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Sacred Promissory |model= |type=Gravity hammer (fiction)|Gravity hammer |cost= |length= |weight= |width= |height= |capacity= |feed=100 battery units |ammotype=Electromagnetic/ Gravitic energy |operation= |rate = |velocity= |optics= |range=Short |service=Human-Covenant War }} The Akelus Workshop War Hammer , more commonly known as the gravity hammer, is a melee weapon developed by Akelus Workshop. It was manufactured by the Sacred Promissory on ''High Charity'' following the Jiralhanae's absorption into the Covenant. Overview The Akelus Workshop War Hammer is one of the many gravity hammers variants manufactured by the Covenant; the aesthetic and operational design of the Akelus Workshop gravity hammer is tailored for eponymous clan. Unlike other known variants of the gravity hammer, the Akelus Workshop variant features a smaller handle attached to the main handle. As with other variants of the gravity hammer, the Akelus Workshop gravity hammer integrates the traditional Jilrahanae-bladed war hammer with repurposed Covenant gravity impellers. In addition to the tungsten-alloy blade attached to the reverse side of the hammer, the hammerhead contains a short-range gravity drive, allowing the wielder displace gravity at a targeted locationthough conventional manipulation of the weapon typically eliminates the need for such extraordinary use. The gravity hammer served dual purposes as a weapon as well as a defining ceremonial vestige of clan leadership, and is thus typically wielded by a chieftain or other high-ranking members. The Akelus Workshop variant was used by the Jiralhanae forces deployed in the Battle for Earth and Battle of Installation 00 in 2552. Jiralhanae Chieftain Bracktanus showed a fondness of using the reverse-blade on his hammer during the Battle of Mombasa, killing Blademaster Vero 'Ahtulai with the blade and attempting to use the blade to kill the Orbital Drop Shock Troopers|ODST Kojo Agu. Following the Human-Covenant War, Jiralhanae Chieftains within Merg Vol's Covenant also employed the Akelus Workshop gravity hammer during the Battle of Draetheus V. Gameplay The Akelus Workshop gravity hammer is featured in ''Halo 3'' and ''Halo 3: ODST''. The gravity hammer is a powerful melee weapon that can kill multiple foes in one swing, and can even be effectively used against vehicles. They are power weapons which appear on some multiplayer maps. Trivia In ''Halo 3'', the gravity hammer sometimes has no alternate third person animation for melee; in third-person, a player appears to swing the hammer with no explosive effect or splash effect. This only occurs with SPARTAN-II program|Spartan models. Sangheili models have the same animation they have if they melee someone with a flag. This has been fixed in ''Halo 3: ODST'' - the hammer now has a third person animation for melee. In the ''Halo 3'' campaign, Sangheili, including Thel 'Vadam|the Arbiter, will not use gravity hammers if they are armed with them, instead simply running next to enemies and remaining stationary. The hammer's reticle was drastically different during Halo 3 Alpha|''Halo 3'' Alpha, sporting a larger hexagonal shape. The gravity hammer and Ukala Workshop Mauler|Mauler are not featured in the ''Halo 3'' Halo 3 manual|instruction manual. Gallery File:H3-GravityHammer-Head-Replica.jpg|Close-up of the gravity hammer used in ''Halo: Landfall'' created by Weta Workshop. File:Halo-Uprising Cover 3.jpg|John-117 with a gravity hammer on the cover of ''Halo: Uprising''. File:H3-GravityHammerHUD.png|First-person view of the gravity hammer in ''Halo 3''. File:H3 Raging Brute chieftain.jpg|A Jiralhanae Chieftain|chieftain wielding a gravity hammer. File:SpartanCTF.JPG|A Spartan with a gravity hammer holstered on his back in Grifball. File:H3ODST War Chieftain with Gravity Hammer.jpg|A Jiralhanae War Chieftain|War Chieftain wielding a gravity hammer in ''Halo 3: ODST''. File:Schism 2.png|A Jiralhanae Captain Major with a gravity hammer in ''The Return''. File:Haloinitiation1variant.jpg|Sarah Palmer fighting a Chieftain wielding a gravity hammer on the cover of ''Halo: Initiation''. File:Superstructure Stand-off.png|A Jiralhanae Chieftain wielding the Akelus Workshop gravity hammer in ''Halo: Spartan Assault''. File:Spartan Strike chieftain.png|A Jiralhanae Chieftain with the Akelus Workshop gravity hammer in ''Halo: Spartan Strike''. List of appearances ''Halo: Landfall'' *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo 3: ODST'' ''Halo Legends'' *''The Babysitter'' ''Halo: Evolutions'' *''The Return'' ''Halo: Initiation'' ''Halo: Spartan Assault'' ''Halo: Spartan Strike'' Sources Category:Covenant infantry weapons Category:Jiralhanae weapons
Akelus Workshop are a Jiralhanae-led clan workshop, responsible for manufacturing weapons commonly employed by the Brutes. Overview Akelus Workshop are predominantly notable for their design of the Akelus Workshop gravity hammer, a weapon later picked up by Sacred Promissory and rapidly proliferated throughout Covenant loyalist Jiralhanae forces in the lead-up to the Great Schism. Akelus Workshop gravity hammer Sources Category:Clan workshops
|height= |mass= |hair= |eyes= |affiliation=Unified Earth Government |rank-titleMinister for the Colonies |sn= |notable= }} Akeyo Oduya is a human politician and the Minister for the Colonies, serving on the Unified Earth Government's Unified Earth Government cabinet|cabinet. Biography In 2553#January|January 2553, President of the Unified Earth Government|President Ruth Charet replaced David Agnoli with Akeyo Oduya as Minister for the Colonies, earning her a seat on the Unified Earth Government cabinet|cabinet of the Unified Earth Government. Production notes Oduya's first name suggests that she is of African descent, likely Kenya|Kenyan. List of appearances ''Halo: Glasslands'' Sources Category:Human characters|Oduya, Akeyo Category:Politicians|Oduya, Akeyo
Lieutenant Aki Hikowa was a human of Japanese ancestryHalo: The Fall of Reach, ''page 196'' (''"Lieutenant Hikowa cursed quietly in Japanese."'') and an officer of the UNSC Navy. She had a long and slender appearance with long black hair.Halo: The Fall of Reach, ''page 140'' She was also known to be cool handed and quite proficient in combat operations in spite of a slightly aggressive nature and hot temper. Biography In 2552, Lieutenant Hikowa was weapons officer aboard the under Commander (UNSC)|Commander Jacob Keyes. She was a first-rate tactical officerHalo: The Flood, ''page 8'' and had survived several battles with the Covenant prior to serving under Keyes, but she seemed to have all the deliberation of a sleepwalker. However, after the victory at the Battle of Sigma Octanus IV she was markedly more enthusiastic about her job, and proved to be a useful officer.Halo: The Fall of Reach, ''page 213'' Hikowa transferred to the recently promoted Captain (Navy)|Captain Keyes' next command ship, the . She met Keyes upon his first arrival on the ship and gave him a rundown of the ordnance aboard the ''Autumn''.Halo: The Fall of Reach, ''pages 272-275'' She resumed her role as tactical officer during the Fall of Reach. At the Battle of Installation 04, she escaped the ''Autumn'' aboard the same Bumblebee escape pod as Keyes, with the rest of the bridge crew, and the Marines assigned to guard it.Halo: The Flood, ''page 44'' She remained immobile and expressionless when the corpse of Isna 'Nosolee floated towards her after Keyes shot it; she merely brushed it away. On Installation 04, the Covenant started to hunt them; because they were wanted alive (at least until the leading officer could be identified), the small group managed to inflict heavy damage on the Covenant, who were under orders not to harm them. Ultimately, she was captured by the Covenant with Keyes when the group was betrayed by Ensign Ellen Dowski who led a group of Covenant to them, not knowing that they would not take prisoners. Hikowa was about to confront the Treason|traitor Dowski when one of the Sangheili|Elites killed her by shooting her in the forehead with a Type-25 Directed Energy Pistol|Plasma Pistol.Halo: The Flood, ''pages 87-88'' Trivia Aki means "Autumn" or "Bright" in Japanese. Gallery File:Hikowa.jpg|Lieutenant Aki Hikowa List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' Sources Category:Human characters|Hikowa, Aki Category:UNSC Navy officers|Hikowa, Aki
}} Major Akio Watanabe was a Major (UNSC)|field grade officer in the UNSC Marine Corps. He served with the Office of Naval Intelligence|ONI UNSC Prowler Corps|Prowler Corps during the Human-Covenant War. Biography He disapproved of using torture as a means of interrogation not only because it was ineffective, but because he had personal experience with it as well: he had scars from insurrectionist torture running from his wrists to his elbows, and he also had scars around his neck. The Prowler Corps rescued him from torture, and thus he became very loyal to them.Halo: The Cole Protocol, ''page 96'' In 2535, Watanabe proposed the 's mission to go to Charybdis IX and track and eliminate the source of smuggled Covenant weaponry. He was, for the most part, disliked by the ''Midsummer Nights crew due to the fact that he was quiet and secretive, spending most of the journey to Charybdis IX in his personal quarters. He had read the Carver Findings and agreed with them: Watanabe believed that the colonies were a powder keg due to their innumerable cultures and religions, and that a constant war, such as the Insurrection, was inevitable. He often compared the Insurrection to the Rain Forest Wars.Halo: The Cole Protocol, ''page 113'' After Petty Officer Jeffries' D77-TC Pelican|Pelican was shot down over the Scyllion Warehouse District, Watanabe helped Lieutenant Jacob Keyes snap out of his guilt trance and back into reality.Halo: The Cole Protocol, ''page 126'' Watanabe was killed by insurrectionist Jason Kincaide while defending the crew's extraction point alongside Keyes and ONI agent Captain Corinthia Hansen.Halo: The Cole Protocol''', ''page 130'' His death was avenged by Keyes, who killed Kincade in retaliation. Personality and traits Watanabe was known for his cold approach toward individuals and for his single-minded focus on his mission. Although observant and detail-oriented like most ONI personnel, he did not pay much attention to personal details of those he served alongside; Keyes noted this fact when Watanabe carelessly miscalled Jeffries "Jefferson" after the pilot was killed. Those treated by him in such a way still felt pangs of sadness when Watanabe died, however. Despite his being an ONI operative, he did not believe in torture as many members of ONI did due to his own experiences of being tortured and stated that if he was overly loyal to the ONI Prowler Corps, it was because they had rescued him from a living hell. Instead, Watanabe believed in using more subtle and ingenious methods of interrogation that were physically harmless to the subject. Watanabe did not trust easily due to his experiences and status as an ONI operative. However, he proved himself to be a good judge of character, determining that Lieutenant Jacob Keyes was someone he could trust implicitly just from his actions on ''Finnegan's Wake''. Watanabe also felt that most of the bridge crew were similarly trustworthy, but hesitated to bring them along because he knew that they didn't like him and wasn't sure how that would play out in a moment when a split-second decision needed to be made. List of appearances ''Halo: The Cole Protocol'' Sources Category:Human characters|Watanabe, Akio Category:UNSC Marine Corps officers|Watanabe, Akio Category:Office of Naval Intelligence personnel|Watanabe, Akio
|manufacturer=Watershed Division |testsite= |type=MJOLNIR [GEN1] MJOLNIR Powered Assault Armor/Mark V|Mark V Rakshasa |role= |weight= |features= }} }} AKIS is a United Nations Space Command|UNSC helmet, compatible with MJOLNIR Powered Assault Armor|MJOLNIR MJOLNIR Powered Assault Armor/Mark V|Mark V and Rakshasa platforms. GEN1 Overview The armor set includes at least a helmet and a chest piece. Its helmet is quite blocky in shape, with the top and each of the sides being mostly flat. Its visor features a horizontal strip at the user's eye line which is set slightly deeper than the rest, leading to two parallel ridges in the glass. Two armored strips adorn the sides of the helmet, running along the sides of the helmet at the bottom of the visor, but stopping just before they meet, creating a 'V' shape by the user's mouth. There is a cylindrical protrusion on either side of the helmet made of grey metal, just behind where the wearer's ears would be located. When the CBRN module is equipped, some form of breathing equipment is placed in front of the user's mouth, and some new armored plating obscures the lower part of the visor, up to around where the user's nose would be. Meanwhile, the GRD attachment replaces the traditional visor with a grey metal plate set into the helmet, and adds a large circular lens-like apparatus in front of the wearer's right eye. The AKIS helmet was developed to employ a wide arrange of targeting and surveillance features to maximise range-finding capabilities for both groundside operatives and aircraft such as the F-99 Wombat and S-14 Baselard, among others. The helmet was developed parallel to several modular attachments including a specialised CBRN module for operations in noxious or irradiated areas, and the P237-THEIATEK optical suite, which integrates with aerial reconnaissance platforms to provide the user with reliable intelligence from UAV and satellite imagery. These provide significant tactical advantages over the base helmet. AKIS and its associated components were highly classified, leading some operatives to doubt that it existed at all. AKIS is usable with the [GEN1] Mark V platform. It supports the CBRN module|CBRN and Armor accessories/GRD|GRD attachments. Rakshasa Overview The AKIS II-GRD was built for superhuman stalkers, killers, and assassins. After some detuning and removal of still-classified subsystems it serves the needs of Spartans as well. The AKIS II-GRD was manufactured by Watershed Division. In-game information AKIS and its various permutations are unlockable in Series 5: Anvil of ''Halo: The Master Chief Collection''. {| class"width: 75%;" ! style="width: 15%"|Attachment(s) ! style="width: 40%"|Description ! style="width: 20%"|Unlock requirements (''Halo: Reach'') ! style="width: 30%"|Unlock requirements (''Halo: MCC'') |- align="center" |File:HR AKIS Helmet Icon.png|75pxBase |align="left"|The AKIS helmet and associated components were highly classified, leading some operatives to question its very existence. |''N/A'' |Series 5: Anvil|Series 5 Tier 1, |- align="center" |File:HR AKIS GRD Helmet Icon.png|75pxArmor accessories/GRD|GRD |align="left"|Project SCLERA's exclusive P237-THEIATEK optical suite. |''N/A'' |Series 5: Anvil|Series 5 Tier 60, |- align="center" |File:HR AKIS CBRN Helmet Icon.png|75pxCBRN module|CBRN |align="left"|For operations in hazardous zones. |''N/A'' |Series 5: Anvil|Series 5 Tier 30, |- align="center" |File:HR AKIS GRDCBRN Helmet Icon.png|75pxArmor accessories/GRD|GRD/CBRN module|CBRN |align="left"|Project SCLERA's exclusive P237-THEIATEK optical suite; for operations in hazardous zones. |''N/A'' |Series 5: Anvil|Series 5 Tier 100, |} AKIS returned, albeit heavily redesigned, in Season 02: Lone Wolves for ''Halo Infinite''. In ''Halo Infinite'', the AKIS helmet has been rebranded as the AKIS II-GRD, and is exclusively available for the RAKSHASA-class Mjolnir|Rakshasa armor core. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements |- align="center" |File:HINF AKIS II-GRD Helmet Icon.png|75pxAKIS II-GRD |Watershed Division |The AKIS IIArmor accessories/GRD|-GRD was built for superhuman stalkers, killers, and assassins. After some detuning and removal of still-classified subsystems it serves the needs of Spartans as well. |Epic |Season 02: Lone Wolves Battle Pass Level 63 (Premium) | |- align="center" |File:HINF TAS LANTIFRID Helmet Attachment Icon.png|75pxTAS/LANTIFRID |Watershed Division |Most of the functionality of this THEIA-compatible targeting module remains locked and undocumented, even the highest-ranking ONI officers on the UNSC Infinity lack authority to access its low-level diagnostic functions. |Legendary |Season 02: Lone Wolves Battle Pass Level 69 (Premium) |} Production notes File:HR Akis Comparison.png|thumb|250px|A comparison of AKIS, as it appeared in the Defiant Map Pack screenshots in 2011 (left), and a recreation of the same image in ''The Master Chief Collection'' (right). AKIS first appeared in promotional material for ''Halo: Reach''s ''Defiant Map Pack'' in 2011, where it was worn by a player in three screenshots of the map Condemned. The player wore it, with the CBRN and GRD attachments, in combination with the Armor accessories/EXO|EXO/TSCS chest piece. In the absence of an official name, the ''Halo'' community took to calling the helmet "GRD", a nickname that stuck and eventually became the official name for one of the helmet's attachments. A lack of official communication about or acknowledgement of the helmet from Bungie or 343 Industries led to a great deal of speculation about how it might be released, with some even suggesting that it could already be unlocked through some esoteric method. Eventually, these rumours were proven false when, on 2012|February 11th, 2012, 343 Industries employee David Ellis confirmed that 343 had intended to release it alongside the ''Anniversary Map Pack'', but that it had been cut due to time and resource constraints. Ultimately, neither the AKIS helmet nor the EXO/TSCS chest piece were ever released for ''Reach'' on the Xbox 360. The Spartan dolls Easter egg in the ''Anniversary Map Pack'' features dolls of Spartans wearing the same armor configuration as the player in the ''Defiant Map Pack'' screenshots, including the AKIS helmet. This was a deliberate acknowledgement of the armor on 343 Industries' part. This doll object was later made available as a placeable object in ''Halo 5: Guardians'' Forge mode, in which it is known as the "5th Spartan" doll.''Halo 5: Guardians'' - ''Forge mode'' In 2019, it was announced that ''Halo: Reach'' would be added to ''Halo: The Master Chief Collection'', and that ''The Master Chief Collection'' would be ported to PC, with ''Reach'' being the first of the games in the collection to release on the platform. This brought with it renewed interest in the unreleased helmet, with many requesting that it be included in the game's re-release. 343 Industries would officially address these requests in a development update in July of that year, saying that they ''"[were] currently investigating it but [could not] commit to it being in the game at [that] time"'' and also noting that they were interested in expanding the pool of customization items in each game, potentially even including new armor. Later the same year, a modder by the name of Gamecheat13 discovered customization renders for two cut armor sets in the game files of the second Halo Insider Program|Halo Insider flight (dubbed the "FireFlight") of ''Halo: The Master Chief Collection's'' PC port of ''Halo: Reach'', - ''"Found 2 new armor sets in the new customization render for the current MCC Reach Flight. Looks like 343i might be adding GRD and another unknown armor set to Reach for MCC."'' and also unearthed the internal codenames for both sets: spartan_dlc_condemned and spartan_dlc_preserve. - ''"Names are spartan_dlc_preserve and spartan_dlc_condemned. Both named after maps from the Defiant map pack."'' The spartan_dlc_preserve set featured the AKIS helmet paired with Preserve|an unidentified chest piece, while the spartan_dlc_condemned set included the EXO/TSCS chest piece with the Mariner helmet. Eventually, in 2020|September 2020, it was confirmed in an MCC Development Update that these two armor sets would be making their way into ''Halo: The Master Chief Collection'' as part of Series 4: Reclaimer. This update also revealed the final name for the so-called "GRD" helmet: AKIS. However, due to issues in development, these armor sets did not meet a high enough quality standard to be included in the game as of Season 4's launch, and so AKIS and Mariner were pushed back to Series 5: Anvil. Gallery File:HR Screenshot DefiantArmour1.png|A Spartan wearing the AKIS helmet with GRD/CBRN attachments and wielding an SRS99-AM sniper rifle, flanked by two other Spartans. File:HR Screenshot DefiantArmour1-Closeup.png|A close-up of the Spartan from the previous image. File:HR Screenshot DefiantArmour2.jpg|Several combatants battling on Condemned, one of whom wears the helmet. File:HR Screenshot DefiantArmour2-Closeup.png|A close-up of the AKIS-clad Spartan in the previous image. File:HR Screenshot DefiantArmour3.jpg|Another battle on Condemned, with the leftmost Spartan wearing the helmet. File:HR Screenshot DefiantArmour3-Closeup.png|A close-up of the Spartan in the previous image. File:GRD Doll.jpg|One of the dolls featuring the helmet in the ''Anniversary Map Pack''. File:H5G Screenshot 5thSpartanDoll.png|The "5th Spartan" doll from ''Halo 5: Guardians'' Forge mode. File:MCC-HR CustomisationRender PreserveArmour-Prerelease.png|The customization render first discovered by Gamecheat13. File:HR Preserve Models.png|The AKIS helmet and its attachments, with an unknown chest piece, extracted from the files of ''The Master Chief Collection''. File:HR Preserve Render.png|The base form of AKIS, with an unknown chest piece. File:MCC-HR Menu AKIS.jpg|The base AKIS helmet viewed in ''MCC''s armor customization screen. File:MCC-HR Menu AKIS-GRD.jpg|AKIS with the GRD module attached, as seen in the ''MCC'' menus. File:MCC-HR Menu AKIS-CBRN.jpg|AKIS with the CBRN attachment. File:MCC-HR Menu AKIS-GRD+CBRN.jpg|Both GRD and CBRN attachments on the AKIS helmet. File:HINF AKISII GRD Concept.jpg|Concept art for the AKIS-II GRD helmet in Season 02 of ''Halo Infinite''. File:HINF Concept AKISAttachments.jpg|Concept art of attachments for the AKIS-II GRD helmet. File:HINF - AKIS-II GRD - 00001.png|A Spartan-IV wearing the default AKIS-II helmet on Fragmentation. File:HINF - AKIS-II GRD - 00002.png|A Spartan-IV wearing AKIS-II GRD with the Lantifrid attachment. File:HINF-AKISgrapple.png|An AKIS-II GRD-clad Spartan-IV Grappleshot|grappling an enemy on Catalyst. File:HINF - Event - Cyber Showdown II - 00004.jpg|An AKIS-II GRD-clad Spartan-IV with a Sicatt Workshop shock rifle. File:HINF GRD Bear Charm Icon.png|GRD weapon charm in ''Halo Infinite''. List of apperances ''Halo: Reach'' *''Anniversary Map Pack'' *''Halo: The Master Chief Collection'' port ''Halo 5: Guardians'' ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:MJOLNIR armor Category:Halo: Reach multiplayer armor permutations
|class manufacturer = |class architect = |class built = |class in service = }} |hide-characteristics= yes |nocollapse = yes |type = |length = |width = |height = |mass = |power = |maneuver drive = |slipspace drive = |crew = |complement = |troops = |hull = |shielding = |sensors = |ew = |armaments = |aircraft = |air facilities = }} The ''Akita''-class vessel is a Human starship class once employed by the Colonial Military Authority. Operational history These vessels were operated by the Colonial Military Authority alongside the before they were replaced by the then-state of the art . Sources Category:CMA ship classes
Colonel Akono Menteith was a human officer in the United Nations Space Command during the Human-Covenant War who commanded the 53rd Armored Division at the Battle of Actium in 2545. Biography In 2545, a Covenant armada invaded the planet Actium in an attempt to conquer and Glassing|glass the world. By May 10, Colonel Akono Menteith had assumed command of the UNSC's 53rd Armored Division and gave his famous speech to the surviving UNSC forces. Later that month he led the remnants deep into Covenant-held territory in a suicidal attempt to take out three large-scale Covenant army staging areas - three of the largest in recorded history. Detonating two HAVOK Tactical Nuclear Weapons, the Covenant Army took heavy casualties at the cost of the UNSC forces that activated them. Trivia Akono Menteith may be named for the region of wikipedia:Menteith|Menteith in Scotland. Sources Category:Human characters Category:UNSC Army personnel
|moon(s)= |gravity= |diameter= |daylength= |yearlength= |atmosphere=Oxygen-Wikipedia:Nitrogen|nitrogen |temperature= |population= |demonym= |species= |government= |technology tier= }} Aktis IV is the provisional designation for a planet outside of the human Outer Colonies in the Aktis system, a system previously uncharted by the Unified Earth Government. The planet has surface conditions habitable to humans, with the surface of the planet seemingly consisting of a large ocean with scattered island continents. The ocean is composed of an opaque, foamy substance of unidentified composition, which is largely impenetrable to radar analysis. History Aktis IV was once part of the Forerunner ecumene. The Forerunners had left behind some structures and a shrine on the surface of the planet. Jul 'Mdama's Jul 'Mdama's Covenant|Covenant established a base of operations in the shrine with only a skeleton force to guard the outside. On 2558#July|July 18, 2558, was trapped in the Aktis system over the planet while on a survey mission to establish a Galileo II|research base. Intent on obtaining the other half of the Janus Key, Jul 'Mdama's Covenant used a Forerunner Requiem communication artifact|artifact to interfere with the engines of ''Infinity'' to prevent the vessel from leaving the system.Halo: Escalation, ''Halo: Escalation Issue 13|Issue #13'' Discovering a potential source of interference on the planet, Thomas Lasky|Captain Thomas Lasky deployed a recon team consisting of two D79-TC Pelicans and three GA-TL1 Longswords to Aktis IV's surface. The team arrived on a forest island that was located in the northern part of a equatorial archipelago. Sarah Palmer|Commander Sarah Palmer led Fireteam Majestic and Spartan Naiya Ray to the shrine and eliminated the Covenant skeleton force. Once Doctor Henry Glassman was brought to the island, a Forerunner artifact was found in the structure. Upon discovering that the Janus Key was seemingly compatible with the artifact, Glassman had the UNSC's half of the Key delivered to the island for further research. However, the artifact had been created by 'Mdama and Doctor Catherine Halsey to bring the other half of the Key to the island. However, 'Mdama's ambush was ruined when Sali 'Nyon and his Sali 'Nyon's Covenant|rogue splinter group shot down the UNSC aircraft carrying the Key, and 'Nyon took the UNSC's half for himself. The conflict continued for over seven hours, with ''Infinity'' engaged by 'Mdama's fleet while Sali 'Nyon's rebellion raged on in the Covenant's ranks. Unidentified Sangheili Minor|One member of 'Nyon's faction grew disillusioned with the rebellion, stole 'Nyon's Janus Key half, and offered it to 'Mdama's forces. Dr. Halsey, escorted by 'Mdama's Sangheili, traveled to the planet to reclaim the Key. Meanwhile, the Spartans in the Forerunner structure managed to use the local teleportation grid to travel to the surface, splitting into two groups with different destinations. Palmer's team translocated to the jungle with the intent of ambushing Halsey while the other team, led by Tedra Grant|Spartan Grant, took a portal to the other side of the island where UNSC reinforcements had been deployed.Halo: Escalation, ''Halo: Escalation Issue 15|Issue #15'' Palmer successfully captured Halsey but the doctor managed to escape with the Janus Key. Meanwhile, 'Mdama successfully eradicated all of Sali 'Nyon's followers on Aktis IV, ending the rebellion. Jul had Halsey retrieved and the two recombined the halves of the Janus Key, revealing the location of the Absolute Record. With the battle concluded, both the Covenant and the UNSC left the planet.Halo: Escalation, ''Halo: Escalation Issue 16|Issue #16'' Gallery File:HE13 Nowhere Fast.jpg|The ''Infinity'' immediately exits slipspace near Aktis IV. File:HE13 Uncharted Sys.jpg|Aktis IV is displayed on the holotank. File:HE14 Atkis IV.jpg|The ''Infinity'' in orbit over Aktis IV. File:HE14 Taskforce.jpg|UNSC craft fly through Aktis IV's atmosphere. File:HE14 Foam.jpg|An island in the middle of the foam ocean. File:HE14 Forerunner Base 1.jpg|A forerunner structure on the planet. File:HE14 Pelican Escort.jpg|A pelican and broadsword fly over a forested area on Aktis IV. File:HE14 Foam Rise.jpg|Covenant ships rise from under the foam ocean. File:HE15 Fleet Revealed.jpg|Jul's fleet attack the ''Infinity'' over the foam ocean. File:HE15 Control Pnl.jpg|Glassman behind the portal control panel on Aktis IV. File:HE15 Two Portals.jpg|Glassman activates two portals in the Forerunner structure. File:HE15 Misfire.jpg|Majestic and Glassman exit a portal station on Aktis IV. File:HE16 Forerunner Land.jpg|Forerunner spires on Aktis IV. List of appearances ''Halo: Escalation'' ''Halo Mythos'' Sources Category:Planets Category:Forerunner worlds
Aktis is the provisional UNSC name for a previously uncharted planetary system. The system is located within the Milky Way galaxy, situated outside the UEG's Outer Colonies.Halo: Escalation, ''Halo: Escalation Issue 14|Issue #14'' History The system was once part of the Forerunner Ecumene. The Forerunners had left behind structures and artifacts on the system's fourth planet, Aktis IV. On 2558#July|July 18, 2558, the was conducting a Galileo II|survey mission when it unexpectedly dropped out of Slipstream space and became trapped in the Aktis system. Jul 'Mdama's new Covenant used a Forerunner Requiem communication artifact|artifact to interfere with the engines of ''Infinity'' to prevent the vessel from leaving the system.Halo: Escalation, ''Halo: Escalation Issue 13|Issue #13'' List of appearances ''Halo: Escalation'' ''Halo Mythos'' Sources Category:Planetary systems
|class operator = Covenant |class manufacturer = |class architect = |class built = |class in service = Age of Abandonment|Fourth Age of Abandonment - present }} |hide-characteristics= |nocollapse = yes |type = Conservator Escort ship |length = |width = |height = |mass = 5.5 million tonnes |power = Pinch fusion reactor |maneuver drive = Repulsor engine |slipspace drive = Borer |crew = |complement = |troops = |hull = Nanolaminate |shielding = |sensors = |ew = Active camouflage|Cloaking system |armaments = 12 Plasma torpedo|''Sintra''-pattern plasma torpedo silos 6 Pulse laser turret|''Phot''-pattern pulse laser turrets |aircraft = |air facilities = }} The ''Akton''-pattern escort , is a class of escort ship that was in service with the now-defunct Covenant fleet|fleet of the Covenant during the Human-Covenant War. Overview Considered to be a ship for protectors and shepherds, ''Akton''-pattern escorts were rare and valued antiquities within the Covenant fleet, having gained prominence from the Age of Conversion|Fourth Age of Conversion in which the Covenant spread knowledge of their Great Journey to a new species. The Fourth Age of Conversion was also an age of conflict, leading to ''Akton''-pattern escorts being commissioned to provide protection to Covenant merchants and pilgrims from pirates that lurked throughout the empire's space. In their role as Covenant ship classification system|conservator escorts for merchants and pilgrims, ''Akton''s are suitably outfitted with twelve Plasma torpedo|''Sintra''-pattern plasma torpedo silos and six Pulse laser turret|''Phot''-pattern pulse laser turrets. Despite their reputation, ''Akton''-pattern ships were typically manned by shamed warriors who had fallen from grace. Such warriors donned the mantle of protectors and shepherds, in the hopes of restoring their honour. The ''Akton'' was commissioned during the Age of Abandonment|Fourth Age of Age of Abandonment, though truly appeared enter prominence in the Age of Conversion|Fourth Age of Conversion to assist in bringing a new race into the Covenant hegemony. During this Age, it also provided protection to Covenant merchants and pilgrims from the pirates which lurked imperial space and the greed of zealous Minister (title)|ministers seeking to expand their influence and wealth. The ''Akton'' has continued to see service predominantly in the core Covenant space since, and was a less common sight in the crusading fleets which fought in the Human-Covenant War. In the Post-Covenant War conflicts|post-war era, ''Akton''-pattern ships continue to attend noble fleets and defend weaker pilgrims and merchants from opportunistic predators. ''Halo: Fleet Battles'' In ''Halo: Fleet Battles'', escorts are more commonly used in the game as support ships escorting larger warships. As such, they only have one individual stand, consisting of three such vessels acting as a trio. Most of their deployment stats consist of one or two ADPs being deployed to support a larger warship. See the following pages for details: The ADP Tri-Escort has the following special rule: All ADP Escort Formations in a Battle Group can add their Point Defense to that of any Capital Formation in the same Battle Group, but only when the Capital Formation is attacked by weapons with the Missiles Loadout. Gallery File:HFB ADPEscorts.jpg|The contents of the ADP-class escort box. File:HFB-ADP.jpg|Model of the ADP for ''Halo: Fleet Battles''. File:HFB-ADP-class.png|An ADP model in ''Fleet Battles''. File:HFB ADP.jpg|A flotilla of ''Akton''s. List of appearances ''Halo: Fleet Battles'' Sources
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender= |height= |mass= |hair= |eyes= |affiliation=*United Nations Space Command|UNSC *UNSC Marine Corps|Marine Corps **Orbital Drop Shock Troopers |rank= |sn= |notable= }} }} Al-Thani was an Orbital Drop Shock Trooper stationed on the during the Fall of Reach|Battle of Reach and the Battle of Installation 04 during the Battle over Installation 04|space battle. They were a member of First Lieutenant Melissa McKay's B Company (Pillar of Autumn)|B Company. They were killed in action when the Covenant intercepted and boarded the ship. Biography In August of 2552, Al-Thani was among the people onboard of the UNSC ''Pillar of Autumn'' when it fled from the Fall of Reach. On September 19, after the ''Pillar of Autumn'' left slipspace, the Covenant intercepted and boarded the ship, starting the Battle over Installation 04. The ship's ODST contingent were assigned to defend the ship's experimental powerplant from the invaders, Al-Thani alongside Suzuki, and Dawkins were killed during the skirmishes on the ship, being the only members of B Company to die onboard the ship during the battle; with the platoon's medic Valdez witnessing Al-Thani's death. When Valdez was looking over McKay's injuries, he tried to use humor to get her mind off Al-Thani and the others deaths, with McKay complimenting him, and Valdez responded by cleaning his forehead of Al-Thani's blood and accepting it. List of appearances ''Halo: The Flood'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
The Alabaster system was a star system in the Outer Colonies|Outer Human colonies|Colonies, under the control of the UEG. It is at the confluence of several slipspace routes. Overview Concord - Planet with habitable band and hostile hinterlands. *Mesker *Ophilia History In 2490, the planet of Concord was settled. Gallery File:H4-Longbow 1.jpg|The surface of Concord with Mesker and Ophilia in orbit. List of appearances ''Halo 4'' ''Winter Contention'' Sources Category:Planetary systems
File:Alan_Tudyk.jpg|thumb|250px|Alan Tudyk Alan Wray Tudyk (born March 16, 1971) is an American actor, best known for his roles as Hoban "Wash" Washburne on the space western TV series ''Wikipedia:Firefly (TV series)|Firefly'' and Sonny in the Wikipedia:I, Robot (film)|film adaptation of Isaac Asimov's ''I, Robot''. Tudyk voices a UNSC Marine Corps|UNSC Marine NPC in ''Halo 3''.Halo 3, ''Halo (Halo 3 level)|Credits'' He also voices Michael Crespo|PFC Michael "Mickey" Crespo in ''Halo 3: ODST''. In ''Hunt the Truth'', Tudyk voices Captain Noah Reibach. Sources Category:Voice cast Category:People
Sergeant Alasdair R. Schicker (Secure Network|SecNet username: GLancer) was a soldier in the United Nations Space Command|UNSC. He serviced UH-144 Falcon|UH-144 Falcons on Reach.Halo: The Fall of Reach (2010), ''Bonus Content'' Sometime after the Fall of Reach, the Office of Naval Intelligence launched an Entry 19-021/024|investigation of a SecNet message exchange between Schicker and Sergeant|SGT Joseph M. Poteet to determine whether he had inadvertently leaked classified information, including the location of Reach, to the Covenant. The man receiving the information was dubbed "Yuma". List of appearances ''Halo: The Fall of Reach'' *''Halo: The Fall of Reach#2010 bonus content|Adjunct'' Sources Category:Human characters|Schicker, Alasdair Category:UNSC personnel|Schicker, Alasdair
}} }} Alaska is a location that was part of the United States, Earth. It is well-known for its subarctic climate.''i love bees'', Axon Clips, Axon Clips Chapter 4|Chapter 4 - Jersey: "The Audit" History In 2004, Melissa (AI)|Melissa rang a payphone in Wikipedia:Ketchikan, Alaska|Ketchikan, Alaska while Dana Awbrey was in China. In an attempt to help answer the phone, Dana began reaching out to other people. In late 2552, George Shebura was transferred to Alaska with malcontent by the rogue artificial intelligence construct, Durga, after he attempted to audit Jersey Morelli. List of appearances ''i love bees'' Sources Category:United States
Alas, Poor Andrew Thomas is an achievement in ''Halo Wars'' that is unlocked when the player receives their first Halo Wars skulls|skull . Its name is a reference to the famous line in ''Hamlet'', "Alas, poor Yorick", which was also parodied in the ''Halo 3'' multiplayer achievement Alas, Poor Yorick. The names of Andrew and Thomas were named after lead designer Dave Pottinger's two sons of the same names; the achievement's skull-based requirements a nod to the sons' interest in pirates. Tips Just collect a single Skull in any of the missions. See the Graverobber|Graverobber Achievement. Sources
Alas, Poor Yorick is a ''Halo 3'' achievement which was unlocked by earning three Oddball Kill|Oddball melee kills in a single ranked or social match on a Legendary Map Pack|Legendary map. It is worth 25 Gamerscore. Getting oddball melee kills wasn't overly difficult, but it was extremely challenging to find an Oddball match on a Legendary map in matchmaking. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Tips Players could try getting this on either Ghost Town, Avalanche or Blackout. A good strategy was standing behind a corner or in a Bubble Shield|Bubble shield and when enemies came close melee with the oddball. Although rare, this was most easily achieved when playing double EXP Weekend|3 Ball, one of the Double EXP Weekend playlists. Perhaps the best way of getting this achievement, without relying on 3-ball, was in Rumble Pit. Oddball occurred 11% of the time. Even though the playlist did not require all DLC, players needed to have all the maps in the playlist or else they'd get booted out of the game. All maps were equally likely to occur and 5 out of 19 maps were Legendary or Mythic maps. Therefore, the map and gametype needed for the achievement occurred roughly 2.8947% of the time. Odds are, through 35 games in Rumble Pit, players would have at least one shot at the achievement. Trivia Yorick was the deceased court jester whose skull was exhumed by a gravedigger in Shakespeare's ''wikipedia:Hamlet|Hamlet''. ("Alas, poor Yorick! I knew him, Horatio.") In ''Halo Wars'' there is also an achievement with a similar name, Alas, Poor Andrew Thomas, for finding the first skull in the game. Some players reported that they needed to achieve the three oddball kills in one life in order to unlock the achievement. There is a level in ''Marathon: Infinity'' with the same name. Sources
The Alcides system is a planetary system located within the Orion Arm of the Milky Way galaxy. It is situated in an ambiguous zone between the Unified Earth Government's Inner Colonies|Inner and Outer Colonies|Outer Colonies. One planet belonging to the system is Neos Atlantis.Halo: Fractures, "A Necessary Truth" Trivia "Alcides" is another name for wikipedia:Hercules|Hercules, the legendary hero of Greek mythology|Greek myth. List of appearances ''Halo: Fractures'' *''A Necessary Truth'' Sources Category:Planetary systems
Alea Maciejewski was a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries stated that there were darker truths about the John-117|Master Chief's origins than the UNSC was telling them, Alea sent Giraud an audio email declaring all of Giraud's claims were lies. He retorted that Master Chief's heroic actions proved his heroic origins, and that Giraud's attempts to disprove that was pathetic.Hunt the Truth, ''Episode 006'' List of appearances ''Hunt the Truth'' Sources Category:Human civilians Category:Human characters
|position=Second planet |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere=Oxygen|O2, Wikipedia:Nitrogen|N2''Halo: Nightfall'', "Halo: Nightfall: Indebted Travelers|Indebted Travelers" |temperature=33C (91.4F) |demonym=Alerian |species=Human |population= |colonized=2490 |government=Unified Earth Government }} }} Aleria, also known as Elduros II,''Halo Channel'': Encyclopedia is the second and outermost planet in the Elduros system and an impoverished Outer Colony|Outer Human colonies|Colony on the frontier of human space. The planet was once a thriving Outer Colony famed for its rich ore deposits and robust economy, but Aleria's increasingly inhospitable climate and governmental mismanagement eventually led to an economic collapse.Halo Waypoint: Now cut off from the Unified Earth Government, Aleria is a dry and desolate Third World colony ruled by courier guilds, groups of desperate and dangerous smugglers and Piracy|pirates.''Halo: Nightfall'', "Halo: Nightfall: Cooperative Protocol|Cooperative Protocol" Overview Aleria was once a fertile planet well-regarded for its rich mineral deposits, but failed terraforming efforts and the instability of Elduros has caused a Devil's Kiss|planetwide drought and rain has not fallen in over a century. Now a dry and desolate world, Aleria's soil has since become barren and infertile, as the planet's rivers and lakes rapidly receded after decades without rainfall. Much of the planet's surface had turned to desert, and Aleria had become a notoriously dusty world.''Halo: Smoke and Shadow'', Chapter 7 The century-long drought has caused Aleria to become a warm world, with temperatures uncomfortable even to some Alerians. The maximum daytime temperature on Aleria is 33 degrees Celsius. Arris Le, a courier guild smuggler and recruiter. Bobeya Lota, a local teacher. Esil Boesis, a mining mogul and founder of Mols'Desias. Tarek Boesis, the grandson of Esil and last head of Mols'Desias, assassinated in his home. Haisal Wari, a courier guild smuggler. Hicham Upadte, a disgruntled Alerian opposed to the local authorities. Indrid Lota, a miner and petty criminal of the courier guilds. Lessa and Niko, siblings orphaned on Aleria now serving on ''Ace of Spades''. Silas Lota, a miner serving the Mols'Desias union. History Aleria was colonized in 2490, near the very end of a millennia-long period of low solar activity within the Elduros system. For much of the colony's early years, Aleria was a thriving Outer Colony on the frontier of Unified Earth Government space, famed for its rich mineral resources and strong economy. However, shortly after colonists settled on Aleria, a combination of failed terraforming efforts and Elduros system|Elduros' resumed instability led to a change in the planet's climate as its temperature began to rapidly increased. The planet's weather system entered a dangerous feedback loop that caused massive droughts, quickly forcing Aleria to import most food supplies. Despite the drought and terraforming setbacks causing concern among Alerian agriculturalists, economic interests on Aleria shifted to the mining industry, renewing Aleria's economy as the colony soon became a trade powerhouse. In an effort to keep influence on Aleria in the hands of the workforce, the mining mogul Esil Boesis united Aleria's fragmented private mining groups and established Mols'Desias, a mining union intended to ensure stability and bargaining power for its constituents. However, as Aleria's climate became increasingly inhospitable, rain became less frequent and political unrest and fear increased among Alerians. The government's officials attempted to quell both political unrest and soothe the fears of Alerian citizens. Governmental mismanagement on Aleria prompted a near-continuous state of emergency by Alerian colonial administrators. As crackdowns and other efforts to enforce order only worsened the tensions between the Alerian people and the government, aggressive anti-centralization forces began to gain power in key locations across Aleria. Those in power were quick to purchase the economically viable land that remained on Aleria. Beginning in 2453, a drought that has lasted for over a century devastated Aleria. The drought caused many of the planet's residents to become smugglers to allow them to earn money and to counter food shortages.''Halo: Nightfall'', Chapter 3 The drought, referred to as "The Devil's Kiss", led to Alerian government officials attempting to secure support from the Unified Earth Government and the Inner Colonies, but to no avail. Some Alerians faulted the local government for the lack of support, with Hicham Upadte claiming that the Alerian government was attempting to keep the power to themselves without asking the UEG for support. However, only a minority of Alerians agreed with Upadte, while most blamed the Unified Earth Government for the planet's troubles as they believed the Inner Colonies were only concerned with their own welfare. As the drought continued for decades, Aleria's lakes and rivers began to rapidly recede and the planet's agricultural employment opportunities increasingly declined. Drought and trade tariffs soon made Aleria a hot spot for criminal activity, with seventy percent of Alerian wages remaining undeclared. When the Covenant began Human-Covenant War|attacking Human colonies|colonies in 2525, the Unified Earth Government held a vote to halt trade with the planet; the vote passed unanimously as the Inner Colonies vowed to halt trade with Aleria. Written off by a severe, yet rational, cost-benefit analysis, food imports effectively ceased and the Alerian economy collapsed. The younger generations of Alerians became tired of the planet's poor living conditions and colonial unrest, and begun to take violent action in a desperate attempt to create change. Fortunately for its struggling population, Aleria survived the war without being discovered by the Covenant. By 2553, Aleria's population had been cut to half of that of the previous century. Many Alerians soon turned to crime and "courier guilds" flourished across the colony, reaping the benefits of smuggling and piracy. The widespread depression on Aleria became so saturated that local authorities became complicit in crimes. The newly established courier guilds fought to oppose the might of Mols'Desias, justifying their violence on behalf of the Alerian population.''Halo: Smoke and Shadow'', Chapter 13 The crisis on Aleria continued to escalate when Tarek Boesis, head of Mols'Desias and grandson of Esil Boesis, was murdered by smugglers of the Blackdust courier guild. Already devastated by the transition of much of its labor force to crime, Mols'Desias soon collapsed in 2554, causing many Alerians to face substantial debt and unemployment.Halo Waypoint: Halo Waypoint: The remnants of Mols'Desias became the foundation for organized smuggling activities, as the courier guilds grew and split, and turn their attention to consolidating power. The various courier guilds maintain a large fleet of slipspace-capable transports and provide Alerians with a source of income and allow them to feed their families, although they are considered to be nothing more than mere bandits and smugglers by the United Nations Space Command. Aleria remains beyond the Unified Earth Government's control and assistance. In 2558#August|August 2558, Niko learned from Bex that there was a small resistance movement on Aleria that planned to reclaim the dying planet from the guilds. By this time, scientists had predicted that Aleria wouldn't last another twenty years without drastic interference and that the planet's star's unstable phase would last another century. However, the star would then stabilize and remain stable for at least another three centuries. Bex and the resistance intended to terraform Aleria themselves which would only be a stopgap measure as it wouldn't fix the unstable star, but it would buy Aleria enough time for the star to stabilize. Bex blackmailed Niko into getting her slipspace capacitors as the the same extreme power banks were used in terraforming technology. Niko agreed to help Bex and her people in saving Aleria, realizing that on Triniel was enough salvage to help fund saving a hundred Alerias from destruction. Government and society }} Aleria was founded as an Outer Colony of the Unified Earth Government, administrated by the Colonial Administration Authority. However, with the start of the Human-Covenant War, Aleria was abandoned by the Unified Earth Government and Inner Colonies, as a coldly rational cost-benefit analysis proved that Aleria was not worth supporting. Even after the war, Aleria remains beyond the control and assistance of the Unified Earth Government. Local government on Aleria is notoriously mismanaged and ineffectual, which had led to near-continuous declarations of state emergencies by the colonial administrators. Various officials of the Alerian government proved quite ineffective in diplomacy with the Unified Earth Government and were unable to secure support, with some Alerians believing their government only sought to consolidate power and influence for themselves. While Aleria still maintains some form of local government,''Halo: Smoke and Shadow'', Chapter 1 Aleria is now dominated by various courier guilds, regarded as petty smugglers and bandits. The courier guilds were initially well-received for rising against the might of Mols'Desias, their smuggling bringing commerce and food to Aleria. However, over time, these guilds grew and split, and soon focused on consolidating power over supporting the Alerian community. The courier guilds that control Aleria often extract payments from Alerians and expect fees from the earnings of each Alerian under their influence. The guilds often struggle among each other for control over Aleria, exchanging rule of the colony on a near-monthly basis. The colony's economic depression became so saturated that the local authorities have become complicit in supporting the crimes of the courier guilds. }} Following the initial colonization of Aleria, the colony was home to a nascent agricultural industry. However, as climate change from the instability of Elduros system|Elduros resulted in widespread droughts across Aleria, agricultural sectors failed and most food stuffs were imported to Aleria. However, economic prospects on Aleria quickly shifted to mining the rich ore deposits on the planet. With an expansion of new employment opportunities and economic activity, Aleria had a robust economy fueled by a mining industry. Historically, mining concerns on Aleria consisted of over a dozen fragmented private mining groups, until they were unified by the mining mogul Esil Boesis, who founded Mols'Desias. The mining union was established to keep Alerian influence in the hands of the workforce, while also ensuring stability and bargaining power for its constituents to provide long-term security for the industry. Aleria soon became a powerhouse of trade between the Inner Colonies and Outer Colonies, providing raw materials to fuel the expansion of the Unified Earth Government, in exchange for food stuffs, electronics, and spacecraft. However, the Alerian economy soon suffered from the Devil's Kiss|planetary drought and trade tariffs. Aleria's job economy was dominated by the mining industry, having seen a dramatic shift away from nearly every agriculturally based profession. With the start of the Human-Covenant War, trade halted at Aleria's borders as the Unified Earth Government diverted resources elsewhere. Food imports to Aleria effectively ceased and the planet's economy collapsed, leading to widespread depression across Aleria. As the crisis on Aleria grew, the colony became a hot spot for illegal activity and seventy percent of wages were left undeclared. With almost no competition in the declining Alerian economy, many Alerians felt obligated to turn to more illicit activities to make ends meet, giving rise to the courier guilds of Aleria who bring commerce and money to the towns and markets of Aleria. Though mining continues on the colony, the industry is often considered to be a dead-end profession while the courier guilds provide Alerians a source of income through smuggling and piracy. A day of smuggling is equivalent to a month of mining on Aleria, leading to Alerians leaving the local labor force for criminal activity or off-world mining, smuggling contraband back into Alerian ports and trafficking straight to the highest bidder. This lead to the eventual collapse of Mols'Desias, which was blamed for monopolizing the failing Alerian job market and forcing workers to work impossible hours for very little pay. With the courier guilds now dominating Aleria's economy, honest trade is rare on the colony.''Halo: Renegades'', Chapter 15 While Aleria remains unconnected to any trade route of the Unified Earth Government, the Via Casilina Trade Route is a notable trade route that was arisen, connecting Aleria to independent worlds in the Orso system|Orso, Cordoba system|Cordoba, Shaps system|Shaps, and Sverdlovsk system|Sverdlovsk systems."Into the Fire" ''Halo: Fractures'', p. 239 (Google Play edition) File:Nightfall - Alerian smugglers.png|thumb|250px|Smugglers amongst the deserts of Aleria }} The people of Aleria, called Alerians, are largely miners and smugglers, forced into off-world mining and piracy by the collapse of the Alerian economy. Many Alerians are anti-centralists opposed to the Unified Earth Government's rule and were quick to blame the UEG for only supporting the Inner Colonies, often at the expense of worlds like Aleria. Alerian dice is a popular dice game played among Alerians.''Halo: Smoke and Shadow'', Chapter 12 Considered a "Third World" colony, the Alerian standard of living has severely dropped and the vast majority of the population live in extreme poverty. By 2553, the population had been half of what it was the previous century and the median lifespan on Aleria was only 45 years of age. The population of Aleria is centered around markets and towns, with the wealthy owning most land, while the poor live in mining slums, bazaars, or tent cities. Tired of colonial unrest and hostile living conditions, Aleria's youth often turned to petty crime and violence, though their actions were often dominated by the courier guilds. As most Alerians are unable to afford modern spacecraft, they often use outdated vessels such as s for interplanetary transport.Halo Waypoint: Pregnancy among the youth of Aleria is quite common, and many of these young parents fall ill or disappear in the colony's dusty mines. The quality of education was also quite low on Aleria, particularly among the poor. List of appearances ''Halo 3'' ''Halo: Nightfall'' ''Halo: Fractures'' *''Into the Fire'' ''Halo: Smoke and Shadow'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Aleria locations| Category:Planets Category:Human colonies
Alerian dice is a game played with dice on the impoverished human outer colony of Aleria. Niko and Lessa, siblings who grew up on Aleria, showed the crew of the ''Ace of Spades'' how to play it in January 2557.''Halo: Smoke and Shadow'' List of appearances ''Halo: Smoke and Shadow'' Sources Category:Gaming
The alert carry, sometimes mistakenly called "ceasing fire", "standing down", or "gun down", is a feature introduced in ''Halo 2'' for machinima purposes, and has since appeared in ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', ''Halo 2: Anniversary'', ''Halo 5: Guardians'' and ''Halo Infinite''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making machinima. The exact execution of the alert carry has changed between games and requires different button combinations for different game Halo Xbox controls|controller layouts. ''Halo: Combat Evolved'' The alert carry can be performed in ''Halo: Combat Evolved'' by simply looking down. Although the player is looking at the ground, others will see their head looking forward with their arms and weapons pointed at the ground. Generally, using an M6D Personal Defense Weapon System|M6D Pistol or a Type-25 Directed Energy Pistol|Plasma Pistol resulted in a more relaxed effect; using a Type-33 Guided Munitions Launcher|Needler or an MA5B Individual Combat Weapon System|Assault Rifle tended to bend the left arm inwards. ''Halo 2'' Noticing that ''Red vs Blue'', which frequently used the alert carry effect, helped the ''Halo'' franchise, Bungie made it easier to perform the technique in ''Halo 2'' by assigning it its own buttondown on the D-Pad. The alert carry is shown by looking down at the player's legs, they will not be as bent as normal. Other players will see it as your weapon being lowered. Shooting, throwing grenades, meleeing, reloading, entering vehicles, dying, or pressing the D-Pad again will end the effect. On Xbox LIVE|Xbox Live, the trick can also be performed by exhausting all grenades and holding L (Left Trigger). In ''Halo 2'', not all weapons can be put into ready position, such as dual wielding|dual-wield weapons, M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers, and Type-1 Energy Weapon/Sword|Energy Swords. The trick seems to work on two-handed rifle type weapons, as when the Type-25 Grenade Launcher|Brute Shot is lowered, but on closer inspection, the player's arm is bent slightly and the Brute Shot itself is slightly tilted. ''Halo 3'' and ''Halo 3: ODST'' Note'': This does not work on Xbox Live due to the possibility of exploits, according to Bungie.'' The ''Halo 3'' alert carry was first performed in public by ''Red vs Blue'' cast members. In ''Halo 3'', the feature is activated with a button combination. The player can cease fire by pressing and holding the following in any order (different according to button layout): LB (Switch Grenades) RB (Action/Reload) A button (Jump) Left Thumbstick (Crouch) D-pad "down" After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the Energy Sword, Brute Shot, Gravity hammer (fiction)|Gravity Hammer, Sentinel Beam, Pek-pattern plasma cannon|Plasma Cannon, AIE-486H Heavy Machine Gun|Machine Gun Turret, and M7057/Defoliant Projector|Flamethrower. The trick looks odd when performed with the M41 Rocket Launcher, Pez'tk-pattern fuel rod gun|Fuel Rod Gun, M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser, and dual-wielded weapons. The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. Shooting, throwing grenades, meleeing, going into Edit Mode on Forge, dying or re-entering the button combination will end the effect. ''Halo: Reach'' The alert carry option returned in ''Halo: Reach'' and was first seen being used in the Red vs. Blue Halo: Reach PSA: Deja View. The player can alert carry by pressing and holding the following in any order (different according to button layout): X Button (Action/Reload) B Button (Switch Grenades) Right Thumbstick (Zoom) D-pad "down" After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE. Unlike ''Halo 3'', the M41 Rocket Launcher, Fuel Rod Gun, Gravity Hammer, and the flag will be in a resting position after using alert carrying. Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed. It is also possible to use alert carry in the campaign. ''Halo 4'' Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry. However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is: X button (Action/Reload) B button (Crouch) A button (Jump) D-pad "down" As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. ''Halo 2: Anniversary'' The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''s problem; in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions: Action/Reload (Default RB) Jump (Default A) Zoom (Default right thumbstick) D-pad "down" Unlike previous entries, dual-wielded weapons, the Brute Shot, and the Sentinel Beam can be alert-carried, and Elites can exclusively alert-carry the Machine Gun Turret. Note that switching your weapon will exit the Alert Carry stance. ''Halo 5: Guardians'' Alert carry in ''Halo 5: Guardians'' can be achieved with the new Machinima control setting in Custom Games. When activated, Hold Reload and "down" on the D-pad. Unlike ''Halo: Reach'' and ''Halo 4'', the player cannot achieve alert carry in the campaign outside of the missions ''Meridian Station (level)|Meridian Station'', ''Alliance'', and ''Before the Storm''. Instead, only AI-controlled Spartans can use alert carry. ''Halo Infinite'' Alert carry in ''Halo Infinite'' can be enabled using the node-graph scripting system in Forge. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard). Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'' This will only work on maps that have the "Set Player Weapon Lowered" node in the node-graph. As a result, you cannot alert carry in campaign, matchmaking or on official multiplayer maps. Unlike ''Halo 5: Guardians'', Machinima controls do not enable the ability to alert carry. This may be due to a bug. Trivia Alert carry in ''Halo: Combat Evolved'' is actually a glitch rather than a feature. The creators of ''Red vs. Blue'' exploited this glitch for their machinima. Due to the popularity of the webseries, Bungie implemented an actual alert carry feature in ''Halo 2'' solely for machinima. In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the Type-25 Grenade Launcher|Brute Shot). Execute this trick in conjunction with an Energy Sword and it will disappear. ''See Silhouette Sword''. In ''Halo 3'' local Split-Screen, this trick may be a possible method to combat screenwatching due to not being able to see what weapon you have equipped, though they may still be able to see the icon for it on your HUD. A tip to ''Halo 3'' machinima makers; when you want to view someone lowering their weapon, the most commonly known, and probably the easiest way to do this, is to simply reverse the footage of them raising it. However, the button combination can be performed in any order. If you're talented enough, you can "crouch" while running, which negates its effect, and hold down (A) after you have jumped. If you hold these down while puppeteering your character, and complete the combo, your character will lower their weapon while neither crouching nor jumping, giving it a smoother look. It is tricky to master though, and some find the reverse-footage method more convenient. This trick is not very effective for Elites in general, and is only really visible when the player does not move. Running will cause the weapon to appear (to other players) to lift back up again, although to the player it will appear as if the weapon is still lowered. Another, simpler method is simply to turn off the ability to crouch in a custom game. During an alert carry, when a player enters a vehicle and exits, the player will see in his HUD that the weapon is frozen at the highest point of being drawn and the player does not appear to breathe as during holding a weapon off of cease fire. However, it will disappear if the player swaps or switches weapons, fires his weapon, or throws a grenade. Using an Armor Ability while Alert-Carrying will not cancel the Alert Carry. In ''Halo: Reach'', Alert-Carrying any Turret weapon while playing as an Elite results in a somewhat humorous "Hold" posture; it will appear as though your left arm is merged with your chestpiece. Interestingly enough, in ''Halo: Reach'', if you Alert-Carry and enter a vehicles passenger seat, it will look like you are holding a weapon like normal. However, when you exit the seat, assuming you didn't fire while in the seat, you are still Alert-Carrying. If you alert carry while holding an Energy Sword in ''Halo: Reach'', it appears to the player holding it as though the sword mostly vanished; all you will see is little crackles of electricity from where it should be. To others, though, it is still fully visible. Gallery File:HCE_AlertCarry.jpg|Alert carry in ''Halo: Combat Evolved''. File:RvBSister.png|Alert carry, used in the machinima series ''Red vs. Blue'' in ''Halo 2''. File:Cease-fire-h3.jpg|A red-colored Spartan with a pistol in alert carry position in ''Halo 3''. File:H3ODST - Alert Carry.png|Alert carry in ''Halo 3: ODST''. File:ReachEliteAlertCarry.jpg|An Elite with a lowered Plasma Repeater in ''Halo: Reach''. File:ReachSpartanAlertCarry.jpg|A Spartan with a lowered MA37|Assault Rifle in ''Halo: Reach''. File:Reach alert carry crouched.jpg|A Spartan with a lowered Assault Rifle, in crouched position. File:HR_AlertCarry_Turret_Anim.gif|A Spartan with a M247H Heavy Machine Gun|Heavy Machine Gun Turret, normally and in alert carry. Note the slight difference in right arm position. File:Alert carry.png|Alert carry in ''Halo 4''. File:H2A Alert Carry.jpg|Two SPARTAN-IV program|Spartan-IVs with their weapons lowered in ''Halo 2: Anniversary''. File:H5 - Alert Carry.png|Alert carry in ''Halo 5: Guardians''. File:Infinite Alert Carry.png|Forge script enabled alert carry in ''Halo Infinite''. Sources
The Aleutian Rim is a rim of the Cortez Ocean on Beta Gabriel, a human Inner Colony planet. The Office of Naval Intelligence's Fathom Station was constructed at the Aleutian Rim to allow ONI to search the nearby remains of Covenant carrier ''Splendid Intention'' for weapon plans following the Human-Covenant War. However, in 2556, ''Splendid Intention'' suddenly shifted from its resting place along the rim and slid down a trench, sending debris and water into Fathom Station's northern terminal, ultimately destroying the station and eventually leading to the deaths of all the station's personnel. List of appearances ''Halo 5: Guardians'' Sources Category:Locations
File:Garland.JPG|thumb|Alex Garland Alex Garland (born 1970 in London, United Kingdom) is a British novelist and screenwriter. He was designated to be a screenplay writer with D.B. Weisshttp://www.imdb.com/name/nm0307497/ in 2004 just before the ''Halo 2'' launch. It was around that time that Peter Schlessel, a Hollywood writer, had started to meet with Bungie staff to discuss plans for a potential Halo (film)|Halo movie. Garland, whom Bungie selected for writing the screenplay, is on the list of Schlessel's approved writers. Later, Microsoft released Garland's completed screenplay to various Hollywood studios on June 7, 2005, looking to be paid a $10 million fee as well as the studio's agreement to adhere to guidelines set by the game's developers. He is also the producer of ''28 Weeks Later''. Sources Category:Writers
Alexander "Alex" Christian Irvine (born March 22, 1969) is an American fantasy and science fiction writer. In the past, he has worked on Alternate Reality Games like ''The Beast'' and was part of the writing team that created the Halo 2 promotional game ''I love bees|I Love Bees''. Irvine's other contributions to the Halo universe include ''Something has Happened'' in ''Tales from Slipspace'' and the Halo: Rise of Atriox Issue 4|fourth issue of ''Halo: Rise of Atriox''. On March 6, 2018, 343 Industries announced Alex Irvine as the author of the three-chapter mini-series, ''Halo: Collateral Damage''. Background Alex Irvine has written more than thirty books, both his own original fiction (''Buyout'', ''The Narrows'', ''Mystery Hill'', ''A Scattering of Jades'') and licensed work for Marvel, Hasbro, Warner Brothers, Fox, Blizzard, Legendary, and other international entertainment companies. He has also written comics (''Daredevil Noir'', ''Iron Man: Rapture'', ''Hellstorm'', ''Son of Satan: Equinox''), games, and animation. ''Halo'' bibliography ''I love bees'' (2004) ''Halo: Tales from Slipspace'' (Co-author) "''Something has Happened''" (2016) ''Halo: Rise of Atriox'' (Co-author) "''Halo: Rise of Atriox Issue 4|Issue 4''" (2017) ''Halo: Collateral Damage'' (2018) External links Sources Category:Authors|Irvine, Alex
Alex Linville was a resident of Brume-sur-Mer on Meridian and a member of the band Drowning Chromium. Biography By 2548, Alex, who had graduated from high school a few years before,Halo: Battle Born, ''page 63'' was a member of the band Drowning Chromium alongside Dorian Nguyen, Xavier Dupont and Hugo Chastain. While Xavier and Alex played the guitar and Dorian was the QJ, Hugo was a singer.Halo: Battle Born, ''Chapter 4'' One night, the band played in the Brume-sur-Mer bomb shelter, only to have a brief interruption when the power went out all over town.Halo: Battle Born, ''Chapter 1'' After the concert ended, the band broke into an abandoned tourist house and sat around strumming their guitars until finally going home to bed shortly before dawn.Halo: Battle Born, ''page 15'' The concert drew the interest of Tomas Reynes who invited the band to play on his boat the next night.Halo: Battle Born, ''page 22'' In preparation for the concert, Hugo smeared purple makeup across his eyes, makeup which glowed phosphorescent in the dim light. After finishing their first song, the band noticed that the audience was paying attention to something in the sky instead of them and discovered a weird light that quickly resolved itself into a spaceship. To the horror of the boat's passengers, they realized that the Covenant were Battle of Meridian|attacking Meridian and Hugo quickly realized that the ship, an , was heading towards Brume-sur-Mer. As Hugo wondered why Tomas wasn't bringing the boat back towards land, the corvette opened fire, setting the boat on fire and causing it to begin to sink before the corvette released Yanme'e to kill the passengers. Recognizing that his friends were too panicked to handle themselves in the situation, Dorian ordered them crawl backstage and find Tomas, lying that he had a plan. When Alex attempted to run for backstage, he nearly got hit by plasma fire and Dorian had to remind him to crawl instead. Dorian eventually jumped from the sinking boat, hoping that his friends had found Tomas who hopefully had a hidden lifeboat to take them back to Brume-sur-Mer or to Port Moyne. However, Hugo, Alex and Xavier didn't survive, presumably either killed by the Yanme'e or drowned when the boat sank.Halo: Battle Born, ''pages 289-290'' Following his own narrow escape, Dorian was left unsure of his friends' fates. Dorian later explained to Saskia Nazari, who remembered him from the first concert, that he had been covering for his friends so they could get to safety, but was forced to run when more of the Yanme'e boarded the boat and he had to get the hell out. Dorian expressed hope that Hugo, Alex and Xavier escaped as he didn't believe the Covenant had gone backstage, but wasn't sure if they would've ended up in Port Moyne or Brume-sur-Mer. However, Dorian refused to ask Salome if they were in the bomb shelter as he didn't want to hear that they weren't.Halo: Battle Born, ''page 104'' A day after the escape of the surviving townspeople from Meridian, word came in that Hugo, Alex and Xavier were amongst those who didn't survive. Saskia and Evelyn Rousseau began knotting roses for them out of old clothing as an act of remembrance. List of appearances ''Halo: Battle Born'' ''Halo: Meridian Divide'' Sources Category:Human characters|Linville, Alex Category:Human civilians|Linville, Alex
File:AlexAt343.jpg|300px|thumb|Alex Wakeford poses in front of the 343 Industries office. Alex Wakeford, aka Haruspis, is a community writer at 343 Industries and is the current steward of the Canon Fodder blog post series released monthly via Halo Waypoint. Biography A long-time community member, Alex Wakeford has been a devoted fan of the Halo universe|''Halo'' universe since its inception. He become known for his in-depth literary analyses of ''Halo 4'' and the wider lore of the universe. The ''Halo'' series' stories, characters, themes, and community are the 'pillars of awesome' that drive his love for this franchise. After holding several teaching and gaming industry roles, Alex was hired to be a writer on 343 Industries' community team in 2021#November|November 2021. In this position, Alex took on the responsibility of writing many of the official blog posts shared with the community via Halo Waypoint. Following the release of Canon Fodder Issue #122 on 2021#December|December 13, 2021, senior franchise and narrative writer Jeff Easterling passed the torch to Alex Wakeford, who continues to publish new entries of the blog series each month. In addition to Canon Fodder, Alex is the lead writer for the monthly Community Update blog posts, the Community Spotlight series, the narrative of ''The Last Sky Marshal'' Story Shard, several blog posts regarding updates and events for ''Halo Infinite'', and more. He has also been involved with the production of ''Halo'' Halo novels|novels, including the upcoming ''Halo: Epitaph'' by Kelly Gay. He was also involved in the creation of the ''Halo Waypoint Chronicles'' short story series, and narrates the audio releases for the stories including ''Vertical Umbrage'', ''Winter Contention'', and the live reading for ''Sunrise on Sanghelios''. Trivia Alex Wakeford's nickname of "Haruspis" is a reference to the Haruspis|title of the same name that was bestowed upon Forerunners entrusted with studying and watching over the Domain. Gallery File:CanonFodderBros.jpg|Alex Wakeford on stage with Jeff Easterling for the Canon Fodder live event at the 2022 Halo Championship Series|HCS World Championship. Sources Category:343 Industries staff Category:Writers
Alex may refer to the following: In-Universe Alexander (officer)|Alexander - A civilian commanding officer on the . Real life Alex Garland - The screenplay writer of the cancelled Halo (film)|Halo film. Alex Lieu - A worker in 4orty2wo Entertainment. Alex Irvine - A 4orty2wo Entertainment writer. Category:Disambiguation
|gender=Male |height= |mass= |hair= |eyes= |affiliation=Vosper Engineering |rank-titleLead Engineer |sn= |notable= }} Lead Engineer Alexander Kerr-Fox was one of two naval architects responsible for the construction of Cairo Station (station)|Cairo Station, the other being Doctor Stephen Loftus (Doctor)|Stephen Loftus.''Halo: Warfleet'', ''page 31'' The orbital defense platform's construction began over Earth on August 23, 2550, and was completed on September 14, 2552. Sources Category:Human characters|Kerr-Fox, Alexander Category:Shipwrights and naval architects|Kerr-Fox, Alexander
|sn=02864-95668-AR |notable= }} Vice Admiral Alexander Reaves (service number 02864-95668-AR) is a human flag officer in the United Nations Space Command|UNSC UNSC Navy|Navy. In late 2552, he received an encrypted message from Admiral Roland Freemont, ordering him to reassign SPARTAN-II program|Spartan-II Black Team to Operation: BLOWBACK, a covert mission to Sub-sector 35 in order to gather intelligence and sabotage Covenant vessels. List of appearances ''Halo: Blood Line'' Sources Category:Human characters|Reaves, Alexander Category:UNSC Navy officers|Reaves, Alexander
File:Alex Seropian.jpeg|thumb|350px|Alex Seropian in the ViDoc O Brave New World. Alexander Seropian was the initial founder, President and CEO of Bungie|Bungie Studios. Seropian left Bungie in 2004 (real world)|2004 and, along with other ex-Bungie employees, went on to create Wideload Games, another game company. Wideload's first project is ''Stubbs the Zombie in "Rebel Without a Pulse"'', a bizarre 3D-Action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox. Games ''Gnop!'' - Programmer, Artist ''Operation: Desert Storm'' - Programmer, Publisher ''Marathon'' - Music & Sounds, Scenario Design, Damage & Spin ''Halo: Combat Evolved'' - Executive Producer ''Halo 2'' - Special Thanks Trivia In the ''Halo'' universe, a building called The Seropian is a reference to Alex. Related links at OverClocked ReMix Inside Mac Games: Deniz, Tuncer (Dec. 10, 2001) IGN: Butts, Steve (Apr. 26, 2004) Eigenhat.com: Hardgrove, Craig (Oct. 27, 2004) Chicagoist: (Jun. 20, 2005) Gamasutra: Wen, Howard (Sep. 29, 2005) Category:Bungie staff
|height= |mass= |hair= |eyes= |affiliation=United Nations Space CommandHalo Wars: Genesis |rank-titleCaptainHalo Wars, campaign level, ''Cleansing'' |sn= |notable=Last civilian commanding officer of }} Alexander was a human ship captain and the last civilian commanding officer of . He retired on 2520|July 20, 2520, after the "Verent mission". Due to his retirement, the UNSC requisitioned ''Spirit of Fire'' and refitted it to be a military vessel. List of appearances ''Halo Wars'' Sources Category:Human civilians Category:Human characters
|gender=Female |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable=High school teacher. }} Alexander was a human high school English|Freshmen English teacher in the late 25th century. Biography One of her notable students was Preston Cole. When Cole was 14 years old he submitted a paper to Miss Alexander entitled "The Viability of Extended Colonization." The teacher gave him a "B" overall; "B" on his thesis, and "C" for his conclusions, stating that the paper contained too much speculation. Ironically, Cole's words were practically prophetic in predicting the coming strife of the Insurrection which would soon engulf humanity. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human characters Category:Educators
The name Alexander may refer to the following: Alexander (teacher) - A high school English teacher on Earth in the late 25th century. Alexander (captain) - The former civilian captain of the . Alexander Kerr-Fox - The lead engineer of Cairo Station (station)|Cairo Station's construction. Alexander Reaves - A Vice Admiral in the UNSC Navy in 2552. Alexander Seropian - The initial founder, president and CEO of Bungie.
Alexis Indara was a UNSC Navy Ensign aboard the Colonial Military Authority|CMA CMA Season of Plenty|''Season of Plenty'' in 2489. Her UNSC service number was 00801-46332-XT.Halo: Evolutions - Essential Tales of the Halo Universe, ''page 423'' Background On September 22, 2489 as ''Season of Plenty'' was preparing to jump to slipspace the ship's new Artificial intelligence|AI Lorelei shut herself down for routine maintenance. Rather than rebooting the backup intelligence, Lieutenant Commander Nevel ordered Ensign Otto Seinmann to do the slipspace calculations by hand. Seinmann had Crewman Apprentice Preston Jeremiah Cole|Preston Cole do most of the work for him instead. Indara accused Seinmann of being cruel to Cole. She asked him why he was picking on Cole, who got his work done and didn't bother anyone. Seinmann replied, "He bothers ''me''." That November she performed well on the ship's bi-annual evaluations. Her performance was considered "above average" and as a result she was assigned to management training (Series Seven|7).Halo: Evolutions - Essential Tales of the Halo Universe, ''page 428'' Sources Category:Human characters|Indara, Alexis Category:UNSC Navy officers|Indara, Alexis
AlfoldHalo: Reach, ''Intersystem News: "Bliss Decimated!"'' was a location or administrative subdivision in the Utkozet|Utkozet Province on Reach.:File:Ringcode - LegendBox 02.jpg It was the location of the major population centers of Bars, Esztergom and Manassas. Trivia Wikipedia:Alfold|Alfold is a plain occupying the southern and eastern part of Wikipedia:Hungary|Hungary. List of appearances ''Halo: Reach'' ''Halo: The Television Series'' *''Transcendence'' Sources Category:Reach locations
Algol, also called Beta Persei, is a planetary system. Overview Algolis - Human colony world. History In 2475, humanity colonized the Algol system, establishing a Human colonies|colony on Algolis. The colony was Algolis Invasion|attacked by the Covenant in 2549, some time prior to 2549#March|March 28. List of appearances ''Halo Legends'' *''Prototype'' ''Halo: Evolutions'' *''Midnight in the Heart of Midlothian'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo Infinite'' Notes Sources Category:Planetary systems
|place = Algolis, Algol system |result = Banished victory Atriox and his followers rebels against the Covenant and eventually form the Banished. Evacuation of most of civilian population. HRUNTING/YGGDRASIL Mark I prototype destroyed. ''UNSC The Heart of Midlothian|Heart of Midlothian'' self-destructed in accordance with Cole Protocol. At least one city Glassing|glassed by the Covenant. |side1 = * United Nations Space Command * UNSC Navy ** Office of Naval Intelligence *UNSC Marine Corps **UNSC Marine Corps of Engineers |side2 = * Covenant *Covenant military **Covenant fleet **Covenant Special Operations |side3 = * Banished |commanders1 =* Commander|CDR Unidentified commander (Algolis)|Unidentified |commanders2 = *Hierarchs|High Prophet of Truth Itho 'Hesiikee |commanders3 = Atriox Decimus |forces1 = 1 1 1+ D77H-TCI Pelican 1 HRUNTING/YGGDRASIL Mark I ADS|Mark I ADS Several M12 Warthogs *M12G1 Gauss Warthogs *M12 Chaingun Warthogs Numerous ground forces *Numerous UNSC Marine Corps|Marines |forces2 = One small flotilla *1+ *1+ *1+ battle group **1 **4 other escorting ships **Multiple air vehicles ***Multiple s ***Multiple s Several Phantomss (though in former like the Phantoms in ''Deliver Hope'', the Phantoms appears to be larger comparing the ground troops and a Wraith, which could indicate that it may be a separate Phantom variant), which is in contrast of the Algolis Invasion having took place in 2549, as confirmed in ''Halo Encyclopedia (2022 edition)'', as this model was introduced as the successor of the older in the last year of the war: in 2552.}} Several Irdnekt-pattern Banshee|T-26C Banshees 2+ Zurdo-pattern Wraith|T-26 Wraiths Numerous ground forces *Sangheili *Jiralhanae *Mgalekgolo *Kig-Yar *Huragok *Unggoy |forces3 = *Several defected Jiralhanae 1 captured |casual1 =*Heavy ground losses *Sergeant "Ghost (Marine)|Ghost" *Several Warthogs *1 Mark I ADS |casual2 =*Heavy ground losses *All forces in the Weapons Research Facility T12A *Several Sangheili masters **Itho 'Hesiikee *Heavy Jiralhanae casualties 1 ''Ket''-pattern battlecruiser captured by the Banished 1+ battle group *All 5 starships *Several T-28 Ticks |casual3 =Unknown - presumably little to none |civilian1=*Many civilian transport ships *1+ }} }} The Algolis Invasion was a short and bloody battle|engagement that took place and fought between the United Nations Space Command and the Covenant in the Algol system during the Human-Covenant War in 2549. The battle on the surface of Algolis marked the formation of the Banished, a violent ex-Covenant mercenery organization and Covenant remnants|splinter faction founded by the legendary Jiralhanae warrior Atriox and his second-in-command Decimus after rebelling against the Covenant, particularly Hierarchs, which would rise dramatically to power after the empire's Great Schism|fragmentation in late 2552. Background With its own underpopulated civilian population largely removed from such efforts, the human Human colonies|colony planet|world of Algolis was the home to several prototype weapon projects including HRUNTING and Project YGGDRASIL|YGGDRASIL. These concurrent programs resulted in the creation of an armor system unmatched in the UNSC arsenal. When the Covenant discovered Algolis in 2549, the particular element of the planet was believed to be the purpose of the Covenant's specific interest in this particular human colony world. As a result, they would quickly send a small but effective Covenant invasion Covenant fleet|fleet to cruelly invade the colony. The aliens' main objective was the destruction of Weapons Research Facility T12A, where the UNSC was developing highly advanced weaponry. At the time of the beginning of the Covenant assault, Algolis was largely undefended as only a Unidentified UNSC frigate (Algolis)|lone was present during the early stage of the invasion in order to evacuate the population of Algolis. At some point, the Jiralhanae Stalker, Atriox, sought counsel from his mentor Escharum who advised him to rebel against the Covenant and the Hierarchs. This bolstered Atriox's commitment to revolt. Battle When the Covenant arrived, civilians immediately began to prepare their transport ships for evacuation. However, many of them were destroyed before they could even breach the planet's atmosphere. Those who survived the risky escape did so by the narrowest of margins, retreating to the lone frigate in orbit. File:M419rfl.jpg|left|250px|thumb|Sergeant "Ghost (Marine)|Ghost" played an instrumental role by outfitting the HRUNTING/YGGDRASIL Mark I ADS prototype to combat the Covenant ground and air forces and allow the Marines to escape. As the swift and cruel siege on Algolis still raged on the surface while the civilians were being evacuated by Marines, a UNSC demolitions squad nicknamed the Hades Corps, a team of UNSC Marine Corps of Engineers|combat engineers, was tasked to Weapons Research Facility T12A to enact the Cole Protocol, destroying navigation data and a Office of Naval Intelligence's HRUNTING/YGGDRASIL Mark I ADS|prototypical combat exoskeleton and preventing them from falling into Covenant hands. The Covenant attacked the UNSC Marine Corps|Marines in full force, breaking their defensive line and pinning down the survivors, and infiltrating heavy casualties. While Covenant forces were making their final push towards the base, all UNSC ground forces on the facility were ordered by the Unidentified commander (Algolis)|commander to make a full retreat but one of them disagreed as he was unwilling to abandon the Hades Corps on the planet while another said to him that the Cole Protocol was already enacted and told him to move out. In the ensuing chaos a fired its fuel rod cannon and destroyed a Banta-class colony ship|spacecraft ferrying civilian colonists off the planet, killing hundreds in the process as a Phantom reinforced the Covenant ground infantry and dropped Covenant reinforcements and a . At the time, the Hades Corps were at the Hanger 1030 and refused to leave until they would destroy the prototype of weapon systems in compliance with the Cole Protocol. However, one fearless Marine engineer, a sergeant nicknamed "Ghost (Marine)|Ghost" who led the squad and was initially believed to went missing or left his Marines behind, went against orders in an effort to help civilians and his Marines to escape and equipped the armor slated for destruction, hoping to redeem himself as a promise to a Unidentified Marine (Ghost's platoon)|deceased comrade three years earlier. Using the suit's powerful armament, Ghost first atomized the Wraith with a Type 18 Magnetic/Bayonet-style Claymore. However, his combat engineers berated him for "disobeying" the orders but Ghost said he already removed all the data and used the time left on Mark ADS I; a staggering countdown to trigger the final detonation when the system would have required a voice command. As the responsible for the Hades Corps, he said the mission cannot be jeopardized. Despite his statements, his Hades Corps comrades still order him to stop using the suit and destroy it. Ghost managed to destroy swathes of Covenant forces, savagely countering the Covenant assault and wasting most of their ground forces and vehicles such as Wraiths and aircraft, including multiple s. During the fight against Covenant forces, Ghost ordered Hades Corps to retreat, leaving him alone engaging against the Covenant forces and allowing the Marines and civilians to escape. As a Phantom supported by 2 Irdnekt-pattern Banshees approached, Ghost engaged them in aerial combat, destroying the 2 Banshees and hijacking the Phantom by violently destroying it when the gunship crashed into the surface. In the ensuing battle against the ground infantry, Ghost was overwhelmed. The suit's shielding system started to fail from massive salvos of shots from Type-25 plasma pistol|plasma pistols, Okarda'phaa-pattern plasma rifle|plasma rifles, and Pez'tk-pattern fuel rod gun|fuel rod guns wielded by Unggoy Heavy|Unggoy Heavies and Sangheili Minors and Sangheili Zealot|Zealots, and the suit has been completely disabled when a plasma grenade severed its (and Ghost's) left arm. When the suit was damaged as Ghost struggled inside the disabled armor, he looked up at the escaping shuttles and flashed back to his female Marine's death. He admitted that the moment she died in his arms, a part of him was lost and that he had become a "ghost"a shadow surrounded by death. A countdown on the suit's HUD finishes as Ghosts was cornered he gave a code-word activation: "Be Human". The prototype suit activated a nuclear self-destruct in the armor, killing Ghost and all remaining Covenant forces in the area. The weapons facility was consumed by the blast, depriving the Covenant of any classified data they had sought to obtain. However, after the Cole Protocol was launched, all communication was lost with UNSC ground forces, and reports of the incident are inconclusive. Remaining Marines fell back to the Unidentified UNSC frigate (Algolis)|lone frigate in orbit over the planet along with the surviving civilians; meanwhile the frigate would deploy an Office of Naval Intelligence|ONI contact team to verify all classified data and materiel had been purged. Ghost's commanding officer reported that the Cole Protocol has been enforced, and that all navigational data and technology prototypes have been destroyed. He redacted his previous request for Ghost's court-martial, listing him as missing in action and further stating that Ghost had demonstrated great conduct as a Marine and human being. The frigate would then move to rendezvous with the destroyer as ordered by Ghost's officer. Although the UNSC frigate assisting with evacuations of the planet was scheduled to link up with ''The Heart of Midlothian'' for an escorted Cole-compatible loop back to Earth, contact with the destroyer was never made. File:Battle of Algolis.jpg|thumb|left|Instantly after arriving in the Algol system, UNSC ''The Heart of Midlothian'' was under siege by a Covenant battle group in an attempt to find the location of Earth.|250px Shortly after the siege and eventual destruction of the Weapons Research Facility T12A, the ''The Heart of Midlothian'' dropped out of Slipstream space|slipspace in the outlying regions of the Algol system, slingshot behind a proximal gas giant along a stream of asteroidal debris toward the planet's surface. There, they would rendezvous with an ONI contact group deployed by the lone frigate assisting with the colony's evacuation measures. After ensuring Algolis' stockpile of prototype weapons were destroyed, they would leave the planet, letting it fall to the Covenant. During the course of the mission almost as soon as ''The Heart of Midlothian'' exited Slipstream space|slipspace, the was perfectly targeted and instantly ambushed by a small Covenant battle group of a single as the flagship, and 4 "completely new" Covenant starship|Covenant ships escorting it, along with a swarm of s and s. It was possible that the Covenant knew exactly where ''The Heart of Midlothian'' was going to exit inside the range of the weapons system before the shipboard AI, Mo Ye could react against the surprise attack. Two Ticks boarded the UNSC starship|UNSC vessel and dispatched boarding parties inside the ship, where they punctured the ship in 200 different locations and killed the crew in their entirety before they could sound a general alarm save one Orbital Drop Shock Trooper, Michael Baird, who was unconscious for 23 hours since ''The Heart of Midlothian'' entered Slipspace and then when the Covenant attacked the destroyer upon its arrival near Algolis. They quickly disconnected Mo Ye. Baird was in the surgery unit during the boarding action, inadvertently saving his life. As Mo Ye told Baird about the events that occurred while he was unconscious and Baird asked why she could not just wipe the NAV database as per the Cole Protocol, Mo Ye informed Baird that this boarding party was unlike any other due to a Three Laws of Robotics|restriction placed on her by a "never-seen-before" Huragok|Covenant species brought aboard in her disconnected state which did not allow her to willingly harm a human, systematically destroying Mo Ye's systems to prevent her from self-destructing. To allow Mo Ye to start the self-destruct sequence of ''The Heart of Midlothian'', Mo Ye guided Baird to the bridge of ''Midlothian'' and manually boot her systems. She was able to tell him this because she had left a small piece of her coding behind to watch over Baird's procedure. Armed with only a fire extinguisher, Baird set out for the control room but was intercepted by a small group of Covenant of four Unggoy Minors, two Kig-Yar Snipers, and one Special Operations Sangheili. He snapped the first Kig-Yar's neck by smashing down on its head with his fire extinguisher. He then used the fallen Kig-Yar's to take out the next. As the Unggoy began to disperse in fear, one accidentally ran into him. As they looked at each other, Baird noticed an Type-1 energy sword|energy sword running through the cowering Unggoy and himself. He looked up and noticed the leading Sangheili had run him through with his energy sword. As the Sangheili pulled away, the Unggoy fell dead and Baird was knocked unconscious. Baird was awoken again by Mo Ye, who gave him four rumbledrugs that were similar to those used by Insurrectionists fighting SPARTAN-II program|Spartans on Hellas and Fumirole, slowly destroying the body, but making it totally impervious to pain and damage. Using these drugs, Baird made his way to the control room, where he encountered more of the boarding party, including the leader, who donned a decorative headdress. Baird dropped his carbine and said he would give them the coordinates of Earth if they let him escape in a lifeboat. As they began to raise their weapons at him, the Special Operations Sangheili roared at them to stop and communicated with the Huragok onboard. The Sangheili then agreed to let Baird do what he had to do. Instead of giving the coordinates to the boarding party, Baird ordered the Huragok to reconnect Mo Ye to the ship's systems, and removed the AI's safety protocols, allowing her to destroy the ship. Despite the AI's restored access to the ship, she notifies him that she still cannot circumvent Asimov's First Law in her current state. Baird tricked the Sangheili and punches as hard as he can, breaking his hand and the alien's jaw. He begins to taunt the alien, who responds by beheading Baird with its energy sword. With all humans onboard the ship wiped out completely, Baird's sacrifice allowed Mo Ye to destroy the ship as she is no longer bound by Asimov's Three Laws and proceeds to self-destruct the ship. After initiating a fake countdown of four minutes, causing the Sangheili commander to order a retreat while making eye contact, Mo Ye then said "I'm kidding. There's no need for any countdown whatsoever." She proceeded to detonate the destroyer's nuclear charges, destroying ''The Heart of Midlothian'' and the Covenant battlegroup surrounding it. }} File:Hroa2 battle.png|thumb|250px|Over course of the Algolis Invasion, Atriox and his fellow Jiralhanae serving their Sangheili masters were sent to suicidal missions in an attempt to end their potential threats to the Covenant. At some point during the Algolis Invasion on the surface of Algolis, the Covenant began to fear a revolt from the Jiralhanae Atriox, who survived in numerous large-scale battles of the Human-Covenant War such as Operation: SILENT STORM (when he was a Bloodstars|Bloodstar Jiralhanae Stalker|Stalker) despite his improbable survival. While viewed as a legendary powerful Jiralhanae warrior in the eye of many Covenant, Atriox was in disbelief of the Great Journey and disinterested in the genocidal campaign against the humanity. ''"He would tell the soldiers that they, too, are nothing but expendable. They are nothing more than cannon fodder to be thrown at their enemies. He would tell them that he doesn't blame them for what they are. He bears them no malice. But he would also tell them that he offers no mercy. They have a role to play, just as he does, and that means that he must kill them all."'' Served as a cannon fodder repeatedly along with his Jiralhanae packs and continued to lose his 39 Jiralhanae brothers battle by battle, his resentment toward the Covenant and Hierarchs in particular grew. During the ongoing Covenant siege on Algolis, Atriox participated in a siege of an Algolis city, which was ultimately devastated by the Covenant forces, allowing a to Glassing|glass the city with its ventral energy projector in the night as he left angrily the now-destroyed city as many Jiralhanae forces were killed during the engagement. While Atriox returned to the Covenant planetside base that was recently established on the planet after being dropped by a Phantom's gravity lift as the only living veteran of a recent battle as the night is falling, the Sangheili Executioner, Itho 'Hesiikee, in authority over the group of Jiralhanae to which he belonged was troubled by the cult of personality surrounding Atriox, speaking to the Prophet of Truth via remote communication and noted that he was never supposed to have survived this long. Truth believed Atriox could still be a valuable tool of warfare and stated that he would only sanction his elimination if he was confirmed to be disloyal to the Covenant. After Atriox rebuked the underestimation of the humans by the Covenant as they were stronger than the Covenant realized with their abilities to kill practically all of his pack but him continually, Itho 'Hesiikee reported to Truth that Atriox was an even more dangerous threat than they feared when the Jiralhanae said that pure loyalty was maybe not the path to righteousness as the Covenant taught and that his Jiralhanae brothers were likely not defending the Great Journey at uselessly dying. The decision was made to have him killed, but it was agreed that it must be done so delicately in order to avoid martyrdom. In an attempt to end his life, Atriox and other Jiralhanae were sent on one last mission against UNSC forces in a UNSC military base on the next day, carefully observed by their Sangheili masters and 'Hesiikee hoping for his death via San'Shyuum Eyes. Most of Atriox compatriots died but he did not. After a securing victory, Atriox, who was still questioning his loyalty to the Covenant, found a wounded marine, Michael Taylor, and told him to run. As Taylor stumbled and fell while running, Atriox lazily followed and then killed him with his Gravity hammer (fiction)|gravity hammer while no malice toward the man, proclaiming his frustration and hatred for the Covenant's lies to the frightened human. Atriox faced and struck down a pious Jiralhanae who hardly challenged him for his blasphemy on the outskirts of the battlefield while in combat and desperately implore him to use reason and to see the Covenant's beliefs and strategies for what they were. File:HW2-Atriox-02.jpg|thumb|250px|left|Atriox defying the Covenant on Algolis after killing his Executioner just before moments when Decimus and his fellow Jiralhanae rose against the Sangheili. At nightfall, Atriox returned to the Covenant planetside base once again alone, met by the group of Sangheili masters commanded by his would-be Executioner. For his treason, Atriox was to be executed by Itho 'Hesiikee under Prophet of Truth's order. The murder of his brother at Atriox's hands on the outskirts of the battlefield was used as a pretext for this sentence. Atriox begrudgingly surrendered his gravity hammer and dropped to his knees, seemingly accepting his fate for his heretical actions. However, he did not fail to boldly and unapologetically defend his reasons for killing the one who would have done the same to him. In preparation to execute the heretic, Itho 'Hesiikee ignited his Type-1 energy sword#Variants|bloodbade. However, when 'Hesiikee almost stabbed Atriox, the Jiralhanae caught the blade with his right hand and asked that those present watch what happened next. Rising to his feet, he stabbed his presumed and predicted Executioner through his own sword, killing him in the process as his inert body collapsed to the floor.Halo Wars 2, ''Phoenix Logs Rise of Atriox V'' He then challenged the other Sangheili who drew their Type-1 energy sword|energy swords and prepared to attack him together but at that moment other inspired loyal Jiralhanae who had been watching, including particularly the fearsome Decimus, leaped into action, rising against their remaining Sangheili masters, killing them as Atriox remains standing still silently. After all their Sangheili masters were slaughtered by the rebellious Jiralhanae, Decimus knelt before Atriox as others howled in affirmation of their decision to follow him, and from this moment, the area of Algolis and the Covenant planetside base would be where the new splintered mercenary group that would be named as the Banished was eventually born. Atriox gloated over the dead by saying "How the righteous fall". Although the Banished's activities on Algolis against the Covenant and the UNSC after the faction was formed are unknown, successfully escaped the planet likely aboard a captured Slipstream space|slipspace-capable , and managed to capture several other ships and forming a fleet as well at some point during or after, before skirmish on Otraak|going to Otraak. At some point, En'Geddon joined Atriox's rebellion against the Covenant during the siege on Algolis. Aftermath Little is known of the outcome of the battle. While the majority of Covenant ground forces were defeated, the humans suffered substantial losses and at least one city has been Glassing|glassed by a shortly before the Banished's formation, and the UNSC were presumably forced to abandon Algolis altogether, letting the planet to fall to the Covenant as it would be presumably glassed eventually. However, the Covenant never acquired the technical data behind the combat exoskeleton used in the battle and, even more importantly, the Covenant failed to acquire Earth's location from the databanks on the ''Midlothian''. While the fate of Algolis, the Unidentified UNSC frigate (Algolis)|frigate stationed over the planet, and its civilians remains unknown, Office of Naval Intelligence|ONI remains confident that the technical data and prototypes of HRUNTING and Project YGGDRASIL|YGGDRASIL will remain a secret. crew.}} File:HW2 BanishedVsCovenant.png|thumb|300px|Atriox and his Banished conduct attacks and raids against the Covenant after forming the Banished. Now foes of the Covenant and a target to them after being formed and rising, the Banished became self-reliant and started off as little more than raiders and pirates,Halo Wars 2, ''Phoenix Logs - Foundry'' mostly comprising Jiralhanae and several Unggoy and those who have been kidnapped from the Covenant and pressed into servitude.Halo Wars 2, ''Phoenix Logs Rise of Atriox I'' Atriox, now the warmaster of his faction, and his Banished surgically raided Covenant targets and other to scavenge for Covenant resources and gather mercenaries to their cause and grow into a formidable strength for over a decade,Halo Wars 2, ''Phoenix Logs - Outpost'' - "The Banished have perfected their stripmining and rapid assault and extraction efforts over a decade of raiding Covenant and other targets." with Atriox having plans for dominance across the Orion Arm. Eventually, the United Nations Space Command|UNSC was a target of those raids as well. Despite the persisting Banished raids and attacks against both the Covenant and the UNSC, the Covenant was unable to contain Atriox at the height of its power and continued to concentrate most of their forces against the UNSC and the humanity with significant deployments, Siege of the Inner Colonies|continuing to target any remaining human colonies, leading the Fall of Reach|largest UNSC defeat at Reach, until eventually finding and Battle for Earth|attacking Earth in 2552#October|October 2552 thanks to the Prophet of Regret's reckless arrival, ending the Cole Protocol effect for the human homeworld, as soon as the Great Schism has led the Battle of the Citadel|dissolution of the alien hegemony, hence saving the humanity from destruction, despite cataclysmic casualties. Unimpeded by the Covenant civil war, the Banished salvaged numerous Covenant former assets after its fall. While various Covenant remnants|Covenant groups of Sangheili and Jiralhanae refused to cease to massacre each other out of their hatred even after the war, the Banished would continue to expand even more throughout the Post-Covenant War conflicts since the final years of the Human-Covenant War, occupying locations such as several colonies and cities, and gaining more and more new allies and members from former Covenant who wished to continue living as warriors, including many Jiralhanae clans across Doisac and its moons, which Atriox offered them a place within the Banished, where they would serve as warriors and fight under their own free will. Atriox even allowed the Sangheili and humans to incorporate with the Banished at their own will, stating that he and his loyalists were completely different from the Jiralhanae that betrayed the Sangheili, nor they do care about the Sangheili-Jiralhanae war|feuds Human-Covenant War|segregating species, which were frowned as a valueless restriction with no reward. Additionally, human criminals were influenced by the Banished and may have joined the faction.Halo Wars 2, ''Phoenix Logs - Rise of Atriox IV'' However, there were many groups and clans, including Jiralhanae clans on Warial, who continued to resist the Banished. Many humans were unattracted to the Banished due to their violent culture and conditions of service. Some considered the Banished to be too similar to the Covenant from a distance, and were wary of being shackled by oppression again. Others on Doisac saw working alongside the much abhorred Sangheili to be a sign of vulnerability and poor character. Participants Starships {| class"width: 75%;" cellspacing"1" border="0" | ! Tactical grouping ! Class ! Name ! Status | | rowspan="2" | Unknown | |Unidentified UNSC frigate (Algolis)|Unidentified UNSC frigate |Unknown | | | |Destroyed |} Military personnel {| class"width: 75%;" cellspacing"1" border="0" | ! Branch ! Rank ! Name ! Status | |UNSC Navy |Commander |Unidentified commander (Algolis)|Unidentified commander |Unknown | | rowspan="3" |UNSC Marine Corps | rowspan="2" |Sergeant |"Ghost (Marine)|Ghost" |KIA, officially listed as MIA | |Michael Baird |KIA | |Unknown |Michael Taylor |KIA |} Ground forces UNSC Navy UNSC Marine Corps *UNSC Marine Corps of Engineers **Hades Corps {| class"width: 75%;" cellspacing"1" border="0" | ! Name ! Status | |Mo Ye |KIA |} Military personnel {| class"width: 75%;" cellspacing"1" border="0" | ! Branch ! Rank ! Name ! Status | | rowspan="4" |Unknown | rowspan="4" |Unknown |Atriox |Survived | |Decimus |Survived | |En'Geddon |Survived | |Itho 'Hesiikee |KIA |} Non-combatants {| class"width: 75%;" cellspacing"1" border="0" | ! Branch ! Rank ! Name ! Status | |High Council |Hierarchs|Hierach |Prophet of Truth |Survived |} Gallery File:Old HW Algolis Escape.jpg|Two cargo ships evacuate civilians from the planet in ''Halo Legends'': ''Prototype''. File:Old HW Algolis Orbit.png|The transports join a UNSC frigate in orbit. File:Hroa2 assault.png|The Covenant attack a UNSC military base on Algolis in ''Halo: Rise of Atriox''. List of appearances ''Halo Legends'' *''Prototype'' ''Halo: Evolutions'' *''Midnight in the Heart of Midlothian'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo Infinite'' Notes Sources Category:Battles of the Human-Covenant War
|body= |position= |moon(s)=At least two |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human |population= |colonized=2475 |government=Unified Earth Government }} Algolis is a former human Human colony|colony planet in the Algol system. It is known to possess at least two moons. The planet housed a relatively small civilian population and was home to some of the Office of Naval Intelligence's research and development projects for prototype weapons, including the HRUNTING/YGGDRASIL Mark I ADS. Overview The surface of Algolis features large landmasses with seas interspersed throughout. Some of these landmasses are known to have rocky terrain. Locations Weapons Research Facility T12A Paul DeMarco History Human Human colonies|colonization efforts on Algolis began in 2475. The Office of Naval Intelligence's ONI Section Three|Section Three had facilities on the planet, to which several SPARTAN-II augmentation procedures|SPARTAN-II augmentation chemical precursors were sent without Catherine Halsey|Dr. Catherine Halsey's consent, likely in order to be researched for Project CHRYSANTHEMUM.''Dr. Halsey's personal journal'' Algolis Invasion File:HW2-Atriox-02.jpg|thumb|250px|Atriox, defying the Covenant on Algolis. The colony was attacked by the Covenant in 2549, some time prior to 2549#March|March 28. During the battle, the planet's civilians were evacuated while UNSC Marine Corps|Marines from the UNSC Marine Corps of Engineers made a last stand against Covenant forces. The Halberd-class light destroyer|UNSC destroyer was en route to the planet to secure a Project YGGDRASIL|powered armor before the facility was attacked. The planet's survivors escaped in Banta-class colony ship|transport ships to a UNSC frigate in orbit that carried them to safety. The battle also resulted in the formation of the Banished as well. Overall, it's unknown what happened to the colony following the battle, though it evidently went un-glassing|glassed by the Covenant. Gallery File:Algolis_3.png|Landscape on Algolis. File:Algolis_6.png|Facility T12A on the planet. File:Old HW Algolis Orbit.png|A UNSC frigate over Algolis. File:Hroa2 assault.png|Covenant forces attacking a human settlement. List of appearances ''Halo Legends'' *''Prototype'' ''Halo: Evolutions'' *''Midnight in the Heart of Midlothian'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo Infinite'' Notes Sources Category:Human colonies
|cost= |variant= |service=Human-Covenant War |length= |width= |height= |weight= |ammotype=110mm depleted uranium shells |capacity= |feed= |operation= |rate= |velocity= |optics= |range= }} The ALI-50 110mm autocannon is a heavy weapons system employed on the GA-TL1 Longsword series of Space fighter|strikecraft in service within the United Nations Space Command. Overview The weapon takes the form of a large autocannon, capable of firing 110mm depleted uranium shells and a high rate of fire. The 110mm is employed on the Longsword series of fightercraft (in particular the C709 Longsword|C709 and C718 Longsword|C718 variants) - a massive space fighter used for interception and bombing. It was still employed as late as the Fall of Reach in late 2552, where it was regarded as "hopelessly archaic" in comparison to the plasma weaponry employed by the Seraph fighters used by the Covenant. Production notes The Longsword's 110mm gun has a dubious canon history within the ''Halo'' franchise. It was first referenced in ''Halo: First Strike'' as a 110mm weapon affectionately referred to as "the Rotary". A 110mm gun would be larger than even the M512 smooth-bore high-velocity cannon|90mm cannon equipped on the Scorpion tanks, and would be ludicrous if employed as part of a rotary cannon - something supported by Robert McLees, who described the idea of ''"110mm rotary cannons in fighter/bombers"'' (as stated in the ''Halo Story Bible'') as an example of ''"bad crazy"'' in the Halo universe|''Halo'' universe. It is likely that the 110mm rotary cannon established in ''First Strike'' was the result of a typographical error (something repeated in other Eric Nylund stories such as the relativistic Magnetic Accelerator Cannons in ''Halo: The Fall of Reach'' or the "four-forty" in ''Halo: Ghosts of Onyx''), or may have been intended to refer to the total diameter of the weapon's full assembly rather than the ammunition. However, the number remained unchanged in the 2010 reprint of ''Halo: First Strike'', and its validity is reinforced in ''Halo: The Essential Visual Guide'', which states the C709 variant of the Longsword is equipped with a "heavy rotary cannon". In the ''Halo Encyclopedia (2022 edition)'', the loadout for the Longsword (specifically the C718 variant introduced in the book) was stated to have an ALI-50 110mm autocannon - seemingly a direct reference to the 110mm figure, but now retconned into being a more reasonable autocannon. As such, this article assumes the 2022 ''Halo Encyclopedia''s interpretation of the weapon as an autocannon as canon. List of appearances ''Halo: Combat Evolved'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Combat Evolved Anniversary'' ''Halo 2 Anniversary'' Sources Category:Autocannons Category:UNSC air weapons
|birth=2511|July 17, 2511 |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height=Halo: The Essential Visual Guide, ''page 153'' |mass= |hair=Unknown |eyes=Unknown |affiliation=*UNSC Navy *UNSC Special Forces|Naval Special Warfare Command **SPARTAN-II program |rank=Senior Chief Petty Officer |sn=S-130 |notable= }} }} Senior Chief Petty Officer Alice-130, born Alice Treske, is a SPARTAN-II program|SPARTAN-II supersoldier of the United Nations Space Command|UNSC UNSC Navy|Naval UNSC Special Forces|Special Warfare Command. She is a member of Red Team and fought alongside the crew of the in early 2531.Halo Wars Biography Alice Treske was born in 2511 on the sparsely populated colony world of Passage. She was able to quickly learn rudimentary engineering at a young age something that amazed her family and, along with her genetic make-up, set her apart as a suitable candidate for the SPARTAN-II program. In 2517, she was abducted and sent to Reach, where she was put through years of SPARTAN-II training|rigorous military traininga process she fully embraced and relished. In 2525, she and the other candidates underwent a SPARTAN-II augmentation procedures|series of augmentations to improve their strength, speed, and resiliency among other things. Alice was one of a number of "washouts" whose bodies initially rejected the augmentations, but she was able to be retrained and re-augmented separately. During the process, she was partnered with fellow augmentation washouts Douglas-042 and Jerome-092, with the three being organized into an incarnation of Red Team.Halo Wars 2, ''Phoenix Logs Alice-130'' In 2531, Alice accompanied Red Team in the Battle for Arcadia to aid the rescue of civilians on Arcadia. Red Team survived long enough to be supported by the arrival of the crew of the ''Spirit of Fire'', who defeated the remnant of the Covenant forces at Pirth City.Halo Wars, campaign level, ''Arcadia City'' Afterward, she and Red Team assisted in a counter-attack on a Covenant outpost.Halo Wars, campaign level, ''Arcadia Outskirts'' Once the plan to infiltrate a large Covenant shield was passed down from Captain (Navy)|Captain James Gregory Cutter|James Cutter, she and Red Team remained with the crew to assist with the assignment. She prevented the destruction of several prototype M-145D Rhino|Rhinos while they ensured the shield was destroyed.Halo Wars, campaign level, ''Dome of Light'' After Sergeant John Forge's forces triumphed over a Type-29 Scarab|Scarab, the three searched for Covenant survivors in the jungles on a M12 Force Application Vehicle|Warthog.Halo Wars, campaign level, ''Scarab (level)|Scarab'' Upon hearing that Professor Ellen Anders had been abducted by the Arbiter, they went to the , where they followed the Covenant ship to a Trove|Shield World.Halo Wars, campaign level, ''Anders' Signal'' File:Alice at Apex.png|thumb|150px|left|Alice fighting at the Apex. Later, upon reaching Trove, Alice assisted the ''Spirit of Fire'' crew in neutralizing Covenant and Flood forces. Once Alice assisted in destroying a proto-Gravemind,Halo Wars, campaign level, ''The Flood (level)|The Flood'' she and Red Team became stranded on the surface of the shield world. With the ''Spirit of Fire'' being dragged down inside the megastructure, Red Team was assisted by the forces of Sergeant John Forge and successfully withdrew to the ship.Halo Wars, campaign level, ''Shield World (level)|Shield World'' Red Team then aided the crew in scouring the Flood forces from the hull of the ''Spirit of Fire''Halo Wars, campaign level, ''Cleansing'' and successfully repaired the power core when it was damaged.Halo Wars, campaign level, ''Repairs'' Once Anders was rescued, Alice assisted Red Team in capturing a Covenant Deutoros-pattern Scarab|Scarab and used it to help Forge "lock down" the area.Halo Wars, campaign level, ''Beachhead (Halo Wars level)|Beachhead'' She was then tasked with ensuring the ''Spirit of Fires Shaw-Fujikawa Translight Engine made it to the teleporter that would take it to the Apex Site.Halo Wars, campaign level, ''Reactor (Halo Wars level)|Reactor'' After arriving at the Apex, Red Team and Sergeant Forge encountered a force of Stealth Sangheili and the Arbiter. Forge dueled the Arbiter while Red Team engaged the other Sangheili. Alice, with Red Team and the ''Spirit of Fire's'' crew, was then charged with opening the gate which allowed the ''Spirit of Fire'' to exit the Shield World.Halo Wars, campaign level, ''Escape (Halo Wars level)|Escape'' Once the ''Spirit'' escaped the destruction of the planet, the crew was put in Cryo chamber|cryo sleep. She, along with the entire crew of the ''Spirit of Fire'', was listed Missing in action|MIA afterward, becoming one of the few Spartan-IIs to be truly missing. File:HW2-Jerome&Alice.png|thumb|250px|Alice and Jerome decide to retreat from Atriox. In 2559, after 28 years of drifting in space the UNSC ''Spirit of Fire'' found its way to the orbit of the Forerunner Installation 00, known as the Ark. Awakened from cryo-sleep, Alice, as part of Red Team, was tasked with investigating a UNSC distress signal coming from surface of the Ark. There, inside the Henry Lamb Research Outpost|abandoned UNSC outpost they encountered Isabel, a logistics AI, who warned the Spartans about a danger concealed on the Ark. The Spartans extracted Isabel and continued investigating the outpost. However, they were soon ambushed by the Jiralhanae warlord Atriox, the leader of a mercenary organization known as the Banished: Atriox defeated the Spartans, severely wounding Douglas-042 by crushing his left shoulder. Red Team was forced to retreat, and Atriox ordered his troops to hunt them down and capture them, in order to learn where they came from. It was not long before the team was in a M12 Chaingun Warthog|Warthog and being pursued by Karo'etba-pattern Ghost|Ghosts on their way for extraction. In order to escape their pursuers, Jerome requested an orbital bombardment on their location from the ''Spirit of Fire''. Reaching the landing zone, Alice decided to stay back and provide cover for Jerome and Douglas' safe evacuation to the ''Spirit''. Once they were clear Alice spotted a Ghost, commandeered it and made for the nearest portal, which transported her approximately two kilometers away from the main Banished forces. She stashed the Ghost in a nearby cave and observed a caravan detachment that had captured some of the UNSC troops from back at the outpost while maintaining comms silence. File:HW2-RedTeam&M46.png|thumb|250px|left|Alice mans an M46 Vulcan. Discovering an enemy compound, Alice infiltrated the base and freed the prisoners. After arriving at another research outpost, Alice sent an encrypted message to Captain Cutter, who informed her that Pelicans were on the way, but so were Banished forces. Managing to hold off the advancing Banished units long enough for the Pelicans to arrive, Alice and a few of the Marines managed to get aboard and escape. Shortly afterward, Cutter ordered Alice to take command of the rescued Marines and perform hit-and-run operations against the Banished, while Isabel prepared a briefing package to get her back up to speed with the situation.Halo Wars 2, campaign level, ''One Three Zero'' Soon her forces were attacked by Banished, and Alice was leading the defense of a UNSC base in that region of the Ark. She managed to hold the enemy long enough for them to send them into retreat.Halo Wars 2, campaign level, ''From the Deep'' At some point during the operations on the Ark she killed Yam-Blim, an Unggoy thrall-taskmaster under the command of Decimus. Later on Alice was part of the Isabel's plan of dealing with Banished flagship, the ''Enduring Conviction''. According to the plan, Douglas and his team would capture and utilize a Forerunner particle cannon against the ''Conviction'', immobilizing it and disabling its shields, allowing Jerome and Isabel to infiltrate the carrier via its gravity lift, while Alice provided cover for Jerome. Reaching the Banished base below the carrier, Jerome noted that the grav-lift was guarded by the anti-air turrets and requested Alice's assistance in dealing with them. Alice positioned her Kodiaks on the edge of the cliff near the platform and ordered them to fire on the Banished ordnance. Once the particle cannon finally managed to break through the ''Enduring Convictions shields, Jerome was notified that he was clear to board and all remaining UNSC personnel underneath the carrier were extracted immediately.Halo Wars 2, campaign level, ''Under The Dark'' As soon as the ''Enduring Conviction'' was destroyed and a Installation 09|new Halo ring emerged from the Ark's Foundry (location)|Foundry, Douglas and Alice were ordered to cut off the Banished reinforcements Atriox was sending to the Halo via the Ark's access points, which were blocked by vehicle barricades. To overcome the enemy blockade, Douglas commandeered a Barukaza Workshop Scarab, neutralizing its previous commander, Orda Val 'Saham, while Alice provided cover for other UNSC forces.Halo Wars 2, campaign level, ''The Foundry'' After all enemy bases around access points were destroyed, Douglas and Alice were ordered to proceed through the portal and destroy it behind them, then move on to regroup with Jerome and assist with fighting the Banished forces on the ring in order to reach the control room. As the battle proceeded, a Retriever Sentinel suddenly appeared, wreaking havoc on the UNSC forces before the Marines could send it into retreat. After Red Team secured three control towers, Prof. Ellen Anders managed to take control of the massive sentinel and use its main weapon to gain access to the control room.Halo Wars 2, campaign level, ''The Halo'' As the professor descended to the control room, the Spartans and Marines stayed behind to defend the structure. With support from the ''Spirit of Fire'', Red Team and Marines held back heavy Banished reinforcements long enough for Anders to disable the Halo's weapons systems and plant a distress beacon to the UNSC. After the Banished forces on the ring had been dealt with, Red Team evacuated to the ''Spirit of Fire'' immediately before the Halo entered slipspace and departed for the Soell system.Halo Wars 2, campaign level, ''Last Stand (Halo Wars 2 level)|Last Stand'' In October, Alice and the rest of Red Team performed a successful search and rescue mission for the surviving Ferrets following the Battle of Epsilon Clarion. Personality and traits Described as a natural Spartan, Alice lives for challenge and combat. While she can appear reckless, this impression is only brought on by a solid confidence in her abilities. She was in no way traumatized by the SPARTAN-II training|demanding training she and the other Spartan-IIs were subjected to, and only thrived on the challenge. She showed courage and determination, willing to put her life on the line to allow her teammates to escape. Alice preferred a straight fight. Equipment Alice wears olive green MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor with a white stripe along the center of the helmet. Her right pauldron is painted with a Wikipedia:Jolly Roger|Jolly Roger emblem; her biceps bear the Legendary|image of a Sangheili skull with a bullet hole in the temple, set against a shield with crossed knives. She used an AIE-486H Heavy Machine Gun from the Battle of Arcadia to ''Spirit of Fires escape from Shield World 0459. She and Douglas-042 both wielded pairs of M7 submachine guns during the raid on the Apex Site. During the Battle of Installation 00 in 2559 she used an M247H machine gun.Halo Wars 2''' Alice's MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor was later upgraded using MJOLNIR GEN2 components, the same as her fellow Spartans Jerome-092 and Douglas-042. This created a unique armor permutation, customized for the Spartans' needs. Production notes Alice was portrayed by Wikipedia:Leigh-Allyn Baker|Leigh-Allyn Baker in ''Halo Wars'' and Wikipedia:Nika Futterman|Nika Futterman and Erin Stewart in ''Halo Wars 2''. Gallery File:HW SpartanChaingun Concept.jpg|''Halo Wars'' concept art for a Spartan wielding a chaingun. File:Eskape1.png|Sergeant Forge and Red Team preparing to dismount ''Spirit of Fire''s slipspace drive in ''Halo Wars''. File:Hw-prima-blog-04-01.jpg|Red Team about to attack at the Battle of the Apex. File:HW5.png|Red Team at the Apex. File:HW2-Red-01.jpg|Alice carries wounded Douglas to a Warthog while Jerome provides cover. File:HW2 Blitz Alice-130.png|Blitz card of Alice-130 in ''Halo Wars 2''. File:PL Grunts.png|Alice-130 facing down two Unggoy. List of appearances ''Halo Wars'' ''Know Your Enemy'' ''Halo Wars 2'' ''Halo: Divine Wind'' Sources Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
''Halo Wars'' In ''Halo Wars'' Alice-130 is exclusive to the campaign and always has an AIE-486H machine gun. Like the other Spartans of Red Team she can be revived if killed. ''Halo Wars 2'' Info: Ranged hero, Ground pound area attack, One active hero limit. Tier: 1 Cost: Population 0, Supplies 300, Power 275 Alice-130 upgrade: Hijack *Info: Hijack vehicles, Health boost, Damage boost *Tier: 1 *Cost: Supplies 0, Power 300 Alice-130 upgrade: Heavy Machine Gun *Info: Equips Machine Gun, Health boost, Damage boost *Tier: 2 *Cost: Supplies 0, Power 450 Alice-130 upgrade: Neural Implant *Info: Increases hijack speed, Health boost, Damage boost *Tier: 3 *Cost: Supplies 0, Power 600 In campaign Alice-130 acts the same as she did in ''Halo Wars'', barring Spartan slam. In Multiplayer Alice-130 is exclusive to Isabel and can be built at the UNSC Armory. Unupgraded Alice starts off dual wielding M6C magnums and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with an M247H Alice will be effective against vehicles and aircraft. In Blitz Alice-130 costs 240 energy and features the Reflect ability that reflects half the damage Alice takes back to enemy units. Category:Gameplay guides
Alien Corridors is the fifteenth track in ''Halo: Original Soundtrack''. Overview The piece is dominated by a series of odd, atonal chimes, similar to the noises given off by Covenant holo-panels in the accompanying level, ''The Truth and Reconciliation''. The piece starts off with the "alien chimes" alone, but at 00:09, an extremely high synth note begins to assert itself, giving shape and pattern to the chimes. Starting at 00:19, a series of drums start up, giving the piece a driving, yet irregular, beat. At 00:31, a crash of cymbals leads the piece into its main section, allowing the drumbeats to push the piece into a slightly frenetic pace as the high-pitched synth fades out. At 00:40, an even higher-pitched synth note takes over where the last one left off; the chimes shift their pattern and become somewhat more minor. At 00:49, another cymbal note removes the synth and sets the piece pace forward again as the chimes sound over the pulsing drums. At 00:56, the drums mostly drop out, revealing a midrange synth note underlying the piece; shortly thereafter, the high synth returns to give the beatless piece a sense of shape. The piece continues without drums; at 01:17, the synth is joined by high strings, which slowly cycle through chords that drown out the chimes. At 01:29 the chimes become briefly audible again as the high strings fade out to make way for lower strings that continue the chords. The piece gradually fades out with the mid-range strings alone. Appearances The track plays in the ''Halo: Combat Evolved'' campaign level ''The Truth and Reconciliation'', when John-117 enters the cargo bay of the Truth and Reconciliation|eponymous ship. Arrangements The piece was arranged into ''Xenoarchaeology (music)|Xenoarchaeology'' in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Production notes The name of the piece alludes to the many narrow corridors onboard the ''Truth and Reconciliation''.
File:H2_AlienTrooper_Concept.jpg|thumb|250px|An alien trooper Alien troopers are a deleted Covenant species seen in the ''Halo 2'' Halo 2 Limited Collector's Edition|Collector's Edition DVD.Halo 2 Limited Edition DVD: Deleted Species It is unknown exactly what this seems to be. The only data known is that it carries its weapon under its belly, and was a precursor to the Lekgolo|Hunter in this aspect. It bears a small resemblance to Sangheili|Elites. Trivia The Trooper looks as if it could have been conceived as another Mgalekgolo form. Several versions of this alien can be found in the book ''The Art of Halo''. In the book above, it mentions that this creature was meant to be a sniper. It had progressed into the texture stage of development before being scrapped, according to art director Marcus R. Lehto in the "cutting room floor" segment of the ''Halo 2 Collectors Edition Bonus'' disc. The Alien Trooper has a resemblance to the Pfhor from ''Marathon''. The Alien Trooper resembles a mix between a Sangheili and a Jiralhanae. Gallery File:H2_AlienTrooper_Concept.jpg|This is a sketch seen in the Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD.Halo 2 Limited Edition DVD: Deleted Species of the Alien Trooper cut enemy. List of appearances Halo 2 Limited Collector's Edition|Collector's Edition DVDHalo 2 Limited Edition DVD: Deleted Species Sources
Aliens is the fourth track on Volume 2 of the ''Halo 4: Original Soundtrack''. Appearances This soundtrack can be heard: In ''Forerunner (level)|Forerunner'', when John-117 shuts down the first pylon. In ''Reclaimer (level)|Reclaimer'', when John-117 enters a Forerunner structure called the Librarian's Rest; mixed with Legacy. In ''Spartan Ops'' Episode 9 introduction cutscene, ''S1/Key|Key'', when the Librarian's imprint reveals the Janus Key to Catherine Halsey.
|death=2556|February 2556 |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair=Brown |eyes=Brown |affiliation=Office of Naval Intelligence |rank=Petty Officer, Second Class|Petty officer, second class |sn= |notable= }} Petty Officer, Second Class Alistair Bov Estrin was an Office of Naval Intelligence Section III agent who served in Locke's team|a team led by Jameson Locke|Lieutenant Commander Jameson Locke. Biography Alistair Bov Estrin was born on Earth, in Greater Czechoslovakian Authority, in 2534. He grew up during the height of the Human-Covenant War and was eager to enlist in the UNSC for a chance to do his part in the fight against the Covenant. To his severe disappointment, the war ended just as he came of age to enlist. Despite this, he joined the Office of Naval Intelligence as a field agent, hoping to undertake the most dangerous and unpredictable missions the UNSC had to offer. On 2556|February 7, 2556, the Locke's team|ONI unit to which Estrin belonged was deployed to the Outer Colony of Sedra to investigate local terrorism|terrorist activity, only to uncover a plot to unleash a biological weapon which specifically targeted humans. Forced to cooperate with the Sedran Colonial Guard, the team tracked the bioweapon down to Alpha Shard|a fragment of Installation 04 that had been sent orbiting a nearby red giant by an emergency slipspace jump Battle of Installation 04|years prior. They would use the Colonial Guard's Condor dropship to travel to the Halo fragment, capture the smugglers who were mining the exotic element used to create the bioweapon, and destroy the deposits of the element.Halo: Nightfall, ''Chapter 1'' Upon their arrival on the fragment, the group caught two smugglers and prepared to evacuate. However, a Lekgolo swarm unexpectedly commandeered and crashed their Condor, forcing them to travel to the dropship on foot to retrieve the HAVOK nuclear device and destroy the deposits. However, only two individuals would make if off the ring fragment due to the destruction of the Condor and the Bactrian-class freighter|smugglers' tug only having room for two. Furthermore, the mission was complicated by the Lekgolo swarms hunting the group, which could sense active technology. While the group was traversing a cliff to reach the crashed Condor, Estrin was approached by Gregory Ramos who proposed the two ally and make their way to the smugglers' tug to save themselves. During the exchange, Estrin slipped off the edge of the cliff and begged Ramos to help him; however, Ramos instead let him fall to his death.Halo: Nightfall, ''Chapter 4'' Personality and traits The youngest member of Locke's team, Estrin was a competitive and sarcastic individual. He joined ONI in part because its field of work matched his risk-taking personality, as well as his aspiration to become a "secret agent". Production notes Estrin is portrayed in ''Halo: Nightfall'' by . Gallery File:Nightfall_-_Estrin.png|A profile image of Estrin. File:Nightfall - Promo image.jpg|Estrin with the rest of his team. File:Nightfall - Locke's team without Locke.jpg|Estrin, with most of his team. File:Nightfall - Treacherous.jpg|Estrin takes point as the group cross a river on the Halo fragment. File:Nightfall - Estrin and Arris.jpg|Estrin and Arris Le, with Talitha Macer and Samantha Wisner in the background. List of appearances ''Halo: Nightfall'' Sources Category:Human characters|Estrin, Alistair Category:UNSC Navy enlisted personnel|Estrin, Alistair Category:Office of Naval Intelligence personnel|Estrin, Alistair
Alizee is an associate or friend of Dr. Catherine Halsey, mentioned by Halsey in a family tree-style picture listing her most significant relationships in her Dr. Halsey's personal journal|journal. Precisely who Alizee is, or whether they are even human, remains unknown. It is possible that Alizee is an Artificial intelligence|AI, as they is listed at the same level as Kalmiya, another AI.Halo: Reach, ''Dr. Halsey's personal journal'' ('':File:Journal Family Tree.png|Family tree picture'') Sources Category:Characters of unspecified species Category:Characters of unspecified gender
Alkmini Leandro is a retired school teacher on Cascade.Halo: Mortal Dictata, ''Chapter 15'' Biography Mrs. Leandro was Serin Osman's teacher in St. Malo. Because Serin was neglected by her junkie Pinar Celik|mother, Mrs. Leandro took care of her and brought her food to class. When Serin was abducted in 2517, Leandro reported her missing and later feared she had died. She continued to live in Cascade, which was left unscathed during the Human-Covenant War. In 2553, she was shocked to see Serin on her doorway. She burst into tears and embraced Osman, happy to see that she was alive and well. She invited Osman into her home and the two began catching up on the last thirty-five years. List of appearances ''Halo: Mortal Dictata'' Sources Category:Human characters|Leandro, Alkmini Category:Educators|Leandro, Alkmini
All About the Grind is an achievement in ''Halo Infinite''. It is unlocked by completing all ten Ranked placement matches. This achievement awards the player 10 Gamerscore.
All According to Plan... is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for killing all the enemies in the first encounter in the level The Truth and Reconciliation without being detected. In the original game is represented by a target reticule surrounded by a light purple star, which in turn is surrounded by a purple octagon; in ''The Master Chief Collection'' it is represented by a screenshot of Battle Creek. The achievement is worth 25 Gamerscore in the original game; in ''The Master Chief Collection'' it is only worth 10 points. Tips In the first encounter there is a total of 10 enemy units: 7 Grunts, 2 Jackal, and 1 Elite. In the beginning area, when hiding behind the rock formation with the opening, do not "lean" against the rock as enemies are almost guaranteed to notice you after firing a shot. Instead, try to stand several feet back away from the formation in order to avoid being detected by enemy AI. To get this achievement, it's a good idea to snipe from behind the rocks patiently, taking cover whenever enemies start to run blindly towards the player. When no more enemies can be seen, walking along the ledge will usually reveal a sleeping Grunt that may be on the lower level. This achievement can be unlocked on Easy which can be used to the advantage of the player(s) as all of the enemies will die with single sniper shots. To get a clearer view of all enemies in the first encounter, it is recommended to use "Classic" mode which will reveal hidden solid surfaces and remove foliage that may obscure enemies. Sources
All Alone is an achievement for ''Halo: Reach'' multiplayer matchmaking added to the Defiant Map Pack with the release of ''Halo: Combat Evolved Anniversary''. The achievement was earned by being the Last Man Standing|last surviving uninfected player in a matchmaking Infection game. It could only be unlocked on a Defiant map. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. The achievement is worth 10 Gamerscore. Tips Arguably the most difficult part about earning this achievement was finding an Infection match on a Defiant map. The Living Dead playlist contained 21 different maps, only two of which were Defiant maps: Condemned and its variant, Uplink. These maps would only appear if all players in the party had downloaded the Defiant Map pack, and even then there was only a 28.6% chance that one of the maps would appear in the voting queue. Even if one of the maps did appear, other players could vote for another option. In the lucky event that the player managed to find themselves in an Infection game on Condemned, arguably the best strategy was simply to hide and wait for all the other Spartans to be infected. This would lower the player's overall score, but drastically increase their chances of unlocking the achievement. Condemned features numerous corners and out-of-the-way areas. One excellent hiding spot was on top of the Sabre in the Repair Bay. This provided a dark hiding spot and allowed the player to flee in any direction if they were discovered. Upon finding their hiding spot the player was wise to remain completely still as so not to show up on other players' motion trackers, not shoot at the Infected, move around or otherwise draw attention to themselves unless it was absolutely necessary to prevent themselves from being infected. It was advisable to avoid not only the Infected but also other Spartans, as their presence could draw attention, and once they became infected they would likely remember the player's location and seek them out. With any luck the other Spartans would adopt more aggressive tactics and soon find themselves infected, leaving the player as Last Man Standing and unlocking the achievement. Sources
All Ears is an achievement in ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. It is unlocked when the player finds 15 Audio log (Halo 3: ODST)|Audio logs in the campaign, alone or campaign#Cooperative|with another Orbital Drop Shock Trooper|ODST. In the original game it is worth 30 Gamerscore and is represented by a blue square with audio lines going across it, with a 15 in the lower-right corner, and a picture of the Superintendent with his eyes wide open.http://www.gruntsrus.com/news.php?readmore=478 In the ''Master Chief Collection'' it is worth only 5 Gamerscore represented by a sequence of images from Sadie's Story. Location The achievement is awarded when the player unlocks their first terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here. Sources
All for One is an achievement in ''Halo 5: Guardians'', awarded for completing the entire campaign on Heroic difficulty with Cooperative play|co-op players. Sources
The ''Halo 5: Guardians'' Spartan Locke Ad, also called ''All Hail'', is a video advertisement which is part of the ''Hunt the Truth'' marketing campaign for ''Halo 5: Guardians''. Released on March 29th 2015, it depicts Spartan Jameson Locke|Locke confronting the John-117|Master Chief on a ruined planet. It was aired along with the The Cost|Master Chief Ad, which features similar circumstances with the characters' roles swapped. Both trailers were directed by Wikipedia:Rupert Sanders|Rupert Sanders, who previously worked on the ''Believe'' campaign and the ''The Life|We Are ODST'' live-action trailer. This trailer, along with The Cost, was taken down by Xbox on its YouTube channel on April 22, 2016. Transcript ''Jameson Locke stalks through the bombed out ruins of a building. He emerges into the open air in the midst of a large debris field on an unknown Human colony world. Severely damaged skyscrapers still stand in the distance.'' Locke: "All hail the conquering hero." ''He turns toward a pitted and scarred stone statue of Spartan 117 and begins walking toward it. A damaged UNSC Infinity can be seen floating in the sky.'' Locke: "Let us remember him as a protector and not the one who gave us..." ''Locke outstretches his arms to gesture to the devastation surrounding him.'' Locke: "''...This.'' As our savior, and not our betrayer!" ''As he speaks, the point of view briefly switches to Locke's as he looks through his helmet's faceplate.'' Locke: "Let us see him forever, as you. And not as ''you''." ''As Locke says "you" for the first time, he gazes upward at the statue, representing the idealized image of John-117 as the hero and savior of humanity, with the quote "Duty and Honor Above All" below. He then looks down to the figure below the statue; the real Master Chief, lying in the dirt appearing badly injured, armor still sporting a smoldering hole in the chestplate. Locke drops his M395 DMR|rifle, and releases the magnetic locks holding his M6H magnum|pistol to his armor, which flies into his hand. He points it at the Chief's head.'' Locke: "All hail the conquering hero; the one who was supposed to save us all! But now I must save us from you." #HUNTtheTRUTH Production notes This trailer marks the first appearance of the official release date of ''Halo 5: Guardians''; October 27, 2015. Locke is holding an M395 DMR in the trailer, but his HUD shows he has a BR85HB battle rifle. Gallery File:H5G AllHail ChiefTrapped Concept.jpg|Concept art of a trapped Master Chief. File:H5G AllHail RoughArt Concept 1.jpg|Early rough artwork for the trailer. File:H5G AllHail RoughArt Concept 2.jpg|Early rough artwork for the trailer. File:HtT-LockeAdArt.jpg|Concept art for the trailer File:HtT-LockeWalking.png|Locke on an unknown world File:HtT-LockeHeadshot.png|Locke continues walking File:HtT-Locke&Statue.png|Locke walks towards the statue of John-117 File:HtT-Locke&Statue2.png|Locke looks at the statue File:HtT-LockeaimingatJohn.png|Locke takes aim at John with his M6H pistol File:HtT-WoundedJohn.png|John lies wounded at the base of the statue File:HtT-Locke.png|A close up of Locke File:StatueComp.png|The subtle differences between this trailer and 'The Cost' trailer. Sources External links Category:Hunt the Truth Category:Halo 5: Guardians trailers
All or nothing is an achievement in ''Halo Wars 2'', awarded for playing all of the cards in your deck at least once in a single Blitz match. Sources
All Out of Bubblegum is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 1,000 campaign or playlist medals. The achievement is worth 10 Gamerscore. Trivia The achievement is a reference to the quote, "''I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum''," from the 1988 film ''wikipedia:The Live|They Live''.
File:HINF_Medal_AllThatJuice.png|200px|right All That Juice is a medal awarded in ''Halo Infinite'' multiplayer for a player securing 3 power seeds in quick succession in Stockpile. Category:Medals
All You Can Eat is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 15 minute par time on The Maw. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. Trivia The achievement's name is in reference to the name of the level, which is another word for mouth.
All-news channelsHalo: Contact Harvest, ''page 38'' (''"Most were clustered around... one of the public COM'S all-news channels."'') are human COM|public COM channels that were present at least during the year 2524. The only programming contained on the channel is news. The reports would generally include a United Nations Space Command|UNSC spokesman stating that the UNSC is holding its own against the Insurrection. List of appearances ''Halo: Contact Harvest'' Sources Category:Communications technology
All-Seeing I is an achievement in ''Halo Infinite''. It is unlocked by using the Threat Sensor 50 times. This achievement awards the player 10 Gamerscore.
|runtime= |directors= |writers= }} Allegiance is the eighth episode of the Halo: The Television Series Season One|first season of ''Halo: The Television Series''. The episode aired on 2022#May|May 12, 2022. Official summary John and Makee come to terms with their shared vision. Halsey has one last chance to save her mission, and herself. As things come to a head, everyone must choose a side. Plot Appearances Jacob Keyes/Silver|Jacob Keyes John-117/Silver|John-117 Kai-125 Makee Margaret Parangosky/Silver|Margaret Parangosky Miranda Keyes/Silver|Miranda Keyes Riz-028 Vannak-134 |title-2=Species| Human |title-3=Organizations| Covenant United Nations Space Command *UNSC Navy **Office of Naval Intelligence ***Xeno-Materials Exploitation Group **UNSC Fleet Command ***Asymmetric Warfare Research Group ****SPARTAN-II program *****Silver Team |title-4=Locations| Aspero system *Raas Kkhotskha Criterion *Ogaday *Tell Moon Reach *Reach City **WHITE TOWER |title-5=Events| Human-Covenant War/Silver|Human-Covenant War |title-6=Weapons| |title-7=Vehicles| M12 Chaingun Warthog |title-8=Technology and equipment| Artificial intelligence Keystone }} Credits Gallery File:HTV-Allegiance-ChadKai.jpg|Kai lifting a M12B Warthog. Sources Category:Halo: The Television Series Season One
Allen may refer to the following: Charles Allen - The voice actor for McKaskill, a crew member of the . Christian Allen - A video game developer for Bungie|Bungie Studios.
File:H5G-AlleyOop.png|right Alley-Oop is a ''Halo 5: Guardians'' multiplayer medal. It is awarded when the player launches a weapon off a weapon pad with a Anskum-pattern plasma grenade|plasma grenade. The player that picks it up will be awarded Combat Evolved (medal)|Combat Evolved.
Alliance is the ninth campaign level of ''Halo 5: Guardians''. It is the second non-combat mission of the game. It is also the first time ever in the series for a human player character to interact with a friendly Unggoy. Transcript {''Cutscene''} ''Fade in on a tent pitched on the side of a windy cliff.'' ''Cut to the tent interior. Spartan Jameson Locke is inside. He notes the holo-table in the center then watches the outside sunset.'' ''Locke turns upon hearing footsteps. It is Thel 'Vadam, the Arbiter and kaidon of the Swords of Sanghelios.'' Locke: "Spartan Jameson Locke, UNSC. Captain Lasky sends his greetings, and thanks you for your cooperation." ''The two look each other in the eye.'' Thel 'Vadam: "ONI... out of the shadows... The spies announce themselves now, Agent Locke?" ''The Arbiter turns to inspect some hologram controls.'' Locke: "I'm a Spartan now, sir." ''The Arbiter dismisses his statement with a waved hand.'' Thel 'Vadam: "I know who you are." ''The Arbiter faces Locke again and approaches the table. It activates and displays a projection of Sunaion.'' Thel 'Vadam: "You were an agent when you volunteered to execute me." Locke: "I saved your life today." Thel 'Vadam: "Yet now you hunt John-117|another Spartan, the greatest of your clan." ''A rumble is heard as the hologram flickers and malfunctions. A glowing purple sphere arises out of it.'' Cortana: "Let him hunt. He'll never find us." ''The holographic sphere retreats into the table. The blast shakes the tent. Catherine Halsey|Dr. Halsey and Sarah Palmer enter.'' Halsey: "It's Cortana. She touched every networked device in the camp. She knows the Guardian is here." Palmer: "Locke, that thing's our last shot." Locke: "You have the firepower to get us in there." Thel 'Vadam: "Sunaion is the Covenant's final stronghold on Sanghelios." ''The Arbiter begins to leave the tent. He glares at Locke as he does.'' Thel 'Vadam: "We will move only when victory is assured." ''The Arbiter exits, and Locke turns to Halsey.'' Locke: "Doctor, Fireteam Osiris|Osiris will deploy within the hour. Have your plan ready." ''Cut to black.'' {''Gameplay''} ''The Spartans of Fireteam Osiris are at a cave leading to the Swords of Sanghelios's base camp. An allied Storm Elite stands guard ahead.'' Locke: "Guns down, Osiris. We're guests here." Halsey (COM): "Locke, I have a briefing prepared. Given Cortana's show of power, I am reluctant to discuss it over open channels." Locke: "Understood, doctor. We're on our way." Speaking with Halsey ''The Spartans approach a balcony where Dr. Halsey is overlooking the camp. A hologram of a Forerunner construct is by here, and an Unggoy Storm strolls past. Halsey waves her arm to catch their attention.'' Halsey: "Over here, Osiris. I have located a means to activate the Guardian." ''Locke speaks to Halsey.'' Locke: "Osiris reporting in, Doctor Halsey." ''Halsey gestures to the hologram.'' Halsey: "This is a Constructor, a Forerunner tool I can use to interface with the Guardian. Constructors were ubiquitous in Forerunner facilities. These hills are riddled with support stations for the Sanghelios Guardian. Palmer has the coordinates to one such station. Finding a Constructor there should be simple." Idle Dialogue ''Locke comes across an Unggoy, Flipflop, singing a Chester|song. Every member of Osiris responds uniquely upon hearing it.'' Flipflop: "Where Sun and moon and planets roll, and stars that roll from pole to pole." Locke: "Interesting song." Buck: "That's an older song from an older war." Vale: "Nice song." Tanaka: "Real pretty tune." Flipflop: "Thanks! Human prisoner used to sing. I thought maybe practice? Sing with him? But then he was in corpse pile. So no singing with him. Happy to sing for you though!" ''An Unggoy walks around camp and randomly announces updates, whether it be camp-related or about Halsey, to a Sangheili who is working on a datapad. The Sangheili, in turn, responds in brief replies to the Unggoy.'' Unggoy Messenger: "Covenant forces are holding position in Sunaion." Unggoy Messenger: "Unggoy infusions are almost gone. Wait! Unggoy infusions almost gone?!" Unggoy Messenger: "Supplies says rations will be late, ''again''." Unggoy Messenger: "Arbiter says take things through the north caverns." Unggoy Messenger: "The sentries should all face the other way." Unggoy Messenger: "Banshee mechanics want another plate of armor." Unggoy Messenger: "Science human says to leave her alone." Unggoy Messenger: "Science human needs a fusion core to calibrate something." Unggoy Messenger: "Science human complains a lot." Unggoy Messenger: "I think someone stole science human's arm." Sangheili Officer on Datapad: "Copy that." Sangheili Officer on Datapad: "Received." Sangheili Officer on Datapad: "Message logged." Sangheili Officer on Datapad: "Noted." Sangheili Officer on Datapad: "Confirmed." Sangheili Officer on Datapad: "Yes, yes." Sangheili Officer on Datapad: "I hear you." Sangheili Officer on Datapad: "Copy." Sangheili Officer on Datapad: "Understood." Sangheili Officer on Datapad: "Good." Sangheili Officer on Datapad: "Affirmative." ''Arbiter Thel 'Vadam is speaking to two other Sangheili Officers at the center of the camp.'' Sangheili Officer #1: "Our systems have been compromised." Thel 'Vadam: "By the Human AI, not the Covenant." Sangheili Officer #1: "It is sabotage! We must respond." Thel 'Vadam: "We fight one enemy at a time. Today, the Covenant." Sangheili Officer #1: "Our airstrikes will drive them out of hiding and into our ground troops." Sangheili Officer #2: "We clear and hold the indicated zones. We have sufficient military strength to handle the Covenant defenses." Thel 'Vadam: "If the human plan holds, they will awaken the Guardian. And then Sunaion is ours." Sangheili Officer #2: "Arbiter, you know I do not follow the old ways, but to allow a human to awaken the Guardian?" Thel 'Vadam: "That discomfort you feel, that betrayal... I am depending on it." Sangheili Officer #2: "Sir?" Thel 'Vadam: "The Covenant soldiers will hear the Guardian wake from its slumber, they will look up over the bodies of their brothers, through the smoke of their burning city, they will look to the horizon as their holy idol rises from the sea and forsakes them. And that is when the Covenant dies." ''Two Sangheili are holding position near a cliff.'' Sangheili #1: "Jul 'Mdama. Thel' Vadam. They're all the same: nothing more than power-hungry despots." Sangheili #2: "Talking like that might get you gutted around here." Sangheili #1: "Then my point is proven: they ruled by fear." Sangheili #2: "Even just rulers have their limits." Sangheili #1: "Sali 'Nyon. He was a true leader." Sangheili #2: "Who?" Sangheili #1: "Sali 'Nyon. The true Hand. Blessed by the Forerunners. He moved against 'Mdama and sought to unite us under a single leader." Sangheili #2: "And since I've never heard of this nishum, I assume he failed." Sangheili #1: "All I'm saying, brother, it's that we must not follow simply because we are told to." Sangheili #2: "You talk of following like a lonely Grunt. We are at war, you fool. Orders are orders. I'd like you understand that." Sangheili #1: "The Arbiter is a soldier, just like you. He's not perfect." Sangheili #2: "He's wise and brave. That's more than I can say for you." ''Sangheili medics are either tending to the wounded or examining one sitting down.'' Sangheili #1: "What is it? Why do you pause?" Sangheili #2: "This wound is familiar." Sangheili #3: "'Mdama Keep. Their plasma blades burn less intensely. Harder to cut armor, but the injuries are more grievous and do not cauterize." Sangheili #2: "So the blades leave Sangheili alive, but too wounded to fight." Sangheili #3: "'Most choose suicide to preserve their honor." Sangheili #2: "Making any wound a death blow. ''Barbaric''." Sangheili #3: "Indeed. Had I ever met Jul 'Mdama, I would have gutted him with my bare claws." ''A Sangheili medic is trying to tend to a wounded one lying on a table.'' Wounded Sangheili: "Do not touch me you honorless filth! Had the Arbiter not ordered me here, I---" Medic Sangheili: "We can ill afford to lose warriors, even those as inconsequential as yourself." Wounded Sangheili: "You spill blood outside of battle! I would rather take my own life than let you touch me." Medic Sangheili: "That life is not yours to take. You belong to the Arbiter, and he believes you are worth repairing." Wounded Sangheili: "I refuse to be shamed by a...''medic''." Medic Sangheili: "Then die, coward! Fail the Arbiter, and have the shame of your dereliction follow your clan for generations." Wounded Sangheili: "I...(''groan'')" Medic Sangheili: "Good. Since you cannot be brave, at least be quiet." Wounded Sangheili: "There is no honor in dying in a tent, medic. A Sangheili must fall in battle!" Medic Sangheili: "There is no battlefield harsher than a medic tent." Wounded Sangheili: "Are you mad?! You know nothing of combat!" Medic Sangheili: "You fool! When I draw weapons, it is for combat with death herself. I defend you with knife and needle." Wounded Sangheili: "I fear no enemy. Not even death!" Medic Sangheili: "Yes. That is what they always say." ''Two Sangheili are holding position near a cliff. Fireteam Osiris can join in on the converation, resulting in different comments and different responses depending on which Spartan speaks.'' Sangheili #1: "The Banshee remains inoperative. I do not yet understand why." Sangheili #2: "Figure it out. We need every Banshee in the air." Locke (if he joins conversation): "Did you check the anti-gravity drive?" Sangheili #1: ''(To Locke)'' "That is not the problem, human." Vale (if she joins conversation): "Is there anything we can do to help?" Sangheili #2: ''(To Vale)'' "No. Go away." Buck (if he joins conversation): "Have you hoisted your mizzenmast?" Sangheili #2: ''(To Buck)'' "That is not even a thing! Be gone." Tanaka (if she joins conversation): "See that part right there? Quarter-turn right and lock it." Sangheili #2: ''(To Tanaka)'' "How did you know that, human?" Tanaka (if she joins conversation): "Had to disable a few Banshees in the past. Just did the opposite." Sangheili #2: ''(To Tanaka)'' "Ha! I like this human." Vale: "The Master Chief worked with Cortana for a while, right?" Locke: "Yes. He considered her a close friend." Vale: "It's unusual to anthropomorphize an AI so deeply to consider them a friend." Locke: "Unusual, but not unheard of." Vale: "Locke, I was reading the Blue Team file you assembled. I knew the rumors about the original Spartans. The kidnappings, the conscriptions. I never wanted to believe it." Buck: "Lesson I learned about history a long time ago, it's full of things you don't want to believe." Tanaka: "And getting fuller of them all the time." Buck: "I thought Sanghelios would be... different." Vale: "You'd be surprised how much we have in-common with the Sangheili. For instance, they place huge importance on family and honour. What could be more human than that?" Buck: "After all Halsey did to the Master Chief and Blue Team and when they were kids no less after all that, she still acts like she cares about them?" Locke: "Psych eval says that Halsey thinks of the Chief as her son. She has a motherly attitude towards all of her Spartans." Buck: "I'm glad I haven't read that psych report. Not sure I'd ever feel clean again." Vale: "I meant to ask, Buck: Did you get any word to Veronica Dare|Veronica before we left?" Buck: "Yeah, but she's working so I don't expect she'll hear my call for a few weeks." Vale: "How does that work? Veronica and ONI? You're both always at opposite ends of the galaxy..." Buck: "Works fine, times we're both in the same place make up for the times we're not." Dimkee Hotay ''Locke sees an Unggoy named Dimkee Hotay and a Sangheili Storm sitting along a cliff edge, while Dimkee talks and the Sangheili groans or moans in annoyance or indifference.'' Dimkee Hotay: "One night, I was sneaking around in this shipI mean I-I was walking, right... just regular walking! But this one Sangheili saw me and he got mad, and started yelling about how there's no honor in being a sneaker. Ahh, you know how they are with their honor. It's always honor this and honor that. Have an honor! Take an honor. Do a big honor, hehehe yeah... I forget, what was I talking about?" Dimkee Hotay: "So, here is a big question: do humans make eggs? True or the other one? I know you give up, so I'll tell you. I don't... remember, actually. But, it was a question we had to know. Another one was "what kinds of things humans breathe?" Not waters! You put them in waters, then forget about it. Heh, they get real quiet after breathing waters." Dimkee Hotay: "There's this one thing I've been thinking about for years. Say you're Forerunner|a nice thing, right? And there's Flood|a mean thing that turns nice things into mean things. But, you caught it. Would you kill the mean thing once and forevers, or would you maybe take the mean thing and put it someplace safe so people in the future could find it, feed it to Pheru|some dogs? I'm just saying that I might probably not do the second one." Dimkee Hotay: "How long you train for to join the Swords of Sanghelios? Because I did a lot of training back in the Covenant for all kinds of combat. I done weeks of trainings with all the best guns so I can be the strongest. You know how good Unggoy brains are for makin' a learn, right? It's because of our synap... synamounum... synapses are super great! So we learn the best and the fastest. That's very true, it is. Because of biology. They say Unggoy training for a week is like Sangheili trains for a whole year, because of the power of Unggoy brains. We are weird-smart. Really! Weird-smart!" Dimkee Hotay: "You ever serve on a space-time ship all out in space? I was on one for years, but can't ever remember the name. I mean, how come we got such complicating ship-time names. Every time you make intel in a battle, the ship's probably blowed up by the time you finish, like "Sir, they're firing missiles ''pew pew pew'' at the CSS ''Pinnacle of Shadowy Gumption'' andoh, yup too late! It's explodeded! Don't worry, here comes the ''Unyielding Double''''pew'' never mind!" Gotta give ships littler names like ''Murder'', ''Flip'', or ''Bob''! That's way safer!" Dimkee Hotay: "You got to quit talkin' in Sangheili (language)|Sangheili, okay? You gotta talk human! I don't understand Sangheili. All I hear is "wort wort wort"." Dimkee Hotay: "Sometimes, new learns push out the old stuff. You ever had that happen? Like I'm so good at chargin' plasma pistols and throwin' grenades and also bein' friends! I used to be real good at quantum theories once, but then I got way into throwin' grenades! Haha! I think it was a pretty smart decision, you know, since so much of doin' war is when to throw grenades at something." Dimkee Hotay: "You know, maybe humans are way braver than we think. They doin' all kinds of honors, flying those Pelican|Pigeons or Peregrine or Percolator ships, or whatever you call them. Like rocks with wings. Seriously, never seen one land the side up you want, or even land it on purpose. Maybe, maybe all those crashes is a strategy. Huh, maybe we're supposed to think "Wow, they treat their own ships so bad, just think how much they gonna wreck ours!"" Dimkee Hotay: "Doisac. Doisac. Doooiisac. Doi-sac. Planet of the Jiralhanae|Brutes everybody! Coulda' named it anything, they could have! But they named it Doisac. Doisac!" Dimkee Hotay: "Hey, you wanna do secret telling? Because I got one that makes me very regretted and inside my memories. This once, I was in a very danger place. We had a bunch of other Unggoy, like maybe twenty or fifty of them... I forget, but it was a lot. And things were gettin' more and more dangerous and there was maybe gonna be an exploding soon... I don't know. So we had to escape in a ship before night time, but I do remember that the ship was real tinny smallest and could only do seats for one Unggoy. Only one. There wasn't room for nobody else, nope! And I told everybody! So along the way to the ship, everybody was doin' so much fightin' because not enough seats and some Unggoys was killin' others, or doin' cries, or bein' bravers and makin' heroic sacrifices. Ah, it was so very emotional. And then, there was only me. The last Unggoy alive and I finally got to the ship and it was huge. Huge! You'd have to be crazys to think there was no seats! But anyway, that's my regretted memory. Did I say regretted? I meant proudest. I brought in some piles of rocks just for company and had so much fun in that big ol' ship." Dimkee Hotay: "You remember being more purpler? I do! Ah, maybe it's just my eyes getting smarter, but I swear sometimes it's like there's a whole spaceship that's different and nobody says anything. And was the Gravemind Halo 2: Anniversary|always so much scary? I don't know, he Halo 2|was like a big puppet, big flappy thing. Ah maybe it's just me that notices stuff." Dimkee Hotay: "You wanna know what I was thinking about, I mean, just now? Back when I was servin' the Covenant and you're gonna say "Servin' them what?" and I'm gonna say "Breakfast!" and boy haha, are we gonna laugh! But back, uh, back when I remembered what I was talkin' about? Ahh, back then was good times." Dimkee Hotay: "You know, you don't talk much. Are you just doin' the Sangheili brain-thing? "Keep breathing, very honorable to be breathing and tall and makin' yells at everybody." Are you thinkin' that? Or are you just bein' quiet?" Dimkee Hotay: "I lots a' times think about how your mouth is weird. And not your mouth in particular, but Sangheili mouths. So I guess I... uh your mouth too, but no offense! Unggoy just spend all day lookin' up into those things and they're creepy! Like four little toothy fingers, just flap-flap-flappin' around. If you guys had tongues, you would be even creepier, right? Hey, hang on! I just realized that you don't have tongues! How do you make food noises? ''pfft pfffft pfft pfffft pft pft pft pft'' Ha! I bet you can't say that, can ya?" Dimkee Hotay: "I'm gonna tell ya something I learned that hardest way. You gotta be nice. Nice to everybody. Not just the food nipple manager, but everybody! 'Cause you can call a guy an eggface, one time, one time and it's very funny heheh, it's actually pretty funny. But then, probably, even if it's just three times, everybody asks why you're so mean always. Even though you only said the mean thing like six times! Nine times tops." Dimkee Hotay: "I used to Jul 'Mdama's Covenant|work for the Ur-Didact|Didact. It was okay, I guess. Worked for Jul 'Mdama mostly. But he was a jerk. Almost got us all killed and then he didn't, and that was okay too I guess. I mean, not dead's better than dead, right? Just ask my buddy Pelerp. He's dead. And he doesn't like it. At least he doesn't say he likes it. Anyhow, whole time I knew the Didact, he says like three words. Three! He said "I can't be Composer|composed!" I wonder if he wanted that for himself and was afraids. I hope he found the way to be that and also not afraids. You know, I was afraid that they would find out that I shooted Pelerp, but I blamed it on the John-117|green-demon guy. You know, actually I blame a lot of things on him. You ever do that? That guy was the best! You could shoot him and shoot him, and he never fell over. Not like... Pelerp." Dimkee Hotay: "So last night, instead of sleepin', me and the other Unggoy was up talkin' about battles. And my buddy Gripple was sayin' all about how he shot at a Spartan human once. No kiddin', I mean I'm serious. And it was an amazing story. It was the kind of story that makes you proud to do a war. Even though we don't do wars with humans no more because the Arbiter said not to, right. Ah, it was so amazing. We forgot that we'd been told to be asleep, I'm serious, like eight times already! But everybody was yellin' so I started yellin' too, and you know how it feels to yell real loud about somethin', I mean ''real'' loud?" Dimkee Hotay: "Unggoy should get more honors. We do all the dangerous jobs, even though you have to be really tough and not cry when you do them. Trust me, because I heard... uhhh... from a friend, that if you have active camouflage on and do a crys, it makes a big sizzle sound and everybody can see me hidin' in the corner. And the mean Kig-Yar in charge of the recruits gets all shouty and gives me hard little bitesah, my legs! So yeah, super dangerous. There is all kinds of honor in dangerous stuff." Regrouping with Palmer ''Palmer is standing by a Pelican docked by a cliff.'' Palmer: "Ready when you are, Osiris." ''If the player agrees to step aboard.'' Locke: "We're ready, Commander Palmer." Palmer: "Okay. Let's go." {''Cutscene''} ''The Pelican activates its thrusters and takes off. It flies past several enormous statues of Sangheili heroes and heads for the mountains ahead.'' ''Level ends.'' Trivia If a player jumps off the edge of one of the cliffs and falls to their death, their corpse will go through the rocky sides of the cliff and disappear. A Sangheili and Unggoy called Dimkee Hotay can be found on a ledge admiring the scenery. If the player waits around them for a bit, the Grunt will begin to comment on different aspects about the ''Halo'' franchise rather humorously, including the home planet of the Brutes, the John-117|Master Chief's tendency to be unstoppable, and the honor code of the Elites. The Elite will simply grunt back in reply. There is a piece of rock in the cliffs of the level that resembles a human face. It can be seen above the Arbiter to the right of the singing Grunt. An Mission Intel|Intel audio log can be found in the level describing interspecies affection between Sangheili and humans. The log is of the Sangheili Vel 'Trokaik reciting a love poem about Sarah Palmer, before being humorously interrupted offscreen by a Grunt. In an Mission Intel|Intel Log, a Sword Sangheili named Thon 'Kemtra expressed his admiration for the Arbiter's leadership, and unknowingly quoted Terrence Hood, Thel's human friend and ally from ''Halo 3'' and ''Halo: Escalation'', with the said quote originating from the the Voi Memorial|epilogue of the former title. In another piece of intel, a Covenant assassin, Rhu 'Vrath, was originally on a mission to assassinate the Arbiter, until he saw the Mark of Shame, that he was branded with in the ''Halo 2'' mission ''Cairo Station''. As ''Before the Storm'' proved, he eventually defected to the Swords of Sanghelios, especially after seeing Fireteam Osiris fighting the Covenant on the ground. The checkpoint named "A Whisper in the Storm" has the same name as the first checkpoint as the Halo 2 level "The Arbiter". The Elite who is fixing the Banshee can be spoken to, and will have different dialogue depending on which member of Osiris speaks to him. Even if it is non-combat, this is the first level ever for a human player character to interact with a friendly Unggoy. Category:Halo 5: Guardians campaign
Allied Forces is a Halo fiction video part of the ONI Archive video series that goes over the Great Schism, and John-117's role in it. Summary The video takes the form of File CHELAN 20200714|File:CHELAN_20200714, a file part of Director Schaefer's "content series" in Office of Naval Intelligence|ONI ONI Section Two|Section 2's public awareness campaign regarding the United Nations Space Command|UNSC's role in colonial security. The series is aimed at educating Unified Earth Government|UEG citizens on the history, evolution, and application of the Spartan|Spartan Program. Transcript ''Scenes from ''Halo 2: Anniversary'' and Halo 3 play at the start of the short.'' Comms Officer: ''"When we stumbled upon a second ringworld. A place eventually classified as "Delta Halo". The fates of more than just Humanity came to an inexplicable crossroads. The initial struggle to control the ring became an unlikely alliance to keep its incredible power from falling into the hands of a foe more ancient and dangerous than the Covenant. With each passing day seeming to provide a new and greater challenge, help would eventually come from an improbable place. Within the Covenant itself a fracture had begun to form. Two rival military factions, the Elites and Brutes, struggled to establish internal political supremacy, weakening the alien empire from within."'' Tartarus: ''"The Brutes, not the Elites shall be the Prophets escort."'' Comms Officer: ''"As the battle pressed forward on multiple fronts, UNSC seized the opportunity to take control of Delta Halo systems, averting certain disaster, just in time to turn their attention back home to defend Earth from a Covenant invasion one last time."'' Comms Officer: ''"Refusing once more to leave humanity's homeworld defenseless, the Master Chief stowed away on a once dormant Forerunner starship to make his way back to Earth. With the Covenant on the brink of collapse. The UNSC looked to take advantage of their weakness in order to finish the fight once and for all, but in a last-ditch effort to bring their power to bear, the alien alliance arrived at Earth to scour the plains of Africa for an ancient device that had changed the course of the war."'' Comms Officer: ''" The events at Delta Halo served as a stark reminder that just as strength is born from unity, disaster is born from division. Humanities journey across the stars should remind us that we are better together, colony's, worlds, even species are made stronger under a common banner, and that strength has never been more vital."'' ''ONI Screen activates, showing the file name "File:CHELAN_20200714", and a wave form of a "Comms Officer". With the words "Transmission suspended" in the center of the screen.'' Comms Specialist P. Andres: ''"Hey. Thanks for meeting."'' Comms Officer: ''"Of course. Everything okay?"'' P. Andres: ''"Look, you're gonna wanna see this. To be honest, I wasn't even really sure who to go to."'' Comms Officer: ''"What is it?"'' P. Andres: ''"Just... Just... Just take a look."'' Comms Officer: ''"Very well."'' ''Audible sounds play suggesting the comms officer looking at whatever Andres is showing'' Comms Officer: ''"Where did... How did you get these?"'' P. Andres: ''"It came up during my last public sentiment scrub on underground Waypoint channels. I don't think they were deliberately meant to be found but I also don't think whoever released the data really cared who might see it."'' Comms Officer: ''"Encryption?"'' P. Andres: ''"Little to none! What do you think it means?"'' Comms Officer: ''"It means we might just have a new problem on our hands soon. Potentially a big one."'' ''ONI Screen deactivates, and the ''Halo 3'' logo appears saying "Available now" below it.'' Trivia The filename is a reference to ''Halo 3''s launch on the PC and Steam versions of ''Halo: The Master Chief Collection'' with the number "20200714" referring to the game's launch date of July 14, 2020. The CHELAN part of the name refers to the Chelan app that requests permission when the player logs into Xbox Live through Steam. The number below LINK "20070925" is a reference to the original ''Halo 3'' release date on September 25, 2007. P. Andres is voiced by Malik Prince, who at the time worked at Xbox. Sources Category:Halo 3 trailers Category:Halo: The Master Chief Collection trailers
Sergeant Allieri is a sniper specialist in the UNSC Marine Corps serving aboard the . Biography In 2531, he was present for the Battle of Arcadia and the Battle of Trove. Following these events, he and the rest of the crew aboard the ship entered cryostasis, having sacrificed the ship's slipspace drive to destroy Trove. In 2559, he and the others were awakened to find themselves above the Banished-controlled Installation 00. During the Second Ark Conflict|battle to retake the Ark, Sergeant Allieri participated in an operation that helped bring down the assault carrier Enduring Conviction. Soon after Professor Ellen Anders deactivated the Enduring Conviction's shields with a particle cannon, Sergeant Allieri's and Jerome-092's pelicans were shot down by anti-aircraft units as they approached the vessel's gravity lift. He and three of his men survived the crash and quickly sought to rendezvous with Jerome-092 in order to take on new orders. On their way to find the Spartan, they elimated Banished infantry and cloaked plasma mines. After regrouping, they then proceeded to secure a zone for reinforcing Kodiaks in order to clear the grav lift.''Halo Wars 2'', ''Under the Dark'' List of appearances ''Halo Wars 2'' Sources Category:UNSC Marine Corps enlisted personnel Category:Human characters
Allison Stark was a pilot in the Colonial Military Authority Marine Corps, one of the few who were left as the United Nations Space Command|UNSC continued to strip the CMA of more and more authority. Biography She was a friend of Gage Yevgenny, Felicia Sanderson and Eric Santiago in 2525 due to her ability to procure transport, and her flirtatious "relationship" with an NCO that allowed her to get leave requests signed, the NCO in question unaware that she was a lesbian. She was proficient with the standard Pelican dropship, and able to fly a Hornet after a short time at the controls, and used the craft to transport herself and the other three to Elysium City to visit a Flip Music club. She was killed by an Insurrectionist bomb planted in a popular bar frequented by CMA personnel, with a piece of rebar penetrating her skull.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt" Trivia Stark is the second openly homosexual character to appear in the ''Halo'' series, the first being Felicia Sanderson. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' Sources Category:Human characters|Stark, Allison Category:Colonial Military Authority personnel|Stark, Allison
File:H5G - ARC.jpg|thumb|300px|The Alluvion Research Center within the Sundark Sea The Alluvion Research Center (ARC) was a research facility on the human Human colonies|colony planet of Alluvion, established by the Liang-Dortmund Corporation. History In 2554, when the Unified Earth Government returned to Alluvion to recolonize the planet after its Battle for Alluvion|fall in 2542, the recolonization support fleet discovered Forerunner shield pylons in the planet's Sundark Sea that forced back massive walls of water and revealed the seafloor. After several years of surveying this area, an exploration team discovered a depository of an exotic fuel source and estimated that it was capable of replacing deuterium for human starships. Contacted by the United Nations Space Command, the Liang-Dortmund Corporation's aerospace division established the Alluvion Research Center within the sea in 2556, seeking to directly power a number of Nordica V prototype shuttles with this newfound energy source. However, a year into their research, Liang-Dortmund's mining efforts mysteriously triggered the complete withdrawal of the shield pylons and the Sundark Sea collapsed on all who remained within the ARC. Gallery File:H5G - Komodo.jpg|A Komodo in the base. List of appearances ''Halo 5: Guardians'' Sources Category:Infrastructure
|body=Bhaakto system|Bhaakto |position=Third planet |moon(s)=Fallow, Falgo |diameter= |gravity=0.99 G |daylength= |yearlength= |atmosphere=1.1 (Wikipedia:Nitrogen|N2, Oxygen|O2) |temperature= |demonym= |species=Human |population=+336 million''Halo 2: Anniversary'', Terminal (Halo 2: Anniversary)|Terminal 3 |colonized=2412 |government=Unified Earth Government }} Alluvion, also known as Bhaakto III,''Halo Channel'': Encyclopedia is the planet|third planet in the Bhaakto system and a human Outer Colony of the Unified Earth Government.''Halo: Escalation'', Halo: Escalation Issue 7|Issue #7''Halo: Oblivion'', Chapter 9 Alluvion is orbited by the natural satellites Fallow and Falgo. Once home to millions, Alluvion was Glassing|glassed by the Covenant in 2543 during the Human-Covenant War. By 2554, Alluvion has been recolonized. Overview Prior to being glassing|glassed, Alluvion had vast oceans and a moderately tropical climate. It also suffered from aggressive tidal forces due to its moon Fallow. Locations Sundark Sea *Alluvion Research Center Kuyik Vaslo Ash-G099 - SPARTAN-III program|Spartan-III supersoldier Elena Bobrov - Gunnery Sergeant in the UNSC Marine Corps Tomas Horvath - SPARTAN-IV program|Spartan-IV supersoldier Lucas Browning - Hospital Corpsman|combat medic in the UNSC Marine Corps History Alluvion was colonized by the Unified Earth Government in 2412 as a border world and prominent waystation between the Inner Colonies and the emerging Outer Colonies. By tradition, the colonization of Alluvion was considered to be start of human expansion into the Outer Colonies. With vast oceans and a moderately tropical climate, the planet required little terraforming, though aggressive tidal activity caused by Alluvion's moon Fallow forced most population centers into the continental interiors. Alluvion was highly cherished by its residents, though the planet's history was largely uneventful until the Human-Covenant War. File:Alluvion glassed.jpg|thumb|250px|right|Alluvion is glassed by the Covenant Covenant scouting patrols located Alluvion in 2541, though a full-scale invasionled by Thel 'Vadameedid not occur until 2542. During the Battle for Alluvion, the United Nations Space Command was able to defend the planet with a substantial military force, keeping the Covenant forces at bay for weeks. However, a Covenant support fleet arrived and quickly severed Alluvion's critical support lines, and the planet fell shortly after. Spartan Gabriel Thorne's Thorne family|parents were UNSC Army officers stationed on the planet at the time. They, along with Alluvion's human population, died when the Covenant glassed the planet in 2543. In the glassing, Alluvion's major population centers and spaceports were destroyed and no sign of human activity remained on the planet by 2544. On 2552#September|September 26, 2552, Alluvion was used as an example of the planets glassed by Covenant forces in Office of Naval Intelligence operative Jameson Locke's target profile of Thel 'Vadamee. Following the Covenant War, a recolonization support fleet of the Unified Earth Government returned to Alluvion in 2554. Upon arrival, the fleet discovered a strange anomaly under Alluvion's Sundark Sea; Forerunner shield pylons, which had previously been hidden from the colony's inhabitants, had emerged and forced back massive walls of water revealing the seafloor. Years of surveying the area revealed hidden repository containing an exotic fuel source that was believed to be capable of replacing the deuterium used to fuel human starships. The Liang-Dortmund Corporation was contracted by the UNSC to research this discovery. Liang-Dortmund's aerospace division established the Alluvion Research Center on the planet in 2556, attempting to directly power a number of Nordica V prototype shuttles with this energy source. However, a year into their research, the corporation's mining efforts triggered the complete withdrawal of the shield pylons, causing the sea to collapse on those who remained within the facility. Gameplay Alluvion is the setting for the ''Halo 5: Guardians'' Warzone map "Escape from ARC" and the Warzone Assault map Dispatch. Gallery File:Battle of Alluvion.jpg|The planet under attack by the Covenant in ''Halo: Escalation''. File:Gabriel Thorne's parents.jpg|Gabriel Thorne's parents fighting in the battle. File:Alluvion.png|A view of the planet in Locke's report in ''Halo 2: Anniversary''s Terminal (Halo 2: Anniversary)|terminals. File:H5E3HE Early Alluvion hologram.jpg|Early version of the planet Alluvion in the Halo 5: Guardians E3 Hololens Experience|''Halo 5: Guardians'' E3 HoloLens Experience. File:H5E3HE Alluvion hologram.jpg|Final version of the planet Alluvion in the HoloLens Experience. File:Planet.png|A holographic view of the planet as seen in the HoloLens Experience. File:Arc.png|A holographic view of a location on the planet as seen in the HoloLens Experience. File:H5G-Friendship.png|Spartan-IVs in a Warzone Firefight simulation on Alluvion. File:Escalation - Alluvion.png|Alluvion from orbit. List of appearances ''Halo: Escalation'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo 5: Guardians'' ''Halo: Oblivion'' ''Halo: The Rubicon Protocol'' Sources Category:Planets Category:Forerunner worlds Category:Human colonies
|battles=Attack on Zhoist |fleet=Fleet of Inexorable Obedience |namedcrew= |captains= |affiliation=Covenant }} ''Almighty Persuasion'' was a Covenant starship|warship in service of the Covenant and under the command of Fleetmaster Nizat 'Kvarosee of the Fleet of Inexorable Obedience, tasked with carrying one of the Luminal Beacons. The ship, and its beacon, were destroyed in early 2526 during the Attack on Zhoist by the UNSC as part of Operation: SILENT STORM. During the attack, the humans deployed a series of Octanitrocubane explosives throughout the Ring of Mighty Abundance, a fleet support ring constructed around the planet. The resulting destruction saw the destruction of a huge number of ships including the under-construction ''Hammer of Faith'' and the ''Almighty Persuasion''. The destruction of the ''Persuasion'' and its Luminal Beacon cargo was a huge blow to the Covenant, partially resulting in the Fleetmaster being removed from his command role. List of appearances ''Halo: Oblivion'' Sources Category:Covenant ships
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=San'Shyuum |gender=Male |height= |mass= |hair=Gray |eyes=Brown |affiliation=*Covenant *Ministry of Abnegation |rank-titleVice minister|Vice Minister of Abnegation |sn= |notable= }} }} Alo Sebukah was a San'Shyuum politician, holding office as vice minister of the Covenant's Ministry of Abnegation. Following the outbreak of the Great Schism and the Covenant's collapse, Sebukah was captured by the Office of Naval Intelligence and imprisoned at Midnight Facility, registered as Internee 689-167-53 and identified by ONI agents as Subject DENVER. Biography Alo Sebukah was born on 2454|December 2, 2454 to the Sebalim'tet lineage on High Charity at the Terrace of Illumination, Third Cloister. He eventually rose to the position of vice minister in the Covenant's Ministry of Abnegation. With the outbreak of the Great Schism and the Flood's Fall of High Charity|attack on High Charity, Sebukah tried to escape the Covenant holy city, fleeing for a harbor. Before he passed the last checkpoint, a nearby terminal activated. When Sebukah approached the terminal, he heard the "pained" voice of the human smart AI Cortana, who had been captured by the Gravemind within High Charity. Upon reaching the harbor, Sebukah eventually escaped High Charity in a damaged skiff. With the skiff's systems failing and minimal temperature control, he was forced to ration his supplies for weeks. By the time the corvette discovered the skiff amongst a cluster of debris in orbit around Substance, Sebukah was just barely alive. ''Coral Sea'' later brought Sebukah to the Office of Naval Intelligence's Midnight Facility. Now referred to as "Subject DENVER", only a handful of ONI agents knew of Sebukah's existence, including Zed Rhodros. Sebukah was imprisoned in Cell 56 of Midnight Facility's Lambda Block. On 2553#January|January 15, 2553, Sebukah was interrogated by ONI agent Oberon 5. He recalled his encounter with Cortana, speculating that she had encountered the Flood, and grimly noted the Flood's ability to Logic plague|corrupt AIs and what it meant for humanity. In 2558, this interrogation would later be reviewed by Fireteam Apollo. Gallery File:LC 08 doc4.jpg|Alo Sebukah's ONI profile Sources Category:San'Shyuum characters|Sebukah, Alo Category:Covenant politicians|Sebukah, Alo
Aloe husk refers to a type of vegetation found on the Forerunner world Genesis. Gallery File:H5G - Aloe husk 1.png File:H5G - Aloe husk 2.png File:H5G - Genesis flora.jpg List of appearances ''Halo 5: Guardians'' Sources Category:Plants
The AlON pressure barrier is a transparent barrier utilized by the United Nations Space Command. It is often used as a temporary see-through barrier to protect personnel from the vacuum of space. Applications Some UNSC warships have been seen to incorporate a retractable AlON pressure barrier into the decks of their hangar bays. In the event that the crew must perform a funeral service with the deceased committed to space, the pressure barrier can rise out of the deck to seal off the interment capsules from the rest of the hangar. Then, the outer hatch can be ceremoniously opened to allow the capsules to be launched into space while keeping the burial detail and honor company safe from decompression. When the service is over and the outer hatch is closed, the AlON pressure barrier can simply sink back into the deck. Usage After the Battle of Seoba in 2526#March|March 2526, the held a funeral service for the two-hundred-and-three UNSC Navy|naval personnel that had been lost. The ceremony was held in the vessel's command hangar with the interment capsules positioned near the outer hatch. Staff Sergeant Avery Johnson led the burial detail in raising the AlON pressure barrier and opening the outer hatch while Lieutenant Commander Hector Nyeto delivered a Committal speech in honor of the dead. Trivia The AlON pressure barrier is likely made out of Wikipedia:Aluminium oxynitride|aluminum oxynitride, a transparent ceramic marketed under the name "ALON." Often used in military applications, the material is optically transparent, bulletproof, and blast-resistant. List of appearances ''Halo: Silent Storm'' ''Halo: Divine Wind'' Sources Category:UNSC technology
Alpha 20 was a United Nations Space Command|UNSC military unit stationed on the planet Reach. During the Fall of Reach, Alpha 20 helped coordinate fire from the .Halo: Reach, ''Halo: Reach radio conversations|Reflection radio conversation'' List of appearances ''Halo: Reach'' Sources Category:UNSC military units
Alpha and Omega is an achievement in ''Halo Wars 2'', awarded for hijacking 40 vehicles with Omega Team members in either Multiplayer, Skirmish or Blitz. Sources
|asteroids= |events=Battle of Alpha Aurigae |affiliation=Unified Earth Government }} The Alpha Aurigae system, also known as Capella, is a planetary system. Overview {| class="wikitable sortable" |- align="center" !width="75px"|Name !! Image !! Description !! Orbiting locations |- align="center" | Capella || N/A || || |- align="center" | Origami || File:HWG BattleOfAlphaAurigae.png|350px || || Origami Asteroid Field |} History The system was settled in the early 25th-century, with Capella being settled in 2420 and Origami being settled in 2421. The system was the site of the Skirmish at Capella between the and Insurrectionist forces in May 2502. The skirmish resulted in the deaths of thirty-two crew members of the ''Gorgon'' and damages which required a month laid up in space dock to repair. On 2526|October 21, 2526, the system was invaded by the Covenant. Admiral Preston Cole|Cole's fleet responded, defeating the Covenant fleet in the Origami Asteroid Field, but taking heavy casualties in the battle. Both colonies were attacked to an unknown degree. List of appearances ''Halo Wars: Genesis'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Planetary systems
Alpha Base may refer to the following: Alpha Base (Harvest) - A UNSC firebase during the Harvest campaign. Alpha Base (Installation 04) - A UNSC base on Installation 04. Alpha Base (Installation 09) - A UNSC firebase on Installation 09. Alpha Base (Halo Wars level) - The first level in ''Halo Wars''. Alpha Base (Halo: Fireteam Raven level) - The third level in ''Halo: Fireteam Raven''.
Alpha Base is the first campaign level in ''Halo Wars''. During the final stages of the Harvest campaign in 2531|February 2531, the UNSC Marine Corps firebase, Alpha Base (Harvest)|Alpha Base, has been overrun by Covenant forces. Sergeant John Forge has to pull together the remaining United Nations Space Command|UNSC forces in the area and mount an attack to retake Alpha Base. Summary A voiceover by Captain James Cutter describes the five-year long Harvest campaign|campaign to retake the Outer Colony of Harvest from the Covenant. In the present, on 2531#February|February 4, 2531, the establishes orbit around Harvest where Sergeant John Forge reports that the Covenant have uncovered Relic (location)|something in the ice where Professor Ellen Anders reports that scans of the planet's northern polar region show a structure beneath the ice. To Forge's annoyance, Anders insists on going to the ground to see what the Covenant are up to for herself while Forge is ordered to pull back to Alpha Base (Harvest)|Alpha Base while Cutter sends him some backup. Forge discovers that Alpha Base has been overrun and destroyed by Covenant forces and is ordered to rally nearby pinned-down Marine squads and retake the base. Rescuing the squads, Forge leads an attack on the ruins of Alpha Base, destroying anti-vehicle barrier|a shield blocking entry and engaging the Covenant forces holding the position. Aided by a carpet bombing by B-65 Shortsword|Shortsword bombers that destroys the enemy vehicles, Forge and his men clear out the Covenant and retake Alpha Base. Forge is then ordered by Cutter to scout the area. Transcript ''Harvest comes into view, its surface covered in peaceful colors of green and blue.'' Captain (Navy)|Captain James Cutter: "Captain's report, February 4, 2531. Five years, five long years. That's how long it took us to get Harvest back..." ''Several marines race through a battlefield within the remains of a destroyed UNSC city. A UNSC Marine Corps|Marine dies when a nearby wall explodes from a passing Banshee's ordnance, and debris and plasma engulf him. The surviving Marines recover quickly and start to move forward.'' Marine: "Go, go, go!" ''They confront a Lance of Elites whom are separated by a wall of debris, a few of the marines yell out as they arrive. A Marine quickly joins in and starts to fire upon the Elites, only to be shot by a plasma bolt to the chest. The rest, despite being outnumbered manage to gun down several of the Elites, as another marine gets pierced in the shoulder with a needler round. Then a M12 Force Application Vehicle|Warthog runs the Elites over. Cuts to the rear of the Warthog; it is driving through a battlefield with the gunner firing the M41 Light Anti-Aircraft Gun|turret.'' Marine: "Keep firing!" ''Three marines fire their weapons, the last one firing a shotgun from the hip. Cuts to several D77-TC Pelican|Pelican dropships arriving, with several Warthogs racing through the drop zone. Marines then pile out of one of the landed Pelicans. Cuts to a Marine hitting a Sangheili from behind with his Assault Rifle. The Sangheili falls down and is shot dead by another marine. Shifts to a panorama, showing nine Marines cheering and a Warthog overlooking the battlefield; a destroyed city with a burning Covenant destroyer in the distant sky, presumably shot down by UNSC forces.'' Cutter ''(voice-over)'': "At first it was going well..." Cutter ''(voice-over)'': "Then setback after setback..." File:Human Execution.jpg|250px|thumb|A Sangheili impaling a wounded Marine. ''A Sangheili impales a Marine with its Type-1 Energy Weapon/Sword|Energy Sword. UNSC troops are overwhelmed by plasma fired by Elites and Type-26 Ground Support Aircraft|Banshees. Shifts to a scene where three Sangheili jump over a crumbled wall, igniting their energy swords. A dead Marine lies nearby.'' Cutter ''(voice-over)'': "Loss after loss..." ''Two Covenant destroyers begin to Glassing|glass Harvest. Damage from orbital bombardment is visible, represented by several rings of burnt land.'' Cutter ''(voice-over)'': "Made what was going to be a quick and decisive win..." ''A wounded marine crawls through the shattered wasteland with a dark sky and debris. The Marine attempts to crawl to a rifle lying on its side, when a sword-wielding Sangheili approaches and impales him.'' Cutter ''(voice-over)'': "Into five years of Hell..." ''Directly overhead, a Covenant destroyer charges up its energy projector, and unleashes its deadly beam.'' Cutter ''(voice-over)'': "Of course, that's all Harvest really is today... It's Hell down there, but now it's ours again." ''The screen fades to black.'' File:Halo Wars Logo Large.png|center|400px|link=Halo Wars ''The partially glassed surface of Harvest is shown, with the moving thorough debris in orbit.'' Epsilon Indi system|EPSILON INDI SYSTEM HARVEST FEBRUARY 4TH 2531 20 YEARS BEFORE Battle of Installation 04|THE HALO EVENT ''Pelicans are dispatched from the UNSC'' Spirit of Fire ''and they head to the surface of Harvest. UNSC D20 Herons soon follow. The UNSC fleet is approaching a large field of shattered debris in orbit, presumably from wrecked UNSC vessels from previous space battles. The surface of the shattered planet, Harvest is then revealed. Damage from orbital bombardment is seen quite clearly, in the form of massive rings of scorched earth and ash choked seas on the surface. The view is soon headed into the bridge of the'' Spirit of Fire. Cutter: "Serina, status?" Serina: "Standard orbit achieved. All systems normal." Cutter: "Prep for pod launches, bring weapon systems online." Serina: "Expecting trouble, Captain?" Cutter: "Harvest may be ours again, but I don't think the Covenant Empire|Covenant appreciate that yet." ''Professor Ellen Anders enters the bridge. Sergeant John Forge radios in.'' Cutter: "Sergeant Forge, report." Sergeant John Forge (Video COM): "Definitely plenty of bad guys down here, Captain. And they've found something in the ice." Cutter: "Damn it, that complicates our mission. Anders, what have you got?" File:HaloWars-SOF-Holotable.jpg|thumb|250px|Cutter, Anders, and Serina onboard the bridge. Professor Ellen Anders: "Captain, scans on the northern polar region shows some interesting Covenant activity on the surface. There's some kind of structure down there." ''Anders activates a map of the northern polar region on the Holotank|holo-table.'' Serina: "What do you think they're looking for?" Cutter: "That's what we're here to find out. We are to bring Alpha Base (Harvest)|Alpha Base up to operational status and take control of that site." Anders: "I'll get my equipment ready, Captain." Forge (Video COM): "Lady, there's no way you are coming down here on the first bird." ''Anders ignores the Sergeant and leaves the bridge.'' Cutter: "Sergeant Forge, pull back to Alpha Base, I'm sending you some backup." Forge (Video COM): "Roger that, Forge out." ''The Captain deactivates the map, returns to observing Harvest from orbit.'' Serina: "So, nothing too difficult then?" Cutter: ''(sighs)'' "It may be the key to this whole war Serina, it's worth the risk." (''In-Game Cutscene'') Forge (COM): "Captain, Alpha is toast, nothing for me to pull back to. Suggest you hold that backup for a while." ''A Marine fires from a tower that is being overrun. Several plasma bolts hit under where the Marine is shooting from impact, followed by an explosion behind him, killing him. UNSC forces in Alpha Base are retreating through the gate, and those who stayed are quickly killed by the Covenant.'' Cutter: "We need to turn that around, Sergeant. Serina, what's our status?" ''Multiple units of Marines flee from Alpha Base under heavy fire from Covenant armor and infantry.'' Serina: "Sir, we've got a lot of troops retreating from Alpha Base. If Sergeant Forge can regroup with them, our numbers may be sufficient to retake the base." Forge (COM): "Roger that, we'll round up any and all survivors and get Alpha back." {''Gameplay''} ''Sergeant Forge and his M12G1 Light Anti-Armor Vehicle|Gauss Warthog crewmen head along the snowy road where they encounter a small group of Marines alongside their Warthog fighting a group of Needler wielding Elites. The Sergeant assists.'' Forge (COM): "We got friendlies up ahead!" Marine #1 (COM): "We're pinned down over here!" ''After eliminating the nearby Covenant enemies:'' Forge (COM): "You boys from Alpha?" Marine #1 (COM): "We were the first out, sir." Forge (COM): "Fall in behind me, we're taking Alpha back!" ''The surviving Marines mount on their Warthog and follow the Sergeant. After traveling across a broken bridge, they encounter more Marines.'' Marine #2 (COM): "Tango 14|Tango-one-four, you need to get us out of here!" ''After eliminating the nearby Covenant forces:'' Forge (COM): "Form up and follow me!" ''Forge and his allies proceed ahead. Once again, another batch of Marine units is located nearby.'' Marine #3 (COM): "This is Tango 33|Tango-three-three we are under heavy fire, that turret is chewing us up." ''The Sergeant arrives and takes out the Shade Turret for the other groups of Marines.'' Forge (COM): Don't worry. Cavalry's here. Follow us, Marines. We'll get you through." ''The Marines continue on, meeting large amount of Unggoy.'' Marine #4 (COM): "Ewwww...we got Grunts bits all in the grill!" ''As Sergeant Forge and the groups of Marines head closer to Alpha Base, more Marine allies await ahead under fire from more Covenant units. In the background, Covenant infantry erect an anti-vehicle barrier.'' Serina: "Well look at that, they're trying to keep us out of our own base." ''After Forge recruits the other units, they regroup near the entrance.'' Forge (COM): "Warthogs can't get through, but foot soldiers can. Get this thing down and we'll come a runnin'." ''Marines enter the shield door while the Warthogs wait outside. Upon quickly routing the Kig-Yar infantry defending the power source, the marines open fire on the anti-vehicle barrier's power source.'' Forge (COM): "Target the power source." Marine #5 (COM): "That thing is too strong, use grenades!" ''Marines throw M9 fragmentation grenade|fragmentation grenades at the reactor, destroying it.'' Forge (COM): "Barrier's down. Let's do this, gentlemen. Open fire!" Forge (COM): "All right, let's head in and clear the base of hostiles." ''The Sergeant and his allies encounters infantry units, Karo'etba-pattern Ghost|Ghosts and Zurdo-pattern Wraith|Wraiths in the base, defending it from being recaptured.'' Cutter: "Air support en route, Sergeant. They'll take out the armor, the rest is yours." ''B-65 Shortswords drop carpet bombing|carpet bombs onto the base, destroying all the Wraiths and any Covenant units nearby them. Sergeant Forge and his allies finish off the remaining Covenant.'' Forge (COM): "Well now, that was the most fun I had all week." {''In-Game Cutscene''} Forge (COM): "''Spirit of Fire'', this is Forge. Area clear, situation normal. Orders?" ''Multiple Shortswords fly overhead and a Pelican lands near the front of the base.'' Cutter: "Alpha Base is ours again. Sergeant Forge, you may want to scout the area." ''Level ends.'' Achievements The following achievements can be unlocked on Alpha Base across the Xbox 360 and ''Halo Wars: Definitive Edition|Definitive Edition'' editions of ''Halo Wars''. {| class="wikitable" | ! scope"text-align:center;" |''Halo Wars'' (Xbox 360) ! scope"text-align:center;" |''Definitive Edition'' (Xbox One) ! scope"width:135px;text-align:center;" |''Definitive Edition'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |N/A |File:HWDE_Achievement_MeetSergeantForge.jpg|center|114px |File:File:HW_Achievement_Meet_Sergeant_Forge.png|center|64px |Meet Sergeant Forge |Complete Mission 1 on any difficulty. |''Halo Wars: Definitive Edition'' | |File:HW_Achievement_Endless_Fun.png|center|64px |File:HWDE Achievement EndlessFun.png|center|114px |File:HW_Achievement_Endless_Fun.png|center|64px |Everything's Better With Bacon |Mission 1: Ram 50 Unggoy|Grunts. |''Halo Wars''''Halo Wars: Definitive Edition'' |} Trivia The Halo Wars skulls#Look Daddy!|Look Daddy! Skull is unlocked after the player kills 100 Unggoy, and can be found on the embankment near the downed Banshee where last set of Marines are found. The Black Boxes|Black Box in this level is below the arch of the last bridge before entering Alpha Base's gate, next to an overturned Warthog. Alpha Base was the first of two levels featured in the ''Halo Wars Demo''. In the intro cinematic, a Marine can be heard screaming the wikipedia:Wilhelm scream|Wilhelm Scream when getting hit by a plasma blast. The track that plays during the assault on Alpha Base is a combined version of "Just Ad Nauseum" and "We're Burning Sunshine". Gallery File:HW_AlphaBase_Concept.jpg|Concept art of Alpha Base. File:HW_Screenshots_E07_2.jpg|One of the first-ever released screenshots of ''Halo Wars'', showcasing a Pelican flying through the level. File:HW Screenshots Screens 2.jpg|Warthogs driving on an early version of the level. File:HW_Screenshots_Screens_7.jpg|Warthogs driving across one of the bridges on the level. File:HW_Screenshots_001.jpg|A convoy of units driving through the rubble in the level. File:HW_Screenshots_Screens_6.png|A Spirit dropship departing Alpha Base in an early version of the level. File:Alphabase map.png|A map of the level. File:HW_AlphaBaseBattle.jpg|A Shortsword bombing run inside Alpha Base. File:HW AlphaBaseOccupied.png|Alpha Base overwhelmed by Covenant forces. File:HW AlphaBaseRetaken.png|A Shortsword flies overhead as the UNSC reclaims Alpha Base. ''For more images of the opening cutscene of this level, see Five Long Years'' File:Pelican on Harvest.jpg|Pelicans landing on Harvest. File:HW - 5YW.jpg|A Heron launches from UNSC ''Spirit of Fire''. File:Harvestwindow.png|Captain Cutter looking at Harvest.
Alpha Base (Halo Wars level)|Alpha Base is more like a "training level" to help you understand the basics of the game and introduce you to campaign mode. In this level, you are playing in the role of Sergeant John Forge and his M12G1 Light Anti-Armor Vehicle|Gauss Warthog, attempting to reassemble the UNSC Marine Corps|Marines who were originally stationed at the run-down Alpha Base (Installation 04)|Alpha Base but were run off by Covenant Empire|Covenant forces. Walkthrough First off, drive the M12 Force Application Vehicle|Warthog to the arrow and keep driving in the direction of the arrow. Eventually, you will be lead to a few enemies, so press the X button and slowly take them down. After you kill them all, keep driving in the direction of the arrow. The blue arrow may sometimes lead you to a different place away from your objective, so change your direction once your sight is clear. After you reach your first squad of Marines, they are pinned down next to three squads of Covenant forces. You can't control the Marines now, so drive Forge into a safe direction and kill the enemies one by one, with the support of your Marines. After they all die, the Marines will get in a Warthog, giving you two Warthogs to toy with. Be careful with the 'hogs, because they will have only 70% and health when you save the marines. Keep driving in the direction of the blue arrow. Every now and then, there will be a few bumps in the road (pairs of Covenant squads); kill them by making Forge attack one squad and the Marines to attack the second. After a few Covenant encounters, you should reach another squad of pinned-down Marines. Remember to kill everyone of the Covenant if you want to kill a hundred grunts and get a reward on points. There are much more Covenant in front of you this time, so take the same strategy again by having Forge and the Marines attack different squads. Once you defeat them all, the additional Marines will become usable, but they will now act as infantry, and will not have a warthog. Use your healing power to replenish your army's health, or they may die on the assault on Alpha Base. Go into the same process, follow the blue arrow to the base, killing a few Covenant on the way. If you want the skull, kill every Covenant you meet. After a while, you will reach a Covenant Anti-vehicle barrier|Anti-Vehicle Barrier with a few squads of Covenant guarding it. Your Warthogs will not be able to pass through it; you will have to order all of your foot soldiers to pass through it. Kill all of the Covenant first, and then attack the power core with your Marines' Y ability (M9 High-Explosive Dual-Purpose Grenade|Frag Grenades). Once the power core is broken, you can order your other units to pass through the barrier. Keep the M12 Force Application Vehicle|Warthogs close to the barrier when your infantry is destroying the core. Keep following the blue arrow. Your next stop is the base itself, so be prepared. Let your Warthogs pass through first, and use your Marines to kill the enemy infantry. Once you enter the base's interior, you will find Zurdo-pattern Wraith|Wraiths in the middle of the base. Do not waste time attacking them, as a Shortsword bomber will kill them for you. Kill the squads of Covenant located at all four corners of the base. Send your squads one at a time and kill the enemies quickly with your Y ability. Once you kill all of the Covenant, your mission will end, with Alpha Base (Installation 04)|Alpha Base online and running once again. General strategies Forge's Warthog is an invaluable asset to complete the mission. Keep it intact, whatever happens. Shade turrets are devastating, especially on Legendary mode, and can destroy Warthogs with ridiculous ease. Use grenades against them and get your vehicles to avoid them like the plague. Category:Halo Wars walkthroughs
|place= Alpha Base (Installation 04)|Alpha Base |objective= Defend Alpha Base from Covenant attack |nowalk = yes }} Alpha Base is the third campaign mission of ''Halo: Fireteam Raven''. Plot Having returned from the Raid on the Pillar of Autumn|raid on the downed UNSC Pillar of Autumn|''Pillar of Autumn'' nearly sixty hours after landfall, Fireteam Raven are briefed on the Installation 04|ring by Wellsley. Mid-briefing, Alpha Base (Installation 04)|Alpha Base comes Battle of Alpha Base|under attack for the second time, and Fireteam Raven assist in its defense. Before the battle is finished, however, Raven are recalled to deal with an Flood|emerging threat elsewhere. Transcript File:HFR AlphaBase Screengrab.png|left|thumb|Alpha Base. ''The camera shows the mesa hosting the UNSC's Alpha Base, before switching to inside one of the tents. Fireteam Raven and Major Silva are gathered around a holotable showing Wellsley's avatar, while UH-144 Falcon|Falcons, UNSC Marine Corps|marines and M12 Warthog|Warthogs can be seen in the background.'' Wellsley: ''The Installation 04|ring is called "Halo Array|Halo". As far as we know, it's a powerful and ancient weapon. We cannot allow it to fall into the hands of the Covenant.'' ''Wellsley is cut off as an explosion rocks the base. The camera then cuts to a sweeping shot of the base, as s are shown beginning to land around the base, while the defending troops fire back. A Falcon takes off from the base's landing pad as Type-26 Banshee|Banshees begin to conduct airstrikes.'' Ethan Graves: ''Raven, we need to defend the base!'' ''The camera switches to first person view, as Raven equip their MA5B assault rifles and M9 fragmentation grenades. They exit the tent in time to see two marines killed in an explosion, and round a corner to see a trio of Spirit dropships flying overhead.'' Marine: ''Covenant vehicles, incoming!'' ''Raven begin firing upon the assailing Banshees with their rifles. Four craft are destroyed, before several Sangheili enter the battle on the ground. In the background, a Spirit lands on the base's landing pad and deploys its troops. The Elites are reinforced by Unggoy and Yanme'e. Fireteam Raven turn around to see another lance of Sangheili and Kig-Yar led by a Sangheili Major wielding an Type-1 energy sword|energy sword. The infantry are killed moments before a Warthog drives through the battlefield. In the distance, one of the base's M910 Rampart point defense network|M910 Rampart guns, scavenged from the ''Pillar of Autumn'', can be seen firing.'' ''Fireteam Raven round a corner to find another Spirit dropping its troops into the courtyard, this time led by an Ultra Sangheili. The players are joined by some marines, who are quickly killed by Banshee air strikes. The players look up to see a Pelican, hit by the strike, fall to the ground and explode.'' Wellsley: ''Alpha Base is being overrun by the Covenant. Get to the Shade turrets to provide support.'' ''Fireteam Raven pick up a Okarda'phaa-pattern plasma rifle|plasma rifle off a dead Grunt, and additionally equip Anskum-pattern plasma grenade|plasma grenades.'' Marine: ''Hostiles!'' ''The marines and Raven are set upon by a squad of Grunts, who are reinforced by several Major Sangheili. A Kez'katu-pattern Phantom|Phantom dropship then enters the mix. The players pick up an M41 SPNKR leaning against a M72 Mobile Barrier|barrier, which they use to fire upon the craft and destroy it. Raven then turn around to see several Karo'etba-pattern Ghost|Ghosts entering the base, which they use the rocket launchers against. Raven then switch back to their plasma rifles to engage several Jackals and drones. As the squad nears the Shades, they are engaged by some more Elites Grunts and Jackals. The squad is joined by two marines.'' Marine: ''Heads up!'' ''A Spirit dropship appears above the players, opening its doors to reveal a pair of Mgalekgolo|Hunters. The two swat away the Marines and engage Fireteam Raven, but are soon killed. The squad then mount the defensive turrets, and begin firing upon the encroaching Banshees and Phantoms, supported by Pelicans. Several waves of Covenant aircraft are repelled before a new threat emerges; a , the ''Upright Chalice'', descends from above and levels over the base. The players are able to fire inside the Lich and its infantry payload within before the craft departs. The Lich then turns around to reveal the other side of the troop bay and more infantry, this time led by a Sangheili Zealot. The Lich flies away from the battle, leaving only one final wave of Banshees before the squad exits the turrets.'' Wellsley: ''Fireteam Raven, you're needed elsewhere on the ring. There's a Falcon inbound to take you there.'' ''Fireteam Raven equip their assault rifles once again as they begin to make their way to the evac point. They encounter more infantry before two Phantoms drop off another pair of Hunters to deal with. A damaged Ghosts attempts to join the battle but crashes into a cliff, it's occupant dropping a Type-33 needler|Needler for the players to use. The squad engages more Sangheili on the cliff above them, before two Hunters move in behind them and engage. Overhead, a Falcon chases a Banshee past the squad as they begin to move into the main Forerunner structure comprising the base itself, engaging Unggoy and two sword-wielding Ultras. Two more Phantoms drop off yet more Hunters and some Suicide Unggoy. As the squad rounds a corner, a squad of Marines can be seen on the landing pad fending off several Jackals and Suicide grunts. The infantry dispatched, and a Falcon arrives to land on the landing pad.'' Marine: ''Get to the Falcon!'' ''The camera cuts to Fireteam Raven boarding the Falcon, with Marines protecting their rear. The Falcon lifts off, and the mission ends.'' Music The track ''Crypt'' from the ''Halo 5: Guardians Original Soundtrack'' can be heard in this mission. Gallery File:HFR-Graves, Ava, Ramos.png|Fireteam Raven being briefed. File:HFR Hunters.jpg|Fireteam Raven battle a Mgalekgolo pair. File:HFR Hunters 2.jpg File:HFR Alpha Base.png|Alpha Base comes under attack. File:HFR Alpha Base 2.png File:HFR AlphaBase Fighting.png Sources Category:Halo: Fireteam Raven campaign
Alpha Base was a UNSC Defense Force military base located in the northern polar regions of Harvest during the Harvest campaign. Overrun by the Covenant at some point, it was later reinforced by the in 2531#February|February 4, 2531 with the help of Sergeant John Forge. The base was in proximity of the Forerunner Relic (location)|Relic site, which was scouted by Forge. Alpha Base was rebuilt with resources from ''Spirit of Fire'' and then used to launch an attack on the Relic. Forces from the base aided in taking the Relic and stopping its destruction by the Covenant. However, the base couldn't send forces to help Professor Ellen Anders and Forge inside the Relic in time, forcing the ''Spirit of Fire'' to send help directly. Gallery File:HW_AlphaBase_Concept.jpg|Concept art of the base. File:HWLS UNSC Alpha Base.png|Alpha Base's location on the Halo Wars Launch Site. File:HW_AlphaBaseBattle.jpg|The battle rages inside the base's grounds. File:HW AlphaBaseOccupied.png|Alpha Base overwhelmed by Covenant forces. File:HW Screenshots Screens 6.png|A Spirit flying above the base while UNSC retakes the base. File:HW AlphaBaseRetaken.png|The base cleared of Covenant forces. File:HWAjax6.jpg|A D20 Heron deploying a prefabricated firebase in the facility's grounds. File:SCN02 AlphaBaseOnlinel.jpg|The Heron leaves after rebuilding Alpha Base. List of appearances ''Halo Wars'' Sources Category:UNSC military bases Category:Harvest locations
United Nations Space Command |commander=Captain Jacob Keyes |notable= }} Alpha Base was the main tactical Military base|firebase used during the Battle of Installation 04|Battle of Alpha Halo by surviving United Nations Space Command|UNSC forces after landfall on Installation 04. It was located on a small Wikipedia:Mesa|mesa several kilometers down-spin from the crash site of the . The mesa itself housed a collection of Forerunner structures as well as a system of caves stretching beneath the facility and linking with the larger subterranean system of the ring. The humans set up camp around the base using the supplies they had scrounged from the ''Autumn'' and their Single Occupant Exoatmospheric Insertion Vehicle|Human Entry Vehicles. They lived in prefabricated memory plastic cubicle|cubicles and ate mostly Meal, Ready-to-Eat ration packs. A good deal of activity also took place in caverns underneath the facility in the Forerunner structures. It was abandoned by the humans shortly before the destruction of the ring, due to their taking of the ''Truth and Reconciliation'' and the growing Flood presence in the area. History File:HFR Alpha Base 2.png|thumb|A UNSC Prefabricated memory plastic cubicle|camp set up on the forerunner structures of Alpha Base. The Covenant occupied this mesa when they discovered the ring, using mostly a light complement of Unggoy, Kig-Yar, and Sangheili, as well as several Banshees to guard it. It provided a good view of the surrounding areas, and the steep embankments around it made it hard to reach from the ground. Strategically placed Shade turrets also made the mesa difficult to assault from the air. When the ''Pillar of Autumn'' was Battle Over Installation 04|attacked above the Halo by opposing Covenant forces, the Orbital Drop Shock Trooper|ODSTs, under command of Major Antonio Silva, abandoned the ship aboard Human Entry Vehicles. As the ODSTs fell through the ring's atmosphere, the Artificial Intelligence Wellsley tagged the Covenant base as HS2604, suggesting that it would be ideal as a base for Silva's operations. Wellsley suggested the base be named 'Gawilghur', after a fortress that Arthur Wellesley, later Duke of Wellington, laid siege to in India. Major Silva shot down Wellsley's request and stated that most of the Marines would not be able to pronounce the name correctly.''Halo: The Flood, chapter two'' The majority of ODSTs landed around the base. Silva ordered First Lieutenant Melissa McKay to take the butte. McKay led an assault through a pass that was thought to lead to the top of the butte. As McKay and her company began their climb, the Covenant launched a preemptive strike against Silva. The attack consisted of an estimated one hundred Type-32 Rapid Assault Vehicle|Ghost rapid assault vehicles. With half of his forces committed elsewhere, Silva ordered his A and D companies to form an "infantry square": an all-round defense formation that, coupled with the hilly natural terrain, gave the ODSTs a better chance of survival against the Ghosts' fixed weapons. To start, the Sangheili drivers fought very poorly. Several Ghosts fired upon each other or collided in their haste to score a kill. Eventually, a more experienced commander took charge and ordered the Ghosts to move around the square counter-clockwise and then to attack the lowest pit in the square. Human casualties increased and the square started to break. Silva responded by reinforcing the pit, ordering his M19 SSM Rocket Launcher|M19 missile operators to rotate their salvoes, and having his sniper team concentrate on the commander. As an apparent afterthought by the Covenant, Banshees attacked late and were quickly eliminated by M19 launchers. Finally, with the commander and 50% of their men dead, the attackers retreated, some carrying extra riders on their Ghosts. From that attack, the UNSC suffered 23 killed in action and 16 wounded in action, of which 6 were critical cases. Finally, Silva was able to order his D77-TC Pelican dropships to attack the butte and give Lieutenant McKay air support and distract the Covenant. McKay, despite casualties, had made a good deal of progress moving up the butte. At last she made it to a "back door" into the butte. She fired an M19 missile into it, which struck an ammunition store and cleared the room of all hostiles. She and her company entered to find an elevator to the surface of the butte. As a result of the battle, the UNSC managed to gain a base of operations. It is unknown how much of a defense Silva put into guarding this back door, but apparently the Covenant were unable to use it to gain access to the base during later assaults. Despite now having this strategic foothold, Silva still had a great deal of problems. The ODSTs were equipped with enough food and supplies to last 2 weeks. However, that was not the case with the 63 crewmen that the SPARTAN-II Program|SPARTAN-II Master Chief Petty Officer John-117 had been able to rescue. Also, the dropships were running low on fuel and the base was not adequately prepared for a Covenant counter-attack. Silva therefore ordered McKay to go to the downed ''Pillar of Autumn'' and Raid on the Pillar of Autumn|recover whatever supplies that she could find. The raid was a success with only a minimum of UNSC casualties, while several enemy Ghosts and a Dextro Xur-pattern Spirit|Spirit dropship were destroyed. The Marines and ODSTs were able to secure a sufficient amount of fuel, food and ammunition. Two 50mm autocannons were also recovered, a contingent of M12 Warthog Light Reconnaissance Vehicles, and four M808B Main Battle Tank|M808B Scorpion tanks. Unfortunately, no ammunition could be found for the Pelicans, limiting their usage to transport only. Some of the supplies, LRVs, and Marines were lost in the return trip due to Covenant resistance. File:HFR Alpha Base.png|thumb|250px|Alpha Base under attack. The second battle was Zuka 'Zamamee's attempt to get into the base and kill the Master Chief. Approximately six Taaku Xur-pattern Spirit|Spirit dropships full of Covenant and the captured D77-TC Pelican|Pelican ''Charlie 217'' full of cloaked Sangheili commandos participated in the attack. The Pelican managed to touch down and release the Sangheili within before its landing pad was doused in fuel and lit. However, Zuka 'Zamamee and several Sangheili had already fled and began in search of the Chief. Before being killed by the Stealth Sangheili led by Zamamee, a valiant crewman, Cho (Navy technician)|Cho, gave the AI Wellsley control of the 50mm autocannons, with which he was able to eliminate 1 Spirit dropship. The remaining dropships released their troops further away from the base and attempted to assault it thus. Snipers expertly inflicted heavy casualties on the disembarking troops. Two of the recovered M808B Main Battle Tank|Scorpion Tanks had been entrenched and were able to cut down much of the onslaught, including the Field Master|Field Commander. With their leader dead, lesser Sangheili attempted to assume command with little success. In addition, the Covenant were able to employ the ''Upright Chalice'' in their attack, using it to deploy vast quantities of troops onto the base directly, before ODST Fireteam Raven were able to hold off the attack.''Halo: Fireteam Raven, campaign level Alpha Base (Halo: Fireteam Raven level)|Alpha Base In the end, all remaining Covenant were either captured, killed, or forced to retreat. Yayap and Zuka 'Zamamee|Zamamee were able to survive by stealing one of the Type-26 Ground Support Aircraft|Banshees that the UNSC Marine Corps|Marines had been able to salvage. It was later discovered that the Flood had been attempting to break into the base and were only impeded by a single metal grate (which they had already used hundreds of plasma weapons on), leading to an unnoticed group of caverns. The entrances to these caverns were successfully sealed, and the Flood were delayed from overtaking the base. By the time they managed to break through, the United Nations Space Command|UNSC forces had abandoned the base in hopes of leaving the installation aboard the ''Truth and Reconciliation''. The base was destroyed, along with Installation 04, when SPARTAN-117 overloaded the ''Pillar of Autumn's'' reactor. Defenses The defenses of Alpha Base consisted mainly of UNSC personal that survived the crash of the . Two stationary 50mm autocannons were in place and linked to the base's AI, Wellsley.Halo: The Flood (2010), ''page 233'' The base had several makeshift landing pads where dropships could be docked and refueled in relative safety. Later, this position was reinforced by a group of LRV Warthogs and at least two of four Scorpion tanks that were recovered from the downed ''Pillar of Autumn''. Due to successful Raid on the Truth and Reconciliation|raids and the attack upon the ''Truth and Reconciliation'', at least four Shades, were set up in defense of the base. Unfortunately, these turrets had limited effectiveness against dropships. Also, 15 operational Covenant Type-26 Ground Support Aircraft|Banshees were recovered. A basic perimeter was set up and monitored through motion trackers by Wellsley. Pelicans had quick strike teams in place if there was a perimeter breach that could respond in about two minutes. Finally, a combination of LRVs and captured Ghosts were used as patrols, effectively combining power and speed. At its strongest point, the base defenses were as followed: Battalion of ODSTs led by Antonio Silva|Major Silva. *Fireteam Raven Most of the ''Pillar of Autumn's'' remaining crew that were not captured or in cryo stasis. Two AI-operated M910 Rampart point defense network|M910 Rampart 50mm autocannons. High amounts of light and heavy weaponry (both UNSC and Covenant grade). Four turrets. At least two of four remaining M808B Main Battle Tank|Scorpion Tanks, dug partially underground for protection. A contingent of M12 Chaingun Warthog|LRV Warthogs. 15 operational captured Type-26 Ground Support Aircraft|Banshees. Captured Type-32 Rapid Assault Vehicle|Ghosts (estimated at about 5-10). Artificial intelligence|AI Wellsley. Multiple landing pads. All surviving D77-TC Pelican|Pelicans, but these were low on machine-gun ammo and had no rockets. Several UH-144 Falcons. Ground based motion detectors. A system of trenches surrounding the base. Trivia The appearance of Alpha Base, as depicted in ''Halo: Fireteam Raven'', bears extremely heavy resemblance to the Forerunner structure found in the skybox of the ''Halo: Reach'' Anniversary Map Pack map Ridgeline. Notably, the doorway structures leading to the base's interior sections bear heavy resemblance to the map's red and blue bases and the overall structure exhibits extremely similar architecture. furthermore, Ridgeline's map description states that ''"This idyllic cliffside once served as a UNSC staging area''",''Halo: Reach, Ridgeline map description'' indicating that the staging area referred to in the map description is, in fact, Alpha Base (or a War Games map based on Alpha Base). List of appearances ''Halo: The Flood'' ''Halo: Fireteam Raven'' Notes Sources Category:Installation 04 locations Category:UNSC military bases
Alpha Base was a UNSC firebase established on Installation 09 by UNSC Marine Corps|Marine forces of the during their Second Ark Conflict|battle against a Covenant Covenant remnants|splinter group known as the Banished.Halo Wars 2, campaign level, ''The Halo'' Shortly after the Halo Array|Halo ring's deployment from Installation 00|the Ark's Foundry (location)|Foundry, UNSC Armed Forces|UNSC forces led by Spartan Jerome-092 established Alpha Base near Installation 09's control room. Using one of the Ark's access point teleporters, Banished forces began flowing onto the ring and slowly overwhelmed the human contingent on the installation. However, the portal was soon destroyed by UNSC forces on the Ark's surface, halting the flow of Banished reinforcementsHalo Wars 2, campaign level ''The Foundry''' and allowing the UNSC forces to secure Alpha Base. Moments later, a Retriever Sentinel attacked the base but was eventually taken control of by Professor Ellen Anders after UNSC forces secured three Control Towers in the area. List of appearances ''Halo Wars 2'' Sources Category:UNSC military bases Category:Installation 09 locations
Alpha Cephei is a star in the constellation of Cepheus. At some point in between 2525 and 2541, Preston Jeremiah Cole|Preston Cole fought an Engagement at Alpha Cephei|engagement against the Covenant near Alpha Cephei.Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 470'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions: Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Stars
Alpha Company is a UNSC Marine Corps unit that fought during the Battle of Voi and the Battle of Installation 00 with the John-117|Master Chief and the Thel 'Vadam|Arbiter in late 2552 Halo 3. List of appearances ''Halo 3'' Sources Category:UNSC Marine Corps companies
File:Alphaconversion.png|right|100px The Alpha Conversion medal is awarded for converting a SPARTAN-IV Program|Spartan into the Flood in the ''Halo 4'' gametype Flood (gametype)|Flood as an Alpha. Sources Category:Halo 4 multiplayer medals
|population= |colonized=2460 |government=*Unified Earth Government United Rebel Front }} Alpha Corvi II, also known as Alchiba, was formerly a human outer colony planet in the Alpha Corvi system. Overview Alpha Corvi II is an Wikipedia:Ocean world|ocean world, dotted with tropical islands separated by large expanses of water. Locations Bondi Beach Black Reef Jamshid History Alpha Corvi II was colonized by humanity in 2460. By 2525, the planet hosted a large presence of Insurrectionist forces loyal to the United Rebel Front. Their commanding officer at the time of the Human-Covenant War's outbreak was Captain Whitaker. On 2525#December|December 3, 2525, Alpha Corvi II Battle of Alpha Corvi II|came under attack by the Covenant. UNSC ships in orbit mounted a defense but a number of dropships broke through to land ground forces on the surface, which proceeded to assault Jamshid, the planet's largest city. As the Covenant pushed their attack on both fronts, the Spartan-II program|SPARTAN Blue Team was deployed to disrupt the Covenant's activities on the surface and to identify an unknown artifact that they were searching for. During this engagement, the Spartans struck up an unsteady alliance with the URF rebels commanded by Whitaker, who understood the threat posed by the invaders. File:HCD - JamshidAssault.jpg|thumb|right|250px|UNSC forces attempt to hold Jamshid. While UNSC forces attacked Covenant positions in Jamshid, the combined Spartan-URF force attacked a large Covenant force excavating the caves of Black Reef, where a human mining outpost was stationed. The Spartans pursued the Sangheili leading the expedition into the cave system while Whitaker and his forces held their position on the surface, with both sides suffering massive casualties. The Covenant excavation force attempted to ambush the Spartans inside the caves, but underestimated the strength of their enemy and were forced to give chase as the four-man Spartan team led by John-117 held their ground and killed dozens of infantry as they pushed through the caverns. Meanwhile the URF rebels on the surface managed to down several s reinforcing the Covenant's foothold on Black Reef, but were soon forced to destroy the entrance to the mine when they were unable to hold their position. The blast killed many Covenant soldiers but also trapped Blue Team within the vast cave system. Whitaker and a contingent of surviving troops relocated to Bondi Beach to renew their defense against the Covenant. Meanwhile, UNSC forces in Jamshid were besieged by the Covenant, with casualties exceeding thirty percent as they were unable to turn back the enemy advance. Despite many casualties, the Covenant fleet in space continued to press their attack, overwhelming the human fleet and destroying several warships as UNSC starfighters fought a losing battle against the enemy's superior numbers. With few options remaining, Commander Yao ordered the evacuation of all UNSC personnel from the planet, deploying several Pelican dropships to extract the survivors and later dedicating Pelican ''Tango 807'' with the retrieval of Blue Team. Despite the Spartans' attempt to convince those in command to let them aboard the Pelicans, the Insurrectionist forces were denied exfiltration along with the UNSC forces, condemning them to die at the hands of the Covenant. Despite taking control of Alpha Corvi II, the Covenant seemingly did not glassing|glass the planet, and instead left once they had accomplished what they could of their objective. Gallery File:HCD-AlphaCorviIIholo.png|A Holography|holographic representation of Alpha Corvi II and its moon. File:HCD-AlphaCorviIIholo3.png|A holographic representation of UNSC and Covenant naval forces battling in orbit over Alpha Corvi II. File:HCD - AlphaCorviSpaceBattle.jpg|UNSC and Covenant warships in combat over Alpha Corvi II. File:HCD-AlphaCorviIIholo2.png|A hologram showing the location of the Black Reef mining settlement. File:HCD-BRattack.png|The Covenant attacks Black Reef. File:HCD Blue Team.png|Blue Team battling on the surface of Alpha Corvi II. File:Whitaker's last stand.jpg|Insurrectionist forces are overrun by the Covenant. List of appearances ''Halo: Collateral Damage'' Sources Category:Planets Category:Human colonies
Alpha Corvi, also called Alchiba, is a planetary system. Overview Alpha Corvi II - Human colony world. History In 2460, humanity colonized the Alpha Corvi system, establishing a precarious Human colonies|colony on Alpha Corvi II. At some point, the planet became embroiled in the Insurrection, and was a major stronghold for the United Rebel Front. On 2525#December|December 3, 2525, John-117 and the rest of Blue Team were deployed by the UNSC to Alpha Corvi II to halt the Covenant's Battle of Alpha Corvi II|efforts to uncover something hidden below the planet's surface. With the aid of the local rebel movement Blue Team succeeded in their mission, but the UNSC was unable to stop the Covenant fleet from smashing through the planet's defenses. The UNSC was soon after forced to abandon the colony and with it the entire Alpha Corvi system. List of appearances ''Halo: Collateral Damage'' Sources Category:Planetary systems
|height = |armament = Z-130 Suppressor |armor = }} Alpha Crawlers, also known as Crawler Primes, are a class of Promethean Crawlers first encountered by the UNSC on the shield world Requiem in 2557#July|July of 2557. Description Being more powerful than the other common type of Promethean Crawlers, Alpha Crawlers lead packs of lesser Crawlers. They are distinguished from other Crawler subtypes by the array of glowing hard light spikes, which indicate status, on their carapaces, and are armed with a built-in Z-130 Suppressor. While they are designed to lead detachments of varying sizes, they can be found in excess of three or four per pack. They nevertheless serve the same purpose, to lead, augment, and fortify localized Crawler forces. They are easily the most recognizable of their kind. By the end of 2558, Alpha Crawlers had taken on a white body color with bright red highlights while serving in the Created, led by Cortana and the Warden Eternal.Halo 5: Guardians Alpha Crawlers always attempt to maintain a safe distance away from threats, while using their attached Suppressor to unleash a barrage of firepower upon their opponents. Gameplay Dealing with Alpha Crawlers in combat is very dangerous, due to the fact that they will often continue to fire on enemies from a distance to overload shields and will follow up with close-in melee attacks to keep enemies' shields from recharging. Gallery File:AlphaCrawler.png|Render of the Alpha Crawler in ''Halo 4''. File:H4-AlphaCrawler-Render.png|Alternate render of an Alpha Crawler. File:H4-Blue-AlphaCrawler.jpg|An Alpha Crawler with blue highlights, indicating that the unit is being controlled by the Librarian. File:H4-Orange-AlphaCrawler-Firing.jpg|An Alpha Crawler with orange highlights, indicating that it is under the Didact's control. File:H4-SpOps-AlphaCrawler-Detail.jpg|In-game closeup of an Alpha Crawler. File:H4-SpartanOps-BinarySniperRifle.jpg|A Promethean Alpha Crawler about to attack a Spartan-IV. File:H4-SpartanOps-CrawlerAttack.jpg|The Alpha Crawler pounce-attacking the Spartan-IV. File:H4-SpartanOps-WatcherCrawler.jpg|Two Spartan-IVs facing off against an Alpha Crawler and a Promethean Watcher. File:H4-SpOps-CrawlerPack.jpg|A pack of Promethean Alpha Crawlers attack a group of Spartan-IVs. File:Crawlers 134.png|An Alpha Crawler in ''Halo 5: Guardians''. File:H5G-WatcherhealsCrawler.png|An Alpha Crawler being healed by a Watcher on Escape from ARC. File:H5G-LegendaryAlphaCrawler.png|A Legendary Alpha Crawler on Attack on Sanctum. File:H5G-MythicAlphaCrawler.png|A Mythic Alpha Crawler on Skirmish at Darkstar. File:H5G-Polmerization.jpg|An easter egg in Warzone Firefight of an Unggoy Bodyguard riding a Legendary Alpha Crawler. File:HM-Requiem Campaign.jpg|Alpha Crawlers with Promethean Knights during the Requiem Campaign in Halo Mythos''. List of appearances ''Halo 4'' * ''Spartan Ops'' ''Halo: Spartan Strike'' ''Halo 5: Guardians'' ''Halo Mythos'' Sources Category:Promethean
Alpha Headquarters, also known as Camp Alpha, was the name of the lead Military base|firebase set up by the United Nations Space Command|UNSC UNSC Marine Corps|Marines on planet Sigma Octanus IV, Sigma Octanus IV/Grid 19 x 37|grid 19 x 37, during the Battle of Sigma Octanus IV in 2552|July 17, 2552. It was guarded by bunkers, armed checkpoints, guardhouses, and sandbags.Halo: The Fall of Reach, ''pages 171-175'' It contained a main barracks, a command office, and a munitions bunker. It also had a main hospital.Halo: The Fall of Reach, ''page 172'' History During the Battle of Sigma Octanus IV, Alpha Headquarters was set up near Cote d'Azur so that the Marines, under the command of Kits|General Kits,Halo: The Fall of Reach, ''page 160'' could assault the city, which had been captured by the Covenant. The base was staffed by 400 Marines when it came under assault by the Covenant forces. They attacked with tanks, Type-26 Banshee fliers, and thousands of Unggoy.Halo: The Fall of Reach, ''pages 171-172'' The Marines were able to hold them off, but at a heavy cost: almost the entire base was destroyed, and only ten Marines survived the incident.''Halo: The Fall of Reach, ''page 175'' When a single M12 Chaingun Warthog with Harland|Corporal Harland arrived, he assumed tactical command of the entire ground operation. He was quickly relieved by a team of SPARTAN-II program|SPARTAN-IIs.Halo: The Fall of Reach, ''page 174'' The Spartans landed their D77-TC Pelican in the base and used it as a staging area. They successfully killed all the Covenant soldiers in the area with a HAVOK tactical nuclear weapon,Halo: The Fall of Reach''', ''page 211'' destroying Cote d'Azur and the remains of Alpha Headquarters consequently. Along with the surviving Marines and civilians, they were evacuated and docked with the for a return trip to Reach. Gallery File:FoRCovenant - AlphaHQ2.png|A Pelican leaving the base. File:Alpha HQ.jpg|Corporal Harland's fireteam arrive at Alpha Headquarters. List of appearances ''Halo: The Fall of Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' Sources Category:Sigma Octanus IV locations Category:UNSC military bases
|asteroids= |affiliation=Unified Earth Government |notable= }} Alpha Imura system is a star system in the Orion Arm. Overview Emerald Cove - Tourist world known for its sublime beauty History The Alpha Imura system, and Emerald Cove more specifically was settled sometime prior to 2528. List of appearances ''Halo: Point of Light'' Sources Category:Planetary systems
Alpha Pack is a multiplayer event for ''Halo Infinite'' held between 19 June and 2 August, 2022. It's the third event of Season 02: Lone Wolves, as well as the second Narrative Event. Plot summary Taking place shortly after the Interference Interference#Chapter complete|second cinematic, this event depicts Sigrid Eklund teaching lessons about the Lone Wolves to another Spartan. Cutscene transcript ''Sigrid Eklund is present at the Avery J. Johnson Academy of Military Science's firing range, aiming an MA40 assault rifle and firing semi-automatic at targets downrange. A set of weapons are laid out on a crate in front of her, while a scopeless M395 DMR is displayed on a stand in the background. She turns her head to face the camera.'' Spartan Sigrid Eklund: Laurette Agryna|Commander Agryna told me what you did for Hieu Dinh|Spartan Dinh. ''Eklund fires one more shot downrange, before checking the weapon's firing port, then detaching the weapon's magazine and turning to face the camera, her pose at-ease.'' Eklund: We've had each other's backs since the Vihar collapse. Without Dinh? I would have died more times than I want to count. But sometimes, you have to fight on your own. ''Eklund takes a new magazine and loads her rifle.'' Eklund: I'd like to see what you can do, when the only one who has your back... is you. ''Eklund aims the rifle downrange again, pulling the weapon's charging handle before opening fire.'' ''At the Academy's firing range once again, Eklund is sitting on the crate next to the range, facing the camera.'' Spartan Sigrid Eklund: Not bad. You fought well on your own. But remember: ''Eklund gestures towards the background scenery.'' Eklund: Out there... beyond the safety of these walls, without resupply or reinforcements? Survival depends on your teammates and whatever you can find in the field. RAKSHASA-class Mjolnir|My gear, it's not... standard issue. It's necessity. History. A collection of hard choices. Someday, I'll fall, and whoever's left will pick up my pieces. ''Eklund stands up and grabs the MA40 assault rifle resting next to her.'' Eklund: But that's what it means to be part of a pack. And we always have room for another wolf. Event playlist Just as the Interference event, Alpha Pack takes place in the Last Spartan Standing mode. Certain changes were made to the Last Spartan Standing game mode. Event Pass tiers Players can progress through the Event Pass and unlock items by completing any of the ten Challenges/Halo Infinite#Interference and Alpha Pack Challenges|event challenges over the two weeks the event is available. {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |1 |Utility (Rakshasa) - UA attachments|UA/Null Bag |File:HINF UTIL Null Bag Utility Icon.png|100px |- align="center" |2 |Visor (Rakshasa) - Athena's Mirror |File:HINF Athena's Mirror Visor Icon.png|100px |- align="center" |3 |Wrist (Rakshasa) - TACSTAR Model 2490 |File:HINF TACSTAR Model 2490 Wrist Icon.png|100px |- align="center" |4 |Helmet (Rakshasa) - MORRIGAN-class Mjolnir|Morrigan |File:HINF Morrigan Helmet Icon.png|100px |- align="center" |5 |Helmet Attachment (Rakshasa) - CBRN module|MOD-P CBRN |File:HINF MODP CBRN Helmet Attachment Icon.png|100px |- align="center" |6 |Left Shoulder Pad (Rakshasa) - UA/CMA SN5 Type 11 |File:HINF UA CMA SNS Type11 LShoulder Icon.png|100px |- align="center" |7 |Right Shoulder Pad (Rakshasa) - UA/CMA SN5 Type 11 |File:HINF UA CMA SNS Type11 RShoulder Icon.png|100px |- align="center" |8 |Armor Coating (Rakshasa) - Sapphire Grey |File:HINF Sapphire Grey Armor Coating Icon.png|100px |- align="center" |9 |Weapon Coating (BR75) - Fire Gunmetal |File:HINF Blazing Gunmetal Coating Icon.png|100px |- align="center" |10 |Armor Effect - Trapmaster's Map |File:HINF Trapmaster's Map Armor Effect Icon.png|100px |} {| class"width: 60%;" ! style="width: 10%"|Requirement ! style="width: 20%"|Unlocks ! style="width: 20%"|Images |- align="center" |Play ''Halo Infinite'' during the Alpha Pack Event. |Emblem & Nameplate - Iratus Unleashed |File:HINF Iratus Unleashed Emblem Icon.png|100px |- align="center" |} Trivia The first of the event's promotional screenshots, as seen below, features a Spartan with a holstered Mangler. However, the ruleset of Last Spartan Standing was modified for the start of the Alpha Pack event, removing the Mangler from the mode. Gallery File:HINF - Alpha Pack rewards.jpg File:HINF - Event - Alpha Pack 001.png File:HINF - Event - Alpha Pack 002.png File:HINF - Event - Alpha Pack 003.png File:HINF - Event - Alpha Pack 004.png File:HINF - Event - Alpha Pack - Sigrid 001.png Sources Category:Halo Infinite events
Alpha Platoon was a part of the UNSC Marine Corps|UNSC Marine contingent aboard the in 2531. It consisted of several infantry squads and an M850 Grizzly.Halo Wars, campaign level ''Shield World (level)|Shield World'' During the Battle of Trove, Alpha Platoon, along with Bravo Platoon and Charlie Platoon, was left on the planet's surface, trapped behind a region infested with Flood structures and biomass, when the was being pulled into the one of the many portals that connected the Shield World's surface to its interior. Under the leadership of Sergeant John Forge and Captain James Cutter, UNSC ground forces were able to destroy the Flood infestation between the three platoons and UNSC firebase, securing an escape path for Alpha Platoon. While the first two platoons returned to the UNSC ''Spirit of Fire'' through D77-TC Pelican extraction, the third platoon was forced to fight its way back to the firebase on foot. Regardless, all surviving Marines in Alpha Platoon returned to the UNSC ''Spirit of Fire''. Gameplay Alpha Platoon is one of the three platoons players need to rescue in the ''Halo Wars'' campaign level ''Shield World (level)|Shield World''. They can be saved in any order, and if Alpha Platoon is one of the first two platoons to be rescued, the player is rewarded with the Grizzly tank, which could not be made in the firebase's Vehicle Depot. List of appearances ''Halo Wars'' Sources Category:UNSC Marine Corps platoons
Location 6201 |anchor=Thotael system|Thotael |type= |function= |caretaker-title=Jurisdiction |caretaker=*Joint Occupation Zone *Swords of Sanghelios *Unified Earth Government/United Nations Space Command |constructed=Before c. 97,445 BCE |diameter= |surface width=Halo: The Essential Visual Guide, ''page 6'' |gravity= |surface temperature= |atmosphere=Breathable; 20% of former oxygen levelsHalo: Nightfall - ''Chapter Two'' }} }} Alpha Shard was a surviving fragment of Installation 04 that escaped the ring's destruction in 2552 via an emergency slipspace jump.Halo: Nightfall - ''Chapter One'' History When the 's reactors detonated on 2552#September|September 22, 2552, Installation 04 attempted to activate a safety measure and make a slipspace jump. However, this self-preservation protocol was only partly successful, and only a small portion of the ring later designated Alpha Shard managed to enter slipspace before the ''Autumns reactors overloaded and destroyed the ring. The surviving fragment of the Halo reentered normal space in the vicinity of Thotael system|Thotael, a red giant star some distance away from the Orrichon system, and was caught in the star's orbit. While most of Installation 04's debris either fell into Threshold's or Basis' Gravity well (physics)|gravity wells or remained in the orbital debris field, at least 30% of the mass and curvature remained unaccounted for by the UNSC. In late 2555 the Office of Naval Intelligence took note of information recorded by an automated scout vehicle, Recon-14, in an area designated Location 6201. Recon-14 had been deployed from the ''Pillar of Autumn'' before the ship's crash-landing on the Halo installation. The signal data from the drone was analyzed by multiple ONI specialists, among them ONI attache for astrophysical phenomena Madeline Tress|Dr. Madeline Tress. She correctly concluded that the signal originated from the missing fragment of Installation 04, indicating that a part of the ring either generated or was enveloped in a significant slipspace event, one far exceeding the capabilities of either human or Covenant technology. Uniquely, the extreme heat of the ''Autumns explosion, comparable to temperatures produced by a supernova, caused the formation of an entirely new element known as Element 120.V in a small area of the fragment one not found elsewhere in the known universe. This element was later illegally mined from the fragment and smuggled to Human colonies|human colonial space, specifically the planet Sedra. It was discovered that the element caused catastrophic breakdown of DNA in certain humans but did not affect other species. The element was refined into a bioweapon which a Sangheili terrorist unleashed in Sedra City, killing or hospitalizing many of the planet's citizens. A joint Locke's team|ONI-Sedran Colonial Guard team led by Randall Aiken|Colonel Randall Aiken and Jameson Locke|Lt. Commander Locke embarked on a Mission to Alpha Shard|mission to the Halo fragment in order to capture the smugglers who mined the element and destroy the deposits with a HAVOK nuclear warhead. However, the team became stranded on the shard, hunted by resident Lekgolo swarms that had commandeered and crashed their D81-LRT Condor dropship. Most of the group were killed during the mission and only two membersLieutenant Commander Locke and Talitha Macer|Private Macermade it off the shard aboard the smugglers' while Colonel Aiken sacrificed himself to manually detonate the HAVOK nuclear device, destroying the deposits.Halo: Nightfall, ''Chapter Three'' Description Despite the extreme temperatures and radiation produced by its vicinity to the star the Halo shard has managed to sustain a habitable environment, although only when the terraformed side faces away from the star; the fragment's spin about itself produces a day-night cycle in which the terraformed side was in shadow for approximately sixteen hours, during which the temperatures remained high but survivable. However, when the habitable side rotated to face the star, not even the ring's systems could sustain livable temperatures or protect the occupants from the stellar radiation. Despite this, the UNSC took note of the ring's impressive redundant systems in functionalities including but not limited to those involved in maintaining gravitational field integrity, atmospheric composition, and even biodiversity levels. While most of the shard's terrain was rocky and barren due to its extreme daytime temperatures, one particular area had managed to sustain a river and even simple moss-like vegetation. The vegetation was speculated to possibly not be a carbon-based lifeform which would explain its survival. While the river existed, it was shown to hold boiling water, even at nighttime when the shard was semi-habitable. Production notes In ''Halo: Nightfall'' Chapter One, Michael Horrigan states that Alpha Shard has a surface area of 96 km2. The depiction of the fragment clearly contradicts this: Installation 04's surface width alone is 318 kilometers and the fragment (based on its arc) appears to be at least several hundred kilometers long. This would result in a surface area of hundreds of thousands of square kilometers. However, this comment could simply refer to the size of the deposits themselves rather than the size of the shard. Though ''Nightfall'' does not clarify the issue, Alpha Shard appears to be the section of Installation 04 that is shown spinning into the other side of the ring at the end of ''Halo: Combat Evolved''.Halo: Combat Evolved, campaign level ''The Maw'' ''Halo 2: Anniversary'' revises the single large fragment into two smaller pieces,Halo 2: Anniversary, campaign level ''The Heretic'' either of which is a more likely candidate given the shard's apparent size. Gallery File:HNF ring concept.png|Concept art of the Alpha Shard. File:Nightfall - Alpha Shard.jpg|A view of the horizon on Alpha Shard in ''Halo: Nightfall''. File:HNF-Alpha_Shard_holo.jpg|A holographic representation of Alpha Shard. File:HNF-Approaching_Alpha_Shard_1.jpg|A Condor approaching Alpha Shard. File:HNF-Approaching_Alpha_Shard_2.jpg|Alpha Shard viewed through the approaching Condor's canopy. File:Nightfall - Remains of Greatness.jpg|Alpha Shard's barren terrain. File:Nightfall - Halo ring.jpg|Jameson Locke's group after their arrival aboard the Alpha Shard. File:Nightfall - Treacherous.jpg|The group crossing a river on Alpha Shard. File:HM-Thanolekgolo.png|Thanolekgolo on Alpha Shard in ''Halo Mythos''. List of appearances ''Halo: Nightfall'' ''Halo Mythos'' Sources Category:Installation 04 locations
Alpha Site may refer to the following: Alpha Site - A Firefight (Halo 3: ODST)|Firefight map included in ''Halo 3: ODST'' that takes place inside ONI Alpha Site. Firefight: Alpha Site - An achievement awarded to players who achieve 200,000 points in the Firefight map of the same name. ONI Alpha Site (location) - An Office of Naval Intelligence|ONI facility in New Mombasa|New Mombasa, Earth. ONI Alpha Site (achievement) - An achievement awarded to players who complete the ''Halo 3: ODST'' campaign level of the same name on Normal, Heroic and Legendary difficulties. ONI Alpha Site - The third campaign flashback level of ''Halo 3: ODST''. *ONI Alpha Site/Walkthrough - A walkthrough for the level written by Halopedia.
Alpha Site is a map for the Firefight (Halo 3: ODST)|Firefight game type in ''Halo 3: ODST''. It is unlocked by completing the ONI Alpha Site level in Campaign. Layout Alpha Site's general layout is a baseball-diamond shaped battle area, with players spawning on one side (the inner complex) and enemies dropping from Phantoms on the other (outer complex). There is a Sniper rifle|Sniper Rifle that spawns on this level, as well as a Shotgun. The map was revealed first in the 7/31/09 Bungie Weekly Update. It takes place in the interior of the ONI Alpha Site (location)|ONI Alpha Base. Tips There is a good tactic on this map to survive for a very long time, even on more challenging difficulties. The players have to enter the elevator and stay at the corners of the elevator. When Jiralhanae|Brutes show up, they will try to melee the ODSTs through the glass, but they will not damage the players. However, with a well-aimed melee, the player can hit the enemy through the glass via aiming at the weapon of the Brute. Also, while an enemy is hitting against the glass, another player can simply go behind the target and assassinate him (An excellent tactic for Jiralhanae Chieftain|Brute Chieftains armed with Gravity hammer (fiction)|Gravity Hammers). If playing cooperatively, the above strategy is especially effective. If an enemy enters the elevator, the player who is not being targeted by the enemy can quickly assassinate the intruder. A simple strategy is to use the side of the map that enemies do not spawn at as your "turf" as it has two of the power weapons, tons of normal ammo, and excellent cover and field of fire, as well as no attacks from behind to worry about. However, be careful as enemies can still throw grenades at you while being harder to read - this can be especially important when Catch is on. The sniper rifle is very effective on this map to use in the above strategy, though you may need to push to the enemy dropoff points for more ammo. Alternatively, highly aggressive play can be even more effective as enemies come in predictable spawns and will not be reinforced by map hazards. Some well timed Plasma Grenades or Firebombs plus a liberal barrage of power weapons can end an incoming wave in seconds while racking up high multikills for points. The Phantom turret gunners can be dangerous though, so either kill them before closing in or quickly leave after the initial damage is done. On Legendary, it is advised to be hold near the pillars ahead of the elevator as they provide decent cover while giving a quick fallback route if there is too much pressure. Grenades can be highly effective on enemies funneled into the close half of the map. Weapons placed in the elevator do not despawn between sets/waves/rounds. A great strategy is to place any weapons that you will want to use later on (Rockets, Sniper Rifle, Gravity Hammers, Fuel Rod Cannons) in that elevator, and then grabbing what you need when it is time. In addition, players can "dump" as many weapons that can be handy for later, including extra ammunition for Rockets, Shotgun, and Sniper Rifles that only appeared on each round. This would benefit in a long-term battle, especially if finding ammunition would become difficult due to Famine Skull when conducting either Season 3 Challenge or Vidmaster Challenge that shares the same title, Endure. Due to multiple advantages offered by the map, Alpha Site is one of the favorite Firefight levels, practically to gain achievements Vidmaster Challenge: Endure. This map, however, is not recommended for Floodfight if the player wants to gain achievements Gravetender, a Floodfight version of Vidmaster Challenge: Endure. Since the map lack cover from Aggressor Sentinel, it would be difficult to defend such a position as there was a lack of defenses from attack from above. *Heavy improvisation strategy is required since Flood Forms and Sentinels would appear from the elevator. Additionally, players may stumble upon Flood Combat Forms wielding heavy ordinances, making some close-quarter combat must proceed with caution. Seizing Flamethrower inside the elevator is recommended to gain more advantage in defense of every weapon drop. Use it to cover one of your teammates to stock up on Rockets, Sniper, and Shotgun ammunition and dump it inside the elevator. The Flood may spawn there, but any weapons dropped there would be similar to the normal firefight. In the events of combating Sentinels, quick work is recommended to avoid heavy damage or losses. One of the weapons must be at least a Plasma weapon to drain its shield quickly and would be more challenging if Tilt Skull is on. Guard the spawning area at all costs, as it would be your only line of defense. To combat Sentinel, lure them into your spawn area and finish it off as soon as possible. Gallery File:HMCC_H3ODST_AlphaSite_Map.jpg|Alpha Site map. File:Alpha Site.png|A bird's eye view of Alpha Site. File:AlphaSite Weapons and Ammo.png|Weapon Locations File:HTMCC-H3ODST-InfectedMajor.png|A Sangheili Major Flood combat form on Alpha Site in ''Halo: The Master Chief Collection''. Sources
Alpha Six was a UNSC Marine Corps unit. It was stationed at the UNSC Military base|airbase Crow's Nest (location)|Crow's Nest during the Battle of Earth. The unit was at the base when the Covenant Attack on Crow's Nest|attacked the facility, but contact was lost with Alpha Six after the destruction of the base.Halo 3, campaign level, ''Tsavo Highway'' List of appearances ''Halo 3'' Sources Category:UNSC Marine Corps units
Alpha Squad was a United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps unit and a part of Staff Sergeant|Sgt. Avery Junior Johnson|Avery Johnson's strike team on the planet of Tribute.''Halo: Contact Harvest'', Prologue List of appearances ''Halo: Contact Harvest'' Sources Category:UNSC Marine Corps squads
An Alpha Tribe is a large grouping of Jiralhanae that represents a significant portion of the species as a whole. They are likely related to master-packs. History During the beginning stages of the Great Schism in early 2552#November|November 2552, the Jiralhanae's Alpha leadership was lured to Joyous Exultation under pretense of truce negotiations - actually a Sangheili ambush to eradicate the Jiralhanae leadership. However, the planet was devastated by a UNSC NOVA bomb before the ambush could be sprung.Halo: Ghosts of Onyx, ''page 242'' List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Jiralhanae culture