text
stringlengths
0
451
{
Speed *= 1.5;
}
}
Actor GetLastSeg()
{
for (int i = NUMWORMSEGS-1; i >= -1; i--)
{
Actor Seg = self;
if (i >= 0 && i < NUMWORMSEGS)
{
Seg = SegList[i];
}
if (Seg == null || Seg.Health <= 0)
{
continue;
}
return Seg;
}
return null;
}
override int DamageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags, double angle)
{
let LastSeg = GetLastSeg();
if (LastSeg != null && self != LastSeg)
{
LastSeg.DamageMobj(inflictor, source, damage, mod, flags, angle);
return 0;
}
return super.DamageMobj(inflictor, source, damage, mod, flags, angle);
}
}