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Alien Hunter | Effect Monster | If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. | 1600 | 800 | 4 | Reptile | WATER | null | Alien | null | null |
Alien Hypno | Gemini Monster | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
β During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. | 1600 | 700 | 4 | Reptile | WATER | null | Alien | null | null |
Alien Infiltrator | Effect Monster | Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. | 800 | 500 | 2 | Reptile | EARTH | null | Alien | null | null |
Alien Kid | Effect Monster | Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | 1600 | 700 | 4 | Reptile | LIGHT | null | Alien | null | null |
Alien Mars | Effect Monster | The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". | 1000 | 1000 | 3 | Reptile | FIRE | null | Alien | null | null |
Alien Mother | Effect Monster | If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. | 2300 | 1500 | 6 | Reptile | DARK | null | Alien | null | null |
Alien Overlord | Effect Monster | You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord". | 2200 | 1600 | 6 | Reptile | DARK | null | Alien | null | null |
Alien Psychic | Effect Monster | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. | 200 | 100 | 1 | Reptile | DARK | null | Alien | null | null |
Alien Shocktrooper | Normal Monster | The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. | 1900 | 800 | 4 | Reptile | EARTH | null | Alien | null | null |
Alien Shocktrooper M-Frame | Link Monster | 2 Reptile monsters
(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn. | 1900 | null | null | Reptile | LIGHT | null | Alien | 2 | ['Bottom-Left', 'Bottom-Right'] |
Alien Skull | Effect Monster | You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | 1600 | 1800 | 4 | Reptile | WIND | null | Alien | null | null |
Alien Stealthbuster | Effect Monster | If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn. | 1700 | 1500 | 4 | Reptile | LIGHT | null | Alien | null | null |
Alien Telepath | Effect Monster | Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | 1600 | 1000 | 4 | Reptile | FIRE | null | Alien | null | null |
Alien Warrior | Effect Monster | When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | 1800 | 1000 | 4 | Reptile | EARTH | null | Alien | null | null |
Alinsection | Normal Monster | A stag beetle with a saw-like head and arms. | 950 | 700 | 3 | Insect | EARTH | null | null | null | null |
All-Eyes Phantom Dragon | Pendulum Effect Monster | [ Pendulum Effect ]
Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
[ Monster Effect ]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation. | 3000 | 2500 | 10 | Dragon | LIGHT | 0 | -Eyes Dragon | null | null |
All-Out Attacks | Trap Card | If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. | null | null | null | Continuous | null | null | null | null | null |
Alligator's Sword | Normal Monster | ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! | 1500 | 1200 | 4 | Beast | EARTH | null | Alligator | null | null |
Alligator's Sword Dragon | Fusion Monster | "Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE. | 1700 | 1500 | 5 | Dragon | WIND | null | Alligator | null | null |
Allure Queen LV3 | Effect Monster | Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. | 500 | 500 | 3 | Spellcaster | DARK | null | Allure Queen | null | null |
Allure Queen LV5 | Effect Monster | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. | 1000 | 1000 | 5 | Spellcaster | DARK | null | Allure Queen | null | null |
Allure Queen LV7 | Effect Monster | Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. | 1500 | 1500 | 7 | Spellcaster | DARK | null | Allure Queen | null | null |
Allure of Darkness | Spell Card | Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | null | null | null | Normal | null | null | null | null | null |
Alluring Mirror Split | Spell Card | When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn. | null | null | null | Continuous | null | null | Harpie | null | null |
Allvain the Essence of Vanity | Fusion Monster | 2 Normal Monsters | 0 | 2100 | 2 | Fairy | DARK | null | Despia | null | null |
Ally Mind | Normal Tuner Monster | A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned processing. But its full capacity is not yet determined. | 1800 | 1400 | 5 | Machine | DARK | null | Ally of Justice | null | null |
Ally Salvo | Effect Monster | When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. | 400 | 300 | 2 | Machine | DARK | null | null | null | null |
Ally of Justice Catastor | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster. | 2200 | 1200 | 5 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Clausolas | Normal Monster | A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. | 2300 | 1200 | 6 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Core Destroyer | Effect Monster | At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster. | 1200 | 200 | 3 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Cosmic Gateway | Effect Monster | If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand. | 2400 | 1200 | 8 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Cycle Reader | Tuner Monster | During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets. | 1000 | 1000 | 3 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Cyclone Creator | Tuner Monster | Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field. | 1400 | 1200 | 3 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Decisive Armor | Synchro Monster | 1 Tuner + 2 or more non-Tuner monsters
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
β Select 1 Set card your opponent controls, and destroy it.
β Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
β Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard. | 3300 | 3300 | 10 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Enemy Catcher | Effect Monster | When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn. | 1800 | 1800 | 6 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Field Marshal | Synchro Monster | 1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card. | 2900 | 2600 | 9 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Garadholg | Effect Monster | If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. | 1600 | 400 | 4 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Light Gazer | Synchro Monster | 1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard. | 2400 | 1600 | 8 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Nullfier | Effect Monster | Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation). | 1600 | 1200 | 4 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Omni-Weapon | Effect Monster | When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it. | 2200 | 800 | 5 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Quarantine | Effect Monster | Neither player can Special Summon LIGHT monsters. | 1700 | 1200 | 4 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Reverse Break | Effect Monster | If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | 1200 | 1200 | 4 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Rudra | Effect Monster | If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. | 1900 | 1200 | 5 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Searcher | Effect Monster | Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time. | 1400 | 100 | 3 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Thousand Arms | Effect Monster | This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation. | 1700 | 0 | 4 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Thunder Armor | Effect Monster | This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | 2700 | 2200 | 8 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Unknown Crusher | Effect Monster | When this card battles a LIGHT monster, remove that monster from play after damage calculation. | 1200 | 800 | 3 | Machine | DARK | null | Ally of Justice | null | null |
Ally of Justice Unlimiter | Effect Monster | You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase. | 600 | 200 | 2 | Machine | DARK | null | Ally of Justice | null | null |
Aloof Lupine | Effect Monster | When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn. | 1700 | 300 | 4 | Beast | DARK | null | null | null | null |
Alpacaribou, Mystical Beast of the Forest | Effect Monster | β While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle.
β While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects. | 2700 | 2100 | 7 | Beast | EARTH | null | Mystical Beast of the Forest | null | null |
Alpha Summon | Trap Card | Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | null | null | null | Normal | null | null | null | null | null |
Alpha The Electromagnet Warrior | Effect Monster | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | 1700 | 1100 | 3 | Rock | EARTH | null | Magnet Warrior | null | null |
Alpha The Magnet Warrior | Normal Monster | ''Alpha, Beta, and Gamma meld as one to form a powerful monster.'' | 1400 | 1700 | 4 | Rock | EARTH | null | Magnet Warrior | null | null |
Alpha, the Master of Beasts | Effect Monster | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. | 3000 | 2500 | 8 | Beast | EARTH | null | null | null | null |
Alsei, the Sylvan High Protector | XYZ Monster | 2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn. | 2300 | 3200 | 8 | Plant | LIGHT | null | Sylvan | null | null |
Altar for Tribute | Trap Card | Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. | null | null | null | Normal | null | null | null | null | null |
Altergeist Adminia | Link Monster | 2+ "Altergeist" monsters
If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn. | 3000 | null | null | Spellcaster | DARK | null | Altergeist | 4 | ['Left', 'Bottom', 'Right', 'Top'] |
Altergeist Camouflage | Trap Card | Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | null | null | null | Normal | null | null | Altergeist | null | null |
Altergeist Dragvirion | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn. | 2200 | 1200 | 6 | Spellcaster | DARK | null | Altergeist | null | null |
Altergeist Emulatelf | Trap Card | Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | null | null | null | Continuous | null | null | Altergeist | null | null |
Altergeist Failover | Trap Card | If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn. | null | null | null | Continuous | null | null | Altergeist | null | null |
Altergeist Fifinellag | Tuner Monster | Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". | 0 | 1000 | 2 | Spellcaster | DARK | null | Altergeist | null | null |
Altergeist Fijialert | Effect Monster | When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn. | 1400 | 1200 | 4 | Spellcaster | WATER | null | Altergeist | null | null |
Altergeist Haunted Rock | Trap Card | If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn. | null | null | null | Continuous | null | null | Altergeist | null | null |
Altergeist Hexstia | Link Monster | 2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn. | 1500 | null | null | Spellcaster | FIRE | null | Altergeist | 2 | ['Bottom', 'Right'] |
Altergeist Kidolga | Link Monster | 2 "Altergeist" monsters
When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand. | 1000 | null | null | Spellcaster | DARK | null | Altergeist | 2 | ['Left', 'Bottom'] |
Altergeist Kunquery | Effect Monster | When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. | 0 | 2400 | 5 | Spellcaster | EARTH | null | Altergeist | null | null |
Altergeist Malwisp | Tuner Monster | If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn. | 1500 | 0 | 3 | Spellcaster | LIGHT | null | Altergeist | null | null |
Altergeist Manifestation | Trap Card | Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. | null | null | null | Normal | null | null | Altergeist | null | null |
Altergeist Marionetter | Effect Monster | When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | 1600 | 1700 | 4 | Spellcaster | LIGHT | null | Altergeist | null | null |
Altergeist Meluseek | Effect Monster | This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn. | 500 | 300 | 1 | Spellcaster | WATER | null | Altergeist | null | null |
Altergeist Memorygant | Link Monster | 2+ "Altergeist" monsters
During the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that Tributed monster's ATK on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of "Altergeist Memorygant" once per turn. | 2800 | null | null | Spellcaster | DARK | null | Altergeist | 4 | ['Left', 'Bottom-Left', 'Bottom-Right', 'Right'] |
Altergeist Multifaker | Effect Monster | If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. | 1200 | 800 | 3 | Spellcaster | DARK | null | Altergeist | null | null |
Altergeist Peritrator | Effect Monster | This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator". | 500 | 300 | 1 | Spellcaster | FIRE | null | Altergeist | null | null |
Altergeist Pixiel | Effect Monster | You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. | 100 | 100 | 1 | Spellcaster | WIND | null | Altergeist | null | null |
Altergeist Pookuery | Effect Monster | If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel. | 300 | 100 | 1 | Spellcaster | DARK | null | Altergeist | null | null |
Altergeist Primebanshee | Link Monster | 2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn. | 2100 | null | null | Spellcaster | DARK | null | Altergeist | 3 | ['Bottom', 'Bottom-Right', 'Right'] |
Altergeist Protocol | Trap Card | The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn. | null | null | null | Continuous | null | null | Altergeist | null | null |
Altergeist Revitalization | Trap Card | Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn. | null | null | null | Normal | null | null | Altergeist | null | null |
Altergeist Silquitous | Effect Monster | (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. | 800 | 1500 | 2 | Spellcaster | WIND | null | Altergeist | null | null |
Altitude Knight | Effect Monster | Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. | 1400 | 1200 | 4 | Warrior | WIND | null | null | null | null |
Aluber the Jester of Despia | Effect Monster | If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn. | 1800 | 0 | 4 | Fairy | DARK | null | Despia | null | null |
Alviss of the Nordic Alfar | Effect Monster | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | 1500 | 1000 | 4 | Spellcaster | DARK | null | Nordic | null | null |
Amabie | Effect Monster | At the start of your Main Phase 1: You can reveal this card in your hand | each player gains 300 LP. | 0 | 0 | 3 | Fairy | WATER | null | null | null |
Amano-Iwato | Spirit Monster | Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. | 1900 | 1200 | 4 | Rock | EARTH | null | null | null | null |
Amanokujaki | Tuner Monster | You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn. | 1000 | 1000 | 3 | Fiend | LIGHT | null | null | null | null |
Amarylease | Effect Monster | During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. | 100 | 200 | 1 | Plant | EARTH | null | null | null | null |
Amaterasu | Spirit Monster | Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | 3000 | 3000 | 9 | Fairy | LIGHT | null | null | null | null |
Amatsu-Okami of the Divine Peaks | Link Monster | 3+ Dragon Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match. | 3000 | null | null | Dragon | LIGHT | null | null | 4 | ['Top', 'Left', 'Bottom', 'Right'] |
Amaze Attraction Cyclo-Coaster | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY.
β Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY.
You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn. | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Horror House | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
β Your opponent: Change the equipped monster to face-down Defense Position.
You can only use this effect of "Amaze Attraction Horror House" once per turn. | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Majestic Merry-Go-Round | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
β You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
β Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Rapid Racing | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck.
β Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position.
You can only use this effect of "Amaze Attraction Rapid Racing" once per turn. | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Thrill Train | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field.
β Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of "Amaze Attraction Thrill Train" once per turn. | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Viking Vortex | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
β Your opponent: When the equipped monster activates its effect: Return it to the hand. | null | null | null | Normal | null | null | Attraction | null | null |
Amaze Attraction Wonder Wheel | Trap Card | Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
β You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
β Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. | null | null | null | Normal | null | null | Attraction | null | null |
Amazement Abomination Arlekino | Effect Monster | If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn. | 2600 | 2200 | 7 | Psychic | LIGHT | null | Amazement | null | null |
Amazement Administrator Arlekino | Effect Monster | Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target. | 2600 | 2200 | 7 | Psychic | DARK | null | Amazement | null | null |
Amazement Ambassador Bufo | Effect Monster | When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn. | 1600 | 900 | 3 | Beast | EARTH | null | Amazement | null | null |
Amazement Assistant Delia | Effect Monster | You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. | 1800 | 1400 | 4 | Machine | LIGHT | null | Amazement | null | null |