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-- Replacement for runWithPriority in React internals.
exports.decoupleUpdatePriorityFromScheduler = true exports.enableDiscreteEventFlushingChange = false exports.enableEagerRootListeners = false exports.enableDoubleInvokingEffects = false return exports
--[[Controls]]
local _CTRL = _Tune.Controls local Controls = Instance.new("Folder",script.Parent) Controls.Name = "Controls" for i,v in pairs(_CTRL) do local a=Instance.new("StringValue",Controls) a.Name=i a.Value=v.Name a.Changed:connect(function() if i=="MouseThrottle" or i=="MouseBrake" then if a.Value == "MouseButton1" or a.Value == "MouseButton2" then _CTRL[i]=Enum.UserInputType[a.Value] else _CTRL[i]=Enum.KeyCode[a.Value] end else _CTRL[i]=Enum.KeyCode[a.Value] end end) end --Deadzone Adjust local _PPH = _Tune.Peripherals for i,v in pairs(_PPH) do local a = Instance.new("IntValue",Controls) a.Name = i a.Value = v a.Changed:connect(function() a.Value=math.min(100,math.max(0,a.Value)) _PPH[i] = a.Value end) end --Input Handler function DealWithInput(input,IsRobloxFunction) if (UserInputService:GetFocusedTextBox()==nil) and not _InControls then --Ignore when UI Focus --Shift Down [Manual Transmission] if _IsOn and (input.KeyCode ==_CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftDown"])) and (_TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 and (_TMode=="Auto" or not _ClPressing) then _ClutchOn = true end _CGear = math.max(_CGear-1,-1) --Shift Up [Manual Transmission] elseif _IsOn and (input.KeyCode ==_CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftUp"])) and (_TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 and (_TMode=="Auto" or not _ClPressing) then _ClutchOn = true end _CGear = math.min(_CGear+1,#_Tune.Ratios-2) --Toggle Clutch elseif _IsOn and (input.KeyCode ==_CTRL["ContlrClutch"] or (_MSteer and input.KeyCode==_CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode==_CTRL["Clutch"])) and _TMode=="Manual" then if input.UserInputState == Enum.UserInputState.Begin then _ClutchOn = false _ClPressing = true elseif input.UserInputState == Enum.UserInputState.End then _ClutchOn = true _ClPressing = false end --Toggle PBrake elseif _IsOn and input.KeyCode ==_CTRL["ContlrPBrake"] or (_MSteer and input.KeyCode==_CTRL["MousePBrake"]) or ((not _MSteer) and input.KeyCode==_CTRL["PBrake"]) then if input.UserInputState == Enum.UserInputState.Begin then _PBrake = not _PBrake elseif input.UserInputState == Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake = false end end --Toggle Transmission Mode elseif (input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode==_CTRL["ToggleTransMode"]) and input.UserInputState == Enum.UserInputState.Begin then local n=1 for i,v in pairs(_Tune.TransModes) do if v==_TMode then n=i break end end n=n+1 if n>#_Tune.TransModes then n=1 end _TMode = _Tune.TransModes[n] --Throttle elseif _IsOn and ((not _MSteer) and (input.KeyCode==_CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"])) or ((((_CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseThrottle"]) or input.KeyCode == _CTRL["MouseThrottle"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin then _GThrot = 1 else _GThrot = _Tune.IdleThrottle/100 end --Brake elseif ((not _MSteer) and (input.KeyCode==_CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"])) or ((((_CTRL["MouseBrake"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseBrake"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseBrake"]) or input.KeyCode == _CTRL["MouseBrake"])and _MSteer) then if input.UserInputState == Enum.UserInputState.Begin then _GBrake = 1 else _GBrake = 0 end --Steer Left elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = -1 _SteerL = true else if _SteerR then _GSteerT = 1 else _GSteerT = 0 end _SteerL = false end --Steer Right elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = 1 _SteerR = true else if _SteerL then _GSteerT = -1 else _GSteerT = 0 end _SteerR = false end --Toggle Mouse Controls elseif input.KeyCode ==_CTRL["ToggleMouseDrive"] then if input.UserInputState == Enum.UserInputState.End then _MSteer = not _MSteer _GThrot = _Tune.IdleThrottle/100 _GBrake = 0 _GSteerT = 0 _ClutchOn = true end --Toggle TCS elseif _Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"] or input.KeyCode == _CTRL["ContlrToggleTCS"] then if input.UserInputState == Enum.UserInputState.End then _TCS = not _TCS end --Toggle ABS elseif _Tune. ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"] or input.KeyCode == _CTRL["ContlrToggleABS"] then if input.UserInputState == Enum.UserInputState.End then _ABS = not _ABS end end --Variable Controls if input.UserInputType.Name:find("Gamepad") then --Gamepad Steering if input.KeyCode == _CTRL["ContlrSteer"] then if input.Position.X>= 0 then local cDZone = math.min(.99,_Tune.Peripherals.ControlRDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X-cDZone)/(1-cDZone) else _GSteerT = 0 end else local cDZone = math.min(.99,_Tune.Peripherals.ControlLDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X+cDZone)/(1-cDZone) else _GSteerT = 0 end end --Gamepad Throttle elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then _GThrot = math.max(_Tune.IdleThrottle/100,input.Position.Z) --Gamepad Brake elseif input.KeyCode == _CTRL["ContlrBrake"] then _GBrake = input.Position.Z end end else _GThrot = _Tune.IdleThrottle/100 _GSteerT = 0 _GBrake = 0 if _CGear~=0 then _ClutchOn = true end end end UserInputService.InputBegan:connect(DealWithInput) UserInputService.InputChanged:connect(DealWithInput) UserInputService.InputEnded:connect(DealWithInput)
--Script Created by CarloMagnificient
local songs = script.Parent local tablee = {} local lastsong = nil for i,v in pairs(songs:GetChildren()) do if v:IsA("Sound") then table.insert(tablee,v) end end while true do for a,c in pairs(tablee) do local chosensong = tablee[math.random(1,#tablee)] repeat wait() chosensong = tablee[math.random(1,#tablee)] until chosensong ~= lastsong lastsong = chosensong chosensong:Play() chosensong.Ended:Wait() chosensong:Stop() end wait() end
-- only merge property defined on target
function mergeProps(source, target) if not source or not target then return end for prop, value in pairs(source) do if target[prop] ~= nil then target[prop] = value end end end function methods:CreateGuiObjects(targetParent) local userDefinedChatWindowStyle pcall(function() userDefinedChatWindowStyle= Chat:InvokeChatCallback(Enum.ChatCallbackType.OnCreatingChatWindow, nil) end) -- merge the userdefined settings with the ChatSettings mergeProps(userDefinedChatWindowStyle, ChatSettings) local BaseFrame = Instance.new("Frame") BaseFrame.BackgroundTransparency = 1 BaseFrame.Active = ChatSettings.WindowDraggable BaseFrame.Parent = targetParent BaseFrame.AutoLocalize = false local ChatBarParentFrame = Instance.new("Frame") ChatBarParentFrame.Selectable = false ChatBarParentFrame.Name = "ChatBarParentFrame" ChatBarParentFrame.BackgroundTransparency = 1 ChatBarParentFrame.Parent = BaseFrame local ChannelsBarParentFrame = Instance.new("Frame") ChannelsBarParentFrame.Selectable = false ChannelsBarParentFrame.Name = "ChannelsBarParentFrame" ChannelsBarParentFrame.BackgroundTransparency = 1 ChannelsBarParentFrame.Position = UDim2.new(0, 0, 0, 0) ChannelsBarParentFrame.Parent = BaseFrame local ChatChannelParentFrame = Instance.new("Frame") ChatChannelParentFrame.Selectable = false ChatChannelParentFrame.Name = "ChatChannelParentFrame" ChatChannelParentFrame.BackgroundTransparency = 1 ChatChannelParentFrame.BackgroundColor3 = ChatSettings.BackGroundColor ChatChannelParentFrame.BackgroundTransparency = 0.6 ChatChannelParentFrame.BorderSizePixel = 0 ChatChannelParentFrame.Parent = BaseFrame local ChatResizerFrame = Instance.new("ImageButton") ChatResizerFrame.Selectable = false ChatResizerFrame.Image = "" ChatResizerFrame.BackgroundTransparency = 0.6 ChatResizerFrame.BorderSizePixel = 0 ChatResizerFrame.Visible = false ChatResizerFrame.BackgroundColor3 = ChatSettings.BackGroundColor ChatResizerFrame.Active = true if bubbleChatOnly() then ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 0, 0) else ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 1, -ChatResizerFrame.AbsoluteSize.Y) end ChatResizerFrame.Parent = BaseFrame local ResizeIcon = Instance.new("ImageLabel") ResizeIcon.Selectable = false ResizeIcon.Size = UDim2.new(0.8, 0, 0.8, 0) ResizeIcon.Position = UDim2.new(0.2, 0, 0.2, 0) ResizeIcon.BackgroundTransparency = 1 ResizeIcon.Image = "rbxassetid://261880743" ResizeIcon.Parent = ChatResizerFrame local function GetScreenGuiParent() --// Travel up parent list until you find the ScreenGui that the chat window is parented to local screenGuiParent = BaseFrame while (screenGuiParent and not screenGuiParent:IsA("ScreenGui")) do screenGuiParent = screenGuiParent.Parent end return screenGuiParent end local deviceType = DEVICE_DESKTOP local screenGuiParent = GetScreenGuiParent() if (screenGuiParent.AbsoluteSize.X <= PHONE_SCREEN_WIDTH) then deviceType = DEVICE_PHONE elseif (screenGuiParent.AbsoluteSize.X <= TABLET_SCREEN_WIDTH) then deviceType = DEVICE_TABLET end local checkSizeLock = false local function doCheckSizeBounds() if (checkSizeLock) then return end checkSizeLock = true if (not BaseFrame:IsDescendantOf(PlayerGui)) then return end local screenGuiParent = GetScreenGuiParent() local minWinSize = ChatSettings.MinimumWindowSize local maxWinSize = ChatSettings.MaximumWindowSize local forceMinY = ChannelsBarParentFrame.AbsoluteSize.Y + ChatBarParentFrame.AbsoluteSize.Y local minSizePixelX = (minWinSize.X.Scale * screenGuiParent.AbsoluteSize.X) + minWinSize.X.Offset local minSizePixelY = math.max((minWinSize.Y.Scale * screenGuiParent.AbsoluteSize.Y) + minWinSize.Y.Offset, forceMinY) local maxSizePixelX = (maxWinSize.X.Scale * screenGuiParent.AbsoluteSize.X) + maxWinSize.X.Offset local maxSizePixelY = (maxWinSize.Y.Scale * screenGuiParent.AbsoluteSize.Y) + maxWinSize.Y.Offset local absSizeX = BaseFrame.AbsoluteSize.X local absSizeY = BaseFrame.AbsoluteSize.Y if (absSizeX < minSizePixelX) then local offset = UDim2.new(0, minSizePixelX - absSizeX, 0, 0) BaseFrame.Size = BaseFrame.Size + offset elseif (absSizeX > maxSizePixelX) then local offset = UDim2.new(0, maxSizePixelX - absSizeX, 0, 0) BaseFrame.Size = BaseFrame.Size + offset end if (absSizeY < minSizePixelY) then local offset = UDim2.new(0, 0, 0, minSizePixelY - absSizeY) BaseFrame.Size = BaseFrame.Size + offset elseif (absSizeY > maxSizePixelY) then local offset = UDim2.new(0, 0, 0, maxSizePixelY - absSizeY) BaseFrame.Size = BaseFrame.Size + offset end local xScale = BaseFrame.AbsoluteSize.X / screenGuiParent.AbsoluteSize.X local yScale = BaseFrame.AbsoluteSize.Y / screenGuiParent.AbsoluteSize.Y -- cap chat window scale at a value smaller than 0.5 to prevent center of screen overlap if FFlagFixMouseCapture then xScale = math.min(xScale, 0.45) yScale = math.min(xScale, 0.45) end BaseFrame.Size = UDim2.new(xScale, 0, yScale, 0) checkSizeLock = false end BaseFrame.Changed:connect(function(prop) if (prop == "AbsoluteSize") then doCheckSizeBounds() end end) ChatResizerFrame.DragBegin:connect(function(startUdim) BaseFrame.Draggable = false end) local function UpdatePositionFromDrag(atPos) if ChatSettings.WindowDraggable == false and ChatSettings.WindowResizable == false then return end local newSize = atPos - BaseFrame.AbsolutePosition + ChatResizerFrame.AbsoluteSize BaseFrame.Size = UDim2.new(0, newSize.X, 0, newSize.Y) if bubbleChatOnly() then ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 0, 0) else ChatResizerFrame.Position = UDim2.new(1, -ChatResizerFrame.AbsoluteSize.X, 1, -ChatResizerFrame.AbsoluteSize.Y) end end ChatResizerFrame.DragStopped:connect(function(endX, endY) BaseFrame.Draggable = ChatSettings.WindowDraggable --UpdatePositionFromDrag(Vector2.new(endX, endY)) end) local resizeLock = false ChatResizerFrame.Changed:connect(function(prop) if (prop == "AbsolutePosition" and not BaseFrame.Draggable) then if (resizeLock) then return end resizeLock = true UpdatePositionFromDrag(ChatResizerFrame.AbsolutePosition) resizeLock = false end end) local function CalculateChannelsBarPixelSize(textSize) if (deviceType == DEVICE_PHONE) then textSize = textSize or ChatSettings.ChatChannelsTabTextSizePhone else textSize = textSize or ChatSettings.ChatChannelsTabTextSize end local channelsBarTextYSize = textSize local chatChannelYSize = math.max(32, channelsBarTextYSize + 8) + 2 return chatChannelYSize end local function CalculateChatBarPixelSize(textSize) if (deviceType == DEVICE_PHONE) then textSize = textSize or ChatSettings.ChatBarTextSizePhone else textSize = textSize or ChatSettings.ChatBarTextSize end local chatBarTextSizeY = textSize local chatBarYSize = chatBarTextSizeY + (7 * 2) + (5 * 2) return chatBarYSize end if bubbleChatOnly() then ChatBarParentFrame.Position = UDim2.new(0, 0, 0, 0) ChannelsBarParentFrame.Visible = false ChannelsBarParentFrame.Active = false ChatChannelParentFrame.Visible = false ChatChannelParentFrame.Active = false local useXScale = 0 local useXOffset = 0 local screenGuiParent = GetScreenGuiParent() if (deviceType == DEVICE_PHONE) then useXScale = ChatSettings.DefaultWindowSizePhone.X.Scale useXOffset = ChatSettings.DefaultWindowSizePhone.X.Offset elseif (deviceType == DEVICE_TABLET) then useXScale = ChatSettings.DefaultWindowSizeTablet.X.Scale useXOffset = ChatSettings.DefaultWindowSizeTablet.X.Offset else useXScale = ChatSettings.DefaultWindowSizeDesktop.X.Scale useXOffset = ChatSettings.DefaultWindowSizeDesktop.X.Offset end local chatBarYSize = CalculateChatBarPixelSize() BaseFrame.Size = UDim2.new(useXScale, useXOffset, 0, chatBarYSize) BaseFrame.Position = ChatSettings.DefaultWindowPosition else local screenGuiParent = GetScreenGuiParent() if (deviceType == DEVICE_PHONE) then BaseFrame.Size = ChatSettings.DefaultWindowSizePhone elseif (deviceType == DEVICE_TABLET) then BaseFrame.Size = ChatSettings.DefaultWindowSizeTablet else BaseFrame.Size = ChatSettings.DefaultWindowSizeDesktop end BaseFrame.Position = ChatSettings.DefaultWindowPosition end if (deviceType == DEVICE_PHONE) then ChatSettings.ChatWindowTextSize = ChatSettings.ChatWindowTextSizePhone ChatSettings.ChatChannelsTabTextSize = ChatSettings.ChatChannelsTabTextSizePhone ChatSettings.ChatBarTextSize = ChatSettings.ChatBarTextSizePhone end local function UpdateDraggable(enabled) BaseFrame.Active = enabled BaseFrame.Draggable = enabled end local function UpdateResizable(enabled) ChatResizerFrame.Visible = enabled ChatResizerFrame.Draggable = enabled local frameSizeY = ChatBarParentFrame.Size.Y.Offset if (enabled) then ChatBarParentFrame.Size = UDim2.new(1, -frameSizeY - 2, 0, frameSizeY) if not bubbleChatOnly() then ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -frameSizeY) end else ChatBarParentFrame.Size = UDim2.new(1, 0, 0, frameSizeY) if not bubbleChatOnly() then ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -frameSizeY) end end end local function UpdateChatChannelParentFrameSize() local channelsBarSize = CalculateChannelsBarPixelSize() local chatBarSize = CalculateChatBarPixelSize() if (ChatSettings.ShowChannelsBar) then ChatChannelParentFrame.Size = UDim2.new(1, 0, 1, -(channelsBarSize + chatBarSize + 2 + 2)) ChatChannelParentFrame.Position = UDim2.new(0, 0, 0, channelsBarSize + 2) else ChatChannelParentFrame.Size = UDim2.new(1, 0, 1, -(chatBarSize + 2 + 2)) ChatChannelParentFrame.Position = UDim2.new(0, 0, 0, 2) end end local function UpdateChatChannelsTabTextSize(size) local channelsBarSize = CalculateChannelsBarPixelSize(size) ChannelsBarParentFrame.Size = UDim2.new(1, 0, 0, channelsBarSize) UpdateChatChannelParentFrameSize() end local function UpdateChatBarTextSize(size) local chatBarSize = CalculateChatBarPixelSize(size) ChatBarParentFrame.Size = UDim2.new(1, 0, 0, chatBarSize) if not bubbleChatOnly() then ChatBarParentFrame.Position = UDim2.new(0, 0, 1, -chatBarSize) end ChatResizerFrame.Size = UDim2.new(0, chatBarSize, 0, chatBarSize) ChatResizerFrame.Position = UDim2.new(1, -chatBarSize, 1, -chatBarSize) UpdateChatChannelParentFrameSize() UpdateResizable(ChatSettings.WindowResizable) end local function UpdateShowChannelsBar(enabled) ChannelsBarParentFrame.Visible = enabled UpdateChatChannelParentFrameSize() end UpdateChatChannelsTabTextSize(ChatSettings.ChatChannelsTabTextSize) UpdateChatBarTextSize(ChatSettings.ChatBarTextSize) UpdateDraggable(ChatSettings.WindowDraggable) UpdateResizable(ChatSettings.WindowResizable) UpdateShowChannelsBar(ChatSettings.ShowChannelsBar) ChatSettings.SettingsChanged:connect(function(setting, value) if (setting == "WindowDraggable") then UpdateDraggable(value) elseif (setting == "WindowResizable") then UpdateResizable(value) elseif (setting == "ChatChannelsTabTextSize") then UpdateChatChannelsTabTextSize(value) elseif (setting == "ChatBarTextSize") then UpdateChatBarTextSize(value) elseif (setting == "ShowChannelsBar") then UpdateShowChannelsBar(value) end end) self.GuiObject = BaseFrame self.GuiObjects.BaseFrame = BaseFrame self.GuiObjects.ChatBarParentFrame = ChatBarParentFrame self.GuiObjects.ChannelsBarParentFrame = ChannelsBarParentFrame self.GuiObjects.ChatChannelParentFrame = ChatChannelParentFrame self.GuiObjects.ChatResizerFrame = ChatResizerFrame self.GuiObjects.ResizeIcon = ResizeIcon self:AnimGuiObjects() end function methods:GetChatBar() return self.ChatBar end function methods:RegisterChatBar(ChatBar) self.ChatBar = ChatBar self.ChatBar:CreateGuiObjects(self.GuiObjects.ChatBarParentFrame) end function methods:RegisterChannelsBar(ChannelsBar) self.ChannelsBar = ChannelsBar self.ChannelsBar:CreateGuiObjects(self.GuiObjects.ChannelsBarParentFrame) end function methods:RegisterMessageLogDisplay(MessageLogDisplay) self.MessageLogDisplay = MessageLogDisplay self.MessageLogDisplay.GuiObject.Parent = self.GuiObjects.ChatChannelParentFrame end function methods:AddChannel(channelName) if (self:GetChannel(channelName)) then error("Channel '" .. channelName .. "' already exists!") return end local channel = moduleChatChannel.new(channelName, self.MessageLogDisplay) self.Channels[channelName:lower()] = channel channel:SetActive(false) local tab = self.ChannelsBar:AddChannelTab(channelName) tab.NameTag.MouseButton1Click:connect(function() self:SwitchCurrentChannel(channelName) end) channel:RegisterChannelTab(tab) return channel end function methods:GetFirstChannel() --// Channels are not indexed numerically, so this function is necessary. --// Grabs and returns the first channel it happens to, or nil if none exist. for i, v in pairs(self.Channels) do return v end return nil end function methods:RemoveChannel(channelName) if (not self:GetChannel(channelName)) then error("Channel '" .. channelName .. "' does not exist!") end local indexName = channelName:lower() local needsChannelSwitch = false if (self.Channels[indexName] == self:GetCurrentChannel()) then needsChannelSwitch = true self:SwitchCurrentChannel(nil) end self.Channels[indexName]:Destroy() self.Channels[indexName] = nil self.ChannelsBar:RemoveChannelTab(channelName) if (needsChannelSwitch) then local generalChannelExists = (self:GetChannel(ChatSettings.GeneralChannelName) ~= nil) local removingGeneralChannel = (indexName == ChatSettings.GeneralChannelName:lower()) local targetSwitchChannel = nil if (generalChannelExists and not removingGeneralChannel) then targetSwitchChannel = ChatSettings.GeneralChannelName else local firstChannel = self:GetFirstChannel() targetSwitchChannel = (firstChannel and firstChannel.Name or nil) end self:SwitchCurrentChannel(targetSwitchChannel) end if not ChatSettings.ShowChannelsBar then if self.ChatBar.TargetChannel == channelName then self.ChatBar:SetChannelTarget(ChatSettings.GeneralChannelName) end end end function methods:GetChannel(channelName) return channelName and self.Channels[channelName:lower()] or nil end function methods:GetTargetMessageChannel() if (not ChatSettings.ShowChannelsBar) then return self.ChatBar.TargetChannel else local curChannel = self:GetCurrentChannel() return curChannel and curChannel.Name end end function methods:GetCurrentChannel() return self.CurrentChannel end function methods:SwitchCurrentChannel(channelName) if (not ChatSettings.ShowChannelsBar) then local targ = self:GetChannel(channelName) if (targ) then self.ChatBar:SetChannelTarget(targ.Name) end channelName = ChatSettings.GeneralChannelName end local cur = self:GetCurrentChannel() local new = self:GetChannel(channelName) if new == nil then error(string.format("Channel '%s' does not exist.", channelName)) end if (new ~= cur) then if (cur) then cur:SetActive(false) local tab = self.ChannelsBar:GetChannelTab(cur.Name) tab:SetActive(false) end if (new) then new:SetActive(true) local tab = self.ChannelsBar:GetChannelTab(new.Name) tab:SetActive(true) end self.CurrentChannel = new end end function methods:UpdateFrameVisibility() self.GuiObject.Visible = (self.Visible and self.CoreGuiEnabled) end function methods:GetVisible() return self.Visible end function methods:SetVisible(visible) self.Visible = visible self:UpdateFrameVisibility() end function methods:GetCoreGuiEnabled() return self.CoreGuiEnabled end function methods:SetCoreGuiEnabled(enabled) self.CoreGuiEnabled = enabled self:UpdateFrameVisibility() end function methods:EnableResizable() self.GuiObjects.ChatResizerFrame.Active = true end function methods:DisableResizable() self.GuiObjects.ChatResizerFrame.Active = false end function methods:FadeOutBackground(duration) self.ChannelsBar:FadeOutBackground(duration) self.MessageLogDisplay:FadeOutBackground(duration) self.ChatBar:FadeOutBackground(duration) self.AnimParams.Background_TargetTransparency = 1 self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration) end function methods:FadeInBackground(duration) self.ChannelsBar:FadeInBackground(duration) self.MessageLogDisplay:FadeInBackground(duration) self.ChatBar:FadeInBackground(duration) self.AnimParams.Background_TargetTransparency = 0.6 self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(duration) end function methods:FadeOutText(duration) self.MessageLogDisplay:FadeOutText(duration) self.ChannelsBar:FadeOutText(duration) end function methods:FadeInText(duration) self.MessageLogDisplay:FadeInText(duration) self.ChannelsBar:FadeInText(duration) end function methods:AnimGuiObjects() self.GuiObjects.ChatChannelParentFrame.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency self.GuiObjects.ChatResizerFrame.BackgroundTransparency = self.AnimParams.Background_CurrentTransparency self.GuiObjects.ResizeIcon.ImageTransparency = self.AnimParams.Background_CurrentTransparency end function methods:InitializeAnimParams() self.AnimParams.Background_TargetTransparency = 0.6 self.AnimParams.Background_CurrentTransparency = 0.6 self.AnimParams.Background_NormalizedExptValue = CurveUtil:NormalizedDefaultExptValueInSeconds(0) end function methods:Update(dtScale) self.ChatBar:Update(dtScale) self.ChannelsBar:Update(dtScale) self.MessageLogDisplay:Update(dtScale) self.AnimParams.Background_CurrentTransparency = CurveUtil:Expt( self.AnimParams.Background_CurrentTransparency, self.AnimParams.Background_TargetTransparency, self.AnimParams.Background_NormalizedExptValue, dtScale ) self:AnimGuiObjects() end
--[[ The Module ]]
-- local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController")) local TouchThumbpad = setmetatable({}, BaseCharacterController) TouchThumbpad.__index = TouchThumbpad function TouchThumbpad.new() local self = setmetatable(BaseCharacterController.new(), TouchThumbpad) self.thumbpadFrame = nil self.touchChangedConn = nil self.touchEndedConn = nil self.menuOpenedConn = nil self.screenPos = nil self.isRight, self.isLeft, self.isUp, self.isDown = false, false, false, false self.smArrowSize = nil self.lgArrowSize = nil self.smImgOffset = nil self.lgImgOffset = nil return self end
--[[ mouse.KeyDown:Connect(function(key) if key == "l" then car.Body.Lights.EventHeadlights:FireServer("On") else car.Body.Lights.EventHeadlights:FireServer("Off") end end) script.Parent.Values.Brake.Changed:Connect(function() local BrakeVal = script.Parent.Values.Brake.Value local GearVal = script.Parent.Values.Gear.Value if BrakeVal ~= 0 then car.Body.Lights.EventBrake:FireServer("On") else car.Body.Lights.EventBrake:FireServer("Off") end end) script.Parent.Values.Gear.Changed:Connect(function() local GearVal = script.Parent.Values.Gear.Value if GearVal == -1 then car.Body.Lights.EventRev:FireServer("On") elseif GearVal == 1 then car.Body.Lights.EventRev:FireServer("Off") end end) ]]
--
--[[ LocalRotateSpine Description: Replicates to the server a value which represents the look rotation of our player the server will then interpolate our players Motor6D to make us look like we're looking up or down. ]]
--- Drops the bag full of money onto the ground. ---@param Player Player ---@param Amount number
local function Handler(Player: Player, Amount : number) local Character: Model = Player.Character --// Sanity checks if (Player.Data.Silver.Value <= Amount) then return end --// Takes away the cash you just dropped from your data Player.Data.Silver.Value -= Amount --// I split a lot of the components of this up because it *sucks* looking at a huge wall of property changes, this makes it a bit easier. local Dropped: BasePart = script.ItemTemplate:Clone() Dropped.Name = Player.Name.."'s Dropped Silver" Dropped.BillboardGui.Enabled = true Dropped.BillboardGui.ToolName.Text = Amount Dropped.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,-2,-3) Dropped.Parent = workspace.DroppedBags local HasHit = false local Connection; --// Moved down here because I literally thought this was a global at first. Connection = Dropped.Touched:Connect(function(Hit) if (HasHit) then return end if (IsCharacter(Hit.Parent)) then HasHit = GiveSilver(Amount, Hit.Parent); --// We know GiveSilver returns a boolean, so we can just set 'HasHit' to it. if (HasHit) then Dropped:Destroy() Connection:Disconnect() end end end) end Event.OnServerEvent:Connect(Handler)
--!strict --internal server --Yuuwa0519 --2022-03-14
--end)
game.ReplicatedStorage.Events.TirarSave1.OnServerEvent:Connect(function(player) player.Saves.Numerodesaves.Value = 0 end) game.ReplicatedStorage.Events.TirarSave2.OnServerEvent:Connect(function(player) player.Saves.Numerodesaves3.Value = 0 end)
--[[ Returns the value currently stored in this State object. The state object will be registered as a dependency unless `asDependency` is false. ]]
function class:get(asDependency: boolean?): any if asDependency ~= false then useDependency(self) end return self._value end
--only works for R6
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) player.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=6866114910" --Insert your animation's ID here or leave this one, I don't really care-- end) end)
-- Validator for custom enums created by enumerate
return function(enum) return function(value) return enum.isEnumValue(value) end end
--- Get signal instance
Signal.Get = function(eventName) --- Variables eventName = string.lower(eventName) -- return GetEvent(eventName) end
-- This is auto installer :D
local anti = script.Anti local human = script.HumanoidSettings local main = script["JyAntiCheat.lua [READ]"] game.Players.PlayerAdded:connect(function(Player) main.Name = "JyAntiCheat.lua" anti.Parent = game.StarterPlayer.StarterCharacterScripts main.Parent = game.StarterPlayer.StarterCharacterScripts human.Parent = game.StarterPlayer.StarterCharacterScripts anti:Clone() main:Clone() human:Clone() wait(.1); script:Destroy(); end)
--//VIPERGUTZ --//TASER ANIMATIONS
local Tool = script.Parent local IdleAnimation local IdleTrack = nil script.Parent.Equipped:Connect(function(mouse) local MyCharacter = Tool.Parent local MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter) local MyHumanoid = MyCharacter:FindFirstChild('Humanoid') IdleAnimation = Tool:WaitForChild("Idle") if IdleAnimation then IdleTrack = MyHumanoid:LoadAnimation(IdleAnimation) IdleTrack.Priority = Enum.AnimationPriority.Movement end if IdleTrack then IdleTrack:Play() end end) script.Parent.Unequipped:Connect(function(mouse) if IdleTrack then IdleTrack:Stop() end end)
--For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do if v:IsA("ParticleEmitter") then v.Rate = 20 end end Tool.Grip = Grips.Up Tool.Enabled = true function IsTeamMate(Player1, Player2) return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor) end function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Blow(Hit) if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then return end local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not RightArm then return end local RightGrip = RightArm:FindFirstChild("RightGrip") if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then return end local character = Hit.Parent if character == Character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or humanoid.Health == 0 then return end local player = Players:GetPlayerFromCharacter(character) if player and (player == Player or IsTeamMate(Player, player)) then return end UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) humanoid:TakeDamage(Damage) end function Attack() Damage = DamageValues.SlashDamage Sounds.Slash:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Slash" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Slash") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end end function Lunge() Damage = DamageValues.LungeDamage Sounds.Lunge:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Lunge" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Lunge") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end --[[ if CheckIfAlive() then local Force = Instance.new("BodyVelocity") Force.velocity = Vector3.new(0, 10, 0) Force.maxForce = Vector3.new(0, 4000, 0) Debris:AddItem(Force, 0.4) Force.Parent = Torso end ]] wait(0.3) Tool.Grip = Grips.Out wait(0.8) Tool.Grip = Grips.Up Damage = DamageValues.SlashDamage end Tool.Enabled = true LastAttack = 0 function Activated() if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then return end Tool.Enabled = false local Tick = RunService.Stepped:wait() if (Tick - LastAttack < 0.2) then Lunge() else Attack() end LastAttack = Tick --wait(0.8) Damage = DamageValues.BaseDamage local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){ Name = "R15Slash", AnimationId = BaseUrl .. Animations.R15Slash, Parent = Tool }) local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){ Name = "R15Lunge", AnimationId = BaseUrl .. Animations.R15Lunge, Parent = Tool }) Tool.Enabled = true end function CheckIfAlive() return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false) end function Equipped() Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChildOfClass("Humanoid") Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart") if not CheckIfAlive() then return end ToolEquipped = true Sounds.Unsheath:Play() end function Unequipped() Tool.Grip = Grips.Up ToolEquipped = false end Tool.Activated:Connect(Activated) Tool.Equipped:Connect(Equipped) Tool.Unequipped:Connect(Unequipped) Connection = Handle.Touched:Connect(Blow)
--|| VARIABLES ||--
local Player = Players.LocalPlayer local Character = script.Parent local Humanoid = Character:WaitForChild"Humanoid" local HumanoidRootPart = Character.HumanoidRootPart local Torso = Character.Torso local RootJoint = HumanoidRootPart.RootJoint local LeftHipJoint = Torso["Left Hip"] local RightHipJoint = Torso["Right Hip"] local function Lerp(a, b, c) return a + (b - a) * c end local Force = nil local Direction = nil local Value1 = 0 local Value2 = 0 local RootJointC0 = RootJoint.C0 local LeftHipJointC0 = LeftHipJoint.C0 local RightHipJointC0 = RightHipJoint.C0 RunService.RenderStepped:Connect(function() --> To get the force, we multiply the velocity by 1,0,1, we don't want the Y value so we set y to 0 Force = HumanoidRootPart.Velocity * Vector3.new(1,0,1) if Force.Magnitude > 2 then --> This represents the direction Direction = Force.Unit Value1 = HumanoidRootPart.CFrame.RightVector:Dot(Direction) Value2 = HumanoidRootPart.CFrame.LookVector:Dot(Direction) else Value1 = 0 Value2 = 0 end --> the values being multiplied are how much you want to rotate by RootJoint.C0 = RootJoint.C0:Lerp(RootJointC0 * CFrame.Angles(math.rad(Value2 * 10), math.rad(-Value1 * 10), 0), 0.2) LeftHipJoint.C0 = LeftHipJoint.C0:Lerp(LeftHipJointC0 * CFrame.Angles(math.rad(Value1 * 10), 0, 0), 0.2) RightHipJoint.C0 = RightHipJoint.C0:Lerp(RightHipJointC0 * CFrame.Angles(math.rad(-Value1 * 10), 0, 0), 0.2) end)
--Make sure players stay banned.
local DataStore = game:GetService("DataStoreService"):GetDataStore("motfAdminPanel") function checkBan(player) local Reason = DataStore:GetAsync(string.lower(player.Name)) if Reason == nil or Reason == 0 then return end wait(1) if Reason == 1 then player:Kick("You are banned from this game.") else player:Kick("You are banned from this game for the following reason: " .. Reason) end end game.Players.PlayerAdded:connect(checkBan)
-- DESTROY/CLEANUP METHOD
function Icon:destroy() IconController.iconRemoved:Fire(self) self:clearNotices() self:setDropdown() self:setMenu() self._maid:clean() end Icon.Destroy = Icon.destroy -- an alias for you maid-using Pascal lovers return Icon
------------------------------------------------------------
function ClickPlus() if (oper == "") then oper = "+" disp = disp.."+" script.Parent.Display.Text = disp end end script.Parent.ClPlus.MouseButton1Down:connect(ClickPlus) function ClickMinus() if (oper == "") then oper = "-" disp = disp.."-" script.Parent.Display.Text = disp end end script.Parent.ClMin.MouseButton1Down:connect(ClickMinus) function ClickMultiply() if (oper == "") then oper = "*" disp = disp.."*" script.Parent.Display.Text = disp end end script.Parent.ClMult.MouseButton1Down:connect(ClickMultiply) function ClickDivide() if (oper == "") then oper = "/" disp = disp.."/" script.Parent.Display.Text = disp end end script.Parent.ClDiv.MouseButton1Down:connect(ClickDivide)
----------------------------------------------------------------------------------------------------------- -- API:
function API:GetDataStore(name, scope) assert(type(name) == "string", "DataStore name must be a string; got" .. type(name)) assert(type(scope) == "string" or scope == nil, "DataStore scope must be a string; got" .. type(scope)) scope = (scope or "global") if (allStores[scope] and allStores[scope][name]) then return allStores[scope][name] end local data = {} local d = {} local updateListeners = {} function d:SetAsync(k, v) assert(v ~= nil, "Value cannot be nil") data[k] = v if (updateListeners[k]) then for _,f in pairs(updateListeners[k]) do spawn(function() f(v) end) end end end function d:UpdateAsync(k, func) local v = func(data[k]) assert(v ~= nil, "Value cannot be nil") data[k] = v if (updateListeners[k]) then for _,f in pairs(updateListeners[k]) do spawn(function() f(v) end) end end end function d:GetAsync(k) return data[k] end function d:RemoveAsync(k) data[k] = nil if (updateListeners[k]) then for _,f in pairs(updateListeners[k]) do spawn(function() f(nil) end) end end end function d:IncrementAsync(k, delta) if (delta == nil) then delta = 1 end assert(type(delta) == "number", "Can only increment numbers") self:UpdateAsync(k, function(num) if (num == nil) then return num end assert(type(num) == "number", "Can only increment numbers") return (num + delta) end) end function d:OnUpdate(k, onUpdateFunc) assert(type(onUpdateFunc) == "function", "Update function argument must be a function") if (not updateListeners[k]) then updateListeners[k] = {onUpdateFunc} else table.insert(updateListeners[k], onUpdateFunc) end end if (not allStores[scope]) then allStores[scope] = {} end allStores[scope][name] = d return d end function API:GetGlobalDataStore() return self:GetDataStore("global", "global") end function API:GetOrderedDataStore(name, scope) local dataStore = self:GetDataStore(name, scope) local allData = {} local d = {} function d:GetAsync(k) return dataStore:GetAsync(k) end function d:SetAsync(k, v) assert(type(v) == "number", "Value must be a number") dataStore:SetAsync(k, v) allData[k] = v end function d:UpdateAsync(k, func) dataStore:UpdateAsync(k, function(oldValue) local v = func(oldValue) assert(type(v) == "number", "Value must be a number") allData[k] = v return v end) end function d:IncrementAsync(k, delta) dataStore:IncrementAsync(k, delta) allData[k] = ((allData[k] or 0) + delta) end function d:RemoveAsync(k) dataStore:RemoveAsync(k) allData[k] = nil end function d:GetSortedAsync(isAscending, pageSize, minValue, maxValue) assert(type(pageSize) == "number" and math.floor(pageSize) > 0, "PageSize must be an integer and greater than 0") assert(minValue == nil or type(minValue) == "number", "MinValue must be a number") assert(maxValue == nil or type(maxValue) == "number", "MaxValue must be a number") if (minValue and maxValue) then assert(minValue <= maxValue, "MinValue must be less or equal to MaxValue") end local data = {} for k,v in pairs(allData) do local pass = ((not minValue or v >= minValue) and (not maxValue or v <= maxValue)) if (pass) then table.insert(data, {key = k, value = v}) end end table.sort(data, (isAscending and function(a, b) return (a.value < b.value) end or function(a, b) return (b.value < a.value) end ) ) pageSize = math.floor(pageSize) local pages = {IsFinished = false} for i,v in pairs(data) do local pageNum = math.ceil(i / pageSize) local page = pages[pageNum] if (not page) then page = {} pages[pageNum] = page end local index = (((i - 1) % pageSize) + 1) page[index] = v end do local currentPage = 1 function pages:GetCurrentPage() return self[currentPage] end function pages:AdvanceToNextPageAsync() local numPages = #pages if (currentPage < numPages) then currentPage = (currentPage + 1) end self.IsFinished = (currentPage >= numPages) end end return pages end return d end function API:GetRequestBudgetForRequestType(requestType) return realDataStoreService:GetRequestBudgetForRequestType(requestType) end
--Precalculated paths
local t,f,n=true,false,{} local r={ [58]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58},t}, [49]={{46,47,48,49},t}, [16]={n,f}, [19]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19},t}, [59]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59},t}, [63]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23,62,63},t}, [34]={{46,47,48,49,45,44,28,29,31,32,34},t}, [21]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,21},t}, [48]={{46,47,48},t}, [27]={{46,47,48,49,45,44,28,27},t}, [14]={n,f}, [31]={{46,47,48,49,45,44,28,29,31},t}, [56]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56},t}, [29]={{46,47,48,49,45,44,28,29},t}, [13]={n,f}, [47]={{46,47},t}, [12]={n,f}, [45]={{46,47,48,49,45},t}, [57]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,57},t}, [36]={{46,47,48,49,45,44,28,29,31,32,33,36},t}, [25]={{46,47,48,49,45,44,28,27,26,25},t}, [71]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71},t}, [20]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20},t}, [60]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,60},t}, [8]={n,f}, [4]={n,f}, [75]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73,75},t}, [22]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,21,22},t}, [74]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73,74},t}, [62]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23,62},t}, [1]={n,f}, [6]={n,f}, [11]={n,f}, [15]={n,f}, [37]={{46,47,48,49,45,44,28,29,31,32,33,36,37},t}, [2]={n,f}, [35]={{46,47,48,49,45,44,28,29,31,32,34,35},t}, [53]={{46,47,52,53},t}, [73]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73},t}, [72]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72},t}, [33]={{46,47,48,49,45,44,28,29,31,32,33},t}, [69]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,60,69},t}, [65]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,65},t}, [26]={{46,47,48,49,45,44,28,27,26},t}, [68]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,67,68},t}, [76]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76},t}, [50]={{46,47,50},t}, [66]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66},t}, [10]={n,f}, [24]={{46,47,48,49,45,44,28,27,26,25,24},t}, [23]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23},t}, [44]={{46,47,48,49,45,44},t}, [39]={{46,47,48,49,45,44,28,29,31,32,34,35,39},t}, [32]={{46,47,48,49,45,44,28,29,31,32},t}, [3]={n,f}, [30]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30},t}, [51]={{46,47,50,51},t}, [18]={n,f}, [67]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,67},t}, [61]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61},t}, [55]={{46,47,52,53,54,55},t}, [46]={{46},t}, [42]={{46,47,48,49,45,44,28,29,31,32,34,35,38,42},t}, [40]={{46,47,48,49,45,44,28,29,31,32,34,35,40},t}, [52]={{46,47,52},t}, [54]={{46,47,52,53,54},t}, [43]={n,f}, [7]={n,f}, [9]={n,f}, [41]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41},t}, [17]={n,f}, [38]={{46,47,48,49,45,44,28,29,31,32,34,35,38},t}, [28]={{46,47,48,49,45,44,28},t}, [5]={n,f}, [64]={{46,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64},t}, } return r
--[=[ @class EnumList Defines a new Enum. ]=]
local EnumList = {} EnumList.__index = EnumList
--//services//--
local runService = game:GetService("RunService")
--[=[ Cleans up all objects in the trove. This is similar to calling `Remove` on each object within the trove. ]=]
function Trove:Clean() for _,obj in ipairs(self._objects) do self:_cleanupObject(obj[1], obj[2]) end table.clear(self._objects) end function Trove:_findAndRemoveFromObjects(object: any, cleanup: boolean): boolean local objects = self._objects for i,obj in ipairs(objects) do if obj[1] == object then local n = #objects objects[i] = objects[n] objects[n] = nil if cleanup then self:_cleanupObject(obj[1], obj[2]) end return true end end return false end function Trove:_cleanupObject(object, cleanupMethod) if cleanupMethod == FN_MARKER then object() elseif cleanupMethod == THREAD_MARKER then coroutine.close(object) else object[cleanupMethod](object) end end
-- Shake -- Stephen Leitnick -- December 09, 2021
-- Remotes --local Remotes = ReplicatedStorage:WaitForChild("OnlineStudio"):WaitForChild("Remotes") --local GetApiJsonFunction = Remotes:WaitForChild("GetApiJson")
-- Roact
local new = Roact.createElement local Tooltip = require(script:WaitForChild 'Tooltip') local ModeToggle = Roact.PureComponent:extend 'ModeToggle' function ModeToggle:init() self.Maid = Maid.new() --- Processes input, listens for hover start function self.OnInputBegin(rbx, Input, WasProcessed) if WasProcessed then return end -- Set hovering state if Input.UserInputType.Name == 'MouseMovement' then self:setState({ IsHovering = true; }) end end --- Processes input, listens for hover end function self.OnInputEnd(rbx, Input, WasProcessed) if Input.UserInputType.Name == 'MouseMovement' then self:setState({ IsHovering = false; }) end end --- Processes input, and toggles between targeting modes. function self.OnActivated() self.props.Core.Targeting:ToggleTargetingMode() end -- Set initial targeting mode self:setState({ TargetingMode = self.props.Core.Targeting.TargetingMode; IsHovering = false; }) end function ModeToggle:didMount() local Targeting = self.props.Core.Targeting self.Maid.ModeListener = Targeting.TargetingModeChanged:Connect(function (NewTargetingMode) self:setState({ TargetingMode = NewTargetingMode; }) end) end function ModeToggle:willUnmount() self.Maid:Destroy() end function ModeToggle:render() local IconSpritesheetPosition = (self.state.TargetingMode == 'Scoped' and 0) or (self.state.TargetingMode == 'Direct' and 14) return Roact.createFragment({ ModeToggle = new('ImageButton', { BackgroundTransparency = 1; Image = 'rbxassetid://4445959523'; ImageTransparency = 1 - (self.state.IsHovering and 0.5 or 0.2); ScaleType = Enum.ScaleType.Slice; SliceCenter = Rect.new(4, 4, 12, 12); ImageColor3 = Color3.fromRGB(131, 131, 131); Size = UDim2.new(0, 36/2, 0, 36/2); LayoutOrder = 0; [Roact.Event.Activated] = self.OnActivated; [Roact.Event.InputBegan] = self.OnInputBegin; [Roact.Event.InputEnded] = self.OnInputEnd; }, { Icon = new('ImageLabel', { BackgroundTransparency = 1; Image = 'rbxassetid://4463020853'; ImageTransparency = 1 - (self.state.IsHovering and 1 or 0.5); AnchorPoint = Vector2.new(0.5, 0.5); Position = UDim2.new(0.5, 0, 0.5, 0); Size = UDim2.new(0, 28/2, 0, 28/2); ImageRectOffset = Vector2.new(IconSpritesheetPosition, 0); ImageRectSize = Vector2.new(14, 14); }); Tooltip = new(Tooltip, { Visible = self.state.IsHovering; IsToolModeEnabled = self.props.IsToolModeEnabled; }); }); ModeToggleSpacer = new('Frame', { BackgroundTransparency = 1; Size = UDim2.new(0, 0, 1, 0); LayoutOrder = 1; }); }) end return ModeToggle
--DevVince was here.:o (4/23/2019) --Fixed some stuff and made ants go after diffrent targets.
local hill = script.Parent local itemData = require(game.ReplicatedStorage.Modules.GameData) local activeAnts = {} function GetDictionaryLength(tab) local total = 0 for _,v in next, tab do total = total + 1 end return total end addAnt = coroutine.wrap(function() while wait(5) do if GetDictionaryLength(activeAnts) < 3 then local newAnt = game.ServerStorage.Creatures['Scavenger Ant']:Clone() newAnt:SetPrimaryPartCFrame(hill.PrimaryPart.CFrame*CFrame.new(0,5,0)) newAnt.Parent = hill activeAnts[newAnt] = { ["carrying"] = nil, ["target"] = nil, ["destination"] = newAnt.PrimaryPart.Position, ["lastOrder"] = tick(), ["lastScan"] = tick(), ["anims"] = {}, } for _,anim in next,game.ReplicatedStorage.NPCAnimations.Ant:GetChildren() do activeAnts[newAnt].anims[anim.Name] = newAnt:WaitForChild("Hum"):LoadAnimation(anim) end newAnt:WaitForChild'Health'.Changed:connect(function() newAnt.PrimaryPart.Hurt.Pitch = newAnt.PrimaryPart.Hurt.OriginalPitch.Value+(math.random(-100,100)/100) newAnt.PrimaryPart.Hurt:Play() end) newAnt.AncestryChanged:connect(function() activeAnts[newAnt] = nil end) end wait(55) end end) addAnt() function Seeking(array, target)--Queen ant keeps track of her workers. ;) for i,v in pairs(array) do if v == target then return true end end return false end manageAnts = coroutine.wrap(function() while wait(1) do local seeking = {} for ant, antData in next,activeAnts do spawn(function() if ant and ant.PrimaryPart and ant:FindFirstChild'Hum' and ant.Hum.Health > 0 and ant:IsDescendantOf(workspace) then activeAnts[ant].lastScan = tick() -- scan for nearest Shelly if not activeAnts[ant].carrying then local nearestShelly,closestDist = nil,math.huge for _,creature in next, workspace.Critters:GetChildren() do if not Seeking(seeking, creature) and creature:FindFirstChild'HitShell' and itemData[creature.Name].abductable then local a, c = ant.PrimaryPart, creature.PrimaryPart if not c then c = creature:FindFirstChildOfClass'BasePart' end local dist = (c.Position-a.Position).magnitude if dist < closestDist then nearestShelly = creature closestDist = dist end end end if ant and nearestShelly then activeAnts[ant].destination = nearestShelly.PrimaryPart.Position activeAnts[ant].target = nearestShelly table.insert(seeking, nearestShelly) activeAnts[ant].target.AncestryChanged:connect(function() activeAnts[ant].target = nil end) end else activeAnts[ant].destination = hill.PrimaryPart.Position+Vector3.new(0,3,0) end if activeAnts[ant].destination then ant.Hum:MoveTo(activeAnts[ant].destination) if not activeAnts[ant].anims.AntWalk.IsPlaying then activeAnts[ant].anims.AntWalk:Play() end if antData.target and not antData.carrying then local dist = (ant.PrimaryPart.Position-activeAnts[ant].target.PrimaryPart.Position).magnitude if dist < 5 then -- let's get a new shelly local abductedShelly = game.ServerStorage.Misc["Abducted Shelly"]:Clone() antData.carrying = abductedShelly abductedShelly.Shell.Material = antData.target.Shell.Material abductedShelly.Shell.Color = antData.target.Shell.Color abductedShelly.ActualName.Value = antData.target.Name --game.ReplicatedStorage.Events.NPCAttack:Fire(antData.target,math.huge) antData.target:Destroy() abductedShelly.Parent = ant activeAnts[ant].anims.AntWalk:Stop() activeAnts[ant].anims.AntHold:Play() ant.PrimaryPart.Chatter:Play() ant.PrimaryPart.ShellyAbduct:Play() -- weld the shelly to the torso local weld = Instance.new("ManualWeld") weld.Parent = ant.PrimaryPart weld.Part0 = ant.PrimaryPart weld.Part1 = abductedShelly.PrimaryPart weld.C0 = CFrame.new(-.4,.4,-1.6)*CFrame.Angles(0,math.rad(90),0) end elseif antData.carrying then local dist = (ant.PrimaryPart.Position-activeAnts[ant].destination).magnitude if dist < 7 then ant.Hum:MoveTo(ant.PrimaryPart.Position) ant.PrimaryPart.Chatter:Play() activeAnts[ant].anims.AntHold:Stop() activeAnts[ant].anims.AntWalk:Stop() activeAnts[ant].carrying:Destroy() activeAnts[ant].carrying = nil activeAnts[ant].destination = nil activeAnts[ant].target = nil end end end end end)--Help prevent breaking and faster responding times for ants. end--Shouldn't error now though. end end) manageAnts()
-- Decompiled with the Synapse X Luau decompiler.
local v1 = script:FindFirstAncestor("MainUI"); local u1 = 0; local l__LocalPlayer__2 = game.Players.LocalPlayer; local l__TweenService__3 = game:GetService("TweenService"); return function(p1, p2, p3) local v2 = game.ReplicatedStorage.Entities.Screech:Clone(); local v3 = math.random(-1, 1) * 2; if p1.dead then return; end; if v3 < 0 then v3 = -1.1; end; u1 = u1 + 1; local l__unit__4 = (p1.finalCamCFrame.LookVector * Vector3.new(-1, 0, -1) + Vector3.new(0, v3, 0)).unit; local l__p__5 = p1.finalCamCFrame.p; v2:SetPrimaryPartCFrame(CFrame.new(l__p__5 + l__unit__4 * 4, l__p__5) * CFrame.new(0, 0.5, 0)); v2.Parent = p1.cam; local v6 = {}; for v7, v8 in pairs(v2.Animations:GetChildren()) do if v8:IsA("Animation") then v6[v8.Name] = v2.AnimationController:LoadAnimation(v8); end; end; local v9 = tick(); v6.Idle:Play(); delay(math.random(1, 5) / 6, function() if v2:FindFirstChild("Root") then v2.Root.Sound:Play(); end; end); local v10 = tick(); local l__RunService__11 = game:GetService("RunService"); local u4 = false; local u5 = v2.PrimaryPart.CFrame; local u6 = true; local l__PointLight__7 = v2.Base.Attachment.PointLight; local u8 = 0; local l__Humanoid__9 = l__LocalPlayer__2.Character.Humanoid; local u10 = false; local l__PrimaryPart__11 = l__LocalPlayer__2.Character.PrimaryPart; local u12 = false; local u13 = 6.5 + math.random(1, 10) / 5; local v12 = l__RunService__11:BindToRenderStep("screechStuff" .. u1, 100, function(p4) if not u4 then v2.PrimaryPart.CFrame = u5; else game:GetService("RunService"):UnbindFromRenderStep("screechStuff" .. u1); end; if u6 then local v13 = (p1.finalCamCFrame.LookVector.unit - l__unit__4).Magnitude * 100; l__PointLight__7.Brightness = math.clamp(50 - v13, 0, 50) / 50; if v13 < 35 then u8 = u8 + p4; end; if u8 >= 0.1 or l__Humanoid__9.Parent:GetAttribute("Hiding") then u10 = true; end; if not (not game.ReplicatedStorage.GameData.EntityDisableScreech.Value) or not (not l__PrimaryPart__11.Anchored) or l__Humanoid__9.Health < 1 then u12 = true; u10 = false; u13 = 0; end; end; end); p1.camShaker:ShakeOnce(0.5, 12, 3, 1); for v14 = 1, 1000000 do task.wait(); local l__p__15 = p1.finalCamCFrame.p; u5 = CFrame.new(l__p__15 + l__unit__4 * 3.5, l__p__15) * CFrame.new(0, 0.5, 0); if v10 + u13 < tick() then break; end; if u10 then break; end; end; local v16 = tick(); local l__CFrame__17 = v2.PrimaryPart.CFrame; if u12 or (not (not p1.tool) and p1.tool.Name == "Crucifix" and u10 == false or l__Humanoid__9.Health < 1) then local v18, v19, v20 = CFrame.new(Vector3.new(0, 0, 0), l__unit__4):ToOrientation(); p1.ax_t = math.deg(v19); p1.ay_t = math.deg(v18); wait(0.2); game.ReplicatedStorage.EntityInfo.Screech:FireServer(false); else game.ReplicatedStorage.EntityInfo.Screech:FireServer(u10); if u10 then v6.Caught:Play(); script.Caught:Play(); p1.camShaker:ShakeOnce(6, 42, 0, 1); else v6.Attack:Play(); script.Attack:Play(); p1.camShaker:ShakeOnce(8, 42, 0, 1); end; v2.Root.Sound:Stop(); l__PointLight__7.Brightness = 1; local v21, v22, v23 = CFrame.new(Vector3.new(0, 0, 0), l__unit__4):ToOrientation(); u6 = false; for v24 = 1, 1000000 do task.wait(); local l__p__25 = p1.finalCamCFrame.p; u5 = l__CFrame__17:Lerp(CFrame.new(l__p__25 + l__unit__4 * 3.5, l__p__25) * CFrame.new(0, 0.5, 0), (l__TweenService__3:GetValue((tick() - v16) / 0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In))); if v16 + 0.1 < tick() then break; end; end; local v26 = tick(); for v27 = 1, 1000000 do task.wait(); u5 = CFrame.new(p1.finalCamCFrame.Position + p1.finalCamCFrame.LookVector * 3, p1.finalCamCFrame.Position) * CFrame.new(0, 0.5, 0); if v26 + 2 < tick() then break; end; end; end; u4 = true; v2:Destroy(); game:GetService("RunService"):UnbindFromRenderStep("screechStuff" .. u1); end;
--edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) plrData.Money.Gold.Value = plrData.Money.Gold.Value - 15 plrData.Character.Injuries.DryBlood.Value = false end
-- Call this from a function bound to Renderstep with Input Priority
function VehicleController:Update(moveVector, usingGamepad) if self.vehicleSeat then moveVector = moveVector + Vector3.new(self.steer, 0, self.throttle) if usingGamepad and onlyTriggersForThrottle and useTriggersForThrottle then self.vehicleSeat.ThrottleFloat = -self.throttle else self.vehicleSeat.ThrottleFloat = -moveVector.Z end self.vehicleSeat.SteerFloat = moveVector.X return moveVector, true end return moveVector, false end return VehicleController
-- Disables children for <textarea> elements
exports.disableTextareaChildren = false exports.disableModulePatternComponents = false
-- Version 3 -- Last updated: 31/07/2020
local Module = {} DebugEnabled = false Debris = game:GetService("Debris") function Module.FracturePart(PartToFracture) local BreakingPointAttachment = PartToFracture:FindFirstChild("BreakingPoint") -- Settings local Configuration = PartToFracture:FindFirstChild("Configuration") local DebrisDespawn = false local DebrisDespawnDelay = 0 local WeldDebris = false local AnchorDebris = false if DebugEnabled then local DebugPart = Instance.new("Part") DebugPart.Shape = "Ball" DebugPart.CanCollide = false DebugPart.Anchored = true DebugPart.Size = Vector3.new(0.5, 0.5, 0.5) DebugPart.Color = Color3.fromRGB(255, 0, 0) DebugPart.Position = BreakingPointAttachment.WorldPosition DebugPart.Parent = workspace end local BreakSound = PartToFracture:FindFirstChild("BreakSound") if BreakSound then local SoundPart = Instance.new("Part") SoundPart.Size = Vector3.new(0.2, 0.2, 0.2) SoundPart.Position = PartToFracture.Position SoundPart.Name = "TemporarySoundEmitter" SoundPart.Anchored = true SoundPart.CanCollide = false SoundPart.Transparency = 1 local Sound = BreakSound:Clone() Sound.Parent = SoundPart SoundPart.Parent = workspace Sound:Play() Debris:AddItem(SoundPart, Sound.TimeLength) end if Configuration then DebrisDespawn = Configuration.DebrisDespawn.Value DebrisDespawnDelay = Configuration.DebrisDespawnDelay.Value WeldDebris = Configuration.WeldDebris.Value AnchorDebris = Configuration.AnchorDebris.Value else warn("The 'Configuration' is not a valid member of " .. PartToFracture.Name .. ". Please insert a 'Configuration' with the following values; 'DebrisDespawn' (bool), 'WeldDebris' (bool), 'DebrisDespawnDelay' (number/int)") end if not BreakingPointAttachment then warn("The 'BreakingPoint' attachment is not a valid member of " .. PartToFracture.Name .. ". Please insert an attachment named 'BreakingPoint'") end local BreakingPointY = BreakingPointAttachment.Position.Y local BreakingPointZ = BreakingPointAttachment.Position.Z local ShardBottomLeft = Instance.new("WedgePart") local ShardBottomRight = Instance.new("WedgePart") local ShardTopLeft = Instance.new("WedgePart") local ShardTopRight = Instance.new("WedgePart") local BreakSound = PartToFracture:FindFirstChild("BreakSound") -- Bottom Left ShardBottomLeft.Material = PartToFracture.Material ShardBottomLeft.Color = PartToFracture.Color ShardBottomLeft.Transparency = PartToFracture.Transparency ShardBottomLeft.Size = PartToFracture.Size - Vector3.new(0, (PartToFracture.Size.Y / 2) - BreakingPointY, (PartToFracture.Size.Z / 2) + BreakingPointZ) local OldSizeY = ShardBottomLeft.Size.Y local OldSizeZ = ShardBottomLeft.Size.Z ShardBottomLeft.CFrame = PartToFracture.CFrame * CFrame.new(0, BreakingPointY - (ShardBottomLeft.Size.Y / 2), BreakingPointZ + (ShardBottomLeft.Size.Z / 2)) ShardBottomLeft.CFrame = ShardBottomLeft.CFrame * CFrame.Angles(math.rad(90), 0, 0) ShardBottomLeft.Size = Vector3.new(ShardBottomLeft.Size.X, OldSizeZ, OldSizeY) local ShardBottomLeft2 = ShardBottomLeft:Clone() ShardBottomLeft2.CFrame = ShardBottomLeft2.CFrame * CFrame.Angles(math.rad(180), 0, 0) -- Bottom Right ShardBottomRight.Material = PartToFracture.Material ShardBottomRight.Color = PartToFracture.Color ShardBottomRight.Transparency = PartToFracture.Transparency ShardBottomRight.Size = PartToFracture.Size - Vector3.new(0, (PartToFracture.Size.Y / 2) + BreakingPointY, (PartToFracture.Size.Z / 2) + BreakingPointZ) ShardBottomRight.CFrame = PartToFracture.CFrame * CFrame.new(0, BreakingPointY + (ShardBottomRight.Size.Y / 2), BreakingPointZ + (ShardBottomRight.Size.Z / 2)) local ShardBottomRight2 = ShardBottomRight:Clone() ShardBottomRight2.CFrame = ShardBottomRight2.CFrame * CFrame.Angles(math.rad(180), 0, 0) -- Top Left ShardTopLeft.Material = PartToFracture.Material ShardTopLeft.Color = PartToFracture.Color ShardTopLeft.Transparency = PartToFracture.Transparency ShardTopLeft.Size = PartToFracture.Size - Vector3.new(0, (PartToFracture.Size.Y / 2) + BreakingPointY, (PartToFracture.Size.Z / 2) - BreakingPointZ) local OldSizeY = ShardTopLeft.Size.Y local OldSizeZ = ShardTopLeft.Size.Z ShardTopLeft.CFrame = PartToFracture.CFrame * CFrame.new(0, BreakingPointY + (ShardTopLeft.Size.Y / 2), BreakingPointZ - (ShardTopLeft.Size.Z / 2)) ShardTopLeft.CFrame = ShardTopLeft.CFrame * CFrame.Angles(math.rad(90), 0, 0) ShardTopLeft.Size = Vector3.new(ShardTopLeft.Size.X, OldSizeZ, OldSizeY) local ShardTopLeft2 = ShardTopLeft:Clone() ShardTopLeft2.CFrame = ShardTopLeft2.CFrame * CFrame.Angles(math.rad(180), 0, 0) -- Top Right ShardTopRight.Material = PartToFracture.Material ShardTopRight.Color = PartToFracture.Color ShardTopRight.Transparency = PartToFracture.Transparency ShardTopRight.Size = PartToFracture.Size - Vector3.new(0, (PartToFracture.Size.Y / 2) - BreakingPointY, (PartToFracture.Size.Z / 2) - BreakingPointZ) ShardTopRight.CFrame = PartToFracture.CFrame * CFrame.new(0, BreakingPointY - (ShardTopRight.Size.Y / 2), BreakingPointZ - (ShardTopRight.Size.Z / 2)) local ShardTopRight2 = ShardTopRight:Clone() ShardTopRight2.CFrame = ShardTopRight2.CFrame * CFrame.Angles(math.rad(180), 0, 0) local ShardDictionary = {ShardBottomLeft, ShardBottomLeft2, ShardBottomRight, ShardBottomRight2, ShardTopLeft, ShardTopLeft2, ShardTopRight, ShardTopRight2} local shards = {} local FirstShard = nil for Index, Shard in ipairs(ShardDictionary) do table.insert(shards,Shard) if not FirstShard then FirstShard = Shard end Shard.Anchored = AnchorDebris if not AnchorDebris then Shard.Velocity = PartToFracture.Velocity Shard.RotVelocity = PartToFracture.RotVelocity end if WeldDebris and FirstShard then local Weld = Instance.new("WeldConstraint") Weld.Name = "ShardWeld" Weld.Part0 = FirstShard Weld.Part1 = Shard Weld.Parent = Shard end Shard.Name = "Shard" Shard.Parent = PartToFracture.Parent if DebrisDespawn then Debris:AddItem(Shard, DebrisDespawnDelay) end end PartToFracture:Destroy() return shards end return Module
-- Functions
function MapManager:SaveMap() for _, child in ipairs(workspace:GetChildren()) do if not child:IsA('Camera') and not child:IsA('Terrain') and not child:IsA('Folder') then local copy = child:Clone() if copy then copy.Parent = MapSave end end end end function MapManager:ClearMap() for _, child in ipairs(workspace:GetChildren()) do if not child:IsA('Camera') and not child:IsA('Terrain') and not child:IsA('Folder') then child:Destroy() end end end function MapManager:LoadMap() spawn(function() for _, child in ipairs(MapSave:GetChildren()) do local copy = child:Clone() copy.Parent = workspace end end) end return MapManager
-----------------------------------------------------------------------------------------------
script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script.Parent:WaitForChild("Gear") script.Parent:WaitForChild("Speed") local player=game.Players.LocalPlayer local mouse=player:GetMouse() local car = script.Parent.Parent.Car.Value car.DriveSeat.HeadsUpDisplay = false local _Tune = require(car["A-Chassis Tune"]) local _pRPM = _Tune.PeakRPM local _lRPM = _Tune.Redline local currentUnits = 1 local revEnd = math.ceil(_lRPM/1000) local intach = car.Body.Dash.Tac.G.Needle
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 2.66 , -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 1.78 , --[[ 3 ]] 1.30 , --[[ 4 ]] 1.0 , --[[ 5 ]] 0.74 , --[[ 6 ]] 0.50 , } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
-- To preserve the "Pause on caught exceptions" behavior of the debugger, we -- replay the begin phase of a failed component inside invokeGuardedCallback.
exports.replayFailedUnitOfWorkWithInvokeGuardedCallback = _G.__DEV__
--Shield.Touched:connect(function(Hit) -- if Hit == nil then return end -- if Hit.Parent == nil then return end -- -- local Item = Hit.Parent -- -- if Item:IsA("Tool") == true then return end -- if Hit.Name == "Torso" then return end -- if Hit.Name == "HumanoidRootPart" then return end -- if Hit.Name == "Left Leg" then return end -- if Hit.Name == "Right Leg" then return end -- if Hit.Name == "Head" then return end -- if Hit.Name == "Left Arm" then return end -- if Hit.Name == "Right Arm" then return end -- if Hit:FindFirstChild("Pierce") ~= nil then return end -- -- if Game:GetService("Players"):GetPlayerFromCharacter(Item) ~= nil then return end -- -- for _, x in ipairs(Hit:GetChildren()) do -- if x:IsA("TouchTransmitter") == true then x:Destroy() break end -- end --end)
function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size / 2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end function FindNear(part, radius) local r = CreateRegion3FromLocAndSize(part.Position, Vector3.new(part.Size.X + radius, 50, part.Size.Z + radius)) return Game:GetService("Workspace"):FindPartsInRegion3(r, part, 100) end while true do for _, item in ipairs(FindNear(Shield, 15)) do if item:IsA("BasePart") == true then local own, dmg = GetOwnerAndDamage(item) if own ~= nil and dmg ~= nil and item:FindFirstChild("Pierce") == nil then if (item.Position - Shield.Position).magnitude <= 15 and item ~= Shield then item:Destroy() end end end end Game:GetService("RunService").Stepped:wait() end
--mouse.Button1Up:connect(no)
spawn(function() -- this is for the server while true do gun.Seat.Script.aim:InvokeServer(mouse.Hit.p+Vector3.new(0,0,-0.52)) wait(0.1) end end) while rs:wait() do -- render the turret client side anyways to keep turret feeling responsive aimpos = mouse.Hit.p --gun.gun.Seat.Script.aim:InvokeServer(mouse.Hit.p) if (aimpos-gun.base.Position).magnitude>3 then local c = aimpos local x = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).x local y = (SPAWN*CFrame.new(0, 0, -100000)).y local z = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).z A = Vector3.new(x, y, z ) if c then gun.gun:SetPrimaryPartCFrame( CFrame.new(gun.body:GetPrimaryPartCFrame().p, c) ) gun.body:SetPrimaryPartCFrame( CFrame.new( SPAWN.p, A ) ) else gun:SetPrimaryPartCFrame(gun.body:GetPrimaryPartCFrame()) gun.body:SetPrimaryPartCFrame( CFrame.new( SPAWN.p, A ) ) end end end
-- Connect to the current and all future cameras
workspace:GetPropertyChangedSignal("CurrentCamera"):connect(OnCurrentCameraChanged) OnCurrentCameraChanged() Player.CharacterAdded:connect(OnCharacterAdded) if Player.Character then OnCharacterAdded(Player.Character) end Behaviors[MODE.CUSTOM] = function() end -- (Does nothing until SetCustomBehavior) Behaviors[MODE.LIMBS] = LimbBehavior Behaviors[MODE.MOVEMENT] = MoveBehavior Behaviors[MODE.CORNERS] = CornerBehavior Behaviors[MODE.CIRCLE1] = CircleBehavior Behaviors[MODE.CIRCLE2] = CircleBehavior Behaviors[MODE.LIMBMOVE] = LimbMoveBehavior Behaviors[MODE.SMART_CIRCLE] = SmartCircleBehavior Behaviors[MODE.CHAR_OUTLINE] = CharacterOutlineBehavior Invisicam:SetMode(STARTING_MODE) return Invisicam
-- Function to change walkspeed
local function setWalkspeed(speed) if character and character:IsA("Model") then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = speed end end end
--[[ --local scale = hit.Parent.Hair.Handle.Belly.Mesh.Scale.Vector3.x IN.Belly.Mesh.Scale = Vector3.new(0,0,0) IN.Belly2.Mesh.Scale = Vector3.new(0,0,0) IN.Front1.Mesh.Scale = Vector3.new(0,0,0) IN.Back1.Mesh.Scale = Vector3.new(0,0,0) IN.Front2.Mesh.Scale = Vector3.new(0,0,0) IN.Back2.Mesh.Scale = Vector3.new(0,0,0) wait (1) ]]
-- local Inf = 0.9 for i = 1, (Inf*0.9) do --From front: Vector3(+,-(Right,Left)(Up,Down)(Forward,Back)) --Belly rate local bel = .1 IN.Belly.Mesh.Scale = IN.Belly.Mesh.Scale + Vector3.new(bel,bel,bel) IN.Belly2.Mesh.Scale = IN.Belly2.Mesh.Scale + Vector3.new(bel,bel,bel) IN.Belly.Mesh.Offset = IN.Belly.Mesh.Offset + Vector3.new(0, 0,bel/2) IN.Belly2.Mesh.Offset = IN.Belly2.Mesh.Offset + Vector3.new(0, 0,bel/2) --Front rate local boo = .1 IN.Front1.Mesh.Scale = IN.Front1.Mesh.Scale + Vector3.new(boo, boo, boo) IN.Front11.Mesh.Scale = IN.Front11.Mesh.Scale + Vector3.new(boo, boo, boo) IN.Front2.Mesh.Scale = IN.Front2.Mesh.Scale + Vector3.new(boo, boo, boo) IN.Front21.Mesh.Scale = IN.Front21.Mesh.Scale + Vector3.new(boo, boo, boo) IN.Front1.Mesh.Offset = IN.Front1.Mesh.Offset + Vector3.new(-boo/5, 0, boo/2.5) IN.Front11.Mesh.Offset = IN.Front11.Mesh.Offset + Vector3.new(-boo/5, 0, boo/2.5) IN.Front2.Mesh.Offset = IN.Front2.Mesh.Offset + Vector3.new(boo/5, 0, boo/2.5) IN.Front21.Mesh.Offset = IN.Front21.Mesh.Offset + Vector3.new(boo/5, 0, boo/2.5) --Back rate local back = .1 IN.Back1.Mesh.Scale = IN.Back1.Mesh.Scale + Vector3.new(back, back, back) IN.Back2.Mesh.Scale = IN.Back2.Mesh.Scale + Vector3.new(back, back, back) IN.Back1.Mesh.Offset = IN.Back1.Mesh.Offset + Vector3.new(-back/5, 0, -back/4) IN.Back2.Mesh.Offset = IN.Back2.Mesh.Offset + Vector3.new(back/5, 0, -back/4) --Speed local spe = .004 hit.Parent.Humanoid.WalkSpeed = (hit.Parent.Humanoid.WalkSpeed - spe) end
--Rescripted by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Sounds = { CoilSound = Handle:WaitForChild("CoilSound"), } Gravity = 196.20 JumpHeightPercentage = 0.25 ToolEquipped = false function GetAllConnectedParts(Object) local Parts = {} local function GetConnectedParts(Object) for i, v in pairs(Object:GetConnectedParts()) do local Ignore = false for ii, vv in pairs(Parts) do if v == vv then Ignore = true end end if not Ignore then table.insert(Parts, v) GetConnectedParts(v) end end end GetConnectedParts(Object) return Parts end function SetGravityEffect() if not GravityEffect or not GravityEffect.Parent then GravityEffect = Instance.new("BodyForce") GravityEffect.Name = "GravityCoilEffect" GravityEffect.Parent = Torso end local TotalMass = 0 local ConnectedParts = GetAllConnectedParts(Torso) for i, v in pairs(ConnectedParts) do if v:IsA("BasePart") then TotalMass = (TotalMass + v:GetMass()) end end local TotalMass = (TotalMass * 196.20 * (1 - JumpHeightPercentage)) GravityEffect.force = Vector3.new(0, TotalMass, 0) end function HandleGravityEffect(Enabled) if not CheckIfAlive() then return end for i, v in pairs(Torso:GetChildren()) do if v:IsA("BodyForce") then v:Destroy() end end for i, v in pairs({ToolUnequipped, DescendantAdded, DescendantRemoving}) do if v then v:disconnect() end end if Enabled then CurrentlyEquipped = true ToolUnequipped = Tool.Unequipped:connect(function() CurrentlyEquipped = false end) SetGravityEffect() DescendantAdded = Character.DescendantAdded:connect(function() wait() if not CurrentlyEquipped or not CheckIfAlive() then return end SetGravityEffect() end) DescendantRemoving = Character.DescendantRemoving:connect(function() wait() if not CurrentlyEquipped or not CheckIfAlive() then return end SetGravityEffect() end) end end function CheckIfAlive() return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent and Player and Player.Parent) and true) or false) end function Equipped(Mouse) Character = Tool.Parent Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("HumanoidRootPart") Player = Players:GetPlayerFromCharacter(Character) if not CheckIfAlive() then return end if HumanoidDied then HumanoidDied:disconnect() end HumanoidDied = Humanoid.Died:connect(function() if GravityEffect and GravityEffect.Parent then GravityEffect:Destroy() end end) Sounds.CoilSound:Play() HandleGravityEffect(true) ToolEquipped = true end function Unequipped() if HumanoidDied then HumanoidDied:disconnect() end HandleGravityEffect(false) ToolEquipped = false end Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped)
--[=[ Reimplementation of Player:GetUserThumbnailAsync but as a promise with retry logic. @class PlayerThumbnailUtils ]=]
local require = require(script.Parent.loader).load(script) local Players = game:GetService("Players") local Promise = require("Promise") local MAX_TRIES = 5 local PlayerThumbnailUtils = {}
-- ================================================================================ -- LOCAL FUNCTIONS -- ================================================================================
function Reset() down = {} state = {} end -- Reset() function GetState() -- Map KeyCodes to corresponding InputObjects on the gamepad: local inputObjects = UserInputService:GetGamepadState(GAMEPAD1) for _,inputObject in pairs(inputObjects) do state[inputObject.KeyCode] = inputObject end end -- GetState() function InputBegan(input, processed) if input.UserInputType == GAMEPAD1 then down[input.KeyCode] = true buttonDown:Fire(input.KeyCode) end end -- InputBegan() function InputEnded(input, processed) if input.UserInputType == GAMEPAD1 then down[input.KeyCode] = false buttonUp:Fire(input.KeyCode) end end -- InputEnded() function InputChanged(input, processed) if input.UserInputType == GAMEPAD1 then changed:Fire(input.KeyCode) end end -- InputChanged() function GamepadConnected(gamepad) if gamepad == GAMEPAD1 then Gamepad.IsConnected = true GetState() connected:Fire() end end -- GamepadConnected function GamepadDisconnected(gamepad) if gamepad == GAMEPAD1 then Gamepad.IsConnected = false Reset() disconnected:Fire() end end -- GamepadDisconnected
----------------------This is just an example-----------------------------
local ammo = script.Parent.Values.Ammo local ammo2 = script.Parent.Values.Ammo2
-- Use Handle.AlignPosition to float behind, up, and to the side of the player, like a minion
AlignPosition.Attachment0 = Attachment0 AlignPosition.Attachment1 = Attachment1 AlignOrientation.Attachment0 = Attachment0 AlignOrientation.Attachment1 = Attachment1
-- This makes the loading bar fill up. Don't touch anything here!
local prog = 0 while wait() do prog = prog + 0.5 script.Parent.Size = UDim2.new(prog/100, 0, 0.1, 0) script.Parent.Parent.LoadingLabel.Text = ("Loading... " ..math.floor(prog*2).. "%") if prog == 50 then wait(1) script.Parent.Parent.Parent:Destroy() end end
--//Main Function
ProximityPrompt.Triggered:Connect(function(Player) local Character = Player.Character local Head = Character:WaitForChild("Head") ProximityPrompt.ActionText = "" if Character:FindFirstChild(script.Parent.Parent.Parent.Name) then Character[script.Parent.Parent.Parent.Name]:Destroy() else local NewArmor = Armor:Clone() NewArmor:SetPrimaryPartCFrame(Head.CFrame) NewArmor.PrimaryPart:Destroy() ProximityPrompt.ActionText = "" for _, part in pairs (NewArmor:GetChildren()) do if part:IsA("BasePart") then WeldParts(Head, part) part.CanCollide = false part.Anchored = false end end NewArmor.Parent = Character end end)
--// # key, ManOff
mouse.KeyUp:connect(function(key) if key=="f" then veh.Lightbar.middle.Man:Stop() veh.Lightbar.middle.Wail.Volume = 8 veh.Lightbar.middle.Yelp.Volume = 8 veh.Lightbar.middle.Priority.Volume = 8 script.Parent.Parent.Sirens.Man.BackgroundColor3 = Color3.fromRGB(62, 62, 62) veh.Lightbar.MAN.Transparency = 1 end end)
--[[ Novena Constraint Type: Motorcycle The Bike Chassis SecondLogic | Inspare (thanks!) Avxnturador | Novena --]]
local autoscaling = true --Estimates top speed local UNITS = { --Click on speed to change units --First unit is default { units = "MPH" , scaling = (10/12) * (60/88) , -- 1 stud : 10 inches | ft/s to MPH maxSpeed = 230 , spInc = 20 , -- Increment between labelled notches }, { units = "KM/H" , scaling = (10/12) * 1.09728 , -- 1 stud : 10 inches | ft/s to KP/H maxSpeed = 370 , spInc = 40 , -- Increment between labelled notches }, { units = "SPS" , scaling = 1 , -- Roblox standard maxSpeed = 400 , spInc = 40 , -- Increment between labelled notches } }
--------------------------------------------------------------#
function Tween(instance,tweeninformation,goals) TweenService:Create(instance,tweeninformation,goals):Play() end LightGroup = script.Parent.Lights:GetChildren() while true do wait(0) if script.Parent.on.Value then for i = 1,#LightGroup do Tween(LightGroup[i],TweenInfo.new(deltatime),{Transparency = 0}) Tween(LightGroup[i].Light,TweenInfo.new(deltatime),{Brightness = 2}) end else for i = 1,#LightGroup do Tween(LightGroup[i],TweenInfo.new(deltatime),{Transparency = 1}) Tween(LightGroup[i].Light,TweenInfo.new(deltatime),{Brightness = 0}) end end end
-- new shat
RightHip.MaxVelocity = 0.1 LeftHip.MaxVelocity = 0.1
--[[Weight and CG]]
Tune.Weight = 1100 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 3.5 , --[[Length]] 14 } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100) Tune.CGHeight = .8 -- Center of gravity height (studs relative to median of all wheels) Tune.WBVisible = false -- Makes the weight brick visible --Unsprung Weight Tune.FWheelDensity = .1 -- Front Wheel Density Tune.RWheelDensity = .1 -- Rear Wheel Density Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF] Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF] Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight) Tune.AxleDensity = .1 -- Density of structural members
-- excluding the `+` and `*` character, since findOr tests and graphql use them explicitly
local luaPatternCharacters = "([" .. ("$%^()-[].?"):gsub("(.)", "%%%1") .. "])" local function includes(str: string, substring: string, position: (string | number)?): boolean local strLen, invalidBytePosition = utf8.len(str) assert(strLen ~= nil, ("string `%s` has an invalid byte at position %s"):format(str, tostring(invalidBytePosition))) if strLen == 0 then return false end if #substring == 0 then return true end local startIndex = 1 if position ~= nil then startIndex = tonumber(position) or 1 if startIndex > strLen then return false end end if startIndex < 1 then startIndex = 1 end local init = utf8.offset(str, startIndex) local value = substring:gsub(luaPatternCharacters, "%%%1") local iStart, _ = string.find(str, value, init) return iStart ~= nil end return includes
-- Manages the cleaning of events and other things. -- Useful for encapsulating state and make deconstructors easy -- @classmod Maid -- @see Signal
local Maid = {} Maid.ClassName = "Maid"
--// Core
return function() local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings, Deps local function Init() Functions = server.Functions; Admin = server.Admin; Anti = server.Anti; Core = server.Core; HTTP = server.HTTP; Logs = server.Logs; Remote = server.Remote; Process = server.Process; Variables = server.Variables; Settings = server.Settings; Deps = server.Deps Logs:AddLog("Script", "Core Module Initialized") end; server.Core = { Init = Init; DataQueue = {}; DataCache = {}; ExecuteScripts = {}; LastDataSave = 0; PanicMode = false; ScriptCache = {}; Connections = {}; Variables = { TimeBans = {}; }; Panic = function(reason) local hint = Instance.new("Hint", service.Workspace) hint.Text = "-= Adonis PanicMode Enabled: "..tostring(reason).." =~" Core.PanicMode = true; warn("SOMETHING SEVERE HAPPENED; ENABLING PANIC MODE; REASON BELOW;") warn(tostring(reason)) warn("ENABLING CHAT MODE AND DISABLING CLIENT CHECKS;") warn("MODS NOW HAVE ACCESS TO PANIC COMMANDS SUCH AS :SHUTDOWN") --[[ for i,v in pairs(service.Players:GetPlayers()) do cPcall(function() v.Chatted:connect(function(msg) Process.Chat(v,msg) end) end) end --]] Logs.AddLog(Logs.Script,{ Text = "ENABLED PANIC MODE"; Desc = tostring(reason); }) end; MakeEvent = function() local ran,error = pcall(function() if Anti.RLocked(service.JointsService) then Core.Panic("JointsService RobloxLocked") elseif server.Running then if Core.RemoteEvent then Core.RemoteEvent.Security:Disconnect() Core.RemoteEvent.Event:Disconnect() Core.RemoteEvent.DecoySecurity1:Disconnect() Core.RemoteEvent.DecoySecurity2:Disconnect() pcall(function() service.Delete(Core.RemoteEvent.Object) end) pcall(function() service.Delete(Core.RemoteEvent.Decoy1) end) pcall(function() service.Delete(Core.RemoteEvent.Decoy2) end) end Core.RemoteEvent = {} local event = service.New("RemoteEvent") local decoy1 = event:Clone() local decoy2 = event:Clone() event.Name = Core.Name--..Functions.GetRandom() -- Core.Name decoy1.Name = Core.Name..Functions.GetRandom() decoy2.Name = Core.Name..Functions.GetRandom() event.Archivable = false decoy1.Archivable = false decoy2.Archivable = false Core.RemoteEvent.Object = event Core.RemoteEvent.Decoy1 = decoy1 Core.RemoteEvent.Decoy2 = decoy2 event.Parent = service.JointsService --decoy1.Parent = service.JointsService --decoy2.Parent = service.JointsService local function secure(ev) return service.RbxEvent(ev.Changed, function(p) if p=="Name" then event.Name = Core.Name--..Functions.GetRandom()--Core.Name else Core.MakeEvent() end end) end Core.RemoteEvent.Event = service.RbxEvent(event.OnServerEvent, Process.Remote) service.RbxEvent(decoy1.OnServerEvent, function(p,modu,com,sub) local keys = Remote.Clients[tostring(p.userId)] if keys and com == "TrustCheck" and modu == keys.Module then decoy1:FireClient(p,"TrustCheck",keys.Decoy1) end end) service.RbxEvent(decoy2.OnServerEvent, function(p,modu,com,sub) local keys = Remote.Clients[tostring(p.userId)] if keys and com == "TrustCheck" and modu == keys.Module then decoy1:FireClient(p,"TrustCheck",keys.Decoy2) end end) Core.RemoteEvent.Security = secure(event) Core.RemoteEvent.DecoySecurity1 = secure(decoy1) Core.RemoteEvent.DecoySecurity2 = secure(decoy2) Logs.AddLog(Logs.Script,{ Text = "Created RemoteEvent"; Desc = "RemoteEvent was successfully created"; }) end end) if error then warn(error) Core.Panic("Error while making RemoteEvent") end end; CheckAllClients = function() if Settings.CheckClients and not Core.PanicMode and server.Running then Logs.AddLog(Logs.Script,{ Text = "Checking Clients"; Desc = "Making sure all clients are active"; }) local parent = service.NetworkServer or service.Players local net = service.NetworkServer or false for ind,p in next,parent:GetChildren() do if net then p = p:GetPlayer() end if p then if Anti.ObjRLocked(p) then Anti.Detected(p, "kick", "RobloxLocked") else local client = Remote.Clients[tostring(p.userId)] if client and client.LoadingStatus == "READY" then local lastTime = client.LastUpdate if lastTime and tick()-lastTime > 60*5 then Anti.Detected(p, "kick","Client Not Responding [Client hasn't checked in >5 minutes]") end end end end end end end; UpdateConnections = function() if service.NetworkServer then for i,cli in next,service.NetworkServer:GetChildren() do Core.Connections[cli] = cli:GetPlayer() end end end; UpdateConnection = function(p) if service.NetworkServer then for i,cli in next,service.NetworkServer:GetChildren() do if cli:GetPlayer() == p then Core.Connections[cli] = p end end end end; GetNetworkClient = function(p) if service.NetworkServer then for i,v in pairs(service.NetworkServer:GetChildren()) do if v:GetPlayer() == p then return v end end end end; SetupEvent = function(p) local key = tostring(p.userId) local keys = Remote.Clients[key] if keys and keys.EventName and p and not Anti.ObjRLocked(p) then local event = Instance.new("RemoteEvent") event.Name = keys.EventName event.Changed:connect(function() if Anti.RLocked(event) or not event or event.Parent ~= p then service.Delete(event) Core.SetupEvent(p) end end) event.OnServerEvent:connect(function(np,...) if np == p then Process.Remote(np,...) end end) event.Parent = p else p:Kick("Locked") end end; PrepareClient = function() if service.NetworkServer and server.Running then local ran,err = pcall(function() if Core.ClientLoader then pcall(function() Core.ClientLoaderEvent:Disconnect() service.Delete(Core.ClientLoader) end) end local loader = Deps.ClientLoader:Clone() loader.Archivable = false loader.Name = "\0" loader.Parent = service.ReplicatedFirst loader.Disabled = false Core.ClientLoader = loader Core.ClientLoaderEvent = loader.Changed:connect(function() Core.PrepareClient() end) end) if err or not ran then Core.Panic("Cannot load ClientLoader "..tostring(err)) end end end; HookClient = function(p) local key = tostring(p.userId) local keys = Remote.Clients[key] if keys then local depsName = Functions:GetRandom() local eventName = Functions:GetRandom() local folder = server.Client:Clone() local client = folder.Client folder.Name = "Adonis_Client" --Core.Name.."\\"..depsName local specialVal = service.New("StringValue") specialVal.Value = Core.Name.."\\"..depsName specialVal.Name = "Special" specialVal.Parent = folder keys.Loader = Core.ClientLoader keys.Special = depsName keys.EventName = eventName keys.Module = client service.Events[p.userId.."_CLIENTLOADER"]:connectOnce(function() if folder.Parent == p then folder:Destroy() end end) local ok,err = pcall(function() folder.Parent = p end) if not Core.PanicMode and not ok then p:Kick("Loading Error [HookClient Error: "..tostring(err).."]") return false else return true end else if p then p:Kick("Loading Error [HookClient: Keys Missing]") end end end; LoadClientLoader = function(p) local loader = Deps.ClientLoader:Clone() loader.Name = math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9)..math.random(0,9) loader.Parent = p:WaitForChild("Backpack") loader.Disabled = false end; LoadExistingPlayer = function(p) Core.LoadClientLoader(p) Process.PlayerAdded(p) end; MakeClient = function() local ran,error = pcall(function() if Anti.RLocked(service.StarterPlayer) then Core.Panic("StarterPlayer RobloxLocked") else local starterScripts = service.StarterPlayer:FindFirstChild(Core.Name) if not starterScripts then starterScripts = service.New("StarterPlayerScripts",service.StarterPlayer) starterScripts.Name = Core.Name starterScripts.Changed:connect(function(p) if p=="Parent" then Core.MakeClient() elseif p=="Name" then starterScripts.Name = Core.Name elseif p=="RobloxLocked" and Anti.RLocked(starterScripts) then Core.Panic("PlayerScripts RobloxLocked") end end) starterScripts.ChildAdded:connect(function(c) if c.Name~=Core.Name then wait(0.5) c:Destroy() end end) end starterScripts:ClearAllChildren() if Anti.RLocked(starterScripts) then Core.Panic("StarterPlayerScripts RobloxLocked") else if Core.Client then local cli = Core.Client if Anti.ObjRLocked(cli.Object) then Core.Panic("Client RobloxLocked") else Core.Client.Security:disconnect() pcall(function() Core.Client.Object:Destroy() end) end end Core.Client = {} local client = Deps.Client:clone() client.Name = Core.Name server.ClientDeps:Clone().Parent = client client.Parent = starterScripts client.Disabled = false Core.Client.Object = client Core.Client.Security = client.Changed:connect(function(p) if p == "Parent" or p == "RobloxLocked" then Core.MakeClient() end end) end end end) if error then print(error) Core.Panic("Error while making client") end end; ExecutePermission = function(scr, code, isLocal) for i,val in next,Core.ExecuteScripts do if not isLocal or (isLocal and val.Type == "LocalScript") then if (service.UnWrap(val.Script) == service.UnWrap(scr) or code == val.Code) and (not val.runLimit or (val.runLimit ~= nil and val.Executions <= val.runLimit)) then val.Executions = val.Executions+1 return { Source = val.Source; noCache = val.noCache; runLimit = val.runLimit; Executions = val.Executions; } end end end end; GetScript = function(scr,code) for i,val in next,Core.ExecuteScripts do if val.Script == scr or code == val.Code then return val,i end end end; UnRegisterScript = function(scr) for i,dat in next,Core.ExecuteScripts do if dat.Script == scr or dat == scr then table.remove(Core.ExecuteScripts, i) return dat end end end; RegisterScript = function(data) data.Executions = 0 data.Time = os.time() data.Type = data.Script.ClassName data.Wrapped = service.Wrap(data.Script) data.Wrapped:SetSpecial("Clone",function() return Core.RegisterScript { Script = service.UnWrap(data.Script):Clone(); Code = data.Code; Source = data.Source; noCache = data.noCache; runLimit = data.runLimit; } end) for ind,scr in next,Core.ExecuteScripts do if scr.Script == data.Script then return scr.Wrapped or scr.Script end end if not data.Code then data.Code = Functions.GetRandom() end table.insert(Core.ExecuteScripts,data) return data.Wrapped end; Loadstring = function(str, env) return require(Deps.Loadstring:Clone())(str, env) end; Bytecode = function(str) local f,buff = Core.Loadstring(str) return buff end; NewScript = function(type,source,allowCodes,noCache,runLimit) local ScriptType local execCode = Functions.GetRandom() if type == 'Script' then ScriptType = Deps.ScriptBase:Clone() elseif type == 'LocalScript' then ScriptType = Deps.LocalScriptBase:Clone() end if ScriptType then ScriptType.Name = type if allowCodes then local exec = Instance.new("StringValue",ScriptType) exec.Name = "Execute" exec.Value = execCode end local wrapped = Core.RegisterScript { Script = ScriptType; Code = execCode; Source = Core.Bytecode(source); noCache = noCache; runLimit = runLimit; } return wrapped or ScriptType, ScriptType, execCode end end; DoSave = function(data) local type = data.Type if type == "ClearSettings" then Core.SetData("SavedSettings",{}) Core.SetData("SavedTables",{}) elseif type == "SetSetting" then local setting = data.Setting local value = data.Value Core.UpdateData("SavedSettings", function(settings) settings[setting] = value return settings end) elseif type == "TableRemove" then local tab = data.Table local value = data.Value data.Time = os.time() Core.UpdateData("SavedTables", function(sets) sets = sets or {} for i,v in next,sets do if tab == v.Table then if Functions.CheckMatch(v.Value,value) then table.remove(sets,i) end end end data.Action = "Remove" table.insert(sets,data) return sets end) elseif type == "TableAdd" then local tab = data.Table local value = data.Value data.Time = os.time() Core.UpdateData("SavedTables", function(sets) sets = sets or {} for i,v in next,sets do if tab == v.Table then if Functions.CheckMatch(v.Value,value) then table.remove(sets,i) end end end data.Action = "Add" table.insert(sets,data) return sets end) end Logs.AddLog(Logs.Script,{ Text = "Saved setting change to datastore"; Desc = "A setting change was issued and saved"; }) end; SavePlayer = function(p,data) local key = tostring(p.userId) Remote.PlayerData[key] = data end; DefaultData = function(p) return { Donor = { Cape = { Image = '0'; Color = 'White'; Material = 'Neon'; }; Enabled = false; }; Banned = false; TimeBan = false; AdminNotes = {}; Keybinds = {}; Client = {}; Warnings = {}; AdminPoints = 0; }; end; GetPlayer = function(p) local key = tostring(p.userId) local PlayerData = Core.DefaultData(p) if not Remote.PlayerData[key] then Remote.PlayerData[key] = PlayerData if Core.DataStore then local data = Core.GetData(key) if data and type(data) == "table" then for i,v in next,data do PlayerData[i] = v end end end else PlayerData = Remote.PlayerData[key] end return PlayerData end; ClearPlayer = function(p) Remote.PlayerData[tostring(p.userId)] = Core.DefaultData(p); end; SavePlayerData = function(p) local key = tostring(p.userId) local data = Remote.PlayerData[key] if data and Core.DataStore then data.LastChat = nil data.AdminLevel = nil data.LastLevelUpdate = nil Core.SetData(key, data) Remote.PlayerData[key] = nil Logs.AddLog(Logs.Script,{ Text = "Saved data for "..tostring(p); Desc = "Player data was saved to the datastore"; }) end end; GetDataStore = function() local lastUpdate = 0 local keyCache = {} local saveCache = {} local updateCache = {} local ran,store = pcall(function() return service.DataStoreService:GetDataStore(Settings.DataStore:sub(1,50),"Adonis") end) --[[ --// Todo: --// Implement reru's idea --// AutoAssign a server to handle datastore updates --// Cache all datastore updates --// Update everything using one UpdateAsync per server every 30-60 seconds --// Have main server handle check for new data and update datastore keys accordingly if ran and store then local original = store:GetObject() local prepareTable; prepareTable = function(tab) if true then return tab end if type(tab) == "table" then local tabUpdates = {} for i,v in next,tab do tab[i] = prepareTable(v) end return setmetatable(tab,{ __newindex = function(old, ind, val) table.insert(tabUpdates,{ }) end }), tabUpdates else return tab end end store:SetSpecial("SetAsync", function(wrapped, key, value) table.insert(updateCache, { Key = key; Time = os.time; Value = value; }) keyCache[key] = value end) store:SetSpecial("UpdateAsync", function(wrapped, key, func) original:UpdateAsync(key, function(data) local metaTab,tabUpdates = prepareTable(data) local returns = func(metaTab) if type(data) == "table" and tabUpdates then end end) end) store:SetSpecial("GetAsync", function(wrapped, key) if not keyCache[key] then keyCache[key] = original:GetAsync(key) end return keyCache[key] end) store:SetSpecial("Update", function(wrapped) lastUpdate = os.time() keyCache = {} end) service.StartLoop("DataUpdate",30,store.Update,true) end--]] return ran and store end; DataStoreEncode = function(key) return Functions.Base64Encode(Remote.Encrypt(tostring(key), Settings.DataStoreKey)) end; SaveData = function(...) return Core.SetData(...) end; SetData = function(key, value) if Core.DataStore then local ran, ret = pcall(Core.DataStore.SetAsync, Core.DataStore, Core.DataStoreEncode(key), value) if ran then Core.DataCache[key] = value return ret else logError("DataStore SetAsync Failed: ".. tostring(ret)) end end end; UpdateData = function(key, func) if Core.DataStore then local ran, ret = pcall(Core.DataStore.UpdateAsync, Core.DataStore, Core.DataStoreEncode(key), func) if ran then return ret else logError("DataStore UpdateAsync Failed: ".. tostring(ret)) end end end; GetData = function(key) if Core.DataStore then local ran, ret = pcall(Core.DataStore.GetAsync, Core.DataStore, Core.DataStoreEncode(key)) if ran then Core.DataCache[key] = ret return ret else logError("DataStore GetAsync Failed: ".. tostring(ret)) return Core.DataCache[key] end end end; LoadData = function(key, data) local SavedSettings local SavedTables local Blacklist = {DataStoreKey = true;} if Core.DataStore and Settings.DataStoreEnabled then if not key then SavedSettings = Core.GetData("SavedSettings") SavedTables = Core.GetData("SavedTables") elseif key and not data then if key == "SavedSettings" then SavedSettings = Core.GetData("SavedSettings") elseif key == "SavedTables" then SavedTables = Core.GetData("SavedTables") end elseif key and data then if key == "SavedSettings" then SavedSettings = data elseif key == "SavedTables" then SavedTables = data end end if not key and not data then if not SavedSettings then SavedSettings = {} Core.SaveData("SavedSettings",{}) end if not SavedTables then SavedTables = {} Core.SaveData("SavedTables",{}) end end if SavedSettings then for setting,value in next,SavedSettings do if not Blacklist[setting] then if setting == 'Prefix' or setting == 'AnyPrefix' or setting == 'SpecialPrefix' then local orig = Settings[setting] for i,v in pairs(server.Commands) do if v.Prefix == orig then v.Prefix = value end end end Settings[setting] = value end end end if SavedTables then for ind,tab in next,SavedTables do local parentTab = (tab.Parent == "Variables" and Core.Variables) or Settings if (not Blacklist[tab.Table]) and parentTab[tab.Table] ~= nil then if tab.Action == "Add" then local tabl = parentTab[tab.Table] if tabl then for i,v in next,tabl do if Functions.CheckMatch(v,tab.Value) then table.remove(parentTab[tab.Table],i) end end end Logs.AddLog("Script",{ Text = "Added to "..tostring(tab.Table); Desc = "Added "..tostring(tab.Value).." to "..tostring(tab.Table).." from datastore"; }) table.insert(parentTab[tab.Table],tab.Value) elseif tab.Action == "Remove" then local tabl = parentTab[tab.Table] if tabl then for i,v in next,tabl do if Functions.CheckMatch(v,tab.Value) then Logs.AddLog("Script",{ Text = "Removed from "..tostring(tab.Table); Desc = "Removed "..tostring(tab.Value).." from "..tostring(tab.Table).." from datastore"; }) table.remove(parentTab[tab.Table],i) end end end end end end if Core.Variables.TimeBans then for i,v in next, Core.Variables.TimeBans do if v.EndTime-os.time() <= 0 then table.remove(Core.Variables.TimeBans, i) Core.DoSave({ Type = "TableRemove"; Table = "TimeBans"; Parent = "Variables"; Value = v; }) end end end end Logs.AddLog(Logs.Script,{ Text = "Loaded saved data"; Desc = "Data was retrieved from the datastore and loaded successfully"; }) end end; StartAPI = function() local _G = _G local setmetatable = setmetatable local rawset = rawset local rawget = rawget local type = type local error = error local print = print local warn = warn local pairs = pairs local next = next local table = table local getfenv = getfenv local setfenv = setfenv local require = require local tostring = tostring local server = server local service = service local Routine = Routine local cPcall = cPcall local API_Special = { AddAdmin = Settings.Allowed_API_Calls.DataStore; RemoveAdmin = Settings.Allowed_API_Calls.DataStore; RunCommand = Settings.Allowed_API_Calls.Core; SaveTableAdd = Settings.Allowed_API_Calls.DataStore and Settings.Allowed_API_Calls.Settings; SaveTableRemove = Settings.Allowed_API_Calls.DataStore and Settings.Allowed_API_Calls.Settings; SaveSetSetting = Settings.Allowed_API_Calls.DataStore and Settings.Allowed_API_Calls.Settings; ClearSavedSettings = Settings.Allowed_API_Calls.DataStore and Settings.Allowed_API_Calls.Settings; SetSetting = Settings.Allowed_API_Calls.Settings; } setfenv(1,setmetatable({}, {__metatable = getmetatable(getfenv())})) local API_Specific = { API_Specific = { Test = function() print("We ran the api specific stuff") end }; Settings = Settings; Service = service; } local API = { Access = service.MetaFunc(function(...) local args = {...} local key = args[1] local ind = args[2] local targ if API_Specific[ind] then targ = API_Specific[ind] elseif server[ind] and Settings.Allowed_API_Calls[ind] then targ = server[ind] end if Settings.G_Access and key == Settings.G_Access_Key and targ and Settings.Allowed_API_Calls[ind] == true then if type(targ) == "table" then return service.NewProxy { __index = function(tab,inde) if targ[inde] ~= nil and API_Special[inde] == nil or API_Special[inde] == true then if targ[inde]~=nil and type(targ[inde]) == "table" and Settings.G_Access_Perms == "Read" then return service.ReadOnly(targ[inde]) else return targ[inde] end Logs.AddLog(Logs.Script,{ Text = "Access to "..tostring(inde).." was granted"; Desc = "A server script was granted access to "..tostring(inde); }) elseif API_Special[inde] == false then Logs.AddLog(Logs.Script,{ Text = "Access to "..tostring(inde).." was denied"; Desc = "A server script attempted to access "..tostring(inde).." via _G.Adonis.Access"; }) error("Access Denied: "..tostring(inde)) else error("Could not find "..tostring(inde)) end end; __newindex = function(tabl,inde,valu) if Settings.G_Access_Perms == "Read" then error("Read-only") elseif Settings.G_Access_Perms == "Write" then tabl[inde] = valu end end; __metatable = true; } end else error("Incorrect key or G_Access is disabled") end end); Scripts = service.ReadOnly({ ExecutePermission = function(code) local exists; if not Settings.CodeExecution then return nil end for i,v in pairs(Core.ScriptCache) do if v.Script == getfenv(2).script then exists = v end end if exists and exists.noCache ~= true and (not exists.runLimit or (exists.runLimit and exists.Executions <= exists.runLimit)) then exists.Executions = exists.Executions+1 return exists.Source, exists.Loadstring end local data = Core.ExecutePermission(getfenv(2).script,code) if data and data.Source then local module; if not exists then module = require(Deps.Loadstring.Rerubi:Clone()) table.insert(Core.ScriptCache,{ Script = getfenv(2).script; Source = data.Source; Loadstring = module; noCache = data.noCache; runLimit = data.runLimit; Executions = data.Executions; }) else module = exists.Loadstring exists.Source = data.Source end return data.Source, module end end; ReportLBI = function(scr, origin) if origin == "Server" then return true end end; }, nil, nil, true); CheckAdmin = service.MetaFunc(Admin.CheckAdmin); CheckDonor = service.MetaFunc(Admin.CheckDonor); GetLevel = service.MetaFunc(Admin.GetLevel); CheckAgent = service.MetaFunc(HTTP.Trello.CheckAgent); SetLighting = service.MetaFunc(Functions.SetLighting); SetPlayerLighting = service.MetaFunc(Remote.SetLighting); NewParticle = service.MetaFunc(Functions.NewParticle); RemoveParticle = service.MetaFunc(Functions.RemoveParticle); NewLocal = service.MetaFunc(Remote.NewLocal); MakeLocal = service.MetaFunc(Remote.MakeLocal); MoveLocal = service.MetaFunc(Remote.MoveLocal); RemoveLocal = service.MetaFunc(Remote.RemoveLocal); Hint = service.MetaFunc(Functions.Hint); Message = service.MetaFunc(Functions.Message); } local AdonisGTable = service.NewProxy({ __index = function(tab,ind) if Settings.G_API then return API[ind] elseif ind == "Scripts" then return API.Scripts else error("_G API is disabled") end end; __newindex = function(tabl,ind,new) error("Read-only") end; __metatable = true; }) if not _G.Adonis then rawset(_G,"Adonis",AdonisGTable) Routine(service.StartLoop,"APICheck",1,function() rawset(_G,"Adonis",AdonisGTable) end) end Logs.AddLog(Logs.Script,{ Text = "Started _G API"; Desc = "_G API was initialized and is ready to use"; }) end; }; end
--print("Front"..autoF-1) --print("Back"..autoR)
if autoF - 2 > autoR then shf = false else if math.abs(orderch - 50) < speed then shf = true else if carSeat.Storage.Mode.Value ~= "Snow" then shf = false end end end if autoF - 1 > autoR and script.Parent.Storage.TransmissionType.Value == "HPattern" and currentgear.Value <= 3 then if speed < 20 then if clutch.Clutch.Value > 0.3 and clutch.Clutch.Value < 0.6 and script.Parent.Storage.Throttle.Throttle.Value > 0.2 then script.Parent.Functions.Clutch.Value = 0.0001 script.Parent.Functions.Clutch.Override.Value = true script.Parent.Functions.Clutch.Freeze.Value = true else script.Parent.Functions.Clutch.Override.Value = false script.Parent.Functions.Clutch.Freeze.Value = false end else script.Parent.Functions.Clutch.Override.Value = false script.Parent.Functions.Clutch.Freeze.Value = false end else script.Parent.Functions.Clutch.Override.Value = false script.Parent.Functions.Clutch.Freeze.Value = false end
--local Equip = Humanoid:LoadAnimation(AnimationsFolder.equip) --local Hold = Humanoid:LoadAnimation(AnimationsFolder.idle) --local Unlock1 = Humanoid:LoadAnimation(AnimationsFolder.use) --local Unlock2 = Humanoid:LoadAnimation(AnimationsFolder.usefinish)
script.Parent.Equipped:Connect(function()
-- Decompiled with the Synapse X Luau decompiler.
if game:GetService("ReplicatedStorage"):WaitForChild("GameData"):WaitForChild("InGame").Value == true then require(script:WaitForChild("Main_Game")); return; end; require(script:WaitForChild("Main_Lobby"));
-- ================================================================================ -- LOCAL FUNCTIONS -- ================================================================================
local function statusChanged() local raceStatus = RaceManager:GetRaceStatus() -- Hide GUI when round is in session and player is a speeder if raceStatus == RaceManager.Status.RoundInProgress then CheckpointFrame.Visible = true else CheckpointFrame.Visible = false end end -- statusChanged()
-- RemoteEvent
local Events = ReplicatedStorage:FindFirstChild("Events") local AddActivePlayer = Events:FindFirstChild("AddActivePlayer") local RemoveActivePlayer = Events:FindFirstChild("RemoveActivePlayer") local DisplayRoundResult = Events:FindFirstChild("DisplayRoundResult") local CheckpointEvent = Events:FindFirstChild("CheckpointEvent")
-- child.C0 = CFrame.new(0,-0.6,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0) --// Reposition player
if child.Part1.Name == "HumanoidRootPart" then player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and (not player.PlayerGui:FindFirstChild("Screen")) then --// The part after the "and" prevents multiple GUI's to be copied over. GUI.CarSeat.Value = script.Parent --// Puts a reference of the seat in this ObjectValue, now you can use this ObjectValue's value to find the car directly. GUI:Clone().Parent = player.PlayerGui --// Compact version script.Parent.Occupied.Value = true script.Parent.Parent.Misc.FL.Mirror.SS.Motor.DesiredAngle = 0 script.Parent.Parent.Misc.FR.Mirror.SS.Motor.DesiredAngle = 0 script.Parent.Parent.Body.Dash.Screen.G.Enabled = true script.Parent.Parent.Body.Dash.DashSc.G.Enabled = true script.Parent.Parent.Body.Dash.DashSc2.G.Enabled = true if script.Parent.L.Value == true then if player.Name == script.Parent.Parent.Owner.Value then script.Parent.L.Value = false else wait() script.Parent.Disabled = true wait() script.Parent.Disabled = false end end end end end end) script.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") then if child.Part1.Name == "HumanoidRootPart" then game.Workspace.CurrentCamera.FieldOfView = 70 player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) if player and player.PlayerGui:FindFirstChild("SS3") then player.PlayerGui:FindFirstChild("SS3"):Destroy() script.Parent.Occupied.Value = false script.Parent.Parent.Body.Dash.Screen.G.Enabled = false script.Parent.Parent.Body.Dash.DashSc.G.Enabled = false script.Parent.Parent.Body.Dash.DashSc2.G.Enabled = false end end end end)
--now, get to playing the music
local FadeoutTime = settings.MusicFadeoutTime function PlaySound(sounddata) if sounddata == nil then return end local sound = Instance.new("Sound") sound.Looped = true sound.SoundId = sounddata.SoundId sound.Volume = musicon and sounddata.Volume or 0 local v = Instance.new("NumberValue",sound) v.Name = "OriginalVolume" v.Value = sounddata.Volume sound.Pitch = sounddata.Pitch sound.Name = "BGM" sound.Parent = script sound:Play() end function FadeOutSound(sound) local basevol = sound.Volume local count = math.ceil(30*FadeoutTime) if count < 1 then count = 1 end for i=1,count do if sound then sound.Volume = sound.Volume - (basevol / count) wait(1/30) end end if sound then sound:Stop() sound:Destroy() end end if settings.UseGlobalBackgroundMusic == true and settings.UseMusicZones == false then if #music[globali] == 1 then --global BGM with just 1 song? ez pz PlaySound(music[1][1]) return elseif #music[globali] == 0 then --there's no music to play...? return end end local recentindices = {} --keeps track of recently selected indicies, so as not to play repeat music tracks math.randomseed(tick()) local currentzone local zoneplayingmusic function CheckIfRecent(i) for _,v in pairs(recentindices) do if v == i then return true end end return false end function SelectRandomMusic(musiclist) --select a random number, excluding ones that were already used recently if musiclist == nil or #musiclist == 0 then return end local possiblenumbers = {} local selectedindex for i=1,#musiclist do if not CheckIfRecent(i) then table.insert(possiblenumbers,i) end end local selectedindex = possiblenumbers[math.random(1,#possiblenumbers)] table.insert(recentindices,selectedindex) if #recentindices > math.ceil(#musiclist / 2) then table.remove(recentindices,1) end return musiclist[selectedindex] end function IsInZone(zonedata) if torso and torso.Parent ~= nil then local p = torso.Position for _,data in pairs(zonedata["Parts"]) do if data["Coordinates"] then local t = data["Coordinates"] if (p.x > t.lx and p.x < t.mx and p.y > t.ly and p.y < t.my and p.z > t.lz and p.z < t.mz) then --is the character within all the coordinates of the zone? return true end elseif data["Part"] then --complex part? create a clone of the part and check if it's touching the character's torso local part = data["Part"]:clone() part.Anchored = true part.Parent = workspace.CurrentCamera or workspace part.CanCollide = true local touching = part:GetTouchingParts() part:Destroy() for _,v in pairs(touching) do if v == torso then return true end end end end return false end end function CalculateCurrentZone() local priority = -math.huge local oldzone = currentzone local selectedzone if currentzone then if IsInZone(currentzone) then selectedzone = currentzone priority = currentzone["Priority"] end end for _,zone in pairs(zones) do if zone["Priority"] > priority and IsInZone(zone) then priority = zone["Priority"] selectedzone = zone end end currentzone = selectedzone if currentzone ~= oldzone and (currentzone ~= nil or settings.UseGlobalBackgroundMusic == true) then recentindices = {} end return currentzone,oldzone end function RunCycle() --the main cycle which will continuously run, checking which zones (if any) the character is in and playing new music when necessary local bgm = script:FindFirstChild("BGM") if settings.UseMusicZones == true then local zone,oldzone = CalculateCurrentZone() if zone ~= oldzone and zone ~= zoneplayingmusic and bgm then if (zone == nil and (settings.UseGlobalBackgroundMusic == true or settings.MusicOnlyPlaysWithinZones == true)) or zone ~= nil then FadeOutSound(bgm) return end elseif zone and bgm == nil then PlaySound(SelectRandomMusic(zone["Music"])) zoneplayingmusic = zone return elseif zone == nil and oldzone and settings.MusicOnlyPlaysWithinZones == false and settings.UseGlobalBackgroundMusic == false and bgm == nil then PlaySound(SelectRandomMusic(oldzone["Music"])) zoneplayingmusic = oldzone return elseif zoneplayingmusic and settings.MusicOnlyPlaysWithinZones == false and settings.UseGlobalBackgroundMusic == false and bgm == nil then PlaySound(SelectRandomMusic(zoneplayingmusic["Music"])) return elseif settings.UseGlobalBackgroundMusic == true and bgm == nil then PlaySound(SelectRandomMusic(music[globali])) zoneplayingmusic = nil return end elseif bgm == nil and settings.UseGlobalBackgroundMusic == true then PlaySound(SelectRandomMusic(music[globali])) return end if bgm and (settings.UseGlobalBackgroundMusic == true and zoneplayingmusic == nil and #music[globali] > 1) or (zoneplayingmusic and #zoneplayingmusic["Music"] > 1) then local length = bgm.TimeLength local pos = bgm.TimePosition if length ~= 0 and length - pos < FadeoutTime + .5 then FadeOutSound(bgm) end end end while wait(.5) do RunCycle() end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid) if (animName ~= currentAnim) then if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() end currentAnimSpeed = 1.0 local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while roll > animTable[animName][idx].weight do roll = roll - animTable[animName][idx].weight idx = idx + 1 end
--Door Open and Close Sound
Door.Changed:connect(function() if Door.Value == "Opening" then Car.Platform.DO:Play() return end if Door.Value == "Closing" then Car.Platform.DC:Play() return end end)
--DEBUG --local function UnderObject(pos, l) -- l = l or 120 -- -- raycast -- local hit, position = Workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, UpVec * l), ignoreList) -- if hit then -- return (hit.Transparency ~= 1 and not string.find(hit.Name, "Droplet") and not string.find(hit.Name, "Extrusion")) and true or UnderObject(position + UpVec, l - (pos - position).Magnitude) -- else -- return false -- end --end
-- Implements Javascript's `Array.prototype.every` as defined below -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/every
return function<T, U>(t: Array<T>, callback: callbackFn<T> | callbackFnWithThisArg<T, U>, thisArg: U?): boolean if typeof(t) ~= "table" then error(string.format("Array.every called on %s", typeof(t))) end if typeof(callback) ~= "function" then error("callback is not a function") end local len = #t local k = 1 while k <= len do local kValue = t[k] local testResult if kValue ~= nil then if thisArg ~= nil then testResult = (callback :: callbackFnWithThisArg<T, U>)(thisArg, kValue, k, t) else testResult = (callback :: callbackFn<T>)(kValue, k, t) end if not testResult then return false end end k += 1 end return true end
--[=[ @interface EnumItem .Name string .Value number .EnumType EnumList @within EnumList ]=]
type EnumItem = { Name: string, Value: number, EnumType: any, } local LIST_KEY = newproxy() local NAME_KEY = newproxy() local function CreateEnumItem(name: string, value: number, enum: any): EnumItem local enumItem = { Name = name, Value = value, EnumType = enum, } table.freeze(enumItem) return enumItem end
--[=[ @within TableUtil @function Copy @param tbl table -- Table to copy @param deep boolean? -- Whether or not to perform a deep copy @return table Creates a copy of the given table. By default, a shallow copy is performed. For deep copies, a second boolean argument must be passed to the function. :::caution No cyclical references Deep copies are _not_ protected against cyclical references. Passing a table with cyclical references _and_ the `deep` parameter set to `true` will result in a stack-overflow. ]=]
local function Copy<T>(t: T, deep: boolean?): T if not deep then return (table.clone(t :: any) :: any) :: T end local function DeepCopy(tbl: { any }) local tCopy = table.clone(tbl) for k, v in tCopy do if type(v) == "table" then tCopy[k] = DeepCopy(v) end end return tCopy end return DeepCopy(t :: any) :: T end
--[[ Notice: All themes MUST include a StringValue named "Base_Theme" that tells the script where to pull GUIs and Configs from if they aren't found in the selected theme. Generally this should have it's value set to "Default" unless the theme is derived from another existing theme (such as if you made a new theme using the "Hydris" theme, the Base_Theme value would be set to "Hydris" so you don't need to copy all the code modules and all that) Alternatively, each individual GUI can include a StringValue in their Config folder named "BaseTheme" which acts identical to Base_Theme, however is instead on a per-GUI basis instead of theme-wide. This allows you to mix GUIs based on GUIs in different themes together into one theme. It should be noted that this functionality has a capped depth of 10 themes deep. Here's somewhat of a visual to help you better understand what I mean by depth: ThemeToFind <- First GUI/Theme Checked (the one selected) > BaseTheme1 <- Next theme checked (first theme's Base_Theme) >> BaseTheme2 <- BaseTheme1's Base_Theme >>> BaseTheme3 <- BaseTheme2's Base_Theme >>>> BaseTheme4 <- BaseTheme3's Base_Theme The above will go on until it either reaches a depth of 10 (BaseTheme10) or reaches a theme with no Base_Theme set. Usually the last theme in the sequence will be the "Default" theme as it's Base_Theme is empty because it should never need to pull from any other themes. Basic theming related information; All Adonis GUIs have a code module that makes them run. If you are only changing minor things on an existing GUI (such as colors) then you do not need to include a code module, instead it will use the default's. If you need to change the code for the GUI then you MUST include a code module inside a Config folder. GUIs can avoid clearing the chat every time they appear by using client.UI.Prepare(gui) To see an example of this refer to the Message GUI; In it the only line that needed to be changed was local gui = script.Parent.Parent to local gui = client.UI.Prepare(script.Parent.Parent) When PrepareGui is called on an already registered GUI the script will handle updating everything accordingly. The function for every GUI has a global named gTable. gTable contains all GUI related functions and information used by the script. When a GUI is ready to appear use gTable:Ready() instead of gui.Parent = playergui. For removing the GUI it is prefered that you use gTable:Destroy() as it will unregister the GUI when it destroys it. It is not required and just ensures that the GUI is properly cleaned up, however it should also clean itself up when it's destroyed normally. GUI themes do NOT need to be folders containing GUIs! You can made a new module that alters or creates GUIs (refer to Colorize theme.) These modules can also contain GUIs like a normal theme folder aswell. If the theme module creates its own GUI on the fly, it must return something when it's done and handle all of the GUI related code itself. Including registering the new GUi it created via local gTable,gIndex = client.UI.Register(GUIObjectHere). The module must handle every aspect of the GUI's creation process that normally client.UI.Make would. If it returns a ScreenGui, the default code for the GUI will be used from the Hybrid theme, and it will be registered by the script like normal. If something other than nil that isn't a ScreenGui is returned, the script will ignore the rest of the normal loading process and return whatever the module returned. Refer to the code and GUIs in the hybrid theme folder for examples. NOTE: The config folder will be parented to nil once gTable:Ready() is called, before the GUI is parented. You should preference all GUI elements instead of using script.Parent.X, as otherwise there will be an error about indexing a nil value (the parent). It will only become nil AFTER gTable:Ready() is called so anything after the call cannot reference script.Parent directly. You must use gTable:Ready() when the GUI is ready to be displayed, otherwise unintended behaviour may occur. Client UI Functions; client.UI.GetHolder() - This will return the primary ScreenGui object that all GUIs will go into after becoming a TextLabel (not currently used) client.UI.Prepare(gui) - If gui is a ScreenGui; Transfers content to a new TextLabel and returns the new TextLabel; Else returns gui client.UI.Make(guiName,guiData,themeData) - Responsible for handling the creation and registering of new UI elements - guiName is the name of the GUI to find/create - guiData is the data table passed to the GUI's code module function - themeData is a table containing information about what theme to use - Returns whatever GUI's code module returns client.UI.Get(Name,Ignore,returnOne) - Finds and returns registered GUI gTables matching name - Name is the name of the GUI to find - Ignore is a GUI to ignore when trying to find the target - if returnOne is true, return a single found gTable instead of a table containing all found ones client.UI.Remove(Name,Ignore) - Finds registered GUIs matching Name and removes them - If Ignore is set to a GUI; don't remove it when/if found client.UI.Register(gui) - Handles the registration of new GUIs - Returns gTable,gIndex --]]
return function() end
--Precalculated paths
local t,f,n=true,false,{} local r={ [58]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58},t}, [49]={{55,51,50,47,48,49},t}, [16]={n,f}, [19]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19},t}, [59]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59},t}, [63]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23,62,63},t}, [34]={{55,51,50,47,48,49,45,44,28,29,31,32,34},t}, [21]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,21},t}, [48]={{55,51,50,47,48},t}, [27]={{55,51,50,47,48,49,45,44,28,27},t}, [14]={n,f}, [31]={{55,51,50,47,48,49,45,44,28,29,31},t}, [56]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56},t}, [29]={{55,51,50,47,48,49,45,44,28,29},t}, [13]={n,f}, [47]={{55,51,50,47},t}, [12]={n,f}, [45]={{55,51,50,47,48,49,45},t}, [57]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,57},t}, [36]={{55,51,50,47,48,49,45,44,28,29,31,32,33,36},t}, [25]={{55,51,50,47,48,49,45,44,28,27,26,25},t}, [71]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71},t}, [20]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20},t}, [60]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,60},t}, [8]={n,f}, [4]={n,f}, [75]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73,75},t}, [22]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,21,22},t}, [74]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73,74},t}, [62]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23,62},t}, [1]={n,f}, [6]={n,f}, [11]={n,f}, [15]={n,f}, [37]={{55,51,50,47,48,49,45,44,28,29,31,32,33,36,37},t}, [2]={n,f}, [35]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35},t}, [53]={{55,54,53},t}, [73]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76,73},t}, [72]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72},t}, [33]={{55,51,50,47,48,49,45,44,28,29,31,32,33},t}, [69]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,60,69},t}, [65]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,65},t}, [26]={{55,51,50,47,48,49,45,44,28,27,26},t}, [68]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,67,68},t}, [76]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61,71,72,76},t}, [50]={{55,51,50},t}, [66]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66},t}, [10]={n,f}, [24]={{55,51,50,47,48,49,45,44,28,27,26,25,24},t}, [23]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,23},t}, [44]={{55,51,50,47,48,49,45,44},t}, [39]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39},t}, [32]={{55,51,50,47,48,49,45,44,28,29,31,32},t}, [3]={n,f}, [30]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30},t}, [51]={{55,51},t}, [18]={n,f}, [67]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64,67},t}, [61]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,59,61},t}, [55]={{55},t}, [46]={{55,51,50,47,46},t}, [42]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,38,42},t}, [40]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,40},t}, [52]={{55,54,53,52},t}, [54]={{55,54},t}, [43]={n,f}, [7]={n,f}, [9]={n,f}, [41]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41},t}, [17]={n,f}, [38]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,38},t}, [28]={{55,51,50,47,48,49,45,44,28},t}, [5]={n,f}, [64]={{55,51,50,47,48,49,45,44,28,29,31,32,34,35,39,41,30,56,58,20,19,66,64},t}, } return r
-- создаётся инструмент по перекрашиванию объектов
local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then mouse.Target.BrickColor = BrickColor.Random() end end) end)
--// Declarables
local L_15_ = false local L_16_ = false local L_17_ = L_1_:WaitForChild('Resource') local L_18_ = L_17_:WaitForChild('FX') local L_19_ = L_17_:WaitForChild('Events') local L_20_ = L_17_:WaitForChild('HUD') local L_21_ = L_17_:WaitForChild('Modules') local L_22_ = L_17_:WaitForChild('SettingsModule') local L_23_ = require(L_22_:WaitForChild("ClientConfig")) local L_24_ = L_17_:WaitForChild('Vars') local L_25_ local L_26_ local L_27_ local L_28_ local L_29_ local L_30_ local L_31_ local L_32_ local L_33_ local L_34_ local L_35_ = L_23_.AimZoom local L_36_ = L_23_.MouseSensitivity local L_37_ = L_12_.MouseDeltaSensitivity
--[=[ @within TableUtil @function Reconcile @param source table @param template table @return table Performs a one-way sync on the `source` table against the `template` table. Any keys found in `template` that are not found in `source` will be added to `source`. This is useful for syncing player data against data template tables to ensure players have all the necessary keys, while maintaining existing keys that may no longer be in the template. This is a deep operation, so nested tables will also be properly reconciled. ```lua local template = {kills = 0, deaths = 0, xp = 0} local data = {kills = 10, abc = 20} local correctedData = TableUtil.Reconcile(data, template) print(correctedData) --> {kills = 10, deaths = 0, xp = 0, abc = 30} ``` ]=]
local function Reconcile(src: Table, template: Table): Table assert(type(src) == "table", "First argument must be a table") assert(type(template) == "table", "Second argument must be a table") local tbl = table.clone(src) for k,v in pairs(template) do local sv = src[k] if sv == nil then if type(v) == "table" then tbl[k] = Copy(v, true) else tbl[k] = v end elseif type(sv) == "table" then if type(v) == "table" then tbl[k] = Reconcile(sv, v) else tbl[k] = Copy(sv, true) end end end return tbl end
--[[ @class Blend.story ]]
local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script) local RunService = game:GetService("RunService") local Blend = require("Blend") local Maid = require("Maid") local ValueObject = require("ValueObject") local Rx = require("Rx") return function(target) local maid = Maid.new() local percentVisible = Blend.State(0) local state = Blend.State("a") maid:GiveTask(state) local uiCornerValueObject = ValueObject.new() uiCornerValueObject.Value = Blend.New "UICorner" { CornerRadius = UDim.new(0, 5); }; maid:GiveTask(uiCornerValueObject) -- Reassign to a new value task.delay(1, function() if uiCornerValueObject.Destroy then uiCornerValueObject.Value = Blend.New "UICorner" { CornerRadius = UDim.new(0, 25); }; end end) maid:GiveTask((Blend.New "TextLabel" { Parent = target; Size = Blend.Computed(percentVisible, function(visible) return UDim2.new(0, visible*100, 0, 50); end); BackgroundTransparency = Blend.Computed(percentVisible, function(visible) return 1 - visible end); Position = UDim2.new(0.5, 0, 0.5, 0); AnchorPoint = Vector2.new(0.5, 0.5); Text = state; TextScaled = true; [Blend.Children] = { uiCornerValueObject; Rx.NEVER; Rx.EMPTY; { Blend.Single(Blend.Computed(percentVisible, function(visible) if visible <= 0.5 then return nil else return Blend.New "Frame" { Size = UDim2.new(0, 100, 0, 100); BackgroundTransparency = 0.5; } end end)); }; { Blend.Single(Blend.Computed(percentVisible, function(visible) local results = {} -- constructs a ton of children everytime this changes for x=0, visible*100, 10 do table.insert(results, Blend.New "Frame" { Size = UDim2.new(0, 8, 0, 8); Position = UDim2.new(0, x, 0.9, 0); AnchorPoint = Vector2.new(0.5, 0.5); BorderSizePixel = 0; BackgroundColor3 = Color3.new(x/100, 0.5, 0.5); [Blend.Children] = { Blend.New "UICorner" { CornerRadius = UDim.new(0.5, 5); }; }; }) end return results end)); }; }; }):Subscribe()) local PERIOD = 5 maid:GiveTask(RunService.RenderStepped:Connect(function() state.Value = tostring(os.clock()) percentVisible.Value = (math.sin(os.clock()*math.pi*2/PERIOD) + 1)/2 end)) return function() maid:DoCleaning() end end
--Precalculated paths
local t,f,n=true,false,{} local r={ [58]={{74,73,76,72,71,61,59,41,30,56,58},t}, [49]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49},t}, [16]={n,f}, [19]={{74,73,76,72,71,61,59,41,30,56,58,20,19},t}, [59]={{74,73,76,72,71,61,59},t}, [63]={{74,73,76,72,71,61,59,41,30,56,58,23,62,63},t}, [34]={{74,73,76,72,71,61,59,41,39,35,34},t}, [21]={{74,73,76,72,71,61,59,41,30,56,58,20,21},t}, [48]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48},t}, [27]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,27},t}, [14]={n,f}, [31]={{74,73,76,72,71,61,59,41,39,35,34,32,31},t}, [56]={{74,73,76,72,71,61,59,41,30,56},t}, [29]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29},t}, [13]={n,f}, [47]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47},t}, [12]={n,f}, [45]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45},t}, [57]={{74,73,76,72,71,61,59,41,30,56,57},t}, [36]={{74,73,76,72,71,61,59,41,39,35,37,36},t}, [25]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26,25},t}, [71]={{74,73,76,72,71},t}, [20]={{74,73,76,72,71,61,59,41,30,56,58,20},t}, [60]={{74,73,76,72,71,61,60},t}, [8]={n,f}, [4]={n,f}, [75]={{74,73,75},t}, [22]={{74,73,76,72,71,61,59,41,30,56,58,20,21,22},t}, [74]={{74},t}, [62]={{74,73,76,72,71,61,59,41,30,56,58,23,62},t}, [1]={n,f}, [6]={n,f}, [11]={n,f}, [15]={n,f}, [37]={{74,73,76,72,71,61,59,41,39,35,37},t}, [2]={n,f}, [35]={{74,73,76,72,71,61,59,41,39,35},t}, [53]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53},t}, [73]={{74,73},t}, [72]={{74,73,76,72},t}, [33]={{74,73,76,72,71,61,59,41,39,35,37,36,33},t}, [69]={{74,73,76,72,71,61,69},t}, [65]={{74,73,76,72,71,61,59,41,30,56,58,20,19,66,64,65},t}, [26]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26},t}, [68]={{74,73,76,72,71,61,59,41,30,56,58,20,19,66,64,67,68},t}, [76]={{74,73,76},t}, [50]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50},t}, [66]={{74,73,76,72,71,61,59,41,30,56,58,20,19,66},t}, [10]={n,f}, [24]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,27,26,25,24},t}, [23]={{74,73,76,72,71,61,59,41,30,56,58,23},t}, [44]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44},t}, [39]={{74,73,76,72,71,61,59,41,39},t}, [32]={{74,73,76,72,71,61,59,41,39,35,34,32},t}, [3]={n,f}, [30]={{74,73,76,72,71,61,59,41,30},t}, [51]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,50,51},t}, [18]={n,f}, [67]={{74,73,76,72,71,61,59,41,30,56,58,20,19,66,64,67},t}, [61]={{74,73,76,72,71,61},t}, [55]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54,55},t}, [46]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,46},t}, [42]={{74,73,76,72,71,61,59,41,39,40,38,42},t}, [40]={{74,73,76,72,71,61,59,41,39,40},t}, [52]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52},t}, [54]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28,44,45,49,48,47,52,53,54},t}, [43]={n,f}, [7]={n,f}, [9]={n,f}, [41]={{74,73,76,72,71,61,59,41},t}, [17]={n,f}, [38]={{74,73,76,72,71,61,59,41,39,40,38},t}, [28]={{74,73,76,72,71,61,59,41,39,35,34,32,31,29,28},t}, [5]={n,f}, [64]={{74,73,76,72,71,61,59,41,30,56,58,20,19,66,64},t}, } return r
--[[Engine]]
--Torque Curve Tune.Horsepower = 800 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
-- Uber l33t maths to calcluate the angle needed to throw a projectile a distance, given the altitude of the end point and the projectile's velocity
function AngleOfReach(distance, altitude, velocity) local theta = math.atan((velocity^2 + math.sqrt(velocity^4 -196.2*(196.2*distance^2 + 2*altitude*velocity^2)))/(196.2*distance)) if theta ~= theta then theta = math.pi/4 end return(theta) end
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 400 -- Spring Dampening Tune.FSusStiffness = 17000 -- Spring Force Tune.FSusLength = .8 -- Resting Suspension length (in studs) Tune.FSusMaxExt = .15 -- Max Extension Travel (in studs) Tune.FSusMaxComp = .05 -- Max Compression Travel (in studs) Tune.FSusAngle = 75 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 6 -- Wishbone Length Tune.FWsBoneAngle = 3 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Rear Suspension Tune.RSusDamping = 400 -- Spring Dampening Tune.RSusStiffness = 17000 -- Spring Force Tune.RSusLength = .8 -- Resting Suspension length (in studs) Tune.RSusMaxExt = .15 -- Max Extension Travel (in studs) Tune.RSusMaxComp = .05 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 2 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Aesthetics Tune.SusVisible = false -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = .2 -- Suspension Coil Radius Tune.SusThickness = .1 -- Suspension Coil Thickness Tune.SusColor = "Really red" -- Suspension Color [BrickColor] Tune.SusCoilCount = 8 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = .1 -- Wishbone Rod Thickness
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; local v2 = require(game.ReplicatedStorage.Modules.Lightning); local v3 = require(game.ReplicatedStorage.Modules.Xeno); local v4 = require(game.ReplicatedStorage.Modules.CameraShaker); local l__TweenService__5 = game.TweenService; local l__Debris__6 = game.Debris; local l__ReplicatedStorage__1 = game.ReplicatedStorage; function v1.RunStompFx(p1, p2, p3, p4) local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone(); v7.Parent = p2.Parent.UpperTorso and p2; v7:Play(); game.Debris:AddItem(v7, 2); local v8 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone(); v8.Parent = workspace.Ignored.Animations; v8.Main.Effect:Play(); v8.Main.CFrame = CFrame.new(p2.Position.X, p2.Position.Y - 1, p2.Position.Z); game.Debris:AddItem(v8, 4); game:GetService("TweenService"):Create(v8.Main, TweenInfo.new(4), { CFrame = CFrame.new(p2.Position.X, p2.Position.Y - 1, p2.Position.Z) * CFrame.fromEulerAnglesXYZ(0, 1800, 0) }):Play(); return nil; end; return v1;
--
end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="x") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip)
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local on = 0 script:WaitForChild("Rev") script:WaitForChild("Supercharger") if not FE then for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a.Name then v:Stop() wait() v:Destroy() end end end for i,v in pairs(script:GetChildren()) do v.Parent=car.DriveSeat end car.DriveSeat.Rev:Play() car.DriveSeat.Supercharger:Play() while wait() do local _RPM = script.Parent.Values.RPM.Value if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end car.DriveSeat.Rev.Pitch = (car.DriveSeat.Rev.SetPitch.Value + car.DriveSeat.Rev.SetRev.Value*_RPM/_Tune.Redline)*on^2 car.DriveSeat.Supercharger.Pitch = (car.DriveSeat.Supercharger.SetPitch.Value + car.DriveSeat.Supercharger.SetRev.Value*_RPM/_Tune.Redline)*on^2 end else local handler = car.AC6_FE_Sounds handler:FireServer("newSound","Rev",car.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true) handler:FireServer("playSound","Rev") local pitch=0 while wait() do local _RPM = script.Parent.Values.RPM.Value if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end pitch = (script.Supercharger.SetPitch.Value + script.Supercharger.SetRev.Value*_RPM/_Tune.Redline)*on^2 pitch = (script.Supercharger.SetPitch.Value + script.Supercharger.SetRev.Value*_RPM/_Tune.Redline)*on^2 handler:FireServer("updateSound","Rev",script.Rev.SoundId,pitch,script.Rev.Volume) end end
-- the isOpen value is used to tell if the shop is open or not.
local isOpen = shopBtn.isOpen
--s.Pitch = 0.7
while s.Pitch<1 do s.Pitch=s.Pitch+0.01315 s:Play() if s.Pitch>1 then s.Pitch=1 end wait(0.001) end
--[[ CameraShaker.CameraShakeInstance cameraShaker = CameraShaker.new(renderPriority, callbackFunction) CameraShaker:Start() CameraShaker:Stop() CameraShaker:StopSustained([fadeOutTime]) CameraShaker:Shake(shakeInstance) CameraShaker:ShakeSustain(shakeInstance) CameraShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOutTime, posInfluence, rotInfluence]) CameraShaker:StartShake(magnitude, roughness [, fadeInTime, posInfluence, rotInfluence]) EXAMPLE: local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCFrame) camera.CFrame = playerCFrame * shakeCFrame end) camShake:Start() -- Explosion shake: camShake:Shake(CameraShaker.Presets.Explosion) wait(1) -- Custom shake: camShake:ShakeOnce(3, 1, 0.2, 1.5) -- Sustained shake: camShake:ShakeSustain(CameraShaker.Presets.Earthquake) -- Stop all sustained shakes: camShake:StopSustained(1) -- Argument is the fadeout time (defaults to the same as fadein time if not supplied) -- Stop only one sustained shake: shakeInstance = camShake:ShakeSustain(CameraShaker.Presets.Earthquake) wait(2) shakeInstance:StartFadeOut(1) -- Argument is the fadeout time NOTE: This was based entirely on the EZ Camera Shake asset for Unity3D. I was given written permission by the developer, Road Turtle Games, to port this to Roblox. Original asset link: https://assetstore.unity.com/packages/tools/camera/ez-camera-shake-33148 GitHub repository: https://github.com/Sleitnick/RbxCameraShaker --]]
local CameraShaker = {} CameraShaker.__index = CameraShaker local profileBegin = debug.profilebegin local profileEnd = debug.profileend local profileTag = "CameraShakerUpdate" local V3 = Vector3.new local CF = CFrame.new local ANG = CFrame.Angles local RAD = math.rad local v3Zero = V3() local CameraShakeInstance = require(script.CameraShakeInstance) local CameraShakeState = CameraShakeInstance.CameraShakeState local defaultPosInfluence = V3(0.15, 0.15, 0.15) local defaultRotInfluence = V3(1, 1, 1) CameraShaker.CameraShakeInstance = CameraShakeInstance
--[[ LOWGames Studios Date: 27 October 2022 by Elder ]]
-- local u1 = nil; coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")); end)(); local function u2(p1, p2) p2 = p2 or {}; if type(p1) ~= "table" then return p1; end; if p2[p1] then return p2[p1]; end; local v1 = {}; p2[p1] = v1; for v2, v3 in next, p1 do v1[u2(v2, p2)] = u2(v3, p2); end; setmetatable(v1, u2(getmetatable(p1), p2)); return v1; end; return function(p3, p4) if p4 then return u2(p3); end; return u1.HttpService:JSONDecode(u1.HttpService:JSONEncode(p3)); end;
---Camera
game:GetService("RunService").RenderStepped:connect(function() if _MSteer then cam.CameraType = "Follow" local pspeed = math.min(1,car.DriveSeat.Velocity.Magnitude/500) local cc = car.DriveSeat.Position+Vector3.new(0,8+(pspeed*2),0)-(car.DriveSeat.CFrame.lookVector*17)+(car.DriveSeat.Velocity.Unit*-7*pspeed) cam.CoordinateFrame = CFrame.new(cc,car.DriveSeat.Position) elseif cam.CameraType ~= "Follow" then cam.CameraType = "Follow" end end)
-- Helper function to lazily instantiate a controller if it does not yet exist, -- disable the active controller if it is different from the on being switched to, -- and then enable the requested controller. The argument to this function must be -- a reference to one of the control modules, i.e. Keyboard, Gamepad, etc.
function ControlModule:SwitchToController(controlModule) if not controlModule then if self.activeController then self.activeController:Enable(false) end self.activeController = nil self.activeControlModule = nil else if not self.controllers[controlModule] then self.controllers[controlModule] = controlModule.new(CONTROL_ACTION_PRIORITY) end if self.activeController ~= self.controllers[controlModule] then if self.activeController then self.activeController:Enable(false) end self.activeController = self.controllers[controlModule] self.activeControlModule = controlModule -- Only used to check if controller switch is necessary if self.touchControlFrame and (self.activeControlModule == ClickToMove or self.activeControlModule == TouchThumbstick or self.activeControlModule == DynamicThumbstick) then if not self.controllers[TouchJump] then self.controllers[TouchJump] = TouchJump.new() end self.touchJumpController = self.controllers[TouchJump] self.touchJumpController:Enable(true, self.touchControlFrame) else if self.touchJumpController then self.touchJumpController:Enable(false) end end self:EnableActiveControlModule() end end end function ControlModule:OnLastInputTypeChanged(newLastInputType) if lastInputType == newLastInputType then warn("LastInputType Change listener called with current type.") end lastInputType = newLastInputType if lastInputType == Enum.UserInputType.Touch then -- TODO: Check if touch module already active local touchModule, success = self:SelectTouchModule() if success then while not self.touchControlFrame do wait() end self:SwitchToController(touchModule) end elseif computerInputTypeToModuleMap[lastInputType] ~= nil then local computerModule = self:SelectComputerMovementModule() if computerModule then self:SwitchToController(computerModule) end end end
-- Initial settings for ScreenshotHud
if ScreenshotHud then ScreenshotHud.OverlayFont = Enum.Font.GothamMedium ScreenshotHud.ExperienceNameOverlayEnabled = true ScreenshotHud.UsernameOverlayEnabled = false ScreenshotHud.CloseWhenScreenshotTaken = false -- Placing the close button off-screen since we don't use it ScreenshotHud.CloseButtonPosition = UDim2.fromScale(-1, -1) end local initialSpawn = true local mountedTree local connections = {} local disconnectActions: (() -> ())? local function handleActionActivation() local cleanupMap: { [any]: () -> () } = {} local conns: { [string]: RBXScriptConnection } = {} local function cleanupAction(action: UserActions.Action) local cleanup = cleanupMap[action] if cleanup then cleanup() cleanupMap[action] = nil end end conns.activated = events.actionActivated:Connect(function(action: UserActions.Action) if action.parent then local state: store.State = store:getState() -- Each parent action can only have one sub-action active at a time, so -- this will deactivate any other active sub-actions for the current -- parent local subAction = UserActions.getActiveSubAction(state.actions, action.parent) if subAction then cleanupAction(subAction) end end if action.onActivated then local cleanup = action.onActivated(action, store) if cleanup then cleanupMap[action] = cleanup end end end) conns.deactivated = events.actionDeactivated:Connect(function(action: UserActions.Action) cleanupAction(action) end) conns.closed = events.selfieModeClosed:Connect(function() for _, cleanup in pairs(cleanupMap) do cleanup() end cleanupMap = {} end) local function disconnect() for _, conn in pairs(conns) do conn:Disconnect() end end return disconnect end local function mount(playerGui: BasePlayerGui) local ref = Roact.createRef() local guiController = ExperienceComponents.GuiController.new({ ref }) local function onSelfieModeToggled(inSelfieMode: boolean) if inSelfieMode then local player = Players.LocalPlayer local camera = workspace.CurrentCamera if player and camera then focusCharacter(player, camera) end guiController:disable() guiController:setMobileTouchGuiEnabled(true) else guiController:enable() end if ScreenshotHud then ScreenshotHud.Visible = inSelfieMode end end local root = Roact.createElement("ScreenGui", { ZIndexBehavior = Enum.ZIndexBehavior.Sibling, ResetOnSpawn = false, [Roact.Ref] = ref, }, { App = Roact.createElement(RoactRodux.StoreProvider, { store = store, }, { Roact.createElement(App, { onSelfieModeToggled = onSelfieModeToggled, screenshotHud = ScreenshotHud, }), }), }) local element = Roact.mount(root, playerGui, "SelfieMode") return element end return function(playerGui: BasePlayerGui) playerGui = if playerGui then playerGui else Players.LocalPlayer:WaitForChild("PlayerGui") local function setEnabled(isEnabled: boolean) assert(RunService:IsClient(), "SelfieMode.setEnabled must be called on the client") assert(t.boolean(isEnabled), "Bad argument #1 to SelfieMode.setEnabled: expected a boolean") if isEnabled then -- Mount SelfieModeUI to PlayerGui mountedTree = mount(playerGui) disconnectActions = handleActionActivation() -- Setting up connections connections.characterAddedConnection = Players.LocalPlayer.CharacterAdded:Connect(function() if not initialSpawn then store:dispatch(selfieModeClosed()) setEnabled(false) task.wait() setEnabled(true) end initialSpawn = false end) else -- Unmount SelfieModeUI from PlayerGui if mountedTree then Roact.unmount(mountedTree) mountedTree = nil end -- Disconnecting connections for _, connection in pairs(connections) do connection:Disconnect() end if disconnectActions then disconnectActions() end end end return setEnabled end
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
script.Parent:WaitForChild("RPM") local car = script.Parent.Parent.Car.Value car.DriveSeat.HeadsUpDisplay = false script.Parent.Parent.Adornee=car.Body.DGauges.RPM script.Parent.Parent.CanvasSize=Vector2.new(660,330) local _Tune = require(car["A-Chassis Tune"]) local Values = script.Parent.Parent.Parent.Values local IsOn = script.Parent.Parent.Parent.IsOn local _lRPM = _Tune.Redline local revEnd = math.ceil(_lRPM/1000) Values.RPM.Changed:connect(function() local r = math.min(1,Values.RPM.Value / (revEnd*1000)) local rev = -3+(r*4) script.Parent.RPM.BackgroundColor3 = Color3.fromRGB(255*rev,0,0) end)
-- Fator de torque aplicado para mudar a direção da roda -- Número maior geralmente significa frenagem mais rápida
local BRAKING_TORQUE = 1000
--
script.Parent:WaitForChild("A-Chassis Interface") script.Parent:WaitForChild("Plugins") script.Parent:WaitForChild("README") local car=script.Parent.Parent local _Tune=require(script.Parent) local Drive=car.Wheels:GetChildren() function getParts(model,t,a) for i,v in pairs(model:GetChildren()) do if v:IsA("BasePart") then table.insert(t,{v,a.CFrame:toObjectSpace(v.CFrame)}) elseif v:IsA("Model") then getParts(v,t,a) end end end for _,v in pairs(Drive) do for _,a in pairs({"Top","Bottom","Left","Right","Front","Back"}) do v[a.."Surface"]=Enum.SurfaceType.SmoothNoOutlines end local WParts = {} local tPos = v.Position-car.DriveSeat.Position if v.Name=="FL" or v.Name=="RL" then v.CFrame = car.DriveSeat.CFrame*CFrame.Angles(math.rad(90),0,math.rad(90)) else v.CFrame = car.DriveSeat.CFrame*CFrame.Angles(math.rad(90),0,math.rad(-90)) end v.CFrame = v.CFrame+tPos if v:FindFirstChild("Parts")~=nil then getParts(v.Parts,WParts,v) end if v:FindFirstChild("Fixed")~=nil then getParts(v.Fixed,WParts,v) end if v.Name=="FL" or v.Name=="FR" then v.CFrame = v.CFrame*CFrame.Angles(math.rad(_Tune.FCamber),0,0) if v.Name=="FL" then v.CFrame = v.CFrame*CFrame.Angles(0,0,math.rad(_Tune.FToe)) else v.CFrame = v.CFrame*CFrame.Angles(0,0,math.rad(-_Tune.FToe)) end elseif v.Name=="RL" or v.Name=="RR" then v.CFrame = v.CFrame*CFrame.Angles(math.rad(_Tune.RCamber),0,0) if v.Name=="RL" then v.CFrame = v.CFrame*CFrame.Angles(0,0,math.rad(_Tune.RToe)) else v.CFrame = v.CFrame*CFrame.Angles(0,0,math.rad(-_Tune.RToe)) end end for _,a in pairs(WParts) do a[1].CFrame=v.CFrame:toWorldSpace(a[2]) end if v.Name=="FL" then v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(-_Tune.FCaster),0) elseif v.Name=="FR" or v.Name=="F" then v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(_Tune.FCaster),0) elseif v.Name=="RL" then v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(-_Tune.RCaster),0) elseif v.Name=="RR" or v.Name=="R" then v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(_Tune.RCaster),0) end local arm=Instance.new("Part",v) arm.Name="Arm" arm.Anchored=true arm.CanCollide=false arm.FormFactor=Enum.FormFactor.Custom arm.Size=Vector3.new(1,1,1) arm.CFrame=(v.CFrame*CFrame.new(0,_Tune.StAxisOffset,0))*CFrame.Angles(-math.pi/2,-math.pi/2,0) arm.TopSurface=Enum.SurfaceType.Smooth arm.BottomSurface=Enum.SurfaceType.Smooth arm.Transparency=1 local base=arm:Clone() base.Parent=v base.Name="Base" base.CFrame=base.CFrame*CFrame.new(0,1,0) base.BottomSurface=Enum.SurfaceType.Hinge local axle=arm:Clone() axle.Parent=v axle.Name="Axle" axle.CFrame=CFrame.new(v.Position-((v.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector*((v.Size.x/2)+(axle.Size.x/2))),v.Position)*CFrame.Angles(0,math.pi,0) axle.BackSurface=Enum.SurfaceType.Hinge if v.Name=="F" or v.Name=="R" then local axle2=arm:Clone() axle2.Parent=v axle2.Name="Axle" axle2.CFrame=CFrame.new(v.Position+((v.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector*((v.Size.x/2)+(axle2.Size.x/2))),v.Position)*CFrame.Angles(0,math.pi,0) axle2.BackSurface=Enum.SurfaceType.Hinge MakeWeld(arm,axle2) end MakeWeld(car.DriveSeat,base) if v.Parent.Name == "RL" or v.Parent.Name == "RR" or v.Name=="R" then MakeWeld(car.DriveSeat,arm) end MakeWeld(arm,axle) arm:MakeJoints() axle:MakeJoints() if v:FindFirstChild("Fixed")~=nil then ModelWeld(v.Fixed,axle) end if v:FindFirstChild("Parts")~=nil then ModelWeld(v.Parts,v) end if v:FindFirstChild("Steer") then v:FindFirstChild("Steer"):Destroy() end local gyro=Instance.new("BodyGyro",v) gyro.Name="Stabilizer" if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then gyro.D=_Tune.FGyroD gyro.MaxTorque=_Tune.FGyroMaxTorque gyro.P=_Tune.FGyroP else gyro.D=_Tune.RGyroD gyro.MaxTorque=_Tune.RGyroMaxTorque gyro.P=_Tune.RGyroP end if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then local steer=Instance.new("BodyGyro",arm) steer.Name="Steer" steer.P=_Tune.SteerP steer.D=_Tune.SteerD steer.MaxTorque=Vector3.new(0,_Tune.SteerMaxTorque,0) steer.cframe=base.CFrame else MakeWeld(base,axle,"Weld") end local AV=Instance.new("BodyAngularVelocity",v) AV.Name="#AV" AV.angularvelocity=Vector3.new(0,0,0) AV.maxTorque=Vector3.new(_Tune.PBrakeForce,0,_Tune.PBrakeForce) AV.P=1e9 end for i,v in pairs(script:GetChildren()) do if v:IsA("ModuleScript") then require(v) end end wait() ModelWeld(car.Body,car.AirSetup) local flipG = Instance.new("BodyGyro",car.DriveSeat) flipG.Name = "Flip" flipG.D = 0 flipG.MaxTorque = Vector3.new(0,0,0) flipG.P = 0 wait() UnAnchor(car) script.Parent["A-Chassis Interface"].Car.Value=car for i,v in pairs(script.Parent.Plugins:GetChildren()) do for _,a in pairs(v:GetChildren()) do if a:IsA("RemoteEvent") or a:IsA("RemoteFunction") then a.Parent=car for _,b in pairs(a:GetChildren()) do if b:IsA("Script") then b.Disabled=false end end end end v.Parent = script.Parent["A-Chassis Interface"] end script.Parent.Plugins:Destroy() car.DriveSeat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent) car.DriveSeat:SetNetworkOwner(p) local g=script.Parent["A-Chassis Interface"]:Clone() g.Parent=p.PlayerGui end end) car.DriveSeat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then for i,v in pairs(car.DriveSeat:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if car.DriveSeat:FindFirstChild("Flip")~=nil then car.DriveSeat.Flip.MaxTorque = Vector3.new() end for i,v in pairs(car.Wheels:GetChildren()) do if v:FindFirstChild("#AV")~=nil then if v["#AV"].AngularVelocity.Magnitude>0 then v["#AV"].AngularVelocity = Vector3.new() v["#AV"].MaxTorque = Vector3.new() end end end end end) ver = require(script.Parent.README)
--[Constants]:
local Cam = game.Workspace.CurrentCamera local Plr = game.Players.LocalPlayer local Mouse = Plr:GetMouse() local Body local Head local Hum local Core local IsR6 local Trso local Neck local Waist
--[=[ @return any Gets the value of the property object. :::caution This value might not be ready right away. Use `OnReady()` or `IsReady()` before calling `Get()`. ::: ]=]
function ClientRemoteProperty:Get() return self._value end
-- weaponTemplate : inherits weaponBase -- Description : This template is used to easily create new weapons.
setmetatable(weaponTemplate, weaponBase) function weaponTemplate.new(weaponModel, projectileModel, isAutomatic, fireRate) local newWeapon = weaponBase.new(weaponModel, projectileModel, isAutomatic, fireRate) setmetatable(newWeapon, weaponTemplate) --spawn(function() newZone:_CaptureRuntime() end) return newWeapon end
--[[Engine]]
--Torque Curve Tune.Horsepower = 700 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 100 -- Spring Dampening Tune.FSusStiffness = 5000 -- Spring Force Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FSusMaxExt = .5 -- Max Extension Travel (in studs) Tune.FSusMaxComp = .1 -- Max Compression Travel (in studs) Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 5 -- Wishbone Length Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Rear Suspension Tune.RSusDamping = 100 -- Spring Dampening Tune.RSusStiffness = 5000 -- Spring Force Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RSusMaxExt = .5 -- Max Extension Travel (in studs) Tune.RSusMaxComp = .1 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Aesthetics Tune.SusVisible = false -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = .2 -- Suspension Coil Radius Tune.SusThickness = .1 -- Suspension Coil Thickness Tune.SusColor = "Really black" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = .1 -- Wishbone Rod Thickness