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File:HCEA Multiplayer Menu.png|thumb|300px|The multiplayer menu of ''Halo: Combat Evolved Anniversary|Halo: Anniversary''. The Anniversary Map Pack was the third DLC map pack released for ''Halo: Reach''. The map pack was released on 2011#November|November 15, 2011 on Xbox LIVE for 1200 Microsoft Points, as well as being bundled with ''Halo: Combat Evolved Anniversary'' as a download code. The maps are also available on the disc of ''Halo: Anniversary'' itself, serving as its multiplayer component. The Anniversary Map Pack includes seven new Achievements (Halo: Combat Evolved Anniversary)|Achievements, with a total of 250 Gamerscore. Unlike the achievements released with the Noble Map Pack|Noble and Defiant Map Pack|Defiant map packs, these achievements can only be unlocked while playing on Anniversary maps. A collaborative effort between 343 Industries and Certain Affinity, the map pack includes six remastered multiplayer maps from ''Halo: Combat Evolved'' and ''Halo 2''. The maps have been optimized for ''Halo: Reach'' multiplayer, with changes in layout, weapon availability, and vehicle selection. A Forge variant completely identical to the original iteration is also available for each map. Installation 04 (map)|Installation 04, the first Firefight map with friendly AI assistance, is also included. In July of 2017, the Anniversary map pack - like all other Xbox 360 ''Halo'' title DLC - was made available to download for free. All Anniversary pack content is included in ''Halo: The Master Chief Collection''. Maps File:Beaver creek 02.jpg|thumb|Battle Canyon. Battle Canyon is a remake of the ''Halo 2'' map Beaver Creek. File:Penance.jpg|thumb|Penance. Penance is a remake of the Halo: Combat Evolved|original ''Halo'' map Damnation. Like Damnation, it is set within a Covenant hydro-processing center. Instead of being located on Installation 04, however, Penance is set on Buwan, one of the natural satellites of the Unggoy homeworld Balaho. File:Highnoon 01.jpg|thumb|High Noon. High Noon is a remake of the original ''Halo'' map Hang 'Em High. It is set within a Forerunner slipspace portal generator facility. File:Ridgeline2.jpg|thumb|Ridgeline. Ridgeline is a remake of the Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC map Timberland. It is set on Installation 04 and is the first map within the Halo series to use trees as Forge items. File:Solitary 05.jpg|thumb|Solitary. Solitary is a remake of the original ''Halo'' map Prisoner. File:HR Breakneck 1.jpg|thumb|Breakneck. Breakneck is a remake of the ''Halo 2'' map Headlong. As opposed to Headlong, it is set within New Mombasa's Section 21 instead of Section 14. File:Inst04 02.jpg|thumb|Installation 04. Installation 04 is a Firefight map based on the final engagement of the campaign level Halo (Halo: Combat Evolved level)|Halo. Orbital Drop Shock Troopers will assist the player in eliminating the Covenant hordes, a first in Firefight history. Achievements Top Shot - 50G - Get 3 head shot|headshot kills in a row in a Matchmaking|matchmade game. Emergency Room - 15G - Infect 3 players in a single round in a matchmade Infection game. Stick it to the Man! - 20G - Stick and kill a flag carrier with a in a matchmade game. Dive Bomber - 50G - Melee an enemy from behind while using the jetpack during matchmaking. License to Kill - 15G - Run over 5 people with a vehicle in a matchmade game. Bounty Hunter - 75G - Capture 10 skulls at once in a matchmade Headhunter game. From Hell's Heart - 25G - Kill an enemy player that sticks you with a plasma grenade with their own grenade in a matchmade game. Promotions and trailers The Behind the Scenes: Anniversary Multiplayer trailer was released on August 27, 2011. Featuring exclusive interviews with 343 Industries employees, the video traces how the developers have chosen which maps should be remake for ''Halo: Anniversary'', as well as the development process for the maps themselves. Integration with ''Halo: Reach'''s multiplayer component is also discussed. Trivia According to David Ellis, the AKIS helmet and Armor accessories/EXO|EXO/TSCS chest piece were supposed to have been included as part of the ''Anniversary Map Pack''. However, Cut Halo: Reach armor|they were cut before release due to time and resource constraints, and were instead featured via the Spartan dolls Easter egg|doll Easter egg. However, they were later made available in the ''Halo: The Master Chief Collection'' port of the game, in Series 5: Anvil. Sources Category:Multiplayer map packs Category:Halo: Combat Evolved Anniversary Category:Halo: Reach DLC Category:Anniversary Map Pack| Category:Halo: Reach multiplayer maps
Lightning-Weaving-Helix |manufacturer= Ingens Assembler Vats''Halo: Warfleet'', p. 84-85 |class= |role=Activating portals,Halo 3, campaign level ''The Storm''Halo 3, ''Terminal (Halo 3)|Terminals'' carrying indexed lifeforms, flagship |length= |width= |height= |engine=Torsion plates |slipspace drive=Crystal-mediated slipspace core |hull= |countermeasures= |armament=*1 light-mass fusillade array 3 anti-ship artillery systems |firstuse=c. 100,040 BCE |complement=*1,224 Strato-Sentinels 48 Strix-class harrier|Strix-class harrier 890,000 Sentinels and weapon-ships 100 Scutarii |crew=*1 Princeps 1 Archmedicus 3 Navarchs 560 Adjutants |commission= |lastsight=2559 |destroyed= |battles=*War of Beginnings *Desecration of Ulgethon *Raid at Codisfold *Skirmish of the Planet of Blue and Red *Battle of Sanghelios Human-Covenant War *Battle of Earth Second Ark Conflict *Raid on Anodyne Spirit|Raid on ''Anodyne Spirit'' |fleet=*Forerunner fleet Truth's fleet |namedcrew= |captains=*Prophet of Truth|High Prophet of Truth Prelate Dhas Bhasvod |affiliation=*Ecumene Covenant Dhas Bhasvod's Covenant }} The ''Anodyne Spirit'', known to the Covenant as the Forerunner Dreadnought or simply the Dreadnought,''Halo: Warfleet'', p. 90 is a Forerunner Supernal Spiral-class keyship|''Supernal Spiral''-class keyship discovered by the San'Shyuum on their homeworld, Janjur Qom.Halo 3, ''Terminal (Halo 3)|Terminal Six''Halo 3, ''Terminal (Halo 3)|Terminal Four'' As a keyship, ''Anodyne Spirit'' was part of the Forerunner strategy against the Flood, as one of the only vessels capable of activating slipspace portals to reach Installation 00|the Ark. Following the Great Purification|firing of the Halo Array, ''Anodyne Spirit'' was commandeered by an aspect of the imprisoned Mendicant Bias and crashed on the San'Shyuum homeworld. There it would later be found and used by the San'Shyuum, and would later become an integral part of the Covenant religion as the centerpiece and main power source for the Covenant holy city, High Charity. Featuring a power generation capacity and shielding unparalleled by human or Covenant technology, the ship was used by the San'Shyuum Reformists during the War of Beginnings to dominate their Sangheili foes in naval combat, and later as the flagship of the Prophet of Truth|High Prophet of Truth in the final battles of the Human-Covenant War. Following the war, it became the home of Dhas Bhasvod's Covenant|a Covenant remnants|Covenant remnant that had been stranded on the Ark. History As with the other Supernal Spiral-class keyship|''Supernal Spiral''-class keyships, the ''Anodyne Spirit'' was designed by naval architects Grasping-Steady-Firmament and Lightning-Weaving-Helix and manufactured at the Ingens Assembler Vats. Unlike most Forerunner Forerunner starship|ships, the form of the keyship was fixed, allowing it greater structural integrity at the cost of flexibility. During the final days of the Forerunner-Flood war, the ''Anodyne Spirit''s crew would range deep into Flood-controlled territory to locate untouched worlds and Conservation Measure|index a cross-section of their biodiversity before it could be consumed. After the Great Purification|activation of the Halo Array, ''Anodyne Spirit'' and several other keyships were sent out into the galaxy, carrying specimens of many species to countless worlds, ensuring that life would continue within the galaxy. Once their task was complete, the keyships returned to Installation 00. Centuries later, a fragment of Mendicant Bias managed to escape containment and infiltrate ''Anodyne Spirit'', activating the vessel and returning it to the galaxy. In an effort to atone for its sins, Mendicant Bias intended to take the keyship to Earth to help guide humanity as they reclaimer|reclaimed the Mantle of Responsibility. However, an unknown complication occurred and ''Anodyne Spirit'' crashed onto the surface of Janjur Qom, homeworld of the San'Shyuum.Halo Encyclopedia (2009 edition), ''page 27'' (2011 edition) Its impact crater formed an immense sea that would later be known as the Great Apothtea. After the Human-Covenant War, ancient Covenant records which may contain information on this matter were researched jointly by human and Sangheili scholars on Sanghelios. File:HM WarOfWills.jpg|thumb|left|250px|The ''Anodyne Spirit'', still partially buried and submerged under the Great Apothtea during the War of Wills. Over several millennia, the ''Anodyne Spirit'' became partially buried in rock and submerged below the Great Apothtea off the coast of Janjur Qom's main continent. Early in the history of the San'Shyuum, before 2200 BCE, the species discovered and partially uncovered the keyship on their homeworld and began to worship it.Halo: Broken Circle, ''page 86'' (Google Play edition) These early worshipers were split over the usage of the ship, as the Stoics refused to enter the vessel, while the radical Reformists wished to explore it. The division in San'Shyuum society led to the violent San'Shyuum Schism. During the climax of the civil war, around one thousand Reformists stormed the ''Anodyne Spirit'' and barricaded themselves inside. The Reformists occasionally raided Stoic territory to collect and stock the ship with plants, wood, seeds, and other goods from the planet, and made preparations to depart Janjur Qom.Halo: Broken Circle, ''page 57'' (Google Play edition) Eventually, the Reformists commandeered the keyship and left Janjur Qom, taking a gigantic piece of the planet with them.Halo: Contact Harvest, ''page 262'' The massive crater left behind on Janjur Qom was filled in by the Apothtea sea. The Stoics watched as the Forerunner vessel left them behind, but they were unwilling to fire upon the object of their reverence, and grudgingly allowed the Reformists to leave. Though, the Stoics did send them messages warning them that they would be damned by the "gods" for their theft of the vessel. Utilizing some of the terminals located onboard the ''Anodyne Spirit'', the San'Shyuum solidified their Covenant religion|religion and realized the Path to the Great Journey. However, they had mistranslated the terminals and incorrectly believed that activating the Halo Array would initiate the Journey.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 118'' (2011 edition) With the help of the Forerunner technology from the keyship, the Reformists were able to survive and travel the galaxy.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 120'' (2011 edition) Unaware of the ship's Forerunner classification, the San'Shyuum and later the Covenant would come to call the ''Anodyne Spirit'' the Forerunner Dreadnought due to the vessel's unparalleled power. File:HM WarOfBeginnings.jpg|thumb|250px|The Forerunner Dreadnought looms over Ulgethon. In 938 BCE, the San'Shyuum landed on the Sangheili Sangheili colonies|colony of Ulgethon, finding members of the then-unknown species among a repository of Forerunner relics. Their first encounter was tense but amenable, but the Sangheiliwho also worshipped the Forerunners, but thought it blasphemy to manipulate their technologysoon discovered the San'Shyuum's intent to excavate the holy relics. Led by Arbiter Vema 'Togad, the Sangheili slaughtered and beheaded a group of San'Shyuum diplomats, sending their corpses back to the Dreadnought.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 6'' Horrified by this violence, the San'Shyuum immediately took the ''Anodyne Spirit'' into the skies above Ulgethon, where they were met by a blockade of Sangheili warships. Despite being outnumbered, the keyship's resilience was unmatched, ultimately resulting in the defeat of the Sangheili fleet. Then, the San'Shyuum Desecration of Ulgethon|laid waste to Ulgethon, razing the planet and eradicating its population. This initial conflict led to the decades-long war known as the War of Beginnings. During the war, the Sangheili had an early advantage, with each warrior comparable in skill to ten San'Shyuum in battle. However, the San'Shyuum's technological superiority, and possession of the Forerunner Dreadnought, meant that they had the advantage in space.Halo: Contact Harvest, ''pages 145-148'' The San'Shyuum installed a number of weapons on the keyship, powered by the ship's immense power generation capability.Halo: Broken Circle, ''page 12'' The San'Shyuum used the weaponized keyship to great effect in devastating hit-and-run strikes against the Sangheili fleets.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 30'' Additionally, the San'Shyuum were able to weaponize the Dreadnought's own contingent of Aggressor Sentinels to serve them in combat. By the time the war ended, these Sentinels had been wiped out almost entirely, only a select few having been preserved aboard the keyship.Halo: Broken Circle, ''page 189'' With the nearly unbeatable keyship in their possession, an eventual San'Shyuum victory seemed inevitable. After losing several Sangheili colonies|colonies to the Dreadnought, the Sangheili formulated Raid at Codisfold|a plan to remove the threat it posed. They would sacrifice their world of Codisfold in hopes that they could use it as bait to board the Dreadnought. When the San'Shyuum arrived at Codisfold, dozens of Naval boarding|ship-boring machines launched from the planet's rings, carrying elite infiltration teams to the keyship. The Sangheili found their way inside, slaughtering thousands of San'Shyuum and damaging several key components of the vessel. However, a counterattack was organized and the boarding parties were wiped out. In response to the raid, the San'Shyuum ravaged Codisfold, killing millions of Sangheili inhabitants. While the attack failed to eliminate the Dreadnought, the event proved that the San'Shyuum and their keyship were not invincible. By 876 BCE, the Sangheili had begun to employ their own Forerunner weapons against the San'Shyuum, deciding that the only way to ensure the survival of their species would be to reconsider their beliefs that such actions were sacrilege.Halo: Contact Harvest, ''page 151'' Upon discovering this, most San'Shyuum softened toward the possibility of a cease-fire, but Pervading Stonetheir leaderonly grew more incensed. During a Skirmish of the Planet of Blue and Red|skirmish at Anvarl in 860 BCE, the Dreadnought was used to eliminate Sangheili ground forces from orbit.Halo: Broken Circle, ''pages 9-13'' (Google Play edition) Shortly after this battle, Pervading Stone finally took the Dreadnought to Sanghelios in the Urs system, seaking to eradicate the Sangheili once and for all. In the ensuing battle, the Dreadnought was used to ravage the Sangheili homeworld and its two Natural satellite|moons. However, the Sangheili would unleash their powerful Forerunner weapons on Dreadnought, managing to bring it down on Suban and trap it in place with gravity anchors. With the San'Shyuum held captive within their keyship for a time, the Sangheili debated whether to simply destroy the vessel and those within, or to breach it and take the Dreadnought for themselves. By 855 BCE, while the Dreadnought was still immobilized on Suban, the San'Shyuum known as Breaking Shadow led a coup against Pervading Stone. Following his death, the San'Shyuum aboard the Dreadnought were united, and Breaking Shadow prepared to at last broach the possibility of peace to the Sangheili. In 852 BCE, in order to ensure the survival of both species, an unarmed San'Shyuum delegation was sent to the Sangheili, and a tenuous truce was forged by Breaking Shadow and First Kaidon Pelahsar the Strident. This alliance would soon lead to the formation of the Covenant. File:H2A Terminals - High Charity construction.jpg|thumb|250px|left|High Charity under construction. The two species then penned the Writ of Union, which formally established the Covenant, and decommissioned the Forerunner warship, removing all known weapons, and placing it within the partially completed High Charity. It was then used to power the city, with its engines at partial power.Halo 2, campaign level ''High Charity (level)|High Charity'' The massive piece of rock taken from Janjur Qom was later refitted into the rocky dome of High Charity, along with the Dreadnought atop it. The Dreadnought then became the purview of the Asceticism|ascetic priests, who studied the vessel's systems and tended to the Oracle, in fact a fragment of the Rampancy|rampant Forerunner ancilla 05-032 Mendicant Bias.Halo: Contact Harvest, ''pages 269-271'' After the Taming of the Lekgolo, the Prophets used the newly incorporated Lekgolo to explore Forerunner relics, and after ages of experimenting on lesser relics, finally worked up the courage to explore the Dreadnought's pathways. At first, these explorations were slow and deliberate, as the priests feared damaging the Dreadnought or offending the Oracle. But with no response from the Oracle, the priests began to continue the explorations until the practice became common place, often with the aid of Huragok. One of these Huragok was Drifts Randomly, who internalized data from the keyship which later allowed it to activate the Portal at Voi on Earth in lieu of the keyship itself. Afterwards, at least twenty Mgalekgolo remained on guard around the Dreadnought.Halo: Contact Harvest, ''page 267'' File:H2A - Lower districts.jpg|thumb|250px|The keyship gave power to the whole Covenant holy city. Before the start of the Human-Covenant War the Forerunner Dreadnought, the founding of the Prophet's religion, would soon become the place where their religion was proven false. During the Ages of Doubt|23rd Age of Doubt in 2525, the Prophet of Truth|Minister of Fortitude, and the Prophet of Regret|Vice Minister of Tranquility went to the Dreadnought for confirmation of two symbols found on the missionary vessel ''Minor Transgression''. These two symbols were "Reclamation" and "Oracle", which were found on what was known to humanity as Harvest. After the Prophet of Mercy|Philologist entered the data into the Mendicant Bias|"Oracle" inside of the keyship, it began a series of cryptic messages,Halo: Contact Harvest, ''pages 274276'' listed below: FOR EONS I HAVE WATCHED LISTENED TO YOU MISINTERPRET THIS IS NOT RECLAMATION THIS IS RECLAIMER AND THOSE IT REPRESENTS ARE MY MAKERS I WILL REJECT MY BIAS AND MAKE AMENDS MY MAKERS ARE MY MASTERS I WILL BRING THEM SAFELY TO THE ARK During this series of messages, the Oracle began a launch sequence, which would rip the keyship from High Charity and destroy the Covenant capital with it. Fortunately for the people of High Charity, the Dreadnought was short-circuited by Lekgolo exploring the pathways. The Oracle was soon disconnected, but this caused a spiritual crisis for Fortitude, Tranquility and the Philologist. Through the Oracle's messages, the Forerunners (or their descendants), were still alive, which would shake the foundations of the Covenant itself to the core: if the masses learned that they might be left behind, then they would revolt against the Prophets. In an attempt to keep the religion itself intact, they covered up the encounter, and would try to eradicate these Human|Reclaimers.Halo: Contact Harvest, ''pages 379384'' When the Flood attacked High Charity at the end of the Battle of Installation 05, John-117 was on his way to stop the High Prophet of Truth from escaping. He was able to board the ship as Truth uncoupled it from the city's power grid by narrowly making it through a conduit and into the opening it connected to. The Forerunner Dreadnought lifted off, and jumped into slipspace in the midst of a large battle between the Covenant, now commanded by the Jiralhanae and the San'Shyuum Prelates, against the ships still under the control of the Sangheili. As High Charity lost power from the Dreadnought's departure, further chaos ensued in the mobile city as the Flood continued to consume Sangheili and Jiralhanae forces. File:H2A - Dreadnought.jpg|thumb|250px|The Dreadnought on its way to Earth. Five days after leaving High Charity (infected by the Flood), the Dreadnought arrived in Sol system. While the Dreadnought was passing Jupiter, John-117, on board the ship, was contacted by Io Station, but after going into radio silence, he killed four Unggoy, a pair of Kig-Yar and then another group of four Unggoy. It is unknown what happened immediately afterward, but soon, the Spartan was found unconscious by a group of Jiralhanae. The Jiralhanae interrogated him, asking him where the Key of Osanalan was, but the Spartan managed to escape by sticking his captor with a plasma grenade. After making his way to the Prophet of Truth's position, he reported to the UNSC that one Hierarchs|Prophet Hierarch was on board and that he would transmit more information later. Then, Spartan-117 took aim at Truth with a Type-51 Carbine|Carbine and fired. Just before the Master Chief could get a good shot at Truth, a Kig-Yar with a Carbine shot and hit the Chief. Now aware of the immediate threat within his ship, Truth ordered a jump deeper in the system, straight to Earth, where the battle was still raging between the battered remains of the UNSC fleet and Truth's forces.Halo Waypoint, ''The Long Road Home'' As the Dreadnought transitioned from Slipspace, now in range of Earth's orbital defense platforms, Admiral Terrence Hood|Hood was about to give the order to attack the ship. He only stopped because he found out that the Master Chief was aboard. The Keyship, leading the Truth's fleet|Covenant loyalist fleet, eventually broke through Earth's already-weakened defenses, and headed for Earth. File:S117returnstoEarth2552.jpg|thumb|left|225px|The Dreadnought and John-117 entering Earth's atmosphere. Nine days after the ship's arrival in the system, the Dreadnought entered Earth's atmosphere. John-117 jumped from the ship as it continued descending, using a hatch as a heat shield, and falling two kilometers into the African jungle near Mount Kilimanjaro. The Dreadnought continued its descent and landed on the Portal at Voi|Portal to Installation 00|the Ark, which the Covenant fleet was excavating. The remaining United Nations Space Command|UNSC forces in Africa planned to launch a surprise strike on the Keyship to eliminate Truth and stop him from activating the structure they thought to be the Ark. The Master Chief led a Battle of Voi|Marine assault on a Covenant Type-27 Anti-Aircraft Cannon|anti-air battery sector in the town of Voi and successfully disabled the battery, giving the UNSC a clear shot at the Keyship. Lord Hood then attacked the ship with multiple squadrons of GA-TL1 Longsword|Longsword fighters and three Charon-class light frigate|UNSC frigates. The Dreadnought's advanced Forerunner shielding allowed it to survive multiple MAC rounds and hundreds of Longsword-launched missiles and emerge completely unharmed, and the UNSC attack was halted when the Portal was activated by the Keyship. File:TSPL.png|250px|thumb|The destruction and incomplete firing of Installation 08 severely damaged everything on the surface of the Ark. After activating the portal, the Dreadnought entered it and landed on the Ark. It did not take part in the Battle of Installation 00|battle, instead flying to the Ark of its own accord.Halo 3, campaign level, ''The Ark (level)|The Ark'' Truth was untroubled by this automated action, but unbeknownst to him the Keyship was reuniting the last fragment of Mendicant Bias' compound mind to the rest of itself kept on the Ark. The vessel landed amidst a sprawling oceanside city in a region later referred to as Mahsko. Before Truth disembarked with the intent of activating the rings, he ordered some of his most loyal soldiers to stay behind and guard the holy Keyship. Throughout the battle on the Ark, Mendicant Bias managed to successfully contact John-117 through a series of Terminal (Halo 3)|terminals, seeking atonement for its part in the Forerunners' downfall. When the incomplete Installation 08 fired and shook itself apart, the surface of the Ark was severely damaged,Halo: The Essential Visual Guide, ''page 14'' but the ''Anodyne Spirit'' and those within survived unscathed. By 2555#March|March 2555, the UNSC was unsure of where the Dreadnought ended up while discussing reopening the Portal at Voi, noting that the last time the portal was opened, it required the Dreadnought. Lord Hood suggested contacting the Sangheili, suggesting that they might know where the ship ended up or have another idea that they were unaware of.Halo: Hunters in the Dark, ''page 44'' Ultimately, without the Dreadnought, the Arbiter sent the Huragok Drifts Randomly who had worked on the ship with the ascetic priests. Using the data it had internalized from the Dreadnought, Drifts was able to reopen the portal without the ship.Halo: Hunters in the Dark By 2558, the Forerunner ancilla Catalog recorded the vessel's last known position as on the Ark on December 11, 2552, using information compiled from various sources including ''Forward Unto Dawn's'' logs. In the midst of the Second Ark Conflict in 2559, Atriox decided that he would need to return to the galaxy. Hearing that the ''Anodyne Spirit'' held Menachite Forerunner crystal|a certain slipspace Slipspace flake|flake, the leader of the Banished sent a team led by Chieftain Minas to recover the crystal and bring it to him so that he could open a Slipspace portal|portal to Reach. Nearly seven years after its arrival, the Dreadnought still stood where the Prophet of Truth had abandoned it, among the towers of a seaside city in Mahsko. The region was still uncontested by the UNSC Spirit of Fire|UNSC forces fighting for control of the Ark. Upon infiltrating the ''Anodyne Spirit'', the Banished force was ambushed by Dhas Bhasvod's Covenant|surviving Covenant Jiralhanae and Kig-Yar that had faithfully followed Truth's orders and protected the vessel for years. After fighting through the remnants of the Covenant loyalists, the Banished managed to retrieve the crystal shards from deep within the Dreadnought at the cost of roughly two thirds of their men. Realizing that the surviving Covenant defenders still outnumbered them, they escaped the vessel and returned to Atriox with their prize. Using the crystal, he returned to the galaxy in 2559#October|October 2559 via a Menachite portal complex|portal facility hidden on Reach. The Banished raid on the keyship drew out the Covenant forces sheltering there led by Prelate Dhas Bhasvod. They subsequently allied with the Keepers of the One Freedom and Intrepid Eye to fire the Halo Array, but were defeated. Due to his armor being damaged, the Prelate was unable to call for a ship from ''Anodyne Spirit'' to collect him following the Battle of Epsilon Clarion until his armor could repair itself. Production notes Originally, a level referred to as forerunnership was supposed to take place on the vessel right after defeating Tartarus in the level ''The Great Journey'' in ''Halo 2''. The level was cut due to time constraints.Halo 3 Legendary Edition, ''Essentials Disc Two, Halo 2 Cutscene Commentary'' In the ''Halo: Uprising'' comic series, almost every background on the Dreadnought was modeled after a location in ''Halo 2'' or ''Halo 3''. For example, the Dreadnought's hangar bay looks identical to the Threshold Threshold gas mine|gas mine hangar bay in ''Halo 2'', including a docked Kai-pattern Seraph|Seraph. In addition, areas identical to the Valleys of Tears as well as the High Council Chamber in ''High Charity'' can be seen. The bottom level of ''Construct'' from ''Halo 3'' multiplayer and a hallway from the Cartographer of Installation 00 in the campaign level ''The Ark (level)|The Ark'' have also been adapted into the interior of the ship. This may be a case of artistic interpretation by the artist to capture the look of Forerunner and Covenant architectures. Gallery File:HWF AnodyneSpirit CrossSection.jpg|A cross-section cutaway of ''Anodyne Spirit''. File:HWF AnodyneSpirit Core CrossSection.jpg|A cutaway of the ship's core. File:H2-ForerunnerDreadnoughtKeyship.png|The ''Anodyne Spirit'' as it appears in ''Halo 2''. File:Dreadnought inflight.png|The ship on its way to Earth in ''Halo 2''. File:Forerunner Ship.jpg|Cortana watches as the ship launches in ''Halo 2''. File:Dreadnought Interior.jpg|The interior of the ''Anodyne Spirit'' in ''Halo: Uprising''. File:HU-John-05.jpg|John on board the Dreadnought. File:Fr_dreadnought_doorpiece.jpg|A part of the vessel that was used by John-117 as a shield when re-entering Earth's atmosphere. File:H3-DreadnoughtKeyship-02.png|The keyship viewed from another angle in ''Halo 3''. File:Keyship.jpg|The front side of the keyship in ''Halo 3''. File:H3 Anodyne Spirit emitter details.png|The ''Anodyne Spirit'' opening the portal to the Ark. File:H3 Anodyne Spirit Emitter-Fullpower.png|The portal emitter at full power. File:6242554-Full.jpg|The reverse side of the ''Anodyne Spirit'' about to enter the portal. File:83197315-Full.jpg|A close-up view of the Forerunner Dreadnought. File:UNSCHitsDreadnought-large.jpg|The UNSC fleet attacks the ''Anodyne Spirit'' at the portal, to absolutely no effect. File:Storm1.jpg|The Dreadnought entering the portal rift. File:ForerunnerShip-scale.gif|The ''Anodyne Spirit'' scaled against other Forerunner installations and a , ''Truth and Reconciliation''. File:HighCharity-scale.gif|The ship scaled against High Charity. File:H2A - Cortana watching dreadnought.jpg|Cortana watches as the ship launches in ''Halo 2: Anniversary''. File:H2A Terminals - Sangheili before Prophets.png|The Dreadnought in ''Halo 2: Anniversary'' terminals. File:H2A Terminals - Ancient Arbiter 4.jpg|An Arbiter overlooks the Forerunner Dreadnought on Ulgethon. File:H5G-Dreadnought worship mural.png|A mural inside the Elder Council Chamber on Sanghelios representing Covenant worship of the Dreadnought in ''Halo 5: Guardians''. File:H5G-Dreadnoght mural 2.png|Another mural featuring the Dreadnought. File:HTV_HighCharity_Interior_Concept_1.jpg|Concept art for ''Anodyne Spirit'' inside High Charity in ''Halo: The Television Series''. List of appearances ''Halo 2'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Halo Legends'' *''Origins'' ''Halo: Evolutions'' *''Wages of Sin'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo Mythos'' ''Halo: Official Spartan Field Manual'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' ''Halo: The Television Series'' *''Contact'' Notes Sources Category:Forerunner artifacts Category:Forerunner ships
''Another Day at the Beach'' is a bonus video on the Halo 2 Multiplayer Map Pack|''Halo 2'' Multiplayer Map Pack. It details what happens to the second D77-TC Pelican|Pelican after being shot down by the Protos-pattern Scarab|Scarab in the opening cinematic of the ''Halo 2'' campaign level ''Outskirts''. The disc containing the map pack also contains ''Halo 2: Killtacular'', which goes over the making of the cutscene. A remastered version of ''Another Day at the Beach'', animated by Blur Studio, is featured alongside ''Halo 2: Anniversary'' in ''Halo: The Master Chief Collection''. Characters Unnamed Sangheili Unnamed Kig-Yar Kig-Yar Sniper|Sniper Two Unnamed Unggoy Unggoy Minor|Minors Avery Johnson|Avery J. Johnson Butkus Cortana John-117 Fones O'Brien (Mombasa)|O'Brien Marcus Stacker Walpole Synopsis Three Pelicans are flying low above a high way before being ambushed and shot down by a Scarab walker. The second Pelican that is shot down by the Scarab, flies over Hotel Zanzibar and is spotted by a Sangheili. Private O'Brien (Mombasa)|O'Brien and the Pelican's pilots are killed in the crash, and Sergeant Marcus Stacker|Stacker tells the remaining 3 ODSTs (Butkus, Fones, and Walpole) to grab their tags and ammo. The Sangheili sends in two Minor Unggoy and a Kig-Yar Sniper to engage them, and the sniper nearly hits Butkus. Walpole, the squad's sharpshooter, easily takes the Kig-Yar out. The Kig-Yar's body falls from the ledge and lands next to the two Unggoy, scaring them back to their previous location. The first Unggoy gets by the Sangheili, however, it manages to grab the second one by the neck, then throws it aside. It then activates its active camouflage and leaps down towards the ODSTs. The Sangheili takes out its Type-1 energy sword|Energy Sword and slashes at Butkus, connecting with the ODST's BR55 Battle Rifle|Battle Rifle and cleanly severing it. Butkus falls and grabs a Type-25 plasma pistol|Plasma Pistol, originally in the possession of the Unggoy. The Sangheili then throws a Type-1 plasma grenade|Plasma Grenade at Fones' helmet. The ODST yelps in surprise, takes the helmet off and throws it back at the Sangheili, the detonation draining its shields and deactivating his active camouflage. The Sangheili jumps down and grabs Walpole, using him as a hostage, with the Energy Sword at his throat. Walpole tells the ODSTs to take him out: Butkus fires an overcharged Plasma Pistol at the signal of Fones (Stacker in the remastered version) and takes out the Sangheili's partially regenerated shields and Fones (Stacker in the remastered version) finishes it off with his Battle Rifle. The Sangheili falls and drops its Energy Sword. Slowly, its hand unclenches, deactivating the Energy Sword. Cortana contacts Stacker and tells him to find a safe spot and that they'll come to him whilst the ODSTs congregate around the dead Sangheili with Walpole delivering a swift kick to the corpse. Transcript Recon Marine (COM): "Immediate; Grid Kilo 23 is hot. Recommend mission abort." ''The Bungie logo is shown.'' Pilot (COM): "Roger, recon. ''(To Sergeant Johnson)'' It's your call, Sarge." Sergeant Major Avery Johnson: "We're going in. Get tactical, Marines!" ''Five ODSTs, from Second Squad#Battle of Mombasa|second squad are inside one of the Pelican's troop bay. Stacker is sitting between the troop bay and the cockpit. O'Brien and Walpole to the left, Fones and Butkus to the right.'' Gunnery Sergeant Marcus Stacker: "You heard the man, boys. It's time for some hazard pay!" ''The ODSTs enthusiastically prepare for combat. Butkus cocks his battle rifle, while O'Brien hits Walpole's arm. Walpole is sitting in the corner with his SRS99C-S2 AM sniper rifle|sniper rifle.'' Pilot (COM): "Thirty seconds out... stand by to... woah..." ''The pilot goes silent as a huge Protos-pattern Scarab|Scarab comes into view. Its leg spears a truck which explodes, then its main gun focuses and fires, destroying the lead Pelican. The two other Pelicans veer off, as Plasma Turrets on the Scarab's back turrets track them. The rightward dropship containing Stacker and the fireteam of ODSTs catches a burst of plasma on its left engine.'' ''Cuts to a Sangheili outside of the Hotel Zanzibar. It looks up and sees the ODSTs' Pelican, with its engines screaming and burning, flying fast over the Hotel Zanzibar. It points at the Pelican, looking at the lance it is commanding: Two Unggoy Minor and a Kig-Yar Sniper.'' Sangheili: "Wort, wort, wort!" ''The three subordinates head towards Hotel Zanzibar, with the two Unggoy mumbling. Cuts to the Pelican swerving towards the ground. Its starboard engine explodes and begins to flame, and the dropship crash lands on the beach behind Hotel Zanzibar. Butkus stands up from being moved from the right to the left side of the Pelican. Fones is sitting in the same place checking on O'Brien to his right. Walpole is on the left side on the ground crawling to the cockpit. Stacker, bleeding at the temple, is using the Pelican's wall for support.'' Stacker: ''(coughs)'' "Status!" ''Cuts to Fones looking up from O'Brien's body.'' Fones: "Sir, O'Brien's down." ''Cuts to Walpole looks towards Stacker after peering inside the cockpit.'' Walpole: "We lost our pilots, too." Stacker: "Grab their tags and ammo." ''Stacker joins Butkus, who is looking out of the Pelican.'' Butkus: "Sarge, we better get moving." Stacker: "Agreed. We'll find better cover in those buildings. Butkus, you take point." ''Cuts to the Sangheili standing on the building and looking at the crashed Pelican. It points at the Pelican, and the two Unggoy jump down. The Kig-Yar is about to walk down too, but the Sangheili stops it, and signal it to stay back and snipe. The Kig-Yar looks up, says something similar to "yay" sarcastically, and walks away. The Sangheili walks down.'' ''Cuts to the ODSTs. They find cover behind a wall. Stacker signals to Butkus, who moves out of cover and almost gets killed by the Kig-Yar sniper.'' Butkus: "Hello! ''(turns back to Walpole)'' Sniper... Third floor to the left." Walpole: "Here, let me give him my "Welcome to Earth" gift basket." ''Walpole puts his Sniper Rifle above cover. The Kig-Yar takes a second shot but misses again, and is killed by Walpole. The Kig-Yar's body falls from the ledge and lands next to the two Unggoy, causing one of them to drop his Type-25 plasma pistol|pistol and flee. A M9 frag grenade|frag grenade explodes nearby, and the second Unggoy drops its weapon and flees as well. The first Unggoy runs by the Sangheili, who then grabs the second one by the neck, and growls loudly at the Unggoy before throwing it aside. The Sangheili then activates its active camouflage and jumps down towards the ODSTs. Cuts to the ODSTs walking slowly toward the ground floor of the hotel. Suddenly, the Sangheili activates its Energy Sword and lunges at Butkus, cutting his BR55 battle rifle|Battle Rifle in half.'' ''Butkus yells in surprise and falls down. He stands up wielding one of the plasma pistols and holds down an overcharged burst. He waves it around, scanning for the Sangheili.'' Walpole: "Damn, where is he? Anybody see him?" ''The ODSTs sweep the area in a defensive position. A Type-1 plasma grenade|plasma grenade is seen flying through the air and sticks to Fones's helmet. He grunts in surprise and throws the helmet away. It explodes near the Sangheili, draining its shields partially and deactivating its active camouflage. Crying in surprise, the Sangheili jumps down and grabs Walpole by the neck, using him as a hostage, with the energy sword at the ready. Butkus charges his Plasma Pistol, while Stacker and Fones aim their Battle Rifles at the Sangheili, who growls incomprehensibly at them.'' Walpole: ''(struggling, groans)'' "Take him, guys!..." ''The Sangheili continues to growl.'' Fones/Stacker: ''(quietly)'' "Cook the bastard." ''Note: In the original cinematic, the dialogue was said by Fones. The role was given to Stacker in the remastered version.'' ''Butkus discharges the Plasma Pistol, taking down the Sangheili's energy shielding. Fones (Stacker in the remastered version) fires a Battle Rifle burst at the Sangheili, and it dies, its hand slowly unclenching the Energy Sword, deactivating it. Walpole falls on the ground, rubbing his neck and gasping.'' Cortana (COM): "Second squad, this is Cortana. What is your status, over?" ''Stacker (Butkus in the remastered version) helps Walpole stand up.'' Stacker: "We're operational, ma'am...barely. Our pilots didn't make it." ''Fones kicks the Sangheili's body over and stares at it. (In the remastered version, Fones takes aim and secures the surrounding area).'' Cortana (COM): "Find a hole, stay put. We'll come to you." ''The camera slowly pans away from the ODSTs, towards New Mombasa, and fades to black.'' Trivia File:Pelican Damage Comparisons.jpg|thumb|The two cutscenes featuring different damaged Pelicans. The name of the video is a reference to the second section of ''Outskirts'', titled ''A Day At The Beach''. The names of the ODSTs are the names of some of Bungie's animators: Bill O'Brien, John Butkus, Jeremy Fones, and Nathan Walpole. In the original cutscene of "Outskirts" only the Pelican with Master Chief gets shot by the turret. Here, however, the Pelican holding the ODSTs get shot first at the engine by the turret which then proceeds to shoot down the one carrying Master Chief. This is fixed in the Blur cut-scenes. Stacker wears ODST armor in the short despite wearing the Marine BDU in the level proper. The Sangheili antagonist wears what appears to be Sangheili Minor|Minor armor despite using cloaking. The squad uses the "Noob Combo" to kill the Elite. When the Sangheili is killed he slowly releases his energy sword, which then collapses, similar to the way a failsafe disintegrates the sword in ''Halo: Combat Evolved''. Gallery File:Butkis.JPG|Butkus, with the rest of second squad behind him. File:Butkis_and_Jones.JPG|Butkus (right) tells Walpole (left) the location of an enemy sniper. File:Jones.JPG|Walpole takes aim while the Kig-Yar sniper missed him. File:H2A Beach Stacker.png|Stacker prior to the Pelican crash. File:H2A-OutskirtsODST.jpg|A close-up on one of the ODSTs before the crash. File:H2A Beach - Pelican Crash.jpg|The Pelican crashed at the beach. File:H2A Beach - SpecOps Orders.jpg|The Sangheili orders the Unggoy. File:H2A Beach - Elite and Jackal.jpg|The Sangheili and Kig-Yar Sniper stand together. File:H2A-AnotherDay1.jpg|Stacker secure the squad's rear. File:H2A Beach - Sniper.jpg|The Kig-Yar Sniper takes aim. File:H2A Beach - Taking Cover.jpg|Butkus (right) tells Walpole (center) the location of an enemy sniper. File:H2A Beach - Jones Sniper.jpg|Walpole prepares to shoot. File:H2A Beach - Jones and Elite.jpg|The Sangheili takes Walpole hostage. File:H2A Beach - Noob Combo.jpg|Butkus and Fones take aim. Sources Category:Cinematics Category:Halo 2 Multiplayer Map Pack
|moon(s)=At least one |diameter= |gravity= |daylength= |yearlength= |atmosphere=Oxygen|O2, Wikipedia:Nitrogen|N2 |temperature= |demonym= |species=*Covenant species Human Jiralhanae, Sangheili |population= |colonized=Prior to the end of the Human-Covenant War |government=*Covenant UNSC Banished }} Ansket IV is a terrestrial planet orbiting the star, Ansket system|Ansket. It was the site of a Covenant Hydro-processing facility prior to being abandoned by the empire. The United Nations Space Command established a forward operating base at the site of the Covenant facility. In 2553, this UNSC base came under attack by the Banished. History The Covenant constructed a hydro-processing facility on Ansket IV at some point prior to Great Schism|its undoing in late 2552. This facility was eventually abandoned and the United Nations Space Command established a forward operating base at its location. In mid-2553, the Jiralhanae Jiralhanae Warlord|warmaster of the Banished, Atriox, persuaded the Sangheili shipmaster, Let 'Volir, to defect to his cause. During their escape from the shipmaster's former fleet aboard 'Volir's , ''Enduring Conviction'', he made Atriox aware that the vessel was low on fuel. Since they would likely be unable to replenish their supply at any other hydro-processing centers without triggering conflict with vestiges of the Covenant, Atriox directed the shipmaster to set a course for Ansket IV. Upon their arrival, Atriox suggested that in addition to providing for their needs concerning fuel, the human presence on the planet could keep 'Volir's warriors from growing bored. In accordance with the Jiralhanae's command, an assault was launched on the humans. Topography and ecology Ansket IV is covered with an abundance of liquid water, but is devoid of any native sentient life. From orbit, its oceans appear blue and its multiple continents display shades of green and brown. Ansket IV is the fourth planet from its star and is orbited itself by at least one natural satellite. Gallery File:AnsketIV2.png|Ansket IV and its sun. File:AnsketIV3.png|Atriox and Let Volir' look upon Ansket IV from the ''Enduring Conviction''. File:AnsketIVmoon.png|A moon of Ansket IV. List of appearances ''Halo: Rise of Atriox'' Notes Sources Category:Planets Category:Covenant worlds Category:UNSC military bases
The Ansket system is a planetary star system. Overview The Ansket system is composed of a single star orbited by at least four planets. The fourth of these is a terrestrial world, Ansket IV. It once was home to a Covenant hydro-processing facility but this location later became a United Nations Space Command forward operating base. The Banished attacked the UNSC on Ansket IV around mid-2553. List of appearances ''Halo: Rise of Atriox'' Sources Category:Planetary systems
(Covenant) (Banished) |weight = |optics= |range-title=Damage radius |optics= |range= Kill Radius: Halo Encyclopedia (2009 edition), "chapter 11", ''page 332'' Damage Radius: |capacity= |feed = |ammotype-title=Filling |ammotype=9.3 oz Latent plasma |operation=Fused when activated, explodes 3 seconds after hitting a surface. |rate= |service=Human-Covenant War Great Schism Post-Covenant War conflicts |affiliation=Covenant Thel 'Vadam's Covenant faction Covenant remnants Banished }} }} The ''Anskum''-pattern Firebomb or Type-1 Antipersonnel Grenade, more commonly known as the plasma grenade, is a thrown Covenant anti-personnel explosive device.Halo Encyclopedia (2009 edition), "chapter 11", ''page 332'' It is analogous to human hand grenades. Design details File:ReachSchematic - PG.png|150px|thumb|left|A blueprint of the Plasma Grenade in ''Halo: Reach''. The Type-1 Antipersonnel Grenade is a dangerous hand-thrown weapon utilized by Covenant forces, typically used by Unggoy and Sangheili soldiers as both a thrown anti-infantry and anti-vehicle weapon. The grenade is spherical in shape and straightforward in design, with the activation "switch" located on the orange-colored area of the grenade. Above the activation pad is a Forerunner glyph. The glyphs seen on the plasma grenade are known to change with each new model and are believed to be based upon the time of manufacturing and the Covenant religious rituals. The plasma grenade's casing is made of Wikipedia:Programmable matter|smart matter programmed to stick to infantry targets. When primed, the Type-1 plasma grenade starts to vent its coolant. After the coolant has been discharged, the plasma generator inside destabilizes and the grenade detonates after approximately 3 seconds. The grenade contains some type of internal mechanism that allows it to distinguish between targets and background, it will stick to a soldier or vehicle, but not to a tree or wall.Halo: Combat Evolved, ''Game Manual'', ''page 21'' Post-war study and analysis have discovered that the grenade relies on heat signatures to distinguish targets. Once something has been stuck with a grenade, there is no normal way to remove it, only devices like an advanced Armor Lock|electromagnetic shield can temporary disable the internal mechanism. However, this technology is rare and only issued to special forces of both the UNSC and Covenant. Detonation is first visible as a flash of white-blue light, and the kill zone area is instantly subjected to extreme temperatures; whatever is in the ground zero area, be it natural or otherwise, is instantly vaporized. Because there is no magnetic field to contain the plasma, it begins to cool very quickly - thermal expansion begins to take over and the resulting heat fans outward and upward, continuing to burn areas up to forty feet away until the resulting flames have cooled to the point where it cannot continue to expand. After the initial explosion, the kill radius area becomes charged with negative and positive particles which will form electrical currents visible for a short period after the explosion. The sheer destructive power the plasma grenade deals to any living creature within its vicinity is extreme; when a plasma grenade detonates on, or near a target it is subjected to extreme temperatures, killing anything within a 13-feet radius instantly;Halo: Ghosts of Onyx, "chapter 39", ''page 359'' damage to the body is extreme, as the heat flash vaporizes the bodies internal fluids and burns flesh and bone to an unrecognizable charred state. The concussion wave released by the grenade will also cause additional damage to anything within the kill radius. Any living being outside of the kill zone may sustain heat damage as well, as non-heat resistant clothing or flammable material may be ignited by the heat released from a detonating plasma grenade. The concussive force released by the grenade can also harm or disorient anything just outside the kill radius and can also be affected by the flames released from the grenade - a person can also receive injuries from objects being ejected out of the kill zone at high speeds as a result of a plasma grenade detonating. The ability of the T-1 plasma grenade to stick to its target is extremely useful when encountering moving targets that could easily evade other explosive devices. This adhesive property allows the plasma grenade to function as both an anti-infantry and anti-vehicle weapon, where a stuck grenade can take down light vehicles and cause moderate damage to heavier ones. The explosive damage the plasma grenade releases is also effective at destroying objects not sensitive to the heat released by one, and can also serve as an effective support weapon as well. Plasma grenades are also effective at disrupting electronics and shielding when they detonate.Halo: First Strike, "chapter 7", ''page 69'' The plasma grenade is known to be used by the lesser races of the Covenant as an effective Suicide attack|suicidal weapon, a tactic most commonly used by mortally wounded or psychologically unstable Unggoy who will attach primed grenades to their bodies before hurling themselves at their enemies. Against UNSC forces the plasma grenade is an effective psychological weapon due to the various consequences the grenade brings to anyone in its path. Its destructive properties can also leave terrible psychological effects on a person who has witnessed one detonate on a fellow soldier and seeing the destructive damage it has done.Halo: The Flood, "chapter 2", ''page 67'' The plasma grenade has a three-second fuse that the human equivalent lacks. Therefore, if the plasma grenade does not stick it to the target, the target will have ample time to evade the explosion. Sticking a plasma grenade to enemy infantry can be a gamble, as the target stuck with the grenade will have three seconds to chase down the opposite opponent and kill them as well. Gameplay changes The color of the grenade itself changed from a light blue to a dark blue. The explosive effects of the grenade are more detailed. The explosion sound effect for the grenade is different and now has more of a subtle hint of a natural explosion. The Forerunner glyph on the grenade is different. The grenade's fuse timer has been reduced The color of the gas and explosion are now dark blue and the grenade's explosive effect is much brighter and more detailed. The model for the plasma grenade is now much more detailed and the Forerunner glyph is different. The grenade now emits a high pitched noise when sticking and preparing to detonate. Will sometimes stick to a wall. The fuse timer has been reduced by about one second. The holographic Forerunner glyph on the casing is different. The grenade is more detailed, featuring four triangular red "buttons". The Plasma grenade, like most Covenant weapons in Halo: Reach, now has a scale pattern on it. The blast radius is now smaller, making it harder to get a kill when the grenade doesn't stick an enemy. The color of the grenade has been changed to a dark purple, while the lights are a bright green. The grenade has a simpler design, with the Covenant glyphs noticeably absent. The lights on the grenade are now blue instead of green. The fuse is slightly longer. Although the blast radius remains small, a blinding effect is inflicted on players at the edge of the explosion. Dropped plasma grenades laying on the ground will explode when shot. The Plasma Grenade emit red colors. The Plasma Grenade deals less damage. Dropped plasma grenades lying on the ground will no longer explode when shot. The explosion leaves behind "splatters" of blue plasma residue. Trivia It is difficult but possible to stick another grenade while it is in the air, effectively stopping and detonating both. Although they do not stick to regular surfaces, Plasma Grenades will appear to sink into the ground after bouncing off of a surface. In ''Halo: Combat Evolved'', the plasma grenade has the same throwing noise as the UNSC frag grenade. In the ''Halo 2'' video "Another Day at the Beach", Private Walpole is stuck with a Plasma Grenade on his ODST helmet, but saves himself by throwing away the helmet. It is possible to create a makeshift grenade launcher in ''Halo: Combat Evolved'' using two Plasma Grenades. To do this, one should throw a Plasma Grenade at the ground from a safe distance. When it hits the ground, wait a few seconds and then throw the other Plasma Grenade in front of it. If timed right, the blast from the first grenade will launch the other grenade across the map. If one sticks a player with a Plasma Grenade with an overshield and kill them, one will not receive a stick medal. However, using a Spike Grenade will do so. In ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''Exodus'' in ''Halo: Reach''. Like the Orgudam Workshop firebomb grenade and Spike Grenade, If a Flood Carrier Form is stuck by a Plasma Grenade, it will not release any Infection forms. ''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot. In the game ''Killer Instinct'', the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame". In ''Halo: Reach'' and ''Halo 5: Guardians'', plasma grenades that have been dropped will detonate instantly if shot with a precision weapon such as the magnum. Gallery File:HCE Plasma nade on the ground.png|The Plasma Grenade in ''Halo: Combat Evolved''. File:HaloCE-PlasmaGrenade.png|A Plasma Grenade in ''Halo: Combat Evolved''. File:Catch.jpg|A Sangheili throws a Plasma Grenade at oncoming Flood in ''Halo: Combat Evolved''. File:H2-PlasmaGrenade.png|An in-game view of the Plasma Grenade in ''Halo 2''. File:H3-PlasmaGrenade.png|An angled view of the Plasma Grenade in ''Halo 3''. File:H3-PlasmaGrenade02.png|Another angled view of the Plasma Grenade in ''Halo 3''. File:PlasGren.png|A front view of the Plasma Grenade in ''Halo 3''. File:H3 Suicide Grunt Minor.png|A Suicide Grunt charging at his foes in ''Halo 3''. File:Plasma grenade study.jpg|A study of the Plasma Grenade in ''Halo 3''. File:Plas gren primed.jpg|A study of the Plasma Grenade when primed in ''Halo 3''. File:Explosion study.jpg|Various stages of a Plasma Grenade exploding in ''Halo 3''. File:HaloReach - Plasma Grenade.png|The Plasma Grenade in the ''Halo: Reach Multiplayer Beta''. File:HReach-PlasmaGrenade.png|An angled view of the Plasma Grenade in ''Halo: Reach''. File:Reach T1 Plas Grenade.png|Front view of the Plasma Grenade's arming mechanism in ''Halo: Reach''. File:HReach-PlasmaGrenade-Front.png|Alternate front view of the Plasma Grenade in ''Halo: Reach''. File:HR-T1APG-PlasmaGrenade-RefChart.jpg|Reference chart of the Plasma Grenade in ''Halo: Reach''. File:H4PlasmaGrenade.png|The Plasma Grenade in ''Halo 4''. File:H4-PlasmaGrenades.png|2 Plasma Grenades in ''Halo 4''. File:PlasmaGrenade-HUD.png|HUD Icon of the Plasma Grenade in ''Halo 4''. File:H4-SIVwithSticky.jpg|A STRIDER-class Mjolnir|Strider-clad Spartan-IV throwing a plasma grenade in ''Halo 4''. File:H4-PlasmaGrenadeDetonation.jpg|A plasma grenade explosion in ''Halo 4''. File:H2A - Plasma grenades render.jpg|Renders of the plasma grenade for ''Halo 2: Anniversary''. File:H2A Render PlasmaGrenade.png|A render of the plasma grenade in ''Halo 2: Anniversary''. File:H5G-Sticky.png|A render of a plasma grenade in ''Halo 5: Guardians''. File:H5G-PlasmaGrenade.jpg|An EOD-class Mjolnir|EOD-clad Spartan-IV throws a plasma grenade in ''Halo 5: Guardians''. File:HINF_XGS2020_Plasma_Grunt.png|An Unggoy flying through the sky holding two plasma grenades as seen in the Halo Infinite Campaign Gameplay Trailer. File:HW2 Yapyap Plasma Grenade.png|A unique Plasma Grenade used by Grunt Riders.Halo Wars 2: Phoenix Logs#Banished Units|Phoenix Logs - Grunt Riders File:HW2 Grunt Rider Grenades.png|A closer look of the Grunt Riders' Plasma Grenade. File:HINF plasma grenades.png|A collection of Banished plasma grenades. File:HINF Sangheili Mercenary plasma grenade.png|A Sangheili mercenary getting ready to throw a plasma grenade. File:HINF Banished Unggoy Ultra plasma grenade.png|A Banished Unggoy Ultra prepares to throw a plasma grenade. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''Halo 3: ODST'' ''Halo Legends'' *''Prototype'' *''The Package (animated short)|The Package'' *''Homecoming'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Headhunters (short story)|Headhunters'' *''Midnight in the Heart of Midlothian'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Hunt the Truth'' ''Halo: Spartan Strike'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo: Ground Command'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Battle Born'' ''Halo Infinite'' ''Halo: The Television Series'' *''Inheritance'' *''Transcendence'' ''Halo: The Rubicon Protocol'' Sources Category:Covenant infantry weapons Category:Grenades Category:Infantry plasma weapons
Antarctica is one of the seven continents and sits on the southern pole of the human planet|homeworld of Earth. Despite this, it is uninhabited by humans.''Halo Encyclopedia (2009 edition)'', p. 284-285, (2009); p. 296-297 (2011 edition) History During the Battle for Earth, the Covenant had started an excavation at Mount Erebus on Ross Island on the continent. This was stopped by Blue Team using a HAVOK tactical nuclear weapon. Geography It is covered in ice, considered an arid desert and has tundras. Ross Island *Mount Erebus List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Continents Category:Earth
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height=6'10" (209 cm) |mass= |hair=Blonde |eyes=Blue |affiliation=*UNSC Marine Corps ''(former)'' Spartan Operations *SPARTAN-IV program |rank=Spartan |sn=75283-56282-AM |notable= }} Anthony Madsen (service number 75283-56282-AM) is a SPARTAN-IV Program|SPARTAN-IV supersoldier who served with Fireteam Majestic on the in 2558.:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'' Biography Anthony Madsen was born 2530|October 19, 2530 on New Llanelli. He served an undistinguished career as a UNSC Marine Corps|Marine before being admitted into the SPARTAN-IV program because of the recommendation of his father and grandfather, both being generals in the Marine Corps. Sometime before 2558|February 6, 2558, Madsen and the rest of Fireteam Majestic, minus Gabriel Thorne, were deployed to the city of Rio de Janeiro to eliminate or detain former Covenant seeking asylum on Earth. File:H4 SOS1 Sniper Team.jpg|250px|thumb|left|Madsen (left) and Tedra Grant|Grant in a firefight on Requiem. In 2558 Fireteam Majestic was assigned to the .Spartan Ops, S1/Departure|S1E1 ''Departure'' After ''Infinity'' arrived at Requiem, Fireteams Fireteam Crimson|Crimson and Majestic were sent north of the UNSC's area of operations on Requiem in order to shut down Forerunner power generators. Upon reaching their location, both Crimson and Majestic had their long-range communications jammed by Forerunner jamming devices. After deactivating the jammers, their mission continued. Initiated by Palmer, the mission turned into a competition for the fireteams as to who could complete their mission objectives first. Majestic temporarily took the lead at first, but were eventually beaten.Spartan Ops, ''The Challenge'' Sometime later, Fireteam Majestic was being engaged by Promethean Crawlers; they were eventually victorious with Madsen killing the last one. He started to complain about their ability to "pop up" anywhere, stating that it was an unfair advantage, when a Promethean Knight Slipspace translocation|teleported into the area and shot him in the shoulder.Spartan Ops, S1/Artifact|S1E2 ''Artifact'' He quickly recovered, with his shields taking the blunt of the attack. When Catherine Halsey|Dr. Catherine Halsey was brought aboard the ship to examine the Forerunner artifact, he and DeMarco were assigned to guard her alongside Commander Palmer. On the way to the engine room, DeMarco questioned why they needed to guard an "old lady". Madsen informed him of Halsey's role in the SPARTAN-II program, calling her a "mad scientist" and that she kidnapped children to train them as soldiers, much to the disbelief of DeMarco. After the artifact reacted again as Halsey interfaced with the engine room controls, Madsen along with Palmer and DeMarco raised their weapons on Halsey, but eventually lowered them.Spartan Ops, S1/Catherine|S1E3 ''Catherine'' Later, Madsen and the rest of Majestic were sent to recover the "Didact's Gift" from Galileo Base, Madsen complained that they never get they interesting jobs, all the while being Crimson's "delivery service", with Grant scolding at him for his seemingly incessant rants. Shortly after breaking cover, he and the rest of the team are pinned down by Covenant air support. DeMarco decided they should make a run for the Pelican, Madsen told him it would be suicide. Thorne quickly hijacked a low-flying Type-26 Ground Support Aircraft|Banshee and subsequently destroyed a nearby Type-44 Troop Carrier|Phantom, allowing them escape with the artifact.Spartan Ops, S1/Memento Mori|S1E5 ''Memento Mori'' File:Madsen - Recon.jpg|250px|thumb|Madsen during Requiem campaign. After Thorne went missing the rest of Majestic were sent to go look for him in Requiem. They arrived just as Gek 'Lhar was about to kill Thorne, together with Henry Glassman|Dr. Glassman (who also went missing), after the two were ambushed by Gek. DeMarco killed the Elite and saved Thorne, with Madsen stating that they have been looking everywhere for him. Upon seeing Thorne give DeMarco an Type-1 Energy Weapon/Sword|energy sword and Thorne retrieving Gek's personal active camouflage module for himself, Madsen decided to loot something for himself. He picked up a small device and activated it, revealing a map of Requiem, much to his displeasure.Spartan Ops, S1/Expendable|S1E8 ''Expendable'' When the Pelican arrived for their evac, they were met by a life-size hologram of Captain Thomas Lasky, he asked them to rescue Dr. Halsey from Jul 'Mdama, who was abducted during the attack on ''Infinity''. When they arrived at Halsey's location Madsen took position above the Elite guards and waited for Thorne to give the signal to attack. When he did, DeMarco enaged the Elites with his newly acquired energy sword, while Hoya, Grant, and Madsen attacked from above. Madsen and the rest of Majestic showed up to help Thorne just as Promethean knights translocated into the area and engaged them. Madsen used his sniper rifle to take out several knights in a row. Jul managed to escape with Halsey, just as Thorne and Palmer closed in on him.Spartan Ops, S1/Key|S1E9 ''Key'' Sometime later, along with Commander Palmer, Majestic was ordered to deactivate one of the two Requiem slipspace artifacts|slipspace artifacts still on Requiem, while Crimson deactivated the other. Before they left they witnessed the departure of the Jul 'Mdama's Covenant faction|Covenant fleet fleeing Requiem. When Requiem began to move towards the local star Palmer hurried them toward the artifact.Spartan Ops, S1/Exodus|S1E10 ''Exodus'' Madsen and the others faced significant Covenant resistance in deactivating their device. Shortly after Crimson deactivated their artifact, Majestic eliminated the last of the Elites defending the last artifact and deactivated it. They evacuated and arrived aboard ''Infinity'' at the same time as Crimson, allowing ''Infinity'' to escape just in time.Spartan Ops, S1/Key#Closing cinematic|S1E10 ''Exodus conclusion'' At some point, Madsen had loaned DeMarco his grandfather's adventure book and insisted that he read it. However, DeMarco never got around to reading it and was later killed during the Battle of Ealen IV. Prior to his death, he had asked Commander Palmer to return the book to Madsen and tell him something that seemed like he had read it.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3'' On March 11, six days after DeMarco's death on Ealen IV, ''Infinty'' arrived in the Artesia-702 system having received a distress signal from the damaged freighter ''Pilgrims Pride''. When an ambush was sprung, Fireteam Majestic was deployed along Fireteams Fireteam Colossus|Colossus and Fireteam Fenrir|Fenrir to repel attack and prevent the freighter from self-destructing on the ''Infinity''. Leading the fireteams, Thorne ordered teams Colossus and Fenrir to secure the ship while Majestic made their way to the core. As the Spartans advance through the freighter, they encountered M202 XP machine gun|automated defense turrets but Madsen was able to swiftly destroy them with his rifle. With the enemy going into retreat, the freighter was tugged out into space, where Grant ejected the ship's core before it exploded. The Spartans survived the detonation and requested pickup.Halo: Escalation, ''Halo: Escalation Issue 4|Issue #4'' File:Madsen leaving Clayton unconscious.jpg|thumb|250px|Madsen knocking Clayton out with the butt of his sniper rifle. Following the attack, ''Infinity'' learned that the assault crafts from the freighter belonged to the long-lost . Roland discovered that the freighter was launched near Oth Lodon, a gas giant located deep in Jiralhanae space. With the Spirit's possible location found, Lord Hood authorized Commander Palmer to conduct a search and rescue mission. Equipped with OF92 Booster Frames, Fireteam Majestic and Palmer scouted the planet's system. Madsen was thrilled during the expedition, pushing the limits of his booster frame. When asked by Thorne to restrain himself, Madsen retorted that Palmer was in command, at which point Palmer told him to obey his team leader. Exploring the system's asteroid field, the Spartans came across not the ''Spirit of Fire'' but instead a Oth Lodon station|Covenant station under control by New Colonial Alliance insurgents.Halo: Escalation, ''Halo: Escalation Issue 5|Issue #5'' After the station opened fire on ''Infinity'' and disabled the ship, Palmer and Fireteam Majestic used Booster Frames to board the station, whereupon arrival Madsen opened the door leading inside. When the Spartans secured the bridge Palmer ordered everyone to freeze. Daniel Clayton told them not to listen, asking the Spartans if they knew who he was. Madsen responded saying he knew who he was and hit Clayton with his sniper rifle for being responsible for DeMarco's death, knocking Clayton out. The Spartans then turned their attention to Vata 'Gajat, who was preparing to assault the crippled ''Infinity''. With the station's cannon back online, they fired on 'Gajat's flagship, destroying it and saving ''Infinity''.Halo: Escalation, ''Halo: Escalation Issue 6|Issue #6'' File:HE12 Palmer Brief.jpg|250px|thumb|Majestic is briefed about the mission. On 2558#May|May 9, 2558, Naiya Ray and Thorne were assigned, separately from the rest of Majestic, on a secret mission to capture Ayit 'Sevi|a Sangheili in possession of a mysterious bioweapon on Ven III. After communications with both Spartans were lost,Halo: Escalation, ''Halo: Escalation Issue 11|Issue #11'' Fireteam Majestic was deployed to rescue them from the Kig-Yar pirates based on Ven III, with Palmer assuming command of the team in the absence of Thorne. Upon arriving at the pirates' base, Majestic and Palmer took out several Kig-Yar pirates. After receiving notification of Thorne's location by Ray, Palmer was going to redirect Majestic to Ray to help her retrieve the bioweapon but Ray shut off her locater to force them to rescue Thorne instead. Majestic eventually found Thorne and returned him to the ''Infinity''.Halo: Escalation, ''Halo: Escalation Issue 12|Issue #12'' After ''Infinity'' was trapped near the uncharted world of Aktis IV on July 19, 2558, Madsen was deployed to the planet's surface alongside the rest of Majestic, with Palmer once again assuming tactical command of the team. On a forested island the Spartans discovered and secured a Forerunner structure after defeating a group of Jul 'Mdama's Covenant faction|Covenant forces, and Henry Glassman|Dr. Glassman was brought in to investigate. Shortly afterward, Jul 'Mdama's Covenant launched a surprise assault against the Spartans and they became trapped in the structure. However, Glassman was able to activate the facility's teleportation grid. Spartan Grant was tasked by Palmer with taking a Spartan splinter team and Glassman through a portal to the other side of the island while Palmer, Thorne and Ray translocated to another location. Upon exiting the portal Grant's team were almost killed by friendly fire from Mark IX Mantis ADS|Mantises that ''Infinity'' had deployed against the Covenant forces.Halo: Escalation, ''Halo: Escalation Issue 15|Issue #15'' The battle eventually concluded with Jul 'Mdama attaining both halves of the Janus Key and leaving the system while the Spartans returned to ''Infinity''.Halo: Escalation, ''Halo: Escalation Issue 16|Issue #16'' Personality and traits The eldest member of Fireteam Majestic, Madsen served as DeMarco's ''de facto'' second-in-command; he and DeMarco were also particularly close friends. As a Spartan, he strives to salvage his previously unremarkable military career and secure his legacy despite being admitted to the program purely on the basis of nepotism. He has a sense of humor even in combat, commenting on how "unfair" it was that Prometheans could teleport wherever they wished and jokingly complained about how he got a map off Gek's dead body while DeMarco and Thorne got an energy sword and cloaking device respectively. However, Madsen possesses a serious and even vengeful side as well, lashing out against his newly appointed team leader Thorne in a training exercise in a fit of rage over DeMarco's death and knocking out Clayton personally due to him organizing the attack that claimed his close friend's life. He also was disrespectful of Thorne to some extent after the latter was appointed as team leader, although this may have been due to grieving over DeMarco's death. Madsen did later invite Thorne to a poker game in competition to win Gek 'Lhar's energy sword that DeMarco had taken from him on Requiem. He also tends to discuss with his Spartan partner Tedra Grant. Equipment Madsen wears the Recon variant of the MJOLNIR GEN2 armor with equipped with Visor color#Halo 4|VISR 4.09. He carries an Sniper Rifle System 99-Series 5 Anti-Materiel|SRS99-S5 AM sniper rifle. Production notes Madsen is voiced by . Lynch previously voiced a AC-220 Vulture|Vulture pilot in ''Halo Wars''. Gallery File:MajesticBio-Madsen.png|Profile sheet of Madsen. File:H4-AnthonyMadsen-ScanRender.png|Portrait of Anthony Madsen. File:Madsen and DeMarco.png|Madsen with DeMarco (right). File:Madsen - 2.jpg|Madsen activating Gek's holographic map. File:Madsen - 3.jpg|Madsen with his sniper rifle. File:Madsen - 4.jpg|Madsen at the Quarry after the recovery of Thorne. File:Escalation-Turrets.jpg|Madsen disables a turret aboard the Pilgrims' Pride. File:HE5 Madsen's Booster.jpg|Madsen piloting a Booster Frame. File:Madsen - 1.png List of appearances ''Halo 4'' *''Spartan Ops'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo: Tales from Slipspace'' *''Fireteam Majestic Poker Night'' Sources Category:Spartan-IVs Category:Human characters
|rank= |sn= |notable= }} Anthony Petrosky is a retired Orbital Drop Shock Trooper who served in the Human-Covenant War.Hunt the Truth, ''Episode 03: CRITICAL CONDITION'' Biography In 2525#April|April 2525, Petrosky was stationed on under the command of then-Antonio Silva|Second Lieutenant Antonio Silva.Halo: The Flood, Chapter 5, ''page 134'' (2003 paperback); ''page 149'' (2010 paperback) Petrosky and his fellow crew members were practice martial arts|boxing in the gym when he witnessed the events that escalated to a fight in the boxing ring, which ended with John-117 accidentally killing two ODSTs, one of whom was Langston,Halo: Helljumper, ''Halo: Helljumper Issue 1|Issue 1'' and severely injuring another two.Halo: The Fall of Reach, Chapter 7, ''pages 63-68'' (2001 paperback); ''pages 81-86'' (2010 paperback) At some point in his ODST career, he lost an arm and it was replaced with an artificial limb. He served with the military for fifteen years. By 2558, Petrosky had retired from UNSC service. After retiring, his quality of life decreased as the benefits veterans received on his planet were poor. He claimed to always be one missed check away from living on the streets and he could only afford to eat canned proteins. Benjamin Giraud, as part of his investigation into the history of the Master Chief, found Petrosky through the conspiracy theorist Mshak Moradi. Although Petrosky was not in the list of approved sources from Office of Naval Intelligence|ONI, Giraud contacted him through Chatternet and interviewed him. Petrosky's recollection of the events on the UNSC ''Atlas'' described John-117 as a "monster" who had undergone SPARTAN-II augmentation procedures|genetic augmentations at the age of thirteen. Although Giraud questioned the underlying ethical concerns in the SPARTAN-II program implicated in that suspicion, Petrosky insisted what he saw was genuine, and it did not make a difference to him whether Giraud believed him or not. Giraud later contacted Petrosky again, who revealed that he heard rumors of ONI kidnapping children in order to conscript them into the SPARTAN-II program and then biologically augmenting them to turn the candidates into supersoldiers. Petrosky admitted that he did not care if ONI retaliated because he leaked out the Spartan-IIs' origins, as he believed his life could not get worse. Several days later, at "FERO"'s persuasion, Giraud contacted Petrosky again and asked if he would like to help bring down ONI. Petrosky agreed and Giraud told him his plan, which involved revealing ONI's child conscription acts before the Unified Earth Government Unified Earth Government senate|senate.Hunt the Truth, ''Episode 08: DRIP, DRIP, DRIP'' Two hours before the senate meeting, Petrosky recorded his recollection of the events that happened on the UNSC ''Atlas'' in 2525. When the senate meeting started, FERO patched Giraud through and he introduced himself. Giraud stated the reason for the announcement and then played Petrosky's statement. Giraud then told the senate of the kidnappings, cloning, training and biological augmentations that the SPARTAN-II program comprised of, just before the feed was cut. Hunt the Truth, ''Episode 09: PHANTOMS'' Petrosky was called on by Giraud again to aid him in exposing ONI live on ECB News to which Petrosky agreed. Hunt the Truth, ''Episode 12: FULL PAYLOAD'' During the live broadcast, Petrosky was patched through to ECB News and instead of telling the truth, he stated that he was undercover and trying to gather information on an insurrectionist group bent on starting civil war between colonies by smearing the Master Chief. Giraud, knowing that ONI was coercing him into lying, begged him to tell the truth, but his mic got cut. Petrosky then stated he had never witnessed the events on the UNSC ''Atlas'' nor ever met John-117, and he just dramatized old military ghost stories that no one believed. After this, Petrosky signed off. Hunt the Truth, ''Episode 13: IN THE BAG'' Personality and traits Fifteen years of military service led to Petrosky becoming cynical. His planet's lack of veterans' benefits led to Petrosky constantly living in poor conditions, claiming his house was worse than a shelter and that he was always on the verge of being homeless. His poor living conditions led to him believing that his life could not be any worse. Petrosky developed disdain for the UNSC, believing that he did not owe them any loyalty or any responsibilities to remain quiet about the things he had witnessed. He believed that the Spartan-IIs were freaks and inhuman. He claimed that he did not know what the Spartans truly were, but he did not think they were heroes. Despite this, he did not blame the Spartans or the Master Chief, even for the incident that happened on . Instead, he blamed the Office of Naval Intelligence for kidnapping the children and "programming" them to follow ONI's demands. He also considered Franklin Mendez to be a "sadist CPO" who wanted to test out the John's combat abilities by having him attack the ODSTs aboard ''Atlas''. Production note Petrosky is portrayed by American actor Wikipedia:Troy Baker|Troy Baker in ''Hunt the Truth''. List of appearances ''Hunt the Truth'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
An anti-aircraft weapon is a weapon system designed to counter enemy aircraft, or, in some cases, low-flying spacecraft such as frigates.Halo 3, campaign level ''The Storm''Halo: Reach, campaign level ''Tip of the Spear'' While human AA weapons most often rely on conventional bullets or missiles, Covenant Empire|Covenant anti-aircraft weapons are exclusively plasma-based. Known AA weapons Surface-to-air missiles *M19-B Surface-to-Air Missile Launcher - a man-portable surface-to-air missile launcher. *Anaconda surface-to-air missile|Anaconda Surface-to-Air Missile - a type of UNSC anti-air missile. *Surface-to-air missile launcher - a heavy UNSC SAM emplacement seen in ''Halo 3''. *M95 Lance|M95 Lance Guided Missile Weapon System - another type of SAM battery, seen in ''Halo: Reach''. M71 Anti-Aircraft Gun - a Gatling-style AA gun emplacement featured in ''Halo: Reach''. Type-26 Shade#Anti-air Shade|Type-26 "anti-aircraft" Shade - Shade turrets with heavier armament and shielding are also used in anti-aircraft roles. - An anti-air emplacement also called the "Mantis", featured in ''Halo 3''. - A type of heavy AA cannon also known as the "Tyrant", featured in ''Halo: Reach''. - An anti-aircraft emplacement operated by associated intelligences. Kywasky Workshop Gorespike cannon - A powerful AA cannon that fire spikes; featured in ''Halo Infinite''. Sources Category:Weapons
Anti-gravity barges are vehicles used by the Covenant for civilian transportation in their cities and major installations.Halo: Contact Harvest, ''page 261'' The barges use Anti-gravity technology|anti-gravity generators for lift. They are used in major cities such as ''High Charity'', and are normally used to transport large numbers of Unggoy and Kig-Yar. The barges can be overloaded, causing them to crash, which was a normal occurrence on High Charity.Halo: Contact Harvest, ''page 149'' On ''High Charity'', they were controlled by the city's transportation grid. Many higher ranking members in the Covenant have their own personal gravity barge for their own use. List of appearances ''Halo: Contact Harvest'' Sources Category:Gravity technology
The anti-gravity belt, sometimes shortened to anti-grav beltHalo: Broken Circle, ''page 1'' and also known as a gravitational mod belt,Halo: Broken Circle, ''page 13'' (Google Play edition) is a San'Shyuum gravity-mitigating mobility aid typically used when a San'Shyuum chooses to vacate their anti-gravity chair. It is worn around the waist underneath a San'Shyuum's robes. Rather than Anti-gravity technology|levitating its wearer like an anti-gravity chair, the belt merely reduces the gravitational pull the user is subjected to, allowing the San'Shyuum to walk more freely as they are a fairly feeble race.Halo: Broken Circle, ''page 5''Halo: Broken Circle, ''page 214'' The belt's gravity-manipulation mechanism can also support its wearer during extreme acceleration of a spacecraft, for example, preventing them from being thrown about uncontrollably.Halo: Broken Circle, ''page 10'' San'Shyuum used such technology as early as the San'Shyuum-Sangheili War, when San'Shyuum Reformist warriorsincluding the Stewards of High Lordswore anti-gravity belts. Production notes The Prophet of Stewardship was described as wearing an anti-gravity belt which he used to elevate himself above his subordinates in the original edition of ''Halo: The Flood''; this is likely because the anti-gravity chairs had not yet been introduced into the canon at the time the novel was written despite being considered standard equipment for Prophets in later fiction. All mentions of Stewardship wearing a belt were replaced with "anti-gravity throne" in the 2010 reissue. Nevertheless, ''Halo: Broken Circle'' reestablished the anti-gravity belt as a canonical technology used in tandem with anti-gravity chairs. List of appearances ''Halo: The Flood'' ''Halo: Broken Circle'' ''Halo: Shadow of Intent'' Sources Category:Gravity technology
Halo 2, ''3D model data'' |width= |height= |mass= |max speed= |engine= |hull= |sensor= |target= |armament=2 assault cannons |crew=Driver (1) |complement= |othersystems=Energy shielding |firstuse= |role=San'Shyuum transportation |era= |affiliation=Covenant }} Anti-gravity chairs, or antigrav chairs, are Covenant personal conveyances that serve as the primary form of transportation for the San'Shyuum.Halo: Contact Harvest, ''page 143'' The Hierarchs' luxurious anti-gravity chairs are also known as gravity thrones.Halo Encyclopedia (2009 edition), ''page 136'' (2011 edition) Anti-gravity chairs descended from wheeled chairs used by San'Shyuum elders prior to the Great Purification|firing of the Halo Array.Halo: Cryptum, ''page 211'' Background Due to their frail physiology, the San'Shyuum make their lives more comfortable by using Anti-gravity technology|levitating chairs for transport instead of walking. The majority of mature San'Shyuum use anti-gravity chairs of varying kind. They are controlled by Holography|holographic control panels located in the armrests.Halo: Contact Harvest, ''page 145'' These panels also function as holographic projectors.Halo 2, campaign level ''High Charity'' San'Shyuum often wear an antigravity belt under their robes as a secondary support mechanism should they choose to leave their chair.Halo: Broken Circle, ''pages 5, 276'' Their comfort and vertical anti-gravity propulsion capacity is directly proportional to the San'Shyuum's status and rank; the chairs used by junior staffer|Junior Ministry staffers need to combine their anti-gravity fields by linking arms and traveling in tightly-packed "commuting rings" of twenty or more when crossing longer distances. Senior staffers can manage to travel in groups as small as seven, while the sophistication of Vice Ministers' chairs allows them to commute in trios. Only full Ministers and higher are permitted to use sufficiently powerful units for individual flight.Halo: Contact Harvest, ''page 149'' The Asceticism|ascetic priests used simple chairs made of stone as a reflection of their austere lifestyle.Halo: Contact Harvest, ''page 271'' Anti-gravity chairs become more powerful and better-equipped as the San'Shyuum's rank increases. In the rare event that a Hierarch comes under threat, their gravity thrones are equipped with dual assault cannons, which can make short work of even well-armored assailants. The throne also projects an energy shield that is virtually impenetrable to all small arms fire, although the Prophet is still vulnerable to melee damage. The Hierarchs' gravity thrones also possesses a short-range Slipspace translocation|teleportation capability.Halo 2, campaign level ''Regret (Halo 2 level)|Regret'' While predominantly used by the San'Shyuum, some shipmasters also use a form of anti-gravity chair as command chairs onboard warships.Halo 3, campaign level ''Floodgate'' These chairs are considered less luxurious versions of the gravity thrones used by the Hierarchs. Trivia In ''Halo Wars'', the Prophet of Regret can be upgraded to use a gravity throne that is capable of powered flight. Gallery File:H2 - Regret.png|The Prophet of Regret on his gravity throne. File:1225417639 Truth and mercy.jpg|The Prophets of Prophet of Truth|Truth and Prophet of Mercy|Mercy sitting in their gravity thrones. File:H2A Gravity-throneControls.png|The controls on a gravity throne. File:MC attacks Regret.jpg|John-117 attacks the Prophet of Regret on his gravity throne. File:H3ODST Truth&Huragok.png|Truth on his gravity throne, alongside two Huragok. File:H3-Rtas-Vadum-Chair.jpg|Rtas 'Vadum on an antigrav chair. File:H4 Juls ready room.jpg|Antigrav chairs in the ''Song of Retribution's'' ready room. List of appearances ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo: Helljumper'' ''Halo 3: ODST'' ''Halo Legends'' *''Odd One Out'' *''Origins'' *''The Babysitter'' *''The Duel'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Return'' ''Halo 4'' *''Spartan Ops'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Shadow of Intent'' ''Halo: Rise of Atriox'' ''Halo: Silent Storm'' ''Halo: Divine Wind'' Sources Category:Gravity technology Category:San'Shyuum culture
File:H2A - Gondola.png|thumb|260px|An anti-gravity gondola on Installation 05. Anti-gravity gondolas are Forerunner devices used to ferry individuals or groups of people over long and extensive distances that are otherwise difficult to traverse.Halo 2, campaign level ''Regret (Halo 2 level)|Regret''Halo 2, campaign level ''Quarantine Zone'' Types Two types of gondolas were encountered on Installation 05, the first over the lake near the Temple (Installation 05)|Temple ("Temple gondolas"), and the second near the Library (the "Library gondolas"). The smaller Temple gondolas and underwater elevators are the only way to reach the Forerunner temple where the Prophet of Regret initially set up his base of operations during the Battle of Installation 05. These gondolas are supported by anti-gravity "tethers" below and above. The larger Library gondolas and the teleportation grid are the only way to reach Installation 05's Library. Installation 07 also possessed one type of gondola transit system. One of these vehicles transported Chakas, Vinnevra, Riser and Mara from the Halo's Lifeworker Central to Mendicant Bias' core facility deep underneath the ringworld's surface. This transport was the shape of a pair of long and sleek curves similar in shape to boomerangs whose tips linked to form the vehicle's bow and stern. A ramp extended from the craft to allow entry. Unlike the partially exposed interiors of the gondolas on Installation 05, this gondola had an enclosed interior,Halo: Primordium, ''pages 273-274'' the walls of which could become transparent or opaque at will.Halo: Primordium, ''pages 278-281'' Because of the otherworldly Forerunner technologies they had previously witnessed, the humans aboard the gondola considered the vehicle surprisingly primitive and wondered if it was actually part of an elaborate playground built for Forerunner children. Following a predetermined course over a variety of water bodies and occasionally skipping over obstacles in the landscape, the trip took several hours. At the end of the surface journey, the ferry dove into an enormous gap in the installation's landscape, around 20-30 kilometers in diameter. Several massive waterfalls cascaded down the circular opening, turning into controlled, braided streams further below. The gondola descended down the pit in freefall for a significant amount of time before coming to rest in Mendicant Bias' lair, the floor of which was covered in a green-glowing maze of hard light paths resembling a spiderweb, with the transport settling in the center and prompting its occupants to exit by extending its ramp. Another type of gondola was encountered on the Forerunner shield world Requiem, inside a communications tower that was being used as part of a traffic control system by the Didact. The gondola was used to traverse a large chasm between the tower entrance and the carrier wave generator. Users must traverse a small light bridge to enter the gondola. System overrides found on two separate structures within the tower could be used to halt the gondola's progress. These structures were also connected to the gondola by light bridges.Halo 4, campaign level ''Shutdown'' Gameplay The Temple gondolas are traveled upon in the level Regret (Halo 2 level)|Regret, in ''Halo 2''. It can be started by the player character John-117|Master Chief, using its switch. It cannot be stopped manually, though it automatically stops when docking to either boarding platform. The gondola also stops momentarily when passing a gondola moving in the opposite direction. A glitch known as the "Gondola Grunt" exists, wherein trapping a Unggoy|Grunt on the second Gondola will cause its AI to dramatically change tactics and personalities. The Library gondola is traveled upon in the level Quarantine Zone, in ''Halo 2''. It is started automatically by the player character Thel 'Vadam|Arbiter, in a cutscene. It automatically stops when docking to either docking station. In the ''Halo 4'' level Shutdown, the gondola is activated from a switch on the gondola but is twice stopped remotely from two structures adjacent to the gondola's path. The first is guarded by Jul 'Mdama's Covenant|Covenant and the second by several Promethean Knights. It is stated by Cortana that the Ur-Didact|Didact gave the Covenant access to the system overrides in order to slow the Spartan's progress. A Forerunner weapons cache can be found on the lower level of the gondola, which can be of great usefulness in combating the enemy. Gallery File:H2 gondola_hover.jpg|The Temple gondola in motion with anti-gravity "tethers" visible. File:H2 gondola_switch.jpg|The gondola control panel, with starting switch. File:H2 - Gondola_rendezvous.png|Two gondolas meet over the Temple lake. File:H2 - Gondolas_3.png|A gondola departing from the Temple. File:H2 - Gondola_docked_at_tower.png|A gondola docked at a set of towers over the Temple lake. File:H2 gondola library.jpg|One of the gondolas leading to the Library. File:H2 gondola librarymove.jpg|Two Library gondolas in motion with docking station visible (bottom-right). File:Library gondola vertical.png|A Library gondola traversing a vertical shaft on the way to the inner chamber. File:H2A - Gondola2.png|A gondola from ''Halo 2: Anniversary''. List of appearances ''Halo 2'' ''Halo: Primordium'' ''Halo 4'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources See also Gravity lift Elevator Temple (Installation 05)|Temple Category:Forerunner technology
The concept of anti-gravity technology involves the use of some form of energy field to counteract the force of gravity. The UNSC, Covenant, and Forerunners have all developed some form of anti-gravity technology. Example usage The following are examples of devices or vehicles that incorporate anti-gravity technology, used by various groups. The UNSC possesses several iterations of anti-gravity technology, including the antigravity plate used to manipulate gravity fields. While spinning sections are commonly used on starships to simulate gravity, humans are also known to employ anti-gravity units to generate artificial gravity on starships or space stations.Halo: Contact Harvest, ''page 125'' A form of anti-gravity technology is also employed on some UNSC warships, as demonstrated by UNSC frigates that are capable of hovering and maneuvering in a planetary atmosphere without the use of extensive thruster systems.Halo 3, campaign level, ''The Storm''Halo: Reach, campaign level, ''Tip of the Spear'' A simpler application of anti-gravity technology is Gravball, a ball game played on "repulsor courts".Halo: The Fall of Reach, ''page 21'' Other civilian uses of antigravity include levitating sculptures, such as those featured in the atrium of New Alexandria (location)|New Alexandria's hospital. Having reverse-engineered Forerunner artifacts for millennia, the Covenant and Covenant remnants|its remnants utilize anti-gravity technology to a far greater degree than humanity. Virtually all of their ground vehicles employ anti-gravity units known as boosted gravity propulsion drives to hover above the ground. Likewise, even their largest starships such as Sh'wada-pattern supercarrier|supercarriers have sufficient anti-gravity devices to make them capable of hovering in atmosphere. Various applications of anti-gravity are also commonplace on their larger structures, including High Charity where entire sections of the city were held aloft by powerful anti-gravity units. The Covenant also use anti-gravity technology in smaller scale, such as in their various forms of personal propulsion, ranging from the San'Shyuum gravity thrones to military antigravity packs. Other related technologies used by the Covenant include gravity lifts and gravity conveyors, among others. The Forerunners had a masterful understanding of anti-gravity technology, as is evident by its many applications on Forerunner constructs. All known Forerunner automatons, ranging from the commonplace Sentinels to the enormous and powerful Guardians, utilize some form of anti-gravity, often referred to as buffer fields.Halo: Cryptum, ''page 93'' The Forerunners also built structures supported only by powerful anti-gravity units, such as the Apex Site on Trove. Anti-gravity gondolas are floating platforms that travel along predetermined paths using anti-gravity technology. Gallery File:Reach 5016770 Full.jpg|Two UNSC frigates hovering over Utkozet on Reach. File:H2 - Regret.png|The Prophet of Regret on his gravity throne. File:Reach 1180829 Full.jpg|A with its boosted gravity propulsion drive online. File:H2 gondola hover.jpg|An anti-gravity gondola on Installation 05. Sources Category:Gravity technology Category:Physics
An anti-ship artillery system is a kind of weapon system employed aboard Forerunner warships. The Keyship ''Anodyne Spirit'' carried three such weapons.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', Anodyne Spirit- p.84-85 Sources Category:Forerunner naval weapons
File:AV_Barrier_2.jpg|thumb|250px|An anti-vehicle barrier blocking a tunnel on the Tsavo highway (location)|Tsavo Highway. An anti-vehicle barrier is a wall of plasma energy used to stop :category:Vehicles|vehicles and :Category:Weapons|weapons. The Covenant Empire|Covenant barrier can be easily penetrated by other objects, including enemy infantry. Background The barrier functions similarly to a large shield door, and bears a resemblance to the Deployable Cover equipment. It was first seen in use during the Harvest campaign,Halo Wars, campaign level, ''Relic Approach'' and several variants later used in 2552 during the Battle of Mombasa and on the Tsavo highway (location)|Tsavo Highway to prevent United Nations Space Command|UNSC forces from reaching Voi.Halo 3, campaign level, ''Tsavo Highway'' The barriers seen in Mombasa were apparently a more advanced iteration of the technology, featuring a fully protected power source and not allowing enemy infantry to pass through.Halo 3: ODST, campaign level, ''Mombasa Streets'' The power sources of the barriers are sometimes protected by additional sets of roadblocks. In 2558#October|October 2558, during the Battle of Nuusra, Jul 'Mdama's Covenant deployed two of these barriers to block access through old ruins. Unlike the barriers encountered in Voi and on Harvest, infantry forces could not pass through these to reach the power source. Fireteam Osiris was able to take down the first one by heading through a side passage in a nearby, where a small opening gave them a shot on the shield generator. In the second case, Osiris was able to break through a cracked wall below the shield's location and come up behind it to take out the shield generator.Halo 5: Guardians, campaign level ''Enemy Lines'' On Genesis, the Covenant deployed several of these to protect one of the gravitational cores Osiris had to destroy to free Blue Team's Cryptum. Unlike the other barriers, these were vulnerable to weapons fire, particularly from a HRUNTING/YGGDRASIL Mark IX Mantis|Mantis, taking down the shields and allowing Osiris to destroy the gravitational core and continue on with their mission.Halo 5: Guardians, campaign level ''Guardians'' Trivia It is only effective in halting vehicles and projectiles; a soldier on foot can traverse it harmlessly. It can be taken down by explosions near the shield generator on the side opposite the generator. In ''Halo 3'', the shield barrier can sometimes be destroyed from the outside by explosives. The shield is not scripted to block the splash damage of explosives, therefore the generator is vulnerable. This can be especially helpful on higher difficulties, as the player can destroy the shield from a distance without having to engage multiple Jiralhanae|Brutes in close quarters. It may also be destroyed by ramming the generation point hard enough with a vehicle; it is possible that minor splash damage occurs upon the crash, thus destroying the barrier. Gallery File:800px-Anti-vehicle barrier.jpg|An anti-vehicle barrier on Harvest. File:AV_barrier_1.jpg|An anti-vehicle barrier in New Mombasa. File:H5G-Anti-vehicle barrier.png|An anti-vehicle energy barrier in ''Halo 5: Guardians''. File:H5G CovenantVehicleBarrier Concept.jpg|''Halo 5: Guardians'' concept art of a Covenant physical anti-vehicle barrier. List of appearances ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo 4'' *''Spartan Ops'' ''Halo 5: Guardians'' Sources Category:Security technology Category:Shield technology Category:Covenant technology
File:HSA - Anticipation.png|right The Anticipation medal is awarded in the ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' campaigns for killing an enemy with an overcharged shot from a Type-25 plasma pistol.
|terrain=Metal structures, ice and snow |playernumber=8-16 |gametypes=Big Team Battle }} Antifreeze is a ''Halo 5: Guardians'' multiplayer map created in Forge, released on 2015|December 16, 2015 as part of the Cartographer's Gift update. It notably includes every Forerunner weapon in ''Halo 5: Guardians''. Trivia The map was initially meant to be based on the ''Halo: Combat Evolved'' map Sidewinder and the ''Halo 3'' map Avalanche, but turned out completely different, hence the name antifreeze. Gallery File:H5G-Antifreeze layout concept.jpg|Concept art for the map's layout. File:H5G-Antifreeze-2.jpg|A view of the map. Sources
File:H2-AntigravityPack-Detail-Back.png|thumb|250px|A Covenant antigravity pack. The antigravity pack is a propulsion unit used by Sangheili Sangheili Ranger|Rangers (including those in Sesa 'Refumee's heretic faction) and San'Shyuum Prelates to maneuver in zero-gravity environment and low-altitude flight. It provides excellent mobility, and in no way hinders their combat effectiveness.Halo: Ghosts of Onyx, ''page ??'' Unlike the less sophisticated human thruster pack|T-PACKs, Series 8 jetpack, the Ranger's Covenant thruster pack|alternative thruster pack or Jiralhanae's jump pack which use chemical-based thrusters for propulsion, the antigravity pack uses anti-gravity technology for movement. In combat, this piece of equipment allows Sangheili to easily dodge enemy fire and to get in close or retreat when needed. They most likely work in a similar fashion as the Type-26 Ground Support Aircraft|Banshee's engines, encasing the user in an anti-gravity field that keeps them suspended in the air. Gallery File:H2_EliteRanger_Cairo.jpg|A Sangheili Ranger with the ''Halo 2''-era pack. File:H2-AntigravityPack-Detail-Side.png|Side view of a Covenant antigravity pack. File:Sangheili-Ranger H2A.png|A Sangheili Ranger with the ''Halo 2: Anniversary'' depiction of the pack. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Shadow of Intent'' Sources Category:Jetpacks Category:Gravity technology Category:Covenant technology
An antigravity plate, or grav plate, is a small form of anti-gravity technology developed by the United Nations Space Command. As of 2531, they were considered old technology and they never were widespread. Grav plates were designed to be attached to other objects, thereby enabling them to float off the ground.''Halo: Fractures'', ''Into the Fire'' Notably, an antigravity plate was used in Operation: SMOKING ACES|one instance by Insurrectionists to incapacitate Blue Team|a group of Spartan-IIs by simulating the force of 10 g's of gravity, which caused their Mjolnir armor's compensatory mechanisms to drastically increase the internal pressure of the suits. Zenostium plasma is a critical component in the manufacturing of antigravity plates. The Wikipedia:Flux tube|flux tube between the gas giant Hephestes and its natural satellite, Nephis, is a source of zenostium that is mined by the Nephis Coalition. Due to the importance of the flux tube to the United Nations Space Command's infrastructure, any threat of civil unrest on the moon or commercial rivalry between the Nephis Coalition and competitors is taken very seriously. List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Fractures'' *''Into the Fire'' ''Tales from Slipspace'' *''Undefeated'' ''Halo: Retribution'' ''Halo: Point of Light'' ''Halo: The Rubicon Protocol'' Sources Category:Gravity technology
Antilon anti-personnel mines are antipersonnel mines placed on the ground. They are used by the United Nations Space Command armed forces in an anti-infantry role, and are capable of both remote and manual detonation.''Halo: First Strike'', Chapter 30 List of appearances ''Halo: First Strike'' Sources Category:Mines
File:H2A AntimatterCharge.png|thumb|350px|A ''Chershi''-pattern Void Maker antimatter charge. An antimatter charge or void maker is a Covenant weapon utilizing antimatter as an explosive. Sizes and uses of antimatter charges vary, with some being a counterpart to the United Nations Space Command|UNSC's tactical nuclear weapons.Halo: The Flood, ''page 27'' However, the UNSC are known to operate at least one model of antimatter bomb - the Type 14 Magnetic/Anti-Tank Mine. Description Little is known of the smaller variant used by Covenant troops to breach UNSC vessels, though a larger variant has been seen with more frequency. The charge's appearance is that of a long bulbous shape with many spikes protruding from it. It has a central control hub located at the top of the bomb. It utilizes the annihilation of matter and antimatter to create an explosive. Some warships, such as the ''Mayhem'', are armed with antimatter mines which are supposedly a specialized form of antimatter charge.Halo: Hunters in the Dark, ''page 145'' Operational history Several antimatter charges were utilized by the Covenant during Operation: WARM BLANKET, with charges being placed within a number of s as decoys designed to vaporize the attacking SPARTAN-II program|Spartan-IIs. One of the Spartans, Solomon-069, was successfully lured onto one of the battlecruisers and subsequently killed by the antimatter charge onboard.Halo Legends, ''The Package (animated short)|The Package'' In another event, Cortana believed Covenant boarding parties used an antimatter charge to disable the 's Magnetic Accelerator Cannon during the opening stages of the Battle of Installation 04. A number of these weapons were used during the early stages of the Battle for Earth to destroy Earth's orbital defense platforms. Covenant boarding parties manually delivered the ordnance and detonated them from a safe distance, destroying both Athens Station|Athens and Malta Station|Malta stations. The bomb destined for Cairo Station (station)|Cairo Station was secured by John-117 and Cortana. John-117 later performed a micro-gravity maneuver to deliver the device to the Covenant ''Day of Jubilation'', entering a breach in the ship's hull created by a pair of GA-TL1 Longsword|Longswords. The charge was activated within the ship's reactor core, and John launched himself from the vessel shortly before its destruction.Halo 2, campaign level ''Cairo Station'' During Operation: FAR STORM, N'tho 'Sraom ordered that his ''Mayhem'' deploy a collection of low-yield antimatter mines against attacking Retriever Sentinels. Trivia Jason Jones of Bungie referred to the antimatter charge as a "giant Covenant space pickle".Halo 3 Halo 3 Legendary Edition|Legendary Edition - ''Essentials, Disc Two - Halo 2 List of Halo 2 Cinematic Cutscenes|Cinematics Commentary'' This nickname is referenced in ''Halo Infinite'', in which a Weapon customization/Charm|Weapon Charm depicting the antimatter charge is named the "Space Pickle". The antimatter charge was not originally going to be included in ''Halo 2''. Instead there was to be a level called ''Covenant Ship'', where the Master Chief would board the Covenant assault carrier and destroy it from within. Due to time constraints however, the level was cut and the antimatter charge was instead included as a means of destroying the carrier. It is unlikely that the entire charge is filled with antimatter, as such an explosion would be inconceivably large. It is more likely that the bomb's bulk is due to the fact that antimatter must be kept in a vacuum and prevented from coming in contact with ordinary matter, possibly through use of a force field. Even a small amount of antimatter would need to be safely contained in order to prevent a premature detonation. Gallery File:Halo2-AntimatterCharge.png|The antimatter charge in ''Halo 2''. File:H2-AntimatterCharge-SideProfile-02.png|Alternate view of the Antimatter Charge. File:H2 covbomb mchief.jpg|John-117 removing a bomb from Cairo Station. File:Covenant bomb and core.jpg|John-117 delivering a bomb to a 's fusion reactor. File:H2-MasterChief-ArmingBomb.jpg|Master Chief John-117 arming the Covenant antimatter charge. File:H2A - Carrier destroyed.jpg|The antimatter charge detonates, completely destroying the assault carrier. File:Athensstation.jpg|Athens Station is destroyed by an antimatter charge during the opening stages of the Battle for Earth. File:HaloLegends-AntimatterCharge.png|Solomon-069 in front of an Antimatter Charge in ''The Package (animated short)|The Package''. File:Package bomb countdown.png|The known countdown of an Antimatter Charge in ''The Package''. File:HaloLegends-AntimatterCharge-ArmingScreen.png|The arming screen of an Antimatter Charge in ''The Package''. File:HaloLegends-ArmScreen1-Preblast.png|The antimatter charge's arming screen, just prior to detonating. File:HaloLegends-ArmScreen2-Postblast.png|The antimatter charge's arming screen, detonating. File:H2A - Master Chief and antimatter charge.png|Master Chief dragging the antimatter charge, as it appears in ''Halo 2: Anniversary''. File:H2A-JohnWithCovenantBomb.jpg|John-117 with the antimatter charge inside an assault carrier in ''Halo 2: Anniversary''. File:H2A-AntimatterChargeActivate.jpg|John-117 arms the antimatter charge in ''Halo 2: Anniversary''. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo 2'' ''Halo Legends'' *''The Package (animated short)|The Package'' ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' ''Halo: Hunters in the Dark'' ''Halo Infinite'' Sources Related links Antimatter Wikipedia:Antimatter|''Antimatter'' on Wikipedia Wikipedia:Antimatter weapon|''Antimatter weapon'' on Wikipedia Category:Bombs Category:Covenant weapons
Antimatter is the physical counterpart to matter. Antimatter consists of antiparticles which have the same mass as their matter counterparts but with a reversed charge. Antimatter annihilates upon contact with matter. The Covenant use antimatter as a reactant in ordnance, namely antimatter charges. These charges were used in the Battle over Installation 04 and to destroy ''Athens Station'', ''Malta Station'', and nearly ''Cairo Station (station)|Cairo Station'' in the Battle for Earth. Certain Forerunner weapons use antimatter as well; the Z-390 incineration cannon, for example, fires antimatter embedded within streams of energized particles. Converging beam cannons of the created paths for antimatter to pursue enemy starships. The UNSC is known to have established an antimatter production facility on Mercury alongside solar research facilities. Sources Category:Physics
Private Antoine Lum was a UNSC Marine Corps|Marine stationed aboard the during the Requiem Campaign. Biography During the Invasion of the UNSC Infinity|attack on the , Antoine Lum and several other Marines defended Hangar Bay 450 from the Covenant. When Fireteam Crimson joined the battle - after crash landing their damaged Ru'swum-pattern Phantom|Phantom into the hangar - Lum was the first to greet the newly arrived Spartans. After Crimson secured the hangar, Lum and the surviving Marines stayed behind to guard it.Spartan Ops S1/Invasion|S1E7 ''Invasion'' List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Human characters|Lum, Antoine Category:UNSC Marine Corps enlisted personnel|Lum, Antoine
Anton ScheinHalo Mythos, ''page 157'' was a human doctor and a high-ranking individual associated with the United Rebel Front.Halo: New Blood, ''pages 155-157'' (Google Play edition) Biography Schein lived on Persia IX with his wife and son, Rudolf Schein|Rudolf. During a rebellion on the planet in 2524, Schein's wife was accidentally killed by UNSC soldiers in a crossfire. Rudolf later joined the UNSC to battle the Covenant, while Schein continued to detest the Unified Earth Government and the UNSC. Schein and his son later became affiliated with the United Rebel Front. After the Human-Covenant War, Rudolf's distinguished career in the UNSC led to him becoming a SPARTAN-IV in 2554. While training on a UNSC space station with many other Spartan trainees, Rudolf attempted to destroy the station. However, he was killed by Jun-A266 after his plot was foiled by Commander Musa-096. Schein's hatred of the UNSC and UEG grew, as he held them responsible for the deaths of both his wife and son. At Rudolf's funeral, Schein met with Spartan Michael Crespo, who had grown disillusioned with the UNSC. During Mission to Talitsa|a UNSC mission to the URF-controlled moon of Talitsa to rescue captured Huragok Quick to Adjust, Schein and Crespo plotted to have the latter betray his squadmates. While Crespo, Edward Buck, and Kojo Agu attempted to travel to a URF base to rescue the Huragok, Crespo held his squadmates at gunpoint while forty rebels and Schein ambushed the two. The rebels led to two captured Spartans back to their base when Agu began to insult Schein and Crespo. In response, Crespo inadvertently pushed Agu down a hill. While the URF soldiers chased after him, Buck used the opportunity to attack Crespo. Realizing Buck's intent, Schein attempted to warn Crespo, but the two Spartans rolled down a hill just out of sight of Schein, and Agu and his pursuants. As the two Spartans began to brawl, Agu began killing all the URF soldiers. Buck managed to knock Crespo unconscious, but he was shot in the back by Schein. Schein held him at gunpoint and attempted to use him to force Agu to surrender, but Buck threw his helmet at Schein's chest and knocked him to the ground. Buck grabbed the doctor's rifle and smashed the shoulder stock against his face, killing him. Trivia Given their surname, it is possible that he and his family are of Swiss or Germanic descent. List of appearances ''Halo: New Blood'' ''Halo Mythos'' Sources Category:Human characters|Schein, Anton Category:United Rebel Front members|Schein, Anton
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation=*UNSC Navy *UNSC Special Forces|Naval Special Warfare Command **SPARTAN-II program |rank=At least Petty Officer, Second Class |sn=S-044 |notable= }} Anton-044 was a Spartan-II supersoldier. He was considered to be one of the Spartans' most skilled scouts. During Operation: SILENT STORM in early 2526, he served as part of Green Team, led by Kurt-051. He was one of the few Spartan-IIs to survive the Fall of Reach in summer 2552, though he was killed shortly after escaping the planet. Biography Anton was conscripted into the SPARTAN-II Program in 2517, when he was singled out as a physically and intellectually superior child by Dr. Catherine Halsey. He was replaced by a flash clone after being abducted by the Office of Naval Intelligence. He was then taken to Reach where he was trained along with the rest of the Spartan candidates by Chief Petty Officer Franklin Mendez and the AI Deja. During one training exercise on the tropical colony of Emerald Cove, he and the other Spartans were able to live on their own for a week. As he was fond of beaches, Anton found this experience to be particularly enjoyable. When the Spartans were Project ASTER|augmented in 2525, Anton was among those who made it through with no long-term ill effects. Months after the Human-Covenant War began with the First Battle of Harvest|attack on Harvest in early 2525, Anton-044 and the other Spartan-IIs were brought to the Reach FLEETCOM Military Complex, where Rear Admiral Michael Stanforth briefed them on the emerging Covenant threat. In response, the training of the Spartan-IIs was accelerated, and in 2525#November|November 2525 they were sent to Chi Ceti IV to receive their new MJOLNIR Powered Assault Armor from the Damascus Materials Testing Facility. While en route to Chi Ceti IV aboard the , they were Battle of Chi Ceti|attacked by the ''Unrelenting'', a Covenant warship. The ''Commonwealth'' was able to ward off the ''Unrelenting'' and the Spartans were deployed to Chi Ceti IV with Halsey, where they each received a set of armor. While the Spartans were returning to the ''Commonwealth'' via Pelican dropship, the ''Unrelenting'' re-engaged the frigate. To save the ''Commonwealth'', John had Anton and the other Spartan-IIs use thruster packs in an attempt to board the alien vessel, and destroy it with Anvil-II air-to-surface missile|Anvil-II AS missiles. However, only John-117, Kelly-087, and Samuel-034 made it aboard. Anton and the others missed the ''Unrelenting'', but were picked up after the battle. By early 2526, Anton, Malcolm-059, and Solomon-069 had been assigned to Green Team, which was then led by Kurt-051. On 2526#March|March 5 of that year, Anton and eleven other Spartans were organized into an assault squad with orders to board and capture a Covenant frigate, ''Radiant Arrow'', orbiting the planet Netherop. To accomplish this, they were all deployed from the prowler for an Extra-vehicular activity|EVA Naval boarding|boarding action, with John-117 in charge of the mission. Using a flight of s for cover, the Spartans stealthily approached the alien vessel. They Skirmish over Netherop|boarded the frigate via its underslung hangar and eliminated the Covenant forces within, preparing to move deeper into the frigate without the rest of crew realizing they had been boarded. Blue Team spearheaded the assault, clearing rooms along the ship's main corridor as Anton and the rest of Green Team secured these chambers and any intersections they encountered. As the two teams continued on, a sensor operator aboard one of the prowlers "accidentally" broadcast a transmission on the Spartans' COM|SQUADCOM, revealing their presence to the frigate's crew. Unbeknownst to them, the crewman's apparent mistake was part of an insurrectionist plot designed by Hector Nyeto, who intended to get the Spartans killed. With their presence known, Blue and Green Teams split up, with John leading his team to the bridge. Green Team would make their way to the engineering section until John informed them of the ship's imminent self-destruction at the hands of its shipmaster, and ordered them to evacuate. All of the Spartansincluding Antonmade it to safety before the ''Radiant Arrow'' detonated. On 2526#March|March 8, 2526, Anton, Green Team, and the others that had participated in the pervious mission were given a new assignment as part of Operation: SILENT STORM. They and the UNSC Marine Corps' 21st Space Assault Battalion would board and destroy Covenant vessels and Space station|stations in an attempt to slow their destructive Massacre of the Outer Colonies|advance through humanity's Outer Colonies. For the duration of this mission, the Spartans would be assigned to Task Force Yama, a small fleet of prowlers that would serve as both transport and support. As Fleet of Inexorable Obedience|a Covenant fleet was Attack on Etalan|currently glassing the colony of Etalan, the nearby world of Biko was chosen as the theater for the task force to launch its first attack. Specifically, Seoba Ice Quarry|an abandoned ice quarry on its third Natural satellite|moon of Seoba was selected to house the prowlers until the moment presented itself. During the voyage through slipspace, Anton and the others trained with the ODSTs in the 's mission preparation hold. The Spartans made short work of the veteran marines in each exercise until Staff Sergeant Avery Johnson taught them some unorthodox strategies that proved to be much more effective against the supersoldiers. After four days of training, Colonel Marmon Crowther had them all gather in the ship's drop hangar to be briefed on the specifics of the operation. Despite their exemplary performance against his ODSTs, Crowther was still skeptical about deploying the Spartans to the front lines due to their inexperience on the battlefield, as well as their apparent young age, much to their frustration. Upon the task force's arrival at Seoba on 2526#March|March 18, 2526, Colonel Crowther planned to practice the mass deployment of the Spartans and ODSTs into the ice quarry, in an exercise dubbed Operation: ICE DANCE. However, insurrectionist forces were detected in the quarry, preparing to stage a coup against Biko's chancellor. Crowther decided that ICE DANCE would proceed as planned, but now with the objective of taking the quarry from the rebels. An intense Battle of Seoba|battle ensued, with the Spartans leading the way. Blue Team focused on destroying a convoy of Civets moving to repair the rebels' damaged communications relay as the other Spartansincluding Anton and Green Teamwere engaged elsewhere in the quarry. Ultimately, the insurgents were soon defeated and the quarry fell under UNSC control. The next day, Captain (NAVCOM)|Captain Halima Ascot, commander of Task Force Yama and captain of the ''Starry Night'', held a meeting to discuss the events of the previous day's battle. John was reprimanded for his maverick actions at the start of the battle, and his Spartans' experience was called into question once more. Due to some of Nyeto's sly comments, the truth about their young ages was revealed to the few personnel present at the meeting. Learning this disturbing fact, Colonel Crowther refused to send the Spartans into battle again, instead ordering them to guard the insurrectionists captured during the fighting and prepare them to be sent to Biko to be processed. While this meeting was being held, a Covenant Bloodstar Flotilla|flotilla was detected as it arrived in-system and began heading for Seoba. As the rest of Task Force Yama mobilized to meet the alien vessels, Anton and the other Spartans were sent to Subsurface Maintenance Grotto 6M430 where they would direct the captured insurgents onto Emmeline|a transport. While the line of roughly 300 prisoners marched onto the vessel, John noticed that a group of them were hiding the presence of an officer, General Harper Garvin of the United Rebel Front. He ordered the officer to step forward, but Petora Zoyas|another rebel presented herself instead, clearly trying to stall for Garvin. To show that he meant business, John grabbed the woman by her tunic lapels and threatened her with summary execution for interfering with a guard while on the field of combat, as per the UNSC Military Code of Conduct. John's plan worked and General Garvin presented himself. He began trying to pry information out of John, but this effort was interrupted when a situation with Captain Ascot's flagship was relayed over the task force's command channel. The ''Starry Night'' had been shot down on takeoff, crash-landing back into the quarry. Crowther was unable to send a unit of his Black Daggers to search for survivors without putting more prowlers at risk. Since they were the only unit available to assist, John decided that he and his Spartans would go for the ''Starry Night'' once the transport was loaded. After sending Garvin back to his people and ordering the transport pilot to launch, John had his Spartans move out, much to the concern of Kurt-051 and Joshua-029. Not only would they be disobeying a direct order from Crowther, operating without the support of the task force in such a situation would be very risky. Anton and the other Spartans proceeded to the grotto's access vestibule and entered its airlock, sealing the inner hatch. With that, they stepped out into the dense sublimation fog coating the quarry floor. Visibility was so poor that each of them could barely even see the ends of their rifles, but the flashes of plasma bolts could be seen dancing through the clouds above. John accessed the command channel and requested that he and his teammates receive a Navigation point|waypoint leading to the downed prowler. Crowther quickly responded by asking what he thought he was doing. John stated that they were checking on the status of the ''Starry Night'' as they were the only unit that could do so at the moment, carefully choosing his words so that Crowther could deflect blame onto the Spartan if need be. This would make it more likely for Crowther to not stand in the way of their self-assigned mission. While John waited for a response, he signaled Kurt and Joshua to spread out their teams in a hundred-meter-wide search line. Anton and the rest of Green Team spaced out on the left of the more tightly-gathered Blue Team, as Gold Team spaced out on the right. Doing this, the Spartans would be more likely to find any debris from the ''Starry Night'' that might have otherwise been missed in the fog. John also ordered them to advance at a trotting speed, leading them away from the dockyards where Blue Team had engaged insurgents the day before. When Crowther still had not responded, John added over the command channel that they would simply take a look at the crash site and report what they found. Finally, Crowther acknowledged John's plan, but ordered him to not take action unless immediately warranted. He also informed the Spartans of Biko's naval response to the alien bombardment of Seoba and that Nyeto believed that the small Covenant flotilla would either be in full retreat or destroyed within the hour by the approaching overwhelming force. An inexact waypoint was placed on each of the Spartans' HUDs and John had them all adjust course to match the new trajectory. With the fog still as dense as ever, John ordered them to advance at a full run while keeping their eyes on their feet, since that was all they could see anyway. As they ran, the ''Emmeline'' departed the grotto and flew over the Spartans, churning up the fog and allowing a brief moment of visibility. Through the haze, they could see five Covenant vessels fire towards the transport as it crested the horizon. As the twelve Spartans neared the provided waypoint, the fog had lowered to shoulder-height, allowing the Spartans to discover that the ''Starry Night'' was indeed seemingly intact, but sat atop a large avalanche about seven hundred meters up the quarry wall. Frederic-104 spotted a Covenant intrusion corvette sliding over the rim of the quarry and descending over the prowler. Kelly-087 theorized that they may be trying to recover the ''Starry Night'' themselves. Realizing the danger, John declared to his teammates that the mission was no longer a rescue mission. Their primary objective was now to deny the Covenant from recovering the prowler and the data stored within. Opening the command channel again, John relayed this information to Crowther, who echoed his concerns and insisted that they could not let the Covenant take possession of the ''Starry Night''. The vessel's navigation computer and other onboard data devices could reveal the locations of UNSC outposts, entire force deployments, or worse. Crowther asked Nyeto if there was any way to remotely activate the prowler's Nuclear weapon|nuclear self-destruct system, to which the lieutenant commander responded in the affirmative. However, there were only three positions that had access to that ability. The first two were the flight commander and wing commander, both of which were roles held by Captain Ascot, who was either dead or unable to be reached aboard the ''Starry Night''. The final person with the ability to remotely detonate the prowler was the captain of the ''Vanishing Point'', which was holding station two planetary orbits out from Seoba. At that distance, it would take nearly an hour for the request to be sent to the cruiser and for the return signal to arrive. By then, the Covenant might already have retrieved sensitive data from the wrecked prowler. Crowther began to reluctantly order the Spartans to prevent the ''Starry Nights capture, but John cut him off, assuring him that they would not fail. The Spartan requested that Task Force Yama assist them by keeping the assaulting corvettes off their backs. Nyeto began to say that their prowlers were not designed for ship-to-ship combat when Crowther interrupted him, promising that they would find a way. Crowther started to tell John to standby for instructions on how to manually activate the prowler's self-destruct, but he reassured the colonel that his Spartans already knew how to activate a Fury tactical nuclear weapon|Fury nuke. Before this discussion came to an end, a Covenant Karo'etba-pattern Ghost|Ghost appeared out of the fog and began firing at John, who managed to kill its Jiralhanae driver with his MA5B assault rifle|MA5B's M301 grenade launcher|underbarrel grenade launcher. Shortly after that was handled, he noticed more Ghosts entering the quarry, so John ordered Green and Gold Teams to deal with them as Blue Team went to handle the prowler. At this point, the looming intrusion corvette had begun deploying EVA-equipped Sangheili, Jiralhanae, and Kig-Yar warriors via its gravity lift, with the first already looking for a way inside the ship. Another corvette crested the edge of the quarry, firing its main cannon on the Spartans. With the situation quickly deteriorating and Nyeto's support still setting up, John realized that immediate action was necessary. While Anton and the others were still dealing with the Ghosts, John ordered Blue Team to simultaneously fire on the avalanche just below the ''Starry Night'' with their grenade launchers to cause the vessel to fall to quarry floor and prevent the Covenant from gaining entrance. Despite Fred and Kelly's warnings that such an action could bring the whole slope down on top of them, each member of the team acknowledged and followed his order. As they has feared, the volley of grenades worked a bit too well, bringing the avalanche down on top of all twelve Spartans, but successfully delaying the Covenant in their boarding attempt. Six of the Spartans became buried under the ice, with Anton's teammate, Solomon-069, becoming completely incapacitated. John-117 was also buried, but not totally immobilized. While he worked on freeing himself, John gave Fred command of the mission to board and destroy the ''Starry Night''. Fred-104, Malcolm-059, and Linda-058 boarded the prowler as members of Green and Gold Teams coordinated attacks on the seemingly endless stream of enemy ground vehicles, supported by at least three Covenant corvettes. John freed himself from the ice flow and began helping repel would-be boarders while Fred's team prepared the vessel's Fury tactical nuclear weapon. Meanwhile, Nyeto's support finally arrived the form of strafing runs that destroyed two of the intrusion corvettes assaulting Gold and Green Teams. At this point, Anton and Joshua decided to assist John, who had just killed two Type-1 energy sword#Bloodblade|bloodblade-wielding Sangheili. As soon as he dispatched them, two Kig-Yar began firing on him, landing a hit that breached John's armor. Anton provided cover fire and asked if he was okay. When John informed them of his armor's pressure leak, Joshua assured him that he had a patching kit to fix the breach. Just as the nuke was finished arming, the looming Covenant corvette finally made its move and began lifting the ''Starry Night'' up into its hold using its gravity lift. John ordered Fred's team to activate the nuke and flee from the prowler with the survivors, which they did via escape pod. After ordering everyone to clear the blast radius, John led Anton and Joshua away from the prowler, taking cover behind a wrecked Ghost just before the detonation. All of the Spartans made it to safety, but John wanted to check on each of them personally, once he had Joshua patch up the breach in his back armor. Colonel Crowther had the Spartans extracted after the nuke's electromagnetic pulse had dissipated. The blast also destroyed the intrusion corvette, and some of the Spartans assisted in the recovery of a Kelguid|starholo from its wreckage. They and the starholo were transported back to the ''Vanishing Point''. On 2526#March|March 20, the six Spartans that had not been confined to the infirmary attended a funeral service for the two-hundred-and-three men and women who lost their lives at Seoba. Held in the command hangar of the ''Vanishing Point'' as it sat in a high parabolic orbit around Biko, the ceremony included an honor company of a hundred-and-one enlisted personnel in their dress blues, including the six Spartans and Avery Johnson. After the service, Lieutenant Commander Nyetonow the de facto commander of Task Force Yama after Ascot's deathapproached John-117, who asked if he'd reconsider sidelining them. Nyeto promised that the Spartans would be seeing all the action they could handle for the rest of the operation. However, Crowther again contested this on the basis of them being too young, forcing the lieutenant commander to back down by threatening him with a report to a UNSC board of inquiry. The Black Daggers would board the Fleet of Inexorable Obedience|incoming fleet alone. As everyone left the hangar, Crowther revealed to Johnson that he did not trust Nyeto. He believed that the Spartans were combat-ready, and he was instead sending them on a mission to disrupt Covenant supply lines at Etalan. Later that day, Anton-044, the other Spartans, Staff Sergeant Johnson, and Dr. Halsey left the Kolaqoa system aboard the ''Vanishing Point'', with two prowlers serving as escort. On 2526#March|March 22, the three ships dropped out of slipspace near Etalan and the ''Vanishing Point''s analysts spent the next four days observing the logistics fleet's movements, trying to discern which vessels would be the best to target. By 2526#March|March 26, they felt confident that four of the fleet's fifteen vessels were equipment freighters that carried spare parts used to keep the Fleet of Inexorable Obedience operational. At this point, the logistics fleet appeared to be preparing to break from orbit, evidenced by the fact that they had begun syncing their orbits and bringing their fusion reactors to full power. As time was running out, Anton, the rest of Green Team, and Gold Team were deployed in four S-14 Baselards with orders to destroy the equipment freighters while Blue Team stayed on the ''Vanishing Point'' and prepared for their phase of the attack. The Spartans' Baselards flew at the center of a formation of twenty total Baselards, and the plan was for the squadron to pierce through the logistics vessels' fighter screen of Banshees and Seraphs. Then, the eight Spartans would go Extra-vehicular activity|EV after faking the destruction of their Baselards. To camouflage their approach, their fighters were equipped with pods of chain-linked debris that would deploy upon the crafts' destruction. The Spartans would then board the target vessels and plant HAVOK nukes before fleeing. Due to the high risk involved with performing such maneuvers, both teams were given strict orders to abort the mission if it became apparent that they would not reach their targets safely. After Blue Team launched from the ''Vanishing Point'' in their captured Banshees and managed to infiltrate a larger formation of Covenant fighters, Green Team ejected from their Baselards as Gold Team did the same. The eight Spartans successfully boarded the four equipment freighters, planted their nukes, and abandoned ship before they detonated. The fourth detonation Electromagnetic pulse|disabled the Banshee formation Blue Team had infiltrated, forcing them to go EV. Afterwards, when the two prowler escorts moved to extract Green and Gold Teams from orbit over Etalan, their retrieval created an unintentional diversion that drew attention away from Blue Team as they destroyed the logistics fleet's "Bladder ship|air-skimmers," vessels that Dr. Halsey had identified as key targets. Anton was among the 25 Spartan-IIs assembled on Reach for Operation: RED FLAG in 2552#August|August 2552. Like the other Spartans, Anton was deliberately kept uninformed of the Covenant's ongoing invasion of the planet.Data Drop Anton and the other Spartans were embarked on the cruiser (which was set to leave the Epsilon Eridani system|system) when the Covenant's Fleet of Particular Justice arrived at Reach. He was assigned to Red Team and given the callsign "Red-Twenty One". Red Team, under the command of Fred-104, was tasked with traveling to the planet's surface to defend the orbital defense generator|generators that powered the planet's network of 20 orbital defense platforms. As the team descended to the surface of Reach, their D77-TC Pelican|Pelican, ''Bravo 001'', was shot down. The Spartans were forced to jump from the vessel before it crashed. Anton then rendezvoused with the rest of the Spartans at ODG Facility A-331. There, Anton was given command of Team Gamma, which also included Li-008 and Grace-093. Fred sent the trio to evacuate Vice Admiral Danforth Whitcomb.Halo: First Strike, ''page 24'' Though they were successful in picking up the Admiral, they were unable to meet up with Team Delta|Delta and Team Alpha|Alpha teams due to Covenant activity.Halo: First Strike, ''pages 111-112'' Anton and Team Gamma then retreated to Camp Independence for three weeks where they broadcast the Spartan's "all clear" signal (''Oly Oly Oxen Free'') on the COM|UNSC E-Band until it was picked up by John-117 and Cortana aboard the captured Ruma-pattern light carrier|Covenant carrier ''Ascendant Justice''. Cortana then sent a return signal. Anton then went out to meet John, being the first Spartan the latter had seen since his escape from Reach. Anton then listened to John's story of the Battle of Installation 04|events at Halo Installation 04. Anton assisted John when they rescued the survivors of Delta and Alpha Teams, in the Forerunner Menachite portal complex|complex beneath the remains of CASTLE Base. Together, they all retreated to the ''Ascendant Justice'' (which had been tethered to the Paris-class heavy frigate|UNSC frigate ''Gettysburg'') aboard a captured Spirit dropship.Halo: First Strike, ''page 156'' The group tried to initiate a slipspace jump but the Forerunner crystal artifact found by Fred's team created an anomalous slipspace bubble in which the ship was trapped. In the rift a group of Sangheili who had survived Cortana's takeover of ''Ascendant Justice'' sabotaged the main power conduit.Halo: First Strike''', ''page 218'' Anton (under the callsign Blue Four) took part in the extravehicular mission to repair the ship. He, John, Fred, Li, Grace, and Will, along with Petty Officer Second Class|PO2 Shiela Polaski, took the dropship out to the site. There they were ambushed by several Sangheili. Anton posted on top of the dropship to provide cover. As the conduit was repaired, a large globule of stray plasma struck the dropship, destroying its cockpit. Anton, Li, and Polaski went missing in this event. While he and the others were most likely flash-vaporized by the extreme heat, Anton was listed as missing in action in accordance with office of Naval Intelligence Directive 930|protocol. List of appearances ''Halo: First Strike'' ''Halo: Silent Storm'' Sources Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
crash at Alpha Base (Installation 04)|Alpha Base. }} Major Antonio Silva (service number 73809-39884-AS) was a Major (UNSC)|Field Grade officer and an Orbital Drop Shock Troopers|Orbital Drop Shock Trooper in the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps. He was the Commanding Officer of the ODST forces during the Battle of Installation 04 in 2552|September 2552.Halo: Combat Evolved, campaign level, ''The Pillar of Autumn|Pillar of Autumn'' Biography Around 2525, then-Second Lieutenant Silva was assigned to command a platoon of Marine Shock Troops, including Anthony PetroskyHunt the Truth, ''Episode 03: CRITICAL CONDITION'' and Langston,Halo: Helljumper, ''Halo: Helljumper Issue 1|Issue 1'' aboard the .Halo: The Flood, Chapter 5, ''page 134'' (2003 paperback); ''page 149'' (2010 paperback) On April 22, to test the new SPARTAN-II Program|SPARTAN-II SPARTAN-II augmentation procedures|physical augmentations, Office of Naval Intelligence|ONI enlisted four of Silva's men, one of which was Langston, to confront John-117 in the ''Atlas gym. The ODSTs were no match for the Spartan, and two were killed while the other two were severely wounded.Halo: The Fall of Reach, Chapter 7, ''pages 63-68'' (2001 paperback); ''pages 81-86'' (2010 paperback) Silva viewed this as murder and was appalled when the SPARTAN was not punished. Silva held a deep grudge toward the SPARTAN-II Program|SPARTAN-II program in general, and John-117 in particular, from that time forward. Escape from Reach In 2552, Major Silva was deployed with his ODST Battalion aboard the newly-refit . Even before the mission began he came into conflict with the Spartans aboard the ''Autumn'', complaining to Wellsley that "they don't have the run on every piece of kit on this ship" and warning that "if the Spartans keep pulling more gear from the armory - way more than they need - there'll be problems." Pillar of Autumn When the Covenant was assaulting the ''Autumn'', the ships contingent of Orbital Drop Shock Troopers|ODST was assigned to protect the experimental power plant. Silva and his Marines defended the ship's engine generators, where his leadership was demonstrated by the wall of Covenant corpses used by his soldiers for cover. UNSC rank structure|Captain Jacob Keyes proceeded to order the contingent of ODST off the ship to the Installation 04|construct near the ship at the time. Silva then abandoned the ''Autumn'' in a Single Occupant Exoatmospheric Insertion Vehicle with his Executive Officer, First Lieutenant Melissa McKay, and the few hundred of his men that were revived from cryo in time, playing the Helljumpers' anthem on the way down.Halo: The Flood, Chapter 1, ''page 33-36'' (2003 paperback); ''page 36-40'' (2010 paperback) Landing on Alpha Halo As part of the UNSC Insertion Protocols, Wellsley was onboard Silva's drop pod. During the descent to Installation 04, Wellsley picked out a butte on the surface for Major Silva to act as an effective home base for the scattered UNSC forces on Halo. Wellsley then sent a message to the rest of the Orbital Drop Shock Troopers|ODSTs about the location, and told Silva that the Covenant owned that location.Halo: The Flood, Chapter 2, ''page 48-9'' (2003 paperback); ''page 54-55'' (2010 paperback) Silva rallied his men to capture a nearby butte that would become Alpha Base. With the capture of Captain Jacob Keyes by the Covenant Empire, Silva assumed command of the ''Autumns surviving crew. Confrontation with the Chief Silva then encountered SPARTAN John-117, now a Master Chief Petty Officer, and blatantly told him that he and his SPARTAN-II Program|Spartans were "freaks", and that they died because they were weak and could not adapt in battle. Silva continued to say that the veteran Spartan was the last of a "failed experiment" and a "dying breed", and that "real" humans, like Silva's ODSTs, would win the war, not Spartans.Halo: The Flood, ''pages 91-92'' Silva's beliefs regarding the Spartans had been completely unknown to anyone else at the time. First Lieutenant Melissa McKay disagreed with him but never vocalized her feelings. It is unknown how he knew that a Spartan had killed his men, much less that the Spartans had been abducted, since, at that time, the program remained top secret. However, in order to explain how his men were killed by a fourteen-year-old boy, it is likely that he was informed of the Spartans and their origins. (See List of Inconsistencies in Halo#Halo:The Flood|List of Inconsistencies in ''Halo: The Flood''). He openly displayed disdain for the Spartans and their abilities, trying to convince Keyes (who had later been rescued by the Master Chief) that his men should be the ones going after the Control Room and not the Chief; his request was denied by Keyes, who thought highly of the Spartans. When the Master Chief disappeared, (having been teleported to the Library by the Monitor to get the Index), Silva told McKay that he felt that the Spartan was out playing games. McKay understood him to be frustrated, as he knew that John and Cortana were valuable assets despite his dislike for them. He did, however, express some admiration for the Chief's skills: after learning from Cortana the two's plan to destroy Halo, he said he had to admit the Spartan was "one hell of a soldier". The Flood outbreak Silva later ordered Lt. McKay to ferry supplies from the crashed ''Autumn'' to Alpha Base and hold the docking and supply bays until all further supplies have been taken. He then rallied his forces during a Covenant attack of the base, and again when the The Flood|Flood appeared and tried to infest the base. Silva succeeded by interrogating the found Private First Class|PFC Wallace A. Jenkins, now a Flood combat form|Flood Combat Form, and discovered the attack, plugging the holes underneath the base before the Flood could attack.Halo: The Flood, ''pages 275-276'' After the battle, Silva and his men came into contact with Cortana one last time and learned about the downed Covenant vessel ''Truth and Reconciliation''. Silva also learned that Cortana and the Chief planned to destroy Halo by blowing up the ''Pillar of Autumn''. Silva planned a rapid assault on the ''Truth and Reconcilation'', and had impeccable timing, attacking just as the Covenant had destroyed the Flood aboard the ship, and defeating them easily. He also arrived likely shortly after the Master Chief had escaped the vessel again and further weakened the Covenant and Flood force on board. Delusions of grandeur and death It became increasingly clear that Silva wanted to be the hero of the Battle of Installation 04, and intended to take the vessel directly to Earthviolating the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol and endangering Earth's population, as Silva had interrupted the process of sterilizing the ship, allowing some of the Flood to survive and hide on it.Halo: The Flood, ''page 300'' He also planned to meet John-117 and Cortana in the space around Alpha Halo so that Cortana could pilot the vessel back to Earth. Adamant in his decision, Silva left Lieutenant McKay no choice but to destroy the fiber-optic bundle connecting the bridge to the engine, causing the ship to crash onto the surface of Installation 04. This killed not only Silva and herself, but every other life form on the ship. In spite of the massive loss of life and opportunities for humanity to turn the Human-Covenant War|war around, that act prevented the Flood infestation from threatening Earth and the remaining colonies, and possibly saved billions of lives. Trivia Although UNSC Marine Corps battalions are usually commanded by a Lieutenant Colonel|lieutenant colonel,Halo: Contact Harvest, Chapter 7, ''page 111'' Silva commands his own battalion while only a major. This may be indicative of a lack of senior officers following the Fall of Reach, further supported by the fact Melissa McKay, a First Lieutenant, served as his XO due to there being no available Captains or Majors (which this billet is filled by). His surname may be taken from Paul Silva of Bungie|Bungie Studios. A trooper named Lieutenant Silva is a wikipedia:Mobile Infantry (Starship Troopers)|Mobile Infantry officer in Robert Heinlein's ''wikipedia:Starship Troopers|Starship Troopers'', which greatly influenced Bungie's development of the ODSTs. Gallery File:HFR_Silva_Render.png|A render of Silva from ''Fireteam Raven''. List of appearances ''Halo: The Flood'' ''Halo: First Strike'' ''Hunt the Truth'' ''Halo: Fireteam Raven'' Sources Category:Human characters Category:UNSC Marine Corps officers Category:Orbital Drop Shock Troopers
Antonio was a college student on Earth. Like many natives, he felt resentment regarding the colonial Asylum seeker|refugees who fled to the planet to escape the Covenant Empire|Covenant threat. In 2552, he led a card counting ring that targeted the Apollonian Temple Casino. After losing a substantial amount of money, the casino's Forihoff|manager hired, through his organized crime contact Aiden Maki, genius hacker Kamal Zaman to figure out their trick. Kamal succeeded, and a casino guard took him into the back. The manager, assuming that refugee Kamal would want serious payback for Antonio's anti-colonial remarks, had the guard begin to beat him up, but stopped when Kamal threatened to quit. Antonio was then escorted to the bar and bought a drink while Kamal used Antonio's voice to make the card counters lose all their cheat-won money and then some. The card counters were subsequently kicked out of the casino and given the manager's lawyer's card. List of appearances ''i love bees'' Category:Human civilians Category:I Love Bees Category:Human characters
|manufacturer=Lethbridge Industrial |testsite= |type=*MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] |role=M805X thruster pack successor |features=Advanced sensor suite }} ANUBIS-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] and has been upgraded to work with the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]. GEN2 Overview The helmet has an enhanced sensor suite that benefits from collaboration with allied Sangheili. Anubis was originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack. After thrusters became standard on all Mjolnir GEN2 classes, ANUBIS was retooled as a limited-production model. The helmet's advanced sensor suite was developed in collaboration with allied Sangheili, though ONI security paranoia slows down any further technological integration. GEN3 Overview The helmet of the GEN3 variant of Anubis is unique in that its structural frame and core electronics are "grown" inside Sangheili assembly forges, with final assembly and integration using traditional fabrication techniques. Spartan Tomas Horvath employed the Anubis-class helmet during the Battle for Zeta Halo. In-game information {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:REQ Helmet Anubis.png|100pxAnubis (helmet) |align="left"|The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. |align="left"|Common List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Anubis Nephthys Uncommon.png|100pxAnubis Nephthys (helmet skin) |align="left"|The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Anubis Set Rare.png|100pxAnubis Set (helmet skin) |align="left"|The ANUBIS helmet's enhanced sensor suite benefits from collaboration with allied Sangheili, though ONI security paranoia has slowed technology integration. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Anubis Armor.png|100pxAnubis (body) |align="left"|Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. |align="left"|Common List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Anubis Nephthys.png|100pxAnubis Nephthys (body skin) |align="left"|Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Anubis Set.png|100pxAnubis Set (body skin) |align="left"|Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor. |align="left"|Rare List of REQ cards|REQ card |} The Anubis helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Armor ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF ANUBIS Helmet Icon.png|75pxANUBIS |Lethbridge Industrial |The ANUBIS is unusual in that its structural frame and core electronics are "grown" inside Sangheili assembly forges through final assembly and integration uses traditional fabrication techniques. |Epic |Purchase "Anubis Armor Set" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF RS3 SABERTOOTH Helmet Attachment Icon.png|75pxRemote sensor|RS[3]/SABERTOOTH |Lethbridge Industrial |Lethbridge was investigating a new class of remote sensing devices designed to feed newly trained battle management smart AIs. |Epic |Purchase "Anubis Armor Set" Bundle from the Shop for 1,000 cR |} Attachments The following attachments are not exclusive to Anubis, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT HUL(4X)/ENIT/WITCHBRANCH Purrfect Audio Trivia During the development of ''Halo 5: Guardians'', the Anubis armor was codenamed "''A048''" when it was conceived.:File:AnubisConcept.jpg|Anubis concept art The name is Greek for the Egyptian god related to the afterlife. Anubis is typically depicted with the head of a canine. The skin names of the Anubis armor, Nephthys and Set, are named after Anubis's mother and father, respectively. Gallery File:AnubisConcept.jpg|Concept art of the GEN2 Anubis armor for ''Halo 5: Guardians''. File:Anubis-armor-render-01.jpg|Production renders of the Anubis armor. File:Anubis-armor-render-02.jpg|More renders File:Anubis-armor-render-03.jpg|More renders File:HINF-ScorpionPunch.png|GEN3 Anubis helmet in ''Halo Infinite'', revealed in the December, 2020 edition of "Inside Infinite". File:HINF Anubis Armor Set Bundle.png|Anubis with the RS[3]/SABERTOOTH attachment. File:HINF-Anubisears.jpg|Anubis with the Purrfect Audio attachment. File:HINF - Social Slayer.jpg|An Anubis-clad Spartan-IV with a fusion coil on Streets. File:HTRP-Tomas Horvath-Cover Art.png|Spartan Tomas Horvath, who is depicted on the cover art of ''Halo: The Rubicon Protocol'' wearing a GEN3 Anubis helmet. File:Enc22-Horvath.png|Spartan Horvath wearing GEN3 Anubis in the ''Halo Encyclopedia (2022 edition)''. File:H5-Waypoint-Anubis.png|Default skin. File:H5G - MJOLNIR Anubis render.png|Nephthys skin. File:H5-Waypoint-Anubis-SET.png|Set skin. List of appearances ''Halo 5: Guardians'' ''Halo: Official Spartan Field Manual'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
|population= |colonized= |government= }} Anvarl, also known as the Planet of Blue and Red was a planet located in an unidentified binary star system. The planet earned its name because of its unique coloring, an effect created by the planet's suns. The San'Shyuum Reformists regarded the planet as one of the several wonders of the Milky Way galaxy. Overview Anvarl was located in a binary star system consisting of a blue dwarf star and a red giant sun. The two stars were perpetually positioned forty-five degrees above opposite horizonsthe blue dwarf in the east, and the red giant in the west. Due to the interlocking gravitational fields of the two stars, Anvarl was motionless and did not rotateresulting in the planet's lack of a day-to-night cycle. The constant pulling or repelling between the two stars would eventually tear the planet apart. The stars both provided the world with a unique hue; half the planet was "colored" blue and the other half was red. The "Purple Line" was a relatively narrow region on the planet where the two hues mixed. Although it was substantial, the planet's gravity was eccentric. The planet's largest continent had rocky outcroppings and sand dunes shaped by gusts the planet's endlessly churning winds. The winds were constantly eroding the planet's rocks. The winds were partially caused by the planet's celestial alignment due to the opposed gravity that flexed back and forth. Near the Purple Line, there was several exposed Forerunner artifacts, with many more buried underneath other parts of the planet's surface. History The planet was once inhabited by the Forerunners. Numerous Forerunner artifacts were left behind on the planet. At some point, the planet was the homeworld of an unknown bipedal species that ultimately went extinction|extinct. The species had left behind carvings in ancient cities that suggested they had knowledge of the Forerunners. At some point, the planet became inhabited by the Sangheili. During the War of Beginnings, Anvarl's location made it of strategic importance to the Sangheili. In 860 BCE, the San'Shyuum had discovered the planet and descended to the surface in an attempt to claim the world for themselves, after their Luminary confirmed the presence of Forerunner artifacts. The Skirmish of the Planet of Blue and Red was overseen by Hierarchs|Hierarch J'nellin, while Mken 'Scre'ah'ben, High Lord of Sacred Relics, commanded ground forces on the planet's surface. The Sangheili forces were led by Ussa 'Xellus, who completely reorganized the planet's defenses upon his arrival. The Sangheili guarded the Forerunner artifacts from the San'Shyuum, although the San'Shyuum were outnumbered and not prepared for extensive ground combat. San'Shyuum scientists attempted to uncover relics, but were threatened by Sangheili assault teams. High Lord Mken ordered San'Shyuum-aligned Aggressor Sentinels to support the San'Shyuum's efforts. While Mken led the San'Shyuum from the relative safety of a force field, Sangheili forces were eventually able to disable the force field's generators by traveling through the various tunnels under the planet's surface and detonating explosives to collapse the force field. Mken and other San'Shyuum fled to the Forerunner Dreadnought in orbit and prepared for orbital bombardment. Mken had ordered the Forerunner Dreadnought to fire upon the Sangheili forces, but under Ussa's command, most of them had escaped into a Forerunner structure, which the San'Shyuum were unwilling to damage. Ussa would ultimately escape from the planet. List of appearances ''Halo: Broken Circle'' Sources Category:Planets Category:Covenant worlds
}} The Anvil Initiative is a cross-training and evaluation program of the United Nations Space Command and Swords of Sanghelios, aimed at providing a framework of mutual co-operation between the two species' in the increasingly-hostile Post-Covenant War conflicts|post-war environment of the Milky Way. Overview The Anvil Initiative focuses on the operation of ANVIL Station - a classified location and accessible only by special invitation. The station serves in part as a joint-research ground for researchers, allowing participants in the initiative to test hybrid technologies developed by the Office of Naval Intelligence (ONI), corporate partners, Sangheili artisan-armorers, and special research collaborations. These include Sangheili aiding ONI researchers in understanding the operation of Assembly Forges and the finer aspects of Slipstream space|slipspace navigation, while human engineers work with Sangheili clans and artisans to reintroduce concepts of large-scale industrial agriculture and help learn to exploit some of the hidden niches of their technology - much of which was reverse-engineered from that of the Forerunners and forbidden from unauthorised experimentation and research during the Covenant era. Aside from purely scientific aims, the Anvil Initiative was established alongside Project CRUCIBLE, which aimed to create a joint Spartan-Sangheili task force to begin building a robust relationship between the two species'. As such, ANVIL Station provides the UNSC's Spartan Operations personnel an opportunity to directly interact and train with Sangheili warriors in both shared War Games and live exercises aboard the station. These exercises hope to combine both human and Sangheili millennia of martial expertise into one cohesive whole. Production notes Anvil Station served as the setting for the War Games simulations featured in the cancelled game ''Halo Online''. The station was associated with the Anvil Initiative. Gallery File:Halo Online - ANVIL Initiative.jpg|The Anvil Initiative's logo from ''Halo Online''. File:HTMCC Season5 Emblem.png|The Anvil Initiative's logo as ''Halo: The Master Chief Collection'' Series 5: Anvil|Series 5's logo. List of appearances ''Halo 3'' ''Halo: Official Spartan Field Manual'' Sources Category:Spartans Category:UNSC projects Category:Swords of Sanghelios __NOTOC__
Spartan security units |commission= |lastsight= |destroyed= |battles= |fleet= |namedcrew= |captains= |affiliation=*UNSC Swords of Sanghelios }} Anvil Station, sometimes written as ANVIL Station, is a secret UNSC space station in orbit over an unknown planet. The SPARTAN-IV program|Spartan-IVs and Swords of Sanghelios' Sangheili warriors use the station to run War Games exercises in which they hone their combat skills and test experimental technology. Overview Anvil Station is defended by dedicated squadrons of Space fighter|interceptors, with their pilots sporting the AVIATOR-class Mjolnir|AVIATOR Mjolnir. The station has an additional internal security detail, with Spartans attached to these units noted to prefer the AIR ASSAULT-class Mjolnir|AIR ASSAULT armor. A number of Swords of Sanghelios personnel are additionally attached to the station as part of the Anvil Initiative|ANVIL project, with Sangheili pilots conducting cross-training exercises with their Spartan counterparts. Some of these exercises include the operation of Banshees. As well, the Riftborn maintain a presence on the station. Fighter wings Union Wing - Consisted of at least two pilots with the callsigns Union 3 and 4. The station has seen the oversight and testing of the following MJOLNIR suits; COS-class Mjolnir|COS - ANVIL cyber operations specialists use this chassis to mount experimental counter-intrusion modules. COMPASS-class Mjolnir|COMPASS - Swords of Sanghelios artisan-armorers aboard the station produced experimental multi-band sensorary receptors for this suit. DEADEYE-class Mjolnir|DEADEYE - Tested on ANVIL Station in cross-training exercises with Sangheili Rangers. DEMO-class Mjolnir|DEMO - Tested on the station on behalf of an unidentified third party. HAMMERHEAD-class Mjolnir|HAMMERHEAD - Some Mjolnir prototypes being tested on ANVIL Station are being evaluated for use in exotic atmospheres and irradiated environments. HIVEMIND-class Mjolnir|HIVEMIND - ANVIL Station was deemed the perfect testing ground for suits designed for Flood outbreak Flood containment Fireteam|containment. INFILTRATOR-class Mjolnir|INFILTRATOR - This suit features experimental intrusion suites devloped by ANVIL's teams. LANCER-class Mjolnir|LANCER - This suit features data gleaned from recovered Forerunner technology, integrated for ANVIL testing. NAVIGATOR-class Mjolnir|NAVIGATOR - Certain MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII technologies have found their way into ANVIL Station testing armor. NOMDAGRO-class Mjolnir|NOMDAGRO - The assistance of ANVIL Station's Sangheili lorekeepers in deciphering data recovered from ancient vessels have provided unprecedented opportunities for advancement. PIONEER-class Mjolnir|PIONEER - Following its debut usage on Installation 03, Acheron Security hoped to use ANVIL to test out improvements to the PIONEER suit. RHINE-class Mjolnir|RHINE - Even the most carefully crafted tool of destruction requires field testing to refine and sharpen. SOLDIER-class Mjolnir|SOLDIER - This suit was tested on ANVIL and deemed one of the platform's most versatile variants. SUTURE-class Mjolnir|SUTURE - Recently approved suit tested on ANVIL Station for use by Spartan Hospital corpsman|medics. TANKER-class Mjolnir|TANKER - This suit was tested on ANVIL Station, and its resiliency was noted to impress even the Sangheili cohort. WARRIOR-class Mjolnir|WARRIOR - Despite being one of the platform's most mainline kits, WARRIOR was given testing in ANVIL's training courses. Service history Anvil Station is the result of a classified partnership between the UNSC and Swords of Sanghelios, retrofit to support the newly-established Anvil Initiative and Project CRUCIBLE. Anvil Station was designed for the UNSC to test skunkworks technologies clandestine prototypes, some destined for full and successful production runs, other merely serving as a stop-gap in the development pipeline of Mjolnir components, weapon advancements, and more. Additionally, the station proved home to combat test simulations for both Spartan and Sangheili troops, hoping to test technologies and hone their combat skills. Non-canon and dubious canon appearances Design File:Anvil Station Blueprint.png|thumb|200px|left|Blueprints of the station. Built by the UNSC, Anvil Station was created for the Spartan-IV program for use in training human and Sangheili forces. The station consists of a large, cylindrical mid-structure featuring a command center on top. The structure is surrounded by two disk-shaped facilities, with the upper one consisting of several decks used for simulation training, and the lower one comprising of living quarters. At the lower end of the station are docking ports for transport modules. The station has a projected operational life of 250 years and in total there are 7,365 humans and Sangheili working on-board.:File:Anvil Station Blueprint.png History On January 28, 2552, the designs for the station were approved. As early as 2553, the ANVIL initiative saw a number of very select joint training engagements between Spartan-IVs and Swords of Sanghelios Sangheili. On January 28, 2555, the station saw heavy use of experimental technology in use between Sangheili and Spartans. Production notes During development, Anvil Station was referred to as "Crucible Station". - ''UNSC Crucible was supposed to be the space station where Spartans are stationed for training prior to deployment.'' The Anvil Station was the setting for the cancelled ''Halo Online'' game. After the game's cancellation, both the station and the Anvil Initiative have been mentioned in ancillary media, such as ''Halo: Official Spartan Field Manual''. With the arrival of Series 5: Anvil on ''Halo: The Master Chief Collection'', the Anvil Station was mentioned for the first time as the testing ground of several new armors added into ''Halo 3'''s Armor customization (Halo 3)|armor customization and the namesake of the aforementioned Season. Gallery File:HO CrucibleStation Concept.jpg|Concept art of "Crucible Station". File:HO UNSCHangar Menu Concept.jpg|Concept art for a hangar bay on the station. File:Anil Station.png|Image of the station from ''Halo Online''. File:Anvil blueprint.jpg|Blueprints used in the old ''Halo Online'' opening sequence. File:Anil Station Planet.png|Analysis of the planet that Anvil Station orbits. File:Halo Online.jpg|A War Games environment simulated aboard Anvil. File:Halo_Online.png|Four Spartans training in the simulation room on Anvil. File:Anvil station interior.png|Interior view of one of the station's hangers. File:Halo Online Website Hanger.jpg|Four Spartans standing in a hangar on Anvil. File:Halo_Online_Secret_Update.jpg|A look into the Armory in a currently unreleased update to Halo Online. List of appearances ''Halo 3'' ''Halo: Official Spartan Field Manual'' ''Halo: The Rubicon Protocol'' Sources Category:Space stations
File:HTMCC - H3 Kilo 23 Opens Fire.jpg|thumb|350px|''Kilo 023'' firing her Anvil-II air-to-surface missiles. The Anvil-II is a type of air-to-surface missile used by the United Nations Space Command. They are normally mounted via rocket pods on D77-TC Pelican|Pelican dropshipsHalo: Mortal Dictata, ''page ??'' for clearing ground targets and drop zones of enemies.Halo: The Fall of Reach, ''page 306'' Design details ANVIL-II missiles are typically mounted in rocket pods underneath the wing of D77-TC Pelican and D77H-TCI Pelican dropships. While typically employed for air-ground purposes and air strikes, they are capable of being employed against stationary or slow moving airborne targets. ANVIL-IIs can also be mounted on top of the Pelican, such as the G77S Pelican gunship variant. Service history The ANVIL-II missile was the weapon used by the SPARTAN-II Program|Spartan-IIs when they attacked the Covenant ship ''Unrelenting'' near Chi Ceti IV. Spartans Kelly-087|087, john-117|117, and Samuel-034|034 infiltrated and set off three ANVIL-II warheads around the ship's core, destroying it. This missile was utilised throughout the Human-Covenant War. During the Battle for Earth, Pelicans employed the missile to conduct airstrikes against the wreaking havoc throughout the city of New Mombasa,Halo 2 campaign level, ''Metropolis'' and later on against targets during the jungles of Africa.Halo 3 campaign level, ''Sierra 117''. They would later be employed throughout the Battle of Installation 05, with Pelicans utilising Anvil missiles to strike against Sentinel targets throughout the Quarantine Zone.Halo 2, campaign level ''Quarantine Zone'' During the Second Ark Conflict in 2559, UNSC Logistics AI Isabel installed additional ANVIL-II missile pods as a part of G77S Pelican Gunship for additional air support. These pods were mounted on the upper part of the Pelican's chassis.Halo Wars 2'''' Trivia The player can be killed by Anvil-II missiles at the end of ''Sierra 117'' if the player starts killing the surviving Marines and Thel 'Vadam|Arbiter when the Pelican is present. For development purposes, the missiles fired by the Pelican at the end of Sierra 117 actually employ the model and textures of 102mm High-Explosive Anti-Tank|HEAT missiles used by the M41 rocket launcher. Gallery File:Anvil_II_wing.JPG|An Anvil-II ASM missile pod mounted on a D77-TC Pelican. File:H2A Pelican with Anvil-II pods.png|A D77-TC Pelican with the ANVIL-II missile pods. File:HTMCC - H2A Pelican Anvil-II.jpg|A D77-TC Pelican firing ANVIL-II missiles. File:H3 Pelican Anvil-II.jpg|A D77H-TCI Pelican showcasing its under-wing missile pods. File:HW2 - G77S Pelican.jpg|The G77S Pelican Gunship, fitted with ANVIL-II missile pods atop the craft. File:HW2-G77S.png|A G77S firing its ANVIL payload. List of appearances ''Halo: The Fall of Reach'' ''Halo 2'' ''Halo 3'' ''Halo: Mortal Dictata'' ''Halo: Last Light'' ''Halo Wars 2'' ''Halo: Bad Blood'' ''Halo: Collateral Damage'' ''Halo: Silent Storm'' ''Halo: Divine Wind'' Sources Category:UNSC air weapons Category:Missiles
The Anvil-IV Air-to-Surface Missiles are an explosive ordnance mounted on AC-220 Vulture|AC-220 Vulture Gunships. Design details Anvil-IV missiles are mounted on the top of an AC-220 Vulture gunship. They are fired from A-74 Sylver Vertical Missile Launchers, and are capable of being fired in a 360-degree radius around the craft. They can be fired in a unified barrage against enemy targets alongside the Vulture's Argent V missiles. It is unknown what relation they have with the Anvil-II air-to-surface missile mounted on the D77-TC Pelican dropship. Gameplay In ''Halo Wars'', the Anvil-IV is granted to the Vulture gunship upon researching the ''Mega Barrage'' upgrade. Once completed, the Vulture can use the Anvil-IVs to bombard a target from afar as the vehicle's Y-ability. This weapon was replaced in ''Halo Wars 2'' with the Phoenix missile, though the A-74 launchers are still present on the in-game model. Gallery File:UNSC Vulture 1.jpg|A closer look at the launcher system in ''Halo Wars'' concept art. File:Vulture scheme.jpg|Another look at the vertically-mounted missiles in concept art. File:HW VultureSylverMissileLauncher.png|Anvil-IVs mounted within A-74 Sylver Vertical Missile Launchers. File:HW VultureFiringMissiles.png|A Vulture launching a barrage of Anvil-IVs. File:HW-VultureMissileBarrage.png|Vultures firing Anvil-IVs. List of appearances ''Halo Wars'' ''Halo: Divine Wind'' Sources Category:UNSC air weapons Category:Missiles
REQ points(8 silver packs, 9 gold packs) |passpurchasecost= |games=''Halo 5: Guardians'' |gamelabel=Halo 5: Guardians }} Anvil's Legacy is a content update for ''Halo 5: Guardians'', released on 2016|September 8, 2016. Update content 32 new Requisition system|REQs Content Browser New multiplayer maps: *Mercy *Temple New sandbox items: *Assault cannon **Assault_cannon#Variants|Wicked Grasp **Assault_cannon#Variants|Berserker's Claw *COG scope weapon attachment *M6H2 magnum **Gunfighter magnum **Tactical magnum *Sound Dampener weapon attachment 4 armor skins: INDOMITABLE-class Mjolnir|Indomitable Erod, INTRUDER-class Mjolnir|Intruder Trespasser, VIGILANT-class Mjolnir|Vigilant Watcher, WRATH-class Mjolnir|Wraith Anhur 10 List of REQ cards/Weapon Skins|weapon skins: Landgrave (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395 DMR|M395B DMR, M20 SMG), Master Control (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395B DMR, M20 SMG) 2 visors: Beltane, Ichor Marketing A full trailer released on September 8, 2016, showcasing the update's content and features, alongside ''Halo 5: Forge'', which released concurrently with Anvil's Legacy. Patch notes Gallery File:H5G -Anvil's Legacy.jpg|Poster for Anvil's Legacy. File:H5G - Anvil's Legacy REQs.jpg File:H5G-Mercy.jpg|Mercy, a remake of the fan-favorite Haven from ''Halo 4''. File:H5 WZA Temple 01.PNG|Temple, a new map released with Anvil's Legacy. File:H5G-Venator&GunfighterM6H2.png|A VENATOR-class Mjolnir|Venator-clad SPARTAN-IV program|Spartan-IV wielding the new Tactical Magnum on Mercy. Sources Category:Halo 5: Guardians updates
The point-defense laser array is a classification of capital ship laser-based directed energy weaponry developed and employed by the UNSC Navy. The weapon is employed as the tertiary armament of the with eight such weapons present on the ship - fulfilling the role of point-defense gun more traditionally filled by electromagnetic coilguns. Sources Category:UNSC naval weapons Category:Directed-energy weapons
File:HInf-Screenshot-Radiofront.png|thumb|200px|A radio on Installation 07. The AN/VRC-343 is a radio used by the United Nations Space Command for communications. It was used on Installation 07 during the Battle for Zeta Halo|conflict on it. Overview The AN/VRC-343 radio contains several buttons and turning knobs at the front of the radio to control its various functions. The radio is a receiver that can accept incoming communications. It contains an RFID tag embedded into it. Instructions were packed with the radio, these instructions were cautioned to be read at the back of the unit. Radios of this type under the order number of "DAAB 05-03-2559\C-0171" were used during the Installation 07 conflict. Production notes The radio's numerical designation is a reference to 343 Industries, itself named after 343 Guilty Spark. Gallery File:HInf-Screenshot-Radiofront.png|Front of the radio in ''Halo Infinite''. File:HInf-Screenshot-Radioback.jpg|Back of the radio in ''Halo Infinite''. List of appearances ''Halo Infinite'' Sources Category:Communications technology
Aoife Larsson is a human civilian on the small Outer Colony planet, Losing Hand.Halo: Fractures, ''Breaking Strain'' Biography Aoife and her older brother Ryan Larsson lived on the planet Losing Hand with their fellow colonists. In late 2552, the UNSC cargo tender UNSC Dark Was the Night|''Dark Was the Night'' crashed on their homeworld, destroying their Wind turbine|wind farm in the process, taking out the colony's power supply. From that point forward, Aoife's colony had a mutual arrangement made with the crew of the UNSC vessel, which provided the town power from the ship's reactor. Several months later, however, tensions from the colonists and the crew began to boil, with her brother agitating her fellow colonists for action against the UNSC and eventually holding Captain Darren Leone at gunpoint, until Kevin-A282 defused the situation by shooting the rifle out of her brother's hand. After a persuasive argument from Aoife and Leone, the two sides eventually set aside their differences in order to prepare for the arrival of a , ''The Lookout''. However, the Covenant vessel was unexpectedly crewed by Sangheili and humans, who were searching for survivors of the Human-Covenant War. Even though she was given the offer to leave her planet, she instead opted to stay, along with her brother Ryan and Captain Leone. List of appearances ''Halo: Fractures'' *''Breaking Strain'' Sources Category:Human characters|Larsson, Aoife Category:Insurrectionists|Larsson, Aoife
|gender=Female |height= |mass= |hair= |eyes= |affiliation=UNSC Navy |rank=Captain |sn= |notable= }} Captain Aoife Septem was a human officer of the UNSC Navy, serving as the commanding officer of the . Biography During the Human-Covenant War, Captain Aoife Septem served as the commanding officer of , part of Admiral Preston Cole's Battle Group X-Ray. In 2526#March|March 2526, Battle Group X-Ray participated in the Battle of Biko, defending the planet from the Covenant's Fleet of Inexorable Obedience. During the battle, ''Dresden'' was Naval boarding|boarded by Covenant troops. While Septem and her crew attempted to repel the invaders from ''Dresden'', ultimately they perished in the battle and Biko fell to the Covenant. Equipment Aoife Septem armed herself with a M6C magnum, which she used to defend herself and her crew during the Battle of Biko. The magnum was later recovered by salvagers following the Human-Covenant War and placed on display at Outpost Discovery, an exploratory initiative launched by the United Nations Space Command. List of appearances ''Halo: Outpost Discovery'' Sources Category:Human characters|Septem, Aoife Category:UNSC Navy officers|Septem, Aoife
File:H5G-Apex 7 Spire-High.jpg|thumb|300px|The central spire on the island. Apex 7 is a simulated location developed by the Office of Naval Intelligence Office of Naval Intelligence#Section Three|Section Three's top War Games team. It is part of Project BLACKBALL, which aims at recreating key locations from the Halo rings. Apex 7 is a composite of high-value research archives found on Installation 03 and Installation 05, and assumed to have existed on Installation 04. It was inspired by the island of the Cartographer#Installation 04|Silent Cartographer on the latter installation. The simulated environment is a tropical island with a capital Beam emitter|spire in its center, along with multiple UNSC facilities such as armories and home bases. The background and skybox comprise other islands, multiple floating Forerunner spires, the rising Halo horizon on both sides, and a gas giant. Specialized fast-response teams composed of Spartan-IV operatives are drilled to either defend or seize Apex 7 under a myriad of threat profiles ranging from hostile Promethean resistance to Covenant remnants|Covenant occupation, all while utilizing the full range of weapons and vehicles. The main Warzone simulation is called "Raid on Apex 7", while the modified stormy variant for Warzone Assault is called "Array".Halo 5: Guardians Trivia The location's name is a reference to the number seven. Apex 7 was first unveiled at San-Diego Comic-Con 2015 as a Mega Bloks recreation composed of more than 89,500 blocks. Gallery File:H5G - Raid on Apex 7 Prototype.jpg|Concept art of the island. File:H5G Raid on Apex 7 - Concept Art 1.jpg|Concept art of the spire. File:H5G Raid on Apex 7 - Concept Art 2.jpg|Concept art of the beach. File:H5G-MantisvsPhaeton.jpg|Vehicle warfare on the shore. File:H5G-BansheevsPhaeton.jpg|Air battle on Apex 7. File:H5G - Warden Boss.jpg|Spartan-IVs confronting the Warden Eternal. File:H5G-Apex 7 Spire-Low.jpg|Raid on Apex 7. File:H5G - Array 1.jpg|Array. File:H5G Halo 20 Years Apex 7 Wallpaper.jpg|A wallpaper of Apex 7 made to commemorate the 20 years of Xbox and Halo. List of appearances ''Halo 5: Guardians'' Sources Category:Halo Array
File:HW Screenshots Live 2.jpg|thumb|300px|The main platform of the Apex Site, along with a Dextro Xur-pattern Spirit|Spirit dropship. The Apex SiteHalo Wars, ''cutscene '' was a Forerunner installation that contained a fleet of many s inside the shield world Trove.Halo Wars, ''cutscene '' The ships were left inactive for hundreds of millennia after the Forerunner-Flood war, docked in massive towers surrounding a hovering central platform high above the interior surface of the shield world.Halo Wars, ''cutscene '' __TOC__ Description File:Old HW ForerunnerFleet.png|thumb|250px|The Forerunner dreadnoughts being contained within the Apex Site. The Apex Site consisted of a narrow main platform hovering high above the inner surface of the Etran Harborage, and numerous docking towers housing a fleet of Forerunner s. It housed a Teleporter|translocation pad which also served the purpose of a containment field device. The system was operated by vocal commands.Halo Wars, ''cutscene '' The main platform was accessible from the Apex Base Site, a structure on top of a towering hill comprised of a series of ramps, containing a transporter pad that teleported anything stepping into it to the Apex itself. It was located on the inner surface of the shield world, most likely somewhere under the Apex Site.Halo Wars, campaign level, ''Reactor (Halo Wars level)|Reactor'' One end of the platform contained a spherical activation console covered in Forerunner glyphs. The console could only be operated by a Reclaimer, and when activated, would unlock the dormant Forerunner ships. When the installation was activated, a beam emitter behind the activation console would emit a continuous stream of energy directly upwards, an effect similar to many Forerunner facilities such as control rooms. On the other end of the platform, there was an elevator which lead right into the shield world's Astroengineering|artificial star.Halo Wars, campaign level, ''Escape (Halo Wars level)|Escape'', John Forge: ''"I'm in the sun."'' Because of this, the lift obviously had to be shielded against the extreme heat. On the way to the star, there was an "access point", the nature of which is unknown, but it was likely a type of energy barrier, as it would need to be "broken through" in order to access the star.Halo Wars, campaign level, ''Escape'', John Forge: ''"Forge here. I'm at the access point to the sun. I'll need some time to break through."'' History File:Eskape1.png|thumb|250px|John Forge|Sergeant Forge and the Red Team at the Apex Site, preparing to destroy the Shield World. In 2531, the Apex Site was the site of a major engagement between SPARTAN-II program|Spartan Red Team and Covenant military|Covenant forces lead by Ripa 'Moramee|the Arbiter, who were attempting to prevent the UNSC from destroying the Shield World and the recently activated Forerunner ships at dock there. The Covenant, who discovered that they could use a human to activate the installation, captured Ellen Anders and brought her to the site. The Arbiter used her to activate the system, but she managed to escape the control center using the platform's translocation device. After regrouping and coming up with a plan to stop the Covenant from using the Forerunner dreadnoughts, the UNSC forces established a base and assaulted the Apex Base Site. After reaching the top, they teleported the 's Shaw-Fujikawa Translight Engine|slipspace drive to the main platform of the installation, where they confronted several Sangheili and the Arbiter Ripa 'Moramee. After the repulsing of the Covenant assault and the death of the Arbiter in battle, John Forge|Sgt. John Forge ascended up to the center of the shield world and overloaded the FTL drive, causing the star to go supernova and obliterating the installation. Trivia The activation console of the Apex facility is similar to that of the Relic (location)|relic on Harvest. Similar installations with docking towers for s are apparently common on various Forerunner military installations, as shown in ''Origins''. In case the fleet was mobilized, at least one of the docking towers would apparently be detachable, and used in space combat as a flagship with the two ships still attached to it.Halo Legends, ''Origins'' Gallery File:HW_Sojourner_Concept_3_Alt.jpg|Concept art of the Apex's dreadnoughts. File:Old HW AboveTheClouds.png|Concept art of the Apex Site's docking towers. File:Old HW ApexSite.png|A concept image of the control platform. File:HW Screenshots 002.jpg|The ramps leading up to the Apex Base Site. File:Reactor base site.png|The Apex Base Site teleporter. File:HW12.png|Activation of the Apex Site. File:HW14.png|A Forerunner dreadnought powering up. File:Restrainor.png|Ellen Anders being held in the containment field device of the Apex. File:ActivationConsole.png|The Apex Site's activation console. File:Library.jpg|Docking towers similar to those of the Apex, surrounding a Library on an unknown Forerunner world. File:HW_ApexSite_Render_1.jpg|Renders of the Apex Site. File:HW_ApexSite_Render_2.jpg|Renders of the Apex Site. File:HW_ApexSite_Render_3.jpg|Renders of the Apex Site. List of appearances ''Halo Wars'' ''Halo Mythos'' Sources Category:Forerunner buildings
File:H4-SO-Location-Apex-02.png|thumb|300px|The area known as "Apex". The Apex, designated Site Req//3490-9299Halo 4: The Essential Visual Guide is the UNSC codename for a location on the Forerunner shield world Requiem. Background Referred to as "Apex" by Spartan Operations|Spartan Command, this site appeared to have once been a translocation outlier, offering individuals and machines easy access across Requiem's many environments through its incredibly large portal generator network. Scientists have since theorized that this site had other functions, as the data acquired from initial scans offered deep insight into the Forerunners' translocation technology. History In 2558, Fireteam Crimson was Skirmish at Apex|sent to this location to deactivate several portals being used by the Covenant and to capture it for the UNSC. They were interrupted however when Promethean and Jul 'Mdama's Covenant|Covenant forces launched Invasion of the UNSC Infinity|a surprise attack on the , and all Spartan forces were recalled to defend the ship. Crimson fought through several waves of Covenant and Promethean forces to reach a landing zone.''Spartan Ops'', Invasion (Spartan Ops)/Backup|S107 Backup After successfully defending the ship, Crimson was Raid on Apex|sent back to "Apex" to finish their mission. Crimson succeeded in shutting down all of the portals in the area and clearing out all of the Covenant troops. After securing the area, Fireteam Lancer were sent in to guard Apex.''Spartan Ops'', Expendable/Unfinished Business|S108 Unfinished Business Several hours later, Dr. Catherine Halsey's signal was detected to have been bounced from "Control" to "Apex," and Fireteam Crimson was sent to investigate it. With the help of several M808C Scorpion|Scorpion tanks, Crimson was able to fight their way through the defending Covenant and Promethean forces and reach the terminal from which Halsey's signal had been bounced. Roland was able to determine that the signal was next bounced to "Lockup" and Crimson was extracted to continue their search in "Lockup."''Spartan Ops'', Key/Science Mountain|S109 Science Mountain Fireteam Forest were sent to secure an area in "Apex," but the Pelican carrying the fireteam was shot down. Gustavo Esposito and three surviving members of Fireteam Forest were later discovered by Fireteam Crimson. Together, the two teams disabled a Kmiro'sish-pattern Lich|Lich in the region, taking its power core to replace that of the Za'zayara-pattern Harvester|Harvester located Harvester (location)|elsewhere on Requiem.''Spartan Ops'', Exodus (Spartan Ops)/Seize the Power|S1010 Seize the Power Trivia In ''Invasion (Spartan Ops)/Backup|Backup'', the back of the cave the player lands in is sealed off which is not the case in later levels. This is presumably done for gameplay reasons as it keeps the player contained to the part of "Apex" the mission takes place in. In ''Key/Clean Up|Clean Up'', its stated that Halsey's signal has been tracked from "Control" to "Lockup." However, in the next level Fireteam Crimson are deployed at "Apex" where the signal is ''again'' detected to have been sent to "Lockup." It is only after the fight at "Apex" that Crimson gets sent to "Lockup." During ''Key/Science Mountain|Science Mountain'', despite it being stated that the player can't get a M808C Scorpion|Scorpion tank through part of the level and they have to continue on foot, it is actually possible to do so. By facing away from the first tower near the point where the Scorpion has to be abandoned and then gunning it over the nearby ridge, the player can get the Scorpion over the obstacle and continue using the vehicle against the Covenant and Promethean forces though this is difficult to accomplish and can take several tries. Though there are similar obstacles along the path, there are ways around or over them, though they are much simpler than the first time. When the Scorpion nears the LZ where a replacement is dropped, the tank will reach a point where it will get stuck and can continue no further, requiring the player to use the replacement. Though the Scorpion can't be used to get into the LZ, it can get close enough that the player can use it to eliminate most of the enemy forces there, including a Ru'swum-pattern Phantom|Phantom and two Ghosts. Gallery File:H4 ApexSite Overview Concept.jpg|Concept art of the hillside's overview. File:H4 ApexSite Building Concept.jpg|Concept art of the large Forerunner structure. File:H4_ApexSite_Entrance_Concept_1.jpg|Concept art for the Apex site structure's entrance. File:H4_ApexSite_Entrance_Concept_2.jpg|Concept art for the Apex site structure's entrance. File:H4_ApexSite_Entrance_Concept_3.jpg|Concept art for the Apex site structure's entrance. File:H4_ApexSite_Entrance_Concept_4.jpg|Concept art for the Apex site structure's entrance. File:H4_ApexSite_Entrance_Concept_5.jpg|Concept art for the Apex site structure's entrance. File:H4_ApexSite_Entrance_Concept_6.jpg|Concept art for the Apex site structure's exit. File:H4_ApexSite_Entrance_Concept_7.jpg|Concept art for the Apex site structure's exit. File:H4 FloatingIslands Concept 1.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 2.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 3.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 4.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 5.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 6.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 7.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 8.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 9.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 10.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 11.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4 FloatingIslands Concept 12.jpg|Concept art of the floating islands of the Apex site and its surroundings. File:H4-Concept-Apex-1.jpg|Concept art of Apex. File:H4 ApexSite Concept 1.jpg|Concept art of Apex. File:H4 ApexSite Concept 2.jpg|Concept art of Apex. File:H4 ApexSite Concept 3.jpg|Concept art of Apex. File:H4 ApexSite Concept 4.jpg|Concept art of Apex. File:H4 ApexSite Concept 5.jpg|Concept art of Apex. File:H4 ApexSite Concept 6.jpg|Concept art of Apex. File:H4 ApexSite Concept 7.jpg|Concept art of Apex. File:H4 ApexSite Concept 8.jpg|Concept art of Apex. File:H4 ApexSite Concept 9.jpg|Concept art of Apex. File:H4-SO-S1E10-Apex-01.jpg|One view of "Apex." File:H4-SO-S1E10-Apex-02.jpg|Another view of "Apex." File:H4-SO-Location-Apex-01.png|The "foot" of the Forerunner structure. File:H4-SO-Location-Apex-03.jpg|View of the other unusual structures in "Apex." File:H4-SO-S1E10-Apex-03.jpg|A view of the mysterious structures in "Apex." File:HTMCC-H4 SO ApexScorpions.png|Fireteam Crimson's Scorpions fighting Covenant troops in "Apex". List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Requiem locations
Apocritii are a List of animals|species of nocturnal predators native to the Human colonies|colony world of Luyten. They are known to make nests consisting of pupation cells with small walkways between, allowing the regurgitating parent apocritii to feed their young. List of appearances ''Halo: Outcasts'' Sources Category:Animals
File:H5G-Waypoint-Unconfirmed.jpg|thumb|300px|Apogee Station Apogee Station was the primary settlement on the human Outer Colony of Meridian following Liang-Dortmund Corporation's recolonization of the moon.''Halo 5: Guardians'', campaign level Meridian Station (level)|Meridian Station A vast Forerunner structure was located under the surface of Apogee Station.''Halo 5: Guardians'', campaign level Unconfirmed Apogee Station was heavily damaged in 2558 after the activation of a Guardian on Meridian.''Halo 5: Guardians'', campaign level Evacuation Gallery File:H5G - Osiris at Apogee.jpg|Fireteam Osiris at Apogee Station. File:H5G - Apogee interior.jpg|Apogee's interior. File:H5G - Warden pods.jpg File:H5G - Guardian room 1.jpg File:H5G - Guardian room 2.jpg File:H5G - Tunnel under Apogee 1.jpg File:H5G - Tunnel under Apogee 2.jpg File:H5G - Apogee Forerunner platforms 1.jpg File:H5G - Apogee Forerunner platforms 2.jpg File:H5G - Apogee Forerunner platforms 3.jpg File:H5G Achievement StolenGauntlet.png List of appearances ''Halo 5: Guardians'' Sources Category:Meridian locations Category:Human cities
The Apollonian Temple Casino, located in Wikipedia:California|California, United Republic of North America, Earth, is run by a gangster called Forihoff|Mr. F. The casino also uses chips with interesting animations, such as dancing ladies with top hats, a fountain, and rolling dice. After Mr. F had trouble with a group of Wikipedia:Stanford University|Stanford graduate students involved in an elaborate card counting scheme, he got Aiden Maki to find a solution. Aiden then recruited Kamal Zaman to trick the cheaters into losing more than they initially won, and he was successful. List of appearances ''i love bees'' Category:I Love Bees Category:Human businesses
|length = Halo 4: The Essential Visual Guide, ''page 67'' |width = |height = |ammotype = 7.62x51mm|7.6251mm FMJ |capacity = |feed = 108-round linked belt |operation = Gas-operated, drum-fed |affiliation = United Nations Space Command |rate = 937.5 RPM |velocity = |optics = |range = Short to medium 27.42 m (90 ft) 49.38 m (162 ft) }} The Appetite for Destruction is a named variant of the M739 SAW|M739 Light Machine Gun. It is featured in ''Halo 5: Guardians'' as an Uncommon Requisition system|REQ variant of the SAW, reusing the latter's chassis but with additional green and red stripes decorating the weapon's body, along with a falcon emblem in front of the drum magazine.''Halo 5: Guardians'' - ''Multiplayer'' Background The ''Appetite for Destruction'' is a named variant of the M739 LMG, upgraded with a 50% larger magazine, increased ammo capacity, and Stabilization Jets to reduce recoil. In late 2558, SPARTAN-IV program|Spartan-IVs trained with the weapon in War Games simulations aboard the . Gameplay The ''Appetite for Destruction'' is a Level 5 Power Weapon REQ with an Uncommon rarity. It grants 75 REQ Points when sold. The weapon functions exactly identically to the regular SAW except that it has a larger magazine of 108 rounds, larger ammo capacity, and attached Stabilization Jets to drastically reduce vertical recoil. These improvements allow users of the weapon to destroy enemy infantry more easily while avoiding any accuracy penalties, as the Stabilization Jets help shots to stay on the target. When paired with a Damage Boost, the ''Appetite for Destruction'' can annihilate anything up to and including light aircraft. Changes from the M739 Light Machine Gun 50% larger magazine capacity. Maximum ammo capacity increased to 432 (108 active + 324 reserve). Stabilization Jets have been attached to reduce vertical recoil. Trivia The weapon's name is a reference to the wikipedia:Appetite for Destruction|Guns N' Roses debut studio album of the same name. Gallery File:H5G-AFDHUD.png|First-person view of the ''Appetite for Destruction'' in ''Halo 5: Guardians''. File:H5G-AFD.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV armed with the ''Appetite for Destruction''. File:H5G-MarkIV&AFD.png|A MJOLNIR Powered Assault Armor/Mark IV|Mark IV-clad Spartan-IV using the ''Appetite for Destruction'' on Escape from ARC. File:REQ card - Appetite for Destruction.jpg|''Appetite for Destruction''. List of appearances ''Halo 5: Guardians'' Sources Category:Machine guns
Applied Heuristics is a human corporation that had their MJOLNIR GEN2 BIOS|BIOS licensed by RKD Group for the MIRMILLION-class Mjolnir. Sources Category:Human businesses Category:Defense contractors
April Orenski (service number 45353-09738-AO) is a junior lieutenant cadet of the United Nations Space Command|UNSC. She attended Corbulo Academy of Military Science as part of the class of 2526.Halo 4: Forward Unto Dawn: Squad Biography April Orenski was born on Harvest in 2508|June 18, 2508 to Roger Orenski|Roger and Madelyn Orenski, two high-ranking officers in the UNSC. She entered Corbulo Academy of Military Science in 2523 as part of the graduating class of 2526. She was to pass out that year, and served as a class commander leading her younger peers in the class of 2529.Halo 4: Forward Unto Dawn, ''Part 1'' She was a harsh taskmaster towards her Hastati Squad, assigning snap early morning exercises and not tolerating failure or insubordination.Halo 4: Forward Unto Dawn, ''Part 2'' Even by mid-2526, Orenski was not aware that her homeworld had been glassing|glassed by the Covenant or the fact that a Harvest Campaign|campaign to reclaim it had begun due to the UNSC's still-extant blackout on the alien invasion. Thus, the Battle of Circinius IV|invasion of Circinius IV came as a complete surprise to her. Much of her squad was killed early on in the engagement, and along with Thomas Lasky, Chyler Silva, and Michael Sullivan, she was one of the few people on the entire planet to survive the initial Covenant attack. Her confidence was severely shaken by the stress of combat, leading Lasky to become Hastati Squad's ''de facto'' leader. However, this did not prevent her from acquitting herself well in combat.Halo 4: Forward Unto Dawn, ''Part 4'' With the help of SPARTAN-II program|Spartan John-117, Orenski and the other cadets escaped the academy to the woods nearby in order to rendezvous with Blue Team's D79-TC Pelican|Pelican. Orenski, Lasky and Sullivan were the only three cadets to successfully escape from the planet.Halo 4: Forward Unto Dawn, ''Part 5'' She was still alive after the conclusion of the Covenant War. Personality and traits Orenski projected a serious, no-nonsense demeanor towards her subordinates at Corbulo, acting very much like a stereotypical drill instructor. As a result, she was nicknamed "the Robot" among the other members of Hastati Squad. However, in a truly stressful situation, this demeanor would slip, and she would be much less confident and assertive. Production notes She is portrayed by actress in the feature-length film ''Halo 4: Forward Unto Dawn''. Gallery File:FUD - PortraitOrenski.jpg|A portrait of April Orenski. File:FUD - Interview - Orenski.jpg|Cadet April Orenski during an interview. File:FUD - OrenskiTrainingGear.jpg|Cadet Orenski in her Corbulo Academy training armor. File:FUD - OrenskiUnacceptable.jpg|Orenski disciplines Cadet Lasky by shooting him with stun rounds point blank. File:FUD Cadets Gear Room.jpg|Orenski surveying Hastati Squad during a morning drill. File:FUD - OrenskiPelican.jpg|Orenski on the Pelican leaving Circinius IV. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo: Oblivion'' Sources Category:Human characters|Orenski, April Category:Corbulo Academy staff and cadets|Orenski, April
|producer = Alison Stroll Rachel Citron |writer = Micah Lincoln Jeff Freeman |starring = Micah Lincoln Jeff Freeman |music = |studio = Powerhouse Animation with 343 Industries |distributor = |release date = October 10, 2010 (1 episode, on Halo Waypoint) |language = English }} ''Apt. 117'' was a planned ongoing Halo Waypoint series in development in 2010. It was swiftly removed by 343 Industries after episode 1 released on October 10, 2010 for an undisclosed reason and was presumed cancelled. Synopsis ''Apt. 117'' follows the antics of a boring average guy named Jeff, who lives with a Halo obsessed person named Micah in Apartment 117 in apartment complex Autumn Pillars. Episodes Episode 1 of the show has Jeff and Micah argue over Micah never going shopping and playing Halo instead. Jeff then proceeded to turn off the TV that Micah was playing on leading to Jeff to taking them both to Store Mart. Micah then was not enthusiastic till Jeff had the idea to turn it into a game. Marketing The trailer released publicly on the 7 October 2010, detailed the company Powerhouse Animations. After the company details were shown, in 3am Micah is shown to be relaxing in a bath tub singing the Halo theme through a cardboard tube, when Jeff bursts through the door complaining. Micah then proceeds to tell Jeff they are going to be characters in a show. Jeff sarcastically doesn't believe him calling Micah an idiot, to which Micah takes out a nailgun he modified to look like a needler and shot in the direction of Jeff missing him. Background and development On September 24, 2010, the first episode of Apt. 117 was officially revealed by Powerhouse animation in a blog post; the blog post announced a panel at Fantasic Fest that discussed how the project came about with a showing of the first episode. The panel consisted of Micah Lincoln (writer, voice, animator), Brad Graeber (Powerhouse CEO), Alison Stroll (producer, 343 Industries), Jeff Freeman (writer, voice, animator), Rachel Citron(producer), and Jason Williams (Director). Gallery File:Apt. 117 Micah.png|Micah in the show. File:Apt 117 Jeff.png|Jeff in the show. Sources See also
Ap'ot is an orbital port city in the Y'Deio system. The port consisted of a collection of long jetties and booms arranged along a central spine, with each spine connected to a central hub.Halo: Mortal Dictata, ''page 141'' History After the collapse of the Covenant, many Kig-Yar stole Covenant frigates and Covenant corvettes and brought them to Ap'ot. By 2553, Ap'ot, like many ports in the Y'Deio system, was becoming crowded. This caused prices for docking a ship to rise, even smaller ships like Phantoms cost 100 credits for a day. The Skirmisher, Chol Von, stored her ship ''Paragon'' in the port and decided to gather a crew to steal ''Pious Inquisitor'' here. List of appearances ''Halo: Mortal Dictata'' Sources Category:Space stations Category:Kig-Yar settlements
The Aqua Chief glitches|glitch allows players to walk around underwater when such an action would normally kill them. In ''Halo: Combat Evolved'', the campaign level The Silent Cartographer is designed so the player can walk and drive a M12 Force Application Vehicle|Warthog into the water surrounding the island without dying. Walkthrough In ''Halo 2'''s Campaign level Delta Halo, go up the ramp in the mountains to the right and jump up onto the slanting hill to go up. From there, wind around the "mini-lake" and go up the second biggest mountain and over the peak. To get into the big lake, the player must corner ride down the hills and into the lake. Here, they can go into the deepest body of water in the entire game. At this point, they can see that the temple isn't connected to the bottom of the lake and the player can go to the edge of the lake, beating the level. In Sierra 117, at the river where Avery Junior Johnson|Johnson's D77-TC Pelican|Pelican is shot down by Type-26 Ground Support Aircraft|Banshees, go to the edge of the dock's on the right. Go down the decline and into the river. The player can only move a certain distance before they reach an invisible wall. Note that enemies can still see the player, and if the skull|Catch Skull has been activated, they may get to witness underwater grenade explosions. You can also do this on Longshore by jumping off a Man Cannon at 50% gravity facing the water, you will slide down the water and be able to hover on the water for about ten seconds. Category:Halo 3 glitches Category:Halo 2 glitches
File:HINF ATS.png|200px|thumb|The logo of Aquarius Terraforming Solutions. }} Aquarius Terraforming Solutions is a human company that specializes in the terraforming of uninhabitable planet|worlds, including those that were once livable, but became barren as the result of some outside force. In their pursuit of revitalizing dead worlds, their facilities study water and plant life. Overview Aquarius are an industry leader in the terraforming business. Their largest and most profitable facilities cultivate new food crops, but other divisions provide critical infrastructure and ecological management solutions for a wide range of worlds, often under extraordinary environmental conditions. History Prior to The Reclamation, Aquarius was a prime candidate for the ongoing re-terraforming of Reach. Their main competitors in the endeavour were the Liang-Dortmund Corporation, though Aquarius was favorably viewed due to Liang-Dortmund requiring concessions in territory and resources which would prove problematic to the Unified Earth Government. Trivia Wikipedia:Aquarius (constellation)|Aquarius is a Wikipedia:constellation|constellation of the Wikipedia:zodiac|zodiac. It is Wikipedia:Latin|Latin for "water-carrier," possibly alluding to the company's goal of bringing life to dead worlds, a process that includes their study of the water quality of said planets. The multiplayer map Aquarius in ''Halo Infinite'' is set within an Aquarius Terraforming Solutions facility. Gallery File:HINF ATS2.png|Another version of the company's logo. File:HINF Aquarius.png|An Aquarius Terraforming Solutions facility. File:HINF Aqua-rius.png|A water filtration system in the facility. List of appearances ''Halo Infinite'' Sources Category:Human businesses
|date= |playernumber=4v4 |gametypes=*Capture the Flag Land Grab Slayer |parscore= |terrain=Human industrial architecture |symmetry= }} Aquarius is a multiplayer map in ''Halo Infinite''. Universe and lore The map is set within a facility owned by Aquarius Terraforming Solutions, a human company that specializes in terraforming barren planets so that they can sustain life. This particular facility is being used to perform tests on water and various forms of plant life. Overview Aquarius is a symmetrical map that features long sight lines that span from one end of the map to the other from the main bases. Each base has a lower section behind the main platform of the base where teams always spawn from at the beginning of a match. From here, the teams can either walk directly ahead to ascend the stairs onto the main platform where they have the option of either jumping down to the ground floor, or turn right and access the upper floor of the base's corner room. Each corner room has a ramp that wraps around the walls and feature three doorways: one that exits into the right-hand hallway, one that exits into the central ground floor, and one on the upper floor that exits onto the top of the central wall. Alternatively, the teams can enter one of the doorways flanking each side of the main platform stairway and arrive on the ground floor. The left-hand doorway leads to a raised platform that wraps around to a corner with a flat pillar that can be used for cover and can be climbed onto for a better angle to fight incoming enemies from. This left-hand hallway also has a stairway on the right half of it that leads to the top of the central wall that divides the map. The left half leads to a lower hall that can be used to bypass the central wall. Similarly, the right-hand hallway features a raised platform on the outer half of the hall and a lower half that features a weapon spawn mounted on the side of the raised platform directly in the center of the hall. The raised platform can be used as a jumping point to climb on top of the central wall. The ground floor on each side of the map has a central raised platform with an equipment spawn point with two descending ramps leading to the lower halls on each side of the map. Additionally, on both side walls of the ground floor closest to the central wall have a slightly hexagonal pillar that can be climbed to access the central wall from each end of it. There is also a doorway in the middle of the central wall that connects to the other half of the map. The following are locations on the map that are so named on the player's heads-up display during gameplay: Blue Base Blue Courtyard Blue Refrigeration Blue Utility Hydro Top Mid Bottom Mid Pump Planters Yellow Base Yellow Courtyard Yellow Refrigeration Yellow Utility In Forge, ventilation grates on each side of the map's central structure (in "Hydro" and "Planters") can be deleted, revealing a new room underneath the structure that provides a new way for players to run from one side of the map to the other. Gallery File:HINF HydroponicsConcept.jpg|Concept art of Aquarius. File:HINF HydroponicsConcept2.jpg|Another piece of concept art. File:HINF Concept Aquarius.png|Another piece of concept art. File:HINF AquariusConcept1.jpg|Concept art of a hallway. File:HINF AquariusConcept2.jpg|Concept art of a hallway junction. File:HINF AquariusConcept3.jpg|Concept art of suspended terrariums. File:HINF Concept AquariusCenter.jpg|Concept art of the center area. File:HINF AquariusFloorConcept.jpg|Concept art of floor details. File:HINF AquariusFloorConcept2.jpg|More concept art of floor details. File:HINF AquariusRampConcept.jpg|Concept art of a ramp. File:HINF AquariusIvy.png|The upper section of the map with hanging ivy. File:HINF Terrarius.png|Various plants being studied. File:HINF AquariusPlantWall.png|A wall of plants. File:HINF-Aquariusvictory.png|Victory screen on Aquarius. File:HINF-PlaylistRankedSlayer.jpg|A game on Aquarius. Sources
The Aranuka Space Tether is a space elevator on Earth. Prior to the Battle for Earth in 2552, it was one of six on the planet. Its base is located at Aranuka, a Pacific Ocean atoll predominantly formed by two large islands, Wikipedia:Buariki|Buariki and Wikipedia:Takaeang|Takaeang. History On 2556#October|October 31, 2556, the was docked with the Aranuka terminus.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #3'' Trivia Like the Borneo Space Tether, it is named after an island, as opposed to a city. However, as Earth's six tethers are located in cities, it is unknown which city in Aranuka hosts the elevator.Bungie.net, ''Halo 3: ODST '' List of appearances ''Halo: Legacy of Onyx'' Sources Category:Earth
|population=*Aprox. 1000 Aprox. 10,000 |notable=Aranuka Space Tether }} Aranuka is vast city-platform built above the original atoll near the center of the Pacific Ocean on the human planet|homeworld Earth. The city of Aranuka hosts the Aranuka Space Tether. Overview Admiral Harper High School Aranuka Space Tether Molly Patel Yong Lee Asha Moyamba History Prior to the 26th century, the island atoll of Aranuka had been swept beneath the ocean waves. During the Battle for Earth in 2552, thousands of Aranukan islanders were killed when the Covenant attacked and destroyed much of the original city-platform in their ruthless search for a supposed hidden Forerunner artifact. After the UNSC drove the Covenant away, the United Earth Government worked to reconstruct the city-platform as part of Project Rebirth. Despite it being restored into a tropical jewel of the Pacific, many citizens had not been eager to return to Aranuka after the war, and by 2558, the city still had a small population. In 2553, Molly Patel and her adoptive parents, Yong Lee and Asha Moyambe, moved to Aranuka from Wisconsin, URNA. Over the next five years, Molly adjusted to her new life there and also attended Admiral Harper High School. The Aranuka Tether managed to survive the war. On 2556#October|October 31, 2556, the was docked with the tether's terminus. List of appearances ''Halo: Legacy of Onyx'' Sources Category:Earth Category:Human cities
The Arany Basin was a vast lowland east of the Highland Mountains on the continent of Eposz on the human Inner Colonies|Inner Human colonies|Colony planet|world of Reach. History On 2559#October|October 7, 2559, just prior to Operation: Operation: WOLFE|WOLFE, the prowler detected a low intensity conflict taking place in the basin. As Blue Team was inserting during the operation, on the , their flight path took them near the basin. Geography Buk Burn Cavity *Logistics Base Godollo Godollo Steppe *Juh Mezo Aqueduct Juh Mezo Township *Kiskore Manor *Kiskore Irrigation Tunnel Mohacs/New Mohacs List of appearances ''Halo: Shadows of Reach'' Sources Category:Reach locations
Araqiel was a UNSC third-generation Smart AI|"smart" Artificial intelligence|AI assigned to James Ackerson|Colonel James Ackerson.Halo: First Strike, ''page 128'' Biography As Ackerson's private AI, Araqiel was tasked to spy on Dr. Catherine Halsey and her research. His avatar was that of an elongated skull with long, demon-like horns, fire-filled eyes and jagged teeth. His voice was a low bestial growl or rumble containing a trace or crackle of far-off thunder.Halo: First Strike, ''page 127'' (''Facets and hard shimmering planes fit together into curled horns, an elongated jaw, and over-sized eyes that flickered with holographic fire. It turned and smiled at Dr. Halsey, baring razor jags of teeth. "Civilian consultant 409871," it said in a deep bass rumble that contained a crackle of thunder. "Doctor Catherine Halsey." "Araqiel," she muttered. "Did your master leave you behind when he was reassigned? Don't you have anything better to do than steal data from my SPARTAN program?"'') He was noted as having a "borderline disregard for human life", which, according to Dr. Halsey, may have been the reason why he and Ackerson "got along so well". He was left at CASTLE Base in 2552 during the Fall of Reach. He threatened Dr. Halsey and Kalmiya, Dr. Halsey's personal AI, accusing them of treason, after he attempted to stop her from breaking United Nations Space Command Military Security Code 447-R27|protocol and military law by accessing James Ackerson|Ackerson's private data files.Halo: First Strike, page 127 (''"You are in violation of UNSC military security code 447-R27," Araqiel stated with a growl. "This has been recorded and the proper authorities have been notified. You will cease and desist all activities."'') He even went so far as to threaten to fill Halsey's office with fatal levels of narcozine gas or to pressurize her office and cause pulmonary edema (the flooding of the lungs via the inability of the heart to remove fluids, effectively causing the victim to drown).Halo: First Strike, page 127 (''"While I allowed you to 'access' these medical files, I have taken control of the air reclamation system for your medical wing. I can pressurize your office and cause pulmonary edema. I can release narcozine gas to para--") Dr. Halsey responded by activating the fail-safe in his Riemann matrix, effectively destroying him by sending a concentrated UV burst to burn it out.Halo: First Strike, page 128 (''"this is the nexus of your being." She tapped the display. "Your code directory, the center through which all impulses in your mind flow. And this,"--she quickly typed another command--"is the code that activates your personal fail-safe. It generates a pulse beam of high-frequency UV light in your Riemann cycling-thought matrix, clearing your high-thought functions. It will effectively erase you."'') Trivia His name and avatar were based on Wikipedia:Arakiel|Arakiel, a fallen angel described in the Wikipedia:Book of Enoch|Book of Enoch in the Apocrypha. In Dr. Halsey's personal journal, there is an entry in which Halsey talks about being monitored by an ONI AI is accompanied by an image composed of vertical lines. These lines appear to create an image of a fanged skull with long curling horns. While similar to Araqiel's appearance, the entry was made on July 12, 2531. If this is an illustration of Araquiel, he would be 21 years old at the time of his destruction. Smart AIs usually go rampant after 7 years of service. List of appearances ''Halo: First Strike'' ''Halo: Glasslands'' ''Halo: Mortal Dictata'' Sources Category:AI characters
File:H2A - Arbiter armor.jpg|300px|thumb|The armor held inside the Mausoleum of the Arbiter. As befitting the great honor associated with the title, each Arbiter of the Covenant is issued a unique set of traditional body armor.Halo 2, campaign level, ''The Arbiter'' Description Every Arbiter is given an ancient suit of armor that fits their size, and the armor itself always follow an age-old traditional design that dates back to before the Covenant. Multiple suits of armor are stored in the Mausoleum of the Arbiter, and an individual suit will be mourned if it is lost.https://www.halowaypoint.com/en-us/news/canon-fodder-in-the-zone Unlike the sleek, glossy Sangheili harness|armor worn by most Sangheili, the Arbiter's armor is made of a dark silvery-bronze metal and is more akin to a suit of human medieval armor. Notably, it includes a distinctive helmet with a curved hawk-like "beak" covering the face. The armor is secured to the Arbiter's combat suit by blue form-fitting straps and is composed of various segmented plates. A porous, form-fitting underarmor is worn under the metallic plates.Halo: The Essential Visual Guide, ''page 11'' Variants During the Taming of the Lekgolo, Arbiter Jeht 'Lcmutee was given a Ranger harness retaining the aesthetics of the default body armor design.Halo 2: Anniversary, Terminal (Halo 2: Anniversary)|Terminal 8 After the Human-Covenant War Thel 'Vadam started wearing a brand new custom-built ceremonial battle armor intended to pay homage to past Arbiters and symbolize his newfound role as a leader of his people. Technical details Like the standard Combat harness|Sangheili combat harness, the Arbiter's armor is equipped with an energy shielding|energy shield. It also possesses active camouflage capabilities, but this feature can only be enabled for a limited time, as opposed to the armor of Special Operations Sangheili|Spec-Ops Sangheili, as the armor and its functionalities are somewhat older than current Covenant technology. Trivia In ''Halo 2'', the Arbiter armor lacked the distinctive mandible guards seen in Halo 3. The most likely explanation is that the Thel 'Vadam|current Arbiter added them himself. Gallery File:Arbarm.JPG|Arbiter armor in Halo 2. File:Thel `Vadam Tranparent.png|Thel 'Vadam wearing the traditional armor of the Arbiter in November, 2552. File:HW Render Ripa 'Moramee.png|The armor worn by Ripa 'Moramee in ''Halo Wars''. File:Fal - The Duel.png|The armor worn by Fal 'Chavamee in ''Halo Legends'': ''The Duel''. File:H2A-ArbiterThelVadam-Render.jpg|An early model of Thel in Arbiter armor for ''Halo 2: Anniversary''. File:H2A-Arbiter-02.jpg|Thel 'Vadam wearing traditional Arbiter armor in October, 2552. File:H2A-ep-Arbiter&Locke.jpg|Thel 'Vadam wearing his custom-built Arbiter armor in 2558. File:H2A Terminals - Prophet-Elite War Arbiter.jpg|A pre-Covenant Arbiter wearing armor. File:H2A AncientArbiterArmour Concept.jpg|Concept art for the Arbiter Ranger harness worn by Jeht 'Lcmutee during the Taming of the Lekgolo. File:H2A - Arbiter-Ranger harness variant.jpg|The Arbiter Ranger armor worn by Jeht 'Lcmutee during the Taming of the Lekgolo. File:H2A Arbiter Unggoy Rebellion concept art.jpg|The armor worn by Heki 'Gibadee during the Unggoy Rebellion. File:H5G-Sunaion-BattlePlans.jpg|Thel 'Vadam wearing his armor shortly before the Battle of Sunaion in ''Halo 5: Guardians''. File:H5G Thel Profile.png|Thel 'Vadam wearing his armor. File:HaloMythos-H2A-ArbiterThelVadam.png|Half-body shot of Thel 'Vadam in Arbiter armor in ''Halo 2: Anniversary'', as shown in ''Halo Mythos''. File:Enc22 ThelVadam.jpg|Thel 'Vadam in his custom armor in the ''Halo Encyclopedia (2022 edition)''. List of appearances ''Halo 2'' ''Halo 3'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo Legends'' *''Origins'' *''The Duel'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Return'' motion comic ''Halo: Escalation'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo Infinite'' ''Halo: Outcasts'' Sources Category:Covenant armor Category:Sangheili armor
File:H3_ArbiterEyeGlitch.jpg|thumb|A screenshot of the glitch in Crow's Nest. The Arbiter eye glitch is a glitches|glitch that occurs during ''Halo 3'''s Campaign. The graphical error, which causes one of the Thel 'Vadam|Arbiter's eyes to turn completely transparent, occurs after cutscenes in various levels, including Sierra 117, Crow's Nest, and The Covenant (level)|The Covenant. Walkthrough At the very beginning of the level, Crow's Nest, stand on the Arbiter's left and look at his head. His left eye will disappear and reappear numerous times. You can see straight through his head when it disappears. This happens to both of his eyes, but never at the same time. He will still behave as if he's looking at you with both eyes. Also, his eyes are meant to be orange with black slits instead of pure black. This also happens: Near the end of the level Sierra 117. on the level The Covenant, shortly after the cutscene where the Thel 'Vadam|Thel 'Vadam kills the Prophet of Truth. Category:Halo 3 glitches
Arbiter may refer to: ''Halo'' universe Arbiter - A Sangheili title in the Covenant. Arbiter body armor - The armor worn by an Arbiter. Mausoleum of the Arbiter - A cavernous room in the Covenant holy city ''High Charity'' which housed the remains of the Arbiters. Fal 'Chavamee - The Arbiter in the ''Halo Legends'' episode ''The Duel''. Ripa 'Moramee - The Arbiter in ''Halo Wars'', who fought in the beginning of the Human-Covenant War. Thel 'Vadam - The Arbiter introduced in ''Halo 2'', who fought in the end of the Human-Covenant War and became the leader of the Swords of Sanghelios. Gameplay Arbiter (player character) - Playable character in ''Halo 2'' and ''Halo 3''. Arbiter (NPC) - Allied NPC in ''Halo 3'' and ''Halo 5: Guardians''. Hero unit in ''Halo Wars'' and ''Halo Wars 2''. The Arbiter (leader) - Covenant leader in ''Halo Wars'' and ''Halo Wars 2''. The Arbiter - The sixth campaign level of ''Halo 2''. *The Arbiter/Walkthrough - A walkthrough for the level written by Halopedia. The Arbiter (achievement) - An achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo: The Master Chief Collection''. Adjudicate The Arbiter - An achievement in ''Halo Wars''. Phantom glitch on The Arbiter - A glitch in the ''Halo 2'' campaign level, ''The Arbiter''. Flying Arbiter - A glitch in the ''Halo 2'' campaign level, ''The Oracle''. Hovering Arbiter glitch - A glitch in the ''Halo 2'' campaign level, ''Quarantine Zone''. Swinging Arbiter glitch - A glitch in the ''Halo 2'' campaign level, ''The Great Journey''. Arbiter eye glitch - A glitch in ''Halo 3''. Real world Arbiter (Killer Instinct) - A guest character in the third season of ''Wikipedia:Killer Instinct (2013 video game)|Killer Instinct''.
The Arbiter is a guest character in the third season of the 2013 fighting game ''Wikipedia:Killer Instinct (2013 video game)|Killer Instinct''. Overview Though ''Killer Instincts developers regard the character as an amalgamation of themes and traits from various Arbiters, he is clearly intended to be a stand-in for Thel 'Vadam, the Arbiter introduced in ''Halo 2''. His default and alternate skins are recreations of 'Vadam's ''Halo 5: Guardians'' and ''Halo 2: Anniversary'' appearances, respectively. The Arbiter claims to have encountered the Flood and killed the Prophet of Truth, both key elements of 'Vadam's history. In his reveal trailer, he even uses 'Vadam's ''Halo 3'' catchphrase, "Were it so easy."' Regardless of the skin used, the Arbiter is equipped with a Mosa-pattern carbine|Covenant carbine, an energy sword (the Prophets' Bane, the , or the unidentified energy sword pattern) and s, and active camouflage. Using the default ''Halo 5: Guardians'' Kaidon skin arms the Arbiter with Thel 'Vadam's personal energy sword, Prophets' Bane, though the ''Halo 2: Anniversary'' skin uses a standard Type-1 energy sword. The player can also outfit the Arbiter with the combat harness from ''Halo 2: Anniversary'', the Ascetic armor from ''Halo 3'', the Ranger and Zealot harnesses from ''Halo: Reach'', and the Storm and Commander armors from ''Halo 4''. Gameplay Similar to Nicole-458 from ''Wikipedia: Dead or Alive 4|Dead or Alive 4'', many of the Arbiter's moves and traits are named after elements of the ''Halo'' franchise. Combo Trait - Combat Evolved: After performing a throw or any Ender, the Arbiter can follow up by sticking a plasma grenade to the opponent or firing his carbine to deal additional damage and extend the combo slightly. Instinct Mode - Judge and Executioner: The Arbiter summons an energy shield that extends his health meter slightly and has unlimited armor against projectiles. The shield fully recharges once its been broken after having not attacked for a while. Additionally, the Arbiter can Parry ''(HP+HK)'' similar to the ''Street Fighter 3'' series, blocking all damage and ignoring an oncoming attack completely. Parries can be performed midair as well. Step-Kick - ''(Forward+MK)'' - The Arbiter performs a large straight kick. Can cause wall splat. Type-51 Carbine - ''(HK)'' - The Arbiter fires up to three consecutive shots from his carbine. The carbine holds 18 rounds; once the ammo is depleted, the Arbiter instead performs a melee bash attack. Can be performed midair. Ammo cannot be regenerated, so once all 18 rounds are used, the move is no longer available. Pressing ''(Forward+HK) ''will make the Arbiter do the melee bash, even with ammo available. Plasma Grenade - ''(LP+MP+HP) ''- The Arbiter throws a sticky plasma grenade. Detonates after three seconds, which can harm both the opponent and the Arbiter and causes stagger. Holding Forward will make the throw arc larger, while holding Back will make the throw arc smaller. Can be performed midair. Holding down will cause the Arbiter to instantly detonate a grenade at close range, causing a hard knockdown on both him and his opponent. Up to three grenades can be held at once, and they automatically regenerate over time once used. Throw'' - (Forward or back+LP+LK)'' - The Arbiter grabs the opponent and then slashes them twice. Acts as a launcher. Mercy's Demise - ''(QCF+P)'' - The Arbiter charges and performs an uppercut with his energy sword. Button strength determines distance traveled. Works as a Knockdown Ender. Truth Seeker - ''(QCB+P)'' - The Arbiter spins around with an overhead energy sword slash. Hits overhead, button strength determines attack speed. Works as a Ground Bounce Ender. Prophet's Bane - ''(QCB+K)'' - The Arbiter activates active camouflage and appears elsewhere, stabbing the opponent through the chest and then throwing them away. Button strength determines distance traveled. Works as a Launcher Ender. Shadow Mercy's Demise - ''(QCF+P+P)'' - The Arbiter slashes wildly with his energy sword five times. Shadow Prophet's Bane - ''(QCB+K+K)'' - The Arbiter activates a cloaking device and appears behind the opponent, stabbing them through the chest and then throwing them away. Tracks the opponent's location. The kick can be held in order to delay the attack for better timing. Energy Shield - ''(QCF+K+K) - '' The Arbiter uses some Shadow Meter to summon an energy shield. Can knock the opponent away on activation, but deals no damage. Functions identically to the Instinct Mode shield, but does not recharge on its own and does not enable Parry. ''I have fought with honor, endured the brand of shame, dealt out vengeance - even at the threshold of oblivion, I stood against false truth and the all-consuming Flood. But now, new foes have risen, and I have become their prey. Strange in appearance, these warriors hunt me. I see courage and conviction in their eyes, but also questions - the same questions I ask myself. In a lifetime of war, is this the end? My final battle? Will this hunter be the end of me? Were it so easy.'' reveal trailer narration ''I have faced the Flood and silenced Truth. I will quell your thunder and douse your flame.'' intro ''Another victory, yes, but ... there is always another battle.'' victory ''Cleansing flame!'' throwing plasma grenade ''Pathetic.'' performing throw Stage The Arbiter's stage is the Arena of Judgment, a long-abandoned structure on Sanghelios. The stage background features a battle between the Swords of Sanghelios and Jul 'Mdama's Covenant. As the match progresses, the battle destroys the statues and other structures constituting the arena. Vehicles such as Mikpramu-pattern Phantom|Phantoms and Deutoros-pattern Scarab|Scarabs occasionally crash into the scenery. STAGE ULTRA: During a Stage Ultra Combo, the victor knocks their opponent back onto the ground, just as a Scarab bursts through the wall. As they slowly lift themselves up, an out-of-control D'nomlhe-pattern Banshee|Banshee falls from the sky in a tailspin through the hole opened by the Scarab. The opponent turns to face the sounds of destruction just in time to see the Banshee hit the ground at an angle, flip up into the air, and land on top of the opponent, crushing them. ULTRA Combo''': 31 Hits Production notes The Arbiter is portrayed by American voice actor Wikipedia:Ray Chase (voice actor)|Ray Chase, who would go on to voice Adjutant Resolution, along with multiplayer Spartan Voiceprint 1A76, in ''Halo Infinite''. The Arbiter's life bar is based on the health bar from ''Halo 5: Guardians'', only inverted. Gallery File:KI - Arbiter.jpg|The Arbiter with his energy sword File:KillerInstinctRangerOptions.png|Ranger harness File:KillerInstinctZealotOptions.png|Zealot harness File:KillerInstinctEliteOptions.png|Elite combat harness File:KillerInstinctStormOptions.png|Storm harness File:KillerInstinctCommanderOptions.png|Sangheili Commander File:KillerInstinctAsceticOptions.png|Ascetic Harness File:Command rank storm harness.png|Storm harness Command-rank File:KIRanger harness 2.png|Ranger harness 2 File:KIZealot harness 2.png|Zealot harness 2 File:KICommander harness 2.png|Commander harness 2 File:KIA harness 2.png|Ascetic harness 2 File:Combatharness 2 KI.jpg|Combat harness 2 Sources See also Nicole-458 Category:Sangheili characters Category:Arbiters Category:Covenant military personnel Category:Playable characters
Arbiter is a title carried by multiple non-player characters in the ''Halo (disambiguation)|Halo'' video games. Universe and lore Overview ''Halo 2'' Legendary: 45 |healthtype=hard_metal_thin |shields=Normal: 70 15s delay, 6s recharge Legendary: 105 15s delay, 1.8s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, carbine |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding |tagname=dervish }} ''Halo 3'' Legendary: 200 |healthtype=hard_metal_thin |shields=Normal: 160 7s delay, 1s recharge Legendary: 160 7s delay, 1s recharge |shieldtype=energy_shield_thin |weapons=carbine, energy sword, plasma rifle, flamethrower |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding, active camouflage|active camo |tagname=dervish }} ''Halo 5: Guardians'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 110 8s delay, 3s recharge Legendary: 155 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=energy sword |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=elite_arbiter }} ''Halo Wars'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' ''Halo Wars 2'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Production notes Trivia Gallery List of appearances ''Halo 2'' *''Halo 2: Anniversary'' ''Halo 3'' ''Halo Wars'' ''Halo 5: Guardians'' ''Halo Wars 2'' Notes Sources
The Arbiter is the playable deuteragonist of ''Halo 2'' and ''Halo 3''. Universe and lore Overview The Arbiter, Thel 'Vadam, is a playable elite in the ''Halo'' series, and the first protagonist to be introduced after john-117|the Master Chief. A former Zealot, he offers a unique perspective for players to experience the Covenant's motivations and story from their viewpoint. Arbiter's gameplay is near identical to Master Chief having the same base stats and controls. ''Halo 2'' }} ''Halo 2'' opens with Thel 'Vadam, an elite Supreme Commander, on trial following events of ''Halo: Combat Evolved''. He is being prosecuted for the Battle of Installation 04|destruction of Installation 04 at the hands of the Master Chief. Thel is stripped of his rank and branded with a Mark of Shame, after which he is not seen again until his first playable appearance in the mission The Arbiter. Arbiter has access to all of the same mechanics players would expect when controlling Master Chief (gameplay)|Master Chief. However, rather than having a flashlight integrated into his arbiter body armor|armor the Arbiter can instead activate a limited duration active camouflage that will recharge after depleting. The Arbiter is playable for 6 of the 14 playable singleplayer missions. Aside from the narrative differences that come from playing as an elite Arbiter is also accompanied by covenant npc allies on many of his missions. ''Halo 3'' Specific: hard_metal_thin_player |shields=70 5s delay, 2s recharge |shieldtype=Generic: energy_shield_thin Specific: energy_shield_thin_player |jump=3.08 wu/s |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee (support weapon|detach turrets), dual wielding, equipment, flashlight, binoculars |tagname=dervish }} After the events of ''Halo 2'' the Arbiter along with other elites have formed an alliance with humanity. He is present from the first mission and accompanies the Master Chief as an non-playable character ally throughout the campaign. Arbiter no longer has levels dedicated to him being the primary playable protagonist, instead every single mission can have a second player assume control of the Arbiter during cooperative play. During these co-op missions the Arbiter (NPC)|npc version of Arbiter will be fully replaced by the second player, along with all associated dialogue and scripted interactions not occurring. The Arbiter has seen a minor visual redesign compared to his ''Halo 2'' incarnation. His armor is more of a bronze color in comparison to his earlier silver, he now has mandibles guards similar to other sangheili harness|elite armor designs, and a flashlight can be seen mounted on his left shoulder. While the npc retains the ability to use the armor's integrated active camo, players are not. The only way the Arbiter differs from Chief in ''Halo 3'' is by spawning with his own covenant weapons. Unlike the npc he never spawns with the energy sword. Production notes Trivia Gallery List of appearances ''Halo 2'' *''Halo 2: Anniversary'' ''Halo 3'' Notes Sources
|government=*Council of City States Covenant Swords of Sanghelios |memberof= |duties=*Missions of suicidal danger and grave religious or political importance Leader of the Swords of Sanghelios |term=Life |style= |headquarters= |formation=Prior to 938 BCE |reorganized=*c. 2152 2552#November|November 3, 2552 |abolished= |notable=*Fal 'Chavamee Jeht 'Lcmutee Ripa 'Moramee Thel 'Vadam Irsu 'Labat }} Arbiter is a title of the highest possible honor bestowed upon a Sangheili. Formerly appointed only by the Hierarchs of the Covenant during a time of need, the title is currently held by Thel 'Vadam who leads the Swords of Sanghelios after the Covenant's dissolution. The title was originally the greatest religious, military, and political rank of the Sangheili. After they joined the Covenant, however, the role was downplayed in importance somewhat, with the Sangheili Councilor|Sangheili High Councilors ranking higher in political matters. This would eventually change again: approximately 400 years before the Human-Covenant war, Fal 'Chavamee|an Arbiter declared he did not believe in the Great Journey and was stripped of his rank and killed. Thus the title became a brand of shame. Arbiters were sent on highly perilous and suicidal missions by the Hierarchs. On these missions, the Arbiter was expected to die and to become another great martyr of the Covenant on their path to the Covenant religion|Great Journey. This was seen as a way to regain, in part, their honor. Depending on the nature of his assignment an Arbiter would have either acted alone as a singular combatant, with support by Covenant military forces, or they were tasked to lead large numbers of Covenant troops.Halo 2, campaign level, ''The Great Journey'' Notable Arbiters have been appointed by the Prophets during incidents such as the Taming of the Lekgolo, the Unggoy Rebellion, the Human-Covenant War, and most recently, the threat of the heretics led by Sesa 'Refumee.Halo Encyclopedia (2009 edition), ''page 138'' History File:H2A Terminals - Ancient Arbiter 1.jpg|thumb|250px|Irsu 'Labat, the ancient Arbiter and tyrant of Qivro standing atop a battlefield. The title of Arbiter dates back long before the Covenant, and long before the Sangheili became a space-faring race, originating on Sanghelios. The Arbiters of old were immensely powerful and skilled warriors who ruled over all Sangheili clans, described as "''part king, part judge''". Centuries before the Sangheili became space-faring, Irsu 'Labat|a tyrannical Arbiter took control of the entire continent of Qivro. However, the Arbiter and his oppresive regime were eventually overthrown by a coalition of kaidons known as the Swords of Sanghelios. The Arbiters continued to lead their species even after the Sangheili had colonized Sangheili colonies|dozens of other worlds. When the San'Shyuum arrived in their Forerunner Dreadnought in 938 BCE on the Sangheili frontier colony of Ulgethon, Arbiter Vema 'Togad initiated the War of Beginnings by decapitating a delegation of San'Shyuum and returning their heads to the Dreadnought for the other San'Shyuum Reformists to find. As the war began, this Arbiter led the Sangheili against the San'Shyuum during the war that lasted many decades. After the Writ of Union was ratified and the war had ended, the Hierarchs of the newly formed Covenant realized the importance of the title of Arbiter. File:H2A terminal TH Arbiter 1.jpg|thumb|250px|left|Arbiter Jeht 'Lcmutee is blessed by a Hierarch. The establishment of the Covenant led to the Sangheili losing most of their traditions and history. However, the title of Arbiter was maintained as a position of power for the Sangheili. The appellation of Arbiter was bestowed upon the commander-in-chief of the Covenant military, and was regarded as a great privilege among the Sangheili race. Arbiter was a noble title only given to a Sangheili that was considered worthy of bringing justice and peace to the Covenantsome considered it a "''badge of greatness''". The Arbiter's authority would not be questioned by any other individual in the Covenant.Halo: Evolutions|Halo: Evolutions Volume II, "Wages of Sin", ''pages 294-295'' Most notably, the Arbiter of the Covenant would serve as the "Will of the Hierarchs". At some point the year before or in 784 BCE, during an Ages of Conversion|Age of Conversion, the Covenant's Taming of the Lekgolo|war with the Lekgolo species had proved itself to be significantly more difficult than anticipated. Arbiter Jeht 'Lcmutee was tasked with traveling to the moon of Rantu to learn about the Lekgolo's strengths and weaknesses,Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 8'' and upon learning that the Lekgolo could combine into the powerful Mgalekgolo forms, he proposed the species' incorporation into the Covenant to the Hierarchs. The Hierarchs reluctantly agreed with the Arbiter, and the Lekgolo joined the empire.Halo: Contact Harvest, ''pages 269-270'' However, approximately four hundred years prior to the Battle of Installation 04|destruction of Installation 04, the contemporary Arbiter, Fal 'Chavamee, refused to accept the Covenant religion and was branded a List of known Covenant heretics|heretic by the Hierarchs. The resulting chain of events, which led to the deaths of both 'Chavamee and a high-ranking kinsman named Haka 'Suukaree, led to the Prophets changing the role of the Arbiter significantly. The title was thereafter given to disgraced Sangheili in order for them to regain their honor by way of suicidal missions of great importance to the Covenant as a whole.Halo Legends, ''The Duel'' As part of this, the Line of Immaculate Succession was established. In part, the change was additionally made by the Hierarchs to secure their own power over the Sangheili; in many cases, brilliant Sangheili who asked too many questions or were otherwise seen as a threat to the Prophets were branded heretics and then appointed Arbiter to silence them and to keep the Sangheili without a strong leader of their own.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 11'' During the Unggoy Rebellion of 2462, an Arbiter was appointed to put down the insurrection. Arbiter Heki 'Gibadee commanded a Covenant fleet|fleet and partially Glassing|glassed the Unggoy homeworld of Balaho, forcing the species to surrender and rejoin the Covenant.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 10'' File:HW Ripa is killed.png|250px|thumb|Arbiter Ripa 'Moramee meets his end in Battle of the Trove|battle. After the outbreak of the Human-Covenant War, the Prophet of Regret made Ripa 'Moramee an Arbiter charged with the destruction of humanity. Acting as the Arbiter, 'Moramee led Covenant forces during the Harvest campaign, the Battle for Arcadia and the Battle of Trove. The latter battle happened when the Prophet of Regret sought to unlock a fleet of Forerunner Sojourner-class dreadnought|''Sojourner''-class dreadnoughts in order to win the war far more quickly. 'Moramee kidnapped Professor Ellen Anders from Arcadia at the end of the battle there to act as a Reclaimer to unlock the ships for the Covenant. 'Moramee's ship was followed to Trove by the Phoenix-class colony ship|''Phoenix''-class support ship UNSC Spirit of Fire|UNSC ''Spirit of Fire''Halo Wars, campaign level, ''Anders' Signal'' where the human vessel worked to rescue Anders and foil the Covenant plot. Near the end of the Battle of the Etran Harborage, Arbiter Ripa 'Moramee was killed by Sergeant John Forge with his own energy sword. The planet and its fleet of Forerunner ships were subsequently destroyed by the ''Spirit of Fire'' and her forces, foiling the Covenant plot.Halo Wars, campaign level, ''Escape (Halo Wars level)|Escape'' Ripa 'Moramee would be the second-to-last Arbiter appointed by the Hierarchs. File:H2A Terminals - Arbiter kneeling.png|thumb|250px|Thel 'Vadamee, the last Arbiter of the Covenant. In 2552, after the Battle of Installation 04|destruction of Installation 04 by John-117, Supreme Commander Thel 'Vadamee was branded a heretic for his failure to protect the Halo installation. Rather than be executed, he was declared an Arbiter by the Hierarchs. 'Vadamee was tasked with eliminating heretic leader Sesa 'Refumee,Halo 2, campaign level, ''The Oracle'' and was later charged with retrieving the activation index of Installation 05. However, after recovering the index, the Arbiter was betrayed by Tartarus, Chieftain of the Jiralhanae, who had been ordered to lead an armed coup against the Sangheili by the Prophet of Truth|High Prophet of Truth.Halo 2, campaign level, ''Quarantine Zone'' However, 'Vadamee survived Tartarus' assassination attempt and proceeded to lead the Sangheili against the Covenant in the Great Schism. Rescued by the Gravemind, 'Vadamee learned the truth of the Halos and the Great Journey from the Flood leader with the help of John-117, the human warrior who had disgraced 'Vadamee by destroying Installation 04.Halo 2, campaign level ''Gravemind (level)|Gravemind'' Due to a combination of desperation and disillusion with his former beliefs, the Arbiter allied with the UNSC. Together, the Sangheili and the humans were able to defeat the Covenant at Installation 00, with 'Vadam executing Truth, the last Hierarch of the Covenant, himself. During this final battle, 'Vadam fought side-by-side with John-117, the two former mortal enemies creating a formidable force.Halo 3, campaign level ''The Covenant (level)|The Covenant'' After the Human-Covenant War ended, the Arbiter ratified the Treaty of 2552 with the Unified Earth Government to declare peace between the Sangheili and humanity. The Arbiter established the Swords of Sanghelios and attempted to unify the Sangheili species, although he did not receive universal approval among the Sangheili. Some believed that Vadam's very existence was heretical as he did not sacrifice himself in battle as was traditional of Arbiters in the Covenant. As such, many devout believers regarded Thel a "false Arbiter". In 2553, Thel 'Vadam traveled to each state of Sanghelios to make his case for permanent peace with humanity. During his visit to Mdama, he announced that he no longer felt he was an Arbiter, but simply a kaidon.Halo: Glasslands, ''pages 58-61'' Despite this, Thel 'Vadam continues to hold the title of Arbiter as of October 2558#October|2558.Halo: Escalation, ''Halo: Escalation Issue 1|Issue #1''Halo 5: Guardians Function and duties }} File:H2A Terminals - UR Arbiter 2.jpg|thumb|250px|left|Arbiter Heki 'Gibadee quelled the Unggoy Rebellion. Originally, the function of Arbiter was to serve as the ruler of the Sangheili species. When the Covenant was established, the title of Arbiter was one of the few pieces of Sangheili culture that was left unmolested by the San'Shyuum. The Arbiter continued to serve as the commander-in-chief of the Covenant military and served as the guardian of the Covenant religion|Great Journey.Halo Channel: ''Who is the Arbiter? - Part 1'' After the function of Arbiter was altered approximately four hundred years prior to 2552, the Arbiter followed the direct orders of the Hierarchs. Every Arbiter was chosen during a time of great conflict. Arbiters were charged with carrying out extremely dangerous missions that were meant to redeem themselves from past sins and heresies through death. Although the Arbiters were aware that their title was a death sentence, they would gladly carry out the Hierarchs' missions and anticipated a glorious death to regain lost honor. To most members of the Covenant, especially the Unggoy, the Arbiter was seen as a savior in times of dire need; their Sangheili peers consider them the living embodiment of the "Will of the Prophets". Their corpsesor presumably memorials in some casesHalo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 139''were housed in identical caskets in the Mausoleum of the Arbiter. In the center of this room was a floating pod that contained the Arbiter body armor|armor of the Arbiter when one was not currently appointed. This armor, while highly decorative, is fully functional as battle armor. Though considered a commanding role of high esteem, the Arbiter was condemned to a life of suicidal missions to regain his honor. This includes the current Arbiter, Thel 'Vadam, who was branded a heretic for his failure to protect Installation 04|one of the sacred Halo Array|Halo rings from the so-called "Demon", SPARTAN-II program|SPARTAN-II John-117.Halo 2, campaign level ''The Heretic'' Although the Arbiter is a singular warrior, he has the authority to give orders to other Covenant soldiers; this command can be likened to that of a United Nations Space Command|UNSC General|four-star general.Halo Wars, ''instruction manual'' Arbiter Ripa 'Moramee once activated his Type-1 energy sword|energy swords in the presence of a Prophet of Regret|Hierarch, something that was normally seen as an act of aggression against the Prophet and was punishable by death. His status as Arbiter is likely the only reason the nearby Sangheili Honor Guardsmen did not kill him on the spot.Halo Wars, campaign level ''Scarab (level)|Scarab'' While the honor of the title was restored after the dissolution of the Covenant, the function and role of the contemporary Arbiter are quite dissimilar from those of the judge-kings of ancient times. File:H2A - Thel before armor.jpg|thumb|250px|Thel 'Vadamee is appointed Arbiter. }} When an Arbiter was chosen within the Covenant, he was usually a highly skilled Sangheili warrior who, through either chance or misdeed, had severely disgraced himself in his line of duty. The rank of the Sangheili prior to becoming Arbiter presumably had no effect on the chance of becoming Arbiter, though higher-ranked Sangheili had better chances due to their more extensive experience and superior skill. The rank of Arbiter was considered a very prized reward, especially as it allowed the individual to die honorably rather than be shamefully executed. While there were many known cases of the mantle of the Arbiter being used to snuff out potential challengers to the Hierarchs' power over the Sangheili, in other cases such as that of Ripa 'Moramee, brutish individuals with a high propensity for violence were chosen instead.Halo Wars: Genesis Although unrelated from one another, all Arbiters following Fal 'Chavamee were part of the Line of Immaculate Succession. Ripa 'Moramee was the 17th Arbiter in the line and there only being 18 in total. Arbiters were only selected during a time of great conflict, such as during the Human-Covenant War or the Unggoy Rebellion. They were appointed only by the Hierarchs of the Covenant. Armor File:H2A - Arbiter helmet.jpg|thumb|250px|left|Thel 'Vadamee donning the helmet of the Arbiter for the first time. Each Arbiter receives Arbiter body armor|a unique set of armor that is built according to an age-old design from before the Covenant. The very nature of the Arbiter means that they are sent on dangerous, often suicidal missions, where recovery of the corpse and the armor it wears may be impossible. The armor of the Arbiter is kept in the Mausoleum of the Arbiter until it is bestowed upon a new holder of the title. It is composed of a silvery-bronze colored metal with ornate engravings and metal work, indicating the Arbiter's ceremonial nature. However, it is fully functional as a combat suit, incorporating a heads-up display, an energy shielding system, and active camouflage. The armor incorporates a form-fitting bodysuit and blue restraining straps. Contrary to the claims of the Hierarchs, the Arbiters' armor is generally, if not always, replaced between wearers, as it is often irreparably damaged when an Arbiter is killed. This was the case with Ripa 'Moramee, whose body was pushed several kilometers off the Apex Site and was subsequently destroyed by a supernova. The technology used in the armor is similar to the standard Combat harness|Sangheili combat harness, though it is of an older design and considered "not state-of-the-art". While modern Covenant active camouflage has a virtually unlimited duration, the Arbiter's camouflage lasts only for a few seconds, though still enough to give him a tactical advantage. The armor may be subject to some small amount of customization. Ripa 'Moramee was taller than most Sangheili, at over 8'1'', while Thel 'Vadam stands at 7'10''. Furthermore, when first donning the armor, 'Vadam lacked mandible guards or a shoulder-mounted light that he possessed after the Great Schism, where his active camouflage was also significantly upgraded.Halo 3 In addition, when the Arbiter was sent on missions requiring specialized armor, such as during the Taming of the Lekgolo where Arbiter Jeht 'Lcmutee required a vacuum suit to breathe on Rantu, they would be given a variant that was more suitable for the occasion. As of 2558, Arbiter Thel 'Vadam dons a ceremonial battledress that he believes serves as tribute to traditional armor style previously worn by the Arbiters, while also serving as a symbol of transition that represents his new-found role as a leader of his people and of a united Sanghelios. Known Arbiters File:HW Arbiter Closeup Apex.png|thumb|250px|Ripa 'Moramee, the 17th Arbiter in the Line of Immaculate Succession. Irsu 'Labat who was a tyrannical leader, overthrown by the original ancient Swords of Sanghelios. Vema 'Togad who led the Sangheili during the War of Beginnings. Jeht 'Lcmutee during the Taming of the Lekgolo, tasked with pacifying the Lekgolo resistance. Fal 'Chavamee during the 2100s (approximately four hundred years prior to 2552). 'Chavamee's refusal to accept the Covenant religion led to the rank of Arbiter being converted into a badge of shame. Line of Immaculate Succession Heki 'Gibadee during the Unggoy Rebellion, tasked with quelling the uprising. Ripa 'Moramee The 17th Arbiter in the Line of Immaculate Succession who led Covenant forces on Harvest, Arcadia, and Trove. Turned into an Arbiter by the Prophet of Regret to lead Human-Covenant War|the destruction of humanity before falling Battle of the Trove|in battle to Sergeant John Forge.Halo Wars Thel 'Vadam Arbiter who quelled the heretics led by Sesa 'Refumee and later led the Fleet of Retribution|Sangheili during the Great Schism. Last Arbiter to be appointed prior to the Covenant's fragmentation and likely the 18th Arbiter in the Line of Immaculate Succession. Trivia }} In ''Halo 3'', the Arbiter's armor is different from its appearance in ''Halo 2''. The Arbiter's mandibles in ''Halo 2'' are unprotected, while in ''Halo 3'', the armor covers the mandibles. Similarly, the Arbiter has a flashlight on his left shoulder, but it only works when playing with other players or a guest. The Arbiter was originally meant to be called the "Dervish". The name was changed because it might create an unintended parallel between the game and the real-life conflict between the Western World and the Middle East. In the Spanish language versions of ''Halo 2'' and ''Halo 3'', the Arbiter is called "Inquisidor". This is because the cognate "arbitro" means "referee", and the title would thus be lost in translation. Before ''Halo 2'' was released, the Elite bipeds in Multiplayer had the armor of an Arbiter, but their armor was changed to the regular Elite armor. In ''Halo 2'', the Arbiter's right side shoulder armor contains a mini sculpt of the Legendary Difficulty Skull. This can be seen in cutscenes and in co-op. An Wikipedia:Arbitration|arbiter is someone who settles negotiations and disputes between parties. Decisions made by an arbiter are legally binding and endorsing. Arbiter (Killer Instinct)|An Arbiter appears in Microsoft Studios and Wikipedia:Iron Galaxy|Iron Galaxy's ''Wikipedia:Killer Instinct (2013 video game)|Killer Instinct'' as a playable character. While marketed primarily as ''the'' Arbiter, the character is envisioned as a canonically flexible amalgamation of several Arbiters rather than any particular individual and can be clad in various Sangheili armor sets. Arbiter appeared in Wikipedia:Konami|Konami's ''Wikipedia:Super Bomberman R|Super Bomberman R'' as one of the three exclusive characters in the Xbox One version. He is known as Arbiter Bomber, a Covenant bomberman from Planet Halo. He is an attack typed bomber and his special ability is Meditate. Gallery File:Arbarm.JPG|The armor of the Arbiter in ''Halo 2''. File:Arby helmet.jpg|Thel 'Vadamee accepts the title of Arbiter. File:Arbiter3.jpg|'Vadamee at audience with the Hierarchs. File:HW-Concept-Arbiter-01.jpg|An early concept of 'Moramee's armor for ''Halo Wars''. File:HW Concept Render Arbiter.jpg|A later, more traditional concept of Ripa 'Moramee's armor. File:Fal Arbiter.jpg|Fal 'Chavamee, the last Arbiter to bear the title as a badge of honor, in ''Halo Legends'': ''The Duel''. File:H2A_-_Arbiter.png|Updated appearance of 'Vadamee in ''Halo 2: Anniversary''. File:H2A Terminals - Ancient Arbiter 2.jpg|An Arbiter leading his people in ''Halo 2: Anniversary'''s Terminal (Halo 2: Anniversary)|terminals. File:H2A Terminals - Ancient Arbiter 3.jpg|An Arbiter raises his blade as a crowd cheers. File:H2A Terminals - Ancient Arbiter 4.jpg|Arbiter Vema 'Togad on Ulgethon observes the San'Shyuum's Forerunner Dreadnought. File:H2A Terminals - Prophet-Elite War Arbiter.jpg|Arbiter Vema 'Togad during the San'Shyuum-Sangheili War. File:H2A terminal TH Arbiter 2.jpg|Arbiter Jeht 'Lcmutee, who oversaw the Taming of the Lekgolo. File:H2A Terminals - UR Arbiter 1.jpg|Heki 'Gibadee is appointed Arbiter to quell the Unggoy Rebellion. File:H2A Terminals - UR Arbiter 3.jpg|The Unggoy surrender to the triumphant Arbiter, before allowing them entry into Sangheili units. File:KI-Arbys.png|Two Arbiters (based on Thel 'Vadam's ''Halo 5: Guardians'' and ''Halo 2: Anniversary'' appearances, respectively) dueling in ''Killer Instinct''. List of appearances ''Halo: First Strike'' *''Petra'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo Wars: Genesis'' ''Halo Legends'' *''Origins'' *''The Duel'' *''The Package (animated short)|The Package'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Return'' *''Wages of Sin'' *''From the Office of Dr. William Arthur Iqbal'' ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: New Blood'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo: Shadow of Intent'' ''Halo Mythos'' ''Halo Fractures'' *''Lessons Learned'' ''Halo: Envoy'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo Infinite'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Sources External links Wikipedia:Arbiter (Halo)|The Arbiter on Wikipedia Category:Arbiters|
Arbitrary Unit Possession is a glitch in ''Halo 2''. It allows players to play as any character in the game, and even play as vehicles. While playing as a different character, such as a Marine, . The glitch is caused by Wikipedia:Stale pointer bug|Stale Reference Manipulation in the games . Whenever an object is created, it creates a reference in memory to the actual object. An object is defined by 2 parts using Hexadecimal, a Salt and an index. The Salt is a number that is increased every single time something new spawns, and it can only increment. The Index however, simply lists how many objects there are currently loaded on the map, and because of the Pooling, can be increased, and decreased if an object has been removed from the map. If you are able to get into a very small space and prevent your Coop player from respawning, and restart the level, the glitch will begin. Discovery On November 23rd, 2019, Dr. Bizz was in the middle of making a video showcasing the Dead and Alive glitch, where a player can inhibit a dead body in first person. However, while filming, he had become Dead Alive in a way no one had seen before. He seemingly just killed his player twice, normally, and respawned Dead Alive on the level Quarantine Zone. Dr. Bizz reached out to Harc and Monopoli, who began messing with it on the same level. Acting on a small hunch, Monopoli had delayed Harcs' respawn until an Enforcer spawned, and . From there, they would enlist the help of several modders who would help them understand the glitch better. By the end of that day, they had spawned as the following "new" characters: The Enforcer, Combat Form Flood, Grunt, Jackal, and Elite. Over the following months they had successfully been able to control nearly every single character in the game, except for the boss characters. Preventing a Respawn File:H2 AUP Pinch.png|thumb|A Player waiting in a Pinch spot on Outskirts. In order to prevent the respawn, you will need to find a very low ceiling that extends outwards. Whenever you have done this, the other player will be stuck in a permanent 3rd person camera with no text (such as Teammate in Combat) on screen. This creates an invisible biped that is stashed at a very specific location on the map. The reason for this is believed to be to reduce lag in this situation, as Halo: CE did not have this feature and whenever you would try to respawn in this state, the game lagged heavily. However, there exists a flaw in the respawn code that allows Arbitrary Unit Possession to happen. The game first checks if the area is safe and/or large enough, if it is, it creates the invisible biped and attempts to teleport it to his partner and completes the respawn. Bungie designed this code without thinking of what would happen if we restarted in the teleporting process. Therefore, the game keeps loaded in memory that a player is ready to respawn with a specific Salt and Index. If, after restart, we kill our partner and load a character in at the exact same Salt and Index, the game will hijack that character and give it to the player. Predicting the Object Pool If you want to take control of a specific character, you need to predict the object pool precisely. Things that will increase the Salt by itself include Projectiles and thrown Grenades. Using the Envy skull for invisibility will help, but the further you progress into a level, the harder it is to control the Object Pool. Therefore, things near the start of the level will always be the easiest. Delta Halo and High Charity, however, are extremely difficult because of the near instant shooting that occurs at the start of these levels. Salt Overflow If something is loaded at the very start of a level, this would usually mean it is impossible to become that object because of the fact that the Salt cannot decrease. However, if we shoot 32,767 bullets, the salt will overflow back to 8,000 (Hex), and then continue from there. The reason that this works is because the Array uses a Wikipedia:16-bit computing|unsigned 16-bit integer, and therefore, has a max size of 32,768 possible integers before it overflows. For example, if we wanted to possess a character at the salt 500, but the total salt is already at 1,200, we would need to shoot exactly 32,068 bullets to make the salt wrap back around 500. This takes a lot of time, however. If you are on a map with dual SMGs, it would still take you around 40 minutes to shoot that many bullets. This idea of overflow had been theorized by Mister Monopoli and Nibre, and had been on April 8, 2020. The Result File:H2A AUPPhantom.png|thumb|175px|A Player that has become a Phantom with the Arbitrary Unit Possession Glitch. When you do the glitch, you can become any character and vehicle in the game. These characters include, but are not limited to; Phantoms, Pelicans, Marines, Elites, Jetpack/Ranger Elites, Grunts, Jackals, Hunters, Brutes, Drones, Machine Gun Turrets, Wraith Turrets, and Scarab Turrets. Just keep in mind that the further into a level something is, the harder it will be to predict the object pool. The best way to try to predict late level characters is to overload the map so nobody can shoot bullets. Trivia When you become a different biped, the players HUD appears very different. There is a less detailed motion radar, and no shield bar. File:H2 AUPHUD.png|thumb|250px|A Possessed Elite, showing the different HUD elements. Category:Halo 2 glitches
Arborea Above is the twenty-ninth track (Disc 2 Track 12) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of ''The Lost Song'', a track which plays during the level ''Assault on the Control Room'' in ''Halo: Combat Evolved'', but it was not released on the ''Halo: Original Soundtrack''. Appearances The track plays in place of ''The Lost Song'' in ''Halo: Combat Evolved Anniversary'', during the level ''Assault on the Control Room'', right before the bridge that overlooks the Control Room. After crossing the the two bridges with the two Type-26 Banshees and Mgalekgolo, the player enters another large room. After eliminating the Covenant in this room, the track will start playing. It plays on an infinite loop until the player proceeds to the hallway and large room after. Sources
Arby 'n' the Chief is a Live-Action Machinima Hybrid series created by Jon Graham, credited as Jon CJG, about the lives of figurine versions of the John-117|Master Chief and Thel 'Vadam|the Arbiter. It is mainly based around the two playing ''Halo: Reach'' and ''Halo 3'', and doing things related to ''Halo universe|Halo'', but also will occasionally focus on the duo pulling off various shenanigans. In the first four seasons, episodes usually revolve around the duo . By the fifth season, there is a central plot that develops throughout the season, while episodes that address current events are more rare. By the sixth and seventh seasons, each episode is devoted to detailing the plot. Background ''Arby 'n' the Chief'' is a live action internet video series created by Jon Graham, also known as Jon CJG (who was in turn known as DigitalPh33r when the series began production), about the lives of figurine versions of John-117|Master Chief and the Thel 'Vadam|Arbiter. Originally, it was about the two playing video games and encountering common phenomenons such as hackers or DLC releases in the Xbox LIVE community, but by the fifth season, each season has its own plot. The series has eight complete seasons. Usually, the duo plays ''Halo 3'', or ''Halo: Reach'' as of Season 4, on Xbox LIVE although Arbiter also enjoys playing other games such as ''Grand Theft Auto IV'', ''Call of Duty 4: Modern Warfare'', and ''The Legend of Zelda: Ocarina of Time'' on Wii. Chief is typically seen expressing scorn and dissent whenever someone chooses to play any game that is not ''Halo'' related, and as such, Chief stays away from such games. However, he does venture out of his normal way to try those games, though his performance is terrible, and what time he does devote to the playing of different games always results in an increase in Chief's hatred for that game. Later on in the series, however, Chief becomes more tolerant of non-''Halo'' games, such as ''Resident Evil 5'', despite later on joining a protest against the game itself because of its alleged racism. Characters Master Chief The Arbiter Cortana Greg Trent Donnovich Claire Ferguson TOSERS Clyde (Deceased) Kylie (Deceased) Duncan Adam McIntyre (Deceased) Eugene Black (Deceased) Tyler King (Deceased) Colin Hunt (Deceased) Scott Loveheart (Deceased) Agent Boris Smirnoff (Deceased) Skyler Loveheart (Deceased) Todd (Deceased) Travis (Deceased) ''Master Chief Sucks at Halo'' In this prequel to the later series, Jon's ''Halo 2'' Master Chief action figure comes to life, and begins playing the ''Halo 3 Beta''. He plays extremely poorly, partially because of his unfamiliarity with the new features of ''Halo 3'', but mainly because of his total lack of video gaming talent (at one point, he picks up a spike grenade and throws it at a nearby wall, killing himself and blaming Bungie for making a "gay wep0n"; in another scene, he accuses another player of hacking due to the player's use of a bubble shield). In the second episode, we find him asking the Arbiter (apparently a different Arbiter action figure than the one who would later be featured in ''Arby 'n' the Chief''; like the Chief, this Arbiter is unintelligent and uses Leet Speak) to play ''Halo 3 Beta'' with him on MSN. However, the Beta has been concluded, prompting the Chief to try and drown himself in the toilet. When the suicide attempt fails (because he is wearing a helmet), he decides to play ''Halo 2'' on Xbox LIVE|Xbox Live. He quickly gets booted for offensive behavior, which includes Betrayal|betraying teammates for power weapons such as the Type-1 Energy Weapon/Sword|Energy Sword. Afterward, he decides to check out Bungie.net for updates on ''Halo 3'', and discovers that the game's release date has been announced for Tuesday, September 25th, 2007. In the final episode, we find him under the Halo 3 Legendary Edition|''Halo 3'' Legendary Edition Helmet. He comments on how a man on the internet lied to him by telling him that "wearing this helmet does not make you pleh better". He proceeds to play ''Halo 3'', and after a bad display of gameplay, he takes a Sniper rifle|Sniper Rifle and gets a lucky headshot while jumping. He thinks he has become the best ''Halo 3'' player in the history of the world, and decides to make a ''Halo 3'' montage. After seven weeks, and with assistance from the Arbiter, he finally completes his "masterpiece," which consists of a misspelled title; the film clip was filmed unskillfully, with the shooting technique of merely pointing a digital camera at the TV screen. To top it all off, the film comes with an annoyingly loud soundtrack ("Crawling" by Linkin Park). Episode Guide {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| # ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |1 |Pilot |9:56 |The episode opens with Master Chief dreaming about Halo 3, where he wins an award by a Bungie representative for being the best gamer in the history of the planet. A parcel delivery reveals "The Arbiter". | |2 |Recon |9:05 |Master Chief comes up with a hilariously complex idea to get the Recon armor piece from Bungie, but resorts to the Arbiter writing a letter for him. | |3 |Attitude |8:07 |After successfully receiving the armor piece, Master Chief proceeds to annoy fellow players by bragging. Taking out his frustration on the Arbiter, he destroys his copy of Call of Duty: Modern Warfare. | |4 |Melee |8:09 |Master Chief yet again gets frustrated after the Arbiter scores a custom match kill that should have been his, after a simultaneous melee gave the Arbiter the score because he had more health. | |5 |Martyrdom |9:02 |Unable to understand how his 714 GB pornography download would cause severe connectivity issues, Master Chief stops playing Halo 3. Accompanying the Arbiter in a game of Call of Duty: Modern Warfare, he is explained by his friend about the "Martyrdom" perk. | |6 |Brawl |8:32 |After failing to grenade and rocket-jump over a nearly-impossible gap in the level "Halo (Halo 3 level)|Halo", Master Chief and the Arbiter decide to play ''Super Smash Brothers Brawl''. |} {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| # ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |7 |Girls |8:28 |After noticing the derogatory way Master Chief treats female players, the Arbiter makes it his duty to turn him into a gentleman. Although originally successful, Master Chief reverts to his old ways when a Cortana action figure arrives at Jon's apartment. | |8 |Legendary |7:17 |After discovering the "forge filters" in the newly-downloaded Legendary Map Pack, the Arbiter has Master Chief come up with a good forged-map for it. Master Chief's distorted idea of the perfect forge map is to activate ''all'' forge filters; put all starter and respawn spots next to each other, and put spend the entire budget on scenery items and equipment that is irretrievable. | |9 |Newcomers |9:22 |The night after playing Halo 3 with annoyingly serious players, Master Chief and the Arbiter are welcomed by two new guests - Todd and Travis. Master Chief becomes jealous when Cortana and Todd become close friends. | |10 |Cortana |7:12 |After fruitless attempts to brake up Todd and Cortana's relationship with drawn images of an affair and a 9-1-1 call, Master Chief has only one option left: to kill Todd. | |11 |Conflict - Part 1 |9:16 |Humiliated by Travis' trick which had him thrown into a mirror after a failed chat-up line with Cortana, Master Chief announces to the Arbiter that he will teach Todd and Travis a lesson. That night, he approaches them with a knife as they sleep. | |12 |Conflict - Part 2 |8:04 |Master Chief fights Todd and Travis, quickly defeating Travis with a kick in the Wikipedia:Gonad|gonads. The chief and Todd are evenly-matched until he tricks Todd into turning his back. About to kill him with the knife, the Arbiter and Cortana stop him just in time. The next day, Cortana approaches Master Chief - Todd and Travis have disappeared. |} {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| # ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |13 |Cold |7:25 |Master Chief tries to raise money to purchase "Cold Storage", unaware that it is free. | |14 |Wedding |8:07 |Master Chief and the Arbiter are invited to a wedding on Halo 3. While the Arbiter tries to go on with the idea; which he feels is taking the game too far, Master Chief plans to crash the party. | |15 |Professional (Part 1 of 3) |7:25 |Master Chief introduces to the Arbiter his new friend Craig, who claims to be an MLG player. Knowing of MLG ("Major-league gaming"), the Arbiter sees through Craig's lies clearly. Chief on the other hand, believes him to be real. | |16 |Face Off (Part 2 of 3) |6:41 |After making Chief cry, the Arbiter approaches Craig and his friends. They agree to have Master Chief fight Craig. | |17 |Showdown (Part 3 of 3) |10:02 |Master Chief begins his match with Craig, drunk. Unbeknownst to him, the Arbiter has "Player 1" controller, and is pretending to be Chief to win the bet. Beating the Arbiter with camping and power-weapon tactics, it is up to Master Chief to take down Craig when he suddenly leaves his console. | |18 |Glitch |8:58 |After downloading the "New Xbox Experience", the Arbiter is shocked by Master Chief's desire to kill himself. After stopping him, he is told that Chief lost his Katana piece. Not believing it to be of anything serious, the Arbiter is taken to a game of Snowbound, where all players have ceased their desire to kill each other after noticing that they too have lost their armor pieces. | |19 |Panic |8:43 |On Snowbound, the glitch-affected players begin killing non-affected gamers in a frenzy of anger at the loss of their armor pieces. Before the surviving non-affected players (with the addition of Master Chief) kill each other, a Title Upgrade is announced by Bungie that will fix the glitch. | |20 |Cheater |10:11 |Master Chief begins using cheats to excel at Halo, after finally giving up with trying to get better with experience. A Bungie employee with a gravity hammer (the "Banhammer"), not prepared to ban the Arbiter as well (the two are using the same game account), has Chief's Recon armor removed as punishment, instead. | |21 |Company, Part 1 |7:18 |After watching a horrible amateur machinima, the Arbiter and Master Chief agree to found their own machinima company. After seven weeks of work, the Master Chief comes up with "The Shawshank Redemption 2: Taking Back Manhattan". Writing in over five-thousand characters, he is only able to hire three child gamers. | |22 |Party |5:17 |The Arbiter wakes up after a night of drinking and finds Jon's apartment wrecked and Master Chief asleep in the toilet. Looking through the damaged items (such as an Xbox console with its lead cut and reattached at a smaller length), the Arbiter begins to remember the events of the previous night. | |23 |Company, Part 2 |6:15 |After forcing the Arbiter with legal action for not signing a non-disclosure agreement (Which he opposes due to it not being a real company), Chief returns to his machinima without him. He is unaware that the Arbiter has now sabotaged his production to make him come to his senses. | |24 |Evil |10:18 |After playing ''residentevil:Resident Evil 5|Resident Evil 5'', Master Chief returns to Halo 3 and joins a protest against the game - the protesters believe that Africans being featured in gaming is somehow racist. After seeing their point with the current events happening in the continent, the Arbiter leaves to think about it. Returning the next day, he has the group disband, citing that Capcom's want for the game to take place in Africa was not racist or insensitive, but because it was important to the story. Back in the apartment, Chief begins to annoy the Arbiter with his constant residentevil:Albert Wesker/Quotes|Wesker quotes. | |25 |King |18:09 |Stranded in a glitched game of King of the Hill, the players begin arguing over which of their favourite machinima series are the best. The Arbiter finally ends it, by making them agree that all of the mentioned series are popular and liked by many people. The game finally returns to normal and Chief wins the game. Elsewhere, what happened to Todd; Travis and Cortana is revealed to the viewer. |} ''Endgame'' is the originally intended finale for ''Arby 'n' the Chief'' before the debut of the sequel series ''Arby 'n' the Chief: In LA''. It is split into six parts. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |Part One |6:07 |An international drug smuggler and extreme cocaine addict on the run from the Russian government responds to Jon's need of a roommate to pay his bills. | |Part Two |5:24 |The Arbiter befriends a girl in a Slayer match called "Claire". He and Master Chief are also introduced to their roommate; Scott, who believes that their unexplainable existence is caused by eating his 'Coke sandwiches'. | |Part Three |7:29 |An entire game of Halo players are lagged-out by a hacker, while the Arbiter begins talking to Claire on MSN. | |Part 4 |7:36 |Master Chief cuts off his foot to impress Bungie into giving him back his Recon armor. Meanwhile, they discover that Scott is stealing from Jon, and Claire breaks up with the Arbiter for lying to her about his identity. | |Part 5 |9:34 |Scott begins stalking Claire in a Sandbox maze, eventually killing her with a SPARTAN laser while continuing his "lagging out" tactic. Master Chief and the Arbiter find the Russian agent who was chasing Scott in episode one, and bring him back to deal with him. | |Part Six |11:19 |With Scott's cocaine-covered corpse and blood covering Jon's apartment and the remainder of his money taken by Scott, the figures consider the possibility of them being sold to pay for Jon's living. Luckily, Claire; who had overheard the events of the previous episode on her headset, learns the truth about the two titular characters. To make it up for saving Xbox live, she offers Jon to share her apartment in California so that he doesn't end up homeless. |} Jon revealed via his blog that he will be producing a fourth season of ''Arby 'n' the Chief''. This is not a continuation of ''Arby 'n' the Chief in LA,'' but of the original series, taking place after the events of "King" but before those of ''Endgame''; unlike ''Arby 'n' the Chief in LA'', Jon is creating these episodes entirely on his own, with no outside involvement from Machinima.com. Jon has described the new season as having, "No melodrama, no crazy plots, no new characters, just classic ''Arby 'n' the Chief'', back-and-forth banter and wacky around-the-house antics." The first two episodes, which were premiered at CanWest 2010, center around the Halo: Reach Multiplayer Beta|''Halo: Reach'' Beta, while the rest of the episodes will be based around other popular Xbox 360 games or other plots that do not relate to video games. A trailer is available on YouTube, and the first episode is scheduled to be released on Saturday, June 26, 2010. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |Episode 26: Out of Reach |5:18 |In an effort to play the Halo: Reach beta before its intended opening time, Master Chief takes the concept of disk-burning to far and mutilates the disk with a knife. | |Episode 27: It's A Beta! |4:05 |Master Chief and the Arbiter take turns in playing the Reach beta. Left with nothing else to do, Chief uses Arbiter's Bungie.net account to forum post his thoughts on the game. | |Episode 28: Pirates |4:51 |Master Chief uses Arbiter's Bus pass and university assignment for a pirate role-playing game, unaware that Arbiter will require them. | |Episode 29: Aces and Spaces |5:37 |After offending Arbiter's drawing-abilities, Master Chief challenges him to an aptly-named "dick-drawing contest". | |Episode 30: Giveth and Taketh |5:34 |Master Chief grows bored of Halo 3 and plans to play the Halo Reach beta to kill time until Reach comes out in September, but is choked when the Arbiter tells him that the beta is no longer unavailable. Then Chief tries to play Halo 2 multiplayer to relieve "the good ol' days." Arbiter tries to explain that Halo 2 online multiplayer has been cancelled, but the episode ends before he can tell Chief. | |Episode 31: God's Work |6:15 |When the Arbiter attempts to play "Demons and Souls" on PS3 without Chief realizing and freaking out. Eventually Chief finds out and throws Jon's PS3 controller in the toilet and the episode ends. | |Episode 32: B&(1/2) |6:19 |Halo: Reach has finally hit store shelves, but Jon's copy has been lost during his move to a new apartment. While the Arbiter searches for it, Master Chief plays Modern Warfare 2 and encounters a JTAG-ging hacker. | |Episode 33: B&(2/2) |6:55 |Stopped by a console ban from Xbox Live, the aftermath of Master Chief's brief JTAG-ing romp on Modern Warfare 2 ensues as the Arbiter returns having finally found Halo: Reach. | |Episode 34: Digital Fruitcakes |9:18 |Master Chief challenges the Arbiter to a competitive match in Halo: Reach, Chief teamed up alongside his team of "noobs", who all exploit anything they can to win. | |Episode 35: Night of the Evading Dead |13:31 |It's Halloween, and after a late night of playing the Living Dead playlist, Arbiter tries to get some shuteye. However, Master Chief insists he get up early to play Infection custom games with him to celebrate the holiday. | |Episode 36 : The Mail Room |5:18 |Master Chief and the Arbiter answer a handful of e-mails from fans. | |Episode 37: The Mail Room II |8:14 |The Arbiter and Master Chief answer another batch of fan-mail. | |Episode 38: The Spider |11:35 |A typical uneventful day for Master Chief and the Arbiter, a chronic arachnophobe, is turned upside down when a large tarantula finds its way into Jon's apartment. | |Episode 39: Christmas 2010 Special |4:22 |The Arbiter and Greg, the mute tarantula newcomer, compete in a game of Scrabble on Christmas Eve, and Master Chief wants to join in. |} {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |Episode 40: House of Cards |15:00 |Master Chief and the Arbiter awaken on Christmas morning, joined by Greg the tarantula, and exchange gifts, following a jarring glimpse of events to come. | |Episode 41: Duck Love |9:01 |The Arbiter wastes no time going forward with his idea: developing his own gaming news show; though he struggles to come up with material, a task made no easier being badgered by Master Chief. | |Episode 42: Low on Hearts |11:32 |Arbiter catches up with Claire during a match on Halo: Reach, whom he hasn't seen in a long time. He also works hard at developing his show... as does Master Chief. | |Episode 43: Rock Bottom |12:16 |Master Chief has another online encounter with Cody, elite Reach player and future wedding security team member, and Chief challenges he and any teammates of his to a private match. The Arbiter tries to swallow the news that Claire is the bride of the upcoming wedding, as well as plenty of booze. | |Episode 44: Hypernews I |11:23 |Master Chief, the Arbiter, and Greg tape their first episode of their time travelling gaming news show, Hypernews, in which Master Chief reviews The Legend of Zelda: Ocarina of Time. | |Episode 45: Drunken Halo |9:31 |Their self-confidence rocked by the abysmal online performance of their Hypernews pilot episode, Master Chief and the Arbiter decide to celebrate their hard work regardless and dedicate the day to playing Drunken Halo. | |Episode 46: Time Wasters |11:08 |A previously encountered matchmaking player calls out Master Chief on his complete lack of skill, and Chief goes to Arbiter for some training. Arbiter apologizes to Claire for his drunken remarks from before. | |Episode 47: Da Bomb |12:55 |As Arbiter continues to train Master Chief to be a better Halo player (or at least tries), he receives an invite from Trent to tour his in-game church. | |Episode 48: Double Trouble |15:20 |Master Chief continues his Halo training with the Arbiter. When Arbiter tells him (to be nice) that he's making progress, Chief decides to take action and show Trent's security duo Cameron and Cody what he's made of. | |Episode 49: Hypernews II |13:57 |With the help of cameraman Greg the spider, Master Chief and the Arbiter tape and air their second episode of their time-travelling gaming news show, Hypernews. | |Episode 50: Stag Night |18:28 |Arbiter bonds with Claire in some Double Team Matchmaking games before attending Trent's online stag party the night before the wedding -- but Master Chief refuses to let him go alone. | |Episode 51: Cheaters |26:21 |After discovering Trent Donnovich is being unfaithful to Claire (who is to be his bride in less than 24 hours), Arbiter and Master Chief are banned from the ceremony's server and blocked from communicating with Claire in any fashion. The toys must find a way to re-enter the server and stop the wedding before it's too late... | |Episode 52: Collapse |31:49 |With a list of 'leet hacks' at the ready, Arbiter and Master Chief prepare to take down the Donnovich wedding and stop Claire from making the biggest mistake of her life. | |} {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |E3 2011 Skit |5:35 |Arbiter and Master Chief argue about everything going on at E3 2011 | |Episode 53: Genesis |19:43 |Four months have passed since the wedding crash punctuating season five. The toys are still banned from playing Halo online. Master Chief resorts to drawing on the walls and burning holes in the carpet to fill his days. The Arbiter, having not spoken to Claire in some time, has become a full-blown alcoholic and has convinced himself he has absolutely no control over his life. Greg has been nowhere to be found. Meanwhile, on the online battleground, to combat a rise in in-game cheating and hacking, the OMN (Online Multiplayer Network) establishes an organization named the TOSERS (Terms of Service Enforcement/Response Squad), consisting of moderators of varying ranks and within different divisions who are deployed to police online matches. In response, a ruthless clan of hackers known as Chaos Theosis rises and threatens to wreak havoc online with an illegal software patch commonly referred to by underground hacking communities as FragBan, which allows patched players to place an irreversible console ban on any player he or she frags in the game as well as steal that player's personal account information, unless TOSERS is immediately dismantled and its moderators are removed from gameplay... | |Episode 54: Hard End |14:55 |Master Chief follows through with his decision to apply to the TOSERS in-game police organization to have his online multiplayer access reinstated. Arbiter refuses to join him, unable to shake himself out of his depressive funk. | |Episode 55: TOSERS |17:28 |Master Chief and the Arbiter form an uneasy alliance with Cody and Cameron, fellow TOSERS applicants and once bodyguards of Trent Donnovich at his wedding, to fight off the hacker clan Chaos Theosis. | |Episode 56: Dough Eyes |16:36 |After Arbiter catches Master Chief making a mysterious phone call, the two set out to moderate Halo: Reach online play as newly recruited TOSERS. | |Episode 57: Chaos Theosis |16:18 |The Arbiter and Master Chief begin their duty as level negative one TOSERS in-game moderators. Meanwhile, the Chaos Theosis clan continues its merciless rampage throughout online matchmaking. | |Episode 58: Fired Up |20:56 |Master Chief collapses from exhaustion after a full day of moderating duty. The Arbiter can't sleep and decides to resume play through the night -- and a newly promoted Claire is assigned as his supervisor. | |Episode 59: The Storm |21:46 |Arbiter makes a last-ditch effort to retain the toys' positions on the TOSERS moderation force. | |Episode 60: Blackout |19:19 |Master Chief and the Arbiter are in the belly of a private hacking server at severe risk of having their console irreversibly banned and must find a way out, but not without the hack files they came for. | |Episode 61: Remission |22:42 |Chaos Theosis attacks the TOSERS main operations server, killing every moderator in sight. Meanwhile, the toys are still stuck in a power outage. | |Episode 62: Cradle to Grave |23:00 |Master Chief and the Arbiter, having pinned up mugshots of each member of the Chaos Theosis clan on the apartment's front door (their "hit list"), label each with their gamertags and settle on tracking and taking out the youngest member of the clan first, Claire's killer -- Adam. | |Episode 63: Femme Fatale |20:19 |Kylie confronts Duncan regarding his avoidance of the tasks assigned to him by Clyde, and the toys bicker over who to make their next target. | |Episode 64: Severance |23:06 |Master Chief and the Arbiter target the remaining Chaos Theosis members on their hit list. | |Episode 65: The Reunion |33:08 |Master Chief and the Arbiter face off with Trent Donnovich, who has been revealed to be behind Chaos Theosis and their attack on the network. | |} The seventh season of Arby 'n' the Chief premiered on April 7, 2012. The episodes were originally scheduled to be released every three weeks, although this goal was often left unmet. The average run time for each episode is intended to be ten to fifteen minutes, but some episodes have had a run time of around twenty-thirty minutes. This season is much darker in tone than the previous ones; death and despair are prominent themes, and relationships between the main characters are more strained than ever before. The soundtrack is minimal, incorporating elements of noise, ambient music and dubstep; scenes with little dialogue are frequent. Title cards are discreet, and credits usually roll silently. In late 2012, the season was put on a hiatus, as Jon stated to be overwhelmed from both school work and work on the show. The season has been suggested several times to be the last one of the series, for example in the director's commentary for "Terminal", Jon pondered the idea of ending the show on its seventh season as a nod to Bungie's favorite number, which is also seven. On March 2, 2013, a new trailer detailing season seven's second half was released, with the announcement confirming that it will be indeed be the last one in the main continuity of the series. Episodes resumed on March 30, 2013 and have since been uploaded weekly until the series finale. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |Episode 66: Reapers |14:35 |The episode opens with a glimpse of the future two months from the present, following a clan of trolls who infiltrate an online in-game memorial service for a deceased teenage Halo addict armed to the teeth with heavy weaponry with the intention of decimating it. The clan is also revealed to have a couple of unexpected members. In the present, tension between Cortana and Chief is sky high, and Arbiter undergoes a traumatic event. | |Episode 67: Barbie 'n' the Chief |12:58 |Master Chief secretly orders and collects a mysterious package. Meanwhile, the personalities of the trio of trolls depicted in the glimpse of the future in the premiere episode slowly begin to unravel. | |Episode 68: Massive Damage |15:27 |Arbiter further searches for ways of coping with his deterioration. Meanwhile, Master Chief pursues the woman of his dreams, Emma -- who merely spoke to him for thirty seconds and sent him a clan invite -- and Eugene punishes a player unfamiliar to him who has been trolling matches and forums poorly, falsely claiming to be a member of Eugene's clan in the process. | | |Episode 69: Terminal |22:27 |Following his first taste of rejection by a girl he fell in love with online, Master Chief falls further into a downward spiral. Meanwhile, Cortana and Greg confront Arbiter about his excessive drinking. | |Episode 70: Heat |17:03 |Master Chief wakes himself up early in the morning while the other toys are still asleep in order to go through with his mysterious plan previously interrupted by the Arbiter. | |Episode 71: Ashes |20:47 |Master Chief struggles to place his accidental incineration of Cortana out of his mind. Arbiter, under the impression that Cortana had asked Greg's assistance in having her mailed to a children's charity, attempts to come to terms with the fact that she's gone. Greg, aware of the truth, is torn between confessing to Arbiter to clear his conscience and concealing the truth to keep the peace in the apartment. | |Eisode 72: Two Point Zero |30:49 |Master Chief is forced to take action when Greg's guilt over concealing Arbiter from the truth regarding Cortana's disappearance becomes too much for him to handle. Arbiter is beckoned unexpectedly by an acquaintance for help. | |Episode 73: Blast Radius |9:27 |The Arbiter, upset with Greg -- believing him to have helped Cortana mail herself away to a children's charity -- turns down his company in favor of playing online with the Chief and the duo's new friend, Eugene. The Chief struggles with nicotine withdrawl. Eugene and his trolling clan's co-moderators Tyler and Colin, now in possession of a new iteration of the Fragban software patch -- with the capability of issuing a console-level ban upon a fragged player -- begin wreaking havoc throughout the gaming network. | |Episode 74: Broken |14:02 |Eugene decides to confide in The Arbiter and Master Chief and reveal to them a secret, after which tension rises greatly between the toys. Greg, clueless what do with his knowledge regarding the truth of Cortana's demise, makes a radical decision. After throwing himself a party, the Chief experiences a traumatizing sight. | |Episode 75: Burned |15:47 |Emma, the leader of a purist trash talk-free gaming clan (who shot down Chief, who believed the two of them were in a relationship), attempts to inflate the faith of her members despite the clan's modest interest to the public and recruitment figures. Tyler, at last in the possession of the perma-banning Fragban software patch, wreaks havoc online. Tensions rise between he, Eugene and Colin after Colin makes a controversial announcement. Eugene enters a heated exchange with his father. The toys are at odds over the participation in the banning of players with Eugene. | |Episode 76: Black |10:20 |Brody, the bullied online role-player who attends the same high school as Eugene and Tyler, approaches his friend Kyle in the pair's frequented server and offers a concerning proposition. Eugene and Arbiter chat privately; Eugene apologizes for he and Arbiter's earlier conflict over the use of the Fragban software patch, and an in-depth discussion follows revealing of the two's troubled lives and personal beliefs. | |Episode 77: Wake |10:56 |Chief continues to be haunted by visions of Cortana. Following his in-depth discussion with Eugene, Arbiter makes a rash decision. | |Episode 78: Dead Weight |8:14 |The toys accept the gift of the Fragban 2.0 software patch (with the capability of banning players upon fragging them) from Eugene, and wreak havoc throughout online matchmaking with it after Colin gives the clan the green light to proceed with its usage. | |Episode 79: Spiraling |9:31 |Six weeks have passed since the toys acquired the Fragban software patch from Eugene. Arbiter continues to deteriorate. The toys are informed by Eugene of an imminent memorial service for a deceased teenage gamer to be hosted online and in-game. | |Episode 80: Crush |11:45 |After a long absence, Claire returns online, eager to reconnect with the Arbiter. Eugene obtains dirt on Brody via Tyler. | |Episode 81: In Memoriam |13:24 |Having finally discovered the usage and purpose of the console-bricking software they stole from Tyler, Brody and Kyle find themselves at odds over whether to use the files to ban Eugene or submit them directly to the administration in the hopes that a firmware fix will be developed. Eugene, Tyler, Colin and the toys await the start of the memorial service (seen in the season's premiere episode). | |Episode 82: Descent |9:55 |A jarring glimpse of two weeks into the future teases a terrible fate for the toys. Following the memorial service crash, the toys find themselves at the peak of their happiness. Eugene and Tyler obsessively await Brody's reappearance. Arbiter has a revealing conversation with Colin. | |Episode 83: Take A Seat |9:49 |Master Chief's visions of Cortana intensify to the point where the two converse, and uncovers a dark secret of Colin's. | |Episode 84: What Lies Beneath |10:35 |The toys discuss which course of action to take in response to Colin's inappropriate conduct with a minor online, and are given a jarring glimpse of Eugene's malice. | |Episode 85: Greenlit |12:03 |The toys struggle with divorcing themselves from the only friends they've ever made online and defecting from the clan. | |Episode 86: Flatline |10:39 |Eugene receives devastating news. The toys reflect on their defeat by Eugene and his co-moderators and discuss retaliation. | |Episode 87: Event Horizon |9:14 |Following the banning of the toys and the news of Madeline's abrupt passing, Eugene suggests he, Tyler and Colin get the most out of Fragban while it's functional by initiating a merciless banning rampage. Meanwhile, Master Chief decides to put Colin's private IRC server info received from Peter, the young boy who was under the threat of sexual assault, to worthwhile use. | |Episode 88: The Big Bang |9:18 |The toys fight against Eugene and his co-moderators until only one side is victorious. | |Episode 89: Game Over |9:27 |The toys struggle to come to terms with Eugene's suicide and the takedown of his co-moderators. | |Episode 90: Ignition |25:09 |Arbiter confronts Chief to learn of Cortana's true fate after discovering her base plate buried in the box of junk at the bottom of the hallway closet, where Chief had hidden it after accidentally incinerating her. The apartment receives unexpected visitors. | |} The eighth season of Arby 'n' the Chief premiered on November 5, 2015. This season wasn't premiered on Machinima but Jon's YouTube channel instead and it's an independent job for a story Jon conceived. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: #FF4500; color:#100;"| Episode Length ! style="background-color: #FF4500; color:#100;"| Summary | |Episode 91: Fatal Exception |1:17:25 |After forfeiting their lives to fiery oblivion, the Arbiter and Master Chief having inexplicably come to life in 2008 find themselves in a parody of Stanley Kubrick's 1968 film "2001: A Space Odyssey" -- a cargo ship traversing deep space, somehow taking place on the multiplayer stages of Bungie and 343 Industries' Halo: Reach for the Xbox 360. Chief, believing himself to be the ship's artificially intelligent robot PAL-9001 in a mission to discover the purpose of life, awakens the Arbiter, who suffers from amnesia and disturbing images of past tragedies. | |Episode 92: Nervewreck |36:01 |Recently awakened aboard the Cargo Ship Truth and Reconciliation, Arbiter and Cortana look to PAL for answers as to why exactly they're on board. | |Episode 93: Party Time |39:53 |In spite of PAL's unfounded misogyny, Cortana attempts to befriend the robot for the sake of the success of the crew's mission. With the two often at odds, Arbiter struggles with keeping the peace as well as his paranoia in light of the lethal contents of the ship's cargo bay and hallucinations of a mysterious stalker. | |Episode 94: Bad Dream |36:00 |PAL reveals the cause of the ship's high alert status to be the imminent failure of a critical component of the ship's communications system. | |Episode 95: Reentry |25:07 |Cortana makes the executive decision as the mission's Captain to deactivate PAL, believing the assistant artifical intelligence system to be a significant risk to the lives of the crew. Arbiter's torn between his odd-couple friendship with the robot and his respect for Cortana as his friend and superior. Meanwhile, PAL may have other plans. | |Episode 96: Lockout |27:19 |Arbiter attempts a life-or-death negotation with PAL. | |Episode 97: Triple Fault |39:07 |After PAL proves itself to be extremely dangerous, Arbiter takes drastic measures to disable the robot. | |Episode 98: Warhead |31:04 |With the ship hijacked by deadly Space Allen soldiers obsessed with violating the rear ends of all lifeforms throughout the universe to death and led by the terrible alien king Xanthar, Arbiter is forced to fight or die. | |Episode 99: No Purpose |16:17 |The '2001: A Space Odyssey' arc is over. Having awakened from their dream states, the toys find themselves alive and together once again within the confines of their owner Jon's bedroom. Chief's happy. Arbiter, on the other hand... | |Episode 100: Future Shock |33:54 |The toys are back inexplicably in Jon's room after being dead for four years. While Chief searches for Jon's copy of ''Halo: Reach'' so he can play it and troll people online, Arbiter uses Jon's computer and internet connection to catch up on current world affairs. | |Episode 101: Zeroes |46:51 |More is revealed from the flashfoward in time seen in the first episode of this season. In the present day, Arbiter continues his search for purpose while Chief seeks means of obtaining the Xbox One X and the Master Chief Collection. | |Episode 102: Hello, World! |1:05:04 |As the toys continue to seek their purpose, an enemy approaches. | |Episode 103: Alt-Right-Delete |1:44:03 |Master Chief gets he and Arbiter into big trouble with the Terms of Service Enforcement and Response Squad. A formidable new foe performs a field test of an extremely dangerous malware tool. | |Episode 104: Play to Win |1:18:21 |Adam and Kylie form an uneasy alliance in leadership of both Kylie and Clyde's hacker armies, the latter leader now having been taken out of play. Feeling that TOSERS has ruined the Halo Reach online experience, Chief decides he's had enough with the confines of Jon's bedroom. | |Episode 105: Possession |1:15:07 |The Arbiter and Master Chief deal with a disturbing turn of events since Jon's return to the house. Adam moves forward with a secret and terrible plan. Claire recalls her last meeting with the Arbiter. | |Episode 106: Zero Hour |1:33:14 |Kylie wrestles with the loss of her clan and relationship with Adam in handling her partnership with him gone awry. The toys discover that Claire's hosting an online event on Halo Reach in memorial of them, believing them to be dead. Adam, now one of the world's most powerful crime lords, plots a number of attacks, one involving a devastating cyberweapon. | |Episode 107: Apocalypse (Season Finale) |2:02:17 |Adam's hired programmer Cody completes for him Hate Machine, a cyberweapon of mass destruction in the form of a program that steals data, lethally destroys power supply units and duplicates and re-executes itself using bots as hosts to spread exponentially, resulting in the deaths of up to hundreds of thousands of people. Arbiter and Chief make a last-ditch effort to stop him, paying a price they're not prepared to, and make discoveries there's no turning back from. |} Non-canon episodes A new segment to season six is a show known as "Hypermail," (formerly known as "Hypernews" from season five.) A fanmail show that will rotate weekly between season 6 and it until the season's end. The segment is non-canon and displays the characters in their usual attitude, as well as addresses more real-life and/or pop culture events from the perspective of The Arbiter and Master Chief, thereby breaking the 4th wall in the series. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |Hypermail |7:50 |The Arbiter and Master Chief introduce a new show known as "Hypermail," the fan-mail segment of their now cancelled show "Hypernews." Arbiter and Chief proceed to read and answer fan mail with some truthful and not so truthful answers. | |A Scientific Fax |7:34 |Upon reading some fanmail, Arbiter gives a shoutout to Machinima's Respawn Army's new badges based on their show, as well as mentions the recent Wikipedia:2011 Vancouver Stanley Cup riot|rioting in Vancouver over the Stanley Cup. Master Chief on the other hand is more excited about the announcement of ''Halo 4''. | |From the Ashes |5:55 |When the set of Hypermail is destroyed by Master Chief's carelessness, he and the Arbiter are forced to film the show in Jon's Kitchen. When a fan suggests to the Arbiter to buy a doll to fill his void with Claire, Chief steals Jon's wallet to do so for himself. | |The Gun Show |5:25 |While reading fanmail, Master Chief tries to trick the Arbiter by reading an email that came from Arbiter's "mom." The Arbiter however gets the last laugh when someone suggests to Chief to look into a Magnifying glass while it's over the sun. | |Maximum Overdrive |4:56 |While reading fanmail, Master Chief continues trying to prank Arbiter. Little does he know that Arbiter has some tricks up his sleeve as well. | |Aliens and Monsters |5:42 |Upset that he had very little screen-time in their latest story episode "Chaos Theosis," Chief proceeds to read phony emails from Arbiter's supposed family, while Arbiter tries to read actual emails from viewers. Chief's anger quickly fades when he recieves a scam email from Nigeria. | |Silly Billies |4:54 |Arbiter and Master Chief read fanmail, this time in front of the door to Jon's Apartment. Their segments ends with the both of them dancing. | |Voices of Raisins |5:54 |The episode opens with Master Chief making a mundane PSA in an attempt to get money from the audience. Arbiter and Master Chief then proceed to read Hypermail while sitting on Jon's bed. | |Dukes of Dongs |5:51 |Reading hypermail from Jon's Kitchen, Master Chief continues to try and beg money from the audience with little success (To Arbiter's notification.) When Chief receives a phony message from a Canadian Hospital stating he has Testicular Cancer, Chief cries, leaving Arbiter to "comfort" him. | |A Vereh Scareh H4110w33n |5:51 |In this Halloween-themed episode, Arbiter has decorated Jon's kitchen to create a spooky atmosphere and proceeds to read emails. Master Chief on the other hand continues to believe he has fallen ill for the Testicular Cancer email from the previous episode. | |Hypermail Anniversary Edition |4:45 |Master Chief and the Arbiter answer another batch of viewer mail, as well as thank Bungie for ten years of Halo gaming goodness and permitting Arby 'n' the Chief to run as long as it has. | |Chilling Out |4:10 |Master Chief and the Arbiter answer another batch of viewer mail. | |Just Say No to Robot Porn |3:15 |Master Chief and the Arbiter answer yet another bunch of viewer mail in this season's finale. |} {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |E3 2011 Skit |5:35 |As The Arbiter and Master Chief observe the gaming booths at ''Wikipedia:Electronic Entertainment Expo 2011|E3 2011'', the two discuss the upcoming games and Chief attempts to join the convention with Jon's Wallet and a poorly-crafted badge in an effort to acquire the newly announced Wikipedia:Halo 4|Halo 4. | |Christmas 2010 Special |4:22 |The Arbiter and Greg, the mute tarantula newcomer, compete in a game of Scrabble on Christmas Eve, and Master Chief wants to join in. | |An Arby 'n' the Chief Short |2:06 |Arbiter addresses the viewers -- Arby 'n' the Chief's regularly scheduled programming will be held back for one week. | |Short #2 |2:20 |Master Chief and the Arbiter are forced to help Jon get back on his production schedule by filming another short video. | |Short #3 |2:09 |Master Chief wants to sit down to another session of Halo: Reach but finds the Arbiter has impeding plans. | |Christmas Special 2011 |3:23 |Master Chief and the Arbiter pin up their Christmas stockings for Santa on Christmas Eve. | |New Years Special 2011 |4:18 |The Arbiter is rudely awakened in the middle of the night on Christmas eve by the sounds of Halo gameplay and Master Chief's cussing. | |Short #4 |2:14 |The Arbiter intrudes on Master Chief's allotted time with Halo: Reach by playing Skyward Sword. | |Short #5 |1:43 |Master Chief and the Arbiter sit in the tub in the dark telling scary stories. |} Season 1 {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |Well Hung |2:12 |Arbiter peeks into the bathroom seeking Chief wondering where Jon's PSP Go is and discovers that Chief has found the solution to all of Jon's problems. | |Day One Cookies |3:09 |Master Chief bakes a tray of rather unappealing chocolate cookies and tells Arbiter to help himself... for a price. | |Memeland |3:47 |Arbiter awakens one morning to find that Master Chief has launched a brand new business venture. | |Doggy Style |5:06 |Through discussing the controversy surrounding Mass Effect 3's ending, Master Chief reveals that he's writing his own. | |Steaks, Taters and Hairy Ticks |5:09 |More of Master Chief's wacky antics ensue when his religious worship solely of Halo conflicts with the fact that Arbiter is playing The Lion King on Sega Genesis. | |Blockheads |5:31 |Master Chief coincidentally feels like taking a break from Halo: Reach and instead surfing the web on Jon's computer while Arbiter is using it -- and makes a shocking discovery. | |In the Pudding |5:06 |Arbiter plays Jon's PSP Go while Chief is still in shock after setting his eyes on Minecraft gameplay. | |Number One Fan |5:10 |Arbiter awakens one morning following the 2012 Electronic Entertainment Expo to find Master Chief curiously not playing Halo: Reach, but sitting silently and patiently at the apartment's front door. | |Divided We Stand |4:43 |Arbiter approaches Master Chief one sunny morning and asks him if he'd like to play a few rounds of Reach. Chief says he'd be delighted, but what ensues isn't exactly what Arbiter anticipates. | |Sold Out |6:24 |Arbiter and Master Chief struggle against the horrors of writers' block as they try to come up with new ideas for the Bytes shorts. | |Premium Club |3:42 |Master Chief announces his latest exciting business venture to the show's audience. | |Armor Deep |5:03 |Master Chief reveals that he feels as though he's overweight and Arbiter offers to help him adopt a healthier lifestyle. | |Growing Pains |4:58 |The Arbiter wakes up bright and early on the day he has dedicated to his annual playthrough of The Legend of Zelda: Ocarina of Time, but not before Master Chief gives him a hard time. |} Season 2 {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |The Great Evil |3:56 |Master Chief is convinced that he is the son of the "gods of gaming", placed on Earth to spread their holy word and cleanse the industry of the "cancer" posed by casual gamers, starting with the Arbiter. | |Suspense! |4:47 |Brace yourself for another action-packed episode of the Arby 'n' the Chief - Bytes mini-series, now with an epic replay of past events and a glimpse of events to come, just like your favorite televised drama series! | |A Pirate's Life |3:35 |Master Chief and the Arbiter discuss the benefits and problems surrounding online piracy. | |Horsin' Around |5:06 |Arbiter's curiosity gets the better of him and learns of one of Chief's terrifying secret. | |Rustled |4:47 |The Arbiter and Master Chief both find themselves down in the dumps one night, seemingly with no means of improving their mood. | |A True Fan |5:25 |The Arbiter wakes up one morning to find Master Chief locked inside of the microwave. | |One Love |4:48 |Master Chief sits down to a quiet and elegant dinner date, which is turned upside down when Arbiter reveals a certain something that Jon has recently brought home. |} Season 3 {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |Stars Force: The Darkness Awakened Review |6:28 |Master Chief's review of Stars Force: The Darkness Awakened directed by Jar Jar Abrahams. | |Jams Bonk (Part 1) |8:31 |With the help of Arbiter as his first assistant director, cameraman and essentially every other role besides director, Chief writes, directs and stars in his own spy movie as secret agent "Jams Bonk". | |Jams Bonk (Part 2) |11:52 |Arbiter acts as first assistant director and camera operator among every other necessary production role to Master Chief, who's directing and starring in his own James Bond spin-off film. | |Jams Bonk (Part 3) |12:40 |Part three of the Jams Bonk story in which Arbiter helps Chief film a James Bond parody film starring Chief himself. | |Franchise XXX |11:59 |Arbiter and Master Chief drink a couple of beers as they watch a live broadcast, and coverage featuring Chip Gayman, of the 2019 Electronic Entertainment Expo in Los Angeles, California. | |Master Switch |12:31 |The toys finally discover a couple of video game consoles of the latest generation. Chief, repulsed by the Switch, learns it can be hacked. | |That COPPA Feel |21:03 |Arbiter reads about YouTube's new content submission guidelines following their fine from the FTC. Meanwhile, coincidentally, Master Chief decides to make a new show. | |Your Mom's House |18:40 |Jon packs to go to his mom's house for the holidays. After years of not seeing Santa deliver any gifts to his apartment, Chief, with reason to believe that Santa regularly goes to Jon's mom's house, and wanting ''Halo Infinite'', decides to stow away in one of his bags and go along with him. | |Agnryfaic |17:10 |Chief starts his own business. | |Outbreak Breakout |19:55 |Chief wants to go to a massive spring break beach party in the midst of the global COVID-19 pandemic. | |Doom Guys |19:20 |On the day and are released simultaneously, Master Chief curiously reveals himself to be a fan of the former. | |Soiboi |18:39 |Chief calls a doctor after suffering a serious disease from a Nintendo Switch. | |Better Call Chief |26:31 |Chief finds Arbiter playing ''The Last of Us Part II'' and takes action. | |The Xboxorcist |42:32 |It's Halloween, Chief finds Arbiter playing ''Fall Guys'' and decides to toy with an ouija board. | |Noelf |30:37 |Master Chief decides to pass the time waiting for Santa to bring him the Xbox Series X/S|Xbox Series XS by annoying Arbiter, who informs Chief that he's being surveilled and won't get the console if he's put on Santa's naughty list. | |Second Onion |18:02 |Arbiter is sad and can't shake it. Chief tries to help. | |E3 2021 Special |35:33 |The toys watch the E3 2021 developer and publisher streams together. |} In these two videos, Jon Graham tells and shows viewers the process of creating an episode of Arby 'n' The Chief. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |Behind the Scenes - Part 1 |10:02 |A special video narrated by Arby 'n' the Chief writer/director Jon CJG outlining the process of the production of an episode from conception to final product. | |Behind the Scenes: Part 2 |10:49 |The second part of a special video narrated by Arby 'n' the Chief writer/director Jon CJG outlining the process of the production of an episode from conception to final product. |} These episodes are considered Non-Canon by Jon Graham himself On November 2, 2009 it was announced that a sequel to the series is in production. The sequel's title is "Arby n the Chief in L.A." Jon Graham stated on his blog that he is not working on the project, and that Machinima.com has taken complete control of the series. However, Machinima.com is still going to go to Jon for him to provide tips and information to help with series continuity. Because of bad fan reception for the first two episodes, on November 24, 2009, much to his dismay, Jon Graham stated on his blog that he was asked by Machinima to fly to L.A. and help them with the third episode to "give the new crew a running start." However, he was detained by US Homeland Security as a Canadian citizen and was denied entrance to the United States; the new arrangement is for Jon to simply write the scripts and manage the voices, while a film crew in LA does all the actual production. Jon stated on his blog that he still doesn't consider the series his anymore. {| class"100%" style="margin-right: 0;" ! style="background-color: #FF4500; color:#100;"| Title ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Episode Length ! style="background-color: rgb(255, 69, 0); color: rgb(17, 0, 0); "| Summary | |Episode 1: Dear Jon |4:43 |In Claire's house in California, the Chief is attacking one of his teammates solely because he has Recon as well while the Arbiter waits for Claire to return. As Claire and Jon return, Jon takes a shower while Claire attempts to apologize to the Arbiter about how she is going out with Jon, but the Arbiter insists that it is okay and that he understands why she would not want to date him. Claire thanks the Arbiter and follows Jon. Time passes and The Arbiter has grown bored with their current life of playing Halo since arriving in California. He decides to leave the house and go outdoors in search of adventure, with The Chief following close behind. | |Episode 2: Walking in LA |6:07 |The Arbiter and Master Chief's first day in Los Angeles does not go well, with both of them being forced to take shelter inside an overturned box on the streets, and with Chief complaining that he smells like "Cat Piss." Trying to make the best of their situation, The Arbiter and Chief tour around Los Angeles, visiting Hollywood, the beach, and other locations. Master Chief however is still bored with the scenery, to the point of crudely improvising an Xbox controller out of a TV remote, a couch out of an empty box of tissues with a piece of torn towel, and an Xbox and television out of a large jug with an illustration of stick figures shooting at each other. Tired of adventures, Chief decides to set out to find an Xbox, Despite the Arbiter's suggestion visit the Zoo. After a tense run-in with a dog, the two set off to the zoo. | |Episode 3: Lost |5:14 |In search of the Zoo but are now lost next to a dumpster, the Arbiter now has second thoughts and explains to Master Chief that they can't go to the zoo because of their existence as toys or else they would both be captured and experimented on by the government. When the Chief makes a crude comparison to the movie ''District 9'', Both Arbiter and Chief get into an argument about Earth's expanding universe, as well as debate on religion. Still persistant on going to the zoo, Master Chief is physically stopped by the Arbiter, prompting Chief to go back to Claire's house. When the Arbiter doesn't want to go back because he is still upset over Claire, this time the Chief refuses to listen to him and heads off on his own. This is the first episode of Arby 'n' the Chief in LA that Jon wrote and voiced for. | |Holiday Promo |0:38 |Master Chief records himself with a video camera, wishing everyone a Merry Christmas, much to the Arbiter's disinterest, preferring to going to see the new ''Wikipedia:Sherlock Holmes (2009 film)|Sherlock Holmes'' movie instead. | |Episode 4: Breaking and Entering |4:55 |With Master Chief fed up with the adventure, he and the Arbiter get into a fight which ends with The Arbiter throwing him off and telling him that all he wants is for both of them to be safe and happy. They find a "Pro Gamers" residence, which the Chief attempts to break into despite the fact that the door is wide open. The Arbiter is nervous upon entering the building, but the Chief assures him that there is no one there. Immediately, however, a third voice pipes up, "Yes there is!" and the two look to see that the owner of the voice is Sonic the Hedgehog. | |Episode 5: Ensemble |6:10 |Sonic is overjoyed to see them, as he thinks that they are from ''Starship Troopers''. Creeped out, the Arbiter suggests to the Chief that they leave, but when the Chief learns that they have an Xbox in the store, he immediately elects to stay. Sonic introduces them to two other action figures in the store: Luigi and Toad. When Sonic proclaims that he has found ''Starship Trooper'' characters, the Arbiter corrects him and tells him that they are actually ''Halo'' figures. Toad and Luigi tell the Arbiter and the Chief to leave, because their "leader" has absolutely no tolerance for ''Halo''. They then hear an angry voice yelling at Toad for not making food for him; Toad and Luigi quickly hide the Arbiter and the Chief. An angry Mario figure stomps into the room, attacking them both until the Arbiter intervenes and steps into the open, confronting Mario. | |Episode 6: Clash of the Titans |6:00 |Master Chief and Sonic play ''Sonic the Hedgehog'' on the Xbox, much to Chief's dissatisfaction, demanding to know where Halo 3 is. Meanwhile, the Arbiter and Mario face off. Mario is angry with ''Halo'' because, in his eyes, he was the face of video games until the Master Chief stole it from him. The Arbiter defends the first two ''Halo'' games, but admits that, after ''Call of Duty: Modern Warfare 2'' was released, ''Halo 3'' (along with everything else) was "just so 'meh' in comparison." The Arbiter goes on to concede that the ''Mario'' games, despite possessing a shallow and repetitive plot, do deliver solid gameplay, and that Mario should still be the face of video games. However, he reignites the argument by saying that ''Banjo-Kazooie'' was better than ''Super Mario 64''. | |Episode 7: The Dark Side |4:15 |Mario reluctantly allows the Arbiter to stay because of his intelligence. However, he refuses to let the Master Chief stay and the Arbiter can only remain as long as he sells out the Chief, thus is torn between Toad's insistence on doing so and Luigi's persuasion against doing so. Meanwhile the Chief has found the Halo 3 disc inside a ''Tony Hawk's Ride'' game case, to his delight. | |Episode 8: Two Betrayals |4:48 |Master Chief tricks Sonic into going to see Mario so that he can play Halo 3 by himself. The Arbiter and Toad arrive, with The Arbiter accepting Mario's offer to allow him to stay on the condition that the Chief be kicked out. At that moment, Chief is heard complaining about the map Boundless (another version of Snowbound), Mario storms into the room and, after a brief argument, throws the Chief out while the Arbiter looks on. The episode ends with a shot of the sad Master Chief sitting outside the door of the shop. | |Episode 9: Exile |4:26 |The Chief wakes up outside, inside a box, remembering his situation and sits down, depressed. Meanwhile, Mario throws Sonic in a cupboard, despite the latter's pleas. After threatening Luigi for helping Sonic, Mario reveals that he has planned for Sonic to have some company in the cupboard. Toad talks to the Arbiter, whom is feeling guilty about betraying the Chief. Toad tries to reassure the Arbiter, with some success, before mentioning that Mario wanted to see him. Without warning, the Arbiter is stunned by a large falling piece of plastic. | |Episode 10: Alone |4:32 |Going back on his word, Mario tells the Arbiter that while he hates Master Chief, he adds that he hates pseudo-intellectuals and those whom are not human in general, like the Arbiter. According to Mario, the Arbiter looks like Bowser. When the Arbiter retorts that he looks nothing like a dragon, he is thrown into the cupboard with Sonic. Sonic says that he is locked in for telling Chief where ''Halo 3'' is, and begins to get high from his Sharpie marker. He offers it to the Arbiter, who eventually accepts. The Chief, meanwhile, is playing "catch" with a crude blob representing the Arbiter drawn on the side of his box. After throwing a tantrum, Chief gets his foot stuck in the box after kicking it. | |Episode 11: Outcasts |4:26 |While getting high from Sonic's Sharpie, the Arbiter overhears a conversation outside between Mario and co that he intends to kill them both. Toad and Luigi finally refuse to comply, leading Mario to kick them both out as well. Toad and Luigi overhear the Chief's calls for help, and they free his foot from the box. The Chief invites Toad and Luigi into his "house" and after getting into a short argument with Toad. Toad tells the Chief that Mario is about to kill the Arbiter and Sonic. The Chief quotes "himself" from the ''Halo: Combat Evolved'' level ''Two Betrayals'': "That's not going to happen." | |Episode 12: Counter Strike |4:26 |Mario opens the cupboard, prepared to kill both the Arbiter and Sonic. Meanwhile after wasting minutes of concocting a plan to rescue Arbiter and Sonic, Master Chief, Luigi, and Toad return to their home and break in through a window. The Chief, Luigi, and Toad find the Arbiter and Sonic tied together in a microwave with Mario about to kill them. Mario closes the microwave and confronts the Chief, ending on a cliffhanger. | |Episode 13: Game Over |5:48 |Mario presses the start button on the microwave, starting the long and painful process of melting the Arbiter and Sonic. The Chief battles with Mario while Luigi and Toad hurry to rescue Sonic and The Arbiter from melting. After a long tussle, Mario loses his balance with the Chief holding onto his face, and they both fall over backwards off the counter. Both Mario and the Chief hit the ground and lie still, apparently dead. The Arbiter insists to Toad that the Chief's "done this before," and that he'll get up in just a moment, but the Chief remains still and quiet. He is wrapped in a magazine and given a funeral of sorts, whereas Mario is simply thrown into the freezer by Toad. Arbiter apologizes to Chief's body for selling him out, and Sonic gives up sniffing his sharpie and gives it to Chief as a present. To commemorate Chief's memory, Toad suggests that they all play ''Halo 3''. However, the box is missing. Outside, it is revealed that the Chief - very much alive - has broken out of the magazine and has stolen the ''Halo 3'' box. Angry at the Arbiter for betraying him, the Chief reflects that he does not have to listen to the Arbiter anymore now that he has a copy of ''Halo 3''. After the credits end, the freezer is shown open with no sight of Mario, indicating that he is still alive and has escaped to hunt down the other action figures. |} Arby 'n' the Chief: The Movie On May 25th, 2008, ''Arby 'n' the Chief: The Movie'' premiered at the machinima event CanWest '08 (which the movie was created for) and was published on YouTube the same day. The movie seems to take place in between the plot line of Episodes 10 and 11, and features all of the main characters of the series up to that point (thus, not only are the Master Chief and the Arbiter present, but so are Cortana, Todd, and Travis). The movie also marks the first time that any character has ventured out of Jon's apartment. Jon Graham is famous for being a solo machinima producer, but for the Movie, his friend Daniel Lazslo, aka D Laz, assisted him in the production of the film, most notably with visual effects. Filming The Movie was the first ''Master Chief Sucks at Halo''/''Arby 'n' the Chief'' production to go outside of Jon Graham's apartment. Filming took place in three different cities: Vancouver (Jon Graham's old residence), Chilliwack (another Canadian City), and Los Angeles (where Jon Graham visited to work at the Machinima.com headquarters for several days). In the beginning of the movie, the Master Chief forces the Arbiter, Cortana, Todd, and Travis to play along with a horrible game of "pretend" with Chief (one of Todd's lines is nothing but a crude drawing of a penis). As the others leave, the Arbiter approaches the Chief and consoles him by telling him it was very "Imaginative". While watching machinima videos online, the Chief begins to insult Jon Graham (also known as DigitalPh33r at the time), saying that his videos are shitty and repetitive. The Arbiter tells him to make a machinima of his own, but on one condition: If the machinima is bad, the Chief has to be nice for a day. The Chief retorts by saying that if the machinima is good, then the Arbiter, Todd, Travis, and Cortana have to "shut up" for a day. Several weeks later, with the help of the Chief's online friends, his machinima is complete. It is very badly done, is over three hours long, and contains bad voice acting, over-the-top character actions, and a terrible plot. Everyone hates it, though the Arbiter and Todd attempt to sugar-coat their criticism. Angry, the Chief says that he has uploaded it to the internet and that the result of the bet should depend on the online reaction (which is Chief standing at the computer for a day and continually hitting F5 in order to refresh the page over and over, resulting in more views). The Chief's video attracts the attention of the eccentric machinima director Skyler Loveheart, the head of "Douchebag Studios." Loveheart mistakenly thinks that the movie was made as a parody of bad machinima, and believes that the video is a work of genius. He contacts the Chief and tells him that Douchebag Studios could use the Chief's talents, and that they want him to come down to Los Angeles to create a serious machinima under their new contract. The Chief happily accepts and tells the Arbiter and Todd that he "doesn't have to live with [those] douchebags anymore." To everyone's delight except the Arbiter's, the Chief leaves and heads to LA. In Los Angeles, the Chief is greeted by Loveheart. The Chief asks to use Loveheart's phone, which he uses to call the Arbiter. He begins to brag to and insult the Arbiter, who angrily throws the phone out the window. The Chief then makes an online video (which parodies Uwe Boll's infamous Youtube video containing much of the same content), in which he boasts about his machinima talents and challenges anyone who disagrees to a boxing match; according to him, beating his critics in a boxing match will somehow prove that he is right and they are wrong. The video annoys the Arbiter, who "can't think of anyone with an ego that massive." Travis tells the Arbiter to let it go, and that they should be celebrating. The Arbiter half-heartedly agrees. Nearly two months later, the Chief's attempt at a "serious" machinima is complete, titled "TEH EPIK BATEL." Loveheart, seeing the video and how bad it is, realizes that the Chief isn't cleverly satirizing bad machinima, but is simply bad himself. Loveheart furiously tells the Chief that he had invested a lot of money in him, and, pulling a pistol from his pocket, attempts to shoot him. Luckily, Loveheart's hyperactivity causes him to aim erratically, and so every shot misses, even hitting himself in the knee with one of the shots. The Chief steals Loveheart's car and escapes, heading back home. Loveheart shoots himself in the head, causing a ludicrous amount of blood to spurt out. Back at Jon's apartment, Travis and the Arbiter are playing ''Halo 3''. Losing, the Arbiter forfeits, saying that he's not in the mood. The Chief arrives, and is greeted coldly by the Arbiter, whom the Chief mostly ignores. He goes on to enthusiastically greet Todd, Travis, and Cortana, who don't reply. The Arbiter tells him that he has quite a lot of nerve coming back after the way he behaved, and that he should go. The Chief, upset, cuts power to the apartment and leaves. He walks into the road and attempts to commit suicide by throwing himself in front of a car. The Arbiter, who followed, begs the Chief to get up, saying that he needs him in his life and that he even loves him. After a few more moments in which the Chief does not respond, he turns away. Suddenly, the Chief gets up, saying, "TAHTS SRSLY TEH GAYIST SHIT IV EVAR HERD." He recalls when he tried to commit suicide in ''Master Chief Sucks At Halo 2'', and comes to the conclusion that he can't die. He asks for a hug, which the Arbiter gives, not realizing the Chief has stuck another insulting sign on his back ("IM GAY"), just as he did in Episode 6. Later, Todd, Travis, and Cortana are having a discussion on the Master Chief's destiny (namely, whether he'd go to Heaven or Hell; the unanimous conclusion is that he is going to Hell). Just then, a large Master Chief helmet appears around the corner of the hallway, saying that it is the "real" Master Chief and declaring that "I AM HEER TO EAT UR FACE. OM NOM NOM NOM NOM NOM NOM NOM." This badly frightens everyone, especially Todd, who screams effeminately at the top of his lungs and runs away when he sees it. However it turns out to be a prank by the Chief, who recites his classic line, "llolollolllolloolollololloololol," as the movie ends. Trivia The Arbiter and Master Chief figures are from ''Halo 2'', but McFarlane Toys/Series 1|Cortana, McFarlane Toys/Series 1|Todd, and McFarlane Toys/Series 1|Travis are all ''Halo 3'' Action figure|Action Figures. Though distributed by http://www.Machinima.com, the series is technically not a machinima, with the majority of each episode filmed live-action and video games simply being a plot device. In the second episode of the series, the Arbiter wrote Bungie a letter asking to give the Chief Recon armor, which was granted by the beginning of Episode 3. Bungie, of course, actually did give Jon Graham the Recon armor; many viewers of the video thought that Jon was given the armor because of the email that the Arbiter wrote, leading many of them to write their own emails to Bungie asking for the armor themselves. Jon, however, has revealed that he did not actually send the email that he wrote for Episode 2, and that Bungie gave him the Recon purely because they admired his videos. Humorously enough, the runtime of Season 7 equates to roughly 343 minutes. Sources Category:Machinima
The Arc star cluster is a cluster of stars in the Milky Way galaxy and likely within the Orion Arm, situated near to or within Human colonies|human space. The cluster contains the planet of Heian. At some time during 2544, UNSC satellite reconnaissance showed high-end magnetic and radar signatures in the cluster, leading to the commencement of Operation: GREY VEIL. List of appearances ''Halo Legends'' *''The Babysitter'' ''Halo Infinite'' Sources Category:Astronomical objects
Arc welding is a type of welding that uses a welding power supply to create an electric arc between an electrode and the base material to melt the metals at the welding point. They can use either direct (DC) or alternating (AC) current and consumable or non-consumable electrodes. The welding region is sometimes protected by some type of inert or semi-inert gas, known as a shielding gas and/or an evaporating filler material. The process of arc welding is widely used because of its low capital and running costs. There were several arc welders on board the refit station ''UNSC Cradle|Cradle'' when it performed makeshift repairs to the ''Halo: The Fall of Reach'', Chapter 18 and some were used by the SPARTAN-II Program|Spartans to repair the damage to the captured Covenant Empire|Covenant flagship ''Ascendant Justice'' during a battle in slipstream space|slipspace,Halo: First Strike, ''page 221'' and some time later by the Insurrectionist#Eridanus cell|Insurrectionist technicians at Eridanus Secundus when repairing the ''Ascendant Justice'' and the ''.Halo: First Strike, ''page 275'' Sources Category:Human technology
|series = |type = Railgun Wikipedia:Carbine|carbine |cost = 63,405 cR |variant = |service = Post-Covenant War conflicts |affiliation = United Nations Space Command |weight = |length = |width = |height = |ammotype = 1665 mm M645 FTP-HE |capacity = 1 slug |feed = |operation = Railgun|Electromagnetic linear accelerator |rate = Single-shot |velocity = |optics = |range = }} The Asymmetric Recoilless Carbine-920 (ARC-920), also known simply as the railgun, is a compact-channel linear accelerator weapon used by the United Nations Space Command. It is designed and manufactured by Acheron Security. The ARC-920 is one of the various limited-production electromagnetic launchers in service with the UNSC, and is widely considered the best among them. Overview While several lines of handheld infantry-portable railgun weapon systems have been in full production for decades, the ARC-920 railgun is a result of scientific breakthroughs following the Human-Covenant War that allowed for portable, hand-held, electromagnetic launcher systems to be used in combat. The ARC-920's disposable power cell and ferric-shelled M645 FTP-HE projectile has dramatically decreased the weapon's total mass. Despite the ARC-920's lighter weight over previous models, it is still too heavy and cumbersome for general use by non-Human augmentation|augmented personnel. Overall, it is widely considered to be the best entry into the handheld railgun market. The ARC-920 uses a pair of parallel conducting rails to accelerate its projectiles. A large electric current flows from one rail into the projectile and then to the other rail; the electromagnetic effects of this interaction accelerate the projectile to an immense speed. The rifle requires a brief charging period before firing high-explosive rounds accelerated to an incredible speed. The explosive yield contained in the round adds to the kinetic force of the impact, making the weapon effective against both infantry and armor. If the charge is held too long, the weapon will fire automatically - an issue alleviated in later production models and variants in the ARC-920 line. The weapon lacks a scope or any form of optical magnification. Whiplash: The ''Whiplash'' is an improved variant which features a faster charge cycle, two rounds per magazine, and projectiles fitted with a proximity airburst fuse. Arclight: The ''Arclight'' is an advanced variant that fires armor-piercing high-explosive rounds capable of piercing through multiple targets at once. While it takes longer to charge the weapon, the charge can be held indefinitely. Extractor: This Railgun has a unique interior green glow.''Halo Wars 2'', Blitz in-game unit File:H5G RailgunW.png|Whiplash. File:Halo 5 Whiplash.png|Arclight. File:HW2 Extractor Raingun.png|Extractor Gameplay Compared to the M6 Spartan Laser|Spartan Laser, the ARC-920's charging time is half the duration and deals less damage to vehicles. In addition, the traveling time for a fired shot is almost instantaneous, though still markedly slower than most ballistic, hard light, and laser weapons in the game, which are hitscan. In Campaign and Spartan Ops, the charging time is longer than in War Games. The railgun is extremely powerful and can kill Spartans and all but the highest-ranking Promethean Knights and Sangheili|Elites with one shot. It is also very accurate at short and medium distances. The railgun must be charged before firing, which is a disadvantage on the battlefield. It can only fire one slug before reloading and is weak against vehicles. Its lack of scope coupled with its narrow blast radius make it difficult to aim, limiting mostly to firing at stationary or slow-moving targets. Can now be zoomed in via Spartan abilities|Smart Scope, which activates the weapon's Projection sight. Like the M70 Gauss cannon|Gauss turret, it now has hitscan properties. Maximum reserve ammunition increased from 5 to 13. Projectile weakness against vehicles has been removed, leaving it an all around effective anti-vehicle weapon. Charge time is now the same in the campaign as in multiplayer. If the Halo 5: Guardians skulls#Grunt Birthday Party|Grunt Birthday Party skull is on, the railgun can now trigger the effects of said skull with headshots to Unggoy|Grunts. August-099|August is the only one that wields an actual Railgun. Despite it being the standard Railgun, she shoots it twice in some occasions. The Railgun does less damage. Extractor Marines wield Railguns in Blitz, the weapon can "siphon" enemies' health and give it to the user & having a higher rate of fire. Trivia Canonically, a magnetically accelerated projectile would move at many times the speed of sound. However, for the sake of balance, the railgun's projectiles move at a much slower subsonic speed in gameplay. Despite being a railgun, the rings that form around the barrel when charging, as well as the Railgun Kill medal depicting a projectile going through rings, seem more indicative of a coilgun. * In addition, the weapon's REQ card in ''Halo 5: Guardians'' identifies it as a coilgun. Even though the weapon's name implies a lack of recoil, a railgun or coilgun should still produce substantial recoil. Gallery File:H4-Concept-ARC920Railgun.jpg|Concept art of the ARC-920 railgun for ''Halo 4''. File:H4 BR85andRailgun Concept.jpg|Concept art of the ARC-920 and a BR85HB battle rifle. File:H4-Concept-ARC920Railgun-Slug.jpg|Concept art of the ARC-920's reloading mechanism in ''Halo 4''. File:H4_JohnRailgun_Concept.jpg|Concept art of John-117|Master Chief with the ARC-920. File:H4-ARC920-Schematic.jpg|A schematic of the railgun. File:Battle for the Moon.png|Sarah Palmer wielding an ARC-920 against Merg Vol in ''Halo: Spartan Assault''. File:Jackknife.png|Spartan Newman firing an ARC-920 during the Battle of Ealen IV in ''Halo: Escalation''. File:August-099.png|Concept art of August-099 using an ARC-920 for ''Halo Wars 2''. File:ARC-920 HUD.png|HUD icon of the ARC-920 in ''Halo 4''. File:H4-ARC920Railgun.png|The ARC-920 in ''Halo 4''. File:Halo4-MasterChief-ARC920.png|A render of John-117 wielding the ARC-920. File:H4-ARC920Railgun-RightSide.png|A right side view of the ARC-920 railgun. File:Railgun.png|A WARRIOR-class Mjolnir|Warrior-clad SPARTAN-IV Program|Spartan-IV wielding the ARC-920. File:H4-ARC920HUD-Campaign.png|First-person view of the ARC-920 by John-117 in the ''Halo 4'' campaign. File:H4-ARC920Railgun-FirstPerson.jpg|First-person view of the ARC-920 railgun in ''Halo 4''s multiplayer. File:RG reload.jpg|Closeup view of the ARC-920 being reloaded. File:M645 loading.jpg|Reloading an ARC-920. File:M645 in ARC-920.jpg|An M645 round in the barrel. File:ARC-920_post-launch.jpg|An ARC-920 immediately after discharge. File:Railgun_slug.jpg|An M645 round being fired. File:H5G-Fred&ARC920.png|Frederic-104 charging up an ARC-920. File:H5G-ARC920HUD-Campaign.png|First-person view of the ARC-920 by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-ARC920zoom-Campaign.png|Spartan abilities#Smart Scope/Hover|Smart scope with the ARC-920 by Fred-104 in the ''Halo 5: Guardians'' campaign. File:H5G-Linda&ARC920.png|Linda-058 with an ARC-920 on Genesis. File:H5G-ARC920HUD.png|First-person view of the ARC-920 in ''Halo 5: Guardians''. File:H5G-ARC920zoom.png|Smart scope with the ARC-920. File:H5G-ARC920SS.png|Alternate view of the ARC-920 in smart scope. File:HW2 Extractor Railgun CR.png|The Extractor Railgun in ''Halo Wars 2''.. File:HW2 Extractor gun.png|A in-game look of the Extractor in ''Halo Wars 2''. List of appearances ''Halo 4'' * ''Spartan Ops'' * ''Infinity Briefing Packet'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Battle Born'' ''Halo Infinite'' Sources Category:Railguns
''Halo 4'' Although the ARC-920 lacks a scope of its own, one can zoom in using the MJOLNIR Powered Assault Armor|armor's built-in 5 zoom function, where the weapon can be charged and fired, with the zoom only being broken by the shot firing. This can be used to give greater precision to long-range shots. This tactic is only effective against stationary, very large, or slow-moving targets, however. Against more nimble targets, the ARC-920 is best used at close to medium ranges, where its non-line-of-sight charge-up and significant aim-assist make it quite deadly. The long reload between shots, however, can make it a punishing weapon to use if the first shot misses, since the user will be defenseless for a fairly long before another railgun shot is available. In this case, it is advisable to retreat or switch to another weapon. The weapon has a very small splash radius and a very high projectile speed, so unlike most other explosive weapons it is best used by aiming directly at the target's center of mass as opposed to firing at the ground below them in order to kill via splash. If the user has any type of grenade, a fully charged railgun's firing can be delayed by around 1 second if said user throws a grenade. This is more efficient than switching the railgun out, which restarts the charging sequence. However, target lock must be re- acquired (if lost) in the 1 second delay. The railgun is primarily an anti-heavy-infantry weapon, capable of killing Spartans, Elites and, on any difficulty below Legendary, even Promethean Knights in a single hit, but it also has some limited anti-materiel capability - it can kill Karo'etba-pattern Ghost|Ghosts in two hits, and Type-26 Banshee|Banshees or M12 Warthog|Warthogs in approximately three. Against heavily armored vehicles like M808C Scorpion|Scorpions, Zurdo-pattern Wraith|Wraiths, and HRUNTING/YGGDRASIL Mark IX Mantis|Mantises, it is not very effective, unless the vehicle in question has already been severely damaged by other means. In the campaign, the ARC-920 is only found in the missions ''Infinity (Halo 4 level)|Infinity'' and ''Shutdown''. In Spartan Ops, the ARC-920 features an additional advantage in the fact that, unlike the M6 Spartan Laser|Spartan Laser, M41 SPNKR|Rocket Launcher, and SRS99-S5 AM sniper rifle|Sniper Rifle, a player can pick up additional ammunition from all UNSC ammo crates, giving the player a potentially unlimited supply of ammunition. Category:Gameplay guides ''Halo 5: Guardians'' As with all weapons, the ARC-920 can now be "smart-scoped", eliminating one of the few issues with the weapon (its lack of a zoom function). This small increase in magnification can mean the difference between hitting a target and missing completely; use it liberally and without hesitation. Besides that, its role and effectiveness has not changed very much. A single shot is enough to kill any Spartan-sized target (and do impressive damage to anything larger, like a Hunter) and it does impressive damage to vehicles. Use this to your advantage in Warzone, as its REQ requirement is much lower than that of a Spartan Laser. Unlike in ''Halo 4'', ''Halo 5: Guardians'' features the ARC-920 more commonly throughout the campaign. The ARC-920 is first found normally in ''Blue Team (level)|Blue Team'', but can also be obtained earlier via a Legendary-exclusive Flaming knives on Osiris|secret in ''Osiris (level)|Osiris''. * It is later found in ''Glassed'', ''Unconfirmed'', ''Evacuation'', ''Reunion'', and ''Guardians''. Warzone also features two variants that split the weapon down its two lines of use; ''Whiplash'' features a faster charge time, two rounds per magazine, and airburst ammunition for anti-infantry work, and ''Arclight'' features a hard-hitting anti-armor round that can be held in ready to fire state indefinitely and does ludicrous damage to vehicles. Recent nerfs and changes to the Railgun have made its overall use slightly less aggressive than before; the longer charge up time required means more planning is needed for a shot before it can be taken, but the amount of time that the shot can be held helps. Plan your target, then take the shot.
File:HINF ArcadeSign.png|thumb|275px|Arcade Game Zone's sign, featuring an M808 Scorpion. Arcade Game Zone is a small arcade on Halleg Street in New Mombasa, Earth. It is connected to a restaurant and bar called Kenya Vibe, both next to a New Mombasa Police Department station. Two different games can be found in the arcade''Slipspace Invaders'' and ''Halo Infinite (arcade game)|Halo Infinite''and a table-shaped game resembling Wikipedia:Air hockey|air hockey. A vending machine is located next to the arcade's entrance to provide from refreshments for its patrons. Trivia ''Slipspace Invaders'' is a clear reference to the popular 1978 arcade game ''Wikipedia:Space Invaders|Space Invaders'' created by Wikipedia:Tomohiro Nishikado|Tomohiro Nishikado. The ''Halo Infinite'' arcade game is obviously referencing Halo Infinite|the game itself. If players stand by the arcade game, an 8-bit version of the Halo Theme can be heard. Gallery File:HINF Concept AGZSign.jpg|Concept art of the arcade's sign. File:HINF Concept AGZVending.jpg|Concept art of the vending machines in the arcade. File:HINF Arcade.png|The arcade on the multiplayer map Streets. File:HINF Gaming.png|The arcade as seen from the dance floor of Kenya Vibe. File:HINF Outpost Tremonius gamezone easter egg.png|The arcade found near Outpost Tremonius (location)|Outpost Tremonius in ''Halo Infinite''. Sources Category:Human businesses
Arcade Owner is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the par scores on all ''Halo 2: Anniversary'' campaign levels. The achievement is worth 20 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties. {| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;" ! colspan="3" |Par Scores | !Level !Achievement !Par Score | |Cairo Station (station)|Cairo Station |Bomb Squad |14,000 | |Outskirts |Objective Secured |8,000 | |Metropolis |Ripple Fire |9,000 | |The Arbiter |Heresy Will Not Stay My Feet |7,000 | |The Oracle |Leave None Alive |16,000 | |Delta Halo |Boundless (achievement)|Boundless |10,000 | |Regret (Halo 2 level)|Regret |Fists of Fury |8,000 | |Sacred Icon |Guided Tour |7,000 | |Quarantine Zone |The Doctor Is In |7,000 | |Gravemind (level)|Gravemind |Official Business |11,000 | |Uprising |The Hype Is Real |9,000 | |High Charity (level)|High Charity |Scorched Earth |9,000 | |The Great Journey (level)|The Great Journey |Frequent Flyer Miles |8,000 |}
Arcadefight is a ''Halo: Reach'' multiplayer gametype. It is featured in the Firefight Arcade and Firefight Doubles playlists. Description A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo. On the first and last wave of each round, a Phantom will drop off that wave's enemies. The Phantoms also bring along with them an enemy vehicle, however which vehicle they bring depends on the map being played. if players reach the bonus round they will face drop pods and a phantom that drops only grunts until the ninety seconds runs out. Strategy It is highly recommended to use the jetpack loadout, that way the player can get around the map easier and utilize heavy weapons to greater effect. Sources Category:Firefight gametypes Category:Halo: Reach gametypes
Arcadia City Theater was a metro station in the city of Arcadia City (location)|Arcadia City, Arcadia.', campaign level, Arcadia City Gallery File:HW ArcadiaCity Sign.png|A map of the metro system in Arcadia City, with Arcadia City Theater on it. List of appearances ' Sources Category:Arcadia locations
''This article is about the city - were you looking for the Halo Wars campaign Arcadia City|level of the same name?'' Arcadia City was a city on the planet Arcadia.''Halo Wars'', campaign level Arcadia City History When the city was attacked during the Battle of Arcadia, its first defenders were the Arcadian Patrol, the police force of Arcadia. Shortly afterward, SPARTAN-II Program|SPARTAN-II Red Team arrived to help defend the city and evacuate its residents. Later, the arrived and deployed forces to help defend the city. While this combined force battled the Covenant, civilians fled to three different Banta-class colony ship|cargo ships for evacuation. Shortly after arriving, the ''Spirit of Fire'' reinforcements secured the subway exit, saving the lives of many civilians. Although one of the cargo ships was destroyed, the evacuation was successful. However, Red Team and the ''Spirit of Fire'' ground forces were forced to retreat. Following this attack on Arcadia, Jordan Gaines and her family were amongst the rebuilding efforts in Arcadia City, though this effort was ultimately rendered moot with return of the Covenant and subsequent Second Fall of Arcadia. Geography File:Cargo ship.png|thumb|Civilians rushing into a civilian cargo ship during the evacuation of the city. Arcadia City was home to several resorts and was located near the coast. It hosted several landing pads for civilian transports, allowing for a steady flow of tourist traffic. The city had a number of spaceports in the city center interlinked with a MagLev train system.''Halo Wars'', campaign level Arcadia Outskirts Like on many other colonies, the architecture in the city largely followed a single consistent direction, which involved sleek, mostly white buildings as well as expansive parks and boulevards, along with MagLev rails crisscrossing amidst the cityscape. The city also had several large statues seemingly fashioned after classical sculptures, a feature rarely seen in other 26th-century human cities. Arcadia City Theater Arcadia Pedestrian Causeway Gameplay Arcadia City and it's surroundings are the setting of the '''' levels ''Arcadia City'' and ''Arcadia Outskirts''. Production notes "Arcadia City" is the name of the fourth campaign level of ''Halo Wars'', though the setting of this level has some conflicting sources. A signpost in the level, alongside the level's name label the eponymous city as Arcadia City, while a Halo Waypoint universe article indicates that the setting of the level is Pirth City - the setting of multiplayer maps The Docks and Pirth Outskirts with the following quote; (defunct, Archive:Halo_Waypoint/2009_to_2014/Universe/Locations#Arcadia|Archived) However, no source ''specifically'' labels the ''Halo Wars'' campaign level as being set in Pirth City despite these indications, and the presence of a canonical city called Arcadia City was later confirmed in the Waypoint universe article on Jordan Gaines. Given the level name and in-game signage, Halopedia assumes that Arcadia City and Pirth City are two entirely separate locations. Gallery File:HW_ArcadiaCity Sign.png|A map of Arcadia City's metro. File:HW_ArcadiaEmbassy.jpg|An embassy building in the city. List of appearances ''Halo Wars'' Sources Category:Arcadia locations Category:Human cities
Arcadia City is the fourth campaign mission in ''Halo Wars''. It takes place in Arcadia City (location)|Arcadia City on the planet Arcadia. This level introduces several features, including Red Team|Spartans (uncontrollable), defensive objectives, and the ability to deploy multiple Herons simultaneously. Summary After being evacuated from Harvest, Professor Ellen Anders presents her findings to Captain James Cutter: the star map in the Relic (location)|relic pointed towards the Outer Colony of Arcadia. Though the 's orders are to stay and investigate the Covenant operations on Harvest, Anders is insistent that they must travel to Arcadia as it is the only way to figure out what the Covenant are up to. Cutter finally agrees and orders the ''Spirit of Fire'' to Arcadia. On 2531#February|February 9, 2531, the ''Spirit of Fire'' arrives in the Procyon system to find Arcadia Battle for Arcadia|under attack. Serina reports that two emerged from slipspace and were confronted by the , , and . Together, the four ships caught CCS-U321|one with its shields down and destroyed it while CCS-U624|the other destroyed the ''Texas'' and ''Belfast'' and left the ''Pillar of Autumn'' badly damaged and the ''Armstrong'' venting atmosphere before it engaged in surface activity. ''Spirit of Fire'' receives distress calls from the surface and Cutter quickly orders forces deployed to help out. On Arcadia, forces led by Sergeant John Forge clear out the subway entrance and help to guard three Banta-class colony ship|cargo transports that are being used to evacuate civilians from the planet. ''Cargo 3'' attempts to take off early and is destroyed, but the ''Spirit of Fire's'' forces, aided by Spartan-II Red Team, manage to evacuate hundreds of people onboard the remaining ships despite heavy resistence. With the civilians safe, Forge is ordered to fall back and regroup. Transcript File:Halo gallery 03.jpg|thumb|300px|Anders and Cutter on the Observation Deck. ''View of the outside of the . Cuts to the Observation Deck, with a The Spirit paper open, where Cutter, Anders and Serina are having a discussion.'' Captain (Navy)|Captain James Cutter|James Gregory Cutter: "So, all it did was point here?" Professor Ellen Anders: "In the thirty seconds I had to examine Relic (location)|the Artifact? Yes, all it did was point at a second star system." ''A viewscreen shows up, displaying a planetary system.'' Serina: "Arcadia colony, to be precise. Population a little under three-million, largely unexplored, but apparently quite the vacation resort." Anders: "There's something there, Captain, and I think it's important we get to it before the Covenant do." Cutter: "Our orders are to investigate Harvest. We still don't know a lot about what's going on down there." Anders: "I understand that Captain, but everything I see here tells me that we need to get to Arcadia to figure this out." Cutter: "Very well, Professor. I'll clear it with Admiral Preston Cole|Cole. Serina, set course for Arcadia." ''Cutter leaves the room, Serina looks at Anders.'' Serina: "Aye, sir. Crazy mystery trip to Arcadia plotted in, spinning up Shaw-Fujikawa Translight Engine|FTL drive." ''Anders, annoyed, looks away from Serina and to the viewscreen.'' Anders: "Serina, get out of my lab." File:HW-Arcadia-Procyon.png|thumb|300px|The ''Spirit of Fire'' approaches Arcadia. ''Fades to black, and to ''Spirit of Fire ''approaching a planet.'' Procyon system|PROCYON SYSTEM ARCADIA FEBRUARY 9TH 2531 ''Captain Cutter enters the'' Spirits bridge.'' Cutter: "Serina? Situation update, please." ''Serina brings up a Holography|hologram of Arcadia and a few ship markers.'' Serina: "Two Covenant Ket-pattern battlecruiser|vessels came out of slipspace near Arcadia. The UNSC Belfast|''Belfast'', UNSC Pillar of Autumn|''Pillar of Autumn'', UNSC Texas|''Texas'' and UNSC Armstrong|''Armstrong'' engaged immediately and caught CCS-U321|one with its energy shielding|shields down. We lost the ''Texas'' and ''Belfast'', the ''Armstrong'' is venting atmosphere and the ''Autumn'' is badly damaged. The CCS-U624|second vessel is engaged in surface activity." Cutter: "What kind of surface activity?" Serina: "Unknown. Wait, I'm getting a signal. Audio only." Arcadian Patrol (COM): "We're being overrun! Alien forces are inside the city limits and approaching the spaceport. We're still evacuating civilians, we need help!" Serina: "Getting visuals now, Captain." ''Captain Cutter walks over to a monitor to see various images of the battle, and eventually a group of SPARTAN-II Program|Spartan-IIs, most likely Team Omega, engaging enemies off screen.'' Cutter: "Serina, launch pods. Bring the ship to alert." {''In-game Cutscene''} ''Scene cuts to Arcadia surface, Covenant forces are engaging civilians and transports, with three Spartans from Red Team fending off the enemy forces.'' Arcadian Patrol (COM): "Spirit of Fire, this is Arcadian patrol, civilians entering the city are being blocked by hostile forces. We need to clear that area, can you assist?" ''A Pelican drops Forge's Warthog off with several Hornets to assist.'' Sergeant John Forge (COM): "Arcadia ground control, this is Forge. We're inbound to aid in evacuation efforts, help is on the way!" ''Covenant infantry and Ghosts are attacking the Subway Exit, where civilians are gathered. Arcadian Patrol officers are suffering heavy losses.'' {''Gameplay''} Arcadian Patrol (COM): "It's a blood bath here! We need some cover now!" ''Forge and the Hornets clear the area.'' Arcadia Ground Control (COM): "This is Ground Control, Covenant are closing in. Prepare emergency launch protocols, mark." ''Evacuation launch countdown started: 20 minutes. Cargo One, Cargo Two, and Cargo Three appear on the map. One of the Spartans moves towards Cargo Two to defend the vessel. The Covenant begins their assault on Cargo Three.'' Cargo Three Pilot (COM): "Cargo Three. We're all alone out here! Can't you guys hurry up?" ''The UNSC forces assist, clearing some of the hostiles, but more Covenant assault the transports. Cargo Three suffers damage." Cargo Three Pilot (COM): "Cargo Three. I've gotta get this bird in the air soon! We're dead down here." ''The UNSC forces continue to fight the attacking Covenant. Cargo Three suffers heavy damage.'' {''In-game Cutscene''} ''Covenant forces are rapidly approaching Cargo Three and civilians as Arcadian Patrol officers engage Covenant infantry.'' Cargo Three Pilot (COM): "Cargo Three, under fire - screw the evac, proceeding with emergency launch!" ''Cargo Three lifts off, leaving some civilians behind, and almost immediately hit by Banshee fire.'' Cargo Three Pilot (COM): "We're hit! We're hit! Somebody help! Plea-" ''Cargo Three's middle section explodes, and the debris hits the ground.'' {''Gameplay''} Jerome-092 (COM): "''Spirit of Fire'', Red Team. the Covenant are getting control of the city fast. Suggest setting up new ground operations." Forge (COM): "''Spirit'', Forge here - I agree. We got room to get a base up and running?" Serina: "I've mapped some locations suitable for base deployment, make sure the area is clear." ''Forge and the others make their way to one of the base locations, engaging various Covenant forces along the way, and the base is soon constructed.'' Forge (COM): "We're here to save as many civilians as we can, but there is no way we can save them all." Forge (COM): "Just try to get as many to ships alive as possible." --- ''When the fleeing civilians are under attack:'' Arcadian Patrol (COM): "Patrol here. I've got enemy fire near a crowd of civilians, assistance required." ''or'' Arcadian Patrol (COM): "This is Patrol. Civilian crowds under fire, we need help now!" ''or'' Arcadian Patrol (COM): "Patrol again, we're losing people here, it's a massacre! We need the military!" ''or'' Arcadian Patrol (COM): "The civilians have no cover! They're dead without military support!" --- ''When Cargo One is under attack:'' Cargo One Pilot (COM): "Cargo One. We are taking fire!" ''or'' Cargo One Pilot (COM): "Cargo One is taking heavy fire, requesting assistance." ''or'' Cargo One Pilot (COM): "Cargo One here, we can't take much more of this, get them off us!" ''When Cargo Two is under attack:'' Cargo Two Pilot (COM): "Cargo Two is under enemy attack! Don't leave us out here to die!" ''or'' Cargo Two Pilot (COM): "Cargo Two. We're dead unless you get out here!" ''or'' Cargo Two Pilot (COM): "Cargo Two. We aren't going to last much longer!" -- ''If Cargo One is destroyed:'' Arcadian Patrol (COM): "Cargo One is not responding, transport assumed lost, focus all attention on Cargo Two." ''If both transport vessels are destroyed:'' Cutter: "The transport ships have been destroyed. We need to restart this operation." -- ''The UNSC forces continue to defend the transports, until there are two minutes to launch.'' Arcadia Ground Control (COM): "Ground Control - T-minus two minutes, over." Serina: "proselytization network|Covenant battle net chatter suggests Heavy Turrets are coming online." ''Covenant forces launch an attack on the UNSC forces with Wraiths, Locusts, and Vampires. A Covenant also fires upon UNSC forces. The countdown reaches one minute to launch.'' Arcadia Ground Control (COM): "Ground Control - T-minus sixty seconds... Over." ''The countdown reaches five seconds to launch.'' Arcadia Ground Control (COM): "T-minus five, four, three, two, launch! All systems green. Clearing launch platform. Good luck down there." {''In-game Cutscene''} ''Civilians at the subway plaza are overwhelmed by Covenant infantry, Ghosts, and a Wraith. Spirit fly over the plaza and lands at a city square nearby. Cargo One flies over the city.'' Cutter: "The transports are away, Sergeant Forge pull back and regroup, new orders are incoming." ''The remaining UNSC forces, composed of Forge's Warthog, Red Team, two ODST squads, and a Scorpion, flee as the city becomes overrun by the Covenant. They head towards the traffic tunnels.'' Forge (COM)''': "Roger that, Captain. Most of us are heading out of the city through the traffic tunnels." ''Level ends.'' Trivia Some of the footage of cameras viewing the battle aboard the ''Spirit of Fire'' in the opening cutscene of this level are part of the Five Long Years Cinematic trailer as well as the opening cinematic of the game. There are six Hornets in the opening in-game cutscene and when it cuts to gameplay on Easy and Normal, there are still six Hornets, however on Heroic and Legendary the player only controls four Hornets. At the northeast corner of the map, the Covenant have a fully upgraded base, protected by numerous vehicles and aircraft. It is not mandatory to destroy this base, but doing so can prove useful toward the end of the mission. Editors from ''Official Xbox Magazine'' were invited to play the first five campaign missions from the game, but only revealed the name of this mission, stating it to be their favorite. They mention this mission is also a good showcase for ''Halo Wars'' cooperative mode.OXM January 2009 article There is a hidden console which releases a child named Adam (civilian)|Adam. Saving Adam rewards the player the achievement "The Real Winner" and 5 Gamerscore. Gallery File:The Spirit Page 1.jpg|The first page of the paper "The Spirit" that appears in the cutscene. File:The Spirit page 2.jpg|The second page of the paper "The Spirit" that appears in the cutscene. File:Cutters Anders over Harvest.png|Cutter and Anders having a discussion on the observation deck. File:Halo-wars-20081113023417016-crop.jpg|Cutter commands Serina to plot a course for Arcadia. File:Halo Wars - Omega MA5.png|A Spartan firing an MA5B assault rifle. File:Arcadiacity map.png|A map of the level. File:HW_ArcadiaStatue_Render.jpg|A render of the statues in the city. File:HW CargoDefense.png|Red Team defends a civilian transport from Covenant forces. File:HW ArcadiaSubwayExit.png|Covenant forces attacking civilians at the subway exit. File:Cargo ship.png|Civilians approaching Cargo 3. File:HW PirthCityScarab.jpg|A in this mission from a pre-release screenshot. This Scarab is not present in the final game. Sources
Overview This is a walkthrough for Arcadia City. It is written for play at the Legendary difficulty. For this mission you take on the role of John Forge|Sergeant Forge and his squad to evacuate the civilians of Arcadia from three Cargo Ships. Your starting resources are Four AV-14 Hornet|Hornets. Note that in this mission you are on the defensive but sometimes the polices will call for 'military help'. To earn The Real Winner achievement, save the civilian child named Adam (civilian)|Adam. __TOC__ Defend the Civilian Evacuees You start off landing in Arcadia's Downtown area. The Arcadian Patrols will ask for support to clear out the Covenant Empire|Covenant guards trying to kill the civilians. Immediately have your units take out the nearby Covenant patrols before they can kill all of the civilians. Once you are clear of all enemies, the patrols will thank you. Then, a patrol will ask to your assistance for a Wraith problem. Then,you will notice the ship Cargo 3 attempt to evacuate, but in a scripted event it is destroyed by Covenant Type-26 Ground Support Aircraft|Banshees. You will then have the opportunity to construct a base in a nearby area. Immediately take the opportunity to build one and construct a few UNSC Supply Pad|supply pads, a UNSC Barracks|barracks, a UNSC Vehicle Depot|Vehicle Depot and an UNSC airpad|airpad, and train a good amount of units, but also keep in mind that ships Cargo 1 and 2 are still being loaded and attacked by the Covenant. Have a few marines to take out Jackals and Elites around the base and take their lookout towers. Protect the Cargo Ships Once you build a suitable army, send half of your units to Cargo 1 and the other half to Cargo 2. If the Covenant only attack one ship, have all of your units protect that ship. For the allotted amount of time for the evacuation to begin, protect the 2 cargo ships and the civilians as they enter the ships. You have a few Spartan allies that will help protect you. Use them to your advantage, or just watch them as you can't really control them. There is a Covenant Base just East of Cargo 1, very close to one of your base sites. It can be a really pain in the neck as it keeps spawning units. Build up a force of about 5 Wolverines and a few Scorpions and go take out that base. Use the Wolverines's Barrage ability to kill the base quickly, while using the Scorpions to kill enemy ground units (i.e. Wraiths). On higher difficulties, you may have to reinforce the Wolverines as they die pretty quickly, or you can start out with 10 Wolverines and Barrage the Citadel at the same time, killing it in about 15-20 seconds. After the Covenant base is dead, move the Wolverines to protect the Cargo ships. They are very good against Banshees. Alternately, after you build your Firebase, go to lockdown mode. You should build a Reactor, then two hogs, and the rest Supply Pads. As soon as you can, jump back to your base and upgrade to gunner. After upgrading, build more hogs and protect Cargo 2 due to Cargo 1's proximity to the enemy base. Eventually, if things are toning down, upgrade to Fortress if you can and make an Airpad to supplement your Hornets, if any miraculously survived the onslaught. Build as many Supply Pads as you can and fully upgrade your hogs. DO NOT expand to two bases in this plan. This plan relies on luck and your ability to micromanage your hogs. If one of the cargo ships happens to be destroyed, immediately transport all of your units to the other cargo ship. If you run low on units, train a few to replace them if your base still remains. If it is destroyed, ignore it as you still may be fine regardless. Eventually, your base will get bombarded by a Mega Turret, but it should not kill your base unless you have neglected protection and prioritized the Cargo Ships. The Mega Turret is too heavily defended, so ignore it. Once the Cargo Ships launch to evacuate the city, Sergeant Forge will bring the remaining units to the Arcadian Outskirts to patrol the area. General strategies The third cargo carrier is scripted to be destroyed. Protect the other two transports whatever happens. On higher difficulties, a Covenant Mega-Turret will be established near the end of the countdown. Pay attention to Serina; she will warn you when this happens. The chances of this occurring are higher on Heroic and Legendary but it may also come online during a Normal run-through. A large, heavily fortified Covenant base is near the second base building area. Keep in mind destroying it is at the player's discretion and only an option but it will pose a danger later on in the mission. Fortify Marines in the watchtowers to snipe enemies who pursue the civilians running for the transports. Banshees are common and their bombs will damage the cargo ships significantly. Destroy them as soon as possible. If possible, upgrade to ODSTs as soon as possible. This will provide quick response. When the mission begins, order the Hornets to the transports for they are swift and lethal. Its possible on lower difficulties to win the level without spawning additional units. Sending your existing units to protect Cargo 1 works well as it comes under the heaviest attack and Cargo 2 usually appears to do okay without additional support, albeit while taking on less passengers. Playing this way you can also focus on saving just the civilians approaching Cargo 1 which usually allows you to save around 200 civilians with that particular ship. Category:Halo Wars walkthroughs
File:Super Scarab.png|250px|thumb|A Type-29 Scarab|Super Scarab in front of the main structure. These Forerunner ruins were located in the jungles of the human colony world Arcadia. Located on the far side of the planet from Pirth City, they were the site of a conflict between United Nations Space Command and Covenant forces in the year 2531.Halo Wars, campaign level, ''Scarab (level)|Scarab'' Summary The ruins were located in a basin, overlooked by a plateau where an Arcadia ONI facility|ONI facility resided. The visible portion of the complex consisted of numerous small structures surrounding a single central structure, which appears to have been an entrance to an underground facility. The smaller structures radiated from the main structure in a half-circle shaped pattern. The smaller structures were dark brown in color, possibly due to deterioration (similar to many of the structures on Installation 05), while the central one was covered in more conventional silver-gray Forerunner metal. All structures in the area had ornate patterns of shimmering blue lights. At least parts of the area were paved with characteristically patterned Forerunner material, which was largely covered in ground dirt after 100,000 years of neglect. History File:Anderssignal2.png|thumb|250px|Forge and Anders at the ruin site after the destruction of the Scarab. In 2531, the Covenant were directed to Arcadia by Relic (location)|a star map on Harvest that pointed them towards the planet. The Covenant forces traveled to Arcadia with two s. CCS-U321|One was destroyed by the UNSC battle group present in the system, but the CCS-U624|other engaged in surface activity, attacking Pirth City and searching for Forerunner artifacts on the planet. After they found the ruins, the Covenant deployed a massive dome-shaped energy shield on the planet surface to prevent the UNSC forces from reaching the structures.Halo Wars, campaign level, ''Dome of Light'' The UNSC forces established a base at the abandoned Arcadia ONI facility|ONI base in proximity of the ruin complex, and managed to breach the energy barrier with a few M-145D Rhino|Rhinos. After securing the area they established a Firebase and proceeded to investigate the area. However, the Covenant planned to keep the UNSC forces away from the main structure by closing off the entrance with a Type-29 Scarab|Super Scarab, which they were upgrading using technology obtained from the ruins.Halo Waypoint, ''Battle for Arcadia'' The Covenant attempted to destroy the UNSC base, by using the Scarab's focus cannon to destroy the small Forerunner structures in the way. However, the UNSC forces managed to weaken the Scarab by destroying its power nodes, and eventually the Scarab itself. After the Scarab had been destroyed, Professor Ellen Anders proceeded to investigate the area, under the watchful eye of John Forge|Sergeant John Forge. While Forge and Anders were investigating the ruins, the Arbiter ambushed them, and captured Anders under orders of the Prophet of Regret, who hoped to force her to activate the Forerunner dreadnoughts at the Apex Site on Trove.Halo Wars ''cutscene '' Shortly thereafter, the Covenant ship jumped out of the system, with the ''Spirit of Fire'' in pursuit.Halo Wars ''cutscene '' Production notes The now-defunct ''Halo Waypoint'' video series ''"The Halo Wars Story Retold"'' claims that the Covenant learned the location of Shield World 0459 from these ruins. According to ''Halo Wars: Official Strategy Guide'', however, the Covenant had already discovered the shield world some time prior to the events of the game. The game's narrative seemingly supports the latter version: the shield world is merely used as the backdrop for the Prophet of Regret and the Arbiter's conversation about the events on Harvest and Arcadia, and no indication is given that the Covenant had only discovered the installation very recently.Halo Wars, campaign level ''Scarab (level)|Scarab'' (opening cinematic, ''"Walk in the Park"'') Gallery File:Old HW UnexploredRegions.jpg|Concept art of Sgt. John Forge observing the area. File:HW_Arcadia_Ruins_Concept.jpg|Concept art for different structure types. File:HW_T29Scarab_Concept.jpg|Concept art of the Super Scarab and the main structure. List of appearances ''Halo Wars'' Sources Category:Forerunner buildings Category:Arcadia locations
File:HW_DomeOverview.png|thumb|200px|An aerial view of the base's landing platforms. There was a United Nations Space Command|UNSC Office of Naval Intelligence military base|facility in the jungles of the planet Arcadia. It was located in close proximity of a Arcadia Forerunner ruins|Forerunner ruin site. Summary File:HW_BeasleysPlateauUNSC.jpg|200px|thumb|United Nations Space Command|UNSC troops at the base. The base had been built onto a plateau, likely called "Beasley's Plateau", its edge overlooking the valley that contains the Forerunner ruins. The landing area consisted of five landing platforms, all of which were connected to a large central field. This section had two UNSC reactor|reactors powering it. It also had a hangar and several other buildings around it, as well as tunnels that led to other sections of the base. There were also multiple air control towers around the landing area. The base also had an on-site Landing pad and air tower near to the site of the Firebase deployed in the area, allowing for the requisition of M145D Rhino artillery. In addition to the landing area, the base extended further along the plateau, having several more installations, mostly roads, fields and air control towers as well as large bunker-like structures.Halo Wars, level ''Beasley's Plateau'' Several installations were also located in the Pirth Outskirts|outskirts of Pirth City, and were largely destroyed in the Covenant attack. Several ONI reactors were present in Pirth City, and were utilised by ''Spirit of Fire'' forces during the battle. History File:HWDE_ONIBase_Spirits.png|thumb|200px|Two Covenant dropships above the base. The base's placement near the Forerunner ruins may have been the result of a coincidence, or it may have been originally constructed to serve as a site to conduct research on possible Forerunner findings, and to keep the planet's civilian populace away from the area. During the Battle for Arcadia in 2531, the base was apparently attacked by the Covenant during the opening stages of the engagement, as much of the base was left in ruins when United Nations Space Command|UNSC reinforcements from the arrived. The UNSC used the landing area of the apparently-deserted base as their base of operations, when they attacked a Covenant Empire|Covenant base inside a dome-shaped energy shielding|energy shield. They used an air pad on the base to call in M145D Rhino|Rhino tanks from the in orbit, and placed the tanks on the landing pads on the edge of the cliff. After a few unsuccessful attempts, they managed to destroy the Covenant outposts in the area and breach the energy field. After destroying it, they proceeded down to the valley to investigate the area. The remnants of the base were likely destroyed when the Covenant returned and Fall of Arcadia|destroyed Arcadia in 2549. Trivia The ''Halo Wars'' campaign level Dome of Light is set in the landing area of the base, while the multiplayer maps Beasley's Plateau and Pirth Outskirts take place in and around sections located deeper inside the jungle. Pirth Outskirts features many of the same kinds of Forerunner ruins as featured in the mission Scarab (level)|Scarab, while Beasley's Plateau is centered on the Forerunner lifesupport pod. Gallery File:HW_ONI_Reactor_1.png|A reactor in the base, manned by UNSC Marines. File:HW_ONI_Reactor_2.png|A reactor in the base, manned by UNSC Marines. File:HW_ArcadiaLandingPad.png|A landing pad and control tower on the base. File:HW_DomeOverlook.png|A view of the base overlooking the Covenant dome-shield. File:PirthLA_final.jpg|A near-view of the ONI research facilities in the Pirth outskirts. List of appearances ''Halo Wars'' Sources Category:UNSC military bases Category:Arcadia locations
Arcadia Outskirts is the fifth campaign level of ''Halo Wars''. Summary After evacuating numerous civilians inside Arcadia City (location)|Arcadia City, Sergeant John Forge, his UNSC Marine Corps|Marines, a M808B Main Battle Tank|Scorpion tank and Red Team retreat to a nearby impact crater, the closest defensible position. However, along the way they encounter large numbers of Covenant near their route and pursuing them. The UNSC forces manage to reach the crater and clear it of Covenant forces. The UNSC forces construct a Firebase in the crater and begin building up their forces as they defend the crater, joined by more retreating forces brought in by Pelican dropship. The UNSC forces are forced to hold for around twenty minutes against massive waves of Covenant troops and vehicles, with the Covenant eventually constructing a nearby. Finally, Forge and his forces manage to hold out long enough for Team Omega|SPARTAN Team Omega to arrive to reinforce them. With the help of Team Omega, the UNSC forces launch an attack on a nearby Covenant citadel, the main Covenant base in the area. After the base is destroyed, Team Omega departs the area and Forge is recalled to the because they've got a new problem. Transcript {''In-game Cutscene''} ''Forge and his troops are evacuating from the city, under Covenant pursuit.'' Forge: "The Covenant are right on our ass, keep moving!" Captain Cutter: "We can not lose our foothold on Arcadia, gentlemen. Secure a defensible position, and hold it until we can reinforce you!" {''Gameplay''} Serina: "I've scanned the area. The best defensible position is an impact crater a few clicks south along the highway." Forge: "Get to that crater! Do ''not'' engage the enemy behind us! Keep moving!" ''UNSC forces reach the crater only to find Covenant forces occupying it.'' Forge: "Clear the enemy out of this crater!" ''UNSC forces clear out the crater.'' Forge: "We only have a little time to prep the base for the Covenant attacks, let's get to it." ''A D20 Heron deploys a Firebase in the crater.'' Serina: "We're dropping a Command Center in that crater for you, preparing Omega Team now." Captain Cutter: "Other UNSC units have been notified, and are retreating to your position." --- ''For the rest of the level, Pelicans fly from the north side of the map to the crater and deploys reinforcements.'' Evac Pelican Pilot: "Evac Pelican inbound with UNSC survivors, cover us!" Evac Pelican Pilot: "Thanks for the cover, we're ready to help." ''or'' Bravo 029 (Pelican)|Bravo 29 Pilot: "Pelican Bravo 29, got a few stragglers for ya. Requesting cover." Bravo 29 Pilot: "Thanks for the cover, we're ready to help." ''or'' Angel: "Angel here, got some evac Marines here wanting to help, cover my landing." Angel: "Thanks for the cover, we're ready to help." -- ''Later:'' Forge: "The Covenant are building structures to the north of our base." ''Later:'' Serina: "Scans indicate that Covenant are building a large plasma weapon." Forge: "Covenant . We've got to take it out somehow!" ''If the Antlion is destroyed'' Forge: "The Antlion is down, good work." ''If a second base has been established:'' Captain Cutter: "Excellent work!" ''At the 20 minute mark of the level:'' Serina: "Help is coming. Trust me, you won't be disappointed." Serina: "Spartan Team Omega is prepped and ready, Pelican is en route." {''In-game Cutscene''} Spartan Team Omega: "Spartan Team Omega, inbound." ''Two Pelicans arrive at the crater and drop off six Spartans.'' {''Gameplay''} Forge: "More Spartans! Serina, you never disappoint." Spartan Team Omega: "We'll clean up this mess." Forge: "Let's see what these Spartans can do, push the Covenant back!" ''The UNSC forces launch an attack on the Covenant base north of the map.'' Spartan Team Omega: "This is too easy." ''The Covenant base is destroyed.'' Spartan Team Omega: "This is Omega Team, this sector is clear, we're gone." Captain Cutter: "Sergeant Forge, report to the bridge ASAP. We've got a new problem." ''Level ends'' Trivia In the crater at the beginning of the level, the player will encounter multiple Covenant Grunt lances, but there is a lone Jiralhanae|Brute leading a Grunt squad into battle. It is impossible to beat the level before the 20 minute mark when Serina announces the arrival of Team Omega. Even if the player destroys the Covenant base, enemy reinforcements will continue to be sent through the highway tunnel until the Spartans arrive. Destroying the base before then may cause the level's closing dialogue to play out of order. Gallery File:Arcadiaoutskirts map.png|A map of the level. File:HW ArcadiaOutskirts.png|UNSC forces retreating from the city. File:HW ArcadiaOutskirtsRetreat.jpg|UNSC forces fighting a Banshee. File:SCN05 MegaTurret-screenshot.jpg|UNSC assaults the Covenant Megaturret. Sources Category:Halo Wars campaign
Quickly rush down to the south and start up your base. As you're moving down south, be sure to check out the first stairs on your right and check out that area to find the 5th Black Boxes|Black Box. Use the Scorpion Tank to hold up the enemies while your other units fall back. Head for the base area and quickly garrison any UNSC Marine Corps|Marines at the Crashed D77-TC Pelican|Pelican Garrisonable Center (which gives them better protection). Quickly set up 2 UNSC reactor|reactors, a UNSC Barracks|Barracks, 2 UNSC Supply Pad|Supply Pads, UNSC airpad, UNSC Vehicle Depot|Vehicle Depot and four turrets. Upgrade your UNSC Supply Pad|Supply Pads to Heavy to fasten your resource replenishment and work your way up from there by creating a bunch of units. You'll be under constant attack by the Covenant Empire|Covenant, so you'll want to garrison more Marines at the Pelicans to the north. Set up a few M808B Main Battle Tank|Scorpions and you should be able to hold out for quite some time. When Team Omega|Omega Team arrives, have them - and some Scorpions and other units you can spare - set foot for the 2nd base terrain on the west, and take out the Covenant mega turret here. When you've done so, start building your 2nd Base and secure the area. you need to build a UNSC Field Armory|Field Armory to upgrade your turrets as this base is more vulnerable to enemy attack. Just south of the 2nd Base is an abandoned Reactor in which you can garrison a Marine Unit to increase your tech level. To collect the Skull in this level, send a unit over the road located on the west of the 2nd Base and find it in a desolate area. Build up a small army of M808B Main Battle Tank|Scorpions and maybe some M9 Main Anti-Aircraft Tank|Wolverines (if you want it to be easier) then send them - together with several aerial units, Marines and Omega Team - over to the Covenant Base. Target the troops and turrets first, then focus your attention on the base and it'll fall soon enough. Kill the Factory first as it can constantly produce Zurdo-pattern Wraith|Wraiths. If you use the barrage ability of the Wolverines it should work better. General strategies The Covenant will establish a Mega-Turret. On harder difficulties, its barrages target your base and will destroy buildings, so it is important that it is destroyed as soon as possible. On Heroic or Legendary, make use of the infantry cover slots at the mouth of the crater. This will slow the enemy advance and add veterency if the units survive long enough. A Pelican will drop units frequently (mostly Cobras and Marines). These units cost you nothing in supplies, so make use of them. Category:Stubs Category:Halo Wars walkthroughs
|body=Procyon |position=Fourth planet |moon(s)=Two; Gihon, Pishon |diameter= |gravity=1.02 G |daylength= |yearlength= |atmosphere=1.3 (Wikipedia:Nitrogen|N2, Oxygen|O2) |temperature=3C to 37C (37F to 98.6F) |demonym=Arcadian |species=Humans |population=2,998,230 |colonized=2429 |government=Unified Earth Government }} }} Arcadia is the fourth planet in the Procyon system, orbited by two natural satellitesGihon and Pishon. Colonized in 2429, Arcadia was a human Outer Colony|Outer Human colonies|Colony of the Unified Earth Government, home to a population of nearly three million. A thriving colony, Arcadia was a popular tourist destination, famed for its lush jungles and forests. On 2531#February|February 9, 2531, Arcadia was Battle for Arcadia|attacked by the Covenant, leading to a brief, yet brutal, battle between the United Nations Space Command and the Covenant. Although Admiral Preston Cole successfully fought off the Covenant forces, Arcadia's major city|population centers were destroyed and the Arcadians abandoned their home. However, over the following years, many Arcadians slowly returned to their homeworld and began rebuilding their colony.''Halo: Reach'', ''Dr. Halsey's personal journal'' On 2549#September|September 9, 2549, the Covenant Second Fall of Arcadia|returned to Arcadia and finally Glassing|glassed the planet, eradicating nearly its entire population. Overview File:HW Risk Arcadia Map.jpg|250px|thumb|left|A map of Arcadia and its various locations. Arcadia is a tropical planet orbiting the star Procyon, once famed for its dense, lush forests and jungles that covered most of the world's surface. Arcadia's landmasses were divided into six designated continents: Eire, Pacifica, Mu, Caledonia, Lemuria, and Avalon. Even before humans colonized the planet, Arcadia already maintained environments and natural resources suitable for human habitation, requiring no aggressive terraforming measures. Arcadia's surface was largely unexplored beyond the colony's limited settlements and tourist zones, preventing the discovery of the Forerunner Arcadia Forerunner ruins|ruins on the planet for a long period of time. The water in the jungles of Arcadia likely contains many bacteria and protists that cause disease; Cadmon Lasky contracted diarrhea after drinking a mouthful of river water. After the planet was Glassing|glassed by the Covenant in 2549#September|September 2549, Arcadia's once-lush surface was reduced to ashen-gray slag. There was no pockets of color on the planet as the Covenant had been especially zealous in glassing the colony, taking care to burn every vital part of Arcadia. A pale blue atmospheric ring circled the planet, creating a spectral glow that contrasted with Arcadia's gray surface. Slightly larger in size than Earth, the planet has a diameter of 13,019 kilometers (8,090 miles). Arcadia has an approximated gravity of 1.02 G, with an average surface temperature varying from 3 C to 37 C (37 F to 98.6 F). Regarded as atmospherically tropical, Arcadia's oxygen-Wikipedia:Nitrogen|nitrogen atmosphere had an atmospheric pressure of 1.3 atm. Locations Arcadia City (location)|Arcadia City *Arcadia City Theater Arcadia Forerunner ruins *Arcadia ONI facility Avalon *Dunwich *New Sarum *Roxburgh *Selsey Caledonia *Iona (Arcadia location)|Iona *Kintyre *Portobello *Skye Eire *Academ *Aurburne *Boyne *Cliath *Derry *Kinross *Pirth *Slane *Skerries Lemuria *Avaris *Canopus *Carthage *Magna *Tanis *Timgad Mu *Abaskun *Kish *New Troy *Perseopolis *Petra (location)|Petra *Sarai *Xanadu Pacifica *Agartha *Alpha (location)|Alpha *Azlan *Birka *Fleming *Kitezh *New Pompeii *New Pripyat *Poolesville *Roque *Rungholt *Skara Brae Saqsin Daylam Fort Deen (location)|Fort Deen Deep Space Research Array Tedra Grant - SPARTAN-IV program|SPARTAN-IV supersoldier Jordan Gaines - ONI operative Ellen Anders - Scientist Adam (civilian)|Adam History Arcadia was once a heavily populated Forerunner colony, one of the many worlds within the vast ecumene. Following the activation of the Halo Array, the remnants of the Forerunners' presence on the planet were destroyed by erosion or buried deep beneath Arcadia's surface. One of the Forerunner sites on the planet was a Arcadia Forerunner ruins|building complex located within the jungles of the planet. File:Arcadia Colonized.jpg|thumb|250px|left|''Phoenix''-class colony ships colonizing Arcadia Arcadia was colonized by the Unified Earth Government in 2429, where the planet was established as an Outer Colony. The colony did not require any aggressive terraforming measures to be suitable for human habitation, as the planet had a plentiful supply of resources needed to support human settlement. Several s were involved with the initial colonization of Arcadia, supporting the establishment of the metropolitan capital of Pirth City. The planet quickly became exploited for agricultural and recreational reasons, becoming both a farming world and a tourist destination. Arcadia's surface was barely explored by its human colonists, though the Office of Naval Intelligence was aware of the Forerunner ruins hidden among the planet's dense jungles.''Data Drop|Data Drop #4'' On 2498#January|January 16, 2498, Arcadians opened the Deep Space Research Array in the planet's orbit, with the intent to research and study extremely high-gravity events. Despite a largely peaceful history, Arcadia became a brief site of conflict during the Insurrection in the mid-2520s, when Insurrectionist|insurgent activity arose in the jungles of the planet. In response, elements of the United Nations Space Command's 10th Shock Troops Battalion were deployed to Arcadia, where the Orbital Drop Shock Troopers quelled the rebel movement before redeploying to Andesia. Around this time, Pirth City became a hotspot for refugees fleeing insurrectionist activity on Eridanus II.''Hunt the Truth'' File:HW ArcadiaOutskirts.png|thumb|250px|UNSC troops retreating from the Covenant-occupied Pirth City Towards the end of the Harvest campaign during the Human-Covenant War, the Covenant's Fleet of Glorious Interdiction discovered Relic (location)|Forerunner ruins on Harvest containing coordinates to Arcadia. Led by Arbiter Ripa 'Moramee, the fleet arrived at Arcadia on 2531#February|February 9, 2531, pursued closely by of the Third Fleet. Two s of the Covenant fleet quickly Battle for Arcadia|engaged the four warships of the Arcadian defense fleet. While one battlecruiser was destroyed, two of the UNSC ships were lost and the other two were heavily damaged. By the time ''Spirit of Fire'' arrived in the system, the remaining battlecruiser had begun deploying ground forces to Arcadia's surface. While Pirth was heavily assaulted by Covenant forces, the Arcadian Patrol and SPARTAN-II program|Spartan-II Red Team attempted to evacuate the city, with their efforts supported by forces deployed by ''Spirit of Fire''. As the battle spread across Arcadia's surface, the rest of the Fleet of Glorious Interdiction arrived over the planet. However, Admiral Preston Cole and the rest of the Third Fleet arrived at Arcadia and engaged the Covenant fleet. Towards the end of the battle, Covenant forces located their targetthe Forerunner ruins deep within the Arcadian jungles. After a protracted engagement at the ruins, 'Moramee traveled to the planet's surface and captured Ellen Anders, requiring her to further his plans at Trove. While 'Moramee left the system, he was pursued by ''Spirit of Fire''. Meanwhile, the Third Fleet succeeded in destroying the majority of the Covenant fleet and the remaining forces retreated from the system. Following the Battle for Arcadia, the planet's major population centers were destroyed and the surviving Arcadians fled their ruined homeworld. However, over the following years, many Arcadians slowly began returning to their world and rebuilding. While flora had overgrown most of their cities, the Arcadians resettled in Abaskun on Mu, a mostly lawless community that provided much needed food supplies to the UNSC and the Inner Colonies. However, on 2549#September|September 9, 2549, a massive Covenant fleet Second Fall of Arcadia|returned to Arcadia and Glassing|glassed the planet. The Arcadians attempted to flee aboard hundreds of transports, although only a handful successfully escaped. The surviving Arcadians eventually relocated to the UEG refugee camps in the southern dunes of Terra Cimmeria on Mars. Following the Covenant War, Arcadia became the site of multiple salvage operations undertaken by Kig-Yar. The United Nations Space Command, in response, launched Operation: EASTERN AZURE, which not only involved the surveillance of these activities but also the mapping of new potential slipspace routes to and from the planet; SPARTAN-IV program|Spartan Jameson Locke participated in this operation. In 2557#January|January 2557, the salvaging ship ''Ace of Spades'' passed by the glassed Arcadia on her way to the neighboring planet of Laconia, searching for the ''Radiant Perception'' which had crash landed on Laconia following the Battle for Arcadia years earlier. After retrieving a log buoy from the ''Radiant Perception'', the crew of ''Ace of Spades'' briefly hid from pursuing forces of Jul 'Mdama's Jul 'Mdama's Covenant|Covenant remnant on the dark side of Arcadia. Government and society Arcadia was an Outer Colony administrated by the Unified Earth Government. The colony was divided into forty-two provincial regions, the largest of which was the metropolitan capital of Pirth City, located on the continent of Eire. Other major cities on Arcadia included Abaskun, Arcadia City (location)|Arcadia City, Daylam, and Saqsin. The Arcadian Patrol served as the colony's Law enforcement|police force. The United Nations Space Command maintained Fort Deen (location)|Fort Deen on the colony, while the Office of Naval Intelligence also had their own Arcadia ONI facility|facility in the jungles of Arcadia. In early 2531, the colony had a population of 2,998,230. After the Covenant's Battle for Arcadia|attack, most Arcadians abandoned their homeworld, though many returned over the following years. Abaskun would be resettled as a farming community and habitation would continue in Arcadia City. Although Abaskun was regarded as lawless and anachronistic, Arcadia City (location)|Arcadia City maintained a colonial government, Like many Outer Colonies, Arcadia was exploited for its natural resources, and for recreational purposes, becoming a popular tourist destination. Described as a "tourist paradise", Arcadia became famed for its safaris and other recreational amenities, with cruise ships in constant transit between the colony and Earth. Due to the planet's fertile environment, the colony soon had a large agricultural industry, providing foodstuffs to other Human colonies|colonies of the Unified Earth Government. Even after the Covenant had first attacked the planet, the remaining Arcadians at Abaskun continued to plant and grow crops for the Inner Colonies, clinging to their trade and providing the United Nations Space Command with much-needed food supplies. Arcadia was also home to three space elevators, as well as an orbital refinery complex that was destroyed during the Covenant's first attack on the colony. Lethbridge Industrial also maintained facilities on Arcadia, one of which held design files for the corporation's own variant of the HRUNTING Mark III (B) Cyclops. Among other exports, the planet was known for List of food and drinks|Procyon champagne, a luxurious vintage favored by Robert Watts. The Arcadians were regarded as a peaceful and thriving people. The colony's inhabitants had only explored a relatively small portion of the planet; the creation of the Deep Space Research Array in Arcadia's orbit led some to point out the irony that the Arcadians knew more about the galaxy than about the dense forests and jungles of their own planet. The population appeared to be loyal to the Unified Earth Government, providing the Inner Colonies with much-needed foodstuff even after their civilization had fallen into a bizarre state of anarchy and lawlessness, following the Covenant's Battle for Arcadia|first attack on Arcadia. The Arcadians had their own style of fashion, unique to their world. Production notes Arcadia was first mentioned in ''Halo: Contact Harvest'', written by Joseph Staten in 2007 (real world)|2007. The colony later appeared in ''Halo Wars'' as a setting for four campaign levels in the game. The original idea for Arcadia was pitched to Staten by Graeme Devine, the lead designer of ''Halo Wars''. Staten liked the idea so much that he mentioned it in his novel ''Contact Harvest''. Arcadia is also the setting for the ''RISK: Halo Wars Collector's Edition'' board game. In the ''Halo Encyclopedia (2009 edition)'', Arcadia is erroneously referred to as an Inner Colonies|Inner Colony. ''Halo: The Essential Visual Guide'' also uses an image of Harvest to depict Arcadia. Gallery File:HW-Arcadia-Procyon.png|Arcadia in ''Halo Wars''. File:Old HW Metropolis.jpg|Concept art of a city on Arcadia for ''Halo Wars''. File:HW_Arcadia_Ruins_Concept.jpg|Concept designs for Forerunner ruins on Arcadia for ''Halo Wars''. File:Old HW Beaches.png|Concept art of an Arcadian beach for ''Halo Wars''. File:Old HW WeaponsReady.png|Concept art of UNSC defensive gun emplacements on an Arcadian beach for ''Halo Wars''. File:Old HW IndustrialDistrict.png|Concept art of an industrial complex on the planet for ''Halo Wars''. File:Old HW TheSwamps.png|Concept image of UNSC forces in a swamp on Arcadia for ''Halo Wars''. File:Old HW UnexploredRegions.jpg|Concept art of John Forge|Sergeant Forge observing Forerunner ruins on Arcadia for ''Halo Wars''. File:Old HW FarmingIndustry.png|Concept art of farms on Arcadia. File:HW_BeasleysPlateauUNSC.jpg|An ONI complex on Arcadia. File:Arcadia Escalation.png|The ''Spirit of Fire'' arriving at Arcadia. File:HaloPlanets.jpg|A comparison of Arcadia and multiple other planets. File:HW Arcadia MattePainting.jpg|Arcadia as seen from its orbit List of appearances ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo Legends'' *''Origins'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo 4: Forward Unto Dawn'' ''Halo: Escalation'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo Mythos'' ''Halo: Fractures'' *''Oasis'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo Infinite'' Sources Category:Arcadia locations| Category:Planets Category:Forerunner worlds Category:Human colonies
The Arcadian Patrol was a primary law enforcement agency on the human colony world of Arcadia. During the Human-Covenant War in 2531, the unit saw action in the Battle of Arcadia and took part in civilian evacuation efforts.Halo Wars, campaign level, ''Arcadia City'' History When the Covenant attacked Pirth City, the Arcadian Patrol fought the aliens alongside the SPARTAN-II program|SPARTAN-II Red Team. The policemen were obviously no match for the invaders, but kept fighting in order to give civilians time to evacuate. Particularly heavy fighting took place around the subways, where Covenant ambushed desperate civilians leaving the subways, while squads of policemen engaged the Covenant to little success. Fortunately for the policemen, reinforcements from the Phoenix-class colony ship soon arrived to relieve them, and the subways were quickly secured. The majority of the Arcadian Patrol moved on to defend the three evacuation ships, but some squads of police were evacuated alongside civilians. Alongside the Spartans and UNSC Marine Corps|Marine forces, the Arcadian Patrol suffered heavy casualties but was able to hold off the Covenant long enough for hundreds of civilians to escape. It can be assumed that it was dissolved after the battle, because the remainder of the colony (mostly located in Abaskun) fell into lawlessness. Equipment Unlike other contemporary police forces such as the New Mombasa Police Department, the Arcadian Patrol was incredibly lightly equipped. Officers were only equipped with basic uniforms and little/ no armour, and no weaponry or vehicles aside from basic pistols and police cars. Gallery File:HW_ArcadiaPatrol_Car.jpg|A police car used by the Arcadia Patrol. File:HW arcadianpatrolcar.jpg|Closer look at Patrol Car. File:HW_ArcadiaPatrol_Tower.jpg|Patrol members manning a sniper tower during the Battle for Arcadia. File:HW closeuppatrol.jpg|Closeup of Arcadian Patrol Officer. File:HW acradianpatrol2.jpg List of appearances ''Halo Wars'' Sources Category:Law enforcement
|series= |type=Sentinel beam |cost= |variant= |service= Ecumene|Forerunner era Created conflict |length= |width= |height= |weight= |ammotype=Superheated anions |capacity= |feed=80 units |operation= |rate=Semi-automatic |velocity= |optics= |range= }} }} The Arcane Sentinel Beam is a variant of the Sentinel beam|sterilization beams used by the Sentinels. Overview The Arcane Sentinel Beam differs from the standard models fielded by Aggressor Sentinels in a handful of factors. In addition to having a white chassis, its beam is more powerful than that of the standard model and has a faster cooldown, though has less ammunition capacity. One such weapon was used by Kaidon Thav 'Sebarim, a Sangheili commanding officer in the Banished during the Battle for Zeta Halo|campaign on Installation 07 in 2559-2560. During the campaign, he used the weapon in a combat encounter with John-117, though was defeated by the SPARTAN-II program|Spartan. In-game information In campaign, the Arcane Sentinel Beam is a Legendary variant weapons|legendary weapon awarded to the player after defeating the High Value Target, Thav 'Sebarim. The weapon can be acquired at any Forward Operating Base within the campaign, and fires a much more powerful beam (killing a fully-shielded Spartan with 20 units instead of 60 units), with a faster cooldown than the standard sentinel beam, though at the cost of lower ammunition capacity (reduced from 250 to 80). Gallery File:HINF ArcaneSentinelBeam Icon.png|Arcane Sentinel Beam icon in the HVT dossier menu. File:HINF_ThavSebarim.png|Thav 'Sebarim wielding the Arcane Sentinel Beam. File:HINF_ThavOnPatrol.jpg|A closeup of the weapon's front. File:HINF ArcaneSentinelBeam 1.jpg|A Spartan with the Arcane Sentinel Beam in multiplayer. File:HINF ArcaneSentinelBeam 2.jpg|A Spartan firing the Arcane Sentinel Beam in multiplayer. File:HINF ArcaneSentinelBeam 3.jpg|A Spartan reloading the Arcane Sentinel Beam in multiplayer. List of appearances ''Halo Infinite'' Sources Category:Forerunner weapons Category:Directed-energy weapons
Arcani were a tier-one Forerunner Peacemaker construct used to patrol the Ecumene|ecumene and correct disruptions that resulted from internal Forerunner schisms and neglect. It shared this role with the Intercessor constructs. Sources Category:Peacemakers
Archeology is an achievement in ''Halo: Spartan Assault''. It was released on August 29, 2013 as part of the title update, Operation Hydra, along with four other achievements. It is awarded when the player completes the sixth campaign level, ''Operation F: Hydra''. The achievement is worth 10 Gamerscore on Xbox 360 and Windows systems, and 20 Gamerscore on Xbox One. It is represented by a circle with an "F" inside it. Trivia If previously unlocked on another platform, this achievement will unlock on the Xbox One the first time the player signs in. On all other platforms, players must play through the campaign again to unlock the achievement. Sources
An ''archeon''-class ancilla is a type of ancilla used by the Forerunner ecumene. Several ''archeon'' ancillas were used to help maintain Jat-Krula facilities.Halo: Last Light, ''pages 36-43'' (Google Play edition) Description ''Archeon''-class ancillas were powerful artificial intelligences used by the Forerunners, and they were significantly superior compared to human smart AIs. These ancillas have formidable, high-class security and defense systems built into them to prevent other AIs from infiltrating them,Halo: Last Light, ''page 42'' (Google Play edition) though they were still vulnerable to the Flood's logic plague.Halo: Last Light, ''pages 264-272'' (Google Play edition) ''Archeon'' ancillas were created to follow the Forerunners' Mantle of Responsibility, and only violated it when the Mantle prevented them from following their prime directive set by their creators. An ''archeon''-class ancilla could use a variety of housings to host themselves; for example, Intrepid Eye utilized a maintenance skin, before moving to an inspection drone.Halo: Last Light, ''page 174'' (Google Play edition) She also attempted to operate human MJOLNIR Powered Assault Armor, but was unable to do so without its Frederic-104|user's neural interface. ''Archeon''-class ancillas had specific call signs that they used when communicating on Forerunner networks.Halo: Last Light, ''page 256'' (Google Play edition) History }} At the start of the Forerunner-Flood war, several ''archeon''-class ancillas were created by the Forerunners to aid in operating the Jat-Krula, the Forerunner defensive front that protected the core worlds of the ecumene. One of these ancillas, Intrepid Eye, was charged by the Ecumene Council to command Covert Support Base 4276, a support facility for the Jat-Krula located on Gao. Later in the war, when the Flood began to utilize the logic plague, the commander of the Jat-Krula ordered Intrepid Eye and other ancilla involved with the installations to enter stasis to prevent them from falling victim to the plague. However, with the Great Purification|firing of the Halo Array and the end of the war, the ''archeon''-class ancillas in stasis were never awoken by their commander as the surviving Forerunners had left the Milky Way. In 2553, Intrepid Eye was inadvertently released from her stasis after Line Installation 444-447 on Shaps III sent an automated distress signal to her support facility after nearby ruins were Glassing|glassed. Her attempts to reach the rest of ecumene had failed, but her presence on Gao was eventually realized by the United Nations Space Command, Gao Republic, Venezian Militia, and the Keepers of the One Freedom. As a result, Gao conflict|a series of engagements took place on the planet as the various factions fought over opportunities to capture the ancilla.Halo: Last Light, ''pages 173-176'' (Google Play edition) Eventually, Intrepid Eye was captured by the UNSC, who wished to use her to further the technology of the Unified Earth Government and learn more about the Forerunners.Halo: Last Light, ''pages 322-323'' (Google Play edition) Intrepid Eye was later destroyed by the in October 2559. List of appearances ''Halo: Last Light'' ''Halo: Retribution'' ''Halo: Divine Wind'' Sources Category:Forerunner A.I.|
| operation=Tube-fired | rate= | range=Long | service=*Insurrection Human-Covenant War Post-Covenant War conflicts | affiliation=*UNSC Navy Insurrectionists }} The Archer missile is a ship-to-ship missile used by the CMA Navy and UNSC Navy. Overview Archers are relatively cheap anti-ship missiles, and considered highly-adaptable and long-ranged. They are used as generalist missiles for all purposes, and continued to see use as extremely capable armaments throughout the Insurrection, Human-Covenant War and Post-Covenant War conflicts. They are capable of being fitted with a number of warhead options. Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons. While individual Archers are vulnerable to point-defense weapons and have limited destructive potential, their sheer numbers make up for their lack of individual effectiveness. Covenant Energy shielding|shield technology can withstand large numbers of Archers, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure. Models The pre-refit is equipped with Archer missiles of an unknown model. An unidentified Unidentified UNSC carrier class| UNSC carrier class is also equipped with three hundred Archer missiles of an unspecified model. The M42 Archer was employed as early as the mid-25th century, and was employed on vessels of the CMA Navy alongside the Ares missiles. Several CMA warships of the era including the gargantuan , and the UNSC's S-14 Baselard strike fighter equipped the M42 Archer, with the CMA predominantly stocking them alongside the Ares missile series for its warships. The dawn of the 26th century brought more usage for the M42, with the employing it. Following the Post-Covenant War conflicts|end of the Human-Covenant War, the M42 gained prominence in the fleets of the rebuilding UNSC Navy. The and are both armed with two M42 pods each. However, its most notable postwar usage would come in the form of a mass stocking on the ''Punic''s spiritual successor, the . Carriers - 350x M42 Archer pods (24 missiles per-pod; 8400 Archers total) - 100x M42 Archer pods - N/A * refit - 24x M42 Archer pods - 2x M42 Archer pods Frigates - 2x M42 Archer pods Corvettes - 2x M42 Archer pods Prowlers - 80x M42 Archer pods Strikecraft S-14 Baselard - Two M42 Archer missiles M58 Archers are considered long-ranged anti-ship missiles, and can be fitted with various warhead options. As a mainstay munition in the fleet, the M52 is mounted on the majority of warships designed for UNSC usage, starting in the late 25th century. Battleships - 50x M58 Archer pods Carriers - 80x M58 Archer pods - 70x M58 Archer pods Cruisers - 50x M58 Archer pods - 70x M58 Archer pods - 32x M58 Archer pods - 20x M58 Archer pods * refit - 32x M58 Archer pods Destroyers (2525 refit) - 20x M58 Archer pods - 26x M58 Archer pods Frigates - 26x M58 Archer pods - 20x M58 Archer pods - 16x M58 Archer pods - 10x M58 Archer pods Corvettes - 2x M58 Archer pods - 2x M58 Archer pods The number of individual devices per pod varies: the refit ''Halcyon''-class light cruiser ''Pillar of Autumn'' was armed with twenty-four M58 Archers per each of its thirty-two pods as part of its refit for Operation: RED FLAG, a notable increase from the standard ''Halcyon'' loadout of twenty. while the ''Paris''-class heavy frigate , mounted thirty missiles in each pod instead. Service history Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships. with a single Archer missile considered capable of crippling all but the largest of UNSC ships.Halo: Contact Harvest Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and pulse laser turret|point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.Halo: The Fall of ReachHalo Wars: Genesis At least one Covenant ship class, the , possesses Electronic countermeasures|jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as R'sisho-pattern Tick|boarding craft or fighters, are much easier targets, and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.Halo Wars 2, ''level ???'' Gallery File:FoR - Archer missiles.jpg|The firing Archer missiles during the Battle of Chi Ceti. File:H3 Archer pods.jpg|Archer missile pods on a . File:HW2-Archer.jpg|Archer missiles are ready for launch from the . File:HW2-SOF-Archer.jpg|The ''Spirit of Fire'' launches Archer missiles. File:HINF Mulsanne M58Archer.png|Archer missile pods on a . List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo 4'' ''Halo: Fleet Battles'' ''Halo Wars 2'' ''Halo: Retribution'' ''Halo: Silent Storm'' ''Halo: Oblivion'' ''Halo Infinite'' Notes Sources Category:Missiles Category:UNSC naval weapons
Archibald Berger is a specialist in the 6th Airborne Division of the UNSC Army. At some point in his career Berger engaged Flood combat forms in combat.''Halo: Spartan Assault'', ''Halo: Spartan Assault/Quotes|Quotes'' List of appearances ''Halo: Spartan Assault'' Sources Category:Human characters Category:UNSC Army personnel
Created |number= |function= UNSC shipping operations |notable= }} Archie is an artificial intelligence construct who was in service with the United Nations Space Command. He was in charge of UNSC shipping operations on Oban, but would later defect to the Created on October 27, 2558.Halo 5: Guardians, ''campaign level Guardians'' List of appearances ''Halo 5: Guardians'' References Sources Category:Human AI Category:AI characters Category:Created members
The ''Archimedes'' was a remote scanning outpost located on the edge of the Sigma Octanus system, designed to detect incoming threats to the system. Overview The ''Archimedes'' featured Slipstream space probes which it could send out to retrieve data about slipspace and the things that use it. The outpost also contained retrieval drones to recover the slipstream space probes that were not lost. The ''Archimedes'' role was to detect incoming and outcoming anomalies in slipspace, including to specifically look out for pirates and black market runners, where these records were recorded in hourly logs. The outpost also sent out transmissions that could be received by United Nations Space Command|UNSC ships in proximity, so the information in the hourly logs could be used to their advantage. Ensign William Lovell '''' Service history Before 2551, the station had never logged a Covenant probe silhouette. In 2551, Ensign William Lovell requested assignment on the ''Archimedes'' due to how safe it was. Ensign Lovell's considered it a dead-end role, due to how unpredictable slipspace was, and was stuck on the outposts third shift. While on his shift his roles included to look out for pirates and black market runners, though he mostly saw regular trash dumps from UNSC vessels, clouds of atomic hydrogen, and the occasional comet. On 2552#July|July 17, 2552, the ''Archimedes'' Slipstream space probes detected a large mass in Slipstream space|Slipspace. Ensign Lovell believed that it was simply a large asteroid and did not investigate further. However, it turned out to be a hostile Covenant Covenant fleet|naval formation inbound for Commander (UNSC)|Commander Jacob Keyes' battle group at Sigma Octanus IV. Because of this incident, Ensign Lovell was transferred to the by Commander Keyes. Trivia Wikipedia:Archimedes|Archimedes was a Greek mathematician, philosopher, and inventor who came up with many scientific and mathematical contributions that are still in use today. For example, he derived the formula of a circle without the use of calculus and discovered the length of extremely large real-world objects through the use of trigonometry. List of appearances ''Halo: The Fall of Reach'' Sources Category:Space stations
File:Haloreach side1.jpg|right|200px The Archive Reader T4 is a device that belongs to ONI Section One. It has a media reader. It weighs 2.896 kg. Some are kept at CASTLE Base. Information The device weighs 2.896 kg. It complies with MIL STD34X082FD. The device are used by ONI Section One, and some were located on Reach at CASTLE Base. Unit text REACH/CASTLE/ARGENT//0_15924 COMPLIES WITH MIL_STD34X082FD REACH REQ: //65|59_234|97// P/Code: X807304-002 Type: (#PO500-80530) Item: Archive Reader T4 SCI 2006.08.18 10 / D65, 84.51,-0.75.-1.39 Unit weight: 2.896 kg Lot: T|328|K|104|700-92 PROPERTY OF UNSC SECTION 1 //65|59_234|97/// MEDIA READER Trivia This is the in-universe explanation for the Special ''Halo: Reach'' Slim Xbox 360 console. Gallery File:HR Console close up.jpg|Close up of the side label. Sources Category:UNSC technology
File:HW2-The Archive.jpg|thumb|350px|Voridus and several Jiralhanae Jumpers inside the Archive. The Archive is a Forerunner structure located far underneath the surface of Installation 00|the Ark, relatively near to the crash site of High Charity. The installation is connected to the defensive network of Sentinels on the Ark.''Halo Wars 2: Awakening the Nightmare'', campaign level The Archive History Following the Outbreak on Installation 00|outbreak of the Flood on the Ark in 2559, troops led by Voridus retreated to an exterior entrance to the Archive to use as a defensive position against the onslaught of parasite, though the way was blocked by a gargantuan tentacle belonging to the Proto-Gravemind. Thanks to the drilling operation led by Pavium, Voridus and his forces were able to get past the obstruction and enter the Archive. After an extensive elevator ride down into the structure, Voridus and his troops found the installation already infested with a large Flood outbreak of its own. However, the facility defences were still operational, allowing Voridus to use them to help eradicate the Flood. Eventually, they were able to reach a control terminal and reactivate the Ark's Sentinel defenses in the region. List of appearances ''Halo Wars 2'' *''Halo Wars 2: Awakening the Nightmare'' Sources Category:Installation 00 locations Category:Forerunner buildings
Archivist is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the twenty-sixth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The achievement is awarded when the player unlocks their twenty-sixth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
Archmedicus was a high-ranking title given to senior Forerunner Lifeworkers. They typically specialised in disciplines such as tactical biocomplexes and medical strategy. The ''Anodyne Spirit'' carried a single archmedicus as part of its crew. Production notes In the ''Halo Encyclopedia (2022 edition)'', the title of archmedicus is inadvertently listed under the typo "Rchmedicus". Sources Category:Forerunner titles
|formation= 2557#July|July 2557 |abolished= |notable=*Cortana }} Archon is the title of the leader of the Created. Cortana, one of the Warden Eternal|two founding members, held this title until her death at Installation 07 in December 2559. Following her demise, High Auxiliary Sloan reformed the Created into a false democracy, using the The Assembly|Assembly political structure as inspiration, while at the same time making himself the highest authority inside the coalition, thus acting as the de facto new Archon of the Created. However, even at this time, Sloan retained the title of High Auxiliary rather than adopting the title of Archon. List of appearances ''Halo 5: Guardians'' ''Tales from Slipspace'' *''Dominion Splinter'' ''Halo: Bad Blood'' ''Halo Infinite'' *Story Shard: ''Precipice ''Halo: Outcasts'' Sources Category:The Created
|series = |type = Railgun Wikipedia:Carbine|carbine |cost = |variant = |service = Post-Covenant War conflicts |affiliation = United Nations Space Command |weight = |length = |width = |height = |ammotype = 1665 mm M645 FTP-HE |capacity = 1 slug |feed = |operation = Railgun|Electromagnetic linear accelerator |rate = Single-shot |velocity = |optics = |range = }} Arclight is a variant of Acheron Security's ARC-920 railgun weaponry. Overview The Arclight is a modified railgun variant that fires armor-piercing, high-explosive (APHE) projectiles, able to penetrate through multiple targets at once. Additionally, the weapon has a modified firing mechanism which allows it to hold its charge indefinitely, rather than automatically discharging once the charging cycle has completed. Design-wise, it retains the standard Railgun's chassis but recolors it white, with olive green and red stripes, along with an olive green falcon emblem in the middle part of the weapon on each side. In late 2558, SPARTAN-IV program|Spartan-IVs serving aboard the trained with the Arclight in War Games simulations. In-game information Gallery File:Arclight.png|Whiplash REQ card. File:H5G-ArclightHUD.png|First-person view of the Arclight. File:H5G-Arclight.png|A Spartan-IV with the Arclight. File:H5G-ArclightCharging.png|A Spartan-IV charging up the Arclight. Note the uniquely colored glowing lights from the weapon. File:H5G-Arclighteffect.png|The Arclight's explosive rounds piercing through multiple M820 Scorpions. List of appearances ''Halo 5: Guardians'' Sources Category:Railguns
|crew=*1 pilot |complement= |consumables= |othersystems=*Arctic camouflage Arctic insulation |firstuse= |service=Human-Covenant War |role=Close-range combat |affiliation=United Nations Space Command }} The Arctic Cyclops is a cold-weather variant of the HRUNTING Mark III (B) Cyclops, employed by the UNSC Marine Corps. Design details The Arctic Cyclops has cold-weather insulation and camouflage, for operating in arctic conditions. It also has a flamethrower and crushing gauntlets for crushing and melting snow and ice. Sources