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--Left lean
XR15RightLegLeftLean = 0 YR15RightLegLeftLean = -.2 ZR15RightLegLeftLean = .3 R15RightKneeLeftLean = -.3 XR15RightArmLeftLean = .5 YR15RightArmLeftLean = -.3 ZR15RightArmLeftLean = .2 R15RightElbowLeftLean = .2 XR15LeftLegLeftLean = .5 YR15LeftLegLeftLean = .35 ZR15LeftLegLeftLean = .55 R15LeftKneeLeftLean = -.1 XR15LeftArmLeftLean = -.5 YR15LeftArmLeftLean = -.5 ZR15LeftArmLeftLean = -.72 R15LeftElbowLeftLean = -1.2 XR15LowerTorsoLeftLean = .3 YR15LowerTorsoLeftLean = -.3 ZR15LowerTorsoLeftLean = 0.1 ZR15UpperTorsoLeftLean = .2
-- Module Scripts
local ModuleScripts = ServerScriptService:FindFirstChild("ModuleScripts") local RaceModules = ModuleScripts:FindFirstChild("RaceModules") local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local GameSettings = require(RaceModules:FindFirstChild("GameSettings")) local LeaderboardManager = require(RaceModules:FindFirstChild("LeaderboardManager")) local RaceManager = require(ReplicatedModuleScripts:FindFirstChild("RaceManager")) local PlayerConverter = require(ReplicatedModuleScripts:FindFirstChild("PlayerConverter"))
--[[ ]]
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Marketplace = game:GetService("MarketplaceService") local Players = game:GetService("Players") local AvatarEditor = ReplicatedStorage.AvatarEditor local Spring = require(AvatarEditor.Shared.Util.Spring) local Maid = require(AvatarEditor.Shared.Util.Maid) local Promise = require(AvatarEditor.Shared.Util.Promise) local GuiLib = require(AvatarEditor.Client.GuiLib.LazyLoader) local GetProductInfo = require(AvatarEditor.Shared.GetProductInfo) local Theme = require(AvatarEditor.Client.Theme) local player = Players.LocalPlayer local Class = {} Class.__index = Class function Class.new(frame) local self = setmetatable({}, Class) self.Frame = frame self.PurchaseFrame = self.Frame.Frame self.CreateFrame = self.Frame.CreateOutfit self.ConfirmFrame = self.Frame.Confirm self.Maid = Maid.new() self.Listeners = Maid.new() for i, v in ipairs(frame:GetChildren()) do if not v:IsA("Frame") then continue end self.Maid:GiveTask(Theme:Bind(v, "BackgroundColor3", "Primary")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button1, "BackgroundColor3", "Cancel")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button1, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button2, "BackgroundColor3", "Confirm")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button2, "TextColor3", "Text")) end self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.MessageLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.TextLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.TextLabel.Line, "BackgroundColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.TextLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.TextLabel.Line, "BackgroundColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search, "BackgroundColor3", "TabButton")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search.TextBox, "PlaceholderColor3", "PlaceholderText")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search.TextBox, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.PurchaseFrame.Body.ProductInfo.ItemPreviewImage.ItemPreviewImageContainer, "BackgroundColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.PurchaseFrame.Body.ProductInfo.ProductDescription.ProductDescriptionText, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.PurchaseFrame.Body.AdditionalDetails, "TextColor3", "Text")) self.TweenSpring = Spring.new(1) self.TweenSpring.Damper = 1 self.TweenSpring.Speed = 20 for i, v in ipairs(frame:GetChildren()) do if v:IsA("Frame") then v.Visible = false end end return self end function Class:OnRenderStep(delta) local frame = self.Frame local tweenSpring = self.TweenSpring tweenSpring:TimeSkip(delta) local pos = tweenSpring.Position frame.BackgroundTransparency = 0.4 + pos * 0.6 frame.Visible = frame.BackgroundTransparency < 0.98 end function Class:PromptPurchase(assetId) local maid = self.Listeners local frame = self.PurchaseFrame local overlayButtons = frame.Buttons local productInfoFrame = frame.Body.ProductInfo local descriptionLabel = productInfoFrame.ProductDescription.ProductDescriptionText local previewImage = productInfoFrame.ItemPreviewImage.ItemPreviewImageContainer.ItemImage self:_setup(frame) descriptionLabel.Text = "" previewImage.Image = "" overlayButtons.Button2.Text = "???" local productInfoPromise = GetProductInfo(assetId) productInfoPromise:andThen(function(productInfo) descriptionLabel.Text = productInfo.Name previewImage.Image = "rbxthumb://type=Asset&id=" .. productInfo.AssetId .. "&w=150&h=150" if productInfo.IsPublicDomain then overlayButtons.Button2.Text = "Free" elseif productInfo.IsForSale then overlayButtons.Button2.Text = productInfo.PriceInRobux .. " Robux" else overlayButtons.Button2.Text = "Offsale" end maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) Marketplace:PromptPurchase(player, assetId) maid:DoCleaning() end)) end) :catch(warn) maid:GiveTask(function() productInfoPromise:cancel() descriptionLabel.Text = "" previewImage.Image = "" overlayButtons.Button2.Text = "???" end) end function Class:PromptCostume(callback) local maid = self.Listeners local frame = self.CreateFrame local overlayButtons = frame.Buttons local textBox = frame.Body.Info.Search.TextBox self:_setup(frame) frame.Body.Info.TextLabel.Visible = false -- TODO error messages? local mask = GuiLib.Classes.TextMask.new(textBox) maid:GiveTask(mask) mask:SetMaskType("Alphanumberic") mask:SetMaxLength(20) local function onFocusLost() if textBox.Text ~= "" then callback(textBox.Text) maid:DoCleaning() end end maid:GiveTask(mask.Frame.FocusLost:Connect(function(enterPressed, inputThatCausedFocusLoss) if not enterPressed then return end onFocusLost() end)) maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) onFocusLost() end)) maid:GiveTask(function() textBox.Text = "" end) textBox:CaptureFocus() end function Class:PromptConfirm(configTable, callback) local maid = self.Listeners local frame = self.ConfirmFrame local overlayButtons = frame.Buttons frame.Body.TextLabel.Text = configTable.Title or "Confirm" frame.Body.MessageLabel.Text = configTable.Text or "Are you sure you want to do this action?" maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) callback() maid:DoCleaning() end)) self:_setup(frame) end function Class:_setup(frame) local maid = self.Listeners local tweenSpring = self.TweenSpring local overlayButtons = frame.Buttons maid:GiveTask(overlayButtons.Button1.Activated:Connect(function(inputObject) maid:DoCleaning() end)) maid:GiveTask(frame.Parent.Activated:Connect(function(inputObject) maid:DoCleaning() end)) maid:GiveTask(function() frame.Visible = false tweenSpring.Target = 1 end) frame.Visible = true tweenSpring.Target = 0 end function Class:Destroy() self.Maid:DoCleaning() self.Maid = nil self.Listeners:DoCleaning() self.Listeners = nil self.Frame = nil self.PurchaseFrame = nil self.CreateFrame = nil self.ConfirmFrame = nil self.TweenSpring = nil setmetatable(self, nil) end return Class
--// Delcarables
local newRope = nil local newDir = nil local new = nil local newAtt0 = nil local newAtt1 = nil local isHeld = false local active = false local TS = game:GetService("TweenService")
-- declarations
local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75
-- model by CatLeoYT XD --
local Tool = script.Parent local speedforsmoke = 10 local CoilSound = Tool.Handle:WaitForChild("CoilSound") function MakeSmoke(HRP, Human) smoke=Instance.new("Smoke") smoke.Enabled=HRP.Velocity.magnitude>speedforsmoke smoke.RiseVelocity=2 smoke.Opacity=.25 smoke.Size=.5 smoke.Parent=HRP Human.Running:connect(function(speed) if smoke and smoke~=nil then smoke.Enabled=speed>speedforsmoke end end) end Tool.Equipped:connect(function() local Handle = Tool:WaitForChild("Handle") local HRP = Tool.Parent:FindFirstChild("HumanoidRootPart") local Human = Tool.Parent:FindFirstChild("Humanoid") CoilSound:Play() Human.WalkSpeed = Human.WalkSpeed * Tool.SpeedBoostScript.SpeedMultiplier.Value MakeSmoke(HRP, Human) end) Tool.Unequipped:connect(function() local plrChar = Tool.Parent.Parent.Character local HRP = plrChar.HumanoidRootPart if HRP:FindFirstChild("Smoke") then HRP.Smoke:Destroy() end plrChar.Humanoid.WalkSpeed = plrChar.Humanoid.WalkSpeed / Tool.SpeedBoostScript.SpeedMultiplier.Value end)
--Wheelie tune
local WheelieD = 5 local WheelieTq = 90 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 1
--Tune
OverheatSpeed = .2 --How fast the car will overheat CoolingEfficiency = .05 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanTempAlpha = 90 --At what temperature the cooling fan will deactivate FanSpeed = .03 --How fast the car will cool down FanVolume = .2 --Sound volume BlowupTemp = 130 --At what temperature the engine will blow up GUI = true --GUI temperature gauge
--Suspension Hinges
bike.RearSection.RearSwingArmHinge.Size = Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize) bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100) if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArmHinge.Transparency = .75 else bike.RearSection.RearSwingArmHinge.Transparency = 1 end local rshinge = bike.RearSection.RearSwingArmHinge:Clone() rshinge.Parent = bike.Body rshinge.Name = "SwingArmHinge" local rshingea = Instance.new("Attachment", rshinge) local rshingeb = Instance.new("Attachment", bike.RearSection.RearSwingArmHinge) local rshingec = Instance.new("HingeConstraint", rshinge) rshingec.Attachment0 = rshingea rshingec.Attachment1 = rshingeb
--------| Reference |--------
local isClient = game:GetService("RunService"):IsClient()
--// Char Parts
local Humanoid = Personagem:WaitForChild('Humanoid') local Head = Personagem:WaitForChild('Head') local Torso = Personagem:WaitForChild('Torso') local HumanoidRootPart = Personagem:WaitForChild('HumanoidRootPart') local RootJoint = HumanoidRootPart:WaitForChild('RootJoint') local Neck = Torso:WaitForChild('Neck') local Right_Shoulder = Torso:WaitForChild('Right Shoulder') local Left_Shoulder = Torso:WaitForChild('Left Shoulder') local Right_Hip = Torso:WaitForChild('Right Hip') local Left_Hip = Torso:WaitForChild('Left Hip') local Connections = {} local Debris = game:GetService("Debris") local Ignore_Model = ACS_Storage:FindFirstChild("Server") local BulletModel = ACS_Storage:FindFirstChild("Client") local IgnoreList = {"Ignorable","Glass"} local Ray_Ignore = {Character, Ignore_Model, Camera, BulletModel, IgnoreList} Camera.CameraType = Enum.CameraType.Custom Camera.CameraSubject = Humanoid
-- all the tweens currently being updated
local allTweens: Set<Tween> = {} setmetatable(allTweens, WEAK_KEYS_METATABLE)
-- Spawn a new firefly from the center when one flew too far
local Model = script.Parent local Fly = Model.FireFly:Clone() -- Clone a fly from the start Model.ChildRemoved:connect(function() -- When a fly got removed when he flew too far, paste a clone to spawn a new one if Model:FindFirstChild("Center") then local newFly = Fly:Clone() newFly.Position = Model.Center.CenterPart.Position newFly.Parent = Model end end)
--[[Engine]]
--Torque Curve Tune.Horsepower = 140 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
-- Updates that occur in the render phase are not officially supported. But when -- they do occur, we defer them to a subsequent render by picking a lane that's -- not currently rendering. We treat them the same as if they came from an -- interleaved event. Remove this flag once we have migrated to the -- new behavior.
exports.deferRenderPhaseUpdateToNextBatch = false
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]]
function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) local maxCheck = t.numberMax(max) return function(value) local minSuccess, minErrMsg = minCheck(value) if not minSuccess then return false, minErrMsg or "" end local maxSuccess, maxErrMsg = maxCheck(value) if not maxSuccess then return false, maxErrMsg or "" end return true end end
--Loop For Making Rays For The Bullet's Trajectory
for i = 1, 30 do local thisOffset = offset + Vector3.new(0, yOffset*(i-1), 0) local travelRay = Ray.new(point1,thisOffset) local hit, position = workspace:FindPartOnRay(travelRay, parts.Parent) local distance = (position - point1).magnitude round.Size = Vector3.new(.6, distance, .6) round.CFrame = CFrame.new(position, point1) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.rad(90),0,0) round.Parent = workspace point1 = point1 + thisOffset if hit then round:remove() local e = Instance.new("Explosion") e.BlastRadius = 5 e.BlastPressure = 0 e.Position = position e.Parent = workspace e.DestroyJointRadiusPercent = 0 if hit and hit.Parent then if hit.Parent:FindFirstChild("Humanoid") then return hit.Parent.Humanoid elseif hit.Parent.Parent:FindFirstChild("Humanoid") then return hit.Parent.Parent.Humanoid elseif (hit.Parent.Name == "Hull") or (hit.Parent.Name == "Turret") or (hit.Parent.Name == "Gun") or (hit.Parent.Name == "Parts") then print("You Have Damaged a Vehicle") local HitSound = hit.Parent:findFirstChild("Pen"):Clone() HitSound.Parent = hit HitSound:Play() hit.Parent.Parent:findFirstChild("Damage").Value = hit.Parent.Parent:findFirstChild("Damage").Value - dealingdamage if hit.Parent.Parent:findFirstChild("Damage").Value<1 and hit.Parent.Parent:findFirstChild("Destroyed").Value == false then local DestroyScript = hit.Parent.Parent:findFirstChild("DestroyScript"):clone() DestroyScript.Parent = hit.Parent.Parent DestroyScript.Disabled = false print("Vehicle Disabled") end elseif hit.Name == "Left Arm" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Right Leg" or hit.Name == "Torso" or hit.Name == "HumanoidRootPart" then hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - dealingdamage print("Direct Hit a Player lmao") elseif hit.Parent.Name == "Face" then hit.Parent.Parent:findFirstChild("Humanoid").Health = hit.Parent.Parent:findFirstChild("Humanoid").Health - dealingdamage print("Direct Hit a Morph of a Player lmao") elseif (hit.Parent.Name == "Full") or (hit.Parent.Name == "Damage") then hit.Parent.Parent:FindFirstChild("Stats").Health.Value = hit.Parent.Parent:FindFirstChild("Stats").Health.Value - 1 end end local players = game.Players:getChildren() for i = 1, #players do -- if players[i].TeamColor ~= script.Parent.Parent.Tank.Value then --if he's not an ally character = players[i].Character torso = character:findFirstChild'Torso' if character and torso then torsoPos = torso.Position origPos = round.Position local ray = Ray.new(origPos, torsoPos-origPos) local hit, position = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignoreList) if hit then if hit.Parent == character then human = hit.Parent:findFirstChild("Humanoid") human2 = hit.Parent.Parent:findFirstChild("Humanoid") if human then distance = (position-origPos).magnitude
--[=[ @return boolean @param opt Option Metamethod to check equality between two options. Returns `true` if both options hold the same value _or_ both options are None. ```lua local o1 = Option.Some(32) local o2 = Option.Some(32) local o3 = Option.Some(64) local o4 = Option.None local o5 = Option.None print(o1 == o2) --> true print(o1 == o3) --> false print(o1 == o4) --> false print(o4 == o5) --> true ``` ]=]
function Option:__eq(opt) if Option.Is(opt) then if self:IsSome() and opt:IsSome() then return (self:Unwrap() == opt:Unwrap()) elseif self:IsNone() and opt:IsNone() then return true end end return false end
--[[ Package link auto-generated by Rotriever ]]
local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["JestTestResult"]["JestTestResult"]) export type AggregatedResult = Package.AggregatedResult export type AssertionLocation = Package.AssertionLocation export type AssertionResult = Package.AssertionResult export type FailedAssertion = Package.FailedAssertion export type FormattedTestResults = Package.FormattedTestResults export type Milliseconds = Package.Milliseconds export type RuntimeTransformResult = Package.RuntimeTransformResult export type SerializableError = Package.SerializableError export type Snapshot = Package.Snapshot export type SnapshotSummary = Package.SnapshotSummary export type Status = Package.Status export type Suite = Package.Suite export type Test = Package.Test export type TestEvents = Package.TestEvents export type TestFileEvent = Package.TestFileEvent export type TestResult = Package.TestResult export type TestResultsProcessor = Package.TestResultsProcessor export type TestCaseResult = Package.TestCaseResult export type V8CoverageResult = Package.V8CoverageResult return Package
--[[Transmission]]
Tune.TransModes = {"Auto"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 3.53 , -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 2.04 , --[[ 3 ]] 1.38 , --[[ 4 ]] 1.03 , --[[ 5 ]] 0.81 , --[[ 6 ]] 0.64 , } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
-- ROBLOX deviation: skipped -- Expect.extractExpectedAssertionsErrors = extractExpectedAssertionsErrors
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTCS = Enum.KeyCode.T , ToggleABS = Enum.KeyCode.Y , ToggleTransMode = Enum.KeyCode.M , ToggleMouseDrive = Enum.KeyCode.R , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadUp , ContlrToggleTCS = Enum.KeyCode.DPadDown , ContlrToggleABS = Enum.KeyCode.DPadRight , }
---------------------------------------------------
function module:CreateRanks() coroutine.wrap(function() local ranksInfo = main.signals.RetrieveRanksInfo:InvokeServer() local permRanksInfo = ranksInfo.PermRanks local ranksToSort = ranksInfo.Ranks local permissions = ranksInfo.Permissions --Organise ranks local rankPositions = {} local ranks = {} for i, rankDetails in pairs(ranksToSort) do local rankId = rankDetails[1] local rankName = rankDetails[2] table.insert(ranks, 1, {rankId, rankName, {}}) end for i,v in pairs(ranks) do rankPositions[v[1]] = i end for pName, pDetails in pairs(permissions) do --Owner if pName == "owner" and rankPositions[8] then local ownerRankDetail = ranks[rankPositions[8]] table.insert(ownerRankDetail[3], {main.ownerName, "Owner", main:GetModule("cf"):GetUserImage(main.ownerId)}) --SpecificUsers and PermRanks elseif pName == "specificusers" then for plrName, rankId in pairs(pDetails) do if #plrName > 1 then local rankDetail = ranks[rankPositions[rankId]] local boxInfo = {plrName, "Specific User", main:GetModule("cf"):GetUserImage(main:GetModule("cf"):GetUserId(plrName))} table.insert(rankDetail[3], boxInfo) end end for i, record in pairs(permRanksInfo) do if not record.RemoveRank then local rankDetail = ranks[rankPositions[record.Rank]] if rankDetail then local boxInfo = {main:GetModule("cf"):GetName(record.UserId), "PermRank", main:GetModule("cf"):GetUserImage(record.UserId), record} table.insert(rankDetail[3], boxInfo) end end end elseif pName == "gamepasses" then --Gamepasses for gamepassId, gamepassInfo in pairs(pDetails) do if not main:GetModule("cf"):FindValue(main.products, gamepassId) then local rankDetail = ranks[rankPositions[gamepassInfo.Rank]] if rankDetail then local boxInfo = {gamepassInfo.Name, "Gamepass", gamepassInfo.IconImageAssetId, tonumber(gamepassId), gamepassInfo.PriceInRobux} table.insert(rankDetail[3], boxInfo) end end end elseif pName == "assets" then --Assets for assetId, assetInfo in pairs(pDetails) do local rankDetail = ranks[rankPositions[assetInfo.Rank]] if rankDetail then local boxInfo = {assetInfo.Name, "Asset", main:GetModule("cf"):GetAssetImage(assetId), tonumber(assetId), assetInfo.PriceInRobux} table.insert(rankDetail[3], boxInfo) end end elseif pName == "groups" then --Groups for groupId, groupInfo in pairs(pDetails) do for roleName, roleInfo in pairs(groupInfo.Roles) do if roleInfo.Rank then local rankDetail = ranks[rankPositions[roleInfo.Rank]] if rankDetail then local boxInfo = {groupInfo.Name.." | "..roleName, "Group", groupInfo.EmblemUrl, tonumber(groupId)} table.insert(rankDetail[3], boxInfo) end end end end elseif otherPermissions[pName] then --Other local info = otherPermissions[pName] local rank = permissions[info[1]] if rank > 0 then local rankDetail = ranks[rankPositions[rank]] if rankDetail then local boxInfo = {info[2], info[3], string.upper(string.sub(info[1], 1, 1))} table.insert(rankDetail[3], boxInfo) end end end end --Can view PermRank menu local canModifyPermRanks = false if main.pdata.Rank >= (main.commandRanks.permrank or 4) then canModifyPermRanks = true end --Clear labels main:GetModule("cf"):ClearPage(pages.ranks) --Setup labels local labelCount = 0 for i,v in pairs(ranks) do local rankId = v[1] local rankName = v[2] local boxes = v[3] -- labelCount = labelCount + 1 local rankTitle = templates.rankTitle:Clone() rankTitle.Name = "Label".. labelCount rankTitle.RankIdFrame.TextLabel.Text = rankId rankTitle.RankName.Text = rankName rankTitle.Visible = true rankTitle.Parent = pages.ranks -- for _, boxInfo in pairs(boxes) do labelCount = labelCount + 1 local boxTitle = boxInfo[1] local boxDesc = boxInfo[2] local boxImage = boxInfo[3] local rankItem = templates.rankItem:Clone() rankItem.Name = "Label".. labelCount rankItem.ItemTitle.Text = boxTitle rankItem.ItemDesc.Text = boxDesc if #tostring(boxImage) == 1 then rankItem.ItemIcon.Text = boxImage rankItem.ItemIcon.Visible = true rankItem.ItemImage.Visible = false else if tonumber(boxImage) then boxImage = "rbxassetid://"..boxImage end rankItem.ItemImage.Image = tostring(boxImage) end local xScale = 0.7 rankItem.Unlock.Visible = false rankItem.ViewMore.Visible = false if boxDesc == "Gamepass" or boxDesc == "Asset" then local productId = boxInfo[4] local productPrice = boxInfo[5] rankItem.ItemImage.BackgroundTransparency = 1 rankItem.Unlock.Visible = true rankItem.Unlock.MouseButton1Down:Connect(function() buyFrame.ProductName.Text = boxTitle buyFrame.ProductImage.Image = boxImage buyFrame.PurchaseToUnlock.TextLabel.Text = rankName buyFrame.InGame.TextLabel.Text = main.gameName buyFrame.MainButton.Price.Text = (productPrice or 0).." " buyFrame.MainButton.ProductId.Value = productId buyFrame.MainButton.ProductType.Value = boxDesc main:GetModule("cf"):ShowWarning("BuyFrame") end) xScale = 0.4 elseif boxDesc == "PermRank" then local record = boxInfo[4] if canModifyPermRanks then local viewMore = rankItem.ViewMore viewMore.Visible = true viewMore.MouseButton1Down:Connect(function() main:GetModule("cf"):ShowPermRankedUser{boxTitle, record.UserId, record.RankedBy} end) end xScale = 0.6 else xScale = 0.7 end rankItem.ItemTitle.Size = UDim2.new(xScale, 0, rankItem.ItemTitle.Size.Y.Scale, 0) rankItem.ItemDesc.Size = UDim2.new(xScale, 0, rankItem.ItemDesc.Size.Y.Scale, 0) rankItem.Visible = true rankItem.Parent = pages.ranks end end --Canvas Size if labelCount >= 2 then for i = 1,2 do local firstLabel = pages.ranks["Label1"] local finalLabel = pages.ranks["Label".. labelCount] pages.ranks.CanvasSize = UDim2.new(0, 0, 0, (finalLabel.AbsolutePosition.Y + finalLabel.AbsoluteSize.Y - firstLabel.AbsolutePosition.Y)) end end end)() end
-- requiredArguments is a set of keys that must be mapped to non-nil values in arguments -- optionalArguments is a mapping of optional keys in arguments to their default values
return function(arguments, requiredArguments, optionalArguments) for key, _ in pairs(requiredArguments) do if arguments[key] == nil then error("Did not provide required argument " .. key) end end if optionalArguments then for key, defaultValue in pairs(optionalArguments) do if arguments[key] == nil then arguments[key] = defaultValue end end end for key in pairs(arguments) do if requiredArguments[key] == nil and ((not optionalArguments) or optionalArguments[key] == nil) then error("Provided invalid argument " .. key) end end end
--Wheels Array
local fDensity = _Tune.FWheelDensity local rDensity = _Tune.RWheelDensity local fFwght = _WHEELTUNE.FFrictionWeight local rFwght = _WHEELTUNE.RFrictionWeight local fElast = _WHEELTUNE.FElasticity local rElast = _WHEELTUNE.RElasticity local fEwght = _WHEELTUNE.FElastWeight local rEwght = _WHEELTUNE.RElastWeight if not workspace:PGSIsEnabled() then fDensity = _Tune.FWLgcyDensity rDensity = _Tune.RWLgcyDensity fFwght = _WHEELTUNE.FLgcyFrWeight rFwght = _WHEELTUNE.FLgcyFrWeight fElast = _WHEELTUNE.FLgcyElasticity rElast = _WHEELTUNE.RLgcyElasticity fEwght = _WHEELTUNE.FLgcyElWeight rEwght = _WHEELTUNE.RLgcyElWeight end local Wheels = {} for i,v in pairs(car.Wheels:GetChildren()) do local w = {} w.wheel = v local ca w.x = 0 if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then ca = (12-math.abs(_Tune.FCamber))/15 w.x = fDensity w.BaseHeat = _WHEELTUNE.FTargetFriction-_WHEELTUNE.FMinFriction w.WearSpeed = _WHEELTUNE.FWearSpeed w.fWeight = fFwght w.elast = fElast w.eWeight = fEwght else ca = (12-math.abs(_Tune.RCamber))/15 w.x = rDensity w.BaseHeat = _WHEELTUNE.RTargetFriction-_WHEELTUNE.RMinFriction w.WearSpeed = _WHEELTUNE.RWearSpeed w.fWeight = rFwght w.elast = rElast w.eWeight = rEwght end --if car:FindFirstChild("WearData")~=nil then -- w.Heat = math.min(w.BaseHeat,car.WearData[v.Name].Value+(((tick()-car.WearData.STime.Value)*_WHEELTUNE.RegenSpeed*15/10000))) --else w.Heat = w.BaseHeat --end w.stress = 0 table.insert(Wheels,w) end
--[=[ Detects if a table is empty. ```lua local Empty = {} local NotEmpty = { "Stuff" } print(TableKit.IsEmpty(Empty), TableKit.IsEmpty(NotEmpty)) -- prints true, false ``` @within TableKit @param mysteryTable table @return boolean ]=]
function TableKit.IsEmpty(mysteryTable: { [unknown]: unknown }): boolean return next(mysteryTable) == nil end return table.freeze(TableKit)
----------------------------------------------
local debris = game:GetService("Debris") while vehicle:FindFirstChild("StamperFloor") or vehicle:FindFirstChild("StamperFloor2") do vehicle.ChildRemoved:wait() end local vehicleSize = vehicle:GetModelSize().magnitude
--[=[ @within TableUtil @function Sync @param srcTbl table -- Source table @param templateTbl table -- Template table @return table Synchronizes the `srcTbl` based on the `templateTbl`. This will make sure that `srcTbl` has all of the same keys as `templateTbl`, including removing keys in `srcTbl` that are not present in `templateTbl`. This is a _deep_ operation, so any nested tables will be synchronized as well. ```lua local template = {kills = 0, deaths = 0, xp = 0} local data = {kills = 10, experience = 12} data = TableUtil.Sync(data, template) print(data) --> {kills = 10, deaths = 0, xp = 0} ``` :::caution Data Loss Warning This is a two-way sync, so the source table will have data _removed_ that isn't found in the template table. This can be problematic if used for player data, where there might be dynamic data added that isn't in the template. For player data, use `TableUtil.Reconcile` instead. ]=]
local function Sync(srcTbl: Table, templateTbl: Table): Table assert(type(srcTbl) == "table", "First argument must be a table") assert(type(templateTbl) == "table", "Second argument must be a table") local tbl = Copy(srcTbl) -- If 'tbl' has something 'templateTbl' doesn't, then remove it from 'tbl' -- If 'tbl' has something of a different type than 'templateTbl', copy from 'templateTbl' -- If 'templateTbl' has something 'tbl' doesn't, then add it to 'tbl' for k,v in pairs(tbl) do local vTemplate = templateTbl[k] -- Remove keys not within template: if vTemplate == nil then tbl[k] = nil -- Synchronize data types: elseif type(v) ~= type(vTemplate) then if type(vTemplate) == "table" then tbl[k] = Copy(vTemplate, true) else tbl[k] = vTemplate end -- Synchronize sub-tables: elseif type(v) == "table" then tbl[k] = Sync(v, vTemplate) end end -- Add any missing keys: for k,vTemplate in pairs(templateTbl) do local v = tbl[k] if v == nil then if type(vTemplate) == "table" then tbl[k] = Copy(vTemplate, true) else tbl[k] = vTemplate end end end return tbl end
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ====================
Knockback = 0; --Setting above 0 will enabling the gun to push enemy back. NOTE: If "ExplosiveEnabled" is enabled, this setting is not work Lifesteal = 0; --In percent - Setting above 0 will allow user to steal enemy's health by dealing a damage to them. FlamingBullet = false; --Enable the bullet to set enemy on fire. Its DPS and Duration can be edited inside "IgniteScript" DualEnabled = false; --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its Handle and name it to "Handle2". Enabling this setting will override Idle Animation ID. Piercing = 0; --Setting above 0 will enabling the gun to penetrate up to XX victim(s). Cannot penetrate wall. NOTE: It doesn't work with "ExplosiveEnabled"
-- Activate it on start.
if ( script.Activate.Value ) then activate(); end
-- scripting level 1000000: go -- if you type 2 dashes like this "--" you can create a comment -- comments aren't executed, so you can type stuff like this!
-- Unequip logic here
function OnUnequipped() Handle.UnequipSound:Play() Handle.EquipSound:Stop() Handle.EquipSound2:Stop() LeftButtonDown = false flare.MuzzleFlash.Enabled = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil MyMouse = nil if OnFireConnection then OnFireConnection:disconnect() end if OnReloadConnection then OnReloadConnection:disconnect() end if FlashHolder then FlashHolder = nil end if WeaponGui then WeaponGui.Parent = nil WeaponGui = nil end if Tip then Tip.Parent = nil Tip = nil end if RecoilTrack then RecoilTrack:Stop() end if ReloadTrack then ReloadTrack:Stop() end end local function SetReticleColor(color) if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do if line:IsA('Frame') then line.BorderColor3 = color end end end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) while true do wait(0.033) if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y) SetReticleColor(NeutralReticleColor) local target = MyMouse.Target if target and target.Parent then local player = PlayersService:GetPlayerFromCharacter(target.Parent) if player then if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then SetReticleColor(EnemyReticleColor) else SetReticleColor(FriendlyReticleColor) end end end end if Spread and not IsShooting then local currTime = time() if currTime - LastSpreadUpdate > FireRate * 2 then LastSpreadUpdate = currTime Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount) UpdateCrosshair(Spread, MyMouse) end end end
-- white and black --Play_Video_Event.Event:Connect(function() -- print("playing video soon") -- wait(1) -- game.Workspace.Sound:Play() -- local frames = 0 -- local chunks = 0 -- for _,v in pairs(Loaded_Vid) do -- chunks += 1 -- local chunk = tostring(chunks) -- local pixel = 0 -- for f = 1 , chunk_size do -- frames += 1 -- local collums = 0 -- local frame = tostring(frames) -- local current_frame = v[chunk][frame] -- for i = 1 , x_res do -- collums += 1 -- local collum = tostring(collums) -- number to string -- for c in string.gmatch(current_frame[collum], "(%w)") do -- 'w' represents the individual letter returned -- pixel += 1 -- if pixel == 6913 then -- pixel = 1 -- end -- if c == "0" then -- VideoScreen[collum][pixel].Color = black_color -- else -- VideoScreen[collum][pixel].Color = white_color -- end -- end -- end -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- end -- end --end)
Play_Video_Event.OnClientEvent:Connect(function() print("playing video soon") wait(1) game.Workspace.Sound:Play() local frames = 0 local chunks = 0 for _,v in pairs(Loaded_Vid) do chunks += 1 local chunk = tostring(chunks) for f = 1 , chunk_size do frames += 1 local pixel = 0 local collums = 0 local frame = tostring(frames) local current_frame = v[chunk][frame] for i = 1 , x_res do collums += 1 local collum = tostring(collums) -- number to string local r = 0 local g = 0 local b = 0 local instrunction = false local current = 0 if current_frame[collum] ~= nil then for c in string.gmatch(current_frame[collum], ".") do -- 'w' represents the individual letter returned current += 1 if instrunction == true then if current == 1 then -- do nothing as it started the instruction elseif current == 2 then g = Hex_Dictionary[c] current = 0 instrunction = false pixel += g end elseif c == "x" then current = 0 pixel += 1 elseif c == "*" then instrunction = true else if current == 1 then r = Hex_Baked_Dictionary[c] -- checks if the frame must be skipped elseif current == 2 then g = Hex_Baked_Dictionary[c] else b = Hex_Baked_Dictionary[c] current = 0 pixel += 1 local color = Color3.fromRGB(r,g,b) VideoScreen[collum][pixel].Color = color end end end end --RunService.Heartbeat:Wait() end RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() end end end)
-- Initialization
local lastActivePath = {} if game.Workspace:FindFirstChild("BasePlate") then game.Workspace.BasePlate:Destroy() end local tracksModel = Instance.new("Model") tracksModel.Name = "Tracks" tracksModel.Parent = game.Workspace function packagePathModels() local pathPackager = require(script.PathPackager) while true do local pathBase = game.Workspace:FindFirstChild("PathBase", true) if pathBase then pathPackager:PackageRoom(pathBase) else break end end end coroutine.wrap(function() packagePathModels() end)()
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
local TaggedHumanoids = {} local function OnExplosionHit(hitPart, hitDistance, blastCenter) if hitPart and hitDistance then local character, humanoid = FindCharacterAncestor(hitPart.Parent) if character then local myPlayer = CreatorTag.Value if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast local player = PlayersService:GetPlayerFromCharacter(character) if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then return end end end if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged if not IsInTable(TaggedHumanoids,humanoid) then print("Tagged") table.insert(TaggedHumanoids,humanoid) ApplyTags(humanoid) humanoid:TakeDamage(BLAST_DAMAGE) end else -- Loose parts and dead parts are blasted if hitPart.Name ~= 'Handle' then hitPart:BreakJoints() local blastForce = Instance.new('BodyForce', hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass() DebrisService:AddItem(blastForce, 0.1) end end end end local function OnTouched(otherPart) if Rocket and otherPart then -- Fly through anything in the ignore list if IGNORE_LIST[string.lower(otherPart.Name)] then return end local myPlayer = CreatorTag.Value if myPlayer then -- Fly through the creator if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then return end -- Fly through friendlies if not myPlayer.Neutral then local character = FindCharacterAncestor(otherPart.Parent) local player = PlayersService:GetPlayerFromCharacter(character) if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then return end end end -- Fly through terrain water if otherPart == workspace.Terrain then --NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2)) local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket) local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z) if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then return end end -- Create the explosion local explosion = Instance.new('Explosion') explosion.BlastPressure = 0 -- Completely safe explosion explosion.BlastRadius = BLAST_RADIUS explosion.ExplosionType = Enum.ExplosionType.NoCraters explosion.Position = Rocket.Position explosion.Parent = workspace -- Connect custom logic for the explosion explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end) -- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket script.Parent = explosion CreatorTag.Parent = script Rocket:Destroy() end end
---[[ Chat Behaviour Settings ]]
module.WindowDraggable = false module.WindowResizable = false module.ShowChannelsBar = false module.GamepadNavigationEnabled = false module.AllowMeCommand = false -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --Show a user the filtered version of their message rather than the original.
--local part,pos,norm,mat = workspace:FindPartOnRay(ray,banto) --banto:MoveTo(Vector3.new(banto.PrimaryPart.Position.X,pos.Y+2.25,banto.PrimaryPart.Position.Z)) --bp.Position = Vector3.new(bp.Position.X,pos.Y+2.25,bp.Position.Z)
until (banto.PrimaryPart.Position-goal).magnitude < 10 or tick()-start >10 walk:Stop() bp.Parent = nil wait(math.random(3,8)) end
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then
--Used to visualize waypoints
local visualWaypoint = Instance.new("Part") visualWaypoint.Size = Vector3.new(0.3, 0.3, 0.3) visualWaypoint.Anchored = true visualWaypoint.CanCollide = false visualWaypoint.Material = Enum.Material.Neon visualWaypoint.Shape = Enum.PartType.Ball
-- Device check
local IS_CONSOLE = GuiService:IsTenFootInterface() local IS_MOBILE = UserInputService.TouchEnabled and not UserInputService.MouseEnabled and not IS_CONSOLE
-- This is the same as Icon.new(), except it adds additional behaviour for certain specified names designed to mimic core icons, such as 'Chat'
function Icon.mimic(coreIconToMimic) local iconName = coreIconToMimic.."Mimic" local icon = IconController.getIcon(iconName) if icon then return icon end icon = Icon.new() icon:setName(iconName) if coreIconToMimic == "Chat" then icon:setOrder(-1) icon:setImage("rbxasset://textures/ui/TopBar/chatOff.png", "deselected") icon:setImage("rbxasset://textures/ui/TopBar/chatOn.png", "selected") icon:setImageYScale(0.625) -- Since roblox's core gui api sucks melons I reverted to listening for signals within the chat modules -- unfortunately however they've just gone and removed *these* signals therefore -- this mimic chat and similar features are now impossible to recreate accurately, so I'm disabling for now -- ill go ahead and post a feature request; fingers crossed we get something by the next decade --[[ -- Setup maid and cleanup actioon local maid = icon._maid icon._fakeChatMaid = maid:give(Maid.new()) maid.chatMimicCleanup = function() starterGui:SetCoreGuiEnabled("Chat", icon.enabled) end -- Tap into chat module local chatMainModule = localPlayer.PlayerScripts:WaitForChild("ChatScript").ChatMain local ChatMain = require(chatMainModule) local function displayChatBar(visibility) icon.ignoreVisibilityStateChange = true ChatMain.CoreGuiEnabled:fire(visibility) ChatMain.IsCoreGuiEnabled = false ChatMain:SetVisible(visibility) icon.ignoreVisibilityStateChange = nil end local function setIconEnabled(visibility) icon.ignoreVisibilityStateChange = true ChatMain.CoreGuiEnabled:fire(visibility) icon:setEnabled(visibility) starterGui:SetCoreGuiEnabled("Chat", false) icon:deselect() icon.updated:Fire() icon.ignoreVisibilityStateChange = nil end -- Open chat via Slash key icon._fakeChatMaid:give(userInputService.InputEnded:Connect(function(inputObject, gameProcessedEvent) if gameProcessedEvent then return "Another menu has priority" elseif not(inputObject.KeyCode == Enum.KeyCode.Slash or inputObject.KeyCode == Enum.SpecialKey.ChatHotkey) then return "No relavent key pressed" elseif ChatMain.IsFocused() then return "Chat bar already open" elseif not icon.enabled then return "Icon disabled" end ChatMain:FocusChatBar(true) icon:select() end)) -- ChatActive icon._fakeChatMaid:give(ChatMain.VisibilityStateChanged:Connect(function(visibility) if not icon.ignoreVisibilityStateChange then if visibility == true then icon:select() else icon:deselect() end end end)) -- Keep when other icons selected icon.deselectWhenOtherIconSelected = false -- Mimic chat notifications icon._fakeChatMaid:give(ChatMain.MessagesChanged:connect(function() if ChatMain:GetVisibility() == true then return "ChatWindow was open" end icon:notify(icon.selected) end)) -- Mimic visibility when StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, state) is called coroutine.wrap(function() runService.Heartbeat:Wait() icon._fakeChatMaid:give(ChatMain.CoreGuiEnabled:connect(function(newState) if icon.ignoreVisibilityStateChange then return "ignoreVisibilityStateChange enabled" end local topbarEnabled = starterGui:GetCore("TopbarEnabled") if topbarEnabled ~= IconController.previousTopbarEnabled then return "SetCore was called instead of SetCoreGuiEnabled" end if not icon.enabled and userInputService:IsKeyDown(Enum.KeyCode.LeftShift) and userInputService:IsKeyDown(Enum.KeyCode.P) then icon:setEnabled(true) else setIconEnabled(newState) end end)) end)() icon.deselected:Connect(function() displayChatBar(false) end) icon.selected:Connect(function() displayChatBar(true) end) setIconEnabled(starterGui:GetCoreGuiEnabled("Chat")) --]] end return icon end
-- Listen for the part being touched
part.Touched:Connect(onTouched)
------------------------------------------CONFIGURABLE VARIABLES]]------------------------------------------------------------------------------
music.Parent = script.Parent -- This is where the sound will be placed. If you want the sound to be heard everywhere, don't change it or put it into Workspace.
--// Use the below table to set command permissions; Commented commands are included for example purposes
settings.Permissions = { -- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default) -- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by default) -- "ban:200,300" --// Makes it so :ban is only usable by levels 200 and 300 specifically (nothing higher or lower or in between) }; -- Format: {"Command:NewLevel"; "Command:Customrank1,Customrank2,Customrank3";}
-- Determine whether we're in tool or plugin mode
ToolMode = (Tool.Parent:IsA 'Plugin') and 'Plugin' or 'Tool'
-- this script removes its parent from the workspace after 24 seconds
local Debris = game:GetService("Debris") Debris:AddItem(script.Parent,24)
--// Firemode Settings
CanSelectFire = false; BurstEnabled = false; SemiEnabled = true; AutoEnabled = false; BoltAction = false; ExplosiveEnabled = false;
--[[WARNING!!! MAKE SURE THIS MODULE IS IN SERVER STORAGE OR SERVER SCRIPT SERVICE]]
-- Function to bind to touch moved if player is on mobile
local function mobileFrame(touch, processed) -- Check to see if the touch was on a UI element. If so, we don't want to update anything if not processed then -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script -- to create a ray from the camera. local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1) local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)) nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50) farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1 if farPos.magnitude > 900 then farPos = farPos.unit * 900 end local ray = Ray.new(nearPos, farPos) local part, pos = game.Workspace:FindPartOnRay(ray, player.Character) -- if a position was found on the ray then update the character's rotation if pos then frame(pos) end end end local oldIcon = nil
--[=[ Executes code at a specific point in Roblox's engine @class onSteppedFrame ]=]
local RunService = game:GetService("RunService")
--[[Engine]]
--Torque Curve Tune.Horsepower = 231 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 5000 -- Use sliders to manipulate values Tune.Redline = 7000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5600 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 2 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 468 -- Clutch engagement threshold (higher = faster response)
--[[ Intended for use in tests. Similar to await(), but instead of yielding if the promise is unresolved, _unwrap will throw. This indicates an assumption that a promise has resolved. ]]
function Promise.prototype:_unwrap() if self._status == Promise.Status.Started then error("Promise has not resolved or rejected.", 2) end local success = self._status == Promise.Status.Resolved return success, unpack(self._values, 1, self._valuesLength) end function Promise.prototype:_resolve(...) if self._status ~= Promise.Status.Started then if Promise.is((...)) then (...):_consumerCancelled(self) end return end -- If the resolved value was a Promise, we chain onto it! if Promise.is((...)) then -- Without this warning, arguments sometimes mysteriously disappear if select("#", ...) > 1 then local message = string.format( "When returning a Promise from andThen, extra arguments are " .. "discarded! See:\n\n%s", self._source ) warn(message) end local chainedPromise = ... local promise = chainedPromise:andThen(function(...) self:_resolve(...) end, function(...) local maybeRuntimeError = chainedPromise._values[1] -- Backwards compatibility < v2 if chainedPromise._error then maybeRuntimeError = Error.new({ error = chainedPromise._error, kind = Error.Kind.ExecutionError, context = "[No stack trace available as this Promise originated from an older version of the Promise library (< v2)]", }) end if Error.isKind(maybeRuntimeError, Error.Kind.ExecutionError) then return self:_reject(maybeRuntimeError:extend({ error = "This Promise was chained to a Promise that errored.", trace = "", context = string.format( "The Promise at:\n\n%s\n...Rejected because it was chained to the following Promise, which encountered an error:\n", self._source ), })) end self:_reject(...) end) if promise._status == Promise.Status.Cancelled then self:cancel() elseif promise._status == Promise.Status.Started then -- Adopt ourselves into promise for cancellation propagation. self._parent = promise promise._consumers[self] = true end return end self._status = Promise.Status.Resolved self._valuesLength, self._values = pack(...) -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedResolve) do coroutine.wrap(callback)(...) end self:_finalize() end function Promise.prototype:_reject(...) if self._status ~= Promise.Status.Started then return end self._status = Promise.Status.Rejected self._valuesLength, self._values = pack(...) -- If there are any rejection handlers, call those! if not isEmpty(self._queuedReject) then -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedReject) do coroutine.wrap(callback)(...) end else -- At this point, no one was able to observe the error. -- An error handler might still be attached if the error occurred -- synchronously. We'll wait one tick, and if there are still no -- observers, then we should put a message in the console. local err = tostring((...)) coroutine.wrap(function() Promise._timeEvent:Wait() -- Someone observed the error, hooray! if not self._unhandledRejection then return end -- Build a reasonable message local message = string.format("Unhandled Promise rejection:\n\n%s\n\n%s", err, self._source) for _, callback in ipairs(Promise._unhandledRejectionCallbacks) do task.spawn(callback, self, unpack(self._values, 1, self._valuesLength)) end if Promise.TEST then -- Don't spam output when we're running tests. return end warn(message) end)() end self:_finalize() end
-- Overrides Keyboard:UpdateJump() because jump is handled in OnRenderStepped
function ClickToMove:UpdateJump() if FFlagUserClickToMoveFollowPathRefactor then -- Nothing to do (handled in OnRenderStepped) else self.isJumping = self.jumpRequested end end
--[[ SERVICES ]]
local PlayersService = game:GetService('Players') local ReplicatedStorage = game:GetService("ReplicatedStorage") local ChatService = game:GetService("Chat") local TextService = game:GetService("TextService")
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTCS = Enum.KeyCode.World0 , ToggleABS = Enum.KeyCode.World0 , ToggleTransMode = Enum.KeyCode.World0 , ToggleMouseDrive = Enum.KeyCode.World0 , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadUp , ContlrToggleTCS = Enum.KeyCode.DPadDown , ContlrToggleABS = Enum.KeyCode.DPadRight , }
-- @Description Return a copy of the table without any keys. -- @Arg1 Table
function Basic.TableToArray(Tbl) local Array = {} for _,v in pairs(Tbl) do table.insert(Array, v) end return Array end
-- Changes made from EchoReaper's version:
-- GetCurrentFPS() method removed -- FPS is only tracked when the 'Loop' function is running for performance reasons -- Styled code in consistency with the rest of the AeroGameFramework codebase
----------------- --| Variables |-- -----------------
local PlayersService = game:GetService('Players') local Camera = nil local CameraSubjectChangeConn = nil local SubjectPart = nil local PlayerCharacters = {} -- For ignoring in raycasts local VehicleParts = {} -- Also just for ignoring local LastPopAmount = 0 local LastZoomLevel = 0 local PopperEnabled = false local CFrame_new = CFrame.new
-- Set the "AngularVelocity" property on all of the CylindricalConstraint motors
local function setMotorVelocity(vel) motorFL.AngularVelocity = vel motorBL.AngularVelocity = vel -- Motors on the right side are facing the opposite direction, so negative velocity must be used motorFR.AngularVelocity = -vel motorBR.AngularVelocity = -vel end
-- Convenient syntax for creating a tree of instanes
local function create(className) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val else val.Parent = inst end end -- Only set parent after all other properties are initialized inst.Parent = parent return inst end end local initialized = false local uiRoot local toast local toastIcon local toastUpperText local toastLowerText local function initializeUI() assert(not initialized) uiRoot = create("ScreenGui"){ Name = "RbxCameraUI", AutoLocalize = false, Enabled = true, DisplayOrder = -1, -- Appears behind default developer UI IgnoreGuiInset = false, ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, create("ImageLabel"){ Name = "Toast", Visible = false, AnchorPoint = Vector2.new(0.5, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0.5, 0, 0, 8), Size = TOAST_CLOSED_SIZE, Image = "rbxasset://textures/ui/Camera/CameraToast9Slice.png", ImageColor3 = TOAST_BACKGROUND_COLOR, ImageRectSize = Vector2.new(6, 6), ImageTransparency = 1, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(3, 3, 3, 3), ClipsDescendants = true, create("Frame"){ Name = "IconBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(0, 80, 1, 0), create("ImageLabel"){ Name = "Icon", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 48, 0, 48), ZIndex = 2, Image = "rbxasset://textures/ui/Camera/CameraToastIcon.png", ImageColor3 = TOAST_FOREGROUND_COLOR, ImageTransparency = 1, } }, create("Frame"){ Name = "TextBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 80, 0, 0), Size = UDim2.new(1, -80, 1, 0), ClipsDescendants = true, create("TextLabel"){ Name = "Upper", AnchorPoint = Vector2.new(0, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 0), Size = UDim2.new(1, 0, 0, 19), Font = Enum.Font.GothamSemibold, Text = "Camera control enabled", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 19, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }, create("TextLabel"){ Name = "Lower", AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 3), Size = UDim2.new(1, 0, 0, 15), Font = Enum.Font.Gotham, Text = "Right mouse button to toggle", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 15, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }, }, }, Parent = PlayerGui, } toast = uiRoot.Toast toastIcon = toast.IconBuffer.Icon toastUpperText = toast.TextBuffer.Upper toastLowerText = toast.TextBuffer.Lower initialized = true end local CameraUI = {} do -- Instantaneously disable the toast or enable for opening later on. Used when switching camera modes. function CameraUI.setCameraModeToastEnabled(enabled) if not enabled and not initialized then return end if not initialized then initializeUI() end toast.Visible = enabled if not enabled then CameraUI.setCameraModeToastOpen(false) end end local tweenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) -- Tween the toast in or out. Toast must be enabled with setCameraModeToastEnabled. function CameraUI.setCameraModeToastOpen(open) assert(initialized) TweenService:Create(toast, tweenInfo, { Size = open and TOAST_OPEN_SIZE or TOAST_CLOSED_SIZE, ImageTransparency = open and TOAST_BACKGROUND_TRANS or 1, }):Play() TweenService:Create(toastIcon, tweenInfo, { ImageTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastUpperText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastLowerText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() end end return CameraUI
-- Show the help text for joining and leaving channels. This is not useful unless custom channels have been added. -- So it is turned off by default.
module.ShowJoinAndLeaveHelpText = false
--[[Remove Character Weight]]
--Get Seats local Seats = {} function getSeats(p) for i,v in pairs(p:GetChildren()) do if v:IsA("VehicleSeat") or v:IsA("Seat") then local seat = {} seat.Seat = v seat.Parts = {} table.insert(Seats,seat) end getSeats(v) end end getSeats(car) --Store Physical Properties/Remove Mass Function function getPProperties(mod,t) for i,v in pairs(mod:GetChildren()) do if v:IsA("BasePart") then if v.CustomPhysicalProperties == nil then v.CustomPhysicalProperties = PhysicalProperties.new(v.Material) end table.insert(t,{v,v.CustomPhysicalProperties}) v.CustomPhysicalProperties = PhysicalProperties.new( 0, v.CustomPhysicalProperties.Friction, v.CustomPhysicalProperties.Elasticity, v.CustomPhysicalProperties.FrictionWeight, v.CustomPhysicalProperties.ElasticityWeight ) end getPProperties(v,t) end end --Apply Seat Handler for i,v in pairs(Seats) do --Sit Handler v.Seat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and child.Part1~=nil and child.Part1.Parent ~= workspace and not child.Part1.Parent:IsDescendantOf(car) then v.Parts = {} getPProperties(child.Part1.Parent,v.Parts) end end) --Leave Handler v.Seat.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") then for i,v in pairs(v.Parts) do if v[1]~=nil and v[2]~=nil and v[1]:IsDescendantOf(workspace) then v[1].CustomPhysicalProperties = v[2] end end v.Parts = {} end end) end
--made by Bertox --lul
local ts = game:GetService("TweenService") local fadeDRL = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local fadeDRL2 = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local goal = {} local goal2 = {} local F = {} local car = script.Parent.Parent.Parent.Parent script.Parent.Parent.Parent.Parent.Electrics.Changed:connect(function() if script.Parent.Parent.Parent.Parent.Electrics.Value == true then drlFade(true) else drlFade(false) end end) function drlFade(bool) if bool then goal2.Transparency = 0.8 local a = ts:Create(car.Body.DRLs.DRL1, fadeDRL, goal2) a:Play() else goal2.Transparency = 1 local a = ts:Create(car.Body.DRLs.DRL1, fadeDRL, goal2) a:Play() end end F.drlFade = function(bool) drlFade(bool) end
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]]
script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script.Parent:WaitForChild("Gear") script.Parent:WaitForChild("Speed") local car = script.Parent.Parent.Car.Value car.DriveSeat.HeadsUpDisplay = false local _Tune = require(car["A-Chassis Tune"]) local _pRPM = _Tune.PeakRPM local _lRPM = _Tune.Redline local revEnd = math.ceil(_lRPM/1000) local Drive={} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL")~= nil then table.insert(Drive,car.Wheels.FL) end if car.Wheels:FindFirstChild("FR")~= nil then table.insert(Drive,car.Wheels.FR) end if car.Wheels:FindFirstChild("F")~= nil then table.insert(Drive,car.Wheels.F) end end if _Tune.Config == "RWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("RL")~= nil then table.insert(Drive,car.Wheels.RL) end if car.Wheels:FindFirstChild("RR")~= nil then table.insert(Drive,car.Wheels.RR) end if car.Wheels:FindFirstChild("R")~= nil then table.insert(Drive,car.Wheels.R) end end local wDia = 0 for i,v in pairs(Drive) do if v.Size.x>wDia then wDia = v.Size.x end end Drive = nil local maxSpeed = math.ceil(wDia*math.pi*_lRPM/60/_Tune.Ratios[#_Tune.Ratios]/_Tune.FinalDrive) local spInc = math.max(math.ceil(maxSpeed/200)*20,20) for i=0,revEnd*2 do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Tach ln.Rotation = 45 + i * 225 / (revEnd*2) ln.Num.Text = i/2 ln.Num.Rotation = -ln.Rotation if i*500>=math.floor(_pRPM/500)*500 then ln.Frame.BackgroundColor3 = Color3.new(1,0,0) if i<revEnd*2 then ln2 = ln:clone() ln2.Parent = script.Parent.Tach ln2.Rotation = 45 + (i+.5) * 225 / (revEnd*2) ln2.Num:Destroy() ln2.Visible=true end end if i%2==0 then ln.Frame.Size = UDim2.new(0,3,0,10) ln.Frame.Position = UDim2.new(0,-1,0,100) ln.Num.Visible = true else ln.Num:Destroy() end ln.Visible=true end for i=1,90 do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Speedo ln.Rotation = 45 + 225*(i/90) if i%2==0 then ln.Frame.Size = UDim2.new(0,2,0,10) ln.Frame.Position = UDim2.new(0,-1,0,100) else ln.Frame.Size = UDim2.new(0,3,0,5) end ln.Num:Destroy() ln.Visible=true end for i=0,maxSpeed,spInc do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Speedo ln.Rotation = 45 + 225*(i/maxSpeed) ln.Num.Text = i ln.Num.Rotation = -ln.Rotation ln.Frame:Destroy() ln.Num.Visible=true ln.Visible=true end if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end script.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true) end end) script.Parent.Parent.Values.RPM.Changed:connect(function() script.Parent.Tach.Needle.Rotation = 45 + 225 * math.min(1,script.Parent.Parent.Values.RPM.Value / (revEnd*1000)) end) script.Parent.Parent.Values.Gear.Changed:connect(function() local gearText = script.Parent.Parent.Values.Gear.Value if gearText == 0 then gearText = "N" elseif gearText == -1 then gearText = "R" end script.Parent.Gear.Text = gearText end) script.Parent.Parent.Values.TCS.Changed:connect(function() if script.Parent.Parent.Values.TCS.Value then script.Parent.TCS.TextColor3 = Color3.new(1,170/255,0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1,170/255,0) if script.Parent.Parent.Values.TCSActive.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible else wait() script.Parent.TCS.Visible = false end else script.Parent.TCS.Visible = true script.Parent.TCS.TextColor3 = Color3.new(1,0,0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1,0,0) end end) script.Parent.Parent.Values.TCSActive.Changed:connect(function() if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true else wait() script.Parent.TCS.Visible = false end end) script.Parent.TCS.Changed:connect(function() if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true end end) script.Parent.Parent.Values.PBrake.Changed:connect(function() script.Parent.PBrake.Visible = script.Parent.Parent.Values.PBrake.Value end) script.Parent.Parent.Values.TransmissionMode.Changed:connect(function() if script.Parent.Parent.Values.TransmissionMode.Value == "Auto" then script.Parent.TMode.Text = "Strada" script.Parent.TMode.BackgroundColor3 = Color3.new(1,170/255,0) elseif script.Parent.Parent.Values.TransmissionMode.Value == "Semi" then script.Parent.TMode.Text = "Sport" script.Parent.TMode.BackgroundColor3 = Color3.new(0, 170/255, 127/255) else script.Parent.TMode.Text = "Corsa" script.Parent.TMode.BackgroundColor3 = Color3.new(1,85/255,.5) end end) script.Parent.Parent.Values.Velocity.Changed:connect(function(property) script.Parent.Speedo.Needle.Rotation =45 + 225 * math.min(1,script.Parent.Parent.Values.Velocity.Value.Magnitude/maxSpeed) script.Parent.Speed.Text = math.floor(script.Parent.Parent.Values.Velocity.Value.Magnitude) .. " SPS" end)
--
end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="c") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip)
--------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2) ModelWeld(car.DriveSeat,misc.Door) ]]
--// Converts DateTime to ISO8601 timestamp
local function format(num, digits) return string.format("%0" .. digits .. "i", num) end local function parseDateTime() local osDate = os.date("!*t") local year, mon, day = osDate["year"], osDate["month"], osDate["day"] local hour, min, sec = osDate["hour"], osDate["min"], osDate["sec"] return year .. "-" .. format(mon, 2) .. "-" .. format(day, 2) .. "T" .. format(hour, 2) .. ":" .. format(min, 2) .. ":" .. format(sec, 2) .. "Z" end return parseDateTime(DateTime)
-- Get references to the DockShelf and its children
local fldr = script.Parent.Parent.SelEmoji local btn = script.Parent local function toggleWindow() if fldr.Visible then -- Close the window by tweening back to the button position and size fldr:TweenSizeAndPosition( UDim2.new(0, 0, 0, 0), UDim2.new(0.822,0,0.874,0), 'Out', 'Quad', 0.2, false, function() fldr.Visible = false end ) else -- Set the initial position of the window to be relative to the button local startPos = UDim2.new(0.822,0,0.874,0) fldr.Position = startPos -- Set the initial size of the window to be zero fldr.Size = UDim2.new(0, 0, 0, 0) -- Show the window and tween its position and size from the button position and size to its original position and size fldr.Visible = true fldr:TweenSizeAndPosition( UDim2.new(0.864, 0, 0.48, 0), UDim2.new(0.065,0, 0.259, 0), 'Out', 'Quad', 0.2 ) end end
--[=[ Impulses the spring, increasing velocity by the amount given. This is useful to make something shake, like a Mac password box failing. @param velocity T -- The velocity to impulse with @return () ]=]
function SpringObject:Impulse(velocity) self._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(velocity)) self.Changed:Fire() end
-- print("CurrentAnim ", currentAnim, " ", frameName)
if (frameName == "End") then if currentAnim == "walk" then runAnimTrack.TimePosition = 0.0 currentAnimTrack.TimePosition = 0.0 else -- print("Keyframe : ".. frameName) local repeatAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.15, Humanoid) setAnimationSpeed(animSpeed) end end end function rollAnimation(animName) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end return idx end function playAnimation(animName, transitionTime, humanoid) local idx = rollAnimation(animName)
-- Called when character is added
function BaseOcclusion:CharacterAdded(char, player) end
---- ARITHMETIC ----
function ActiveCastStatic:AddVelocity(velocity: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddVelocity", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetVelocity(self:GetVelocity() + velocity) end function ActiveCastStatic:AddAcceleration(acceleration: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddAcceleration", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetAcceleration(self:GetAcceleration() + acceleration) end function ActiveCastStatic:AddPosition(position: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddPosition", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetPosition(self:GetPosition() + position) end
-- Running --
local function Run(input) if input.KeyCode == Enum.KeyCode.LeftShift then Running = true humanoid.WalkSpeed = 30 while Running and Stamina2.MinValue > 0 do Stamina2.MinValue -= 2 wait(.01) end if Stamina2.MinValue <= 20 then humanoid.WalkSpeed = 16 end end end UIS.InputBegan:Connect(Run)
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; local v2 = require(game.ReplicatedStorage.Modules.Lightning); local v3 = require(game.ReplicatedStorage.Modules.Xeno); local v4 = require(game.ReplicatedStorage.Modules.CameraShaker); local l__TweenService__5 = game.TweenService; local l__Debris__6 = game.Debris; local l__ReplicatedStorage__1 = game.ReplicatedStorage; function v1.RunStompFx(p1, p2, p3, p4) local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone(); v7.Parent = p2.Parent.UpperTorso and p2; v7:Play(); game.Debris:AddItem(v7, 4); local v8 = l__ReplicatedStorage__1.KillFX[p1].FX:Clone(); v8.Parent = workspace.Ignored.Animations; v8.PrimaryPart.CFrame = CFrame.new(p2.Position); v8.PrimaryPart.Sound:Play(); game.Debris:AddItem(v8, 6); if p3 and p3:FindFirstChild("Information") then for v9, v10 in pairs(v7:GetDescendants()) do if v10:IsA("BasePart") or v10:IsA("MeshPart") then v10.Color = p3:FindFirstChild("Information").RayColor.Value; end; end; end; for v11, v12 in pairs(v8:GetChildren()) do local v13 = 1200; if math.random(1, 2) == 2 then v13 = -1200; end; game:GetService("TweenService"):Create(v12, TweenInfo.new(4), { Transparency = 1, Position = p2.Position + Vector3.new(0, 2, 0), Size = v12.Size + Vector3.new(200, 200, 200), Orientation = v12.Orientation + Vector3.new(0, 0, v13) }):Play(); end; return nil; end; return v1;
--[[ INSTRUCTIONS - Place in the model - Make sure model is anchored - That's it. It will weld the model and all children. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes. ]]
-- Function to simulate day-night cycle
local function dayNightCycle() while true do wait(dayDuration) -- Wait for the specified day duration -- Daytime award awardPointsToPlayers() wait(dayDuration / 2) -- Half of the day for nighttime -- Nighttime award awardPointsToPlayers() end end
--[[ Dax, See the MeleeScript. ]]
local canmelee = true; local tool = script.Parent; function onKeyDown(key) key:lower(); if key == "v" then if canmelee == false then return; end tool.Melee:play() canmelee = false; local rgrip = tool.Parent["Right Arm"].RightGrip; script.melee.Value = true; for i = 1,6 do rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(-0.55,0,0); wait(); end wait(0.25); for i = 1, 6 do rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(0.55,0,0); wait(); end script.melee.Value = false; wait(0.5); canmelee = true; end end function onSelect(mouse) mouse.KeyDown:connect(onKeyDown); end function blow(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") if not humanoid then return end local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid ~= hum and hum ~= nil and game.Players:playerFromCharacter(humanoid.Parent) and game.Players:playerFromCharacter(humanoid.Parent).TeamColor~=cc then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(35) wait(1) untagHumanoid(humanoid) end end tool.Equipped:connect(onSelect);
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}; v1.__index = v1; function v1.new() local v2 = setmetatable({}, v1); v2.cameras = require(script:WaitForChild("CameraModule")); v2.controls = require(script:WaitForChild("ControlModule")); return v2; end; function v1.GetCameras(p1) return p1.cameras; end; function v1.GetControls(p2) return p2.controls; end; return v1.new();
-- Customization
AntiTK = false; -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5; CanAim = true; -- Allows player to aim CanBolt = true; -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached = true; LightAttached = true; TracerEnabled = true; SprintSpeed = 21;
--[[** ensures value is a number where min < value @param min The minimum to use @returns A function that will return true iff the condition is passed **--]]
function t.numberMinExclusive(min) return function(value) local success, errMsg = t.number(value) if not success then return false, errMsg or "" end if min < value then return true else return false, string.format("number > %d expected, got %d", min, value) end end end
--[[ By: Brutez. ]]
-- local JeffTheKillerScript=script; repeat Wait(0)until JeffTheKillerScript and JeffTheKillerScript.Parent and JeffTheKillerScript.Parent.ClassName=="Model"and JeffTheKillerScript.Parent:FindFirstChild("Head")and JeffTheKillerScript.Parent:FindFirstChild("HumanoidRootPart"); local JeffTheKiller=JeffTheKillerScript.Parent; function raycast(Spos,vec,currentdist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(Spos+(vec*.05),vec*currentdist),JeffTheKiller); if hit2~=nil and pos2 then if hit2.Name=="Handle" and not hit2.CanCollide or string.sub(hit2.Name,1,6)=="Effect"and not hit2.CanCollide then local currentdist=currentdist-(pos2-Spos).magnitude; return raycast(pos2,vec,currentdist); end; end; return hit2,pos2; end; function RayCast(Position,Direction,MaxDistance,IgnoreList) return Game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position,Direction.unit*(MaxDistance or 999.999)),IgnoreList); end;
-- Connect to the current and all future cameras
workspace.Changed:connect(OnWorkspaceChanged) OnWorkspaceChanged('CurrentCamera')
-- Roblox character sound script
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "", Looped = true, }, Died = { SoundId = "", }, FreeFalling = { SoundId = "", Looped = true, }, GettingUp = { SoundId = "", }, Jumping = { SoundId = "", }, Landing = { SoundId = "", }, Running = { SoundId = "", Looped = true, Pitch = 1.85, }, Splash = { SoundId = "rbxasset://sounds/impact_water.mp3", }, Swimming = { SoundId = "rbxasset://sounds/action_swim.mp3", Looped = true, Pitch = 1.6, }, } -- wait for the first of the passed signals to fire local function waitForFirst(...) local shunt = Instance.new("BindableEvent") local slots = {...} local function fire(...) for i = 1, #slots do slots[i]:Disconnect() end return shunt:Fire(...) end for i = 1, #slots do slots[i] = slots[i]:Connect(fire) end return shunt.Event:Wait() end
-- body.HB.BrickColor = bool and BrickColor.new("Pearl") or BrickColor.new("Black") -- body.HB.Material = bool and "Neon" or "SmoothPlastic -- body.L2.Light.Enabled = bool --if you want That Bright Lights.
elseif lights == 'HB' then body.HB.Material = bool and "Neon" or "SmoothPlastic" body.HB.Light.Enabled = bool end end local b = '' function Toggle(dir, tog) if dir == 'Left' then body.LeftIn.Material = tog and "Neon" or "Neon" body.LeftIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") body.RLeft.Material = tog and "Neon" or "SmoothPlastic" body.RLeft.BrickColor = tog and BrickColor.new("Really red") or BrickColor.new("Maroon") car.Misc.FL.Mirror.Ind.Material = tog and "Neon" or "SmoothPlastic" car.Misc.FL.Mirror.Ind.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") car.DriveSeat.LI.Value = tog elseif dir == 'Right' then body.RightIn.Material = tog and "Neon" or "Neon" body.RightIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") body.RRight.Material = tog and "Neon" or "SmoothPlastic" body.RRight.BrickColor = tog and BrickColor.new("Really red") or BrickColor.new("Maroon") body.RRight2.Material = tog and "Neon" or "SmoothPlastic" body.RRight2.BrickColor = tog and BrickColor.new("Really red") or BrickColor.new("Pearl") car.Misc.FR.Mirror.Ind.Material = tog and "Neon" or "SmoothPlastic" car.Misc.FR.Mirror.Ind.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") car.DriveSeat.RI.Value = tog elseif dir == 'Hazards' then body.LeftIn.Material = tog and "Neon" or "Neon" body.LeftIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") car.Misc.FL.Mirror.Ind.Material = tog and "Neon" or "SmoothPlastic" car.Misc.FL.Mirror.Ind.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") car.Misc.FR.Mirror.Ind.Material = tog and "Neon" or "SmoothPlastic" car.Misc.FR.Mirror.Ind.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") body.RLeft.Material = tog and "Neon" or "SmoothPlastic" body.RLeft.BrickColor = tog and BrickColor.new("Really red") or BrickColor.new("Maroon") body.RightIn.Material = tog and "Neon" or "Neon" body.RightIn.BrickColor = tog and BrickColor.new("Deep orange") or BrickColor.new("Pearl") body.RRight.Material = tog and "Neon" or "SmoothPlastic" body.RRight.BrickColor = tog and BrickColor.new("Really red") or BrickColor.new("Maroon") car.DriveSeat.LI.Value = tog car.DriveSeat.RI.Value = tog end end function blink(typ) b = typ if blinking == true then blinking = false else blinking = true while blinking do Toggle(typ, true) script.Parent:FireClient(player, 'blink', .9, true) wait(1/3) Toggle(typ, false) script.Parent:FireClient(player, 'blink', 0.8, true) wait(1/3) end Toggle('Hazards', false) script.Parent:FireClient(player, 'blink', .9, false) end end script.Parent.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") and BlinkersEnabled then if blinking == true and b == 'Hazards' then return else blinking = false end end end) F.blinkers = function(dir) blink(dir) end F.rv = function(bool) tk.RV.Material = bool and "Neon" or "SmoothPlastic" end F.flash = function() Toggle('Hazards', true) wait(1/3) Toggle('Hazards', false) end script.Parent.OnServerEvent:connect(function(pl,Fnc,...) player = pl F[Fnc](...) end)
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleABS = Enum.KeyCode.Y , ToggleTransMode = Enum.KeyCode.M , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadUp , ContlrToggleTCS = Enum.KeyCode.DPadDown , ContlrToggleABS = Enum.KeyCode.DPadRight , }
-- запоминаем заготовку
local sample = script.Parent.Lift:Clone() -- берём заготовку local rand = Random.new() -- инициализация рандома script.Parent.Lift:Destroy() -- удаляем исходник for i = -7, 7 do local pos = CFrame.new(0,0, 10.5*i + 10 + script.Parent.Parent.BasePart.Position.Z) local tmp=sample:Clone() tmp.Part.Speed.Value=rand:NextInteger(1,8) tmp.Part.Moving.Disabled=false tmp:SetPrimaryPartCFrame(pos) tmp.Parent = script.Parent end
-- Concatenate these two tables, return result.
function CommonUtil.TableConcat(t1,t2) for i=1,#t2 do t1[#t1+1] = t2[i] end return t1 end
--[[** ensures Roblox Vector2int16 type @param value The value to check against @returns True iff the condition is satisfied, false otherwise **--]]
t.Vector2int16 = t.typeof("Vector2int16")
--- Sets the text in the command bar text box, and captures focus
function Window:SetEntryText(text) Entry.TextBox.Text = text if self:IsVisible() then Entry.TextBox:CaptureFocus() Entry.TextBox.CursorPosition = #text + 1 Window:UpdateWindowHeight() end end
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FPreCompress = .3 -- Pre-compression adds resting length force Tune.FExtensionLim = .3 -- Max Extension Travel (in studs) Tune.FCompressLim = .1 -- Max Compression Travel (in studs) Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 5 -- Wishbone Length Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = .3 -- Pre-compression adds resting length force Tune.RExtensionLim = .3 -- Max Extension Travel (in studs) Tune.RCompressLim = .1 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -.4 , -- positive = outward --[[Vertical]] -.5 , -- positive = upward --[[Forward]] 0 } -- positive = forward --Aesthetics Tune.SusVisible = true -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = .2 -- Suspension Coil Radius Tune.SusThickness = .1 -- Suspension Coil Thickness Tune.SusColor = "Bright red" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = .1 -- Wishbone Rod Thickness
--------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2) ModelWeld(car.DriveSeat,misc.Door) ]] --Weld stuff here
-- Import into an entire datastore type:
local function importDataStoresFromTable(origin, destination, warnFunc, methodName, prefix, isOrdered) for name, scopes in pairs(origin) do if type(name) ~= "string" then warnFunc(("%s: ignored %s > %q (name is not a string, but a %s)") :format(methodName, prefix, tostring(name), typeof(name))) elseif type(scopes) ~= "table" then warnFunc(("%s: ignored %s > %q (scope list is not a table, but a %s)") :format(methodName, prefix, name, typeof(scopes))) elseif #name == 0 then warnFunc(("%s: ignored %s > %q (name is an empty string)") :format(methodName, prefix, name)) elseif #name > Constants.MAX_LENGTH_NAME then warnFunc(("%s: ignored %s > %q (name exceeds %d character limit)") :format(methodName, prefix, name, Constants.MAX_LENGTH_NAME)) else for scope, data in pairs(scopes) do if type(scope) ~= "string" then warnFunc(("%s: ignored %s > %q > %q (scope is not a string, but a %s)") :format(methodName, prefix, name, tostring(scope), typeof(scope))) elseif type(data) ~= "table" then warnFunc(("%s: ignored %s > %q > %q (data list is not a table, but a %s)") :format(methodName, prefix, name, scope, typeof(data))) elseif #scope == 0 then warnFunc(("%s: ignored %s > %q > %q (scope is an empty string)") :format(methodName, prefix, name, scope)) elseif #scope > Constants.MAX_LENGTH_SCOPE then warnFunc(("%s: ignored %s > %q > %q (scope exceeds %d character limit)") :format(methodName, prefix, name, scope, Constants.MAX_LENGTH_SCOPE)) else if not destination[name] then destination[name] = {} end if not destination[name][scope] then destination[name][scope] = {} end Utils.importPairsFromTable( data, destination[name][scope], Interfaces[destination[name][scope]], warnFunc, methodName, ("%s > %q > %q"):format(prefix, name, scope), isOrdered ) end end end end end function MockDataStoreManager.ImportFromJSON(json, verbose) local content if type(json) == "string" then local parsed, value = pcall(function() return HttpService:JSONDecode(json) end) if not parsed then error("bad argument #1 to 'ImportFromJSON' (string is not valid json)", 2) end content = value elseif type(json) == "table" then content = Utils.deepcopy(json) else error(("bad argument #1 to 'ImportFromJSON' (string or table expected, got %s)"):format(typeof(json)), 2) end local warnFunc = warn -- assume verbose as default if verbose == false then -- intentional formatting warnFunc = function() end end if type(content.GlobalDataStore) == "table" then Utils.importPairsFromTable( content.GlobalDataStore, Data.GlobalDataStore, Interfaces[Data.GlobalDataStore], warnFunc, "ImportFromJSON", "GlobalDataStore", false ) end if type(content.DataStore) == "table" then importDataStoresFromTable( content.DataStore, Data.DataStore, warnFunc, "ImportFromJSON", "DataStore", false ) end if type(content.OrderedDataStore) == "table" then importDataStoresFromTable( content.OrderedDataStore, Data.OrderedDataStore, warnFunc, "ImportFromJSON", "OrderedDataStore", true ) end end return MockDataStoreManager
-- Player specific convenience variables
local MyPlayer = nil local MyCharacter = nil local MyHumanoid = nil local MyTorso = nil local MyMouse = nil local RecoilAnim local RecoilTrack = nil local IconURL = Tool.TextureId -- URL to the weapon icon asset local DebrisService = game:GetService('Debris') local PlayersService = game:GetService('Players') local FireSound local OnFireConnection = nil local OnReloadConnection = nil local DecreasedAimLastShot = false local LastSpreadUpdate = time()
-- tween the sound to the speed
local tween = game:GetService("TweenService"):Create(waterSound,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In),{["Volume"] = math.clamp(speed/maxSpeed,0,1)}) -- end of tweencreate tween:Play() end
-- VIP SERVER OWNER
VipServerOwner = "NonAdmin";
-- Simple raycast alias
local function Cast(origin, direction, ignoreDescendantsInstance, ignoreWater) local castRay = Ray.new(origin, direction) return Workspace:FindPartOnRay(castRay, ignoreDescendantsInstance, false, ignoreWater) end
------//Aim Animations
self.RightAim = CFrame.new(-.575, 0.1, -1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)); self.LeftAim = CFrame.new(1.4,0.25,-1.45) * CFrame.Angles(math.rad(-120),math.rad(35),math.rad(-25));
--[[Steering]]
Tune.SteerInner = 26 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 25 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .06 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 330 -- Speed of gradient cutoff (in SPS) Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent) Tune.MSteerExp = 1 -- Mouse steering exponential degree --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 100000 -- Steering Aggressiveness
--Handlebars hinge
bike.FrontSection.TripleTreeHinge.Size = Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize) bike.FrontSection.TripleTreeHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100) if _Tune.HingesVisible or _Tune.Debug then bike.FrontSection.TripleTreeHinge.Transparency = .75 else bike.FrontSection.TripleTreeHinge.Transparency = 1 end local shinge = bike.FrontSection.TripleTreeHinge:Clone() shinge.Parent = bike.Body shinge.Name = "SteeringHinge" local shingea = Instance.new("Attachment", shinge) local shingeb = Instance.new("Attachment", bike.FrontSection.TripleTreeHinge) local shingec = Instance.new("HingeConstraint", shinge) shingec.Attachment0 = shingea shingec.Attachment1 = shingeb shingec.LimitsEnabled = true shingec.UpperAngle = _Tune.SteerAngle shingec.LowerAngle = -_Tune.SteerAngle shingec.ActuatorType = "None"
--[[ Invisicam - Occlusion module that makes objects occluding character view semi-transparent 2018 Camera Update - AllYourBlox --]]