster
A giant caterpillar that secretes an acid mist that melts anything.
900
700
3
Insect
EARTH
null
null
null
null
Acid Rain
Spell Card
Destroy all face-up Machine-Type monsters on the field.
null
null
null
Normal
null
null
null
null
null
Acid Trap Hole
Trap Card
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
null
null
null
Normal
null
null
Hole
null
null
Acidic Downpour
Spell Card
All EARTH monsters lose 500 ATK and gain 400 DEF.
null
null
null
Field
null
null
null
null
null
Acorno
Effect Monster
During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand.
200
400
1
Plant
EARTH
null
null
null
null
Acrobat Monkey
Normal Monster
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
1000
1800
3
Machine
EARTH
null
null
null
null
Acrobatic Magician
Pendulum Effect Monster
[ Pendulum Effect ] When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. [ Monster Effect ] If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
800
2300
5
Spellcaster
DARK
2
Magician
null
null
Action Magic - Double Banking
Spell Card
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
null
null
null
Quick-Play
null
null
null
null
null
Action Magic - Full Turn
Spell Card
This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
null
null
null
Quick-Play
null
null
null
null
null
Ad Libitum of Despia
Effect Monster
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
1500
2000
8
Fairy
DARK
null
Despia
null
null
Adamancipator Analyzer
Tuner Monster
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
1500
700
4
Rock
EARTH
null
Adamancipator
null
null
Adamancipator Crystal - Dragite
Effect Monster
If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
0
2200
4
Rock
WATER
null
Adamancipator
null
null
Adamancipator Crystal - Leonite
Effect Monster
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
0
2200
4
Rock
FIRE
null
Adamancipator
null
null
Adamancipator Crystal - Raptite
Effect Monster
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
0
2200
4
Rock
WIND
null
Adamancipator
null
null
Adamancipator Friends
Spell Card
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
null
null
null
Normal
null
null
Adamancipator
null
null
Adamancipator Laputite
Spell Card
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.
null
null
null
Field
null
null
Adamancipator
null
null
Adamancipator Relief
Trap Card
Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.
null
null
null
Normal
null
null
Adamancipator
null
null
Adamancipator Researcher
Tuner Monster
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
100
2100
2
Rock
EARTH
null
Adamancipator
null
null
Adamancipator Resonance
Trap Card
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
null
null
null
Counter
null
null
Adamancipator
null
null
Adamancipator Risen - Dragite
Synchro Monster
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
3000
2200
8
Rock
WATER
null
Adamancipator
null
null
Adamancipator Risen - Leonite
Synchro Monster
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.
2400
2200
6
Rock
FIRE
null
Adamancipator
null
null
Adamancipator Risen - Raptite
Synchro Monster
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
2200
2800
6
Rock
WIND
null
Adamancipator
null
null
Adamancipator Seeker
Tuner Monster
If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
1200
1000
2
Rock
EARTH
null
Adamancipator
null
null
Adamancipator Signs
Spell Card
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
null
null
null
Normal
null
null
Adamancipator
null
null
Additional Mirror Level 7
Spell Card
If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.
null
null
null
Quick-Play
null
null
null
null
null
Adhesion Trap Hole
Trap Card
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
null
null
null
Normal
null
null
Hole
null
null
Adhesive Explosive
Effect Monster
Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.
1000
1000
3
Machine
WIND
null
null
null
null
Adreus, Keeper of Armageddon
XYZ Monster
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
2600
1700
5
Fiend
DARK
null
null
null
null
Adularia of the June Moon
Effect Monster
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.
1000
1000
5
Spellcaster
WATER
null
null
null
null
Advance Draw
Spell Card
Tribute 1 face-up Level 8 or higher monster you control
draw 2 cards.
null
null
null
Normal
null
null
null
null
Advance Force
Spell Card
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
null
null
null
Continuous
null
null
null
null
null
Advance Zone
Spell Card
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.
null
null
null
Continuous
null
null
null
null
null
Advanced Crystal Beast Amber Mammoth
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1700
1600
4
Beast
EARTH
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Amethyst Cat
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1200
400
3
Beast
EARTH
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Cobalt Eagle
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1400
800
4
Winged Beast
WIND
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Emerald Tortoise
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
600
2000
3
Aqua
WATER
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Ruby Carbuncle
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.
300
300
3
Fairy
LIGHT
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Sapphire Pegasus
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1800
1200
4
Beast
WIND
null
Advanced Crystal Beast
null
null
Advanced Crystal Beast Topaz Tiger
Effect Monster
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1600
1000
4
Beast
EARTH
null
Advanced Crystal Beast
null
null
Advanced Dark
Spell Card
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
null
null
null
Field
null
null
Crystal Beast
null
null
Advanced Heraldry Art
Spell Card
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
null
null
null
Normal
null
null
Heraldic
null
null
Advanced Ritual Art
Spell Card
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
null
null
null
Ritual
null
null
null
null
null
Aegaion the Sea Castrum
XYZ Monster
2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
0
3000
8
Machine
WATER
null
null
null
null
Aegis of Gaia
Trap Card
Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage.
null
null
null
Continuous
null
null
null
null
null
Aegis of the Ocean Dragon Lord
Trap Card
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
null
null
null
Normal
null
null
null
null
null
Aerial Recharge
Trap Card
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
null
null
null
Continuous
null
null
Mecha Phantom Beast
null
null
Aeropixthree
Tuner Monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
200
200
1
Fairy
WIND
null
null
null
null
Aether, the Empowering Dragon
Effect Monster
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
2300
1600
6
Dragon
LIGHT
null
Aether
null
null
Aether, the Evil Empowering Dragon
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
2300
1600
6
Dragon
DARK
4
Empower
null
null
After the Storm
Spell Card
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard
add that target to your hand.
null
null
null
Normal
null
null
null
null
After the Struggle
Spell Card
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
null
null
null
Normal
null
null
null
null
null
Afterglow
Spell Card
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.
null
null
null
Normal
null
null
null
null
null
Against the Wind
Spell Card
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
null
null
null
Normal
null
null
Blackwing
null
null
Agave Dragon
Link Monster
2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm.
3000
null
null
Wyrm
EARTH
null
null
4
['Left', 'Bottom-Left', 'Bottom-Right', 'Right']
Agido
Effect Monster
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
1500
1300
4
Fairy
EARTH
null
null
null
null
Agido the Ancient Sentinel
Effect Monster
If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.
1500
1300
4
Fairy
EARTH
null
Exchange of the Spirit
null
null
Agnimal Candle
Tuner Monster
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.
1700
0
4
Pyro
FIRE
null
null
null
null
Ahrima, the Wicked Warden
Effect Monster
You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
1700
0
4
Fiend
DARK
null
null
null
null
Aileron
Effect Monster
(This card is always treated as a "Sky Striker" card.) A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
0
0
1
Machine
WIND
null
Sky Striker
null
null
Air Armor Ninja
Effect Monster
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
1400
1400
4
Warrior
WIND
null
Ninja
null
null
Air Cracking Storm
Spell Card
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect
it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
null
null
null
Equip
null
null
null
null
Air Eater
Normal Monster
A monster that feeds on oxygen, suffocating any who stand near.
2100
1600
6
Fiend
WIND
null
null
null
null
Airknight Parshath
Effect Monster
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
1900
1400
5
Fairy
LIGHT
null
Parshath
null
null
Airorca
Effect Monster
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
1400
300
3
Sea Serpent
WIND
null
null
null
null
Aitsu
Normal Monster
He seems to be very unreliable, but he might have incredible potential.
100
100
5
Fairy
FIRE
null
null
null
null
Aiwass, the Magistus Spell Spirit
Fusion Monster
1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
2000
2800
8
Fiend
WIND
null
Magistus
null
null
Akakieisu
Normal Monster
A sorcerer who utters spells that render monsters unconscious.
1000
800
3
Spellcaster
DARK
null
null
null
null
Akashic Magician
Link Monster
2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1700
null
null
Spellcaster
DARK
null
null
2
['Top', 'Bottom']
Akihiron
Normal Monster
This strange creature hides in the deep, dark corners of the seven seas.
1700
1400
5
Aqua
WATER
null
null
null
null
Akz, the Pumer
Effect Monster
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn.
1500
1000
6
Beast-Warrior
EARTH
null
null
null
null
Al-Lumi'raj
Tuner Monster
All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
1600
1000
3
Wyrm
WIND
null
null
null
null
Alba-Lenatus the Abyss Dragon
Fusion Monster
1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
2500
2500
8
Dragon
DARK
null
null
null
null
Albaz the Ashen
Effect Monster
This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.
1800
0
4
Dragon
DARK
null
null
null
null
Albion the Branded Dragon
Fusion Monster
"Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
2500
2000
8
Dragon
DARK
null
Branded
null
null
Albion the Sanctifire Dragon
Fusion Monster
"Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.
3000
2500
8
Dragon
LIGHT
null
Albaz Dragon
null
null
Albion the Shrouded Dragon
Effect Monster
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn.
2500
2000
8
Dragon
DARK
null
null
null
null
Alchemic Magician
XYZ Monster
3 Level 4 Spellcaster-Type monsters This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
1500
1500
4
Spellcaster
DARK
null
null
null
null
Alchemist of Black Spells
Effect Monster
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
1200
1800
4
Spellcaster
WIND
null
null
null
null
Alchemy Cycle
Trap Card
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
null
null
null
Normal
null
null
null
null
null
Alector, Sovereign of Birds
Effect Monster
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
2400
2000
6
Winged Beast
WIND
null
null
null
null
Aleirtt, the Ogdoadic Dark
Effect Monster
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
2000
800
8
Reptile
DARK
null
Ogdoadic
null
null
Aleister the Invoker
Effect Monster
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
1000
1800
4
Spellcaster
DARK
null
Invoked
null
null
Aleister the Invoker of Madness
Link Monster
2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
1800
null
null
Spellcaster
DARK
null
Invoked
2
['Bottom-Left', 'Bottom-Right']
Alexandrite Dragon
Normal Monster
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
2000
100
4
Dragon
LIGHT
null
null
null
null
Alghoul Mazera
Effect Monster
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.
2800
2300
8
Zombie
EARTH
null
Zera
null
null
Alice, Lady of Lament
Effect Monster
When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".
0
2000
3
Fiend
DARK
null
Lady of Lament
null
null
Alich, Malebranche of the Burning Abyss
Effect Monster
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
1200
0
3
Fiend
DARK
null
Burning Abyss
null
null
Alien Ammonite
Tuner Monster
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
500
200
1
Reptile
LIGHT
null
Alien
null
null
Alien Brain
Trap Card
When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.
null
null
null
Normal
null
null
Alien
null
null
Alien Dog
Effect Monster
When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
1500
1000
3
Reptile
LIGHT
null
Alien
null
null
Alien Grey
Flip Effect Monster
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
300
800
2
Reptile
LIGHT
null
Alien
null
null