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I'm still under the belief that Nozdormu is disguising himself as Kairoz. And here's why. There are two words for time in Greek: chronos and kairos. Chronos is quantitative minutes. Kairos is qualitative moments. Kairos can also be described as the possibility or the supreme moment. A crossroad of sorts. Kairos is not measured like chronos is. We have minutes and hours and days etc. The Bronze Dragonflight is now powerless to change time in the quantitative sense, but who says they wouldn't be able to try and influence it. Or maybe they become corrupt by selling their souls for the power to manipulate time again? Did someone say Infinite Dragonflight? WoD Old Gods connection? After being shown his death, Nozdormu wants to find a way to circumvent his death. After Dragonsoul, the Aspects lose their power. After being a supreme being capable of bending and influencing timelines and being forced to stop cold turkey can be a tough job. Enter the Old Gods who have found a way to corrupt an entire dragonflight to do their bidding. They promise to give the Bronze Dragonflight their powers of time back, in return they become minions of the Old Gods. I mean the Infinite Dragonflight have one goal, according to lore. Destroy the true timeway. By Kairoz/Nozdormu sending Garrosh back into time to stop the Orcs from drinking the Blood of Mannoroth. That's pretty disruptive if you ask me. We all know Nozdormu will turn eventually. After Mourozond death, Nozdormu tells us, "Still, in the future, I will...fall to madness. And you, heroes...will vanquish me."
Same here, all possible (vanilla) dwarfs and some gnomes, I think humans are alright, they are like that small group of kids in you class you didn’t really like, bu did not have to interact with and you just left them alone, to useless to put in any effort to insult them. Elves, especially females one are like the fat loud girls, every person playing a female NE I ever met in person wouldn’t have one any beauty contests. Ever seen a pretty girl with a fake pic online? I hate elves with passion, every aspect, the players are useless, darnassus is ugly, cats suck, their history is one of stupid mistakes, their reasoning behind everything is nature and their own immortality, their jokes suck, every single thing that has slightly to do with them suck, I even try to avoid zones with to many elf questgivers. (In case you wonder why I started a new line to finish the sentence, I had to go to the bathroom mid sentence to release what I think of elfs into the water). And i rarely miss an opportunity to tell the world how much I hate them, when I invite people to do a flex or whatever, I make sure to avoid them, when I get invitet and there are to many I am out.
Mannaroth is the demon who Grom Hellacream accepted the rage from by drinking his blood and accepting the curse and after 20 years of fighting and the rage starting to wane Grom with the help of Thall went out to save the Orcs from the rage and restore their culture before they destroyed each other. Grom dies during the fight but not after striking the final blow restoring his name and saving the Orcish people from their decent into madness caused by the rage. In memory of Grom Hellacream and what he did the Orcs placed on a great tree the skull and horns of Mannaroth to stand as a beacon for what they have overcome. Going back to Garrosh which after a young life of hating his father and all that he once stood for and caused is approached by Thrall who tells him the stories of what his father did and sacrificed for his people enacting a sense of awe from him and wanting to be as known and as powerful as his father was he donned the horns as a symbol of his father and the bloodline of the true orcs he starts his rule.
Without knowing anything about you or what you have already, I'd say druid. You've got a tank, melee DPS, ranged DPS, and a healer right there. You can do it all! And your melee DPS gear is quite similar to the tank gear, and the same thing with your healer and ranged DPS gear! And if you want to break into tanking druid is probably the easiest to start with. High health and high armor, a pretty simple DPS rotation, and your active mitigation things are a big dodge cooldown and a big self heal. It's pretty easy to get into healing as a druid too, but healing isn't really my thing. If you like tanking a lot, then I'd go with monk. The brew master spec is just incredibly fun, but it's a little challenging especially when starting out. If you've done any LFR you might have seen some monk tanks that just get SQUISHED, and some that are seemingly invincible. Gear helps with them, but it's really amazing what you can do just by knowing what you're doing. I did the first 13 bosses (all but Garrosh!) of 10man SoO at ilvl 524 on my monk! And even though I said healing isn't my thing, 'fistweaving' as a monk is by far my favorite way to heal. I'm ilvl 530 and I do roughly 80k dps on most boss fights while dishing out 50k - 70k HPS. It's a lot of fun.
It's so hard for fresh toons to get Conquest gear, it's unreal. They make everybody have base resi AND create PvP power, so if you have no gear you do even less damage than we used to in Cataclysm and before that. In addition to that, they now give you a penalty for skipping 2v2 queues to drop mmr... so if you have no (or poor gear) you have a low chance to win a match and it just prolongs the mmr dropping period. What they should have done is give a smaller conquest point reward for losing a game, but there is still the issue of having over a 20k cap this late into the season. Even if I won every game getting 180 conquest points for each win I would need over 100 games to complete my cap, which in itself is ridiculous.
I wouldn't bother upgrading any of it exept the gloves, im not sure what the ilvl ceiling is for PvE gear in PvP (I think its 535) make sure you upgrade the gloves to at or above that ilvl, this is because they have 2 gem sockets and 2 best stats making them better than the grevious, but not as good as the prideful ones. you should get the weapon ASAP it will give a HUGE damage increase
You have to take the first step to make or get an invite for a Flex group. You can't just hit the queue button and get a group. edit, to comment on the ninja edit above: It takes 2-3 months to get, most of which requires little to no effort on your part. You queue for lfr, kill the bosses, get your valor and quest items, and you're done for the week. This seems like lazy quest design in my opinion. It's a legendary item, it should be engaging and epic to achieve. It should require effort from multiple people, be it your guild or otherwise to complete. Think of how awesome Shadowmourne was, minus the shards. The Infusion quests are a great example of what can be done with legendary quest lines. They made you change the way you did the bosses or took multiple people to ensure that one person could get the infusion. It was interesting. Another aspect I dislike regarding the current implementation of the capes is how everyone has them. Not because I want to be a special snowflake or whatever, but because it negatively impacts how Blizzard has to tune and balance raids. SoO HCs are tuned with the cape in mind, and at that point, it becomes a negative to not have one, which should never be the case. Players shouldn't be punished for not having a legendary, they should be rewarded for having one. >I barely want to do it and I try to do flex regularly, but its usually a dice roll as to whether or not the raid is going to be batshit retarded or not. Regarding this, I think that's another problem with the implementation. The acquisition of the cape should be a group effort, something to pull your guild together. Not maybe in the same way that Shadowmourne or Dragonwrath pretty much went to only one or two people, but to the point where it's more of a guild activity. You should be encouraged to play with and raid with your guild if you want to acquire something like a legendary. The way it is currently encourages the solo-queue thing, where you queue up for LFR and it's a drag. The content isn't challenging and you and the other people don't really care, you know? The legendary quest line(s) should feel organically implemented into raid tiers in a manner that makes them less of a chore to acquire and more of an actual quest.
Had the same thing happen to me. Was in a pug and was tanking on my DK. I said the only reason I was going was for Armageddon and asked specifically in raid chat before the raid started if it was "free roll". RL said yes. All is free roll but on ML so people don't "need on stuff they can't use". (Yes, I should have just left before it started.) You can guess what happens. RL wants to do Military first. We down horsemen, Armageddon drops, RL ninjas, leaves group. Message him and ask to roll on it like specified before the raid started. Ignored. Ticket Blizzard for breaking loot rules. (Linking the exact rule that was broken from the ToS.) Wait 5 days and get back the support copy paste that they don't get involved in loot distribution. Reply that an actual rule was broken [Loot Scam]( and support page said I should create a ticket to correct the issue. Reply 4 days later. Sorry, nothing they can do. While I have received some excellent support for most issues from Blizzard. This was a little disappointing.
Awesome thread, i will keep monitoring this for sure. I myself havent done any of the cm's yet on any character, came back into the game in 5.4 but been a high-end raider before and got high goals set up for wod and mythic. I main boomkin and i really like the set but im focusing on heroic progress with my druid so i decided to not go for the 9/9 with him since i dont really want to burn out or get tired of playing him. At the moment i can play 2 of my alts on their full potential (or nearly atleast) which are rogue (combat or assasin, both fine for me) and destro warlock. Planning to start with the warlock so if there's someone who have done them or even better someone who is boosting cm's as a destro lock i would appreciate tips of any kind which could help me on this matter. Like good trinkets to get, or gear overall and anything special i can provide or do during the runs. I have only geared him a little, thought i'd suffer with the green fire quest without gear but it was ridicilous zerg even with my ilvl.
You don't want a server that is full because it often means a higher MS (lag) when playing, a good place to look for servers that are most active or competitive is checking their arena teams/checking the battlegroup that the realm belongs to. As for server type you should pick a PVP server if you wish to experience world pvp. Server choice isn't really something to dwell on anymore with the introduction of the cross realm features, the only thing worth checking is what type, RPPVP/PVP/RP. A realm that doesn't have "PVP" somewhere in the type is one that you need to enable pvp in the world, meaning you can run around in the world without being attacked unless you chose to, obviously pvp worlds are the opposite. RE the battlegroup point, I personally haven't played retail in years so I don't know how relevant they are more/if they still exist.
Just want to let everyone know that I only PvP hyper-casually, did no CM's until a calendar week ago, and have only done a single Normal current raid since BC. That being said, oqueue and a little bit of confidence and neglect to report experience and I'm one CM silver from my mounts.
If you can complete them in 1 wing of SoO/ToT then yes, that'll get your roughly 8-12 chances at Titanstones. If your RNG is horrible and you don't get it done within 3 lockouts, no.
Tom I have a little story about AH and mails. >Me, happy about buying a Teebu's Blazing Longsword for 200g since I always wanted that and it was too expentive. >Deciding that my rogue would never use it since combat sucked and I couldn't bother ass to go mythic raiding and be a propper combat rogue. >Listed Teebu's in AH. >Nobody bought and I didn't even touch it since I left it there to relist it from mobile AH. >My gametime expires. >I couldn't afford game time at that point. >Logged around 40 days later, empty mailbox. This had happened again to me with other auctions sold or not, sending looms from my rogue to my mage and not logging for 30 days and whatnot. You can test it yourself by sending something to another char and logging in after some days, the counting goes on.
I really like mists. It's actually my favorite expansion. Not saying, it's the best, but the lore behind it and the story arcing the xpac really spoke to me in a way that no other expansion has before. The neutral pandaren offered an interesting comparison to the conquering force of the horde, and the, well, less war-hungry alliance. At the end of that starting zone, If I didn't already have a chosen faction, I would have had a hard time choosing which to go with. Both Ji and Aysa as characters (however brief) were very interesting to listen to and understand their motives, and their appearance in war crimes was very welcome.
Not saying, it's the best, - >
Mage here. Using ice barrier. the choice between that, flameglow and alter time is tricky, however if you haven't been on the beta, you probably can't predict damage spikes that well, and the encounters aren't long enough for flameglow to be effective. Ice barrier before the pull and it will help your healer. Of course it's a dps loss if you use it later, but 2 extra gcds usually doesn't wipe a group, a choice between 2 low health dps on the healer end does. Also, I'm an engineer. Used to use the speed boost on belt. Now i use the spinal healing injector. ~44k heal It can crit for about 90k. 1 min cd that starts upon leaving combat. It will save your pickle. Cauterize Vs. Greater invisibility Vs. Cold snap. Cold snap was quite nerfed from 30% to 22% as far as i can tell in 6.0. greater invisibility can help avoid some crazy sick massive damage....IF you know when it's coming. I usually go with cauterize because the CD isn't that large, and a healer should be able to react by the time you've dropped low from the burn again, also, i like to believe that a heal was coming when i'm just about to die. I know this is a healing thread, but damage avoided is damage to never heal
Speaking personally, I prefer Germination over moment of clarity, but it does seem like an output vs mana efficiency problem. That said, I feel like Glyph of Regrowth would be useful in any situation where you're casting a lot of regrowths, especially if the HoT's are overwriting each other. As for general healing strategy, the good druid's mantra is "think ahead". Our healing is very strong, and very predictable, but staggered over time (as an aside, I love healing monks because of stagger). We do have enough tools to keep people alive with reactionary healing, but its not mana efficient, and as such, isn't sustainable. Keep lifebloom on the tank (or person taking the most damage), refresh it with casts, ideally, and keep rejuvs moving. genesis can both serve as a planned health buffering tool and a reactionary "Oh god someone missed an interrupt" heal. As a
I'm destro pre-and post RoF Nerf. If anything my single target dps has gone up a decent bit by the minor nerfs to all our spell's damage. RoF for me really just takes Aoe dps down a significant bit. If I'm in a heroic I'll generally switch to Grim of Sac/Charred Remains for AOE trash pulls and find that my dps is decent with Fire and brimstone Chaos bolts. While Sac/CR works on single target, I find it still doesn't match the dps that Sup/Serv does. I think a lot of people are blowing the RoF nerf out of the water. We did lose a really good spell that helped us along with dealing decent damage. but destro is not dead by any means. It just has a bit more trouble in Aoe. Haven't tried Aff or demonology since the buffs. Did see an Aff warlock pulling better dps than I did trying it out pre-hotfix. Imo Destro is still best for now. Sims are showing that afflicttion will be very very slightly better come raid teirs but demon will still be a bit below.
When all your buildings are lvl 3, scavenger becomes quite weak actually. There's almost nothing to blow your garrison resources on other than the 120 per day in the warmill/bunker and then whatever you want from the trading post. The problem with the trading post is that you'll -never- get enough resource income to make that a real valuable endevor. A truely epic follower trait list would be more along the lines of Epic Mount, Burst of Power, and Combat Training. But, even Epic Mount loses value after you have 2-3 of them. You only get garrison missions so fast and those intervals are based on the brackets they are in. You only get about 6-10 630/645 missions a day so having epic mount on all your followers wont do much in the long run.
The Theorycraft God of Paladins, Theck, has your answers for paladin stuff! I'd recommend reading and -- both have great information (and some
Really comes down to your raid group and your server economy. If there are some guilds trying to get into mythic next week, you can probably sell cards really nicely. To help on the decision, how fast do you think your group will down things? If you plan on being in Mythic next week and killing multiple bosses the trinket will help (they all prix Crit except for the healer one, and who doesn't love crit right now) until you get a mythic trinket to replace it. That being said, it could last a while. If it follows the pattern of the previous DMF trinkets, it's ilvl is lower than what it really should be. Fully upgraded the trinket is 665, which is 5 ilvls lower than heroic gear.
First of all, you can not switch to Glad stance while you're in combat. You say you have the talent for when you want to DPS while in Protection. In what situation would you, as a tank being, want to start a fight as DPS ? My other point being, as a Tank you're better off taking Ravager, because it gives you 30% Parry for 11 seconds when you use it.
ooooh. i had no idea they scaled with itemlevel xD. he is my lvl 90 guy getting in low lvl missions.
Feral here, we have... BLEEDS.
There was a big thread on the forums during the testing phase for WoD which was calling for this sort of change to be applied. Here's the official reply: >There's no question that when spawning or quest objectives are not handled properly on our side, the tap system can create negative and anti-social experiences, wherein seeing players of your own faction nearby becomes a nuisance. We very much want to limit and rectify those situations. The most helpful thing you can do in that regard during beta is to bring to our attention specific quests or areas in which you felt competition for spawns was overly detrimental to your experience. We have a number of ways of fixing those problems, ranging from simply adding additional spawns, to dynamic spawn thresholds that ramp up density as player density increases, to making specific targets open tap. >The main reason we don't embrace a fully open-tap world is that we feel that those mechanics are asocial. To be fair, that is certainly better than antisocial - no question there, and antisocial experiences usually reflect spawning and mechanics that we need to adjust. However, while a world in which everyone runs around damaging things a few times (or however much is needed to qualify for credit) may be one in which you don't feel bad about other players being around, at some point it also makes those players nearly indistinguishable from NPCs or bots with decent AI. You don't need to talk, or ask if someone has room in their group or would like to join yours. You just attack a few times, and then move on. >On the other hand, mob tagging rules inherently reward and encourage social gameplay. Even in solo areas like daily quest hubs in Mists, we'd commonly see transient pickup groups form for the sake of efficiency, and stick together through that hub or maybe even another ("hey, anyone up for Klaxxi after this?"). But once again, it's incumbent upon us to make sure that we avoid situations where that is outweighed by negatives like competing for underspawned quest targets or objects. >Philosophically, for a while now, we've made sure that any time multiple players are sent to kill a single specific target that has a respawn timer (be it named quest boss, world boss, or an event like the Battlefield: Barrens commanders in patch 5.3), the mob is open to credit for all. We're certainly open to extending that treatment where it makes sense, and where it serves to improve the overall experience. But I wouldn't expect a wholesale overhaul of our tap mechanics in the near future.
They really broke low level dungeons, more so the 30+ dungeons but the attitude seems to apply everywhere. There are places where you just get destroyed, there are ways of playing around it but it requires far too much from a new player. Even an experienced player can have problems as they lack the tools to deal with the situations that come up. There are situations where the tank can die from standard incoming melee from one group of mobs, no mechanics involved. If you want to see the worst of what I'm talking about try to level a holy pally in dungeons. You have nothing to save a tank until level 72 when you get wings. Your flash of light is about half of what shamans healing surge does, and about 2/3rds of priests flash heal. The other classes can supplement their already stronger heals with riptide, earth shield and power word shields, while everything else a paladin has, holy shock, word of glory, eternal flame/sacred shield is completely ineffective and your best option is to just repeatedly cast flash of light and hope for crits to keep the tank alive. It sounds like I'm exaggerating but if you haven't leveled anything recently it's nothing like it used to be. The worst thing about all this is it's not a simple directed fix, it's basically rebalancing for all classes and dungeons sub 90. While it's still like this there will be a lot more anger, kicking and leaving.
God I hate what wow has turned into. Everyone playing these days seem to be impatient assholes. RFC used to take like 3 times as long as it does now but that's still not quick enough. I'm also pretty sure its impossible to die in there these days. (didn't jumping in the lava use to kill you?) Also piss on dungeon finder. Way to make quests that aren't for rep completely pointless blizzard. But the thing I miss most about wow, one of the most iconic things that comes to mind when I think about the game, something that brought me more hours of joy than anything else in the world of warcraft has completely vanished from it. The Barrens chat. How does something like that even happen? I admit I haven't played much since kung fu panda decided to become a race but how can something sewn into the very heart of a region just disappear?
So first off let me state that I have big hands and dont hold mine quite like the intended method. My fingers rest as follows: pinky on g9 which is shift, and ring through pointer on g4-6. Key binds 1-5 are g3-7. 6-0 are the keys directly south of those g10-14. Tab is the button left of the thumb stick.
So take my words considering this is still just a game and everything, I don't wanna sound too serious but my advice is: you can choose between being an indulgent leader of a mediocre (not saying yours is, don't get offended) team or being a leader of a victorious team. You can't be both, or maybe you can but with time and when they respect you enough. Being the first in command means sometimes or even most of the times to be hated (english is not my main language can't think of a different word but hated sounds bad, I mean like when people see you in a mixed light), means to take difficult and ardous decisions like mute someone. If you feel like things are getting out of control, and that disciplines is what keeping you from getting better, you need to reestablish your authority. People will complain at first but then they'll realize you're doing this for the sake of the team. It's true, people should have their fun, if you're a raider, your fun should come from killing bosses and progress in the game, not chit chatting, they can talk how much they want later or before or whenever. I used to raid in tbc and I remember raids being almost dead silent in crucial moments because out leader was feared but also respected and we knew when to talk because a more relaxed moment and when to shut up. In the end I quit because taking a game so seriously wasn't fun anymore at least for me, but I wanted to be in a raiding guild in the first place, so that's what I signed up for in the first place.
Anyone who acts like this will help is dumb and let me tell you why. I love that this is coming I'll go to ashran to have fun but. If it's not free conquest points for afking or your faction isn't slaughtering the enemy's so bad it's ddosing them, our community is going to cry like little school girls who had to watch the "your gonna get your period this year video". Our community is so corrupt by people who want shit handed to them. Now you might say " oh they just want pvp blurba blurba blurba". Yes they do, but the second their 40 people are split into 2 groups of 20 and the enemy faction does a 40 man push and wipes us, I can assure you hell will be unleashed. It's their fault but because they died and "fk this blizzard took out event conquest and strongbox why do this so dumb damn holinka".
If you don't do group content, then you don't need the loot that comes from group content. There must be some reason why you never did any 5 mans while leveling - it's very difficult to do that. Many zones have quests specifically for the 5 man dungeons... Your gear is the most irrelevant thing when it comes to starting instances. Learning how to play in a group is more important. There's another post about 5man etiquette, I suggest reading that. When you start heroic dungeons, you'll be pulling from all the northrend dungeons. If you are completely new to all of them, then treat it as personal progression - staying alive is more important than doing optimal DPS. Ask for
Gear is SO easy! There are two kinds of currency, one from strictly 5man heroics (Justice Points) and one from raiding OR 5man heroics (Valor Points). You can only accumulate 980 Valor Points a week no matter which avenue you take, and it comes from either killing raid bosses or completing 5man dungeons--in other words, it's only awarded at the end of the dungeon. So you can purchase current raiding/tier/whatever gear stuff with Valor Points, and you can purchase last tier's gear with Justice Points. Patch 4.3 is going live this week so it's about to change, but as it stands, tier 12 is the current "must have" gear and it comes from Valor Points. Tier 11 is available from Justice Points, which have no weekly cap, so it's easier to get but not as good as tier 12. I hope that's not confusing. It's very similar to Wrath, just with a point system instead of badges/emblems. One thing you'll notice is that helms and shoulders are only available from tokens that drop from raids. New players and alts have a hard time getting up to date gear for those slots, but quite honestly, the gear you'll get isn't that far behind. The biggest complaint is that people can't get their gear to match and look cool, but Transmogrification should fix that. :) That's probably a lot to take in!
I never played DAoC (Runescape migrant here), but I like the idea in theory, especially for the part that made you feel like: > i played for 3 years without getting to max level because I didn't feel like I had to. That's a good thing for a game to do. This Open-World PvP idea was implemented a lot in Burning Crusade. If you consider different zones to be populated by varying levels of players. (1) Hellfire Peninsula - Controlling all the towers (KOTH style) gave, I think, a damage increasing buff to players in the area including the dungeons. (2) Zangarmarsh - Pretty much same as HFP. (3) Terrokar Forest - Every so often there would be an opportunity for a faction to take/defend the 4? towers that would give a buff and allow you to loot a specific token from bosses in the dungeons therein. (4) Nagrand - Halaa raids. Taking halaa would also grant some special bonus to players occupying the zone, I don't remember what. But taking part in the raids would give you currency to spend on vendors you could only access if you controlled Halaa. The problem with the above implementations is that once max-levels were reached, it was pretty much trivial to attempt helping, because you'd just be slaughtered. Having played Burning Crusade right after it came out, I can say that these open-world PvP scenarios were a lot of fun, when nobody had gotten to the cap point. If we assume a level restriction, then it's no longer open-world and is much like a battleground, then I think Twinks (and yes they would be made) would ruin the experience much as they do/did in Battlegrounds. There used to be buffs that players could receive when other players accomplished a feat. (It used to be that turning in the head of Onyxia or Nefarian would give a buff [Rallying Cry of the Dragonslayer] to all players in Stormwind or Orgrimmar. The problem here became that raids would use and/or rely on this buff to push through raid content. So it was eventually removed. A different kind of buff could easily be allowed that doesn't persist in a raid, however. Alliance to Horde ratios on servers are sometimes skewed heavily in one direction. And so when it would come to open-world PvP scenarios, one could find themselves vastly outnumbered. I feel Tol Barad is largely in the right direction to have an open-world (not instanced) feel, but still mechanically throttles the players to a balanced level during attacks.
I was once healing an heroic HoO, in the final room we were doing all the bosses, I was in need of some gear so it was ok, then suddenly we down one of the bosses and a dps (a shadow priest) needs on a healing trinket I was needing too, so I complain saying that I was working my ass healing the group so I should get the healing gear that drops, long story short, tank was a friend of the shadow priest and they got me kicked.
I'm pretty sure there's basically the same amount of BR "noobs" as there's everywhere else. Assuming the opposite is just blind prejudice. I have played on a ton of international servers, and when I moved to the new BR servers I barely noticed any difference but the language. A big chunck of us, BRs, has been playing this shit since vanilla - you just never noticed us. I should also note that, everytime I run LFD or LFR, I have to explain to at least one DPS or Tank in the party how their rotation work or how they should reforge/gem their equipments. And most of the time they are not brazillians.
Please, don't confuse, I've several realID friends that play in BR realms, because I has really nice chats in /party Is true that playerbase is the same in all countries, when I reach 80 (ICC patch and LFD launched) I farm heroic badges and I get LOT of good advice from others guys... (and a couple of morons as usual) I haven't any kind of prejudice against BR-players I just want tech a little more to them that are new and don't understand other than Portuguese.
It took me 12 weeks of Rag kills to get my eye, but each run took 4-5 hours and I needed 39 other people to come with. And I had to walk to the instance, uphill both ways with a level 40 mount since I didn't get an epic until AV came out.
Heroic Durnholde was the only heroic in BC I didn't complete before Wrath. Thrall was an ass. He'd break any CC on the healing mobs (sentries). These same mobs would flee at low health, heal themselves to full, then start healing others to full without being in LoS of anything. Managing to get a couple packs down (barely). None of the casters have mana. Thrall don't give a shit, so he starts pulling the next group. He didn't live very long on his own back then, you had to heal him as well. I almost made it back out to that stupid paladin boss. Usually there'd be a mob that fled into another pack by the bridge or Thrall doing Thrall shit and getting everyone dead.
Explain why anything about this makes blizzard scumbags. If anything you should be happy cause now your mage gets 300% bonus XP.
Garrosh grew up on Draenor in the shadow of his father, the great warrior Grommash Hellscream. Chieftain of the Warsong clan, Grom was the first orc leader to drink the blood of Mannoroth, subjugating the orcs to the Legion’s will. Before this event, Garrosh was among several orcs who had become ill with the red pox. They had been quarantined far away in Nagrand, allowing them to escape the demonic corruption. >The younger Hellscream was ashamed of his father for many years until he met Thrall and learned of Grom’s heroic redemption. Garrosh has since embraced his potential as a strong leader, most notably in Northrend, where he directed the Horde advance through the Borean Tundra and won the hearts of his people. >Uncompromising and fiercely proud, Hellscream intends to restore the orcs’ glory by any means necessary.
Blizzard dont seem to care That's because this is expected behaviour. Your mounts are ACCOUNT wide, you transferred your character off of account A and onto account B so it only retains the mounts that character earned. Conversely, unless earned by another character as well, your original account lost those 3 mounts. If it didn't work this way rare mounts (think spectral tiger etc) would be super easy to duplicate and sell by simply selling characters.
So you're telling me that the way you can acquire ilvl535 gear, which is by basically grinding some mobs, doing a few quests and looting a few chests, is not fast enough? Haha. People complained that MoP was not alt friendly, and that rep grinding / doing dailies was sooo hard. Now they give us more 496 gear than you can shake a gnome at. Granted, the gear is not super greatly itemized, but still. People complained that omg you can't cater to the casuals, you make wow dead! So they make 535 gear a liiittle bit harder to get (you have to bend your knees a bit lower to pick it off the floor). Plus, it's not even gated, you can keep grinding for it for as long as you want. And for everyone that's already raiding and don't really need the gear, or just a piece or 2, you have vanity stuff / pet battles to keep you occupied. As far as the rep goes, yes it's a long grind, but there's nothing "mandatory" and hey, at least it makes the island live up to its name, plus I'm sure all the Vanilla wow nostalgists will remember the Argent Dawn / Furbolg rep grind and feel right at home.
because the topic several "ideas", yours included, comes up every 3-5 days on average here, ingame or in the official forums, and its getting plain boring to read i dont have anything against the idea itself, but people NEED to realize blizzard will NEVER NEVER NEVER EVER do this, it would be only contraproductive for them and after time period X you literally completed WoW... (dont get me wrong, i enjoy playing on the BC Feenix server.. but then, there comes up this bug/ or the missing of thatnew feature making the game way easier to work with(blue quest shit on map for example..) you can compare WoW with puberty, Vanilla WoW was the annoying 14yold brat just hitting puberty, and by now it has envolved to the semi-mature ( still giggling on poo jokes) guy, and is only going forward to becoming an adult. what i ever wondered about is why people want blizzard to do it? there are private servers out there which are 10x better than Vanilla WoW/BC were,considering the are put out for the sole purpose of your "nostalgia", being moderated better than any GM support could ever do in Vanilla.
Check out the big private servers' forums, which don't have already a realm of a past expansion. Whenever this idea comes up, it's always shot down because only around the 10% percent of the community (of that server) would actually play on that. Also, after 1-2 years, people would get bored with it, and would want to upgrade to the next expansion, coming full circle.
It's incredibly hard to create a competent 25 man raiding guild from scratch, ever. I'm not going to get into the whole 10 vs 25 difficulty debate, but theres one undeniable fact. You need to recruit more people in a 25m raid than you do in a 10m. Now most of the time, it's hard enough to get 10 decent players, but to get 25, and have a couple of reserves so you don't sit around on a raid night with 24 people, waiting for no-shows, and also keeping those people in a guild that has no name, no real amazing progression, and inevitably is slightly unorganized, since you wouldn't have a ton of trusted officers, well.... It's a bit hard. Theres really only 3 reasons to join a 25m guild You prefer 25m. Most people prefer tight - knit 10m guilds. Not that theres anything wrong with 25, its just that most people either prefer 10m, or are slightly intimidated by it. These people are few and far between, but are good to recruit and generally solid. You want to raid, you have no preference for either mode, but nobody is recruiting you for any reasons (such as: weird class/spec/is a tank/ is bad/ is known to be unpleasant among community). This is your ideal recruitment pool in 25. And boy is it limited. After you filter out the players who are just apping to everywhere in hopes of getting carried, or decent looking trials who turn out to be terrible, or decent sounding people who turn out to be assholes, you finally get your good players who can press buttons, avoid fire, and not be dicks. People who want to use your guild to join another guild. 25m has less personal responsibility than 10m. It also has vastly more loot. If you're a semi serious guild, you will hand out loot to people who gain the biggest upgrade and who will actually use it the most. If you get a warforged SoO staff, and two of your casters gain the same upgrade from it, you will give it to the one who does more dps, because they will make the most use out of it, regardless of how much loot they have received already that night. How does this apply to you? Well basically, you're going to be getting people who want to join hardcore raiding guilds, who are good enough to join them, and most likely will be exceptional in your raid. They will kill bosses with you and get achievements, and since they're exceptional, they will be given loot over others, once they pass trial, of course (Tip: Never give trials gear over raiders unless they've transferred servers or something like that and won't leave your guild at the drop of a hat). With their new gear and achieves, they can leave the next tier to that heroic raiding guild. These people are often tanks. Tanks really have to be good in raiding, and most guilds do not recruit tanks as liberally and with the same requirements as they recruit dps. Tanks have to be good at not dying, at mechanics, and at dps, among other things, and you really can find it difficult to trust a pug/trial tank. Because of this, TONS of tanks find themselves unable to join a guild that raids at the level that they perform at, and have to join a less progressed guild because of that. Seeing as you have 2 tanks (or 3, but generally he's just a dps who takes all the tanking gear that the tanks don't need), one is bound to be better than the other. That guy will probably take the hard jobs, the bitch duties, and bear a larger amount of responsibility than any other person in the raid. This is referred to as the main tank. In really good guilds, tanks are generally as good as each other, which means that they are able to interchange taking this responsibility depending on whomever's class is stronger on that encounter. Anyway, to digress, this main tank of yours is pretty good, and he's just unable to find a guild that is recruiting tanks for the level that he plays at. When he does get an offer, he will most likely take it. This kinda fucks you over, but it's just what happens unfortunately. Losing a main tank means your other tank has to step up, which they may be unable to do. If you're trying to recruit a main tank, it's really quite hard because it doesn't really work well. This is the reason why guild's don't recruit tanks often. You're then stuck with getting the first person that comes, and hoping that they're good (sometimes they are!) but often they're not, and your progression isn't as good as it could have been. This causes a snowball effect. Your progression is worse, so people want to join other guilds to progress more, so they do, so you have to replace them, and the people you replace them with are bad, so your progression is worse, repeat.
Low level content is really imbalanced to the point that it's difficult to tell how you'd perform at max level compared to other specs. (Tanks tend to have the highest DPS while leveling, for example.) As for healing, as long as the teammates you're healing don't die, you're doing your job. While you need good healing, comparing your healing output to other players isn't productive, and "wanting to do as much healing as possible" could lead to you wasting your mana to overhealing. A spec is only good if you have practice with it. I personally chose a Disc priest, and I have a lot of familiarity with it, but I do terrible as Holy simply because I haven't played that spec in a long time. Since you're playing as Holy, you might notice the opposite. Different people mesh better with different healing specs. Assuming you're higher than level 30, you have the option to duelspec, so I'd say pick up Disc, practice with it and see if you prefer the mechanics over Holy or not. Remember that the biggest difference between Holy and Disc is that you need to have more proactive thinking as disc: anticipating incoming damage before it comes and shielding your teammates accordingly.
Well, not really. There are hundreds of little plot threads that run through the various quests that exist, or did exist in the game, but most of those begin and end independently of the main stories. What does mostly remain from the old 1-60 are all the old level 60 raids, so you can still learn about Ragnaros, Nefarian and the Black Dragonflight, and Ahn'Quiraj in game, although some of the awesome epic quests that used to preclude them are gone. Something that has changed over time is the approach towards story, and the players' place in the world. In Vanilla and BC, things were a bit more all over the place. The stories were less cohesive. Wrath of the Lich King was the first expansion where there was a truly focused villain, and essentially every raid tier was part of main story and helped get us one step closer to defeating the Lich King. Blizz has stuck with that formula, and each expansion since has had a big badguy that is identified at the start of the expansion that everyone is working together to defeat.
Icelandic? If so... Hvernig náðiru þessu? Ég hef reynt að færa gaurinn hjá mér yfir í land með RaF leyft en mistókst í því.
I started raiding in wrath (I was about 14 at the time) and I always had this fear as well. It sucked because I frequently led pug groups and even some guild raids. I was scared to talk because my voice was still pretty high haha. One time I was leading a ToC pug and was explaining a fight and when I was done giving out instructions I got a "yes ma'am".. It hurt at the time but I can only laugh thinking about it now. The point is, people on wow can be some of the friendliest people you meet, or real jerks. Get comfortable and realize that, no matter your age, if you're good at your role people won't care. They might actually respect you a little more for being skilled at a younger age. Idk, something to think about. I learned a lot from my experience as a younger wow player and younger raid leader.
If you're looking to raid hardcore, or atleast with a guild that is taking things seriously, then get a mic. You can talk faster than you can type, resulting in you not having to type in the middle of a fight, and your teammates will react faster if getting told to do something over the mic, if they even react to chat during raiding.
As vowdy below said the cape isn't auto upgraded. I was valor capped at 3k with the empowering the hourglass quest and kill 50 rare mobs (250 valor waiting) and got the other 750 from running though raids yesterday (already capped for the week) for a total of 4k valor to spend yesterday. Upgraded my weapon, then 2 trinkets, 2 rings, cloak, helm and chest yesterday.
This week has been exceptionally terrible for me as well. The Good: Helped Internet Strangers by sharing my WoW Daily/Weekly Farming tracker spreadsheet Someone gave me Reddit Gold After 29+ attempts, I got a Blue Drake off Eye of Eternity and no longer need to run it each week Saw Dawn of Planet of the Apes on Saturday The bad: Crunch time at work - super-stressed because of it Monday: was exhausted after work and slept through my weekly ToT mount/pet run Tuesday: servers were so screwed up that we cancelled raid - aka my favorite part of the week; I gave up trying to log on and went to bed early Wednesday: got home to find my power was cut off due to a screw up with my utility's Auto-Pay system. Despite paying an emergency reconnect service fee, they didn't reconnect it until sometime this morning... 16 hours after I needed it. It was humid and hot and I could barely sleep all night. Had to get dressed, showered, and shaved in the dark. Also missed the SoO Normal Alt run I helped organize. Thursday: will likely get home late and I still need to chain-run Heroic Scenarios and crap to Valor cap before raid.
So I asked Blizzard to restore my account so I could get my gold back after being hacked. It's been 4 days. I never received an email when it started, I had to put in a ticket because it looked like I had been banned for 30 days. Not only that, they're removing everything done to the account when it was hacked, which would be cool, except it is going to ungear about 3 toons which were gotten to 550+, and undo race changes I had planned to do in the future as well (apparently he was goign to keep my account). So basically, I'm sorta being shafted, I'm not getting updates, and it's been a freaking week. At this point I would just rather have my account back as it was. Sigh.
For Thok I use ZS with a mouseover macro. We run with 1 melee, 1 tank and rest ranged and stack in 2 ranged groups. I make sure to always have 1 zen sphere in both ranged groups because it's detonation won't overheal much there. I go with RJW because if you plan on a longer stacking phase that's better (but more mana consuming). We do not have a shaman though so we have more trouble than you usually would. Chi burst can be okay but it can only hit 2 groups. Xuen is not that great since you'll need to spam SCK anyways to generate chi which is almost as mana consuming as keeping RJW up and it does less overall healing (to my knowledge).
While you make a decent point, ArenaNet wasn't lying when they gave their reasoning for no flying. Even if the world was built in a way that supported it, I can guarantee you it would still never be in the game, because ANet wants players to explore and interact with their world, not fly over it. Not to mention that flying would totally ruin most of the jumping puzzles dotted around the world, which are some of the coolest parts of it. Of course players want flying mounts, because they're incredibly convenient and cool. But this is a classic case where the players did not/do not know what's best for the game. Of course, the cat's long been out of the bag, and Blizzard can't really just remove flying mounts outright - people are too used to it. Yes, WoW has survived just fine with flying, but at the cost of emptier zones, worse world PvP, and less player interaction in general (with both the open world and other players). Flying mounts are awful for world design too. Any time Blizzard wants to make content that actually requires meaningful interaction with the world at level cap, they have to make it a no-fly zone. When flying is allowed, you basically have to shove anything you want to be difficult to reach inside a cave or building. If I'm a Blizzard dev and I want to put a rare mob spawn or resource node at the top of a mountain, flying makes that meaningless. If I want to make a spot where a player gets a gorgeous view of the world, it doesn't matter because they can just fly and get the same view anyway. Any kind of jumping puzzle (i.e. the ropes chest in Timeless Isle) is out of the question. Questing becomes trivial when flying is allowed - any Outland or Northrend quest that doesn't send you into a cave becomes "fly to objective, set down, maybe kill some mobs, fly back and turn in".
Be my quest. Report all the people doing world PvP or griefing as you call it, and watch how nobody gets banned. People have been doing this since the dawn of PvP servers. Do you think the people that have been using Thuderstorm or Typhoon, to knock people off the mountains in Storm Peaks have been banned? No. They haven't. Neither the hunter Powershotting people off the ropes in Timeless Isle. World PvP have always had a little mix of having fun on others behalf. As you obviously have read, it's a gray zone. So it's all about doing it, but not to some extend where it could be considered griefing.
Balance op? Ok so someone can play their class well. Blizz nerf it. Next class is played well. QQ blizz insert class here is op nerf it. Continue this cycle until all the pve players get tired of constant changes and leave.
I disagree. I thought it was an absolutely horrible quest. There is no reason for you to be there. You can walk through and not hit a single button and the quest will complete. But if you actually do hit buttons then you could pull off the NPCS and the buff wouldn't keep you alive. You would then die and the NPCs would move on so then you res without the buff causing you to be repeatedly killed or forcing you to spirit res. Additionally they didn't disable the portals to undercity from shattrath so if you grab the quest and don't read it (like I and most people I know do) then try and hearth and go to undercity you appear in the center of a ton of elite mobs that instagib you and you have to spirit res. All this time when you begin the quest the NPCs are insulting you. You get there and they are all "who the hell are you we wanted heros not some smuck" Well fuck you NPC, I defeated Ragnaros, Nefarion, Magtheridon, Illidan, Kil'Jaden, Kael'thas and a whole bunch of other very notable characters, what the hell have you done. Oh I almost forgot to mention that even though your characters aren't actually needed you still had to wait around for 5 minutes to begin the quest as it and couldn't just do it at your leisure.
No, like, I'm impressed that she had the ability to not only bake some sweets for your mouth, but also her ability to construct a cardboard container to put it all in.
Hey there, top 30 tank here. I have been tanking for four expansions now and this is a question I often found myself asking when I was starting out. The first thing you should know is there isn't one standard to determine a tanks ability. Tanking is far more difficult to quantify then DPs and even healing to a certain extent. This, to me, is what adds a lot of the depth to the role. Having said that, a bad tank can ruin a raid far surer then a bad DPs. I recently tried out a variety of people for my guilds offtank position. So here are a few things that might help you determine how well you are doing. Talk to your healers, have them let you know if your health has a lot of variance. If so, you should probably attempt to use your defensives more effectively to mitigate larger chunks of damage. If you are one of the healing tank classes (blood dk/prot pally/ kinda bm monk) see what your HP's look like. Weigh your HPS against your damage taken per second to determine overall if you are taking a lot of damage. Figure out positioning. You, as the tank have the job of controlling the melles position as well as your own. Many people don't realize that the tank determines where the boss goes 90% of the time. Bosses like flamebender, oregorger, and maidens are made or broken on tank positioning. When you are tanking and the other tank took his final stack of a debuff, how fast did you taunt off? Have you taunted to soon and reset your stacks? Mastering those two things will impress whoever you are tanking with and it makes their life far less nerve racking. This is a big one. How much of the damage you are taking is avoidable? As a tank anything below 4% is reasonable (4% of damage taken was avoidable). However obviously getting that number as close to 0% as possible is great. The use of potions is also something that separates a lot of tanks. Some tanks don't even realize that there 1) is a tanking potion and 2) it is strong as fuck. You can prepot before you pull and then have it for when you predict a big ball of damage during the fight. Some tanks also have a problem keeping track of the other members of the raid. If you for any reason have to get far away from the team (the marks from imp spring to mind) you have to make sure you are saving some kind of defensive or heal. This is because even though you are taking very little damage you are also ranging your healers.
Stop listening to this acquaintance of yours. Each person enjoys the game in a different way. I've always been a PvPer at heart but I only seem to do it in other games; I PvP sometimes in WoW but I don't get the same enjoyment from it the way I do with other MMOs like Dark Age of Camelot, Age of Conan etc. WoW however does a great job of bringing out the PvE'er in me. I raid 9 hours a week with my guild and I thoroughly enjoy it. WoW's PvE simply put is just an amazing experience. Look at it this way, this acquaintance of yours is missing out the fun PvE side of WoW. The game is what you make it out to be; I've guildies that have a lvl 100 of each toon because he enjoys doing it and no one berates him for it while others only focuses on 1 max level toon and love to spend their free time just fishing.
All specs suffer a bit at low level, until you start getting key abilities to fill in your rotation or improve your survival. For [fire] mages, I'm not really sure on when would be a good time to go fire for leveling, as I only leveled one back in Vanilla, and haven't done so since, so the new leveling progression for mages isn't something I have personal experience with. At a basic level the 3 specs come down to the following: Arcane: Simple rotation, good single target, can end up a bit immobile due to Rune of Power. Fire: Straight forward rotation [depends on talents at times], heavily dependant on RNG for crits, very good for AoE/cleave. Frost: Straight forward rotation, dependant on procs, middles between Arcane and Fire but underperforms when compared to them outright. Ok ish single target, ok ish aoe/cleave, good survival + pet. Mages are possibly going to always feel slow as outof every class/spec they are the only ones tht have absolutely no healing capability outside of the Leech tertiary stat [which you can't ever rely on dropping, and isn't that good anyway], or glyphing Ice Block, and even then when that's active, you can't do anything during it's use. A lot of people I know that aren't pushing top end game are frost, as it allows the middling I mentioned, with ok ST and ok aoe, but arcane will always beat frost for ST, and fire will always beat it for aoe. I wouldn't say don't play fire, but also I wouldn't say don't play the other specs, as you can learn a bit about the various playstyles open to you, and being able to swap between arcane and fire in pve, or arcane/fire and frost for pvp can improve your performance overall.
I'm 37, I remember when my parents brought home E.T. for our Atari, I've played an absolute ton of games. When rags came up out of the lava is still the coolest moment I've ever had in 30+ years of gaming. I came back for WoD as pumped as ever about wow, I only lasted a month. I finally realized what made that rags moment so special is the 39 other people that were with me that I enjoyed playing with every day. Wow/vent was a wonderful escape from life but I realize now it just won't ever be like that again. My dedication to wow in its first year nearly got me divorced, my wife likely will have a sour taste in her mouth when wow is mentioned for the rest of her life, but I had some ridiculously fun times.
Wow was at its most casual in Wrath. You missed it. Cata will still be somewhat casual, but gear will be closer to BC difficulty to get at the start. Right now you can level to 80, dungeon for a week an have full T10 an various 264 gear. When Cata hits you will have to level, do normal dungeons till you are decked out in most of that gear. Then do Heroics till you are decked out in the best BLUES, with your professions/point gear filling in missing pieces. Then you can do normal raids. The heroic raids. You missed the the casual prime of WoW, blizz has learned that they need to make more than just the heroic raids difficult because wrath lead to an influx of geared players who had no clue what they were doing.
I'd like to add and extrapolate, that while the dungeon finder has been an awesome addition, it has somewhat broken the camaraderie of wow. To meet the OP's point, it's not that there are more jerks, it's that (maybe) you are exposed to MORE jerks than you normally would be. The loss of the necessity to help train newbies (for your own future pug's sake), has led to a breakdown in gameplay. Coupled with the facerolling in wotlk, people have been able to level poorly and quickly without actually learning their class. Now that cata is out and people are forced to actually focus on what they are doing, you are seeing a SURGE in assholedness. People expect other people to know what they are doing, even though no one has ever tried to help them. Let me give you my experience as an example: When I started playing back in vanilla, I got a rogue up around the mid-30s, just playing with myself and a friend or two. I had been playing for about a month or so. I had NO guild, read NO websites, and ran NO dungeons. I did not expect to be able to afford a mount by 50, let alone 40. I was just playing around and having fun. Then, while hanging around town one day, someone said "Hey, what's with your gear?" I had a total mismatch of leather gear. The guy was a rogue and nicely told me what was up. He wasn't a dick about it, ie: "OMG!?! WTF IS UR PROB?! GTFO N00B!" He said, essentially: "New to the game? Here's the way most people are gearing rogues and using their talent points." He then invited me to join his guild and hooked me up with a few pieces of new gear to show me what to look for. He and the guild showed me the ropes and it opened a new door for me. It introduced a deeper aspect of the game that I had COMPLETELY missed, other than just killing mobs and completing quests. Nowadays, i try my best to help encourage people who look like they don't know what they are doing. I try and give folks the benefit of the doubt, but even I will admit that with the new dungeon finder, its sometimes easier to just kick that dps who keeps breaking cc. Or pulling threat from the tank. Or who is only doing 2k dps. I mean, you can only whisper nicely and try and explain to people what you are talking about so many times, before you get frustrated and assume the person is either a troll or just a flat-out idiot.
Just throwing this out there... Vanilla WoW began in 2004. Notable things about 2004-2005: 1) 4chan was still small, most of the middle/high school kids have not found it yet. 2) Trolling was not yet a daily word used on the internet. 3) Trolling was also not a wide-spread internet epidemic. 4) Social networking had only just begun. 5) The internet as a whole was still kinda new. Hell, WoW was released before Youtube was even created. Back in Vanilla, the game was still kinda small. GMs and Blizzard as a whole gave a shit about the community being portrayed. People who used racial slurs in general chat were actually banned (I'm not sure this doesn't still happen, but seeing as how every server has the same trade chat trolls, I can only imagine nothing is being done.) Now, trade chat is nothing but the same trolls, excessive use of the n-word, Thunderfury and [Anal] spamming, and people insulting anyone who actually tries to give a shit. WoW's community has devolved to the absolute lowest common denominator. Nothing but unloved, ADD-riddled children who view trolling as hilarious with a few normal people in between who can't be fucked to wade through all the bullshit to actually get what they want. The internet has evolved since release, and not for the best. This isn't to say there isn't any good on the internet, but back then the internet was sorta innocent. The occasional Goatse and Tubgirl, sure, but it's hard to explain how such a shift in internet culture occured in such a short period of time. I guess it can only be explained by the fact that anonymity is both awesome and a huge piece of shit at the same time.
For servers, just try different ones, the ones flagged as "New Players" are OK, but if you want, do a little extra research and find out if their timezone is the same as yours and the population ratio (don't want to roll an Alliance on a Horde dominated realm, especially on a PvP server) unless that is your thing of course.
i was able to grind it out to 525, im a mage alchemist, but it was still hard as fuck. once u start completing the short "story lines" though, u will be able to find more artifacts plus get cheevos. there is a night elf artifact, its a silver scroll, not even rare i think, it vendors for 200g. (btw i have been farming for months and still no luck on the vial)
I just hopped in to my first LFR without researching anything (I heal) and did ok, I didn't have any gear so my contribution was going to be trivial anyways. Basically all you really need is Deadly Boss Mods addon and you're good to go, I did Elavon the first time with it and didn't know anything about the fight but because I had DBM I have never fallen through the floor when it disappears (DBM gives you a 6 second warning). Like Zebdan said, just choose a person playing the same roll as you to follow along with. What I tend to do is look at my Recount and, say I'm playing a caster DPS, I'll choose the highest caster DPS on the metre and go stand with them and follow their lead. Just make sure if they gets a debuff that harms the raid and they run out that you don't follow and blow yourself up.
I have both that I activley RBG on, as far as changes in 5.3 I can't comment on an changes that will affect either class. I can promise you that you will get into more rbgs as a good FDK tc than you will as a lock, but people are always looking for both as you mentioned. Locks have more utility with things like demonic gateway, havoc/cb for healers/fcs and howl/shadow fury for aoe CCs. It's also really fun to play around with all the fun tricks on a lock in 1v1 situations IMO. That being said, I way way way prefer tcing on my dk, nothing quite as fun and charging into 10 people and telling 9 other people who to kill over and over, and gore fiends into ring/beam/howl/typhoon is also amazingly fun every 60 seconds. Plus you can always top dmg as fdk. Also, as a lock, sometimes you are asked to guard a base in AB/EOTS etc, and I personally hate that, so that's my opinion.
Dude this! As a proud Orc, Tauren is the one race I could see being a good warchief, that or Voljin but I think he and the trolls have enough to deal with.
My very first server that I ever played on was US Stormscale. It was a mediocre at best server (Mediocre At Best was the name of the top guild on that server.) If I had to describe how the server used to be, it was like the curret Kil'Jaeden is today. It had a lot of people that did a ton of PvP but also had a lot of PvE. Trade chat wasn't destroyed by spam so you could have conversations in that chat. So everyone on the server kind of knew each other because most everyone was always talking in trade chat. But then I stopped playing when MoP came out and then come back to find that the server is completely dead. 7 people in Org that couldn't afford to switch to a different server. It really makes me sad that the server that I loved and had many friends on is now dead. I really wish there was something Blizzard could do about this...
My wife and I were doing dungeons last night and we get into dire maul I think it's called, anyways the tank had resurrection sickness and refused to leave, eventually the healer stopped healing him and he blurted out the douchebag anthem "I'll just leave and you'll have to wait forever for a new tank!" To which myself, the healer and one of the other DPS said "my off spec is tank".
I currently play on Moon Guard, and have seen I'd say 50% of the total things I could see so far Horde side. From what I have seen, it's pretty shit. No one really follows the lore, and 90% of people god mode. The problem with Moon Guard is it's viewed as the "Main" RP server. So there are a lot of trolls and inexperienced RP'ers. Sorry for the wall of text but I wish I knew the answer myself as I am thinking of transferring to another realm.
But in WoW "after a while" is very early. Think about it: Redridge Mountains is a level 15-20 zone, in which the player stops an invasion force of black dragons, Blackrock orcs and gnolls, as a member of Bravo Company. He/She's one of the six people that crush not one, but two armies. At level 20. I agree that there has to be a sense of progression in the game, but crying out loud, my current main killed its first mature dragon at level 16. There's very little progression after that point: > Oh, so the local trolls are preparing to attack and overrun your settlement, and there're also some undead crawling around?... Piece of cake. In fact, leveling feels like regression. For example, fighting the scattered remains of the Cult of the Damned in the Plaguelands, who are hunted by virtually everyone and are spread thin. How does killing a few measly cultists compare to blowing up orc armies?
Not exactly a favorite moment but probably a memory I will have of WoW for a long time. My guild got up to 14/15 Naxx the week before TBC was released (a couple months behind world firsts). We clear through the giant frost wyrm bitch by Thursday and have Sunday and Monday to work on Kel'Thuzad. We get some solid progress in on Sunday night and are pumped to go kill him Monday before TBC drops. Servers are a wreck on Monday night. We constantly have guys disconnect during the fight and a realm restart or two. We ended up getting him down to 1% and wipe with 5-10 mins until the final realm shutdown for the night. I don't think I have ever gotten that sort of emotional response out of any video game ever. I was heartbroken, angry, shocked and slightly happy all at once. Heartbroken because I don't think I have ever been that dedicated to something in a game before. I handled loot and some of the raid leading for our group so it was almost like having a full-time job. I was happy that we made it that far and still took out some intense bosses like 4H and Gothik. We ended up killing him after TBC with most members like 60-62. Not the same, of course. I didn't play after we killed Illidian and started back up about a month ago. I'm having fun being a noob again in LFR!
I'd say priest might be what you're looking for. Its not the best DPS spec, but its decent and fun (in my opinion). It'll also give you the choice to choose between two very different healing specs. I returned to WoW almost a month ago (quit back when Dragon Soul was released) and leveled up my priest after having played a Druid since I started WoW (TBC) and its a nice change of pace. Solo'ing content however, I don't think the priest is best at that. It does depend on what you wan't to Solo. You can do TBC and Vanilla with ease, and I'm sure some if not most of WoTLK (Haven't done any myself on my priest so I can't confirm). Druid is an other class that you could consider. It has a wide array of playstyles and as far as I know Moonkin fares pretty well against other DPS specs. Soloing content is quite easy as Druid if you go guardian or even Feral (again depending on the content). You have the choice to heal with Resto as well.
If you are running with friends /good players its fine. But there seems to be more bad players than good. alot of people try to get into groups and perform like they are 20 ilvls lower. I see a lot of people complaining about how flex drops 540 gear so its stupid to ask for 540 +. But then you have people that are 560+ that cant clear content that drops 553 gear.
You do not need to fistweave to do moderately well as a mistweaver. HOWEVER! If you wish to maximize your limits as a player you need to know when it is appropriate to do so and be aware of the power of it, and the situations where it can surpass regular healing. Quote from a Weekly healing thread I posted in a while back: > For low gear levels and until you are comfortable with fights, I would suggest to avoid fistweaving. Not only does it consume a great chunk of mana, but it also takes your main focus off the healing meters, and in my opinion it is harder to learn the ins and outs of a fight and where the damage is coming from. Even at high gear levels and experience fistweaving is a very once in a while thing and I would suggest not bothering until you're comfortable with regular mistweaving.
See, the key here is to not lead, and I say this with years of experience. Organize a group, get the correct amount of people with the right gear and skill level explain the tactics and then just... expect them to deliver on it. Or well, do lead them but not during acctual pulls. You're not them. You've never raided as a rogue or mage or death knight or what not. You can't play their classes for them and nor should you. Gather a group, settle upon the tactics and then expect that people should be able to take it on their own from there. You don't need to call out for cc or cds, just settle on beforehand who does what. And if you're not sure how someone would handle a mechanic or how a class ability works, ask. They are the people that main those classes. They will know them better than you.
Tons of cool stuff back then, a few that come to mind: Mage dueling a warrior? Oh boy... A warrior could not touch a frost mage at all, even if the mage was completely naked and using rank 1 frostbolts, the only gap closer was Intercept and even that had a 30 second cooldown (20 with fury talents i believe) Retaliation (warrior) was on a 30 minute cooldown, which people rarely used, since the cooldown is huge and you want to "save it" for some odd reason. But pop that bad boy vs a rogue and he basically one-shot himself, there were so many changes to retaliation it was hard to keep track of. Paladins had Divine Intervention, basically shielding a player from any harm by sacrificing the paladin. The shielded player would then go out of combat and be able to res at a boss (provided it was a class with resurrection, druids did not have that ability, only combat rez) Druids dying in the form they were in, a big pile of dead bears looked surprisingly funny in a 40 man raid. No idea why they changed that. Running anywhere you wanted to go, and if you didn't have a warlock in your group you would have to tell everyone to run. And of course there were those guys who just happened to go afk or leave the group after other people had ran for 15 minutes. Maraudon was a horrible instance to go to on Alliance.
It's a term that a lot of teens (and some adults) these days use for their significant other. It's like babe, but without the second b. Also, it's supposed to stand for "before anyone else", however I, along with a lot of other people just think it sounds like a ghetto way of saying babe.
Numberwise, resto druid is king right now. Personally, I love priest. 2 healing specs with completely different styles can't be beat - and the number of tools they have between the two basically guarantees that you'll always be able to deal with a given mechanic if you know what's coming and spec and build appropriately. Even if you don't, really knowing the class, especially on holy, lets you react to a wide range of situations at a moments notice fairly well. Also, as classes get tuned and balanced, you can always bet that priest will have at least one spec doing well. That being said, play them all and pick a class that you enjoy playing the most. If you like the style and really know their tools inside and out, you can be better than 80% of the player base on the "worst" healer.
I started at launch, stopped a couple of months in and then returned in TBC for one month. Never reached max level. Never did raids. Never did any of the high level content. After a friend persuaded me, I reactivated my account one month before WOD launch, created a warlock and reached 90 the night before it went live. I'm now 100 and have ran multiple heroics and also leveling a pally to 60 to boost him. I find the game way better than it was in vanilla/TBC. Easier to get into. Easier to find groups for dungeons. More streamlines quests, leveling, skills, etc.
easy as pie! you can instantly boost to 90! your first hour playing as a level 90 you will be showered with level 90 loot appropriate for your class and spec! all tradeskills now have new recipes that allow you to quickly catch up! Draenor has changed the game, absolutely! there is way more exploration now. you'll find minibosses and bonus loot tucked all over the place. the community is super helpful! I just had one dude give me some materials I was going to give him 200 gold for, and he just gave them to me for free. dungeons are very approachable too. no one can do heroics until they complete a 'trial' scenario to make sure they are able to do their role with some level of competency.
I faction changed and my stones stayed but the quest was cleared from my log. The other one that requires the two items from highmaul was cleared as well and I lost credit for the Tome off of Ko'ragh. So if you are in the middle of that quest I'd wait.
With PvP XP you need to remember 1 thing, objectives give you the XP, not kills. For this very reason, BG's like WSG and Twin Peaks are horrible to level in unless you have a solid group that can win easily and quickly(the key here is speed). If you aren't getting any XP it could be that your side is losing badly or that you are in a BG like WSG. Stick to AB/EoTS/AV and IoTC to level quicker. AB and EoTS since they are both points based and you get XP every couple hundred points your team gets, AV and IoTC are a bit quicker of maps since it is just a rush frenzy in them, they both give a decent amount with AV giving the most(each tower kill gives XP).
i organized a months of weekly pugs through OpenRaid, as I found that the majority of people who solely use OQ (this was also SoO times) are too lazy. I translated this to: they're too lazy to look up fights, too lazy to gear properly, and too lazy to come prepared and on time. Luckily i had a large enough server that I could usually find someone close to what we were looking for. \ After a few weeks we had a somewhat core group of players who legitimately wanted to progress, they brought good friends when we needed it and the job became easier. I felt that raid leading (with this specific group) was great, I explained roles and mechanics, I asked for questions, we figured it out. So far the majority of the raids I find through the new in-game system are trash. There are a few gems, but mainly it's the same OQ bunch who want things easy and do little to prepare. I have led a few but none have been near as fun or rewarding as the days of old. I feel for you OP. If you want quality players, you're best pick is OpenRaid. Overbook the roster. Don't allow "maybes". I kept people who weren't at the req ilvl or exp on backup lists, and filled them in if needed. It went very well.
I agree the layout of horde garrison is nicer. That is because FFridge>SMV imo. The best way to see the detail idea is by comparing apples to apples. If you go into a Stormwind building and a ally garrison building you will see similar or more furniture background ambiance art and displays. Things as simple as ale mug and candles make a difference. Now compare the interior of a building in org to that of the horde garrison. The garrison looks like the shell before the details are added. This is the crux of the arguement. It is not ally vs horde. Save it for the bgs. The issue is horde garrisons feel rushed and not complete as if they got the basic design and then rushed to beta/launch concentrating resources into balance and bug fixing etc hoping horde players wouldnt notice.
Alright a few things anyone can easily improve on. 1) Breakpoints on your eclipse bar If you download this you can input your haste and mastery and figure out the spots where you should begin to precast both buffed and unbuffed wraths/starfires. 2) Bop vrs euph (vrs steller flare jk) Bop gives 10% additional dot damage and the ability to increase dot length on target by casting your primary filler spells. Generally reserved for fights with large amount of starfall use (ie add fights) because you will not be gaining the benefit of euphoria. I used bop on twins, braken (progression only because now adds die to quickly) and tectus. That being said euph/incarn combo is viable on every fight where bop is not. 3) Celestial alignment and you! There's a lot of wrong usage of celestial alignment particularly paired with incarnation and especially on the opener. A large amount of boomkins i notice will prepot into precast starfire into incarn/ca macro into opener sequence. From my experience the best way to use your opener is as follows >-4 Incarnation >-2 prepot starsurge >0 Macro /cast Celestial Alignment -> /use trinket -> /cast moonfire -> /cast Solar beam >STARFIRE HAM! This varies by boss distance so please dont mess up your pull timer for the rest of the guild. Why cast solar beam? You cast solar beam because it is an offensive action off the gcd. Offensive actions can proc trinkets/enchants/ring ability. And finally the benefit of using this is that you only use one non-starfire/starsurge gcd in your opener instead of two which can net a whole other spell cast that you originally did not have. You go into your CA phase being able to cast two empowered starfires into starsurge instead of not casting your first starfire until 5 seconds into CA. As for the final globals of your CA you do not need to reapply dots unless you cannot weave in a starsurge or a starfire cast in the last moments of CA. If you can do neither of those reapply dots.
Have you finished Normal Highmaul? Have you finished heroic Highmaul? I would be surprised if you got an invite to a mythic PUG if you haven't done those. The way mythic lockouts work is different than normal/heroic lockouts, in a way that discourages bringing people who aren't going to stick with the group until the end. Also, cross-realm mythic isn't unlocked for Highmaul until Blackrock Foundry comes out, so that's another reason why you won't get any invites from other realms for mythic.
Power settings will likely be a culprit here. Go to your power settings in control panel for windows and for the Nvidia control panel, for the CPU turn power saving OFF completely. If you are running on battery power you'll notice issues more frequently due to the automatic switch between power saving settings and plugged-in power settings. Also because you're using a laptop, if you have ventilation or cooling problems (aka overheating) you will also see degraded performance. Make sure that your laptop is properly ventilated and that the vent intake and exhaust ports are not obstructed.
The biggest piece of misinformation that i have seen regarding Kromog is the way that Slam decides on how much damage it deals. Many pugs I've been in seem to think this is a tank-only mechanic, which is simply untrue. Should note: My guild has killed it every week since release with a heroic kill as well.
completely agree with everything you are saying. which is why i canceled my sub after the first month of WoD. I actually wish i never bought it. Also I'm in the same boat with you on playing since Vanilla so your
Even people who like the expansion should be somewhat upset, they had 14 months after the launch of SoO with no content releases, and they still had to cut stuff from WoD, which honestly is the least filled xpac from the start. Look at the amount of content released for all the expansions up to now. They released so much more. This is the big level 100 I was excited for it to be the game they said it would, the new "spice" they added dulled out really fast, they didn't put in anything big in my opinion.
WoD has objectively less to do at max level than most past expansions, and of the stuff it has retained, there is objectively less incentive. There are no daily hubs. There are barely any daily quests, and the ones that exist become worthless pretty quickly. Apexis crystals are essentially valueless, because the gear rewards are absurdly expensive. You do the Stables dailies for two weeks, on one character, and have every mount unlocked. The fishing daily is nice for leveling up the skill, but it's more or less useless once maxed. There are far fewer reputations than in past expansions. The grind is much more arduous (seriously, why did they think it was a good idea to go back to the Vanilla system of rep grinding? who greenlit that?) and the rewards are pretty underwhelming. There are fewer dungeons, and again the rewards from doing them are pretty much nonexistent to anyone who is even moderately geared. Professions are an absolute joke and a bore. There are no incentives for doing them and you get nothing fun or rewarding from them. They're just a mediocre way to make a mediocre income. Ores and herbs aren't worth the time it takes to mine them. Everything is time-gated, which is such a lazy design choice. PvP might be the worst it's ever been. Class balance is a nightmare. It would be a waste of time to even reiterate all of Ashran's problems. They haven't added any new BGs. The Coliseum is dominated by a few classes. There's a random element to getting gear (how insane is it that that made it live, by the way?). World PvP is dominated by ganking lowbies to farm bones. BGs are completely dominated by bots, and Blizzard isn't being nearly proactive enough in combating them. Even the Garrison is a letdown. It takes what, maybe a half hour a day to get all your ore and herbs (which might not even be worth the time, because they're nearly worthless), top off your work orders and send your guys on missions? It's neat to have your own little base, but once that novelty wears off there isn't much substance behind it. Plus, it further fractures the player base, which is already a lot less community-oriented what with LFR and crossrealm and all that other shit. The raids are good, but again, there simply aren't as many. There was one raid at launch, and it was a rehash of a Vanilla raid. Three weeks post launch another raid opened. Then they removed the Vanilla rehash. Then four months after launch the second raid opened. BC launched with I think six. Wrath had four. Cata had five, I think? MoP had three. Yeah, Highmaul was a pretty long raid, but it doesn't come close to matching the raid content that the other expansions had at launch. Plus the little things. No flying mounts, no flying at all. No capital cities to goof off in (the Ashran ones don't feel like capitals to me). No reason to farm anything. No fun Arch rewards. I barely noticed the Valentine's or Christmas events because I was cooped up in my base the whole time. I could go on but this comment is already way too long for anyone to read.
There's hundreds of reasons this happens, but I think there's one overall that takes the cake. People play for their own reasons. Mr A plays WoW for the raiding scene. He likes to progress bosses at a good pace and get fast kills. Despite there being 34856238956 other things to do in the game, Mr A will complain when there's not a new raid released every hour. Mr B plays for the levelling process. He likes getting new chars to max at speed times, as well as RP-levelling through content relevant to his character. When content is released which doesn't help him do this, Mr B will call it useless. Mrs C plays for all sorts of reasons. She enjoys her garrison, has a few characters to raid on, regularly PvP's and the like. Despite there being a clear (all be-it, potential minority) want for a feature like the selfie camera, this is not something Mrs C wanted. It will not let her improve her current gaming experience and as a result she feels left out and scorned.
I don't think you are completely off-base, but you start by saying the expansion there is "objectively" less to do with "objectively" less incentive...and then most of your points are purely subjective. I also think you are incorrect/misleading on a few of your assertions. Saying there are no incentives for doing professions is not true. There are still incentives (gear upgrades, toys, etc), but they may not be what you want (and I agree with you that they can improve). PvP balance being a nightmare is also entirely subjective...I've found the opposite to be true. It's not perfect but I think it's better than many past xpacs. Not trying to bust your balls, but I think this xpac just doesn't deliver the fun in the way you would like. Totally cool that you feel that way. I feel the opposite, but I also understand your points and hope they will improve some of them (dungeons, raiding, dailies/reps).
in 6.1 after you have a level 3 garrison it has a person visit it daily this person is most likely different each day and most likely different for your friends so unless you want to wait around for a month to sell furs for a good price you will go to a friend who has a fur trader or some random guy in trade chat this comic was poking fun at how everyone visits there friends garrison for the trader and not the friend
he probably keeps casting it because on whatever target its not applying properly. (like bosses that might not be affected by it.. maybe dummies too?) so he keeps trying.