text
stringlengths
0
451
Actor Seg = self;
if (i >= 0 && i < NUMWORMSEGS)
{
Seg = SegList[i];
}
if (Seg == null || Seg.Health <= 0)
{
continue;
}
SegCount++;
}
if (SegCount <= 1)
{
bFrightened = true;
}
if (SegCount < PrevSegs)
{
FleeTime = WORMFLEETIME;
}
PrevSegs = SegCount;
}
override void OnDestroy(void)
{
for (uint i = 0; i < NUMWORMSEGS; i++)
{
if (SegList[i] != null)
{
SegList[i].Destroy();
}
}
super.OnDestroy();
}
override bool CanCollideWith(Actor other, bool passive)
{
if ((other is "LargeWormSeg")
|| (other is "LargeWormHead"))
{
return false;
}
return super.CanCollideWith(other, passive);
}
override void PostTeleport(Vector3 destpos, double destangle, int flags)
{
super.PostTeleport(destpos, destangle, flags);
for (uint i = 0; i < NUMWORMSEGS; i++)
{
let Seg = SnapActor(SegList[i]);
if (Seg != null)
{
Seg.Teleport(destpos, destangle, flags);
}
}
for (uint i = 0; i < NumRecordedPos; i++)
{
RecordedPos[i] = Pos;
}
}
override void InitBossMeter()
{
super.InitBossMeter();
for (uint i = 0; i < NUMWORMSEGS; i++)
{
let Seg = SnapActor(SegList[i]);
if (Seg != null)
{
AddActorToBossMeter(Seg);
}
}
}
override void InitMonsterModifiers()
{
for (uint i = 0; i < NUMWORMSEGS; i++)
{
let Seg = SnapMonster(SegList[i]);
if (Seg != null)
{
Seg.MonsterModifiers = self.MonsterModifiers;
Seg.UpdateOurMonsterModifiers();
}
}
bool WasGiant = bGiant;
bGiant = false;
super.InitMonsterModifiers();
if (WasGiant == true)