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Alien Hunter
Effect Monster
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
1600
800
4
Reptile
WATER
null
Alien
null
null
Alien Hypno
Gemini Monster
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
1600
700
4
Reptile
WATER
null
Alien
null
null
Alien Infiltrator
Effect Monster
Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
800
500
2
Reptile
EARTH
null
Alien
null
null
Alien Kid
Effect Monster
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
1600
700
4
Reptile
LIGHT
null
Alien
null
null
Alien Mars
Effect Monster
The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
1000
1000
3
Reptile
FIRE
null
Alien
null
null
Alien Mother
Effect Monster
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
2300
1500
6
Reptile
DARK
null
Alien
null
null
Alien Overlord
Effect Monster
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".
2200
1600
6
Reptile
DARK
null
Alien
null
null
Alien Psychic
Effect Monster
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
200
100
1
Reptile
DARK
null
Alien
null
null
Alien Shocktrooper
Normal Monster
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
1900
800
4
Reptile
EARTH
null
Alien
null
null
Alien Shocktrooper M-Frame
Link Monster
2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
1900
null
null
Reptile
LIGHT
null
Alien
2
['Bottom-Left', 'Bottom-Right']
Alien Skull
Effect Monster
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
1600
1800
4
Reptile
WIND
null
Alien
null
null
Alien Stealthbuster
Effect Monster
If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
1700
1500
4
Reptile
LIGHT
null
Alien
null
null
Alien Telepath
Effect Monster
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
1600
1000
4
Reptile
FIRE
null
Alien
null
null
Alien Warrior
Effect Monster
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
1800
1000
4
Reptile
EARTH
null
Alien
null
null
Alinsection
Normal Monster
A stag beetle with a saw-like head and arms.
950
700
3
Insect
EARTH
null
null
null
null
All-Eyes Phantom Dragon
Pendulum Effect Monster
[ Pendulum Effect ] Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
3000
2500
10
Dragon
LIGHT
0
-Eyes Dragon
null
null
All-Out Attacks
Trap Card
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
null
null
null
Continuous
null
null
null
null
null
Alligator's Sword
Normal Monster
ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
1500
1200
4
Beast
EARTH
null
Alligator
null
null
Alligator's Sword Dragon
Fusion Monster
"Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
1700
1500
5
Dragon
WIND
null
Alligator
null
null
Allure Queen LV3
Effect Monster
Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
500
500
3
Spellcaster
DARK
null
Allure Queen
null
null
Allure Queen LV5
Effect Monster
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
1000
1000
5
Spellcaster
DARK
null
Allure Queen
null
null
Allure Queen LV7
Effect Monster
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
1500
1500
7
Spellcaster
DARK
null
Allure Queen
null
null
Allure of Darkness
Spell Card
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
null
null
null
Normal
null
null
null
null
null
Alluring Mirror Split
Spell Card
When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
null
null
null
Continuous
null
null
Harpie
null
null
Allvain the Essence of Vanity
Fusion Monster
2 Normal Monsters
0
2100
2
Fairy
DARK
null
Despia
null
null
Ally Mind
Normal Tuner Monster
A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned processing. But its full capacity is not yet determined.
1800
1400
5
Machine
DARK
null
Ally of Justice
null
null
Ally Salvo
Effect Monster
When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
400
300
2
Machine
DARK
null
null
null
null
Ally of Justice Catastor
Synchro Monster
1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
2200
1200
5
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Clausolas
Normal Monster
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.
2300
1200
6
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Core Destroyer
Effect Monster
At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.
1200
200
3
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Cosmic Gateway
Effect Monster
If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.
2400
1200
8
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Cycle Reader
Tuner Monster
During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.
1000
1000
3
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Cyclone Creator
Tuner Monster
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
1400
1200
3
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Decisive Armor
Synchro Monster
1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls, and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
3300
3300
10
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Enemy Catcher
Effect Monster
When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn.
1800
1800
6
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Field Marshal
Synchro Monster
1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.
2900
2600
9
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Garadholg
Effect Monster
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
1600
400
4
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Light Gazer
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
2400
1600
8
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Nullfier
Effect Monster
Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).
1600
1200
4
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Omni-Weapon
Effect Monster
When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
2200
800
5
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Quarantine
Effect Monster
Neither player can Special Summon LIGHT monsters.
1700
1200
4
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Reverse Break
Effect Monster
If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
1200
1200
4
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Rudra
Effect Monster
If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
1900
1200
5
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Searcher
Effect Monster
Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.
1400
100
3
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Thousand Arms
Effect Monster
This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
1700
0
4
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Thunder Armor
Effect Monster
This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
2700
2200
8
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Unknown Crusher
Effect Monster
When this card battles a LIGHT monster, remove that monster from play after damage calculation.
1200
800
3
Machine
DARK
null
Ally of Justice
null
null
Ally of Justice Unlimiter
Effect Monster
You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase.
600
200
2
Machine
DARK
null
Ally of Justice
null
null
Aloof Lupine
Effect Monster
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
1700
300
4
Beast
DARK
null
null
null
null
Alpacaribou, Mystical Beast of the Forest
Effect Monster
● While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. ● While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
2700
2100
7
Beast
EARTH
null
Mystical Beast of the Forest
null
null
Alpha Summon
Trap Card
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.
null
null
null
Normal
null
null
null
null
null
Alpha The Electromagnet Warrior
Effect Monster
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
1700
1100
3
Rock
EARTH
null
Magnet Warrior
null
null
Alpha The Magnet Warrior
Normal Monster
''Alpha, Beta, and Gamma meld as one to form a powerful monster.''
1400
1700
4
Rock
EARTH
null
Magnet Warrior
null
null
Alpha, the Master of Beasts
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
3000
2500
8
Beast
EARTH
null
null
null
null
Alsei, the Sylvan High Protector
XYZ Monster
2 Level 8 monsters Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
2300
3200
8
Plant
LIGHT
null
Sylvan
null
null
Altar for Tribute
Trap Card
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
null
null
null
Normal
null
null
null
null
null
Altergeist Adminia
Link Monster
2+ "Altergeist" monsters If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
3000
null
null
Spellcaster
DARK
null
Altergeist
4
['Left', 'Bottom', 'Right', 'Top']
Altergeist Camouflage
Trap Card
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
null
null
null
Normal
null
null
Altergeist
null
null
Altergeist Dragvirion
Synchro Monster
1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.
2200
1200
6
Spellcaster
DARK
null
Altergeist
null
null
Altergeist Emulatelf
Trap Card
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.
null
null
null
Continuous
null
null
Altergeist
null
null
Altergeist Failover
Trap Card
If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn.
null
null
null
Continuous
null
null
Altergeist
null
null
Altergeist Fifinellag
Tuner Monster
Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag".
0
1000
2
Spellcaster
DARK
null
Altergeist
null
null
Altergeist Fijialert
Effect Monster
When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.
1400
1200
4
Spellcaster
WATER
null
Altergeist
null
null
Altergeist Haunted Rock
Trap Card
If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn.
null
null
null
Continuous
null
null
Altergeist
null
null
Altergeist Hexstia
Link Monster
2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
1500
null
null
Spellcaster
FIRE
null
Altergeist
2
['Bottom', 'Right']
Altergeist Kidolga
Link Monster
2 "Altergeist" monsters When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
1000
null
null
Spellcaster
DARK
null
Altergeist
2
['Left', 'Bottom']
Altergeist Kunquery
Effect Monster
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
0
2400
5
Spellcaster
EARTH
null
Altergeist
null
null
Altergeist Malwisp
Tuner Monster
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.
1500
0
3
Spellcaster
LIGHT
null
Altergeist
null
null
Altergeist Manifestation
Trap Card
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
null
null
null
Normal
null
null
Altergeist
null
null
Altergeist Marionetter
Effect Monster
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
1600
1700
4
Spellcaster
LIGHT
null
Altergeist
null
null
Altergeist Meluseek
Effect Monster
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
500
300
1
Spellcaster
WATER
null
Altergeist
null
null
Altergeist Memorygant
Link Monster
2+ "Altergeist" monsters During the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that Tributed monster's ATK on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of "Altergeist Memorygant" once per turn.
2800
null
null
Spellcaster
DARK
null
Altergeist
4
['Left', 'Bottom-Left', 'Bottom-Right', 'Right']
Altergeist Multifaker
Effect Monster
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
1200
800
3
Spellcaster
DARK
null
Altergeist
null
null
Altergeist Peritrator
Effect Monster
This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".
500
300
1
Spellcaster
FIRE
null
Altergeist
null
null
Altergeist Pixiel
Effect Monster
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
100
100
1
Spellcaster
WIND
null
Altergeist
null
null
Altergeist Pookuery
Effect Monster
If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel.
300
100
1
Spellcaster
DARK
null
Altergeist
null
null
Altergeist Primebanshee
Link Monster
2+ "Altergeist" monsters During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
2100
null
null
Spellcaster
DARK
null
Altergeist
3
['Bottom', 'Bottom-Right', 'Right']
Altergeist Protocol
Trap Card
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
null
null
null
Continuous
null
null
Altergeist
null
null
Altergeist Revitalization
Trap Card
Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.
null
null
null
Normal
null
null
Altergeist
null
null
Altergeist Silquitous
Effect Monster
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
800
1500
2
Spellcaster
WIND
null
Altergeist
null
null
Altitude Knight
Effect Monster
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
1400
1200
4
Warrior
WIND
null
null
null
null
Aluber the Jester of Despia
Effect Monster
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
1800
0
4
Fairy
DARK
null
Despia
null
null
Alviss of the Nordic Alfar
Effect Monster
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
1500
1000
4
Spellcaster
DARK
null
Nordic
null
null
Amabie
Effect Monster
At the start of your Main Phase 1: You can reveal this card in your hand
each player gains 300 LP.
0
0
3
Fairy
WATER
null
null
null
Amano-Iwato
Spirit Monster
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
1900
1200
4
Rock
EARTH
null
null
null
null
Amanokujaki
Tuner Monster
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
1000
1000
3
Fiend
LIGHT
null
null
null
null
Amarylease
Effect Monster
During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
100
200
1
Plant
EARTH
null
null
null
null
Amaterasu
Spirit Monster
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
3000
3000
9
Fairy
LIGHT
null
null
null
null
Amatsu-Okami of the Divine Peaks
Link Monster
3+ Dragon Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
3000
null
null
Dragon
LIGHT
null
null
4
['Top', 'Left', 'Bottom', 'Right']
Amaze Attraction Cyclo-Coaster
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Horror House
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Majestic Merry-Go-Round
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ● You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ● Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Rapid Racing
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Thrill Train
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Viking Vortex
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ● Your opponent: When the equipped monster activates its effect: Return it to the hand.
null
null
null
Normal
null
null
Attraction
null
null
Amaze Attraction Wonder Wheel
Trap Card
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.
null
null
null
Normal
null
null
Attraction
null
null
Amazement Abomination Arlekino
Effect Monster
If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn.
2600
2200
7
Psychic
LIGHT
null
Amazement
null
null
Amazement Administrator Arlekino
Effect Monster
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
2600
2200
7
Psychic
DARK
null
Amazement
null
null
Amazement Ambassador Bufo
Effect Monster
When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
1600
900
3
Beast
EARTH
null
Amazement
null
null
Amazement Assistant Delia
Effect Monster
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
1800
1400
4
Machine
LIGHT
null
Amazement
null
null