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I had a moment like this on the timeless isle last week. I was on the timeless isle farming leather by skinning turtles when I accidentally get too close to an Alli guard and aggro him. I notice that I wasn't flagged yet, and not wanting to get flagged on a server that is 4:1 alli to horde I just ran. I popped Shamanistic rage, HST, HTT just to stay alive, and I eventually outrange him with like 30k health left. Anyways I start topping myself up and I get to about 400k of 510k health when a rogue opens on me. At first I just said fuck and prepared to die. I didn't have any defensive CD's up, I wasn't at full health and I didn't have my PvP trinkets equipped. I manage not to get globaled which was nice and then I started attacking the rogue when all of the sudden a mage also opens on me. I without thinking I tabbed to the mage and hexed him to try and get him off my back, but what I didn't notice was that he only had 170k health left. So as soon as the hex breaks I drop stormlash and ascendance and just lay into the mage. He drops like a sack of potatoes and then I turn to the rogue. At this point I was probably at roughly 200k health and the rogue was at 400k. He interrupts my lava burst so I use that time to toss some healing surges on myself. It became pretty clear that I was going to win so he started running, but I got 2 Lava surge procs back to back and I think both of them triggered my mastery, so he went down too. At this point I was pretty stoaked to have survived a 2v1 when I was popped on, but I didnt want more alli to jump me to I healed up and headed towards the Horde base. That's when another mage opened on me, but I manhandled him too. I saw all 3 of them a couple minutes later after their flag had fallen off and just lol'd. I felt like such a boss. I know it wasn't that great of an accomplishment, but I love world pvp; it's always so exhilirating loi.
Mine literally just happened! And it's actually two things that occured in the same bg.. So I was in EoTS on my hunter for a random CTA, and I'd specced Powershot with the exlosive trap glyph for obvious reasons.. So first, during the opening battle for the middle flag, I got hit with an ele sham's thunderstorm and started flying off the edge. I instantly spun and disengaged back on to the lower level, where I ran back up from the other teams side in camo, took out 3 of them with a well placed trap, then another with a powershot. By this point there was one of their player left in the middle which happened to be the ele shaman! So i popped stampede and destroyed him before stepping back and being like "did that just happen?" Shortly after I was defending BET. There was an enemy player standing right on the node with the flag waiting for it to change to their control, which was about to happen any second. I hit him with a scatter, threw down an explosive trap and started casting powershot. I finished the cast in the instant between the trap going off and him leaving my range, so the arrow shot off after him and hit him mid air, which combined with the original knockback from the trap sent him flying all into the abyss in the middle! I was so amazed I literally /y'd "TELL ME YOU SAW THAT" to those around me.
As a warlock, none. i feel the only one that's not totally dumb is chaotic resources. Cataclysm is a 1min cd aoe nuke that applies a dot so unless there are waves of adds on a fight every minute its either going to be disgustingly op to be used on single target or completely worthless. The permanent doomguard/infernal talent just seems like blizzs answer to the omg doomguard circlejerk that started when they took away ritual of doom. Having more damage tied to a pet isn't a good thing. It leaves the AI susceptible to error or pathing issues or targeting issues. Not only that but odds are your not going to sacrifice it unless its command demon ability is absurd and even if you did thats 2 talents locks would need to take in order to gain some small ability. Grimorie of sacrifice could be a toss up with grimorie of supremacy but why wouldnt you just buff your super pet into an even more super pet with supremacy.
Mainly, just enjoy the game! honestly, unless you're super pumped for max level and want to just power through everything, I would give all the different features a try and test out the waters. If you queue for dungeons don't let grumpy veterans get you down, learn at your own pace. Usually experienced players are pretty nice to newer ones (outside of pvp), so if you need help, just try asking somebody! Really, the most important thing is having fun. If you don't like a certain part of the game, then just stay away from it. Also, I would suggest looking through interface settings and all that, particularly action bar stuff. a couple small changes here and there can help you use all your abilities and whatever easier.
Last week I made a normal run, 540+. Most members who joined were 550+, but that's because that's just who applied. Anyway, raid goes smoothly. Then we wipe at nazgrim. And again. And again. Try it next day with different people, wipe again.
Depends on when your raid wipes. Assuming the group stops dpsing Nazgrim on defensive stance, not standing in fire, or adds especially shamans have priority in dps: Did the group understand how his rage meter works and what triggers at certain thresholds? If you see two banners up, you are going to have a bad time. It's always funny to see a random Ravager outta nowhere in a non-defensive stance period and people yelling wtf?! Maybe your group didn't understand that at 10% he calls for another set of re-enforcements on top of the standard timed adds for the encounter and stay with me here, need to be dealt with. A battle plan for this 10% should be determined prior to the encounter. First idea is to adjust your dps'ing prior to hitting 10% and wait until the last wave has cleared. Another choice is to have the tank that isn't holding Nazgrim pick up the adds and move them to the back so the group can focus and burn Nazgrim. My raid now does either one or a combination of both depending where we are at 15%. Unless you like to tunnel disregarding the fact that your group is being stampeded on by the dozen adds no one is killing. Dat moment when the shamans heals Nazgrim back to full health.
Oh yeah. There is a problem with boosted toons though. I always wanted a rogue. I tried to level one, it wasn't going to happen, I mean it was miserable I'd get to like level 20 and then start trying to commit suicide. I had to stop trying or they were going to have to commit me. So I buy WoD and I get a free boost. Ok this is awesome, I'm finally going to get that rogue I always wanted, right? Wrong I now own a max level rogue in timeless gear that I absolutely hate. It's the worst class in any game ever. It makes no sense, fuck combo points in their stupid asses. Daggers look stupid can't transmog those fuckers. Anyway the
I believe game mechanics have always taken priority over lore mechanics in WoW. I personally begun playing in BC but I heard a rumour that during the very, very early years of WoW (beta?), the Forsaken were labeled as undead instead of humanoid, which gave them a lot of interactions with spells that other races didn't have, such as being immune to polymorph, or being susceptible to Shackle from priests. This ended up being a balance nightmare for Blizz and so they abandoned the idea.
Yeah, that was part of it - I still remember the sense of awe I felt taking my first wyvern ride and realizing that 1) the world I was seeing below was live - I mean, I could see other toons killing stuff and dying, as it happened! That was totally new. And also, 2), that everything I saw below was someplace that I could come back and explore. I have an mp3 of the Barrens music somewhere on my hard drive, and it always gives me a little hit of that nostalgia. However, the thing that I came to miss most about vanilla - I played through RotLK - was the sense of community that developed on a server where you knew, by reputation at least, all of the active level 60 toons. I had a silly macro that sent a whisper to someone when I dropped Mark of the Wild on them, and pretty much any time I joined a raid or an instance group someone would be like, I know you, you're that druid that sits in Ogrimmar handing out random buffs. In the days before group finder, running instances consistently meant maintaining a friends list and a reputation as a competent player. I still remember the names of probably 10 toons from outside my guild, and my timezone, whom I was always glad to see logging in, and with whom I made dozens of instance runs. (Incidentally, the biggest reason I loved playing a druid then was that with the right collection of gear - and the add-on to switch between sets, lol - I could run a hybrid spec and either tank or heal, on an instance by instance, or even boss by boss basis. Before hurr-durr damage meters hybrid classes were appreciated for being, well, hybrid.) I didn't do a lot of PvP in those days, but even that was totally different. Before cross realm battlegrounds getting a game was a matter of enough people from the other faction queuing up at the same time, and everyone realised that turtling in defeat or being too ass-holish in victory would mean a much longer wait for the next match. Additionally, as I was Horde on a server with many more Alliance players, most of the time the Horde team would be nearly all the same players, game after game, and night after night. You learned to work together, and spent the time to teach newbies the best strategies. Then you'd scan the list of your opponents before the match began, and know what you were in for.
One of our hunters suggested us to try apple, melted brie, and mustard, with our choice of bread. I thought it was ludicrous cause generally I don't like sweets but it turned out to be delicious. My choice of sourdough was on point because it went really well heated together. It protected the apple from getting too cooked but also getting a nice caramelization which intensified the sweetness while the saltiness of the sourdough and the brie complemented it. Best sandwich was a chicken pesto. I tenderized two chicken breasts with a meat mallet to make them even and brined them overnight with some salt water. I grilled them and took it off immediately after I knew they were done (I had a lot of dry chicken breasts until I learned how to cook them properly). I put it on a fresh roll I bought from a bakery that morning with some homemade pesto (pine nuts, fresh basil from my basil plant, olive oil, fresh ground pecorino cheese, salt, pepper, and a generous amount of garlic), butter leaf lettuce, roasted red peppers, and a few very thin sliced onions. Every time I make it for people, it's a huge hit. Another one of our hunters suggested sliced hard boiled egg, sardines, black olives, and onions on rye. It was amazing. Might be too salty for everyone else's taste but I love salt and I thought the thick, neutral flavor of the egg did a wonderful job of evening out the flavor. The worst was when someone suggested chocolate, smooth peanut butter, pears, and honey on toasted wheat. Some of the other guys liked it but like I said, I'm not a big fan of sweet foods. I don't even like PB&J cause I hate jam. My favorite sandwich of all time is a Super from Denaro's: Ham, prosciutini, capicola, and provolone on a hero with lettuce, tomato, onions, black pepper, oregano, olive oil, and a little vinegar. All that should tell you how boring MC was for a hunter in vanilla. I came to kill bosses and get loot but what mostly happened is I made a lot of goddamn sandwiches. I make sandwiches like a motherfucker now. During that time, I learned that quality of ingredients is actually not that important to making a great sandwich. I made a lot of bad sandwiches in the beginning that should have been amazing on paper because of the ingredients. I've also made great sandwiches with very cheap ingredients. A great sandwich is all about balance, and balance is not just about making sure your ingredients compliment each other well, but also ratio and preparation. Having too much meat or too much veg or cutting them up badly messes up the sandwich. You'll have stuff spilling out or bites with too little/too much meat or veg, and that all results in an inconsistent experience. That's why good delis always shred their lettuce. If you eat it chopped or by the leaf, it's too crunchy which is almost always off-putting. You don't want your lettuce to be crunchy. You just want it to be crisp. Raw onions are great but overpowering, and unless you're an extremely skilled chef with a super sharp knife, you'll never get it thin enough to get just the flavor you need. So I bought a slicer so I could chop onions very thinly and it completely changed my sandwich game. Having just a thin layer of white onion or spanish onion takes your sandwich to the next level, but any more than that and it's way too strong. If you're gonna have a lot of onion, you need to cut the intensity down with some mayo. Which reminds me, for another surprisingly good sandwich? Big slices of raw white onion on white bread with mayo. The mayo neutralizes the harshness completely if you put on the right amount so what you're left with beautiful, crunchy, sweet goodness. I read that in an article about a super old guy who was asked about his secret to a long life and he said walking everyday, meeting with friends regularly, and onion sandwiches. Sorry this was so long. I love sandwiches.
The AFK hunter thing is absolutely true. Hunter was my first character and main in vanilla. Back then, because raiding guilds were so huge (40-man), each class had a class leader and a special channel for each class to chat in. The class channel was typically used to discuss DKP and agree who should receive an item if a class-specific item dropped. Recount didn't exist back then and hunters operated on mana, which we frequently ran out of, to the point where we had to Feign Death and drink whenever it was up. The attack animations also all looked the same, so to pretty much anyone that wasn't a hunter, there was no discernible difference between Autoshot and special attacks. On top of this, for almost every boss fight in MC, there was absolutely no need for hunters to move. I cannot tell you how many sandiwches my hunter colleagues and I constructed and ate during boss fights. Every raid, half of us would actually DPS while the other half would just click Autoshot to go make and eat our sandwiches. During our boss fights, we'd just talk about all the different kinds of sandwiches we would make in the hunter channel. I've made sandwiches with all kinds of breads and meats and sauces. Sandwiches with sriracha, sandwiches with salad dressing, sandwiches with Worcestershire sauce, sandwiches with grilled pineapples, sandwiches with sardines. Then the following week, the guys who were AFKing would DPS while the guys who were pulling weight the last week got to bullshit about sandwiches. We spent all our time researching exciting sandwich recipes to share instead of reading about boss mechanics because there was nothing we needed to know as hunters. Then BWL came along and I was chosen as the guy who had to kite Razorgore around the room because I was the best hunter in the guild. I did my Rhok'delar quest solo in all blues. /flex
I have a resto druid at 636 and a MW at 640... In every way, the MW wins for me. Maybe the simulations and charts say otherwise, but for the mechanics-heavy xpac that is WoD, the utility the MW brings to the table does it for me. Our disc priest is also pulling some pretty wild numbers, they have very good throughput right now and would probably put Disc up at the top. Our shammy is great, but their numbers are hurting as a spec right now. Still viable. Haven't seen a HPally as they seem to be recognized as the weakest overall spec right now. If you were to ask me what I'd level next...I'd probably say my Priest.
While everything you said is true I still think questing is more linear now due to objectives leading you by the nose everywhere you need to go. Pick up quest to go to point A, point A has a quest that takes you to point B and so on. Back in the day you would get to a quest hub, pick up half a dozen quests which would send you all over the zone. Sometimes you would encounter more quests branching off of those original quests, sometimes not, sometimes you will just randomly stumble across a quest giver out in the middle of no where who is not linked to any other quests. Since the Cataclysm rework Blizzard seems to have gone with a style of pointing you exactly where you need to go. You don't decide in which order you do the quests, the quests do that for you. Feel like going straight to that other quest hub you can see on your map further south? Well you can't yet because you haven't picked up the quest that tells you to go there yet. Sometimes in vanilla you would complete a zone worth of quests and there would be no indication whatsoever of where you are supposed to go next. It really was up to you, the only thing directing you was the level of mobs you encounter. Like I said before though I'm not arguing old school questing was better, I just think it was objectively less linear.
It's play style I think. The only time ToF really shines for me is when we take one less healer to a fight. So the way I see it- ToF if you know people will be low, like lots if AoE damage, a healer short, people being stupid. Less than a 40% uptime I wouldn't take it. PI if you like having an on demand button smash then spam type of spell. I used it forever even through progression because I could time it with large damage and get cheap PoHs off. DI is strong. It synergies well with our 2 set and what not.
Hey, all! New Resto Shaman here. A bit of background information really quickly: I've been playing a Shaman as my main since Wrath, and have played every spec. Healed Wrath, and Cata, dabbled in Resto a bit in MoP, and went Ele/Enhance for WoD, thus far. A couple of weeks ago, my guild realized that we have a serious healing issue. We have loads of Priests available, and a couple of Holy Pallies. We have a Resto Druid who shows up ~50% of the time, and one of our Priests ended up re-rolling a Monk to help balance things out. Now to the relevant stuff: A few weeks ago, I noticed the healer issue. I mentioned to my guild master that I wouldn't mind going Resto, if we needed me to. At the time, he said my dps was too good, but since them some things have changed. I'm now a healer, as of last Friday. I healed our Heroic BRF run last night, and will post logs. I think I did pretty well, but I'm starting Mythic tonight, and sort of feel like I'm in over my head. Mythic Beastlord. We have yet to down him.
1) Never trinket the first sap. If you do that the rogue can gouge you (2sec), stun you (cheap+kidney 7sec or kidney+cheap 8sec) blind you (8sec) and after that he can vanish+sap and you're in that 8 sec sap again because dr just reset. This doesn't happen often in the real world but as you can see trinketing when neither of you is absolutely dying only sets you up for more cc.
Here are the steps you should take to gear up the fastest. First of all go to the premade group finder and find a big group for ashran that says they are winning events. Join it, enter the ashran queue (you have to physically go to ashran for this), it can take quite a while, but once you enter just stick with the group. They should be winning every event and not fighting the other team too much. The best groups even have leaders that tell the group where to go. The other team should be quite scarce and you should see little of them. If instead you're in a group that is actually pvping over the events or even losing some, just leave and join another one. Now you will get tons of honor and boxes that contain 600-620 honor gear. While you are in Ashran, collect artifact fragments (the pickpocket book you'll find is pretty funny for this) and turn them in at the home base for even more honor. Roll need on anything that drops and turn it into the home base as well. If you die, you lose your artifact fragments and therefore honor so don't die (burst of speed can be handy for this). This may sound tedious but it only takes a couple hours at most with a good group: Upgrade every single piece of equipment you are wearing to at least the 620 honor gear. Much of this may come from boxes, but others you will fill in with the honor you're collecting. Ashran is by far the fastest way to get all your honor gear. Doing this in Ashran is about a million times faster than doing it through random BGs even though BGs are more fun. Make sure you are using the gear with the set bonus - there is an alternate set on the vendor that has no set bonus for some reason. Also make sure you upgrade whatever 600 pieces you picked up in Ashran to 620, they are ok but for this next step you'll want to have decent stats. One other note, while in Ashran you may also rarely collect 660 gear or warforged 626 gear from the boxes which are quite welcome at this stage, but do not spend time looking for them after you finished your 620 set. Another note: You can buy pvp gear both inside and outside the Ashran pvp area, you don't have to go all the way back to the town, this will make you lose your spot in the group. Honor caps at 4000 so find the vendors inside Ashran, you will visit them several times. Now that you have a full set of 620 honor gear you are "adequate" in pvp but you will want to get the 660 gear from conquest points since there is still a big leap between you and full epic geared players. There are several ways to get conquest. The most accessible would probably be that you get a few conquest points from winning an unrated BG or an Ashran event (~25-100). However this is is pretty time consuming and in the case of Ashran very boring. Instead I recommend finding some friends and doing arenas for your points since you get much more conquest (180) at a much faster rate (a few minutes per match) this way. Rated bgs also give a lot (400) but good luck getting into a group with your gear. Once you start getting conquest points flowing in you can start buying 660 gear. Though it might be hard to win at first I highly recommend sticking with it til you have enough to unlock the gladiator weapons, as they make a huge difference for a rogue and you will be doing much more damage. Its about 7k total conquest to unlock those, but they only actually cost 1750 so you will be able to buy some other stuff too. Once you have your 660 gear have fun doing whatever you want in pvp, you will pretty much be at the top of the food chain stats wise. You can further augment your stats by buying some enchants for your gear and weapons - however I highly recommend NOT getting the Mark of the Shattered Hand if you use the Dirty Tricks talent. The random bleed proc doesn't work with the talent and will break your Gouge all the time. Now for your skills that takes practice but at least you are on a level playing field with your stats.
I was in Throne of The Tides heroic mode and we had a deathknight tank. First off, he had pvp bracers, pants, and a green backpiece. I'm a rogue, and of course, CC is a must with those godforsaken Spiritmenders. >:/ First couple mobs go horribly with the tank losing a LOT of agro, almost wiping twice. So, I put in a Highborne scroll so we get the buff, and the moment we get to the room before the boss, we wipe. Not once, not two times, but three. (mind you we had a mage who polymorphed when we needed to before we got to this mob. And the tank did NOT wait for the healer to catch up, thank god she was geared) So guess how we wiped all those times? DEATH AND DECAY on the CC'd things, and the mob. Who the fuck does that?! Worst part is, we couldn't kick him (i hate how blizzard restricts kicking) for another 2 hours.
While I like the idea and would enjoy having a reason to revisit old zones besides achievements, I think that the "look how powerful you have become" justification is going against what Blizzard is trying to do with quests and lore. One thing I noticed while leveling through 1-60 in Cata is that in almost every zone at every level, your character feels powerful and epic. Instead of having to wait until max level to feel like a powerful force in-game, players are able to work with or confront major lore characters even as early as the starting zones (Fighting Sylvanas as a worgen, working with Vol'jin as a troll, etc.). To me, this seems to mean that Blizzard is trying to make (lore-wise, not game-wise) low level players be almost as powerful and capable as max level players. While there still is a progression of difficulty and of the threat and power of enemies, low level players now are playing key roles in lore-based conflicts and are no longer only dealing with local threats like centaurs and boars. To have high level characters come back to low level zones and single handedly take down swarms of the usual enemies or powerful elites would trivialize the danger of those enemies and, therefore, the capabilities of the players leveling through that zone. I would really like mechanics for returning to old zones and helping old reputations, but in my opinion, returning players should still be facing same-leveled enemies (through phasing).
For me it really is the lore. I enjoy seeing an epic story unfold first hand, and being given the opportunity to take part in major moments of Warcraft history. From playing Warcraft II and III all those years ago, to being able to kill the Lich King, and soon Deathwing, it's an awesome feeling to live this story. (Quick CSB: My first LK fight ended really intensely. We had him down to 11%, but most of us had wiped, leaving my Blood DK and a Holy Pally. The pally was about to die, but used his last cast to top me off. I was waiting for IBF to come off cooldown, and did my best to keep plowing away. I was able to pop it and get him down to 10% but died just at that moment. There was a brief bit of confusion, but when Tirion started his spiel, we realized we'd done it!
Fishing/Cooking dailies in dala, the main cities and outside Shattrath. If those are done I usually do my ravenlord run or fish for Ironjaw (If I'm on my mage, got it on huntard) :3 I also enjoy getting archeology up.
I've run a few thousand dungeons, mainly as healer/tank, so I'll toss out my thoughts. First off, you better keybind your heals. You will always suck horribly if you don't, no exceptions. Second, wiping is where you get better as a healer. You don't know where your limits are unless you push them over the edge. Especially if it's your first healer, you'll kill lots of people. Third, you shouldn't give a rat's ass about people complaining. If they are any good, they'll tell you what you're doing differently. 99% of the time they won't be much better than you and won't say anything constructive. Just ignore them and focus on what you could have done better that run. Fourth, expect to get kicked occasionally. I've gotten kicked when running with my healer friend because I was pulling to much and the dps couldn't keep up and all got lost. How is that my fault at all? Just laugh, smile, and be glad you have almost instant-queues.
The first playthrough you have will be your best so even if you don't want to stick with the game forever you will at least enjoy the hell out of your first three months as you burn through the new quests and challenges. There are a LOT of quests, and most are well made. There are some infuriating ones (the always-cliche "collect thirteen bear asses!"), but more often than not you will enjoy them. You can level multiple characters and not have to repeat anything till your third or fourth playthrough. The end of an expansion is a great time to start, since you won't spend too long behind everybody else. Once the new expansion hits, all that gear we've been farming across Cataclysm will be rendered obsolete, so you'll be at the same starting point as the rest of us for endgame. Other than timing, play because it is a fun game. Some people call Warcraft a skinner box, but if that were true you would see no distinction between Warcraft and Farmville fans. Warcraft has plenty of challenges, plenty of socializing (if you have any real friends who play be sure to join them), and a lot of actual content. Classes are all fun, with a good and largely unique feel to them. Some are more necessary than others, but everybody has at least one or two powerful buttons that lets them shine as a class/specialization, so you may be envious of the Rogue's stealth and crowd control, but the Rogue won't have your ability to burn multiple enemies to a crisp as a lightning spamming Shaman. Every one of them has a unique feel, and you should never end up feeling like you picked the wrong class (unless you end up going after the most viable, which is always subject to change). I can't sound off on PvP, but if you want a dynamic world subject to change, invasion, and an ever-present danger, look into a PvP server and make sure you get an active one. They can get crazy. However, if you want the more gentlemanly goal of building up towards the raids and saving the world, PvE servers will let you get to that goal hassle free. Choices for everyone!
Keep trying, you'll get it eventually! Make sure you focus on one specific item each week so you're not wasting coins, for instance if you can do Terrace and don't have an epic weapon (and don't do normal raiding) then only use the coins on the bosses that actually have a chance to drop a weapon you can use. You can run Terrace a second time (for instance if you're after the Hunter weapon off Lei Shi -- iirc she has one) you can use a coin to roll again. My warlock has been doing LFR and while I've gotten a bit luckier than you (2 chest, 2 feet, 1 trinket) aside from the trinket they were all mostly sidegrades -- I'm still using a blue weapon and I've almost collected enough Sigils for wrathion >.< (my lock is my alt-I-want-to-keep-semi-geared so I don't really get into normal raiding with him)... And I've been running ALL of LFR (I'd even settle for that dinky wand from MSV) with him since the second~ week it opened -.- On the flipside my DK who really only serves to farm old raids for pets, random gear for transmog (because my farming alt gots to look purty) and mining/skinning got a weapon off sha 2nd time in, got trinket off will first time in, off sha of anger got tier gloves, then got tier legs in LFR; and almost has the same number of sigils as my lock (and I've only done lfr on my dk like fully twice~)
Let me preface this comment with this statement: Ive been a GM of a 10m raiding guild for 2 years and i've stepped down to an officer due to work/school If you're at the point where your raid group is all "buddies" and "good friends" and you don't want to hurt anyone's feelings because you know they are genuinely nice and good people just bring it up politely that the people suck. DO NOT HOLD BACK. If you're not blunt about this they will NOT take you seriously. it helps if you have actual proof of someone not pulling their weight (i.e Logs, pointing out someone with 490 ilvl is pulling only 40k dps in MSV/HoF, a healer going oom because he/she isn't playing their class correctly, etc) If it gets to the point where you point these things out in private to your raiders and they aren't fixing their problems, POINT THEM OUT DURING THE RAID WHEN THEY HAPPEN/ENFORCE PUNISHMENTS FOR PEOPLE WHO SHOW UP LATE There is nothing worse for a raid group (especially a small 10m raid group/raiding guild) than lost morale due to being stuck on a progression boss that you are clearly overgeared for. The good players will get frustrated at the bad ones and become less motivated to even show up to the raid / stay in the guild.
No, I really don't think you get it.. criticizing anyone in public--ever--is a bad idea, no matter the circumstance. At best they'll fix the behavior for a short period, but it'll also make them start to resent you. Think about when your boss is a dick to your and chews you out. You may fix what he bitched at you about, but when he turns his back you imagine sticking a fork in it. The only way to get people to change their behavior permanently is to make them want to. Convince them that it's best for the guild, them, you, the raid, hell, the war on cancer. They have to want to make a real and permanent change. Telling them to change won't make that happen. Calling them out and being a dick certainly won't. If raiders don't want to improve, then that's a problem that you cannot solve by being a douche to them. Some people don't care. Some people won't ever improve to your standards. It's cases like that when you need to talk to them privately and start recruiting a replacement. I think that you have your head in the right place. You seem to want better for your raid team, but you have to understand that people never respond to criticism in a positive manner. Humans are creatures of pride and habit. Talk to people that "burned out" of raid guilds. A lot of times it was because the raid leader put unrealistic expectations on them and treated them like shit. They yelled at them in vent. They bagged them out on the forums. They talked shit behind the raider's back. These are all symptoms of an environment that you're describing. Maybe this doesn't describe your raiding environment, but we try really hard to be understanding and talk to players on personal levels in private. I made the mistake of calling out a close friend of mine in my guild's facebook group for some things he messed up on. This directly responded to arguments, fights, and eventually me buying a lot of books on how to be a better leader. We ended up having the conversation in private that we should have had to begin with, and I convinced him that what I was suggesting would be better for the guild. He tried it and agreed, and changed his behavior.
When WoW first came out I was 8 years old. My mom and dad both played, so I followed their footsteps. My dad had his own account (Raiding and BG's at a pro level), while my mom and I shared an account. I made a warrior (Still have the same char today) and she would help me level him up. The best thing about this is I would go to bed and she would level while I slept. I would wake up the next morning, ready to play and level up more! When I logged in I would notice I was in a different place. My mom had placed me every time in front of a quest return. That quest would be the quest to level me up. The pure joy 8 year old me had leveling up just made me feel accomplished. The best day by far was when my mom did this for level 59-60.
It's almost gone too far in the other direction. Top end PvP gear requires conquests to buy, that have a weekly cap. But they now let you 'catch up' on the points if you've not been playing for the season. So if you have a freshly dinged 90 now, they'll have a cap of around 20,000 points (items cost 1250-2250). I've been 90 for a little over a month and have all my goals achieved, all I do is arena now and make money from professions. I don't do PvE though, and I'm avoiding starting any other characters. The community is generally decent, especially in comparison to LoL and CoD etc. I find people are generally a lot calmer and relaxed on WoW. Oh, and they're finally looking to balance PvP a bit more, they introduced PvP Power as a stat, but atm they've nerfed it hard enough that it's not worth gemming.
Don't Noxxic's ratings base purely on hypothetical numbers? What I mean by this is that it's the THEORETICAL limit to the dps that you can do, this would be affected by so many different factors, that you'll never actually find yourself hitting that number on single target fights unless you have the absolute perfect conditions... I wouldn't take this to heart, the ratings are just a guide. I've seen arms warriors top dps meters, and I've seen frost mages at the bottom. It all depends on the player, their skill, and their gear. As for agreeing with their ratings, it's hard not to if they're based on raw numbers and stats. While I don't agree that any one class is particularly BETTER than any other, I think that each server their own goal in the grand scheme of things. Mages and Warlocks will always be top of the dps scale because they are purely DAMAGE classes. I'm actually quite annoyed at this idea that classes are compared like this. Simply, if you want to play a class, then play it. Don't play something because it's top dps, play because you want to. On top of that, who cares if you're top dps? Play your class properly and everyone will be happy.
I play the class that I do for pure enjoyment of the class. I played mostly in raids as my priest, disc/holy occasionally shadow and enjoyed it but it never felt.. right. Like it was fun, but I always got distracted or bored easily. So I made many alts trying to find a good fit, leveling was a pain to me so I always did it in spurts 10-20 levels, 5 there until level cap. Saw one day while leveling a random alt that my Guild was looking for a tank in our raid team 1, talked to the GM about since I had got my pally to 90 recently and geared up starting talking TOT shortly after 5.3 release. LOVED IT. Found the calls I throughly enjoyed then I tried a monk finally, brewmaster obviously. So now I'm torn. Love the pally haste is king method of tanking, but man brewmaster just gives me so much more to do and be involved in and keeps me on my toes. All in all
Just read some of the comments on that youtube video, the amount of fury I felt was pretty bad. I'm not a fanboy or anything (I've played WoW off and on since 6 months after release) and am currently unsubscribed but the comments really bugged me. I am personally really loving this expansion, it's a huge Quality of Life expansion. We don't need new races or classes at this moment, we have plenty! We need these changes, some of these changes were my biggest complaints. People saying that this is the last xpac? Blizz said themselves there are many more planned. Also, one that really struck me is "wow they know that MoP was so bad they are letting people skip it" I am sure this is just a troll but... I don't see why anyone is against the level 90 thing, it gives incentive to people who quit at BC/Wrath/Cata and they just want to play the newest XPAC. They also have to invest $80+ to get the free 90, but that shouldn't be interpreted as Pay2Win. I think it's just became the "cool" thing to hate on WoW while I am over here playing EVERY mmo that comes out hoping something strikes home like WoW did and it just hasn't happened. WoW has been the best/most successful MMO out there, but people like to berate WoW while they are waiting for the newest MMO. How has Aion, Warhammer, SWTOR, GW2, Rift (grinded to max level in a week, and the endgame content was awful and the raiding community blew) and any other of these "wow-killers" people have said that they were going to swap to at Xpac release done? I have played all of them and yet none of them experienced more than 6 months of playtime by me. SWTOR had the biggest chance and I played it the most but my guild all gave up because they didn't enjoy it. I laugh at people who say they are going to drop WoW for ESO. I am in the closed beta and it is extremely boring in my opinion. Sorry, this reply was chosen as my place of rant for the current xpac things.
I had a similar experience with some of those MMOs, I actually left Rift for the same reason... the raid community was awful. Also DC Universe, Star Wars, etc... nothing measures up. I am back to wow (as of late Cata) and loving it. Panderia was very lore-centric and I loved the lessons it taught. It IS a popular thing to hate on wow. As I have often said, cynicism is the young adult's meager replacement for intellectualism. It's not just WoW. I find most of my favorite media hates on anything new. See: Star Trek, music culture, television series (Community, The Office), etc. I've spend most of my life noting things I love are suddenly not cool and am of sound mind enough to continue enjoying them despite this.
I use a metric fuckton of addons. Just gonna post a picture of my ui and point out what's what.]( Right. So the red two is the number of charges on blood tap, the rune semi circle is roiling blood or what ever it's called procing. Free blood boil/DnD. The blue and green numbers are the remaining time on my dieases. This is all done in Weak Auras. Next comes the bar with my current blood shield and the time remaining on it. And after that the bar with estimated DS heal and amount of SoB procs. Then my healthbar. This is the lovely addon Blood Shield Tracker. Seriously, if you don't have it get it. Then comes my bone shield, the bars represents the charges I have, the number the amount of extra charges on my next and the timer tracks the cd. Weak Auras again. Then comes the runes. This is Docs Debug Runes. Awesome addon. Under that runic power that along with the picture of my target, the target dummy to the left is Stuf. I also have a corresponding pick to the right with the target of my target. But dummies don't target stuff. This is btw, really nifty for determining who a boss is going after. Generally you want it to be you. Or your cotank. Depending on circumstances. This lets you check. The bars to the left and right is bartender and OmniCC (this is the addon that gives me the cd on abilites in seconds instead of shadowy pieform) On the left is defensive CDs, on the right the rest of the CDs. Abilites like Deathstrike, Runestrike and blood boil are on a hidden bar, since 2 death runes or UH/frost runes= DS and 30 runic power= Runestrike I don't need to see them, I just need to know how much resources I have. But basically, the key to not having to look down on your bars is to bring your bars to where you have your eyes to begin with. Keep the most important information as close to the center as you can.
Keep in mind, all that i'm going to say here is regarding below 20% and no int procs, only keeping in mind haste procs. CB should rarely be used below 20% unless with absurd haste procs like Berserking/Meta/Lust. Because of the cast time of CB without those procs, it's better to use SB when nearing ember cap. Although neither should be used without procs unless the target is going to die.
I don't think any DK's go into Haste. It isn't something I've ever heard of. If it's more damage you want, just go pure avoidance. You get 75% of dodge and parry rating as crit when you avoid an attack due to riposte, so more avoidance leads to more damage (higher crit, higher uptime). It also works out to less damage taken than a haste build would, I reckon. For example, my DK is the same item level as you, give or take a point depending on trinkets, and I'm gemming/reforging pure parry, sitting at 124.33% mastery unbuffed, 41.28% parry and 12.2% dodge. [My DK is here.]( That said, I'm now going to answer you're question. Mastery/Haste will give you a lower rune CD, leading to more Death Strikes, more healing and more Blood Shields, but you need a fair bit of haste to make it worth while, IIRC. However, the reduced avoidance brings a few downsides. Less Scent of Blood procs, meaning potentially less healing, smaller Blood Shields and less RP, as well as more damage taken overall. Also, you get a smaller buff from Riposte, and it is up less time as well, leading to a decrease in damage from there.
If you are fully heroic SoO geared- then the 5 mans and questing will be cakewalk when WoD drops. That is how things have always worked. Once you get into 5 man heroics they are supposed to pick up in difficulty while you work on gearing up at 100. (I have only done regular 5 mans in the beta- no lvl 100 heroic 5 mans) As for raiding... yeah the early difficulties will be rather easy- especially for the experienced raider. They will only get easier once you get geared. I imagine we will see a few guilds rush through mythic once it comes out (as always happens because they raid so often and practiced on the beta) but the mythic level will probably be the stop gap for many folks. (FYI mythic is nothing complicated- it is just the new name for the hardest difficulty) Even in MoP now, this tier has been out a long ass time and we still have guilds trying to progress through heroic SoO. As for 'getting back into it'... this all depends on you. The game has not really changed all that much from its basic concept. Tweaks have happened. For example, in WoD we will have changes to secondary stats. They are removing some (dodge/parry) and adding some (multistrike). They have been doing things like this each xpac. Just new 'caps' and 'stat balances' to learn. And you don't even have to do any of the work- just look up what they theorycrafters say (they are already working on this in the beta!)
The big healer tuning pass hasn't been done yet, so things are still a bit off. Unfortunately tuning isn't the only thing Holy Pallies need -- we need our class to be sorted the fuck out. With the nerf to Beacons to discourage Beacon swap macros (which was our only way to quickly generate HoPo with SH nerfed and DR in such a shitty state) we now get one HoPo finisher every ~18 seconds. So yeah, HoPo is basically just not really part of our class right now and all we do at lvl100 is chain Holy Light and Flash of Light on our Beacons (because the extra Beacon is the only lvl100 talent that isn't a joke).
If your group all knew that it was for trying to get first to 100, they should all be intelligent enough to realize, that if you roll behind, you will be left behind. Especially if this was the deal in the planning stage aswell? And it's hilarious how people go on about "questing together being fun" as if it is this big joy of leveling together, especially when you're trying your hardest to level the fastest. There's no fucking joy and sharing "le XD epic moments" together, watching the cinematics and chat dialogue. There's no time for that if you're going for server first or first 100.
Some people are just dicks. I joined a dungeon and there was a 3-man pre made of I think it was a tank and 2 dps, and I was dps and there was another solo guy who was healing. The tank was way too aggressive, and I guess he thought it was a MOP dungeon because we went into the first room (I think it was upper blackrock) and the guys pulls like the entire room, needless to say the healer, probably I-level 607 or something similar, couldn't heal us all through this and we wipe. As we all respawn the tank is like "This healer is shit, get out of here" and a vote to kick starts, I'm like "No you just pulled way too much shit, relax", and decline the vote. Guy rages and turns into an 8 year old and says "I'm not pulling anything till we get a new healer" and spams the vote to kick as much as he can. I reject him and sit there for about 15 minutes rejecting his spam while watching youtube, and I say "Dude I'm dps, I can wait here as long as you want, if you just stop being a dick we can finish this". Guess the guy got flustered cause he left with the other 2, healer messages me and says "thanks man that was cool", 3 mins later we got a new tank and some other dos and ran the dungeon like champs without dying once.
I too had trouble with meatball as a destro lock but here is what I did to beat him (Ilvl 633). Talents: (no order, on mobile) Blood Horror Mortal Coil Grimoire of sacrifice Sacrificial pact Kill jadean's cunning Cataclysm (did not use but you don't want the other 2) Glyphs Hardened resolve (+20% DR to eternal resolve) One that makes con flag snare One that doubles health stone healing Pre fight make sure you sac your void walker so you get shadow bulwark and make a macro to cast this plus sac pact and eternal resolve. You'll also need a macro to pop all your cd's at once (brawler ' s pot, dark soul, racial, terror guard and trinkets). Once the fight starts place a portal kind of in a corner - you may need it. When meatball spawns throw an immolate and ONE conflag. You need to space your conflags to keep him slowed as much as possible. Now, just run around getting orbs while kiting meatball as best as you can - you WILL get hit but it's ok, the orbs heal you. If you are dying before 40 stacks you aren't kiting well enough or running over orbs fast enough. DO NOT use mortal coil or blood horror early on - you need it to burst him down. While you are running around getting orbs try and cast an immolate or back draft incinerate to generate embers - your goal is to have 3-4 embers by the time you are at 40-50 stacks as you will be bursting him with chaos bolt. 3 embers is fine as you'll have some conflags in there but no less than 3. So once you hit 40+ stacks (like 45-50 is best but might be overkill) cast mortal coil to get some space. Then use your macro to pop your CD'S then cast a chaos bolt. After 1 CB he should be close to you so pop blood horror and your defensive cd's (you get 60% DR and a 275k shield so you can take a few hits). He'll get feared as soon as he hits you so once you pop your defensive stuff cast 2 more CBs. He should be pretty much dead by the third one (they'll hit for 600 - 900k and he has 3.5 mil health plus he'll have taken some dmg from your conflags ). If he isn't dead throw some conflags and incinerates but you can only take a few hits so use telephone if you need to and your health stone. Again, don't worry so much about dpsing him before you get your stacks. If all you do is conflag every 5-6 seconds that is fine. You will do so much damage at the end that your damage before that is pretty much irrelevant. Plus you only need to get him to like 5-10% as he freezes and starts complaining about his stomach.
Lore-wise, it makes sense. In TBC and Wrath, the Alliance and Horde were both rushing to respond to a threat, so it was in their mutual interest to have a safe zone to use as a staging ground. In Cata, we had to focus resources on keeping our major cities safe, so everyone hung around there. Nobody was going to spend their time and energy setting up a neutral city when their homes were on fire. In MoP, Garrosh kicked the Horde/Alliance conflict up into high gear, which is why the first thing we do in Pandaria is slaughter each other. We didn't go to Pandaria because something there was threatening us, we went there because it was a new continent and both factions wanted it. A sanctuary wouldn't have made sense, we were there to fight each other. In WoD, Alliance and Horde relations are shittier than they've ever been. The Alliance still blames the Horde for the shit Garrosh did, and the Horde resents the Alliance for blaming them since they feel like they got hurt even more. Both sides blame the other for the shitshow that was Garrosh's trial, and with good reason: it only happened because Thrall and Varian were too prideful to let the other kill Garrosh, so Taran Zhu and the Celestials had to mediate. We also lost a bunch of influential people who had been speaking out for peace. Jaina's gone crazy, Cairne's dead, Rhonin's dead, Thrall's run off since he decided it's his job to be the sole savior of the universe, the Aspects have checked out, the blood elves (by far the most "neutral" race in either faction) have been distancing themselves more and more. Add to that the fact that Varian, who hates the everloving shit out of the Horde, has been gradually icing out the other racial leaders, and Sylvanas has been getting more and more aggressive and will probably get even worse without a Warchief that absolutely despises her constantly trying to stop her, and yeah... it's real bad. Sylvanas especially is going to be a huge problem.
Current normal is harder than old flex. In old flex, you could complete fights with 75% of the players participating and rest dying to shit and / or afk. In old flex, you queued up and you expected to clear the wing in about 45 minutes, granting you a chance to get 4 random loots. 4 bosses now take way longer on "flex" (now normal) than 45 minutes. Moreover, people actually have to play and can't faceroll - you need people not to afk and not to die. First 2 bosses are a joke, yes - but current normal is much harder than old flex. I would compare the first 6 bosses in both on similar levels at the moment (i.e. first 6-7 bosses in SoO on old normal feel similar in difficulty to current first 6 bosses in HM on current flex). Note I use the word "current" a lot - this is a reference not so much to the instance changing, but rather to current state of players i.e. fight knowledge, class change adjustments and also most importantly gear item level and itemization.
It really isn't. It's a full fledged game. Pvp doesn't need constant content updates. Once they added BGs it became a full fledged game. Balanced is prioritized for raiding because wow pvp is rather unforgiving and difficult as not only are you required to learn your class's ins and outs (as pve demands), you need to know those of the other classes and plan appropriately to counter and los (which is not as important by far in pve as it's mainly environment awareness and mastery of rotation). in 2013, holinka tweeted 15% of the playerbase gets maxe dout conquest gear. Let's be a bit generous and say 20% by mid 2014. That's 20% of the playerbase, by mid 2014 20% of the playerbase is the highest raiding figure (excluding lfr) that got to beat the first boss of SoO on FLEX. This was posted on MMO-C. Personally, I think it's Hazzikosats who is obsessed with raids and has been since the early days when he was still pushing pages in his law books. He's lead designer now, every update to raids has been to further justify their intense cost in resources at the expense of the alrger playerbase that didn't give a damn about them. LFR's popularity can be directly tied to a lack of alternatives in PvE. At least WoD offers crafting now and CM dailies but it's still not really enough.
The styles are really different. As a pally, you want to be casting all the time because you're basically an infinite mana machine, and even when you're overhealing you're healing (nerf illuminated healing). You also (probably) have a smaller but more often raid CD (avenging wrath), in contrast to several bigger ones. As a druid, you have to adjust to having a very finite amount of mana. You get really strong throughput from your hots, and you also have really strong cds (tree + tranq). You really want to be on cruise control when there's no heavy raid damage going out, keeping your tanks LB'd and rejuv'd, wild mushroom down (worth casting even if you're only getting 1/2 uptime) and using your clearcasting procs as they come up. Line up your cds with heavy raid damage for throughput, and use them outside of that for efficiency as long as you'll have them up again when you need them. As for using your hots outside of that 'cruise control' mode, you should be maximizing the effective uptime by dropping them on people only when you can be reasonably sure that they'll tick effectively for something close to the whole duration. Usually, that's when either a lot of raid damage is going out, or when your raid members have dots on them.
Yes - he/she was stipulating that you might need a single HC kill, even though you're over the 21 kills requirement, just to kick in the effect of being able to loot a mythic cache.
I've gotten links to a bunch of things that provide this capability and (although a silly little thing) it's one of the things that irk me when I swap between OSX and windows (RIP shift-cmd-4).
The last raiding guild I was in, for MoP, was led by a jackass who verbally abused pugs over vent, even with them being there in the channel to hear themselves being bashed in the third person. This guy was a total tool who had ragefits that completely sounded like the "moar dots" guy core raiders with high attendance were kicked before bosses in lieu of pugs for being (literally) two ilvls too low, and all wipes were always the fault of anyone but him and his healing department. Well, come 6.0, I announced to the guild leader that my friends and I (their OT and five top dps, incidentally,) were leaving the guild because we couldn't stand how that cockhead conducted himself, and were going to form and lead our own raiding guild. That jackass in question laughed at us and told us "have fun failing at your own guild," and basically told us there might not be spots for us when we failed and came running back to them. Fast forward a month or two; we're 7/7 N-HM, 6/7 H-HM, one-shotting progression bosses in a close-knit intimate guild of good friends and competent raiders. They're several bosses behind us, struggling on attendance, and their cheesetits of a raid leader got gkicked for being a completely shitty human being.
This guy is right. AH is the best way to make gold. Get the app for your phone so you can watch the AH during the day and get a feel for how things sell. Save between 10 and 20K (farm so old raids, they are great moneymakers as well) when you feel comfortable with how much items to for look to snipe low bids. I'll give you an example. This morning somebody posted 10 savage bloods for 400 each. Tonight the price will likely climb to 500-520 each. If they all sell (which bloods typically do) that is a 1K profit. And I'll take a thousand gold for 20 seconds of phone typing while I'm at work any day. Garrisons are also excellent sources. Run a barn, an inn, and an enchanters hut. Those are probably the top three moneymakers.
If you bought 10 savage blood for 400 each, and sold them on the AH for 500 each, you would make a profit of 750g based on a 5% AH cut.
It seems to me like you are getting a lot of false information on here so let me try to clear it up for you. Discipline Priests are very strong healers. The reason they are this strong is because they are "snipe healers." They lay down their shields, and when the damage comes in, they are the first ones to get credit for the healing. They are proactive healers, not reactive like Holy Priests. They are, in my opinion, one of the easiest healers to play, because you can literally spam one spell, and get pretty good results out of it. Holy Priests are pretty good. They are COMPLETELY different from Discipline. Discipline priests work better for single target/predictable damage fights. Holy works better in AoE/strictly reactive fights. Take a Discipline and a Holy Priest into Imperator, and the Holy Priest will win every time. Gear and skill depending of course. However, take the same two Priests into Kargath, and the Discipline Priest is going to do more healing unless they have no idea what they are doing. Holy Priests are AoE throughput healers like Restoration Druids. They can be amazing. As far as Shadow goes, they can also be really good. It's true though that, until you reach a certain critical strike rating, you're pretty much stuck to using CoP. They have amazing single target and AoE potential. Also amazing burst potential. They are, however, extremely gear dependent. Once you get that critical strike rating, you can switch to Auspicious Spirits, and they become much better at Cleave and high movement fights. Shadow is cool because it's the only dps spec that has two specs in one. Two completely different play styles depending on one talent choice.
Buying the game now nets you every expansion except for Warlords of Draenor. Warlords doesn't offer you anything until you're level 90, except a boost to level 90, which I can't recommend using unless you've got a good grasp on which class you like, and which I also wouldn't recommend using if you haven't leveled to 90 on your own first. So you can pick up the main game and play everything until you hit level 90. Then you can buy Warlords then. The main game will run you $19.99 and comes with a month's subscription. Warlords costs $49.99. You'll also need to buy subscriptions, which will run you $15 dollars per month (beyond the first). You can also buy them in 3 or 6 month bundles to save some money, but that's a bigger investment all at once.
Do you even read comments before replying? "There's plenty" does not equal "all" The whole point to this coversation is that there are many if not most opportunities where you can move a non-stationary boss on top of fire is the best and easiest strat. Because with many bosses the hit box is significantly larger than the area of effect of the fire. The original poster and you are completely wrong in your assumptions. Placing bosses on top of fire is potentially a completely viable strat and should be evaluated with all other stats including moving them out. DPS (melee especially) really need to learn what a hit box is and how to use it effectively. I also put fire behind the boss if they have a tail whip ability. DPS shouldn't be standing there to begin with. I try to stack up all the bad abilities in one spot, giving maximum room to navigate them. The response to this is: Scumbag Melee: Needs to spread 6 yards to avoid damage and boss has 15 yard hit box. Stack up on top of each other behind target. Bitch at tank/healer for letting them die.
Placing bosses on top of fire is potentially a completely viable strat No. Never. No boss in current content takes damage from it's own AE. There is no legit reason to keep 99% of bosses in the fire. >I also put fire behind the boss if they have a tail whip ability. DPS shouldn't be standing there to begin with. I try to stack up all the bad abilities in one spot, giving maximum room to navigate them. Wait, what? The only bosses that I can remember that have tailswipes in current content is Nef/Ony. And keeping the fire behind them shouldn't be the priority for the tank during that fight. I've had dumbass tanks like yourself yell out shit about the hitbox being larger than the AE... Except on the fights that it ISN'T. I see way to many tanks keep Malacrass in his AE and they say that his hitbox is larger than the AE... except his hitbox ISN'T larger. Again, just play it safe more the boss out of the shit. It's an easy adjustment for the tank and there really isn't any reason to keep the boss IN the fire other than laziness.
As someone who hasn't browsed for wow-jokes before, most of the GM jokes are new to me and relatively amusing. And I, personally, enjoy memes. I'm with the let the up-vote down-vote system handle it. They are perfectly reasonable things to be on the subreddit, even if some (or many) folks don't personally enjoy them. If your day is ruined by clicking on a link that happens to be a meme (or seeing a meme in the list) you need to be a bit less sensitive (that goes for all in the thread). If that content isn't meaningful to you, post content that is. If you don't have any content to post, well, you don't have a leg to stand on argumentatively.
Last night when I got home from work I entered the queue and had a 4 hour estimated wait, so I did the DMF dailies. The queue popped before I was done, so like 10 minutes.
No, I hadn't killed him, and that was the whole point. I actually came back to Firelands raiding pretty late and was with a guild in a similar boat (we were 4/7H before the nerfs, close to 5/7H). We were by no means an exceptional guild, but I liked the feeling of going through reasonably difficult content. After the nerfs, not only did we instantly steamroll everything up to Rag, but Rag lost a lot of his appeal. Instead of being this incredible challenge I was looking forward to, he was this watered-down version of something that used to be appealing. I felt like I was getting the good guilds' sloppy seconds or something. Not a good feeling. I would much preferred to have made meaningful progress on the boss fight as it was, even if we didn't kill it, than scoring a kill on a nerfed version. Edit: No worries on grilling me, and here's a
That is the point of Heroic mode, though... People always say that the game used to be way harder, but there didn't used to be Heroic modes. Most people who claim the game is at its easiest run the Looking For Raid mode once, then quit. Those are supposed to be the easiest fights have ever been so that they are accessible. Then there is normal, which I will admit is also a bit on the easy side, but the Heroics are damn hard. Like you said about Firelands, you hadn't killed Rag before the nerfs. That was normal Ragnaros. That was not the end boss of the tier; that was HALFWAY THROUGH the tier. Most guilds not even seeing half the fights is kind of ridiculous. Hence the nerfs. I am assuming from what you have said that you haven't played since 4.3, but I think you should. The point of adding in the LFR system was so that they wouldn't have to nerf anything. Instead of having Normal/Hard (Normal/Heroic), then nerfed into Easy/Normal (Normal/Heroic), they instead have all three at once: Easy/Normal/Hard (LFR/Normal/Heroic). The jump from any one of those difficulties to the next is quite extreme.
I can understand why people would be annoyed, and it may have nothing to do with maturity. When I joined the game there were players everywhere in leveling zones, and with each patch Blizzard seems to do a little bit to cut down on that even further (not that the world wasn't already deserted). I can honestly say that I truly enjoyed some of my earliest leveling experiences before all the convenience was brought into the game, and while I myself may appreciate the convenience for, well, being convenience, I know that in the long run it destroys a component that I also enjoy in games.
As much as I agree, I also want to see it from the other side of the coin. There are people who only play MMO for end-game reasons who downright loathe leveling. I can understand why they would skip over all the content in order to get a free 80 character and play the end-game. Wether the end-game is bad or not is another discussion. However, I have a few questions about this. Why did Blizzard make it a SoR-feature only? Why didn't they go it in Wrath when the leveling from 1-60 was bad? Why didn't they just make a skip 60-80 -button instead so they don't make more of their own content obsolete? The system itself has been wanted by "the dark side of the playerbase", but not until now have Blizzard implemented it. I don't think I'm stretching it when I say that it would have made much more sense doing it during WLK instead of Cata. Now, I (personally) would rather have a skip 60-80 -button.
If your wanting help with reforming and such, askmrrobot.com is where to go. I'm a holy paladin , just switch from tanking bout a week ago. It was a huge change for me and took some time getting used to. My advice, after you use me robot get a healing addon if you don't have one. I love healium. It's not everyone's preference but its mine for sure. There is also healbot and vudho. I don't have mana problems in heroics , bout to start raiding just got 460 ilvl last night. The biggest thing I had to learn healing was to not over heal too much, but make sure I have everyone healed enough that I wouldn't need to panic if shit went bad. Always use your most mana efficient heal and don't just spam heal unless its absolutely needed. My recount for Hps says the way I heal I'm pumping out 25k Hps and that's with having long gaps between heals because I'm able to shield and such. I also take every advantage of procs.
One thing that I feel no one talks about is add-ons. The newer add-ons make PvP so easy and coupled with having lower skill cap on classes, makes PvP so damn boring. Take for example the add-on which calls out the buffs/debuffs your opponent is using. You don't have to pay attention to shit anymore. All you do is spam your damage abilities, wait until you hear the proc/activation of abilities, and counter them. Back then you had to pay attention to your opponent's buffs, debuffs, and animations, to figure out what they were using and if you didn't, you could be caught off-gaurd and was as crucial as hotkey'ing your abilities. Also things like showing when your opponent's abilities are ready to use, mainly trinkets, showing which class/spec you are facing in arena, telling you which players are healers, etc.
I believe most people making the argument that current WoW isn't hard are misunderstood for 2 reasons: 1) The term "difficulty" is comprised of different meanings, depending some on opinion and some on just the inherent definition. I don't think any smart vanilla player is going to argue that current WoW is more difficult in terms of mechanics. But the difficulty of vanilla was there, perhaps not in mechanics but in overcoming the limitations and logistical requirements of the game. First, gear checks played a much bigger role back then, not just in terms of damage but survival as well (tank caps, resistances). This does not make the mechanics of the fight any harder, it is just a time limitation to overcome. Second, and probably the biggest, 40-man raids were infinitely more stressful for so many reasons. Nevermind just getting a 40 man group together, but once you did dealing with the lag problems, the individual player CPU problems, the loot distribution methods, the lack of overall knowledge about the game, the much more varied roll of each class... doing all these things with 40 people was an achievement in itself. I lead the raids of a guild that raided from MC to Naxx so I am painfully familiar with the process. I would argue any day that this was an added difficulty to the game, obviously not mechanically, but in different ways. 2) People automatically respond to the "this game isn't hard" argument with the "have you done heroic lei-shen??" response. Perhaps some people really are trying to suggest that heroic raids in current WoW aren't difficult, in which case I would disagree, but I believe again the majority of people are saying that beyond the niche of heroic raiding, the rest of WoW has fallen into the cracks of face rolling. When you look at vanilla dungeons compared to now (not counting back when you could raid even dungeons with 40 people in vanilla wow), the experience was so much different. Each trash pack was a challenge to overcome, CC had to be coordinated, a good tank who could both pull and manage to hold threat on multiple targets was someone you lavished praise upon. And you not only did it for the challenge, for the fun, and for the reputation and social aspect of joining a group back then, you did it because blue gear in those dungeons were good for many people. Nowadays anything outside of the heroic raiding niche (and somewhat normal raids as well) is laughable as far as difficulty. Quests are 100% soloable, dungeons and scenarios are just one chain pull after the next with little to no worry of cc or resource management, if your tank sucks and cant hold threat who cares the mobs don't hit hard. There is no sense of accomplishment, no motive other than to cap currencies, and no sense of community when everyone you meet is anonymous and you will never see them again. By far the biggest problem on both sides of this stupid argument is that people fail to realize the concept of an OPINION. Everything I have said above is my opinion, and I am fully aware there are those who will not agree with me. Some people loved vanilla and would play it again in a heartbeat if they brought it back. Some people loved vanilla but would not play it again. And some people hated vanilla and think WoW is better now. People trying to pass their opinion as fact is what makes this debate so childish. For me personally, I would trade every convenience of WoW to go back to the less convenient times of Vanilla, because while it had plenty of flaws, I vividly remember almost every experience I had as being part of an epic adventure, and I remember being well known and respected on my server. IMO, that sense of accomplishment from back then when you succeeded at something is completely lost in WoW's current form.
Perhaps from a raiders perspective but nowadays dungeons are a joke. Heroic Shattered Halls, now that was a dungeon. Actually difficult with a real chance of dying but had great fulfilment at the end. And of course mechanics where harder in some ways. Remember threat, remember how you used to use a main assist so that your raid was targeting the same mob because if they targeted whatever they liked they'd get smashed in the face. What about the logistics of limited debuff slots, organising which DPS were allowed to fill the limit number of slots. And positional requirements, there hasn't been a boss with such strict positional requirements like C'thun p1 since, two steps to the right and you've just chained a while group of people dead. Oh and remember when tanks swaps actually required effort on none taubtable bosses? To say the mechanics weren't difficult is very short sighted.
I had an interesting idea that I would love for Blizzard to do in the final expansion (or whichever happens to be the one where we face Sargeras. First, they introduce the Demon Hunter class. Now comes the big part. Instead of having just one area full of zones to quest through, we do a sort of planet hopping. All of this considering the Burning Legion didn't actually destroy all of the planets they went through, still being a shred of hope for whatever lived there before. Now, all of this sounds kind of ridiculous, but what if it worked the same way as the Dark Portal does? The Legion invades various parts of Azeroth through portals in attempt to destroy it. The same way they came in, you go out through it and find yourself in a whole new world corrupted. Each new world could tell its own story. Maybe one has a small civilization still barely surviving, on the fringe of being destroyed by the Burning Legion? Maybe another is a major base/stronghold for them, and you have to work towards destroying it (end content of that could become a raid?) All of it would lead up to Argus, the main hub of the Burning Legion. Now, I know this is the original Draenei home, and they had an incredibly large, beautiful city there that may or may not have been corrupted/destroyed, but I'd love to see that involved somehow as well. Whether it be the place we finally fight and kill Sargeras, or just simply confront him -- OR, even have this be a potentially new Shattrath or Dalaran. Blizz has retconned a lot of stuff, so this could work out. All in all, the Sargeras fight should be big. If not fought in Argus, then maybe somewhere on Azeroth. Someplace "symbolic" or "special" to players. Kind of a nod to the WoW community or something of the sorts. All of this could easily work out. I don't imagine us being able to explore the entirety of all these new worlds, but perhaps just the parts that aren't completely destroyed. Also, I imagine all of this to be after an expansion based around the Emerald Nightmare, involving Queen Azshara, N'Zoth, corrupted dragons, and whatever else we find in there. Hypothetically speaking, with it being so far gone by now with whatever is actually corrupting it (and all the druids trying to fix it), it'd be one hell of a battlefield. Also, in this expansion they add two new races: Furbolg for the Alliance, and Ogres for the Horde. Lorewise, it makes the most sense without having to pull new races out of thin air, and I could just imagine how funny the Ogre beginning zone could be. For both these ideas, the only thing I can see being a problem I'd PvP. I was thinking maybe they would add a new type of BG. Sort of like a PvP scenario. The main focus isn't entirely to kill one another, but to get through a series of objectives before the other team. Like, if the Alliance had to go and get X amount of ore, while the Horde had to get Y amount of lumber. The main focus would be to get the objectives done. The PvP part comes in when, say, 3-4 go to do the objective, and the rest go to intervene and slow the other team down. It's sort of like a mixture of everything we currently have, but having each already existing gametype being shortened into objectives that would all result in the final being to kill the enemy commander or something. Time would be key as well, with a 30 minute cap. So, whoever is furthest in the objectives would win after time ran out (if it came down to it). Idk, all of this is just a chain of thoughts I'm having lying in bed trying not to get up. I'd love to see these ideas come true, but who am I kidding?
My big badass Tauren Druid. When I started playing back in early wrath I wanted to play as a rogue a Mage and a warrior so my friend told me to roll a Druid since they're the jack of all trades class. So my first ever wow character was a tauren druid named Druidolol (I know the name's aweful but I was only 12 y/o and I changed it a while ago) The sweet memories from raiding naxx, ulduar, OS and all the other sweet raids(except for EoE), I love that toon to hell! The only bad memory I have from then was our guilds shitty resto shaman, he went oom 24/7 and always yelled for my innervate, while not even healing half of what I healed :P! That Druid was my first ever wow toon, it was my first toon to hit 80 and a badass healer in every WotLK raid up till 4/12 in ICC when I quit.
Ah, a topic I can relate to. My character in this case is my dwarven hunter, Andr贸g. Named after the redeemed bandit from Tolkien's book Children of H煤rin , he's been leveled, abandoned for my DK, leveled again, abandoned for my pally, leveled again and abandoned for my rogue. But something always brought me back to him. There was just something I loved about that fat short ginger and his bear Nordi. But, once he got to max level, I always ended up struggling for gear and forgetting about him. Happened in BC, in WOTLK, and in Cata. His glory period was probably in WOTLK. Back in the day, I used to play a lot on my DK, and was in one of the top guilds on my server. Sadly, just before ICC came out, I got kicked after our RL lost count of my DKP, which led to me arguing about some loot I rightfully deserved. The RL didn't like it, neither did the GM, and I ended up getting kicked as soon as the raid ended. The problem with being in a known guild is that the best guilds talk to each other, and my ex-RL and ex-GM had given me a bad reputation on our server. Therefore, Phaebus (my DK) had to lay low for a while. And this is where I re-discovered Andr贸g. As ICC came out, I joined a casual guild, who hadn't even cleared ToC 10. As Andr贸g needed some gear, and I had experience, I offered to lead the raids, offer that they gladly accepted. Within the space of a month, we were able to clear it without a single wipe. Meanwhile, on the side, Phaebus was trying to find some ICC raids, but for some reason, I was unable to down LK on him (curse that stayed with me until Cataclysm). Therefore, I took back Andr贸g, and with that casual guild, we managed to down LK after around 6 weeks of his release. That was the best experience of my WoW career. Our guild was really close and tight, and needless to say TS exploded with our cheers. Then Cataclysm rolled around, and as we reached a bit of a slump (which might have been my fault as I had no experience whatsoever in Cataclysm raids), I ended up giving up on WoW altogether. Recently, I came back, and saw a guildless hunter, sitting on his own in Ironforge, with a friendslist full of offline friends. I wanted to swap servers and faction to join some IRL friends, but I couldn't bring myself to change my dwarf. So Phaebus made the jump, and although I'm now happy in my new guild, I sometimes log back in onto Andr贸g, hoping to see a familiar name light up in my friendslist. The saddest thing is, I probably wouldn't recognize most of them, and neither would they.
Well if you're buying mats you're never making a profit. The people that farm their mats can just undercut you by a mile and you've lost before you start. If you have mining, you can mine both Ghost Iron and Trillium. If you have 5 different toons, you can use the farm 5 times a day. That's more than a dozen trillium bars a day, and at least 1 living steel bar a day (I don't know if you took transmute master). That right there is a few hundred gold a day.
The first time I ever healed in a raid was in Wrath in VoA and somehow my action bar got switched to position 2 and I didn't notice. Trouble was I still had the macro that makes you cluck like a chicken 100 times in a row for that quest for the chicken pet in Westfall. I didn't notice I was spamming the raid big time every time I tried to shield someone (back in the days of disco priest bubble spam) because I was so worried about not standing in bad shit I wasn't paying attention to the chat text. Needless to say people were not amused and I pissed off my guildies that invited me in there.
Nice, my guild is me and my roomate, thats it. The only other guilds i can find on my server are no talking PvP guilds, or no talking PvE raiding guilds. Everybody wants a guild, and the power and money that comes with it, but the community of a guild imo has died. I wish more guilds were like urs, reminds me of the Dark age of Camelot days, and early Vanilla. Now people just guild for the perks...
LOL How do plan to split it into two items ? You still have to mail it to whoever it is that will use it.
I remember a great experience from my first month. A friend and I were lvl'n Blood Elfs, I was a paladin and he was a mage. We were questing around and made our way into Ashenvale and started assisting the Warsong Offensive in the area. We finished up the quests on the East end of the zone where you enter from the Barrens, and began running down the road heading West, when we cross paths a Night Elf Hunter who was apparently doing exactly what we were. What then occurred was a moment or two of observation where the Night Elf looked at my friend and me while we looked back at him. It was an uneasy feeling and with neither of us ever having come into contact with a member of the opposing faction before, and on a PVP server no less, it became rather tense. After a couple more seconds of pulse pounding trepidation I rushed the Night Elf and casted Avenging Shield, then Judgement, then I was dead...a Rogue unstealthed behind me and I had just enough sense to check on my friend before releasing. He had frozen both of them in place and was attempting to kite/cc. I released and then ran back just in time to see him fall/release, and I engaged immediately. I was able to rather easily dispatch the two Alliance who were still battle damaged from dealing with my Magey companion. When my friend returned to the road, and we mounted back up, we began to laugh at how that Rogue may have gotten the first strike but at least we won the Battle of the Wooded Path (or at least that's what it was known as for about a week). This event recurred three more times with the same two Alliance as we traveled down the road to the next quest hub, and as long as my friend and I got the drop on them, which happened two out of the three times, that Rogue never had a chance to be sneaky.
Oh man, when I first got the game, my bestfriend lived with me at the time because he couldn't find a house so I took him in :P. To the point, we started off similar to you. I rolled a Belf Hpally and him a BM Hunter belf. We would share my comp to play on our toons, and it was so amazing learning the game. Didn't know what dungeons were, so excited to get our first mounts, even though it took both of us two weeks to hit level 20 from how much we loved just playing and learning the game. Now, he raids on that hunter still, while I have picked up my Warlock.
Ok - say it with me. Lack of inclusion is not exclusion. One more time. Lack of inclusion is not exclusion. Let me explain my position. I am a white - 30yr old - heterosexual male - free from any handicaps or ailments - in a committed relationship. I will never understand the "female tax" (paying more for healthcare, clothes, beauty products) I'll never know the angst of being the 'wrong gender' trapped inside a body. I won't know what it's like to feel hate and bigotry for loving the person I love. Nor will I ever know what it's like to be written off simply due to my skin color. I'm telling you this - because my (lack of) experience is the norm. Let me in detail pick apart the arguments for you. 1) Race - screw you, it's Azeroth. We have 13 races - all of whom face bigotry, infighting, etc. You wanna talk about racism? No black hooman? RACIZT BLIZZ. No - Talk about why Kael Thas and the blood elves left the Alliance. Garithos - look him up. 2) Gender - this is a back and forth issue - women in game unfortunately sit around and bark dialogue. Jaina is used both for and against the poor representation of women. Game Jaina is wooden, whiny, and not good. Book Jaina is awesome and deep. The game would be improved by showing more of her growth in the story. The game would be imprved by giving us more Sylvanus - not because they are women but because they are GOOD CHARACTERS. Warlord Zeata, Garona, Hagara... Orcs have plenty of female characters. Orcs get Saurfang, Nazgrim, and that one dude who gets thrown off a cliff. The issue in game is one of lack of NPC depth in general as opposed to systematically excluding women. 3) Hanicaps/Maiming - in a fantasy setting where I can raise my raid members from the dead. Ailments hardly seem to have a place. 4) Relationships - most NPCs lack depth and relationships in general - much less anything beyond heteronormative standards. Since the scope of the letter was focused mostly on women - let's talk about gender equality. Pre WoW - (crica 2002) name me 10 deep female characters in video games? (ie not defined solely by a male, have dialogue, 'role model' material not Zelda I sleep all day or Peach I get kidnapped). Silent Hill and Resident Evil (as painful as it sounds) are the only two I can name. It's not a BLIZZARD problem, it's an EVERYONE problem. Rage quitting Blizzard games and demanding overnight change doesn't fix things. 1) It causes push back - possibly because of trolls and assholes, but also because it comes off as abrasive. SJW nonsense gets hate because of this. Barging into any scene and declaring everyone wrong - no matter if you are right - is uncouth and obnoxious. The author of this letter comes off as saber rattling and bitchy which detracts from her points. 2) We stop having fun. 91 pages of MMO from people on both sides arguing and bickering and pointedly not enjoying a GAME. It's controversy for the sake of controversy. If they killed a faction leader and gave them a woman lead Blizzard would be accused of pandering, insulting representation of women, not understanding, etc. But not talking about it doesn't make the problem go away - and I'll be the first to admit while we have come a long way in including people of differences into gaming we are not even past the first mile marker. My girlfriend and I both main priests - I am a healer and she is shadow. Invariably unless we are speaking it is assumed I am a girl because I am a healer. If you wanted to approach the topic of hey look at all these kick ass female characters - I am sad they don't get playing time. Jaina's roles in the book tell a heart wreching story about letting a tragedy define you, learning to conquer hate, and grow as a person. It's a narrative EVERYONE should learn from. It's not in the game and that is tragic. This a good tone and one that would get a positive response - nobody is accused tacity or otherwise of bigotry or exclusionism - it highlights a problem, solution, and an AWESOME story. It unifies people rather than drive them apart. But it's not just a lack of characters - it's lack of depth across the game. "Garrosh make me angry - me too - Pandaria wants outsiders gone - sorry Garrosh did it - I am angry - Garrosh!" Look this isn't top level story telling - behind the scenes there was a ton of work - and cool story - but in game the biggest crime is poor story telling.
Okay, then these are who I would consider to be the best of each race: Human: Tirion Fordring Dwarf: Probably Falstad Wildhammer, maybe Magni if he weren't so stoned. Night Elf: Malfurion Stormrage Gnome: Millhouse Manastorm Draenei: Vindicator Maraad I think takes this one Worgen: Darius Crowley Pandaren: Taran Zhu (I admittedly don't know Horde characters as well) Orc: Thrall Tauren: I'll probably have to say Baine Bloodhoof. I don't know many prominent Tauren. If Cairne was still alive I'd be more certain it was him. Undead: Sylvanas Windrunner. Dark Lady watch over you. Troll: Vol'Jin. He gets his own class (Shadow Hunter) for Christ sake. Love this guy. Blood Elf: This one sorta depends on where you draw the line between Blood Elf and High Elf. I'll say their leader, Lor'themar Theron to be safe. Goblin: I know nothing about Goblins. Sorry, I just don't like them much. I couldn't even tell you their leader's name. So for the matchups, I'm going to keep it simple and only match the cliche pairs: Fordring vs. Thrall: Thrall wins this one. As much as I love Fordring, you just can't beat Green Jesus. Fordring has the Ashbringer, but Thrall has Doomhammer and an unmatched bond with the elements. Falstad Wildhammer vs. Baine Bloodhoof: I think this one would go for Wildhammer. Assuming he has his gryphons with him, which he normally does, the aerial superiority of fight on the back of a gryphon is what wins this for him. The Tauren are like brick walls if you face them head to head, but Baine can't do much against someone with that much mobility. Malfurion Stormrage vs. Sylvanas Windrunner: This one would be interesting. These are 2 of the biggest characters in all of WoW. I can't imagine either of them even being defeated. If it came to blows though, I feel like Sylvanas would come out on top. I don't have much reasoning though. Millhouse Manastorm vs. Vol'jin: Is this one worth debating? Vol'jin wins. Without a doubt. Millhouse may be an intergalactic criminal that repeatedly fights for evil and then turns against it once he sniffs and insult, Vol'jin would punt his little gnome ass. A few poisoned arrows from this shadow hunter will big-talker Millhouse in his place. Vindicator Maraad vs. Lor'themar Theron: I'm not certain how this one would play out. Neither of these characters are particularly prominent in the game, so it'd be a toss up. I'll root for Maraad though. I love paladins. Darius Crowley vs. Taran Zhu: I'm matching these 2 up since I had no Goblin. These furry fuckers would have a fun fight to witness, but Taran Zhu is too much a badass to lose to Crowley. These are just my opinion. I'd be interested in hearing what other people think. (Also, I'm not good at formatting. Sorry)
Scenario sticks around - it'd be kind of unfair to new players who start during next xpack. But for those who were skilled enough to figure out how to get it before getting an extra level or 10 you get a feat of strength and title as soon as the patch drops, which won't be available to people after that patch hits.
I would never defend the difficulty of a hunter in PvE, they have always been simple and are more in this expansion than any other in that regard. In PvP, however, hunters are an entirely different ballgame. Hunters get a bad rep because people don't understand how to play them, they see the basics of other classes and notice "wow that's really easy for a hunter to do!" then write the class off as easy without taking into account that hunters are about more than blindly dpsing. Most people play hunters and learn these basics and it works for them and that's great, but frankly, these people are the reason for the term 'huntards' and aren't playing the class the way it was meant to be played. What most people don't understand is that at a high level of play hunters play like healers more than any other spec/class that isn't one. This is because of the heavy emphasis on positioning, every thing a good hunter does has the position of his traps (which it should be noted that hunters have the most dependence on 'skillshot' cc,) opponents, and himself to properly kite and set up for a kill. There are always going to be more difficult classes to play, but the vast majority of hunters are playing them the easy way, which is ineffective in everything but casual bgs (pictured above). I've gotten every class capped for the past couple expansions and I can easily say that hunters are far from the least difficult to play in PvP. This of course changes from patch to patch but that's a balance issue, not one of difficulty. This seems like a rant now that I've finished but I just thought you could use another perspective, since it seems you have the wrong view along with many others about one of the most entertaining classes to play.
No they're not. They represent 2% of all active arena / RBG players @100 above 1.8k. Most FOTM speccs represent double that. You probably mean "They're the top tier 3v3 class at 2.2k and above", which is nothing new. They're perfectly desgined for it in terms of multidotting and utility that even when they're abysmal in pve they're a viable choice in 3s. That's literally only 3s, drop it to 2s and they're just above tanks in terms of representation, go up to 5s and it's the same. Drop the rating requirement to 1.8k they fall off the board, coming in at 11th in 3s and literally the bottom 3 slots (for the 3 lock speccs) in 2s. If there was a way to show it i'd argue the locks at the top of 3s are the same locks that are always at the top of 3s, not like you can roll an affliction lock and get 2.4k like you could with arms in s5, etc.
So you have two options (I've done both): Boosting a character from 1-90 for $60 or leveling one yourself. The advantage of boosting a character is that you get lvl 90 gear, most of your abilities/talents that you'll have, all your mounts and flying training is paid for, and you save a LOT of time. The disadvantage is that if you haven't played the class/spec before, you will have a LOT to learn. I hadn't played a priest since BC, so I decided to boost one. Holy crap. Things are so much different now, and trying to pick up on all of the new abilities and talents was a bit difficult. It took me at least until level 100 before I was competent in either shadow or holy spec. The advantage of leveling a character from 1-90 is that you get to experience your character and learn it a lot more thoroughly, and you also get to see the old world dungeons and content. Also, it gives you a great time sink. On the other hand, it will take a while! I am by no means super efficient in leveling, and using LFD as much as possible while supplementing it with questing during queues, it took about 95 hours to level from 1-90 on my enhancement shammy (no buffs or heirlooms). This boils down to about $0.64 an hour vs. the boosted character.
642 Blood DK So, I've always enjoyed tanking and it's what I want to do. But I fell behind the curve a bit (5/7 on normal) and my server is notorious for not having a lot of even semi hardcore guilds. Plus, as a tank I find it very hard to get into a guild group as tanks seem to be the two people in the group that have been in the guild for years. Is transferring even worth it now that I'm behind the curve? Any tips for finding that guild that seems to have the same focus as you? I've always really enjoyed the social aspect of the game and that group you really seem to know well. I feel like I'm stuck and won't be able to catch back up.
Heh, big question. I have my tea with me, so I'll give answering it a go while I eat: 'Space Station 13 is a 2D multiplayer space station simulator with fully destructable environments.' Welp, the very first thing I'd say is that [SS13 is this.]( If you can instantly tell something like that looks like something you don't wanna' play, you can make the call now. We sometimes refer to it as Habbo Hotel and the like for obvious reasons. But the differences are utterly extreme. Space Station 13 is a pretty old game that runs on BYOND and, more recently, in 2012 DayZ creator Dean Hall mentioned he played the game which brought in a lot of players. But what is SS13? Essentially it's a role-playing game wherein you are a crew member of Space Station 13 (generally SS13 refers to the game, whereas 'Space Station 13' is typed out to refer to the ship itself). Most people will start out choosing the role of Assistant to learn how to play, but you can branch out into Engineering, Medicine, Security, Supply, Hospitality, Science - possibly more, depending on the server - and eventually, Command. You can be a cargo technician responsible for bring weapons and supplies to the station, or a doctor who must perform surgery on patients, or a Mime who strives to entertain the crew. Oh, and there are cyborgs usually under command of a [hopefully!] peaceful, omnipresent AI. But, it's not all just some Habbo Hotel game of harmlessly playing make-believe. There are some important points - firstly, depending on the type of round there may be aliens hunting you down, traitors tracking you to kill you in private, evil Syndicate operatives hell-bent on destroying the stations, cultists who strive to bring about an all-destroying god, revolutionaries who seek to kill the station's command, and more. All of the above are controlled by players, and once you learn the ropes, you can opt to have a chance at playing as them depending on the round. But remember - you might be waiting in the station's maintenance tunnels to ambush your Engineer target with a pistol, but Detectives and Security Officers exist to hunt your kind down. Depending on the server, you can knock somebody out, drag them to a dark corner, slice open their stomach, place a bomb inside, and patch them back up again before taking them to the medical centre and detonating it to kill others. You get the general gist of it. Second , it's complex. The secret to how incredibly detailed SS13 is despite its appearance is because it was coded by dozens - hundreds - of people (which is also why almost every remake people attempt fails). There are gasses, there's gravity, chemicals to mix, things you can construct and deconstruct, engines to set up...it can be utterly overwhelming even after your tenth session. You can slack off and try and hide from your bosses and make your own part of the station, if you want and if you have the materials. Bethesda wish their games could offer the variety of this. Thirdly , the game is a role-playing game. Some are light RP, some are heavy RP, but RP is essential. You must play the part. Breaking the rules - chiefly, metagaming (using real-world knowledge that your character would not know) - will get you swiftly banned. This is because 60-80 people may be playing on a server, and if you blurt out 'HEY GUYS, I'M A TRAITOR, WHERE IS JOHN SMITH?' , it ruins a round for everybody . In any case, to a certain extent - maybe a little, maybe a lot - you have to be your character. Oh, I forgot to mention the game also has wizards. Rounds can be long - 90 minutes is a solid one, though at 120 minutes a round will usually auto-end. Servers can be laggy and controls sluggish. It looks like ass. Nowadays, I know from introducing friends to the game, it can be downright painful to learn how to play, and you can spend a day doing it and still not understand many of the dynamics. Hell, I've played on and off for longer than almost any other players still around, and even I am hesitant to play an Engineer in case servers have implemented wacky new engines or the like. It's massive in scale, and massively rewarding. The adrenaline rush of outwitting another player and beating them to death with a fire extinguisher and chucking their body down the disposal, the feeling of satisfaction when you know as the Head of Security you successfully hunted down every traitor aboard before they could do any damage. You can check out /r/SS13 for information, though maybe learn to play and find a server before going there; I'm no longer subbed to it because people (generally younger players) tended to get too argumentative. I'd recommend having a read of this starter guide and show you the ropes.
I happen to get TLPD a couple years ago during fire mages glory days in Cata. I happen to get unbelievably lucky and the stars aligned for me and only took me 3-4 days. Now onto the story! I happen to be on summer break at the time and was big in rated arenas/bgs at the time since fire mages were broken, especially with Cunning and Ingsignia. I casually pursued TLPD just because of the fact I didn't think I would get it because of the shared spawn and just it spawning for me in general. I always sat above the Engine of the Makers where the flight paths for TLPD join in between queues for bgs, arenas, dungeons, etc. On my second day, as I log on, the alarms from NPC Scan go off and I see Vyra dead south of Engine of the Makers. After coming across Vyra, I did a little more research to see what others, who have gotten TLPD, have said about there experiences camping for it. If I remember correctly, rumor had it that TLPD usually spawned 24-48 hours after Vyra had been killed. Since I was on summer break at the time, I figured, what the hell, let's pull some all nighters and see if it's true. Later that night, as I'm sitting there doing the honor grind with one of my good WoW friends, fading in and out of consciousness, we come out of a bg and NPC's Alarms start going off. Being the fact that I was tired I didn't react too quick until I noticed the mini TLPD model from NPC Scan. At this point, I flip out and yell HOLY SHIT at the top of my lungs at 4 in the morning while on Skype with my friend. Since I was a mage, it was pretty easy to tag and bring down without dying. This is easily one of my favorite mounts.
Decided I wanted him after a bunch of veteran friends told me I couldn't get him, did research constantly camped for about a week. I was often the only one in the zone according to /who so I'd fly between waterfall and Brunhildar Village spawn since that's where I'd recorded the most Vyra spawns. I'm talking hardcore, altered my sleep schedule camping, life revolved around the mount, it was awful. At 4 am one morning I'd been up for 18 hours flew to brunhildar, omw back to waterfall and NPC Scan goes off. I moved as fast as possible.... Probably missed it by less than 20 seconds. Some lucky fucker questing through probably got it. Haven't camped it since.
I honestly have never seen the new Blizzard raid frames, and am only likely to ever see them in a screen shot. I detest pretty much all of the standard WoW UI. The signal to noise ratio is just terrible for all of it. Portraits? Why do I need my portrait on my party frame. Will I forget what I look like otherwise? Gryphons at the side of my action bars? When will that ever be something I want? Then there's the location for various things. The most important information: your health and "power" (mana, rage, focus, energy, etc.) are way off in the upper-left corner of the screen. The second most important information (perhaps even most important at times) -- your debuffs -- are up in the upper-right part of the screen. Meanwhile your secondary action bars and stance bars get placed right in the middle of your screen. I don't think I've used the default Blizzard UI in over 4 years now, and every time I see it my teeth start grinding. Anyhow... For raid frames, pre 4.0.1 I was using Pitbull or Shadowed Unit Frames for both self, party and raid frames. The biggest problem I had with them is that if you set them to change depending on the raid size, they would do some funky things. To me, a 5-man raid (i.e. PvP raid) is one where every raid member is in the first group, but to Pitbull and SUF, it's a 5 man raid if there are 5 or fewer people in it. This caused problems when I was creating a large raid and wanted to start sorting people into different raid groups by class/role. Anyhow, this weekend I tried a few different frames out, mainly for healing. The HoT tracking that Shadowed used to be able to do no longer works post 4.0, so I've had to look around. I tried Healbot, Grid2 and VuhDo. I used to use Grid. It takes a long time to set up, but once it's set up it's amazingly compact. The only thing I found is that it doesn't make a great primary raid frame setup because there isn't room for all the data you want out of a primary set of raid frames: key encounter debuffs, raid icons, HoT / shield / etc. tracking, name, health, mana. I didn't get very far with Healbot. It just didn't seem all that elegant. VuhDo has an insane number of options, but those let you customize it completely. It has great HoT tracking, good Buff / Debuff tracking, names, health, mana, and lots of options to customize it. My only complaint so far with VuhDo is that it really wants to be in the upper right corner. You can set a panel anchor at the lower left so that that corner is the one that stays fixed and it grows from there, but if you set it to be 4 columns wide and have 5 groups, it will show 4 groups above and 1 group below, instead of growing from the bottom and having 1 group above, 5 below.
It's archiving for your virtual dress! Send that kilt to lower tier disk and reclaim your bag and bank for items with more liquidity.
At least that'd be a reasonable-looking discrepancy! I totally forgot to mention things like those frost cauldrons in ZG. The hard thing about recommending that somebody start using a damage meter is explaining why can be useful without turning them into the sort of e-peen waving folks that spam meters after every pull.
For the gaming community in general I think the content is still there, just below the surface, you just have to look in the right places. /r/gaming is a hiveminded collection of heresy and lame humor, but /r/Games seems to have picked up the slack thanks to both a community and moderation team interested in high quality content. The problem /r/wow faces is that it's a subreddit based on one single video game in which, though it is a relatively large video game, there's still relatively little new content produced for us to talk about. It faces the same problems as many tv show and other single video game subreddits do - there's a more or less finite amount of content available and eventually you get to the point where you've saturated that content. It doesn't help that the online WoW community is relatively mature - not in the sense that it's polite and well behaved but that we've pretty well figured things out. The game's been out for over seven years now; most of those landmark experiences like having your first max level character or downing your first raid boss are things we've all already experienced. We've figured out the optimal strategies for how to play this game. We know the story about as well as we care to. I could be wrong, but I'm just not sure there's that "new" stuff that would spark the interest of the community at least until there's some brand new game content (see: pet battles). I think that's one of the reasons that /r/skyrim is chugging along pretty well right now - even three months and a half months later there is still some novelty left in the game. That and mods keep coming out which completely change the experience of playing it. There's also the issue that the majority of WoW-related content doesn't interest enough of the community, and I think that's why image macros are so popular - normally the humor in those reaches such a lowest common denominator audience that they seem to rise up more frequently. Most high-end raiders don't care about PvP. Most PvPers probably don't care about raiding content. The segment of the community that just likes the story and levelling probably doesn't care about either. Some people care about things like transmogrification, but most don't. On the other hand, all of those people might find a GM joke funny. It's just hard to find content for this subreddit that a ton of people care about. Finally, a lot of the niche communities within WoW have already moved on and formed their own subreddits and are no longer contributing; hence all of the related subreddits in the sidebar. If I had to guess, here's what will happen during the "experiment" with the new rules: overall the amount of content submitted will decrease dramatically, but there will end up being more "high quality" content that could potentially lead to more "high quality" discussion than previously So, it's a trade I think.
I'm sorry, I don't buy they cop-out. The fact of the matter is, WoW can be a complex system at times, and healing doubly so because there's no "right answer" of what heal to use, when. Resources like EJ are therefor invaluable to ask questions like the OPs. The relation among haste, crit, and mastery is very complex; taking the time to work it out could be very consuming, and that's assuming their relationships don't change with iLvl!
Not a PvE player, but a while back my buddy(RDruid) and I(Arms) were in WSG. It was a stalemate of a match, as many WSG and TP matches can be. Basically, we kill the EFC and then as soon as we try to cap, our flag gets grabbed and they get away, one of THOSE games. Anyway, the game was 0-0 for the majority of the game. We have about 3 healers on me so our DPS isnt the greatest, Ally team was the same way. 5 min left in the game and I tell a 2 of our healers to go accompany the group trying to down the EFC. It was a last ditch effort to take down the flag carrier. At this point in the game I have a shit ton of the debuff stacks so I'm squishy as all get out, leaving just me and my buddy holding flag. A group of 3 comes to attack us, 1 geared DK and 2 baddies. My buddy has played Rdruid for a long time so keeps me up relatively well, I peel my friend and blow all my defensive CDs (which as arms isn't a whole lot). With literally 1 minute left we down the EFC. (Now remember I'm being attacked, so I'm not standing on our flag node) As I joyously heroic leap to our flag node......nothing happens. I realize my CDs arent counting down, and the opposing players are stuck in animation. FUCKING DCd.....worst and most memorable moment I remember.
Listen, it goes both ways. Try asking your bros if they want to go shopping. Or go see the latest Matthew McConaughey/Nicholas Sparks movie. Or maybe you take up knitting. Or maybe you try to convince them to watch My Little Pony. I dont know. Whatever. The point is that society expects certain things from each gender and when you step outside those preconcieved ideas people stop and go 'wait just a darn second'. But that's on them. You just keep doing you and let others react/comment/condemn if they wish.
Disc Priests have been in a nice spot for pretty much all of of Cata, there is no definite "way to play". It sounds very unhelpful but honestly the best way is to play it to your preference, and if you're unsure of that, you should go for an even mix of mastery/haste. I wouldn't advise reforging away from Spirit. The extra haste and mastery you can get from this is helpful but whilst you're learning, Spirit is definitely one of the best secondary stats you can get. The reason a lot of websites say to reforge away is because of [Rapture]( If you can have Rapture proccing every 12 seconds or as close to as possible, and especially with T13 bonuses you have a large amount of mana regen, alongwith your other mana cooldowns such as Shadowfiend and Hymn of Hope. But this requires you to monitor yet another short internal cooldown, and in a raid scenario you'll likely forget or spend too long concentrating on it, you neglect to actually heal. There are drawbacks to stacking any secondary stat: Crit: Unreliable Mastery: Unless you're timing your Power Infusions, you can be really slow to top off a raid Haste: Power Infusion already gives you haste, Borrowed Time already gives you haste, casting more spells = more mana cost Personally, I max out Mastery and spam Prayer of Healing (so as to stack Divine Aegis), really only using mass Shields on predictable damage (Gorionna Onslaughts, Morchok stomps, etc). Other disc priests I know max out Haste, and do...pretty much the same thing. It's more taxing on the mana but their ability to stabilise raid damage is better than a mastery stacking priest. I wouldn't recommend stacking crit. Disc priests already have talents to help with this, and is unreliable. If you have 30% improved shields, your shields will be 30% improved 100% of the time, if you have 30% crit, you will heal an additional 100%, 30% of the time. And you will cringe when those crits happen to a tank at 100% HP, and when they don't happen to a tank who desperately needs topped before an impale. The reason crit is valued as a disc priest is because of Divine Aegis procs on crits. This can help stabilise incoming damage to a tank. As a disc priest you're a very strong tank healer and this will likely be your job in raids. With good enough gear however, you can afford to spam Prayer of Healing as your "filler" spell, which will give a guaranteed Divine Aegis bubble.
I had my first attempt at the STV one last week. I arrived 15 minutes early but the tasty fish schools had already appeared so i start fishing. At 2.00pm, the winner was announced but was from another realm. Everyone in general chat started raging then left STV, but i kept fishing. Once I had my 40, i went back to booty bay and I was still able to hand in my 40 fish. Ended up winning around 2.07pm.
Historically most of my toons have been Nightelf or Bloodelf females. Why? Well I like the lore and whole Battle for the Well of Eternity splitting the continent in two. No, why females? Oooh. That. Well to be blunt if I'm going to be staring at digital ass for over 80 hours per toon I want it to be a nice one. They also have the best animations. Have you seen the other races jump? It's like someone tossed a dead chicken in the air. But the Nightelf females do flips and the Bloodelfs do pirouettes. Ok moving on, class? I play all classes, depending on my mood. Variety is the spice of life after all. It's a bit like Cutey Honey. Some days I'm a warrior for the light (dranei paladin), some days I fight in the name of the moon (nightelf warrior) and some days I just want to ruin people (worgen warlock) or set them on fire (bloodelf mage). But also for crafting materials. My first toon was a warrior who did blacksmithing and mining. When I got to certain recipes I would need a material I didn't have, say leather. On the auction house leather was obscenely expensive. I was only making a few silver a time from quests and a single piece of the lowest level leather was around 5g. So I created a hunter to farm leather. Then a priest for herb gathering and potions with alchemy. Then a mage and shaman to make cloth armor for my priest and enchants for my other toons as well as breaking down green drops for enchanting materials. Eventually I had my own little economy going with full horizontal and vertical integration (Using multiple toons I can control my entire production process from gathering and refining raw materials, to crafted product and finally enchantment.) so I never really have to go near the auction house unless I want to try to sell something. Rolls? Dual specialization pretty much negates this. I can play any role and it really comes down to my mood. (Or how long I'm willing to wait in a que.) I'm a jack-of-all-trades... and a master of none. Preference? That's another mood topic. On one hand I like ranged because I can see the entire field of battle, make (normally) better decisions and rarely be blindsided by randoms. On the other hand there is nothing quite like the thrill of getting up close and overly personal with melee. IMO melee has the most satisfying criticals. Especially when double 2-handed warrior strike critical starts chain hitting and throws off your rotation because you can't stop double criting.
This thread is full of great advice. My only contribution is to make sure that you don't have problems with social scenarios. Wow is what you make it, and if you aren't comfortable with social interaction, it could be quite boring, and could compound an issue you already have. And because the serendipitous interactions in Wow do require some participation to happen, if you don't try to explore the world, Wow probably won't do that for you. I mean, they can, in the form of lfg and quests, but that seems very mechanical.
So I think you can gauge that everyone who has commented on here has been friendly, willing to bend over backward create new characters to go play with you even. Ask yourself a question. Do you think it's just lucky that you came on /wow and there were a few people who were friendly and you got lucky, OR, do you think that perhaps this selection of people are completely indicative of society in general? People LOVE to help, to help people they know and just as much: people they don't know, strangers. The point I'm making is that if you feel like you have social interaction problems consider these few points. You are not the only one in your position, of your mindset. You're not alone in wanting to make friends, be social, enjoy life. People are nice! I meet people from all over the country (UK) and people abroad, from all walks. You will find that out of 100, 80 will be like these guys on this post, 10 will say they'll do something and won't bother (just 'cos they're lazy) and the last 10 will mock you and abuse you - on the Internet. These last 10 you will always meet, you can't get away from them - they're dicks. These few people will have the most profound effect on you, people like this affect people most because they're so mean but they're also hardest and easiest to ignore depending on your mindset. I'm not sure of your exact situation and it's none of my business just don't be scared of people. Nobody but nobody has right or the power to embarrass you, make you feel anything less than good, or judge you. From the queen to murderers, everybody pisses and sh1t5 the same, and its true, despite money, power, fame; everybody is born has their story and their time, and dies... And some people believe some other stuff happens after that. Everybody is equal everybody is just as important ad everybody else, and you're important - as important as everybody else. You see WoW as a tool for meeting people, exercising social skills. That does happen, and no doubt you will gain something from it. However, if I was in your position, knowing what I know, I would not turn to WoW as a means of getting yourself out there, because I fear quite the opposite will happen. WoW can be nice, but it's a computer game, its not real. If I was you I would like to social clubs, sports, to really get out there. If you're just getting on your feet WoW will really do you no favours in gaining employment, contacts, real social skills, that will only be found from being out of your bedroom, out of your house, and interacting with faces and bodies and groups and the opposite sex. Furthermore, you saying you couldn't just play a bit, you'd have to be the best? That's a good quality, almost totalitarianism but wanting to excel at something? If you apply that to WoW it means nothing but a lot of time in front of a screen on your own, talking to a screen. There is so much more in this life than WoW (don't hit me!) and I feel that you're pursuing the wrong avenues to start owning life.
So I came back to the game 5 weeks ago after a 2.5 year break. I've played, in my history, rogue, warrior, priest and shaman (glad on all 4 classes). I played shaman to end wotlk and the beginning of cata before I quit. I came back, and ele was super strong, but at the same time, it wasn't fun to play. Waiting around for rng was just lame, so I rerolled a lock. Hit 90 on the lock 2 weeks ago, and today I got the warlock green fire starter item. I had seen posts about people saying it was a nightmare and insanely difficult, so I was hesitant to start it considering I'm in 100% pvp gear and don't have a single useful trinket. I read the phases and abilities, watched a video, and said fuck it. 6 attempts later I have green fire. I actually would've gotten it on the 2nd attempt but I mistakenly used the jade int potion and couldn't cleanse doom (he was at 10%). I made some brainfarts on an attempt, my game crashed on another, my internet went down on another, and the server restarted on the 5th. I was beginning to wonder if I was suddenly cursed, but I got him down on try #6. Really fun fight. Definitely intense mechanically. For those warlocks looking to do it: don't use the "port away from chaos bolt" strat. Just constantly use gate to drop aggro so all chaos bolts go on your pit lord, and make sure you run your pitlord into an alcove after the post-wildimps cataclysm (which means felhunters come next). Demanding in terms of attention, but not as hard as I had been thinking considering the things I had heard. Anyway, felt good.
Because Sylvanas chose to play the cards handed to her. She's playing with a full deck. She also wasn't a nice person alive. The rangers she commanded weren't even people to her. They were tools for her use on her path to conquest and glory. Read the short story on battlenet about how she got use of the Valkeries. She shows a touch of nostalgia and a hint of sadness when you give her Alleria's necklace. Nothing more. Sylvanas is evil. Not consumed by grief induced madness. Jaina is good at the core. Her choices have always been about doing what's right for Azeroth as a whole, even when it meant making personal sacrifices of great magnitude. It's not about "we all need to feel sorry for poor pitiful Jaina". It's harder to watch someone like Jaina, who has always done everything for the greater good, be brought down and broken in the way she has.
Jaina could have crossed the line at Orgrimmar, but she didn't . And she regrets even considering it. I think if she did do it, people wouldn't be giving her a pass. On the other hand, I don't think Sylvannas regretted a thing she did at Gilneas until a bullet went through her head, and even then it didn't register to her that she was pulling some Scourge-like moves. Sylvannas had a pass up until cata. She was just really shady before, but now it is pretty obvious she doesn't really give a shit about anyone, including a lot of her allies. Jaina is more misguided emotion, where Sylvannas has gotten to the point she is flat out hypocritical, and harder to sympathize with. "So you're making undead to bolster your forces?" "Yea." "But don't you hate being undead?" "... Yea." "And most of them probably won't like being undead?" "Probably." "Well that can't possibly go wrong." While people seem to be getting on Jaina's case because of the ending cinematic, remember she only said "dismantle" the Horde, not "kill all them mofos". Dismantle is vague, the US "dismantled" Germany after WWII but that wasn't a bad thing. I was actually surprised everyone jumped to the conclusion she wanted Varian to kill everyone instead of merely just capturing all the Horde leaders.
What my problem with this is why would you ever p ress 1 when q is even closer to move keys then 1. Unless you are using a naga or g600 I think qerfc, mouse buttons, and shift modifiers give you more then enough hotkeys to use everything. I use 1 through 4 as my cooldowns and healers have it even eisier with grid and clique or vuhdo existing.
Sadly, I don't think I know what I truly love. When I was in high school, all alone and a complete video game nerd, all I wanted was to be able to go out and socialize, meet actual people, party, get fucked up, etc. Now that's my life, and I miss gaming competitively.
I really hate when people compare classes as justification for "why I need this" or "why is this downgraded when class has this?" First of all, Rogues and Warriors operate on an entirely different set of mechanics, their kit is different, and they're entirely different classes when it comes down to it. Their only similar function is that they're both melees, which is a stretch to say they're very similar by any means. I'm not even going to touch Paladins with Bubbles (even though you're one of two classes that can bypass it) and Priest with Shields? Well, given that Warriors generally crap all over Priests regardless of shield, I don't really think it's a big deal but I'm digressing. Point is, Warrior wasn't downgraded because Blizzard hates you (like everyone seems to think about their class. God only knows who people are going to blame with Ghostcrawler gone), it wasn't downgraded because Rogue has this or Priest has that. Warrior is being targeted because it has one of the highest representations on the higher levels of arena and Warrior currently has some of the most, if not arguably, best abilities in regards to utility, damage, mobility, and more. For what it's worth, I disagreed with the Charge nerf because I felt that it inappropriately touched upon a classic ability for Warriors (even though that has and shouldn't have any bearing on balance whatsoever since emotional attachment is never a justifiable reason for buff/downgrade something) and I felt that it hurt Warriors in PvE. However, the Pummel/Disrupting Shout change is fine. You did not need two spell reflects, two interrupts, multiple stuns, and then some of the most potent burst in the game with nearly 100% uptime on casters. Casters should be able to hard cast some spells at you to maintain an offense without getting interrupted and locked out every single time they try and Warriors should not be maintaining a near constant uptime on casters either. That's the logic that Blizzard is using and it makes sense.